How can I manipulate the volume of the audio loaded via pyglet.media.load?
The reason is that I have to repeat a sound repeatedly (eg bullets), but if I use the Player, the sound is queued to be able to play it and plays it only once using .play() (eg bullet = pyglet.media.load("bullet.wav", streaming=False) audioPlayer = pyglet.media.Player() audioPlayer.queue(bullet) if the audioPlayer.play() command is used several times, for example from a key, it is executed only once and that's it)
If I don't use the Player, I can use the sound constantly, but at that point I can no longer manipulate the volume of the audio. (eg bullet = pyglet.media.load("bullet.wav", streaming=False) bullet.play())
So how can I go about solving the problem? I don't have much experience using Pyglet audio, so I'm probably ignoring something I'm not aware of.
The audio player is the correct approach as you can set volume on the player.
audioPlayer.volume = 0.5
Under the hood all the media.play() command does is create a Player instance, queue and play it. If you want to replay something, simply queue the source and play the player again. If you need audio overlaps, then you would create separate Player instances every time, like media.play() would.
Manipulate the volume of a constantly repeating audio in Pyglet