It's a fantasy role-playing game.

DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, Across from the entrance is a set of wooden doors which he listens at. He hears nothing, but notices that the door is unlocked.
DM: Okay, as you do so she kinda stops and looks back over her shoulder and gives a begrudging nod. But you can see she's-- there's shaking, her hand holding the greatsword is currently shaking with rage.
Player: I say-- (silent) Two words, three syllables.
DM: All right, so. Coasting down this hallway. It leads down to an open doorway and a closed doorway immediately to your right. And then the room to-- actually, the doorway's to your left, and to the right you see another wall to another room that you don't have a doorway currently available.
Player: There's a door to my left and a door straight ahead, right?
DM: Correct.
Player: Okay, I inch up to the closed door on the left and place my ear to the door and listen.
DM: Okay, go ahead and make a perception check.
