#N canvas 101 22 971 536 10;
#N canvas 0 22 450 278 (subpatch) 0;
#X array array2 100 float 3;
#A 0 0.497065 0.481409 0.499022 0.497065 0.479452 0.465753 0.481409
0.48728 0.479452 0.48728 0.48728 0.473581 0.479452 0.497065 0.483366
0.491194 0.48728 0.481409 0.479452 0.489237 0.48728 0.477495 0.48728
0.481409 0.495108 0.497065 0.481409 0.455969 0.495108 0.471624 0.455969
0.479452 0.500978 0.481409 0.499022 0.489237 0.497065 0.477495 0.471624
0.495108 0.491194 0.493151 0.497065 0.48728 0.491194 0.479452 0.499022
0.499022 0.495108 0.479452 0.469667 0.485323 0.463796 0.499022 0.46184
0.479452 0.457926 0.497065 0.46771 0.438356 0.473581 0.491194 0.479452
0.485323 0.489237 0.485323 0.48728 0.46184 0.471624 0.465753 0.46184
0.485323 0.475538 0.499022 0.475538 0.495108 0.46184 0.493151 0.491194
0.471624 0.475538 0.46771 0.493151 0.481409 0.471624 0.426614 0.46771
0.463796 0.489237 0.493151 0.485323 0.481409 0.497065 0.473581 0.485323
0.481409 0.491194 0.493151 0.48728 0.483366;
#X coords 0 1 99 0 200 140 1 0 0;
#X restore 510 85 graph;
#X obj 511 233 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X obj 54 60 pk.window;
#X obj 511 253 pk.random_array window_function array2;
#X text 529 234 bang to generate (quantile);
#X obj 511 384 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144
-1 -1;
#X text 529 385 bang to generate (random);
#X text 512 278 --> keep banging and you'll see some low table values
that shouldn't be there;
#X text 778 225 A.;
#X text 774 384 B.;
#X text 64 41 NOTE: before changing see A.;
#X text 512 427 --> and why doesn't this return a similar pattern (try
changing sigma and you'll see what I mean);
#X obj 511 404 pk.random_array_quantile window_function array2;
#X connect 1 0 3 0;
#X connect 5 0 12 0;
