The present invention allows organizations to set up, and its users to experience, dynamic, realistic gamified simulations in a cost- and time-efficient manner, as a means of iteratively assessing and developing individuals' work-focused decision making. It also enables measurement of user attributes and the process of decision making involved at work, through the process of experiencing such simulations. By closely mirroring, or realistically simulating the way data changes with users' decisions or with events external or internal to the organization, the invention is able to faithfully reconstruct the work environment of the user, generate true-to-life responses and unobtrusively measure behavior under various simulated situations. Overcoming existing challenges involved in measuring personal attributes (such as leadership competencies or decision making) in dynamic simulations, the invention allows assignment of scores to users regardless of the specific dynamic and idiosyncratic stimuli they are exposed to within the simulation experience, using the invention's method and system.
Method and System for Scenario Selection and Measurement of User Attributes and Decision Making in a Dynamic and Contextual Gamified Simulation