#N canvas 1 51 623 419 10;
#X obj 67 29 table \$0-tab;
#X obj 68 57 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1
-1;
#X msg 68 102 100;
#X obj 68 124 until;
#X obj 68 165 f 0;
#X obj 105 164 + 1;
#X obj 68 77 t b b b;
#X msg 113 141 0;
#X obj 68 187 t f f;
#X obj 98 210 tabread \$0-tab;
#X obj 106 311 >;
#X obj 99 233 >= 0;
#X obj 99 255 t f f;
#X msg 211 286 1;
#X obj 68 339 spigot;
#X obj 68 366 print crossing-to-positive;
#X text 243 298 assumes value before table starts is 0;
#X text 243 280 reset accumulator (previous value);
#X text 144 233 convert signal to binary 0 1;
#X text 143 255 crossed wires from trigger act as a 1-message delay
;
#X text 137 317 keep only crossings from negative \, try != for both
ways;
#X text 110 115 generate table-size bangs;
#X text 146 141 reset counter;
#X text 138 166 counter idiom;
#X text 168 29 draw some wiggles in this table;
#X text 93 56 then detect zero-crossings;
#X connect 1 0 6 0;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 4 0 5 0;
#X connect 4 0 8 0;
#X connect 5 0 4 1;
#X connect 6 0 2 0;
#X connect 6 1 7 0;
#X connect 6 2 13 0;
#X connect 7 0 4 1;
#X connect 8 0 14 0;
#X connect 8 1 9 0;
#X connect 9 0 11 0;
#X connect 10 0 14 1;
#X connect 11 0 12 0;
#X connect 12 0 10 1;
#X connect 12 1 10 0;
#X connect 13 0 10 1;
#X connect 14 0 15 0;
