It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, With Caleb's dancing lights glowing ahead, The Mighty Nein row down the underground river, coming to smaller gaps every few miles in which the boat containing Yasha, you and Caleb pulls ahead in a friendly race. Throughout the journey, Jester fantasizes about Tusk Love, casting Fjord as the hero, Oskar.
DM: On the water? Okay. As you reach over the edge of the boat and slowly lower your tiny goblin feet across the surface, breaking the water (water splashing). (cheering) Go ahead and make a general dexterity check for me, please.
Player: Ooh, not good, but it's dexterity, so six?
DM: Okay.
Player: This is fun! Hand me a rope, I'll water ski!
DM: As you're so entranced by this, you glance down just in time to see one of those stones that's protruding from the river seems to have come out of nowhere. Before you have a minute to punch off, it hits you across the knee and bruises the heck out of it. Your whole leg starts throbbing and you're like, "Ah!" So your skiing is now (crashing splashes) underneath.
Player: All right, I'll try to pull myself back up?
DM: All right, it takes you a moment and Caleb, you go and help get Nott up onto the boat, but as you do, a little water logged, the water splashed over your face a bit.
Player: Jesus, that's an intense water ski.
DM: Because at that moment the lights go out. As soon as you pull Nott up into the ship, there's a brief moment where Nott breathes and looks back up with a smile about to say thank you before you see, out of the corner of your eye, one of the stalagmites at the top of the ceiling detach, float down and open up, almost like an umbrella before it lands and collapses on top of Nott.
