conversations.from: system
conversations.value: The Wildhounds — the immortal wolves said to be the children of Fenrir and the very spirit of the Sinttake Forest — emerged from their decades-long seclusion to feast on the mortals of your village. You all must band together if you wish to beat the giant fiends back to where they came.
  
  Choose this premise if you want to play a story where the protagonists need to band together against an obvious threat to the community.
conversations.from: human
conversations.value: Wildling: You’re at home in the natural world — an ally of nature and a peer to predators.
  
  ...
  
  Suggested Strength: Keen
  
  Suggested Weakness: Resigned to Fate
conversations.from: gpt
conversations.value: Mysteries Seeker: You are a pupil of the Wise Ones. They expect you to be in the next generation of wisdom and healing.
  
  ...
  
  Suggested Strength: Lore
  
  Suggested Weakness: Marked by the Gods
conversations.from: human
conversations.value: Snowblood: Your blood holds the winter magic and cold rage of frost jötnar.
  
  ...
  
  Suggested Strength: Touch of Magic
  
  Suggested Weakness: Ruled by Emotion
conversations.from: gpt
conversations.value: Warrior: You are strong and brave, and an icon that others in the community look up to. You hold the responsibility to protect your people.
  
  ...
  
  Suggested Strength: Might
  
  Suggested Weakness: Bound to Duty
conversations.from: human
conversations.value: Disgraced Wise One: You were once a pupil of the Wise, but were ostracized after using what you were taught for selfish purpose.
  
  ...
  
  Suggested Strength: One with Nature
  
  Suggested Weakness: Guilt
conversations.from: gpt
conversations.value: Seer: You see the omens of the mythic world and hear the will of the gods.
  
  ...
  
  Suggested Strength: Mantle of Respect
  
  Suggested Weakness: Believe You Are Cursed
conversations.from: human
conversations.value: Priest: You trust in the will of the gods not out of blindness, but out of understanding that is only gained by decades of servitude.
  
  ...
  
  Suggested Strength: Wisdom
  
  Suggested Weakness: Old Wound
conversations.from: gpt
conversations.value: Orphan: Dark forces slaughtered your family, yet they spared you in your crib.
  
  ...
  
  Suggested Strength: Sympathy
  
  Suggested Weakness: Young
conversations.from: human
conversations.value: Farmhand: Growing up in the Outskirts made you strong in body and sharp in wit.
  
  ...
  
  Suggested Strength: Natural Survivor
  
  Suggested Weakness: Overconfident
conversations.from: gpt
conversations.value: Trader: Though not native to the village, it's become a second home to you.
  
  ...
  
