It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Nott and Jester, to almost universal horror, break out Fluffernutter, with Jester throwing the barrel in the air towards the heads, but Nott's explosive bolt misses and the barrel splashes into the water. Just prior to Yasha's turns, Caduceus casts Path to the Grave on the hydra, making it vulnerable to everything for double damage.
DM: 13 points of piercing damage, and ten points of poison damage. She got lucky on those rolls there. It's going to stay back here in the corner, trying to keep away. It's just using its arrows from a distance. It's starting to show some wear and tear. This guy over here has been pummelled with a few things and the tentacles have been tearing through him, but he's staying outside of the radius of that sphere. That finishes his go. Fjord, you're up.
Player: Yeah. Yep. Good shit, good stuff. I'm going to (tongue clicking) move a little closer to the column and I'll send two arcs of Eldritch Blast towards the--
DM: You're moving, you said?
Player: Yeah, just closer to Nott.
DM: Okay, here. As you're moving in that direction (whooshing)-- this against the hydra?
Player: Yes. 17?
DM: That hits.
Player: Okay, so second one. Natural 20.
DM: Ooh.
Player: Okay, okay, okay. The first one is 12, second one is nine, 18, 22 points of damage.
DM: 22 points of damage. As both bolts slam into the head, you watch as the head pops.
