#N canvas 605 73 547 527 12;
#X floatatom 246 322 0 0 0 0 - - - 0;
#X obj 246 256 receive~ signal1;
#X obj 121 240 send~ signal1;
#X obj 121 217 sig~ 50;
#X obj 246 297 snapshot~;
#X obj 62 23 send~;
#X obj 112 24 receive~;
#X text 180 24 - one-to-many nonlocal signal connections;
#X obj 376 268 metro 200;
#X floatatom 121 193 4 0 0 0 - - - 0;
#X text 60 88 A send~ object copies its input to a local buffer which
all receive~ objects of the same name read from. They may be in different
windows or even different patches. Any number of receives may be associated
with one send~ but it is an error to have two send~s of the same name.
;
#X text 304 476 updated for Pd version 0.33.;
#X obj 122 275 sig~ 25;
#X obj 122 303 send~ signal2;
#X msg 246 203 set signal2;
#X msg 258 228 set signal1;
#X text 48 385 Send~/Receive~ only work for the default block size
(64) \; for FFT applications see also:;
#X text 49 363 Receive~ takes "set" messages to switch between send~s.
;
#X obj 278 410 tabsend~;
#X obj 116 49 s~;
#X obj 147 49 r~;
#X text 41 450 see also:;
#X obj 122 477 send;
#X obj 162 477 receive;
#X obj 120 448 throw~;
#X obj 176 448 catch~;
#X text 180 48 - abbreviation;
#X obj 376 236 loadbang;
#X obj 377 166 tgl 17 0 empty empty empty 17 7 0 10 #fcfcfc #000000
#000000 0 1;
#X msg 377 189 \; pd dsp \$1;
#X text 400 166 on/off;
#X connect 1 0 4 0;
#X connect 3 0 2 0;
#X connect 4 0 0 0;
#X connect 8 0 4 0;
#X connect 9 0 3 0;
#X connect 12 0 13 0;
#X connect 14 0 1 0;
#X connect 15 0 1 0;
#X connect 27 0 8 0;
#X connect 28 0 29 0;
