It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Fjord tells them he sees visions of a giant eye, and hears a voice. The sphere reminds him of that eye, and he wants to know where the temple is.
DM: On the way down the stairs, there is another floor that is the gun deck, that you do pass by and you can see the back end of these large cannons that are all situated. They're all angled up a little bit, but there are these doors that lead outward. There are a number of cannon balls, and some bits of black powder in small barrels, set up in that region. If you can continue down to the--
Player: Sure, keep going. Looking for interesting stuff.
DM: You head down to the cargo hold, and you see one source of lantern light. There is one of the various deckhands is down below, keeping watch. Has a single oil lantern on a crate. It is this small, handheld jug of some sort of, you assume, a liquor, and he's sipping from it. Leaning back and stretching. Just keeping an eye out.
Player: I will use Mage Hand, and he's just got the one lantern down there?
DM: Currently, yeah.
Player: I will use Mage Hand to try to snuff out the flame.
DM: Easy enough to do. (whoosh) Goes dark. "What?!"
Player: I'll keep going, using darkvision to look around and see things.
DM: Okay, so you start making your way around. As you do, you start seeing sparks. Of a flint.
Player: Oh, he's trying to light it again.
DM: He's trying to relight the lantern. He's like, "Ooh, fucking shit, stupid little lantern." Make an investigation check if you wanted to look into the cargo hold.
