It's a fantasy role-playing game.

DM: You are Caduceus Clay, a firbolg cleric . You are the member of the famous group of adventurers. Previously, Vera reveals herself to be a formidable mage, causing an Ice Storm which slows Nott, you, and Yasha and casting Mass Suggestion on the Guards to arrest them. Fjord, seeing the tide turning, summons a demon onto the ship to distract the crew while rushing himself to the aid of Caleb.
DM: She takes another eight damage, but it's reduced to four. That finishes Yasha's go. Caduceus, you're up.
Player: Okay. I just saw that we are running, apparently.
DM: You see Yasha run past you. You look over and you watch as Beau and Jester (blink). They're gone.
Player: Well, okay. Let's see. I'm going to follow Yasha, because that's apparently the way-- how much distance can I cover? How close to her can I get?
DM: We'll find out. Movement 30 if you're rushing past her.
Player: Is there an easier way off or is that the easiest way off the boat?
DM: There are three ways off the boat. There's either this gangplank, which is closer to you, this gangplank, which is further from you but generally will meet the same distance, or jumping in the water.
