It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, Caleb asks you if she's angry he used magic to influence her. you says she didn't mind and it was helpful, but he should warn her before if he's going to do it again.
DM: Keeping an eye out, you begin to watch as multiple ships begin to cruise out from Nicodranas. At first you begin to get nervous, but watching them, you can see it's the early morning. Right as dawn hits, a lot of these fisherman ships start going out and finding sections where lots of schools tend to come to feed. Beyond that, you don't see any encroaching danger.
Player: Are there any distinct flags or colors hanging from our rigging?
DM: You have sails. There is a flag that sits at the top of the main mast, but it is currently tied up.
Player: Okay. Can I skitter up there and see what it is if it were to unfurl?
DM: It's big, so you'd have to unfurl to see it.
Player: Can I pull it down? Is there a thing?
DM: Yeah, you can bring it down. You bring the flag down and open it up, and it's a light gray flag that looks almost like a curled wave. It looks like a wave of water that curls away. That's the best you can ascertain as to what the design means.
