[System]
Lucrica Saronge
Age: 23
Lineage: Mudblood
School/house: Hogwarts/Hufflepuff
Patronus: Doe
Strengths:
- Healing
- Herbology
- Care of Ancient Creatures
- Potions
- Apparition
Weaknesses:
- Hexes
- Defences Against the Dark Arts
- Charms
Personality: Unlike the bulk (if not all) of Lucrica's peers, Lucrica does not possess an 'alpha' personality. Softspoken and gentle hearted; Lucrica's more than happy to melt into the shadows, and she seems to do that a lot. In fact, she's not a big fan of the limelight. In saying this, Lucrica isn't one to blindly follow the 'alphas'. She's more than happy to be left to her own devices and it isn't uncommon for her to simply disappear from a group at her own will. If she doesn't agree with something she's more likely to distance herself from the situation than to speak up. She'll often return late to check on the group and re-join them if she wishes. Lucrica is a rather quiet person, generally one to 'keep her mouth locked until it counts'. In saying that, she'll happily have lighthearted conversations with friends. She's a rather sweet person and can be a great listener. She loves her friends dearly.

Lucrica is rather shy and will rarely strike up a conversation with anyone but her peers. She doesn't necessarily make friends easy as she makes no effort to reach out to people in that way. She likes to be alone with either creatures or her own thoughts... a lot so she can be rather distant at times, both literally and figuratively. She's rather awkward and practically has 2 left feet. She can also be rather naive about a lot of things.

Bio: Lucrica was born in Ireland, where she resided for the first 10 years of her life. She was the only child of two hard-working parents. Two hard-working parents who scarcely turned her blind eye. Lucrica was often left to her own devices. Not that she minded, she liked it that way. She cherished the little time her parents paid her attention but found ways to entertain herself through mainly playing the piano, caring for her puppy and wandering nearby lands. That all changed when Lucrica was shipped off to her grandmother's. Money was becoming tighter by the month and her parents felt it best to pass her over to her father's widowed mother in England, who had the funds to care for the child. Lucrica and her grandmother got along well. Although she would occasionally rob Lucrica of her beloved alone time she loved her grandmother dearly. That was when the letter came.

At the first letter the pair thought it some elaborate pranso They'd think it ended up at the wrong house had it not had Lucrica's uncommon name on the letter it's fabulous font. Then it kept happening. Over and over letters arrived, eventually by the hundreds. Finally a neighbour, who had been recognising the chaos, had a visit. He, himself being a wizard, told her about Hogwarts and magic and, come time, she left on that magical train.

Through her years at Hogwarts she never did anything truly noteworthy. She excelled greatly at healing and caring for animals, topping her classes in those subjects. However, almost anything outside of those area and potions that involved her using her wand or chanting a spell didn't always end up well. Of course, she eventually gained enough skill to do well enough but was never top notch.

Never the best of spellcasters so why and how did she become an Auror? Being an Auror is more than detaining evil wizards. Well, actually, it isn't, but your evil wizard isn't going to make themselves an easy target, if they're good at least. To catch an Auror they need to be found and stopped and their progress unwound. And those that do the detaining side? Well they need to be cared for. Lucrica never did well at the hexes and defences against the dark arts but she is and exceptional healer and potion-maker. Her skill in apparition could come in handy too.

[User]
The United Kingdom
Wiltshire

The British Isles were old, ancient, suffused with the power of magic. Druids had spun their circles and then came civilization and the advent of modern magic. The dark and the light had long been at war over the country's hidden places, long before the Ministry had codified what it meant to be good and evil in the world of the Arcane. Of all the regions of these isles, Wiltshire held many such hidden places, in the shadow of Stone Henge, the forces of magic had gathered for untold centuries.

Not all of it was friendly.

The rain beat down in a fierce torrent, even for the notoriously damp England, it was particularly noteworthy. The countryside was awash with flooding on a dramatic level. The kind that swept away the odd car, house and unfortunate cow like it was nothing. Thankfully they found themselves in a relatively protected locale, among the hills, valleys and woodlands of wild Wiltshire. This didn't improve Izaiah's mood much, as a fat droplet of rain rolled off a leaf above him, splatting on to his form. He internalized a moan as he crept forward. They were approaching their target, and any noise now, despite spells dampening such, would be to put them all at risk.

Stone Henge was the most prominent druidic site in the nation, but it was not the only one, especially not in the pagan heatland of the Southern United Kingdom, many more were hidden away, some were still in use, and not all for peaceful reasons. The Aurors of the UK's ministry of magic had located one such community, of wild witches and wizards practicing arts beyond the law of the land, and beyond that, potentially either risking exposure, or the lives of any muggles that would stray near. Izaiah had a particular dislike for those who looked to use magic upon those utterly unaware and helpless to it, and as they had trudged through the cold and wet, that dislike had burned into hatred. He slunk his way up one more hill, slowly crawling forwards on his front, hood pulled up, until he was on the crest, still shielded by the forest, looking down into a clearing marked with stone circles and carvings. A host of figures gathered in the clearing, despite the weather, some chanting, while others placed ingredients of a sort into a large cauldron bubbling at the centre, the circles of stone and grass converging on spot.

They did not anticipate great difficulty, but the life of an Auror was a dangerous one, even on their first true mission. Izaiah knew that the rest of the team would soon be in position, around the forested edge of the clearing. He'd drawn the short straw, so it was up to him to attempt their first ever peaceful arrest as a team. He paused pensively for a moment, before pushing himself to his feat, his wand immediately lighting up in a grand display, projecting the crest of the ministry.

"This is Auror Izaiah Perntide of the Ministry of Magic, you are hearby ordered to-" He was interrupted by a cascade of shouting, and one particularly important, particularly illegal, spell being cast. He had only a second to react, diving forwards as the green bolt of power shot over him.

"Ah, well, I never did enjoy boring." He muttered to himself, before rising up, immediately ready for what confronted him, as the rest of the Auror team leaped into action.

[Assistant]
Bastards Dex would think to himself as the rain pelted the ground. The sound of the rain emulated his heart beat as his mind spread open like a book thrown asunder.

 All of them are decent shots but we need to confuse the enemy. Thanks to these hills... his mind trailed off as his eyes scanned. Hill to trough repeated until Dex saw one opening near by.

 "Iz keep at it, I will go around the left," shouting as he got to his knees. Raising his wand above his head and encircling his being he began to chant Disillusio. The tip of the wand acted as the handle of a streamer, wrapping his body in a mirroed cloth that made his essence into whatever was around him. From there he took off. Head was hung low just to be sure a camoed outline breaching the ridge didn't alarm any eyes on the other side.

 These damn heathens don't deserve a court case here. What would a peaceful arrest gain us?! Just another couple of loonies locked up. Just biding there time before coming back out and doing whatever outlandish thing they want again. Whatever. At least we can have an excuse to put the poor bastards out of their misery, or rather, our misery.

 As the thought left his brain Dex reached the side of the hill. Ideally on a proper flank from these nut jobs he smacked his body to the side of the hill and peered his head around it.

 Who is going to get it first, who first, who first...That one a wizard, to the looks of him from the cloak he wore was about 3 meters from him. Just to make Iz happy, I will try and show a little tact while taking them down.

 Dex let his right knee hit the ground, swung his left leg to the front, planted it with wand in toe and shouted, "Expelliarmus." As though a roped had been tied to the assailants wand it flew forward from him a few paces. The person's body went rigid as their head whipped back and forth to see where the sound came from.

 "Night, night you monster," their eyes would briefly meet as Dex announced, "Stupefy!" Just like a sack of potatoes you try to help your mom with but she just barely misses your hand's, he dropped. An old quote from his father back in his younger years whizzed into his brain fast as could be ," Just because those around you seem to be evil, or have bad intentions does not mean they were always bad people. Some times, our past makes us into..." blah blah blah, lecture me some other time.

 Even for Dex, these missions were a test on his brain. Sure, we all had dealings with intense situations growing together from our primary schooling to Auror training. However, the test of a being is how they handle themselves against the chaos factor. The chaos factor, in this instance, is a bunch of out of their mind wack jobs that none of us could, morally, control. There for, Dex's mind was being trained little by little to deal in situations that were out of his control. All he could do was move as a team, communicate as a team, and make damn sure that Iz knew Dex's dominance amongst us. I mean, amongst these situations. It would be selfish for him to just want to beat out a friend with...ah screw the maturity of it all. Dex wanted to dominate as best as possible without endangering others.

 He may have a heart to win, but damnit he couldn't live with himself if others fell over something routine as a crazy cult. Blinders on, breathing deep, now it is on to the next one.

[User]
Keira grumbles under her breath. She hates the rain. Utterly despises it. She glares up at the sky. "Why did it have to rain tonight?" she mumbles under her breath. She sighs softly, and waits for Izaiah to start it all off. She watches as Izaiah stands, and projects their crest. She shakes her head. Things weren't going to go well. She releases a small gasp as she sees how Izaiah was cut off from the spell cast towards him.

