#N canvas 431 0 692 707 12;
#X obj 37 362 cnv 15 400 30 empty empty inlet 160 14 0 14 -233017 -66577
0;
#X obj 48 102 cnv 15 400 30 empty empty panel 160 14 0 14 -233017 -66577
0;
#X text 47 433 Inlet 1 =;
#X text 44 478 Inlet 2 =;
#X text 47 530 Inlet 3 =;
#X text 46 559 Inlet 4 =;
#X text 47 589 Inlet 5 =;
#X text 47 619 Inlet 6 =;
#X text 48 657 Outlet 1 =;
#X text 52 695 Outlet 2 =;
#X text 31 158 fader 'feedback':;
#X text 31 307 fader 'level':;
#X text 182 156 with this you can adjust the feedback (and thus the
length) of the reverb;
#X text 45 397 (in- and outlets \, numbered from left to right);
#X text 134 433 (audio) first inlet (left channel of stereo) for the
sound to which reverb will be added;
#X text 134 483 (audio) second inlet (right channel of stereo) for
the sound to which reverb will be added;
#X text 136 655 (audio) first outlet of the sound (from inlet 1 \,
left channel of stereo) to which reverb was added;
#X text 142 695 (audio) second outlet of the sound (from inlet 2 \,
right channel of stereo) to which reverb was added;
#X text 29 190 fader 'freq':;
#X text 176 191 use this fader to adjust the frequency (in Hertz) of
the lowpass filter (through which the reverb is sent). If this is very
low (and the 'amp' fader is high) \, high frequencies in the reverb
are damped.;
#X text 180 261 use this to change the level or amplitude of the sound
through the lowpass filter.;
#X text 189 308 this fader changes the level or amplitude of the output
sound;
#X text 52 13 The abunch object 'reverb' is a stereo reverb effect.
;
#X text 49 41 (This reverb is based on the rev3~ abstraction by Miller
Puckette in pd/extra);
#X text 28 260 fader 'amp':;
#X text 137 529 (event) inlet to control the fader 'feedback';
#X text 140 558 (event) inlet to control the fader 'freq';
#X text 137 588 (event) inlet to control the fader 'amp';
#X text 137 619 (event) inlet to control the fader 'output level';
