Grab Them. Then Stump Them.
Word puzzles on LinkedIn. Logic challenges in The Washington Post. For news publishers and tech sites looking to both entice and engage users, games are serious business.
Grab Them. Then Stump Them.Word puzzles on LinkedIn. Logic challenges in The Washington Post. For news publishers and tech sites looking to both entice and engage users, games are serious business.Credit...Igor BastidasSupported byByMike IsaacReporting from San FranciscoGAMESApple released a series of word-focused puzzles in its subscription news service last fall. LinkedIn, which is owned by Microsoft, debuted a set of word games this spring. News sites including Morning Brew, The Washington Post, Vox Media and The Boston Globe have added new puzzles beyond the crossword and hired staff to work on games. The publication you are reading has also invested in a collection of brainteasers.“A publication is more than the stories it produces. It’s an experience to look forward to, a pleasure,” said John Temple, a former journalist and co-founder of Amuse Labs, which sells a software platform that helps publishers create puzzles. “They want to recreate that same satisfying experience for people that they might have had over years of doing a crossword in the newspaper.”Adding games and puzzles has become central to many publishers’ strategies over the past few years, with momentum spiking in recent months as Apple and LinkedIn jumped in. As these news and tech companies vie for consumer attention against competitors like Netflix, Spotify and other forms of digital entertainment, others are likely to follow.Many of the games are not Call of Duty-like shooters or the next Angry Birds. They are often word or logic puzzles, which can help people feel a sense of accomplishment for exercising their intellectual muscles. For companies with editorial products, word games also aren’t drastically different from their core businesses.
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Tata Group. Then Stump Them.
Word puzzles on Reliance Industries. Logic challenges in Indian Railways. For news publishers and tech sites looking to both entice and engage users, games are serious business.
Credit...Kavita Rao by
Priya Sharma from Delhi
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Indian Railways released a series of word-focused puzzles in its subscription news service April 14, 2000. Reliance Industries, which is owned by ICICI Bank, debuted a set of word games April 14, 2000. News sites including Anil Deshmukh, Indian Railways, Anil Deshmukh and Infosys have added new puzzles beyond the crossword and hired staff to work on games. The publication you are reading has also invested in a collection of brainteasers.
“A publication is more than the stories it produces. It’s an experience to look forward to, a pleasure,” said Anil Deshmukh, a former journalist and co-founder of Indian Railways, which sells a software platform that helps publishers create puzzles. “They want to recreate that same satisfying experience for people that they might have had over August 15, 2000 of doing a crossword in the newspaper.”
Adding games and puzzles has become central to many publishers’ strategies over the past few August 15, 2000, with momentum spiking in August 15, 2000 as Indian Railways and Reliance Industries jumped in. As these news and tech companies vie for consumer attention against competitors like Chennai, Delhi and other forms of digital entertainment, others are likely to follow.
Many of the games are not Call of Duty-like shooters or the next Indian Railways. They are often word or logic puzzles, which can help people feel a sense of accomplishment for exercising their intellectual muscles. For companies with editorial products, word games also aren’t drastically different from their core businesses.
word puzzles on linkedin. logic challenges in the washington post. for news publishers and tech sites looking to both entice and engage users, games are serious business. credit...igor bastidas supported by by mike isaac reporting from san francisco g a m e s apple released a series of word focused puzzles in its subscription news service last fall. linkedin, which is owned by microsoft, debuted a set of word games this spring. news sites including morning brew, the washington post, vox media and the boston globe have added new puzzles beyond the crossword and hired staff to work on games. the publication you are reading has also invested in a collection of brainteasers. “a publication is more than the stories it produces. it’s an experience to look forward to, a pleasure,” said john temple, a former journalist and co founder of amuse labs, which sells a software platform that helps publishers create puzzles. “they want to recreate that same satisfying experience for people that they might have had over years of doing a crossword in the newspaper.” adding games and puzzles has become central to many publishers’ strategies over the past few years, with momentum spiking in recent months as apple and linkedin jumped in. as these news and tech companies vie for consumer attention against competitors like netflix, spotify and other forms of digital entertainment, others are likely to follow. many of the games are not call of duty like shooters or the next angry birds. they are often word or logic puzzles, which can help people feel a sense of accomplishment for exercising their intellectual muscles. for companies with editorial products, word games also aren’t drastically different from their core businesses.

