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Sorcerer (female: Sorceress) is a damage dealing mage class (so-called nuker). They get an unspecific weapon skill and a skill to use robes. The sorcerer has the ability to inflict massive damage at targets from the distances.

Key Skills[edit]

  • Prominence and Surrender to fire
  • In close combat Aura flare
  • In Kamael and Chronicles
  • Fire vortex and crusher is a deadly combo

Equipment[edit]

Sorcerers wear robes. Being the most balanced of the three nukers class, they are relatively free to choose if they prefer robes which offer more spellcasting speed, or robes which offer higher m.atk; most players prefer the later.

On no-grade, all mystics except orcs will try to get the devotion set which speeds up spellcasting. On d-grade, sorcerers love to have the knowledge set for additional damage, but the gloves of that set are droponly and therefore hard to get. On c-grade the demon robe set is the favorite for very impressing damage improvements, the hp penalty of that set is no problem for sorcerers. That set is so good that temptation is high to keep it until a-grade, while both Zubei and Avadon robes are not bad to have for more mp and better p.def. Preferences on a-grade is for the Dark Cristal set robe.

Naturally, sorcerers prefer mage weapons with high matk and magic effects like Empower, Mana Up, UpDown, Acumen etc. For no-grade, the Voodoo Doll and the Crucifix of Blessing are best (and both can be combined with a shield). On d-grade, the Staff of Life would be optimal (but very hard to get) as it is again one-handed; otherwise the Ghost Staff and the Atuba Mace/Hammer all offer the same m.atk. On c-grade, the Homunkulus Sword would be the best onehanded weapon, which also can have two very good SA's, too (Acumen and UpDown). Otherwise, the Ghoul/Demon/Deadmans staff offer more matk, but their SA's are not that great (Ghoul Staff can have Mana Up, however).

On b-grade, there is a special weapon, the Hell Knife, a dagger. Has the highest matk of all daggers and can be combined with a shield; unfortunately it doesn't have magic SAs, which is a shame, because it would be the most stylish weapon for a necromancer. There is also the Sword of Valhalla, which is very beautiful, but cannot have any SAs at all. The b-grade staffs have only crappy magic SA's, too.

On a-grade, the favorite weapon of all mystics (except orcs) is definitely the Sword of Miracles with SA Acumen. Alternatively the sorcerer can use the Branch of The World Tree with either Acumen, Empower or UpDown. Also is good Elemental Sword vith SA Empower.

Nukers will naturally want to sacrifice Men for Wis or Int - or both. Also, giving Str for Con or Dex or both is done very easily, as Nukers naturally have no use for Str at all.

Playstyle[edit]

Nukers tend to be loners. However, sorcerers still can get a party once in a while, because their mass sleep effects are welcomed for tight situations. Inside a party, sorcerers have to step careful. If they are the first ones who attack mobs, they will have to use the same techniques as in solo play (hit and run) while the rest of the party runs uselessly after them. Therefore it is best to wait for the party to attack first, so the focus of the mob is already focussed on someone else when the nuker uses his high damage spells.

On their own, nukers typically use hit and run techniques - they attack a mob with their highest range spell, run until it has recharged, then attack again. With this technique, nukers can kill even red mobs.

However, all nukers make good two people parties with Shillien Elders who can empower them and give them Mana, a feature which becomes very important on high levels with the Seal of Element spells which suck endless Mana away. Elven Elders work also - they can't empower, but can give Mana.

Class Comparison[edit]

Unlike Necromancers, Sorcerers are mainly focused on elemental spells instead of the use of black magic.

Unlike spellsingers, a class which uses no black magic at all, Sorcerers have the ability to use slow, one of the black magic necromancer have.
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