It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, Nott says that they've been very clear that they're in this for what they can grab for themselves. She corrects Fjord's assumption that she relies on Caleb for protection, saying it's the other way around.
DM: So you strike the one. Angrily spin around and then catch it behind, where you see him appear. Filling the spot where his shadow clone was.
Player: That's 21 to hit.
DM: That hits, roll damage.
Player: 22. Oh god. I don't get the d6 on that, so that's five points of damage.
DM: Five points of damage. How do you want to do this?
Player: I'm going to bounce off the wall, after the other one hit, and spinning around and finally taking him, and knocking him out with the little spike on the side of the sword. Right in the helmet.
DM: As you spin the sword around, coming down (crack) you hit across the side of the head and the body collapses and falls to the ground unconscious.
Player: Someone go deal with Beau.
DM: The darkness vanishes.
