A brain-to-computer interface providing brain actuated control of a 3D virtual/augmented/mixed reality e-commerce application is effected by releasably attaching a plurality of high-impedance dry Ag/Ag—Cl electrodes to selected locations on a human user's scalp; providing a low-noise, high-gain, instrumentation amplifier electrically associated with said plurality of electrodes; utilizing a high-resolution Analog-to-Digital (A/D) converter electrically associated with said instrumentation amplifier and said computer to digitize human biopotential signals (EEG, EOG and EMG) detected by said plurality of electrodes; and, analyzing said digitized human biopotential signals utilizing a computer algorithm to provide control inputs to said e-commerce application, including, for example, locomotion within the virtual space, manipulation of objects such as commercial offerings, and completing selection and purchasing functions using a virtual shopping cart.
BRAIN ACTUATED CONTROL OF AN E-COMMERCE APPLICATION