conversations.from: system
conversations.value: War reigns across the country. With two kings battling overseas in their struggle for power, Prince Eustace of Thyrne marches his army into enemy territory in a bold attempt to wrest the prosperous city of Attisburg out of King Heinrich's hands. Vastly outnumbered, the rival houses of Chauncey and Wyatt find themselves trapped within the walls, forced to unite their strength in the defense of the city. The tension is palpable as they struggle to hold back the enemy forces, but it is not just inside the city that rivalry brews...
  
  Will the defenders be able to hold the walls until the siege is broken, or will the city fall under the attackers' onslaught? Or will ambition and distrust make the nobles turn upon themselves before the final battle has even begun?
  
  **Details:**  
  This is a bit of an experiemental game, to test the feasibility of a story told from multiple perspectives. It takes place in a time of war between King Valentin of Thyrne, and King Heinrich of Bassony, rulers of two fictional kingdoms in a setting largely similar to medieval Europe. The story focuses on the fighting, intrigues, and diplomacy during the siege of a Bassonian city called Attisburg, and player characters will be on both sides of the conflict.
  
  In addition to their main characters, players will be given control of their own forces, as well as a number of minor characters. These minor characters will have their own goals and motives (and perhaps the soldiers will too...), and will not necessarily be on the same side as the player's main character.
  
  I'm more interested in a good story and roleplaying than strict adherence to game mechanics. I also encourage - and expect - players to take creative freedom in making up the details - large and small - of the world. Be bold and creative, make assumptions, and take the initiative! Player decisions will have a large impact on how the story plays out, and intrigues among players will (hopefully) be a central part of the plot.
  
  **Character creation:**  
  With the majority of the game's original players unable to continue playing, we're now looking for new blood to see if we can breathe some life back into the game. With each player controlling multiple characters, and a relatively large game setting compared to the number of moves made, this game probably requires a greater than average effort from everyone involved, but my impression so far is that the time invested has been well worth it.
  
  If you feel like taking on the challenge, my suggestion is that you take some time to acquaint yourself with the setting at the game webpage at https://sites.google.com/site/attisburg/ , and then either submit a new character closely tied in with the stories of the existing ones, or make a submission of one of the characters already present in the game. Except for Godfrey, Eustace and the two kings, any character not controlled by a currently active player is up for grabs if you go for the second option! If you go with the first; feel free to create your own strengths, weaknesses, and subplots – the ones provided are merely suggestions. I’d prefer if you stayed with the provided natures though.
  
