It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Nott says that they've been very clear that they're in this for what they can grab for themselves. She corrects Fjord's assumption that she relies on Caleb for protection, saying it's the other way around.
DM: You cast the spell and then hold the very last moment, waiting to release it, and then if it doesn't happen, the spell expends. I'm sorry.
Player: That is rough. That was a second level. Okay, can I go and see what's going on around the big black spot?
DM: Sure. (counting) 30. You can just manage to see Nott at the corner of it, and that's about as much as you can see. The rest of it’s just darkness still encompassing the corner.
Player: I guess I'll use my dash to go forward and see what’s going on.
DM: 25 or 30? You could get either of those spaces there, if you want to.
Player: I'll go right there.
DM: Right there, all right. So now you can see it, but that's your movement and your action.
