[System]
Age: 16
Parents: Father is Norse Moon God Mani, mother unimportant Norse woman.

Power: Power to bring about 'Night'. She is not yet able to actually raise the moon, but she can take all the light from an area in a mockery of night. Slight ability to manipulate water in the fashion of tides. (Basically she can push and pull the water but cant actually make it do anything else.) Able to communicate with nocturnal animals.
The bow is carved to look like owl's wings. It can shoot normal arrows, but when Runa takes over for her father, she will have the power to shoot stars from it.

Animal: Owl, like in the picture.
Followers: When she steps in to take her father's place, all his followers will be hers as well. Mostly Wiccans.

[User] This would be Dru first year at the Godling school. He was looking forward to it. His father had told him how the school had come into being. He thought it was great that all the gods and goddesses agreed that it was best if the next generation all had the same education. It was weird though to think that all godlings and halflings were welcome. He had never met any other godlings. He was looking forward to new experiences. He just hoped the truce held.

[Assistant]
An owl larger than a horse flew through the skies, coming to land a few feet from the entrance to the school. A fair haired girl jumped from the owl's back and surveyed the school. The giant owl then shrunk to a medium sized owl, who came to rest on the girl's shoulder. "Thanks for the ride, Shannon," the girl said as she pat the owl's head. The owl was silent.

Runa stepped forward to the doors of the school, not very excited for this. Her mother was ecstatic when the Norse god Runa called 'dad' had told Runa she would be attending this new institute. No matter her protests, Runa was shipped off to school to 'learn how to be a proper goddess'. Sometimes Runa hated her father. "Well,time to do this...." Runa whispered to herself.

[User]
Kamilah skipped towards the school, her currently bright red ears perked up as she peered around at the other students her excitement growing. Ever since she had found out about the school she became ecstatic, she had already fully accepted her lineage and the fact that she was going to basically be the goddess of cats. As most could tell, she was obsessed with cats. Kamilah peered around some more before squealing in excitement.

---

Nubia sighed as the sand settled around her after her father sent her to the surface from the realm of the dead. There wasn't even sand around where she was so she scowled at her father making a big entrance for her. Nubia didn't like that she was basically the daughter of death. She loved life and didn't like the idea of taking lives for a living in her future. She especially didn't enjoy living surrounded by dead people. Ever since she learned of her father when she was younger she has lived with him, constantly around the dead... rarely around the living. Nubia sighed once more brushing sand off her ancient Egyptian attire before walking towards the school.

[Assistant] Serilus was sitting on the branch a tree, his scarf hanging about a foot below him towards the ground. He wasn't necessarily happy about having to attend some dumb school for this. His dad was very insistent actually. "Why does the son of the trickster god have to do this? I bet my other siblings didn't..." It was then he remembered the odd nature of siblings and decided to silently walk into the school with his annoyed face half covered by his long scarf.

[User] There are some odd places to sleep, especially for abnormal creatures, whether it be trees, flower beds, or coffins. But even for supernatural beings, on top of the archway that marked the entrance of Academy of Tommorow, more commonly called the godling school, was quite an unorthodox place to sleep. And yet that is where Allisa, the future goddess of intoxication, slumbered, drooling, an empty bottle in her hand, her entire arm dangling over the edge. Her snores were loud, probably disturbing any students passing under her. All of the sudden her snores were replaced with groans, and the brown haired girl sat up. She attempted to rub the side of her head, but felt a bottle against her skull rather than a hand. Upon closer inspection, she realized that the bottle had a label which read Peppermint Schnapps. The drunkard raised her eyebrow, unable to recall the events that took place only hours before, and her first thought of the morning popped into her head: What the hell happened last night that led to me to drink this crap? She once again let her arm dangle from the edge, dropping the bottle onto the walkway below. She summoned up thinner bottle, this one with the words Strawberry Vodka on the front, popping off the top and chugging down a sip. No other questions came to her mind, not why she was sleeping on the archway, nor why she was surprisingly well groomed and smelled strangely of a mix of lavender and mead. Allisa remembered one thing at least: she had a school to go to. It took a few moments for her to realize she was already there, but when she did, she dropped down from the arch, some of her vodka spilling out of the bottle and onto the pavement, and proceeded to groggily walk with the rest of the kids onto the campus.

[Assistant] "Good morning students. Welcome to the Godling Academy. We would like you all to gather in the auditorium. There we will give you the information to help you start your year with us. Maps should have been provided for you in the information packets you were sent but if you didn't receive one please go to the office. It is located at the front of the biggest building in the middle of campus. The meeting will start in ten minutes. Don't be late." Came out of the PA system.

[User]
As Runa approached the entrance, she noticed several other young gods and goddesses arrive. One of which she recognized distantly from on of the gatherings her father forced her to attend. "Shannon, who is that again?" Runa turned her head to ask her owl.

The owl stared at her for a moment, then spoke in a slightly haughty voice, "That is Serilus, son of Loki."

"Ah." Runa nodded her head in thanks. Just then an announcement came from the loud speakers, and Runa dug the map out of her satchel. Staring down at it, she found the auditorium and memorized the way there. Before she entered the school, he walked over to Serilus. "I guess I'm not the only one being forced by their Norse fathers to attend this place." Runa stuck out her hand for a shake, "I am Runa, daughter of Mani."
Cat

[Assistant]
Serilus heard the announcement and began digging around in his pockets. Unfortunately for him, he never remembered bringing any kind of map to begin with. As soon as he was about to start cursing out nothing in particular, a somewhat familiar girl walked up to him and called herself Runa and was apparently the daughter of another Norse God. He stared at her for a moment and realized he had indeed seen her before.
 "Oh, hello," he said in a slightly muffled voice as the scarf he had on usually covered part of his face. "It's kinda good to see another child of a Norse god got forced here as well. Makes it less awkward. Anyway, I'm Serilus son of Loki."

[User]
Runa nodded, "I know." She told Serilus, "Shannon told me. And yea, good old dad popped into the village where my mother and I live, and told me I was going here. I am not happy about it." Runa smiled and held out her map, "You need a map, right? Shannon can remember anything he sees or hears, so I won't need this map again." The owl in question ruffled his feathers and puffed out his chest in pride as Runa described his abilities.
Cat

[Assistant] Serilus laughed a little bit, "I know right? I didn't really come here of my own free will either." As soon as she offered him the map he smiled in thanks, even though it was mostly hidden. "Haha, thanks. I don't really know what happened to mine. My dad probably stole it or something as a joke." He began looking at some of the other students around them as a smirk spread across his face. "The only thing I'm interested in here is these other kids. So many opportunities to mess with people... it's gonna be so fun!" The part of his personality he inherited from his father began showing as he started snickering.....

[User] Dru sighed. He wasn't looking forward to interacting with the others. He wasn't exactly a social person. Still it would be interesting to met gods and goddesses of other cultures. He had always been curious about other religions. He would enjoy learning about the others. He just wasn't sure if he could fit in. He took out his tablet and turned it on. He pulled up the map. He had taken a picture of it so he wouldn't have to worry about losing it.

[Assistant]
Runa crossed her arms and frowned, also looking around at the other students. "I don't even get a long with the village kids where I come from, so this will be annoying."

"My young goddess should be more amicable, those in your village will one day be your followers." Shannon the owl chimed in where he rested on Runa's shoulder. She rolled her eyes at his words,then turned back to Serilus.

"Leave me out of your pranks and I'll give you cover stories when you need them." Runa offered a truce, not wanting to end up caught in Serilus' tricks. Runa may not have spent much time around the other Norse deities, but she had heard of Loki and was sure his son was similar in actions. "Anyway, keep the map or lose it, your choice. I'm going to head to the assembly now." Runa parted from Serilus with a friendly smile, and began to walk into the building, following the mental picture she had of the map.
Cat

[User]
Allisa was in the middle of the pathway, about halfway between the archway and the large building that was the school, when a voice crackled into existent throughout the school. The announcement startled Allisa, shaking most of the sleep and weariness from her movements and expression. She stood still, taking a sip of her vodka as she listened to the instructions, she took the bottle off her lips and gave a determined nod. "Oh yeah! The information packet!...Did I get that?" she asked no one in particular. It took a few moments for the memory of the information packet to come back into her head. "Da info packet! Totally forgot about that! That's the thing with the stuff, right?! Yeah, that's right...uh...it's right..." her words once again were for no one but herself. The girl's eyes darted around her, looking for a backpack and an old-timey suitcase, but found nothing. It seemed that during Allisa's forgotten journey, her and her luggage had gotten seperated, and knowing Ally's late night adventures, the bags could be literally anywhere. But hungover godling wasn't one to cry over spilled milk, so she followed the instructions and went to the office.

Upon entering, her eyes landed on the middle-aged man behind the front desk, stapling papers and writing things on sticky notes. Allisa took a few steps forward so she was right in front of the desk, and knocked on the wood. The man looked up, peering above pushed down glasses at the face of the student who had interrupted him, then at the beverage in her hand. "Ahem! I am here for...um...oh yes, one info packet please!" Her voice was surprisingly peppy despite the fact that she had lost all of her things except the clothes she was wearing. The man gave a small nod and reached to a pile of large yellow envelopes, grabbing one and handing it to Alissa. She nodded in gratitude, a bottle of fancy, expensive whine appearing in front of him. "That's to show my thanks." she said. "Miss, I don't dri-" before he was finished the girl was already outside.

