During a game, options are offered to a player per scene. Point values are assigned to the options for updating favorable impression point values each representing a player's degree of favorable impression toward corresponding one of counterpart characters subjected to personality compatibility analysis. Every time the player chooses one of the options, the corresponding favorable impression point value is updated by the assigned point value. In response to a given command input from the player, one of the counterpart characters having the highest favorable impression point value is selected and offered to the player. <IMAGE>
Method of analyzing personality compatibility with game character, video game apparatus and storage medium therefor