title: List of WebGL frameworks
text: # List of WebGL frameworks
  
  Frameworks are available to create WebGL content quickly and easily without building from the ground up.
  
  Note: The following list mixes WebGL libraries with game engines as well as cloud services without any distinctions.
  
  | Name | Scripting | Modeling | Animation | Integrated Audio | Integrated Physics | Cloud-Independent | WebGL Implementation (Version) | WebXR | Import | Export | License | Notes and references |
  | - | - | - | - | - | - | - | - | - | - | - | - | - |
  | A-Frame | JavaScript, HTML | No | Yes | Yes | No | Yes | Native (1.0 and 2.0) | Yes | glTF, OBJ. More with community components. | No | MIT License | An open-source WebXR framework for building 3D and VR experiences with HTML and Entity component system ecosystem. |
  | Away3D | TypeScript | No | Yes | Yes | Yes | Yes | Flash transpiled (1.0) | No | 3ds Max, COLLADA | No | Apache License 2.0 | TypeScript/JavaScript adaptation of the Away3D engine built in Flash. |
  | Babylon.js | JavaScript, TypeScript | No | Yes | Yes | Yes | Yes | Native (1.0 and 2.0) | Yes | Babylon, glTF, OBJ, STL | glTF | Apache License 2.0 | JavaScript framework for building 3D games with HTML 5 and WebGL. |
  | Clara.io | JavaScript, REST API | Yes | Yes | No | Yes | No | Native (1.0 and 2.0) | Yes | OBJ, FBX, Blender, STL, STP | OBJ, FBX, Blender, STL, Babylon.js, Three.js | Freemium or commercial | Web-based freemium 3D computer graphics software developed by Exocortex, a Canadian software company. |
  | CopperLicht | JavaScript | No | Yes | Yes | Yes | Yes | Native (1.0) | No | No | No | Open source based on zlib | An open source JavaScript library/API for creating games and interactive 3D applications using WebGL, developed by Ambiera. |
  | JanusWeb | JavaScript | No | Yes | Yes | Yes | Yes | Native (1.0) | Yes | OBJ, COLLADA, glTF, FBX, STL, PLY, VRML | HTML, XML, JSON | MIT License | An open-source WebXR client for collaborative 3D world building and exploration. |
  | Kubity | No | No | No | No | Yes | No | .NET transpiled (1.0) | No | No | No | Proprietary | Kubity is an online platform that offers various ways of displaying, exploring and sharing 3D models on Web browser and mobile devices. |
  | LayaAir | ActionScript 3.0, JavaScript, TypeScript | No | Yes | Yes | No | No | Native (1.0), also implements canvas2D | No | FBX | No | Open source (engine), Proprietary (model conversion) | Open-source API for games and multimedia routines modules. Display animation on Web browser and mobile devices. |
  | OSG.JS | JavaScript | No | Yes | Yes | No | Yes | Native (1.0) | Yes | No | No | MIT | Open-source WebGL framework based on OpenSceneGraph concepts. |
  | PlayCanvas | JavaScript | No | Yes | Yes | Yes | Partially | Native (1.0 and 2.0) | Yes | DAE, DXF, FBX, glTF, OBJ | No | MIT (engine), proprietary (cloud-hosted editor) | Open-source 3D game engine alongside a proprietary cloud-hosted creation platform that allows for editing via a browser-based interface. |
  | Sketchfab | JavaScript | No | Yes | Yes | No | No | Native (1.0 and 2.0) | Yes | 3DC, 3DS, AC, ABC, OBJ, BVH, Blender, GEO, DAE, DWF, DW, X, DXF, FBX, OGR, GTA, glTF, IGS, MU, CRAFT, KMZ, LAS, LWO, Q3D, MC2OBJ, FLT, IV, OSG, PLY, BSP, MD2, MDL, SHP, STL, TXP, VPK, WRL, VRML | No | Proprietary | A website used to display and share 3D content online. |
  | Three.js | JavaScript | No | Yes | Yes | No | Yes | Native (1.0 and 2.0) | Yes | glTF, USDZ, DRACO, FBX, OBJ, STL, MMD, PRWM, PCD, PDB, LDraw, 3DM, COLLADA, VRML | glTF, USDZ OBJ, PLY, STL, COLLADA | MIT | A cross-browser JavaScript library/API used to create and display animated 3D computer graphics on a Web browser. |
  | Unity | C# | Yes | Yes | Yes | Yes | Yes | .NET transpiled to Wasm (1.0 and 2.0) | Yes | FBX, OBJ, DAE, glTF, STL | No | Proprietary | Offers a WebGL build option since version 5. |
  | Verge3D | JavaScript | Yes | Yes | Yes | Yes | Yes | Native (1.0 and 2.0) | Yes | glTF, USDZ, FBX, OBJ, STL | glTF, USDZ | Proprietary | Artist-friendly WebGL framework with Blender, 3ds Max, and Maya integrations. |
  