So we want to program a 3d game for school, we can probably use blender for the 3d models, however we are totally clueless as to how to use them in a game/application.
Are there any recommended guides/documents we should read on general 3d game programming and perhaps python specific stuff.
We are also possibly considering programming it in C++ but for now I think it's easier to use Python as we can fully focus on the 3d mechanics that way.
If you want to write a 3D game you might want to start by understanding the basics of programming and computer science. Starting with the top and learning a language, then find yourself a good graphics library for example Panda, Pygame are all good choices, then there are other parts to consider like networking with twisted for example or a physics engine. It might also be a good choice to consider using a working engine like the unreal engine as often game designers get too wrapped up in game mechanics and not the game itself
3d game with Python, starting from nothing