conversations.from: system
conversations.value: It is 1932 in the western United States. Greenville is a small city on one of the major highways leading west out of the Dust Bowl and also at the intersection of two major railroad routes. A Hooverville, populated by hobos and Dust Bowl refugees, has sprung up outside town. Although much of the population is transitory, there are some long term residents one of whom is called The King of the Hobos. The King generally runs the camp and is looked up to by the the residents.
  
  But the King is dead.
  
  At dusk, Miss Lulu went to his shack to fetch him for dinner and found him brutally murdered. The residents of Greenville resent the fact that the camp exists and no help will come from there. Come morning, those fortunate enough to have a running vehicle will continue their journey. Trains will be moving through the nearby rail yard providing a way out for those brave or foolish enough to hop a train. If the King is to have justice, it will have to be tonight and will have to come from the residents of the camp.
  
  They turn to you for help. “Who killed the King?”
  
  **Narrator notes**
  
  I'm looking for no more than three players who are committed to posting regularly until we finish.  I've set the speed to 2-3 scenes per week.  To maintain that, you should plan on posting something nearly every day. 
  
  All the action will take place over the course of one night, and this should be a fairly short game.  There is no pre-determined plot.  We will all figure out the death of The King together.
  
  My preference is for players to write in the third person, past tense.
  
