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Alex McDowell, RDI (born 11 April 1955) is British narrative designer and creative director.

Alex McDowell
Alex McDowell at FMX 2012
Born (1955-04-11) 11 April 1955 (age 64)
Occupationproduction designer, creative director, professor of practice
Years active1975–present
Spouse(s)Kirsten Everberg (2 children)

McDowell is a designer working in narrative media. He is a strong advocate of world building and immersive design and integrates digital technology and traditional design technique in his work. He has created a holistic design process that incorporates ideation, inception, prototyping, and production for tangible story worlds.

Contents

Early workEdit

Alex McDowell was born in Borneo, to British parents. His father, H Blair McDowell, was an engineer for Royal Dutch Shell, and his brother, Jonathan McDowell, is a London-based architect at Matter. He attended Quaker boarding schools from age 7 to 18.

McDowell wanted to become a painter from an early age, and studied fine art at the Central School of Art and Design in London where in 1975 he and Sebastian Conran staged the Sex Pistols first headline concert. The consequent immersion into the London punk scene led to designing and printing T-shirts for Malcolm McLaren and Vivienne Westwood's legendary King's Road shop Sex. With musician Glen Matlock, he founded graphic studio Rocking Russian Design in 1978, which is where Neville Brody started his career.[1] McDowell designed album covers for punk rock groups and a wide variety of musicians including Rich Kids, Siouxsie and the Banshees, The Clash, and Iggy Pop.[2]

In 1979, McDowell was commissioned to design Pop's Soldier album. Iggy asked him to make his first three music videos for Soldier, and so, a year before the launch of MTV, and knowing very little about the role, McDowell became a production designer. In 1981 he founded design studio Da Gama, with renowned typographer and designer John Warwicker, the first studio in London to simultaneously art direct record sleeves and art direct/direct videos for bands.[3] He began to work with director Tim Pope, designing a famous series of videos for The Cure, among many others. Pope and McDowell traveled widely with many bands, making a video with Depeche Mode at the Berlin Wall, with Queen in Munich, and Neil Young in California. Gradually his production design work overtook his work as graphic designer until in 1986 he moved permanently to Los Angeles to work in the burgeoning music video and commercials industry in Hollywood.

During the late 1980s and 1990s, he designed the sets for over one hundred music videos including artists like Madonna,[4] Michael Jackson, ZZ Top, Aerosmith[5] and others. He moved from production company Limelight, where he designed and directed music videos, including "Paradise" (1988) for Nigerian singer Sade, to the prolific Propaganda Films, co-owned by director David Fincher. McDowell worked for a solid year with Fincher, seven days a week, designing sets for Madonna's videos "Express Yourself", "Oh Father" and "Vogue" amongst many others, and commercials for companies like Levi's, Converse, Nike, Pepsi, Revlon, Sony, Coca-Cola, and Chanel.

As the young video and commercial directors that McDowell was working with started to attract feature producers, McDowell too was pulled towards film. His first feature was also the first to feature virtual reality, The Lawnmower Man. Back at Propaganda Films, his work was seen by director Alex Proyas who asked him to design The Crow (1994), an independent fantasy action film starring Brandon Lee, which opened at the top of the box office and went on cult status.

FilmographyEdit

Production designEdit

Beginning with The Crow in 1994, McDowell began to production design features back-to-back, working with directors like Terry Gilliam (Fear and Loathing in Las Vegas, 1998), and again with David Fincher for one of the most controversial films of 1999, Fight Club. In 1999, he was asked by Steven Spielberg to design Minority Report. This film, which began with no script and involved two separate pre-production design phases, provoked McDowell to develop a new design methodology that built a holistic world for the narrative, within which the script evolved, and created the first fully digital art department. When the film released in 2002, it was noted for its deep attention to the detail, and the reality of this future world. In addition it became apparent that the visionary technologies that grew from the world and became part of the landscape of the film one by one became realized in the real-world.[6] Two years after the film's release, John Underkoffler,[7] who had acted as science advisor and collaborator with McDowell for the art-science of film's design, had built a start-up, Oblong Industries, in Los Angeles that was producing systems using gesture modeled exactly on the fictional ideas that he proposed in the world build of the film.