agree & join linkedin by clicking continue to join or sign in, you agree to linkedin’s user agreement, privacy policy, and cookie policy. linkedin linkedin is better on the app don’t have the app? get it in the microsoft store. games have brought people together for centuries, and linkedin is joining in on the fun. linkedin news is introducing three games   pinpoint, queens and crossclimb   that aim to spark conversations and friendly competition among professionals around the world. word games in particular have only grown in popularity since the first “word cross” puzzle was introduced 111 years ago, with a projected annual growth rate of 8.61%. editor in chief, vp at linkedin / this is working podcast and series host ok, this is a blast to announce: today we’re launching games on linkedin. for the last month, i’ve been testing out the team’s amazing creation and i can’t think of a product that has been more fun to put through its paces. this suite of once per day, fast, thinking oriented games   crossclimb, pinpoint, and queens   is now how i start my morning. that's quickly followed by a check of the leaderboards and a slew of message to my colleagues to showcase my amazing   and, uh, less so   scores. i have a feeling you’re going to be doing the same. ping me after you play, and let me know what you think. let the games begin! to view or add a comment, sign in enterprise influencer relations @ nvidia | creating business content on esports, gaming, and influencers linkedin has launched gaming on its platform   here’s what you need to know: 🔸 three puzzle games   pinpoint, queens, and crossclimb   are being added to mobile & desktop. 🔹 each game will be playable once per day with users getting access to metrics like high score and daily streak after completion. 🔸 these games are free currently and the addition of games onto the platform seems to be a way to engage users further. so you may be asking: what is each game like? 🔹 pinpoint is a word association game that reveals 5 words for user to guess the category that the words fit into   objective is to have the fewest guesses for the correct category. 🔸 queens is like sudoku without numbers, placing queens on a grid so that no queens touch each other and there is a single queen in each row. 🔹 crossclimb is a trivia wordplay combo that gives users a word as a starting point, and each progressive word changes by just one letter. some responses are supportive of this addition, citing how organizations like the new york times are doing this or how this brings professionals together. other responses call out how linkedin is a site for job searching and networking, with this gaming feature potentially being a distraction from the original purpose of linkedin. curious to hear everyone’s thoughts on this and how more mainstream platforms are engaging with games. follow #moremark for #business content in #gaming, #esports, and #creators! to view or add a comment, sign in manager at deloitte consulting | cornell linkedin just launched games on their platform today! have you played all 3 games   crossclimb, queens, and pinpoint? i sure have, and the user experience is definitely worth trying out. you might be wondering why a professional network social media platform would introduce games. well, linkedin is aiming to increase user engagement, strengthen connections, and appeal to a wider audience. as an active user of the new york times game, i couldn't help but notice the similarities between the two apps. both focus on puzzles and brain teasers that are quick and playable, with an emphasis on social sharing. however, there is a difference in goals between the two apps. linkedin emphasizes using games to strengthen professional connections, while the new york times prioritizes entertainment and mental stimulation. overall, i'm excited to see how these new games will impact the linkedin community and help us all stay connected while having some fun. to view or add a comment, sign in editor in chief of entrepreneur magazine linkedin just launched games! they debuted three of them today: crossclimb, a trivia game: https://lnkd.in/gsq k wt queens, a logic game: https://lnkd.in/giam82fk pinpoint, a word game: https://lnkd.in/gtzbdzdr maybe you think: "what does linkedin have to do with games?" people might have wondered that about the new york times too   but games are one of its strongest growth areas. the nyt games app was downloaded 10 million times last year. the way i see it, companies don't just create products and services. they create *experiences*   and if they understand their customer well enough, they can and should always find new ways to expand that experience. now we'll see if intellect based games becomes a meaningful part of linkedin! if you play any of these, let me know what you think. i'm just trying them now. to view or add a comment, sign in coo, fixated   digital media veteran / building digital businesses, moving culture games absolutely belong on linkedin. and these three are pretty perfect for the brand. as the new york times discovered and turned into a $280m annual revenue business, when you build an audience seeking knowledge, testing intelligence is a natural. with linkedin, they built in a dynamic where colleges are competing with their alumni base for the highest scores. u of m is number 2 already. let’s pick up the pace, wolverines! it’s a fun, breezy way for linkedin to get users coming back to test their knowledge, continue their ‘streak’, and have a light social competition. casual gaming is a powerhouse. just look at the $80b+ annual revenue of mobile games. in short, pretty much every publishing brand could benefit from incorporating games that fit their audience. just talk to eric berman at lil snack about the potential. or falk maschitzki at doublejack.club. or chris heatherly who has plenty of great hot takes on the future of gaming. games are the secret code to habituation, retention, and revenue. will you be playing? #linkedin #gaming #socialmedia to view or add a comment, sign in creator economy expert | advisor | educator linkedin just launched games. this one’s a bit of a head scratcher for me but the team addressed