It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, He sees another statue, Vandran, which he also destroys. He ascends out of the water into a dark stone chamber, with a carving of a serpent with multiple carved eyes on its body. Watching.
DM: You don't need to. That was more helpful earlier in the campaign, when everything was a super mystery. You spilled all the beans recently, so it's fine. You walk in darkness, your eyes trained on a barely visible horizon of faded blue. The lightless midnight horizon that breaks this endless void. The ground is soft beneath your feet and your slow gait bounces slightly with each step. Like time is crawling in this buoyant space. You look down at yourself, obscured by a shadow, until a faint yellow light bursts from your sword. The light of a yellow eye now open from the hilt like a lantern, lighting a tangled forest of kelp before you. Bubbles escape the corner of your mouth, but you breath the waters calmly, like a thick vapor. "Learn." You search through the mass of shifting slick sea vines eventually coming upon the base of a staircase going up. "Grow." What do you do?
Player: I climb those motherfucking stairs.
DM: As you ascend the cold stone stairs, the beam of the eye lighting the way, your passage is suddenly blocked by something. A statue; humanoid, but featureless. "Provoke."
Player: I'll fire two blasts of Eldritch Blast at it.
DM: The statue breaks apart, its various shards emerging from the detonation and slowly sinking in what is now the thick waters around you. As the head tumbles past the light of the edge of your sword, the face is recognizable in a flash: Sabian. You push beyond, continuing to ascend the stairs. You come upon another statue, larger and looming more than the last. What do you do?
Player: Witch Bolt, right to its chest.
DM: As the darkened energy arcs from the hilt of your blade, hitting it you watch as the cracks spider up the stone before it detonates into hundreds of shards of dark stone. You see half of the face slowly hit and clatter onto the stone before falling off to the side. Vandren. Do you continue up?
Player: The stairs, are they staying the same, is there anything at the foot of the statue after they break apart?
DM: Looking down the statue itself is now immaterial. You've entirely annihilated it and you glance over the side, and what few shards still remain, slowly drift beyond your view into the dark abyss below.
Player: I'll move forward.
DM: Continuing to ascend these steps one by one, they grow more and more narrow. You think you see an approaching surface of some kind. You're clear of the water, suddenly breaking the surface and you're standing in a dark stone chamber. You've managed to get all the way up standing within the ankle high water in the middle of the stone chamber and you watch, as all the liquid begins to drain. Until there's no more water around you. Revealing in the center of this chamber, an intricate circle in the ground, maybe two feet across. Beautiful ancient craftsmanship, detailed to depict a serpent body coiled. Carved eyes emerging from the creature's body every few inches. The center of the water is a circle of water, like a well. "Watching." What do you do?
Player: I'll summon the sword and hold the eye facing the circle.
DM: As you hold the blade up, you see the light hits the water and is absorbed by it. You don't see anything beneath it. It seems to be just a void that eats the light.
Player: Void that eats the light. Can I walk into the center of the circle?
DM: You step into it?
Player: Well, I definitely do now.
DM: Well, is that what you want to do?
Player: Yeah.
DM: Okay, you step into the circle, it's only a few inches deep of water and your feet feel the bottom. It is shallow. You're now standing above it, it's only about two feet across, so it's basically you standing over the small pool.
Player: Is there a ceiling, are there walls, are there statues in this space?
DM: Looking around you, you can see stone walls and you could see a ceiling above you. It is almost plain featureless room, aside from the very edges of stone stacked upon itself.
Player: Watching. Can I look into the eye of the sword, do I see anything?
DM: You look towards the hilt and the eye stares back at you. The light temporarily blinding you for a moment, as you adjust.
Player: What the fuck? Can I try and take the edge of the blade and press it into the floor?
DM: You press the blade in through the water and it hits the stone.
Player: Jesus. (English accent) I don't know what you want from me!
DM: No response. Then you hear once more, "Watch."
Player: I've stared at the eye. Fuck. I have no idea.
DM: Make a perception check.
