Improving Crowdsourcing and Citizen Science as a Policy Mechanism for NASA


Paper by Balcom Brittany: “This article examines citizen science projects, defined as “a form of open collaboration where members of the public participate in the scientific process, including identifying research questions, collecting and analyzing the data, interpreting the results, and problem solving,” as an effective and innovative tool for National Aeronautics and Space Administration (NASA) science in line with the Obama Administration’s Open Government Directive. Citizen science projects allow volunteers with no technical training to participate in analysis of large sets of data that would otherwise constitute prohibitively tedious and lengthy work for research scientists. Zooniverse.com hosts a multitude of popular space-focused citizen science projects, many of which have been extraordinarily successful and have enabled new research publications and major discoveries. This article takes a multifaceted look at such projects by examining the benefits of citizen science, effective game design, and current desktop computer and mobile device usage trends. It offers suggestions of potential research topics to be studied with emerging technologies, policy considerations, and opportunities for outreach. This analysis includes an overview of other crowdsourced research methods such as distributed computing and contests. New research and data analysis of mobile phone usage, scientific curiosity, and political engagement among Zooniverse.com project participants has been conducted for this study…(More)”
{"cc_re__cc_re__cc_by_sa_4_0": ["\"widget-title\">Footer</h2><div class=\"textwidget custom-html-widget\"><div  class= \"afterFooter1\" style=\"width:50%; float:left;\">The Living Library is a product and service of <a href='http://thegovlab.org'>The GovLab</a> at NYU\u2019s Tandon School of Engineering.<br><br></div><div class= \"afterFooter2\" style=\"width:43%; float:left;padding-right:1%; margin-bottom:1em; text-align: right;\">\r\n  \tThis work by <a href=\"http://www.thegovlab.org\" rel=\"cc:attributionURL\">The GovLab</a> is licensed under a <a rel=\"license\" href=\"http://creativecommons.org/licenses/by-sa/4.0/\">Creative Commons Attribution-ShareAlike 4.0 International License</a>. <a href=\"/infringement-notification/\">Copyright Infringement Information. </a>\r\n</div>\r\n\t<div class='afterFooter3' style=\"float:left;\">\r\n\t<img src='https://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/CC-BY-SA_icon.svg/88px-CC-BY-SA_icon.svg.png' width='50' align='right'/>\r\n</div>\r\n\r\n</div></section>\t\t\t</div>\n\t\t\t</aside><!-- .widget-area -->\n\n<div class=\"site-info\">\n\t\t<a href=\"https://wordpress.org/\" class=\"imprint\">\n\t\tP"], "copyright__copyright__copyright": [" desktop computer and mobile device usage trends. It offers suggestions of potential research topics to be studied with emerging technologies, policy considerations, and opportunities for outreach. This analysis includes an overview of other crowdsourced research methods such as distributed computing and contests. New research and data analysis of mobile phone usage, scientific curiosity, and political engagement among Zooniverse.com project participants has been conducted for this study\u2026(More)\u201d"]}