It's a fantasy role-playing game.

DM: You are Keyleth, a half-elf druid . You are the member of the famous group of adventurers. Previously, Grog convinces Tary to eat a mouthful of dirt, saying it's a local custom. you transports them from Terrah to Greyskull Keep in Emon.
DM: And there are certain portions which are broken up by hard lines, it's like this parallel intersection multiple times as the tattoo progresses down. Very, very loose, almost a flowing central shoulder-based robe that tosses down the front of the body and meets with a long skirt that drags behind him as he steps out. And as he looks over in the direction of you, you can see the eyes are very hardened, dark, deep brown in color, and the sockets are very weathered, his skin texture in general is pretty weathered. He looks over towards you, clean-shaven, short white hair, puts a hand up. "Keyleth, you grace the Terra with your presence. What can we be of service to you for?"
Player: I stand more in attention, more formal. Good to see you, Patisse, it's been quite some time.
DM: You as well.
Player: I just came to check in after the recent events in the world, make sure everyone was okay.
DM: Everything seems to be fine. We've been intent of care to the rift, and from the word that seems to have passed quickly since your arrival over the past few days, it's come to our attention that Thordak no longer sits in the center of the city of Emon.
Player: That's correct. We've also slain his right-hand man, Raishan, who seemed to be the mastermind of the entire orchestration.
DM: Good. Good and well done.
Player: Thank you. I couldn't have done it without your help and training, so I appreciate that.
DM: You are but a seed, you allowed it to germinate. So what do you need?
Player: Well, I'm intent on continuing on with my Aramente now that there's relative peace in the world. The Vesrah people are quite insular, of course. I was wondering if you could give me some advice on how to get there and any advice in general on dealing with them?
DM: It has been a long time since I've attended any sort of gathering with the Vesrah. It is for people of our skill set not the easiest of journeys, as many of us are capable of traversing through the sentinels of nature. Unfortunately, most of the tree life that exists around Vesrah is beneath the water.
Player: Right.
DM: So your most likely form of transport will be that of a vessel across the waves.
Player: Who's their headmaster there now? Do you know?
DM: The headmaster there-- Uvenda, the heart of the tides.
Player: Uvenda.
DM: Uvenda.
Player: Uvenda, the heart of the tides. What can I expect of this Uvenda? Uvenda.
DM: Not what you'd expect. I'll leave it at that.
Player: That's very vague of you, Patisse.
DM: Well, what would be the fun if I were to unveil the next fold of your Aramente?
Player: No, you've got a point. Do you recommend by ship or would flight be more appropriate?
DM: If you have the means, that is up to you.
Player: All right. Any other words of encouragement?
DM: Listen closely. Keep your friends about you. That should be sufficient.
