A competitive electronic game toy for one or more players, dependent upon personal reaction time and hand-eye coordination. Players manually trigger the sequencing of lights along one or two paths having successive segments bearing award indicia of a selected game or sport, and also manually halt the sequencing at will. The segments are marked with award indicia of a selected game or sport, and may be point scores or instructions to add or delete turns or for simulated playing of a game or sport, such as baseball. The players, striving to be awarded a high score or good play, try to stop the light sequencing at a path sgement with favorable indicia.
Electronic reaction-time game toy