A method or system by which two or more people can improve communication, understanding and/or relationships. The persons engage in a game or other activity where there are triggering events, such as completing a hand of a game of cards, or expiration of a time period. When there is a triggering event, one person selects an item of information at random (e.g. by drawing a card from a stack of information cards). The person reads the information and expresses a thought relating to the same. The other participants are then also able to comment. If this discussion becomes objectionable in some way, one of the participants can activate a 'defuser' to either divert the line of discussion or terminate the discussion, after which the activity phase (e.g. a card game, a counseling session, etc.) is continued.
System for providing entertainment and enhancing human relationships