It's a fantasy role-playing game.

DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, The group tries to see if the hut may have an opening where they may have hidden, but instead they find Kyrle and Toya nearby within the clearing. They see Kylre and he attacks.
DM: Unfortunately, you're having a hard time to make out any sign. You guys make your way towards the center of this cluster of trees.
Player: As we walk, Fjord and I will keep a lookout for any more crustacean empty shells.
DM: Okay. Make a perception check. Well, one of you do, the other can aid if you want to, and that gives you advantage on the roll.
Player: Help me. I get advantage?
DM: Yeah.
Player: Thank god you're helping me. Just perception? 20 total.
DM: You don't see any more crab shells, but you do glance a bit ahead, and amongst the trees, you can see stonework. Stones stacked in a wall that is toppled over and fallen. A small ruin. Some sort of a structure, once a single-story structure that seems to have fallen inward and been destroyed. Partially overgrown, and what little moonlight comes through, you can make out the shape of it. There's corners still standing, but other than that, it looks like it's been toppled over and left to ruin.
Player: Is that a cave? I think your eyes are better than mine. TRAVIS. Yeah. With my darkvision, can I zero-in on what she's looking at?
DM: If you get a little closer, you can, yeah.
