[System]
Username: @Sho Minazuki

"Look, I'm a little tired right now, so can we make this quick?"
Age: 27

Gender: Male

Race: Human

Appearance:

Color: Inky black

Symbol: An eye-scarred raven.

Semblance:
 Raven Mirage - Wolfram can disperse into a murder of ravens and crows, and can use them to scout as well, some have called him the 'vampire of crows' due to how visually similar he disperse into crows compared to when a vampire disperses into bats in popular media. Other abilities include that these crows can function as normal crows and feed on animals to give him energy as well. He is powerful enough to have an abundance of crows in an area that it can be difficult to figure out where he will appear next, compared to his student years.

Weapon Name: Vindicator

Weapon Appearance/Function: The gloves are more a utility than an actual weapon, using the circuits that are all along the palms, he can materialize dust into small weapons. Larger weapons require something far more advanced or a work-around method, and far more dust due to density issues.
Type: Dust, Utility, Aura
Weapon Derivation: Twin gauntlets, lean in appearance.
Holstered/Sheathed Appearance: A pair of really stylish elbow long gloves. Some seemingly mechanical parts along the forearm area, and dust slots.
Form 1: Conduit Function, Materialize - When entering combat mode, a thin steel armor covers the gloves, also colored black, and along the palm, circuits matching the hand appear. Through those circuits he can use the dust equipped to form throwing knives of varying size and element by melding it with his aura, as well as creating thin wire for trapping and even slicing, and finally, needles, which are his most potent and efficient means of disabling or killing someone.
Form 2: Conduit Function, Imbue - Not really a second form, just another function. He carries twin knives that he uses as a secondary weapon when forced into close quarters, with the imbue function he can give these knives new properties, or even extend their reach. This isn't limited to the knives though. He has other equipment as well for this very concept.
Form 3: Conduit Function, Shroud - He can cancel both imbue and materialize to use his gauntlet as the main weapon, by wrapping it in dust, he can use it defensively, or expel it upon striking a target for more damage.
Form 4: Grappling Hook - There's a grappling hook on this thing. Neat.
Form 5: Gambit Round - There's a one-shot and powerful pistol underslung on the gauntlet. It only has one round, and it's settings have it use all the dust that is currently equipped, making the single shot insanely powerful, but renders the gauntlet useless. This is a useful option in some cases. The drawback is that he'll need to re-equip all the dust vials again, which takes quite awhile.

Elemental Functions: The following are functions he can add for his knives and needles depending on elements.
* Gravity - He can use this dust to bind enemies to areas that are marked by his needles or knives. He can also create the reverse effect and propel himself, or an enemy far away.
* Explosive - By combining fire and earth, he can create a violent explosive knife.
* Incendiary - A simple fire type.
* Frostbite - A simple ice type designed to disable parts of a body, or even freeze their heart.
* Shredder - A concentrated wind or air type that disperses the knife into a cutting wind.
* Water - He can douse his enemies in water with this.
* Stun - Sends out an electric shock on whatever surface it lands on, and stuns them. It's especially deadly if they are soaked.

Equipment: The following he carries on him in order to use Imbue for.
* Large Folding Shuriken - These shuriken are a little larger than normal, and fold so they're easy to carry. He only has a few, so he prefers to use them in a boomerang fashion. It's useful when fighting a crowd of grimm.
* Twin Knives, The Harbingers - Twin double-sided knives, straight blade, cross guard. They look fancy, and actually have a hidden dust vial in their handles, allowing him to do a surprise reload once his gauntlets run out of Dust. Alternatively, the dust can be used to propel the knife even faster when thrown, which can surprise his opponents. The daggers are also able to be attached to his heels, giving him even more options when in combat with them.
* Compound Bombs - These on their own are regular smoke bombs, but the smoke is made of a compound that reacts well with dust, allowing him to make fire bombs, cold bombs, and so on, depending on the dust he imbues into them before throwing.

Personality: Despite his heavy presence and the way he looks and his skills, he's a very carefree person, normally seen with a friendly smile that people often mistake for a creepy slasher type. He's just a guy trying to live right now, a little cynical, as he once had aspirations of his own. He made his living in the underground with assassination jobs, they weren't his cup of tea, but he was very good at them, plus no one else wanted to hire him, so inadverdently he became known as the "Harbinger of Death", and all those other names. He didn't become a Hunter to kill people, he became one to kill Grimm, so he was not content with this. Still, it gave him an enormous amount of money, so he couldn't complain. Assassinations to him were like that desk job you hate so much at this point, and really just about anything would pique his interest.

History: Wolfram was no honor student, in fact no one liked him except his team back in Haven, who honestly were all friendly. He was considered the strange kid, reserved, and almost like a pushover, normally that alone wouldn't put him in the situation he was, but it was the fact that he had an uncanny talent at pointing out people's weaknesses. It wasn't semblance, he already awoke to that, so it scared people that he could figure out very quickly what made them tick. Nothing really happened with it though, and he graduated normally. Some of his team suggested him to a medical profession, as his talent would be very useful in that field. Others suggested the black ops of militaries. He wanted to fight Grimm though... But he considered the options.

He ended up trying both. It was difficult for him to enter the military medical field, because he was just so horrible at it's theory, then he was offered to the black ops, assassinations and the like, and he was just really really good at it. He eventually quit though, because he didn't like the line of work, but eventually he starved because he couldn't find other jobs, he did the odd Grimm slaying job on mission boards, and among other things, but as his failures in higher level Grimm slaying missions became apparent, his options narrowed, until he eventually starved for a whole month.

That all ended when his asking around for jobs eventually landed him into the underground's mission boards, because someone wanted his skills as an assassin. As he was pretty much starving and desperate, he accepted, and before he knew it, he became reputed as one of the best assassins in the history of Hunters and Huntresses, albeit in the underground. Although little did he know until later, there was no turning back. No regular mission board would accept him picking up a quest, very few had need of his talents too, and so there he was, stuck in the underground, almost by accident.

Trivia
- Wolfram is a German name that is a portmanteau of "wolf" and "raven", basically making it "wolf-raven".
- Mord is just German for "murder".
- His theme is mostly crows and ravens, and represents an omen of death.
- His story of being essentially mistaken or stumbling into criminality is similar to how the father of the boys in the German tale The Seven Ravens mistakes them for going out to play instead of getting water for their sister, which leads to them being turned into crows.

[User]
Thomas Adkins|Mountain Glenn/Abandoned building basement|Monday Afternoon

 Mountain Glen felt like home to Thomas. He had never visited until now, but it had that same bombed out and Grimm infested feeling that he knew. Over half of his life had been spent at war, to him these ruined towers and empty shells were more natural than a living city bustling with activity. Thomas made his way through the city, using his old navigation techniques and avoiding unneeded fights with the Grimm. It relieved him to be in an environment like this, the tranquility of normal life only brought anxiety. To Thomas, that peace was a fragile illusion that passed itself off as natural. Mankind has had to fight to survive since the dawn of time, and the future will not be any kinder than the past.

 The present situation had one key difference from Thomas' memories of war: the presence of hostile humanoids. On a select few occasions his unit had encountered resistance from separatist forces (usually some Faunus group), but those had been brief and easily settled with the application of overwhelming force. In the ruins of the city there was a large contingent of private security and an unknown number of White Fang. He'd regret fighting the hired security, it was likely that a lot of them had been grunts just like him. Of course, they chose to go out here and risk their lives just for more money, accumulating wealth so that they could insulate themselves from harsh reality. All the crap with the White Fang had started when he was still on the battlefield, so he didn't have much of an opinion on them. If all went well and he avoided them it would stay that way.

 Exfiltration required a careful approach. Regular soldiers were given simple missions, subtlety was the domain of special forces. Nevertheless, Thomas had picked up a few tricks over the years. From his scouting with binoculars in a distant building he picked out that the soldiers had a perimeter set up around a few of the city blocks, his target was inside that radius. Thomas didn't know much about recent gear, but he could recognize heavy weapons and the trademark twitch of someone on combat drugs. He didn't pop his head out for long, they could be watching at any time. They probably had a heavier position at the site itself, and a few scout patrols roaming around.

 Whatever was going on in Mountain Glenn was something people wanted to keep off the books. It could be a crime syndicate or a shady corporation, but whoever it was they obviously had a nasty disagreement with Thomas' future employer, nasty enough that there were two other hired guns running similar jobs in the area. Thomas wouldn't get involved with them, but that meant there could be some fireworks going on while he ran his mission. Before doing anything else, Thomas found a spot in the basement of ruined building near the perimeter. He hid there while he figured out a plan beyond "charge in, shoot everyone, stab anyone not dead from shooting."

[Assistant]
Hitsuji Momo - Vacuo Outskirts/Outside Outpost of Military Junta|Monday Afternoon

Hitsuji Momo had found herself a nice little spot a few hundred meters away from the outpost and was just waiting. The sheep faunus was sitting down on the hem of her battle skirt, not caring if it got dirty, her back to a nice large rock out there in the middle of the badlands. At the moment she was waiting for something very specific to happen, she had lived near this kind of area before and her horns were telling her a dust storm was incoming. The dust storm would hide her presence when she made her move to infiltrate the outpost.

"Ahhh, why'd it have to be a rescue operation of all things? Since I need to rescue some hapless person I won't be able to bash too many heads in without worrying about my target becoming a corpse. Doubt there will be any grimm in there either. Can't get paid if all that's left is a corpse, lame." Hitsuji tapped one of her horns against the rock as she picked a small camera out of her pocket.

"I also got some Mr. Pervert here wanting to up his prized collection for his own 'private' use." She complained some more as she dusted off the lens. "Rabbit lover eh? Probably likes big busts too." She stole a glance at the outpost then quickly hid again as she waited for the dust storm. She made sure the camera's flash was turned off and sighed, "Please stay alive my hapless target in the meantime." Hitsuji closed her eyes but kept her other senses completely open. Her time would come soon.

