#N canvas 771 173 466 381 12;
#X obj 85 276 print;
#X obj 63 11 bang;
#X msg 97 175 walk the cat;
#X msg 85 143 45;
#X obj 85 216 bang;
#X text 253 332 updated for Pd version 0.27;
#X text 109 10 - send "bang" message;
#X obj 64 40 b;
#X text 108 41 - abreviation;
#X obj 98 247 bng 18 250 50 0 empty empty empty 17 7 0 10 #fcfcfc #000000
#000000;
#X text 34 85 The [bang] object outputs a "bang" message for whatever
message it receives., f 56;
#X msg 273 236 bang;
#X obj 335 237 bng 15 250 50 0 empty empty empty 17 7 0 10 #fcfcfc
#000000 #000000;
#X text 241 159 this is more efficient than using a message box and
the bang GUI below:, f 22;
#X text 19 333 see also:;
#X obj 86 333 bng 18 250 50 0 empty empty empty 17 7 0 10 #fcfcfc #000000
#000000;
#X obj 110 333 loadbang;
#X obj 176 333 trigger;
#X connect 2 0 4 0;
#X connect 3 0 4 0;
#X connect 4 0 0 0;
#X connect 4 0 9 0;
