Patrick
*Loud foot steps are heard in a distance, fast ones too. From the cliff an airstrider lancer drops off of and attempts to lance Arthur, they are going 50mph which is an astonishing speed for anyone to achieve, even mounted. Still what would be more worrying are the archers that surely were there, these sudden intruders are certainly skilled. The airstrider would have steel armor covering it's head, chest, and legs, but not the back which is probably due to it's weight. The rider itself is hard to see, but it would be noted that Arthur also saw a sword probably just in case lancing did not finish their opponents first.*
Melissa
*Suddenly, Arthur heard loud footsteps come from above. Footsteps that were loud, that broke the silent concentration he had on as he saw a large shadow jump off of the cliff, going about 20 feet away from Arthur himself. He saw the figure bring out a lance, and also watched as they ran towards him, whoever was on top trying to stab him with said lance. The moment the strider junped off of the cliff, however, Arthur poured all of his focus onto the air strider, caring not about whatever other support may be lurking above him. He quickly cast Burn Up with his spare hand, illuminating the area around him with a harsh, fierce light before stepping out of the way of the lance, with a few milliseconds left to spare. The lance, seeing that it struck solid rock, would probably be jammed within, giving Arthur ample time to retaliate. With his speed, which was 140% faster than the average person, he used the bladed portion of the halberd to swing horizontally from the left at the air strider's exposed back. If this slash hit, the blade's pyrokinetic aspect would take place, searing the bird's side and turning it's feathers into ash. Once this first slash finished, Arthur then quickly pulled back, trying to analyze who he was going up against.*

``` Burn Up cast. Remaining mana: 190/230 ```
Patrick
*The rider, now clearly seen is a little green guy with a shield on the other side of the lance. He glows a bright blue in an instant and very quickly moves his shield to block the hit with the halberd, causing a loud **Clank.*** "You're pretty fast I'll give you that, but I think I'm rather close." *While he is saying this, a sound of a released bow is heard and an arrow is getting shot at Arthur. The arrow is incredibly accurate directed at an exposed part at his legs, likely to prevent movement from Arthur. The archer definitely was skilled and his bow was certainly enchanted with let-off.*

```
Airstrider Rider casted Psionic Speed! 35/50 mana left
```
Melissa
*Somehow, the ruder managed to keep up with his speed, and blocked the attack he made with his halberd, which was quite odd; not very many people were able to match his reaction time, even if they were little green men on overgrown birds. As he backed up quickly away from the air strider, he heard an arrow be released from overhead. Not knowing where it was aimed, however, he instinctively tried to get of the way of the shot, with a slight amount of reward; the arrow would hit his leg armor around the shins, and would fall to the ground. The shot had a bit of force behind it, surpisingly. Nevertheless, it wasn't anything he couldn't handle. For all that mattered, he could still move around fine, but he refused to take any lesser precaution. Casting Flame Guard on himself, again, with his spare hand, Arthur would dash back to where the air strider was; only a few feet away from him. If it moved, he would be able to keep up with it, so this time he would use the hammer side of his halberd to swing twice in quick succession at the air strider's body. If it hit, something would definitely be broken; birds have hollow bones that could break extremely easily, as far as Arthur knew. If the blow was shielded, then whoever was shielding his strikes would certainly suffer as well. Being hit with this much force with that heavy of a hammer was no joke, but just as an extra precaution, Arthur cast Enveloping Hell once he became close to the air strider. With his speed, surely he would be able to do something to those fiends, whoever they were.*
``` Enveloping Hell and Flame Guard cast. 5 mana regained. Remaining mana: 131/230 ```

