[System]
Group: Doll Hunter
Age: 20

Gender: Male

Appearance:

Personality: Gehrman is a cold and calculating type, preferring to observe and learn of his prey before starting to hunt it. He has a fascination for the occult, and is an ardent supporter of outlandish and even insane conspiracy theories related to the supernatural. Nonetheless, he is driven by his ambition on destroying Dolls and their supposed mind-control over the "Doll Masters". He may even deem the Doll Masters beyond salvation if they seem unreasonable, believing that they have been completely overtaken by Doll influence, and thus seeks to end the spread of such corruption witch-hunter-style.

Backstory: Gehrman was always interested in the supernatural since early youth, which his father, who was an inventor, tried to discourage in him, seeing it as the devil's route. However, after a mysterious incident which left his father dead and mother crippled, with no culprit to be found, Gehrman immediately suspected entities who were out of this world, and began to search for any way he could exact revenge on them.

This brought him to a church that warned the populace of Dolls, and thus Gehrman thought he found his culprit. He started to associate him with the church and it members, some of them Doll Hunters, though he was never accepted as a member due to his occult beliefs. His studies led him to discover a unique weakness the Dolls had to nails, and after having crafted his weaponry he set out to cleanse the world of their apparent malice.

Skills: Gehrman has profound knowledge over the occult, and has good awareness for tracking his prey. He is also a bit of an inventor, having created his nail-based weaponry using his father's research notes. He is skilled in close combat, able to stand up against opponents most humans would be unable to, and also capable of using his strength and precision to successfully punch his nails like a witch-hunter would drive a stake through a vampire's heart.

Weapons: Wields a nailgun on one hand, specially crafted for hunting Dolls and their ilk. On his other hand Gehrman wields the Nail Driver, another weapon crafted against Doll-like creatures, which is a close-combat weapon used to puncture the opponent with a large stake-like nail using steam-powered motors. The weapon is designed to be held over the arm like a gauntlet, and can also be used to block attacks like a shield:

[User]
Regina Victoria

This was, the blonde nun had to admit, not how she had been expecting the fight to go in the least. The Puppeteer had looked like an easy mark, paying no attention as she took aim from a balcony. Taking down a creature of habit that chose to walk the exact same route every day was pretty trivial, given her skill set. She'd been in position, hefted the baroque masterpiece that was her primary weapon--

--and watched the spike of metal appear to pierce right through the target, only to slam unimpeded into the pavement. Things had promptly gone quite downhill from there, with her gun being smashed, fine mechanisms unable to take the impact as it (she refused to think of one of those things as 'He') joined her on the balcony.

Given her quite fragile position, reduced to holding two knives as a supernatural entity moved in for the kill, it was inevitable. She wasn't trained for this, or as insane as her direct superior to rely on skill to try and do the impossible. The monster inside that person was going to kill her, and at best she'd inconvenience it a little.

[Assistant]
The Transient Princess

---

The ripples were a sensation not unlike falling up a rabbit hole and through the blackness into the light of the blurred world that spoke of something less impressive than what she knew. Ah, but it was too late now, was it not? She'd come out on the other side from her own home, and she'd noticed such a crude display. A little thing, all dirtied and fearful and on the ground, with -- for lack of better words -- a dirty peasant over her with nothing less than ill-intent. That little one...There was no reason for her to be shown such a cruel world. The White Queen could not simply allow such a treason to go on as she looked on from the roof of the building that oversaw the alleyway.

Ah, perhaps Alice had finally been found? The question answered! Where had Alice been this whole time?

She couldn't very well let anything happen to dear Alice, that would be poor of a Queen.

By the time that the man began his advance, The White Queen had chosen to take a step off of the building and allow the flowing white gown she wore to dance in the wind as she descended, giving the aspect of an angelic being falling from the sky above. With her fall, she opted to take a single step off of the back of the peasant -- digging the heel into his skin, through the bone -- and using her other shoe to dig out that same heel with a push off of him. The force would throw him off of his legs and down to the alleyway's ground and to allow herself to land upon the ground without so much as a light "tap" from the heels of the black boots she wore. Then came two steps to move, to block the dirtied girl that had been tripped, from his view. The voice that she let out was one with power, complimented by her complete and utter ignorance of the man behind her. Instead, a hand held out game with a smile that showed relief, offering the girl her help to stand as she finally addressed her.

"Alice! We have been looking for you everywhere. Your dress is all dirtied- ah, our apologies. We were not quicker in finding you! Would you like to come with us and play a game? This peasant behind us surely means nothing good in his advancing. We could show you so many more fun games than to play with the uneducated. Come, take our hand? We do not have very much time, and it is soon to be today if we do not hurry."

Open insults! Open insults to a man that may very well be armed as she turned her back away from him and focused her attentions upon the one that she offered the help towards. It only took a single yes, a single grab of the hand she outstretched, and it could all end...And it would be a shame to leave Alice here, now that she'd found her.

Come, little dreamer! Down the rabbit hole, take the White Queen's hand, and let the game begin with the taking of this pawn behind her.

Ein Ferah

---

"GET THOSE DAMNED PILLS AWAY FROM ME!"

The outburst of emotion was not something normal for the sleepy woman. But with the advancing of these men that cornered her, the consistent shaking of the white capsules in the closed medication bottle, she was like a cornered animal -- a prior switch from the sleepy demeanor that she had had. It surely wouldn't last long, but it was a burst of energy that she needed as her eyes frantically searched side to side. Granted, trying to climb up the first building one saw might have been a poor idea for the sake of getting in a day's run since she'd been somewhat "awake" for once. But...unfortunately, it landed her in this situation -- four guns pointed at her head and a handful of sleep meds to knock her on her ass for her two choices. This was just an inconvenient case of mistaken identity.

"Now, now. Little lass, I'd say you've got two options here. Either get back in here so we can get to business, or take a mouthful of lead that'll have you sleeping for a long time. What'll it be for ya, dear?"

A body that twitched, yearned to climb up and run away from the five men in front of her, and a disgust like no other at being mistaken for a prostitute of all things in such a city as Saulbine?... Was she just an unlucky thing? Regardless, she refused to move as she stuck to the wall like glue and shook her head. A death-forsaking hatred of pills led the poor girl to bring her arms of her head and brace for what only could be an unfortunate end of days for Ein. She'd rather take the bullets...rather take the bullets than be forced to swallow down any more of those damned little capsules...!

And then came the click of the triggers.

[User]
VV

There!

The brilliant red sliced through the darkness. It knitted and weaved itself into a shape, a perfect circle, layering upon itself and filled with a kaleidoscope of rotating designs and shapes. This alone gave the monster on the balcony pause. A hand reached from the middle of the circle, the air rippling around it as it latched onto the nun's shoulder. VV used this. Her anchor's shoulder... Her Doll Master's shoulder. She pulled herself through, stepping onto the pristine white stone that composed the platform. Well, it sure wouldn't be pristine for long. The Marionette, grinning as he was, about to enjoy a new victim, faltered, stepping away from her.

"Y-you're..." he trailed off, eyes wide in shock as VV straightened, releasing her anchor's shoulder as she stared him down. Heh, it was pretty clear this had been the last thing the monster had expected. She could even see it, not its form, but the coiling shadow within the Marionette. The vile thing that had emerged from beyond to take control of the man before her.

"Oi oi..." VV began, brushing her crimson hair back, one eye open and fixed on the Marionette as she inclined her head to the side. Straightening, she opened both eyes and took a step towards him, "Tch... it's not your lucky day, is it?"

The Marionette was, for a moment, too stunned to do anything. The emergence of a Doll was clearly the last thing he had expected, and that thought brought a smile to VV's lips. Now it was time to seal the deal.

Grabbing her anchor's shoulder, she hauled the nun to her feet, then pushed her back. "I'll handle this, alright?"

---

Cynthia Lee

All Cynthia could do was tremble in terror as the man came closer, and closer, and closer... She shuffled back on her rear, trying to get away and escape from him, but somehow it was just so difficult to do so. Something made her limbs feel like lead, as her heart hammered in her tiny chest and the man raised one cold, clammy hand... and then she appeared. A woman in white, descending from the sky so suddenly, and landing on the horrible man! Cynthia could see how she landed and kicked off of him, and watched him it the ground with a loud crack, the cobblestones fracturing from the impact. For a moment he lay there, quiet, a wound in his back from where the woman's heel had struck him...

And now the woman was offering to help her... to... to play? Adults didn't usually talk like that, but right now Cynthia didn't care. She'd knocked that man down so fast, and he'd been so terrible... The girl had no idea why she was being called Alice, but that was another thing that didn't matter right now. This woman had just saved her life, just like that! Trembling, she raised her hand, her small fingers wrapping around the woman's as she managed to work up a reply.

"Th... th-that was amazing!"

No sooner then she had said that then the man began to rise. The injury in his back had sealed by this point... and there was a twisting darkness within him, though that was not something Cynthia could see. All she could see was the misty breath leaving his mouth, as if it was a cold day... and that his eyes had gone completely white.

And in spite of this terrible change... something told Cynthia that he was afraid. She could see it, his body shaking...

"D... Doll..." the man choked out as he rose. "Something like you... here... you...!"

[Assistant]
The train whistle blew as the locomotive screeched and halted in its tracks, and spilled its insides of travellers and businessmen, only to suck in another batch of people. From one of the carts appeared a man with a mission; to purify the city of Saulbine from the corruption that has taken hold of it, like a vampire drawing blood from innocent virgins.

