#N canvas 772 73 545 471 12;
#X obj 62 198 throw~ signal1;
#X floatatom 91 384 5 0 0 0 - - - 0;
#X obj 369 143 sig~ 50;
#X obj 91 354 snapshot~;
#X obj 369 171 throw~ signal1;
#X obj 62 125 sig~ 25;
#X obj 91 298 catch~ signal1;
#X obj 54 20 throw~;
#X obj 116 20 catch~;
#X text 176 20 - summing signal bus and non-local connection;
#X obj 342 318 metro 200;
#X text 60 62 Any number of throw~ objects can add into one catch~
object (but two catch~ objects cannot share the same name.);
#X obj 225 354 snapshot~;
#X obj 225 297 catch~ signal2;
#X msg 76 148 set signal2;
#X msg 82 173 set signal1;
#X text 180 148 You can redirect throw~ via a "set" message., f 23
;
#X text 315 419 updated for Pd version 0.33;
#X obj 116 425 send~;
#X obj 166 425 receive~;
#X text 40 426 see also:;
#X floatatom 225 384 5 0 0 0 - - - 0;
#X obj 342 290 loadbang;
#X msg 234 237 \; pd dsp 1;
#X obj 234 211 tgl 17 0 empty empty empty 17 7 0 10 #fcfcfc #000000
#000000 0 1;
#X text 253 211 DSP on/off;
#X connect 2 0 4 0;
#X connect 3 0 1 0;
#X connect 5 0 0 0;
#X connect 6 0 3 0;
#X connect 10 0 3 0;
#X connect 10 0 12 0;
#X connect 12 0 21 0;
#X connect 13 0 12 0;
#X connect 14 0 0 0;
#X connect 15 0 0 0;
#X connect 22 0 10 0;
#X connect 24 0 23 0;
