It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, Caleb grapples it with Earthen Grasp. It manages to clean the tar off the lens, and breaks Caleb's concentration on the grapple by pinning him against the wall with a blade through the chest.
DM: No, he did not technically move out of-- it's sticky. It's one of those weird things where he doesn't technically move beyond the range, but he tries to.
Player: He tried to and I try to make a jab.
DM: I'll let you have it, sure.
Player: I'll take no advantage.
DM: You have no advantage.
Player: I thought I might be flanked.
DM: Currently, no. You would need something right there in that corner to flank.
Player: That's a (counting) 24 to hit.
DM: That hits. Roll damage.
Player: That's (counting) nine points of damage. Yeah, nine.
DM: It angrily is going to open to do its shrapnel blast.