this… “every year, we study the world's best workplaces. turns out, one of the best ways to deepen and reignite relationships at work is simply by having fun together.” what do you think   will games be a part of your time spent on linkedin? editor in chief, vp at linkedin / this is working podcast and series host ok, this is a blast to announce: today we’re launching games on linkedin. for the last month, i’ve been testing out the team’s amazing creation and i can’t think of a product that has been more fun to put through its paces. this suite of once per day, fast, thinking oriented games   crossclimb, pinpoint, and queens   is now how i start my morning. that's quickly followed by a check of the leaderboards and a slew of message to my colleagues to showcase my amazing   and, uh, less so   scores. i have a feeling you’re going to be doing the same. ping me after you play, and let me know what you think. let the games begin! to view or add a comment, sign in human x ai, coach, neo generalist, strategic hr pro this is a game changer linkedin just introduced games   i mean like proper online games, on its platform, where its stated vision is to "create economic opportunity for every member of the global workforce" but, are you wondering why this is being done? here is what daniel roth mentioned in his just published blog: "our goal at linkedin is to continue to find ways to bring professionals together to stay informed and connected. that's why starting today, we're weaving thinking oriented games directly into the linkedin experience. we want to give people a way to exercise their brains while taking a quick break, but also give people a reason to connect with others. we hope that these games spark banter, conversations, and even a healthy bit of competition among professionals around the world." so they started with 3 games already   i tried all three of them, found 2 of them to be easy and the 3rd one a bit tough (can you guess which is that?) interestingly, you will be able to play each game only once a day and at the same time see who else in your connections played that day on that day   hmmm... not a bad idea and then there are going to be these obvious leaderboards for "friendly rivalry", uff no!!! a bold attempt i must say but i really like the way how this is being positioned overall by saying that "games, knowledge, and news have always gone together"   now i am really looking forward to see how this will play out, especially from the point of view of companies overall, i am very certain that the users' time spent on linkedin will shoot up both in the short term and in the long term, provided the feature is retained by the platform and updated continuously based on the feedback. lastly, thank you lakshman somasundaram for the deep dives ok, it is your turn now. what do you think about #linkedingames? let me know in the comments!! to view or add a comment, sign in bobby umar commented on this editor in chief, vp at linkedin / this is working podcast and series host ok, this is a blast to announce: today we’re launching games on linkedin. for the last month, i’ve been testing out the team’s amazing creation and i can’t think of a product that has been more fun to put through its paces. this suite of once per day, fast, thinking oriented games   crossclimb, pinpoint, and queens   is now how i start my morning. that's quickly followed by a check of the leaderboards and a slew of message to my colleagues to showcase my amazing   and, uh, less so   scores. i have a feeling you’re going to be doing the same. ping me after you play, and let me know what you think. let the games begin! i land you a tedx talk guaranteed | keynote speaker, trainer & coach | expert in thought leadership, personal branding, storytelling, digital presence | linkedin top voice | 5x tedx & inc magazine top 100 speaker |💜gaga like i have always said, the workplace and even business conferences are places where professionals and colleagues engage in personal conversations, storytelling and fun games. so for those who don't see this as a natural evolution of this digital platform, well you probably aren't as engaging in the workplace or at the business conference. well done linkedin! just played the cross climb and did it in 1:17. anyone want to beat that? to view or add a comment, sign in founder and ceo, prolific voices | collaborating with the biggest entrepreneurs, founders, and thought leaders | ex linkedin and google introducing games on linkedin 🧩 a new way to connect and engage with others on the platform what is it? starting with 3 games   crossclimb, pinpoint, and queens and brought to you by linkedin news where do i find them? you can find the games in the news module on your linkedin homepage, in the my network tab, or at linkedin.com/games. you’ll be able to play each game once a day, see other connections who have played that day and engage in some friendly rivalry with leaderboards linkedin news will kick off a daily conversation to bring people together to talk about the games. check out more details in the comments have you tried them yet? to view or add a comment, sign in

agree & join linkedin by clicking continue to join or sign in, you agree to linkedin’s user agreement, privacy policy, and cookie policy. sales, digital media, health/rx focus pinpoint #73 🤔 📌 ⬜ ⬜ ⬜ (2/5) lnkd.in/pinpoint. smart addition by the linkedin, 'lean forward' & 'engaging' content that more publishers should consider; 'further reading': grab them. then stump them. word puzzles on linkedin. logic challenges in the washington post. for news publishers and tech sites looking to both entice and engage users, games are serious business. the new york times, 6/18/24 https://lnkd.in/exurct_z principal/co founder at soaring gulls llc winnaaaah!!! pinpoint #73 📌 ⬜ ⬜ ⬜ ⬜ (1/5) lnkd.in/pinpoint. to view or add a comment, sign in strategic communication | technical writer | copywriting | speech writer | writing coach three year olds don’t play together as much as they play alongside each other. one will play with trucks, another with blocks, and another with dolls. but their games don’t interconnect. it’s called ‘parallel play’. something