She pulled the map out of the packet and began scanning it, looking for the auditorium. She then thought she smelled something odd. She looked down at herself, seeing her scuffed up white tennis shoes, her skinny jeans, and her white T-shirt with black text reading WILL WINE FOR WHINE. But none of that was what confused her. What confused her was the leather jacket she was wearing. It was slightly oversized, but smelled of colone. After a few moments, she came to the conclusion that she probably got it through the art of flirting, or the art of thievery. Either way she earned it, so she payed no more mind to it and continued on her way to the auditorium.

[Assistant] The map would lead them to the gym. The bleachers would be pulled out and there would be folding chairs in the middle of the room. Dru looked around but didn't see any adults. He frowned. Surely someone was going to meet them. He debated where to sit. Finally he decided to sit in the back. He made his way to the top of the bleachers. He watched the others come in. Once the flow of students slowed there was a flash of lightning as Zeus arrived. "Welcome to the Academy of Tomorrow. Here you will learn now to become the gods and goddess of the future. You are all equals here."

[User]
Runa found her way to the gym rather easily, and was one of the first to arrive. She found a place to sit, hoping she wouldn't have to deal with too many other students around her. As the room filled with more and more children of the gods, Runa became nervous. Not all gods and goddess were on good terms with the other, surely situations would arise here with their children.

Apparently, Zeus was making an appearance today. Runa wondered if he was the one who orchestrated the entire thing. She had once heard Zeus had the most children of all the gods and goddesses. She wasn't sure if that were true, but if it was maybe that is why he wanted a school for godlings.

His voice filled the room, "Welcome to the Academy of Tomorrow. Here you will learn now to become the gods and goddess of the future. You are all equals here." and Runa scoffed. She doubted everyone believed that. Runa's father wasn't a very famous god, and as such she knew many more 'famous' children would not be carrying the same sentiments as Zeus. Runa hoped, however, the words might get through to the students and make life more bearable for her.


[System]
Age: 27

Birthday: unknown

Magic: Magnetic Manipulation. With his magic he is able to alter the repulsive and attractive capabilities of magnetism in various ways. This magic can be used in battle offensively and defensively, he can also use it outside of battle for things such as travel.

Magic Level: B

History: He lived his life traveling from place to place doing various odd jobs here and there. He never really settled down in one place for more than a month, with one exception, when he was 19 he stayed in a small town helping a family get settled in to their new environment and helping them build a home.

He doesn't remember anything before the age of five when he woke up in the middle of a forest alone, he spent most of his childhood homeless fending for himself. He eventually met a man who took him in for three years before setting off to travel, which is the reason Robin travels now.

Personality: He seems cold at first but in reality he's a very kind and friendly person. He never does anything he sees as wrong and always helps those in need. When the time comes for it he can be very serious and quick thinking, in combat for example he is calculated, more of a strategist than anything. In certain situations he turns from his usual demeanor into that of a heartless cold blooded killer who would strike someone down without a second thought.

Guild and guild mark location: Phoenix Wing mark is on his back between his shoulder blades.

Team Members: none

Three Strengths:
1. He's kind to a fault
2. He can quickly adapt to nearly any situation.
3. He's a decent negotiator

Three Weaknesses:
1. He's quite gullible
2. He's a bit too honest
3. He's a sucker for strawberries

Greatest Love: Adventure and strawberries

Motivation: He simply wishes to get stronger and help as many people as he can.

Appearance: Usually wears a large robe. Attached to the underside of the robe are nine metal blades varying from large to small in size. He always has on black leather gloves with large wristbands, a pair of drivers goggles with a brown hue to them, a skin tight black silk shirt with long sleaves that tuck into his gloves and pants, and a pair baggy blue, slightly cut up, jeans that are snug around the waist but sort of flair out near the bottom. He's a medium builf with bright green eyes and green hair that's usually down with one stand hanging slightly over his left eye.

Additional Details: He usually only fights as a last resort, he can quickly change his style to match the situation and he fight more defensively on most occasions but if he needs to go all out he will. He's not usually one to strike up conversation. Usually he's quite nice and seen as what would be considered by most a "good guy" but his personality and motives are near impossible to pin down.

[User]
Lux Harken

The look of embarrassment changed to one of relief. He held out one hand to the bathrobed knight and spoke. The relief on his face working its way into his voice.

"Thank you. I was starting to worry that we would have to tighten our belts on the way out of here."

Jason just might actually fade away if that happened.

"By the way, my name is Lux Harken. Do you mind if I ask yours?"

[Assistant]
Penny

Penny knew she had the guild's support, but how could she explain she was going to kill someone, at their request, because she was the only one that could? It wasn't something she relised, nor was it something she wanted the whole guild to know. As Ariel's personality changed, Penny blinked at the touchiness she was displaying. "Have you ever killed someone, Ariel?" Penny said after a few moments, looking to Ariel, "Because I have, and I don't want to do so again"

Jessie

"Well, you know that Sheldon has his own ways of knowing things. Well, it was an interesting match, that's for sure" Jessie said happily, munching enthusastically. "Certainly we have seen some...fabolous skill the last few days! certainly wouldn't want too be on the wrong side of these guilds!"

Dragon Fang vs Riders Blade part one

The first battle of the day was inspiring, and the crowd was eager for another battle, as Games master sheldon played them up, the names flickered across the board. Finally, Sheldon called out Its going to be HUnter and Ammy of Dragon Fang vs Sigurd and Delsin of Riders Blade! Step right up, and get ready to RUUUUUUUUUUUUUUUUUUMMMMMMMMMMMMMBBBBBBBBBBBBBBBLLLLLLLLLLLLLLEEEEEEEEEEEEE"

Hunter and Ammy stepped onto the field and moved towards the center, Ammy's twin scythes folded shut and hanging from her hips while Hunter had a small storm of jade around him, purely for the entertainment of the crowd however. Ammy was impassive as usually, her face blank except for a semi-bored expression. Hunter, on the other hand, was excited by the prospect of a good fight, especially after doing nothing but watching for most of the time. When the reached it, they waited for the other team to arrive.

"Alright you two, be careful. And don't take your anger out on them for what happened to Jackie, that's Phoenix Wing's fault." Fraquar said to his two guild members before they silently nodded and took off. Though neither Delsin or Siegard personally knew Jackie, they knew she was considered a friend by their Master, Lucus, and Pyrrha. That was enough for them.

They entered the field and stood opposite of their opponents, Delsin calm and relaxed with a smile on his face while Siegard was serious, studying the two mages in front of him. He had a very bad feeling about this.

Ammy and Hunter regarded their opponents they were regarded in turn. Without a word, it began, Hunter rushing forward as a this sheet of jade encasing his body. "Jade Dragon's Steel Fist!" His right fist became encased in even more jade as he brought it down towards Delsin, though Ammy was close behind, choosing to move on Siegard as her twin scythes flipped open.

"Death's Twin Coils." However, instead of an attack being launched, something about Ammy's charge changed and rather than go for a straight on slash, she slid between Siegard's legs and hooked his ankles, letting her momentum do the job for her. As he went down, she rose up and descended, her aim putting the Death Magic user's landing square in his back if he didn't move. Regardless of if the move landed, she followed it up with a spinning slash and the back-flipped away, slashing with bot scythes and sending a wave of black energy towards Siegard. If he didn't move, it would impact and leave him extremely tired.

Meanwhile, Hunter would follow up his Steel Fist with a Tail Swipe, the sweep aiming to trip the bounty hunter and the kick aimed to knock him either up into the air or towards the wall. Even if it missed, he followed it up with a roar, the particle sized jade soaring towards Delsin.

As for Delsin, he's gonna had to channel his inner Train.))

Ammy successfully tripped Siegard, however, he quickly rolled out of the way and kept rolling until he was out of reach of her weapons. He then quickly got to his feet and drew his sword.
"Slippery little girl aren't you." He said, drawing his sword but making no move to attack Ammy. He had a feeling that studying this one would be a good idea before striking.

"No... no... Oh hell no!" Delsin said as he dodged each of Hunter's attacks, just barely getting out of the way of the Jade Dragon's breathe attack. Drawing his gun, he quickly loaded several bullets into it and waited. It seemed his opponent had a brute force, straightforward style of battling. He could deal with that. The Jade scales and dragon abilities. Not so much.

Hunter grinned and held an arm out straight. "Jade Dragon's Blade." The arm turned into a green stone sword blade that extends at high speeds towards Delsin. Even if he dodged, Hunter would swing the blade to follow his opponent, though eventually he retracts the blade and rushes forwards again. However, halfway across the distance, he launches himself forwards and starts spinning. "Jade Dragon's Drill Horn!" The attack would impact Delsin's chest if he didn't move.

Ammy remained focused on her own opponent, circling him before spinning the pair before combining them at the base of their hilts. "Mists of Styx." After she spoke, the arena becomes enshrouded in a thick mist, obscuring the sight of both Delsin and Siegard, although an area quickly clears around Hunter and Delsin to allow the pair to continue their fight. With the mists now up, Ammy began a flurry of guerilla attacks, testing her opponents guard and reflexs. However, the longer Siegard stood in the mist, the less he felt like fighting. This presisted for roughly thirty seconds before the mists cleared and the swordsman found himself facing a dual bladed scythe glowing purple from both sides. "Reaping Whirlwind." The blades briefly created a purple tornado around Ammy before launching it towards the swordsman, who would still be feeling semi-lethargic.

