The present invention relates to a method performed by a computing device used by a first player in a network whereby computing devices of a plurality of players of a game are communicatively coupled, comprising the steps of monitoring a progression of one or more game states of the game, wherein the one or more game states relate to a situation of players related to one or more events that occur during the game, capturing a first vociferation upon reaching a first game state wherein the first game state is a game state in which the first player is expected to utter the first vociferation based on the situation of the first player related to the first game state, determining a characterization of a first player emotional state that corresponds to the first vociferation based on the situation of the first player related to the first game state, and transmitting to computing devices of other players the first vociferation together with the determined characterization of the first player emotional state.
ASYNCHRONOUS AUDIO FOR NETWORKED GAMES