windowDef Vitals
	{
		rect 0, 410, 300, 200				

		#include "guis/hud/health.pd"
		#include "guis/hud/armor.pd"
		
	}

	windowDef FullScreenHealthFlash
	{		
		rect 0, 0, 640, 480		
		visible 0
		background "guis/assets/ballg.jpg"				
			
		matcolor 0.8, 0.15, 0, pdfullfade[ time * 0.0002 ] / 4
	}