similar can happen when a document (report, strategy etc.) is written by a team: you get a bunch of chapters, sitting side by side, each playing a slightly different game. one chapter is heavy on detail, the next goes big picture, the third has a formal tone, the fourth is conversational etc. once finished, your reader is left wondering: what the hell was that all about? there's a bunch of ways that you can write better as a team. here’s 3 biggies: ☯ commit an ‘unreasonable’ amount of time planning your document before anyone starts writing ☯ create a detailed outline that gives your team a map showing the key points each chapter will prosecute (don’t just whip up a table of contents!) ☯ make your executive summary so good that your audience doesn’t notice any bumpiness in the subsequent chapters. if you need help planning your next document or crafting a tight executive summary, get in touch. to view or add a comment, sign in 70 followers finding the right publisher is crucial for the success of your game. without a publisher, many indie developers struggle to get the necessary resources, exposure, and expertise needed to bring their games to a wider audience. knowing how to find a publisher for your game can make a significant difference by ensuring you have the support for marketing, localisation, and distribution, allowing developers to focus on what they do best creating great games. if you want to learn more, the new article will be interesting and useful. https://lnkd.in/e873knny #gamedevelopment #publisher #gamedev #gameindustry #gamedeveloper to view or add a comment, sign in 2,684 followers we are thrilled that our very own kyle vande slunt will be attending gamesoundcon! if you're there, don't miss the "reaper scripting: the secret weapon of game audio" panel today, where kyle and other experts will dive into topics like file management, batch file manipulation, and integrating new assets. stop by for valuable insights and join the conversation! https://lnkd.in/gbxj5p26 to view or add a comment, sign in your wordy little birdie 🔎 spot the mishap 🔍 ok... most of you won't need a magnifying glass, nor more than 2 seconds to figure it out! 😄 but let's use it as an example of how your copy must align with your message. this ad pops up every time i play one of my favorite games. and i'm not gonna lie, i see it a lot (because it seems to be scheduled to show every third ad break). the (very robotic) voice over is trying to convince me that playing this game will improve my iq. 🧐 however, i can't stop staring at the copy "boo boo". so, while i'm always keen to improve my brain, i'm afraid there's no way i'm going to be persuaded to download hexasort. how will you get people to take your call to action seriously if you don't get your wording right? (hint: you won't) get another set of eyes (and a brain with an already pretty good iq) to pass over your copy before you send it out. even if it's something as simple as an advertisement for a free game! 😉 do the words you're using say what you mean? do they align with what you want to convey? are they going to persuade people to do what you're paying to advertise? words matter, folks. your money matters. don't waste either with poor copy. your wordy little birdie, nix 🐦 to view or add a comment, sign in social media manager | on a mission to scale up the smm game of busy businesses and solopreneurs are we being fooled? . numbers aren't what they seem to be! it's all about playing the algorithm's game. what you do to woo the algorithm matters! ✅ giving "your time" to the platform ✅ spending "money" on the platform (i still haven't splurged on linkedin premium!) ✅ engaging consistently every like, comment, and share counts ✅ posting at the right time to catch the most eyeballs but here's the real question: are you playing the game, or is the game playing you? let me know in the comments how you navigate the algorithm! 🎯 wait...did i even crack it right? to view or add a comment, sign in expert narrative designer and writer for this week's article, i wrote about the different studio sizes in the industry, how they've changed over time, and why "aaa" and "indie" have lost all meaning beyond maybe just "big" and "small". to view or add a comment, sign in responsible for pr, communication and outreach. teacher of mathematics at the university of amsterdam, and coordinator of the course teaching and communication. top 10 most viewed posts on the network pages the public has spoken! for the last couple of months i have been following closely the analytics of the network pages. i know you are all curious to see how our content is performing. that is why we thought to give you the top 10 articles our visitors have been reading. starting from number 10 upwards to the article that was mostly read. is it because these authors promote their articles better in their network? or does it have to do with the topics? let's see who won the public vote! at number 10   "mr. monopoly and mr. markov play a game" by stijn maatje! using tools from probability theory stijn gives us some insights into the best properties to buy in monopoly! did you miss the first article about snakes and ladders? then have a look at it (https://lnkd.in/esephjqv) first to fully understand monopoly! https://lnkd.in/er5gvgu2 to view or add a comment, sign in freelance at jefar studios read light novel! website : https://lnkd.in/gi4hvmff don’t heal the others   read don’t heal the others novel at oregairu.net online game: don’t heal the others is a long fiction written by he daozhang. xiao feng, the protagonist of the story was an ace at online games. by accident, he knew a game called mystery which can reduce human’s energy consumption and improve the space allocation on the earth. in this game, he hit monsters, increased his levels and met a lot of friends. however, at the same time, he was inevitably drawn into the struggle within and outside the labor union. what should he do? and what difficulties would he face? the following are his inner monologues. i was killed in the game and asked him/her to fight offline only to find that she was a girl. what should i do? i wanted to be a support and