It's a fantasy role-playing game.

DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, Above that, x bars against the wall where, in the center, you saw a gold inlaid seal with an empty triangular shape, like a pyramid inverted, and a series of these iron warriors that were embedded in the walls. Behind the stairway, you saw means of smelting metal and other forms of material.
DM: As you're running along the wall, it hits you from behind and for a second you feel the urge to black out and you fight through it and keep running. You can feel the warm spreading on the back of your shoulder blades from the blow, and you careen around that corner and stop, spinning to survey the room. What are you doing?
Player: I pull up. I'm going to take my first shot. I'm going to take a straight shot and I'm going to blow a point of grit. We'll get to that, and I'm going to try to get him to drop his sword. First thing is I'm going to try and get him to drop the sword. That's a 34 to hit.
DM: That hits.
Player: Strength save against a 20.
DM: Okay. That is a 13.
Player: Drop your sword.
DM: Its sword clangs to the ground as you fire. You see one of its fingers is bent back and busted from the impact and it looks over for a second. You watch as its broken finger (clicks) snaps back into place and it looks back at you.
Player: Okay, so that was shot number one. Oh boy, here we go! I've also got to do damage on that, which is-- I'm so sorry, where are all my dice? There we are. Oh, I didn't do that, so none of that. Where are we going? I'm going to drop three points of Cabal into this, as well. Oh, there we are. Six points of psychic damage, four points of lightning damage, and 16 points of standard piercing damage.
DM: Got you. And which weapon's this?
Player: Animus.
DM: Got it. Perfect. All right, so (boom) the finger curls back and breaks into place.
Player: Next thing I'm going to do, I'm going to cast Hex on him. Give him disadvantage on strength saving throws.
DM: Well, strength ability checks.
Player: Strength ability checks. And I'm going to take a sharpshooter shot. That's 20?
DM: 20 just barely hits.
