#N canvas 338 105 516 270 10;
#X obj 5 21 cnv 15 500 220 empty empty empty 20 12 0 14 -13381 -66577
0;
#X obj 9 32 cnv 15 140 200 empty empty empty 20 12 0 14 -4034 -66577
0;
#X obj 151 32 cnv 15 350 200 empty empty empty 20 12 0 14 -257985 -66577
0;
#X text 298 240 create by philippe boisnard - 2010;
#X text 152 62 each polygon will have only 3 vertex;
#X text 153 37 You determinate the number of vertex to create the matrice
in [pd spel-----------] (multiple of 3);
#X text 6 0 Process to export polygone [3] structure to .obj;
#X text 151 78 1/ gen to init all and to construct elements in [pd
spellll] and in [pd-linkkk];
#X text 153 108 2/ after gen \, you connect all [output] of [pd spellll]
at each sommet of each polygone;
#N canvas 0 22 450 300 sel----------------------------- 0;
#X obj 40 0 r bangdebsel;
#X restore 155 141 pd sel-----------------------------;
#X text 154 163 3/ save to create the .obj.;
#X obj 28 43 abs-matriceobj 9;
#X obj 25 195 s toexport;
#X text 154 196 this send vertex to [abs-matriceobj];
