It's a fantasy role-playing game.

DM: You are Caduceus Clay, a firbolg cleric . You are the member of the famous group of adventurers. Previously, The Wharfmaster has heard of Marius LePual, a dubious sort of prick, and he's probably hanging out at a waterfront dive somewhere. The other party members go to the Mother's Lighthouse, where Gladys, the Lightkeeper, is a follower of Melora and admits them because you is, too.
DM: Now that you've focused on this, there are no windows to the lighthouse. There's a metal structure that holds up the top, this faint 15-by-15 foot dome that marks the ceiling of it. Each of these openings between these metal rods that holds that up are where the light protrudes. You can see now the marine layer starting to burn away in the midday and most of the fog is receded towards the horizon, the blue sky having returned-- you see this rough-cut, quartz-like crystal that's about three and a half, four feet in diameter, that's set in the center of this top floor.
Player: I'm going to compare it to mine a little bit.
DM: "It is my responsibility to invoke the Mother's blessing of the stone and each day, have its light guide the ships back to safe shore."
Player: I have my own responsibilities to her as well.
DM: "I can sense. Even looking upon you, I can smell decay."
Player: This place, it's so different. Was it perhaps a gift from the Lawbearer, long ago?
DM: "That is very astute of you. It was at a time when their temperaments were less in conflict. They two, the union, blessed upon this shore the gifts of stone that then built this tower."
Player: It is beautiful. I will admit we have many tasks that weigh upon us that bring us here. I have two favors that I would ask of you, and I understand if they're not possible.
DM: "Well, I can maybe help with one and probably laugh at the other. So choose carefully."
