The technology described herein provides a non-competitive, multiplayer game designed to allow participants to learn, recognize, and appreciate diversity of thought, personality, and style within the individuals of a team or group. The game assists participants to enhance team effectiveness to ensure higher levels of success, to reinforce values and goals, and to explore dynamics and interaction within a team. Additionally, the game assists participants to build up cohesiveness, connections, and understanding of participants, to stimulate creative idea-generation and problem solving, and to have fun. The game includes a game board, dice, a timer, score cards, and question sets, each question set being unique relative to one another, each question set being representative of a specific type and theme of questioning and activity, and each question set comprised of questions designed either to help identify a personality profile, share information and preferences or facilitate brainstorming and idea generation.
A NON-COMPETITIVE, MULTIPLAYER GAME AND ASSOCIATED METHODS