conversations.from: system
conversations.value: Felicty, Ser/Mem/Cis!
  
  The Outward Bound Coalition is overjoyed to inform you that **you** , based on your application essay and skillset testing results, have proven yourself worthy of a place among the best of the best aboard the Expansion Ship *Trantor*!
  
  Felicity is not the proper word, however: honor is. You have overcome a battery of tests that would have shamed graduates of the greatest Universities of times past; have proven your strength and resiliency, your fertility, your social skills- everything that makes you **ideal** for being among the first Humankin to settle a new world!
  
  Please signify your acceptance of this honor by return secure thread (prepaid). Departure is in 25 Solar days!  Begin preparation! 
  
  (see attached schedule for personal item stowage guide, and weight/item allowance and restrictions)
  
  *(all characters will be more or less baseline human. Please use only the provided Nature and subplot cards (for now), and follow the directions on the ST/WEA cards when you create them- there's a reason behind it.)*
conversations.from: human
conversations.value: Comm/Recorder: A small wrist device intended for both short-range communication on a single shipwide band, and recording brief AV snips for inspection records and such.
conversations.from: gpt
conversations.value: Makeshift Shiv: It MIGHT cut a bitch...
conversations.from: human
conversations.value: Fire Suppression Cannister: In case of no fire, whup ass.
conversations.from: gpt
conversations.value: Colonist: Jane, John, or Other Doe, selected through thorough screening and highly competitive testing.
conversations.from: human
conversations.value: Strength: For the purposes of this game, Strengths are specifically physical or mental/psychological/emotional traits, NOT skills or abilities.  Create with that in mind.
conversations.from: gpt
conversations.value: Weakness: For the purposes of this game, Weaknesses are specifically physical or mental/psychological/emotional traits, NOT skills or abilities.  Create with that in mind.
conversations.from: human
conversations.value: Tabula Rasa: Hibernation Instability has robbed you of parts of you memory and skills.  Try to remember who and what you were.
conversations.from: gpt
conversations.value: Colonist Transit Bay 3: One of the 4 large cargo-hold like compartments in the *Trantor*.  Each holds a maximum of 100 colonists in full cold sleep, or 200 in shift-and-shift.
conversations.from: human
conversations.value: Escape your Tube (Carter): Something has clearly gone horribly wrong. You are trapped, suffocating in your cryopod. As you fight panic, you look for a means to escape...
conversations.from: gpt
conversations.value: Escape your Tube (Leah): Something has clearly gone horribly wrong. You are trapped, suffocating in your cryopod. As you fight panic, you look for a means to escape...
conversations.from: human
conversations.value: Comm/Recorder  (copy): A small wrist device intended for both short-range communication on a single shipwide band, and recording brief AV snips for inspection records and such.
conversations.from: gpt
conversations.value: MacGyver Time: How to do the nearly impossible with the nearly useless.
  
  Assuming it's in your skillset.
conversations.from: human
conversations.value: Brute Force: Raw, uncompromising physical power - whether lifting eye-popping weight or knocking an opponent into next week.
conversations.from: human
conversations.value: Not So Fast: Biggest problem with really strong muscles is they slow you down a lot.
conversations.from: human
conversations.value: Quick Mind: Leah likes to learn and figure things out.  A logic puzzle or good mystery are, in her opinion, why she exists in the first place.  The more she can learn and discover, the better as far as she is concerned.
conversations.from: human
conversations.value: Meek: Leah has a tendency to bend before the wind, rather than stand up to it.  She will cave more easily to pressure - both physical and emotional - and often tries to stay near the edges of any social interaction.