It's a fantasy role-playing game.

DM: You are Yasha Nydoorin, a half-angel barbarian . You are the member of the famous group of adventurers. Previously, They continue to attack both gators. you is held in the jaws of one, and Nott by the other.
DM: 18 points of damage. How do you want to do this? (cheering) You guys have been plugging everything into this one croc since the beginning of the battle.
Player: Am I actually able to-- If I have my hand on his jaws, just pull them apart.
DM: Yeah, you can because you're inside of it.
Player: Open the jaw, just stand.
DM: You pull yourself, you pull the jaws open and step out of it, getting your feet on the ground as you yank apart. You put your leg up into it and (snapping). You feel the jaw pop. It falls back for a moment, its jaw now limp and its tongue lolling out to one side. You have your blade and you do the finishing blow.
Player: Okay.
DM: Oh, I mean describe to me the finishing blow.
Player: Oh, finishing blow.
DM: Breaking its jaw isn't going to kill it. So how do you kill it?
Player: Okay. I'll try to chop off the head as much as I can.
DM: Okay. After breaking the jaw you step out, pull the blade from behind you and with a wide swipe, like an anti-cavalry blow, you cut through the side of its throat and neck. It doesn't get all the way through, but it cuts enough through the spine where it falls to the ground. This long, heavy, limp piece of luggage. We'll leave that there for its size, though. You going to stay where you are? You want to move? Because you still have movement, you've been released from its jaws.
Player: Yeah, can I move towards the back of the other one? In front of Jester; in between the croc and Jester.
DM: That's as far as you can get. Well, you can get there, actually.
Player: Perfect. Yeah, perfect.
DM: Okay. That ends your turn. Yasha's finished. Caleb, you're up.
