Psion Wilder Powers
  • An A following a power's name indicates the power can be augmented.
  • An X following a power's name indicates the power has an experience point cost.

1ST-LEVEL PSION/WILDER POWERS

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
AttractionA: Subject has an attraction you specify.
Blinding FlashA: Sudden burst of light dazzles opponent.
BoltA: You create a few enhanced short-lived bolts, arrows, or bullets.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
CatfallA: Instantly save yourself from a fall.
Circumstance ShieldA: Gain a bonus to Reflex saves
Conceal Thoughts: You conceal your motives.
Control FlamesA: Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Create Sound: Create the sound you desire.
Crystal ShardA: Ranged touch attack for 1d6 points of piercing damage.
Daze, PsionicA: Humanoid creature of 4 HD or less loses next action.
DecelerationA: Target’s speed is halved.
Déjà VuA: Your target repeats his last action.
DemoralizeA: Enemies become shaken.
Detect Compulsion: You know if the target is controlled.
Detect Psionics: You detect the presence of psionics.
DisableA: Subjects incorrectly believe they are disabled.
Dissipating TouchA: Touch deals 1d6 damage.
Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
Ecto ProtectionA: An astral construct gains bonus against dismiss ectoplasm.
EmpathyA: You know the subject’s surface emotions.
Empty MindA: You gain +2 on Will saves until your next action.
Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling DebrisA: Use matter within an area to entangle creatures.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Far HandA: Move small objects at a limited distance.
Float: You buoy yourself in water or other liquid.
Force ScreenA: Invisible disc provides +4 shield bonus to AC.
FoxholeA: Quickly ‘dig’ a trench or shelter.
Grease, Psionic: Makes 10-ft. square or one object slippery.
HammerA: Melee touch attack deals 1d8/round.
Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.
Know Direction and Location: You discover where you are and what direction you face.
Matter Agitation: You heat a creature or object.
Mind ThrustA: Deal 1d10 damage.
MissiveA: Send a one-way telepathic message to subject.
My LightA: Your eyes emit 20-ft. cone of light.
Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.
Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.
Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.
Sense LinkA: You sense what the subject senses (single sense).
Skate: Subject slides skillfully along the ground.
Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject’s mood.
Unearthly TerrorA: Terrify an enemy with sustained images.
VigorA: Gain 5 temporary hit points.

2ND-LEVEL PSION/WILDER POWERS

Acidic Bolt: Fire a bolt of acid at your enemies.
Bestow PowerA: Subject receives 2 power points.
BiofeedbackA: Gain damage reduction 2/-.
Body Equilibrium: You can walk on nonsolid surfaces.
Cloud Mind: You erase knowledge of your presence from target’s mind.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Concussion BlastA: Deal 1d6 force damage to target.
Control Sound: Create very specific sounds.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Disrupting LashA: Quickly disrupt another’s concentration.
Dull the EdgeA: Delay opponent’s reactions, leaving him open to attack.
Ego WhipA: Deal 1d4 Cha damage and daze for 1 round.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empathic Condition Relief: You relieve a target’s condition.
Energy Adaptation, SpecifiedA: Gain resistance 10 against one energy type.
Energy PushA: Deal 2d6 damage and knock subject back.
Energy StunA: Deal 1d6 damage and stun target if it fails both saves.
EverymanA: You appear more average, blending into crowds.
Feat LeechA: Borrow another’s psionic or metapsionic feats.
Id InsinuationA: Swift tendrils of thought disrupt and confuse your target.
Identify, Psionic: Learn the properties of a psionic item.
Induce PleasureA: Triggers target’s pleasure sensors, distracting and weakening it.
Inflict PainA: Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
Knock, Psionic: Opens locked or psionically sealed door.
Levitate, Psionic: Subject moves up and down at your direction.
Mental DisruptionA: Daze creatures within 10 feet for 1 round.
Missive, MassA: You send a one-way telepathic message to an area.
Psionic Lock: Secure a door, chest, or portal.
Psychic Bodyguard: You make a target’s Will saving throws for it.
Recall AgonyA: Foe takes 2d6 damage.
Sense Link, Forced: Sense what subject senses.
Share Pain: Willing subject takes some of your damage.
Sustenance: Go without food and water for one day.
Swarm of CrystalsA: Crystal shards are sprayed forth doing 3d4 slashing damage.
Thought ShieldA: Gain PR 13 against mind-affecting powers.
Tongues, Psionic: You can communicate with intelligent creatures.

3RD-LEVEL PSION/WILDER POWERS

Body AdjustmentA: You heal 1d12 damage.
Body PurificationA: You restore 2 points of ability damage.
Concussive OnslaughtA: Area you specify is continuously pummeled by concussive blasts.
Danger SenseA: You gain +4 bonus against traps.
Darkvision, Psionic: See 60 ft. in total darkness.
Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.
Dispel PsionicsA: Cancels psionic powers and effects.
Endorphin Surge: You incite a rush of endorphins, augmenting your physical form.
Energy BoltA: Deal 5d6 energy damage in 120-ft. line.
Energy BurstA: Deal 5d6 energy damage in 40-ft. burst.
Energy RetortA: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
Energy Wall: Create wall of your chosen energy type.
Eradicate InvisibilityA: Negate invisibility in 50-ft. burst.
Guarded Sleep: Subject’s mind is protected while asleep, and awakens in peak condition.
Keen Edge, Psionic: Doubles normal weapon’s threat range.
Mental BarrierA: Gain +4 deflection bonus to AC until your next action.
Mind TrapA: Drain 1d6 power points from anyone who attacks you with a telepathy power.
Produce ImageA: Generate ﬁeld of light that replicates an imprinted form.
Psionic BlastA: Stun creatures in 30-ft. cone for 1 round.
Share Pain, ForcedA: Unwilling subject takes some of your damage.
Solicit PsicrystalA: Your psicrystal takes over your concentration power.
Telekinetic ForceA: Move an object with the sustained force of your mind.
Telekinetic ThrustA: Hurl objects with the force of your mind.
Time HopA: Subject hops forward in time 1 round/level.
TouchsightA: Your telekinetic field tells you where everything is.
Ubiquitous Vision: You have all-around vision.

