It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, The Nein feel sorry for the hapless bandits, who keep apologizing, and Molly gives them the hide armor he bought on the road. The party encourages them to find a different line of work and they run off.
DM: It's hard to tell. The buildings that are in the outside of the upper ridge look to be varying sizes. They don't appear to be super tiny, by any means. You do see from this perspective, as you're heading down to the base of the mountain, you're at the top of the hill, and this last leg as you start pushing in towards Hupperdook, at the base of where the waterfall is hitting, behind that row, you can see what look to be numerous towers, thin and tall, like these weird needles of buildings that kind of cluster around the base of the waterfall. That's as much as you can make out at this distance.
Player: On a scale of one to ten, one being like a shit-ass swamp town and ten being like Rexxentrum, what does the civilization of this city look like?
DM: The technology, as you get closer and closer and begin seeing these fields of construction, the industry is pretty prominent. It's the most you've ever seen. As far as the beauty of a living, civilized town, five or six, maybe?
Player: But not podunk?
DM: It's not podunk, by any means.
Player: It's builded?
DM: Yeah. It's well-built. It seems comfortable. The base area around the mountain as you begin to approach-- and you can see now where the clouds and bits of steam are mingling and rising up, mixing into the sky above you-- the colors here are fairly drab: browns, grays, dark graphite metals. And immediately, you can see the ground itself.
