It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously,  You had discussed with them, last time, a plot - fixing their seemingly not-very-well-put-together plot into a better direction (thankfully) - to acquire a wax seal within the home of Lord Sutan, to create a letter that you feel would be incriminating. Then to infiltrate the High Richter's home, do the same, and then report them to the Lawmaster or whoever else you think would be of higher estate...
DM: Wooo! Sydney football rules. Weird. But, you do see this individual is currently has a full arm bandaged, with blood soaked and dried on parts of it, and they are currently asleep, and the door is closed. There is a lantern inside that is set to keep the room warm.
Player: Is there the ability for Frumpkin to move around to the exact opposite side of this building?
DM: Yeah, have him move around, go around the front.
Player: Yeah, he will jump up to any windowsill on the back of the house as well.
DM: As Frumpkin keeps watch on each of these, each chamber seems to either be empty or there's somebody in some state of either rest, or waiting. You see one person, a younger girl maybe fifteen or sixteen years old, who is waiting on the edge of a bed, sitting quietly in a room by herself. Glancing around, she looks over and sees Frumpkin, and goes, "Kitty!" and makes the hand motion to try and pet-- You go around the back door and you can see one room has two beds that currently have two individuals that are coughing heavily. They're sick with something pretty bad, and there is a person inside that is dressed in a white robe that is in the process of bringing them both broth, but they have a mask over their face, a piece of cloth tied behind, and it looks like they're treating some diseased patients. This is, for all intents and purposes, an infirmary.
Player: Yeah, did you say this was a one story building?
DM: It's a one story building, but it's quite long. It goes back quite a bit. Other buildings are spotty and build the space around the outside of this block, whereas this infirmary stretches the entire length of the block.
Player: Five to ten minutes of hopping from ground to window a bunch of times, all I find are patient rooms. No sort of office or anything else?
DM: Correct, it looks like all-- It looks like it's built so that all the rooms that have sunlight are the rooms where the patients would stay. Anything important would be kept in the interior of the building.
Player: One last thing, how high is the roof?
DM: The roof is about, I'd say, 12 feet up.
