It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Yasha and Jester are able to clear the rockslide, opening the way to a chamber beyond with a spiral staircase winding both up and down. They decide to head downward, and reach a long hallway at the bottom.
DM: Okay, there is a section of the doorknob that will fit within that hole. You jam it in there, and you push and grind it in there until it feels wedged in the stone, and eventually you hear (ticking) (swoosh) and the door knob cracks for a second, and there's no more clicking. Apparently you have managed to break that device.
Player: I am going to take the doorknob back.
DM: As you pull the doorknob out--
Player: Shit.
DM: With disadvantage-- Oh, no that's a 12 to hit.
Player: It shoots out anyway?
DM: It shoots out anyway, but haphazardly, and then it breaks.
Player: Great.
DM: You hear a (clanking) on the inside of the wall there, and that trap is busted.