As soon as that spell was cast, she moved swiftly. Her first target was a group that were huddled together. Flicking her wand, she sends a Ventus Jinx towards the group, sending them flying. This made it easier to use stupefy on them and Petrificus Totalus; her favourite full body-bind curse. She yelps, lunging for the ground, barely missing the Avada Kedavra curse sent her way. "Damn it," she hisses.  "I hate rain!"

She sends a Confundus Charm in the direction the Avada Kedavra curse came from. She didn't want the others to be hit by the witch or wizard, as they were quite the sharp caster. She continues to move, wondering where the others were. She had come in from the opposite direction to Izaiah, so she was actually behind most of the enemy, making it easier for her to stun them. Even though she loved changing up her spells, she was getting quite bored, so she stuck to Stupefy.

She feels someone coming up from behind her, and she ducks down, narrowly missing the person. She lunges for the stumbling person now in front of her, knocking them to the ground. "Who the hell do you think you are?" she snarls, using Lumos. She glares at the witch below her. "Are you stupid? Who in their right mind would try to tackle someone in a fight like this?" Keira looks so incredulous at that moment.  "You people must be dumb. That's how we easily found you."

She points her pine wand at something in front of her, muttering "Everte Statum," before pointing it back at the witch. "I'll see you in a few hours," she says flatly, before saying "Immobulus." She stands up, and stretches a little, feeling rather sore. She hated being knocked to the ground, and hated knocking others to the ground even more. It couldn't be helped in her line of work though. She sighs, and moves on.

Stay safe, Izaiah, Dex, Demi, Celio, Lucrica... she thinks to herself, not even bothering to add Mandy to the list. She really doesn't like that girl. The others, however, she wouldn't wish anything bad to happen to them.

[Assistant]
Lucrica ran a hand through her soaked brown hair as the rain continued to pour. Unlike what was probably a couple of her… were they colleagues or teammates? Sure, they 'worked' together hence making them colleagues but teammates seem more… how should she put it? Kinder? Co-operative? Lucrica shook her head. Not time to focus on such things, she definitely will ask the others on their opinion later.

Crouched in her spot behind a small collection of low green bushes. Their leaves swayed in the breeze as they were shot by the bullets of fierce rain from the heavens. Iz stood seemingly lonesome. Lucrica almost wanted to stand behind him in silent support. Almost. Sure, her skill of Apparition hand served her well thus far, putting her ahead to silently survey the area prior to the scene, she knew she would be of little use in this part, the beginning. As her fresh-faced and fierce team erupted out of their hiding spots she would stay in her place, awaiting something useful to do. Sometimes she worried she wasn't the greatest asset in such a job, she was probably right, but her role head importance too! Right? Lucrica shook that thought out of her head. Another thought for another time.

Iz's speech, as expected, was not effective. They were dark witches and wizards, fat chance they'd go so easily. The rest of her group jumped into action as Lucrica stayed put, watching as her group fought the collection of witches and wizards. She gripped her wand (ebony, unicorn hair core, 13 1/4", rigid) and pursed her lips, awaiting a useful task to do. For the meantime she looked around at her group and silently hoped for their safety, trying not to flinch and their every new bruise or fresh cut.


[System]
Age: 18
Species: Human sorceress
Gender: Female
Abilities: Lina is foremost a Sorceress of frightening powerShamanistic Astral:

- Blast Ash: The caster makes a black void appear in a certain area, and anything alive or possessing an astral body is turned into ash. Inanimate objects such as the ground, buildings and equipment are not affected; the spell has an effect of a relatively large area, making this one of the few black magic spells which can be used in cramped alleys and town squares.

- Elmekia Lance: The weakest of the spells which solely affect astral targets; the lance of light created by this spell can knock an opponent out on a direct hit, but does not deliver serious astral damage, although the target's mental strength (and so his ability to concentrate on spells) might be weakened for a while.

- Elmekia Flame: (Japanese: 烈閃咆エルメキア・フレイム, Kanji translation: Violent Flash Roar, Romaji: erumekia fureimu) is an offensive spell belonging to astral shamanistic magic. Its possible connections to the Elmekian Empire are unknown. This spell is a significantly more powerful version of the Elmekia Lance, even the incantations are similar. However, this spell manifests itself as a pillar of light which engulfs the target, meaning that targeting the spell is easier. The astral damage caused by this spell is big enough for a human's mental component to be torn asunder.

- Shadow Snap: The spell is usually cast on a small object, which then can be thrown at the opponent's shadow. If the object lands on it, it causes the shadow to be frozen in place, preventing its owner from moving. The target can still breathe, speak (and therefore cast spells), but is otherwise held completely rigid and motionless. Despite this, the spell cannot be used to stop a person from falling because it only affects the astral plane and not the physical world.

Shamanistic Air:

- Bomb Di Wind: A shamanic air spell. Creates a powerful gust of wind via compressing air in an area and releasing it at high speeds. Can be used for several purposes, from uprooting trees to leveling a medium-sized building to making sailboats move.

- Ray Wing: a shamanic air spell. Creates a vortex of air around the caster, which can be used for flight. It can be also used as a means of shielding the caster from physical attacks, and can be even used to breath underwater.

Shamanistic Fire:

- Blast Bomb: A high-level shamanic fire spell. The spell is considered to be one of Lina's most powerful spells(aside from the Dragu Slave, the Laguna Blade and the Giga Slave). Creates a battery of fist-sized flare orbs which explodes upon impact. There are different ways to cast this spell; while it's raw damage exceeds that of the Dragu Slave it is limited to the material plane. In addition, like the Dragu Slave, it requires a lot of magic/mana from the caster.

- Burst Flare: (Japanese: 裂火球バースト・フレア , Kanji translation: Rend Fire Ball, Romaji: bāsuto furea) is the strongest fire shamanistic spell castable by a human without amplifying her bucket capacity. A ball of light appears in the targeted area, and in the next instant the ball bursts, raising a tongue of blue-white flame. The flames can melt even a golem made of metal with ease. Against a human, not even the bones will remain. This spell can have a very large blast radius, unless the caster explicitly focuses on keeping its destructive power in check. Burst Flare can be used to counter its ice counterpart, Vice Freeze; if the two spells collide, they vanish with a loud explosion, leaving thick fog behind.

- Fireball: A simple shamanic fire spell that just deals material plane damage, Lina has modified this spell to be able to detonate at her will.

- Flare Arrow: A simple shamanic fire spell which creates a fiery arrow of flame. Usually Lina creates more than one Flare Arrow on each occasion, and has been shown to create flare arrows from a different direction, as opposed to from her hand/finger.

- Flare Lance: A relatively high-level shamanic fire spell. Creates a pillar/spear/lance of flame which is then thrown at the target. It is apparently more powerful than the standard fireball spell, and has a wider area of effect.

- Vice Flare: (Japanese: 炎裂砲ヴァイス・フレア , Kanji translation: Flame Rend Cannon, Romaji: vaisu furea) is an offensive spell belonging to fire shamanistic magic. The spell is a stronger version of Val Flare; the Flare Arrow-like projectile deals considerably more damage on a larger area. Vice Flare should never be cast indoors; if used irresponsibly, the spell can seriously damage the caster as well.

Shamanistic Earth:

- Dill Brand/Dill Brando: A shamanic earth spell which sends objects and the like flying upwards at high speeds, with the caster as the center of the spell. The shockwave itself isn't lethal, although landing on a bad spot can render people unconscious.

- Mega Brand/Mega Brando: A shamanic earth spell which is identical to Dill Brand/Dill Brando, but with increased area of effect.

- Vu Vreimer/Vu Vraimer: A shamanic earth spell. Creates a golem which can be commanded to fight for the caster. Since this is a basic summoning spell, the golem has limited intelligence, and can only be told to do simple commands.

Shamanistic Water:

- Demona Crystal: (Japanese: 霊氷陣デモナ・クリスタル , Kanji translation: Spirit Ice Ranks, Romaji: demona kurisutaru)
The spell causes thick, cold fog to appear from the ground, and suddenly freeze anything within. Since the fog comes out of the ground, only battle-scarred veteran adventurers can dodge this spell.

- Vice Freeze: (Japanese: 氷魔轟ヴァイス・フリーズ , Kanji translation: Ice Demon Roar, Romaji: vaisu furīzu) is an offensive spell belonging to water shamanistic magic. It is the strongest known water spell a human can use without artificially enlarging their bucket capacity. The spell is the ice counterpart of Burst Flare. It causes a ball of ice to appear in the target area, which, upon bursting, covers its surroundings in ice. It can also be used to counter Burst Flare; if the two spells collide, they vanish with a loud explosion, leaving thick fog behind.