Gerhman Steinback walked out of the train station and took a cab to the city's center square. The suitcase he used to carry his weapons inside was stuffed into the storage compartment while he sat in the back seat, looking over the notes he had made. He had a habit of travelling from city to city, purging any presence of the vile Dolls he could find before setting out again, for virtue does not reward the idle. During his travels, he came across a number of news clippings and witness testimonies of a certain man seen acting strange and sometimes even violent, but was unable to be apprehended or escaped; seems like he had built a reputation of weirdness for himself. From what he has studied them Gehrman knew that a Doll had to be the cause for these incidents. He doublechecked the name of the person who has led him into Saulbine in search of victims to the venomous allure of the Dolls, and the monsters fro him to wipe off from the face of the earth.

"Eren Deville...soon you will be released from your torment, as Yhar'gul was liberated from his prison of flesh."


[System]
Highball
Gender: Female

Age:  29

Appearance: Standing at a rather petite 5' exactly, Highball is a slender woman of Japanese ethnicity. Her somewhat scruffy black hair is naturally oily, but maintained with enough care to give it an almost blue sheen. While she wears it no more than chin-length for the most part, she has a ponytail that reaches halfway down her back. Her hazel eyes are bright and reflect light a touch more than normal, and her soft features typically wear a calm expression. Her thin figure has only two outstanding features: a rather long neck and a rather ample chest, both of which are hallmarks of her family's female line.

In terms of attire, Highball dresses in a longcoat of gray and pale blue, flexible striped leggings, and thick-soled shoes to keep out unsavory fluids. Fingerless gloves, a white ascot, and a striped scarf complete the look, as well as hiding her neck. Quite often, she wears a black top hat with a red band, more for naively aesthetic purposes than functionality. Overall, Highball's garb is very lightweight, and facilitates her highly agile fighting style.

Magic: None

Weapon:
Ravenclaw – a weapon with three forms. Formerly the leg of some monstrous carrion bird, it was chopped off and lovingly fashioned by its previous owner. Rigor mortis combined with special preserving oils shrunk the claw down to incredibly-tough but still pliable hide on top of bones; the smith then cut into the bones and threaded chains through their hollow interiors. The three forms are.. .
Cane, where the claws are all pressed together. The fastest form, best for bludgeoning and carrying.
Rake, where the claws are spread out. They slice through flesh, flaying the skin and horrifically wounding the tissues beneath. Devastating against large beasts and living things in general, but slow.
Flail, where the chains have been let out and the claws dangle from them. Like a cat-o'-nine-tails, they can cleave meat from bones. Handy against small beasts and humanoid foes, with good range, but slow.

Personality: The mindset Highball adopted when first faced with the World of Wasted Dreams gave rise to a character rather different from her original personality. In the previous world, Otsune was compassionate, quiet, poetic, clever, thankful, considerate, gracious, and highly spiritual. Given a new lease on life in this place, however, her natural, real-life traits are commonly masked the the persona of Highball.

Highball is energetic, outgoing, willful, ready to hurt and kill if need be, and greatly assertive. She is a huntress who prefers to act rather than think, a thrill-seeker and competitor. When fighting beasts, she shows a merciless and savage side, perhaps imagining them to embody all the immorality that her spirit strove against before. Against humans, nothing pleases her more than to mock, irritate, enrage, and humiliate them. All of this, however, doesn't so much mask her previous self as it does filter to the top of it. Highball still doesn't talk much, preferring to embarrass and annoy via gesture, traps, counters, turning foes' strength against them, and the like. She will never steal and won't often lie, and those that do not deserve to be hurt will not only be spared, but receive her protection. She never takes a blessing for granted, and always appreciates help and camaraderie. If the situation calls for wits, her keen intellect will bubble to the surface. Always, she strives to act with the sort of grace and professionalism she thinks befits someone serving God.

Bio: No amount of hard work, love, or previous fortune can prevent an ordinary woman, working alongside her husband in religious ministries, from dire misfortune. At the age of 26, Otsune found herself afflicted with a fast-working cancer. For a while, the spiritual woman wondered why God might allow such a thing to happen despite the blamelessness with which she lived her life, but ultimately, she did not lose her faith. Gradually, she embraced her coming death, and with the time she had left found more meaning and love in her life than ever before.

Nevertheless, when her husband found out that a place of healing in a far-off land might be able to save her, the two journeyed across towns, hills, and plains to see if God might provide for her after all. After her arrival at the hospital, Otsune underwent conventional treatment, but nothing availed her. Saddened but unbroken, Otsune bid a tearful but smiling farewell to her grief-stricken husband, and lay down for one last procedure -a blood transfusion- before the world went dark.

Otsune awoke in the World of Wasted Dreams. Confused at first, she quickly came to believe that out of His love and mercy, God had given her an incredible dream so that she might have the adventure of her life before passing on. With this in mind, Otsune set out to make her way in this wasted world, becoming the elegant but deadly hero -Highball- she'd always dreamed of as a child, and though she doesn't believe this nightmare to be real, she doesn't wish to leave it just yet, either.

[User]
When Kenji asked for help to carry bodies away for a tannery, Sinthe sighed." Your planning on making a profit off the dead. Carry those corpses on your own then." Sinthe told him." The blood from these things, fur, and probably even bones are probably corrosive, don't even know why you would want something, made from the creatures in this world, you should rely on your own skills, and tools you have came with, instead of using the weak and probably dangerous tools that are here." Sinthe told him while turning his back on Kenji.

Sinthe began to wander around again, but when he gotten far enough away from Kenji, but still within ear shot of the guy Sinthe turned back to him." Do what you want with the bodies if you really want to, it's your choice not mines. I just burn them if I were you." He gave some Advice before wandering the small town, he didn't care about getting anything new from this place, some new was probably something used before he touched it, plus he rather use his own hands instead of a weapon.

[Assistant]
---

In Hunting Beasts and Monsters

---

Iredele

"So, you want information and weapons, huh?" Maria said to Donny between a fanged grin, it looked like she was having more than her fair share of fun watching the newbie hunters scamper and stumble like newborn horses who had just left their mothers. "What may I help you with?"

After listening to Donny's questions and requests, Maria uncrossed her legs and crossed them the other way, resting her hands over her knees.

"And, what if I told you that I don't know? Or rather that there's nothing to know about it? That snickering bastard could as well have said that this is the first settlement of this world, the effect is the same, there's only Iredele, in this world with neither past nor future, this is as good an answer as you can expect to get. Furthermore, if you want to know something about a base... yes, I think there was one in the past, like... who knows when? However... no, it's better that you learn from experience; if you want to know more about it, ask rotten bone about his tree fort. I'm sure he'll be mooore than glad to share, you know how old people are."

"As for books, weapons, and whatever else, really why do you want to go any further? I own all that there's to it in this world. Call it 'Privilege of the Strong', or just plain old boredom, but my collection is about as good as you can get. That said, it doesn't mean that I'm willing to share my precious useless trinkets with any neophytes that might as well die and lose them forever. However, we can make a compromise; I'm but a guide for you all, like a referee that sometimes enjoy meddling in the game as well."

"If you want any of them, I have a proposal. Bring me some enjoyment, this world is utterly boring, the only thing I can derive some fun of is from your lot, so if you play like a good boy, I'll give you your present. How was it that one of the last batch say, again... Oh, yes! Fill my 'love meter' is the term they seem to be using in the Outworld these day. I wonder how far has society degenerated in the time since I arrived here?"

As Maria mused about the state of the world and waited for Donny's answers, she continued to flash her fangs, looking way to content with the game she had set for them.

---

@Lucius Cypher

[User]
"Uuuuh." Donny listened to Maria, though he was dishearten when she told him that there wasn't anything in this world that was left for the taking. Either she had it, or there was nothing left. This meant that now he needed to deal with Maria if he wanted access to her goods, and somehow Donny's chances of getting to those was about as good as his chances of getting Maria in bed. "Enjoyment huh? Well... I'll have to think about that. Surely a lady like yourself has all that this world has to offer. But I'll make sure to show you something you could never have dreamed of." Which was just false bravado on his part, because Donny has next to nothing to work with. His only hope was for Rotten Bones to ramble something worthwhile to him, or either that just chance it at the ravines and hope he runs into something useful. Which was too much of a gamble for Donny, and he was down on his chips. Whatever that meant.

"Hmm... Anyways, I just want to say thanks Maria. For helping us. I know everyone else isn't going to say the same, in fact I think many of them hate you. But despite that you've watched out for us, even though you know exactly what's going to happen. I'm going to die here, but I'll make sure not to die before paying you back for everything you've done. Thank you!" Donny bowed his head and ran off. He needed to go find Rotten Bones and see what he could tell Donny.

"I need to think about recruiting some of the others to help. There's no way I can go out there alone. Only idiots would try to fight by themselves..." Of course, Donny wasn't the brightest bulb either.

[Assistant]
"Okay pal, enjoy the taste of your judgement. Meanwhile I'll be over here being realistic." Kenji said simply to Sinthe. The musclebound moron really didn't have a good grasp of what was going on here. Even if they couldn't eat the beasts--and Kenji really didn't plan to, even if they hadn't been poisonous the idea just made him supremely uncomfortable--the fact that their remains could be used for something meant that they could turn an enemy into their own resources. And if the people of this town had things like leather and tools, as primitive as they might be, they would be better off than they were now.

Not to mention that, as the Bag-o-Bones had said, the beasts were how the Hunters made money. Money wouldn't still exist in this world if there wasn't a use for it. And if Kenji had to live here for who knew how long, he certainly didn't plan to live as a beggar.