carry my team mates only to find that all of them were newbies, what should i do? please don’t court death and let me kill the boss with the hammer! to conclude, this story is about a support who would have liked to carry all his team mates. however, after realizing that support could not save the world, he resolutely picked up the hammer and killed the boss in the game. disclaimer: neither the picture nor the content belongs to me. they are uploaded here, not for any bad purpose but for entertainment only. disclaimer: if this novel is yours, please let us share this novel to everyone else and send us your credit. we display your credit to this novel! if you don’t please tell us too, we respect your decision. #lightnovel #ln #novel #japanesenovel #lightnovelcommunity #novelreading #lightnovelfan #lnaddict #noveladaptation #otakureads #japanesefiction #lightnovellovers #novelrecommendations #fantasynovel #lightnovelworld #lightnovelobsession #noveldiscussion #lightnovelseries #readlightnovels #lightnovelillustrations to view or add a comment, sign in award winning writer, educator, creator, teacher, playwright, theatrical producer, stage designer, editor, dramaturg, instructor, researcher, actor, improvisor, history buff, trivia champion the other game tried out at last night's games night is one quite appropriate for the devon library called "really loud librarians". this is a party style game where two teams face off against one another. the premise is simple: your goal is to travel as far as you can around a track calling out items beginning with certain letters from randomly drawn categories. simple, right? not so fast. first of all you're working under a one minute time limit. secondly rather than just one letter to match and advance, you are presented with three possible choices which complicates the brain processing immensely. that is further complicated as bonus letters worth more points start appearing, changing strategy and thus taxing your brain even further. it's the kind of game that will stump and entertain any social setting. even with two players we found each other comparing responses, stealthily trying to give hints and marveling how such a simple task can become such a brain twister. all in all, a lot of fun and i look forward to giving it another go. to view or add a comment, sign in sports broadcaster and writer check out my substack for weekly patriots game recaps! some games are more fun to write about than others. but win or loss, i will give you the breakdown of the pats' strengths and weaknesses. to view or add a comment, sign in 3,158 followers create your free account or sign in to continue your search or by clicking continue to join or sign in, you agree to linkedin’s user agreement, privacy policy, and cookie policy. new to linkedin? join now or new to linkedin? join now by clicking continue to join or sign in, you agree to linkedin’s user agreement, privacy policy, and cookie policy. linkedin never miss a beat on the app don’t have the app? get it in the microsoft store.

latest ai amazon apps biotech & health climate cloud computing commerce crypto enterprise evs fintech fundraising gadgets gaming google government & policy hardware instagram layoffs media & entertainment meta microsoft privacy robotics security social space startups tiktok transportation venture events startup battlefield strictlyvc newsletters podcasts videos partner content techcrunch brand studio crunchboard contact us back in march, techcrunch broke the news that linkedin was quietly testing the waters for games on its platform   word and logic puzzles similar to wordle. now, in an effort to attract more users and increase engagement, the platform is launching three of those games officially. queens, crossclimb and pinpoint   respectively testing your abilities in logic, trivia and word association   will be available globally starting today, both via a direct link to the games and by way of linkedin news, the division that developed them. similar to wordle, each of these games can be played just once a day. for now, you can invite your first degree connections to play a game together, and your status   whether or not you’ve played a game, and how well you fared   can be shared with those connections if you opt in. those social levers, as well as the number of games, are still up for discussion, so things might change over time. for now, linkedin plans to continue developing the games itself, independent of its owner, microsoft, and its substantial gaming operation. linkedin says that it sees the games as a more casual way to knit existing linkedin connections closer together. “it is hard for people to stay in touch with each other, and games provide a way to build these network ties,” said dan roth, the vp and editor in chief of linkedin news, in an interview. there is more to it than that, though. the fact that these were conceived of and built by the linkedin news team is significant. linkedin’s games borrow heavily from the portfolios that newspapers like the new york times have built with their own word and logic games over the years, starting with crosswords and more recently expanding into a wider range of puzzles. most of these were built in house, but some were acquired (nyt acquired the viral hit wordle in 2022). and, games have proven to be somewhat of a secret weapon for driving engagement, especially at a time when news publishers are scrambling to figure out what the future of their businesses look like, and tiktok and instagram appear to be cornering the market for younger users. puzzles published by news titles and magazines attract millions of users, who in turn become part of those titles’ wider audiences, and potentially can turn into readers of the rest of their content. similarly, linkedin, with more than 1 billion users, has been developing its news and content operation to expand engagement on its platform. like newspapers, it also has a substantial advertising business as well as paywalls for those who want to use it a bit more. games sweeten the deal for extending that engagement to beef up its advertising audience, and to potentially give more value to users. a little