It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Roughly eight days into the journey, they spot a Clovis Concord ship. Avantika says they could head it off, and asks you what he thinks they should do.
DM: Okay. Glancing at it, it's a pretty well made ship. It's meant for speed. It doesn't appear to be heavily manned. It's not carrying or transporting people. It doesn't seem to be a transport ship of any means. You see a handful of small sailors on board with a hand crossbow or a saber that's sheathed at the side. You see on the deck a handful of crates that were not kept beneath, which means it's probably pretty well-packed. It does appear to be Concord colors. Since it's traveling southward, you gather it's probably recently finished-- especially with your experience as a sailor-- finished stocking up on all its materials, travel supplies and its goods. Based on the path it's heading southward, it's either going to arc around to Tal'Dorei or be heading in the direction of Marquet or possibly, if it's feeling risky, the Shattered Teeth.
Player: Captain, are you in a habit of intercepting said vessels in your time at sea?
DM: "Depends if we can do so quickly without losing any sort of momentum, perhaps? Not all ships are boarded and there is a loss of life. Most, I'd say probably 80 percent of encounters out here, is just intimidation. Most let us take what we want and continue on our way. They don't want to die."
Player: It's important that you know in my previous life I had encounters with pirating vessels as well and most of those experiences I did not enjoy.
DM: "Well, to be fair, there are plenty of assholes on these waters, so it does not surprise me. But it is your choice, I say. You may talk amongst your friends, but there is opportunity."
Player: You say no need for a loss of life?
DM: "Not unless they-- how do you say-- they are stupid?"
Player: Or stubborn.
DM: "Either or."
