It's a fantasy role-playing game.

DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, The Briarwoods reach the top and disappear from view, but Vex watches them move towards a smaller structure at the top. They break up into smaller groups and begin the climb the stairs after them.
DM: You see, as they're having this conversation, they talk a bit with Vax, speak with Cassandra, then they step forward and begin to open the two doors to the central chamber.
Player: Can I ask a clarification question? The mojo they have on me: do I think they're my best friends in the world, or is it more Kilgrave; I do whatever they say, but have my own opinion trapped away?
DM: You have your own opinion, you just trust them implicitly. They have to be protected.
Player: All right. It's a little of both, it seems like.
DM: Like any close friend who would ask something of you and say, "please come with me," there is an essence that you're compelled--
Player: I trust them.
DM: You trust them, yeah.