  If you have questions, I'll be trying to answer them here: https://storium.com/forums#/category/lfp/thread/0xedwj
conversations.from: human
conversations.value: Free the people: End the reign of the noble families.
conversations.from: gpt
conversations.value: Castle 3: The castle of one of the noble families. Situated at a hillside, it has a clear view of the surrounding plains.
conversations.from: human
conversations.value: Castle 1: The castle of one of the noble families. It lies atop a cliff with a view of the surrounding landscape.
conversations.from: gpt
conversations.value: Castle 2: The castle of one of the noble families. It overlooks the city beneath it.
conversations.from: human
conversations.value: Cathedral: The mighty cathedral. It is the centre of worship for those of faith, and the cardinal's base of operations.
conversations.from: gpt
conversations.value: Cathedral 2: A massive cathedral being erected in honour of the faith.
conversations.from: human
conversations.value: City 4: Built upon fertile soil, this city is surrounded by league upon league of farmland. Crops from the surrounding fields are brought into the city and taken by boat along the river.
conversations.from: gpt
conversations.value: City 6: A sheltered harbour for those of the faith, and religious power base of the cardinal.
conversations.from: human
conversations.value: Imirsa: A city on a hill. People from nearby villages flock to sell their goods in the marketplaces, and tradesmen from all over the kingdom travel here for work.
conversations.from: gpt
conversations.value: Irongate: A bustling city located along a major trade route. Iron is brought here from the north, and refined into tools and weapons by the tradesmen of the city.
conversations.from: human
conversations.value: Remmes: Located by the river at the heart of the realm, this prosperous city is the center of trade of the whole kingdom.
conversations.from: gpt
conversations.value: Royal Palace: The king's castle: seat of government and home of the royal family.
conversations.from: human
conversations.value: Town 1: A town situated by the shore. Trade is brisk, and the port and marketplace are bustling with activity.
conversations.from: gpt
conversations.value: Town 2: At the side of a cliff lies a town surrounded by lush forests.
conversations.from: human
conversations.value: Town 3: Atop a cliff lies a prosperous town overlooking the river beneath.
conversations.from: gpt
conversations.value: Champion 1: A divine champion of the faith.
conversations.from: human
conversations.value: Champion 2: A divine champion of the faith.
conversations.from: gpt
conversations.value: Champion 3: A divine champion of the faith.
conversations.from: human
conversations.value: Knight 1: A faithful vassal of one of the noble families.
conversations.from: gpt
conversations.value: Knight 2: A faithful vassal of one of the noble families.
conversations.from: human
conversations.value: Nobleman 3: A minor noble from a vassal family.
conversations.from: gpt
conversations.value: Nobleman 4: A minor noble from a vassal family.
conversations.from: human
conversations.value: Nobleman 5: A minor noble from a vassal family.
conversations.from: gpt
conversations.value: Nobleman 6: A minor noble from a vassal family.
conversations.from: human
conversations.value: Nobleman 7: A minor noble from a vassal family.
conversations.from: gpt
conversations.value: Noblewoman 1: A lady of one of the noble families.
conversations.from: human
conversations.value: Noblewoman 2: A lady of one of the noble families.
conversations.from: gpt
conversations.value: Noblewoman 3: A lady of one of the noble families.
conversations.from: human
conversations.value: Noblewoman 4: A lady of one of the noble families.
conversations.from: gpt
conversations.value: The Duchess of Irongate: Lady Adelaide Hailwic, duchess of Irongate and head of the Hailwic family, is one of the pretenders to the throne. First cousin once removed of the deceased king, she claims that proximity of blood gives her the right to rule.
conversations.from: human
conversations.value: The Duke of Imirsa: Lord Col Anselm is the duke of Imirsa, head of the Anselm family, and father of queen Marcelle.
conversations.from: gpt
conversations.value: Wealthy Merchant 1: A merchant of wealth and influence.
conversations.from: human
conversations.value: Wealthy Merchant 2: A merchant of wealth and influence.
conversations.from: gpt
conversations.value: Wealthy Merchant 3: A merchant of wealth and influence.
conversations.from: human
conversations.value: Wealthy Merchant 4: A merchant of wealth and influence.
conversations.from: gpt
conversations.value: Baron: Barons are minor nobles sworn in vassalage to a count or duke. They hold some land, and often have a few knights as vassals of their own, but hold little power compared to their liege lords.
conversations.from: human
