#N canvas 614 66 522 544 12;
#X declare -path else;
#X obj 171 250 hsl 128 15 0 1 0 0 empty empty empty -2 -8 0 10 -228856
-1 -1 0 1;
#X obj 168 274 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10
-228856 -1 -1 0 256;
#X obj 168 356 db2lin;
#X obj 168 386 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10
-228856 -1 -1 0 256;
#X obj 168 329 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -8 0 10
-228856 -1 -1 -999 256;
#X obj 168 301 lin2db;
#X text 230 328 dBFS;
#X text 228 272 Linear Amp;
#X text 228 387 Linear Amp;
#X obj 293 18 declare -path else;
#X text 51 52 In analog audio \, we have different dB scales with different
reference values in Watts or Volts for 0 dB \, but in digital audio
we have a scale that has no such reference point in Watts/Volts \,
because this can't be defined in the digital domain \, as it only depends
on the analog system it is connected to.;
#X text 51 145 In digital audio we only consider that 0 dB is the maximum
amplitude the system can generate. This is called "dB Full Scale" -
or "dBFS" for short. The conversion between linear amplitude and dBFS
is possible with the [lin2db] and [db2lin] objects from ELSE.;
#X text 57 429 This is the scale used in all digital audio editors
and workstations \, where minus infinite dB represents silence and
0 dB a maximum peak linear amplitude of 1! But these objects have a
minimum dB value of -999 instead of reaching minus infinity.;
#X connect 0 0 1 0;
#X connect 1 0 5 0;
#X connect 2 0 3 0;
#X connect 4 0 2 0;
#X connect 5 0 4 0;
