It's a fantasy role-playing game.

DM: You are Caleb Widogast, a human wizard . You are the member of the famous group of adventurers. Previously, In the morning, Fjord attunes to the Wastehunter Blade. you, Yasha, Nott, and Fjord head to the Invulnerable Vagrant, where they buy two vials of holy water, a protection cloak for Fjord, two healing potions for Yasha, ink and parchment for you.
DM: Okay. So you head back down. You are led down a tunnel. It weaves a bit. You turn to the right, down another tunnel for 100, 200, 300 feet.
Player: (snaps fingers) Frumpkin back in.
DM: Frumpkin back in.
Player: 50 feet behind.
DM: Right. You can see this a bit. These are tight, individual tunnels. It feels almost like a mine in the fact that it has occasionally a wood structure for support between it. A lot of it is packed with earth that's been carved out. Eventually you'll split off into two and you'll see what looks to be a small resting chamber with another set of tables and a bunk. You go past another area and there's occasional torchlight set up on parts of the wall. You can see a couple of shifty individuals that are in the process of stacking crates somewhere.
Player: There's other people down here doing shit as we walk by.
DM: Yeah. They'll walk by you and occasionally look. One of them will stop and inspect and move on. No one seems to fuck with you at the minute because you're with Kara. In fact, one of them seems to get close to you and looks and sees Dweez and goes (ugh) and just moves on. You do hear a noise, a strange like (guttural animal snorting) and you hear (whip crack) (animal grunting) echoing down the hall. You move around one spot and there's one archway that Frumpkin passes by, looking down, and you can see there's a pit, and there are a number of cages set up in there, about four of them, that have different creatures inside. It's too low-lit for Frumpkin to really see from this distance what's in there, but one of them is currently having a bit of a conniption fit and you see three cloaked figures that are on the outside. One of them is trying to whip elements of it that are coming at it; the other one is trying to prod it in the sides and it's getting agitated.
Player: (as Jester) Jester has a question. She would like to know what it smells like in here.
DM: At this point, it smells like wet dirt and earth. That's about it. It smells like a dank subterranean tunnel. As you pass by the creature smell, you can smell hints of dung, fresh and old, and some sort of pheromone, like a very strong pheromone that's very unpleasant, the scent. Continuing on, you move through another tunnel. Another figure walks by and stops as you pass and watches you as you continue. Down another set of stairs, and then eventually, the echo begins to get a little louder. Your feet hit wood. Frumpkin can see this as you pass in. You've hit a dock. This is now a natural cavern. The moisture catches you first. What was initially a somewhat cavernous damp has now become very moist and you can hear the slight sound of a river moving through. Frumpkin can see this, too. There's an entire underground river that is now curving past this entrance way, leading in two different directions. Along this river, you can see there are a few lanterns that are set up with this soft, greenish glow. They're perpetually burning in certain areas and are bolted into the rock and stone. There on the side of this dock, you can see four different boats that are currently roped and tied to the edge there. There is a figure sitting on a stool who is taking a dagger and moving it on the edge of one of the wooden poles that is on the very outside end of the dock. At this point, all of your blindfolds are removed and you've come to the end of this part of the journey.