conversations.value: Champion of the Host: Steel-clad priests of the gods of war, champions of the Host are masters in the arts of strategy and combat. Their advice is often sought by ambitious nobles in times of war.
conversations.from: gpt
conversations.value: Court Wizard: Not affiliated with the Academy, you lend your knowledge of matters arcane to the service of nobility.
conversations.from: human
conversations.value: Firstborn: As the heir of an influential noble, you enjoy much respect from those around you, but hold little formal power.
conversations.from: gpt
conversations.value: Friar of the Lovers: Servants of the gods of compassion, friars live simple lives, seeking to help the weak and heal the wounded. Nobility and common people alike often turn to friars for moral guidance.
conversations.from: human
conversations.value: Guild Representative: While only those of noble blood are allowed to hold land and titles, many artisans and  merchants still hold considerable economic power. Some even say that the guilds are the true rulers in the cities.
conversations.from: gpt
conversations.value: Inquisitor: A priest charged with finding and rooting out worship of the Rascals, you are held in high esteem by the church, but feared among the people.
conversations.from: human
conversations.value: Knight: Nobles of lowest rank, knights are sworn to fight under the banners of their liege lords. Most knights are either the firstborn of a knight themselves, or the younger child of a greater noble.
conversations.from: gpt
conversations.value: Mage: A member of the secretive Academy, your knowledge of alchemy, rituals, and lore give you the ability to influence the world in ways some consider unnatural.
conversations.from: human
conversations.value: Mercenary Commander: Bands of mercenaries are a common sight in the realm since the time of the Subjugation. Some are disciplined and capable fighters, others little more than brigands.
conversations.from: gpt
conversations.value: Trusted Vassal: Not all who serve noble lords are nobility themselves. Through your loyal service, you have gained the respect and trust of your liege.
conversations.from: human
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: gpt
conversations.value: Dull-witted: Your mind is like a blunted blade: effective but imprecise.
conversations.from: human
conversations.value: Archmage's Retreat: A castle situated at a lake. This is where the archmage stays when not in service of the king.
conversations.from: gpt
conversations.value: Write history: Make your mark on the world, for good or ill.
conversations.from: human
conversations.value: City 5: A city built on the seashore. Ships set sail and travel far an wide, and return loaded to the brim with exotic merchandise.
conversations.from: gpt
conversations.value: Mage Academy: A secluded castle in the forest where mages study matters of the arcane.
conversations.from: human
conversations.value: Seek the truth: Find the reason for the king's death, and put the rightful heir on the throne.
conversations.from: gpt
conversations.value: Smite infidels: Crush all those who will not submit to the faith.
conversations.from: human
conversations.value: Spread the faith: Let all hear your words and rejoice in the glory of the divine faith.
conversations.from: gpt
conversations.value: Nobleman 2: A minor noble from a vassal family.
conversations.from: human
conversations.value: Queen Marcelle: Marcelle Baldwin, born Anselm, is the widow of the deceased king and a pretender to the throne. She claims that her marriage with the king gives her the right to rule.
conversations.from: gpt
conversations.value: Slave Trader 1: A ruthless slaver from the south.
conversations.from: human
conversations.value: Slave Trader 2: A ruthless trader of slaves.
conversations.from: gpt
conversations.value: Soldier 1: An archer serving in one of the noble families' armies.
conversations.from: human
conversations.value: The Duke of Remmes: Lord Isidor Harlow, duke of Remmes and head of the Harlow family, is one of the pretenders to the throne. Second cousin of the deceased king, he claims that primogeniture gives him the right to rule.
conversations.from: gpt
conversations.value: Test: test
conversations.from: human
conversations.value: Cristophe de Arinn: Young and charismatic, Christophe is already an acclaimed hero of Thyrne. Behind his charming smile, outrageous flirting and quick sense of humor lies all the dangerously clever tactical skill and political acumen House Arrin is known for.
conversations.from: gpt
conversations.value: Robert of Wyatt: The younger son of William Wyatt, Robert always walked in the shadow of his older brother. Despite his attempts to gain the recognition of his family, John's deeds always seemed to carry a greater weight. Even his return to Eversham which practically saved the day for House Wyatt went nearly unnoticed next to his father's and brother's sacrifice.
  
