It's a fantasy role-playing game.

DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, He says that they tried to warn her of the dangers and challenges she would face, and then he admits that he had you followed and observed by scouts for the first part of her journey to make sure she was safe. you asks what is next.
DM: "We tried, but you can only tell someone so much. Do you not think we spent days warning you of the dangers and difficulty? We didn't thrust you out in the world with a smile, going 'have fun.' We told you it was challenging, we warned you of the people you might interface with that you couldn't trust. And for the first legs of it, we had a few scouts keeping an eye."
Player: What?
DM: "Just to make sure you were safe."
Player: Okay. It just sounds like it was advice coming from people who didn't really fully know.
DM: "To be fair, when every parent has a child come of age, you can only coddle them so far. Every bird has to be kicked out of the nest for it to learn to fly. Not because we want to, but because that's how things are."
Player: I know, and I thank you for that. I guess I'm just wondering what's next. Now what?
DM: "Now, as leader of these people, you go and learn how best we can establish ourselves in this countryside. Where once we-- (sighs) Gwessar, or Tal'Dorei as the humans call it, all of our civilizations are merging. Isolation that we've relied upon is becoming less and less viable."
Player: I agree.
DM: "And so part of, I think, what you have already begun, is finding a way to bring not just the Ashari, but Zephra as well, necessary friendships and allies."
