#N canvas 0 22 523 460 10;
#X msg 6 36 \; pd dsp 1;
#X obj 6 12 loadbang;
#X text 88 136 OBSERVED BEHAVIOR:;
#X text 165 12 <- simple abstraction with an oscillator.;
#X text 95 87 When we open the patch \, we automatically hear a sine
tone \, produced by the abstraction above. But... there is something
that seems buggy somehow:;
#X text 92 153 - when duplicating the abstraction [testSignal] \, we
hear a new sine tone \, as expected.;
#X text 92 183 - but if instead \, we create a new object and we type
the name inside (as we would do if \, for example \, we create a dynamic
patch) \, the newly created object will not produce sound. [loadbang]
is working normally (we see the new frequency printed on the console)
\, so this behavior is not produced from a lack of initialization.
;
#X text 92 273 - Surprisingly \, there are three ways to make the new
abstraction sound:;
#X text 102 313 - a) by SAVING THE PATCH!;
#X text 102 336 - b) by creating a newer abstraction: this will make
the penultimate abstraction work... and so on \, but never the one
we've just created. (Creating another audio object does not work.)
;
#X text 103 397 - c) or clicking on an already existing object! (canvas
doesn't work);
#X obj 98 13 testSignal;
#X connect 1 0 0 0;
