Reputation
Top tag
Next privilege 200 Rep.
See reduced ads
Badges
2 6
Impact
~5k people reached

  • 0 posts edited
  • 0 helpful flags
  • 2 votes cast
Aug
22
comment What game design/game theory resources should I watch for a “TCG-like” game?
You are right, the question is broad, and I may have titled it wrong, it's less about only specific TCG mechanics, and more about not having answers about balancing a driving game.
Mar
1
comment (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?
No problem brandon, thank you for the answer.
Feb
29
comment (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?
Even though the title and wording of the question look like I'm asking a general question (as described in the post you linked), I don't see it that way. Basically what I'm asking is if using Unity 3 for making a 2d game is an overkill/will make me have unneeded overhead/something third. I don't see this as something that's ambiguous/vague, as seen by the answer below. The only reason I didn't just accept his answer is because he put in another framework for discussion, and I'd prefer to also see an answer from someone that used both Unity and Cocos.
Feb
29
comment (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?
Thanks, I'm thinking the same thing since you can see exactly what I'm building on and where I'm going.
{"cc_re__cc_re__cc_by_sa_3_0": ["                    <li><a href=\"//area51.stackexchange.com\" title=\"proposing new sites in the Stack Exchange network\">Area 51</a></li>\r\n                        <li><a href=\"//careers.stackoverflow.com\">Stack Overflow Careers</a></li>\r\n                    \r\n                </ol>\r\n            </td>\r\n    </tr>\r\n</table>\r\n                </div>\r\n            </div>\r\n            <div id=\"copyright\">\r\n                site design / logo &#169; 2016 Stack Exchange Inc; user contributions licensed under <a href=\"https://creativecommons.org/licenses/by-sa/3.0/\" rel=\"license\">cc by-sa 3.0</a> \r\n                with <a href=\"http://blog.stackoverflow.com/2009/06/attribution-required/\" rel=\"license\">attribution required</a>\r\n            </div>\r\n            <div id=\"svnrev\">\r\n                rev 2016.5.4.3542\r\n            </div>\r\n        </div>\r\n    </div>\r\n    <noscript>\r\n        <div id=\"noscript-warning\">Game Development Stack Exchange works best with JavaScript enabled<img src=\"http://pixel.quantserve.com/pixel/p-c1rF4kxgLUzNc.gif\" alt=\"\" class=\"dno\"></div>\r\n    </n"], "copyright__copyright__copyright": ["have unneeded overhead/something third. I don't see this as something that's ambiguous/vague, as seen by the answer below. The only reason I didn't just accept his answer is because he put in another framework for discussion, and I'd prefer to also see an answer from someone that used both Unity and Cocos.\nFeb\n29\ncomment (Why) Should I choose Unity 3 or Cocos2d (or something third) for my app?\nThanks, I'm thinking the same thing since you can see exactly what I'm building on and where I'm going."]}