It's a fantasy role-playing game.

DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, The party go shopping in the Quadroads, where Tiberius invests in some mundane weapons. Grog haggles with a merchant for a potion; however, he doesn't quite grasp the point of haggling and takes a bad deal.
DM: Enchanting for a staff is a day focus. You can do it slowly over time to help offset that, but it'll take you a lot longer to do it on the road. It's more of like, when you get back and you want to focus on enchanting it, you can get it done. Cool. You go over your spells, you have that crafted, torch, anything else before you go to bed?
Player: Do I get an up to my hit points at level 11? Do I get to roll more hit points at level 11?
DM: Yes. Have you not done that yet?
Player: I haven't done anything other than take my new abilities.
DM: Okay, well let's go ahead and do that right now.
Player: Roll a d10?
DM: d10 plus your constitution modifier. Percy is now level 11.
