#N canvas 614 59 575 445 12;
#X obj 88 19 cos~;
#X obj 121 219 cos~;
#X obj 215 293 snapshot~;
#X obj 121 175 sig~;
#X floatatom 215 319 10 0 0 0 - - - 0;
#X obj 121 144 * 0.01;
#X floatatom 121 117 5 0 0 0 - - - 0;
#X text 175 144 Divide by 100;
#X text 157 175 convert to audio;
#X text 53 350 see also:;
#X obj 56 376 osc~;
#X obj 100 376 tabread4~;
#X text 50 58 The cos~ object outputs the cosine of two pi times its
signal input. So -1 \, 0 \, 1 and 2 give 1 out \, 0.5 gives -1 \, and
so on., f 61;
#X text 290 374 updated for Pd version 0.41;
#X text 135 20 - cosine waveshaper;
#X text 166 118 <= Scroll to set input value;
#X text 294 320 <= output of the cos~ object;
#X obj 177 376 cos;
#X obj 210 376 expr~;
#X obj 215 258 metro 500;
#X msg 305 250 \; pd dsp \$1;
#X obj 215 212 loadbang;
#X text 323 224 DSP on/off;
#X obj 305 225 tgl 15 0 empty empty empty 17 7 0 10 #fcfcfc #000000
#000000 0 1;
#X connect 1 0 2 0;
#X connect 2 0 4 0;
#X connect 3 0 1 0;
#X connect 5 0 3 0;
#X connect 6 0 5 0;
#X connect 19 0 2 0;
#X connect 21 0 19 0;
#X connect 23 0 20 0;
