It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Nott says that they've been very clear that they're in this for what they can grab for themselves. She corrects Fjord's assumption that she relies on Caleb for protection, saying it's the other way around.
DM: She looks at you confused and goes, "Well, regardless, your friends are involved in something that as a precaution, as I have been housing certain meetings out of friendship with an individual, there is danger that I might be pulled up in this. So I am preparing to sell off the tavern."
Player: (gasps) Wait a minute, but wouldn't that draw attention to the tavern?
DM: "It will only draw attention to me."
Player: Okay.
DM: She walks over and finishes tidying paperwork on the side.
Player: Who are you selling it to?
DM: Make a general charisma roll. Just for the hell of it.
Player: Well see, this is why I-- oh no. Ten?
DM: Ten? She goes, "To a friend."
Player: Oh. Friends are good. Can I have that safe though?
DM: (sighs) She kneels down at the side of the room and there's a cloth put over a small table, like an end table, and she removes the flowers from it, pulls the cloth off and it's a safe.
Player: What's it made out of?
DM: "Out of iron. What else would you make a safe out of?"
Player: Oh. Okay.
DM: She pulls out a key and unlocks it, brings out a couple of bags of coin, brings out a couple other bags of something. You don't hear any noise, the rustling as she pulls it out. Sets them off to the side, looks at you while she does so the whole time like--
Player: Are those drugs?
DM: "Here’s your safe."
Player: Thank you.
DM: Hands it to you. It's small. It's heavy, but you're pretty strong. "All right."
Player: Well, all right. Will you be gone in the morning, then?
DM: "Probably."
Player: Oh no! But Claudia, I really like you.
DM: "Well, I like you too. But that's okay. Don't worry. The woman I'm selling this to is also a very good person and a good friend."
Player: What's her name?
DM: There's a brief pause, glances over at the paperwork on the table--
Player: I look down at the paperwork on the table, too.
DM: "Lauren. Lauren Schvine."
Player: Is that what it says?
DM: It is.
