conversations.from: system
conversations.value: The elves of Burntwood had never seen snow... until it arrived with a vengeance.
  
  They might have dealt with droughts or forest fires, or even rainstorms and flooding, but when faced with ice and blizzards they had not the faintest idea what to do.
  
  One thing was obvious: something was dreadfully wrong.  Something *unnatural*.
  
  But then, just as they were learning to cope with the new conditions, just as a glimmer of hope was beginning to shine through, the dragon appeared.
  
  A dragon of ice and snow, fierce and ferocious, ruthlessly attacking their ships.
  
  They were cut off from all aid.  No food supplies could make it to Burntwood, and no word could make it to the mainland to stop the ships from coming.  The cove became a graveyard.  No one could stop the dragon, and it was going to kill them all.
  
  Until you came.
  
  The airship *Scarlet Wind* had no idea of the danger it was flying into.  It never stood a chance.  But the survivors of the terrible crash would be the saviours of Burntwood...
conversations.from: human
conversations.value: Artist: You seek truth and beauty wherever they may be found in the world.  The Burntwood tradition of charcoal artworks drew you to visit the island.
conversations.from: gpt
conversations.value: Bounty Hunter: You always get your man.  Or woman.  Your employers value your determination and your discretion, and you value their dedication to giving you money.
conversations.from: human
conversations.value: Druid: You command the forces of nature, or as much as any mortal creature can.  A druid's power is great, but unpredictable, to be used with care and wisdom.
conversations.from: gpt
conversations.value: Explorer: You travel the world in search of new sights and new experiences.  Standing still has never appealed to you; you're seldom found in the same place for long.
conversations.from: human
conversations.value: Mercenary: You are a sword for hire, muscle and skill auctioned off to whoever can afford to pay.  Over the years you've worked with and for a lot of different people.
conversations.from: gpt
conversations.value: Nightblade: A thief skulks unseen in the shadows.  A nightblade *makes* their own shadows.  You are a duelist, a thief, and a mage with minor light and shadow powers.
conversations.from: human
conversations.value: Scholar: You don't often travel, but you finally got approval to go to Burnt Wood Island and study the people who live there.  It seemed like good luck at the time.
conversations.from: gpt
conversations.value: Thaumaturge: You are a mage, a wizard, a miracle-worker.  Though not as powerful as a druid, your magic is your own, and easier to command in predictable ways.
conversations.from: human
conversations.value: Avenge the Fallen: The dragon destroyed someone or something important to you when it attacked the *Scarlet Wind*.  You will make it pay for that, in blood if need be.
conversations.from: gpt
conversations.value: Free the Dragon: It's not normal for an ice dragon to nest on a tropical island, or to attack passing ships.  Something must be keeping it here.  Maybe you can help.
conversations.from: human
conversations.value: Get Out Alive: Your biggest concern right now is not dying horribly.  If there's no way off the island without solving the problem... well, that's what you'll have to do.
conversations.from: gpt
conversations.value: Profit!  Somehow.: People often call you an "opportunist", like that's such a bad thing.  But what is anything in life but an opportunity?  You'll find some way to benefit here.
conversations.from: human
conversations.value: Restore the Island: It's wrong for Burnt Wood Island to be like this, and the people who live here are suffering.  You have to help them restore their home to its proper state.
conversations.from: gpt
conversations.value: Solve the Mystery: There is clearly something very odd at work on this island.  You want to figure out what is going on and why, simply for the joy of finally *understanding*.
conversations.from: human
conversations.value: Adaptable: You are good at changing your plans on the fly.
conversations.from: gpt
conversations.value: Compassionate: You care deeply about the welfare of others.
conversations.from: human
conversations.value: Cunning: You always have an extra trick up your sleeve.
conversations.from: gpt
conversations.value: Determined: No hardship or failure will deter you from your goal.
conversations.from: human
conversations.value: Experienced: Sometimes you feel like you've seen it all before.
conversations.from: gpt
conversations.value: Intelligent: Your mind is your weapon, and it's a sharp one.
conversations.from: human
conversations.value: Passionate: You sweep others up in your enthusiasm for life.
