It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Dwelma cast Dispel Magic ending the effects of Caleb's Slow spell and moved away from Molly. Beau was able to stop her from completely running away, but she was now out of the range of Lorenzo's spell.
DM: Yep. As it triggers and the frost finishes off in the space there, Lorenzo, grinning, looks over his shoulder back at Keg and goes like, "Am I going to have to make a lesson here?"
Player: Oh no, he's winning!
DM: That brings us to the top of the round. Nott, you're up.
Player: All right, I think I have to use an action to unlock this cage. To pick the lock.
DM: Go for it. Make your lockpick check.
Player: Fuck you! Five plus, I don't know. What is it usually, seven?
DM: Dex and proficiency, so it would be seven, yeah.
Player: 12?
DM: It's not enough. You spend a moment and the lock is not going. These are pretty intense cages, and you look over there, and Lorenzo's standing there with the glaive.
