Matrix of discrete visual representations are presented either as individual cards to be arranged in some pattern, or in a predetermined, fixed arrangement with respect to one another. In the first matrix, a subject arranges a base group of cards presented to him, these cards bearing representations which is a group display examples of the same concept between at least next adjacent cards and which can be arranged in a logical sequence, and then verbalizes what that arrangement means. Cards in succeeding additional groups presented are not logically related to one another as a group, however, certain cards in each additional group have a logical connection to certain cards making up a preceding group. The subject can substitute cards logically connected into the predetermined pattern, making up a new story about what the new pattern means. The process continues until the last group of cards from the matrix has been presented to the subject, and these have been arranged by the subject into a new pattern, and a story told. With the fixed matrix, a subject throws coded dice, determining discrete visual representations in the fixed matrix. Thus, a random pattern exists. As before, the subject verbalizes about what that arrangement means. The matrices can be used in playing a game involving telling a story within a certain time. The type of story to be told can be determined by random selection from a predetermined listing. The story can be scored for the accumulation of points toward winning.
System and game that stimulates creative and verbal exercise