#N canvas 49 55 778 301 10;
#X obj 17 262 dac~;
#X obj 18 136 wavey_lays~;
#X obj 17 29 rand_note_signal~;
#X obj 217 99 hsl 128 15 0 1000 0 0 empty empty osc -2 -8 0 10 -262144
-1 -1 0 1;
#X msg 214 119 1 \$1;
#X obj 213 47 tgl 15 0 empty empty off|on(+switch~) 17 7 0 10 -262144
-1 -1 0 1;
#X text 210 27 examples;
#X msg 213 67 0 \$1;
#X obj 430 104 phasor~;
#X obj 393 131 +~;
#X text 390 151 changing the DIY2 (mono-delayfb) delay time according
\; to that logic. Change the osc or phasor and it changes the shape
of \; the [line] object that changes the delay time. \; \; Hope you
enjoy it. \; Sincerely \, Scott p.s. the [rand_note_signal~] is only
there for testing \; so you can hear what it sounds like.;
#X text 388 17 wavey_lays: \; I have found one of my favorite sound
effects \; to be what happens when you turn a delay line while \; you
are playing. \; So this effect does that automatically while you play
\; according to the following logic:;
#X obj 393 104 osc~;
#X text 207 140 MESSAGES to middle inlet: \; (in this order \, i.e.
[0 \$1( \; [1 \$1( etc. off|on: 0|1 \; osc:0-1000 \; phasor:0-1000
\; metro:0-1000 \; feedback:0-1 \; gain:0-1 \;;
#X connect 1 0 0 0;
#X connect 1 0 0 1;
#X connect 2 0 1 0;
#X connect 3 0 4 0;
#X connect 4 0 1 1;
#X connect 5 0 7 0;
#X connect 7 0 1 1;
#X connect 8 0 9 0;
#X connect 12 0 9 0;
