It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Fjord asks Caleb to keep an eye on Avantika, and seems to be asking Caleb to take over for him if things get out of hand. At the end of the conversation, Caleb warns Fjord via Message that he believes Avantika will try to kill him, and Fjord agrees.
DM: A few more days' travel to Darktow. A couple of moments here. In one night that you are in your room sketching your book, testing out some of your new paints, you feel a hand on your shoulder. You glance over and you can see the pale, soft fingers and a dark greenish sleeve resting there. You glance over to the side and you can see the draping hood and the slight curved smile across the angular chin of the Traveler protruding from beneath the cloak.
Player: Hi.
DM: "Hello. I see you found a new toy."
Player: I have magical paint!
DM: "Well I'm quite excited at the things you're capable of, Jester. How are things?"
Player: They're pretty good. Did you want me to make you something with the paint?
DM: "Surprise me."
Player: Okay. Um, Traveler?
DM: "Yes, my dear?"
Player: Are you having fun on our trip?
DM: "Yes, I've been... pleasantly surprised."
Player: We're pirates!
DM: "I know, your tenacity is impressive."
Player: We stole things, but they gave something back just like you always teach, you know?
DM: "Maintain that balance. That seed of chaos."
Player: Traveler, how do I make a boy like me?
DM: "Well there are many different enchantments that could achieve the goals you seek."
Player: I don't know if I want to do it with an enchantment.
DM: "Trickery?"
Player: Maybe?
DM: "Listen. Listen to what piques his interest. And then happen to be the source when he needs it. If that fails, there are plenty of enchantments that can sway his mind."
