Sure, here's a stat block for an Alpha Wolf in D&D:

Alpha Wolf

Medium beast, unaligned

Armor Class: 14 (natural armor)

Hit Points: 45 (7d8 + 14)

Speed: 40 ft.

Str 16 (+3) Dex 14 (+2) Con 14 (+2) Int 7 (-2) Wis 12 (+1) Cha 8 (-1)

Skills: Perception +3, Stealth +4

Senses: passive Perception 13

Languages: -

Challenge: 2 (450 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Alpha Presence. All wolves within 30 feet of the alpha wolf have advantage on attack rolls.

Actions:

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Tactics:

Alpha wolves are leaders of their packs and are much stronger and more dangerous than regular wolves. They use their Alpha Presence to inspire their pack, giving them an advantage on attack rolls. Alpha wolves also have a more powerful bite attack than regular wolves.

In combat, alpha wolves lead their pack in attacking prey, often targeting the strongest or most dangerous member of a group. They use their Pack Tactics to gain advantage on attacks and attempt to flank their targets. Alpha wolves are also more strategic than regular wolves and may attempt to lure their prey into an ambush or trap.

If an alpha wolf is injured, it may attempt to retreat and regroup with its pack. However, alpha wolves are fiercely territorial and will defend their pack and territory to the death. If cornered or defending their pack, alpha wolves will fight even more ferociously than regular wolves.
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