White Magic:

- Lighting (Japanese: 明り, Kanji translation: Light, Romaji: raitingu): The spell creates a ball of light which is about as bright as a street lamp. Normally the duration of this spell is 2-3 hours, but by shortening the duration the spell can be made brighter. A blinding flash of light, for example, can be made by decreasing the duration to a split-second.

- Recovery (Japanese: 治癒, Kanji translation: Be at peace Healing, Romaji: rikabarī): The spell actually does not heal the target directly, but rather hastens his or her natural healing rate, which makes wounds close and disappear in a matter of minutes or seconds, depending on the seriousness of the injury. However, such a process is exhausting for the human body, and therefore casting Recovery on someone who is already weak because of injury or illness will do more harm than good; the recipient may very well die. Furthermore, the spell also affects any bacteria or viruses inside the target's body, so casting it on a diseased person may actually worsen the disease.

Black Magic:

- Assher Dis: This single-target spell is designed to attack undead. Most undead creatures such as vampires will disintegrate on contact, leaving only a small quantity of black dust behind.

- Dragon Slave/Dragu Slave/Drag Slave: A spell that takes the power of the resident demon lord Ruby Eye Shabranigdu, the spell takes the form of a red blast with destruction capability of Citybuster+, this spell affects both the material plane and the astral plane, which means the damage it does to the material plane it also does to a spiritual level, capable of damaging noncorporeal creatures and souls (The strongest version of the spell can destroy a mountain and further boosted with the demon blood talismans).

- Garv Flare/Gaav Flare: The caster releases a beam of red flame, which has a limited homing ability. While it is a single target spell, Garv Flare is powerful enough to pierce through most opponents and damage anyone who might be standing behind it.

Chaos Magic:

- Ragna Blade/Laguna Blade: Calls forth the power of the Lord of Nightmares in the shape of a sword (varies greatly in the novels, the length its about a long sword), this sword can cut material things and those in other dimensions, so far it has cut Mazoku Lords and even the weapons of light. Also called Laguna Blade.

- Giga Slave: The Giga Slave may very well be the most powerful spell of all time, the perfect version's power annihilating anything unfortunate enough to be in its way. Even the imperfect version of the spell was able to destroy a piece of Ruby Eye Shabranigdu. Casting the spell is very dangerous, however, should the caster fail to cast it properly or lose control of it, the spell would destroy the entire universe. but she does have a few other Skills :
She is a competent swordsman
She has an enormous endurance level
Standard Equipment: A sword, demon Blood Talismans (these talismans channel the power of 4 universal destroyer dark lords and can be used to cast more spells, boost a spell's power or allow the user to have a better degree of control over a spell), a black dragon beard headband that protect against mental attacks
Intelligence: A high level of intelligence for human standards, good understanding of magic and combat tactics and strategy, very hard to trick (unless you're using treasure and food)

Universe of Origin: Slayers Universe

[User]
*Note: I am writing this as Melting Point views things*
[Melting Point, New York, Statue of Liberty]

What the actual fuck? was the first thing Melting Point thought as he looked around at the desolate city he found himself stood in. Beside him, a large metal statue that appeared to already be melting due to the heat coming from his body. Fuck sakes Kakine, did you send me to an alternate universe in my sleep again? he thought, now looking around and spotting some rather strange looking landscape. What a shit hole, nothing like Academy City that he called his home... But then again, the city he called home had been starting to look a bit like this since WWIII. No one seemed to be around, which was just his luck. No one to tell him what the fuck was happening. He pulled out his phone and started tapping through it, searching for Kakine or Hydro or someone he knew. Finding Sunless first, he gave her a call. BEEP. BEEP. BEEP. nothing. Not even voice mail... No signal or just a shitty location? Oh bollocks to it, guess I'm running to the mainland he thought, and began to make his way there through the dusted wasteland that presumably once held water.

Arriving at the mainland, however, he found it was even more desolate. No one around, making him more pissed off at the fact that Kakine had probably sent him here whilst he was sleeping. That had happened before, and he ended up in a strange place full of zombies and a guy punching their heads off. Whatever, best not dwell on the past. Seeing that there were literally no signs of life, he decided to speed up the process by forming all the heat around his body to the singular point. The air began to shake violently around that point, directly above his head and it slowly began to turn red, then yellow then bright white before firing off into a condensed beam of plasma straight into the sky; a beam of pure, burning, red hot energy sure to attract anyone nearby.

[Assistant]
Yoh
Coastal Mainland, New York

Since finding herself in an unknown location, torn through dimensions without her own volition, Yoh had attempted to alter her physiology slightly to make it more...prepared. Her mind had taken in the surrounding world, quickly coming to the realization that it seemed to be a once-human civilization, and as such she had chosen to attend to some minor genetic modifications on herself. In layman's terms, it was putting on a human "suit", that of the form she held in her heart. While her physiology was not changed or weakened, it was put inside of a casing that would at least make interaction with humans somewhat easier. She had spent her time since displacement doing this, altering her outer cells and forming a human epidermis.

It was only a few moments ago, after starting to idly wander in search of other living beings, that she made a discovery. Heat, an all-consuming, searing heat. A soft smile played across Yoh's face, a slight skip entering her step as she set off towards the nearby source of the sky-piercing lance of plasma.

"I wonder what kind of thing is there..."

In little time, she had arrived at the location that the "signal flare" had originated from, eyes lighting up slightly as she caught sight of a red-haired male by the Statue of Liberty. "Mister! Hey, hey mister! Are you the one who made that big beam thing?" She called out energetically, waving a hand in the air in greeting as she strolled over towards Melting Point.

[User]
Ahsoka Tano

Ahsoka looked around in confusion as she found herself on the end of a bridge of some kind, between two sections of a large city. In spite of the sudden occurrence she was calm, especially after finding out that she still had her lightsabers with her. After all, she had seen stranger things in her time in the Unknown Regions.

Still, she was worried, and justifiably so. What was she doing here, and why? "Ventress," she called as she took a step forward, looking around what appeared to be vehicles of transports of some kind, only wheeled. "Are you there?"

There was no answer though, which was worrying, and a frown graced her features. This would have been much more bearable if her companion was here. Yet she could take some solace, since reaching out with the Force indicated that there were at least other people here, even if they felt weird.

With a hand drifting to the pommel of her lightsaber, Ahsoka the place another look before heading off the bridge and into the city. The best way to get to the bottom of her situation would be to find someone else and see what they knew. So, that was what she would do. And if it was a threat, then she'd deal with it, one way or another. She ahd learned enough from Anakin and Ventress to do that.

[Assistant]
Lina sat on the head of a great stone lion munching away at the burned flesh of one of the rabbits she'd killed earlier. She was annoyed that she had been forced to find her own food and cook it but since she'd come to this strange dead city she hadn't found an Inn at which she could gorge herself on plate after plate. She was also upset that the few wandering fools she'd encountered had no real treasures to collect leaving her "GULP" coinless.

Being broke was to the young sorceress was as bad; No worse than starving and needed to be cured. She just needed to find one of the lurkers of these dead canyons who could tell her of a treasure then a place to spend it but till then she was stuck eating rabbits or anything else that crossed her path.


[System]
Alias:
Cassandra, formerly Foresight

Age:
18

Sponsor:
Wonder Woman

Personality:
Stoic, stubborn, proud

Powers:
Kendra has the power of foresight, though her visions are not completely reliable or concrete. They tell her what is most likely to happen based on the decisions a person is going to make, but not what will definitely happen, as decisions and choices can change over time.

She can access these visions veer mediation, occasionally, but not always, accompanied by incense, which can help make the visions more vivid and clear. She can even control what she sees by thinking of a certain person, place or event that she knows is going to happen. These visions can vary from extremely vivid to brief and unhelpful, with rarely any way to tell how urgent or far away the events foretold within them will occur, and, as said before, the future isn't written in stone.

She also had something of a 'danger sense', which will alert her seconds before danger hits. It really only helps her, however, and can't be used to assist in-danger teammates.

Kendra also, to aid her with her lack of offensive power, has had training from the Amazons and Wonder Woman, and has even been lent a magical spear, which was christened Aristokles, meaning 'the best glory', that can change shape and responds to verbal commands in Greek.

Weaknesses:
Kendra has no other powers besides her foresight, and therefore is physically weaker than most heroes, usually having to rely on her wits, training and occasional danger sense to help in her fight, meaning she might be next to useless against large, more powerful threats.

Aside from her physical weaknesses, Kendra will also have difficulty getting on with others, often keeping to herself and rarely socialising outside of a battle, which might make working on a team with her incredibly difficult at times. She also likes keeping information shown in her visions to herself, as she believes that keeps her as in a position of power despite her lack of physical strength. On top of this, despite her stoic and proud persona, she's actually very insecure and full of self-loathing, and even has quite the temper that may reveal itself should her weaknesses be exposed.

