It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, you asks one last time for the Ruby of the Sea, but there's no notice. you books a room and goes upstairs to her room and talks to the Traveller.
DM: The cloak nods down towards you and the voice slowly cascades out from underneath, "I'm so sorry she's not aware that you're here now, but you're with friends."
Player: Okay. Do you think you could help me, though?
DM: "Child, I think I help you quite a bit already."
Player: I know. You do.
DM: "What do you need?"
Player: I don't know how to let her know-- I don't know what to do.
DM: He leans forward and the hand reaches out and takes your chin a little bit and holds it there. There in the dark space of the hood, you can see the familiar verdant irises looking back and the warmth fills you once more, the comfort that kept you comfortable so many years alone in that room. "I think the more deeds you do, the more lives you change, the more confident brats you break-- She'll find you."
Player: Okay. I pull out the pamphlet. Look what I made for you!
DM: The hand pulls back and takes the pamphlet. "Hmm. Adorable."
Player: People are going to worship you like crazy.
DM: "You know what to do, then?"
Player: Yes! Okay. I missed you.
DM: "I'm never far."
Player: (high-pitched) All right, I'm going to walk, if you want to follow me, I'm going to go over here then.
DM: As you look down at the pamphlet and look up to say that, he's gone. You hear this faint little (chuckles).
