It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Vera reveals herself to be a formidable mage, causing an Ice Storm which slows Nott, Caduceus, and Yasha and casting Mass Suggestion on the Guards to arrest them. you, seeing the tide turning, summons a demon onto the ship to distract the crew while rushing himself to the aid of Caleb.
DM: You guys have now pushed into the rest of the seafaring mist. It takes you a while to move beyond the Dragshallow Reef, the better part of the day before you escape the channel at the pace you're moving. The clouds are pretty heavy now. The open sky that you enjoyed on your way to Darktow has now become-- not a storm front by any means, but definitely cloudier skies. As you're heading outside, you can see Yasha smelling the air and be like, "This might be getting close to storm weather."
Player: Is that a good thing?
DM: She smiles.
Player: It's a good thing.
DM: Continuing past into that space, repairs are being done best you can, with the ship still limping along. You make your way out of the Dragshallow Reef, out into open waters, and the ocean is yours.
Player: Can I find Orly?
DM: Yeah.
Player: I'll bring out the map.
DM: Bring out the map.
