It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, With all the enemies handled, Molly douses the flames on the dead priest's head and calls Caleb out of his withdrawn state. The rest of the party searches the room for any valuables.
DM: The one gnoll goes (growls). All right. Seems immediately confused by the appearance of two Jesters in proximity. That's your action. That's your go?
Player: Yeah, and then can I use my movement to crouch behind this table?
DM: Nah, that's as far as you can get with your movement, unfortunately.
Player: Okie dokie.
DM: Ending Jester's turn. These two guys come into play. This one rushes up and swings at the illusory Jester; passes through, no effect. This one's going to-- five, six. It does not have a ranged attack, so instead it's going to rush forward and engage with you right there.
Player: Okay.
DM: It's now Beau's go.