  Robert also spent much of his childhood as a page at the court of Pentius Cenric, developing a strong friendship with Pentius' sons, Airis and Francis.
conversations.from: human
conversations.value: Dors de Vidar: Head of one of the oldest Thyrnean bloodlines, Dors du Lette de Vidar has witnessed the fall of his house from its former glory. Careful, thorough, and pragmatic nearly to a fault, he is determined to make his own glory, and win back everything his house has lost. Preferably with a trail of  Flavios and Roys, broken and bloody in his wake.
conversations.from: gpt
conversations.value: Edward of Chauncey: Few Chaunceys are as representative of their bloodline's history as Lucien's uncle Edward. Through honeyed words and guile, many of his battles were won without ever striking a blow. While often choosing to remain in the periphery, most suspect that he is only biding his time, and it is no secret that he harbours no warm feelings for his nephew.
conversations.from: human
conversations.value: Giovanni di Flavio: Head of the wealthy House Flavio, Giovanni is a man best watched carefully. His influence on the salt and spice trade of Thyrne has gained him considerable political power, and the full extent of his ambitions is yet to be seen.
conversations.from: gpt
conversations.value: Short-tempered: You are easily provoked into anger.
conversations.from: human
conversations.value: House Arinn: Feared for their ambition, House Arinn have always been quick to arms. They have a history of being at the centre of many a bloody intrigue among Thyrnean nobility, and are suspected by some to have been involved in a recent plot against King Valentin.
conversations.from: gpt
conversations.value: Determined: Decisive, and strong of will.
conversations.from: human
conversations.value: Further your ambitions: Gain influence, dispose of your rivals, and advance in the hierarchies of power.
conversations.from: gpt
conversations.value: Blood is thicker: Protect your family from harm, and help them further their interests.
conversations.from: human
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: gpt
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: human
conversations.value: Craven: Your fear holds you back sometimes.
conversations.from: gpt
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: human
conversations.value: Obsessed: You’re preoccupied with your interests to the point of causing you trouble.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.
conversations.from: human
conversations.value: Brave: Inspiring, bold, and resolute in the face of danger.
conversations.from: gpt
conversations.value: Conniving: You scheme, you conspire, and you are sometimes careless about who you cross.
conversations.from: human
conversations.value: Contemplative: You tend toward thought over action to the point that it can cause you trouble.
conversations.from: gpt
conversations.value: Revenge: Pay those who have wronged you what is due.
conversations.from: human
conversations.value: Show your worth: Prove yourself in the eyes of those you care about.
conversations.from: gpt
conversations.value: Protect the meek: Defend the innocent people of Attisburg from the perils of war.
conversations.from: human
conversations.value: For glory: Bring honour to yourself and your family through valour in combat.
conversations.from: gpt
conversations.value: Line your pockets: To the victor go the spoils. Make sure that that is you.
conversations.from: human
conversations.value: House Vidar: One of the oldest Thyrnean bloodlines, House Vidar has recently lost some of their influence in favour of younger houses. Especially great is their hatred of the Flavios and the Roys, who hold lands rightfully belonging to the Vidars.
conversations.from: gpt
conversations.value: House Flavio: With lands located at the centre of a major trade route, House Flavio is one of the wealthiest bloodlines in all of Thyrne. Crafty, and skilled in equal measure with sword and quill, their growing ambitions have made their fellow lords regard them with nearly as much suspicion as the Arinns.
conversations.from: human
conversations.value: House Berthold: Faithful vassals of King Heinrich, House Berthold has been the rulers of Attisburg for generations. Headed by Archbishop Godfrey, their recent successes in the war has instilled a seething hatred among their Thyrnean enemies.
conversations.from: gpt
conversations.value: House Cenric: Also known as the Red Wyatts, House Cenric recently fell out of favour with King Heinrich, offering their allegience to King Valentin instead. Rumoured to still have loyalty towards their Blue cousins, they are looked suspiciously upon by the other Thyrnean lords.
conversations.from: human
conversations.value: House Roy: Favoured by King Valentin, House Roy has been quick to take advantage of their position. This has garnered much envy from their fellow lords, who would like nothing better than to see them stripped of their privileges.
conversations.from: gpt
conversations.value: House Wyatt: Few Bassonian bloodlines have a pride as fierce as that of House Wyatt. Although valourous in battle, their unyielding sense of family honour has left them with far more enemies than friends. The recent exile of their Cenric cousins has left the house divided; something the rival house of Chauncey have been quick to take advantage of.
conversations.from: human
conversations.value: House Chauncey: What House Chauncey lack in valor, they make up for in cunning. While commonly accused of being dishonorable and cruel by their fellow Bassonian lords, few can deny their skill at tactics and diplomacy. Playing their cards well in a recent dispute has seen them rewarded with a large portion of land previously owned by the Cenric traitors; something not well-received by their Wyatt rivals.
conversations.from: gpt
conversations.value: Siege Tower: A Siege Tower.
conversations.from: human
conversations.value: Southern Gate: The southern entrance into the city of Attisburg.
conversations.from: gpt
conversations.value: The Cathedral: Located at the heart of the city, the cathedral is the residence of Archbishop Godfrey.
conversations.from: human
conversations.value: The Walls: The defensive fortifications surrounding the city.
conversations.from: gpt
conversations.value: Siege Camp: A temporary encampment in the fields outside the city.
conversations.from: human
conversations.value: City Streets: Cobbled roads and winding alleys among the city's buildings.
conversations.from: gpt
conversations.value: Battering Ram: A Battering Ram.
conversations.from: human
conversations.value: Thyrne - Negotiations: Negotiate with Archbishop Godfrey and his commanders, to gain the upper hand in the conflict.
conversations.from: gpt
conversations.value: Bassony - Negotiations: Negotiate with Prince Eustace and his commanders, to gain the upper hand in the conflict.
conversations.from: human
conversations.value: Giovanni di Flavio (copy): Head of the wealthy House Flavio, Giovanni is a man best watched carefully. His influence on the salt and spice trade of Thyrne has gained him considerable political power, and the full extent of his ambitions is yet to be seen.
conversations.from: gpt
conversations.value: Cristophe de Arinn (copy): Young and charismatic, Christophe is already an acclaimed hero of Thyrne. Behind his charming smile, outrageous flirting and quick sense of humor lies all the dangerously clever tactical skill and political acumen House Arrin is known for.
conversations.from: human
conversations.value: Dors de Vidar (copy): Head of one of the oldest Thyrnean bloodlines, Dors du Lette de Vidar has witnessed the fall of his house from its former glory. Careful, thorough, and pragmatic nearly to a fault, he is determined to make his own glory, and win back everything his house has lost. Preferably with a trail of  Flavios and Roys, broken and bloody in his wake.
conversations.from: gpt
conversations.value: Edward of Chauncey (copy): Few Chaunceys are as representative of their bloodline's history as Lucien's uncle Edward. Through honeyed words and guile, many of his battles were won without ever striking a blow. While often choosing to remain in the periphery, most suspect that he is only biding his time, and it is no secret that he harbours no warm feelings for his nephew.
conversations.from: human
conversations.value: Robert of Wyatt (copy): The younger son of William Wyatt, Robert always walked in the shadow of his older brother. Despite his attempts to gain the recognition of his family, John's deeds always seemed to carry a greater weight. Even his return to Eversham which practically saved the day for House Wyatt went nearly unnoticed next to his father's and brother's sacrifice.
  
