It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously,  However, upon noticing that some of the buildings on the eastern side of town began to light up with what appeared to be flame, you began to approach rather rapidly, seeing members of the city's citizens fleeing, screaming, and apparently there seemed to be some sort of attack. Upon going into the town, you realized that a number of these buildings were being set fire by an incursion of Gnolls.
DM: It is, actually. It opens up to be about 35 feet across from side to side, about 45 or 50 towards the end and then it seems to descend into two different pathways.
Player: Any signs of life? Anything?
DM: Make a perception check.
Player: Eight.
DM: At the moment, no. But as you're glancing about, you can see that there are bags of supplies that are partially sundered and torn open. You can see tools, some that look pretty interesting, there's a crowbar on the ground across the way, there's other sacks that haven't been spoiled yet. You see some of the burlap is dry rotted and pulls right apart, and it looks like there might be some useful things in this chamber.
Player: Okay. Real quick, I'll just poke through one of the bags.
DM: Make an investigation check with disadvantage.
Player: Oh, well then, okay, eight!
DM: You glance through and find a bunch of mildewed rice grain. Right as you hear a (snort).
Player: I will freeze and slowly turn to the sound.
DM: You glance over, and from the right chamber you see as two gnolls have appeared in the entranceway and have entered up, called from the sound of the heavy impacting thud on the wall but a few moments ago.
