An optimized ACK-less (“no acknowledgement required”) communication between the client and the server is enabled. Regardless of distance between the client and server, complete synchronization between the mouse movement, or any other updates to the three-dimensional model, and the rendered result is attained. Maximum frame rate is also attained, without requiring the inefficiency, and resulting latency, of acknowledged packets.
High-speed low-latency method for streaming real-time interactive images