It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, The party awakens to a clean-shaven Caleb. They descend into the first chamber.
DM: If you'd like to-- fucking stay! If you want to, you can appear up top there and get a flanking bonus.
Player: That sounds dandy.
DM: You can use it against them, they can use it against you, as long as you are directly across from an enemy with an ally, you can give yourself flanking benefit.
Player: Great. I will break my Hex, and I will use a Hexblade's Curse as my bonus action on that gentleman.
DM: On this one? Okay. There you go.
Player: I will make two attacks with the Wastehunter falchion against him with the monstrous--
DM: Go for it.
Player: Flanking gets-- what does it add? Does it do anything?
DM: Flanking? It's advantage on your attacks.
Player: Okay, so first attack. 15.
DM: 15 does hit.
Player: Great. And the second one. Neither of those are a crit, but that's a 24 on the second one.
DM: That hits, roll damage for each.
Player: (counting) 17. For the Hexblade, four points of damage, so 21 on the first one. (counting) 17 on the second.
DM: How do you want to do this? You fucked that guy up.
Player: I'll shift in right behind him and see Molly looking around, give him a little wink, and I'll take the falchion and take the back of his head off.
DM: Molly, it’s pulling back ready to leap at you, and as it lurches towards you it stops, you watch as the upper half of its shoulders and head slip and slough off into the water.
