It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Molly goes next and explains that members of the circus were protecting their own until Kylre showed his true colors, whereupon they took care of him. On Yasha's behalf, he explains that her running from the scene was because they knew the circus members would have no trust from the Crownsguard, despite their innocence.
DM: The dwarf woman, Norda, leans forward and looks you dead in the eyes. "I've known friends I grew up with who were carved down by your kin. Convince me why I shouldn't hang you tomorrow."
Player: I'm sorry for your loss. Where are your people from?
DM: "Grimgolir."
Player: That's not where my clan's from. I had nothing to do with it. My clan operates far, far away and--
DM: "Where does your clan operate from?"
Player: I'm looking on the map. Near the Felderwin Tillage.
DM: "That's not too far. Maybe we'll send some folks to pay a visit to your clan."
Player: You can. Feel free. I'll even tell you where they are. I'm no longer associated with them and I can help you hunt them down if you'd like.
DM: Make a persuasion check.