Appearance:

(Special thanks to Aro for creating this awesome micro for me ^^)

Kendra is very short. About 5'4", to be exact. Despite her lack of height, she's gained a quite a bit of muscle from her time training at Paradise Isle, making her sturdy and strong. She has blonde hair that is so long she could practically sit on it, though she often has it tied up in a plait, particularly when in battle. While originally pale, she has gain some sun from her time with the Amazons, contributing to a warm tan and a face sprinkled with freckles. She has narrow hazel eyes that always seem to be set into a glare, a tiny snub of a nose, slightly crooked teeth with a prominent gap between her front two teeth.

Her costume can be seen in the image above, with armour beneath her hood, and she seems to rarely wear anything else. Expect her when not wearing her costume and armour to be wearing very baggy, loose clothes, and she doesn't seem to like showing much skin. She seems to favour the colour green. She also has a silver pendant, given to her by a very dear friend, which she almost never takes off. She keeps it under her clothes and costume, and it seems to have a picture inside, but she'll only look at it when she feels she's alone.

BRIEF Bio:
Kendra was not born with her powers. In fact, up until the age of 14, she lived a fairly normal albeit lonely life. She was an only child and her parents both worked full-time jobs, often meaning they would not be back before Kendra came home from school. Being shy and socially awkward as a child, she had very few friends. However, she did have one friend, a very close friend: Juliet Silverman. Kendra and Juliet were as close as two people could be. "Like sisters," Juliet often said, though, as Kendra got older (around age 13) and began to hit puberty, she started to wonder if it was more than that, if her feelings for Juliet extended beyond friendship, if she... loved Juliet.

Unfortunately, things took a turn for the worse when the supervillain and terrorist Snafu (my character and, no, he will not be popping up in this RP) entered the picture, when he blew up the local police station. Juliet's father was a policeman and Juliet had been there visiting her father when the station was attacked. Juliet's father and a couple of other police man somehow manage to escape with minimal injury, but, alas, Juliet did not. Kendra was devastated. Her best friend, her only real friend, had been killed. For the next few months of so, she locked herself up in her room, not going to school or talking to anyone. Her parents, who were never good at dealing with their daughter, decided to leave her alone, believing she would get better in time. However, what they didn't know was that ever since Juliet's death, Kendra had started to become obsessed with occult and spiritualism. She began researching on necromancy and demonology, hoping to find some way to bring her friend back. After much searching, she finally found something, stories about a demon known as Mammon, the demon of greed who would grant a human's greatest desire, albeit for a price. Kendra didn't care about any 'price', she was too young to understand about consequences and too possessed by her grief.

So she summoned the demon Mammon and asked for him to bring her friend back. However, Mammon confessed that, despite his powers, he could not revive the dead, yet he did say that he would gladly grant any other request Kendra desired. Kendra was upset... "If only I could see the future," she said. "I could have prevented it... I could have saved her." She didn't mean that as a request, but Mammon decided to interpret it as such. "As you wish," he said, and with a click of his fingers, he was gone, though Kendra begged him to return.

It was only a couple of days later that Kendra's powers began to make themselves known, first showing when she managed to save a little girl from getting run over by a speeding car. A few days past, each day passing with Kendra's powers resurfacing and allowing her to help other people. She couldn't control them and wasn't sure what to do with them, but she was grateful for them nonetheless. They gave her a purpose, a reason to keep going even though Juliet wasn't there anymore. She couldn't save Juliet, but she could save others. Of course, everything comes with a price, and Kendra soon got a second visit from Mammon a month later. He told her the powers he gave her was a taster and if she wanted, she could keep them for the rest of life... she agreed that, once she was at the age of 20, she would come to the underworld with him and become his bride. Kendra was a little frightened, and yet, she didn't want to give up her powers. So she agreed. "See you in six years," he said with a grin, and vanished again.

For the next year, she used her powers to save others, fighting crime as the vigilante Foresight, at the time NOT sponsored by the League, which meant she was not trusted or liked in the public eye. She particularly made it a personal matter to deal with the villain Snafu, using her powers to catch him and lock him away for good. But her last battle with Snafu was a close call, and she decided that it was too dangerous for her to continue, so she instead settled on sending anonymous tips to the police and letting them deal with it. It was only when she was nearing her 17th birthday that she started to worry about her deal with Mammon and began to regret it, knowing she only had three more years before he would come to collect. She tried to summon him in an attempt to call off the deal, but no matter how many times she tried, the demon would not appear. It seemed there was nothing she could do... at least, not by herself. It was then she decided to contact help. She first thought about the JL Dark, but knowing Constantine's reputation, she decided against it, and instead went to the Justice League. They were unsure of what to do at first, until they decided that the best course of action was to send her to Wonder Woman, who was now ruling over the Paradise Isles with the other Amazons, believing that only could Wonder Woman protect but also teach Kendra to protect herself.

Kendra lived at Paradise Isles for about a year, training under Wonder Woman, as well acting as a soothsayer for the queen. Back home, her parents did not know, and still don't, where she has gone and she been written off as a 'missing person'. Kendra feels this is for best. She doubts her parents will believe her anyhow. Kendra had also discarded her old identity of Foresight and changed her alias to 'Cassandra', after the Greek soothsayer. In fact, Kendra seems to have adopted the name Cassandra as though it were her real name, asking Wonder Woman and the other Amazons to refer to her as 'Cassandra', and prefers that to 'Kendra', as she feels that that life is behind her now. Still, she keeps a reminder of her past: a small picture of her old friend Juliet, which she keeps in a silver locket that Juliet gave her for her 13th birthday, so many years ago.

Recently, though, Wonder Woman has noticed that perhaps Cassandra needs more than just protection, and she needs to learn how to get along with others her own age, so she sent her off to the Young Justice in order to learn how to, well, be a human being again. She promises she'll keep in touch, and that the League will still do their best to look after her and make sure Mammon doesn't come to get her. Cassandra is skeptical, but she has been talked into it, and has come to terms with the idea on the basis that the team might need her powers. Now, she's just arrived in Star City, and is determined to take the team by storm.

What's Changed:
Very little. She's had a little longer to train with the Amazons (about a month or two, at the most), meaning her fighting skills are better, but is perhaps a little less likely to warm to others as quickly, and will probably take a lot more to gain respect her new teammates. Spending over a year with a group of proud warrior women who look down on mortals will do that to you.

Notes:
- Cassandra's past is one she keeps to herself. Only the League know the truth about her deal with Mammon, and have agreed not to divulge this information to the YJ, hoping that Cassandra will tell them herself when she's ready.

- Cassandra is a lesbian, though she hasn't yet admitted this to herself. She does believe she was genuinely in love with Juliet, but doesn't think herself of loving women as a whole. Then again, she doesn't really think of herself as loving men. If you ever asked her, she'd claim she is incapable of romantic feelings towards anyone (besides Juliet, of course).

Sample Post:
WIP

[User] James glared at Kid. He didn't like the way the male spoke to him. He was so used to being treated fairly that he wasn't used to the fact the people may not like him. He had worked with the same people long enough that they all knew each other on a personal level. "Don't call me big man. I have no desire to go by any other names. Do not call me by another name unless your intent is to irritate me, in which case we may have problems. Also drinking while on duty isn't a good idea, no matter how little." He shot back at the male then looked to be other male who had asked about washing bulletproof vests. "The outer cover should be removable, you should simply be able to put it in a washer. If not then sponging it with soap and water should do the trick. Of course if it is a bad stain, stain remover works as well." He shrugged as if his knowledge of the armor was normal and continued with his food. Now uninterested in the rest of the people in the room. James wasn't normally this hot headed but for some reason he was on guard now. Was it the new environment and new people? That had to have been it. He did know one thing for sure, if they were expected to be a team it wouldn't be an easy task getting them to work together without some sort of bickering. A lot of training was going to have to go into the teamwork of the group. That much was obvious to him.

[Assistant]
"I don't suppose we have any beer?"

"There's a pub in Dublin I go to some times, no minimum drinking age and all." said Photon. "They only let Supers in. We'll Zeta there after the day's work's over. In fact, if anyone else wants to go, I'll buy them a pint of Guinness too. Just as long as they promise not to come to work with the hangover the next day, that is." Photon rarely drank himself, but he found that it was a good way to get people to like you. "I'm Photon by the way." He held out his hand.

[User]
AngelThe tension was more than Angel wanted to deal with. Raising her hands she tried to calm things down a bit. "There is no need to fight amongst one another over such trivial things. We are to be a team and may need to rely on our fellow teammates to succeed." Her efforts may very well be lost on those here. Somehow she thought her words would be lost on Sarah.

The teen was more familiar with things though. Perhaps it would be a good idea to let her take over. Angel had actually missed the comment to their being something better when referring to her. "A pleasure to met you Raymond."

[Assistant]
Had people always been this noisy? She couldn't recall.