4TH-LEVEL PSION/WILDER POWERS

Aura SightA: Reveals creatures, objects, powers, or spells of selected alignment axis.
Baleful Expansion: Force the target’s body to expand violently.
Correspond: Hold mental conversation with another creature at any distance.
Death UrgeA: Implant a self-destructive compulsion.
Detect Remote Viewing: You know when others spy on you remotely.
Dimension Door, Psionic: Teleports you short distance.
Divination, Psionic: Provides useful advice for specific proposed action.
Empathic FeedbackA: When you are hit in melee, your attacker takes damage.
Energy AdaptationA: Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
Incite Passion: Suppress the target’s ability to understand logic.
Intellect FeastA: Ephemeral tentacles drain opponent’s Intelligence and you become smarter.
Intellect FortressA: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
MindwipeA: Subject’s recent experiences wiped away, bestowing negative levels.
Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
Phantasmal Killer, psionicA: Create a phantasm that may kill your opponent on sight.
Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
Psychic ReformationX: Subject can choose skills, feats, and powers anew for previous levels.
Stolen GraceA: Steal the target’s agility.
Telekinetic ManeuverA: Telekinetically bull rush, disarm, grapple, or trip your target.
Trace TeleportA: Learn destination of subject’s teleport.
Wall of Ectoplasm: You create a protective barrier.
WitherA: Cause the target’s muscles to lose their strength.

5TH-LEVEL PSION/WILDER POWERS

Adapt Body: Your body automatically adapts to hostile environments.
BlissA: Overloads target’s pleasure sensors, rendering it unconscious and weakened.
CatapsiA: Psychic static inhibits power manifestation.
Corrupting TouchA: Cause the target’s physical form to become corrupted.
Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area.
IncarnateX: Make some powers permanent.
Leech FieldA: Leech power points each time you make a saving throw.
Major Creation, Psionic: As psionic minor creation, plus stone and metal.
Plane Shift, Psionic: Travel to other planes.
Power Resistance: Grant PR equal to 12 + level.
Psychic CrushA: Brutally crush subject’s mental essence, reducing subject to -1 hit points.
Shatter Mind Blank: Cancels target’s mind blank effect.
Tower of Iron WillA: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
True Seeing, Psionic: See all things as they really are.

6TH-LEVEL PSION/WILDER POWERS

Aura AlterationA: Repairs psyche or makes subject seem to be something it is not.
Breath of the Black DragonA: Breathe acid for 11d6 damage.
Brutalize Wounds: Your target takes more damage than normal from wounds
Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level.
Contingency, PsionicX: Sets trigger condition for another power.
Co-opt Concentration: Take control of foe’s concentration power.
Defer FatalityX:You avoid death through suspended animation.
Disintegrate, PsionicA: Turn one creature or object to dust.
Fuse FleshA: Fuse subject’s flesh, creating a helpless mass.
Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.
Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.
RetrieveA: Teleport to your hand an item you can see.
Suspend Life: Put yourself in a state akin to suspended animation.
Temporal AccelerationA: Your time frame accelerates for 1 round.

7TH-LEVEL PSION/WILDER POWERS

Decerebrate: Remove portion of subject’s brain stem.
Divert Teleport: Choose destination for another’s teleport.
Energy Conversion: Offensively channel energy you’ve absorbed.
Energy WaveA: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
Evade BurstA: You take no damage from a burst on a successful Reflex save.
InsanityA: Subject is permanently confused.
Mind Blank, Personal: You are immune to scrying and mental effects.
Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.
Oak BodyA: Your body becomes as hard as oak.
Phase Door, Psionic: Invisible passage through wood or stone.
Sequester, PsionicX: Subject invisible to sight and remote viewing; renders subject comatose.
UltrablastA: Deal 13d6 damage in 15-ft. radius.
Zone of Fear: Terrify all creatures within the affected area.

8TH-LEVEL PSION/WILDER POWERS

Bend RealityX: Alters reality within power limits.
Iron Body, Psionic: Your body becomes living iron.
Matter ManipulationX: Increase or decrease an object’s base hardness by 5.
Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing.
Recall Death: Subject dies or takes 5d6 damage.
Shadow Body: You become a living shadow (not the creature).
Teleport, Greater Psionic: As psionic teleport, but no range limit and no off-target arrival.
True Metabolism: You regenerate 10 hit points/round.

9TH-LEVEL PSION/WILDER POWERS

Affinity Field: Effects that affect you also affect others.
ApopsiX: You delete target’s psionic powers.
Assimilate: Incorporate creature into your own body.
Energy MaelstromA: Storm of energy deals 15d6 damage, then 5d6/round.
Etherealness, Psionic: Become ethereal for 1 min./level.
MicrocosmA: Creature or creature lives forevermore in world of his own imagination.
Reality RevisionX: As bend reality, but fewer limits.
Timeless Body: Ignore all harmful, and helpful, effects for 1 round.

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