It's a fantasy role-playing game.

DM: You are Jester Lavorre, a tiefling cleric . You are the member of the famous group of adventurers. Previously, Trent says he would very much like to talk to her in the future. As he and Oremid leave, Caleb leans forward and looks at the ground.
DM: This was her ceding to the Victory Pit victory and return customer price. Jester, what are you doing?
Player: I'm going to see if my package is here from my mom.
DM: Okay, so you head to where you went previously, which is a little side chamber. There's a young woman there waiting, who is falling asleep at the desk. "Oh, I'm sorry! I didn't see you there. Can I help you?"
Player: I blend in with my environment very often. It's common.
DM: "Oh. Well, very well done."
Player: I have a package here, probably.
DM: "Name?"
Player: Jester.
DM: "Jester. Hold on just a second." She gets up and walks out of the room. A minute passes. Two minutes pass.
