It's a fantasy role-playing game.

DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, Above that, x bars against the wall where, in the center, you saw a gold inlaid seal with an empty triangular shape, like a pyramid inverted, and a series of these iron warriors that were embedded in the walls. Behind the stairway, you saw means of smelting metal and other forms of material.
DM: Okay. 24 points of damage to him. All right, perfect. So the fist comes by and slams into it. The sword arcs through its armor and you watch some of the plates separate a bit, but it's still holding itself in place. That's your action?
Player: Oh, I get a bonus. I will inspire Keyleth. I guess. Not that she needs any help; she's so fricking powerful, but I will inspire Keyleth by singing (singing) Your Minxie brings all the boys to the yard and they're like, it's better than yours, damn right, it's better than yours, you can teach them, but you'd have to "chorge?" (speaking) I don't know.
DM: Take a d12 "chorge" die. All right. And do you want to move at all?
Player: I'm close to a guy who's going to hit me if I move, right?
DM: You're not currently in melee with a guy yet, but you're on the outside of melee with two guys.
Player: Then I will move dead center on the board.
DM: All right, so you're going to move back up the stairs a bit, then. You'll be here. That ends your turn, Scanlan. Keyleth, you're up.