  I've created a few sample cards but feel free to create your own.  I'll keep this open for submissions for a few days and will be looking for compelling characters.
conversations.from: human
conversations.value: Something in the Darkness (copy): Someone … or something … is out there.  Do you want to find out who or what it is?  Or do you want to just get away?
conversations.from: gpt
conversations.value: Knife: The knife taken from The Man In the Suit.
conversations.from: human
conversations.value: Newspaper Clippings: Two newspaper clippings: One is about the murder of a family in Holcomb, Kansas. The other is picture of man identified as Reverend Skinner who appears to be The King of the Hobos. 
conversations.from: gpt
conversations.value: Testify!: Tell the crowd what you think happened.
conversations.from: human
conversations.value: Testify! (copy): Tell the crowd what you think happened.
conversations.from: gpt
conversations.value: A Locket: A finely made silver locket shaped like an angel′s wing.  It opens to reveal a cameo and tiny key.
conversations.from: human
conversations.value: Get Harriet to Safety: Harriet is hurt and it's dangerous to leave her here.  She's going to need help getting to safety.
conversations.from: gpt
conversations.value: Question Harriet: Harriet is badly hurt.  You won't get much information out of her but maybe she can tell you something.
conversations.from: human
conversations.value: Search the Truck: The truck is filled with junk: rags, wood crates, broken tools, and more.  Maybe there's a clue in there and maybe you can find it before someone finds you.
conversations.from: gpt
conversations.value: Tough: Go ahead.  Knock me down.  I'll just get right back up.
conversations.from: human
conversations.value: Wanted: You're wanted by the law.  Better not do anything to attract attention.
conversations.from: gpt
conversations.value: Write Your Conclusion: What's next for you?  Are you moving on or staying? How have you changed?  
conversations.from: human
conversations.value: Don't Get Stabbed: Don't let Calvin get stabbed.
conversations.from: gpt
conversations.value: Negotiate: Can you talk your way out of this mess?
conversations.from: human
conversations.value: One-Eyed Ted: Recently arrived at Hooverville, Ted is a hulking, nasty man with an eye patch.
conversations.from: gpt
conversations.value: Something in the Darkness: Someone … or something … is out there.  Do you want to find out who or what it is?  Or do you want to just get away?
conversations.from: human
conversations.value: Night Sky: The night sky above Hooverville.
conversations.from: gpt
conversations.value: Hobo: You've been riding the rails in search of work and maybe a glimpse of that Big Rock Candy Mountain.
conversations.from: human
conversations.value: Dust Bowl Refugee: The drought has devastated your old home.  You headed west for California but bad luck left you stranded here.
conversations.from: gpt
conversations.value: Savvy: You know the ways of tramps, hobos, and migrants.
conversations.from: human
conversations.value: Book Learnin': Your nose is always buried in a book.  You might not have a formal education but you've read widely and deeply.
conversations.from: gpt
conversations.value: Frail: You're not going to win any races or fistfights.  Maybe it's age, a childhood illness, or a recent injury.  
conversations.from: human
conversations.value: Know It All: This camp would be better place if these people paid more attention to your advice which you give freely and often.
conversations.from: gpt
conversations.value: Outsider: You haven't been here long and haven't made much of an effort to get to know people.
conversations.from: human
conversations.value: Recognition: You haven't made the kind of impression you'd like, but here is your chance.  Are you trying to impress the whole camp, your family, or one particular person?
conversations.from: gpt
conversations.value: Redemption: You've failed before but this is your chance to prove that you can succeed.  How did you fail?
conversations.from: human
conversations.value: Revenge: The King of the Hobos deserves to be avenged and you're just the person to do it.  What did he do for you?
conversations.from: gpt
conversations.value: City Folk: You call a big city home but the Great Depression cost you everything.  Now you're on the road looking for a place to start again.
conversations.from: human
conversations.value: What Happened to the Knife?: The Man in the Suit lost the knife.  Where did it go and who is going to get it next?
conversations.from: gpt
conversations.value: Railroad Tracks: The railroad tracks run near the migrant camp.
conversations.from: human
conversations.value: Hooverville Shack: A tarpaper shack in Hooverville.
conversations.from: gpt
conversations.value: Dust Bowl Refugees: A car loaded with dust bowl refugees and their belongings.
conversations.from: human
conversations.value: Troubadour: With your guitar and collection of songs, you're welcome in any migrant camp.  You never stay too long.  There's always another song just over the horizon.
conversations.from: gpt
conversations.value: Sneaky: You can hide from the railroad bulls, lift a little something from the shop counter, and creep up on a potential mark. 
conversations.from: human
conversations.value: Search Inside the Shack: Can you find any more clues inside the shack?
conversations.from: gpt
conversations.value: How did he die?: It is a gruesome scene.  Using your knowledge and powers of observation, figure out how The King died.
conversations.from: human
conversations.value: Miss Lulu: Miss Lulu was traveling with a man when she arrived in Hooverville.  He ran off one night and she stayed.  She often fixed meals for The King.
conversations.from: gpt
conversations.value: Dusty: Dusty is an old man who can't move around much anymore.  He helps The King but seems to think he's more important than he really is.
conversations.from: human
conversations.value: Take Him Out!: The Man In the Suit is hurt.  Can you take him out of the fight?
