|        Pros        |        Cons        |
|:-----------------:|:------------------:|
|**Git**            |**Git**             |
|1. Distributed VCS |1. Large binary files handling is not efficient |
|2. Open-source and free |2. Steeper learning curve, especially for non-programmers |
|3. Wide community and support |3. Lacks some advanced features like file locking |
|4. Integration with popular platforms like GitHub, GitLab, and Bitbucket |4. Not specifically designed for game development |
|5. Good branching and merging capabilities |5. Requires additional tools like Git LFS for better performance with large files |
|6. Lightweight and fast | |
|7. Can work offline | |
|                   |                    |
|**Perforce (P4)**  |**Perforce (P4)**   |
|1. Centralized VCS |1. Not free for large teams or projects |
|2. Designed for game development |2. Requires a stable internet connection for most operations |
|3. Efficient handling of large binary files |3. Smaller community and support compared to Git |
|4. Advanced features like file locking and exclusive checkouts |4. Less flexible branching and merging model |
|5. Officially recommended by Epic Games for Unreal Engine projects |5. Less integration with popular platforms compared to Git |
|6. Easier learning curve, especially for non-programmers |6. Less suited for open-source projects due to licensing costs |
|7. Supports both distributed and centralized workflows | |
spam fails_task lang_mismatch pii not_appropriate hate_speech sexual_content quality toxicity humor helpfulness creativity violence