It's a fantasy role-playing game.

DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, The tunnel continues in a slow decline and curve to the left. Twenty minutes down there is a small alcove to the right where they find another abandoned camp of four tents and another seal of Bahamut.
DM: And as you glance about you can see, in this alcove, looking at the dirt itself, it looks like there was a serious struggle. You can start seeing drag mark--
Player: Can I use Tracking and see what happened, like Prince Humperdink, please? Can do?
DM: Ah, well, this is part of your investigation roll, essentially.
Player: Okay, okay.
DM: Unless you want to track to where the tracks went, that's a different story. That's--
Player: Well, can I see who was attacked first? Does it look like Kima was attacked, or she--
DM: It's hard to tell, you see some of the footsteps, and some of the drag marks, while mostly worn over, elements do show some of the fairer folk. The duergar have a very distinct footprint or size. You do see one that resembles more of, like, gnomish or halfling origin. You see drag marks in the dirt, you see other individuals, looks like there were chunks of rock that have been chopped off the side of the wall that look fresh, where you can see the soot that has settled into this part of the cavern is no longer visible where these scratch marks basically took off and exposed fresh rock.
Player: The drag marks, do they lead outside of the alcove and down?
DM: They do, and they lead down the tunnel further.
