#N canvas 315 55 647 361 10;
#X obj 12 23 keyname;
#X symbolatom 51 48 10 0 0 0 - - -, f 10;
#X obj 51 77 sel Space;
#X obj 51 172 spigot;
#X msg 104 173 0;
#X msg 84 105 1;
#X obj 84 143 change;
#X obj 51 216 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X obj 51 253 bngdblbng;
#X obj 51 299 tgl 15 0 empty empty bng 17 7 0 10 -262144 -1 -1 0 1
;
#X obj 93 299 tgl 15 0 empty empty dblbng 17 7 0 10 -262144 -1 -1 0
1;
#X floatatom 163 299 5 0 0 1 state:0|1|2 - -, f 5;
#X msg 102 227 tempo 250 msec;
#X text 277 25 bngdblbng \; \; purpose: \; to capture both "click"
and "double-click" \; or "tap" and "double-tap" especially as it applies
to \; keyboard keys and arduino "digital" signals. \; \; By trapping
both clicks and double-clicks \, \; a single bang is able to change
two toggle. \; \; example: a keyboard is able to capture both. \; So
it can trigger an A|B paramater on clickk \; and a bypass(off|on) on
double-click. \; \; INLETS: \; left is the bang \; right is an optional
tempo (default 2/sec) \; \; OUTLETS: \; left: click bang \; middle:
double-click bang \; right: the current state of the float \, 0 \,
1 \, or 2;
#X text 70 16 meant only as an example \; captures Space (bar);
#X text 102 206 parameter (def 2/sec);
#X obj 180 78 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X text 177 57 another ex.;
#X connect 0 0 6 0;
#X connect 0 1 1 0;
#X connect 1 0 2 0;
#X connect 2 0 3 0;
#X connect 2 0 5 0;
#X connect 3 0 7 0;
#X connect 4 0 3 1;
#X connect 5 0 6 0;
#X connect 6 0 3 1;
#X connect 7 0 4 0;
#X connect 7 0 8 0;
#X connect 8 0 9 0;
#X connect 8 1 10 0;
#X connect 8 2 11 0;
#X connect 12 0 8 1;
#X connect 16 0 7 0;
