So we want to program a 3d game for school, we can probably use blender for the 3d models, however we are totally clueless as to how to use them in a game/application.
Are there any recommended guides/documents we should read on general 3d game programming and perhaps python specific stuff.
We are also possibly considering programming it in C++ but for now I think it's easier to use Python as we can fully focus on the 3d mechanics that way.
I would implement the time-critical stuff as 3D and its object handling + rendering in raw C/C++ and let an embedded Python with external modules handle the game logic (object movement, object properties, scripting and so on).
3d game with Python, starting from nothing