[User]
Wolfram Mord | Mountain Glenn - Afternoon > Nightfall

"Wow, they weren't kidding, this place is locked up pretty tight. Alternating guards at the front timed in a way that there is always someone watching, guards on every balcony, sensor arrays on the rooftop, search lights, watch towers... Normally this would be impossible", at least, to do it silently. The mission should have started during the afternoon, but he chose instead to spend a bit of time to wait until the sun set, and during that time, scope the area out with his crows. Considering Wolfram's own skills, it wouldn't be impossible for him to get through this silently. He had eyes on every angle of the building, his crows fed him information, and he could easily make distractions using them. First thing's first though, he had to disable one of the layers of security, to give himself a hole to slip through, and the easiest one was the security cameras.

He only needed to find one, with a lightning dust needle he can just overload their whole network and take it offline in an instant. And find one he did, left side of the facility. It was time to move in.

Upon arrival he didn't waste time to silently throw a needle at the camera, a silent spark later, the camera began to smoke. Now he had his hole into the facility, no one was going to witness it if he killed a man or two. He sent some crows to sit atop the rooftop to trigger the sensors as he moved towards the door, before the guards posted there could see him, they were dispatched with a few well-thrown needles. He seeped lightning into them, which stunned them. As much body armor as they had, and as enhanced they were, a surprise attack, plus from such small projectiles, were virtually undetectable.

"Still... I probably want to avoid a direct fight. I doubt they'll go easy on me...", he muttered to himself, as he strode right through the door. Still not a single witness before him still.

"Now that I'm in... Time to find our target...", he said to himself. To him, this was just another job, and the one going to pay for his dinner tonight. It was hard finding work, some assassins disliked him and tried to edge him from some high paying jobs, considering he was a bit of a pushover at times it wasn't hard for them to do that, even if he was really good at his job. Though this might have been the jackpot, if all of the video he got was true... A stable income, how he has longed for that. He didn't even care about much of the other details, how there were others on the same job. To him, money was money.


[System]
Dewmeadow

Dislikes: Pokémon with large eyes, Professor Ficus, fruitless thoughts

Gleampier

Argentglade

[User]
Gleampier

the G@Eklispe @BlueSky44

Budew was quickly shoved from the path of the Poliwag, knocked off-kilter by the momentum of Houndour's shove. Despite being knocked off its footing, though, the bud Pokémon was capable of unleashing its Absorb in the correct direction of a descending Poliwag. Green orbs intercepted the path of the tadpole Pokémon, drawing its last bit of energy from it and removing its momentum. Broseidon fell to the ground, as did Budew, but one was in much better condition than the other. Poliwag flopped against the cold, hardwood floor a couple of times before coming to a halt. Though, it might be difficult for the Budew to get back on its feet without arms.

"Broseidon! You're all wiped out!"

"Waaag…"

A red beam of energy quickly came from the palm of Chuck's hand to collect his beaten Pokémon. A coy smile crept onto his face, and he raised a fist in the direction of his other two brothers.

"Keep partying hard bros! For the Broletariat!"

~POLIWAG IS UNABLE TO BATTLE!~

The other two brothers crossed their arms, nodding with an odd intensity.

"You're right bro, this isn't over yet."

The brother in the center, the one of curly ginger beard, had been watching his Magikarp for some time now. Now that Machop was approaching, his eyes diverted to Buck with a knowing nod.

"Bro, you know Lord of the Rings?"

The brown-haired brother nodded as well, mouth slightly agape. An eyebrow raised as he replied to his brother with hands that spoke as much as his voice did.

"Yeah bro! That's my jam."

"Well, you know that one scene where Gimli gets tossed?"

"Twin Towers?"

"Hell yeah, bro."

Puck ended his remark briefly, casting his eyes downward at the other bro and smiling devilishly. Buck appeared confused for a moment, opening his mouth just a bit more and squinting his eyes. Finally, they widened and he pointed a powerful finger towards Puck.

"OOOOOOOH!"

Buck returned to the battle, Machop now nearly on the scene with Budew and Houndour.

"Brohammed Ali! Grab Brometheus and let's go! Power toss!"

Machop immediately veered right, feet slamming onto the hardwood. The biological steam train had moved from the path of Budew and now was upon the flailing Magikarp. With a diving leap, the Superpower Pokémon grabbed the tail end of Magikarp and gave him a mighty hurl in the direction of Rook, who had taken the place of Budew. The spinning scythe of Magikarp was only a blur to the watching trainers, colliding with Rook in a fraction of a second. The force of the blow sent Rook away from the battle and sliding onto the floor. Magikarp soared high into the sky, still gaining elevation as Poochyena collided with Machop just after.

Rook had taken too many water guns to continue battling, and was knocked unconscious by the unorthodox blow.

~HOUNDOUR IS UNABLE TO BATTLE~

Now it was two Pokémon vs. two. Poochyena and Machop were entangled in a wrestling match, and Magikarp flew high above, waiting for gravity to shift him back downward.

[Assistant]
Argentglade

The Poké Ball containing your Pokémon finished downloading before your very eyes. It sat expectantly on a pocket below the screen, awaiting you. The top, red portion had a silver "E" inscribed into it. More blue letters began flaring across the screen.

No 092 SIR GATRICK BOOWART (GASTLY)
GAS POKéMON
LEVEL: 5
HT: 4' 03"
WT: 0.2 LBS
SEX: M

NATURE: SASSY
 INCREASED STAT: SP. DEF
 DECREASED STAT: SPD
 FAVORITE FLAVOR: BITTER
 DISLIKED FLAVOR: SWEET

ABILITY: LEVITATE (IMMUNE TO MOST GROUND ATTACKS AND ARENA HAZARDS)

ITS BODY IS MADE OF GAS. DESPITE LACKING SUBSTANCE, IT CAN ENVELOP AN OPPONENT OF ANY SIZE AND CAUSE SUFFOCATION

PLEASE TAKE YOUR POKé BALL. GOOD LUCK!

The computer said.

~You caught Sir Gatrick Boowart, the Gastly!~

No 037 SAPPHINE (VULPIX)
FOX POKéMON
LEVEL: 5
HT: 2' 00"
WT: 21.8… 18.8 lbs (WEIGHT VARIATION)
SEX: M

NATURE: BRAVE
 INCREASED STAT: ATK
 DECREASED STAT: SPD
 FAVORITE FLAVOR: SPICY
 DISLIKED FLAVOR: SWEET

ABILITY: FLASH FIRE (IMMUNE TO FIRE-TYPE MOVES, AND POWER INCREASE WHEN HIT BY FIRE-TYPE MOVES)

AS EACH TAIL GROWS, ITS FURE BECOMES MORE LUSTROUS. WHEN HELD, IT FEELS SLIGHTLY WARM.

PLEASE TAKE YOUR POKé BALL. GOOD LUCK!

The computer said.

~You caught Sapphine, the Vulpix!~

There appeared to be a warning for special care of this particular Vulpix, but you appeared to ignore the request if you wished for another Pokémon. You noticed the front right paw of the Vulpix was actually a stub, rather than having another dark-brown paw at its end. You figured this might be one of the main reasons for its slower speed nature.

@samreaper

"CONGRATULATIONS." ERIC said. The hologram spoke monotonously and lacked facial expression, but you felt he was trying his best. The transparent, blue humanoid waved its digital fingers in a direction toward you. A drone came humming over from the opposite corner of the room, carrying two miniature, silver tablets in its clutches. The flying robot lowered itself and extended mechanical projections towards you, waiting for you to grab the Pokédex at any time.

"THESE DEVICES ARE KNOWN AS POKéDEX. POINTING THEM IN THE VICITNITY OF A POKéMON WILL GIVE THE TRAINER A SUMMARY OF INFORMATION FOR THAT POKéMON. THAT POKéMON'S INFORMATION WILL THEN BE DOWNLOADED TO THE DATABASE. THE POKéDEX IS LINKED TO PROFESSOR EVERGREEN'S POKéDEX, AND SHE MAY BE CONTACTED AT ANY POINT IN TIME."

[Acquire: Evergreen Pokédex]

A normal person explaining all of this would need to catch their breath between sentences, or at least explanations. ERIC wasn't limited by this, however, and continued to list off everything you needed to know. There were silent pauses between each recital, though, so you were able to catch on to all of the information being explained.

 "EMPLOYMENT UNDER EVERGREEN LTD. REQURIES TRAINERS TO UPLOAD AS MUCH POKéMON DATA AS POSSIBLE. MONETARY SUMS WILL BE PROVIDED FOR SCANNING WILD POKéMON. ADDITIONAL MONETARY SUMS WILL BE PROVIDED FOR SCANNING BOTH WILD AND RARE POKéMON."

Once again, a momentary pause.

"EMPLOYMENT UNDER EVERGREEN LTD. DOES NOT ALLOW FOR THE USE OF TECHNOLOGY PROVIDED BY OTHER COMPANIES. TECHNOLOGY WILL BE PROVIDED BY EVERGREEN LTD. AS THE TRAINER BECOMES A MORE VIABLE ASSET THROUGH THE QUANTITY AND QUALITY OF DATA UPLOADS. TO BEGIN EMPLOYMENT, EACH TRAINER WILL RECEIVE A COMPLEMENTARY EVERGREEN BALL."

The same drone that had delivered the Pokédex had flown back to another corner of the room, activating a switch on a white wall tile with a twisting, mechanical projection. The wall tile folded open to reveal a line of Poké Balls ready for the taking. The drone grabbed two and delivered them much the same as the Pokédex. They were like other Poké Balls, but with a silver "E" within the top portion of red.

[Acquire: Evergreen Ball x1]

"DO YOU REQUIRE MORE INFORMATION?" ERIC said.

[User]
(Consider yourself present for all events that are occurring. Commenting on events other than your own is completely optional, but feel free to collaborate and interact.)

You lifted your Pokédex, pointing the red tablet at the wild Pancham and pressing the [SCAN] option within the main menu. Just afterward, light blue text began dancing against a black background. The tell-tale voice of Professor Ficus, digitalized, began sounding off with every musical letter.

