Can somebody explain me how to add a menu in a hololens app with buttons which will redirect to different scenes that i have created in Unity. Plesase help me out. I have been trying to solve this for past 2 days.
You may need to add some colliders if you are just using a canvas to build your menu. If the gaze goes through your object, a missing collider is the most likely reason. I'd suggest looking at the interaction example in the MRTK anyways, though. I think the UX is slightly better there for HoloLens than just using a regular Unity menu build.
Are you stuck on building interactive buttons or with switching scenes?
The HoloToolkit-Examples package (2017.1.1) has several interactive examples with menus and buttons you can copy: InteractiveElements/Scenes/InteractiveButtonComponents.
@james_ashley Thanks for your answer, But i my cusor is not been able to see the buttons. It's just projecting through the buttons but not on the buttons. May be the whole canvas thing might have gone wrong.
@james_ashley Iam creating an app where ther will be a language selection menu on the first scene. Depending on the language selected the respective scenes should be loaded. For unity its working so gud. iam very new to this Hololens. So Iam facing some problems with the cursor and stuff.
That looks realy nice - are the flag 3d models available somewhere in the asset store? I'm just asking because I need to implement a language switcher in my application..
In the inspector of your Canvas, have you change the render mode to "world space"?