It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Fjord seems confused and a little disturbed whereas Jester thinks it would be funny to set up a shop and only tell people what it was made of after they drink the tea. The Mighty Nein find one of the Iron Shepherds' carts and discover it has illusory magic on it.
DM: "Fetch it for me." One of the guards comes over and puts his hands on the glaive and waits for you to release it. He walks over and hands it to Ophelia. She grasps it and (grunts). It's got some heft to it. She takes it and looks it over, "Very well. You are absolutely certain there are no signs left behind to trace it? No one saw you? No one followed you?"
Player: You know the one who wields that weapon?
DM: "I know of the one that did, yes."
Player: This one broke his jaw almost off of his face, and then his skull was burned to ash. We murdered everyone in that house who was not a farmer. It is empty.
DM: Make a persuasion check with advantage. She wants to believe you, but is--
Player: Natural 20.
DM: Her yellow eyes darken into slits as she inspects you. For that brief, pregnant pause in conversation, you feel this probing stare. You cannot see where the pupils glance, but you feel like you are being looked up and down, and then every aspect of your facial expressions and mannerisms being instantaneously processed. She leans back comfortably in her stance, now previously with an intense force of confrontational energy, she now seems to relax, takes the glaive and hands it off to one of her guards and says, "Please prepare that for mounting within my collection."