~IT DOES ITS LEVEL BEST TO GLARE AND PULL A SCARY FACE, BUT IT CAN'T HELP GRINNING IF ANYONE PATS ITS HEAD.~

~ACQUIRED 100 P FOR ENTRY: PANCHAM!~

That was an oddly specific thing to mention in a summary entry of a Pokémon. You wondered why Ficus thought it so important to mention that fact to new trainers. Nevertheless, Quill approached as shadow might near the pale of moonlight. Leaves rustled upon her approach, but she was so fast that she was no longer there when they sounded off. And yet despite the occasional noise, the Pancham continued to chew on the stem of its acorn top. It held each side with one paw. Its teeth were transfixed on the stem, as if the flavor and texture were infinitely interesting.

Sneasel maneuvered behind the maple where the Pancham rested its back. And unable to get closer, it took to the sky below canopy to unleash its ferocious claws on the playful Pokémon. To your surprise, the Pancham had begun falling to the forest floor before Sneasel made its leaping attack. Its large head, apparently heavy, weighed it down to a pile of leaves below. Sneasel's attack was made less effective by the accidental dodge, striking the Pancham's leg rather than the back of its head. Despite the blow, the panda-like Pokémon continued to roll on its side (mostly its head) away from Sneasel. Twisting to its feet, the Pancham grinded the stem of the acorn top between its exposed molars. Due to its explosive pupils and cartoonishly large head, the snarl was more comical than anything.

~PANCHAM WANTS TO BATTLE!~

Now stable on its feet, the Pancham dropped its heavy head and began running forward toward Sneasel. The blind charge was haphazard, as the Pancham could only see the blurry ground below as it rushed into battle. It wasn't exactly a headbutt, but moreso an improvised, learned attack through instinct. Despite its reckless nature, Pancham continued onward, ready to plow through Sneasel and the Maple tree placed behind her if it had to.

You lifted your Pokédex, pointing the red tablet at the wild Zigzagoon and pressing the [SCAN] option within the main menu. Just afterward, light blue text began dancing against a black background. The tell-tale voice of Professor Ficus, digitalized, began sounding off with every musical letter.

~IT WALKS IN ZIGZAG FASHION. IT IS GOOD AT FINDING ITEMS IN THE GRASS AND EVEN IN THE GROUND~

~ACQUIRED 100 P FOR ENTRY: ZIGZAGOON!~

True to its description, the wild Zigzagoon began to hop from place to place, never walking in a straight line for longer than three feet. Although a trainer did not command the Pokémon, the serpentine maneuver was able to outwit the brutish approach of Kaz. Moving behind the Meowth, the Zigzagoon tackled into the square of Kaz's back. Going against momentum, it turned on its heels to return to another patch of tall grass on the other side of the road. The bush continued to rustle, as you could still hear it moving. This was a guerilla style of fighting, if you'd ever seen it. The attack left less of an impact than you would've suspected, but this Zigzagoon was unusually quick.

The Pidgey flapped its wings and repeatedly stretched its neck to the sky. Keeping its neck stretched, the tiny bird Pokémon made its way across your shoulder toward the sweet you offered. It was a miniature balancing act, the trapeze artist bird on a tight rope shoulder. The Pidgey seemed unphased by the Deerling's glares and glances, merely shrugging off its leer. It peered over from time to time with a coy look on its face, gloating in its sweet, sweet position. And there was no way Deerling could stop it. Wings still expanded, tiny feet trotting, the Pidgey finally finished its victory dance towards your palm.

The Pidgey didn't bother to check your face for a reaction, merely striking the food with its voracious beak. One peck after another, the Pokémon was drilling holes into the candy and making it disappear at an alarming rate. You had seen the Pidgey just consume a beetle for dinner, and now its gluttonous behavior led it to devour the sweet in your hand. The thing was so tiny, too; you were surprised it held such an appetite. Its eyes really were as big as its stomach.

Finished with its meal, the Pidgey flapped its feathery wings toward a passing cloud. It cooed in satisfaction, creating a high-pitched line to a melody that only the wild knew. Perhaps for each piece of candy, there would be a new part of the song. Finished with its singing, the Pidgey landed onto your palm with a short, double-talon hop. Turning with a half-spin leap, the Pidgey now faced you. Its eyes were dark, nearly black but with amber tint. It looked to be like other Pidgey, save for its minute size. As if on queue, the Pidgey puffed out its chest, white feathers splaying in all directions. You could almost swear that it was some sort of salute. Though the Pidgey was literally in the palm of your hand, it was still technically wild. It cocked its head, beak closed, gauging your silence.


[System]
Gender: Female
Race: Human
Age: 31
Height: 5' 7"
Weight: 125 lbs
Alignment: Chaotic Good
Significant Other: Hugh Van Halder
Hair color, texture, length, style: Dirty ash blonde with layers from ears to shoulders. Her hair is usually worn with shorter layers crimped and pulled back with a few loose strands around her face, the longer layers are curled under and left loose falling to her shoulders.

Eye look, shape & color: Milk Chocolate with amber specks, round eyes with a slight slant at the outer corners.

Skin Tone: Tanned with olive undertones.

Body Type: Toned body over all with very defined arm muscles.

Voice/Accent: Her voice has a tad deeper intonation than most women and is slightly raspy. Though not skilled in the magical arts of her people Sana has a stunningly beautiful voice when she sings but it is something that she rarely ever does.

Clothing: She wears a very simple halter top made of tanned leather that tied around the back of her neck and is trimmed in a deep brown rawhide. She wears a matching shorts that is slit on each side of her thighs as to not to hinder her movements. Her boots are a soft suede material that come up to just below her knees and lace up the entire way, soft soles, no heels. She wears a sheer mantle that flows to the ground and is trimmed in the same material as her halter top, usually pulled over her arms to hide their definition.

Armor: Snake Band Arm Cuff with Enchanted Garnet (Barkskin)

Weapons: She carried one small dagger that is used for cutting up meat before cooking for the most part though is works as a throwing dagger if need be. Nothing special about it, the blade is 6 inches of plain steel while the hilt is carved oak. Her other and main weapon is a Recurve Bow that was hand carved for her, she uses cedar arrows that resist warping. Silver Dagger found in the chest of a Liches Layer.

Spells: None

Natural Abilities: Agility, acrobatics, gymnastics, ambidextrous

Skilled: Excellent marksman with a bow and skilled dagger thrower. Knows some close combat fighting, using her bow in a staff like manner. When weaponless Sana will use her knowledge of acrobatics and gymnastics, combined with her agility, to attack and defend herself.

Personality: Quiet and untrusting, hard to get close to. She prefers to be left alone and detests asking for help. A very stubborn woman who prefers to do things alone than in a group. She can be quite volatile if provoked and tends to be a bit moody.

History: She comes from a wandering band of gypsy that she left long ago for she refused to become what they wanted her to be. Another dancer and entertainer for the group. She was a tom boy growing up who preferred to spend time with a bow and arrow than a person. Though she never sought the way of her people she is very defensive of them and knows their ways. Skilled in song, dance, showmanship. Nothing traumatic happened during her childhood or growing up but being the typical teenager, hated what her parents wanted for her and in the end left those she knew for a world she wanted to know.

After she reached maturity she decided to leave the home and family she knew and set out on her own. Over the years she has worked in various towns trading furs from animals she has killed on her journeys and worked mercenary from time to time as wars broke out, utilizing her skills as a marksman. Currently she wanders the land hunting and selling fur when she reaches a new town.
(A more in-depth history can be provided if needed.)

[User]
Ellyn saw what was potentially going on after she screamed and she backed off feeling her throat. 'it... hurts...' she gasped out as she did, but quickly clung onto the bars as soon as she let go of them, she quickly spotted what was going on and wanted Ellis' trickery to unlock her quickly which he did so. Prancing around she collected all her things and with it dropped a song book which she grinned about. 'Hey guys! look!!! a song book!!! left from previous captors or somethin!?' Ellyn would ask her whole team in projection as she examined more of what was going on 'shoot no time to think about the new spellbook! I got my dress to put on!' she smiled as she put on her dress (she has a under-dress on underneath) and swiped her harp to hear Vivian's voice.

'Well!' Ellyn smiled 'let's see if I have a song in this book which was left!' Ellyn quickly skimmed through the pages 'so you want a song of healing??' she asked curiously as she found one, hoping that the ones who were attacking were finding everything ok untill she spotted a that the dwarf healed Vivian, looking down she sighed glumly, they were probably not going to trust her for a while after what she done.

[Assistant]
Tagged; Everyone in the party,

Steadily chanting an escape spell, Hugh sudden ear-ringing scream resounded through the room. Artos looked up with slightly surprised eyes, to see him ripping metal bars as if it was nothing, Good thing I didn't get to his bad side. he thought to himself, Jests aside, it seems like he has attained a blessing of some sort but he's gonna get himself killed without backup he continued. The Halfling, Ellis suddenly rustled about near his lock and the door creaked open. "My thanks." he said, eyeing the Halfling before walking to the low hum of magic, his armor, weapon and pouches were all stashed in the corner. Really bad placement he thought to himself, putting on his beloved armor and placing Red Trinitiy in its ornate holster.

Eyeing a book, humming with power, he quickly grabbed it and stashed it in his pouch for later reading. Also noticing that Ellyn grabbed a spellbook, a song book in particular. Approaching her from behind while she was looking at and reading it, he placed his face near hers to get a closer look at the book, not realizing that this might be a tad too close for comfort. "Interesting, mind showing me the book later?" he asked her, face still nearing hers with every second. "Well, we need to go and help out Sir Hugh now." he continued, holding out a hand to the Elf.

[User]
Ellyn felt slightly uncomfortable the moment Artos was behind her and nearing his face to hers as he had a sneak-peek at the song book, but she shrugged it off thinking he won't do it again since it won't be that likely if he did. Upon hearing Artos's question she chuckled slightly and nodded 'I guess that's acceptable' she smiled as she blushed lightly while his face was nearing hers. Although she didn't feel anything yet she was hopeful that they will be great friends, that was until she felt warm inside again...

