#N canvas 499 49 692 254 10;
#X obj 62 122 pdp_qt~;
#X obj 90 164 dac~;
#X msg 39 51 play;
#X obj 133 42 openpanel;
#X msg 133 67 open \$1;
#X msg 133 14 bang;
#X text 288 10 pdp_qt~ is the same as pdp_qt exept that it also outputs
the audio data corresponding to the current frame on its 2 rightmost
outlets. if there is a lag between audio and video a pdp_del object
can be inserted to delay the image. note that in order to get acceptable
audio quality with relatively few dropouts you might need to increase
the pd audio latency.;
#X msg 15 24 loop 1;
#X floatatom 84 52 5 0 0 0 - - -;
#X floatatom 102 189 5 0 0 0 - - -;
#X floatatom 158 176 5 0 0 0 - - -;
#X obj 177 201 ==;
#X obj 265 186 sel 1;
#X obj 144 205 + 1;
#X msg 141 100 0;
#X obj 37 216 pdp_glx;
#X obj 276 219 bng 15 250 50 0 empty empty empty 0 -6 0 10 -262144
-1 -1;
#X msg 11 107 stop;
#X obj 87 27 f;
#X obj 161 143 delay 0;
#X connect 0 0 15 0;
#X connect 0 1 9 0;
#X connect 0 2 10 0;
#X connect 0 3 1 0;
#X connect 0 4 1 1;
#X connect 2 0 0 0;
#X connect 2 0 17 0;
#X connect 3 0 4 0;
#X connect 4 0 0 0;
#X connect 5 0 3 0;
#X connect 7 0 0 0;
#X connect 8 0 0 0;
#X connect 9 0 13 0;
#X connect 10 0 11 1;
#X connect 11 0 12 0;
#X connect 12 0 16 0;
#X connect 12 0 19 0;
#X connect 13 0 11 0;
#X connect 14 0 0 1;
#X connect 17 0 0 0;
#X connect 18 0 8 0;
#X connect 19 0 18 0;
