conversations.from: system
conversations.value: This story follows the fictional 220th “Double Deuce” Infantry Support Regiment (220th ISR) from the fabled 1st Infantry Division, 2nd Brigade, 2nd Battalion, Fox Company from the American Army, serving in the second world war.
  
  The 220th ISR is a support group - bound for lifting boxes, building posts and securing supply routes - far from the front lines. 
  
  Toward the end of the European campaign, this story follows a squad who's been sent to Condren, a fictional town in northern France. 
  
  A somewhat calm, sedated town, Condren has been leveraged as a main stop in multiple supply routes. The squad occupies a well-fortified security outpost, watching a never ending line of transport vehicles filter through the town. 
  
  One day, in the most least suspected place, Germany unleashes a final, dramatic push to retake the land they've lost.
  
  Atlantik is set in an alternate history universe that is steampunky, gritty and unforgiving. 
  
conversations.from: human
conversations.value: Rifleman: The men that won the war - armed with an M1 Garand and as many grenades as could be slung from your webbing. A sagging pack hangs from your back with personal effects and rations.
conversations.from: gpt
conversations.value: Tommy Gunner: Usually reserved for junior staff, the formidible and fast firing Thompson sub machine gun swings from your shoulders. Loaded down with a few extra magazines and a precious smoke 
conversations.from: human
conversations.value: BAR Gunner: DAK DAK DAK - the instrument of suppression. You carry with you a BAR, the strong and deadly automatic rifle. You carry little of anything else - ammunition and supplies to cart your ass to the end of the war.
conversations.from: gpt
conversations.value: Replacement: It doesn't matter what weapon you're given - you're too new to war to know the difference. Hell, you're barely out of high-school.
conversations.from: human
conversations.value: Women's Army Corps: Clerks and supply technicians, the WAC keeps the guns firing. You're kept mostly away from the front, but the war has a way of finding almost everyone.
conversations.from: gpt
conversations.value: Medical: You're the backbone of the fighting force - on the front lines and behind, you make sure the men can keep going. The warfighters at your sides  look to you for support during battle and through periods of calm. 
conversations.from: human
conversations.value: Combat Veteran: This is the way it's supposed to be done - and you couldn't be convinced any other way. Long fights and hard nights have proven to you what works, and more importantly, what doesn't. 
conversations.from: gpt
conversations.value: Hearts and Minds: A solid relationship with the locals helps your cause.
conversations.from: human
conversations.value: Leadership: A step further than the rest. More willing to assume danger and threat, you're at the front of the line.
conversations.from: gpt
conversations.value: Chow: Hot food, hot showers and a huge boost to morale, you've managed to find a place to lay low for a while.
conversations.from: human
conversations.value: Let em' Have It!: Full on, without pause and using the Army's best in military weapons technology - fire!
conversations.from: gpt
conversations.value: Catch a Lift: Get off the heel-toe express and onto some tracks. Bum a ride from a passing friendly vehicle.
conversations.from: human
conversations.value: Well Conditioned: Hours of marching has prepared you for this. Proceed, attack and get ahead of it!
conversations.from: gpt
conversations.value: Tuned In: On the front or not, your ears are operating on a different frequency - that of a combat veteran. You listen sharply, hearing tiny details.
conversations.from: human
conversations.value: 'Found' Provisions: You've been given or have otherwise found what you need in local stores, homes or caches.
conversations.from: gpt
conversations.value: Dash!: A well-timed sprint, to help you out of harms way.
conversations.from: human
conversations.value: Rain: It starts slow, but it eventually gets into every nook. 
conversations.from: gpt
conversations.value: Cover: You've found something to hide behind that looks like it will prevent most of the nasty stuff from getting through.
conversations.from: human
conversations.value: Pinned: They're too sharp, it's not worth the risk. Keep your head low and start prayin'.
conversations.from: gpt
conversations.value: The Nervous Wait: The calm before the storm. You know it's about to happen and all you can do is wait.
conversations.from: human
conversations.value: Horrified: You can't help but pause. It's too much to take in. Nobody should have to live through this.
conversations.from: gpt
conversations.value: Sneak: Lightfooted, you've reduced the stuff you're carrying to only what's needed. Move fast, stay low and strike!
conversations.from: human
conversations.value: Company Support: When available, a 60mm mortar platoon is able to put rounds on target.
conversations.from: gpt
conversations.value: Fatigue: It's been days since your last chance to get some shut eye and your body is starting to wear the signs of it - you're exhausted.
conversations.from: human
conversations.value: Resupply: You've got a source on some hardware to refit, restock and reengage.
conversations.from: gpt
conversations.value: Old Rations: You've gotten sick from some old, exposed food. Now, replenishing what's being evacuated from your body is top priority. 
conversations.from: human
conversations.value: Hit: They've got you!
  
