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#X msg 96 209 upsieve;
#X msg 115 235 downsieve;
#X msg 126 261 randsieve;
#X obj 115 366 fftease/leaker~, f 29;
#X obj 136 299 ./sfplay~;
#X obj 215 299 ./sfplay~;
#X obj 115 400 ./gain.dsp~;
#X obj 36 25 ./icon;
#X text 287 54 - Spectral crossfade;
#X text 31 91 [leaker~] combines two input sounds \, with the spectral
contribution of each sound determined by an internally maintained sieve
and a threshold selection value. At value 0 \, only sound 1 is heard
and at value 1 \, only sound 2 is heard. At intermediate values \,
parts of each spectrum are aggregated according to the sieve structure
which may be specified as upsieve \, downsieve or randsieve., f 69
;
#X text 313 298 slide to crossfade;
#X text 148 280 select 2 sounds to crossfade;
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#X text 360 190 see also:;
#X obj 340 208 cnv 15 100 20 empty empty fftease/ether~ 20 12 0 14
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#X obj 340 230 cnv 15 100 20 empty empty fftease/vacancy~ 20 12 0 14
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