"Well, how about you then?" Kenji said, looking at the other guy. After a short pause he walked over to one of the headless corpses and used his spear to roll it over so that he could get a better grip on its ratty old cloak. It would be a hassle to drag five of these things like this, but he damn sure wasn't going to throw it over his shoulder and get its blood all over him.

@TheWindelWhatever the other man decided, Kenji probably wouldn't be swayed from his path. In the end, he hauled the beast corpse to the door of a building that--from the leathery smell and a sign above the door--he assumed to be a tannery or workshop of some sort. He used the butt of his spear to rap sharply at the door.

"Hello in there! I'm a Hunter, willing to trade the hide of a beast! You open for business?"

[User]
With every step in the direction of the ravine, which by now had developed a synonymy with dread and peril in Highball's mind, the throbbing uneasiness lodged in the back of her mind festered. Her chipper pace devolved into a slow and deliberate stride, and her hazel eyes pored over every little obstacle in her path as if even the puniest of pebbles might hide the nastiest of teeth and claws. If not for this constant and heart-pounding vigilance, she might have otherwise grown bored on the hour-long trek through dreary waste and moonlit scrubland. More than anything, the sounds plagued her. She found herself trusting less and less in the ability of her eyes when she failed to spot even a single trace of any of the hypothetical creatures who cast skitters and scratches out from beneath the wiry brush. As such, she quickly noticed the railroad ties when they appeared before her. Not pre-industrial. That's good. Though whether or not anything works is an entirely different matter. Their condition did not fill her with hope, though the very idea seemed foreign in such a world as this.

In time, the land changed dramatically. Paraanon Ravine proved to be a gargantuan cleft in the earth, with one of the corners at the end of the crude rode leading steeply down into the depths. Very little gratification came to Highball, however; from within the mist she knew beyond the shadow of a doubt there lurched some unseen horror, tailing her from behind. Moving slowly, Highball turned, switching her weapon from cane form to rake form. If she could take on anything, she felt, it would be the owner of a single set of footsteps, and light ones at that. Like a spreading fan, the tines pivoted into position, their deadly points ready for whatever might come.

From the fog stumbled a tortured soul. Gruesomely blind, he attempted to approach Highball, his arms held out like feelers to brush across her skin. Though not quite terrified anymore now that she could see the mystery presence, Highball nevertheless deemed the beggar a threat, despite –or perhaps because of- his pleadings for help. The desperate did desperate things. Flipping her rake up, she pushed out gently but firmly with the harmless butt of the weapon, repelling his advance.

At that moment, the hairs on the back of Highball's neck stood on end. Her breath caught in her throat. Without forewarning, something new had appeared—she could feel it. Like a predator mere inches away from its unsuspecting prey, it bored into the back of the woman's head with a presence far larger and direr than the beggar's. Suddenly panicked, Highball span on her heels and swung her rake with all the frantic power she could muster at whatever abomination lurked behind her, imagined or no.


[System]
Sephie's Characters~
Age: 15
Gender: Female
Creature: Cat Demon
Powers: Turning into a cat, summoning vines, reading Kiroketsu's thoughts through their link, has 9 lives
Description: Sephie is a average height girl who has shoulder-length brown hair, blue cat eyes, black cat ears, and a tail to match. Because of her creature species, she also has black paws, instead of hands and feet. The outfit she is usually seen wearing is the traditional female outfit of her demon species (a dress cut off just above the ankles with jagged sleeves and fur trim at the bottom and collar) in a purple color. She also has a pair of purple demon wings, and has a bag strapped around her waist. The bag can carry almost anything, despite it's size, and she keeps her weapon collection in it (it also happens to be where Kiroketsu lives). Sephie boasts a violent, energetic, and usually cheery personality, although she can get serious when it is needed.
Main Theme Song: Within Temptation - Iron

Name: Felixter
Age: 15
Gender: Male
Creature: Cat Demon
Powers: Turning into a cat, summoning vines, the power of his "Demon's Eye", has 9 lives
Description: Felixter is Sephie's twin brother. He has long-ish hair, with the bangs combed over to cover his left eye for reasons of safety. He also has the same kinds of ears, paws, wings, and tail as his sister (of course). He usually wears the traditional male outfit of his demon species (a suit similar to a tux with jagged sleeves, and fur trim at the bottom of the pants and on the collar). Felixter is seen as the smarter, more quiet of the twins. He runs his own lab, has created his own monster, and is a genius mechanic. He is quite protective of his sister, and refuses to let harm come to her if he can help it.

Name: Meora
Age: 17
Gender: Female
Creature: Neko
Powers: Turning into a cat
Description: Meora is a girl of average size with long dark brown hair and green eyes. She's usually wearing what looks similar to a Japanese school girl's uniform. She's a trained assassin who specializes in guns. She's the close friend of Sephie and Felixter, as she saved them from certain death in their homeland, the Demon Highlands, when they were young. They trained as assassins together, but Meora was shipped off to Japan for 5 years. As a result, she often uses Japanese in her conversations.
Main Theme Song: Gumi - Panda Hero

Name: Kiroketsu
Age: Around 20
Gender: Male
Creature: Bag Guardian Spirit
Powers: Changing color, flight, reading Sephie's thoughts through their link
Description: Kiroketsu used to be a regular demon, but he was killed for the crime of theft from the grand castle at the Demon Highlands after attempting to get a golden ring to propose to his one true love. He woke up finally when Sephie got the bag she keeps around her waist at the age of 8. Now, he is a nearly 10-ft purple spirit creature with bright green eyes, a large grin, a tail, cat-like pointed ears, and claws. He also has a particularly long tongue, which he often uses as an extra limp for carrying things. Or to annoy people. Be warned: Kiroketsu is a bit...perverted.
Main Theme Song: Miku (Or the Glutamine Cover :3) - When Crooks Laugh

Name: Amarasuru (Ammi)
Age: ???
Gender: Female
Creature: Fiery Cat Goddess
Powers: Manipulating golden flames for healing or combat purposes.
Description: Ammi is a grizzly bear-sized black house cat with silver spots, sapphire-blue eyes, and wings made up of golden flame. She is the goddess of motherly prowess and healing. Before she was a goddess, she was mostly the same, minus the flaming wings. She worked as a nurse for Sephie's friends, but spiraled into depression after all 3 of her children, and her love, were steadily killed off. Eventually, she lost her life fighting off the very person that killed her family, but was reborn as a goddess. Though her flames usually heal most ailments, she still carries the same medical pack that she strapped around her waist when still alive. Ammi loves children, and considers almost everyone she cares about to be one of her own.

Name: Amber
Age: Around 16?
Gender: Female
Creature: Living Shadow (used to be a wolf demon)
Powers: Melting into any dark place, shapeshifting
Description: Amber is an entity made up of shadow, therefore her skin and outfit are black, with some variations of gray in certain parts. She wears a crazy, cartoonish-looking dress with bows, a belt, and striped tights. Her eyes are a glowing yellow with no pupils, and she has claws, wolf ears, and a wolf tail. Her hair is curled up at the ends, and goes down to her shoulders. Amber used to be a regular wolf demon girl in the Demon highlands, but after she tried to attack and eat Sephie, she ended up dead. As a ghost, she haunted Clancy for awhile, until he was killed, and the two of them became insane, laughing, murderous shadows together. The pair should NEVER be separated by force...
Main Theme Song: Rin & Len - Trick and Treat

Name: Clancy
Age: Maybe 16?
Gender: Male
Creature: Living Shadow (used to be a cat demon)
Powers: Shapeshifting, melting into any dark place
Description: Clancy is an entity made up of shadow, so his skin and clothes are all black, or variations of gray for some places. He wears a crazy, cartoonish-looking suit with buttons, a bow tie, clownish shoes, and outlandish patterns. His eyes are a glowing yellow with no pupils, and he has claws, cat ears, and a cat tail. Clancy used to be a famous assassin working for the ultimate ruler of the Demon Highlands, but after he was given Sephie as a target, he was doomed. After his first failed attempt, Amber started haunting him, but they got along quite well. The second attempt at killing Sephie ended up in Clancy dying, where he then joined Amber and became a murderous, insane, and laughing shadow with her. The pair should NEVER be separated by force...
Main Theme Song: Rin & Len - Trick and Treat

Name: Kayori
Age: 13
Gender: Female
Creature: Half werewolf, half living shadow.
Powers: Sort of controlling her shadow arm (still learning), turning into a shadow wolf cub or beast
Description: Kayori is a smaller girl with short black hair, silver eyes, and a black birthmark vertically running across her right one. She wears a red and gold kimono with an odd design, and a matching gold headband with a bow on top. Her left arm, instead of being normal, is a huge shadow arm, which drags along on the ground behind her when she walks. Kayori came from the year 8012, to escape the horrific splitting of the world, which would release underworld demons and unlimited living shadows onto the surface. Her mother only married a living shadow because she was threatened, then gave her life to distract the authorities, and send Kayori into one of the remaining time machines. Kayori is Felixter's girlfriend, and lab assistant. She can also be a bit...stalker-ish of him...
Main Theme Song: Vocaloids - Near Future City

