#N canvas 362 19 637 614 10;
#X text 328 126 K-gain;
#X text 30 28 basic abstractions/modules;
#X text 29 45 (most of these are just guifications of basic pdp functions)
;
#X text 29 60 (you can select \, copy and paste what you need);
#X obj 109 229 K-motion_blur;
#X obj 109 283 K-izoom;
#X obj 109 343 K-feedbackdelay;
#X text 328 178 K-contrast;
#X text 320 235 K-motion_blur;
#X text 323 288 K-izoom;
#X text 318 357 K-feedback_delay;
#X text 322 418 K-nervous;
#X text 329 474 K-motion_phase;
#X text 107 90 ________________________________________________;
#X text 115 84 GUI;
#X text 330 83 name;
#X text 326 532 K-motion_fade;
#X text 337 598 K-phase;
#X text 16 1546 ________________________________________________;
#X text 226 29 abstractions with 'variabling' built in;
#X text 637 79 more specific abstractions;
#X text 859 142 K-stretches;
#X obj 633 371 K-colorize;
#X text 868 410 K-colorize;
#X text 339 677 K-saturation;
#X text 875 507 K-snapper;
#X obj 109 119 K-gain;
#X obj 109 671 K-saturation;
#X obj 109 175 K-contrast;
#X obj 109 466 K-motion_phase;
#X obj 110 529 K-motion_fade;
#X obj 633 490 K-snapper;
#X obj 638 119 K-stretches;
#X text 883 648 K-looper;
#X text 887 294 K-player;
#X obj 637 274 ze-pdp_theorin;
#X text 836 321 (temporarily);
#X text 1193 752 .;
#X text 1145 948 take that line far away (bottom right corner)...;
#X text 886 745 K-outputs;
#X obj 635 736 K-outputs;
#X obj 109 411 K-nervous;
#X obj 110 585 K-phase;
#X obj 633 613 K-looper;
