conversations.from: system
conversations.value: *It is September of 1888, and you are part of the crew of the pirate airship '**Аврора Лэнс**' (ru: Avrora Lens / en: Aurora Lance).  While at **Pay & Party** near Belgrade, you are contacted by an unknown benefactor who needs a single passenger couriered from Belgrade to Dundalk.  The promised pay is substantial, provisional on success.*    
  
  **Setting:** A Russian-origin pirate airship, based upon the Steampunk setting of "The Sauder Diaries" novels.
  
  **Tone:** Heroic, improbable, some humor, some tears.
  
  **Number of players:** 4 - 6
  
  **Player roles:** Chief Engineer, Gunner-Marine Captain, Ship's Doctor, Deck Officer, Cheif Steward, Watch Officer.  ***please note, the only duplicate nature / role permitted is Watch Officer***
  
  **Power scale:**  Moderate.  One or two pieces of “plot device” Steam-Tech at most.  Pistols, axes, cutlasses, belaying pins are the most common weapons in a fight.
  
  **Act 1, Scene 1 will be:**  Attacking a merchant ship with surprisingly good defences and capturing her.
  
  **Character relationships:**  You all know each other, and have been living and working together for at least six months.  Your crewmates are all talented and capable pirates and so far life is good.  You may not be best-friends or serious drinking buddies, but you have no reason to actively dislike each other, either.
  
  **Other Notes:** 
  + Familiarity with Steampunk as a genre is invaluable.  Familiarity with the setting of "The Sauder Diaries" is entirely optional.    
  + The Captain of the *Avrora Lens* is under the control of the Narrator.    
  + Pirates are an international mongreldom, so any North American, European, African or Asian culture of the Victoria era is legit.  
  + The *Linga Franca* aboard the *Avrora Lens* is Russian, but we'll be writing in English.  So if you don't say otherwise, your character is speaking Russian.
  
  **ESRB:** Expect “M” for “Mature” – Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language. May contain use of Alcohol, Drugs, or Tobacco.
conversations.from: human
conversations.value: Power & Propulsion of Avrora Lens: Brass, steam, kerosene, coal, fire and electricity keep the ship moving.  Here is where the magic happens.
conversations.from: gpt
conversations.value: Tank Hold of the Avrora Lens: This dingy and mostly private space is where all the liquid and fuel stores for the ship are kept.  No one is usually here, so it's a good place for a quiet *tete-a-tete* with someone.
conversations.from: human
conversations.value: Pirate Airship Avrora Lens: She's wanted on both sides of the Scorchlands, but plies most of her trade on the northern side of the border.  For you, she is home and haven.
conversations.from: gpt
conversations.value: Weather Deck of the Avrora Lens: If crew are moving around "outside" during flight, here is where you'll find them.
conversations.from: human
conversations.value: Steering House of the Avrora Lens: This glass, wood and brass structure allows a good field of view all around the ship for the flight crew and the navigator.
conversations.from: gpt
conversations.value: Captain's Cabin of the Avrora Lens: The nerve centre of the ship when a private meeting between the officers has to happen.  It also serves as the mess hall for the officers at meal-time.
conversations.from: human
conversations.value: Kapitan Frosya Kustova: 27, Brown hair, brown eyes, tallish athletic build.
  
  Ruthless and iron-willed leader of the pirates of the *Avrora Lens*, she is known by Legend as "*Snezhnaya Koroleva*" ... the Frost Queen.
conversations.from: gpt
conversations.value: Maksimilian Alkaev: 31, Black hair, steel-grey eyes, medium height and build with somewhat broad shoulders.  
  
  The government expert on 'Non-Traditional Threats' to Mother Russia.  He's easy to talk to, but always seems uneasy about how long the voyage is taking.
conversations.from: human
conversations.value: Chief Engineer: Responsible for the crew of three engineers and the flight performance of the ship, in and out of battle.
  