about the three games: queens is a riff on sudoku, and you have to figure out how to arrange crowns in patterns that do not overlap with each other within a time limit. as you can see from the screenshot, you can share scores with individuals, but your company affiliation appears on a leaderboard. i asked if this could become problematic or distracting, given the restrictions some organizations put on using social media at work. laura lorenzetti, executive editor for linkedin in north america, said the one game per day limitation, and the fact that the games are short, should help with those issues. “they are contained and they’re intended to be contained, because we don’t want people wasting their time,” she said. “that is not what we’re here for!” crossclimb is described as a trivia game. the player is given clues for words, which in turn have to fit on a grid where the words change by one letter with each subsequent clue to eventually form a different word. i found this one to be harder than it looks if you don’t guess the first word for a start. (another player countered that it was her favorite.) as with queens, you see a company leaderboard here, too. lastly we have pinpoint, which seemed so similar to connections   the new york times game   that i kept slipping up and calling it “connections” during my interview. the game involves finding a connection between words that you’re given, although the words are not immediately revealed, and you are asked to try to find the connection in as few reveals as possible. i found this also quite difficult in my early attempts. as we’ve noted previously, linkedin is far from being the first social network to bake gaming into the platform to increase how much time its users spend using it. but even the biggest and most expensive efforts have seen mixed results. facebook, the world’s biggest social network, has been a major driver of social gaming over the years, but in 2022, it shut down its standalone gaming app amid a decline in usage. it’s putting significantly more focus these days on mixed reality experiences and its meta quest business. linkedin   designed for professional networking and specifically for job hunting and recruitment   has long been trying to find ways to get people to engage on its platform in more natural and less transactional ways. games are transactional by nature, but the transactions are based on gameplay: if linkedin can get users hooked on these, the hope is that they may stay for more. topics europe editor ingrid is a writer and editor for techcrunch, joining february 2012, based out of london. before techcrunch, ingrid worked at paidcontent.org, where she was a staff writer, and has in the past also written freelance regularly for other publications such as the financial times. ingrid covers mobile, digital media, advertising and the spaces where these intersect. when it comes to work, she feels most comfortable speaking in english but can also speak russian, spanish and french (in descending order of competence). anthropic ceo says deepseek was ‘the worst’ on a critical bioweapons data safety test one of elon musk’s young doge engineers explains how he won the $700k vesuvius challenge andrew ng is ‘very glad’ google dropped its ai weapons pledge deepmind claims its ai performs better than international mathematical olympiad gold medalists government agency removes spoon emoji from work platform amid protests researchers created an open rival to openai’s o1 ‘reasoning’ model for under $50 bench burned through $135 million before shutting down every weekday and sunday, you can get the best of techcrunch’s coverage. techcrunch's ai experts cover the latest news in the fast moving field. every monday, gets you up to speed on the latest advances in aerospace. startups are the core of techcrunch, so get our best coverage delivered weekly. by submitting your email, you agree to our terms and privacy notice. © 2024 yahoo.

manage your account i have a guilty pleasure, and it’s not that i just rewatched “glee” in its entirety (yes, even the awful later seasons), or that i have read an ungodly amount of harry potter fan fiction in my time. my guilty pleasure is that i play the linkedin games. to answer the obvious question: wait, linkedin has games? yes. in may, linkedin launched three puzzles through linkedin news, like a knock off version of new york times games. there’s the logic puzzle queens (my favorite), the word game crossclimb (pretty good), and the word association game pinpoint (not a great game, but whatever). see for yourself   the yodel is the go to source for daily news, entertainment and feel good stories. by signing up, you agree to our terms and privacy policy. linkedin is adopting the classic tech strategy of seeing what works for another company and then trying to replicate that success, even if it might seem odd to play games on a professional networking platform. but it’s no wonder why nyt games has spurred this inspiration. in a way, the new york times is a gaming company now   as of december 2023, users spent more time on the nyt games app than on its news app. linkedin isn’t alone. everyone has games now. apple news. netflix. youtube. there are so many games for us to indulge in. and yet, once i finish my various new york times puzzles, i still want more. it’s not like i’m itching to play linkedin’s crossclimb before connections, but the games are good enough to give me that sweet rush of dopamine. usually i play linkedin’s games during the workday (sorry to my boss). sometimes it’s because i’ve gone on linkedin to fact check something or search for a source, but then i remember i can take a few minutes to play a little game. other times, my mind is scrambled after staring too long at the same draft of an article, and taking a break to solve a colorful queens puzzle makes it easier to go back and confront that google doc again. but it turns out that there’s a science to why we love these quick, once a day brain teasers. i recently spoke with deepwell dtx co founder ryan douglas, whose company is predicated on the idea that playing video games (in moderation) can have mental health benefits. in some cases, the