How frequently does the letter "e" appear in:
Pretty solid adventure with interesting locations, the minor adventures are also golden. Each of the three adventures has an original premise and was lovingly given detail.
My only real complaint is that the stats for things like firearms or the drugs aren't included in the adventure, which is just so damn lazy. It really would have been much more convenient if these things were printed in the book instead of references to where they can be found in other books. I guess a minor complaint is that the art may be too cartoony for some, but now I'm just nitpicking.
The PDF works well and the maps are beautifully done.
Overall a quality piece of work with a funny tone and great ideas-- it's what you want out of an adventure you buy.
I just ran this adventure during a WFRP campaign and it was awsome ! The adventure took place in Middenheim, just after playing "The Power Behind the Throne" and it fits perfectly well in this setting.
The beggining is very open as it can be run from the thieves sides or from the merchants side, the ending is also open and can lead to some very unexpected and enjoyable results !
My players where starting to get used to saving the world without much difficulties and with this adventure they almost condemned one of the biggest city of this setting !
Great roleplaying times !
This is one of the more better modules for LotFP. While the players may not be able to fully understand what is going on and what they are seeing, there is a solid and clearly defined backstory, which explains how the situation came to be. Because of this, players are actually able to accomplish something, as their explorations help them to find more pieces to piece together the larger picture, even if it will remain fragmented and possibly leave quite a few open questions.
This is Lovecraftian Fantasy roleplaying as it should be done. Solid, but nothing outstanding or particularly remarkable.
Forgive Us feels like D&D adventure that would have collided with Call of Cthulhu adventure. So it is pretty much perfect for LotFP or some other roleplaying game that does grim and perilous adventures well. I could imagine this as good scenario for The Savage World of Solomon Kane RPGe or WHFRP. It would be interesting to see more from Kelvin Green in role of designer and not as illustrator he is no doubt already familiar to many.
If you like old Warhammer adventures like Death on the Reik or the sort of material that appeared in White Dwarf back when it roleplaying game magazine you might like this.
I can not comment on quality of the conversion notes as I am not familiar enough with the system they are for.
I played this in the original playtest run by the author, Kelvin. Thus personal bias may creep into this brief review of the main game (I have not played the mini-games yet).
The main game is a fun murder-mystery story riffing off The Thing as a previous reviewer rightly said. See their review for details on the plot etc etc. All spot on. Although it was nearly 2 years since we played it - it was an interesting adventure with a variety of ways in which it could be solved.
It is lovely having the book. It is a high production OSR/ early WFRP feel / look product - one that would have set well in the days of Hogshead/ Green Ronin's publication schedule for example.
Kelvin has done an excellent job of creating a total art piece - the maps, graphics, art and text all sit well together and complement each other. The A5 format works very well too with the adventure - something that one could easily put into your cargo trousers/ coat pocket. Fading Suns - whilst looking totally different - was another game which comes to mind which had the same art/text synergy. Handy when the writer can draw and does the art. Too often art in rpg products is poor unless it is done by a major company.
Great example of how to create an rpg product. And a bargain at that!
Originally published.
user
There are three hundred and eighty "e"s in the text you provided.
assistant