conversations.from: system
conversations.value: All your life you've been an orphan... Well, at least as long as you can remember. Getting shoved around from orphanage to orphanage, getting bullied, getting ignored. You had trouble making friends. You had trouble getting adopted. There was something off about you. Something... Creepy. That sort of upbringing causes cynicism to grow, a healthy shell to protect you from the cruelty of the world...
  
  Then the man in the black car came. He spoke to your home's director, showed him something in a briefcase, and with an enthusiastic nod dragged you out of your room and into the car.
  
  He said you were being taken to a new home. You would get your own room, hot meals, new friends. It would be just wonderful. He seemed more happy to get you out of his hands.
  
  As the car crested over the hill, you found yourself looking out over the beautiful vale. It seemed strange, like it was stuck out of time. For a brief moment, even as you noticed that the mountains around the valley seemed like the jaws of a giant venus fly trap, you felt hope for the first time in a long time.
  
  Is hope what the fly feels before the trap's jaws slam shut?
  
  ___
  
  **The Dreadful Secrets of Candlewick Manor is a story inspired by the RPG of the same name, and it in turn was inspired by Twin Peaks and A Series of Unfortunate Events.**
  
  **This is a darkly comic game that follows a group of orphans as they arrive at an orphanage near a small town. They go on various misadventures, discovering the secrets of the town, all while something tingles in the back of their skull... Something in this town is familiar.**
  
  **Imagine, if you will, the Addams Family children being orphaned and sent to the town from Hot Fuzz, all while solving mysteries and conspiracies with maybe a bit of supernatural flair, and you've got the tone for this game.**
conversations.from: human
conversations.value: Handy: You're skilled with your hands. You have a certain skill when it comes to crafts, and can throw a punch with the best of them.
conversations.from: gpt
conversations.value: Fleet-Footed: You're quick on your feet. Sports come easily to you, and you can kick someone well if push comes to shove.
conversations.from: human
conversations.value: Gutsy: Brave, tough, and with a strong core, everyone can agree that you've got guts.
conversations.from: gpt
conversations.value: An Honest Face: You may be a creepy kid, but that doesn't mean you aren't good with your words. You can charm people, lie like a rug, and make sure your insults actually sting a little.
conversations.from: human
conversations.value: Braniac: You're super smarticles. Perceptive, knowledgeable, and able to out think your average person.
conversations.from: gpt
conversations.value: Two Left Feet: Sports don't come easy to you, and you find yourself tripping more often than not. You don't literally have two left feet though... Do you?
conversations.from: human
conversations.value: Weak Stomach: You're not brave, you're not tough. You might get sick easily, or throw up your stomach at the slightest shaking.
conversations.from: gpt
conversations.value: Two Right Hands: It might not be a term, but you're still bad with your hands. Your arts and crafts are rough, and you're more likely to take a punch than hit with one.
conversations.from: human
conversations.value: Dull in the Brainpan: You ain't the sharpest tool in the shed. You find yourself being outsmarted, and don't notice things around you easily.
conversations.from: gpt
conversations.value: Cat Got Your Face: You're not just tongue tied. It's like your entire face is tied. You're so bad with words sometimes, it's awful.
conversations.from: human
conversations.value: Troublemaker: Your life has been garbage so far. Why shouldn't you raise a little hell?... Please don't actually raise a little hell. That'll take a while to clean up.
conversations.from: gpt
conversations.value: Lay Low: You've never wanted the spotlight. Being noticed means that even the bad people notice you. Keep your head down and stay out of trouble.
conversations.from: human
conversations.value: Poke Around: Something about this place seems familiar, though you're not sure what. You're driven to poke around and find out what's what.
conversations.from: gpt
conversations.value: Dr. Miles Monroe Candlewick: Patriarch of the Candlewick family. Widower, explorer, and man of mysteries.
conversations.from: human
conversations.value: Miles Candlewick Jr.: Son of Dr. Candlewick. Trusting, not too bright, but amazing at sports.
