Linux 3D Graphics Programming
Norman Lin
Wordware Publishing, Inc.
There are currently no directly competitive titles  on the market that provide the serious Linux programmer and  developer with an overview of how to use 3-D graphics with this  rapidly growing operating system.   <P>Norman Lin focuses on using C++ code relative to the 3-D graphics  programming under Linux. The author focuses on providing  illustrations of each graphics concept with self-contained code  examples and then provides the programmer with the integration of  each concept into a larger 3D engine framework. The programmer  then is able to use this framework and create a real-time,  portal-based engine.   <P>The title includes a very distinctive CD which contains a series  of animated 3-D videos illustrating key 3-D graphics concepts  such as the transformation from world space into camera space.  The recent development of Blender 3-D is also included in the  book which is a professional quality 3-D modeler available free  to programmers and developers.