Delsin's reflexes were impressive, dodging the blade at the last second as it extended towards him and ducking under it again as his opponent swung it towards him. He glanced over at his teammate and saw Siegard was moving slower then usual after being surrounded by that odd black mist. Without a second thought, he fired his gun, the bullet going around Hunter and hitting Siegard, switching Delsin with the swordsman and giving the bounty hunter just enough time to avoid the purple tornado.

Once he was safe from that attack, Delsin unloaded and loaded his gun again before firing at the girl's feet, the bullet releasing a blinding flash of light. Delsin closed his eyes before the flash, sparing him before he fired another bullet that, should it hit Ammy, would wrap her in chains, binding her arms to her side. He was hoping he could avoid hurting the girl, as hurting women was something he tried to avoid.

Siegard slowly got to his feet and faced Hunter, raising his sword in time to block the drill, though the attack still sent him flying into the wall. He slowly got up and dusted himself off before looking at his new opponent.
"You two have impressive magic. A dragon of a semi-precious stone and a girl who uses dark energy to sap her opponent's energy to slow them down and make finishing them off easier. Still, I think things will be more interesting now." He said

Hunter grunted in annoyance. "Damn it, now I owe Ammy half the pay of my next job." Still, despite the change, Hunter closed the distance once more, launching a flurry of Steel Fists to test his opponent's reaction speed. Following that, he pulled his arm back with his fingers straight, forming a spear arm. "Jade Dragon's Spear Strike!" He slammed his arm forward towards Siegard's chest and backflipped away from the resulting impact and slammed his palms palms to the ground. "Jade Dragon's Rising Spikes!" Several long and sharp tipped spikes rose around and under Sieghard that would hurt him if he didn't move.

Meanwhile, Ammy moved with the flow of everything, already moving back and away from the gunslinging Delsin as he fired the flash bang shot. Fortunately, she didn't need her eyes to hear the next shot and she rolled to the left, the chains flying through the space she'd previously occupied. "Reach of the Reaper." Vanishing in a puff of purple smoke, she reappears behind Delsin. "Form of the Reaper." The scythe wielding mage was enveloped purple energy, reappearing in the visage of the Reaper himself. Spinning her scythe again, she swings down towards Delsin. Even if she missed, a purple wave of energy went out a short distance and she stayed on top of the bounty hunter.

"You're fault for making the bet to begin with, whatever it was." Siegard said before he proceeded to block Hunter's blows, his blocks becoming faster as the effects of Ammy's mist wore off. When Hunter went to stab him, Siegard's blade glowed and Hunter would find his arm-blade stopped and himself unable to move as he originally planned as Siegard caught the attack with his now gauntleted fists. "Seems I've caught a dragon by it's claws."

[User]
Cyare Staunton

Sinatra @HereComesTheSnow @Caasicam

"Cyare Staunton." The tall woman shifted her sheathed sword (not like she could buckle it around a robe) to her left hand, shaking Lux's hand firmly with her right. Cyare frowned internally, just a little, at the mention of tightening belts but she didn't let it show. She withdrew her hand a moment later and returned her sword to it, adding, after a thought, to her introduction. Added with reluctance and in a much softer tone, however. "The Pawn."

"This is Angel and Kaia."

[Assistant]
Trinity Stratos
Trinity had retreated to her room with Karn, petting him and studying him as she pondered a solution. She set the orange tabby on the bed and pet him sweetly before she drew the blinds and took a breath. She set a small pile of fire arrows on the bed for him to chew on before she sat next to him, rubbing her chin as she pondered to herself. "To capture sound..." She lay back on the bed with her arms behind her head, thinking. "Hmmm."

It had been a relief that her name hadn't been called for the fights yet. Meant she had a bit of time to think of something.

[User] Robin was sitting for a while waiting for the two of them to return from the back room they went in to try on dresses. When they had returned Jasmine was wearing quite a lovely dress and Robin stood clapping softly. "Hmm yes it is quite a wonderful dress indeed. I like it a lot, thank you so much for your help." He then let his gaze trail down in a saddened motion. "However as I said earlier I'm a bit tight on money...so to get to the bottom line, how much is this gonna cost us?" Robin then let his gaze trail back up to meet the owners eyes.


[System]
Age: 34
Ethnicity: Chinese

Appearance: No one truly has ever seen the beautiful face of Mei. Those that did only caught a brief glimpse before she "took care" of them. Her dark hair and dark eyes, while traits of her Chinese descent, display her efficiency and her cold lethality.

Personality: Being secluded for most of her life has had a significant effect on Xia-Mei's social development, but in her line of work there's no room for socializing, no room for friends. Rarely does she speak, and even more rarely does she smile. Despite her cold exterior however, the woman is capable of showing kindness, just on a few occasions. She may be a highly trained killer who lacks morality, but Mei also has a strong sense of justice. She will not tolerate the likes of vicious slavers and raiders, often killing them on sight.

S.P.E.C.I.A.L:

5 Strength
7 Perception
5 Endurance
1 Charisma
8 Intelligence
9 Agility
7 Luck

Tag Skills:
-Guns
-Sneak
-Lockpick

Minor Skills:
-Melee
-Science

Traits:
(None)

Perks:
-Rapid Reload
-Educated
-The Professional
-Finesse
-Night Person
-Fast Metabolism
-Silent Running
-Mister Sandman
-Robotics Expert
-Computer Whiz
-Ninja

Weapons & Equipment:

-.45 Auto Pistol silenced with night sights

-Combat knife

-Throwing Knives

-Varmint Rifle with black synthetic furnishings, silencer and enhanced night vision scope.

-4 stimpacks

-1 canteen of purified water

Companion: None - There is no room for companionship in Xia-Mei's line of work. Too much of a liability.

Bio:

In the years leading up to the Great War, the Communist Republic of China had inserted spies behind enemy lines in the United States. They operated under deep cover, posing as normal civilians and passing on classified information to their handlers in Beijing, often times carrying out clandestine assassinations as well.

One such, Xia-Mei, was given the task of seducing a high ranking military officer living in Nevada, a scientist working on a way to sustain human life through cryogenic sleep. He was on the cusp of discoveringa breakthrough when Mei had entered his life.

Eventually as time progressed, the woman developed genuine feelings for the scientist. She ended up falling in love with him and the two married and had a daughter. The woman had strict orders to kill the man and pass his secrets onto the intelligence board, but Mei couldn't bring herself to betray the man she loved. Instead, she opted for the peaceful life of a loving housewife and mother.

This peace, sadly, would never last...

On the day the bombs fell in 2077, the man rushed his wife and daughter to the safety of a specially designed underground bunker  where they were cryogenically frozen. Many years passed, and the cryogenic chambers opened. Xia-Mei was the first to awake. Much to her tragedy, the scientist, her loving husband, was dead. Worse, her child had gone missing from the bunker.

Motherly instincts kicked in, and soon Xia-Mei set across the Mojave Wasteland in search of her daughter, relying only on her training as a spy. She eventually made it to the outskirts of New Vegas, but was ambushed suddenly by a rabid gang of Fiends. Though a skilled fighter, Mei found herself outnumbered ten to one. They quickly overpowered her and imprisoned her in Vault 3, where for six long months she became their personal "plaything".

Six grueling months of rape and abuse took their toll on the woman, forging within her a burning hatred for not just the Fiends but all savages of the wastes. Finally, that hatred spilled over the day she broke free of her captors, leaving a bloody trail of corpses in her wake.

Her body broken and fatigued, Mei found herself collapsing on a dingy, discarded mattress in the slums of Freeside. She awoke the next day, but to her surprise, she was no longer in the slums. Instead, she was in a strange concrete room, some sort of holding cell. A mysterious man's voice broadcasted over a speaker in the corner of the room, startling Xia-Mei.

"You've no need to be frightened, miss. I assure you I mean no harm. Allow me to introduce myself. I am Mr. Robert Edwin House, founder of RobCo Industries and President, CEO, and Sole Proprietor of the New Vegas Strip. You're probably wondering where you are now, yes? You are in a room beneath the Lucky 38 Casino. My Securitron discovered you lying face down on a mattress after you escaped those loathsome Fiends. Oh yes, I know exactly who you are, Miss Xia-Mei. Once, you were an agent of the long forgotten Chinese Government. Your mission was to relay classified information to your superiors in Beijing then assassinate your assigned target. Instead, you fell in love with the man and had a daughter together. Now...that daughter is missing, and you'll do anythingto find her."

Xia-Mei was alarmed by how much House knew, even more so by the fact it was he who brought her to this cell...but why?

"Who are you? Why did you bring me here?" She inquired with eyes narrowing in suspicion.

Pragmatic as ever, House replied, "Twas only a generous offer. I could have left you to rot in that God forsaken cesspool, but a woman of your caliber is something that you do not waste. Secondly, I believe I've already introduced myself, unless you weren't paying attention earlier. I'm a very powerful man, Miss Xia-Mei. For years, I've been collecting information from governments all over the world. It was all in preparation for the day the great powder keg this world was sitting upon was lit....and my, was it ever lit. The point being, Miss Xia-Mei, your "talents" would prove invaluable to a man such as myself. I am willing to offer you a business deal. You work for me as my personal spy and assassin, and I will aid you in all I can to find your missing daughter."

