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#N canvas 27 175 811 603 help 1;
#X text 37 26 ArguScore (Balwyn 09/2017) \; \; A creation argument
only object driven system for instant music making \; \; Objects so
far \; \; Required \; \; globaltimer      - outputs a 10ms bang
to drive all objects \; globalsync       - resets all objects
to zero or start \; audio~           - dac~ catcher~ for
all throws~ \, output level \, mute \; manual           -
this \; \; Sound Objects \; \; By default sound objects start playing
at the bpm of the first argument \; \; basspump         - args
- bpm note distortion duration \; wood             - args
- bpm note duration \; tremsaw          - args - bpm note
vibrato distortion duration \; tremsine         - args - bpm
note vibrato noise duration \; noisy            - args -
bpm note vcfq duration \; \; Effect Objects \; \; sqr              -
args - 16 required(0 or 1) bpm (starts playing by default) \;                           overides
sound objects autoplay \;                           2
optional args for cursor offset and pitch if font different \;                           has
16 outlets to send 0 or 1 \; echo-delay-bpm   - args - bpm feedback(0
to 100) level(0 to 100) \; echo-delay-ms    - args - millisecs feedback(0
to 100) level(0 to 100) \; pan-level        - args - pan (-100
to 100) level (0 to 100) \; start-delay-secs - args - seconds (delays
the autostart of the connected object) \; start-delay-bpm  - args
- bpm (delays the autostart of the connected object) \; \; isolator
        - sits between two sqr's and sends a signal to start/stop
the receiving sqr \; seqnotes         - four pairs of note
& velocity that receive sqr ones to fire a connected sound object           
, f 105;
#X restore 295 116 pd help;
#X msg 159 115 \; pd-help vis 1;
#X connect 1 0 3 0;
#X coords 0 -1 1 1 21 21 2 100 100;
