Virgil
Luhn tilted her head in interest as Varis mentioned Voskygge. A voyage into a ruin was ideal. And she would admit that a research journey with a Telvanni would be interesting. Perhaps it would give her a bit more insight on the house. 

"An offer that I would be interested in accepting. But i'd like to know more about the ruins, both the history and what currently lurks within. I will admit that most of my combat experience has been with living people. Never the undead. I'm sure that the rules for engagement would be the same, but I'm curious, and you are more experienced." Luhn took a moment to stretch before resting her hands back on her hips.

"As for treasure, Im not greedy, so long as its enough to cover room and food I'll be happy. And in all honesty I'd prefer just straight up gold." Luhn stopped herself, taking a moment to shake her head. "My apologies, Im getting ahead of myself with all the payment business. Bad habit. If you would be willing I would happily aid you with your expeditions, I would just like more background on the ruins."
Ray
Varis watched Luhn carefully as she spoke. He narrowed his eyes a little as she wanted to know more about the ruins, and a slight grin formed on his face. *An inquisitive mind. Excellent.* 

Varis continued to listen, and when the matter of payment appeared, Varis smirked a little. She was perceptive. Either she had read between his lines, as he had in fact attempted to get out of paying her. It worked sometimes, and he was not so egalitarian so as to ensure a fellow Dunmer was rightfully paid. Wherever he could save money, he took the chance.

Though, when caught, Varis nodded, and said, "Of course. Payment in gold is standard. As for the ruin itself, it is situated at the intersection between the Druadach and Kilkreath Mountains. North-West of Dragon's Bridge, many theories around it are passed among scholarly communities, but there are few actual texts naming it as a part of successful wars and such. However, what is known, is that is was the seat of power, and resting place, for the Dragon Priest Volsung. In the Dragon Tongue, his name means, roughly, *Horrible*. Why? Well, based on the ruins I have seen thus far, it seems he took a delight in arming his burial site with hoards of traps and dangerous beasts, as the Draugr there are either heavily armored, or grotesque mutations, as I like to call them. In his time, he was supposedly an excellent diplomatic tyrant. Of course, all the Dragon Priests were fairly tyrannical, but his ability to lull his populace and worshippers was... Supposedly, exquisite. To such a degree, they may have become his most devout worshippers not through displays of power, but sheer religiosity, and charisma. Though, I'm sure he was quite powerful, as well."

Varis raised his eyebrows and shrugged, "Perhaps he performed a few miracles, as well, here and there. He was situated in a prime spot for trade, with the ability to build ports in Dragon Bridge and along the coastline over the mountains. He is a Dragon Priest, after all."

The Telvanni tapped his chin, pondering if he left anything out. "Hm. Well, that's as far as I know about the history and what lurks inside. As for fighting undead, I highly suggest carrying a flame-enchanted sword. I typically perform these enchantments as an included pay for the job, allowing the sword to also possess a soul trap enchantment, to keep it well-fed. Aside from this, some Arkay-Blessed Waters could be retrieved from the priests up in the Temple of the Eight, but, I suggest fire and silver, above all."
Virgil
Luhn crossed her arms as she listened to Varis speak. Traps she could handle, her years doing scout-work gave her experience with some of the traps that brigands and other criminals would lay in the desert. She was confident in that at least. But the dragur were by far the more concerning issue; especially since these were heavily armored. Living opponents had the added benefit of feeling pain, and that was an advantage when dealing with plate covered enemies. That and if she could manage, a well placed cut in the right area would cause a good amount of hemorrhaging. Luhn took a moment to ponder Varis' words, the enchantments would be useful. Though she felt that accepting them would mean her payment would be lesser than if she had already been prepared. It would be an acceptable loss. If she could make out with a couple pieces of ancient Nordic jewelry that might be enough to make up for the loss. Luhn nodded and patted her sword.

"Well, I think I will take you up on your offer." Luhn moved her right arm back, reaching for and grabbing a small journal from the side of her pack. Opening the battered book up and flicking to an open page. Taking in her hand a small wax pencil that hung from the edge of the spine.

 "Ease my mind for a minute, will you kinsman? The enchantments, will they be taken out of my pay? Or are they simply a bonus to make sure I can properly do my job?" As she spoke she quickly scribbled down some notes on the ruin, after this agreement she would seek out a Nord historian, hopefully to find out more on the the ruins and the surrounding area.
Ray
"A bonus. And, free... Advertisement, for me. Think of it this way; I ensure you have the means to protect yourselves, and subsequently, me. After we get far enough that it becomes time to turn back, you will take your enchantments out into the world with you, and thus, present my mastery over the craft. The more enemies of the realm slain and scorched by my weaponry, the more infamous I become to their lot. The more feared I become. Sure, a bandit, who is cut down, will not fear the enchanter who made his flesh burn. But, the smart ones, will. A thief whose fingers are sliced, and lives to tell the tale, will remember how his soul felt tethered to the blade, in an... Eerie, way."

Varis grinned a little. "Cruel? Maybe. Effective? Absolutely. Whatever the case, a soul gem used on a blade is well worth the risk I will be accruing by spending time in an undead-infested ruin."

His eyebrows rose a little. "Does this, ease your mind?"
Virgil
Luhn nodded "A bit morbid but yes, it eases my mind. Now to business." She claps her hands together in front of her. The soft leather of her gloves preventing the sound from attracting the attention of passersby.

 "I presume you have a location we can meet, either in or out of Solitude? Oh and now there's also the matter of payment. My rates vary depending on time, and well, risk. I will not charge for time spent on transit, but these dragur seem like a very, hmm, deadly bunch. If you can give me a rough estimate to how long this expedition might take that would be helpful. Oh, and there's always the enchantment side of things." She motions to Varis. Watching the expressions of the other dunmer expectantly. She hoped not to irritate him, but from experience knew that her endless barrage of questions wasn't always endured with grace. "This is your operation, my apologies for the questions, I just prefer to be thorough with these sorts of things."
Ray
Varis nodded, smirking a little. "Always better to be thinking, than mindless. Do not apologize for your own intellect. That is the first rule, of my House." He nodded to himself, as if it was a phrase of religious importance. "As for the time spent there, I would pack at least a day's worth of rations and supplies. Your pay will be done at the end of the expedition. It would not be good business to pay you going in, and you dying, leaving my gold behind." He raised an eyebrow, expecting her to understand his rationale. "I will honor your rate, as long as it is agreeable. As for a place of meeting; Dragon's Bridge. My group will be at the local tavern, and we will depart at approximately mid-day."