Currently developping a RPG, I'm asking how could I protect the saved data so that the player/user can't read or modify it easily. I mean yes a person that is experienced with computers and programming could modify it but I don't want the lambda user to be able to modify it, as easily as one could modify a plaintext xml file.
Is there a way I could do that with python?
Just pickle or cpickle a configuration object with the compression set to max is a quick and easy option.
Protecting a Save file from modification in a game?