ProductionEdit

Current workEdit

Experimental.design is a multi-platform, cross-discipline narrative design studio at the forefront of World Building. Led by McDowell, every project and partnership begins with the creation of a world.[8] In April 2015, McDowell was awarded the BritWeek Business Innovation Award.[9][10]

McDowell currently serves as a professor of cinema practice at the University of Southern California.[11] McDowell was named the William Cameron Menzies endowed chair in Production Design in 2014.[12] In addition to teaching world building, he directs the USC World Building Media Lab (WbML), where McDowell and his interdisciplinary students engage in funded research to build immersive worlds for storytelling and vast collaboration for synchronous media technologies.[13] In 2014, the research lab was awarded the prestigious Future Voice Award at the Interaction Awards.[14]

In October 2008, McDowell founded the World Building Institute.[15] The preeminent knowledge space for designers and creators in cross-platform narrative media, the Institute provides opportunities for creative thinkers across multiple disciplines to explore how world building and narrative design can be applied in broad contexts. Current members include: Christopher Bailey, Wolfgang Bergmann, Jim Bissell, John Seely Brown, Rick Carter, Chris Defaria, Dr. Syliva Earle, Scott Fisher, Terry Jones, Ann Pendleton-Jullian, Yuval Sharon, among many others.[16]

The World Building Institute hosts the Science of Fiction Festival every eighteen months. Centered around how creativity and art-science projects affect the human experience, the event reaches upwards of 300 participants each year, including a group of children between ages 6–16. In 2014, the practice-based initiative focused on how world building can change the future of storytelling,[17] thus providing an opportunity for fiction to be the testing ground for reality within the World Building Media Lab's Rilao project.[18]

AwardsEdit

In 2002 he won the San Diego Film Critics Society award in the Best Production Design category for his work on Minority Report and, in 2004, the Art Directors Guild award for Excellence in Production Design for The Terminal. In 2006, McDowell was named Royal Designer for Industry by the RSA, the UK's most prestigious design society, and was appointed Visiting Artist at the MIT Media Lab.

ReferencesEdit

  1. ^ Wozencroft, Jon; Neville, Brody (2001). Brody : the graphic language of Neville Brody. New York, N.Y.: Universe. ISBN 9780789306531.
  2. ^ Garrett, Malcolm. "From Punk to production design: the widescreen career of Alex McDowell". Eye Magazine. Eye. Retrieved 6 July 2015.
  3. ^ Warwicker, John. "About – CV". Archived from the original on 24 July 2015. Retrieved 24 July 2015.
  4. ^ "Film Production Designer Alex Mcdowell to Deliver Glimcher Lecture at Wexner Center". Wexner Center for the Arts. The Ohio State University. Retrieved 6 July 2015.
  5. ^ "Alex McDowell". Hollywood.com. Hollywood.com. Retrieved 24 July 2015.
  6. ^ Farley, Jordan. "Interview – Minority Report's Alex McDowell". GamesRadar. Future. Retrieved 29 July 2015.
  7. ^ "John Underkoffler". TED. TED Conferences. Retrieved 29 July 2015.
  8. ^ Karlin, Susan. "How World Building Will Shape the Future of Media and Business". Fast Company. Mansueto Ventures. Retrieved 6 July 2015.
  9. ^ "BritWeek UKTI Business Innovation Awards". BritWeek. BritWeek. Archived from the original on 7 July 2015. Retrieved 6 July 2015.
  10. ^ "The 2015 BritWeek UKTI Business Innovation Awards". Getty Images. Jesse Grant. Retrieved 6 July 2015.
  11. ^ "Alexander McDowell". USC Cinematic Arts. University of Southern California. Retrieved 6 July 2015.
  12. ^ Gilmour, Ryan. "George Lucas endows three new cinematic arts chairs". USC News. University of Southern California. Retrieved 6 July 2015.
  13. ^ "The World Building Media Lab". USC School of Cinematic Arts. University of Southern California. Retrieved 6 July 2015.
  14. ^ "2014 IxDA Future Voice Award". USC School of Cinematic Arts. University of Southern California. Retrieved 6 July 2015.
  15. ^ "About". World Building Institute. University of Southern California. Retrieved 20 July 2015.
  16. ^ "People". World Building Institute. University of Southern California. Retrieved 20 July 2015.
  17. ^ "Events: Science of Fiction 2014". World Building Institute. University of Southern California. Retrieved 20 July 2015.
  18. ^ "Rilao". World Building Media Lab. USC School of Cinematic Arts. Retrieved 20 July 2015.

External linksEdit
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