Systems and methods are provided for assessing, monitoring and predicting a person's emotive state based on the person's day-to-day social and physical activity, including biometric, geospatial and other data, and storing the emotive state in a form that can be used by others to enhance interaction with the person. Such interaction may be in the form of downloadable application, such as a video game, in which the play interaction is altered based upon the detected emotive state of the player.
EMOTION RECOGNITION SYSTEM AND METHOD FOR ASSESSING, MONITORING, PREDICTING AND BROADCASTING A USER'S EMOTIVE STATE