'why does he keep making me feel warm inside, I don't understand!' Ellyn thought to herself as the warmth kept growing 'I don't understand why I keep feeling so warm... I will maybe find out why later, but it's bugging me' It didn't help when he held his hand out and she gently placed hers on top of his, nodding. 'sure, let's go...'

[Assistant]
"Will you two love birds take a break,... there will be plenty of flirting and everything after the fighting has stopped." Vivian commented on their talking. "Also don't worry about the sleep spell, it probably made things a lot better then you would think. At least we are closer to our enemy and our goal, saving us the foot work." She said as she rose up. Her hand pushing down on Ellyn's shoulder. Using it to help her get up off the floor. She then took note how dry her voice was and took her canteen that she picked up from the pile and handed to her. "Still some water in there, can't afford to have your voice go on us." She said as she looked into the hall. "Especially seeing as the dwarf just used up a lot of his energy." She added, she let that sink in a bit. "Meaning you and your boyfriend are our only healers." She said refering to Artos as the boyfriend. Speaking of which,.. her head darted to Varis and gestured with her head.

 "I don't think we got to show off our skills to well,... lets show this dread lord what we can do." She had to pause though taking a deep breathe and closing her eyes. She then opened them, the room stopped spinning and the headache was gone. For how long, she didn't know. She would take advantage of that. She then relied on the moves she learned when she followed the path of the warblade. She followed mostly the Tiger Discipline. She then rushed in her blades turning to flames as she did so she swung her blades going for the necks of zombies as she made past Bjoric. She then leaped through the air decapitating two more zombies as she did so. She landed using her blades to stable her. She had a lot of catching up to do from the looks of it. The undead horde began to slow Hugh's pace though. "How many poor fools fell under this bastards spell and became his undead army?" She asked. Then one of the skeletons lunged at her after it was done cowering from the dwarf's spell. With shield and sword it shoved her to the ground. This time she controlled her fall into a roll and her swords spark and crack the skeleton's bones. Damn it, if only I had a blunt weapon.

 Ellis watched the scene, he did not know what Vivian was ,but what ever it was it was helping those who got left behind. Then again her and Varis were the only people he did not know about. Hugh was a paladin, Sana was a gypsy, Bjoric was a cleric, Artos was some form of battlemage who could heal, Ellyn was a bard, but Varis and Vivian were a mystery. He shook it off, something to inquire later he supposed. He then noticed all the undead where focused on the tall folks not little him. He smirked and shiethed his swords and then began running underneath the legs. It was times like this he enjoying being a shrimp. He crawled and moved dodging swings from everyone. He even caught up enough to duck and roll underneath Hugh's large feet. He then continued not stopping ducking and rolling in between legs.

 He managed to enter a room which had a chalice sitting in the center of it. He looked about as undead moved towards him. More specifically tall dark and scary himself. It was one hellish form of a ghost. He then saw past him and in the room sat Sana, on some stone slab. He ran and slid feeling the corpal touch nearly grabbing him and he sighed. His victory was short lived as he entered the room to see Sana, he was grabbed. He felt unearthly strength lift him up and he swung knocking its hood back and he looked into the terrifying visage of the lich. "Holy son of a..." The lich did not look happy at all. Then again you couldn't tell if it was sense half its face was gone. Specifically the parts that required him to use to smile. The lich then turned his gaze to Sana.

 Sana was strapped and tied to a stone slab. Ellis looked up to see some kind of large spike attacked to a chain that was right underneath the poor girl. Ellis did not want that to come down and he began to fight the Lich, punching and kicking. The lich felt its head fly back a little and it stared at Ellis causing his fighting to halt. What Sana saw next she would not enjoy, probably leave a nightmare or two. Green bolts of energy shot out from Ellis and into the lich. His very life source was leaving him and he felt weak. This was it,... this is how Ellis dies, he thought until it stopped at a inch away from killing him. It showed on the halflings features. His skin was pale and veins could be seen. The lich placed him down in a way he could watch Sana.

 "You will watch,...." He said as he began to prepare the ritual even further.

 Despite all the undead, Hugh and Garekk were tall enough to see it. The poor halfling fighting for his life and surely looked like it had failed. Standing between them was the Wraith and a few more undead. Garekk saw that the man had his armor back and he began to glow.... "Um you look better equiped to take it on, I will fight the more physical ones."

[User]
Sana kicked up from the floor, arching her back deep and pushed off the stone, flipping up now that she had room. In the air, her body turned, legs wrapping around the gnolls neck even though her hair was still secure in his hand. Having gained enough momentum she bent forward and flung the beast head over heels, his grip finally releasing as he went crashing into the wall. Sana landed down on one knee, breath ragged. "I told you not to fucking touch me," she snarled as she lept and turned to run back to the group.

 Cold fingers gripped her shoulder as an did, an undead skeleton slamming her onto the ground hard. "Son of a bitch," she groaned, rolling out of the way quickly and jumping up, her feet planting on the wall as she seemed to run up it before flipping, as she did, grabbing the skeletons head and ripping it off and sending it flying down the hall towards the rest she saw advancing.

 Once again she tried to run to the group, to Hugh. Once again she failed as she felt some unseen force grab a hold of her and send her launching through the air, into the next room and onto the cold hard slab of granite. Trying to get up she felt her wrists and ankles being as tied into place. "Let me go you ass," she spat as she struggled to get free.

 As she spotted the lich her eyes narrowed. "He is going to rip your essence to shreds," she hissed with a cruel and jovial smirk on her lips, hearing the rampage that Hugh was on, it wasn't like the man was being quiet. Sana knew she should be afraid but she was too enraged to even acknowledge the fear that tried to course its way through her veins.

 Seeing Ellis rush in it hit her, not for her but fear for the little halfing. "Fuck that, I'm gonna end you," she spat as she arched her back and struggled to get her wrists turned enough to be able to start untieing herself. She wasn't as strong or fast as many of the others, she possessed no magic or enchanted weapons, no God watching over her. But she was gypsy, she had flexibility, agility and knowledge of how to get out tight situations.

 Keeping her eyes fixed on Ellis screamed. "Hold on little one!" Feeling one of the ties give way, managing to free one hand she quickly started on the second. "Get your asses in here people!"


[System]
(サラ ・ ラインハルト)
Sara Ráinharuto

---

---

Alias:
Sara Ackerman, Miss/Lady/Lieutenant Ackerman (or Reinhardt), Ma'am, Pale Titan, The Angel (of Humanity).

Species: Human, Intelligent Titan.
Gender: Female
Birthdate: April 18th.
Age: 25.
Height: 5' 7" (Human), 14 m (Titan)

Relatives/Relationships:
Kenny Ackerman - Biological Father (alive)
Rosa Reinhardt - Biological Mother (deceased)
Fae Reinhardt - Biological Sister (unknown)
Kuchel Ackerman - Biological Aunt (deceased)
Levi Ackerman - Biological First-Cousin; Older (alive)
Armin's Mother - First-Cousin/Once-Removed; Older (deceased)
Armin Arlelt - First-Cousin/Twice-Removed; Younger (alive)

Current Residence: Utopia District in Wall Rose.
Former Residence: Underground of Wall Sina.
Occupation: Elite Survey Corps Member, Lieutenant.
Affiliation: Survey Corps; Scout Regiment.

Hair Color: Platinum-Blonde.
Eye Color: Blue.

---

Personality:
Even when she was a child, Sara always seemed to hold a sense of maturity, and very strong independence upon her being. Even though she grew up in a very corrupted and chaotic society, she stays quiet, calm, and level-headed - hardly ever losing her cool, even in the face of danger. However, when expressing such an emotion, Sara proves to be fierce and quite aggressive, especially when resorting to physical violence. Apart from this, she is a very methodical and patient individual, who always analyzes a situation before making any advances - although she does not always find this necessary, as she does have her impulsive moments.

After waking up, with the powers of a Titan, and not have much recollection of her early life, Sara seldom smiles, and gives off a rather cold, almost-stoic disposition, having to never give any signs of distress during escalating situations, and keep her head on seeing a mission to its end. She claims herself to be "not good with feelings", and admits on having a hard time making friends; personally, this makes Sara more of a socially-awkward, introverted person, rather than one who is antisocial, in spite of being seen alone, and using her own resources. Furthermore, due to all of her time fighting, and attempting to fulfill her purpose, Sara hasn't put in a lot of time being social.

Often very distant, and preferring to study people before giving away any personal info,

However, for all of her toughness and seemingly-detached nature, she does possess a more vulnerable side, even when it involves making close connections - especially romantic and familial ones. In fact, Sara is so noble, maternal, compassionate, and loyal on the inside, she will give protection, strength, comfort, and reassurance to anyone who might need it, giving off the impression of an "angelic" individual; hence the nickname "The Angel of Humanity". It's because of these traits that Sara is a fierce and determined fighter: She will do anything for the survival of herself and others, to the point where she's constantly finding ways to get out of predicaments.

Abilities:
Omni-Directional Mobility Gear & Blade-Wielding : Sara is so physically-excellent in blade-wielding and with her ODM gear, rumor has it that she may have been personally-trained by her more-proficient cousin Levi, or if she ever used it before joining the military; she would rather not tell. Her level of experience just might be a few inches higher than that of Mikasa.

Expert Combatant : Even before joining the military, Sara Reinhardt was trained extensively in hand-to-hand combat, having to do feats that would allow her to fight dirty and overpower others. This has been extended into her Titan form, which makes her all-the-more dangerous. Considerable in her peak physical condition, she is also a strong and fast athlete with great reflexes in her maneuvers.

Hunting Expertise/Intuition : Controversy surrounds Sara with this skill. Considering that her father was an infamous serial killer, it is highly-possible that she may have learned tactics on how to pursue and avoid her targets, having to hold extensive knowledge on the ways of stealth, tracking, luring, and trapping, of which proves itself useful in her fight with the Titans - even while operating as one. This would arguably have made her the perfect assassin. She also shows some knowledge in gun-wielding, as well as creating and mixing edibles, whether medicinal or poisonous.

