#N canvas 1135 373 539 546 10;
#X obj 45 163 adc~;
#X obj 46 393 dac~;
#X text 153 447 a modified version of mryevrah's object;
#X text 153 460 more info at: forum.pdpatchrepo.info/topic/8546/modifying-reverb-patch-to-achieve-infinite-reverberation/
;
#X obj 46 196 frozenReverbGUI~;
#X msg 198 29 add;
#X msg 187 8 freeze;
#X msg 206 51 clear;
#X msg 220 72 bang;
#X text 256 71 = clear;
#X msg 229 95 clear 80;
#X text 286 93 = clear in 80ms;
#X msg 231 116 clear 300;
#X text 296 117 = clear in 300ms;
#X msg 233 179 damp 0.3;
#X text 299 136 window size (in samples);
#X msg 233 158 fadeTime 5;
#X msg 232 137 window 100;
#X text 303 158 fade time when starting to freeze;
#X text 294 178 dampness;
#X text 228 28 adds one more sound to the already frozen one(s);
#X text 234 7 freeze a sound;
#X text 246 50 clear all sounds;
#X connect 0 0 4 0;
#X connect 0 1 4 1;
#X connect 4 0 1 0;
#X connect 4 1 1 1;
#X connect 5 0 4 2;
#X connect 6 0 4 2;
#X connect 7 0 4 2;
#X connect 8 0 4 2;
#X connect 10 0 4 2;
#X connect 12 0 4 2;
#X connect 14 0 4 2;
#X connect 16 0 4 2;
#X connect 17 0 4 2;
