#N struct 1635datatemplate float x float y;
#N canvas 0 22 450 300 10;
#N canvas 0 22 450 300 \$0datatemplate 0;
#X obj 99 58 drawpolygon 90 3 0 0 0 10 10 10 10 0 0 0;
#X obj 112 95 loadbang;
#X obj 112 124 t b b b;
#X msg 188 127 clear;
#X obj 188 149 s pd-\$0mydata;
#X msg 112 182 0 0 \, 20 0 \, 40 0;
#X obj 131 213 ds-begin pd-\$0mydata;
#X obj 90 247 append \$0datatemplate x y;
#X obj 94 96 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 99 32 struct \$0datatemplate float x float y;
#X connect 1 0 2 0;
#X connect 2 0 5 0;
#X connect 2 1 6 0;
#X connect 2 2 3 0;
#X connect 3 0 4 0;
#X connect 5 0 7 0;
#X connect 6 0 7 2;
#X connect 8 0 2 0;
#X restore 293 88 pd \$0datatemplate;
#N canvas 3 345 126 108 \$0mydata 1;
#X scalar 1635datatemplate 0 0 \;;
#X scalar 1635datatemplate 20 0 \;;
#X scalar 1635datatemplate 40 0 \;;
#X restore 293 110 pd \$0mydata;
#X obj 50 177 append \$0datatemplate x y;
#X obj 50 99 t b b;
#X obj 50 68 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 127 140 ds-end pd-\$0mydata;
#X msg 50 140 60 0;
#X text 8 4 Outputs the last pointer in a data structure so that one
can append after it.;
#X connect 3 0 6 0;
#X connect 3 1 5 0;
#X connect 4 0 3 0;
#X connect 5 0 2 2;
#X connect 6 0 2 0;
