The method involves depicting a virtual reality scenario of the projectile and the target. This scenario is transformed into slow motion. The flight of the projectile to the target is simulated in slow motion, where a human pilot steers the projectile to the target. The behavior of the pilot is stored, as is the resulting behavior of the projectile, for a number of simulated flights. The stored data is transformed back into real time. A steering unit provided with the neuronal or fuzzy neural network is trained with the real time transformation of the pilot and projectile behavior.
Method for training a neural network for guiding a missile towards a target