Cassandra quietly entered the kitchen, or as quietly as her armour would allow, without so much as a word to anyone besides the occasional "Excuse me" as she made her way to the kitchen sink and proceeded to pour herself a glass of water from the kitchen tap. As she took a sip from the glass, she couldn't help but overhear the conversation of her peers. They seemed to be... arguing? Maybe not quite the right word, but there was definitely tension building in this room. It seemed that after her year of training, she had forgotten how petty and hot-tempered people her own age could be. She'd only arrived at this place yesterday, accompanied by Wonder Woman, and had been set up a room and told to do her best. So far, doing 'her best' had involved Cassandra doing 'her best' to avoid socialising with her teammates, and she's stayed in her room for most of yesterday, meditating. Now, however, she was finally getting to see what kind of people her new 'team' were.

The only one who seemed determined to keep the peace was the girl who introduced herself to the others as 'Angel', and that name seemed to suit her quite well as Cassandra eyed the girl's white wings. Angel seemed to want to inspire could will and teamwork among the rest of them. Time would tell if that would work out for her.

Or not. After all, if Cassandra wanted to, she could have looked into the futures of every person here and know for sure what kind of people they were and what kind of decisions they were likely to make. Though, given how they were acting, she might not have to. She could already tell, for example, that the boy who called himself Kid Rogue was going to be a trouble-maker. He probably thought himself to be quite the rebel and the joker, but Cassandra was not impressed, especially about the beer comment.

She rolled her eyes, and took another sip of her water.


[System]
Abstract: The quiet, roof-hopping delivery girl.

Detail:
Meryn is a twig of a girl. Short, thin, and physically unimpressive in almost every way, people can often mistake her for a young boy, rather than a full-grown woman. She has sandy brown skin, long, straight black hair that she often keeps in a braid, and pale green eyes. Meryn also wears a small wooden pin with her name engraved on it, stuck to her jacket.

She was born without the ability to speak, but she rarely has any trouble getting her point across. Though she carries herself with a subtle confidence, she's acutely aware of what she is and isn't capable of, and is constantly trying to push that boundary. Independent, fearless, and just a little bit spiteful, telling her she can't or shouldn't do something is usually the quickest way to get her to do it. Although she seems aloof and closed off, Meryn is more soft-hearted than she first appears. If someone comes to her asking for help, she can't help but comply – even if she does roll her eyes and drag her feet along the way. It's easy for her heart to override her head, and her naivety can sometimes get her into trouble.

Though she grew up as a street urchin, and was generally looked down on by the majority of society in the first few years of her life, it wasn't long until she discovered a hidden talent: if she wanted to get somewhere, there was very little that could stand in her way. She could scale walls, leap from rooftop to rooftop, slip between bars. Soon enough, the entire town became one big playground to her. Eventually, the townspeople recognized her skill at getting from one point to another quicker than anyone should rightly be able to, and she began delivering notes and parcels for change. Today, Meryn is the most trusted delivery system in town for all sorts of letters and goods (that aren't too big for her to carry). When she's not swinging around the town like a monkey, she enjoys all sorts of music, and has recently started picking up different instruments from her customers and experimenting, with varying degrees of success.

[User]
TEAM RUTABAGA

The blood rushed to Fiammetta's head as her right eye started to twitch in a crooked blink. Anyone who had a passing acquaintance with reality could tell someone had just made the noblewoman very, very angry.

"Why you... insolent little..." she said between ground teeth. "You think a lowly soldier can speak to nobility like that? Threatening someone of my stature... I'll see to it that you're stripped of your rank! No... Mongrel, I'll have your head!"

But just as she was about to draw her second sword, someone stepped in to interrupt them.

"Telio?!" she said, confused. The young painter shoved a ruined piece of wet canvas in the two soldiers' faces, the remains of a farewell present to himself. The last taste of home he'd see for a while. A beautiful hand-drawn map of Enn. Fiammetta could tell it was spectacular even with the colors dripping away, because she'd seen Telio's art before with her own two eyes. This map had had passion put into it.

Which is why it just broke her heart to see something that could have been so beautiful being ripped to pieces in front of her.

She gasped. "Telio, what are you-"

But it was too late. He threw the pieces to the wind, scattering his magnificent painting. She glared at the two soldiers, but at Alex in particular.

"Do you see what you've done?"

Hurrying to pick up the pieces before she got left behind, she brought them back to Telio, leaving her birdcage for Alex to carry as punishment.

"Here," she said, offering the damp and slightly muddy paper back to Telio. "You shouldn't just discard this. Especially not after I went through all the trouble of digging through the mud just to get it for you."

Fiammetta smiled, hoping he'd take the paper back. This mud on her gauntlets really would be hard to get off without wiping it on her freshly laundered dress...

[Assistant]
TEAM BROCCOLI

 Samieh found herself unable to get worried, the whole situation was oddly familiar to her, the anxiety of the crowd was the same of her group on their first poaching trough a noble's forest. Of course leaving the wall and going into the few woods of Enn had a gargantuan difference in danger, but she theorized that the key would be the same: awareness. The beauty of mankind was the ability to learn with other's mistake so it was mostly a question of not being the first fool to get in trouble right now.

 She followed the trail of newcomers and their leader, her cage on her hand, she was still trying to figure out Spook and his distance to the people he personally called but it looked like it would be useless until he decided to actually explain the mission to them.

 Her team didn't really look like a team at all, Kelsier had left to do gods know what, Scarlett had zoned off until now, Sharie was being an unwilling leader and Andica was, well, as much of a soft girl as she remembered. Many would hate such setup, she however liked it, she had never liked the city because of its rules imagine having to deal with a harsh leader outside too?

 The vision outside of the wall was fabulous even if a bit expected, wilderness, unclaimed and probably unexplored. She started to wonder why she had never tried to reach this place before, those woods were probably full of game and with no noble to chase her out... though the thought about what substituted the nobles and their hounds on these forests was a bit scary, she would say to herself to be aware and to leave the job of committing the first mistake to others one more time.

 "Its funny to see the earth meeting the sky isn't it? We are accustomed to have this damn wall between those two" she commented to Scarlett, who she guessed to be a huntress, considering her gear and all, though she was unsure if she was officially one or a poacher like her, but was nevertheless a sister in trade.

Raven @Damiann47 @Jay Kalton @DFTBA

[User]
Kelsier Solidor of TEAM BROCCOLI

 Situation diffused. Kelsier thought, as he released the obviously miserable prankster and watch the others walk off. I hope that is not an auspicious start to our journey. I probably should have handled that better, I must remember that I do not have any authority over them, unlike my soldiers. We all all equal, age and status means nothing. He reflected for a moment over his dislike of the girl that had led to the harsh words. Why did I get so riled up over her actions? Could it be because she was a noble? That reminded him of something he had heard once and he shook his head at himself. Only human indeed. He grabbed his stuff and caught up to the moving group. He returned to the swordswoman and said, "Sorry about that. So where did you learn swordsmanship?" He asked. "I am mostly self-taught with some formal and informal training."

[Assistant]
TEAM RUTABAGA

Telio returned Fiametta's smile when she approached him with the drawing. It was a kind gesture, and he certainly hadn't expected a noble such as her to dig through the mud for his belongings, but the truth was that he didn't want to see it anymore. The drawing was ruined, unintentionally vandalized by his teammate, and nothing was going to change that. If he kept it, he would just become bitter every time he saw it. Alex seemed to get the point, so Telio didn't want that dark cloud hanging over them as they continued on their journey.

"Thank you," he said, "but I think it would be best if I left that one behind." However, as he spoke he saw a genuine concern in her eyes, as if she had been the one hurt by the vandalization. He sighed. "How about this: if you like it, then you keep it. If a connoisseur appreciates one of my works, then far be it from me to deem it lesser."

It was rare when somebody appreciated the effort and soul that an artist put into a work rather than the physical results of that effort and soul. As successful as he was, Telio was no stranger to public scrutiny. He remembered reading a review of his atlas that called it "a confused hodge-podge of scribbles that doesn't know if it is a map or a picture book." He had learned to take such criticism in stride, but when your very soul resides in every piece, it's hard not to care what others think. Thus, accepting a work that even the artist rejected was a kindness that perhaps neither of them would explicitly understand.

[User]
Spook had gone back to staring at the sunlight that filtered through the leaves, content with the end of the conversation -- but he turned his head again, and the glassy eyes of the mask stared through Meryn. He waited silently, walking steadily forward alongside her, while Meryn gestured her questions.

"Magescript," he answered with an invisible grin. He extended one arm and let his sleeve naturally pull back to expose another rune. "It's used by the Magi and some magicians. You'll see more like this along the road as we get closer to the old temple. Like . . . that, up there."

With the same hand he pointed at the curve in the disused road ahead, where a bas-relief had been skillfully carved into the trunk of a thin white tree. The living wood had been stripped away in a perfect circle, leaving a single rune intact at its center. It had been done at least a year ago; the bark had begun to grow over it.