conversations.from: gpt
conversations.value: Serene: You have excellent control over your emotions.
conversations.from: human
conversations.value: Unfocused: You find it difficult to concentrate on one thing.
conversations.from: gpt
conversations.value: Naive: You are far too quick to see the good in people.
conversations.from: human
conversations.value: Cowardly: When danger beckons, you get as far away as you can.
conversations.from: gpt
conversations.value: Stubborn: Whatever anyone says, you will do things your way.
conversations.from: human
conversations.value: Jaded: Maybe you've seen and done a little too much.
conversations.from: gpt
conversations.value: Impractical: You have a lot of ideas, but most will never work.
conversations.from: human
conversations.value: Volatile: Your mood shifts quickly, almost violently.
conversations.from: gpt
conversations.value: Reserved : No one ever knows quite what you're thinking.
conversations.from: human
conversations.value: Aboard the Scarlet Wind: An airship operated by the Four Winds Travel Company.  Or, at least, it *was*.  Now it is no more than a plaything for a fearsome dragon.
conversations.from: gpt
conversations.value: Fanghua: Ride Out The Storm: A dragon attacking your airship isn't exactly in the employee handbook.  See if you can get out of this.
conversations.from: human
conversations.value: Kaylessa: Calm the Passengers: It's only natural that people would panic in a situation like this, but it isn't good for their chances of survival.
conversations.from: gpt
conversations.value: Darfin: Save Your Own Skin: You were never really n favour of the "or die trying" part of getting rich.  Escaping this situation with your life is the important thing.
conversations.from: human
conversations.value: Swim to Shore: Your only hope for survival is to get out of the water before you freeze to death or drown.  There must be land somewhere near.
conversations.from: gpt
conversations.value: Find Help: Someone on this damned rock must be able  to point you in the right direction (or get you out of here).  What are you looking for and who do you trust?
conversations.from: human
conversations.value: Figure Things Out: Tropical islands ought to be warm, not buried under sheets of ice.  Something is wrong, here, and you'll have to work out what.
conversations.from: gpt
conversations.value: Crested Shield: Unlike most of the debris washed up on the beach, this shield is practically intact, and bears the emblem of an important family.  It might be useful, in more ways than one.
conversations.from: human
conversations.value: A Mysterious Bottle: Somehow this fragile glass bottle escaped a shipwreck or airship crash unscathed.  There must be some magic either in the contents or the bottle itself.
conversations.from: gpt
conversations.value: Second Impressions: After meeting in such fraught circumstances, anyone might want to start all over again.
conversations.from: human
conversations.value: Sea Cave: Many of these caves are dead ends, but this one seems to go back quite a bit further than you might have expected.
conversations.from: gpt
conversations.value: In A Dark Cave: It's not easy to keep calm when you can't see where you're going and the walls feel like they're closing in...
conversations.from: human
conversations.value: A Strange Cry: It wasn't just the wind.  There's someone else in these caves with you.  But who--or what?
conversations.from: gpt
conversations.value: Injured Lizardman: This young lizardman is too badly injured to walk.  He seems very relieved to see you.
conversations.from: human
conversations.value: Lizardfolk Village: From the look of the place, nothing here was built to withstand this sort of weather.  Snow covers everything, and some of the wooden houses have collapsed.
conversations.from: gpt
conversations.value: Lizards in the Snow: This can't be easy for them.  If you help the lizardfolk out, maybe they'll be prepared to help you in return.
conversations.from: human
conversations.value: S'slyk's Family: They're grateful for your assistance in bringing S'slyk back to them.  That has to be worth something.
conversations.from: gpt
conversations.value: Emissaries to the Elves: Will the lizardfolk believe your lies?  Or will you find out what really happens to those who offend them?
conversations.from: human
conversations.value: Brennholt: A village built by elves.  It is too close to the lizardfolk village for the comfort of either.  The buildings are sturdier and seem more 'civilised' to those from the mainland.
conversations.from: gpt
conversations.value: Kaylessa: In Brennholt: What connection do you have to this place?  Is it likely to help or harm your cause?
conversations.from: human
