#N struct grob-08 float number;
#N canvas 180 82 814 583 12;
#N canvas 36 331 179 60 paint 1;
#X scalar grob-08 100 \;;
#X restore 541 265 pd paint;
#X obj 671 108 s pd-paint;
#X msg 671 82 clear;
#X obj 600 165 pointer;
#X msg 558 172 100;
#X msg 558 47 bang;
#X obj 558 76 t b b b b;
#X obj 558 23 loadbang;
#X msg 587 135 traverse pd-paint \, bang;
#X obj 281 241 pointer;
#X floatatom 124 284 5 0 0 0 - - -;
#X text 636 50 Initialization;
#X msg 281 216 traverse pd-paint \, next;
#X obj 559 197 append grob-08 number;
#X obj 124 311 set grob-08 number;
#X text 45 134 "set"ting the "number" works almost the same as get:
;
#X text 239 185 First select the (only) object:;
#X text 84 262 Then change "number";
#X text 53 18 What more can I do with a pointer? (Pt. 2);
#N canvas 378 384 616 289 grob-08 0;
#X obj 106 152 drawnumber number;
#X obj 101 117 struct grob-08 float number;
#X restore 650 265 pd grob-08;
#X connect 2 0 1 0;
#X connect 3 0 13 1;
#X connect 4 0 13 0;
#X connect 5 0 6 0;
#X connect 6 0 4 0;
#X connect 6 2 8 0;
#X connect 6 3 2 0;
#X connect 7 0 5 0;
#X connect 8 0 3 0;
#X connect 9 0 14 1;
#X connect 10 0 14 0;
#X connect 12 0 9 0;
