I really like how goopy it feels. Cool movement idea too! How does the chain work?
great game, simple but lots of fun!
Amazing what you did with the rgb pallet. Really nice overall gamefeel.
Also if you add a turn counter I think that'll give people the incentive to pull of some crazy moves.
I don't think there's much else I can say that hasn't already been said, great game! I love the simple, yet amazing looking, ASCII art and the audio is spot on (my favorite may be the death sound!). I loved watching it progress in discord as well... a really solid jam game! Congratulations, you should be proud of this one!
This is a great game, and it was really great to watch it get created in the chat. Thanks for taking the time to post as you dev'd.
Nice mechanic! Cool to see the states evolve as you layer on gameplay mechanisms.
Very simple and well executed concept! I think what makes this game is the visuals mixed with the music it is just so well matched together. The gameplay is fun and gives the players the easy to pickup hard to master type of feeling. Well done overall!
I still can't get past that last level!!! haha it was so much fun following your progress in Discord and finally getting to play this gem!
I had a blast chatting with you on discord as well! Can't wait for next year(or hopefully half a year).
Awesome Music, Level and Game in General, I played and won this game before the newest level. The newest level was realllly difficult but I did it after paying very close attention to the patterns. It is a good game.
Enjoyed this a lot! Good choice of music, cool concept. A click counter - and as LordCloud suggests, set a limit - would make it an ever better puzzler!
A very nice mechanic. I really enjoyed it (this was one of the games I was waiting for, I saw some footage of it during the jam). I think giving the player a limited amount of turns would make it even better.
Will keep that in mind, I was thinking of adding a par system because you can get in situations where you need to move a few times rapidly to beat the harder ones.
From what I've managed to nail down, it's the distance between start point and end point(or collected object) that affects what I've called the "phase through bug". Usually, while travelling, they do collect. It's the odd times when the distance is just so that they don't. It's due to how I handle movement.
I've mitigated it as best I could in the time limit, it used to be way worse.
Solid puzzle game! Turns out you just need ASCII, a few bits of color, and some elbow grease. Then BOOM: game!
Yeah! It was a self-imposed challenge, mainly because I'm bad at art and someone mentioned on discord doing an ASCII game once.