#N struct 1236rect float x float y float w float x0 float y0 float
t;
#N struct 1236cursor float x;
#N struct 1236lines float x;
#N canvas 23 142 951 464 10;
#X floatatom 9 91 5 0 0 0 - - -;
#X obj 763 116 sssad/datastore;
#N canvas 23 85 835 601 datastore 0;
#X obj 10 10 r SSSADDATA;
#X msg 10 30 \; SSSAD blah/blocks 178 29 4 3 52 48 3 2 144 108 3 3
104 52 3 1 97 32 0 2 48 0 3 1 20 0 0 1 37 8 1 2 110 24 2 6 \; SSSAD_ADMIN
set \;;
#X connect 0 0 1 0;
#X restore 763 182 pd datastore;
#X obj 9 42 metro 100;
#X obj 9 64 f;
#X obj 38 64 + 1;
#X obj 9 21 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1;
#X msg 39 21 0;
#X floatatom 9 380 5 0 0 0 - - -;
#X floatatom 29 399 5 0 0 0 - - -;
#X floatatom 49 380 5 0 0 0 - - -;
#X floatatom 69 399 5 0 0 0 - - -;
#X floatatom 89 380 5 0 0 0 - - -;
#X obj 9 346 route 0 1 2 3 4;
#X text 137 10 You can arrange parts of your tune using this simple
mechanism. Each 'track' down the left hand side will output the number
of the block that is currently being traversed \, or zero if there
is none. Add blocks or clear all blocks using the buttons at the bottom.
;
#X text 136 81 args: [name] [length of the arrangement] [distance between
grey markers] [ticker name] [ticks per bar];
#X obj 9 115 s-arranger blah 200 4 time/tick 16;
#X text 770 36 Click load!;
#X connect 0 0 16 0;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 4 0 0 0;
#X connect 5 0 4 1;
#X connect 6 0 3 0;
#X connect 7 0 4 1;
#X connect 13 0 8 0;
#X connect 13 1 9 0;
#X connect 13 2 10 0;
#X connect 13 3 11 0;
#X connect 13 4 12 0;
#X connect 16 0 13 0;
