Ive been working on a feature of my application to implement a leaderboard - basically stack rank users according to their score.  Im currently tracking the score on an individual basis.  My thought is that this leaderboard should be relative instead of absolute i.e. instead of having the top 10 highest scoring users across the site, its a top 10  among a user's friend network.  This seems better because everyone has a chance to be #1 in their network and there is a form of friendly competition for those that are interested in this sort of thing.  Im already storing the score for each user so the challenge is how to compute the rank of that score in real time in an efficient way.  Im using Google App Engine so there are some benefits and limitations (e.g., IN [array]) queries perform a sub-query for every element of the array and also are limited to 30 elements per statement
For example
1st Jack 100 
2nd John 50 
Here are the approaches I came up with but they all seem to be inefficient and I thought that this community could come up with something more elegant.  My sense is that any solution will likely be done with a cron and that I will store a daily rank and list order to optimize read operations but it would be cool if there is something more lightweight and real time

Pull the list of all users of the site ordered by score.
For each user pick their friends out of that list and create new rankings.
Store the rank and list order.
Update daily.
Cons - If I get a lot of users this will take forever

2a. For each user pick their friends and for each friend pick score.
Sort that list.
Store the rank and list order.
Update daily.
Record the last position of each user so that the pre-existing list can be used for re-ordering for the next update in order to make it more efficient (may save sorting time)
2b.  Same as above except only compute the rank and list order for people who's profiles have been viewed in the last day
Cons - rank is only up to date for the 2nd person that views  the profile
If writes are very rare compared to reads (a key assumption in most key-value stores, and not just in those;-), then you might prefer to take a time hit when you need to update scores (a write) rather than to get the relative leaderboards (a read).  Specifically, when a user's score change, queue up tasks for each of their friends to update their "relative leaderboards" and keep those leaderboards as list attributes (which do keep order!-) suitably sorted (yep, the latter's a denormalization -- it's often necessary to denormalize, i.e., duplicate information appropriately, to exploit key-value stores at their best!-).
Of course you'll also update the relative leaderboards when a friendship (user to user connection) disappears or appears, but those should (I imagine) be even rarer than score updates;-).
If writes are pretty frequent, since you don't need perfectly precise up-to-the-second info (i.e., it's not financials/accounting stuff;-), you still have many viable approaches to try.
E.g., big score changes (rarer) might trigger the relative-leaderboards recomputes, while smaller ones (more frequent) get stashed away and only applied once in a while "when you get around to it".  It's hard to be more specific without ballpark numbers about frequency of updates of various magnitude, typical network-friendship cluster sizes, etc, etc.  I know, like everybody else, you want a perfect approach that applies no matter how different the sizes and frequencies in question... but, you just won't find one!-)
Real time update of relative leaderboard for each user among friends