"And if I refuse?" Xia-Mei hissed.

House laughed, "Then I would hate to do this, but...concealed in this very room are four 12.7 millimeter automatic turrets. All I have to do is press one button, and you, my dear, will be nothing more than a relic of the past...a bullet riddled relic of the past. So...do we have a deal?"

"Fine." Xia-Mei answered begrudgingly. "But only because I want to see my daughter again."

"You have my word we will find her, Miss Xia-Mei." House assured. "But until then...you have work to do."

Mei was reluctant to work for House, but nevertheless she served him dutifully gathering information for him and eliminating his rivals. It was at the peak of her career working for House when she was tasked with an assassination. A courier of the Mojave Express was hired by Mr. House to deliver a package to the New Vegas Strip, a platinum poker chip bearing the Lucky 38 insignia. The courier however got greedy and decided he was gonna take off with the chip and sell it for a hefty price.

He had only made it so far when Mei tracked him down just mere miles outside the settlement of Goodsprings. She was about to snipe him from the old water tower when she saw the courier get ambushed by a gang of men and a mischievous fellow in a dapper, checkered suit. Mei watched the arrangement taking place, only to witness the man pull out a gun and shoot the courier point blank in the head before taking off with the platinum chip. She would later discover the man's name was Benny, a two timing con-artist who schemed to take over New Vegas.

Her initial target presumed dead, Mei pursued Benny across the Mojave in order to kill him and return the platinum chip to House. She eventually ended up close to the town of Novac, where she was mistaken for an NCR spy and captured by Caesar's Legion. Mei was sent to Cottonwood Cove soon after, where she was to be transported to the Fort, interrogated, then crucified.

It was at Cottonwood Cove Mei discovered the horrible truth. Her daughter was captured by the slavers and sold to a wealthy man who had traveled down from the Commonwealth. Enraged by this news, the woman lashed out, brutally stabbing a Decanus she was handed over to for a night of fun, and made her escape.

During her captivity, many events had transpired. Benny was dispatched by an unknown assailant in his casino The Tops, Mr. House had been "deactivated", and the NCR had possession of the platinum chip. Also, Mei learned the Legion's most decorated commander, Legate Lanius, was preparing an all out assault on the Hoover Dam.

...but she didn't care about any of this...

As the Battle of Hoover Dam raged onward, Xia-Mei made preparations to leave the Mojave and make the long, arduous journey to the Commonwealth. She had no idea if her daughter was alive or dead, but one thing was for certain, she would find the man her child was sold to...and kill him.

Faction: Independent - During her journey, Xia-Mei has done various work for factions. Most of these jobs obviously were assassinations and gathering vital intelligence. However, Mei never considered herself a member of any faction she did business with. They were strictly a means of compensation for her.

The lone wolf prowls, seeking her lost cub.

[User] Roman glanced around the corner of the alleyway, checking for raider's or ferals. He was in some suburb on the east coast, he didnt even know which commonwealth. However, he did know that this town had an abundance of nuka-cola and right on the corner of the street, in its red glory, stood one of the prized machines. He strode over to it after making sure the coast was clear, opened the machine and pulled out the last four nuka-colas. He popped the cap of one, drank it in a few sips and slipped the bottlecap in his pocket. He sat on the hood of a car, his laser rifle propped next to him, and enjoyed the sunshine.

[Assistant]
Khan
Jax looked through the scope of his sniper rifle at the man. He had taken the
nuca cola Jax had been looking for, and he would use any means necessary to get it. His faint red dot appeared on the man's chest, and he smiled as he started to pull the trigger.

[User]
Despite the sun being out, it was a rather chilly forty or fifty degrees when the Chinese woman stirred from a night of restless dreams, dreams of both good...and bad memories. She sat at a kitchen table, all by her lonesome in an abandoned house she decided to stay the night in, rather than brave the frosty winter nights of the Northern Commonwealth under a crumbling overpass. She was beginning to almost miss the arid desert heat of the Mojave...almost.

Her .45 was broken down into pieces on the kitchen table, each she meticulously scrubbed with an old toothbrush dipped in a can of motor oil, using a tiny steel rod with cloth weaved around it to swab the barrel and the silencer. It wasn't the best way to maintain her weapons, but at least it kept them firing for a while longer.

The expert she was, Mei assembled the gun in rapid pace, not a single part out of place as she put it all together and cocked the slide, setting it on safety.

She stood with a stretch and a yawn.

Last night's mission went smoother than expected for her. A man paid her 350 caps to kill two beastly raiders after the men burned his wife and two children alive. It was easy enough just to draw the bastards out and snipe them, but Mei took a more...personal approach.

She tracked the two men and their rowdy band of chem junkies and cannibals to an encampment in an abandoned hotel. Then, one by one she picked away at their numbers from the shadows, either with a well placed silent headshot or a combat knife slicing their adam's apple. When it was all said and done, both the vicious animals were put down, along with their entire gang.

Xia-Mei relished every kill. The world would be a better place without those bastards preying on the innocent.

After cleaning her weapons and holstering them, Xia-Mei set out from the abandoned house. The harsh white glare of the winter sun caught her obsidian eyes, causing her to squint them with a grimace. She muttered a curse under her breath and continued on.


[System]
Username: Fetzen
Race/Species: Skayleigh

Gender: Male

Age: 77

Career/Class: Ranger, Craftsman.

Weapons:
* The main item in his possession that one could consider something purposefully designed to be a weapon is an armor-piercing crossbow that once has been acquired from a fallen Andred warrior, though not by himself. It is some sort of family heirloom - its heavy use in past times can be seen on it, but its very well-kept and fully functional. A matter of fact that acts for An-Hasst is that he can use it much more efficiently than its original owner, due to his strength, size and halfway elfish tradition.
* A quiver of two types of bolts for his crossbow: The smaller fraction of them (10 pieces) is reinforced and up to very high quality standards. They have a chance to be reusable if one has the opportunity to collect them. The larger fraction (20 pieces) has been made by himself and consists of strong wood with tips made out of stone. They aren't as strong and usually shatter upon impact, but, given the proper environmental resources, can be replaced by him in the field.
* A pair of short blades that actually are bayonets to be attached to the front of the crossbow. However, in an emergency, they can be used as improvised standalone weapons.

Physical Description:
An-Hasst's appearance can roughly be classified into two different arenas, one for each of the two very different heritages of him. His hair is moderately long, very dense, soft and of a golden color as it is quite typical for wood elves. He ties it together, forming a queue that runs down his back. His eyes are blue-gray and unremarkable, yet his almost pale-grayish skin seems to lack any stain of combat action of other, natural imperfections. Some people consider him very attractive because of that. His nose is large and pointy, his lips usually form a thin line across his face, more often than not a rather grim looking one. An-Hasst's ears are where one approaches the big other part of him as they are less pointed than they would have to be for a real elf. The word 'big' is to be taken literally here: He is easily towering above men and elves alike with a height of seven feet four inches (2.24m). His body is lean with major blood vessels deforming his skin where the run closely beneath it. What dramatically helps this effect is the fact that he has grown up with very thick, sturdy bones and a lot of muscular bulk across his entire body. Even with his half-elf origins, he still weighs about 340 pounds (155 kg), though estimates not considering this could be noticeably higher.
His clothing departs from the woad elves' ways as he wears simplistic, gray-white wool clothing that doesn't cost much and with two parts that are held together only by a thin rope instead around his waist instead of a real girdle. It is not that uncommon to see him with bare feet, given that the road he's walking on isn't too dirty and in good condition. In other cases, he wraps his feet in leather.

Armor: An-Hasst refuses wearing metal-based armor. However, being a woodcutter with a great knowledge about forests, he was able to come up with an alternate solution. He has stitched small-sized scales carved out of ironwood onto a large leather coat with an underlying lining of cloth to serve both as a protection against cold weather and against blunt weapons. The thing runs down almost to his feet and is long-sleeved. If one looks more closely, one can discover that some of the wooden scales feature additional decorations and that these are arranged in a pattern across the back part that forms a large sigil - a symbol of his family. The construction isn't as effective as a real steel armor and it isn't much lighter either, but it doesn't obstruct his movement as much and repairs can be done more easily without requiring a forge.

Other equipment:
* Money: 18 Silver, 5 Copper.
* Mobile woodworking tools like a strong knife and a rather tiny axe.
* Foodstuff for three to four days (probably more for smaller people).

Mental Description/Personality: An-Hasst can probably be described best by saying that he is torn apart between the two realms he comes from: On one hand he demonstrates calmness for most of the time. On the other hand, when his mood really gets bad, the barrier around his elfish being breaks down and he transits into a much more rugged and violent attitude. This can happen rather suddenly and it requires knowing him for some time in order to see the indicators shadowing forth this transition. He more often than not apologizes afterwards, but havoc can already have been wreaked by then. It would not be the first time for him to get into trouble because of this and since he is easily recognizeable, one wouldn't be the first one to be more cautious about him. He is open-minded and tolerant by his wood-elfish nature, but the experience of constant, more or less subtle harassment and prejudices have made him at least wary and calculating as the people standing opposite of him.

