It's a fantasy role-playing game.

DM: You are Vax Vax'ildan, a half-elf rogue . You are the member of the famous group of adventurers. Previously, The first figure is cut in half at the waist. you takes a closer look at the room and sees that the second figure is still breathing.
DM: Okay. As you slowly slip into the chamber, closing the door ever so slightly to make just the faintest creaking of metal on metal, you slip into the chamber, and you can see there's shelves with various torture instruments just strewn across it. It looks like a terrible nightmare version of Percy's work chamber back in Greyskull Keep. There are two doors in the room, one on the north side and one on the eastern side, and the body that's on one table you can see appears to be human, older male. There are signs of some sort of physical scarring on the body, whether it be necromantic or corruption-based, it has been long dead. There is a very strong smell of decay. The other table, you do see the slight moving chest of a living dwarf, a female dwarf that appears to be passed out, unconscious, and has suffered quite a bit of torturous wounds. You can see hundreds of small scratches and jagged dagger wounds in the side of the shoulders and arms, the face, and is currently strapped down to the table.
Player: I'm going to use Divine Sense in this room. Am I within 50, 60 feet of that dwarf?
DM: You are, yes.
Player: Yeah, Divine Sense.
DM: Divine Sense, to sense--
Player: Presence of strong evil registers on my senses.
DM: Within 60 feet of you. All right. Nothing coming from that dwarf, but there are a number of other sources throughout the fortress. Not in the room, but within 60 feet of you, you get a view of the chamber to the north of you and a chamber to the east of you. The eastern chamber, nothing. The chamber to the north of you, just beyond that door, there is a signature.
Player: And the dwarf appears alive?
DM: Yes.
