conversations.from: system
conversations.value: **A post-apocalyptic game taking place about 100 years after the zombie apocalypse**
  
  Some scattered parts of humanity are still trying to survive in this new world where nothing is what it once was. Some cities have been kept alive and able to keep some of its primer habits, traditions and knowledge; now they are the closest thing to civilisation left. There are smaller villages built by survivors during the apocalypse and "Floating cities" built upon ships and isles spread across the world inhabited by humans. Also there are the tribes - groups of humans still wandering around the lands while searching for safety, shelter and food. 
  
  **Story**
  
  You would be playing as someone from the fourth (very young) or third generation (can also be an older one born in the second generation) born in this post-apocalyptic world and lived your entire life in a small village. One night a fire started somewhere in the village and burned it all down and killed everyone in it. Now the few survivors - those who had been outside the fences when the fire erupted - have to find a new home in a not so friendly world. 
  
  **Narrator's notes**
  
  I'm planning on making this bloody and brutal by killing both men and zombies. Your characters have been living in the same village so they know each other at least by name. And remember that none of them have ever been a part of the world before the apocalypse, so they know nothing about it more than what they've been told by the village's elders. 
  
  The zombies would die if their brain's destroyed which means they would as well die by fire as a hit to the head. A bite or scratch would infect a human and kill it in a few hours - no cure found. And the virus is already in everybody's bodies; meaning that everyone that dies will turn into a monster. 
  
  I'm looking for dedicated players who are willing to poste regularly and move the story forward. Tell the others if you can't play for a while; players that are inactive without a valid reason for too long will be kicked out. Also, you should be free to do small moves/small conversations between characters that is not your own (since this will give the story more life in my opinion).
  
