It's a fantasy role-playing game.

DM: You are Vex Vex'ahlia, a half-elf ranger . You are the member of the famous group of adventurers. Previously, They reconnect on the other side. The right and left paths have rubble and weblike threads hang from the ceiling covering half the path.
DM: You feel like you've been pulled through something, but it doesn't have a mighty effect, although, Grog, glancing at Vex you can see there is definitely a little bit more of a weathered look to her, crow's nests forming, deep-seated frown lines.
Player: Oh, jeez. I shout out-- I run towards the other water portal.
DM: Okay.
Player: And I shout out, Pike, do you know the names of the four ancient gods? Is your name four? That's stupid.
DM: There doesn't seem to be a reaction. Pike goes, "No, I mean, the gods that were at the beginning, there's--"
Player: Yeah?
DM: "There was Pelor and Melora and, I mean, they're the ones who cast away the elements, the chaos that this realm was first. I don't know!" And she seems-- she's bungled and unable to really formulate what you're asking.
Player: I wouldn't have any religion, anything to base that off of?
DM: Make a religion check if you want to.
Player: Wow. Wow. Two! That's four ones in a night.
DM: Wow. Wow. It's the reverse Percy tonight.
Player: I've been cursed.
DM: You try and think back to the conversation you had with Highbearer Vord in the Platinum Sanctuary, and your mind's a blank. You can't recall any of that conversation.
Player: I have an advantage on anything having to do with dragons.
DM: It has nothing to do with dragons.
Player: Well, I was just checking.
DM: This is the creation myth of all of existence. However, you still have your action if you want to do something. You're by the pool, it's right to your right, and there's this sphinx now rearing--
Player: I saw Percy dip his hand into the water, so I do the same thing to see what it does.
DM: You what? You put your--
Player: I put my hand in the water.
DM: You dip your hand in the water. The hand, once it breaks the surface, it vanishes into darkness below the water. You don't even see, there's no visual on it.
Player: Does it hurt?
DM: No, it doesn't hurt, it's cold, it's very cold.
Player: Pull it back out.
DM: Pull it back out. Your hand is wet and it drips and you shake it free.
Player: Can I use a bonus action to try to hide? Is there anywhere to hide? Maybe against a wall or something?
DM: You move one, two, three, four, five, six. You're not going to be able to get completely out of sight.  Unless you want to jump in the water.
