It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Vera reveals herself to be a formidable mage, causing an Ice Storm which slows Nott, Caduceus, and Yasha and casting Mass Suggestion on the Guards to arrest them. you, seeing the tide turning, summons a demon onto the ship to distract the crew while rushing himself to the aid of Caleb.
DM: As you do, you rush past some of the guards that are on the opposite side that were rushing towards you. There's, I believe at this point, four of them that were heading your direction, because there was the one that was going towards Caleb. So we'll say two of them you'll have to push past. They both are going to make attacks of opportunity on you. Just an attempt to grapple to stop.
Player: Okay.
DM: Make your acrobatics or athletics check to try and break free.
Player: Acrobatics or athletics. We'll make it athletics, straight up. That is a 17.
DM: That succeeds. They literally rolled a natural 14 plus two. 16 was the highest roll. The other rolled a two. You manage to shrug past. You push out of his grasp. He's like, "Hey, wait!"
Player: Great. One more.
DM: Well, no, you--
