A gaming machine, of a type with which a plurality of players play a game against each other, is provided that enables players to perform realistic tactical interactions with each other. In 2 player-versus-player type gaming machine, with which a plurality of players play a game against each other, a gaming machine is provided with which a plurality of virtual players are prepared in advance, each virtual player is provided with individual personality data and response data, images are arranged to be displayed in accordance with these data, and the changes in expressions of real players are captured using image taking devices. <IMAGE>
Gaming machine, server, and program with image of real player