It's a fantasy role-playing game.

DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, Keyleth just barely dodges two Feeblemind s, with some help from a counterspell.
DM: He is currently clutching on the side of this. So he didn't have to worry about watching the whip drop. It's the rest of the tower.
Player: Is he in a place where he can climb, or no?
DM: Make a general athletics check for him.
Player: Seven? Plus four. 11.
DM: 11. Does he want to try and inspire himself? It's an ability check.
Player: Shit. I want to do so much other than try to hang onto the floor at this point. Shit. I guess he'll inspire himself.
DM: Okay. Roll a d12 and add to it.
Player: Wait, roll and add two?
DM: No, add the roll to it.
Player: Oh, well that just makes it 14.
DM: 14 is just enough. It's not super hard to climb this, you get just to the edge there.
