This invention is intended to improve immersive simulation techniques. The integration of five components constitutes a new method creating an educational experience that will improve student levels of interest and performance in STEM and other subjects. The five components are: Physical hardware (representing real or simulated items), Facilities and supporting staff (representing themselves or facsimiles of non-contemporary facilities and staff) Media in various forms and formats including: advertising, news, music, film or other types produced for either broadcast or internet outlet. Dramatic stories that cohesively integrate items 1, 2 and 3 to enhance the educational experience. Linking technologies that enable the control and transmission of data and other information between the physical hardware and applicable personnel. The combination of these components constitutes an education method that creates a networked ‘virtual reality’ designed to engage the imaginations of students and raise their level of interest in educational materials.
Networked education and entertainment technology