It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, With a 25 intelligence check, Caleb determines he can create a key to the cipher by staying up all night. They talk about what to do next with the book and the jewels they found, but reach no conclusions and everyone goes to bed except Caleb, who creates the key they had discussed.
DM: You guys at this point have been brought to the docks now, and you're being pushed toward the direction-- You can see the Squalleater there waiting, and there a number of figures already on deck.
Player: Is there ever a moment it looks like nobody's looking at us, or me?
DM: Make a perception check.
Player: No. Seven.
DM: You don't know. You don't see anybody, necessarily. You have Bouldergut walking behind you, and other people are being ushered in.
Player: Can I fall back and talk to Bouldergut?
DM: Sure.
Player: Bouldergut, what is going on right now?
DM: "I don't know. I wanted to sleep longer."
Player: Me too! Everybody seems so angry at everybody else. Look at the ship right now! It looks crazy, all these people walking around.
DM: "I know, I want to just eat breakfast."
Player: Me too! While I'm talking to her and hopefully when I point at the ship-- Does she look where I point?
DM: Make a persuasion check.
