It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, The party goes to bed in spite of the raucous partying, exhausted from the day's ordeal. The next day, they stop by Tinkertop Inventions and pick up you's new crossbow.
DM: Fjord musters the cart, the horses, retrieves them from where they were stored during your stay here.
Player: Are we making our way out of town?
DM: Looks like it, unless you guys have anything else planned.
Player: On the way out of town-- you said when we came into town there were some guards with pistols, with guns?
DM: Yes.
Player: Do we see any on the way out?
DM: Make a perception check, as you make your way through the bottom end of the city.
Player: 14.
DM: 14? Glancing through, there are two crownsguard that walk by, both gnomish. One of them appears to be carrying a heavy sword on the back. The other one does have some sort of strange contraption, like a firearm pistol at its side.
Player: I'm going to try to steal it.
DM: Make a sleight of hand check.