  When the cannonballs start flying, the ship needs every available horsepower to stay alive.  You've got the Yakolev 227 engines tuned and you can either make them sing or scream.
conversations.from: gpt
conversations.value: Gunner-Marine Captain: When there is killing that needs to be done, the Gunner-Marine Captain
  is the one that orchestrates the "violence scientists" of the *Avrora Lens*
conversations.from: human
conversations.value: Ship’s Doctor: Piracy is a bloody business, and the aftermath of a boarding action can leave the weather deck running red.  Your job is ensuring your crew mates live to loot another day.
conversations.from: gpt
conversations.value: Deck Officer: Officer in charge of everything not owned by any other officer.  Discipline, cargo handling, logistics, crew hiring, crew firing / throwing, hull maintenance ... it's all yours.  You are the unsung hero of the Old Girl herself.
conversations.from: human
conversations.value: Cheif Steward: A pirate ship might fly on steam and Lift Gas, but it lives and dies on it's stomach.  It's your job to handle the finances, the food, the lodging for a motley crew of eighty or so pirates from seven or more nations, two genders, and a dozen languages.   
  
  You're always short of everything but stress, but you manage to make this job look easy.
conversations.from: gpt
conversations.value: Watch Officer: It's not the most responsible or glamorous job, but it's a step in the right direction.  You're on duty to get the ship from place to place, always on the lookout for an opportunity to *Take Prey* and score big.  
  
  You're learning from one of the best Kapitans in the business, and with any luck you'll have your own command in a couple of years ... one way or another.
conversations.from: human
conversations.value: Wizard: You're one of the best in Piratedom at what it is you do.  
  
  You're always able to squeak an edge, or advantage, or trick moment out of any crisis situation. 
  
   That's damn handy in a place like the *Avrora Lens*
conversations.from: gpt
conversations.value: Braveheart: In the heat of the moment, you can find the fire and brass within yourself to press on, to persevere, to overcome.  
  
  You might have the shakes afterwards, or need a stiff drink, but when the crisis happens ... you're a rock. 
conversations.from: human
conversations.value: 6th Sense: You’ve learned to trust when that “itch” on the back of your neck happens. 
  
  Bad things are heading your way, right now.  
conversations.from: gpt
conversations.value: Charismatic: You’re charming to everyone else’s fault. If given a chance, you can smile your way out of, or into, almost anything. 
conversations.from: human
conversations.value: Cheated The Reaper: You’ve survived what has killed others more than a couple of times. There is no indication this trend is fading. 
  
  Yet. 
conversations.from: gpt
conversations.value: Crack Shot / Switch Blade: You just don’t miss. Ever. 
conversations.from: human
conversations.value: Good Memory: You have a knack for remembering people, places, things, details … 
  
  Even long after most people would have forgotten.
conversations.from: gpt
conversations.value: Owl-Eyed: Nothing escapes your notice, even in the dark at a distance. You saw it. 
conversations.from: human
conversations.value: Resources: You’ve got a stash. And you know a guy. You might have heard something, too. 
  
  Hang on a minute, ok?   
conversations.from: gpt
conversations.value: Addict: Opium, liquor, adrenaline … more … now … fast.  
conversations.from: human
conversations.value: Brutal: You're either punishingly hard or uncomfortably direct.
  
  Or both.
conversations.from: gpt
conversations.value: Gambler: "The act or practice of risking the loss of something important by taking a chance or acting recklessly"
conversations.from: human
conversations.value: Greedy: "Having or showing an intense and selfish desire for something, especially wealth or power." 
conversations.from: gpt
conversations.value: Not Good With People: “Just.. shut up, alright? Go away. I don’t need you."
  
  "And even if I did … I wouldn’t know how to say it.”    
conversations.from: human
conversations.value: Rookie: You've only been in the pirate life for less than six months.  That's the most deadly period of time for a pirate.
  
  But, how hard can it be, right? You’re a fast learner. 
conversations.from: gpt
conversations.value: Old Rival: They’re better than you are, and they’ve rubbed your nose in it enough that you’ve started to question if you’re good enough.  
conversations.from: human
conversations.value: Survivor Guilt: Too many times when it should have been you … it was a friend, instead.
  
