An interactive, educational system that provides an immersive and adaptive environment for a user to explore content through dimensional, time-sensitive, and emotion-sensitive inputs and outputs. The system is implemented on a networked device, such as a mobile tablet, and can contain a real-time, three-dimensional, content delivery engine that is capable of providing an augmented reality interaction model for the user. Therefore, a real world, physical movement that the user takes with the networked device will be reflected on the device. The system can use image recognition technology to recognize objects within the real world and display those objects on the interface. Further, the system can superimpose computer-generated images onto the virtual display of objects from the user's real world environment.
ADAPTIVE, IMMERSIVE, AND EMOTION-DRIVEN INTERACTIVE MEDIA SYSTEM