#N canvas 3 54 1351 686 10;
#X obj 103 67 *~ 1;
#X obj 275 501 outlet~;
#X obj 104 16 inlet~;
#X obj 276 471 *~ 1;
#X obj 381 197 *~;
#X obj 397 120 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 149 108 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X obj 149 85 == 0;
#X obj 391 94 == 1;
#X obj 149 152 line~;
#X obj 149 131 pack 1 50;
#X obj 102 157 *~;
#X obj 391 167 line~;
#X obj 391 142 pack 1 50;
#X obj 381 229 s~ \$0-bypassedSignal;
#X obj 300 442 r~ \$0-bypassedSignal;
#X obj 102 202 abs_fw-bkwd-looper~consol_sv;
#X text 545 209 sv-switched the mmp to 0-1 to align with the other
pedals and improve its interface with the gamecontroller-stompbox;
#X obj 161 8 inlet;
#X obj 391 62 tgl 15 0 empty empty by 17 7 0 10 -262144 -1 -1 0 1;
#X obj 161 32 route looprec loopfwbw loopspeed loopgain loopby;
#X connect 0 0 4 0;
#X connect 0 0 11 0;
#X connect 2 0 0 0;
#X connect 3 0 1 0;
#X connect 4 0 14 0;
#X connect 5 0 13 0;
#X connect 6 0 10 0;
#X connect 7 0 6 0;
#X connect 8 0 5 0;
#X connect 9 0 11 1;
#X connect 10 0 9 0;
#X connect 11 0 16 0;
#X connect 12 0 4 1;
#X connect 13 0 12 0;
#X connect 15 0 3 0;
#X connect 16 1 3 0;
#X connect 18 0 20 0;
#X connect 19 0 7 0;
#X connect 19 0 8 0;
#X connect 20 0 16 1;
#X connect 20 1 16 2;
#X connect 20 2 16 3;
#X connect 20 3 16 4;
#X connect 20 4 19 0;
#X coords 0 -1 1 1 190 250 2 100 200;