Awakened Power : Coming from a nearly-extinct bloodline of the Ackerman warrior-family, Sara inherits some kind of dormant power that can only be triggered whenever she's expressing the strongest of emotions, allowing her physical attributes to become far more developed than that of an average human; perhaps a "byproduct of Titan science".

Power of the Titans : Sometime in her early years, Sara acquired the powers of a Titan-Shifter, becoming referred to as the "Pale Titan"; the only Intelligent Titan with albino traits (like herself), whenever she transforms; nearly-identical to the Female Titan, in both the physical sense and special ability (skin hardening and willful regeneration). Standing at fourteen meters, Sara can easily dominate pure Titans, overpower a few Survey Corps members (who attacked her out of fear and confusion), and even rival herself with other Titan-Shifters.

Voiced By:Live-Portrayer:Theme Song(s):

[User]
As the day had passed, Eren Jaeger was, as promised, now within her and Captain Levi's custody, having to become a frequent study by Hange, while having to be free from the intimidations and distrusts of the city. Of course, Kate was almost-always present when her Aunt had the teen under her thumb, but Sara couldn't quite complain, considering that they wanted more intel on his ability to transform.

Having to sit in the main serving room, where all of the soldiers are, the lieutenant sat in the corner, by herself, looking out the window, while taking a few occasional sips of her tea; her plate was already empty, so all she had to finish was the drink in her hand. The veteran still remembered her chat with Eren Jaeger, shortly leaving the room they were in earlier, after the trial.

From the point of knowing his name, Sara felt her obligation beginning to tick in her subconscious; that meant she had to keep a close eye on him, almost constantly. It was the last thing that she recollected from her past, leading her to believe that he was the key in helping her remember. As far as they have discussed, her cousin wanted the boy to sleep in a basement. Even though she didn't completely agree, it became reasonable for the wellbeing of their troops; the lieutenant gave a sigh of exhaustion at the realization, rubbing her eyes, and pinching the bridge of her nose.

[Assistant]
With Eren's situation squared away and the young man himself out of harm's way, there was at least a brief moment of calm, at least until the morning. So, for instance, now...people were taking their evening meal. Speaking of Katherine, though, she hadn't shown up like everybody else, not at the same time. In fact, it would be around the time Sara was finishing her meal that the light-haired lass would hear a telltale rolling sound. It was a distinct sort of noise. It was big, heavy, and wood. It was almost like a log, you might say. It wasn't a bad guess to take, even. In fact, better than bad, it was good, because the real answer was a loaded wooden barrel

In fact, looking over at the source of the sound, one might say that it was a powder keg, except that it was labeled 'Beans'.

The propellor of this rolling container took a steady path to the kitchen to get her food, obtained the night's meal, and then actually headed over in Sara's direction to take a seat nearby, steadying the barrel with using some deft foot control before making use of the salt and pepper on her meal. Kate Bellows treated this odd action like it was nothing. Whether it was actually nothing or not would require some probing, if one was up to it, because instead of explaining this business, the Brunette spoke thusly while enjoying her meal.

"I know the Elites didn't really take to the Titan-Shredders, since it doesn't mesh with their overall technique, but copies will be in circulation by the expedition, and I think they will like the new weapon."

Or was that an explanation? Those probably weren't beans in that keg. It was probably exactly what you think it is in there, and that means that Kate was planning on firing something, blowing something up, or both. The smirk on the girl's face said she was definitely looking forward to this. Despite the length of the day and what they'd had to do, she still had the time and energy for mischief, it seemed.

[User]
Reinhardt was out of her Scout gear, only leaving the pants and boots on, while her vest was retired, revealing the white, sleeve-less t-shirt she wore underneath. Her pale arms, like the rest of her, nearly blended in with her short, snow-white hair, added with some muscle in her arms, given that she's clearly had plenty of exercise, in order to keep her body well-toned.

Leaning back in her seat, with one leg pulled up on the seat, the white-haired seemed to be quite distant in her thoughts, while nursing the cup of tea in her one hand. However, it was interrupted by the sound of something rolling. Looking to her right, the lieutenant took notice upon the younger caramel-haired woman, who happened to be Katherine...rolling a barrel of...beans? However, it was only at the last second that she remembered the other's intentions. Gazing at her for a few seconds, almost scanning her, with her blue eyes, just by listening to her explanation. A thin smile appeared on Sara's face, as she momentarily closed her eyes, and turned her gaze away, almost amusingly.

"Still determined on that prototype, Miss Bellows?", she asked with her usual cold yet soft voice. Sara didn't bother to add the word 'soldier' to the end of that sentence. She was just too exhausted to deal with being professional, after having to handle and train, as many of the new faces as possible, as well as steer the Military Police away from the quarters. "Damn it", she whispered to herself, frowning, feeling the exhaustion crawl through her.

[Assistant]
Yes, it did seem like she had come over to Sara with this thing because she would be in the know and would not give her hell over it. The Lieutenant - while she had been cold to people in the past - also seemed to have a certain soft side that Kate had been noticing. Eren could have ended up in alot of bad ways, but in her own way, she had shown that she cared for the plight of others as more than just doing the job or following orders. What is it they referred to this as? Going above and beyond the call of duty? Yes, that sounded right. Although, this was more like delving deeper into the heart of humanity, given the situation. In either case, it was a great quality to have, and definitely great to see it in a person like Sara Reinhardt.

In Kate's world of trying to make sense of the world and all the people in it, the people who behaved irrationally toward's Eren's plight seemed less and less human, and more like unthinking animals. The things they said back there... The MPs were a bunch of scared roaches, and it was deplorable. The first real victory, and they were prepared to waste it... Well, that was over now, and in light of that, Kate had indeed been getting a little more proactive with her work, her smile broadening as Sara remarked.

"I'll be demonstrating it at the base."

Plans were in motion, then. Now, while Kate was eating, she actually stopped when she heard Sara curse. She wasn't sure why it was she did that, at least not without noticing after a second that she was apparently rather tired. This seemed a good a time as any to broach a particular subject, something that'd been standing out to her that need not be, at least not with her. So, after a moment...

"You really don't have to be formal with me, you know. Everyone knows that I don't... I really don't think that way, about title and position and stuff. Makes me uncomfortable. Maybe one day I'll be Dr. Bellows...but right now I'm just Kate, or Katherine. Whichever works."

Because someone like Sara, who helped out a friend of hers, deserved to BE a friend, to be someone Kate cared about.

[User]
Leave it to Katherine to come up with the craziest, most-creative, and yet, the most logical ideas ever conceived. She didn't know whether if the battle of Trost was the first time she ever used the Titan-Shredder, but then, it seemed that Bellows was performing with the same efficiency as she did in any other escapade, the Scouts have previously took part in. To Sara, anyway, it would seem that the prototype had served a great purpose in the fight, to which led to her agreement on Katherine's plan. Cold and rough on the outside, the lieutenant may seem, but something more caring and soft on the inside.

The white-haired woman gave the other a nod, merely to silently pass her acknowledgement that what she had was a great plan, and a great idea. If it became a major benefit for the Scouts, Miss Bellows should be recognized more-often. She didn't know much about Kate, but when it came to her, by observational skills alone, actions spoke louder than words. Sara didn't know what her upbringing was like, but she can only infer that it was rather rough one, which would explain her untamed outbursts, around the more verbal, physical, and emotional lengths.

No matter how many times the lieutenant had to literally hold the troubled girl back from a fight, or anything else, that wasn't of military conduct, she could see the two windows on the her face, which translated themselves with sadness, anger, and frustration; very little of true happiness. Perhaps Katherine was more than she seemed, on the outer shell.

Sara didn't even realize that she may have been looking at her for too long as she thought about this, having to finally sigh, and look down, by the time the young woman spoke up again. Rubbing both of her eyes, with a hand, and tearing her glance away, she thought about what Katherine meant. After having to wake up with no memory of her past, Sara trained extensively with her cousin, before taking on the persona, as the lieutenant of the Scout Regiment. Having to be too wrapped up on her duties, as well as finding anything clues that might connect the dots to her past, she didn't even think they were that important.

Okay, while this may be a very long excuse, Sara may be having a hard time making interactions that were outside of her "drilled-in" professionalism. So, to call Bellows by her given name...it felt too personal. But then, she was told by the other lass that it didn't really quite favor the latter. It wouldn't hurt to try talking on a more casual level, right? "Okay...?", the white-haired woman seemed unsure, but she took a breath anyway. "...Kate", she seemed hesitant on even saying the name itself, in a not-so-formal fashion, to which she was really used to speaking with the other soldiers. It felt odd and awkward, but then, Sara gave "casual-talk" a try.


[System]
Callsign: Looker

Age: 37

Height: 1m88 or 6'2"
Weight: 97 kg for a BMI of 27.5

Mugshot:
Ronald has A fairly masculine jaw, deepset hazel eyes and messy, short brown hair. He sports a slightly wide nose and a mouth with thin lips. He has a tattoo of a scar on his left cheek.

Other appearance:
He has several scars on his chest. Across his back, over his shoulderblades is a tattoo of an eagle.
Has a tattoo of a scar on his left cheek, just for the sake of irony.

Uniform appearance: Completely standard. "The battlefield is not a playground."

Trooper Type: Assault Trooper (Juggernaut!)

Psych Evaluation: Ron Has a serious no-nonsense attitude in the field and will (almost literally) nail someone to a cross for not be serious on the battlefield. Off the field he is a lot friendlier, but still somewhat cold. He is a big fan of both irony and heavy weaponry. He has a habit of observing in silence for a while before actually striking, earning him the nickname 'Looker'.

History:
Ronald is a fairly simple fellow. He joined the army at age 18 and has participated in about any kind of mission you could imagine. He has a few scars from his earlier days where he decided it was a good idea to -rather than dodge them- take knives head on to get shots in point blank. He is less likely to try this nowadays, but might still if he's feeling confident.