  Robert also spent much of his childhood as a page at the court of Pentius Cenric, developing a strong friendship with Pentius' sons, Airis and Francis.
conversations.from: gpt
conversations.value: Aggressive: You readily take the initiative, and will hound and press any opponent  until they yield.
conversations.from: gpt
conversations.value: Callous: There is little room for compassion or sympathy in your worldview, and you often create new enemies in the course of vanquishing the old.
conversations.from: gpt
conversations.value: Blood and Ashes: You desire nothing less than the ruin of your foes, and will only be satisfied when you see them broken at your feet.
conversations.from: human
conversations.value: Determined: Decisive, and strong of will.  Emboldened by a sense of duty and purpose that no obstacle can challenge.
conversations.from: human
conversations.value: Short-tempered: You are easily provoked into anger.
conversations.from: human
conversations.value: Avenge Your Father's Memory and Your People: Bring victory, glory and honor to the House. Do so in remembrance of your father's sacrifice, and in the name of all who have been lost in the fight against Valentin and the Cenrics.  Remember Eversham.
conversations.from: human
conversations.value: Atychiphobia: Your fear of failure and its consequences sometimes paralyzes you or leads you to terrible decisions.
conversations.from: human
conversations.value: Choose Your Destiny: You long to make your own choices, free from the expectations of your father and the demands of your liege.
conversations.from: gpt
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.
conversations.from: gpt
conversations.value: Further your ambitions: Gain influence, dispose of your rivals, and advance in the hierarchies of power.