conversations.from: system
conversations.value: Steampunk/Victorian Roleplay:
  
  Magic was real in the world of Hermonia, It was the year 3550 of the 5th era and even in this time of steam machines, factories, rising nationalism and huge gaps between society classes, magic was still a real thing. Naturally like all things, magic was used for good but also for bad, the good things were the new invention in the hospitals and to help people, the bad things were that magic was used to invent new war machines and other horrific things. You would think that the Ministry of magic would try to keep magic secret for the ‘un-fits’ those who couldn’t use magic, but they did the opposite, the Ministry didn't want to cause any unrest like it did in the middle ages when the "un-fits" hunted witches and those who could use magic, no they wanted everyone to work together. Although alot of people liked this also a few oppossed this idea, but nevertheless this collaboration worked and it all made this new industrial revolution possible.
  
  The world of Hermonia is actually the name of the land mass where the 3 of the 4 lands are located, the other one is located on the Island of "Kin" But more about that later. The first land is called Mendrossa, after it's capital city "Mendrossa". the people here are really standing behind their current Emperor and the government here is an Autocrazy, almost dictatorship like, but not the bad kind, no this land was the most whealtiest, safest and industrious of them all. The government worked, the people were happy and resources were abundant, also the Ministry of Magic had their HQ in the capital. 
  
  The second land was Albion, also called after it's capital city "Albion" the people here were ruled under a aristocratic regime that focused on Industry and knowledge, this land had also the largest library of all the lands combined. It's scholars were revered and traveled the lands to give lectures in the universities. It's mages were quite amazing but nothing compared to those from Mendrossa. The people here were also content and stood behind their leaders like a rock.
  
  The land to the North was Erbor with their capital city being "Irikum", It was home of the dwarfs and on the surface there were almost no cities as they had almost all their cities underground in the mountains, where their vast mines ran deep into the earth. The dwarfs were rich due to their minerals and strong warriors as they had the best blacksmiths of all the lands. Magic wise they only focused on earth magic and researching the earth. Their use of runes made them do great things, their minerals often contain hidden magic. Their rulling system were clans that had divided the land between the clan leaders. The dwarfs were harsh folk and stubborn as well.
  
  The last land was Kin with it's capital city of "Myol", the people here were more shy and due to their issolation of the other lands they were more on themselves. The land was covered in forest which housed alot of old shrines guarded by magical creatures. The people here were excellent fighters and sword makers, their order and spirituality made them find peace with the environment. They had one leader, their shogun ruled everything as smaller lords ruled parts of the land under their shogun's rule.
  
  All the lands had magical creatures roaming freely through the woods, mountains, flatlands... The world was beautiful and diverse with also alot of hidden treasure. 
  
  (The map isn't completely finished but it is for 90 percent, it still needs tweaking but besides the forests everything is on it. For this roleplay I recommend having the map with you. If you need more info about the land then please ask me.)
  
  https://pre00.deviantart.net/127d/th/pre/f/2018/130/5/0/steampunk_by_thanionmericon-dcb6j8k.jpg
conversations.from: human
conversations.value: Military camp: Military camp outside the city of Mendrossa, here is it where the story starts.
conversations.from: gpt
conversations.value: Road to the east: The story continues as we head out East.
conversations.from: human
conversations.value: Border camp: Arrival at the border camp and resting place.
conversations.from: gpt
conversations.value: Albert: Albert might look like an ordinary duck but looks can be deceiving. Albert is one of the 8 spirit animals, highly magical creatures that keep the magical creatures of this world in check.
conversations.from: human
conversations.value: Recruitment: Thanion hated new recruits, any new ones always had a bed time.
conversations.from: gpt
conversations.value: Ulrug: One of the greatest evils on this world, resurrected and ready to wreak havoc
conversations.from: human
conversations.value: Ambush: Bandits were seen on the East road, ready to ambush those who dared to cross them.
conversations.from: gpt
conversations.value: Tower : Ulrug's tomb, a vile place that's now being used by an evil cult.
conversations.from: human
conversations.value: Inside the tower: The inside of the tower, resting place of where Ulrug had been sealed.
conversations.from: gpt
conversations.value: Cultist: Cultist, devoting their lives to bring back Ulrug
conversations.from: human
conversations.value: Beober: Magical creatures that roamed the plains outside the tower of Ulrug.
conversations.from: gpt
conversations.value: Cultist attack: Cultist attacks when people come close to their domain.
conversations.from: human
conversations.value: Blood magic: Rare ability that makes the user feel and detect blood around her. Ability to sense the nature of blood from all types of creatures.
conversations.from: gpt
conversations.value: Bright: Always vigilant and busy with what's happening around her.
conversations.from: gpt
conversations.value: Amputee: Character has lost a part of her left arm.
conversations.from: gpt
conversations.value: Hope: Found as a little girl by Thanion, she now has a purpose to protect him.
conversations.from: human
conversations.value: Lifewalker: Lifewalkers is a race that can life for hundred of years without looking older.
conversations.from: gpt
conversations.value: Determined: Determined and strong willed for every challenge that lies ahead.
conversations.from: gpt
conversations.value: Loss: Thanion always makes plans that will end in as minimal losses as possible. Being on this planet for 750 years has made it so that he never wants to lose anyone.
conversations.from: gpt
conversations.value: Conservation: Thanion lives to conserve the good in this world and to fend off any evil that is thrown at him.
conversations.from: human
conversations.value: Protector: Theo,the eldest in a family of seven children, is used to being the minder and protector of her younger siblings. Protecting people, places, ideals, is very much a part of who she is, and she will fight to the death to preserve that which she holds most dear.
conversations.from: gpt
conversations.value: Decisive: When confronted with a problem or obstacle, Theo can make the tough decisions at a second's notice. Her acumen, agility, and ability to act instantaneously are her greatest strengths.
conversations.from: gpt
conversations.value: Callousness: Because so much of what Theo confronts on a regular basis requires snap decisions, she can come across as callous regarding the feelings of others. It's not intentional, but she tends to trust her own judgment over anyone else's.
conversations.from: gpt
conversations.value: The Past: Theo is quite different from her family, both in looks and abilities. It's never bothered her until recently, as her magical prowess grows, seeing her younger siblings have almost no abilities at all. She's starting to question the truth of her origins.