The method is for playing a game (10) by providing each player (44, 46) with a sensor (30, 32) for measuring brain wave frequencies of the players (44, 46) . The player (44) moves a unit (38) on a playing area (12) in an x-direction toward the player (46) when the brain wave frequency of the player (44) is a t a first frequency and the brain wave frequency of the player (46) is at a second frequency wherein the first frequency is lower than the second frequency. The player (44) moves the unit (38) in a y-direction perpendicula r to the x-direction when the brain wave frequency of the player (44) is at a third frequency and the brain wave frequency of the player (46) is at a four th frequency wherein the third frequency is greater than the fourth frequency.< /SDOAB>
METHOD FOR PLAYING GAMES USING BRAIN WAVES