It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, On the second night, a group of bandits sneaks past Mollymauk's watch and triggers you's Alarm spell, prompting you to wake up the camp. The bandits are led by a man named Trevor, whom you charms using Friends.
DM: Okay. As you begin to walk towards the cart, which is breaking the perimeter of their holding, the ones on that side go (disapproving sounds). The one who spoke up before just goes, "All right. No big moves. No trouble wanted. Get your friends up. Place your valuables onto that cart for us, you have hitched over there. And we'll leave you with your life. No worries-- "
Player: I would like to cast Friends on that gentleman.
DM: Okay. Make a sleight of hand check.
Player: Ah, that's very low. That is a five.
DM: As soon as you begin to-- and, correct me if I'm wrong. Friends-- actually, let me see here. Friends is-- no! It's--
Player: Somatic and material. All I did was just do this with my thumb and I put a little bit of rouge on my cheek.
DM: Okay. Yeah, so your charisma checks. The spell seems to take an effect.
Player: You'll have to be careful. We are going for help. Medical help. We all have syphilis. Extreme syphilis.
DM: Make a deception check.
