It's a fantasy role-playing game.

DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, There, they find a cave filled with magical darkness. Keyleth shifts into an earth elemental to scout the cave, finding that it contains a strange planar rift and a group of grick.
DM: Okay, you're attacking him twice. As you're sitting on the carpet, you pull out (schwoop, schwoop) and rapidly release two arrows in succession.
Player: Oh, natural 20! (all cheer)
DM: Yeah! All right. And what's the other attack?
Player: 21.
DM: Both hit. Go ahead and roll damage.
Player: Hit him. Oh, actually, 23. I forgot I had bracers on.
DM: That hits. Well, the bracers only affect your damage, not to hit.
Player: Good to know! 21!
DM: You get +2 to all damage rolls with ranged attacks.
Player: What do I do for a critical, then?
DM: You roll the regular damage, multiply it by two, and then add your modifier at the end.
Player: Okay. Oh, that's not that good. 15 for the first one. And 12 for the second one.
DM: And Hunter's Mark on both of those?
Player: And Hunter's Mark on both!
DM: Because it's on the board?
Player: That was definitely a six. That was a six!
DM: There you go!
Player: Seven, then, for Hunter's Mark.
DM: The smoke filters out of the way, and you make the visual. You see your brother on the ground, currently seizing, and in the rubble, you see the shadow of one of the undead, still standing angrily. It rears back with its claws forward and gives this horrible gnashing sound as its jaw opens and actually widens. This long tongue (wet sucking noise) whips out on it. As you bear down and release one arrow, (shoomf) piercing the side of its shoulder. As it reaches out to break it off, its tongue still out, the second one goes into the tongue, out the back of the throat. (choking noise) It reaches up and breaks off the arrow in the throat, looks towards you, goes to lunge, and as it does, you can see it just collapses on top of his body, no longer moving.