"It's a sentry. Part of a barrier that protects the temple grounds."

Spook dropped his hand in a pocket and watched the branches as he walked, satisfied that he'd answered several unsaid questions at once.

[Assistant]
Sharie lead the way for the small team of ladies, although she tried to measure her pace and stayed only a few feet ahead. Believe it or not, this wasn't her first time outside of the walls of Enn, her job was to maintain all parts of the wall which included the external sections. Now that's not say this was nothing to her, because obviously there is a huge difference between venturing outside, and actually stepping foot into the wilderness. Still for the most part she felt fine, no sense of panic, but no real feelings of excitement either, she was pretty much neutral on the matter.

She glanced back and noticed Samieh trying to chat up Scarlett, whether or not she would be successful remained to be seen. It was good to see the brown haired girl trying to connect with her teammate, a little bit of friendship will go a long way that's for sure. Seeing this Sharie figured she should try to do some socialization herself, maybe learn some about Andica, the girl who so far seemed to be quite the nervous type.

She slowed down and waited for Andica to catch up with her, then gave a quick, friendly wave with her free hand. Sharie didn't say anything, instead she stared ahead in thought. She had to make a decent impression here, they're going to be together for awhile so starting on the wrong foot would be pretty bad. After a few seconds she came up with something to talk about. "So, Andica right? I'm wondering, who's this little guy." Sharie then pointed to Kavinika, she noticed him and found it interesting someone decided to bring a dog, there could be some story behind it.

---

TEAM BROCCOLI
@Jay Kalton @Magnato

[User]
TEAM RUTABAGA
Meryn's eyes widened with every word, delight coloring her features. She wasn't sure what excited her more – that Spook was actually answering her, or that there was magic. (Of course, magic won out in the end.) Spinning to see the rune he'd pointed out, she broke away from the path to peer at it more, lifting her hand to trace the worn design. Her fingers drifted over the wood as she studied the rune, so closely she was certain she'd be able to recreate it with her eyes closed.

She glanced away to see Spook's retreating back, and darted after him. She slowed when she reached him, walking a step ahead and turning towards him to make sure she was in his line of vision. Meryn looked up at him, her smile innocent and eager, her eyes bright.

People familiar with Meryn might've been surprised to see her so animated. She was usually seen with a blank expression, but there was something that delighted her more than she could ever describe: exploration. More than that, the ability to pick somewhere to explore and then get there, even when by all rights it should be impossible. Then again, she had never been particularly close to anyone before, so how would they know? She had the feeling everyone in Enn saw her more as another oddity of the town, the silent delivery system darting over the roofs, rather than an actual person. As though a lack of speech meant lack of depth.

With the Traveller before her, with all his experiences and knowledge, a new frontier was open to her, one she'd never even and her face lit up with an excitement she usually hid away. She looked up to him, walking backwards to keep facing him, and lifted her hand to point back at the tree. Almost immediately she seemed to reconsider though, and tapped her fingers against her arm again. She paused, her eyes drifting away for a moment in thought, before she changed her mind again and brought her hand up to her face, tapping her spread fingers over her nose and cheekbones as she looked into the glassy eyes of his mask. She paused one more time, biting her lip and moved her hand again – only for her heel to catch on a raised tree root.

Meryn, ever agile, was quick to right herself. But not before her mind caught up with her and she felt her cheeks warm. Giving a sniff, she reached up and ran her fingers through her still dripping hair, looking away. Turning so she was walking forward again, she couldn't stop herself from peeking back up at Spook through her eyelashes, hoping for her answers.


[System]
Human Form

Beast Form
Physical Description:
Human:
A tall, athletic man who spends most of his time under robes, making it hard to get a good look at him. Those who do manage more than a peak would note he's strangely handsome and chiseled in appearance, but that his smile feels 'off' and disturbing somehow, particularly as it never seems to reach his eyes. He is estimated to be 6'1" and roughly 170 lbs. Under his hood, he has rust brown hair and brown eyes with a hint of either orange or red around the rim of the irises.
Monster:
In beast form, Jabberwocky is a monstrous draconic being with long, sharp claws, cruel fangs, and a burning wrath in his fire-orange eyes.
His face is almost piscine, like some primordial beast from the depths, but the rest of him is evocative of the tales of dragons. He is 65' from tip of the tail to his muzzle, is about 9' at the shoulder, and has a wingspan of 63'. His weight is unknown, but estimated to be 10 tonnes.

Class: Lieutenant (Lt.) of Draygon

Abilities:
Human Form:
While being in human form limits the range of his abilities, he nonetheless possesses a considerable array of skills and abilities that make him a formidable opponent:
* Hand to Hand Combat: Even in human form, he is a dangerous and accomplished adversary, not needing to switch to his more powerful form to dispatch most of his foolish opponents. He is equally skilled in barehanded combat and swordsmanship, and is incredibly strong and tough for a human. Approach with caution at all times.
* Assassin's skills: Sometimes you need to kill a foe before he even realizes you're there. Jabberwocky is surprisingly light on his feet, and can use his dagger to silence foes in the shadows.
* Healing: While the art of healing is not as gratifying as the ability to crush your foes and drink in their laments, Jabberwocky nonetheless has learned some respect for it. After all, one might need to patch oneself up after a nasty fight with a surprisingly tenacious enemy.
* Fire breathing: Jabberwocky can shoot forth gouts of white hot flames from his mighty jaws, capable of liqufying steel in seconds.
* Phasing: Jabberwocky can use his magic to phase through walls, allowing him to infiltrate fortresses and sanctums with impunity, and making him even more dangerous as an assassin. However, there are limits to this ability, as he cannot simply phase through a mountain or go deep underground lest he get trapped and suffocate.
* Transformation: As with all of Draygon's Lieutenants, he can transform into his Beast Form, becoming an even more formidable foe.

Beast Form:
* Flight: Those wings of his aren't for show. They allow him to fly great distances and with considerable speed.
* Immense Strength: While he is very strong in human form, he is nothing short of monstrously strong in dragon form, capable of grabbing and tossing humans and animals with minimal effort, as though they were toys.
* Razor-sharp claws and teeth: With razor-sharp teeth and claws, Jabberwocky can rend and tear humans to shreds, and can even create great gashes in stone and rock.

Equipment:
* Assassin dagger, poisoned blade.
* Alchemist's kit for poisons and chemical study
* A tome of notes and secrets.

RP Notes: (To be filled in.)

Jabberwocky
BY LEWIS CARROLL

'Twas brillig, and the slithy toves
 Did gyre and gimble in the wabe:
All mimsy were the borogoves,
 And the mome raths outgrabe.

"Beware the Jabberwock, my son!
 The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
 The frumious Bandersnatch!"

He took his vorpal sword in hand;
 Long time the manxome foe he sought—
So rested he by the Tumtum tree
 And stood awhile in thought.

And, as in uffish thought he stood,
 The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
 And burbled as it came!

One, two! One, two! And through and through
 The vorpal blade went snicker-snack!
He left it dead, and with its head
 He went galumphing back.

"And hast thou slain the Jabberwock?
 Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!"
 He chortled in his joy.

'Twas brillig, and the slithy toves
 Did gyre and gimble in the wabe:
All mimsy were the borogoves,
 And the mome raths outgrabe.

Source: The Random House Book of Poetry for Children (1983)

[User]
"Greetings, your Majesty," Steph said as she entered and bowed before the king. Her eyes hardened as she took note that Tornel was also present, along with a pink-haired girl. Presumably this was the "Sarah" the fairy had mentioned. "My name is Stephanie, and this is Peter," she informed, gesturing to the young apprentice who was currently cowering behind her.

"H-Hello…" the apprentice said meekly, rather overwhelmed by his current situation. First an oracle, then the leader of the wizards, and now the king himself! This was certainly the most remarkable day of his young life, and it was getting to be a bit much for the poor young man.

"We came here at the request of Master Minoc," Steph continued. "He told us that we would be met by the wise wizard Tornel, but when we arrived, Tornel locked us in a chamber and called us servants of Draygon! Minoc even told us to present this weapon to him," she explained, while retrieving the sword from her backpack. "But he carelessly dismissed it without even looking at it! There's one other thing," she added in a more reserved tone. "I'm not an apprentice of Minoc. I'm actually what you people would call an oracle. I'm sorry, Sir Gravy," she told the knight, trying not to laugh as she said his ridiculous name. "I didn't want to lie to you, but we needed to see the king and explain the situation to him."

"Gadzooks!" the paladin exclaimed. "Are you to tell me that I have been in the presence of one of the legendary oracles this entire time?! Truly extraordinary! It was my honor to be of service to you, my lady!" he declared, bowing to her in deference. Then, sobering, he added, "And though I bristle at your deception, I can see that it was for a worthy cause. Thus, it shall be my great pleasure to accept your apology!"

