It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, The nergaliid head does indeed prove interesting to her, though she is initially unsure how to handle the people who killed it. On Caleb's insistence that the creature is a fiend, she sends for someone who can confirm the claim.
DM: Which I'm going to allow you to do. You stay outside of the outskirts of the torchlight at the very front of the tent and the back of the tent. The fire of the actual encampment has gone out because you don't see any other carnival members. The sisters ran. They fled. You don't see any sign of Desmond or Ornna. Make one more stealth check, for the two of you, with advantage because you still have the ability. You're at the cusp end of it though.
Player: Ooh. 22.
DM: You manage to pace yourself, just carefully wait for the right moment, dart out of the grass having her under your arm and she's like, "What? Why? What is going on?"
Player: You remember. Nothing happened. Find Ornna. You didn't see me. You just hid and waited and you didn't know that anything was wrong. If people ask, unless you hear from me, you don't know anything.
DM: "Okay." You slip her into the tent and back out, none the wiser.
Player: I'm going to start heading back to the inn.
DM: Okay. You go back to the inn. You two. You're just waiting?
