It's a fantasy role-playing game.

DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, She tries to call Scanlan over her Earring of Whisper, but she is just out of range. Percy runs up to the door and opens it, letting light and the sounds of battle enter the dining room.
DM: Okay, so you just swing around (fwwwt) to the inside. You look up and immediately you see this curved banister and a whole row of guards up top with heavy crossbows. In the center, you can see some blur as Grog, Trinket, and some individual are in the middle of this tussle. The individual currently has Grog grasped by the throat.
Player: How crazy-- I don't know if I can do Minor Illusion that way right now. So I'm going to call Hex on that first guard there.
DM: Which one? Right there?
Player: Yep.
DM: Okay.
Player: I'm going to burn my action surge, and I'm going to start taking my shots, and I'm just going to work my way up.
DM: Okay, so you swing around the corner and look up at the one guard. As you concentrate for a second, bringing your gun up, your eyes begin to go black again, the smoke pouring out from the corner of it. Smoke begins to pour out of the midsection of the guard, who looks confused for a second, and it swirls around him as part of the Hex that has him marked, as you release your next three blasts.
