Sure! Here's some basic starter code for a snake game in Rust:

use std::thread;
use std::time::Duration;

enum Direction {
    Up,
    Down,
    Left,
    Right,
}

struct Snake {
    x: i32,
    y: i32,
    direction: Direction,
}

impl Snake {
    fn new() -> Snake {
        Snake {
            x: 0,
            y: 0,
            direction: Direction::Right,
        }
    }

    fn change_direction(&mut self, dir: Direction) {
        self.direction = dir;
    }

    fn move_forward(&mut self) {
        match self.direction {
            Direction::Up => self.y -= 1,
            Direction::Down => self.y += 1,
            Direction::Left => self.x -= 1,
            Direction::Right => self.x += 1,
        }
    }
}

fn main() {
    let mut snake = Snake::new();
    loop {
        // update snake position
        snake.move_forward();
        // wait a bit
        thread::sleep(Duration::from_millis(100));
    }
}


This code defines a struct called Snake with an x and y position and a direction enum. The Snake struct has methods to change the direction and move forward. In main, we create a new snake and use a loop to move it forward and sleep for a short amount of time.

This is just a simple starting point. You'll need to add more functionality such as rendering the snake on the screen, handling collisions, growing the snake when it eats food, etc. But hopefully this will give you a good starting point!
spam fails_task lang_mismatch pii not_appropriate hate_speech sexual_content quality toxicity humor helpfulness creativity violence