  Suggested Strength: Opportunist
  
  Suggested Weakness: Suspect
conversations.from: human
conversations.value: Keen: Through eyes, ears, and other senses, you preternaturally anticipate danger and don’t miss details.
conversations.from: gpt
conversations.value: Touch of Magic: You can commit strange, almost mythic effects on the world.
conversations.from: human
conversations.value: Might: Your mastery of strength is unmatched, and necessary in this harsh world.
conversations.from: gpt
conversations.value: Mantle of Respect: People of the town bow to your authority and station.
conversations.from: human
conversations.value: Lore: You love to learn, and you retain the knowledge that you gather.
conversations.from: gpt
conversations.value: Opportunist: Your eyes are ever-open. Every person, every battle, every day is a new chance for gains.
conversations.from: human
conversations.value: Sympathy: Beings, mortal and mythic alike, are hesitant to do you harm. Some are even inclined to help you.
conversations.from: gpt
conversations.value: Natural Survivor: The world is a cruel place. You know how to weather it.
conversations.from: human
conversations.value: Wisdom: Knowledge is your sword, will is your shield.
conversations.from: gpt
conversations.value: One with Nature: You hear the will and thoughts of the nature spirits, and can bargain for favors from them.
conversations.from: human
conversations.value: Overconfident: You haven't died yet. Why would today be any different?
conversations.from: gpt
conversations.value: Old Wound: Battle leaves scars, and your scars pain you daily.
conversations.from: human
conversations.value: Ruled by Emotion: Your emotions often get the better of you. Where calmer and grounded heads would prevail, you do not.
conversations.from: gpt
conversations.value: Suspect: Your motives may be noble and your actions beneficial, but there's something about you that makes others uneasy.
conversations.from: human
conversations.value: Guilt: Shame gnaws at you from inside, and every person is a reflection of your past transgressions.
conversations.from: gpt
conversations.value: Marked by the Gods: The gods watch you, and they have plans.
conversations.from: human
conversations.value: Bound to Duty: You took an oath, and your community needs you, regardless of whatever desires you've become afflicted with since.
conversations.from: gpt
conversations.value: Believe You Are Cursed: As far as you can tell, the gods delivered hardship upon you, and are not yet done.
conversations.from: human
conversations.value: Resigned to Fate: You’re certain that you have no control over whether you or anyone else lives or dies, so why try to fight fate?
conversations.from: gpt
conversations.value: Young: You’re still rash and impulsive, and the world doesn’t take you seriously yet.
conversations.from: human
conversations.value: Unshackle Your Bonds: Your life is defined by service to others, but you yearn to be free to walk your own path.
conversations.from: gpt
conversations.value: Great Discovery: There is much more to the Mythic World than your community and surrounding area, so many secrets. You feel like you’re on the verge of a great discovery.
conversations.from: human
conversations.value: Prove Yourself: There are those who are still uncertain of the gifts or station you hold. That gnaws at you, and you will show your worthiness.
conversations.from: gpt
conversations.value: Become a Leader: You seek power in the community, perhaps for your own satisfaction or perhaps because you know that you can make a much-needed difference.
conversations.from: human
conversations.value: Mend Disharmony: The mythic world has lost balance. You need to restore it.
conversations.from: gpt
conversations.value: Regain a Little Humanity: The mythic power you've held has twisted you, visibly and otherwise. Can you regain some of the humanity it stole from you?
conversations.from: human
conversations.value: Control Your Power: Sometimes you control your abilities. Sometimes they control you.
conversations.from: gpt
conversations.value: Bolster Your Strength: The trials to come will be most unkind, and you don’t feel that you’re ready.
conversations.from: human
conversations.value: Find Your Way: Life was simple before, when you knew your place. Can you find your way back? Is there a new path for you?
conversations.from: gpt
conversations.value: Redeem Yourself: You've brought harm and strife to your fellows. It's time to make amends.
conversations.from: human
conversations.value: Resist Mythic Temptation: The dark heart of Norden whispers your name and has given you a gift of power.
conversations.from: gpt
conversations.value: Explore the Unexplored: The world is filled with mysteries beyond the village and the Jarl's Road. Find them and share what you discover.
conversations.from: human
conversations.value: Gather Ritual Ingredients: The rite you seek to do requires more unusual components than even the Wise have in their stores.
conversations.from: gpt
conversations.value: Learn More of the Threat: Danger is coming, and it can only be weathered if you know about  it.
conversations.from: human
conversations.value: Gain Their Trust: Only when another trusts you will you get what you need. Taking it by force or trickery will spell doom.
conversations.from: gpt
conversations.value: Recover from Your Trauma: The scars, physical and emotional, are still fresh. It will take time to heal, though you may do lasting damage instead.
conversations.from: human
conversations.value: Regain Hope: The world has crushed you down, but there's a spark of hope still inside you. Nurture that into a raging flame.
conversations.from: gpt
conversations.value: Best Another: Do not be content to be second or even an equal to that scoundrel or beast. Show your dominance to all.
conversations.from: human
conversations.value: Store Up: Winter or doom is coming. Gather supplies so you and your family will survive.
conversations.from: gpt
conversations.value: Be an Inspiration: Others look up to you. Don't let them down. Show them the meaning of true courage or wisdom.
conversations.from: human
conversations.value: Very Old Runes: Carved from petrified wood, these runes may still hold a connect to the Norns. Do they foretell the future, or shape it?
conversations.from: gpt
conversations.value: Herbs: Many plants grow in the Sinttake — some beneficial, some deadly.
conversations.from: human
conversations.value: Spear: The head of this simple spear is stained with blood.
conversations.from: gpt
conversations.value: Helpful Animal: It came to you, and shows far more intelligence than others of its kind.
conversations.from: human
conversations.value: Honor Sword: More than a weapon, this sword is a badge of honor and of station. It commands respect.
conversations.from: gpt
conversations.value: Small Bag of Coin: Mortals are like ravens: they love and chase after shiny things.
conversations.from: human
conversations.value: A Promise: Another has given their word to you, and in Frykogur that is no small prize.
conversations.from: gpt
