To ensure that the shader comparison is done correctly at the right moment when the player camera goes through the door of the TARDIS, you can use a script that checks the position of the player in relation to the portal. When the player crosses the portal plane, the script can trigger the shader comparison to change from equal to always. You can also use a trigger collider placed at the entrance of the TARDIS to detect when the player has entered the TARDIS and enable the script to trigger the shader comparison. By doing this, you can make sure that the effect is only applied when the player enters the TARDIS and not when they are just looking at it from outside.
spam fails_task lang_mismatch pii not_appropriate hate_speech sexual_content quality toxicity humor helpfulness creativity violence