conversations.from: system
conversations.value: People who aren't satisfied with what the world has to offer find doors to the outside of the places we know. If you want to plumb mysteries our world doesn't offer, if you stay up nights contemplating great enigmas, if the fruits of existence are like sawdust in your mouth as you dream of something more, you will find a door. A door to the Second World.
  Vast and labyrinthine, a thousand biomes and regions, almost beyond description, this ideal of exploration and mystery holds everything you were missing in the First World. Including danger beyond imagining. Enter the Second World. Discover the meaning of truth. Or die trying.
conversations.from: human
conversations.value: Genesis Plateau: A flat stone expanse in the middle of a vast desert, strange ruins and structures edging the stone and peeking from beneath the sand around, this is where your doors led. This is where you start, and where supplies have been left for you by predecessors.
conversations.from: gpt
conversations.value: Dis: A legendary city of iron, this is supposed to be one of the locations stories end, or at least progress through. Always on the horizon, except when it's right around you.
conversations.from: human
conversations.value: Agartha: The world's mysteries don't stop at sea level. Continue underground to raise the stakes.
conversations.from: gpt
conversations.value: The Sun Is Killing Me: The desert around Genesis Plateau is unforgivingly harsh. How will you navigate this shadeless burning plain?
conversations.from: human
conversations.value: Stumbler: You didn't open the door so much as you fell through. You're here on accident.
conversations.from: gpt
conversations.value: Hunter: You've been seeking the Second World for who knows how long. Money, threats, bribery, tricks, whatever it took, you did. Now you're here, at long last. Treasure? Fulfillment? Just kicks? Whatever the reason, you fought long and hard to get here.
conversations.from: human
conversations.value: Occultist: You always knew the world had more to it than it appeared. You tirelessly sought knowledge, truth, enlightenment. You know it's here, in this new world.
conversations.from: gpt
conversations.value: Refugee: You came here not because you want something in this world, but because you're fleeing the First World. Whether a bad situation, a war, or your own demons, something chased you across the boundary between dimensions.
conversations.from: human
conversations.value: Seeker: You're terribly bored of life and its paltry challenges, and you're chasing the next big score, thrill, fulfillment in danger and challenge. What better place to begin than another world entirely?
conversations.from: gpt
conversations.value: Chaser: Someone else came to the Second World. You need them back. Love, revenge, answers, whatever the reason, you're here because someone else you're after is.
conversations.from: human
conversations.value: Sharp: You're perceptive. Smart. You put things together. Pierce the veil. Uncover the mystery. Events map themselves out in the most logical ways.
conversations.from: gpt
conversations.value: Mastery: You've put in the time to turn a skill into second nature. Driving, sculpting, art, lockpicking? There's one thing you just can't be beat at.
conversations.from: human
conversations.value: Chuft: Your body is a tool, and it is a weapon. You're tough, you're strong, you don't give in. Your strength is in limbs.
conversations.from: gpt
conversations.value: Flex: You're fast, you're agile, you're flexible, you're slippery. Acrobatics, contortionism, flat-out sprinting? You can out-move the competition.
conversations.from: human
conversations.value: Dosh: Your strength is in your resources. You came into the World with supplies to burn, and you have a knack for finding material goods in the most barren of places.
conversations.from: gpt
conversations.value: Pulse: You've got a sixth sense. A feeling that normal science can't explain. Call it ESP, psychic power, magic, or witchcraft, but you feel things others don't, and you've got a talent for the esoteric and arcane.
conversations.from: human
conversations.value: The Scorn: Sure, they can try all they like. With practice and effort and luck, maybe they'll be acceptable. Unlikely. You have high standards and pride in your strengths.
conversations.from: gpt
conversations.value: The Rot: You are sick. Your mind or your body or both are traitors to your continued existence. Something interrupts your actions, makes daily life harder.
conversations.from: human
conversations.value: The Foe: Someone has earned your enmity, and they followed you in, or vice versa. You have someone after you, whether an enemy brought from the First World, or made in the Second.
conversations.from: gpt
conversations.value: The Fool: You're just not that bright. Whether genuinely stupid, or just naive or gullible, you've got a dull on your edge that means you just can't think your way anywhere but into more trouble.
conversations.from: human
conversations.value: The Hex: You're just plain unlucky, events conspiring against you to drag out, corrupt, or otherwise entangle your plans and goals. Good things go sour, and bad things become worse.
conversations.from: gpt
conversations.value: The Lust: You have a need for something. Addiction, perhaps, or compulsion. Whatever it is, you have a powerful craving for one or more specific things, a craving that will twist your ends to seeking after it, no matter the cost.
conversations.from: human
conversations.value: Grail: You're after an object.
conversations.from: gpt
conversations.value: Flight: You're just running away.
conversations.from: human
conversations.value: Dagger: You're out for revenge.
conversations.from: gpt
conversations.value: Scroll: Knowledge for its own sake.
conversations.from: human
conversations.value: Letter: You want a specific answer.
conversations.from: gpt
conversations.value: Star: You just want an adventure.
conversations.from: human
conversations.value: The Guide: There's messages left all over this place, especially on and around the Plateau. Who left them?
conversations.from: gpt
conversations.value: Strip Mall?: A row of storefronts inside a strange walled structure on the Genesis Plateau. 
conversations.from: human
conversations.value: A Great Dark Place: It is dark and who knows what shares the space with you. At least it's shelter from the chasers... right?
conversations.from: gpt
conversations.value: Survive And Begin Anew: Tou want a new start in this world and to survive your foe.
conversations.from: human
conversations.value: Water?  What's Water?: You're feeling a bit dehydrated... and one can only imagine that things are going to get worse for you unless you can find some water soon...
conversations.from: gpt
conversations.value: Urban explorer: Minerva is used to finding what she needs among buildings.
conversations.from: human
conversations.value: Acting Bravely: Not quite feeling it but pretending.