conversations.value: Heavy Cloak: Made from the fur of a bear that killed villagers, this cloak warms the body and the spirit.
conversations.from: human
conversations.value: Rumor: The gossip people speak about you inspires fear or respect. Rumors can be short-term boons, but expect to pay a price for reinforcing them.
conversations.from: gpt
conversations.value: Stolen Magic: You have in your possession a sliver of Norden's soul. Use it wisely.
conversations.from: human
conversations.value: Edge of the Sinttake Forest: The forest ends at a clearing just before the village, littered with tree stumps, frozen hard into the ground. The children know better than to play here at night.
conversations.from: gpt
conversations.value: Deep Inside the Sinttake Forest: The forest is far darker and quieter than it should be. The frosted ground should show footprints, but the constant slow drift of snow buries them over time.
conversations.from: human
conversations.value: Sacred Grove: A hike of an hour into the Sinttake Forest leads to a grove in which the goddess Freyja long ago mandated peace between all beings be there unbroken.
conversations.from: gpt
conversations.value: Village Square: Frykogur's communal area boasts a few stalls for roaming traders and a large fire pit used in festivals.
conversations.from: human
conversations.value: Farm on the Outskirts: The poorest farmers live in the outskirts, where predators range close and the Watch cannot adequately patrol. Its residents are of fierce, independent spirit.
conversations.from: gpt
conversations.value: River Docks: Trade along the Hvildurmr River ebbs and flows. Buildings around the docks are inviting to weary travelers and those seeking to sate a vice.
conversations.from: human
conversations.value: Temple of the Wise: More than just a home for the Wise and their students, this place is a venerable portal to the thoughts and hopes of the gods.
conversations.from: gpt
conversations.value: Serpent's Inn: Frykogur's one bastion of hospitality. The fire's warm, the drink good enough, and the beds upstairs safe. A drunk is always passed out somewhere inside.
conversations.from: human
conversations.value: On the Jarl's Road: The snow melts far faster on the stone road than along the sides, carving out a tiny valley for those journeying to and from Frykogur.
conversations.from: gpt
conversations.value: In a Dream: The colors are both more vibrant and less detailed. Sound echoes against mist. You're certain this isn't the mortal world, but are wounds you take here real?
conversations.from: human
conversations.value: Hunters Hunted: The forest dares mortals to enter so that it may feast upon them. Hunting for meat and pelt here is no faint task.
conversations.from: gpt
conversations.value: Make Ready for the Storm: The will of the gods looms on the horizon, as a devastating tempest moving toward you.
conversations.from: human
conversations.value: Beat the Beast Back: Though you can't hope to kill it right now, you can at least try to make it retreat.
conversations.from: gpt
conversations.value: Withstand the Unnatural: Mythic forces encroach in your soul. Endure the onslaught!
conversations.from: human
conversations.value: Find the Child: She's somewhere in the forest, but you're not the only one here with an interest in finding her.
conversations.from: gpt
conversations.value: Footsteps Must Lead Somewhere: Someone — or something — has been here recently.
conversations.from: human
conversations.value: Sway the People: They might believe and side with you, if you make the right effort.
conversations.from: gpt
conversations.value: Nightfall Approaches: You must finish your task before nightfall, or it will be for naught.
conversations.from: human
conversations.value: Escape!: Malice or death chases behind you. What can you do to be free of them?
conversations.from: gpt
conversations.value: Mists of Screams: The forest fills with Mist of Screams, rolling up from the ground in a most unnatural manner. The Wise Women tell of this danger with dread and loss.
conversations.from: human
conversations.value: Seija, Watch Commander: Stout and stern, this shieldmaiden commands the respect of the Watch. Her swift and decisive justice doesn’t always appeal to the elders and the Wise.
conversations.from: gpt
conversations.value: Egil, Farmer: This father of two has a toughness gained only by growing up in the outskirts.
conversations.from: human
conversations.value: Úlfur Bergsson, Merchant: Boisterous but no one's fool, Úlfur believes in living life to the fullest — in indulging vices and in seizing opportunities.
conversations.from: gpt
conversations.value: Finngeirr, Child: The six-year-old son of the widow Gunnfríðr, Finngeirr is a rambunctious sort.
conversations.from: human
conversations.value: Gunnfríðr, Tailor: Mother of Finngeirr, this widow survives by making and mending garments and blankets. Her role means she hears everything, and has opinions about it all.
conversations.from: gpt
conversations.value: Sören, Elder: The old man recently came down with fever, and after it broke he claims to hear the spirits of the deceased whisper to him.
conversations.from: human
conversations.value: Tyra, Hunter: Though her father, Úlfur Bergsson, meant for them to only pass through, Tyra has decided that Frykogur will be her new home.
conversations.from: gpt
conversations.value: Mysterious Child: The child glows faintly, and her voice dances on the wind rather than coming from her mouth.
conversations.from: human
conversations.value: Erling, Mythic Stag: If this stag's immaculate shimmering blue fur didn't give away its mythic heritage, that it speaks a mortal tongue would.
conversations.from: gpt
conversations.value: Raven's Tongue, Sorcerer: His eyes may be plucked out, but he sees with sharpness no normal person can. He wields mythic corruption as power.
conversations.from: human
conversations.value: Village Square: Frykogur's communal area boasts a few stalls for roaming traders and a large fire pit used in festivals.
conversations.from: gpt
conversations.value: Seija, Watch Commander: Stout and stern, this shieldmaiden commands the respect of the Watch. Her swift and decisive justice doesn’t always appeal to the elders and the Wise.
conversations.from: human
conversations.value: Raven's Tongue, Sorcerer: His eyes may be plucked out, but he sees with sharpness no normal person can. He wields mythic corruption as power.
conversations.from: gpt
conversations.value: Sway the People: They might believe and side with you, if you make the right effort.
conversations.from: human
conversations.value: Captivating: You're strange, you're slow, no one values your opinion, but like watching a ship wreck, people can't help but pay attention to you when you do your strange, slow thing.
conversations.from: gpt
conversations.value: Other: You are not like the rest of the village. You are different, other, untrustable.
conversations.from: human
conversations.value: Shamed: The law of nature is not the law of man, a fact Kára is often reminded of, sometimes to her great loss.
conversations.from: gpt
conversations.value: Short Temper: Suffering fools is not something you're particularly good at. 