A VR-interaction-technology-based auditory stimulation training method for children with autism, the method comprising the following steps: S1, acquiring archival information of an autistic child; S2, constructing a VR game model; S3, inputting the archival information to obtain a corresponding VR game and audio music; S4, the autistic child and a family member thereof wearing VR glasses and headphones at the same time; S5, realizing interaction between the autistic child and the family member thereof; S6, testing vital signs of the autistic child; and S7, according to vital sign data, determining the training effect for the autistic child. The method has the following beneficial effects: not only can suitable VR games and audio music be output according to individual differences of different autistic children, but also real-time interaction with accompanying family members in VR games can be realized, so that the feelings of strangeness and insecurity of autistic children facing strange scenes or characters alone are eliminated, preventing autistic children from becoming shy and resistant, and thereby effectively improving the training effect therefor.
VR-INTERACTION-TECHNOLOGY-BASED AUDITORY STIMULATION TRAINING METHOD FOR CHILDREN WITH AUTISM