After having fought a fair share of terrorists (and doing tons of weapon practice) in the following 15 years, he eventually got tired of all the fighting and resigned to a desk job. As it turned out though, Ron didn't like desk jobs and desk jobs didn't like him. Fighting and warfare were practically in his blood, so when he was asked to join the S-Swat team he eagerly accepted*.

Ron has no wife or children, and while he has *cough* 'bedded' *cough* some ladies he is not too interested in a permanent relationship. He still occasionally considers marriage, but always comes around to "I'm married to my job".

(*Yes, even though he knows the horrors of the battlefield and knows he'll be fighting very dangerous specimen, he still accepted eagerly. That's how much he hates desk jobs.)

Gear:
Primary: Atchisson Assault Shotgun (AA-12) 32-Shell drum magazine
 Or
 Threat level IV: Bruiser - on missions where we already have a ton of firepower or need some
 serious defensive strats.
Secondary: Smith & Wesson Model 500 .50-Cal. Magnum
 (Call me overcompensating if you want, this bad-boy is worth it.)

Equipment: Breaching charges, Bolt Cutter, Spy camera.

Armour: Threat Level VI: Brimstone
 Or
 Threat Level IV: Raider - For more speed-oriented missions.

[User]
Before we get started, I need to explain a few things: Each trooper carries, in addition to the Taser, two other pieces of gear from the list. You can take a spy camera and stinger, a breaching hammer and flashbangs, or any other combination. If you're an assault who is using specialist underbarreled gear, you miss out on one thing from the list.
How this RP is going to work:

Each mission is part of an overall campaign that the squad will pursue throughout the life of the RP, for example we might be called out to engage some zombies, then later on detectives make a breakthrough as to the identity of a sorcerer and we go and arrest him. Alternately, these campaigns can be just one mission, such as being called out to deal with a ghost possessing someone. These will all be named after songs, which should give you a general idea of the theme of the individual campaigns.

So, without further ado, we come to the first campaign, and easily the most light-hearted of the lot:
Back in Black
Forget the hearse 'cause I'll never die...

Jessica looked at the troopers in front of her. It was a shame some were off sick due to some flu or something that was going around, but she appreciated that they stayed at home. A sick trooper, even if it was just a cold or flu, was a trooper that wasn't at peak efficiency, and that could be a death sentence out the field.

She opened her mouth, ready to welcome in this new crew, and then the department phone went off; one that was only to be used for when the S-SWAT team needed to be called out for a mission. She raised an eyebrow and picked up the phone, saying "ACPD S-SWAT Division here, what's the emergency?"

"Oh thank every goddamn different kind of deity. The department weren't given your number and we needed you half an hour ago; there's been an S incident* at a warehouse dockside, seems a sorcerer got their hands on some corpses and were stashing the zombies in a shipping container. They started banging on the crate, some cretin of a worker opened the door and was killed. The rest evaced safely, and police have established a cordon, and the door's locked. Perfect for the S-SWAT is what I believe force commander Grady sad." Jessica listened to the panicked 911 operator on the other end of the phone, before saying

"Aright, thanks for the info. The team's all here, so we'll get suited and booted. ETA half an hour, give the boys on the ground the good news." She was grinning into the phone, not caring about the department cock-up with the phone numbers.

"Alright. I'll pass the news on that Alpha Team will be incoming. Good luck."

"Don't need it."

She clicked the phone down and turned to the assembled troopers, raising her arms out wide. "Well then ladies and gents, it seems we have a tiny delay on the grand welcome speech. We've been called out, so let's get suited and booted. Don't bother with the lock picking machine or the spy camera. It's a warehouse full of zombies. Let's GO!" She shouted the last words and clapped, before walking over to the section that held all of their gear. She was already wearing field gear, she had intended for them to go to the killhouse today, but she supposed this was better than any killhouse for seeing how the boys and girls she had been assigned would deal with this situation.

Because of this, the only thing that was left for her to put on was her balaclava and her armour. The Raider would be useful, especially since she would be taking point with her breaching shotgun. The suit was heavy and clanked softly, although she didn't care. This had saved her life more than once back in the LAPD, and to have another set of the suit out here was brilliant.

Her P226 went in her hip holster, and she clipped up a strap to her assault rifle, making sure the safety was on and the gun was loaded. She didn't load the breaching charge yet, wouldn't be needed until they were staring the door down in the face, before putting on the balaclava and helmet on at once. She hooked up three smoke grenades to her pocket; it was uprising how stupid zeds were once you denied them their sight, and rolled her shoulders, the first shots of adrenaline running through her body. Before every mission, this would happen, and she relished it. It was a glorious feeling, and the one that gave you that capability to make lightning fast decisions on the field.

Time to lock and load people.

*S Incident: A crime committed by a supernatural, or of a supernatural nature.

@Rune_Alchemist @MrMonsoon @Hostile

[Assistant]
Jim stood in the line with the rest of the S-SWAT underlings. The 34 year old war veteran had his opinions on giving the lead to someone who had not seen a warzone as far as he could tell, let alone fought the supernatural on one, but it was not like a soldier would refuse orders from the bigger shots. The worst thing about coming here had to be the fact that they had not allowed him to take his dog to the workplace, he hadn't spent a day apart from Findlay since he got him.

Just before their chief got to introducing themselves to each other and the department the phone rang and she was off to answer it. It didn't take long from Jim to add one and one together and understand that their first mission would be firing off really soon. He wondered what the situation was like as the phone call progressed and at the end was rewarded for his patience with the information he sought: Warehouse of zombies. Indoors locale, slow opposition. A shame there would likely be tight corners the squad could be surprised from. They would need to act carefully.

Like all the others, Jim made his way to his equipment. This would be a mission that suited his more mobile approach. He carefully donned his Trooper class armour, checked that his submachinegun was ready to go and pressed his Glock into the holster. He had always hated the balaclavas, but threw it on nevertheless. The taser, a couple of stingers, few portable smoke creation tubes and the medic's arsenal could all be found on his belt and he was ready to go.

"Raiders roll", he muttered to himself as he jogged to the vehicle that they would use to make their way to the AO. As he sat down, he rubbed his gloved fingers against the ECAS emblem on his shoulder. Just like the days of old... if a bit different equipment and there would most likely be no humans trying to kill you in addition to the walking dead. He'd have to remember to put the Hollow Points into use, they had been the best for this kind of thing back in the day.

[User]
Glad to be rid of his lame desk job, Ronald went to put on his equipment, not too eager to enter a zombie-infested warehouse. After a few moments of consideration he opted to go with Raider armor and his trusty shotgun, zombies shouldn't get through either armor and the raider allowed for easier movement. The shotgun, needless to say, was chosen because of its high fire-rate, making it useful for 'crowd control'.

Having casually, but quickly put on his armor, Ronald checked his ammo and -just to be sure- brought some extra. After he was done loading his 500-Magnum he gave the chamber a spin and went to rejoin the group. He was ready to go and curious how he'd do after the years of inactivity. "Let's just hope this doesn't go quite like the movies" He thought to himself.


[System]
Warrior

---

-------STATISTICS-------

-------MASTERIES-------

| VIT -- 27 | 65% | BLADES -- C
| MGT -- 12 | 80% | POLEARMS -- E
| SKI -- 3 | 35% | AXES/BLUNT -- E
| SPD -- 11 | 50% | BOWS/RANGED -- D
| SRT -- 2 | 15% | THEURGY -- N/A
| MND -- 0 | 0% | MYSTICISM -- N/A
| LUK -- 5 | 30% |
| DEF -- 2 | 50% |
Secondary Statistics

WGT -- 9
ACC -- 12
AVO -- 6
RES -- 1
CRT -- 4

---

Traits:

- INDOMITABLE: Character permanently gains +7 VIT.
- BATTLE FURY: MGT increased by +3 and DEFENSE by +3 when VIT is below 50%

---

* Bronze Short Sword

	+ MIGHT | 3 / 13
	+ ACCURACY | 85 / 97
	+ WEIGHT | 2
	+ CONDITION | 25/25
	+ RANGE | 1
	+ SPECIAL | N/A
	+ COST | 135

* Breastplate

	+ DEFENSE | 3
	+ CONDITION | 40/40
	+ WEIGHT | 4
	+ SPECIAL | N/A
	+ COST | 270

* Heater Shield

	+ DEFENSE | 3
	+ WEIGHT | 3
	+ SPECIAL | N/A
	+ COST | 260

Possessions:
- -15 aurum (owe 15 aurum to Iddin)

- Personality / Appearance* Siris has a pretty average personality for someone of his age. He's relatively pretty open and light-hearted, he likes getting drunk and enjoys trying to flirt (and hopefully succeed) with pretty women. Although, he never oversteps his bounds when it comes to women because of what happened to his mother. His personality is a little different when it comes to fighting, having been disciplined a lot by his father, he keeps a level and calculative head in battle most of the time. He does at times though lose a bit of that composure when he starts getting highly pressured in combat. He reaches a sort of fighting-high where he's smiling and enjoying the adrenaline of the high stakes duel, although this is mostly due to his very mistaken feeling of invulnerability caused from his young age and from his training making him he's stronger than he is and thus that he won't actually die.
* He's a 23 year old male, 5'7" tall with a pretty solid build of muscle but not to the point of hampering movement. Other features are that he has black hair, green/hazel eyes, and a couple of various scars under his shirt from previous fights either with his father or others.

- Backstory* Siris was the first and only born to two loving parents. They raised him to be a good boy, his father a relatively strong combatant from years of service as a soldier and his mother a simple peasant woman. His father began teaching him the basics of swordplay from around 10 years of age, although in a very light way. Eventually that changed when Siris was 16 and his mother was abducted, his father and several guards went to look for her only to be too late as she had been abused and murdered. Although Siris was very sad but it didn't affect his behaviour much unlike his father who had become much less joyful and decided to leave the army and find simpler work. From 16 to 22 years of age his father was much more severe in his now general combat training, although Siris knew it was all for his protection. Eventually when Siris was 22 his father grew very ill, his last words to Siris being that what he wants most is for him to have a good and happy life. After his death and burial, Siris wandered around for a while doing odd jobs here and there before finally joining the company. He has now been with the company a little over a month.