He speaks Northern common and the native Skayleigh language. The latter fact allows him to understand significant bits of both the Wood Elves' language and the Giants' tongue, though speaking it himself is more difficult and more or less broken.

Goals: His family has the tradition of sending their children out onto a long voyage that, ideally, should take them across as large parts of the world as possible without diving too much into danger. It should serve as a way to broaden their knowledge, foster their ability to stand on their own and also learn something about possible enemies. There is no real time limit on it, the childs are free to come back whenever they think their journey is complete. It is clear that not coming back at all will cause unnecessary worries, and so far none in the familiy's line of ancestors is known to have pulled that off. However, An-Hasst is already known for taking the thing about 'too much danger' not too seriously... It happens that he is not only in Riverhope, but also willing on joining the party.

Background/History:
Today's Skayleigh are not born by a real giant mating a wood elf, or at least they normally aren't. They constitute their own nation with every member of it being half elf, half giant, and thereby being able to pass on the two different heritages fifty-fifty to their children even without a giant involved. The Ahal family is considered to be one of the more remarkable ones - not for being wealthy, but they were and are still earning their prestige with an outstanding tradition of woodcutting, making furnitures, bows and other things alike they are quite renowned for.

Their numbers have declined over the past centuries, several of its members were killed in the ongoing struggle against Andred. An-Hasst currently is the second-youngest member of the bloodline, his parents being Karal (father) and Fafae (mother). He has been sent on his long journey about four years ago, and, as tradition dictates, his first destination were the far northern mountain ridges where the Skayleigh's real giant ancestors live. It wasn't exactly delightful, but making such an experience likely is the real idea behind it. Since going to Andred has not been an option for a long time, he then headed east towards the Praelior peninsula, leaving the Kaelic region. Then he went for the Priemieval Forest where the wood elves live, the other nation where half of their original ancestors stem from.

One could think that someone who has travelled this far and even without major incident has to be very worldly and very experienced. An-Hasst isn't. The reason ? He would never tell his parents, but he is rather annoyed by this tradition of having to visit one more or less interesting, Skayleigh-antipathy infested part of the world after the other. That's why he is treating the entire thing more like a checklist with items on it one has to run through as efficiently as possible without looking too much to left or right. He speeded, only spending extended periods of time at locations he was really interested in like the giant's highlands of the far outskirts of the Dreadlands when he was a guest of the wood elves. He was clever enough not to venture any further into it than that though.

Riverhope essentially is his oversized, sophisticated base camp for visiting what few civilized places there are accessible for men like him. He first had to replenish his supplies not only of food and water, but especially on gold, silver and copper. For this purpose, he picked up a job as a kind of doorman for a local tavern. It could be this job that theoretically could have got him the invitation since it made many people see him and his remarkable appearance. However he isn't in the job anymore as he has certainly overdone it with a particularly refractory drunk guy that got, well, let's say quite a beating.

[User]
Upon seeing the trap-door Geradin tried to reassure her, "Don't worry, lass. If we're to be goin' underground, I'll keep ye safe," he said through puffed breaths. Of all the people here she reckoned she could be the only one to pay attention to her companions struggle, though it wasn't his way to let his stature get in the way of anything.

"Geradin, I'm not afraid of going underground I just have a fear of concussion." the two of them had fought with dwarves for quite a while, and she had become the butt of many jokes after smacking her head on low ceilings in low light. She'd run out of concealer in the first month, and quickly became mocked as 'Alice Peer-bonk!' for the noise they'd hear from her all too often. She thanked everything holy that this tunnel seemed to actually be very spacious though. That made her worried

"Why is there massive tunnel here? Might there be cave-ins?" she realised these concerns were pointless and probably ignored. Without knowing how many Rogs were surrounding the village this was pretty much the only chance they had. With a quick prayer for luck she queued up to descend down.

Old Ursa gave an offer for a ride, which with her composure shot after the last fight she actually laughed at. The idea of this terrifying bear giving out rides made her mind conjure up images of circus' with services like '5 gold for a bear ride' and children running and laughing along trails. She quickly restored herself and hoped he wouldn't take offense "No thank you, Ursaren." To be honest she wanted to stay as far away from the ceiling as possible

As she saw many people go down for their packs Alice quickly stopped them from wasting time getting their lights out by summoning her own spectral lights. Four glowing orbs floated around her, totally under her control and as bright as any torch. "We should eat on the move, I think I can hear them." she said quickly, and noticed everyone's movement pick up that little bit more

@POOHEAD189@Fetzen@BCTheEntity

[Assistant]
...well, as Sett recalled, they did need to head underground to find those Dark Elves anyway. And he was feeling a bit hungry, at that... but blast if he hadn't just covered the Elven juice with a helmet. That was its name, right? Something like that. But oh well, he intended to sell those anyway, if he remembered his opinion on them correctly. Rummaging inside his coinpurse - more accurately, his other bag, for how it was being used - he dug past his second set of robes and pulled out one of his sets of rations, this being various foods such as fruits and nuts, known to be good for raising one's spirits and health, furnace-dried and pressed into a rectangular shape, then coated with honey for preservation, and then furnace-dried again to solidify the liquid. And a small pot of boiled water. He might need two of those to quench his thirst properly, but now was not the time to bring out three separate items.

As he ate, his other party members were making their observations about the situation. Ursaren- the bear-man-creature- was offering a ride to anybody who was interested, and it occurred to Settionne that there weren't many places safer than on the back of a friendly bear. Well, behind one, but since the enemy was behind them, and bears were probably faster than humans, he'd settle with riding it for now, and never mind whether the excuse was good or not, he had food he wanted to eat. 'As I am the lightest of our number,' he proclaimed, 'and most likely the slowest on foot due to being a priest, I shall graciously accept your offer, o... friendly... bear.' Heading over to the bear in question, he tried to figure out a way to clamber on without getting its fur all over his food and drink, settling for cramming the ration bar between his teeth and clambering atop the enormous beast, then brushing away any fur on his hand and water pot before continuing to feed and water himself.

In the meantime, the mage Alice had wisely observed that the Rogs would not be far behind them, even if it seemed they had escaped handily. And as for the Skyllaeyigh... Sett nearly choked with laughter on his food as he saw the new weapon in the half-Giant's hands. Hah, so it seemed they weren't quite so different after all. Or, well, they were, because Sett was thin and tough, whilst the Scalee was huge and muscular, but they both had predilictions toward battlefield looting. Maybe he'd nab that, and claim he intended to "cleanse it alongside the rest of the equipment, acquired for the purposes of cleansing our sins of the blood we have spilled this day". Or just take it outright and stab him if he tried to get it back. That'd be mildly humorous, if generally detrimental.

@Banana@The Fated Fallen@Fetzen

[User]
Eating ? Which bloody, confused, irritated and yet apparently unable mind could think of that in this situation ? If An-Hasst was honest his own mind currently was fulfilling most of those criteria. However in spite of what most people maybe would consider a dramatically oversized heap of muscles crying out for energy to convert into destruction he didn't touch his bag. They could eat once there was less of a probability that more rogs would come. The werebear offered a ride, but that stupid priest-thief-whatever-he-was was faster, claiming that him being the lightest would make him best suited for the 'job'. Quite frankly the Skayleigh wasn't to worried about Ursaren having been able to carry him, too. At least for a brief, but comfortable while and maybe with the bear's back looking a bit more U-shaped.

At this point An-Hasst could give the impression of a lumbering zombie straight from whatever term for 'deep underground, where it's damn hot' ond wanted to apply. He had to duck in order not to have an unwelcome encounter with the rocky ceiling, but given that one part of his back felt like anything he'd drink now would leak straight out again he probably would have done so anyway. His face and hair were covered in dirt glued together by dried blood: his own, the rog captain's and also of some villagers. And while he was limping his way into the not so deep underground he was dragging the huge halberd behind him for lack of room to put the thing over his shoulder.

"Has anybody considered the possibility that this tunnel might be known to the rogs as well, if not even one of their known approach routes." He didn't mention it, but what if the passageway would be blocked ? This might look like an escaoe route very preferable to running back into the woods on first glance, but it also had potential to end in disaster.


[System]
Age: 19

Nationality: Scottish

Appearance:

Description: A fairly rambunctious and stubborn girl, Nessie isn't dissimilar to your average Scotsman. She can display quite a tough and, at times, even rude and imposing exterior when in the company of strangers. Around friends she is brash, cheeky and can be quite loud, frequently poking fun at those she surrounds herself with. Equally, though, she also enjoys her own company, her favourite passtime being sitting by or swimming in a lake, especially one surrounded by beautiful scenery. Definitely the outdoors type. She loves a good drink though, and will never say no to having a pint in a nice pub.

Biography: Born in the Scottish Highlands, Nessie comes from a fairly wealthy background, her childhood home a rural manor house within an idyllic setting. Mountains, hills, woodland and lakes as far as the eye can see. The perfect place for an adventurous young girl like her, and still it remains her favourite place. Her parents work in... well, that she's not really sure of. Never has been, even to this day and age. And it's not like she's had many opportunities to ask them either.

