It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, You began to look throughout the room. You found a sword across the upper ceiling, an ornamental blade of some kind.
DM: "Thank you. Please." She passes out blindfolds to you guys. You figure out an order of making your way down and as you made your way to this portion of the cavern, you walk back, being lead by Kara through the Underworks.
Player: Do I see anything of note through Frumpkin's eyes as we walk?
DM: Same path as you went last time, not as busy. Nobody else is walking through the halls. It's early enough where there isn't much. You do come past that chamber before where you saw the cages in there and there's two more cages set inside, even larger. One of them is a heavy meshed series of metal. You don't hear anything in there.
Player: Can I tell what's inside there?
DM: Make a perception check for Frumpkin.
Player: Come on, Frumpkin.
DM: With disadvantage.
