An event-module is, on its lowest logical level, a universal instrument for measurement and storage of times, intervals, periods, time series and durations. It permits codification of personal and external events by means of time-marks and makes them accessible in the course of their realization. It permits the possibility of analyzing the serial structure and the correlation in time of these events in a most general way. The evolution of the present can instantaneously be compared with the anticipation of the future by use of external time-marks. Further, the introduction of a programmable dialog-logic which enables the user to find answers to specific questions of, e.g., his personal experiences is disclosed. The module helps in decisions and is not only a measurement device, but also a partner. Likewise, the module can act as an opponent of the user and e.g. sophisticated games may be played. The event-module can be considered a cybernetic system into which the human being is incorporated in contrast to conventional learning machines (TURING machine, chess computer) and which interacts with his behavior patterns (habits, orderliness, etc.). This system not only records events and their duration and displays them on demand, but it interferes due to its boundary conditions (Te, DELTA Te) with the actual course of events. It is a mobile, interactive system with learning potential.
Mobile event-module