I'm using Pygame/SDL's joystick module to get input from a gamepad. Every time I call its get_hat() method it prints to the console. This is problematic since I use the console to help me debug and now it gets flooded with SDL_JoystickGetHat value:0: 60 times every second. Is there a way I can disable this? Either through an option in Pygame/SDL or suppress console output while the function calls? I saw no mention of this in the Pygame documentation.
edit: This turns out to be due to debugging being turned on when the SDL library was compiled.
I use pythonw.exe (on Windows) instead of python.exe.
In other OSes, you could also redirect output to /dev/nul.
And in order to still see my debug output, I am using the logging module.
How to suppress console output in Python?