It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, you manages another kill with Eldritch Blast, leaving two up, including the priest. Caleb takes a hit that breaks his concentration on Molly's Haste, stunning Molly for a round.
DM: If you want to start inspecting the area up the stairs, there's a platform above where there's more of the boxes and crates and there's piles of things gathered around some sort of rock formation, where that mist seems to be emanating from, which is still loosely drifting off of the surface of the water.
Player: Yeah, I'll take a closer look.
DM: Okay. Make an investigation check.
Player: 14.
DM: 14, okay. You can see scattered bits of gold and silver and copper that have been lost amongst the steps here, some of them covered in dirt or mud and can be cleaned and pulled out of there. As you ascend the steps, if anybody wants to join Fjord as well? You go with him as well? You also see there's a bunch of silverware thrown around. Very nice, fine silverware that is, in many cases, partially packed with more mud, sand, and whatever grime is here. It looks like everything was brought here, and largely a number of it has been discarded or left with no particular purpose. As you begin to pore through some of it, you see there's a crate that's partially open. There's a cache of weapons in there that are bound in clusters with leather straps around them. Looking there, there are four well-made longswords, four well-made shortswords, two battleaxes, and two halberds that are part of this cache. They're resting open on the inside of this open crate. There's a locked, dark wood case, about four feet across and a foot wide, that is currently closed and latched. There's also a locked iron box that's flat, a foot and a half by a foot and a half. It's simple, steel, iron look to it. Then there's the stone formation that's about six to ten foot at different places. It's a bit oblong and strange. It's not a perfect oval, but it's made to be this pool of water, where the mist is rising and sifting out of it. Around the edges of it, there are dozens and dozens of metallic objects of different shapes and configurations and designs. Make a religion check.
Player: Natural 19, for 21.
DM: You recognize a majority of the iconography here. It looks like one of these bundles-- one of these boxes that was gathered here-- was filled with holy symbols and religious iconography, most of which appear to be deities that are outlawed by the Empire. You see symbols and worship idols for the Archeart. You see some for Avandra, the Changebringer. You see a number of Moonweaver holy symbols with the two crescent moons across the silver cross. You see the hook and the wreath of the Wildmother, Melora, a number of those scattered about, some in disrepair, with actual pieces of dried barley and other grains around it. You see a number of symbols of Kord, the Stormlord. You see a handful for the Everlight. There are a few more dubious symbols as well. There's one that looks like a dark, horned crown that you recognize that is used to invoke Asmodeus, the Lord of the Hells. You see one that looks like-- you only see a few of these, but it looks like a series of chains and shackles that are across a coffin-like box, and you know that, because you rolled super high, to represent Bane, the Strife Emperor, who is a deity of conquest.
