It's a fantasy role-playing game.

DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, There, they must gather three lodestones that have been dropped by a kraken living not far from the rift. They must not, however, kill the kraken, as the Water Ashari people would then lose their source of lodestones.
DM: She swallows strongly. "Your mother was a brave woman, very much like you, now that I see you before me. Unsure of herself, and wishing to please, and not disappoint. And it's hard to ascertain but I fear it's perhaps that lack of confidence that may have caused her failure."
Player: Did she not make it out? Of the water plane?
DM: "She brought her own companions, that she had found and brought with her along her path. Our guides brought her to the rift, and her companions did not survive. Your mother did not return, and we sent scouts to try and retrieve her body so she could be interred correctly, but we only found a leg."
Player: She's still alive. That means she's still alive.
DM: "Hold onto that hope. Use it, and finish what she started. She lives through you at the very least. Hold that memory."
Player: I will hold on to it, but I hope you know that does not define me. I'm not her.
DM: "Good. Then perhaps you have a chance."
Player: We'll complete your task. Thank you.
DM: "You've come far, young Keyleth. I have faith that you will rise, and become the Voice of the Tempest. For now, we rest. Eat. Sleep. For tomorrow, you face the pet of the Titans." And that's where we'll leave tonight's session.
