It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, All of the party except you and Nott head back to the inn to avoid suspicion. Molly climbs up to the rooms from behind the inn and lets down rope for the rest of the group.
DM: I believe you are correct. Yeah, it's in the southern portion of the Northward by where it borders the Lochward.
Player: Okay, so I'll start asking questions to get us there.
DM: Easily enough. You eventually are led to it, and you come to a closet that's affixed to another building. The wood used are almost driftwood and heavily weathered, and the front door is closed as you approach. It looks like a glorified storage shed that has been bolted and put up against another structure.
Player: All right, well I will walk up to the door and knock on it.
DM: Okay. (knocks) No response.
Player: Is there any breaks in the door or the building or cracks that Frumpkin could fit into?
DM: Visual glance, there look like there's that space underneath the door. Probably not enough for a cat to slip through.
Player: Are there any windows or anything or is it all a big, dirty, dingy mess?
DM: There are windows, but if you look at the back of the windows all you see is scraps of material, stacks of books, piles of boxes and crates, it's literally blocked out with things stacked up against it from the interior.
Player: How busy is the front of this place?
DM: Not busy at all, it's just the two of you, right now, standing at the front door.
Player: No one's around us, though?
DM: It's not on the main street, it's a little pushed back, recessed about ten or 15 feet from the main road so there's no one immediately around you. But there are people walking back and forth on the road behind but you're out in the open, per se.
