An audiovisual cueing system includes a visual game focusing on the fifteen vowel sounds of American English. Players take spoken turns corresponding with a sound-based word pattern determined by cards in play. Each card includes a color border, image, and featured word. The stressed vowel sounds in the color and object guide players to use the same sound in the underlined part of the featured word despite different spelling patterns. Players compare colors on cards in hand with a discard pile card, and if there is a match, the matched card is discarded and six corresponding words spoken in succession (e.g., “blue moon soon, blue moon June”). The act of speaking these words in succession provides a moment of learning and practice that benefits the player, while the game objective (winning) compels the learner to persist. The first player to discard all cards in hand is awarded points or wins.
Game with visual cueing system and oral-aural learning routine