It's a fantasy role-playing game.

DM: You are Grog Strongjaw, a goliath barbarian . You are the member of the famous group of adventurers. Previously, Percy also insists that once a year Cassandra leave Whitestone for a period to have fun and do nothing. Vasselheim
  For generations to come in Vasselheim, that titan will stand there, lording over the city, as a reminder of what transpired, of what could have been lost, and what was saved that day, in memory of those that were lost.
DM: Which currently has been cleared out of any cursed undead that they know of. It's a process that takes a while, but it becomes a monument to that battle and it becomes converted into a symbol of hope for the city. For generations to come in Vasselheim, that titan will stand there, lording over the city, as a reminder of what transpired, of what could have been lost, and what was saved that day in memory of those that were lost. And as you point up to that and they all realize, they slowly remove your shackles.
Player: Oh, I'm free to go?
DM: "Yes, sir. Thank you, thank you."
Player: That's unexpected. Could you point me in the direction of a library?
DM: "Sure, come with me." As you begin to walk out you watch as a familiar figure steps up to this portion of the Bastions' guard post, you see a familiar merchant who rushes up and goes, "I was being summoned. They found the-- why's he walking free?"
Player: Yes. You. You will come with me.
DM: "Gentlemen, this is the man who punched me. This is the man who ruined my business. I can--"
Player: Gentlemen, whose word are you going to take? The savior of Vasselheim, or his new tutor?
DM: "What?" The guards go, "Cobalt Reserve library station is down that way to the left. Hard to miss, big blue dome. You two work this out." And they retract back into the guard post, leaving the two of you in the street.
