It's a fantasy role-playing game.

DM: You are  Kashaw Vesh, a human cleric . You are the member of the famous group of adventurers. Previously, The corpse notes that they are in the lower halls of the Amaranthine Oubliette and that it last saw someone pass by its cell two weeks ago, heading the direction they came from. A couple of guards, Duskmeadow
 Bastions, pass by, but the party hide from them and proceed past the cells to a locked door.
DM: Total of 12? Okay. As you swing back, you dodge out of the way as you're pulling her along the floor. That's your turn. This ghost entity here does not get its possession back. It's going to make a Withering Touch against you, Thorbir.
Player: Damn it!
DM: With a 13.
Player: Against my--
DM: Yeah.
Player: No. 20.
DM: As you reach out, you manage to pull back with your axe and swing in its direction. It dissipates its form for a second, and the attack whiffs through the air. However, as you pull on that side, Vax comes up from behind you. I want you to go ahead and do two attacks against Thorbir, with advantage.
