It's a fantasy role-playing game.

DM: You are Pike Trickfoot, a gnome cleric . You are the member of the famous group of adventurers. Previously, Vex goes to the center of town to find Yennen, who tells her she will have to meditate under the Sun Tree to be granted a vision of her quarry. From there, she will track down the quarry and decide its fate, preferably bringing back some manner of trophy.
DM: All right. You walk up and, I mean, the city's starting to slowly spring to life as the morning hours climb forward. People are arriving and putting the last touches on the caravan. The Pale Guard is finished and they've assigned the division between those who are going to stay and those who are to escort the caravan to Emon. Pike, are you with the rest of the party?
Player: Yeah, I need to see what's going on.
DM: As you're walking, one of the Pale Guards sees you and walks up and goes, "Lady Pike? Are you to join us on the caravan?"
Player: That was today?
DM: "We're leaving. It's-- I mean, I just don't know."
Player: What-- Oh! What exactly were we doing? I'm sorry, I've had a night.
DM: "You escorted the caravan from Emon to Whitestone and now we're returning to Emon from Whitestone with the caravan. I just wanted to know if you wished to come or stay. We're leaving right now."
