It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Unable to think of anything to draw, Jester only writes   Well, why didn't you come?  and closes the book.
DM: You all wake up. The front door which is right across from where you are is partially ajar, partway open.
Player: I go outside and get some fresh air and see what I see.
DM: Okay. Make a perception check.
Player: 17.
DM: You walk outside. It's early afternoon now. It's chilly. Snowfall has set in now, and there is a faint snowfall over the entire grounds of the interior of this courtyard where the trees have been cleared for the construction of The Sour Nest, is just white. You see it gathering up on the tops of the walls on the outside. It's almost beautiful, if not for the connotation of where you are. All around you, on the outskirts of the wall you can see where the white is dusting over the purple and grays of the Savalierwood that surrounds you. You do notice, across the way, the open gates on the southern side of the wall that enters into the courtyard are also partially ajar. You see faint footsteps leading from the gate to where you are.
Player: Are they deep, heavy dwarf footprints?
DM: They are, and they're heading away from you.
Player: I rub my thumb along the lucky rock in my pocket, and smile at the snow and think about playing in it when I was younger, and go inside to wake up anyone who's still sleeping.
DM: Okay. Beau, at one point you did wake up this morning. Halfheartedly, as some people aren't as stealthy in their exits as others.
Player: Cling clang, clung clung!
DM: Open one eye and glance over, and the door closes.
