The Fall of Hyperion
Dan Simmons
Random House Publishing Group
<p>In the stunning continuation of the epic adventure begun in <em>Hyperion</em>, Simmons returns us to a far future resplendent with drama and invention.  On<br />the world of Hyperion, the mysterious Time Tombs are opening.  And the secrets they contain mean that nothing--nothing anywhere in the universe--will ever be the same.<br /></p><p><em>From the Paperback edition.</em></p>Amazon.com Review<p>The stunning continuation of the epic adventure begun in Hyperion. On the world of Hyperion the mysterious Time Tombs are opening. And the secrets they contain mean that nothing--nothing anywhere in the universe--will ever be the same. </p>From Publishers Weekly<p>This densely plotted book concludes the futuristic tale begun in Hyperion . Earth has long since been destroyed, and humans now occupy more than 150 worlds linked by the Web, an instantaneous travel system created and operated by artificial intelligences (AIs--self-aware, highly advanced computers). These worlds are about to war with the Ousters, a branch of humanity that has disdained dependency on the AIs. At risk are the planet Hyperion, its mysterious Tombs that travel backward in time, and the Shrike, its god/avatar of pain or retribution. The narrative focuses on the government of the Web and its leader, Meina Gladstone, as observed by Joseph Severn, a cybernetic re-creation of the poet John Keats, and seven Shrike pilgrims, who may affect the war's outcome. Simmons pits good against evil, with the religions of man and those of the machines battling for supremacy. Despite his grand scale, however, he fashions intensely human individuals whom the reader will take to heart. <br />Copyright 1990 Reed Business Information, Inc. </p></br></br>