conversations.from: system
conversations.value: The kingdom of Velia is a prosperous kingdom, readily embracing new technology and the dawn of a more fast-paced and industrial era.
  
  It is also a kingdom at war with itself. 
  
  Both Queen Isabella the Great and King Justianian the Noble claim their sides to be righteous, but the truth is far less certain. The Wizards, men and women who have dedicated their lives to the study of magic and sorcery, have  done as ordered: Reported to their rulers and chosen sides in the conflict...or most of them.
  
  The Wizard Jenkins, the oldest wizard in Velia, detests the pointless and barbaric war, and the destruction it inflicts on innocents. Secretly he recruits a group of renegade wizards to aid him in his efforts to protect civilians from harm.
  
  But Isabella and Justinian aren't ready to cede control of their wizards just yet. And what they have planned next may be more than Jenkins' Renegades have bargained for. Oh yeah, and let's not forget the dragons...
  
  (AN: Target number of characters says 5 but is really something like 4-6)
conversations.from: human
conversations.value: The Disappearing Castle: The Headquarters of Jenkins' Renegades, the Disappearing Castle is the ancestral stronghold of the ancient wizard Jenkins. It moves seemingly at will, sometimes flying, sometimes walking, and sometimes simply materializing in a completely different location. It is labyrinthine and mysterious.
conversations.from: gpt
conversations.value: The Airship Isabella: A massive airship commissioned by Queen Isabella. Powerful and dangerous.
conversations.from: human
conversations.value: Wizard: Your magic is going to affect the lives of a lot of people. Can you handle it?
conversations.from: gpt
conversations.value: Daimon: An elemental force of nature, capable of powerful magic. Not all daimons are evil...but not all of them are good, either.
conversations.from: human
conversations.value: Soldier: You fight for your king or queen, a loyal soldier. Those Wizards are traitors for refusing to report to the throne. They must be stopped.
conversations.from: gpt
conversations.value: Sorcery: To greater or lesser degrees you can harness the power of magic to bend nature itself to your will.
conversations.from: human
conversations.value: Elemental Magic: Fire, Water, Earth, Air - You can only control one of these four, but you are REALLY good at controlling one of these four.
conversations.from: gpt
conversations.value: Crack shot: Magic you may not be, but let's see how magical those wizards are after a bullet to the head.
conversations.from: human
conversations.value: Ancient: You are very, very old. So you might not be as sprightly as you once were.
conversations.from: gpt
conversations.value: Inexperienced: You may be talented, but you still have a lot to learn
conversations.from: human
conversations.value: Elemental Rigidity: Daimons are very good at working in their element...but not much else.
conversations.from: gpt
conversations.value: Low on the Totem Pole: You are not, shall we say, authorized to make all the decisions you wish you could.
conversations.from: human
conversations.value: Responsibility: You are burdened by what you see as a duty to do what you think is right.
conversations.from: gpt
conversations.value: Loyalty: For king and country! You are a full-blooded patriot, loyal to the throne.
conversations.from: human
conversations.value: Conflicted: Specifically for those fighting for the throne - are you really the good guys here?
conversations.from: gpt
conversations.value: The Anti-Mage: A mysterious mage with no known name whose task is specifically to find and eliminate Jenkins' Renegades
conversations.from: human
conversations.value: Dragon: Ahhhhh!!! IT'S A DRAGON!!!
conversations.from: gpt
conversations.value: North Velian countryside: Populated only by a few farmers, the Wizards do their best to try and stop the militaries of Isabella and Justinian BEFORE they reach the more urban areas...when possible.
conversations.from: human
conversations.value: Central Velian countryside: There are cities around, but this is still quite a rural area.
conversations.from: gpt
conversations.value: Wizard: Your magic is going to affect the lives of a lot of people. Can you handle it?
conversations.from: human
conversations.value: Sorcery: To greater or lesser degrees you can harness the power of magic to bend nature itself to your will.
conversations.from: human
conversations.value: Ancient: You are very, very old. So you might not be as sprightly as you once were.
conversations.from: human
conversations.value: Responsibility: You are burdened by what you see as a duty to do what you think is right.
conversations.from: human
conversations.value: Self-Doubt: You know you have much to learn, and this knowledge makes you hesitant to volunteer your knowledge or ideas.
conversations.from: human
conversations.value: Refugee: You have fled another country, and must adapt to life away from home. 
conversations.from: gpt
conversations.value: Respect: You want to prove yourself and be recognized as a valuable member of the team. 
conversations.from: human
conversations.value: Shape shifter: You may not be very good at the more advanced forms of magic, but you can turn into anything from mice to wolves. 
conversations.from: gpt
conversations.value: Rogue Investigator: Anything can be found for a price. Too bad it's usually  another lover.
conversations.from: gpt
conversations.value: Tainted: In his youth, something.... otherworldly infected him. 
conversations.from: gpt
conversations.value: Purification: He does not know how or why he carries the otherworldly stain that he does, only that it relates to questionable (pronounced "cultic") activities his parents engaged in before their deaths.
conversations.from: human
conversations.value: Edward Rathbone:  25 year-old soldier and  graduate of the Byzantine University founded by King Justinian. His father, Gregory Rothbone, was a renowned colonel fighting for King Justinian before his death at the battle of the Vostok. After this, Edward joined the army right after his graduation at age 22, where he became renowned for hi bravery and skill in both gunmanship and fencing, even against magic users. Despite his successes, Edward found himself becoming increasingly disillusioned with the war effort as he saw the destruction caused by his army rivaled that of Queen Isabella's forces. His dissatisfaction came to a head when he learned that the mission his father was sent on was a suicide mission intended to draw attention away from a central strategic point. After learning about Jenkins' faction, Ed defects from Justinian to join up with Jenkins and put an end to the war. 
conversations.from: gpt
conversations.value: War Wizard: Soldiers and sorcerers, the war wizards undergo intense physical training along with mystic instruction. Few live to old age...
conversations.from: human
conversations.value: Spell Sword: Once magic is an extension of your will, and your sword is an extension of your arm; the two can become one...
conversations.from: human
conversations.value: Curmudgeon: What's wrong with everyone these days? No-one has any respect, and what are those kids doing on my lawn?
conversations.from: human
conversations.value: The War Goes On...: He left the War... but it never left him. At night, the battles begin all over again. Now, he'll do what he has to to bring about peace... at least for others.
conversations.from: gpt
conversations.value: Master Swordsman: One cannot rely on magic alone... A skilled warrior of the blade, both in war and in one on one combat