It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, With all the enemies handled, Molly douses the flames on the dead priest's head and calls Caleb out of his withdrawn state. The rest of the party searches the room for any valuables.
DM: The orange one, okay. Both of them have been damaged now, a little bit. You watch as it shakes its head for a second, and it's beginning to string another arrow. That finishes your turn?
Player: Oh, had he not been damaged yet?
DM: He had not been damaged before.
Player: I shouldn't have rolled a 12. I should have rolled an eight.
DM: Then roll that eight.
Player: Six damage.
DM: Weirdly, more damage.
