It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, The party awakens to a clean-shaven Caleb. They descend into the first chamber.
DM: It's going to pull back after it finishes clawing into you. It's going to try and bite down with its jaws. That's a 19 to hit.
Player: That hits.
DM: You take another seven points of piercing damage. The one behind there, who sees its friend digging into Fjord's torso and body, watches as it finishes its round of strikes and then under-handed throws its harpoon towards him. That's another 18 to hit.
Player: That hits.
DM: With that, you take ten points of piercing damage. I need you to make a strength check. As it pierces, you grab it, and it manages to careen into the side of your hip, and it hits bone. You feel it grind against the inside with the pain.
Player: That's a 17.
DM: You beat it. Rolled a 15. So you do not get pulled. It does not give him his follow-up attack. However, he's going to move forward to get his follow-up attack anyway with the rest of his movement, and is going to attempt to bite you, and is going to miss. That's a nine.
Player: Nein!
DM: He goes to bite and as you pull the harpoon out, and turn back your shield you bash the side of its face and it manages to pull back. It scrapes across its fish-like face, but no impact or damage. All right, that's going to finish his go. The one that is right next to you, Yasha, is going to shift around, not leaving combat with you, but going behind the pillar to give itself some cover from anybody who's out in the vicinity. It's going to attempt to make two strikes against you.
Player: I didn't-- I need to make Hex checks.
DM: Yes, you do.
Player: Oh shit, how many of them? Three?
DM: Three.
