It's a fantasy role-playing game.

DM: You are Percival de Rolo, a human gunslinger . You are the member of the famous group of adventurers. Previously, They also discovered that the tower in the center is titled Entropis, where all the magic is being funneled at the moment.  Thus having found this information, they gathered their resolve and continued their trek deeper and deeper into the city surrounding the tower Entropis, to discover what their purpose is here in Thar Amphala.
DM: You continue further into the city. You still hear the distant, low shrieks of the gloom stalkers (shriek) overhead, swooping past in clusters, circling around. Occasionally you watch one or two swoop down and land on a distant rooftop, and you hear the crunching of heavy stone and whatever materials were still remaining on the roof of that structure as it lands and surveys a bit, and then (whoosh) takes off and joins the rest of its kin.
Player: Do any of the buildings look remarkable or interesting? I'm trying to keep an eye out for any building that may have anything inside it of vague importance. Either the building itself is slightly more interesting, or it looks like maybe someone has boarded something up to try and maintain some kind of vigil against the darkness? I'm not entirely sure. Out of the ordinary.
DM: Okay. Make an investigation check.
Player: I knew you were going to say that. I'm not good at this. Nope. Nope, nope. That's a four. That's a natural one.
DM: A lot of these buildings are hard to tell apart when they're all just in this state of disrepair and destruction.
Player: Some of them have doors.
DM: Some of them do. Some of them have windows, kind of.
Player: Holes where windows might be.
DM: Possibly. Some, you can't tell if it's a hole, or a window. Or a door? As you press forward.
