It's a fantasy role-playing game.

DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, They agree they will return in two weeks with word or else the Ravenites will go to Vorugal. They visit the lair of the dragon and find one of the spheres akin to those they saw in Brimscythe's lair; they don't mess with it.
DM: They do. You move over the bulk of this giant pile of rubble and begin to descend the other side, and you can see now there is an active village here that is half-frozen entirely. Half of it seems to be abandoned; the other half of it is completely coated in solid ice. The crowd leads you past that abandoned village to a series of tunnels against the wall, maybe 300 or 400 feet past that cluster of trees that you saw. Leads you into this tunnel, and on the inside, there are small glow stones set in portions of the stone. Not naturally forming, but essentially small natural bits of torchlight just pressed into the stonework to give some sort of a light source. You're led in for about five or so minutes. and you see other offshoot tunnels. It's like a giant anthill weaved throughout this, and you can see rudimentary furniture made of wood and stone, with limestone rock, whatever's available within the actual ravine here.
Player: Can I get a sense on when this was carved? If this was carved recently or if this has been here a while?
DM: Make a nature check.
Player: Ooh, 27.
DM: Best you can tell from looking at the rock and knowing the amount of erosion versus the curvature of it, these tunnels have been here for a very long time. This portion opens up and you can see now there is a much more refined, village-type structure inside, maybe 30-plus small homes carved from rock and stone. Built much better than the makeshift huts that you saw outside. You also see a giant pile of broken chains to the left side of the entryway. Many of them are manacles and neck vices that are just thrown and discarded in this large pile.
Player: Tiberius never mentioned this side of Draconia.
DM: As you are brought into the center of this larger chamber you see two dozen Draconians that are out and about just currently gathering materials, talking and walking, and stop and see as you enter and just watch as you pass by. Colors range from metallic to chromatic, all spectrum; it's a mish-mash of all walks and sizes.
