According to Godot's official website:

> The answer is “it depends”. Godot, at its core, is and will always be (by design) a very general purpose game engine. This mean that the tools provided, while certainly capable, are still game neutral. The goal for Godot is to provide a great set of building blocks that can be used and combined to create more specialized game functions and tools.
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> In contrast, other types of game engines already come with a lot of high level and ready to use components and behaviors.
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> I don’t mean to say that Godot should not support any of that in the future. If it does, though, it will most certainly be as official extensions.

Godot is a general purposing game engine and can be used to make any kind of games, but the possibilities to do it a large scale game being all alone are zero.

Sorry if this answer may hurt your feelings, but better to be realistic than seeing someone deluded. A *AAA* (triple-A) game requires much more things than a game engine. It requires designers, programmers, modelers, animators, sound technicians, community, loads of money, comes actors, servers, IT and at the end you’ll need legal representatives for different matters.

Godot is still good for making small-scale games for small developers. That's what it was originally designed for, after all.
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