#N canvas 446 23 509 638 12;
#X declare -path else;
#X floatatom 240 200 5 0 0 0 - - -;
#X obj 243 179 hsl 128 15 -1 1 0 0 empty empty empty -2 -8 0 10 -228856
-1 -1 0 1;
#X obj 97 225 osc~ 300;
#X obj 163 224 osc~ 500;
#X obj 144 305 out~;
#X obj 209 410 cnv 15 87 60 empty empty empty 20 12 0 14 -241339 -66577
0;
#X obj 96 409 cnv 15 100 60 empty empty empty 20 12 0 14 -241339 -66577
0;
#X obj 215 418 noise~;
#X obj 229 444 osc~ 200;
#X obj 317 436 hsl 128 15 -1 1 0 0 empty empty empty -2 -8 0 10 -228856
-1 -1 0 1;
#X obj 98 415 osc~ 400;
#X obj 131 445 osc~ 600;
#X obj 156 510 xfade~ 2, f 11;
#X obj 144 268 xfade~;
#X text 180 178 source 1;
#X text 375 176 source 2;
#X text 95 205 source 1;
#X text 166 205 source 2;
#X text 92 385 source 1;
#X text 203 384 source 2;
#X obj 240 225 f2s~ 10;
#X obj 314 462 f2s~ 10;
#X obj 150 546 out~;
#X text 52 78 The [xfade~] object \, from ELSE \, performs a sin/cos
equal power crossfade between two sound sources of any number of channels
(mono \, stereo \, quadriphonic \, etc). Its argument defines the number
of channels. Without an argument \, the default is just one channel.
;
#X text 245 509 two channel sources;
#X obj 321 26 declare -path else;
#X connect 0 0 20 0;
#X connect 1 0 0 0;
#X connect 2 0 13 0;
#X connect 3 0 13 1;
#X connect 7 0 12 2;
#X connect 8 0 12 3;
#X connect 9 0 21 0;
#X connect 10 0 12 0;
#X connect 11 0 12 1;
#X connect 12 0 22 0;
#X connect 12 1 22 1;
#X connect 13 0 4 0;
#X connect 20 0 13 2;
#X connect 21 0 12 4;
