It's a fantasy role-playing game.

DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, The Nein feel sorry for the hapless bandits, who keep apologizing, and Molly gives them the hide armor he bought on the road. The party encourages them to find a different line of work and they run off.
DM: I'll allow it this time, but usually, you have to decide that before you make the roll. It's not a lucky feat, so.
Player: Deciding it now.
DM: But going forward--
Player: Not much better. At all. Nine.
DM: Okay. You haven't learned that much about the history of Hupperdook. You know it's been here for a while.
Player: This scarred pot-marked line?
DM: This city. It's been here for quite some time, so while you're not sure of how long that field has been there, you get the sense that this isn't a recent testing ground. It probably has been their general testing ground for any technology they're developing.
Player: Okay. So it's not new. Okay.
DM: Glancing about, you see more crownsguard attire, though now you're starting to get to more gnomish crownsguard who are established there. And on their backs, as opposed to spears or shields at the ready, you see similar weapons to what some of the army moving eastward were carrying. You see long metal rods affixed with a wooden buttress at the end. These strange firearms that have been carefully relegated to certain individuals here are a little more in use here.
