It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously, With all the enemies handled, you douses the flames on the dead priest's head and calls Caleb out of his withdrawn state. The rest of the party searches the room for any valuables.
DM: 11 points of damage is just what you needed. With your first strike, infused with the rite, you streak down with your first blow and your scimitar carves through the upper part of its shoulder blade into its ribcage. As you do, you watch as whatever necrotic energy's holding its body together suddenly dissipates and all the bones clatter to the ground in a pile.
Player: I'm going to keep running and to get to the other side of that other gnoll.
DM: This one here?
Player: Yeah. Actually, if there's any way, can I get all the way around him?
DM: (counting) Yes, there is.
Player: Yeah! I don't know if this is helpful, but I'm going to take my second swing. That's 18 to hit.
DM: That hits. Roll damage. You don't get the bonus to your wisdom, but you still have the rite on that one.
Player: That's ten points of damage.
DM: Ten points of damage on the other.