  *Feel free to create your own cards. Just don't forget to write (in the description) why your character was outside the fences.*
conversations.from: human
conversations.value: Staying alive: Even though you might want to help as many as possible; your first priority is still to keep yourself alive. 
conversations.from: gpt
conversations.value: Save as many as possible: You want to save everybody and leave no-one behind. 
conversations.from: human
conversations.value: Save the Girl: You feel some sort of responsibility for the little girl and wants to save and protect her. 
conversations.from: gpt
conversations.value: Find Safety: You can and want to lead as many as possible to safety.
conversations.from: human
conversations.value: Survive: All you want is to make sure that *you* survives this. 
conversations.from: gpt
conversations.value: Make your own: I can't tell what your character wants with his/her life; so create your own subplot! 
conversations.from: human
conversations.value: Phobia: There are something in the world that scares the spirit out of you; something you just can't ignore.
conversations.from: gpt
conversations.value: Dreamer: Sometimes you dwell a bit too long in your world of imagination and this happens to get you into troubble more often than out of it. 
conversations.from: human
conversations.value: Impatient: You hate when things are not happening in the very moment that *you* want them to happen. 
conversations.from: gpt
conversations.value: Agression: Under your shallow surface something impulsive and dangerous are hiding since you are more easily enraged than calmed.
conversations.from: human
conversations.value: Violence: Why speak or flee when brutal strength is so much easier to use?
conversations.from: gpt
conversations.value: Fragile: May it be your mind or body; you are still more fragile than most in your situation. 
conversations.from: human
conversations.value: Hubris: Your self-confidence has gotten over your head and you strongly believes that you are capable to do things you truly should reconsider. 
conversations.from: gpt
conversations.value: Experience: You have been outside the village many times before - sometimes during long periods of time - and know how to move safely around.
conversations.from: human
conversations.value: Charm: With a smile or just a word you seem to be able to make everyone your friend - or at lest no your enimy.
conversations.from: gpt
conversations.value: Imaginative: You have a great imagination and this makes you very resourceful. 
conversations.from: human
conversations.value: Strong: You got the muscles and the stength; you can easily protect yourself and others. 
conversations.from: gpt
conversations.value: Knowledge: Either by age or interest or experience you have really learned about something that now seem to be useful. 
conversations.from: human
conversations.value: Loving: You care and are never afraid of showing it. 
conversations.from: gpt
conversations.value: Confident: You believe in yourself good enough to know you limitations as well as your strengths and that is a valuable abillity.
conversations.from: human
conversations.value: Student: You are studying the nature and world around you while trying to understand it. Before the apocalypse you should have been called a scientist; but that time is past.
conversations.from: gpt
conversations.value: Hunter: Your job is to be out hunting and scouting around the village. Sometimes you have been forced to walk great distances and be gone for long periods at a time. 
conversations.from: human
conversations.value: Guard: You had the night-shift and  were just outside the fence when the fire consumed all that had been your life. 
conversations.from: gpt
conversations.value: Add your own: My three nature cards are examples for those who would have been outside the fences in their "profession" but please add your own nature! (Maybe you were sneaking out after an argument or you took your dog for a walk?)
conversations.from: human
conversations.value: Anyone else?: You are watching the fire consuming everything that one was your home. You know that you are alive, but are there anyone else who isn't drowning in the sea of fire?
conversations.from: gpt
conversations.value: The Village: You never called it anythign but "the Village" and for some of you it has been your home your entire life. Once it was a farm and now it is burned down to ashes. 
conversations.from: human
conversations.value: Upon the Bridge: You are under attack! And since no walker uses weapons - as far as you know - the shooting must mean that there are other humans present. You are in the middle of a bridge and two of you have already been kille by the invinsible attacker. 
conversations.from: gpt
conversations.value: Plauge or Cholera?: Something - that carries screaming humans - are approaching and it's apparently bad enough to scare your attackers off. So now you have to make a quick decision: Are you going to stay here and hope for the best; or join your enemies and flee?
conversations.from: human
conversations.value: Survival of the fittest: The old man is lying on the ground, struggelign to get to his feet while the woman are staring into nothing with dead eyes. The four youngest kids looks exhaused and there are zombies coming. 
conversations.from: gpt
conversations.value: Among the trees...: ...there are zombies; that you know. What you need to know though is how many they are and exactly how far away. You need to send one or two to scout in the enemies direction to find the answers.
conversations.from: human
conversations.value: The Woods: The forest reaches all the way around. For a long time ago it might not have been that width, but nowadays you can walk for days without finding anything but overgrowned ruins and hidden roads.
conversations.from: gpt
conversations.value: Pet-Zombies?: Is that a collar? Who would put collars on walkers and keep them as pets? Or are they more of attack dogs? Should you tell the others about this at all? Would they believe you?
conversations.from: human
conversations.value: Jonathan Red: About ten years old Jonathan is the kind of kid that would have spent all his time out doing some sort of sport if he'd only been born in another centry. 
conversations.from: gpt
conversations.value: Tracks or Trees?: You can all agree that you need to find a place to sleep and maybe get hold of some food. You are still pretty close to the village and many of you might have been in this area before, but most of the villagers haven't. You need to come to a conclusion whether or not you should continue among the trees or follow the railroad tracks.
conversations.from: human
conversations.value: Railroad: No-one has seen a train moving in a hundred years, but through stories you've been told that there once was big worms of metall running along its rails faster than any animal. 
conversations.from: gpt
conversations.value: Ol'town: You don't have a real name for it and therefore the town has been called Ol'town for almost half a centry. There are a lot of abandoned cars on the cracked streets, rusty metal lying around and houses with crushed, empty windows.
conversations.from: human
conversations.value: Hide!: Something's coming and since you have no idea of what the only logical thing is to find a hidingplace... and that quick. 
conversations.from: gpt
conversations.value: Shit!: You don't know how many strangers that have their weapons pointed at you and you have no idea if there are zombies nearby or not. It seems like you got an choice: Put your weapons down... or don't.
conversations.from: human
conversations.value: Mysterious Woman: The elderly woman on the rooftop says she wants a "*friendly chat eye to eye*". 
conversations.from: gpt
conversations.value: Runner: You have always been the fast one. What the community needs, you can get it. If they see or hear you, youre in trouble. So the blade is the weapon of your choice
conversations.from: human
conversations.value: Make the difference: The community need it  - you can get it. Medicine, weapons, food - no matter the cost. Thats the difference you always try to make.
conversations.from: gpt
conversations.value: Scavenger: You're fast and sneaky.  You spend your working time searching for food and supplies beyond the wall to bring back to the village.
conversations.from: human
conversations.value: Agile: You are extremely agile, able to run, jump, and leap with ease and great finesse.
conversations.from: gpt
conversations.value: Explore: You've been sheltered too long.  You want to see the world, and you want to see it from the greatest vantage point.
conversations.from: gpt
conversations.value: Brutish: It's not that you are stupid, you are just blunt and don't always show that you care.
conversations.from: gpt
conversations.value: Protect the others: So many friends and family where lost. You will not let anyone else go with out a fight. 
conversations.from: human
conversations.value: Tinker: Your ancestors may all be gone, but their machines remain, offering mute testimony about days long past. You study the rusted hulks, drawing what insights you can, salvaging parts to build primitive machines of your own.
conversations.from: gpt
conversations.value: Tools: You've painstakingly assembled a collection of high-quality hand tools, useful for both putting things together and taking things apart.
conversations.from: gpt
conversations.value: Obsessive: The devil is in the details, and you'll be damned before you'll let the little things slide.
conversations.from: gpt
conversations.value: Unlock the Past: The ancients didn't know their enemy, and so their technology couldn't save them. It's up to you to learn their secrets and combine that knowledge with the hard-won lessons of a hundred years of fighting.
conversations.from: human
conversations.value: Enjoy the Little Things: There is too much darkness in the world. You need to do what you can to find what light is left in it.
conversations.from: gpt
conversations.value: Sudden Responsibility: She arrived unexpected and put her life in your hands.
conversations.from: human
conversations.value: By the Numbers: There is safety in numbers, risk vs reward, supply vs demand and resource allocation. When it comes down to it, survival is a numbers game. Play or Don't. Either way, you have to live with outcome.
conversations.from: gpt
conversations.value: Impatience: You are rash in action, and get frustrated when things are moving to slowly.
conversations.from: human
conversations.value: The Guard: You know your job. It is to protect the others.
conversations.from: gpt
conversations.value: Lack's People Skills: You're suddenly reminded of why you always work alone...
conversations.from: human
conversations.value: A Runner - Grounded: Your body can run - your mind does not allow it