It's a fantasy role-playing game.

DM: You are  Kashaw Vesh, a human cleric . You are the member of the famous group of adventurers. Previously, Hotis then attempts to flee but is held back by Tiberius. As the team assault him, a suit of armor animates and comes to his aid, hitting them all with a stored Fireball.
DM: Okay. All right, so you create a spiritual weapon of some kind. What weapon would you like to create?
Player: How about a giant mace?
DM: Okay, so as you clutch your holy symbol to yourself, now there's a sudden pillar of bright, vibrant healing light surrounded by that same halo of pitch-black darkness, almost like this strange border around it. This duality hits the ground, and as it vanishes, you can see on the ground this shimmering, almost static-y mace is left behind, almost flickering in and out of existence. It drifts off on its own and is now hovering in the air next to you.
Player: Sweet.
DM: Do you wish to send it up?
Player: I do. I wish to send it towards the rakshasa. Concentrate all fire on the rakshasa.
DM: Okay. What's the damage on the magical weapon?
Player: When I cast the spell, I can make a melee spell attack against a creature within five feet of the weapon.
DM: All right, so roll a d20 and add your spell attack bonus.
Player: Spell attack bonus is-- 20.
DM: 20 hits. Roll damage. It's 1d8 plus five, which is your spell bonus.
