Methods and games for teaching cognitive and social skills to children with alternative learning styles, particularly children with kinesthetic and/or visual learning styles. Mission-oriented exercises are designed to engage hyperactive children to solve problems. Alternative methods of displaying and sequencing data communicate with visual learners, encouraging flexibility of cognitive thought processes. Various embodiments of games and game parts are disclosed herein. Children are dealt game parts having indicia, such as numbers, letters, or actions. Children configure said parts into linear, curvilinear, radial, or stacked assemblies, producing random, compound permutations of equations to calculate. Children operate the games in a competitive, cooperative social environment. An observer provides feedback. Said games require physical exercise which promotes kinesthetic learning. Said permutations create subgroups of children to interact socially. The inventor contemplates embodiments as electromechanical games, comprised of substantially smaller, plastic game parts, wherein embedded electronic components display indicia and provide feedback.
Kinesthetic Educational Methods and Games