A method of motivating crowd-sourcing of performance playlists. Two or more users may initiate an exchange of metadata related to playlists via playlist managing software modules running on each of their mobile devices. The users may then receive a reward for having initiated the exchange. The reward may be in the form of a position on a leader board, a level of achievement, an unlocking of an achievement, a badge acknowledging an achievement, a designation of a title an amount of points or some combination thereof. The initiation of the exchange may itself include a game like element and may require each of the mobile devices to be in the same geographical location, and then have the users, simultaneously move them in a predetermined pattern such as a shaking motion.
Method for Applying Gaming Philosophy to Crowd-Sourced Play-Listing