Jack
They're in for some chop, that's for sure. Hikari isn't sure where the prisoner went, so he's going to have to play this one interestingly. Seems with the wolfman dipping out, he's going to be in for some chop alone. He knows his chances and this isn't one of them. With a better chokepoint, he could maybe make a meat-grinder here, but that's unlikely.

He thinks he has it. He's not afraid to take some attacks as he steps in, so he steps into the space made by Ashnard. From there, he uses Right Behind You, moving to the other side of his foe - Joe - to land onto the stairs. From there, he turns and stabs at Joe again, using Hit and Run to get two more tiles of movement, heading up the stairs and starting to move towards the walkway.

He then uses the last five tiles of movement he has to climb up onto the walkway. Ashnard's on his own, but Hikari will have to ensure the target is safe and escaping with them if he's not.
Katherine
```
Round 3: Hikari
HP: 52/54
Mana: 6/ 6
Focus: 2/ 6

Defense: 16

Attack 1: Right Behind You - Roll: 19
Damage: 6
Attack 2: Hit and Run - Roll: 8
Damage: 10
```
Lawrence
*The guards would begin to tire from all the asoult, but the hanged in because george was there. With the pair moving the carnifor revolutionist moved with them, grabbing Joe's Sword and shield. The other guards scurry off , presumably to get to the other side*

```diff
! Ashnard kills poor joe, but why?
! George misses arong with a few archers
```

```ini
[Reaction Phase]
```
Daniel
Seeing the knight approach, Ashnard shifts his posture quick, catching his sword arm and bringing him to the ground, free arm clenched around his shield. 
"Is that the best you fools have to offer?" The black beast mocked as he drove searing claws past the gaps in George's armour and into his skin.

```Reaction: Flowing Water 25 | 14```
Jack
Hikari's movement is swift, and for that he needs to do nothing more than keep his momentum.

```
Round 3 Reaction: Hikari
Reaction: Nothing!
Momentum: Now 2
```
Lawrence
```diff
! Goerge takes 3 damage and is grapled
```

```ini
[Round 5]
```
Daniel
Ashnard begins to drag the champion behind him up the stairs, making sure to use him as a human shield so the archers would think twice about targeting him in fear of hurting their captain. In the meantime, his tail blade takes a jab at George's spine with a focused venom to cripple him temporary and erode his armour. "Let this be a lesson to all of you. *This* Is what happens when you earn the *Revenant's* Wrath," He exclaimed upon reaching the top of the stairs, pushing the knight face-first against the barbed fence below.

```
Ashnard Round 5
HP: 48/48
Mana: 2/6
Focus: 4/7
Tempo: 2/5
Blood Charges: 1/3
Defence: 18 
Movement: 3, dragging George up the stairs

Action 1: Crushing Earth on George | 29 | 12
Action 2: Push on George towards fence | 34 | 12```
Jack
Hikari has little left to do. The exit is in sight. Though he would have preferred to walk out, he understands the urgency requires a different method.

But he might just do such a thing anyway. He speaks sharply to the target. "About time you popped back up. Come, jump for the street and I shall shove you. Then it's all on you to land well - for you certainly will land. Are you ready?"
Lawrence
*The Carnifor looked at Hikari before looking down at the height, he'd much rather deal with the gaurd then have to face what poor George went through. However there was no time to think, so he Closed his eyes and Jumped with all of his might*
Daniel
*Done and done. Now for the final step.*
"Our game is done, gentlemen. Thank you for your entertainment," The hound quipped at the remaining guards, some of them still harbouring wounds from his last assault. "I will be taking my leave for now. But remember, *I have your scent.*"

And with that, he signalled Hikari and the prisoner to leap off the fence, doing so himself in the process.
Jack
Hikari shoves forward: knowing it might not do much, but it's enough to be a cute little addition to his momentum. 

From there, he thinks he might actually walk out on his own accord - but he's not sure. He suppose he'll take a tile or two south before making his attempt at a jump - He wouldn't want to land on any of them, would he?

...As if he'll clear it. Here's for a soft landing, either way.

```
Round 4: Hikari
HP: 52/54
Mana: 6/ 6
Focus: 2/ 6

Defense: 16
Movement: 2 south, leap west.
Attack 1: Shove - Roll: 9
Action 2: Leap - Roll: 9
```