[User]
Makeen

Healing time.

Makeen moves 7 tiles to 11-16. Heals Balathu for 8 VIT. Gains 17 xp.

[Assistant]
Zarif

A veritable wall of enemies desperately tried blocking the way to the central keep, as that bronze-clad golem clanked down the steps and towards the breach. Briefly, the quartermaster pondered how long it would take to fully cook a man, walking around in a bronze oven like that on such a hot, dry say.

Even so, he had to do something before everyone got too bunched up. Zarif was not one for getting all up close and personal in tight places. Well, except perhaps... He chuckled to himself, and knocked another arrow.

Salador rode in a tight circle, and at it's apex, Zarif loosed the shaft on the poor hunter the stand-in captain Ashür had envenomed moments before. With a satisfied smile, Zarif watched the arrow sprout deep in the poor soldier's left eye, and fall.

Zarif moves to 18-8 and attacks the Kassite Hunter #7 with his shortbow, hitting and dealing 7 damage, finishing him off, and earning 21xp. He then moves back to 17-7.

[User] Siris moves 1 tile to 20-8, switches to his throwing knife, and attempts to hit Kassite Hunter #8 but misses.

[Assistant]
Lyun: "The mother of mothers, regardless of its name, origin and bond..."

Eyes fixed on Kashtilashu, the brute lobs his axe past Siris and into another misguided Kassite.

Lyun moves one tile north, to 19-8.
Attacks Kassite Rebel #8 with his Hand Axe for 17 damage, killing them.
Gains 24xp.

———————
VIT: 22/22
———————

[User]
Knowing the time for action had come, Balathu grabbed his spear tightly and moved to the front lines. He moves until he stands next to his fellow armored warrior, Siris, as he pierces the sternum of the poor archer standing in front of him

Balathu moves 5 tiles to 20-9 and hits Kassite Hunter #8 for 16 damage, killing him.

[Assistant]
ASHÜR moves to 12-19 and attacks KASSITE HUNTER #9 with SEEP, dealing 4 damage and poisoning them! He receives 3xp! and 1 Mysticism xp.

KASSITE PHASECOMMENCE

KASSITE REBEL #9 attacks Siris with their BRONZE SHORT SPEAR dealing 5 damage! Siris counterattacks with his BRONZE THROWING KNIVES for 12 damage! Siris gains 12xp!

KASHTILASHU attacks BALATHU with his BRONZE HAND AXE dealing 13 damage!

KASSITE HUNTER #9 attacks ASHUR dealing 4 damage. ASHUR counterattacks with SEEP dealing 4 damage! ASHUR gains 5xp!

HELLIONS PHASE

COMMENCE

---

ASHUR attacks KASSITE REBEL #9 with FLAME, dealing 6 damage! Killing them and gaining 21xp!

FOES

KASSITE REBEL x1
KASSITE HUNTER x2
ANGAL KASHTILASHU
KASSITE BRIGAND #1
VIT 0/20
KILLED BY ASHUR
KASSITE BRIGAND #2
VIT 0/20
KILLED BY SIRIS
KASSITE BRIGAND #3
VIT 0/20
KILLED BY MAKEEN
KASSITE BRIGAND #4
VIT 0/20
KILLED BY MAKEEN

KASSITE REBEL #1
VIT 0/16
KILLED BY ZARIF
KASSITE REBEL #2
VIT 0/16
KILLED BY ASHÜR
KASSITE REBEL #3
VIT 0/16
KILLED BY MAKEEN
KASSITE REBEL #4
VIT 0/0
KILLED BY ZARIF
KASSITE REBEL #5
VIT 0/0
KILLED BY ASHÜR
KASSITE REBEL #6
VIT 0/16
KILLED BY LYUN
KASSITE REBEL #6 - 2 (???)
VIT 0/16
KILLED BY SIRIS
KASSITE REBEL #7
VIT 0/16
KILLED BY LYUN
KASSITE REBEL #8
VIT 0/0
KASSITE REBEL #9
VIT 16/16
KASSITE REBEL #10
VIT 0/16
KILLED BY LYUN
KASSITE REBEL #11
VIT 0/16
KILLED BY BALATHU

KASSITE HUNTER #1
VIT 0/14
KILLED BY ZARIF
KASSITE HUNTER #2
VIT 0/14
KILLED BY BALATHU
KASSITE HUNTER #3
VIT 0/14
KILLED BY ZARIF
KASSITE HUNTER #4
VIT 0/0
KILLED BY LYUN
KASSITE HUNTER #5
VIT 0/14
KASSITE HUNTER #6
VIT 0/14
KILLED BY SIRIS
KASSITE HUNTER #7
VIT 0/14
KASSITE HUNTER #8
VIT 0/14
KASSITE HUNTER #9
VIT 0/14
KASSITE HUNTER #10
VIT 14/14
KASSITE HUNTER #11
VIT 14/14

DARK SUN CAVALIER #1
VIT 19/19
ESCAPED
DARK SUN CAVALIER #2
VIT 0/19
KILLED BY DOAN-NASIR
DARK SUN CAVALIER #3
VIT 19/19
ESCAPED
DARK SUN CAVALIER #4
VIT 0/19
KILLED BY SIM-MA-SIHU
DARK SUN CAVALIER #5
VIT 0/19
KILLED BY RAVINA
DARK SUN CAVALIER #6
VIT 19/19
ESCAPED

KURUM
VIT 1/24
ESCAPED

AM-ZIKAR
VIT 0/18
KILLED BY ZARIF

TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles.

TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles.

TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles.

TRAIT: INDOMITABLE -- Character permanently gains +7 VIT.

TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety.

TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety.
TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum

ALLIES

RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn.

DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles.
PROVOKE: Enemies are more likely to attack this unit.

JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible.

HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack.

PAIRITY: Negates both battle participants' skills, terrain bonuses and supports.

ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack.
Forts/Castles
- DEF +2 / AVO +20
- Heal: 20%
- Move cost: 2
- Other details: N/A

Towers
- DEF +1 / AVO +15
- Heal: 0%
- Move cost: 2
- Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile.

Houses / Villages
- DEF +0 / AVO +10
- Heal: 10%
- Move cost: 1
- Other details: N/A

Mountains / Hills
- DEF +2 / AVO +10
- Heal: 0%
- Move cost: 4
- Other details: Mounted units cannot enter this tile type.

Forests/Trees
- DEF +1 / AVO +10
- Heal: 0%
- Move cost: 2
- Other details: Mounted units movement cost is increased to three on forests.

[User]
Etor rushes into the house. Desperate to find something that helps him fight or helps the others. He bursts through the door and surveils his surroundings.

Etor moves 6 tiles to 3-13

[Assistant]
Although the axe blow he had received severely injured him, Balathu gripped his spear tightly and slew the enemy before him

Balathu hits Kassite Hunter #10 for 16 damage, killing him.


[System]
Character Sheet:
Nicknames: Ghoul, Zombie, various other derogatory terms based on her visual appearance. Her friends calls her 'Yarn' occasionally.

Hero Name: Patchwork.

Age: Twenty-one

Gender: Female

Agency/Team: Justice For All.

Appearance:
At first glance, Nuime stands out quite a lot from a crowd of ordinary people. Her hair is pale grey and typically smoothly brushed, untouched by anything like curls and the sort. Long strands tend to fall over her face and bright crystal-blue eyes, partially in attempts to hide several long and cleanly visible black suture marks, running angular across her facial region. These suture strings can be found along her forearms and legs as well, no doubt spanning most of her body in cobweb designs, almost like a poor man's patched jacket.

Her daily attire seems to consist of rather ridiculously large sweaters and scarves meant to obstruct as much of her skin as humanly possible, but also serving the dual function of providing material for her Quirk in a pinch. The sweaters and scarves appear to shift between having hoods or not depending on what's needed at the time. And both seem to share similar archetypes, regardless of the type of clothes she wears. If she's wearing a sweater, it's always dull grey. And if she's wearing a scarf, it's always a dull maroon.

As for her hero outfit, it gets no less silly. The sheer volume of the clothes she wear would have villains tripping over themselves laughing from her ludicrous appearance. It consists of an incredibly fluffy jumpsuit with a high collar of what appears to be yarn, but weaved much, much denser. As a result, there's far more uniform than hero. This jumpsuit is the same type of dull grey as her typical sweaters and strangely enough lacks any and all kinds of buttons and zips for entering and leaving. Occasionally, it can be seen with a hood depending on the situation.

--

Weapons: Cloth(?)
Hero Equipment: (include any superhero suit extras here) While perhaps not stand-alone extras, her jumpsuit contains quite a bit of extra cloth than actually needed, which she utilizes with her Quirk.

She also keeps a tiny box of suture string on her person.

--

Quirk Section:

Name of Quirk: Cloth Manipulation.

Ability of Quirk:
Nuime's Quirk allows her to manipulate all types of cloth she's familiar with down to individual threads on a minuscule level. The cloth she has possession over can be reshaped and formed after her desires and even create entirely new objects. (Provided they're also made of cloth.) Patch Up also allows her to partially change the appearance and properties of cloth under her control to, for example, alter the colour or density.

Qualities of Quirk:
First and foremost the creation of various clothes come to mind, as well as different types of gear to protect others. Denser semi-protective bracers and masks with filter-like cloth to reduce harm from poisonous gasses. The creation of ropes or rope ladders which can be manipulated at range. Clean bandages in a pinch. Or creating on-the-fly parachutes.

