It's a fantasy role-playing game.

DM: You are Taryon Darrington, a human artificer . You are the member of the famous group of adventurers. Previously,   They  then made  their  way into the city of Deastok, to the Darrington Estate, and were led up into the study of Howaardt Darrington, father of you.   They  all discussed the reasons of why  Tary  was brought back, the current financial state of the family, and the intent to resolve and remedy long-standing sins of the father through ' you  standing up and doing  his  family duty', from  Howaardt's  perspective.
DM: "I have only been recently brought into this unfortunate circumstance, brother. And you can trust in knowing that in my studies and my time spent here, working with father, being very clear, and very thorough with the mistakes he's made in the past, I will not be doomed to repeat them."
Player: So you and he are two peas in a pod, yes?
DM: "Well, he's certainly in need of retiring based on the stress he's put upon himself. It would not be long until I will take over the responsibilities."
Player: Well, I may poke around and see if there's another way I could help. But before I do, is this fun for you? Do you like running this business, or almost running it?
DM: "It's certainly a better challenge than many other daughters of lords are given in their time."
Player: Do you have any friends?
DM: "Friends come, when the money and power's in place. You know this."
Player: I do.
DM: "It's the way the land works."
Player: Well, I'll leave you to your work, and-- love the decorations. I'm considering the offer and I'll have an answer for you by tomorrow morning.
DM: "Wonderful." As you begin to make any sort of exit, she catches you and goes, "Brother, your arrival here is a great boon to us. You have the power to change the fate of this family. Consider the respect you have for the people who have worked their entire lives to provide for you what you have been given. Mother and Father sacrificed so much for us. Consider weighing one's selfish interest versus the importance of a bloodline. That is all I ask."
Player: All right. I'll consider it. With all my intellect.
DM: "Well, it's good to see you." She steps forward and gives you a half-hug. It's like--
Player: A pat. The back pat. Good day.
DM: "Good day." She straightens her coat and sits back behind her desk and waits for you to leave.
