#N canvas 112 275 254 311 10;
#X obj 43 27 vsl 30 200 0 127 0 0 \$0-vsl-out \$0-vsl-in receives 0
-9 0 10 -262144 -1 -1 4387 1;
#X obj 166 102 bng 30 250 50 0 \$0-bang-out \$0-bang-in sends 2 -7
0 10 -262144 -1 -1;
#N canvas 832 102 390 410 guts 0;
#X obj 44 178 s \$0-vsl-in;
#X obj 153 146 print;
#X obj 232 28 r \$0-bang-out;
#X obj 232 180 s #osc-out;
#X obj 44 27 r #osc-in;
#X obj 107 274 loadbang;
#X obj 117 372 s #osc-out;
#X msg 25 334 bang;
#X msg 74 334 123;
#X msg 117 334 symbol ka;
#X msg 199 334 /hello 1 2 3;
#X obj 44 145 route slider;
#X obj 232 62 oscformat bang;
#X obj 153 86 oscparse;
#X obj 153 115 list trim;
#X text 12 237 test that sending other message types doesn't crash
pdparty;
#X msg 290 335 list 1 2 3 4;
#X obj 107 300 t b b b b b;
#X connect 2 0 12 0;
#X connect 4 0 1 0;
#X connect 4 0 11 0;
#X connect 5 0 17 0;
#X connect 7 0 6 0;
#X connect 8 0 6 0;
#X connect 9 0 6 0;
#X connect 10 0 6 0;
#X connect 11 0 0 0;
#X connect 12 0 3 0;
#X connect 12 0 13 0;
#X connect 13 0 14 0;
#X connect 14 0 1 0;
#X connect 16 0 6 0;
#X connect 17 0 7 0;
#X connect 17 1 8 0;
#X connect 17 2 9 0;
#X connect 17 3 10 0;
#X connect 17 4 16 0;
#X restore 160 207 pd guts;
#X text 12 267 to communicate with this scene;
#X text 12 284 don't forget to turn on OSC;
#X text 12 248 run tests/osc-test.pd on your computer;
