conversations.from: system
conversations.value: You’ll be playing younger characters in this adventure. You’ll definitely want to stay between the ages of 11-16. Depending on the ages of all the characters, you’ll either play kids going to the same middle school, teens going to the same high school, or a mix of both.
  
  You’ll quickly be swept into a fantasy setting (think Narnia–but darker) in which many folktales exist as a reality. Some will be familiar to you, while others may not be so.
  
  There are a few archetypes to help you get started with your character. Will you play a bully, a bookworm, a popular kid, an outcast, or an athlete? How will you get along with the other kids–will you at all? The choice is up to you.
  
  Things speak that shouldn't... stories come alive... creatures twitch and tither in the dark... and some words seem to have just as much power as actions.
  
  You’ve got to find a way home. This strange, new place is not always friendly, and much of it is not as it appears.
  
  One thing's for sure, you're not at school anymore.
  
conversations.from: human
conversations.value: Bully: You are the subject of fear and loathing in the
  eyes of other children. You are the kid who beat up Johnny, you are the maker of wet willies, and you are the figurative troll in the bathroom who
  makes Nerds pee their pants rather than ask to use the toilet.
  
  Thing is, nobody's the biggest dog forever... and some of the locals in this weird, new place are the perfect proof.
conversations.from: gpt
conversations.value: Nerd/Bookworm: Some call you a prodigy. Some call you a geek.
  Some don’t call you anything at all, because they forget that you’re there. You can name the first 50 elements on the periodic table, you’re good at algebra, geography,
  history, civics... and most other academic things.
  
  All that knowledge went out the window when you showed up here. In this world, it's completely useless. Or is it?
conversations.from: human
conversations.value: The Outcast: Your life sucks. Your family hates you, when they bother to notice you. No one understands you, so you don’t bother trying to explain. Besides, you don’t need friends. You like not fitting in. You wear whatever clothes you want to, listen to music they’ve never heard of, and spend as much time as far away from everyone else as possible, unmissed and
  unnoticed.
  
  In this world... maybe it's better to be able to disappear when you need to.
conversations.from: gpt
conversations.value: Popular: Everyone knows your name and everyone likes
  you. You’re the most Popular Kid in school, and that carries a certain level of responsibility. You and your friends determine fashion, who is in and who is out. If
  someone doesn’t like it, well, that’s just because they’re jealous. You probably come from a well-off family, and
  your parents have great plans for you. Everyone looks to you for the social rules of the school, and you’re more than happy to oblige.
  
  It definitely seems like this is the kind of place that it's better to be well-liked in... at least the others know who you are.
conversations.from: human
conversations.value: Dreamer: You find the world outside the classroom
  to be much more interesting than the dry stuff of your teachers' lectures. You like to read
  about fantastic stuff like dragons, unicorns,
  and knights, or maybe you dream of being
  a ball player in the major leagues. Someday,
  it’ll all come true.
  It’s hard to be a Dreamer. Your mother nags you about paying more attention. Your
  teachers have special meetings with your
  parents.
  
  Maybe you finally have a chance to be a hero! Of course... being a hero can be dangerous--really dangerous.
conversations.from: gpt
conversations.value: Sounds familiar...: You think you might have heard this one before. Or read it? Maybe it's kind of like a game you once played..
  Things seem kind of familiar... didn't someone tell you a bedtime story that went something like this?
conversations.from: human
conversations.value: Rough-and-Tumble: You like to play rough. Sometimes, really rough. You've always valued your physical strength over other things, and you've had a lot of practice using it to full effect.
conversations.from: gpt
conversations.value: Intelligence: You've always been good at solving logic puzzles. Math and science are a breeze, for example. What's more, you like using your brain rather than your brawn.
conversations.from: human
conversations.value: Charismatic: You know all the right things to say, and all the right times to say them. Talking your way out of a problem has never been an issue, especially when you were trying to influence the opinions of others.
conversations.from: gpt
conversations.value: Imagination: You've always been creative, good at telling, writing, and coming up with fantastical stories. 
  This is the perfect time to put all of that to use!
conversations.from: human
conversations.value: Out of Shape: Maybe you're a bit overweight? Maybe you're a little weak in the arms? Maybe you haven't jumped a big puddle in a while? 
  Whatever it is, physical exertion is NOT your strength. Nor do you enjoy it at all.
conversations.from: gpt
conversations.value: Easily Confused: Riddles are stupid. Math is stupid. Words are stupid. 
  
  Maybe you're a little... dull?
conversations.from: human
conversations.value: Unimaginative: If it cannot be explained by normal, every day reasoning, it definitely eludes you. Logic is logic for a reason.
  