Name: Mirui
Age: Looks about 16 or 17, but is really only a couple years
Gender: Female
Creature: Monster Girl (Felixter hasn't given the species a name yet)
Powers: Controlling animals, growing out her fangs and claws, coloring things through her own inner magic using her tail and fingertips.
Description: Mirui was a monster created by Felixter in a bout of dangerous insanity. She's tall girl, around 7 feet or so, with bluish-green skin, long fangs that stick out of her mouth, long black claws for nails, and short-ish, messy dark blue hair. She has a very long cream-colored tail with reddish rings around it, like a lemur's, and tall, cat-like, pointy black ears. Uncovering her hair for a full view of her neck reveals fish fins also, and her eyes are a bright yellow. She wears a golden brown dress with a darker brown collar, ribbon, and details. To create her, Felixter went out and slaughtered different animals and people, taking parts back to the lab and combining them into a machine he made. By the time he snapped out of it, it was already too late. Most people run at the sight of Mirui, if they don't know her, but she's actually one of the nicest people in Sephie's group. Though her eyes are yellow, Mirui's trigger color is yellow, and she becomes extremely upset upon seeing large quantities of the color for some unknown reason...
Main Theme Song: Miku - Ronde of Possible World

Name: Ryoku
Age: A few years technically, but died young
Gender: Male
Creature: Little Fox Angel
Powers: Black smoke manipulation
Description: Ryoku was Ammi's first child, but he didn't live long enough to age much, or learn to speak. He in a bear cub-sized black fox kit with silver at the tip of his tail, and grayish-blue eyes. He's also got a pair of smoke-colored angel wings coming from his back. Ryoku was born to Ammi and her first love, Korumatsu, years ago. They wanted to keep it a surprise for their friends, so they planned to wait a week after having the baby to tell Sephie or any others. However...the night before they were going to, an evil force (later discovered to be Nimika) broke in and killed the week-old infant, despite Ammi's efforts. Ryoku can't speak, but he can write, so he takes a dry erase board and blue marker around with him.
Main Theme Song: Miku - Don't Look at Me in That Way

Name: Cloudessa (Cloudy)
Age: A few years technically, but was killed young
Gender: Female
Creature: Little Cat Angel
Powers: Summoning storm clouds
Description: Cloudessa is Ammi's third child, and her youngest daughter. She's a small, bear cub-sized gray tabby kitten with a white belly, muzzle, and big, shining green eyes. She's got a pair of white angel wings coming from her back as well. CLoudy's fur is unusually soft, and she loves to cuddle. She's a cheerful, caring little soul, who cares deeply for her friends and mother. The day that Cloudy was killed by Jackal and she was forced up into the Heavens, it was said to have sprinkled, because of her tears. She was reunited with her mother and friends as soon as the Celestial Bird granted her permission to travel the surface world.
Main Theme Song: Miku - We Should Not do Bad Things

Name: Maverick
Age: Less than a year
Gender: Male
Creature: Young Cat God of Blades
Powers: Turning into a huge monster version of himself, turning parts of himself into metal blades.
Description: Maverick is Ammi's fourth child, and the only child she's had while a Goddess. He's sized even bigger than a bear cub, though he's technically the youngest of her children. His fur is completely white, and his demon-like eyes are blood red with darker flecks surrounding the orange pupils. He also has scarier fangs, sharp-edged purple demon's wings, and claws made of large metal blades. Maverick started out as the Master's test of a way to make himself into a god. He created the child, but it needed to be implanted into a mother for it to grow. Ammi never intended to take that position, but one of her own friends ended up backstabbing her (quite literally) with the syringe. It was fast growing, and but a day or two later, Maverick was born.
Main Theme Song:

[User]
Joe: "So no drinks for anyone. You know I challenge everyone here to a drinking contest first one to one hundred or the last one standing wins. Srg grab the other keg." He pulls out a second keg and hands it to Srg who puts at the other end of the table.
Srg: "Ok but I am not drinking."
Star: "All though I may look like a ten year old I am actually old enough to drink but I will not." he goes over to the dinosaur an rubs it's neck.

[Assistant] The only thing Felixter can see that gives any recognition of emotion from underneath Michael's hood is a smile. "Oh, I can definitely relate to that. One minute, you believe your friends with a group of villagers. The next, they're trying to sacrifice you to appease the wrath of an apparent god. Well, on can even go as far to say that there's never a dull moment in my life." He responds, delightful at engaging in a conversation.

[User] From the shadows behind Star another 'Pokemon' appears. "So Star have you made some friends?" "Yes Kyru I think I have".

[Assistant]
"Drinking contest, huh...?" A dangerous glint flickers across Sephie's eyes.
"NO." Both Felixter and Ammi tell her immediately.
"Wha-" Sephie begins, looking disappointed.
"Last time you tried actually getting drunk, which you're technically too young to be doing anyway, you almost killed several people! Actually, you DID!" Ammi adds.
"No, that was Felixter!" Sephie retorts.
"Because you insulted me and nagged me until you got me to participate in your stupid idea." Felixter holds his face in one of his paws. "Just no, Sephie. For everyone's sake..."
"...Fiiiine." Sephie huffs.
"I'll do the drinking contest for you!" Kiroketsu offers.
"No, don't let Kiro do it, guys." Meora warns everyone. "He's a cheater. He's a spirit, so he can drink as much as he wants and not get drunk!"
"Y-YOU DIDN'T HAVE TO TELL THEM THAT!" Kiroketsu exclaims. Meora only snickers at his misfortune.
Felixter turns back to Michael, listening with his ears perked. "Seems like you have situations similar to ours back where you live." He smirks lightly. "My twin sister and I here ran away from our home when we were 11, and took with us the knowledge of the Demon Highlands's, our homeland's, terrible secrets. They did many things to us up until that point, changing our creature species, putting us into an orphanage by saying our mother no longer wanted us, and trying to marry my sister off to the Demon King, who still chases her to this day. We were hated from birth by the true puppet-master of that whole society, so he made our lives hell. We were supposed to die there...but then we left. No one born in the Demon Highlands is supposed to leave or see the outside world. Ever. Now we're constantly chased by that mastermind and his minions. We've lost many lives to them."
"Hai...we're hoping that none of them followed us here...but you can't be sure." Meora nods in agreement with Felixter.


[System]
Gender: Male
Age: 17
Appearance: He has short spiky red hair and amber colored eyes, and wears a light tan scarf, white long jacket, and blue jeans. He is about 5'8 tall and is slightly less than average weight.

Homeworld: Traverse Town
Keyblade:

Dive to the Heart-
What your Choices were: Sword, Shield, Staff
Which one you chose: Staff
Which one you gave up: Shield

[User]
The figure had his back turned away from him. Reece heard him talking to himself as he stared up at the painting. The boy's musings didn't make any sense to Reece though. He was about to call out to him and ask who he was when a shrill screech shot through the air. Reece jumped at the girl's cry and spun around. Reece could have sworn that area had been empty a second ago. The girl had seemingly appeared out of nowhere. Did she get here the same way I did? he wondered. He looked over at her with concern; something horrible must have happened to cause her this much distress.

Reece looked back at the other person, still uneasy about the situation. Something was definitely off here. To Reece's surprise the boy was staring at him with what seemed to be hostility. Reece stood his ground, prepared to react if needed. Despite not being on the battlefield, his instinct was still to automatically jump to defend himself. It seemed that there was no need to protect himself from any dangers yet though, as the person addressed them. Nodding to affirm that he had nothing to do with this, Reece watched as the person brushed passed him to walk over to the girl.

Rude, Reece thought in reaction at the person's next words. Who is he to boss us around? Or treat us as incompetent? He didn't know anything about who they were, or what they might have gone through. He nearly spoke up in defense, but decided that it would be best not to try to make enemies. Reece listened and watched as he spoke to the girl before handing her some sort of ice cream thing.

"Twilight Town?" Reece said, finally speaking up upon hearing the unfamiliar name. Throughout all his time living in Traverse Town, he had never heard of any sector or other town of that name. He shook his head slightly as the person spoke again though. "Whatever," Reece said, getting annoyed at the boy's bossiness. Reece ignored his gaze as walked over to the girl. "Are you okay?" he asked, offering his hand to help her up.

[Assistant]
She wasn't exactly crying, but she was definitely in distress. Knowing that her only family that she had were in trouble and her precious sword was gone made her feel terrible. Her heart skipped a beat at hearing the other speak to himself. Xikari wasn't sure if they were hostile or not but seeing as the one was speaking to himself and not really acknowledging her it seemed that he wasn't going to attack.

The other held out a strange looking popsicle. She stared at it and kind of wanted to take it from his hand but at the same time knew better to take food from strangers. Finally her sweet tooth got the better of her and she took the sweet treat from the other. While she was licking the strange tasting treat she looked up at the boy with narrowed eyes. "You know. You're kind of a jerk. Also, I've never heard of Twilight Town... is that where you come from?" It was obvious the two came from different worlds. A concept that was not unknown to her considering she didn't always live in Aquastone but just appeared one day, it was said that she fell from the sky and Seth had to fish her out of the ocean and pull her to the docks so she wouldn't drown.

With a sigh she looked to the other as he came to her. "I'm okay.. I've just lost something important to me... not only that but the last I saw of my family, they were in trouble. If we want to get back home I suppose we are going to have to try not to kill each other. Although some of us here are a bit more rude then others. Forgive me for saying so" She said as she looked up at the one who had given her the ice cream and allowed the one reaching out to her to help her up. "I should know better than to speak that way to others"

Without taking her gaze off of the icecream boy, she spoke once more, "I'm Xikari Kazuhira from a place called Aquastone. Who are you both? And do you know anything about this boy in the picture? His weapon seems familiar to me but I can't seem to place it... hm. where have I seen it before?"

[User]
"Sorry to hear," Reece said upon hearing what had happened to the girl. "I hope that your family will be okay, and that you find what you lost." Reece listened as she spoke again, agreeing with her about the other boy's rudeness. Guess it isn't just me that thinks that then. But, as the girl said, they did have to try not to kill each other.