conversations.from: gpt
conversations.value: What does Smith have to say?: Can you get any useful information from Mr. Smith?
conversations.from: human
conversations.value: What's in the box?: The box is wood and well worn.  The key slides easily into the lock and turns.
conversations.from: gpt
conversations.value: Testify!: Tell the crowd what you think happened.
conversations.from: human
conversations.value: Who Fits the Description?: Dusty described a man that was slight but strongly built, clean shaven, and dark haired.  Can you find anyone like that?
conversations.from: gpt
conversations.value: What Happened to Harriet? : Harriet just went the opposite way around the shack.  What happened to her?
conversations.from: human
conversations.value: Get Harriet to Talk (about the locket): Harriet is reluctant to speak.  How can you encourage her?
conversations.from: gpt
conversations.value: Get Harriet to Talk (about the people): Harriet is reluctant to speak.  How can you encourage her?
conversations.from: human
conversations.value: You Got Some 'Splainin to Do: The crowd is nervous and tempers are ready to blow.  They need some reassurance.
conversations.from: gpt
conversations.value: The Truck: Take a look at the outside of that truck.
conversations.from: human
conversations.value: Get Closer to the Fire: Maybe you can get closer and figure out what's going on between One-Eyed Ted and Dusty.
conversations.from: gpt
conversations.value: The Man in the Suit: Who is this stranger?  What does he want?
conversations.from: human
conversations.value: Get in the Truck: The back of the truck is securely locked.  Can you get inside?
conversations.from: gpt
conversations.value: The Car: The car lurches over the rutted ground headed toward Harriet and Gus.
conversations.from: human
conversations.value: Stop the Car!: Is The Man In the Suit going to get away?
conversations.from: gpt
conversations.value: Comfort Harriet: Harriet is badly shaken by what has happened.
conversations.from: human
conversations.value: What are you going to do about Smith?: He's a dangerous man but he's also a strong negotiator.  What will you do?  Make a deal? Turn him over to the sheriff?  String him up?
conversations.from: gpt
conversations.value: What are you going to do about the money?: Those Confederate notes could be worth a lot of money and you have nothing.  What will you do? Keep them?  Turn them over to the authorities? 
conversations.from: human
conversations.value: Belonging: You're just looking for someone to help you. Maybe if you prove what a nice kid you are, someone will take you in and you won't be hungry all the time.
conversations.from: gpt
conversations.value: Hobo: You've been riding the rails in search of work and maybe a glimpse of that Big Rock Candy Mountain.
conversations.from: human
conversations.value: Mechanically Capable: Whether the finest hand tools, presses and lathes or a steam shovel, he knows his way around. He's been known to a bucket of parts to life.
conversations.from: human
conversations.value: Crushed Confidence: The descent from factory foreman to skipping town ahead of the debt collectors and surviving on scraps and soup kitchens has broken a once masterly self confidence.
conversations.from: human
conversations.value: Squeamish: Benny's seen death, but...only a little. He's not used to it, and neither is his stomach. He still responds like a lot of kids would in encountering it: his primary objective is to stay away!
conversations.from: gpt
conversations.value: Charming: You've got a way of getting people to talk to you. Especially ladies.
conversations.from: human
conversations.value: Observant: When you're as small as Benny is, staying safe on your own means you have to pay attention to the small details. He's developed sharp senses and an attentive personality, and that's extended beyond just looking out for trouble.
conversations.from: gpt
conversations.value: Stealth: One thing learned on the road, whether jumping boxcars and avoiding the railroad dicks or snagging apples from a backyard orchard, is how to go quietly.
conversations.from: human
conversations.value: Needy: Benny's a nice kid and he's had a rough lot in life...people tend to want to help him out, and it doesn't take much of a push, sometimes, to get them there.
conversations.from: gpt
conversations.value: Justice: Too many have gotten away with too much. It's past time for justice to be served.
conversations.from: human
conversations.value: Fire & Brimstone: Being on the road, there has been plenty of opportunity to hear and learn from the best preachers, sometimes required to get a meal and a bed.
conversations.from: gpt
conversations.value: Belonging: You're just looking for someone to help you. Maybe if you prove what a nice kid you are, someone will take you in and you won't be hungry all the time.
conversations.from: human
conversations.value: Innocence: Benny's been through a lot, but he's still a good-hearted kid, and people seem to recognize that. He's not going to lie or try to blame someone for something they didn't do. He'll speak truly.
conversations.from: gpt
conversations.value: Young: Benny's a smart, quick-thinking lad...but he's still just a kid. There's a lot of things he simply doesn't know about the world, and a lot of things he has yet to experience.
conversations.from: human
conversations.value: Lack of Self Worth: It might be contrived as a genuine good work ethic but the truth is, he doesn't feel like he or his efforts have value beyond making the next day.
conversations.from: gpt
conversations.value: Slow and Steady: It is clear-and part of the American work ethic - that a man who wants to get ahead has to work at it diligently.
conversations.from: human
conversations.value: Restored Hope: Benny has been through a lot...but the kindness of the people who went through it with him, and the persistent care of Calvin, restored his hope and his ability to dream of a better future. He will never lose it.