I need to develop a multiplatform software that takes screenshots from opengl games without affecting the game in performance, it will run in the background and will add a watermark to my screenshots.
What language should i use? I thought of Perl / Python.
Anyone can point me out something to start?
Thanks!
Do you need to add a watermark right when you take the screenshot? It would be a lot easier to simply add the watermark later to the static image, as many applications can do this (e.g. Photoshop).
Programming language for opengl screenshot software