A 3D object (214) is opened for presentation on a display (212) in response (300) to a trigger, such as a gaze direction detected by eye tracking in conjunction with a trigger hand gesture. A player's emulated hand (216) in emulated space is configured to have the same gesture as the player's real hand as imaged by a camera (204), and only (310) when the emulated hand is within the 3D object in emulated space are gestures of the hand correlated to input commands. Otherwise, hand gestures are not considered (308) for correlation to commands.
GESTURE-BASED USER INTERFACE FOR AR AND VR WITH GAZE TRIGGER