It's a fantasy role-playing game.

DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, As well as that, they do some other activites, with Scanlan helping to set up a library and commissioning a painting of himself to hang in Greyskull Keep. Vax also contacts Gilmore to ask for his help with reopening trade in Whitestone.
DM: The speed of that as it continues forward. You get word back. Nothing from Allura Vysoren yet. Eskil does respond, saying he is currently finishing up some personal business, but will make his way towards Whitestone within a couple weeks, with some of his compatriots who may also be of aid. Information has been gotten across, but it won't be until probably after this festival for them to begin their investigation. However, in the meantime, Keeper Yennen and a few of the smaller local arcanists do make a couple trips down to inspect the ziggurat themselves. When they return, Yennen is at a loss. Most of them don't quite understand the nature of the magic there. It seems to be immobile. It seems to be completely either negating, consuming, or preventing any sort of magical force within a specific radius of it. A lot of their normal arcane methods of inspecting or divine methods of inspecting this site are not functional. This is more like bring old tomes and research historical records of things that may be similar to this. So when you bring up that you had reached out to Eskil Ryndarien with the information you had, you gather that will probably be a much more fruitful endeavor. As of right now, no one has any clue what this is.
Player: And we searched the Briarwoods' library that they had gathered together that say anything about--
DM: Yeah.
Player: Okay.
DM: Some of the information you acquired from Scanlan's memory and a little bit of research into Vecna. Very little information really exists, but as the keeper of secrets, you get the sense that most anything of importance in dealing with this ritual has been destroyed as part of its preparation because secrets are meant to be kept and hoarded. So not much luck in that regard, unfortunately. However, as the second week draws to a close, the Winter's Crest day comes forward. As the morning crests into the proper Winter's Crest festival, you all awaken in Castle Whitestone to an unusually cold morning. As you look out, there is a fresh dusting of white snow that has gently caressed the entirety of this valley and the entire city itself. You all get yourselves ready, gather your belongings and preparing for the festival you've been helping get ready this entire week, you walk down towards Whitestone itself. As you get to the outskirts of the city, you can already hear in the distance music beginning to play. Blue and white ribbons are hung up all throughout the town, on the outside of buildings, outside of taverns, outside of even the remaining wreckage that is only partially built. It seems that overnight, people just went through the town and decorated whatever needed to be decorated to wipe clean the memory of the recent trials and difficulty that everyone's undergone. You begin to make your way towards the center of the town, to the town square where the Sun Tree is, and as you approach, you now see the source of the music, as a number of individuals in the town have brought out their instruments. They're playing, some more discordant than others, but overall, a sense of joy as people for the first time in a long time are truly embracing this positive atmosphere. You see children laughing and running through the streets. You can smell fresh-cooked pies and various bakery items just filling the air around you. Looking over, as you approach the Sun Tree, you can see where once bodies hung from its boughs, there now are strings of blue and white ribbons that are intertwined with each other, braided and set across from branch to branch. You can see fine little glass structures that have been hand blown and left to drape from them to be part of the festivities. As you begin to make your way up there, immediately people begin to notice your presence, and you can see people in the streets begin to gather up and begin cheering. You hear voices mutter out, "Vox Machina!" People start reaching out and shaking your hands. "Thank you so much, thank you." You're taken aback by the attention. It's reminding you a little bit of the awkwardness you had with the last Winter's Crest in Emon.
Player: Be on the lookout for eggs, giant frosty-looking eggs.
DM: You make your way towards the Sun Tree and there you see Keeper Yennen is in the process of speaking with a few of the people that helped him with this entire rebellion, in setting up this event, and he greets you all as you approach. "Oh, my friends! How wondrous. Glad to see you are all wakened and ready and well rested, I assume."
