#N canvas 459 105 640 681 12;
#X obj 38 573 cnv 15 400 30 empty empty !!!!! 160 14 0 14 -233017 -66577
0;
#X obj 39 317 cnv 15 400 30 empty empty inlet 160 14 0 14 -233017 -66577
0;
#X obj 42 108 cnv 15 400 30 empty empty panel 160 14 0 14 -233017 -66577
0;
#X text 45 436 Inlet 2 =;
#X text 45 458 Inlet 3 =;
#X text 42 483 Inlet 4 =;
#X text 37 503 Inlet 5 =;
#X text 49 388 Inlet 1 =;
#X text 39 527 Outlet 1 =;
#X text 47 36 The abunch object 'phaser' is an audio effect that shifts
the phase of the sound. It is based on the phaser from Miller Puckette
in the Pd doc files (H15.phaser.pd).;
#X text 45 159 fader 'speed':;
#X text 44 277 fader 'level':;
#X text 41 231 fader 'range':;
#X text 48 192 fader 'base':;
#X text 170 160 use this fader to change the speed of the phaser;
#X text 165 192 use this fader to change the lower limit above which
the phase shifting is produced;
#X text 168 231 use this fader to change the range for the phasing
(above the 'base');
#X text 168 277 this fader adjusts the amplitude of the output;
#X text 51 348 (in- and outlets \, numbered from left to right);
#X text 134 389 (audio) inlet for the sound that will be processed
by the phaser;
#X text 130 435 (event) inlet to control the fader 'speed';
#X text 128 459 (event) inlet to control the fader 'base';
#X text 132 481 (event) inlet to control the fader 'range';
#X text 127 504 (event) inlet to control the fader 'level';
#X text 127 526 (audio) outlet for the sound processed by the phaser
;
#X text 44 609 A phaser effect works best with a sound with a rich
spectrum (a lot of harmonics).;
