#N canvas 418 77 530 570 12;
#X text 265 515 updated for Pd version 0.26;
#X text 43 19 Use the "random" object to make pseudo-random integers.
To get continuously variable random numbers \, make a random number
in a large range and divide:;
#X obj 95 122 random 5;
#X msg 95 96 bang;
#X floatatom 95 148 0 0 0 0 - - -;
#X text 129 148 outputs from 0 to 4;
#X msg 329 81 bang;
#X floatatom 328 159 0 0 0 0 - - -;
#X obj 329 107 random 1000;
#X obj 328 135 / 1000;
#X text 382 160 from 0 to 0.999;
#X obj 146 369 random 5;
#X msg 178 247 bang;
#X floatatom 146 395 0 0 0 0 - - -;
#X obj 97 247 loadbang;
#X obj 146 278 timer;
#X msg 146 303 seed \$1;
#X msg 165 333 bang;
#X text 50 435 If you give two randoms the same seed they give the
same sequence. If you never seed them \, you'll get different sequences
out of each one.;
#X text 42 197 If you don't want the same behavior every time you run
the patch \, use the time from load to first click as a seed:;
#X text 204 335 <= click to get random numbers;
#X text 220 246 <= click to seed;
#X connect 2 0 4 0;
#X connect 3 0 2 0;
#X connect 6 0 8 0;
#X connect 8 0 9 0;
#X connect 9 0 7 0;
#X connect 11 0 13 0;
#X connect 12 0 15 1;
#X connect 14 0 15 0;
#X connect 15 0 16 0;
#X connect 16 0 11 0;
#X connect 17 0 11 0;
