conversations.from: system
conversations.value: Far Zagoula, a beautiful city of philosophers and sorcerers on the edge of the desert, marking the border of Klarash. Sacked and fallen into ruin long ago, its country reduced to a blackened waste. Now it lies dreaming in its blanket of sand between the blistering desert to the south and the cursed, chaos-soaked ashes to the north. 
  
  Five hundred years ago the city fell to chaos and its people died horribly. Even before then, it was built to drive back the goblins and other natives, to take their land and fortify it against them. A lot of bad things have happened there; everyone has been wronged, every street has seen violence.
  
  But now it stands, teeming with secrets, yet silent. Nobody really feels like fighting; perhaps the city itself is tired of fighting. Most days it's so quiet you can almost hear the desert breathe.
  
  Then one day, one year, one hour, you arrived, out of the ashes or out of the sands, into the wind-swept streets of the ruined city.
  
  Why are you here? Do you flee sounds of the world beyond that still echo in your ears? Or does something call to you, here in the silence of lost Zagoula?
conversations.from: human
conversations.value: Far Zagoula: The sand-swept streets of this lost, beautiful ruin.
conversations.from: gpt
conversations.value: Lake Mbulz: A goblin haunted lake where the foothills give way to desert.
conversations.from: human
conversations.value: The Goblin Market: The tribe of goblins that dwells in the ruins have made their home in the grand market of Zagoula, filling it with their brightly coloured tents and tattered awnings, giving the illusion of the ancient bazaar resurrected.
conversations.from: gpt
conversations.value: The Hollow: Terrible magic collapsed this area of the city during the war, killing hundreds of men and chaos creatures alike. The area is a warren of buried, broken buildings, floors and walls at strange angles, haunted by the most inhuman phantoms. Even the other ghosts avoid this place.
conversations.from: human
conversations.value: The Leaning Tower: Up above the sand and the wild animals, a safe and peaceful place to make camp by night and by day, a vantage point to take in the city below.
conversations.from: gpt
conversations.value: The Great Library: A treasure trove of lost knowledge beneath the sands, difficult to get to, and still tended by the ghosts of those who died defending it five hundred years ago.
conversations.from: human
conversations.value: The Scythera Desert: A hostile expanse of ivory sands, inhabited by shaggy goblins, lizard men and serpent-people. Death awaits amid the dunes.
conversations.from: gpt
conversations.value: The Chaos Wastes: A sinister expanse of blackened ash, dotted with oases from which things of chaos are born gibbering, only to be devoured again. Something less honest than death awaits amid the charred plains.
conversations.from: human
conversations.value: The Road: A road winds by the city, windswept and lonely. Sometimes caravans wend their way along it, wary of goblin attacks but willing to trade.
conversations.from: gpt
conversations.value: The Cistern: Cool and dark, a soaring vaulted ceiling over still water. The water is inviting, but what might lie in its stygian depths?
conversations.from: human
conversations.value: The Orrery: The tower beneath it still stands, but the mechanism has not worked in five centuries.
conversations.from: gpt
conversations.value: Apothecary: A healer and a student of herbal and alchemical processes.
conversations.from: human
conversations.value: Mercenary: A soldier, a leader. Used to taking care of their own, keeping order, and making deals.
conversations.from: gpt
conversations.value: Hunter: Skilled in bringing down often dangerous creatures, for food, glory or safety.
conversations.from: human
conversations.value: Sorcerer: A student of the mystic arts, with magic at their fingertips.
conversations.from: gpt
conversations.value: Shaman: Keeper of stories and interlocutor between the tribe and the spirits, the stars, and the future.
conversations.from: human
conversations.value: Bandit: No more than a common thief with a strong sword-arm.
conversations.from: gpt
conversations.value: Ghost: You died centuries ago, and lingered so long undeath seems more natural than life.
conversations.from: human
conversations.value: Child: Just a little boy or girl. What are they doing all the way out here? 
conversations.from: gpt
conversations.value: Elf: Long-lived and aloof as a consequence, but thoughtful and compassionate. Elves travel to fill their long lives with new experiences.
conversations.from: human
conversations.value: Cohort: You are accompanied by a powerful ally or allies.
conversations.from: gpt
conversations.value: My Worst Friend: You have befriended something wicked, frightening or disfavoured. Can you trust it? Can you control it?
conversations.from: human
conversations.value: Signs & Portents: You see something in the stars. Something miraculous is going to happen.
conversations.from: gpt
conversations.value: Cursed: You've been touched by chaos, and your flesh is slowly twisting and changing before your eyes.
conversations.from: human
conversations.value: Time-Crossed: You dream of Zagoula as it once was, and yearn for something or someone buried deep in the sands of time.
conversations.from: gpt
conversations.value: A Wonder: You've found something magical in the ruins, and you're really excited about it.
conversations.from: human
conversations.value: Lean & Athirst: You have power, but it's not enough. It's never enough.
