It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Fjord wanted to immediately head towards the orb, but the rest of the party wanted to investigate Vandran's cabin further. Caduceus determined the creature that left claw marks was the same one that forced the box open.
DM: As Yasha says that, Jester glances over, puts her hand out. This sparkling, radiant light goes through the water, leaving this vacuum trail behind as the bolt slams into the merrow, brightening up around its chest with the impact of the magical energy. Now its form is glittering with that light, making it very easy to spot its location. Do you want to move or stay where you are?
Player: Yeah, I'm going to back up.
DM: Back up back inside?
Player: Yeah. Yeah, that's good.
DM: You move inside the chamber there. Okay.
Player: To be not within five feet of Caleb. I want to be against the wall of whatever that-- yeah, like that.
DM: You got it. That ends your turn. Beau, what are you doing?