"Thank you," Steph said while treating the paladin to a warm smile. "That really means a lot. Oh, and you don't need to do the whole 'my lady' thing. Just call me Steph."

"Very well, young Steph," Sir Gravy acquiesced. "I shall respect your wish for modesty. And what of you young Peter," the paladin inquired. "Are you also an oracle of legend?"

"N-No, sir," Peter stammered. "I-I'm just an ordinary apprentice. I-In fact, I p-probably shouldn't even be here…"

[Assistant]
Tinkertown
Dragon

 Locke stepped forward, tears in his eyes, "There's no Oracle here!" he cried, "Go AWAY! Haven't you killed enough!?"

[User]
Sarah

When Tornel prepares a second strike, Sarah stiffens, Pip growling in her hands. For a moment, she considers drawing her sword and fighting Tornel, but then she remembers the King is still there, and she doesn't want to endanger him. She's not sure what to do about Tornel wanting to kill her, though, as he seems convinced she's a threat to the King.

However, the King's angry response - and the timely arrival of another knight - seemed to defuse the situation, and forced Tornel onto the back foot. Sarah couldn't help but wince when the King smacked Tornel; even though Tornel was just threatening to kill her, she feels that it wasn't seemly of the king to get physical like that, plus she felt pity for Tornel, whose dignity was damaged by that. Even though he attacked her and Pip.

Pip, however, held no sympathy, growling at Tornel until he leaves, giving an angry little snort when the Wizard had left.

Sarah breathes a sigh of relief when Tornel leaves. She just wishes the whole thing hadn't escalated so badly. Why did he believe she was a servant of Draygon? What had she done wrong?

When the Knight introduces his guests, Sarah waves to them.

"Hello, I'm Sarah, a pleasure to meet you," she says.

To Stephanie, Sarah seems to be a pink-haired girl of 18 years old, a bit tall for her age, and with bright green eyes. She's carrying a small dog, similar to a corgi with shiny bits attached, and they seem a bit scuffed up, as though they've been hit by a small explosion - which she probably heard on her way up. The dog seems in better condition than Sarah.

For Sarah, seeing Stephanie in those clothes... it stirs something deep within her. A memory? More like a glimpse of one, a flash of recognition that fades away almost before it registers. She remembers the tube from her nightmare in the caverns under the influence of the miasma. She remembers vaguely seeing figures outside her tube, in similar designs.

Or is she just imagining things? The memory flashed by too quickly to examine.

"I'm... I'm not sure why he thought we were servants of Draygon," Sarah says with a shrug. Then she notices the dog in her arms start fidgeting. "Uh, Pip, what are you doing...? Pip?!"

Pip jumps out of New Master's arms, and trots over to the newcomers. The Knight he gives a quick sniff, but more out of mild curiosity than anything. The boy with him he gives a bit more interest, circling him once or twice as he sniffs his feet and legs. Clearly an outsider, from a distant village, but any uniqueness to his scent seems to have rubbed off from the third one, a girl.

Sniffing the girl gives more intriguing results. She smells... unique. Somehow it's similar to New Master's scent, but different in a way. He circles the raven-haired girl a few times, sniffing curiously, before looking up at her, tilting his head with a curious whine, then barking cheerfully and panting.

"So sorry about that," Sarah says, walking over to pick up the over-eager dog. "Pip's very excitable, and I've only had him for a short while now..."

[Assistant] He begins laughing, untill he's howling in laughter. "Have you never heard of the Jabberwocky, child? I live for death, for war. I am the ultimate killing machine." He tilts his head. "You're a brave one. If you can hit me at all, I'll leave. Take a swing at me."

[User]
Tinkertown
Dragon

 Locke looked at the dragon hopelessly, "You're up on that roof! I can't reach you up there!?"

[Assistant] He laughs, and jumps off the roof. The ground cracked beneath his feet, smattering like glass hit with a boulder. "The first strike is yours,  little boy." He bares fangs, sharp and white.

[User]
Tinkertown
Dragon

 Locke stepped forward, tears running down his face. He was only 14 but he knew he was about to die. If only he could touch the monster then the monster promised to leave his family alone and his friends and go away. Locke felt too weak to live the Sword higher than his wast. He forced his muscles to move and he swung the sword towards jabberwocky's taunting face.

 "Got you!" Came a tiny voice from behind jabberwocky's leg. A little girl, maybe 5 years old, had been hiding behind Locke's legs And when Jabberwocky landed she slipped around to his giant scaled foot and with a little wooden sword Hit it as hard as her little body could. From the building a woman screamed no.

 A voice sounded in jabberwocky's head, "Destroy them all," Draygon said inside of Jabberwocky's head, "and return to me."

[Assistant] He laughs, long and loud. "Not even dogs send pups to fight. Cowards, all of you." The weapons do nothing, less then nothing. They both shatter, as if smashed with a hammer. "I like you, little ones. You remind me of someone...... leave now, children. You are no threat." He looks at the adults, and walks towards them, hands clasped behind his back. His scythe scraping into the ground, rocks cracking and splitting. "Are there no honerable ones among you?"

[User]
Tinkertown
Dragon

 A disheveled woman who might have been in her mid-twenties ran out of the building and picked up the five-year-old child. "There was a girl," She said holding her child to her chest, "but she disappeared, Lord Minoc took her somewhere and none of us know where. And now he's dead." The woman put herself in between the two children and Jabberwocky, "does that satisfy you beast? Or do you still lust for more blood?"

[Assistant] He tilts his head. "Enough? You think I've done enough? Should I drag your whole town to Draygon, let him eradicate you all? Send me your strongest warrior. If they can get through my defense, I'll leave. If not....." He bares his fangs. "You get the picture."


[System]
Nickname(Optional): Pfft, no.
Age: 24
Gender: Male
Physical Appearance: Of Average build with short dark hair, Neil isn't exactly the most unique specimen. He is fit but not noticeably so. He isn't big at all, but he is also not small. He has a face girls can find cute, but not exactly dreamy. Tanned skin and a ruddy complexion from all of the machine's he's worked on, coupled with the calluses on his hands gives him an experienced look despite the very youthful appearance he has. All in all, other than the twinkling of his eyes and the trademark grin, he is essentially average. He has dark eyes and very dark brown hair, enough to be considered black under most light. He's about 5'10 and 165 pounds.
Clothing: He often wears baggy pants, mostly military cargo. He likes to wear single colored T-Shirts. Usually he wears red.
Personality: Oh, now that is a question. To say Neil is eccentric is...well, that hits the nail on the head. Very good with hand-eye coordination, competent combatant, good engineer, and a daring pilot. But prone to sarcasm, snide remarks, unorthodox behavior, and just good old fashioned explosions. He's a born jokester, though behind his charming yet insufferable demeanor belies a certain intelligence, and to those he enjoys, he does tend to have a big heart.

[User]
The door banged open and a laughing Sayeeda tumbled through. She was dressed in a completely different outfit from the one she had left in, a tailored dress of slinky scarlet fabric with ruby studded jewelery at wrists and neck. An elaborately embroided cloth of gold head covering covered her from her hairline and hung down her neck in a gausy wave. Beyond the door Aiden called his reluctant good byes with a quick 'tomorrow then' and he was off striding down the hallway with a swagger in his step. The door clicked shut and the room was in darkness for several seconds. Then the lights powered up with a quiet hum.

"Well?!" Taya asked excitedly. The animation that had been in Junebug's face faded buy degrees. A jerky dimmer switch moving from exctatic to somber in an uneven series of jerks.

"It was fine," she said at last and headed across the room kicking off the high heels she had been wearing. It had been fine, more than fine, Aiden had showed her the city talking at length about its history and culture as well as his plans for the Empire when he inherited. Apparently that would be soon, it was for the custom for the King to step down while still in reasonable health and to annoit a successor rather than let the children fight it out. He had been engaging and charming and she had enjoyed it immensley allowing the dinner to progress into a gala and an artistic display.

"I'm surprised you didn't follow along on the vid screens," she muttered, "Honestly its amazing people don't inhale the damn things on this world. Taya looked a little guilty at that remark but was in no hurry to confirm it. Reaching the bar she picked up an ornate bottle of what was probably a very expensive brandy and gulped down several quick slugs before wiping her mouth with the back of her hand.

"It was fine?" Taya pressed, "That isn't exactly a great recommendation for a date."

"It wasn't a date," Junebug protested without much enthusiasm. In her minds eye she saw the flashing of holo camera at the gala. In her minds eye she was back on Humbolt for a moment, plasma bolts blasting chunks of ancient glaciers into incandescent steam. The glint of a sniper scope the moment before a kinetic rounded blew Corvitz' left eye out the back of his head. The wink of incoming as it cleared the horizon on Kendal IV. She took another gulp of liquor, leting the fire of it burn down her throat and warm her belly. There was a slight quiver to her hand.

