#N canvas 479 37 533 392 12;
#X declare -stdpath ./;
#X obj 141 178 noise~;
#X obj 141 313 print~;
#X obj 20 17 noise~;
#X text 73 17 - uniformly distributed white noise;
#X msg 105 135 seed 123;
#X text 180 128 seed message to re-seed (so you can get exactly repeatable
samples), f 35;
#X text 301 360 updated for Pd version 0.48-2;
#X obj 159 231 output~;
#X obj 105 261 bng 17 250 50 0 empty empty empty 17 7 0 10 #fcfcfc
#000000 #000000;
#X obj 323 194 declare -stdpath ./;
#X text 237 248 <= click and drag to hear and turn DSP on, f 20;
#X text 42 65 Noise~ is a random number generator that outputs white
noise from a pseudo-random number generator at the audio rate (with
output from -1 to 1)., f 61;
#N canvas 691 155 584 206 reference 0;
#X obj 18 52 cnv 5 550 5 empty empty INLET: 8 18 0 13 #202020 #000000
0;
#X obj 18 93 cnv 2 550 2 empty empty OUTLET: 8 12 0 13 #202020 #000000
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#X obj 18 137 cnv 2 550 2 empty empty ARGUMENTS: 8 12 0 13 #202020
#000000 0;
#X obj 17 174 cnv 5 550 5 empty empty empty 8 18 0 13 #202020 #000000
0;
#X obj 38 18 noise~;
#X text 91 18 - uniformly distributed white noise;
#X text 91 65 seed <float> - set seed for random number generator.
;
#X text 135 103 signal - white noise signal (in the range from -1 to
1).;
#X text 145 148 NONE, f 26;
#X restore 359 16 pd reference;
#X text 453 16 <= click;
#X obj 6 48 cnv 1 520 1 empty empty empty 8 12 0 13 #000000 #000000
0;
#X obj 6 348 cnv 1 520 1 empty empty empty 8 12 0 13 #000000 #000000
0;
#X connect 0 0 1 0;
#X connect 0 0 7 0;
#X connect 0 0 7 1;
#X connect 4 0 0 0;
#X connect 4 0 8 0;
#X connect 8 0 1 0;
