It's a fantasy role-playing game.

DM: You are Caduceus Clay, a firbolg cleric . You are the member of the famous group of adventurers. Previously, The crew had been waiting a number of days, the repairs had been completed on Bisaft Isle. You guys decided to call it an evening and rest up.
DM: Depends on what you're looking for. There is a blacksmith by the name of Keisha Budan who does most of the metalwork for the ship repairs and other general goods that require metalwork around the island.
Player: Keisha?
DM: As you approach the space she has-- you can tell from the large smokestack pouring out of the top of the forge that she keeps-- but as you approach, you can see a young woman in her late 20s or so, massive arms, her thick black hair pulled back into a tuft, and she has a leather apron on. You can see now a lot of metal reinforcements used for holding beams together in shipbuilding, and she's laying them out one by one as she finishes hammering and then quenching and then hammering and quenching. As you walk up, she rubs her brow. "Can I help you?"
Player: Possibly not. Seems like you have your hands full right now. I was hoping to, at the very least, get a professional opinion about something.
DM: "I can do my best. I don't get many like your height in here, anyway."
Player: That's what they tell me.
DM: "At the very least, I'm looking forward to sating my curiosity."
Player: Well, I've recently taken to travelling, which, very new experience for someone of my disposition, and I came across something interesting and I was curious if you had an opinion on what this is and how one might fix it. I pull out a broken sword.
DM: She takes it.
Player: I was really hoping to be doing something with this at some point, and giving it as a gift to a friend who could use a pick-me-up.
DM: "This is very good craftsmanship. I could not do this. Unfortunately, the break is very bad. Do you have the other part of the weapon?"
Player: Sadly, I don't. It may not exist.
DM: "If given maybe a week with the right materials, I could maybe try to work on it, but honestly, your best bet is probably to go into the coast. We don't do much in the way of masterwork weapon craftsmanship here on Bisaft. My apologies."
Player: Oh, that's all right. They're definitely trying hard to get us to leave a little sooner than we'd necessarily like to.
DM: "It has been very busy this past day or two."
Player: Has everything been all right, by the way? This seems like a lot of commotion.
DM: "It's a lot of commotion, but they'll be gone soon. We get waves of people coming through."
Player: Well, thank you so much for your time. I don't know what I could possibly do in return other than offer my gratitude.
DM: She sits up for a second and looks you over. "Can I have a hug?"
Player: Yeah. I go in.
DM: She goes and takes it and cuddles you.
Player: You want the spine lift?
DM: "Yeah."
Player: All right.
DM: "Thank you. You're quite fuzzy, and I was curious."
Player: Oh, thank you, it was a pleasure. I look forward to coming your way again one of these days.
DM: "Any time. We're here on the island. Nowhere else to go."
Player: This is awfully nice.
DM: "There are worse places to live, I'll tell you that. Have a good day. What's your name?"
