It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, The woman goes to look and some time passes, before coming back with no package. She asks for one for Lavorre and the woman checks again.
DM: She leaves again for another few minutes. Comes back after that, "I'm sorry, there's nothing under that name."
Player: Anything from The Ruby of the Sea, maybe?
DM: "I'll check one more time."
Player: Okay, thank you.
DM: She leaves.
Player: I smile back at the guard, like (pained laugh) this is crazy, isn't it?
DM: She comes back out. "I'm terribly sorry, we do not have a package for or under any of those names."
Player: Well, that's really weird. Okay. Well, tell you what, how about, because it's probably going to be coming, you know, I'm here really early for it, you know-- so if it comes for me-- when it does-- could you leave word with the guard outside the Tri-Spire?
DM: "Which one?"
Player: The guard house, you know.
DM: "Oh. All right, okay."
Player: Then I can come and ask if it's been delivered and then I can come, because I don't want to have to walk all the way here, you know, if it's not here for me yet.
DM: "Very well. I'll make a note of it."
Player: Okay. Unless I should maybe stay here, waiting for it?
DM: "If you like, we could set you up with a room."
Player: Oh! Yes, how much would that be?
DM: "Well, depends on the size. We have our general suites, we have the lordly suites, and then we have the diplomatic invitational suites. Pricing begins at ten gold per room for the basic suites, 20 for the next tier up, and for the diplomatic ones, those run about 50 gold a night."
Player: Well, I normally stay in the diplomatic rooms, but I guess the smallest room because, you know, I'm small.
DM: "Of course. Ten gold per night, how long do you plan to stay?"
Player: Probably just tonight, because it'll probably be here in the morning.
DM: "All right. That was Jester, right?"
Player: Yes.
DM: "Very well, all right."
Player: Oh yes, here you go, thank you.
DM: "Thank you, and here is the key to your room."
Player: Oh, thank you!
DM: "Second floor, third door on the left, it should be number 12."
Player: 12, that's my favorite number!
DM: "So sorry I couldn't be of help with you."
