It's a fantasy role-playing game.

DM: You are Mollymauk Tealeaf, a tiefling blood hunter . You are the member of the famous group of adventurers. Previously,  Having learned all that they can about Fjord's odd incident, the party embarks on their second day of travel.
DM: Pulls out the heavy crossbow and fires and does 11 points of damage, which is enough to shatter the skeletal gnoll witherling. As it falls to the ground and breaks into a scattered pile of bone bits and dried gnoll flesh. That ends the guards' turn. Molly, you're up.
Player: I'm going to stab this thing that just fell right in front of me. Just going to stab it.
DM: It is prone, so I believe you have advantage against it. Yep! With each attack.
Player: Question about Rite of the Dawn, is it just plus three or is it just my wisdom or is it also a--?
DM: Wisdom bonus is against undead creatures.
Player: Okay, this is not an undead creature.
DM: It is not. There are undead creatures among the pack, but there are none there. It's just straight Rite damage.
Player: So it's just an extra 1d4. Okay, just checking. That's how that works. Okay, cool. See if I hit? Thank you. 13?
DM: 13 unfortunately misses. The first strike--
Player: Oh my god.
DM: As you swing down onto the ground, it scrambles about and pulls its shield up just in time. Your blade catches the edge, embeds itself an inch into its rear.
Player: I hit it with the other one.
DM: You use your one blade to push the shield off to the side as it's still there, and trying to jam downward. Go for it.
