It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, To be honest with you, I thought we were going on a pleasure cruise. But you know, I’ve met some people, and we’ve had a great time, and yeah.
DM: You do see two books that are laying on the shelf to your left amongst a set of candles. There's a small lantern. You see a set of navigation tools that are barely poking out of a small wooden box. Yeah, there are two books there. You can't quite see the binder, or if there is anything written on the sides. It's pretty plain-bound. Anyways, the door's closed. The captain looks to you and goes, "All right, so now that you've agreed to become our friend, I would like to see the first test of you proving your loyalty. You have this item I require? You have it here? Where is it?"
Player: It's very dangerous. Before we tell you anything about it, we want to make sure that you know how to handle it.
DM: "Little goblin girl, trust me. I have a decent idea of what I'm doing."
Player: A decent idea? We've seen it do things, scary things. We've seen someone melt while touching it.
DM: Make a deception check.
Player: That's a 12. Oh, minus three. A nine.
DM: She goes-- nein-- "Oh my goodness, that sounds terrible. Well, obviously we cannot have you touching it, then."
