#N canvas 614 59 522 421 12;
#X obj 88 19 cos~;
#X obj 64 222 cos~;
#X obj 64 271 snapshot~;
#X obj 64 174 sig~;
#X floatatom 64 297 7 0 0 0 - - -;
#X obj 64 147 * 0.01;
#X floatatom 64 120 0 0 0 0 - - -;
#X obj 120 237 metro 500;
#X obj 120 211 r metro;
#X msg 311 218 \; metro 0;
#X msg 296 164 \; pd dsp 1 \; metro 1;
#X text 127 147 Divide by 100;
#X text 108 175 convert to audio;
#X text 35 368 see also:;
#X obj 113 368 osc~;
#X obj 157 368 tabread4~;
#X text 50 58 The cos~ object outputs the cosine of two pi times its
signal input. So -1 \, 0 \, 1 and 2 give 1 out \, 0.5 gives -1 \, and
so on., f 61;
#X text 284 368 updated for Pd version 0.41;
#X text 135 20 - cosine waveshaper;
#X text 376 174 <= click to start, f 9;
#X text 376 218 <= click to stop, f 8;
#X text 103 121 <= Scroll to set input value;
#X text 131 297 <= output of the cos~ object;
#X obj 237 368 cos;
#X connect 1 0 2 0;
#X connect 2 0 4 0;
#X connect 2 0 4 0;
#X connect 3 0 1 0;
#X connect 5 0 3 0;
#X connect 6 0 5 0;
#X connect 7 0 2 0;
#X connect 8 0 7 0;
