The Dark Side of Game Texturing
David Franson
Course Technology PTR
I found this book to be some-what dated and the examples of textures to create suitable if your planning to put them into a game of late 90's graphical quality, at least thats what the demonstation photos look like anyway, I was very dissapointed at the overall texture qualities.

There is also random bits of information about weapons and things which are totally unrelated to textures all together and although I'm sure there fascinating I didn't buy this book to find out about the history of a rocket-propelled grenade launcher.

A lot of the "free" texture photos provided on the CD are, in my opinion, quite useless, they are either framed on a random angle cutting out useful parts, partially out of focus or heavily shadowed.

I was very disappointed with this title and would reccommend buying - 3D Game Textures by Luke Ahearn if you are looking for a good professional standard book to teach you how to make quality game textures.