It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, you already vandalized with the Raven's Den and the Hearth of the Allhammer, and decides to skip the Valley Archive of the Cobalt Soul, since it's where Beau and Caleb are training and researching. She also decides against the King's Hall, since there are a lot of guards and it is the center of local law enforcement.
DM: As you're rushing down, you look and there's two open doorways. One of them appears to be a dark interior, the other appears to lead to some sort of candlelight. The hall's coming to an end ahead of you. Right or left, which way are you going?
Player: Wait. Say that again.
DM: There's two open doorways. One is dark on the inside, the other seems to have candlelight from the interior.
Player: Dark.
DM: All right, you duck into the dark room.
Player: This is like a Choose Your Own Adventure.
DM: Yeah. The footfalls are coming faster and faster behind you, and Nott, you're noticing that they're drawing weapons and one of them appears to be pulling out some sort of a bead out of their pocket. That's all you notice.
