The initial conditions will typically include defining the environment, such as the setting and the players’ starting resources. For each turn, the player should be presented with information about the environment and their resources, and then have the option to take certain actions. These actions may include things like trading, building, attacking, or researching. For each action, the effects should then be computed and applied to the environment and other players. Finally, the game-end conditions should define when the game should end or when a player wins - this could be based on certain criteria like resources collected or objectives achieved.
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