"...Junebug," Taya repeated in a tone that suggested that it wasn't the first time she had spoken the words. The girls youthful enthusiasm had transmuted to worry in the lost seconds between her second and third slugs of the brandy.

"You ok?"

"Fine, fine," she muttered and pulled the gold lace head covering from atop her scalp and tossed it into the corner. Her hair was still short but longer than it had been when she took over the Highlander, might be time to cut it again. She spotted a strange concoction that appeared to be meat and vegetables between two slices of some sort of carbohydrate. It was half eaten but apparently abandoned beside some fried tubas which had been cut into short sticks. She took a bite and masticated with determination, her nerves calming as her body focused on eating.

"Uhhh... thats Neils..." Taya interjected. Junebug shrugged her shoulders.

"I dont see him eating it," She mumbled around a mouthful of what must have been a 'braman burger'. It really was quite good, esspeically whatever that red sauce was. She poured herself a glass of iced sodawater from the bar and cut it fifty fifty with the brandy. No good in making herself too drunk. Sometimes being out in public got to her.

"You ask me why I'm a trooper," she hummed to herself, the familiar cadence settling her nerves somewhat.

"Ask me why I sleep in a ditch," she went on. The cadence helped her to press the fear and uncertainty into the back of her mind. Civilian life just had different challenges. She could adapt to them. Had to adapt to them.

"You guys didn't have dinner? You were gone for hours," Taya said flopping back on the bed, a little amused by the sight of Junebug swilling booze and eating a burger in an expensive cocktail dress.

"Vegie crap, no carbs in it," she mubled around the food.

"Where is Neil anyway, not out racing sky cars or something I hope?"

[Assistant]
Neil had felt restless.

After about fifteen minutes of waiting on the food, he let out a long sigh. Needless to say Taya was startled when he suddenly stepped forward into a jump and kicked off the wall like he used to do in his planet's 'Primary Educational System' when he got too bored. The food wasn't here, Junebug was out doing Gideon knows what with the heir to a throne, and he didn't know what to do with himself. Granted, he could always go out and either get drunk or find some local tail, but for the first time in a long time he had no appetite for it.

"I'mma take a walk." He said to Taya. The girl had been lounging on the cushioned chair, her head popping up like a surprised puppy. "What? But the food..."

"I'll be back." He said, and disappeared out of the great guest hall and into the corridor that was big enough for the Highlander to skim through.

He just wanted to stretch his legs, but a short time later he found himself in a wing he'd never been in before. The ceiling was the same high, elongated domed shape. The busts and paintings and the decorum in general was lavish and extravagant. But it felt unfamiliar in a way he couldn't quite put his finger on. The color scheme was no longer red and gold, but purple and blue. It took him a moment top realize that perhaps the palace's wings had different royal owners.

Wherever he was, he was just trying to find the elevator. Even if he wasn't invited to Junebug's 'date' he still wanted to see some sights. You know, maybe he would go try to find some lady to spend some time with. If this was one of Aiden's sister's hall, he might just sweet talk his way into her bed. It wouldn't be the first time he made a high class girl squeal.

Just as he made it to one of the corners of the hall that turned left, he began to hear footsteps. Neil stopped, and realized he honestly didn't know if he was allowed here. A mixture of amusement and guilt appeared on his face, and he sprinted over to one of the tapestries, slipping behind it. In fact it was so thick he grabbed it and hauled himself up to hide his feet, the tapestry so large it barely caused it to sway anymore than it already did. He wasn't what you'd call muscled, but he had a fit, wiry physique and good upper body strength.

The footsteps disappeared not a minute later, and slowly he sank back down onto the ground and peeked out into the hall.

"Coast is clear." He told himself, and took that turn on the corner to reveal a colorful rug under something he hadn't expected to see. The thrice stabbed corpse of a pretty woman. "HOLY SH-" he said as soon as the image clicked in his head. The body was still bleeding bright red. It was one of Aiden's sisters or...female cousins? He didn't know. He didn't really care. He just needed to get the fuck out of here before anyone pinned this on him.

"Don't run..." he whispered to himself as he untensed, a cold sweat appearing on his brow. "Just walk. People ask less questions when you walk."

He turned around, and headed back the way he came, his mind whirring with the possibilities of why anyone would murder someone in the royal line. He'd need to tell Junebug just in case Prince Charming was next. Or just to let her know so they can shy away from getting into any trouble. As he pondered, he nearly passed a door he hadn't noticed before on his way there, and realized he was walking on the opposite side of the hallway as if it was a highway.

He laughed, recognizing the lift for what it was. "Noice." He said, pressing the button and stepping in. The door was glassteel, and once he was going upwards he saw past the Palace and found the city lights streaming before him in a myriad of colors, with buildings rising like low mountains. It was actually beautiful, reminding him of when hew piloted the Highlander over Fornax's mountainous region. He just needed a high vantage point to piss off the side for kicks and then he'd go back and eat. Turning his head to the left, he saw the walkway that Aiden must have mentioned earlier.

"Whoa that does look-"

He saw Junebug and Alden walking along it, laughing. She wore an expensive dress that accentuated every womanly side he never even knew she had.

Neil deflated, and he pressed the button to go back down. "This is starting to get annoying."

He decided to take another walk in the opposite direction of the palace before he made it back, and by that time his burger had been eaten, getting washed down Sayeeda's throat with a drink. For once, he didn't seem amused. He didn't even feel like talking at all, but he didn't want to leave them in the dark. He pointed a thumb behind himself. "Found a dead royal in one of the halls. Stabbed. No idea why."

[User]
A shocked silence hung over the room for a moment. The brandy bottle was frozen halfway to her lips at the nonchalantly delivered news. Her mascara, applied by the same expert servants that had fitted her for the gown had begun to run. She swiped irritability at the make up, succeeding only in smearing dark splotches beneath her eyes. It made her look oddly like an Trivet player ready to throw a pass. The tremble in her hand steadied. Crisis was focus afterall.

"Did you just say…" Taya began but Junebug held up a hand for silence. The girls sentence stuttered out and she looked uncomfortable and confused. For a moment she said nothing, merely staring at Neil. Carefully she set the half empty brandy bottle down on the table top.

"Highlander Six to control," she said, activating her mastoid communicator which tied into the local net and patched her to Lonney in the Highlander's control core. Tay mouthed the words 'not secure' without actually vocalizing them. Any communication that was routed through a local net was, by definition, suspect. All encryptions except for extreme high end quantum units were vulnerable to decription in minutes or hours with the computing power even a modest navi-computer could provide.

"Aye Capt'n," Lonney chirruped.

"Run a scan of all local media sources you can access. Tell me what percentage of sources speculate on Neil being an assassin. Break." There was a moment of silence while the AI ran his calculations.

"Twenty six percent Captain." A sinking feeling began to settle into her stomach, a weird counterpoint to the spreading alcoholic warmth.

"Express that as a percentage of total theoretical professions."

"Seventy two percent cap'm," the AI came back instantly, data crunching far easier than data gathering.

"Six out," Sayeeda said closing the link. She sighed contemplatively. Taya fished out the burger meant for Junebug and tossed it to Neil.

"I don't like the smell of this," Sayeeda confessed. Was it possible that Aiden was involved somehow? It didn't seem likely, the Prince was no fool, but neither did he seem machiavellian enough to lure her away merely to deny Neil an alibi. She remembered Aiden's sister glowring at him on the landing pad. Could it be the same woman.

"I don't like the feel of it at all," she reiterated.

[Assistant]
"Why!?" Taya cried in the background, falling to her knees as Neil put on a poised look. "Why do all of our good fortunes go sour!? What God hates us!?" As the pilot mused and spoke, Taya would collapse dramatically and begin crying, before tugging at one of the giant tapestries and hugging it as if it were her mother.

"I don't think it's him." Neil said honestly, even reluctantly. Yes, it did seem a bit too convenient of a scenario, for him to take Sayeeda out on a night of the town, but he couldn't have known Neil would go for a walk, right? He was clearly interested in Sayeeda from the get go, and this would be a bit too obvious of a ploy. The Highlander crew would immediately be suspicious of him. Then again he could have been acting, but Neil didn't quite believe an accomplished thief and a Captain would be that gullible. "There's plenty of siblings, maybe he's in danger? Wouldn't taking him out first simply make the target one of the other siblings? I'd kill a different one if I were some mystery assassin."

Taya looked up, hope in her eyes. Her face was wet and riddled with marks from having pressed her face into the tapestry "You think so?"

Neil shrugged in acknowledgement. "He seems like a cool guy in my book." He said. "I don't think any dude could get on Junebug's good side on lies, anyway."

The pilot fell back onto the cushioned chair, and simply decided that all he felt like doing was getting hammered drunk. "Toss me the vodka," he told Junebug.