Reece glanced around the room now that he was sure that they weren't in any immediate danger. He wondered what was so special about that painting. It didn't seem very important to him, he did not recognize any of the figures in the picture. He did have to wonder why the spiky-haired boy was carrying such a giant key though. Over in the other side of the room Reece also noticed a staircase. It seemed to be the only way in or out of this room that they had somehow appeared in. He turned back to the other two though upon hearing the girl speak up again.

"Aquastone? Where's that? Haven't heard of it either. My name is Reece," he said, choosing to ignore the other boy's instructions to wait until later for introductions. They were safe enough here for the moment that they could at least figure out who everyone was. "I'm from First District, in Traverse Town. Part of a combat team to take on the heartless and nobodies." Reece looked back at the painting. "Not sure," he commented. "Never seen any of them before."

[Assistant]
-Makoto Kunze : ???-

As the girl spoke her peace, he was a bit taken back by how blunt she decided to be with him instead of dancing around the point of his jagged personality. The boys mouth went slightly agape as returned to his original level, looking at both the mysterious duo. Eventually that "shocked" expression translated into a smug smile implanted on his face. It was the kind of look you just wanted to wipe off a jerks face with one clean swipe. He crossed his arms, slightly chuckling to himself before reporting at the girls truthful assertions.

"Me, a jerk? That's rather cruel of you to say, but heck, at least you wern't like those worms who just deterred from ever mentioning it directly. Rather respectable that your like that missy."

That was as friendly as he was going to get with the two as he began traversing towards and available stairway, ascending into the unknown. But of course, the girl had a little more spunk in her and decided to further mitigate his crude attitude by now indirectly talking down on him in a cacophorous way. The boy shook his head, and sighed exponentially as she decided to frankly speak about him in an insensitive tone. That miniscule amount of garnered respect had diminished solely due to her last words.

Makoto was confused by why she spoke about Twilight Town being where he came from. Were they really so ignorant as to say they didn't even know what town they were living in? Makoto rubbed the side of his head before his gaze returned back to the girl who defied him by going about introducing herself. Xikari was her name from what knowledge he procured, and she came from a place called... Aquastone? He was dumbfounded by her response and pondered on how badly Xikaris mind was possibly fractured. Putting his hand to his chin, he began to tap it at a regular pace, wondering if her mind was really broken from the heartless threat.

The other was much more sympathetic than Makoto was on the outside for her loss. Inside, he was troubled by her own sadness, but knew that being sad all over it wouldn't assist her in the progress of finding the thing she yearned for most. Emotion couldn't be a thing right now as serving it would only brew more trouble in the long run.

At any rate, they were surprisingly not wasting his time from his perspective as they did... introduce some interesting qualities and information about themselves. Makoto had never even heard of these places, but yet they acted completely casual about the whole thing. In spite of everything he just heard, he actually did begin to wonder if they were figments of an overly active imagination. They could be as ethereal as he saw them to be.

"Bah, perish the thought of them being nothing more than spectral illusions within the confines of my mind. Xikari took the ice cream I offered her, and I could feel some radiation of warmth eminating from her. My senses identified that as real as the floor I'm standing upon. At any rate, they don't seem completely clueless, despite how moronic they sound. I'll procure more knowledge about them later."

Once the conversation about their homes came to a close, they shifted their ideas and precarious wonder upon the painting which he pondered about earlier. They mused over the weapon, trying to figure out where they saw it before. Makoto could only inquire if they had the same dream as him. That internal turmoil which combust into a way for hope was stirring in him. The boy rotated his head away from them both before shouting an answer towards them.

"I'm not going to tell you my name yet as it holds no importance or significance to this impending situation. Also, your wasting your breath if you couldn't tell, just as I was when seeing that painting for the first time. Either way, if you want to find that thing you dearly hold close Xikari, all the while being returning to your homes you two, I recommend to stop frittering your time away like me by just staring at the painting stupified and start moving. Standing around like this won't get you home if you couldn't figure that out."

With that being harshly put, the boy decided to leave those two behind as they were acting nothing more than dead-weight. At any rate, he hoped they would get the cue instead of basking in rebellion and retaliate against Makoto and his realistic thought process. The boys face returned to its mundane, boring look as he disappeared upwards, traversing to whatever lied ahead.

...

"What the... this place looks as if it's devoid of dust!

Those were were first thoughts that roamed into his head as he slowly stepped foot into this part of the ruined dwelling. This looked to be in anything but shambles, further exemplifying the surreal situation. Downstairs was abandoned, but yet here it didn't have that atmosphere of looming depravity. Something definitely was out of place here as he cautiously penetrated the interior even further in, keeping a close watch on the general vicinity around him.

Who knew what exactly might happen next?

[User] Reece looked at the unnamed boy, annoyed at his fussing. "Whatever," he muttered in reply. "We might miss something if we just run off though." He shook his head before taking one last glance at the painting. Maybe it is just that: a painting. Nothing more, Reece thought to himself. It did have some sort of strange quality about it though, but Reece couldn't place it. He sighed as the boy left the room. "Guess we ought to follow him," he said to Xikari. Looking around the room for the last time (not finding anything more of interest), Reece climbed up the staircase to the next room.


[System]
Age:
20

Magic:
Drill Magic
A magic that allows the user to rapidly spin their body, or just individual parts such as limbs or digits. Drill Magic can allows the user to move quicker and even fly when used properly, as well as actually drilling through solid objects. The rapid spinning motion adds more power and speed behind attacks. Enough spin can even turn a simple attack deadly.

Magic Level:
B

History:
Beatrix Valente was born to Miguel and Janet Valente. Both Dark Mages of the guild White Hydra. Along with the title of Dark Mage, Beatrix inherited her father's Drill Magic and strength. While she was being raised and trained to be a Dark Mage, she was being raised in the guild alongside a young Maddox Colburn. The two were born several days apart and the only two children in the guild, so it was inevitable they eventually befriended each other. Only this was after Maddox was initiated as a Dark Mage, as she didn't care for him while he was still a slave child.

While Maddox only pretended to enjoy his future career, Beatrix actually did want to become a Dark Mage like her parents. Due to their similar age and their friendship, they often worked together as kids when out on illegal jobs. At ten years old, Janet Valente was ambushed by the Magic Council and was accidentally killed when she resisted. This left Beatrix with only her father as family, though she viewed the other members of White Hydra as family. As she was a few days younger than Maddox, Beatrix was more or less considered the baby of the guild, so it was clear that the others were close with her as well.

Her general life of crime and sin came to a screeching halt when she was eighteen. While out performing an assassination job with two other guild members, Maddox destroyed the entire White Hydra guild and all those inside it. Including her father. When the small team returned to find the guild hall destroyed and all the dead bodies in the ocean, they were totally shocked and blindsided. It took some time to discover the culprit was Maddox, as he was the only one unaccounted for among the dead. While the other two surviving White Hydra members decided to call it quits, having no friends or guild to turn to anymore, Beatrix decided to stay as a Dark Mage by herself and avenge her father's death.

The years after this have been spent trying to find Maddox Colburn. Of course, a life of lawlessness has led the Dark Mage to live like an outlaw. Constantly stealing things she needs to survive and simply breaking into homes to find places to sleep. Her journey to find Maddox was mostly dead ends and useless information, but several months ago she happened upon an old copy of the Weekly Sorcerer, which featured Maddox inside it. Discovering that he belonged to the famous guild Phoenix Wing, Beatrix crumpled the magazine and made her way to Magnolia.

Personality:
Full of energy and brash, even somewhat vain. And of course: highly aggressive. These are all ways to describe Beatrix. Her generally volatile behavior is perfectly accompanied by the fact she has a constant desire to break rules and laws. She is prone to do as such on mere whims, ranging from simple boredom to having one of her angry fits. While she is headstrong and not much of a thinker, she does have common sense and the capability to think before acting. This is just a rare occurrence, not a totally impossible feat. She has a soft spot for sour candies and cute animals, but not much else. Though generally despicable in her acts, she does have a strong sense of family and friendship. It's just that she has so far had family and friends of immoral aptitude, and she has thus followed suit. General anarchy is her favorite environment and she will often make the effort to change the environment around her to fit that quota.

Team Members:
None. Not like any would really want to join forces with Beatrix anyways.

Three Strengths:

1. If Beatrix has one thing going for her, it's her raw physical power. She hits like a truck.

2. The versatility of her magic allows her great ease for navigating difficult environments.

3. Quite speedy, even without her magic. Fast and agile.

Three Weaknesses:

1. Not the sharpest tool in the shed.

2. A little too quick to act. Brash.

3. A tendency to focus on only one thing at a time.

Greatest Love:
Sour Candy

Motivation:
To destroy the man that killed her father and ruined her life.

Appearance:

Beatrix stands at an unimpressive height of 5' 9", making her middle-of-the-road in stature. Her clothing choice varies often, but she typically prefers to wear a style similar to that depicted in the image above (short shorts, revealing tops, etc). She almost always wears tall, black boots with black laces and her signature greaves. She has a black guild mark on the right side of her right thigh, about midway up. While travelling or outdoors in general, she often conceals herself in a purple hooded cloak to help evade unwanted recognition.

Additional Details:
Beatrix Valente has a standing bounty of 200,000 Jewel in just one of the towns she has a bounty in, given to her by the mayor of Regala, the town that White Hydra used to bully the most before its destruction. She is wanted in several cities and towns across Fiore for infractions ranging from petty theft to aggravated assault to vandalism and even destruction of property. Regala is the only town she has charges for murder in. The Magic Council is yet to post its own warrant for her arrest. And of course: theme song.

