It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Jester uses Locate Object to find the wax seal in another room, the master bedroom, where a rug and a metal cabinet give off magical auras under Caleb's Detect Magic. Jester realizes the seal is underneath the rug.
DM: Yes, you can still talk. You're (muffled sounds). You still have the breath you had in your body when it went around you, so I'll say you have enough air for one spell and then that's all.
Player: Okay. I will touch it with Shocking Grasp, cast Shocking Grasp on it.
DM: Is that a spell attack roll?
Player: It's touch, to hit plus five. So I have to roll.
DM: Yeah, you would have disadvantage because you're restrained, but it's also smothering you so I would give you advantage to that, so it's just a straight roll.
Player: 13 plus five. 18!
DM: That hits! Go ahead and roll damage.
