It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, While Beau throws wild haymakers, missing with her first hit, Dairon retaliates with only very light, disciplined taps. Beau's next few hits land hard.
DM: Plenty of things, actually. No one's watching. There's a vase that's really nice. The doorknob itself is a brass, gold-like material.
Player: I'll start working on that.
DM: Using your thieves' tools, you can get that free, if you want.
Player: After a while, I put a toe into the water, feel it, and I'm like: Nah. I'll use my empty flask and fill it up with water.
DM: Okay. You get a water flask.
Player: Then work on the doorknob.
DM: Okay. Go ahead and make a thieves' tools check, adding your dexterity.
Player: 12.
DM: Add the dexterity and your proficiency.
Player: Oh. 14.
DM: There you go. With very little sound, the doorknob comes off, and you have now a solid brass doorknob. There is the vase.
Player: Is it a big vase?
DM: It's like that big. It's more of a decorative flower holder over by the window.
Player: Sure. I'll try to get that too.
DM: Easy. You get it. There's nobody watching you!
Player: I'll also save the flowers in a separate pouch.
DM: Okay. There you go.
Player: Any towels. Ooh, you know what?
DM: Yeah, the linens can be taken.
Player: I'm going to take one towel and tear it into shreds, and use it to replace any of my bandages that have worn or fallen off.
DM: Easy enough. There's some nice clean bandages. Good.