Supplementary List of Spells
Note: All foes hit with any of her spinning attacks will also be spun themselves. The sheer power behind each blow makes blocking a difficult and painful task, but successful blocks or simply being strong enough allows a victim to resist the spinning effect.

Drill Magic: Breaker Fist - A powerful haymaker punch with the influence of her magic. Her arm spins rapidly as she makes the punch, adding to the pure power and speed behind it. Enough power, in fact, to break steel.

Drill Magic: Swiveling Blast - Similar to the above spell, only performed with a wide kick rather than a punch. Even more powerful than her Breaker Fist with slightly more reach, but also somewhat slower to perform.

Drill Magic: Spinning Propulsion - By rapidly spinning her lower body, Beatrix propels herself through the air. This allows her to move even faster than running and she can even fly like this. It must be noted that she cannot hover like this, as she always has forward momentum. This can be used to add even more force behind her attacks as well as for maneuvering around her environment. She can make her entire body spin to go even faster, though this limits her attacks to only charging directly at a foe to cause damage.

Drill Magic: Air Burst - Beatrix rapidly spins her arms after putting her hands together directly in front of herself, facing an enemy. After spinning her arms for a moment, gathering the air around her and spinning that along with her arms, she shoots the spinning, compressed air at her foe by splitting her arms apart. Her only form of ranged attack, and it retains the same power as any of her regular strikes. However, due to being a different composition, it has different ways to get around it. Moves at high speed and is actually quite wide.

Drill Magic: Burrowing Mole - By rapidly spinning either her lower body or both arms above her head, Beatrix can actually function like a drill and easily carve a path through the ground. Her drilling capability allows her to easily go through stone, and go through steel with difficulty. Hitting an opponent while using this spell has a different effect compared to the other ones. While her other attacks inflict blunt force trauma, this attack is actually "sharp" and will not only cut opponents but can completely impale them.

Supplementary Combat Details
Martial Art Style:
Beatrix doesn't use a named art as he form of melee combat. Rather, she uses her own self-developed style that is reminiscent of Western Boxing, placing an emphasis of a combination of light and quick strikes to open up an opponent to a heavy, hard-hitting blow. While her most common form of striking comes from her fists, her most powerful strikes are from her legs. Her leg power makes her sweeps highly effective when she uses them. While her martial art is unnamed and self-taught, it has been proven to be of a comparable status to the more traditional fighting styles.

Aside from the basic striking plan mentioned before, Beatrix's body actually has a lot of motion in her fighting stance. This allows her to bob and weave around attacks with greater ease, allowing follow-up strikes and counters. When it comes to defense, her preference is to dodge rather than to block. But she keeps her arms in and will block attacks that are aimed toward her face/head and attacks aimed toward her center of mass (with her legs more so than her arms). The general rule of her combat style: quick upper-body movements and strikes, strong lower body blocks and strikes. Due to her natural strength, and especially when amplified by her Drill Magic, even her light jabs have respectable power. Much how her style is unnamed, she has no named techniques to attribute to her martial art.

Supplementary Records
Criminal Record:
Her rap sheet has no shortage of marks. Cities and towns all over Fiore have her name on file for various crimes committed in their territories by Beatrix. The most common crimes being theft, aggravated assault, and vandalism, though she has committed far more than just those. It should be noted that she does have several murder charges related to assassination jobs of the past, though those are few and far between. Different cities have different bounties for her capture, with the highest being 200,000 Jewel in the town of Regala, and a cumulative bounty of 376,000 Jewel. Despite her "impressive" records, no actions have been taken against her by the Magic Council.

The Weekly Sorcerer:
Beatrix was featured in a brief article on up-and-coming Dark Mages that are potential threats to how magic is perceived but also don't belong to a guild. She was only mentioned by name without listing any deeds or providing any pictures.

[User]
The purr grew slightly louder as he was picked up and gently scratched by the ears. Surprisingly, this armored fellow was quite gentle, especially after having seemed quite annoyed. The orange feline's guess was spot on as the man asked about if the cat knew anything. Karn didn't know if the man meant it to ask absently, not expecting a answer, or actually knew he was holding and Transformation Mage, but either way Karn decided to answer the poor fellow. After all, the handsome gentleman had apparently been annoyed with the ruckus and wanted to know what exactly was going on. Plus, by the armor, Karn guessed this man was part of Phoenix Wing so he had a right to know.

**"Yup!"** Karn mewed cheerfully. **"A Sound Mage was playing some jokes by using his magic to break glasses of water of some members of Phoenix Wing. Their was some bickering, one of the Guild Members freaking out, which lead the Sound Mage freaking out and destroying the train cart they were in. The Guild Master is talking to him now."** Karn explained happily, pointing with a small paw back towards the direction he came from where the chaos was.

[Assistant]
[James]

James almost dropped the little orange cat in surprise when it spoke and pointed back towards another part of the car. But his mind quickly did the math and thought it might be a transformation mage. "That so? And how well did all that go over?"

[User]
Paws flailing a little as he was nearly dropped from the knight's surprise, the feline gave a sigh of relief as his carrier caught himself before dropping the orange cat. Ears perking at the question, Karn hummed as he played over the situation in his mind before giving a voice impression of the Sound Mage.

**"This Foo."** he mimicked kinda soft but clear but then switched to being at regular volume. **"I hear you. On my keister Mister. Imma walk away now uncaringly."** Karn mimicked, adding the last bit of what happened.

**"Then the Guild Master trapped him in a inviso box and is scolding him. He.. She currently is pretty scary when irritated."** The feline pointed out, lightly pawing the pretty shiny armor on the arms.

[Assistant]
The relative silence was broken by an approaching girl. Maddox looked up to Sayuri as she sat down across from him. For a moment he was confused how she would know about him, but after a quick glance down he remembered that he removed his coat. So it was easy to see his guild mark. "Your eyes don't fail you," Maddox confirmed with a friendly smile. "Been in the guild for over two years. It was smaller then. By the way, you sure picked an interesting day to join Phoenix Wing."

He brought his arms behind his head now, leaning back comfortably in his seat. "The name's Maddox Colburn. Welcome to Phoenix Wing. I'm gonna go out on a limb here and guess that all the ruckus in the back made you decide to sit up here where it's a bit more... calm?" A chuckle escaped him as he brought his eyes back to Sayuri. "So what's your story? What's brought you to Phoenix Wing? Oh. I almost forgot. It'd also be good to get your name." Maddox chuckled again before adjusting in his seat once again to find the most comfortable angle to lean.

[User]
Sayuri's mouth twitches slightly at Maddox's 'interesting day' comment, "You have no idea how 'interesting' this is for me," she turns and leans against the wall proping her feet across the seat, "Thats only part of the reason I came in here. The other is that there is now a large hole in the wall."

She slides down a little, "My name is Sayuri. I joined the guild because I felt my training wasn't increasing my strength anymore and joining a guild would help with that. As for why Pheonix Wing specifically, what I've heard piqued my intrest," Sayuri starts staring off into the distance, "I think my sister would like it in a guild... Not that being anywhere would change anything, she could fit in anywhere."

[Assistant]
The look on Maddox's face suggested one of both disbelief and confusion. "A hole in the..." he muttered to himself before shaking his head. After giving up on trying to guess what was going on in the other cart the friendly grin returned to his lips. "So you joined hoping to progress as a mage. A lot of people seem to join guilds for that. You sure picked a fine one for that. Not trying to gloat but Phoenix Wing may very well be the strongest guild in all of Fiore."

After his obligatory statement of pride, Maddox let his smile fade into a serious expression. He hadn't missed the last thing that Sayuri said. It was obvious that the sister she mentioned wasn't alive, judging by the tone. "But one thing I've learned, through my years of interacting with people, is that _growing stronger_ is never the _true_ reason they join," Maddox spoke up. "If what everyone said upon joining was true, Phoenix Wing would be nothing more than a dojo with optional work." He shrugged his shoulders and closed his eyes with that last statement.

"Whatever the case, I advise you learn how to relax." A grin formed on his face now. "It is something that most people in Phoenix Wing cannot do. But what you see before you is one of the few men that wear the mark that can also chill." His red eyes opened now. It took him a moment but now Maddox realized that Sayuri had a very similar hair color and eye color to himself. "It may sound mundane but I think you'll understand with time."


[System]
Male
Looks about 30
Appearance
6'0"
Pale white skin.
White irises. Edges around his eyes are naturally often dark. Giving him the appearance of having eyeliner.
Messy slightly below shoulder length wavy white hair. Long bangs that often get in his eyes. Two engraved cylindrical medium length silver hair beads, one on the right side of his hair and one on the back left.
Silver feather dangle earring on his left ear lobe.
Left hand's fingernails are pointed and sharp

Faux golden mink fur double breasted coat. Length goes down to his mid thigh. Brown horn buttons. Brown silk liner.
Black with white polka dots pattern wool fringed scarf worn draped around the back of his neck under his coat. Loosely tied into a knot low right below his chest.
Various loose fitting polo or aloha/bowling shirts.
Gold 22" 10mm cuban link chain necklace.
White ribbed tank top undershirt.
Gold Rolex Datejust 36mm with a white dial and jubilee bracelet.
Silver band thumb ring, silver pinkie finger signet ring with a X engraved on the front. Gold pointer finger ring with a inlaid diamond. All on his left hand
Plain black leather dress glove with a white X on the palm on his right hand.
Silver 12mm cuban link chain id tag style bracelet on his right wrist
Black dress pants.
Black leather western style belt with an silver buckle and furnishings. Usually has a black embossed leather revolver holster on the right side.
Black leather cowboy boots with snip toe caps and floral stitching. Pant legs worn over the boot shaft.
Or
Various Air Jordan 5 sneakers.
White crew socks.

