It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously,  Having learned all that they can about you's odd incident, the party embarks on their second day of travel.
DM: You are visible to a number of gnolls in this courtyard. You don't have any movement to back away from that edge, unfortunately.
Player: I was hoping to just be-- Because I can't see that far-- to be right here to hit the only guy that could see me on the ground there.
DM: Right, but you're right on the corner, that's how you were able to see him and send him this way.
Player: The guy on the roof can see me as well?
DM: Yeah, they can both see you. Just so you know. The rest of them probably can't, but you transform yourself into a gnoll-like appearance. All right. Does that end your turn?
Player: That is it.
DM: All righty. In the back of the alleyway, one of the gnolls stands thicker, more angry, and more ornate than the rest of the pack. You see heavy scale mail armor across the torso, and a large helmet across its head. You look as thick spines about a foot and a half to two feet long are woven into the scales themselves off the shoulders, the back of the helmet, and the sides of the armor. They look natural, as opposed to metal, like long, bony spines that are put onto it, both as an ornate adornment, or possibly just a means of defense and to look scary. It begins barking and steps forward, giving motions to some of the other gnolls, and the ones that are on the cart continue pushing it, as it steps forward--
