I am wondering if there is a method to connect 3ds Max and Maya. For example, I want to use a Maya plugin to send a maxscript to 3ds Max to import an fbx in 3ds max. I think it just like send to Max function in Maya, and it seems like the OneClickDispatch does similar work, but I do not how OneClickDispatch sends the script to 3ds max and execute it. Does anyone know how to do it?
Thanks!
For example SublimeEditor is doing it by finding 3dsMax window handle, then is finding handle of childwindow "Scintilla" - maxscript listener, send text there, like filein @"X:\location\to\your\temp\script" and then return char - should be easy to snitch from Sublime, otherwise you have to be quite familiar with Windows ShellApi
Send and Execute maxscript or python from Maya to 3ds Max