It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Fjord tells them he sees visions of a giant eye, and hears a voice. The sphere reminds him of that eye, and he wants to know where the temple is.
DM: The lantern hits the ground and tips over, and a little bit of oil spills out, but it doesn't like scatter and ignite. He's like, "Shit!" and he quickly goes and picks it back up again. While you're investigating, the first couple crates you can get to without making any sort of noise that gets his attention, you can tell, you lift up the top ones. The first one you come to is filled with hardtack.
Player: Ugh.
DM: The second one you come to, a smell gets your attention immediately, and you lift it up, and it does have a similar smell to that gunpowder type material that you encountered on that pistol.
Player: Are they in bags, pouches, boxes? Is it just loose?
DM: You see small kegs that are currently closed off.
Player: I'll take a keg.
DM: Okay, it's about that big.
Player: Yep.
DM: You're going to pull it out, you got one.
Player: Okay, next box.
DM: Okay, he's now picked up the lantern again because you've looked through two crates now.
Player: Okay, shit. I'll use that Mage Hand again. This time, I'll unbuckle his belt.
DM: He's clutching that lantern with a death grip now, and is now scanning the room, and suddenly his pants (whoosh) to the ground. He's like, "Whoa, shit!" and he's reaching down with the other hand trying to pull it up, and he's got like the lantern in one hand, his hand on the outside of the pants in the other. He's tripping a bit and bumps into one of the crates. You manage to get to a third crate. You open it up and look inside, and it looks like it's a bunch of coiled rope. It's a lot of repair materials for the ship. There's a thick tar-like substance. It's probably used for some form of repairs.
Player: Okay, well can I get to one more box?
DM: Okay, he gets his pants up.
Player: Okay.
DM: He's now in the process of walking through the room. Is there anything else you're going to do?
Player: Ooh, I have things. I have things! I have some shards of shiny pottery. I will throw them across the room.
DM: Make a dexterity check.
