It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, They recover Magician's Judge. you opens the door leading to the trapdoor room with Knock, and Nott determines the trapdoor is trapped from the underside.
DM: So hi guys. Frumpkin slowly descends the staircase, and you can see a rack that is bolted into the wall that has chains hanging from it, a few other sets of manacles, a few torture implements: long metal things that are hooked at the end, brands. There are a few spaces that are currently empty where tools probably would normally hang, and there is another door that leads to a chamber beyond, and that's where you hear the whimpering coming from.
Player: What I don't like about this is that the asshole was sleeping upstairs and we don't know about that at all, but I send Frumpkin along the ceiling and through-- that looks like a barred gate.
DM: As Frumpkin looks within, you can see another chamber. You can see another hired figure, at least the same cloaked individuals you had encountered before, same attire, who is currently sitting at the back, up against the wall, and is looking in the direction of the door expectantly.
Player: I will attempt to send Frumpkin over his head along the ceiling stealthily.
DM: Make a stealth check for Frumpkin. Frumpkin also noticed there is a cage in the corner that contains two figures in there. Looks to be two humanoid figures.
Player: Humanoid, that's it?
DM: With that perception roll and the low light, it's hard to tell. One appears to be larger, one appears to be smaller.
