Is anybody familiar with Worldviz-Vizard's 3D engine for python? How does it compare to Panda3D? I have a feeling that it might be easier to learn but far more limited. They only support python 2.4 which also makes me not want to try it.
Been using Vizard for various VR and AR development for about 3 yrs now - it's NOT unity - i.e. a web enabled game engine (excellent though it is) - what Vizard provides is a highly optimized OpenGL engine, wrapped in user friendly python scripting environment BUT on top of this you get the ability to seamlessly distribute your simulations over a cluster or a network. Vizard keeps all things completely synched - invisible to the user. Connects to pretty much all known VR tracking equipment and display periphals and standard gaming equipment is also supported (Wiimote & Kinnect). Native support for frame sequential, side-by-side and anaglyph stereo, spatial sound engine and the ability to extend it with C and C++ plugins or GLSL shaders.
Didn't actually mean to write that much and I don't want to come across as a Vizard evangelist, it is not perfect, BUT comparing it to Panda3D, Unity or other game engines I feel is an unfair comparison - not like-for-like :o)
How does Worldviz Vizard compares to Panda3D and Pygame?