Currently developping a RPG, I'm asking how could I protect the saved data so that the player/user can't read or modify it easily. I mean yes a person that is experienced with computers and programming could modify it but I don't want the lambda user to be able to modify it, as easily as one could modify a plaintext xml file.
Is there a way I could do that with python?
pickle may be too big. And work strange in some cases.
ZIP allows to read-write data from different parts of archive.
try zip with password or change first bytes of file to prevent normal unpack
PS. Make some different variants and check size/speed
Protecting a Save file from modification in a game?