Atari Age
Michael Z. Newman
The MIT Press
<p>Beginning with the release of the Magnavox Odyssey and <I>Pong</I> in 1972, video games, whether played in arcades and taverns or in family rec rooms, became part of popular culture, like television. In fact, video games were sometimes seen as an improvement on television because they spurred participation rather than passivity. These "space-age pinball machines" gave coin-operated games a high-tech and more respectable profile. In <I>Atari Age</I>, Michael Newman charts the emergence of video games in America from ball-and-paddle games to hits like <I>Space Invaders </I>and <I>Pac-Man</I>, describing their relationship to other amusements and technologies and showing how they came to be identified with the middle class, youth, and masculinity.Newman shows that the "new media" of video games were understood in varied, even contradictory ways. They were family fun (but mainly for boys), better than television (but possibly harmful), and educational (but a waste of computer...