At a young age she was sent to a prestigious boarding school for girls in Edinburgh, to both heighten her education and to keep her somewhere while her parents were away from home working. And it is there that she has remained most of her life since then. Even when school is out, she usually goes to stay with her uncle, who lives in an apartment not too far from her school, and with whom she's built quite a strong connection with over the years.

After finishing school at the age of 18 however, she didn't really know what to do with herself. She would go between the Highlands and Edinburgh, aimlessly inhabiting each of her homes while thinking of what she wanted to do with her life. Though she had done well at school, it felt like something was missing. It went on like this for a year until her uncle, noticing her rut and seeing the effect it was having on her, recommended a change of scenery for the girl. A breath of fresh air (metaphorically speaking) and an opportunity to see her future more clearly, whether that was university or immediately starting a career.

And so now Nessie finds herself in London, the heart and the capital of England. And yet still, even with such a dramatic change in surroundings from where she was previously based, and with so many opportunities and paths right at her fingertips, the girl still feels as though she hasn't found what's right for her yet. Not only that, but since arriving in London she can't help but feel unusual. Strange flickers at the corner of her eye occasionally catch her attention, unexplainable shapes looming around her only to disappear as soon as she puts her full attention on them. Perhaps something there is something coming her way, a path she never could've expected...

Grimoire
 • Title: The Loch Ness Monster
 • Classification: Legend
 • Description: One of the ultimate creatures of folk lore, the phenomenon of the Loch Ness Monster has its roots way back in the sixth century, though most of its notoriety bubbled up in the late 19th and 20th centuries. The illusive long-necked creature, described by some to be a sea serpent or dragon living deep within the waters of Loch Ness, has created ripples throughout history with its disputed existence, gradually being pulled more and more into the limelight of contention until becoming the staple of the paranormal that it is today. And so its legend is reflected in its equally illusive Grimoire. A story that, to this day and perhaps even far into the future, has not seen its end.
 • Abilities:
The Undine - At will, Nessie is able to manipulate any water around her and bend it completely to her will. She can also summon water out of thin air if required, but that takes more energy and control to do, so don't expect her to be summoning reservoirs of water with no difficulty right off the bat. It'll take training to get anywhere close to that.

Misty Waters - Like the monster itself, Nessie can disappear herself out of thin air. The only catch is that she may only remain invisible as long as she can hold her breath. There is a loophole to this ability however, as shown with the next one.

The Loch's Blessing - These are more passive abilities than anything, but they can definitely come in handy, especially in a city that contains a massive river (*looks at London*). The Grimoire grants Nessie with incredibly swift swimming speed, making her look like a blur to anyone above the surface. On top of this she can also breathe, hear and see completely clearly when underwater, almost as if she were on normal ground. The final blessing is the loophole to her Misty Waters ability, which is that she can turn invisible for as long as she wishes when underwater, essentially ignoring its limitation. Of course, most battles would probably take place above water so this ability may not always be as useful as it sounds, but in the right situation, as well as clever usage, it can provide Nessie with an invaluable edge.

[User]
So, going by Valeria's pre-exercise speech, they'd all have to work together and perfectly coordinate their attacks if they wanted to defeat their opponent. It was certainly a good way to encourage teamwork, Olivia reflected, but she was a little unsure of how such a sizable number of girls could all hit one single spot simultaneously, especially on a foe that could fly. And speaking of…

"Oh my goodness!" Olivia gushed, her eyes seeming to sparkle at the sight of the mechanical monstrosity Valeria had conjured. "How incredibly fascinating! I just love the drill it has for a stinger! And the claws on its hands look very menacing as well! You know, I almost feel bad about having to destroy it…"

The blonde beauty was so enthralled by the sight of the insectoid war machine that she completely failed to hear their instructor note that she might be firing on them at various points of the exercise, not to mention her robot aid's little denial of liabilities… It was the sound of Suzuya's inquiring voice that ultimately broke Olivia out of her awestruck musings, and she turned to the fox-tailed maiden with a brilliant smile.

"Oh, of course!" Olivia told her. "That's a wonderful idea, isn't it darling?!"

"It is indeed, my sweet," Xolys agreed. "And it would be my great honor and pleasure to provide you with a suitable firing position, Miss Suzuya," the eldritch beast added as he lowered himself for ease of access, a series of steps and handholds forming themselves on his back. Upon ensuring Burning Heart was firmly secure, the Master of Xhar'doth would gently scoop up his azure-clad consort and charge toward their mechanical foe, a mighty beam of unreality charging in the center of his lamprey-like maw…

[Assistant]
Dynasty Queen

"Am I supposed to go to this?" The slip of paper forced into her hand, drafting her into the mechanical gladiatorial arena for the girls who got back from patrol. Suppressing the sigh, Tesni hastily finished her ice-cream before drifting into the arena the new teacher had seemingly designed for the purpose of boring her, until the fun training dummy of the mechanical hornet materialised itself. Even as Valeria stood tall on the makeshift podium spouting off about what they all really needed, the most cursed and evil thing Tesni could imagine… teamwork.
Not that she had anything against the concept, really. It's just that teamwork kinda relied on all parties involved performing at a somewhat equal level with synergistic powers of some description. And it's hard to synergise with the comparatively mundane and not very magical fighting style of 'hit things with a big stick'. She was about flow, forcing her flow into the battle, making the enemy fight at her pace and her pace tended to be a bit too impulsive for others to follow and adapt to. And most Pageless tended to stop if you smacked them hard enough in the right spot, regardless of how many people are there to do the hitting. Still… maybe she could still take hold of the flow of this battle, she'll just be generous and let it flow towards the others.

"I'm not really sure if I'm meant to be here, but I have a ticket and I suppose I should at least try and be a better 'teammate'. Stupid tin can, hollow and noisy. Let me play with you for the sake of others, okay? 'The divine root conceives, its source revealed; Mind and nature nurtured, the Great Dao is born.'" A flash and she was once again in her battle attire, her golden staff stabbed into the ground next to her, it ringing out in a clear note.

"Now since I'm unsure if me being here is 'cheating', but I was given an invitation so I suppose I might as well give some advice. Everyone should at least have a method for dealing with flying enemies. Either go up to their level…" Holding the upper end of her staff she had it lengthen, carrying her up until she was at 'eye level' with where the mechanical Pageless' eyes probably should be.
"Or do what I prefer and… bring it down to your level where you can smash it!" She watched Bonnie launch herself at the flying bug, seemingly having intuited the same method she had in mind.

C'mon Bonbon, spike it with me!"  Tesni kicked her staff backwards out from under herself and swung it up and around in an overhead chop, aiming to bring her full strength down upon the Hornet to force it to the ground.

"Fliers with wings tend to be weak to getting smashed from above!"

[User]
The look that Valeria had given Nessie earlier during her assessment of the patrol teams had not gone over the girl's head, and though she wasn't sure what the exact nature of that look had been, being herself she'd taken it as a challenge to be prepared for the evening to come. And so, though she'd been intending to take a long break after the long patrol of the night before, after a couple of hours of napping the Scot rose with fire from her bed, an energy which she carried over once she reached the Training Facility.

It seemed a slightly odd place to Nessie, filled with junk, scrap and debris, not exactly what you'd call well kept. From the central arena she could just about make out a few faces up in the viewing stalls, including Ozma and her trademark red hair, as well as a couple of others- both familiar and unfamiliar. The majority of those in the room were stood at her side however, various members from the two patrol groups. Almost everyone, if not everyone, had shown up it seemed. Mind you, given what she'd seen of Valeria earlier, she wouldn't want to be caught skiving off her class.

With Valeria's arrival to address the students from on top of a scrap heap, it now quickly became clear why exactly they were gathered in what essentially seemed to be a glorified junkyard. There was surprise, wonderment and anticipation in Nessie's eyes as the stern yet odd German Magical Girl sculpted a foe with her powers, creating complicated mechanisms from the junk strewn about the chamber to create a large metal foe. A fusion between a hornet and some kind of bear towered over the group, a mechanical monster that seemed to mimic a Pageless in its nature and build. And, like with many activities Nessie had partaken in so far during her time in the world of Magical Girls, the key was teamwork.

Once Valeria's explanation was over, as the walls of the scrapyard rose up to keep the battle as contained as possible, Nessie brought out her Grimoire, her uniform glowing before morphing into her witch attire. The Lady of the Lake was ready, and though the mention of explosive rounds added to the mix was a surprise for her, she at least had her broom to help with her mobility. And lucky she did as well, the metal Pageless' first attack coming fast right out of the gate, dirt and debris tossed hazardously around as the deadly drill bore its way towards the girls.

"Shit!" The Scot exclaimed her surprise in the way that came most naturally to her, hastily hopping onto her broom before zipping off in the nick of time, swerving around to the mechanical beast's side. Separated from the others in the party as she was, Nessie was fairly confident she could pull this off with them, just so long as she paid attention to when they all were attacki-

"Fuck, they're attacking!" Nessie's colourful language came out once again in a panicked spurt as she realised, a little late, that the rest of the group had already sent their attacks towards that vulnerable glowing core Valeria had referenced before. It was ok though, there was still time to send her own attack into the fray, especially with how quick her water spells usually travelled. Hurriedly she focussed her energy, pulling her hands back before forcefully thrusting them forward, and...!