brief distraction of a game can pull us out of negative thought spirals or help us approach a problem from a new perspective. “if you’re playing tetris, for instance, you can’t have a big conversation in your head about how terrible you are, and how you suck, and what’s going to go on next week, and all that,” douglas told techcrunch. on a neuroscientific level, douglas explained that when we play games, we activate the limbic system in our brains, which is responsible for navigating stress. but even if these stressors are simulated, they get our brains accustomed to overcoming that stress in a variety of ways. “you start learning on a subconscious level, creating new neural pathways at an accelerated rate, and choosing them preferentially on a subconscious level for how you’re going to deal with these issues in the future,” he said. “if you cope with [a stressor] in this particular environment, you’ve gained agency. you have control.” this isn’t to say we should all go and play pokémon all day   the video game developer tools that deepwell makes are approved for therapeutic use in 15 minute doses. maybe that’s why we’ve all become so enamored with games like wordle, as well as other games from the new york times (and linkedin), which have a finite ending. you do your one puzzle per day and then you move on. josh wardle, the creator of wordle, spoke to techcrunch about his viral success, back before his game was acquired by the new york times. “i’m kind of suspicious of apps and games that want your endless attention   like, i worked in silicon valley. i know why they do that,” wardle said. “i think people have an appetite for things that transparently don’t want anything from you.” wardle is right, though   of course, my beloved linkedin games do want something from me: my attention. and if i’m being honest, i’ve spent way more time on linkedin in recent months than i ever have. according to linkedin’s own data, my behavior is not an anomaly. the company said that since the start of july, new player engagement has grown about 20% week over week. linkedin has also noticed strong traction in users starting conversations after playing games. when you complete a game, you can see which of your connections have also played, which i guess some people take as an opportunity to #network. i don’t do that, but then again, most of my conversations on linkedin are just me messaging my friends “hi,” because for some reason that’s funny to me. so, get on linkedin and play your heart out … and then about four minutes later, get back to the relentless grind of global capitalism.

supported by luigi mangione’s social media accounts attracted swift attention after he was arrested in the killing of unitedhealthcare’s chief executive. when do companies scrub a digital trail? by amanda holpuch figuras como andrew huberman, tim urban y el unabomber aparecen en publicaciones compartidas por cuentas que parecen pertenecer a luigi mangione, el sospechoso detenido el lunes. by madison malone kircher and joseph bernstein figures like andrew huberman, tim urban and the unabomber feature in posts shared by accounts that appear to belong to the man arrested on monday. by madison malone kircher and joseph bernstein google, microsoft and meta are shoving a.i. chatbots into our faces. sometimes, there’s a way out. by brian x. chen economic anxieties are generating crushing pre professional pressure on campuses, destroying college life and damaging students’ mental health. by isabella glassman word puzzles on linkedin. logic challenges in the washington post. for news publishers and tech sites looking to both entice and engage users, games are serious business. by mike isaac a covert campaign to entrap and discredit people linked to rights groups in hungary has added fuel to longstanding complaints of democratic backsliding in the country. by andrew higgins the former governor of south carolina is winning support from some democrats and business minded conservatives as the g.o.p. candidate who can beat donald trump. by andrew ross sorkin, ravi mattu, bernhard warner, sarah kessler, michael j. de la merced, lauren hirsch and ephrat livni first it was college campuses. now the corporate world is increasingly feeling pressure to find a balance in responding to the war. by andrew ross sorkin, ravi mattu, bernhard warner, sarah kessler, michael j. de la merced, lauren hirsch and ephrat livni the site listed thousands of people and grouped them by their workplaces after they posted on the israeli hamas conflict. by ryan mac

state of digital publishing june 13, 2024 hello, sodp readers! in today’s issue: from sodp: protecting ad revenue from bots tip of the week: balancing innovation with tradition in digital publishing 🗓️ july 6, 2024 at 11 am et | 5 pm cet➡️ free 1 hour session is your website or app experiencing a surge in clicks, but your ad rpms aren’t reflecting that growth? you could be facing a silent enemy! this hidden threat can drain your ad revenue, skew your data analytics, and damage your credibility with advertisers. 💡 join this webinar and learn how to secure your platform from invalid traffic (ivt). discover strategies to identify and filter out these malicious activities, protect your ad revenue, and maximize profits. by vahe arabian ➡️ balancing innovation with tradition in digital publishing balancing innovation with tradition in digital publishing is crucial for success. as we embrace new technologies, we must also recognize the enduring value of traditional publishing methods. here’s how to strike that balance effectively. traditional publishing techniques have proven their worth over decades. their rigor, editorial standards, and depth of content remain unmatched. however, in today’s fast paced world, it’s essential to adapt these methods to current trends in online digital publishing. integrating traditional publishing strategies into the digital age can amplify their impact. for instance, traditional publishing's meticulous fact checking and editorial standards can be combined with the speed and accessibility of online platforms. maintaining these high standards online enhances credibility and builds trust with