It's a fantasy role-playing game.

DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Matt whispers to Marisha and they gain the letters “M,A,L”. Grog jumps into the tornado and everyone reminds Travis that Grog can’t read.
DM: You can try and pull it out if you want to. Make a strength check. Roll a d20, add your strength modifier.
Player: I know, I-- oh, natural 20!
DM: And for the one who normally can't find the physical strength of activities like this, through the inspiration of seeing--
Player: It reminds me of what happened to Pike before.
DM: Yeah. And that clear image crystallizes in your mind of when that glabrezu snatched her from you once. And with that, you find the strength to persevere, you reach out and grabbing the jagged blade take nine points of necrotic damage in touching the outside of the blade, but you pull, you can see the blood forming at the edge of your fingers as you yank it outside of Pike's body, and it clatters to the ground at the base of Grog's feet. Grog's still seeing this all before you, eyes wide open, mouth agape.
Player: Grog, snap out of it! And I cast Cure Wounds on Pike's stomach.
DM: Okay, what level?
Player: Level three.
DM: Level three. So 3d8 plus, I think it's-- what's your modifier for wisdom?
Player: Three.
DM: So 3d8 plus three. And that will end Vex's turn. Scanlan, you're up.
