It's a fantasy role-playing game.

DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, The party then retrieved their first artifact and then made their way towards the Pyrah tribe of the Ashari druids, the fire guardians of the gate to the Elemental Plane of Fire, which apparently Thordak, the Cinder King—the great red dragon that helms the Chroma Conclave that has torn through all of the civilization of Tal'Dorei —emerged from.  The party went there, found a surviving faction of the Pyrah tribe including Cerkonos, their headmaster, as well as a few members of you's tribe, the Air Ashari, and her father.
DM: All right. You all eventually find your ways to your rooms, happy and comfortable in the fact that no one has to take watch for this night. As you all get to bed, a few hours into the evening, Keyleth, you are just starting to doze off when you hear a knock at the door.
Player: (gasps awake) Scanlan?
DM: You open the door?
Player: On my door?
DM: On your door.
Player: Who is it?
DM: "Keyleth, it is Cerkonos. Please open up. I wish to speak with you."
Player: I open the door.
DM: Okay. Cerkonos comes in. The first thing you notice-- previously, you had seen what was his burned-off arm at the shoulder. You can now see the flesh is extended and is currently very slowly in the process of regenerating his lost arm. And it catches you off-guard for a moment, and he puts his hand up and says, "Sorry, it is not very presentable." And he still keeps his hand over it, slightly embarrassed by the mid-regenerative state of it. "I'm sorry to have disturbed you, I come as unease has taken my mind." And he enters the room and closes the door behind him. "May we sit?"
Player: Of course, please, Cerkonos.
DM: He goes over and takes one of the nearby chairs and sets it down, places one across from him for you to sit, gestures with his one arm. Sits down. "I would not speak with those I do not trust. And I have seen your purity of soul, Keyleth. So I come to you with these concerns." His eyes trail off for a moment in the distance, and he gathers his thoughts and his words. "Four years ago, a young woman came to Pyrah for redemption. A lost girl, cast out and wishing for acceptance. We, as we do with outcasts, took her in, taught her. And in time, called her one of our own, one of the Pyrah. In recent months, she began to grow distant, taking to staying in the Cindergrove unattended for days at a time. One afternoon, the mountain moved, angry with shifting fires. We felt a disturbance in the Gate, and when we went to investigate, there she was, commanding powers we did not know she had."
Player: What kind of powers? Beyond those of druidic nature?
DM: "These were the magics taken by man who defied the gods. These were the purest of ancient arcane threads. We watched as she reached out and tore open the Gate. She laughed as we called out to stop. But something terrible emerged from that wounded sky."
Player: Thordak?
DM: "This dragon you speak of, yes. I defended all that I could, but the power was too great, and unconsciousness took me. I awoke to my people in tatters, the fires untethered, and this terrible girl gone. It is both embarrassing and greatly alarming that we could be infiltrated by such an entity. That blame falls on me, as the headmaster, for not seeing this earlier."
Player: You acted within the good nature of our people, there's nothing wrong with that. How old was this girl when she came to you? And how old is she now?
DM: "When she came to us she couldn't be more than 15."
Player: So she's 19, 20?
DM: "Perhaps. She did not seem to blossom into womanhood as many do. We considered her more of a runt of her litter, if you will."
Player: And what was her race?
DM: "She seemed human."
Player: She seemed human? What do you mean?
DM: "We take many forms as druids. If she was indeed human, at that age, to command such power... I do not know her true nature."
Player: What was her name?
DM: "Her name was Raishan. Anyway. I wish to tell you this because my heart is heavy with guilt, and I want you to know that even in places of comfort, family, be careful, keep those you know you can trust close. Be mindful of those that promise aid when they have not proven themselves. If you have an instinct, follow it."
Player: Are you referring to something in particular, Cerkonos?
DM: "I just do not wish you to make the same mistake I did. Anyway, I thank you for your companions and you coming to our aid. It shall not be forgotten."
Player: I shall keep an ear open for the name Raishan. If I hear anything about her, I'll send word.
DM: "Should you need the aid of the Pyrah, though we are not much at now, come find me. I look forward for to you bringing Zephrah together. You will make a fine leader."
