The simulation hypothesis is not comparable to video games. In a particle simulation there are lots of ways to optimize the performance while minimizing the computational cost. But none of these methods would involve ignoring chunks of the simulation because one isn't looking at it. There would be no camera or player character. Humans are complex particle structures that came to be through emergence. The type of optimizations that would be expected is similar to one already used by humans, where one regulates the level of detail present in chunks of the simulation based on the current activity. It is likely that if we were in a simulation, that the history of our universe would be stored and could be retrieved and increased in detail using algoriths. Note that in order to simulate this complex universe, the simulating entity would need to been enourmous and maybe even exist in a higher dimension.
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