conversations.value: Darfin: House Qanassar: These people aren't of House Qanassar, but you *might* still be able to use that name here to good effect.
conversations.from: gpt
conversations.value: A Stranger in the Woods: Your host has told you about a visitor from the mainland.  What can you find out about who they were and what they were doing here?
conversations.from: human
conversations.value: Darfin: Make Peace: Your mention of House Qanassar riled up the townsfolk.  Is there something you can do to smooth things down and perhaps earn some help from them?
conversations.from: gpt
conversations.value: Kaylessa: A Kindly Spirit: You don't remember Aewyn being a fanciful person, but many odd things have happened here lately.  What do *you* think she saw?
conversations.from: human
conversations.value: Find the Path: The caves lead to the heart of the island... and perhaps to the heart of the mystery.  But first you will have to find them...
conversations.from: gpt
conversations.value: A Snowy Expanse: The unnatural wind stirs the leafless trees of this unrecognisable landscape, its hazards hidden beneath the smothering blanket.
conversations.from: human
conversations.value: Darfin: Light: Even magically heated caves that might lead to the heart of an island get too dark to be easily travelled.  See what your magic can do.
conversations.from: gpt
conversations.value: Fanghua: Dark Figure: He asks you: *Why have you come?*  But you don't know how much he knows. Does he suspect you wish to harm the dragon?
conversations.from: human
conversations.value: Kaylessa: Spirit of Discernment: What reply can you give that will satisfy the spirit?  If he is a spirit.
conversations.from: gpt
conversations.value: The Heart of the Island: A large warm cavern at the end of the passage.  There is a waterfall that bathes a glowing rock in living water.
conversations.from: human
conversations.value: Aux'illiyara: A great white dragon.  She has been terribly weakened, and seems not entirely awake, but she would be a threat if she wanted to be.
conversations.from: gpt
conversations.value: Ritual to Free the Dragon: The spirit claims that the ritual will set her free.  All that remains is to perform it, and the unnatural winter should be ended.
conversations.from: gpt
conversations.value: Outspoken: You speak your mind even when you ought not.
conversations.from: gpt
conversations.value: Passionate: You sweep others up in your enthusiasm for life.
conversations.from: human
conversations.value: Avenge the Fallen: The dragon destroyed someone or something important to you when it attacked the *Scarlet Wind*. You will make it pay for that, in blood if need be.
conversations.from: gpt
conversations.value: Thaumaturge: You are a mage, a wizard, a miracle-worker. Though not as powerful as a druid, your magic is your own, and easier to command in predictable ways.
conversations.from: human
conversations.value: Single-Minded: Once you're committed, you don't look back.
conversations.from: gpt
conversations.value: Selfish: Not seeking the good of others
conversations.from: human
conversations.value: Resourceful: Finds a way to use scant resources such as ... oh ... maybe light
conversations.from: gpt
conversations.value: Healer: You have a good repertoire of herblore and medical knowledge.
conversations.from: human
conversations.value: Practical: You take a common sense approach to problems.
conversations.from: gpt
conversations.value: Tact: Not entirely honest or altruistic, but considerate nevertheless, under the circumstances
conversations.from: human
conversations.value: Sensitive: You are easily hurt and tend to take criticism personally.
conversations.from: gpt
conversations.value: Miscalculation: In your eagerness to get what you want, you presume too much, sometimes.
conversations.from: human
conversations.value: Listener: You are easy to talk to and people are comfortable enough in your presence to say just about anything.
conversations.from: human
conversations.value: Co-operative: Yay teamwork, especially for someone unaccustomed to it
conversations.from: gpt
conversations.value: Unfit: You are not particularly resilient physically.
conversations.from: human
conversations.value: Empathetic: You are able to identify emotionally with others and understand them well.
conversations.from: human
conversations.value: A Time to Heal: Vengeance is an empty task, a vain comfort, and in the end it solves nothing.  You won't *forget*, of course, but do you really need someone to *pay* for it?
conversations.from: gpt
conversations.value: Qanassar's Man: What else oh what else can you acquire to (gr)ease your way through Burntwood town and back home?
conversations.from: human
conversations.value: Persistent: You've come this far, and you're not giving up now.