A gaming system configured to receive biometric data from a player and in game data in relation to game being played by the player identify problem gambling behaviour using a problem gambling identification computation technique, the computation technique having as input the biometric data and the in game data, the computation technique having been optimized using a training computation technique having as input training biometric data and in game data obtained during a training phase from a set of known problem gamblers and a set of known non-problem gamblers and impose gambling level restrictions accordingly.
A SYSTEM FOR AUTOMATING THE DETECTION OF PROBLEM GAMBLING BEHAVIOUR AND THE INHIBITION AND CONTROL OF GAMING MACHINE AND GAMBLING DEVICE FUNCTIONALITY