It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, They find a long metallic rod half buried in the rubble about the size of the platform hole in the room below. Yasha sticks a sword into the ashes in one urn, and shortly thereafter a small glowing orb emerges and attacks her.
DM: Seven. That urn explodes on the inside of the alcove as the streaking, hot Scorching Ray slams into the clay, causing the top half of it to detonate. The bottom half of the clay cracks, and the bottom still remains in place, the ash clouding out of it. The one--
Player: So that did not get destroyed, then, it got damaged?
DM: This will-o'-wisp flickers out. It had been heavily damaged already, and that amount of scattering of the ash caused it to flicker and disintegrate. The bottom of the urn is still holding itself in place, the top half scattered and broken.
Player: That was just one, so I continue to wrap my hand around, and a second one shoots out at the one in the ceiling. That is a natural 18.
DM: That hits. Roll damage on that one.
Player: Yeah. That is an eight.
DM: Eight? It shatters and breaks. The ash comes clouding down like the slight drizzle of soft dust and ash. This will-o'-wisp vanishes into the space.
