It's a fantasy role-playing game.

DM: You are Nott the Brave, a goblin rogue . You are the member of the famous group of adventurers. Previously, They decide to try to move away from it, and while they walk, Calianna tells Beau that she was raised by the Cult of the Caustic Heart, who kept her in seclusion and told her she was special and important. Meanwhile, the troll continues to keep pace with them off in the trees.
DM: No traps, nothing like that. You do notice there are wounds across the body. Beyond the leg missing, there are a number of wounds. You can make a medicine check to try and ascertain what they are.
Player: Ten.
DM: Okay. They seem to be a combination of bite and claw marks. Not super deep slashing, but definitely a gash across the shoulder, the neck. There is one large puncture wound about that wide that's right around where the sternum is. But whatever punctured it, one of the edges is torn out, like something hooked was placed in and then pulled through, dragging the flesh with it.
Player: Does her face look like--
DM: Intact.
Player: Yeah, we don't know this person, right?
DM: No, you do not recognize this person, lifeless. You do see some rough elements of tattoos along the neck similar to the banded neck tattoos of members of The Gentleman's crew that you had seen before. Not as thick and dense, but you can see that there is a pattern to the acquisition of some of these tattoos for the ones who run the smuggling line. You're starting to ascertain and put that together, but intact.
