System and method for retaining a strategy video game player by classifying and predicting the player game satisfaction using data extracted from player interactive game sessions. The system and method are comprised of the following: (1) a strategy game player is classified to a predefined game personality archetype/s with specific psychological needs. (2) The satisfaction of player needs (or need satisfaction) is continually monitored (3) In cases where the satisfaction decreases, the system provides motivation in order to increase satisfaction,
SYSTEM AND METHOD FOR RETAINING A STRATEGY VIDEO GAME PLAYER BY PREDICTING THE PLAYER GAME SATISFACTION USING PLAYER GAME BEHAVIOR DATA