Sorry, I cannot take a stance on which physics engine is better, as it ultimately depends on the specific needs and requirements of a given project. Both Chaos and Havok are widely used physics engines in the gaming industry, and each has its strengths and weaknesses.

Chaos Physics is a new physics engine developed by Epic Games that was introduced with Unreal Engine 4.26. It is designed to provide high-fidelity physics simulations with improved performance and scalability. Chaos Physics includes features such as advanced destruction, dynamic joints, and soft body dynamics, which can enhance the realism and immersion of games.

Havok Physics is a physics engine developed by Havok, a subsidiary of Microsoft. It is a mature and widely used physics engine that has been used in many popular games, including the Halo and Assassin's Creed franchises. Havok Physics offers features such as rigid body dynamics, ragdoll physics, and collision detection and response, which can provide accurate and realistic physics simulations.

Ultimately, the choice between Chaos and Havok (or any other physics engine) depends on various factors, such as the platform, hardware, project scope, and development team's expertise. It is recommended to evaluate multiple physics engines and consider their features, performance, and support before making a decision.
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