It's a fantasy role-playing game.

DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, The fog follows them as they move, so that eventually Adella must give up and venture into the fog, losing all visibility. Keyleth and Tary give themselves gills and dive into the water to investigate.
DM: Yeah, you grab whatever papers you can, there's a small leather tube, you grab that. Looking about inside, there's a ring of keys. You find a bunch of scattered coins throughout the room. It looks like there was a couple of small chests that just opened up and--
Player: I'm looking more for magic, I don't care about gold-- magic or weird.
DM: Right.
Player: Catch the eye. Are the keys, like--
DM: They look like some sort of opening device, yeah.
Player: Oh, no. Okay, yeah, I'm gonna grab them anyway.
DM: Okay. So you grab the keys. Cool. All right.
