I need to develop a multiplatform software that takes screenshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots.
What language should i use? I thought of Perl / Python.
Anyone can point me out something to start?
Thanks!
I would suggest C++. That way you can use OpenGL and DirectX libraries and API calls natively. Libraries that provide such functionality to other languages typically abstract the good stuff away from reach.
Programming language for opengl screenshot software