It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously,  Having learned all that they can about Fjord's odd incident, the party embarks on their second day of travel.
DM: Nine points of damage. You manage to jam underneath and hit it in the chest. It shrieks with pain and pushes the blade out of its body with a sheer flexing of its muscle. It begins to try and get up off the ground. It's hurt, but it's still standing or about to be standing in a moment. You can move if you'd like to.
Player: Yeah, that's right. I can break combat with it. It doesn't matter, right? At this point? Or does it get an attack of opportunity?
DM: It does get an attack of opportunity, but it has disadvantage on him.
Player: There's no way I can circle up onto the wall, is there?
DM: Onto the wall?
Player: Yeah. Get a little vantage on him.
DM: You could.
Player: I want to be able to hop on because I want to head that direction afterwards. All right.
DM: You get up onto the wall.
Player: And that way, if he tries to run or do anything, I can futz with him.
DM: Cool, that's fine. Molly, your turn is over. Jester, you're up.