  You’re carrying on like it doesn’t matter, that it’s ok, that’s just the way the world works … but it eats you, inside.
conversations.from: gpt
conversations.value: Sucker for a Pretty Face: The right smile, the right eyes, the right *-ahem-* assets … 
  
  ... and you’ll talk your fool head off, agree to almost anything and spend every penny you have in the process.  
conversations.from: human
conversations.value: Bored. Bored, bored, bored.: You’ve had enough of the same-old, same-old, same-always. You’re making a change, and shaking your world.
conversations.from: gpt
conversations.value: I'll be back for you: They’re above your station … and you both love each other with all your souls.
  
  So, you’re out here, to find the fame and fortune that will let you claim their hand. 
  
  They promised they would wait as long as you needed.  Hopefully you'll be able to get out of here before you're counted among *the Devil's Shares*. 
conversations.from: human
conversations.value: Moving Up: Play your cards right, look good doing it, you could wind up in charge of the entire operation out here.
  
  I bet that pays well. 
conversations.from: gpt
conversations.value: Secret History: You're part of a secret society ... or were, until you had a falling out with them.  
  
  Now, you're remaining quietly anonymous, and hoping they don't catch up with your new identity.
conversations.from: human
conversations.value: Secret Origin: You're not human.  You're made of human, though.
  
  As a *Galvanotaur*, you are the product of a mad scientist in a lab somewhere.  You're only a handful of years old, living the free life of a pirate ... until your past catches up with you, at least.
  
  Oh.  And your crewmates?  They might not do so well to find out you're made out of 37 other dead people.  Mum's the word.
conversations.from: gpt
conversations.value: My Uncle, the Spy: Your Uncle is working for the espionage apparat of one of the Rival Empires.  
  
  Sometimes, you sending him a letter with some hints, gets you the same very profitable courtesy.
conversations.from: human
conversations.value: On The Run: You're wanted in your homeland for a crime (or seven) you didn't (sure) commit.  Pirates don't care about things like that as long as you aren't "Walking Ballast". 
  
  Of course, if you ever get caught back on home turf ... you're done for.  You probably won't make it to trial.
  
  You've *got* to clear your name.  Somehow.
conversations.from: gpt
conversations.value: Taking Prey - Gunnery Duel: Gunnery, Deck and Watch Officers to the Bridge!  Prepare to fire!
conversations.from: human
conversations.value: Cannon Fire: Like any Pirate ship, the *Avrora Lens* comes with a good selection of medium cannons and three different kinds of shot for them.  A good tool for breaking other ships.
conversations.from: gpt
conversations.value: Medical Assistance: When the crew is injured in battle, often this the only thing that stops them from being counted among the *Devil's Shares*.
conversations.from: human
conversations.value: Emergency Supplies: Everything from medicine, to repair kits to replacement cannons ... Ships in and out of battle need supplies.
conversations.from: gpt
conversations.value: Additional Manpower: Sometimes a few extra pirates in the right place at the right time can make all the difference.
conversations.from: human
conversations.value: Battle Tactics: You've studied with one of the best airship handlers still alive ... and you can put those lessons to use.
conversations.from: gpt
conversations.value: Taking Prey - Boarding - Secure the Pilotage: The bridge or pilotage house of the other vessel needs to be taken control of.  Send more pirates!
conversations.from: human
conversations.value: Taking Prey - Boarding - Secure the Engineering Spaces: The engine room or power plant areas of the other vessel needs to be taken control of. Send more pirates!
  
conversations.from: gpt
conversations.value: Taking Prey - Boarding - Secure the Cargo: The cargo holds or lash-down areas of the other vessel needs to be taken control of. Send more pirates!
  
conversations.from: gpt
conversations.value: Commanding Voice: The Captain makes the decisions and everyone knows it. But your hand holds the lash and everyone knows that. Both have their own weight to it and your's is only marginally less powerful.