  Despite your best efforts, your body is slammed, sustaining injury.
conversations.from: gpt
conversations.value: Cold: The weather is starting to turn for the worse, and it's starting to get under your skin. Ill prepared and under equipped, you'll have to make due.
conversations.from: human
conversations.value: Smooth Talker: Quick on the trigger and quick with your wits, your sly tongue comes in handy.
conversations.from: gpt
conversations.value: Strafing Run: A droning engine turns your head to the sky. A squeal, then thunder - there's a plane strafing your position!
conversations.from: human
conversations.value: The Sweetness: Morphine, liquor, women or wine - you've got an itch. 
conversations.from: gpt
conversations.value: Trenchfoot: You're ragged, weathered feet have finally taken their final steps. At least temporarily, it hurts too much to move.
conversations.from: human
conversations.value: Flashback: Your mind overtakes the body, trapped inside the past.
conversations.from: gpt
conversations.value: Infamy: You're destined to be known. Catching POW's, taking risks and making moves - you're bound to be the next profile in YANK magazine.
conversations.from: human
conversations.value: Revenge: You're only interested in one thing - taking as many Germans to the grave as possible. Quite frankly, you don't even care if they've got a uniform on. 
conversations.from: gpt
conversations.value: Something Dark: You're not too open about it, but you've got a plan - and it wouldn't be very popular back home. War has changed you.
conversations.from: human
conversations.value: Valuables: Flags, art, collectibles - you've been long convinced the road to riches is in what you're planning on bringing back to the states.
conversations.from: gpt
conversations.value: Survival: The last time you were at the rear, you made promises. Now, it's just a matter of making it back.
conversations.from: human
conversations.value: Storyteller: Back home, you'll tell the story. Now, it's all about making sure the story gets written down.
conversations.from: gpt
conversations.value: Saviour: You're here to help - to make things right and to add a little bit of light to an otherwise pitch-black landscape.
conversations.from: human
conversations.value: Duty: The powers of evil are bearing against the west and all you stand for. The time has come to fight back.
conversations.from: gpt
conversations.value: Camp Sinclair: Made in the half-fortified, half ruins of St. Tabitha's Cathedral, Camp Sinclair is a primary staging area for the 1st ID, pushing further into France. Here, supplies, ammunition and equipment are stored, sorted and issued to waiting troops.
conversations.from: human
conversations.value: Lt. Motts: A lenient, if lazy representative of the ISR. He's a pushover, sloppy and rarely where he needs to be.
conversations.from: gpt
conversations.value: Inventory: A number of marked crates and barrels are stacked on pallets near the entrance to Camp Sinclair. From them, you'll need to separate ammunition, rations and combat uniforms for the quickly approaching Dog Company, who are expected to push into France tomorrow.
conversations.from: human
conversations.value: Wine & Dine: The locals have brought bread, wine and delicious cheese. 
conversations.from: gpt
conversations.value: Scramble!: From far behind the lines, your unit has been shaken from slumber. Move!
conversations.from: human
conversations.value: The Walking Tank: You weren't trained for this. Tanks are supposed to be lumbering on tracks, not walking, mechanical legs.
conversations.from: gpt
conversations.value: Unafraid of Death: Not so much bravery as existential nihilism; not quite convinced that reality is what it seems. 
  
  This character is simply travelling to his destination. 
conversations.from: gpt
conversations.value: Lonely: Due to the somewhat macabre outlook on life, this character often finds himself alone when he needs help most. 
  
  This might get him killed.
conversations.from: gpt
conversations.value: Storyteller: Back home, you’ll tell the story. Now, it’s all about making sure the story gets written down.
  
conversations.from: human
conversations.value: Helpful: You like to feel useful when the opportunity presents itself.
conversations.from: gpt
conversations.value: Organized: You have the ability to use time, energy and resources to arrange things in an orderly way.