conversations.from: gpt
conversations.value: Wisteria Candlewick: Daughter of Dr. Candlewick. Formerly given much attention by her father, now he's off running an orphanage. Well... Any attention at all is still attention.
conversations.from: human
conversations.value: Jurgen Drakenslager: Former bodyguard and current mechanic for the Candlewick Estate. Protects the orphans and is a fan of the judicious application of violence.
conversations.from: gpt
conversations.value: Dr. Rudyard Dravenfirth: Director of the Candlewick Home. He is a classic scholar, and loves the use of big words.
conversations.from: human
conversations.value: Matron Flora Fineliner: Nurse to the orphans of candlewick. She cares for her charges, but is firm when she needs to be.
conversations.from: gpt
conversations.value: Douglas Grooner: Groundskeeper and former master of the hounds. Literally has a glass eye, though he normally wears an eyepatch. Man of few words.
conversations.from: human
conversations.value: Giuseppe Sangrioli: Chef of the Candlewick home. He is a master chef and believes that food can truly change their soul and give them a future.
conversations.from: gpt
conversations.value: Fiona Silverdale: Housekeeper at the manor, also known for being an amateur sleuth.
conversations.from: human
conversations.value: Brodie Blume: Town drunk. He was someone once!... Once... Long behind him now.
conversations.from: gpt
conversations.value: Mayor Lucas Bombrienfeld : The Mayor who got in here totally legitimately! He'll be in for life totally legitimately, just like his father before him, and his father before him!
conversations.from: human
conversations.value: Gretchen Bombrienfield: Wife to the mayor. Some say she's the power behind the throne...
conversations.from: gpt
conversations.value: May Bombrienfeld: Daughter of the mayor, looking like she's about to have a mental breakdown.
conversations.from: human
conversations.value: Shamus Broodenkine: Owner of Broodenkine Market. Extremely suspicious and nervous of everyone.
conversations.from: gpt
conversations.value: Mortimer Coalblack Jr.: The mortician for the vale, and a surprisingly happy person. He faces the grim reality of his job with humor.
conversations.from: human
conversations.value: Reverend Dick Cricken: Reverend at the United Church of Our Savior. A biblical scholar and... For some reason you think he should be wearing glasses. He doesn't though.
conversations.from: gpt
conversations.value: Judy Peach Crimmin: A teacher who isn't very demanding in both life and school. She only demands perfection.
conversations.from: human
conversations.value: Hansel Foxgood: A man who would be Candlewick Vale's master criminal... If he wasn't just total garbage at being a criminal.
conversations.from: gpt
conversations.value: Luscious Gaunt: The owner of the local mine. He's a much better man than his father, but the crappy conditions in the mine aren't getting any better.
conversations.from: human
conversations.value: Patsy Gaunt: Accountant for the mine, wife of the owner, and a lonely... Lonely woman.
conversations.from: gpt
conversations.value: Margon Moon Gonnoman: Wife of the local wool magnate. Married into money... And it's coming back to bite her now.
conversations.from: human
conversations.value: Rais Gonnoman: Owner of the local wool mill. Dresses smart, looks handsome, and overall tries to maintain his lifestyle through any means necessary.
conversations.from: gpt
conversations.value: Star Gonnoman: Daughter of the mill owner. Richest girl in town, and she knows it.
conversations.from: human
conversations.value: The Right Honorable Judge Ignes Graffburger: Local judge. Totally not corrupt. Known for putting on a great performance.
conversations.from: gpt
conversations.value: Karl Grub: Mechanic for the town, but not for the manor. Wishes people really knew how to take care of their cars.
conversations.from: human
conversations.value: Svetlana Gurkinmine: Local butcher from Eastern Europe. Married multiple times. All her husbands have unfortunately died.
conversations.from: gpt
conversations.value: Bruce Handlefit: A goodhearted man who works for the mill. Lost his hand in an accident and now works as a foreman.