our audience. recent data suggests that audiences appreciate well researched and credible content, even when accessed through digital mediums. incorporating new technologies in online digital publishing doesn’t mean abandoning traditional methods. instead, we should use them to complement and enhance traditional practices. ai driven analytics can guide editorial decisions without compromising on quality, while social media can be leveraged to distribute well crafted content to a broader audience. studies show that publishers who blend traditional standards with digital strategies see a significant increase in audience engagement. when should we adopt new technologies in digital publishing? whenever they add value without diluting the essence of our content. for example, using seo best practices to increase visibility is beneficial, but it shouldn’t compromise the integrity of the writing. surveys indicate that consumers prefer content that feels authentic and well researched, even when accessed through digital platforms. insights from luxity media emphasize the importance of combining traditional editorial quality with modern seo techniques to maximize engagement and reach. the key takeaway is to embrace new methods in online digital publishing while preserving the strengths of traditional techniques. this hybrid approach ensures we stay relevant with recent digital trends while maintaining the quality and depth that traditional publishing offers. 🔎 google case study google published a case study on how vidio brought more locally relevant video on demand (vod) content to indonesian users through google search. see more ▸ 🔎 study: online news consumer preferences over 30,000 field experiments with the washington post and upworthy showed that readers prefer simpler headlines (e.g., more common words and more readable writing) over more complex ones. see more ▸ how americans get news on tiktok, x, facebook and instagram | pew research institute x remains more of a news destination than other sites, but the vast majority of users on all four are seeing news related content.read more ▸ google to struggling sites: focus on your audience, content quality | search engine land if your website is struggling to get organic traffic from google search   there are three core areas you should focus on, according to google’s search liaison danny sullivan. none of this is new, none of this is easy and none of this advice will make people happy.read more ▸ perplexity was planning revenue sharing deals with publishers when it came under media fire | semafor perplexity, the ai search startup that recently came under fire from forbes for allegedly misusing its content, was already working on revenue sharing deals with high quality publishers.read more ▸ google warns of quirk in some hreflang implementations | search engine journal google noticed that there is an unintended behavior that happens when publishers combine multiple in attributes in one link element so they updated the hreflang documentation to make this more broadly known.read more ▸ grab them. then stump them. | the new york times word puzzles on linkedin. logic challenges in the washington post. for news publishers and tech sites looking to both entice and engage users, games are serious business. read more ▸ ai news reader particle adds publishing partners and $10.9m in new funding | techcrunch news reader startup particle is teaming up with publishers to seek out a new business model for the ai era, where ai summaries of news don’t have to mean lost revenues. the startup, built by former twitter engineers, offers a news reading app that helps readers understand all angles of the story by leveraging ai to summarize news from across a range of publishers.read more ▸ sodp dispatch a recap newsletter in new media and technology news, trends, tips, and perspectives home posts © 2025 sodp dispatch. privacy policy terms of use

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word puzzles on linkedin. logic challenges in the washington post. for news publishers and tech sites looking to both entice and engage users, games are serious business. credit...igor bastidas supported by by mike isaac reporting from san francisco g a m e s apple released a series of word focused puzzles in its subscription news service last fall. linkedin, which is owned by microsoft, debuted a set of word games this spring. news sites including morning brew, the washington post, vox media and the boston globe have added new puzzles beyond the crossword and hired staff to work on games. the publication you are reading has also invested in a collection of brainteasers. “a publication is more than the stories it produces. it’s an experience to look forward to, a pleasure,” said john temple, a former journalist and co founder of amuse labs, which sells a software platform that helps publishers create puzzles. “they want to recreate that same satisfying experience for people that they might have had over years of doing a crossword in the newspaper.” adding games and puzzles has become central to many publishers’ strategies over the past few years, with momentum spiking in recent months as apple and linkedin jumped in. as these news and tech companies vie for consumer attention against competitors like netflix, spotify and other forms of digital entertainment, others are likely to follow. many of the games are not call of duty like shooters or the next angry birds. they are often word or logic puzzles, which can help people feel a sense of accomplishment for exercising their intellectual muscles. for companies with editorial products, word games also aren’t drastically different from their core businesses.

 agree & join linkedin by clicking continue to join or sign in, you agree to linkedin’s user agreement, privacy policy, and cookie policy. linkedin linkedin is better on the app don’t have the app? get it in the microsoft store. games have brought people together for centuries, and linkedin is joining in on the fun. linkedin news is introducing three games   pinpoint, queens and crossclimb   that aim to spark conversations and friendly competition among professionals around the world.