It's a fantasy role-playing game.

DM: You are Fjord, a half-orc warlock . You are the member of the famous group of adventurers. Previously, Uk'otoa was sealed beneath the ocean, and his temples defaced. Avantika intends to bring him back.
DM: No. As you walk and you are led, Vera tells two of the various deckhands to grab their shit and leave for the night. They confusedly do so and look a bit put out by it, but you guys are led to these two chambers that are more comfortable than at least the area you slept in The Mistake.
Player: As we're moving through, can we clock sort of what's being kept on the ship? Are there cells, are there barrels, are there packages of things?
DM: That would be down in the cargo hold, which you've not been led to. You guys are currently on the main upper decks now. You're led to your chambers. There are still guards posted on the outside. There isn't a complete trust in this regard, but it's not having weapons trained on you the entirety of your stay now, at least.
Player: Did we previously see what the flag they were flying was and what it looked like? I can't remember.
DM: You didn't pay a very close attention to it, but you can go and check if you'd like.
Player: Can we do that now?
DM: Sure. You head up to it and the flag actually is an exact, or is close to a replica of the tattoo that she has on her sternum.