Hair
A bit longer in the back

Nemo is often considered a Mana-fiend among other terms. Someone who can feed off of mana itself for energy. He has a innate control over mana and mastery with absorption focused spells. Being able to drain other Talent's mana reserves to refill his own. With more advanced spells Nemo can even harness the natural mana found in the world for himself in a pinch.
While most Talents are able to increase their maximum mana pool by training. Nemo sadly lacks this ability. But makes up for it by being able to permanently increase his pool by fully draining mana from living beings and certain objects. Fully draining a magic user can also sometimes give Nemo the ability to use some of their spells.
An added bonus of consuming mana is that it makes him immune to aging.

All of his mana must be put to some sort of worthy use, and Nemo does so by specializing in highly destructive spells and traps. Often using an "X" shape motif. He also utilizes summoning magic circle relay rings. When a magic projectile passes through them, it increases in speed and power. Relay rings can also be chained together like a railgun to devastating effect.

Nemo triggers most of his attacks from the X shaped rune on the palm of his glove.

At times Nemo also has a affinity for fine custom weaponry instead of spells. Utilizing rifles, knives, and his trademark revolvers with specialized ammo to conserve his mana.

Nemo is fond of the dark and the cold. He sees and reacts better in darker places with his white nocturnal-like eyes. However as a drawback he often becomes irritated and uncomfortable in bright or hot areas.

While his actual age is a mystery, it is said that at a young age Nemo was shunned by all of the leading magic organizations for his unpredictable abilities and attributes. Being an orphan, Nemo was left to fend for himself in the world. His abilities were the only thing he had at a young age, realizing that most people were afraid of his style of spells. Nemo found that resorting to force to get what he needed was usually the only option that worked.

As his control over his abilities grew he began to get more involved with the magic underground. Nemo began to take advantage of his anti-mana magic to make a name for himself as a effective assassin against other fellow magic users. He did this as a means to both further his own power and take revenge against the magic community for it's treatment of him.

As Nemo's notoriety grew, the magic factions that once rejected him began to take notice. However not in the way he once wanted. Nemo began to become a problem for them, something that reached a climax when he executed a pair of Catholic Magi while on a armored transport mission.

The Church had let him grow unchecked for too long. To solve the problem they set an ambush up for Nemo with a group of Grand-Magi and a entourage of his students. A fight occurred between the two, ending with Nemo's capture. But not before the group of mages suffered great causalities, including their leader.

After the encounter Nemo was locked up deep in a pitch black cell within a dungeon located under the Vatican. There he lies in wait, feeding off of the small amount of mana rationed to him and wondering how long it will take before he is set free.

Despite it all Nemo often comes off as a rather chipper carefree individual, something that is often seems sinister while fighting instead. Nemo is often unstable, his polite and charismatic outer attitude sheds to his more psychotic inner shell while angered.
Nemo has a fascination with all things visual. Taking great pride with his work and considering the battles he partakes in as art. Aiming to make them as aesthetically impressive as he can.
He's also a collector, coming off as borderline greedy in some cases. He'll try to obtain anything he finds visually appealing. Nemo becomes highly irritated when his possessions are sullied. Thankfully he can often repair them.
Going hand in hand with his knack for collecting, he also takes great joy in eating. Being able to consume a very large amount of food and eat just about anything.

5.5 inch single action revolver.
3.5 inch birds head handle single action revolver.
Bolt action hunting rifles.
Balisong knives

[User]
"I coin toss would do fine. I usually have them handy." Nemo replied, reaching into his leather jacket and picking out a large solid silver coin. It was the same type he used for various payments in the underworld, the silver variant was the most common overall. He held up one side of the coin, picturing a basic runic circle with a angel in the middle among some writing. "Heads." He stated, then flipped it to the other side, revealing a witch hunter anti-magic style circle with a demon in the middle. "Tails." The sides acted like a yin and yang to each other, effectively cancelling out any type of real magical effects they might have.

"Since it's my coin I think it's only fair I get to call, I'll go for tails." Nemo explained, rolling the coin across his knuckles before flipping it high up into the hair. He caught it with his left hand an flipped it on top of his leather glove. After lifting his left hand off he grew a rather disappointed reaction. "Heads." He revealed. "I hope this fight will be more satisfying for you than the last was." He added. Nemo was a bit disappointed, not just because he was going to have to sit this out, but because he had hoped to work more on their synergy during this outing. But he resided in the fact that there still was likely to be much more adept enemies to utilize than on.

Caspian grew even more annoyed than before after the coin toss. If clearing out the water wasn't tedious enough, having to be insulted on his capabilities of handling the fight was even worse. The outcome didn't bother him much, while Nemo had annoyed him, and insulted his intelligence, he found her condescending comment much more infuriating. "I'll be sure to try to keep you entertained." Caspian said between gritted teeth and he pulled his cutlass from it's scabbard once more, it now glowed a feint blue. He was ready to fight.

---

Everything seemed to slow down for Roy as he tried to contemplate what was happening. He was beginning to regret engaging all three of these enemies by himself. His dagger slash quickly became the least important thing to him once he noticed the large looming shadow coming towards him. Realizing that if he followed through he was likely screwed, he gave up and diverted his attention to the new threat before it was too late.

With most of the dust blown away, it made creating a spell more difficult, but possible now.

Roy sidestepped away from Travis and creating a glowing sigil from his palm to try to stop the attack. It expanded out to be much larger after being activated. But to Roy's dismay, instead of stopping, it ethereally passed right through. For a minute he resigned himself to his fate and counted his lucky charms, but instead it passed right through him as well.

Roy was about to click his heels together in joy until he heard a gunshot. With the shadow hand taking most of his attention and all of his remaining mana he gathered, he was mostly helpless against it. Roy though fast and tried to dodge by leaping away and spinning in the air acrobatically. The slug barely missed by ripping through the coat and shirt around his stomach, leaving a awfully painful sting in the line that it passed though. But in the end, Roy still felt lucky.

Roy rolled back to his feet away from the group, he seemed to be upset by the fresh hole in his coat. "Now that wasn't very nice." He commented. With no mana left, he didn't feel like going back on the offense yet until he was more comfortable with what this group was capable of.

[Assistant]
Raiya beamed with excitement at the win of the coin toss. "Better luck next time, Smiley-san." She grinned, "Don't worry, I'll lit you have dibs on the next guy." She concluded. She activated her enhancement aura, a crackling pinkish aura of electricity pulsated throughout her body. Her hair began to wave softly, and her ahoge stood straight up as it received electric charge. She tossed off her leather jacket and hoodie, leaving just her black tank and fishnet shirt.

Raiya stepped forward, accepting the win of the coin toss. She tilted her neck to the left and right, a soft series of cracks could be heard as she did so. She continued to step forward closing in on her enemy. "Try not to die on me too quickly, okay?" She chided. Then she narrowed her eyes and assumed a battle posture. She angled herself a bit sideways, putting her right leg in front of her left leg, and she hunched over placing her right hand on her hilt, and left hand gripping the saya.

Using her enhanced speed she stepped quickly within striking distance, and used iaijutsu to draw her katana in a horizontal quick slash,

[User] Zoey searched for Nemo's mana signature on the ship and sent an illusion his way. It was just a voice, it would sound like it was in his head. "Ran into some trouble on the deck. There's a witch hunter up here. Figured you'd want to know, in case you needed to add some fingers or whatever. Also, Zuri has become some form of shadow." She then teleported and relocated to a new angle, a little further back and off to the left, took aim at the knife shoulder, and pulled the trigger.

[Assistant]
Nemo made sure to hastily catch Raiya's jacket and hoodie before they hit the ground after she tossed them. The last thing he wanted to see is any bare clothing hit the moist floor of the room they were in. He spawned a metal object from his inventory and planted it onto the ground. Afterwards the object started to fold out, transforming into a basic chair. Nemo sat down and crossed one leg over the other, giving him a good view of the fight.

With the opportunity present, as a master tailor Nemo could help himself from inspecting Raiya's jacket further. It gave him a better insight into it's design and her size. Zoey's message then ran through, interrupting him, but at that point he was satisfied with his inspection anyways. He neatly folded the Oyabun jacket and hoodie over the headrest of his chair and used his manadial to type out a reply. The no doubt paragon induced storm made it near impossible to communicate out of it back to Felix, but since they were still miles from the paragon itself it was still possible to communicate via dial on the ship.

"I've got a front row seat down here for a performance I'd hate to miss. Besides, it's three on one up there, I'd hardly be a sportsman if I came up there and bumped that number up to four. I already feel bad for him.

If he becomes too much to handle send me another message and I'll be there. But until then, have fun. As for Zuri, I'm sure Felix would be interested in that, but her shade is of little concern to me. You seem to be the shadow expert anyways."

After sending his message Nemo went back to viewing the fight.

---

Caspian found Raiya's speed and draw impressive, but he expected nothing less from someone holding a sword such as hers. Speed was often the nature of katana wielders. He used his cutlass to narrowly parry her attack with his right hand. He used his left to pull out a small flintlock from his side, one he obtained from another member of their crew. It had a blunderbuss style barrel, various ornate details and runic engravings, and was capable of firing without any type of ammunition inside, instead using the wielders mana and acting like a wand to channel the energy into attacks.

Caspian fired the weapon point blank, the barrel lit up blue and hissed as it briefly charged before spewing out an impressively sized wave of concussive blue energy.

