It's a fantasy role-playing game.

DM: You are Yasha Nydoorin, a half-angel barbarian . You are the member of the famous group of adventurers. Previously, Caleb just walks away. Without much hope of success, they try to destroy the bowl.
DM: Okay. You hold your Magician's Judge up, you lift it over your head, and swing it down with all your might. Go ahead and make the check for the Dispel Magic on the sword.
Player: What's that?
DM: It's under the description of the sword on your app. It's a d20 plus-- Not the attack roll; it's under the ability.
Player: --cast as a 3rd-level and the ability check bonus for the spell is plus three.
DM: Yeah, so roll and add three.
Player: 13?
DM: 13. As you strike downward, there's a brief moment where you see a flash of energy as if the field is temporarily dissipating whatever magical connection this object holds. In that brief, ever-so-subtle instance of time in which this marble bowl is left in a brief blip in history, it is exposed to the elements. The blade carves through and shatters. The glow, (explosion)! For that instance, there is a brief burst of bright green, blue, red, white, black energy that emanates and this low growling rumble. And, with that, the bowl and whatever enchantment it held is gone.
