It's a fantasy role-playing game.

DM: You are Yasha Nydoorin, a half-angel barbarian . You are the member of the famous group of adventurers. Previously, The next morning, they continue through the Quannah Breach in the Dunrock Mountains at the northern border of the Dwendalian Empire. They reach the gate run by the Uteloch family of the tribes.
DM: As you travel through these winding ravines, choosing the one to the right, which you know to be the wider of the two, the low howl of the wind that's traversing these sheared twisted walls, like a haunting, whistling, and moan sound. It accompanies the brush growing more dense. The air grows colder still, as white banks of snow and ice frame various ledges and outcroppings along these strangely curved and smoothly sheared cliffsides. It feels like a giant had grabbed a mountain range and tore it in two and there's an even break on each side. It winds and curves. It's like a natural labyrinth. A few miles through this strange maze, you're met with a makeshift wall and a ten-foot wooden gate. Your eyes, at first, notice a few dozen wooden poles carved into spikes that emerge from the ground, pointed in your direction from the base, many of which are stained dark while others still bear the weathered skulls of warning. Three armored folk stand there; two human men and a half-orc woman all bearing weapons and watching you carefully as you approach.
Player: This isn't the gate, right?
DM: This is the gate.
Player: Oh, it is?
DM: You've reached the edge of the Quannah Breach and turned to the final bastion outside of the Empire.
Player: But it's not the gate into Shadycreek Run.
DM: It's the gate into the region of Shadycreek Run.
