It's a fantasy role-playing game.

DM: You are Pike Trickfoot, a gnome cleric . You are the member of the famous group of adventurers. Previously, There was a cart of horses pulling a group of four gnomes that all eventually revealed themselves to be family of you Trickfoot.  After taking them in, whether or not  Vox Machina was  excited or eager to, nevertheless  they  treated them with hospitality, gave them a place to stay, gave them food for the evening, conversations were had,  and  information was passed around.
DM: So you guys begin making your way. While they exit, because Ogden's a little slower, you and Ogden eventually make your way out to the front part of the castle, walking along the side grounds. He's with his cane, walking. "What did you wish to discuss, young Pike?"
Player: I'm blanking right now. Is there a temple of Sarenrae here?
DM: You have definitely had one constructed. It's a smaller scale. The larger temples here are for Pelor and such and you've been away. Most of your focus has been in Vasselheim and Emon, so you haven't done the full temple construct here, but there's a small shrine that you've built so at least you can go there.
Player: I would love to walk you to something that I was a part of building and creating here in the city, if you'd like.
DM: "Of course. Lead the way. I am your guest. I am here at your behest."
Player: I walk him to the shrine of Sarenrae.
DM: Okay. There was a big building that collapsed during the Briarwood period. The lot was cleaned out, and it's a small standing shrine to Sarenrae at the time being, to eventually be the placeholder for the full temple's construction that you'll build around it. But for the time being, essentially a few small benches, set in a circular stone fashion, and there's a fountain-like carving. A simple carving of Sarenrae for people to pray to. You eventually walk him to that centerpiece. It's mostly empty this time of day. Nobody's currently in the process of upkeep; there isn't a need for it. Some fallen leaves, and it's a little dirty on some of the benches, but you brush it off and you both sit on the bench, looking up at the big winged statue of her. He sits down.
Player: Do you know where we are?
DM: "No idea."
Player: This is a shrine of Sarenrae, who I follow, and I wanted to bring you here because I wanted to share it with you.
DM: "Thank you. It's very peaceful."
Player: (sighs) How are you feeling?
DM: After looking around for a minute, he leans into you and goes, "Pike, we need to talk. I've been tying together the missing pieces of our history for most of my life. This information has helped me once before, and as I'm sure has been discussed at length with your friends, there is a curse upon this bloodline. My research has brought me some knowledge, and I've been able to cast this curse out of one Trickfoot before, but I failed once before that. And I miss her to this day. Do you want to know the history of our curse?"
Player: I would.
DM: "Over four centuries ago, when our kin still occupied the city of Witterbach, up in the Cliffkeep Mountains, long before our bloodline took the name Trickfoot, there was a wily rock gnome called OG Pipemender. Now, OG grew jealous of his brother, Lons, and his business's success, and his marriage, apparently. So, seeking a means of balancing their standing, bringing Lons down a peg or two, OG plotted to undermine and shame his brother, and destroy his life. Now, he was successful in this plot, at least from what I've gleaned. Lons was ruined, but not before it was revealed to Lons that OG himself was the culprit. Now, cornered and fearing for his life, OG lashed out and slew his brother. He fled Witterbach and wandered the mountains for weeks, scavenging to survive. On a full moon, he was visited by a vision of what is believed to be the Lawbearer, Erathis herself. At least, an aspect of her, at the very least. Now, this grave injustice he had committed did not go unnoticed by the Lawbearer, and it required punishment. And a curse was set within the very blood of OG himself. One that lay dormant from generation to generation, unless those carrying the seed fell to extreme selfishness and wanton destruction of others. Now, we Trickfoots may not have the best reputation, but what we do, we do it to survive. And we hurt no other in the process. Those that wander too far into the dark call up this curse and the shades within them slowly hollow them out, leaving a ravenous, selfish beast of a gnome. These visions that I've dreamt, I've had them before. They were not wrong. I saw the shades within my beloved, Ishma, but knew too little at the time to stop them. I caught the shades within others since. Within Johann here, even, years and years ago. And used what I learned to exorcise them out. Now, these visions I have now show you, young Pike. A darkness within you far greater than the others, and I don't know what has drawn them to you. You walk with such light, and I am worried what could be hidden beneath all the layers of silver and gold and blue and Sarenrae's blessing that could still draw these shades to you. Where you've been, what you've done, I know not. I know not the justice of the goddess, can presume not to know, I don't bother myself with such unknowable things. But I am here to try and help, if I can. If you'll have me."
Player: Wow. That's a lot.
DM: "I've had an entire lifetime to think and learn and research and regret."
Player: How long have you been having visions, in terms of this happening with me?
DM: "This is only over the past couple of years, but I knew not where to find you until you sent your letter."
Player: And what are your thoughts on JB?
DM: "She is very dedicated. She's very sweet. She's a bit distracted, at times. She cares much for the stories of you and your friends. The poor thing's been at my side for the majority of her youth. I feel like a burden. She looks after me and not much else, so she lives vicariously through the stories she manages to assemble of you."
Player: And she knows about all this, as well?
DM: "They all know. We've had time to speak. I was the one that insisted we come see you, and I do apologize for the rest of them. They are unique."
Player: Well, I think I was at first shocked, and I feel like I need to apologize for my trepidation and wariness at first.
DM: "It's understood. Like I said, we have a reputation. One that you've, as far as what I've heard, been able to kick to the curb."
