It's a fantasy role-playing game.

DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously, Scanlan disguises himself as Viskorad, one of the cultists they killed, and goes ahead of the group with Simon 3. While the others stealth along behind him, he approaches the figures in the archways ahead.
DM: The shambling skeletons to the left of you, you can hear the scraping and clacking sound as their bones rattle and shift across the stone floor, pieces of rock being pushed as their feet drag across the stone dwarven walkways. The two torch-bearing, cloaked figures you can see approaching, and they're talking amongst themselves. One of them is currently holding some sort of a holy symbol in their hand, and they're starting to glow a bit. They're glaring forward. The armored figure with the arms crossed puts a hand out like this. They both look over and stop and hold in place. The armored figure steps forward. You can hear the armored footfalls across the stone. The rot behemoth, which you now see emerging behind. Rot behemoth, the entities you saw patrolling Thar Amphala and two of them stormed into Sprigg's house, begins to follow behind him.
Player: So far it's going great, guys.
DM: Every minute or two, you have the vibrating footfall of the titan, and a few of the rocks fall and tumble from the ceiling, and a bit of dust begins to get knocked free from the high-up ceiling of the cavern. The armored figure approaches, gets within about 15 feet of you and stops. You see no face. This is Magneto-style; there's space for the eyes and the mouth, but it's too shadowed for you to make any features out. It's this dark void. You can see the hooked, spiked shoulders and the horns built to come out of the sides of the helmet. Arms still crossed before. "What did you say?"
Player: We were tunneling with the orb, and we found something. An ancient, dwarven artifact. It bends reality. It changed things. It changed my voice! It changed my whole world for a moment. It's still down there. Odell needs help!
DM: There's a pregnant pause, a stillness that causes the back of your neck to grow warm. The nerves begin to creep up the back of your spine. Instinctually, your eyes begin to glance at the two other archways as you see shapes shifting. The armored figure gives a subtle chuckle, "Very well. Lead us to this find."
Player: I have been injured. Take the orb, go down to where we were, down that way. I will go get help for myself. Odell needs you to help him contain the power.
DM: The head retracts slightly, confused and a bit worried. He takes one step onto the back foot, almost like it's not sure if it should be close to you or not. It raises its hand back towards the two other torch-bearing, cloaked figures and goes, "Vislal, take the orb." One of the hooded figures steps forward and takes a moment and concentrates. The orb jolts towards him immediately and he yelps. He's going to try again. Okay. With a second try, you can see the sweat on his brow as he begins to step backward, like, "I'm not really good with this." Are you relinquishing your control over it?
Player: Yes.
DM: So then he focuses for a moment, and the orb-- you can feel the slight bit of will that you had imposed over it has pulled back. The orb begins to push forward slowly in his direction of choice. You can see a smile come across his hairless, older face. He nudges the other figure, which you can see is a female half-orc who looks heavily scarred across the chin and the side of the neck, and they're both missing the corresponding eye. They both begin to move forward and slowly push the orb past you. The vibration you hear getting louder in your guys' direction as the armored figure begins to follow suit behind. The rot behemoth begins to follow, and the armored knight goes, "Keep watch." The skeletons begin to move backward with the rot behemoth. Now you have the heavy footfalls of the large, looming rot behemoth in the center walkway and a handful of skeletons for that approach, blockading that, as the knight, with the two other hooded figures, begin to make their way towards the entrance where you guys rose up.
