It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, Beau asks if Ophelia's priest can raise the dead, and Ophelia tells them that if they're looking for help, try the Blooming Grove where a strange hermit lives. They are led out through a hidden back tunnel and travel two hours east to the Sour Nest.
DM: Definitely not living! As you begin to walk, you begin to hear the terrible crunching sound as its giant jaws snap into bone and tear into flesh.
Player: You guys, Taliesin's a bear.
DM: You do manage to just skirt along the side of the bear without any notice from their side. Continuing onward. The secondary hour goes without issue, but you do begin to come upon the outskirts of your recollection of where The Sour Nest resides. You're still a good 100 or so feet away, using the trees at your disposal and you can see now the wall that matches the perimeter. It's a thin, five foot wide wall with a very flimsy rail across the top, but it is a walkway for watch guards to keep an eye out. As you glance at this distance, you can see one figure that's walking the perimeter of the top of the wall, with a heavy crossbow at the ready. They stop and look out.
Player: How dense is the forest around this place?
DM: It's pretty dense. The reason it took two hours to get there is because you're going through the forest. Otherwise on foot, in any sort of open scenario, it would take you half the time.
Player: There's no manicured, open place around. It's just nestled among trees around it or--?
DM: It looks there is manicured to be about a ten-foot distance between the wall and any of the surrounding trees, specifically to make sure that any sort of approaching individuals would be out in the open. You can see now a little bit of light is coming through. It looks like they've cleared out a bit of the canopy, not entirely, but a bit of it to also prevent any low-hanging boughs or branches to curl into the interior of the walls. It's not a massive stronghold, it looks to be approximately a little larger than the Estate Sybaritic that you were at, but it's more for function than beautiful decor. A lot of the wood seems to be old and weathered from rain and dry seasons. It's just a beige- and gray-looking establishment. Pure function.
Player: Our lot is hidden in the trees, a ways away?
DM: Yes. You can barely see it above the wall, but the little bit you can see has that visual and you can see it's a mixture of stone and wood. The edges of the actual structure are stone and then wood is either then placed over stone or wood is the intermediate construction material.