conversations.from: human
conversations.value: Saffron Hoakam: Art teacher who sees herself as a student of the universe.
conversations.from: gpt
conversations.value: Finchen Hostler: Math teacher. He likes weird things about numbers. Something something non-euclidean geometry.
conversations.from: human
conversations.value: Herbert Kavin: He's one of the miners working under Gaunt. He's also a clumsy oaf and a walking accident waiting to happen.
conversations.from: gpt
conversations.value: Pearl Anne Knottenfaust: Local baker in the town. Seems to have secrets and spells she works on at night.
conversations.from: human
conversations.value: Icarus Lee: Owner and Editor of the Candlewick Intelligencer. It's the only newspaper in town, and it outs all the corruption in the city. If only anyone actually cared.
conversations.from: gpt
conversations.value: Dorothy Naioland: The science teacher at the local school. She spends day and night trying to get around the school board's rules.
conversations.from: human
conversations.value: Father Timothy O'Magill: The local Catholic priest. To say he's fit and good looking is like saying Mount Everest is cool, a bit rocky, and tallish.
conversations.from: gpt
conversations.value: Jules Ouserus: The local banker who is known for his harsh, numbers focused business. He is unsympathetic for lateness. He may even have a secret in his past...
conversations.from: human
conversations.value: Deputy Mitchell Packhammer: A big man made of pure muscle... No seriously, this guy's stats for punching are literally beyond normal humans.
conversations.from: gpt
conversations.value: Dr. Felix Redmongler: The only doctor in town, and the most cynical man in the city. He's seen everyone here naked, and has seen all their secrets laid bare.
conversations.from: human
conversations.value: Archie Richwish: A rebel and revolutionary, the boy tries to help his father with the mill union... Except Archie is a bit more extreme.
conversations.from: gpt
conversations.value: Dan Richwish: Archie's father. He's attempting to start worker unions in the vale, but... Well, it's not working out. People say he's a bit paranoid at times.
conversations.from: human
conversations.value: Madigabial Shushfinger: The local librarian who can't understand what filth they are allowing kids to read nowadays.
conversations.from: gpt
conversations.value: Flame and Ash: The heat of the fire and the taste of the remains sear the edge of your brain.
conversations.from: human
conversations.value: The Sound of a Woman's Screams: The shrill sound of the fear reaction has left an impression on you.
conversations.from: gpt
conversations.value: The Feeling of Being Underwater: The pressure of water weighing down, of being unable to breath or scream.
conversations.from: human
conversations.value: An Old Book Slamming Shut: The thick leather cover snapping shut on its binding.
conversations.from: gpt
conversations.value: The Sharp Smell of Chemicals: The smell of cleaning supplies or science experiments filling your nostrils.
conversations.from: human
conversations.value: Dripping Water: *Drip... Drip... Drip... Drip...Drip... Drip... Drip... Drip...Drip... Drip... Drip... Drip...Drip... Drip... Drip... Drip...Drip... Drip... Drip... Drip...Drip... Drip... Drip... Drip...Drip... Drip... Drip... Drip...Drip... Drip... Drip... Drip...Drip... Drip... Drip... Drip...*
conversations.from: gpt
conversations.value: Breaking Glass: The shattering of glass as an object hits it.
conversations.from: human
conversations.value: Gun Shots: The loud crack of gunpowder igniting, causing a small explosion with the expansion of gas.
conversations.from: gpt
conversations.value: Children Laughing: The sound and sight of a child being overcome with joy. Something you don't think you've ever felt.
conversations.from: human
conversations.value: Nursery Rhymes: *Sally-Jane, Sally-Jane. Had no family to her name.*
conversations.from: gpt
conversations.value: Petrichor: The scent of rain falling on dry soil.
conversations.from: human
conversations.value: Dirt Under Fingernails: The feeling of dirt stuck under your fingernails.
