#N canvas 3 50 777 692 10;
#X obj 41 82 cycle_qt;
#X obj 41 623 pdp_xv;
#X msg 41 60 all fps \$1;
#X floatatom 41 40 5 1 900 0 - - -;
#X obj 105 40 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X msg 105 60 all reverse \$1;
#X text 110 22 iii dont send this an [all clock 1( message !!!;
#X obj 41 472 freeframe;
#X obj 41 384 erode;
#X obj 41 306 image_control;
#X obj 41 203 feedback_delay;
#X msg 141 662 dim 720 540;
#X msg 266 663 fullscreen;
#X obj 314 512 key;
#X floatatom 318 538 5 0 0 0 - - -;
#X obj 313 563 sel 27;
#X obj 320 632 sel 0 1;
#X obj 310 592 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X text 299 267 MetaVJ - Gnu GPL 2009 - Edward Kelly;
#X text 341 281 morph_2016@yahoo.co.uk;
#X text 410 83 Right! This is without documentation \, but this is
a video sequencer. You have to load 16 video files with the loader
bang. They can be the same one 16 times \, or 16 different ones \,
or a combination. Hit "run" \, and the mode is 1 for playing each \,
or 0 for a single frame from each. Then there is a contrast/stauration
object \, an edge detect object \, a distance object and a feedback
delay. Finally \, you will need to get pdp_freeframe working for the
last object. Documentation coming soon (soon-ish).;
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#X connect 14 0 15 0;
#X connect 15 0 17 0;
#X connect 16 0 11 0;
#X connect 16 1 12 0;
#X connect 17 0 16 0;
