It's a fantasy role-playing game.

DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, Deep in the dungeons of Whitestone Castle, in feigning helping a suspicious old woman out of her cell, you'ahlia breaks the lockpick she was using intentionally. The old woman angrily clutches you's arm, and the ranger notices a very disturbing sensation, or lack of, from the woman's grip.
DM: Anyway! Let's get kicking into this evening's episode of Critical Role. So. To get all of you up to speed. The party has traveled to Whitestone, partially to free their name of some negative political ramifications back in their home city of Emon, and to aid Percy in possibly freeing his hometown of Whitestone from the oppression of Lord and Lady Briarwood, a couple who have risen to power over the past five years after slaughtering his family and taking it over and keeping it all this time. After arriving, they found a very heavy undead presence in the town, with giant zombies roaming the streets as sentinels. Most of the townsfolk kept under perpetual watch in this slowly will-crushing atmosphere. But as Vox Machina arrived, they began to instill the thoughts of rebellion. Stoking those flames once again with the return of the surviving de Rolo, they began to sway the people's minds to make a final stand. During that time, they also discovered that Percy's sister Cassandra is also a surviving de Rolo and exists somewhere in Castle Whitestone, seemingly under lock and key. The party began to systematically take out members of the new nobles who worked underneath the Briarwoods, setting many buildings on fire, leaving emblems of the de Rolo crest across the town and written in the sky, and after an extensive battle, began to make their way toward Castle Whitestone itself. Burrowing into a partially collapsed but long-remembered secret passage underneath the castle, the party rested for the evening with the help of their recently arrived cleric Pike, who had managed to project herself through the will of Sarenrae as a spiritual body given temporary physical form. While they were searching this tunnel, it led to the dungeons, the prison cells beneath the Castle Whitestone where Percy once woke up five years before, before Cassandra helped him escape. While they were walking through those cells, they discovered an old woman currently locked down below there who is asking for the party's aid in freeing her from her imprisonment. And last time we left off, you were helping with--
Player: Fake helping.
DM: Fake helping with the lock, much to her chagrin.
Player: Yeah, and I had just snapped it off into the locks so that it's jammed it.
DM: Yeah, you're a terrible person. All right, so as you snap off the lock and pull away from it, having the strange physical interaction in the darkness around here, Trinket behind you just breathing over your shoulder, keeping close to you just in case anything's wrong. She pulls her hands away. "Fine. (huff) Do as you wish, leave me to rot."
Player: Oh, we'll be back. Don't worry.
DM: She backs up and sits in the far corner of the prison cell and (huffs).
