It's a fantasy role-playing game.

DM: You are Beauregard Lionett called Beau, a human monk . You are the member of the famous group of adventurers. Previously, With all the enemies handled, Molly douses the flames on the dead priest's head and calls Caleb out of his withdrawn state. The rest of the party searches the room for any valuables.
DM: He's easy to see because Molly has this faint, luminous glow around the sword from his right. You see that as a beacon. You're like, "That I know, that I can follow." You cozy up right next to Molly and carefully prepare yourself.
Player: Where are they?
DM: What action are you holding? If any.
Player: I-- Because I moved and I'm not near anything.
DM: Correct.
Player: So I'll take the Dodge action.
DM: Okay. Dodge action. You're just being careful. All right, ending Beau's turn, Molly, you're up again.
