It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, They are  pulled into the center and announced as The Mighty Nein's final round. Knowing the Stubborn Stock is watching from behind the distant doorways that lead into the central arena,  the members of the Mighty Nein  all scattered about the sands as the sun begins to get close to dusk, shouting out  their  various plans and then abandoning them last minute.
DM: We've used it occasionally, but it works against you guys as well. If you manage to get directly across from a creature with an ally in melee, you get advantage on the attack.
Player: All right, so this is advantage on the attack.
DM: You were ranged last campaign so it didn't come into play very often.
Player: No, not very often. I was trying to remember. I'm not feeling good about that one. Here we are. That's a 25 to hit.
DM: That hits.
Player: I assume I don't get the extra bonus for radiant.
DM: No, he's not undead.
Player: (counting) Eight points of damage.
DM: Eight points of damage for the first strike.
Player: Then the next one is a natural 20! That's 14 points of damage.
DM: The first strike you carve up alongside its blubbery, thick belly that's flipping over this piece of cloth that it has matted around its midsection. As you cut through, it buckles a little bit on that one side of the leg and you use that moment to cut behind its thigh, right down below where the Achilles tendon is. As you cut across, blood spatters across the sand and (yelling).
Player: All right!
DM: That's your turn?
Player: Yeah, I'm holding.
DM: He's going to use a legendary action.