The true strength of her quirk, however, comes from her manipulation of individual strings in the medical field. With the correct type of string, she can suture wounds in mere seconds if provided with a stable and clean environment to work in. At the same time, she can seek out foreign entities lodged inside the bodies of others, such as shrapnel and bullets, or parasites provided they're large enough. Removing them, while dangerous, is generally just as safe as ordinary field surgery if not slightly more so.

Strengths of Quirk:
Patch Up is incredibly versatile in the sense that its abilities to create are limited only to the practical function of the created piece, as well as Nuime's imagination. Likewise does it performs extremely well to partially treat open wounds by shutting them enough to prevent bleeding out. Coils of fabric can be 'Shot' towards a direction if properly prepared, provided enough material is granted to the leash.

Weaknesses of Quirk:
For a versatile Quirk as it is, it does come with quite a few drawbacks. First, it's slow compared to a lot of other creation Quirks, quite impractical to use under intense stress such as fighting. Second, the range of her Quirk reaches only as far as she can touch, meaning that without cloth or string on her person, her Quirk would be utterly useless. Third, while capable of increasing and decreasing the density of different types of fabric, it can never become too durable. A good punt would likely topple any wall of cloth she could produce, because at the end of the day, it's still just cloth. Fourth, fire. Fire is incredibly bad for all kinds of cloth, unless fire-proof. Fifth, manipulating too much fabric at once to create large pieces rapidly drains her.
Finally, the biggest weakness of her Quirk is that it's nigh impossible to use in an open confrontation. It's simply not meant for direct fighting.

Limits of Quirk:
The range of the Quirk is touch-based and must be maintained to keep control of whatever cloth she wishes to manipulate. Creating fabric out of thin air isn't possible, either, nor is creating volume or density from nothing. Laws of mass apply to all three things. Nuime must be familiar with the type of fabric as well, if she wants to manipulate it. New types of cloth appear fickle and difficult to manage for her. Manipulated cloth may travel a maximum of fifteen feet provided she maintains physical contact at all times. When weaving new objects, she also has to consider which type of cloth she's using. Wool, for example, would do miserably as a parachute.

----

Biography:
Genetically inheriting a similar Quirk from one's parents wasn't at all unheard of in society, especially not for the esteemed family of surgeons and chemists all with Quirked designed for those particular fields. Nuime grew up in a family of four consisting of her parents and an older sister, who like her had inherited a Quirk in the same theming of their parents. Nuime's mother, an incredibly skilled surgeon, had a Quirk that allowed her to stem the flow of blood in others without clotting, while her father specialized in creating various rubber-based creations via alterations done to the chemical compound that made up the rubber itself. Her older sister's Quirk took after her mother's side, allowing the manipulation of various bodily functions in others through touch, while Nuime herself had taken after her father's textile creation-based Quirk in the form of fabrics.

Life was comfortable for most of her childhood, even after her Quirk manifested. Her family was relatively well off, with their own house in a good part of Musutafu far from the central regions where urban environment stood dense like forests. But even the most peaceful families had their issues. And in Nuime's case, it came in the form of her unstable older sister, who through her Quirk managed to kill several people, including their father. Before she was caught by authorities, however, a showdown between the two sisters resulted in Nuime's near-demise, left battered and cut open as her roamed free. In desperation of wanting to survive, Nuime sutured her own wounds with her Quirk, giving her the signature lines that today mark her body.

Years later, 'Patchwork' rose out of the ranks of the common heroes through partially faithful community service via her Quirk, as well as aiding more esteemed heroes on several occasions in capturing and detaining villains. This caught the attention of the Justice For All agency, who invited her to join their ranks.

Personality:
Judging by her choice of attires alone, one could easily think Nuime as a bit eccentric, which is partially true. Typically, she's a quiet sort, not because she has nothing to say, but because she finds it difficult to find and use the correct words. Her personality could perhaps be summed up to mildly awkward and hesitant when faced with social interaction, but at her core, she holds powerful beliefs in both justice and heroism, which lead her to pursue a life of helping others.

Due to the nature of her Quirk and its more gruesome side, she's grown an aversion to most kinds of violence if there isn't a need for it. Her soul is incredibly kind and passionate in spite of how little of such she gives off and could always be found soothing and helping the injured she was treating or performing light surgery upon.

But, she's rather insecure as well, particularly about the nasty suture marks lining her body and how they make her look almost zombie-like. Her self-perception isn't high at all due to people constantly poking at it.

----

Other:

[User]
"'Ey there cupcake gawking at the big league folks still 'eh?" came a heavy Boston accented female from the side of Nuime. The woman was wearing a revealing unbuttoned green shit, a pair of short cut white pants, and a pair of dark sunglasses which shaded her eyes. She had long flowing orange hair, and curvaceous figure. Her tanned white skin was only blemished by a tattoo on her right shoulder that made out a skull with a knife through it. She was chewing on a stick of bubble gum and chuckled a little at the sign. The woman was better known by Nuime as the hero: Thought Bomb. She had the power of Spatial Telekinesis which made her a force to be reckoned with on almost any battlefield or circumstance. She was smiling and chuckling at the sight of her understudy still coming by and looking at the big building. Right next to her stood Roland Grey a short stocky man with bony features. His brown eyes stared aimlessly at his companion with annoyance. His white shirt, and black pants were more standard in Japan and he showed little more emotion than a rock at times. Still his ability to manipulate anyone's body was beyond compare but thankfully he was using his abilities to heal people and speed up recovery processes. Both of them were members of Justice for All.

"Well what's up? You off thinkin' about leaving us all high and dry and joining the big guys? They'd probably take yah if you asked to be a junior member. Still you'd be all bogged up in their regulations and press and politics. Besides that it'd be lonely at the office. Who else would look cute playing with her clothes in the corner huh?" Thought Bomb said as she chuckled to herself. Her real name was Cassie but she much preferred her super hero name. "Ugh...I hate this weather...I swear to god we better go back to the office soon..." Roland mumbled as Cassie glared at him with distaste. "I swear to god if you complain any more I'll shove a pole down your throat! You know Roland your my bro and all but you really need to get laid or something. And not with me." Cassie said with annoyance in her tone as she kept staring at the big JS lettering on the sky scraper. It was all in jest of course the two often kept smacking each other around verbally for lack of someone else to complain too. However more often than not it just seemed Roland just didn't care.

[Assistant]
Getting startled would have been an understatement for Nuime as she was addressed, her body tensing up for the briefest of moments before rational thought kicked back in. The piece of patchwork did of course recognize the voice, towards whom she turned her eyes and attention immediately. But that was it, for the next several seconds at least as she tried to formulate a response that wasn't just random mumblings. Both the heroes she stood faced with received first and foremost an apologetic bow, strands of white shifting around like a loose curtain from her head. "I'm sorry. I didn't mean to imply that I wanted to leave you. It was just a fleeting thought." She responded in a calm and even tone, with no hints of her prior surprise.

Nuime stood straight once more, crystal-blue eyes averting awkwardly from the pair as her hand was brought towards her face, struggling somewhat to settle her hair again with the newspaper taking up three of her five fingers. It did serve to passively shield herself from the two, though, a gesture she was known to do when she felt exposed. "Uhm, if I may... I think the same of the weather. Have both of you been drinking sufficient amounts of water today?" Concern would sneak its way into her voice, however little it actually showed. The sweater-clad girl, while not being the most verbal about it, did hold great respect for her respective superiors and senior heroes. Particularly Roland himself, along with his Quirk, were held in high regard for the medical properties it had. Easy points for one who grew up in a family of doctors and similarly talented Quirk users.

[User] "Of course I have, but what about you? My senses tell me you still need another bottle or two of water right now. Nuime you know the dangers of not drinking enough I'm sure so make sure you get something to drink soon got it?" Roland said with boredom as he gave a glance at Nuime. His cold eyes drifted on her with no emotion in them and his voice was simply not into it. Roland was not one for talking, and his morbid powers of telling when a person was feeling, or the state of their bodies just simply made him creepy to a lot of individuals. He adjusted his loose tie on his shirt some more as Cassie leaned down and frowned getting up into Nuime's face. "Oi! How many times to I got to tell you too stop apologizing to me 'ey? I don't mind you being polite but I was just playing with you cupcake. You don't got too take things so seriously. What would Genji thi-scratch that fuck what Genji thinks he's all about the business not about the people...so what you doing here anyways? Shouldn't you out looking for some bad guys or somethin'? Oh right you don't got anyone working with you today do you?" Cassie said as she ruffled Nuime's hair with a grin on her face. Roland merely looked at her with distaste. "There are plenty of people around the city that need help I'm sure. Maybe if you let the girl go she'd actually learn how to cope without needing her big sister with her." Roland grumbled further as he scratched his head.

[Assistant]
"I will." Nuime replied courtly, her shoulders sinking slightly in response to Ronald's stare and advice. It was difficult to tell if her cheeks gained its colour from the baking heat, or if she felt embarrassed having her own concern mirrored. Roland, however, would likely be able to sense the latter. The colour only seemed to spread further as Cassie got closer, far too close for her comfort zone, which admittedly probably was too large. "I'm s-..." She caught herself, pressing her lips into a thin line as held her tongue from apologizing once again. Instead, her reply continued as if she hadn't spoken up at all.

"I've heard nothing so far in regards to villains or accidents. Especially none that I could assist in beyond mere observation. The most I've done today is create a few hats for those that needed it. I was taking today to... Uhm. Relax a little and wander around instead of being on active duty. I didn't want to stress out Watamote-sama by sitting around idly, he seemed a bit..." There was a pause in her speech as Nuime struggled to find a word polite enough to describe the behavior. During her pause, she would once again try to settle the now-haystack of white on her head, with little success. "...Bothered." The stitched woman concluded, though evidently didn't seem too pleased with her (self-perceived) rude choice of words.

She would fumble around with her half-empty bottle after that, fiddling with the plastic cap as if she was considering if the warm water inside was worth the taste to drink. Her dry throat eventually persuaded her to drink, though, backed up her her senior's prior request. If only she'd been born with an ice-based Quirk to cool down beverages when needed. A convenient Quirk like that was always useful, she thought.