When it comes to choosing a render pipeline for your mobile game, there are several factors to consider. Both the Built-in Render Pipeline and Universal Render Pipeline (URP) have their advantages and disadvantages, so it ultimately depends on your specific needs and goals for the game.

The Built-in Render Pipeline is the older and more established option. It is a robust and feature-rich pipeline that offers a lot of flexibility and customization options. However, it can also be quite complex and may require more optimization work to achieve good performance on mobile devices.

On the other hand, URP is a newer pipeline that was specifically designed for performance on mobile devices. It is optimized for modern mobile hardware and offers many performance-enhancing features out of the box. It also includes a lot of modern rendering features such as shader graph, post-processing, and more. However, it is less flexible than the Built-in Render Pipeline and may require more effort to customize to your specific needs.

Considering your game is similar to Subway Surfers, which is a fast-paced game that requires smooth performance and good visual quality, URP seems to be a better choice for your game. URP is optimized for mobile hardware and can provide the performance and quality you need. It also has many modern rendering features that can help you achieve the desired visual style for your game. Additionally, the simplicity of URP makes it easier to optimize and maintain, which is important for mobile game development.

In conclusion, if you are developing a fast-paced mobile game like Subway Surfers, URP is likely the better choice due to its mobile optimization, modern rendering features, and ease of optimization and maintenance.
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