It's a fantasy role-playing game.

DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, A bit later, Howaardt comes out to speak to them. He apologizes for the scene they saw inside and thanks them for their friendship to Tary.
DM: She's inside right now. As you walk inside, she's sitting at the table where everyone had breakfast, she's eating what was on her plate, alone. She turns around.
Player: Mama, I'm sorry to spring all of this on you and I must go back to Whitestone with my friends, to tie up some loose ends, but I'll be back soon. Days, maybe a week.
DM: "Be back, please."
Player: In the meantime, though, can you think about something for me?
DM: "Of course, what do you need?"
Player: The charity. Papa and Sister can run it, they have smarter business acumen than I do, but the brigade, I was wondering if you wanted to do it with me. You have a taste for adventure, you could help be our manager! Tend to us when we're injured...
DM: "Taryon, I'm far too old for adventure."
Player: I don't think that's true!
DM: "As an organizer?"
Player: Yes, yes! Remember in Escape from Brave Mountain? Remember the kindly old wizard who stayed back and tended to the injured and fed them when they were sick with that mystical plague that they got? You could be that old-- Yes. Think about it. Read the book again. And when I come back, we'll talk.
DM: "All right. But if you're going out and you're coming back, and I'm to help, bring back a better outfit."
Player: Okay! Do you have a color in mind?
DM: "Royal blue."
Player: On it. I give her a big hug.
DM: She gives you a big hug. As she hugs you, her mouth gets near your ear and she goes, "I'm glad you listened."
Player: Me too. Mama, this is going to be fun, fun, fun!
DM: She sniffles a bit and pushes you away. "Now go, go! Hurry back! Be safe!"