conversations.from: gpt
conversations.value: Possessed: (Ghost Only)
  This body is not yours, and you share it with another.
conversations.from: human
conversations.value: Tempted: Something is calling to you from the shadows beneath the sands.
conversations.from: gpt
conversations.value: Desolation: The wastes blasted to ash, the desert bleached bone, the city in ruins - is there not more than this? Does nothing last?
conversations.from: human
conversations.value: In Their Shadow: You hunt, and dance, and sleep, and feast, but you know this is not all there is. The ruins are testament to that. But is this all there is for you?
conversations.from: gpt
conversations.value: Strategist: You can rally people, lay traps, plan an assault or a defensive line.
conversations.from: human
conversations.value: Scholar: You are good at reading old texts and know many things.
conversations.from: gpt
conversations.value: Athletic: You can climb, run, and jump extremely well. Obstacles mean little to you.
conversations.from: human
conversations.value: Empathy: You can establish a rapport easily.
conversations.from: gpt
conversations.value: Prepared: You usually have what you need to hand.
conversations.from: human
conversations.value: Dignified: You're brave, unflappable, and serious. You set an example and people feel like living up to it.
conversations.from: gpt
conversations.value: Twisted: What would deter others only encourages you. You dive into adversity, grinning.
conversations.from: human
conversations.value: Surveyor: The hidden things of the world are an open book to you. It's just a matter of seeing how it all fits together.
conversations.from: gpt
conversations.value: Big: You're pretty tall.
conversations.from: human
conversations.value: Feather Your Nest: Find creature comforts to turn your camp into a home.
conversations.from: gpt
conversations.value: Befriend the Goblins: The goblins have good reason to distrust other races.
conversations.from: human
conversations.value: Find the Library: Somewhere here lies buried the lost knowledge of Zagoula.
conversations.from: gpt
conversations.value: An Elf-Bow and Arrows: (Elf Only)
  They never miss.
conversations.from: human
conversations.value: Digging Equipment: Shovels and picks.
conversations.from: gpt
conversations.value: Flame Magic: A spell to command fire.
conversations.from: human
conversations.value: Magical Research: You study to discover or prepare spells.
conversations.from: gpt
conversations.value: Angry Goblins: This mob of tribal goblins do not take kindly to trespassers.
conversations.from: human
conversations.value: Terror From the Deep: The ghost of a twisted creature of chaos, all maws and tentacles.
conversations.from: gpt
conversations.value: A Hot Day: How do you deal with the desert sun and the oppressive heat?
conversations.from: human
conversations.value: A Shy Ghost: Glimpsed out of the corner of your eye.
conversations.from: gpt
conversations.value: A Sandstorm: Whipped up out of nowhere.
conversations.from: human
conversations.value: The Merchant: A passing merchant spreads out his wares.
conversations.from: gpt
conversations.value: The Silence: Will you break it?
conversations.from: human
conversations.value: Liability: You have an ally who is wicked, dangerous, fragile, or unwise.
conversations.from: gpt
conversations.value: Fighter: You solve problems with your fists or a blade.
conversations.from: human
conversations.value: Isolated: You don't really get on with others.
conversations.from: gpt
conversations.value: Primitive: You don't understand the ways of civilisation.
conversations.from: human
conversations.value: Troubled: Despair or anxiety often get the better of you.
conversations.from: gpt
conversations.value: Non Combatant: You aren't any good in a fight, and you know it. Or possibly, don't know it.
conversations.from: human
conversations.value: Meditation: You have to prepare before you can use some of your abilities.
conversations.from: gpt
conversations.value: Unfit: You can't move fast, or far, or you get tired or sick easily.
conversations.from: human
conversations.value: Incorporeal: Having no physical form can be a problem sometimes.
conversations.from: gpt
conversations.value: Trauma: Something bad happened, and it's still with you.
conversations.from: human
conversations.value: Explorer: Maps and climbing gear are the tools of your trade.
conversations.from: gpt
conversations.value: Wanderer: You come in search of new experiences, bringing many old experiences along with you.
conversations.from: human
conversations.value: Find Shelter: Find shelter and check that you have adequate supplies. Seek out food and water if you are running low.
conversations.from: gpt
conversations.value: Zagoula Before the Fall: The city in all its glory.
conversations.from: human
conversations.value: A Key: Will open a lock somewhere. But which lock? And where?
conversations.from: gpt
conversations.value: Night Falls: The sun is setting, and nights under the desert sky can be cold, and home to predators and stranger things.
conversations.from: human
conversations.value: Kulrun: A goblin hunter, bravest of his tribe.
conversations.from: gpt
conversations.value: Fallen Masonry: Heavy rubble mixed with sand blocks the way below.
conversations.from: human
conversations.value: The Merchant: A merchant on the road. He may have what you need, but can you pay his price?
conversations.from: gpt
conversations.value: Lizard on a Stick: A goblin delicacy.
conversations.from: human
conversations.value: Digging Tools: Shovels, picks and a bucket.