It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Despite his efforts, you finds no record of the names of those who were only nearly killed. you does find some names mentioned, but nothing directly correlating to the experiments you is interested in ( Matt will send Liam those notes later).
DM: The things you discover, from what's available to you in the archive: time is a constant, the motion moving forward unyielding. Some powerful arcane influences can accelerate or slow the rate at which time passes locally, even stop it. There are some stories from the Age of Arcanum that speak of the greatest of sages experimenting with reversing the forward momentum of time, and supposedly with some success. But the process apparently was so taxing and the energies required so extensive that it nearly killed those who passed through this natural flow. That's as much as you can pick up on the specific research involving that shift of time. They're more footnotes and like a, "We don't mess with that because those who tried have mostly been disintegrated or destroyed in the process."
Player: Nearly killed. Does it talk about any of the people who were nearly killed but weren't?
DM: Yes, but they existed close to 1500 years ago.
Player: No record of their names?
DM: The names that were in there are none that correlate to anything you'd recognize.
Player: I would still have spent the entire three days reading about that.
DM: I'll send you those notes later. You do pick up, because of your very high roll, there are apparently some newer arcane experiments regarding time and reality being fielded within the Soltryce Academy in Rexxentrum. A newer magical energy seems to have been discovered, or rediscovered, that can seemingly adjust such properties with ease. It's being referred to as "Dunamis."