  Hopefully no one asks you to tell them any bedtime stories... Or paint a picture...
conversations.from: gpt
conversations.value: Afraid of the Dark: Nope, not going into that hole. I don't care what's chasing us. I am NOT going in. Let it eat me.
conversations.from: human
conversations.value: Afraid of Heights: Don't have to keep myself from looking down if I never go up there in the first place. I'll stay quite safe down here, thank you.
conversations.from: gpt
conversations.value: Momma's Angel: You hate being away from your parents. You just don't feel safe without them. It's hard to do anything without thinking of them, and you'd HATE to do something they wouldn't approve of. Sometimes you can't concentrate on anything else. 
conversations.from: human
conversations.value: Homeward Bound: You've just got to get back where you belong. This place is scary, and none of it makes sense. 
  It's time to return to normalcy, damn the cost.
conversations.from: gpt
conversations.value: Your One and Only: You don't know why you're in this strange, new place... but you're glad a certain someone (another player's character) is with you. 
  Hopefully, you'll impress them. Wherever you end up.
conversations.from: human
conversations.value: Be the Hero: It's time to be the hero. The kind you've always wanted to be.
  This place might just give you that chance.
conversations.from: gpt
conversations.value: Revenge: Someone pissed you off back home, and they just happen to be stuck here with you.
  Now, you're just waiting for the chance to return the favor.
conversations.from: human
conversations.value: Glade in the Deep Dark: The Glade you're standing in is dimly illuminated by a weary, distant sun. 
  Green light clips through the trees like spokes on a bicycle. The hard, translucent silhouettes of grasping branches are set across the ground. The forest surrounds you on all sides, and all is silent save for the sound of a cold wind over the earth, and a lonely bell, tolling heavily some ways off.
conversations.from: gpt
conversations.value: Woodsman's Cottage: Curling smoke lingers high above you, twisting higher and higher out of a stone chimney. The small, homey cottage that the chimney belongs to sits squat and comfortable between a pair of massive, coniferous trees. Beside the cottage is a babbling brook. 
  A short wooden bridge leads the way over the water to the cottage's cobblestone walkway and smooth, stone walls that support its thickly thatched roof. Glowing firelight beckons from behind a simple wooden door. A large woodcutting ax is buried in a tree stump nearby. 
conversations.from: human
conversations.value: Something in the Dark: A set of slow, heavy footsteps emanate from the shadow of the trees to your back, accented by the snapping of tree limbs and a dry, rasping, snuffling sound.
  A sour smell carries on the wind from that way, too.
  Whatever is coming, it's big. Very Big. What's more, it smells of lunch meat gone bad and thick, wet hair in heavy rain.
  Your eyes water and sting as the odor reaches you.
conversations.from: gpt
conversations.value: Broken Bridge: The babbling brook that has threaded your path for so long has grown stronger and wider here. A covered bridge once spanned this relatively narrow point, but now it has largely fallen to pieces. What remains of it is narrow and creaking, broken in places and riddled with gaps from missing bits of timber. 
conversations.from: human
conversations.value: The Voice: A strange voice is on the air. From nearby it comes, just quiet enough that you have to strain a liiiitttle bit to understand it. Where is it coming from? What is it saying?
conversations.from: gpt
conversations.value: 2nd floor, Art Hall: The walls are littered with the collaborative artistic efforts of Harwood Middle School's students, past and present. The air smells of paint, graphite, and developing photographs. Lockers line the hall, every twenty feet or so broken only by the doorway to a classroom. Light pours in from a massive floor-to-ceiling window at the far end of the hallway.
conversations.from: human
conversations.value: Unseen Force: Like a strong wind pushing you and a heavy arm pulling you, something is moving you towards the large window at the end of the hallway. You don't have much time before you'll be upon the glass.. and the world you see beyond is not the world you woke up in.
conversations.from: gpt
conversations.value: Old Creek Road: Faye's home is just on the other side of this bridge. The Kokanoake River passes beneath it, slow and clear and familiar under its icy shell.
conversations.from: human
conversations.value: Hushed Artist: Driven by creation, questioning life, and never quite knowing where you're headed you push forward and see everything with a wide scope. Clever, crafty, observant, you enjoy nothing more than popping in your headphones and getting your hands dirty (with paint). Well...most of the time its paint. What? You are often quiet...but its only because of all the thoughts crashing through your head. Sometimes the other kids get weirded out by your appreciation for small details. Or maybe its the quiet thing. Eh, Their judgement and opinions don't bother you much (externally) because you're just going to keep up what your doing anyways. Unfortunately, you tend to care for people even if they may not deserve it.
conversations.from: human
conversations.value: Serperation Anxiety: Sure you're a person who spends a lot of time on their own but in a group of people you mesh and care for the group. Everyone NEEDS to stay together. It freaks you out and makes you act hastily when you're left all on your own...
conversations.from: human
conversations.value: Pack Mentality : Everyone has issues. Everyone has demons. Surviving this as a group is what drives you. We came into this together and we're all going to be alright in the end...
conversations.from: gpt
conversations.value: Athlete: You've been playing a sport of some kind since you could stand on your own. Whether it was football, soccer, baseball, or tennis you seemed to have a natural ability to excel in it. You view most things in life as a competition, which makes you brash and hard headed in your life outside of the game.
conversations.from: human
conversations.value: Endurance: You've spent your life going from practice to practice and game to game. You can dig deep when it counts and keep going when you should be worn out.
conversations.from: human
conversations.value: Aspiring filmmaker: As a child, your parents would imagine up and tell you bedtime stories every night. Stories of magic, fantasy, tragedy, and love. Stories that made you feel all fuzzy inside. Stories that, years later, have not left your thoughts. You had always wished those tales were real, and not just make-believe. On your tenth birthday, your parents gifted you a camera. Opening it, those fuzzy feelings flooded you once again. Looking through the screen, you know this is your way to imagine a completely different world. A chance to create characters and stories, like your parents did. A chance to bring those bedtime stories to life.
conversations.from: gpt
conversations.value: Courageous: Nothing scares you, and why should it? If you want to see scary, you just need to think back to all those bedtime stories. Characters in stories overcome way worse obstacles than you ever will. Fire-breathing dragon? Pour water on it. Giant, mutated human being? Maybe he's just misunderstood and needs a hug. If they can do it, you know you can. By comparison, anything scary in your world is a piece of cake. You can beat anything life throws your way.
conversations.from: gpt
conversations.value: Emotional attachment: Nothing comes between you, your camera, and good footage. Nothing.
  
conversations.from: gpt
conversations.value: Show and Tell: Your parents will never believe this strange, mysterious place is real- actually real. You will make it back home. You will turn on your camera. It will finally be your turn to tell them a bedtime worthy story.
  