It's a fantasy role-playing game.

DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, They spend some time catching up, and Scanlan asks Kaylie if she can see about getting some ducks as pets for Chod. She agrees, and also loans them an Amulet of the Drunkard and several healing potions.
DM: 15. And without an issue or any sort of a loss of step or position, eventually you watch as the ominous spire-like jagged dagger-topped Smouldercrown Mountains begin to break the horizon and make their way towards you. You're now, at that speed, it hasn't been that long since you left, maybe a few hours out of Ank'harel. So you're maybe around ten o'clock in the evening or so, 10:30. Going to go ahead and move over here to a non--
Player: I was gonna argue that since he has the Duck Totem, that technically he would have a natural migration sense of what direction he was gonna go.
DM: That's a good argument to make, but not necessary, but good for holding on to that.
Player: Yeah, just thought I'd put that out there. I feel like his duck sense would be tingling. Always knows where South is.
DM: Not denying. Recognized, but unnecessary in the moment.
Player: Unnecessary, but worth noting.
DM: Worth noting, indeed. But yeah. So the spires of the mountain are surprisingly steep. They're steeple-like, almost, in a lot of places. They're all just jutting up like these gargantuan spikes that were pressed out of the earth from some sort of landmass shift or some volcanic activity long, long ago. But you can see the densely packed rock formations, and the mountain cluster is maybe, at most, I'll say three miles, four miles across. It's not a very, very big mountain range. And it's called Smouldercrown because the circular pattern of the oval-like pattern of the mountains that rise up and resembles at a distance like a king's crown in the way that it circles around itself. You recall one of three different entrances, the one that was safest that you guys took when you entered, the central portion of the mountain range from the outside, and you guide the rest of them to the exterior of this space. You can see it's a small valley between two of the exterior mountains that collide together, and there is a valley path, where you see a number of dried trees. Some do appear to be alive, Keyleth, though they're designed to weather extreme droughts. They seem to have some sort of weird fruit that they're bearing, dripping off some of the branches, but the leaves themselves are brown and withered and you haven't quite seen plant la-life-- plant life like this before.