Nothing, well, barely anything. A small spurt that you might see from a dodgy garden hose spluttered out towards the junkyard amalgamation, pattering uselessly against its armoured shell. What Nessie hadn't realised nor taken into account was that, as opposed to the environment she'd been in only hours before during the storm, there was no water in the training facility she could use to aide or boost her attacks. Her fight with the wraith Pageless had made her cocky; if she wanted to produce anything close to as powerful as she'd conjured up then, she'd need time and focus.

"You have got to be taking the pi-"

For now though, all she was getting was a sharp impact with the large pile of scrap Valeria had used as a standing podium, her lack of attention to her surroundings after her surprisingly disappointing display coming back to whack her across the face, quite literally. Her broom flung to the side, a small bruised lump quickly began to form on Nessie's forehead after she'd acquainted herself with a now slightly dented steel bar, leaving her temporarily vulnerable to attack.

"Uh, guys, I need a wee bit of help!"

Nessie scrambled nervously in place, afraid to move in case she fell off the scrapheap, but afraid to stand still like a sitting duck for the mechanical beast to take its drill to.


[System]
Age: 36
Race: Human
Home Planet: Coruscant
Details: Bocri is allergic to bacta and as a result has had a number of injuries repaired with cybernetics.

[User]
Hirani Blen

---

"I am down the hallway from the blast doors to the bridge. Right outside the elevator doors."

Hirani peaked down the crisp white hallway from her position around the corner towards the bridge as she communicated with Bocri. The entire floor was actually unoccupied apart from herself and the handful of clones that ran the bridge. She slid down the wall while turning her had back from the hallway to sit on the floor to meditate. The bag she carried was now positioned in her lap and was being used as a resting place for her clasped hands. Closing her eyes, the Jedi began to meditate.

Through her trance, she began to take note of the positions of the clones, the remaining hundreds were scurrying about the ship like ants when you kicked their hill. The altered clones were filled with overwhelming anxiety and Hirani was starting to think that is was perhaps for the best. She didn't want to fight her former allies and had hope that they would be weary to confront the two Jedi. But she knew it was a foolish wish. These men were created to be an efficient army and they proved that they will follow any order given, no matter how cruel.

Redirecting her consciousness to the bridge, Hirani began to familiarize herself with the thoughts of the clones inside. If she needed to, she could control the actions of one, befuddle the thoughts of them all for Bocri to execute an easy takeover, or she could also put these clones to sleep like she did to CC-9547's group which would be the most gentle route.

She reached out to her human partner, "Bocri, I'm in a position where I can put the clones to sleep if you'd like? It would only take me a bit of time… "

[Assistant]
CT-35479 (Captain Rathis)

---

Fear.

Anger.

Confusion.

 A whirlwind of emotions gripped CT-35479, Captain Rathis, as he stood on the bridge of the Corellian Dawn and listened to the hundreds of frantic calls for help that quickly dwindled into silence; the hanger below venting into space. For a few brief moments he could see bodies in white armour tumbling away from the ship until they were lost among the stars.

 What had gone wrong? Three hundred troopers in that hanger bay and now nothing but silence.

"CT-98546, report." He keyed his mic, trying to raise the trooper who had been responsible for overseeing the death of the traitor Bocri. Silence. Ominous silence.

"CT-98546, do you read me, over?" The comm waves remained utterly silent. Not even a whisper or flicker of static to suggest someone was trying to key their mic.

"CT-9547, report." He addressed the second squad now, those being sent to deal with Hirani. She was in her quarters and should prove a quick task for the elite clone troopers sent to kill her.

"Entering her hall now." A moment of silence. "Making contact now."

The second turned into ten seconds, and then into thirty. Rathis glanced around the bridge at the remainder of his crew, none of whom looked back at him.

"CT-9547, update." Comms silence. No blaster fire. No explosions. Nothing.

"What is going on down there?" He finally snapped at a nearby crewman who was flipping through the cameras that covered major intersections throughout the ship, as well as any turbo-lift doors. He silently cursed the Chancellor for not giving them more warning of his intentions to arrest the Jedi.

"There is no sign of CT-9547, or his squad." The crewman replied, still flipping through various camera feeds. Other corridors showed clones moving about in disciplined groups as they reacted to the emergency klaxons that blared throughout much of the ship.

"Show me the hanger bay." Rathis ordered and waited as the screens were brought up. Half of them were damaged beyond use by the explosions and none covered the control booth where Bocri had been last seen.

Rathis began to feel a ball of anxiety form in his gut. Nothing was going as it should have. He eyes raced over the control panels as he searched for any indication of what might be happening. Other than the alarms for the hanger bay, everything was exactly as it should be. That still meant there was one, if not two, Jedi now loose on his ship.

"Tell the gun crews to blast anything that attempts to leave the ship. We cant have them trying to esca[e in a fighter or troop transport." There was only one other hanger that could handle the larger craft, and the smaller executive hanger. "I want thirty troopers at each of the remaining hangers. The rest can begin sweeping the ship, starting with the lower levels. Check everything, vents, garbage compactors, nothing can be missed."

Comms blazed to life as orders went out and he was relieved to see some semblance of order returning to the ship as the clones moved quickly and purposefully to carry out their orders. It gave one a sense of pride to see it.

Minutes passed and squads continued to check in regularly, all clear. Engineers were trying to restore order to the hanger bay but the concussion grenade explosion had shaken wiring loose and the bridge command consoles were unable to reactive the magnetic shield. They had no way of knowing that a lightsaber had slashed through the cables.

Squads were just reaching the lower decks of the ship when one of the command crew suddenly jolted upright in his seat.

"Uh, sir, sir!" He was waving frantically and Rathis practically ran to his side. A chill ran through him at the site of Master Hirani meditating in the hallway beyond the bridge doors. She was practically inside and he had sent the rest of his clones to the lower decks!

He opened his mouth to say something but at that very moment a gentle touch caressed his brain and he found himself feeling terribly sleepy. His fingers scrabbled for the control console even as his knees hit the deck. His tongue didn't seem to want to work as he keeled over sideways, the crewman who had manned the console landing half across his legs, a glazed expression on his face.

It was with detached interest he observed Master Bocri appear in the hallway next to Master Hirani. It was not his concern anymore though. He was so very tired. He blinked his eyelids once, twice, and then blackness welcomed him.

[User]
Hirani Blen

---

With her task complete, the Jedi opened her eyes slowly to focus on Bocri. Without a second thought she stood to place a purple hand over the bandage on his shoulder and began to pour her own life energy into his open wound. The kolto infused bandage did a good job expediting the body's natural healing process, but she took it to a higher level. If one were to watch, they could see the wound close before their very eyes as muscle and skin cells reformed to become as whole as they once were before shot by a blaster. Hirani felt the pull on herself, as she always did when she healed, and left it so a faint scar was left upon his shoulder. It was nothing permanent and would rectify itself over time naturally.

Once finished, she tapped his cheek gently with the same hand that she used to heal his shoulder. "Come, they're fast asleep."

Hirani rearranged her bag to lay against her back and confidently turned the corner to walk onto the bridge of the Corellian Dawn. The twi'lek took a moment to appreciate the scene before her, a serene picture of deeply unconscious clones slumped in their chairs and sprawled over the consoles that controlled the every aspect of the cruiser. Despite the horrific circumstances that they found themselves in, Hirani was glad to have avoided killing any troopers herself so far but she knew it was like to change fairly quickly if they didn't find a way off this ship.

"Bocri, will you help me to drag them outside before we seal ourselves in here?" As she voice her question, Hirani moved towards the closest clone and began dragging him from his chair to place him against the wall across the hallway.

[Assistant]
Bocri Sauburc

---

Bocri moved to help Hirani without comment. He was feeling far less charitable toward their would be assassins than his partner but murder wasn't something he could square with at the moment, well, not killing the sleeping men with a blaster bolt to the head at any rate.

It took them several minutes to clear the bridge and he could hear the units from the lower decks continue to check in. They were becoming increasingly agitated with the lack of response from the bridge however and it was only a matter of time before they rushed back to check on their comrades.

The last clone was heaved out onto into the corridor and the two jedi retreated inside. They hadn't spoken at all. Bocri was wrestling with his anger at the presumed deaths of so many comrades and was trying hard to keep a lid on the rage that was threatening to spill out.

"Mind the door." He said as Hirani followed him back onto the bridge. It slammed shut as he triggered it, and then the blast doors closed a moment later.

He moved across to another console and pulled up a screen, glancing at his companion who was watching him carefully. "I am going to turn off the artificial gravity, stand by." He tapped several commands into the console and a moment later the artificial gravity in the ship, everywhere except the bridge, shut down. He could see clones begin to float in the corridors they were patrolling and soon every room he looked at was filled with floating debris.

"And now..." It took him but a moment to do what came next and it would stay with him for the rest of his life, however short it may be. He opened every blast door he could and shut down every magnetic field on the ship, save for the bridge. The whole process was meant to assist in fire fighting but at the moment it served just as well to vent the entirety of the remaining clones, including those in the corridor, into space.

[User]
Hirani Blen

---

The tidal wave of fear that she felt nearly sent Hirani over the edge and into the abyss. The twi'lek stumbled forward into the blast door, gasping for air like the hundreds of remaining clones that were ejected into the void of space. She nearly forgot that they had been safe on the bridge and fought to regain control of her mind, body, and soul. While she had felt the previous clones that Bocri flung out of the ship, these individuals were much closer and thus able to affect her so. The only comforting thought was that at least the ones she put asleep wouldn't register the pain their body was going through as it died.

