It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, With all the enemies handled, you douses the flames on the dead priest's head and calls Caleb out of his withdrawn state. The rest of the party searches the room for any valuables.
DM: 13 points of damage from that first strike. You carve through the body. Its eyes still locked on-- (chuckles) Its eyes are still locked on Shakäste, not looking away, going (grunts).
Player: Shot number two is 21 to hit.
DM: That hits. Roll damage again for that one.
Player: That's seven points of damage. I'm going to try and see what happens if I disengage.
DM: All right. So as you back away.
Player: I'm going to back away towards me.
DM: That way. It sees you walk away and makes a strike towards you.
Player: Does he try and make his strike?
DM: He does.
Player: I was just curious. I was going to hit him if he's going to try and hit me. I'm going to hit him right back with Blood Maledict.
DM: Okay. That'll give him disadvantage.
Player: I'm going to use the full Blood Maledict so I'm going to take a little damage. Yep. Oh, I take my three points of damage. I start bleeding again from the neck.
DM: As his eyes go black and you watch him begin to bleed from the corners of its eyes. The second roll for that attack was a three plus five. So yeah, it misses you; it's an eight.
Player: I'm going to back up a little further to get--
DM: Like over here? Ending Molly's turn, Nott, you're up.