conversations.from: gpt
conversations.value: Scratches on a Wooden Door: In the dark, the scratching noise of something on the door of a room.
conversations.from: human
conversations.value: Darkness: The lack of light, causing a lack of vision.
conversations.from: gpt
conversations.value: Smoke...: The aftereffect of something being lit on fire.
conversations.from: human
conversations.value: Wavering Glint of Reflected Light: The sight of something off in the distance, the light flickering against it.
conversations.from: gpt
conversations.value: Gasping for Breath: Getting the air that you seemed to be lacking for so long.
conversations.from: human
conversations.value: Frying Sausages: A delicious meal to start the day off.
conversations.from: gpt
conversations.value: Smiling When It Hurts: Sometimes you have to force a smile.
conversations.from: human
conversations.value: Ochre: Quite an interesting shade of color.
conversations.from: gpt
conversations.value: The Sharp Scratch of a Needle: Record scratches are a popular sound effect, easily combined with freeze frames. Too bad life isn't a show.
conversations.from: human
conversations.value: The Warm Feeling of a Hug: You remember once being hugged by someone who actually cared... Once...
conversations.from: gpt
conversations.value: The Smell of Brick Dust and Plaster: Fun fact, brick dust is used in hoodoo sometimes. It's also used in building too...
conversations.from: human
conversations.value: The Smoothness of Polished Mahogany: Polished wood used for many lovely pieces of furniture. 
conversations.from: gpt
conversations.value: The Texture of a Steak Done Just Right: Delicious delicious steak. It's tasty and amazing.
conversations.from: human
conversations.value: The Smell of Fallen Leaves: Fallen leaves crunching and the smell in the air.
conversations.from: gpt
conversations.value: How Good it Feels to Run: That joyous feeling of your heart pounding and your legs aching just a little.
conversations.from: human
conversations.value: Feeling Hot and Feverish: You've been sick before. Everyone has.
conversations.from: gpt
conversations.value: A Pressure Around her Throat: Something not quite strangling...
conversations.from: human
conversations.value: Unabashed Stares: It's always awkward when people have no reason to pretend not to stare at you.
conversations.from: gpt
conversations.value: Unlocking Your Room (Optional): You could settle down for the night, but maybe you want to get out and look around. Only way out is through that lock.
conversations.from: human
conversations.value: The East Wing: The eastern wing of Candlewick's Home is one of the two dorms, and apparently much nicer.
conversations.from: gpt
conversations.value: The Cellar: Underneath Candlewick's Home is a wine cellar. Apparently more is under there, but it's off limits.
conversations.from: human
conversations.value: Hallway to Heck: The hallway you live in has come to life and seems to stretch on forever... Not to mention the statues seem to be attacking.
conversations.from: gpt
conversations.value: Attack of the Killer Dorm: Yeah, maybe being killed by your dorm room isn't how you want to go out. Try to escape again.
conversations.from: human
conversations.value: Wreck Room: Get it? It's like Rec Room but you're also trying to destroy this room so you can GTFO! PUNS!
conversations.from: gpt
conversations.value: Planning Ahead: Time to piece the information together. What would be a good idea to do next? Better figure it out before the room floods and you all die.
conversations.from: human
conversations.value: Twilight Eyes: You can see and speak with the dead. If you're nice (nice here meaning "Loud and Angry") enough you can usually get the ghosts to do what you want.
conversations.from: gpt
conversations.value: Rhino Skin: You are thick skinned... Literally. Your skin is thick and tough and kinda ugly.
conversations.from: human
conversations.value: Evil Eye: You can give someone a dirty look and give them horrible bad luck. You can even attack someone with it, causing them physical harm but just how bad their luck is.
conversations.from: gpt
conversations.value: Spider Legs: You literally have four spider legs sprouting from your back like you're that one guy from Spiderman, except with spider legs instead of robot parts. They're just as useful as an actual extra set of four hands too!
