#N canvas 600 60 549 452 12;
#X floatatom 315 339 5 0 0 0 - - -;
#X obj 318 317 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -228856
-1 -1 12700 1;
#X msg 96 209 upsieve;
#X msg 117 235 downsieve;
#X msg 126 261 randsieve;
#X obj 115 366 fftease/leaker~, f 29;
#X obj 136 299 ./sfplay~;
#X obj 215 299 ./sfplay~;
#X obj 115 400 ./gain.dsp~;
#X obj 50 25 ./icon;
#X obj 243 37 fftease/leaker~;
#X text 363 37 - Spectral crossfade;
#X text 31 91 [leaker~] combines two input sounds \, with the spectral
contribution of each sound determined by an internally maintained sieve
and a threshold selection value. At value 0 \, only sound 1 is heard
and at value 1 \, only sound 2 is heard. At intermediate values \,
parts of each spectrum are aggregated according to the sieve structure
which may be specified as upsieve \, downsieve or randsieve., f 69
;
#X text 324 290 slide to crossfade;
#X text 222 242 select 2 sounds to crossfade;
#X connect 0 0 5 2;
#X connect 1 0 0 0;
#X connect 2 0 5 0;
#X connect 3 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 8 0;
#X connect 6 0 5 0;
#X connect 7 0 5 1;
