title: Lydian (Unicode block)
text: # Lydian (Unicode block)
  
  Lydian is a Unicode block containing characters for writing the Lydian language of ancient Anatolia.
  
  Lydian Official Unicode Consortium code chart (PDF) :
  
  | | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
  | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
  | U+1092x | 𐤠 | 𐤡 | 𐤢 | 𐤣 | 𐤤 | 𐤥 | 𐤦 | 𐤧 | 𐤨 | 𐤩 | 𐤪 | 𐤫 | 𐤬 | 𐤭 | 𐤮 | 𐤯 |
  | U+1093x | 𐤰 | 𐤱 | 𐤲 | 𐤳 | 𐤴 | 𐤵 | 𐤶 | 𐤷 | 𐤸 | 𐤹 | | | | | | 𐤿 |
  | Notes 1.^ As of Unicode version 15.0 2.^ Grey areas indicate non-assigned code points |||||||||||||||||
  
  ## History
  
  The following Unicode-related documents record the purpose and process of defining specific characters in the Lydian block:
  
  | Version | Final code points | Count | L2 ID | WG2 ID | Document |
  | - | - | - | - | - | - |
  | 5.1 | U+10920..10939, 1093F | 27 | L2/00-128 | | Bunz, Carl-Martin (2000-03-01), Scripts from the Past in Future Versions of Unicode |
  | 5.1 | U+10920..10939, 1093F | 27 | L2/05-102 | N2940 | Everson, Michael (2005-04-27), Proposal for encoding the Lydian script in the UCS |
  | 5.1 | U+10920..10939, 1093F | 27 | L2/05-241 | | Everson, Michael (2005-08-31), Old Anatolian scripts |
  | 5.1 | U+10920..10939, 1093F | 27 | L2/05-380 | N3109R | Everson, Michael (2006-01-12), Proposal to encode the Lycian and Lydian scripts |
  | 5.1 | U+10920..10939, 1093F | 27 | L2/06-050 | N3019R2 | Everson, Michael (2006-02-05), Proposal to encode the Lycian and Lydian scripts in the SMP of the UCS |
  | 5.1 | U+10920..10939, 1093F | 27 | L2/06-008R2 | | Moore, Lisa (2006-02-13), "C.1", UTC #106 Minutes |
  | 5.1 | U+10920..10939, 1093F | 27 | | N2953 (pdf, doc) | Umamaheswaran, V. S. (2006-02-16), "7.4.2", Unconfirmed minutes of WG 2 meeting 47, Sophia Antipolis, France; 2005-09-12/15 |
  | 5.1 | U+10920..10939, 1093F | 27 | | N3103 (pdf, doc) | Umamaheswaran, V. S. (2006-08-25), "M48.7", Unconfirmed minutes of WG 2 meeting 48, Mountain View, CA, USA; 2006-04-24/27 |
  | ↑ Proposed code points and characters names may differ from final code points and names ||||||
  