It's a fantasy role-playing game.

DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, you quietly leaves the rest of the group to look for Harold, Kynan's father. He finds him just as he is closing up shop for the day.
DM: It's hard to tell, looking around the room here. There are three doors that exit. One that he came through, which is apparently from the front of the butcher shop. This appears to be a central room that connects to wherever else he walked. There are two other doors.
Player: They're not trapped, are they?
DM: They're not trapped.
Player: So I'm going to crouch down and push open the first door. What do I see?
DM: The door immediately right or the door in front of you? The door in front of you is the one that the man traveled through.
Player: Oh, no. Not that one. There were two other doors, weren't there?
DM: There's the door that he came in from when he sat down, and then he left through the door across the way from you, and there is a door that been unopened.
Player: There's one other door? That's the one.
DM: Okay. You push open the door very quietly. It makes a little creaking sound, but you stop. Peering inside, it's dark. There appears to be a bed. There's a small table. There's what looks like an old pair of boots that are worn out on the side. It looks like a bedroom that nobody's currently in.
Player: And there's no sign that this is a youth's bedroom or father's bedroom? What can I glean from what I see in here?
DM: Make an investigation check.
Player: I'm going to use Luck. That's better. 22.
DM: Okay. You take a little bit of time in peering over the materials, looking at the bed size, looking at the boot size, looking at whatever you can nearby. This bed is definitely weathered. It's been used for a long time. There are a couple of small knick-knacks and toys that are discarded underneath that have been there for a while that lead you to believe that this was at one point a boy's room. However, what you do notice is that most of the materials, most of the belongings, anything that you would normally see in a boy's room, anything that would say that a person lives here seem to have been hastily grabbed and taken off.
Player: And the father went out the other way? All right, so I creep back out the window and I go out the front and I knock really loud on the front door.
DM: A couple moments later, a voice comes from the other side. "Hello?"
Player: Hello. I'm sorry, I don't mean to bother you. I know you've closed up shop.
DM: "I'm done for business for the day. Come back tomorrow."
Player: I'm actually not looking to buy anything. I owe your son a bit of money. I lost some money in a wager we made on a dog fight, and I was hoping to reimburse him. Do you know where he is?
DM: The door opens a little bit, and an eye peeks through. You gather there's a slight scent of alcohol from the other side as he starts talking. He says, "I don't know where my son's gone off to. He came in in a huff. We got in an argument. He grabbed his stuff and left. He does this every now and then. He'll be back."
Player: You think he'll be back?
DM: "This isn't the first time he's done this."
Player: I want to leave something with you.
DM: "You said it was money you owed him?"
Player: Yes.
DM: "I can give that to him."