conversations.from: human
conversations.value: Crayons of Doom: You have the strange ability to draw things. Things that you draw happen.
conversations.from: gpt
conversations.value: Wolf Girl: You ever seen that movie The Wolfman? You look kinda like that constantly. You get the perks though: Thick fur, Claws that cut and teeth that bite, A nose that tracks...
conversations.from: human
conversations.value: Shadow Dancer: The shadows writhe when you step near, which is real weird. But you've learned to welcome them. To hide within them. To step into one shadow and step out of another. To shroud yourself in darkness.
conversations.from: gpt
conversations.value: Fear Manipulation: Just by looking at someone, you can tell what they fear most in this world, and your illusions can make them live through it. Over, and over, and over...
conversations.from: human
conversations.value: Fearless: While your abilities make you the embodiment of fear itself, there is nothing in this world that scares you. 
conversations.from: human
conversations.value: Apathetic : While you do not fear anything, you do not love anything either. Most days, you feel nothing at all. 
conversations.from: human
conversations.value: Make a Connection.: You still have a pulse, but you're dead all the same. You want to do more than just breathe. 
conversations.from: gpt
conversations.value: Acceleration: Life always seems to fly by around you. Trains speed along faster, people walk quicker, lines even move to your liking....because all of it really is accelerating. Everything picks up when you're around; time and space bend around you wherever you go. Unfortunately, it doesn't stop at the conveniences...your abilities take dark turns as well. Turns you can never reveal to anyone.
conversations.from: human
conversations.value: Old Soul: Something about being forced to accept isolated meditation and silence while the Earth spins around you in an ocean of noise brings perspective to your life. Some might even say you're wise beyond your years.
conversations.from: human
conversations.value: Solitary: Let's just say...you never got out much. It did not help your social skills at all. You don't catch on to cues. You don't know how to open your mouth at all most of the time. Sadly, this means you're easily manipulated and quite unable to make true allies easily.
conversations.from: human
conversations.value: Premonitions: You've always had an uncanny ability to know what's going to happen before it happens. Sometimes it's just a few minutes out but sometimes you have visions of the future that is years away. For some reason, no matter how hard you try, you can never change these futures.
conversations.from: gpt
conversations.value: Gentle Heart: You have no desire to hurt the innocent, and often dedicate yourself to helping those less fortunate than yourself.
conversations.from: gpt
conversations.value: Plagued by Voices: Your premonitions do not always come in your sleep, sometimes, even during the daylight hours, you can hear voices calling you from times that have not yet come to pass. They rarely have good things to say.
conversations.from: gpt
conversations.value: Abnormal Luck: While there's no outright proof of it, things with the lowest chance of happening, will almost always happen to you. Whether that's getting hit by a truck, but surviving with only a few light scratches, or being struck by lightning, good luck and bad luck - mostly bad - seem to come your way, and people like to stay away from you for their own safety.
conversations.from: human
conversations.value: Plucky: You're scarily hard to put down - Both physically, and mentally. You don't ever give up, you're tenacious, frustratingly curious, and way too smiley. The random luck sometimes helps a bit, too, if it doesn't kill you.
conversations.from: human
conversations.value: Unlucky: More like you're a walking natural disaster magnet. While nothing has killed you so far - which could be bad luck in itself - you've experienced rare diseases, been framed for a robbery, been taken hostage by a runaway criminal, had a dead bird fall from the sky and knock you out, and many more. While it may calm for periods of time, your luck is a reason people keep away from you, and it almost completely disrupts your daily life.
conversations.from: human
conversations.value: Satisfaction: You're unsatisfied with so very many things. Your curiosity is unsatisfied, your knowledge of your parents is unsatisfied, and your life is unsatisfying. You want to feel like you've achieved something, for once, not just your luck.
conversations.from: gpt
conversations.value: Isolated: An island one man, or child as it were, does not make. You may prefer the solitude now, but eventually all that energy spent pushing others away will catch up to you in the end. 