It's a fantasy role-playing game.

DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, Scanlan disguises himself as Viskorad, one of the cultists they killed, and goes ahead of the group with Simon 3. While the others stealth along behind him, he approaches the figures in the archways ahead.
DM: Wow. That's some pretty solid rolls, guys. You all stay as quiet as possible, moving along the exterior of Vex's ability to move forward. You move forward slowly while keeping Scanlan in sight. You slowly begin to move forward, with Simon Three humming slowly in front of you.
Player: I am going to limp as I go.
DM: Interesting character choice.
Player: Strong choices, commit to them a hundred percent.
DM: You guys are quietly stepping through, and you hear his footfalls echoing, and immediately you see some of the torches shift, and there's some talk and some whispering back and forth and a small shout. You watch as some of the skeletal entities at two of the entrances shift and look in that direction, and begin to shamble slowly. The two torch-bearers on the right begin to move forward as the armored figure in the center watches on, arms crossed. What are you doing? You have three archways.
Player: I go to the one that had that knight near it, right?
DM: That's the middle one.
Player: I'll go to the middle one. I'm going to keep the ball in front of me to obscure me a little bit. Not dead in front of me, but it's up here, just in case. Hanging my head a little bit. I'll go up and say: Power! So much power! I've never experienced anything like it before! Come! I need aid!
DM: Make a deception check with advantage.