---

Due to the trajectory of his shot, Nemo had to extend out his gloved right hand and use his magic to dispel the wave once it reached him.


[System]
UserName: Lucius Cypher
Age: 19

Mageblood type: Lues

Favored Magic Class: Psychomancy

Previous Magic training: None. She doesn't even know she has mage blood.

Race: Narsea Human

Appearance:

Short Bio: Annabeth is the youngest child of three. She grew up on her family's farm, which her father got after serving some time in Eania's Royal Guard. Her mother died giving birth shortly after she was born, so she grew up under the same mannerisms as her brothers, at least until she was old enough to care about such things as being feminine. Her eldest brother, Rendar Gulch, one day left the farm when he discovered that he had Mage Blood and went to train at the Twilight College so that he may join the Royal Guards like his father had. This left Annabeth to help run the farm with just her father and her other older brother Brendan.

But about a few years later, Annabeth's father grew ill. He was old, and his time was coming to an end. By this time it would be up to Annabeth and Brendan to take care of the farm. Rendar came home to help take care of their ill father, but things took a turn for the worse. Bandits attacked the farm one night, stealing nearly everything of value and burning their home to the ground. Annabeth was saved by Brendan, but he was struck down just as they were about to flee. It was then that Rendar went into such a rage that he killed all the bandits in a single lightning strike, so powerful that it leveled the entire farm into a crater. Annabeth was lucky to not have been killed herself.

That day Annabeth and Rendar had to bury the remains of their brother and father at the same place where their mother was buried at. Rendar told Annabeth to move with some family back at Eania, and since she didn't really know what else to do with her life, she did as he told. She lived there for a short while with her other family members, but part of Annabeth didn't want her to stay. She wanted to become more powerful than just the frail farm girl, someone who could take care and protect her friends and family. She felt weak, and she was going to do something about it.

Though it was difficult finding one willing to teach a girl, she took up swordsmanship. She fought with a sword and small shield, and even learned grappling using knives. As she continued her training, she received a message from the Twilight College from someone named Lucilia. Apparently something had happened to her brother, and they would like to extend a helping hand to his next of kin. Fearing the worse, Annabeth packed her things and headed towards the college. She didn't know what happened to her brother, but she was determined to save him.

Good Attributes:
Silk Hiding Steel – Annabeth may look like a demure young woman, but hidden underneath her unassuming appearance is a fierce warrior. She hasn't gotten into a real fight personally, but she has honed her mind to be able to operate in the heat of battle with grace and efficiency.
Horse Rider – Annabeth is an excellent horse rider, and while some may be more difficult than others, she can easily adapt to different horses and riding styles.
Archer – When she lived back on the farm Annabeth helped her brother hunt when her father was growing too old to do it himself. She's not the best shot, but to dismiss her as an amateur would be a mistake as well. She can land an arrow into a buck fifty yards away if she has time to lead it, and she has and is quite good at using her bow while on a horse, even as it's galloping at full speed.
Domestic Skills – Annabeth took care of the house back at the farm, and she didn't lose any skills when she moved. Her family owned an inn, and despite owning it for twenty years, Annabeth pretty much took care of most of the physical duties and chores during her time there. Cleaning, cooking, organizing, talking to customers, if she didn't do it, it was because she was busy doing something else important.

Bad Attributes:
Unexperienced – Despite all her training, Annabeth has only done just that: training. She's never been in a serious confrontation before, and the only time she did she had to be saved by her brother. She's no warrior despite what her skills may tell you.
Light Weight – Referring to Annabeth's physique and to her alcohol tolerance. Annabeth is strong, but she's also rather small. She can train her body to lift and use a ten pound sword with ease, but a hard blow will likely shatter bones if she doesn't protect herself properly. And it only takes half-pint of ale to make her loopy. Worse if she actually gets poisoned, as her immune system isn't the best.
Naïve – Annabeth's something of an optimist. This isn't bad in itself, but it's almost absurd how often she thinks that some people or things could be reasoned with or how good something could be. Though it is partly so she can cope with whatever tragedy she's going through at the moment, the denial can be more detrimental than trying to make light of a very bad situation.

Secret Word: Rebirth

Rewards: Stealth Ring

[User]
☆ Helena ☆
Nox Mission

Helena blinked as things took a rapid shift around her. "I know that," she said with a tone that implied that she actually didn't. Or more accurately that she did, but she'd forgotten and spoken without thought. She hated being made to look stupid, especially by little dipwits like him. "It would help if you didn't say it like a know it all," she grumbled to herself, rolling her eyes a little bit.

As the thing disappeared, she looked around, trying to see if it was going to pop back up again, even as the drama unfolded. Guess no one listens to anyone, She thought with a huff. She waffled for a moment about going to comfort the girl, but decided that wasn't the roll she needed to full now. And there was Collette who seemed much more for that than her that moment. "That's great," she said to the other man. "But I wouldn't count that thing as gone, so as shitty as it may seem, we need to get moving. Before we're next."

She turned to look at Athalus first, hoping he'd be the practical one here as well and agree. Then she looked to Annabeth, looking a little pleading that she agree with her as well, hoping that she wouldn't be too emotional about this and try to keep those who were alive, alive still.

[Assistant]
E'nasha Williams ~ Unknown Cave, Yarosmere

---

"Well, I actually didn't see anything that happened before we all got here. I was kinda pulled through a shadow portal against my will." E'nasha was being unnecessarily snippy at the Naga, and she knew it. But still, she sighed before turning to face Mar as the woman put a hand on her shoulder, listening as she continued. "I'm not asking to be escorted to the palace itself or anything like that. Heck, maybe the whole 'involuntary' part was why I felt so sick the first time. Maybe this time, knowing what's gonna happen, I'll be ok... or less queasy at least."

She stood silently as Mar continued, a worried look on her face as she realized just how bad the situation could get as soon as they even get there. She waited until mar was done talking to pose an idea to the Naga. "Maybe, you should stay here? Or we could work out a plan to deal with the possibility of being found out." She paused, glancing around at the others in the room before continuing. "They don't know the extent of your magic yet. You could say that you like these traits and so you have them just because of that, and if they ask you to change to be more 'normal' you could tell them that that's just not how it works.. that it would take too long and too much energy to do?"

"Although, that would be banking on the hope that they know nothing about Vitamancy..." E'nasha trailed off as she looked to Mak and Sahra, wondering what they thought.

[User]
Annabeth braced herself for the beast's charge. No doubt it's vile horn could pierce her armor, but compared to some of the things she fought at the college, it was no more threatening than a knight on horseback; only a novice would fear his couched lance. Annabeth readied herself to parry the blow and riposte, but that's when she noticed that it began to sink into the ground. It was teleporting, and Annabeth lunged out to strike. Unfortunately she was just a moment too slow and her blade struck only empty air. Then, her magic lost track of the beast. It had plane shifted somewhere else, but no doubt it'll return soon. Annabeth didn't know if it could still sense them when they leave for another plane, but she didn't intend to stay and find out.

Shortly after the beast had fled she heard the surviving students argue among each other. The male with the rapier tried to assist the fallen girl, but in her hysteria she refused his help. No doubt the shock of such a brutal death has unhinged her. After their conversation the boy introduced himself as Drake and inquired about Annabeth. "I'm Annabeth. We're students from the college too. I'm sorry, but we don't have much time to talk. That Nightmare might come back at any moment, and who knows what else might be here." Annabeth didn't let her guard down for a second. In this blasted pit, she wasn't going to. She went over to the girl who was still sobbing to herself, her voice gentle but firm.

"We have to go. You can't die here, she wouldn't want you to die here. Don't let her death be in vain." Annabeth thought about using her magic on the girl, but a twist in her arm told Annabeth that she was already pushing herself with the magic. She clenched her teeth and cursed to herself. She had said that she was going to save these students, weather they wanted to or not. So Annabeth was only going to give this girl one chance to come with her, or Annabeth will drag her if she had to. "Come on... Let's go."

DIPLOMACY MISSION

The old maid in blue nodded her head and led the others back to their carrige. Along the way they were handed their things, and in Ssarak's belongings was a leather bound book. Inside were details about various other barons who have been "compromised" by demonic influences. Whether they were vampires, mortals, or even those who scorn magic, this book had information on those who have suddenly shifted their interest in favor of demons. There was some notes hypothesizing and confirming either corruption or even take over. Indeed, the sheer amount of Barons who had converted or were being pressed by the demonic forces was startlingly large. There was a lot of work the college needed to do.

Afterwards, the college students were whisked away to their next task. They had another party to attend to, this time for a new Baron. His name was Baron Praxis, and he was the new inheritor of the title after his father had passed away a year ago. The students would be attending the party and giving him their congratulations in the form of a gift selected by Lucilia. It was a large ornate ironwood box, with a lock to prevent anyone from peeking inside. The details of what was inside of the box was not told to the others, only that it was emphasized that this box reach the new baron as soon as possible.

It wasn't long until the students arrived to the city. Everyone seemed to be celebrating the raise of the new baron, and the streets were filled with festivities. Stalls selling the best of their goods, children running about with toys, and merriment everywhere. For a land that was suppose to be embroiled in war and strife, people seemed happy. But that didn't mean all was well. As the carriage the students were in was stopped due to a parade, something landed on the top of the carriage. Shortly after someone jumped from the carriage and started to run. For those who investigated, they could see that someone had just stolen the box that Lucilia had asked to be delivered to the baron. The one who stole it was a large figure, about as bit as Ssarak. Yet he moved swiftly. The students must act quickly if they wish to catch the man.