*Good, the feathers caught on fire. Well, you have to start somewhere, he supposed. Once the fire stretched out and eventually covered the entirety of the bird's body, it would most likely be in way too much pain to act. In fact, it already seemingly covered a good portion of the bird's backside as well, which would definitely cause the bird to burn to death if left untreated. However, somehow, the little green man was able to redirect Arthur's hammer blow so that it completely missed the both of them, but at this range, it really didn't matter. They were so close that a continuous onslaught of attacks could very well finish them off quickly, which is what Arthur was counting upon. Using his spare hand, he quickly cast Daggers of Flame, all of them aimed toward's the air strider's bottom half where the sword would most likely not be able to reach. Moving diagonally, he would continue to strike at the air strider, again with the hammered end of the weapon. The range of his weapon, combined with the speed he was moving at, along with the sheer strength of his strikes would surely cause something to happen physically to the beast. He would feel a slight impact on his hip be absorbed, which was the electric bolt that was shot at him from the cliffs. From what he could tell, there was an archer, a mage, and a lancer all gunning for his head - a foolish endeavor.*
``` Daggers of Flame cast. Remaining mana: 111/230 ```
Patrick
*((It's clearly better as a mount.*
Melissa
*At this point, Arthur would notice that his own fire would start to die down as the air strider made a mad dash towards the water. As someone who specialized in fire and earth, obviously water would naturally repel him; being in water, in a combat situation, ultimately would render most of his magical spells useless, and it wasn't exactly ideal for swinging his halberd around either. He felt both his senses and movement speed become slower as the einerfin would recast psionic speed on himself, and he was about to recast his own buffing spell before he felt an impact onto his piece of armor on his chest. The arrow would break the guard, causing the orange haze to shatter apart into intangible pieces as the spell was broken. The knockback effect would take place as well; from the point of his chest, he would feel as if he was suddenly pushed back by a sizeable force, causing the electric bolt that the mage had cast to hit the sand. He didn't lose his balance, however, as he was forced back about 8 feet, and stopped momentarily to size up all of the current parties engaged in combat. The wise decision, he would realize, would be to draw it out as much as he could and not attack straight on, since then all parties would eventually run out of mana to engage with. That meant that annoying mage couldn't target him with spells anymore, and that the rider couldn't keep buffing himself, nor his party. All he needed to do was stall for time.*

*He recast flame guard on himself, and backed up a great deal so that he was about 17 feet away from the einerfin lancer. Arthur then looked coldly back and forth from the einerfin to the figures up over by the cliff, making sure that both were kept in his peripheral vision. He was ready to act in case any one of them fired a shot, but if they didn't, he could use this opportunity to run. Even he knew he was at a disadvantage in this position; whoever these people were, they were most definitely skilled.*

``` Flame Guard cast. 5 mana regained. Remaining mana: 91/230```

*Out of the corner of his eye as he was switching his view from the einerfin to the archer and the mage, he saw the archer draw back his bow. It was obvious that the man intended to shoot Arthur right then and there, and to be frank, he was getting quite annoyed with the constant projectiles being launched at him from both the archer and the mage. To counterract this, Arthur decided to abandon his current spot in the sand, running straight for the cliff's bottom. It was pretty steep, but for the most part, it would hopefully prevent the archer from constantly firing arrows at him since arrows can't really go through the ground. Because of this, all three of the arrows that were fired at him would miss, and so would the orb of water. From where he stood against the wall, he saw that a large portion of the sand would suddenly appear to... Fall in on itself? Ah, quicksand. A deplorable tactic; they were trying to trap him, weren't they? If he were to take a step back instead of forwards, he would have surely fallen victim to the quicksand pit, leaving him wide open for any manner of attack. These guys were almost elementary with their tactics; such a strategy would obviously not work with someone as fast as he was. Once he got towards the wall, he decided to slowly creep behind an overhang on the cliff in which arrows or projectiles would not have much of an effect since the natural terrain would block the attacks entirely. When he got there, he decided to wait even further for another move, prepared to dodge another attack as well.*
Patrick
*Unfortunantely Arthur was not quick enough, while he had evaded the arrows he had not been able to out-run the water bolt from making quicksand and catching him in it. Normally someone as quick as Arthur would be able to get over it quick enough to be unaffected, but due to the already unsteady nature of the sand he was unable to. It seems like Arthur is thinking too fast for his body, not knowing that he couldn't accelerate quickly enough to outrun a projectile such as that, even avoiding the arrows was a fluke. This unmindfulness was also a reason he was caught in the quicksand despite him being clearly fast enough to avoid it. The einerfin would run up and attempt to stab Arthur.*