It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Meanwhile, back on the ship, a more-than-normally subdued you casts both Alarm and the Tiny Hut in his cabin before casting Identify on the jar of beads and the ink from the Fun Ball, which has reset itself completely. The ink is 500 gp worth of magical ink.
DM: Mm-hmm. The last one discusses the theories behind the ice fields and the underreaches of Eiselcross and the beasts that live and endure it.
Player: Eiselcross.
DM: Eiselcross. E-I-S-E-L-C-R-O-S-S. Eiselcross, you know, is a rather large body of land to the north of the main Wildemount continent. It's considered part of Wildemount overall, but it's just a frozen arctic cap.
Player: Not separated in any way, just frozen over, to the north, or is it separate?
DM: It's separate. The Frozen Depths-- there's a large channel of water that separates the main body of Wildemount and Eiselcross, but aside from two very small ice fishing villages that are expansions of the Dwendalian Empire, it is mostly uninhabited. Nobody really goes there. There's a bunch of creatures that have spent a millennia or more living in that place that are extremely dangerous, and it's just snow and ice, so nobody goes there.
Player: Okay. Well, there's nothing else that I would do. I would say that all the time they were gone, he sits rolling the ball on the table and speed reading these books. That's it.
DM: Cool enough. All right.
