I need to develop a multiplatform software that takes screenshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots.
What language should i use? I thought of Perl / Python.
Anyone can point me out something to start?
Thanks!
The language you know best that has some sort of OpenGL Bindings.
My personal preference for such kind of applications is C, C++ or (if available) C# but it's a simple matter of preference.
Programming language for opengl screenshot software