It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Fjord tells them he sees visions of a giant eye, and hears a voice. The sphere reminds him of that eye, and he wants to know where the temple is.
DM: How thorough do you want this search to be? Because it'll take you a while to go through the entire cargo hold.
Player: Looking for interesting boxes. I don't want to spend more than five minutes down here, if possible.
DM: Okay, you'll probably have to snuff the lantern one more time, and really frustrate the hell out of him.
Player: Sure. Maybe I can, can I grab it out of his hand?
DM: The flint?
Player: Or the lantern?
DM: Yeah.
Player: Make him drop it?
DM: Okay, all right. He lights the lantern, holds it up, and you knock it out of his hand?
Player: Yeah.
DM: Hold on a second, I got to make a roll here.
