It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously,  Upon gathering your supplies, after a night's rest, you managed to - through the trade of a bottle of wine - get passage across the lake onto the central island, which (at one time) housed the abode of a witch that had long collapsed. Waiting for nightfall, you approached the center of the grove that existed there on the island, and found near this ruin this same fiendish nergaliid, as well as Toya: the twelve year-old Dwarf girl, who had been affixed to him for their performances in the Carnival.
DM: At this point, Molly, as you're ahead of the group and you're making your way through the trees, Toya begins to stir in your grasp. Her eyes open a bit as you're holding her and she looks up at you, confused, eyes lolling around in the sockets for a moment before they see you and clarify. "Molly?"
Player: I know, dear. You've been through a bit. There's been some bad business.
DM: "What happened?"
Player: (sighs) A friend turned on us, but it's going to be all right. I'm going to get you home, all right?
DM: "Wait, where's Kylre?" She starts trying to fight your grasp.
Player: I'll explain it later.
DM: She's going to try and break free of your grasp. Are you going to attempt to hold onto her?
