It's a fantasy role-playing game.

DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, You made your way to the bottom, subterranean, guardian chamber, where you met a yuan-ti abomination that was laying guard to the true guardian: a large hydra. The hydra had turned around and laid waste to much of your party, but you managed to, through a series of clever choices, uses of fire magic, and some rapid assaults, managed to cleave all the heads from its body and kill it just in time.
DM: Looking at his person, he has a short bow and a dagger, and that is it. He's not armed for any sort of main assault. In fact, most of his equipment and materials, in the way he's armored and dressed, is for expediency, lack of sound, and meant to blend into his surroundings fairly easy. A lot of browns, grays, and dull greens. He's definitely more of a scout and a tracker, based on his skill set from what you've seen, than any sort of frontline fighter.
Player: I want to go over to Avantika.
DM: As you approach, she gets up and rummages off the side and pulls off a small lantern she keeps notched on the side of her belt.
Player: Do I see anything else tucked up under there while she is doing that that looks of interest or of importance?
DM: Make a perception check.
Player: Okay, okay. 19.
DM: Nothing in particular beyond what she previously had, that you can tell at the moment, no. It's a small lantern, maybe that big, and she pulls a piece of cloth out that was meant to keep it from clattering or making any noise on the inside. She pulls out the cloth, tucks it in her pocket, ignites the end of an oil wick. The lantern glows a bit and gives off some light. She begins walking along the walls of the inside of the chamber.