Hirani inhaled deeply through her nose and exhaled slowly out of her mouth. She could understand why it had to be done, but perhaps he could have warned her so that she could have shielded herself from their plight. Moving forward, she would have to place a barrier on her mind from passively feeling the emotions of others as Hirani could only assume things would get worse from here. What she could never shut out, however, was Bocri. Their bond prevented her from closing herself off from him and him from her. She could feel his anger and he would most certainly have felt her panic.

Hirani opened her mouth to speak and croaked. Reaching into her bag, she grabbed her water canteen to help clear her throat. After two gulps, she tried again.

"What is the plan now? It's not like we can use this ship or any of it's fighters to leave this sector." Her voice was husky, but functioning. She took another swig to help it along.

[Assistant]
Despite his anger, Bocri was instantly aware of the pain that he has caused Hirani. He felt shame and regret at once, he should have warned her and at least spared her that sudden trauma he had just inflicted on her. On another day he might have drawn her into a hug but now was not the time, there would be a moment later when they had escaped in which they could sort out emotion.

He offered her an apologetic smile and then tapped on the console in front of him. A number of Clone fighters were still out there, so far none of them seemed very interested in the ship as they were formed up some distance off the bow. There was really only one option left as far as Bocri could see it.

He couldn't operate the turbolaser batteries, not in any efficient manner anyway. Jedi were skilled at many things, but operating technology over a distance was not one of them. The pilots were too far away for any sort of mind control, which only Hirani could manage anyway.

"We crash the ship into the planet." He said quietly. "Set it on a collision course and then, as we get close to the surface, launch all the escape pods, with us in one of them. I'll call a mayday shortly and do my best to fake some sort of emergency to throw off the pilots out there, though I suspect that they will see the others floating in space when they come closer and likely think it's real."

He paused and glanced at Hirani. "Does that suit you?"


[System]
Age: 35

Gender: Female

Species: Yllendyr (Dark Elf)

Appearance: (Height, build, facial structure, etc.) Fairly short by Dark Elf standards at around 153 cm, white hair, yellow-beige eyes and paler-than-usual skin, possibly half another type of elf

Titles: Lieutenant of Squad 6

Background: Lunastri's mother, her only biological parent she knows of, died shortly after she was born. She was given along with her mother's possessions to an orphanage in the slums of Hrothgrad's capital of , where she was raised. With no real shot at higher education and no special skills to speak of, she joined the Imperial Army at age 30 upon her discharge from the orphanage. She has served in the 27th Auxiliary Legion for five years, and slowly worked her way up to lieutenant of the squad.

Personality: Lunastri is a very strong, natural leader. She has a tendency to charge headlong into the face of danger, but at the same time, knows when victory is impossible. She's probably among the most low-class of Dark Elves, and has very little elitism or discrimination against other races or individuals stemming from that, seeing it as rather petty when they live similar lives. She has a boundless curiosity, which occasionally gets her into trouble.

Likes: Animals, jewelry, kind people, children

Dislikes: intolerance, ignorance, spicy food, especially loud noises

Strengths: A piercing intellect and sharp responses to tactical situations.

Weaknesses: Unlike the majority of Dark Elves, possesses no use of magic. Likely the reason for her abandonment as a child.

Special Clothing/Tools/Equipment: An old, ornately designed revolver, reportedly left behind by her mother when she died, an ocarina, which she enjoys playing when bored, and a small ivory crescent moon necklace.

[User]
A long time ago, a golden age prevailed in the world of V'landriel. Adventurers traveled across the realms, and from them arose great heroes. Mighty and ancient races clashed on the battlefield, elves and dwarves, humans and orcs, halflings and ogres alike. Brotherhoods were forged, and many quests for the destiny of kings and peoples were undertaken. All who lived in this time knew it was an age of glory. Honour was found in arms and service as knights, in wizardry and mastery of powerful magicks, in communion with nature and spirits. Many names reside still in the books of lore of the great and mighty.

When a golden age such as that passes, when its luster begins to fade, how does the world move on? What, indeed, is the bravery of heroes worth in an age where it is set against the swift, cold, and merciless delivery of mechanized death?

Greetings and welcome to the world of V'landriel, your stereotypical generic high fantasy setting… taken seven hundred years in the future, taken to a grim, dark mockery of what it once resembled. Most of the known world is ruled by the Imperial Yllendyr Sovereignty, a jingoist, nationalist dark elf empire which has enslaved millions of individuals belonging to other, "inferior" races, with the remaining parts embattled in futile resistance. Is it possible to rekindle the dying light of a world descending inevitably into dystopia?

This RP will function as a dual/hybrid system of both nation and group/individual RP. I, as the controller of the Imperium, will essentially function as the canvas on which most of the RP takes place, and guide the RP's major events and plotline. There will be a number of other people, already involved in the RP, also controlling regions or nations of the RP, and those people will be the effective GMs and arbiters of lore in those areas. Finally you, the new reader, are invited to join and enrich this world as either an individual or an organization anywhere within it, in consultation with the person managing that area. Feel free to let me know where you're interested in.

Map and Lore:

This map represents the whole Northern Hemisphere of the world of V'landriel, the central stage for this RP's events.

So far, this RP has a work-in-progress comprehensive lore resource, the Encyclopedia of the World of V'landriel, which will be updated and filled to completion before the RP's official start date. Take a look at the public copy here to get acquainted with the world:

Note: This document is a little intimidating, but it has an outline, please make sure you open it under the View tab. That makes navigating it considerably easier as you can instantly click to move to any particular nation of interest. I'm the only person who has to read all of it, if you're RPing, you probably only have to know about your particular region! If you're interested in just knowing a few good places to start rather than reading, either ask me in the OOC for suggestions or check out Avalia, Vaspen or the Imperium itself.

The Encyclopedia

Character Sign-Up Sheet:

Name:
Age:
Gender, if applicable:
Species:
Appearance (Height, build, facial structure, etc.):
Titles, if any:
Background:
Personality:
Likes/Dislikes:
Strengths (including magical ability, if any):
Weaknesses:
Special Equipment/Tools/Clothing:

Organization Sign-Up Sheet:

Name:
Type of Entity (religious group, revolutionary movement, corporation, etc.):
Leader/Leaders:
Purpose/Goal:
Assets:
Members:
Background:

Note for Magic: This RP uses a slightly unique magic system essentially based around elemental magic.
Mages of each type can only manipulate the physical world in that element. There is also a fifth element of mage. Mind mages are able to access other creatures' minds, and perform feats such as telepathy and vision through and control of animals and low-intelligence sentient beings such as goblins, etc. Each species will have an alignment towards one of the five elements, and that will be specified under each species or national data. The alignment means most individuals of that species that can use magic will be able to use that type of magic, but not all. Mages are a small proportion of the population, perhaps 1/1000 for most races and 1/250 for most elves (but elves have a higher proportion of mages with limited or little abilities). Finally, magic should not be extremely overpowered, as technology has more or less usurped its role in this universe.

Rules:

1. Obvious stuff. No godmodding, no powerplaying (beyond a healthy interest in your character/organization's welfare), generally follow the spirit of the RP and be courteous to your fellow RPers.
2. Time. So time in this RP will pass at a fixed rate of one month per two IRL weeks, unless agreed upon to skip forward to the next month. This means the first two weeks are February, the third and fourth weeks are March, and so on. During the two-week intervals, however, you should be free to explore the events of that month on whatever pace you deem fit. You could talk about what happens on the 2nd and what happens on the 31st all in the same post. You are free to do as many flashbacks as you like as well to previous months. As long as it's consistent with your neighbors and people you're interacting with. The time is set that way to allow you freedom of creativity while still having a fixed passage that's easy to understand. If you miss posts during a month, you'll just have to catch up by posting about events during that month, but don't expect people to change past events or posts to accomodate you.
3. Posting rate. Please follow the general rule of allowing two or three people to post before you before you post again for a second time. If you want to do dialogue back-and-forth, try to consult with the player and post the whole conversation as a co-op post.
4. Deal with the prospect of separatism, revolution, and the repressive government seriously. Your organization/individual should *not* simply be able to overthrow Imperial control in a single or a few posts or totally evade any sort of difficulty with them, there should be a duration of time that it takes to be able to overcome that kind of resistance.

---

If you've read this far, I greatly appreciate it and hope you'll sign up for this RP and help to build a very unique fantasy world along with our already dedicated group!

Major credit to Voltus_Ventus and Willy Vereb for ideas that went into the making of this RP.

There is a Discord for this RP, if you are interested, PM me or drop a message in the OOC and I'll PM you one. We conduct a great deal of our discussion there.

[Assistant]
In light of how few people have signed up, we're going to have to move this back to the NRP section simply because the majority of posters will be NRPers. I suppose it was an ambitious experiment which didn't work out because the world is too overwhelming to get into. I'll be posting a new RP tomorrow there and get started. However, if you saw this RP and remain interested, don't hesitate to post here or message me, as the ability to play characters and organizations will remain open forever. Thanks for reading.

Sincerely,
-Meiyuuhi

[User] New link: roleplayerguild.com/topics/181969-the…