
Please use this identifier to cite or link to this item: http://hdl.handle.net/1820/2430
Title: Game-Based Life-Long Learning
Authors: Kelle, Sebastian
Sigurðarson, Steinn
Westera, Wim
Specht, Marcus
Keywords: Game Based Learning
Learning Context
Life-Long Learning
Issue Date: 2010
Publisher: IGI Global
Abstract: Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, making use of latest technology and being welcomed by new generations of learners. This chapter focuses on an overview of the current state of the art of learning games, explaining different perspectives. As the gamers’ generation has now grown up, the educational contexts for life-long learning like higher and vocational education are moving into the scope of game based learning and therefore deserve special attention.
Description: Kelle, S., Sigurðarson, S., Westera, W., & Specht, M. (2011). Game-Based Life-Long Learning. In G. D. Magoulas (Ed.), E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments (pp. 337-349). Hershey, PA: IGI Global.
URI: http://hdl.handle.net/1820/2430
ISBN: 9781615209835
Appears in Collections:1. LMedia: Publications and Preprints

Files in This Item:
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Game Based LLL9-doublespaced_proofed_PR.pdf111.67 kBAdobe PDFView/Open


This item is licensed under a Creative Commons License
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