It's a fantasy role-playing game.

DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Vox Machina made the relatively grim journey back to the mountainside, finding it now brimming with volcanic rock and volcanic activity that previously lay dormant. Upon climbing the side of the mountain, you found remnants of the Pyrah tribe still alive and making their way up the mountain, as damaged as they are, in hopes of sealing this now progressively swelling tear between the prime Material Plane and the Elemental Plane of Fire.
DM: And he takes your chin and pulls it up and looks you in the face with a broad smile on his face, he says, "The road before you, Keyleth, is hard and fraught with loss and sadness. To live is to struggle against the void. But it's those moments of darkness that define the joy of the world around them. Learn from the loss and push forward as a beacon of perseverance, of hope for life after pain. This is one of the pillars of strength of a leader. One that I have learned with the loss of your mother. But you are my beacon of hope. And to many more than you even expect." And he looks back towards the four other members of the Zephrah tribe that are all just looking at you, and they nod.
Player: I hope I do not fail you, Father.
DM: "I trust you will not. Go forth, while we stay here. I want you to grasp your destiny, vanquish this terrible beast that lies on the shores of Tal'Dorei. Complete your Aramente."
Player: How do you know that this is my destiny?
DM: "Whatever your destiny is, grasp it. But you've chosen this path, and all destiny really is, is the choices you make, leading towards a goal that perhaps you do not yet understand. But when you've returned I wish for you to teach us the wisdom you've gained on this journey."
Player: Kaitiaki, father.
DM: "Kaitiaki, Keyleth."
