A gaming machine, with which a plurality of players play a game against each other, is provided so as to enable the players to perform realistic tactical interactions with each other. In such player-versus-player type gaming machine, a virtual player is prepared in advance. Each virtual player is provided with an individual personality data and/or response data so that an image of the virtual player is arranged to be displayed in accordance with the data. <IMAGE>
Gaming machine, server, and program with virtual player