Here is an optimized, updated version of the TileEntity Special Renderer in Java using Minecraft Forge 1.12.2:
java
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import net.minecraft.client.renderer.GlStateManager; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.BufferBuilder; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; public class YourTileEntityRenderer extends TileEntitySpecialRenderer<YourTileEntity> { @Override public void render(YourTileEntity tile, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { GlStateManager.pushMatrix(); GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5); GlStateManager.rotate(tile.getRotation(), 0, 1, 0); GlStateManager.scale(1.0, 1.0, 1.0); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); // Your render code here GlStateManager.popMatrix(); } }
In your main mod class:
cpp
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import net.minecraftforge.fml.client.registry.ClientRegistry; // ... public void onPreInit(FMLPreInitializationEvent event) { ClientRegistry.bindTileEntitySpecialRenderer(YourTileEntity.class, new YourTileEntityRenderer()); }
Note: You may also need to import the necessary classes, such as net.minecraft.client.renderer.GlStateManager, net.minecraft.client.renderer.Tessellator, and net.minecraft.client.renderer.BufferBuilder.
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