It's a fantasy role-playing game.

DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, In the orchards outside the Fortress of the Sun, Vox Machina plan their next steps. They decide to make Terrah their next stop, for its proximity to the Pools of Wittebak, where Pelor said they could find the key to Ioun's whereabouts.
DM: Pa'tice, who's sat down with you, says quickly, "We have been made aware via the other Ashari that there is some danger possibly coming. We are awaiting word of what to do other than keep ourselves in a defensive position. We have to guard the rift, of course. But should there be a call to action, we'll do what we can. I'm unfamiliar with this Vecna, but whatever you plan, please be careful."
Player: (sighs) Okay. More than anything, I think I would want you all to be relief for the surrounding area and surrounding villages if anything disastrous were to happen. I know you have to guard the rift and that is insanely important and especially right now with someone like Vecna who could potentially abuse that. But if anything were to happen, I don't know if you could house extra people during a disaster.
DM: "We are quite good at assembling makeshift and temporary lodging. The rock is our friend, if you will."
Player: Yeah, that's more, I think, what we would need.
DM: "Of course, of course! Not a worry."
Player: Currently, Vecna is just north of Vasselheim, close to Pyrah.
DM: "Have you asked Pyrah for aid, as well?"
Player: They've also been put on alert, but we have not personally been there yet since this has happened.
DM: "Well. Good. They're closer. But we're happy to help if we can."
