conversations.from: system
conversations.value: The city of Azo is stirring. Light spills from the windows of citadel not because the Lords of Azo have returned, but because the god upon whose bones the city was built is awakening. 
  
  This is a game of eldritch horror and high fantasy, of whispers in the dark and undead bound to the will of both friends and enemies.
conversations.from: human
conversations.value: Halfling: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.from: human
conversations.value: Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.from: gpt
conversations.value: Thief: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Your fear holds you back sometimes.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: You tend toward thought over action to the point that is can cause you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Your mind is like a blunted blade: effective but imprecise.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.
conversations.from: human
conversations.value: Obsessed: You’re preoccupied with your interests to the point of causing you trouble.
conversations.from: gpt
conversations.value: Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.from: human
conversations.value: Explore!: Go where you’ve never been before and share your experiences through song and story.
conversations.from: gpt
conversations.value: Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.from: human
conversations.value: Through Right Crafting: You’re building something greater than yourself, something that will better this land.
conversations.from: gpt
conversations.value: Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.from: human
conversations.value: Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.from: gpt
conversations.value: Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.from: human
conversations.value: Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.from: gpt
conversations.value: Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.from: human
conversations.value: Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.from: gpt
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.from: human
conversations.value: Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.from: gpt
conversations.value: Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.from: human
conversations.value: Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.from: gpt
conversations.value: Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.from: human
conversations.value: Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.from: gpt
conversations.value: Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.from: human
conversations.value: Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.from: gpt
conversations.value: Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.from: human
conversations.value: Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.from: gpt
conversations.value: Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.from: human
conversations.value: Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.from: gpt
conversations.value: Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.from: human
conversations.value: A Few Loose Coins: It’s no great treasure, but perhaps it’s a start.
conversations.from: gpt
conversations.value: Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.from: human
conversations.value: Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.from: gpt
conversations.value: Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.from: human
conversations.value: Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.from: gpt
conversations.value: Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.from: human
conversations.value: A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!
conversations.from: gpt
conversations.value: Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.from: human
conversations.value: Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.from: gpt
conversations.value: Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.from: human
conversations.value: Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.from: gpt
conversations.value: Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.from: human
conversations.value: The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.from: gpt
conversations.value: Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.from: human
conversations.value: Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.from: gpt
conversations.value: The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.from: human
conversations.value: Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.from: gpt
conversations.value: Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.from: human
conversations.value: Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.from: gpt
conversations.value: Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.from: human
conversations.value: Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.from: gpt
conversations.value: Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.from: human
conversations.value: Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.from: gpt
conversations.value: Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.from: human
conversations.value: Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.from: gpt
conversations.value: Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.from: human
conversations.value: Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.from: gpt
conversations.value: The Storm: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.from: human
conversations.value: Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.from: gpt
conversations.value: Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.from: human
conversations.value: Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.from: gpt
conversations.value: Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.from: human
conversations.value: Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.from: gpt
conversations.value: Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.from: human
conversations.value: Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.from: gpt
conversations.value: Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.from: human
conversations.value: Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.from: gpt
conversations.value: Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.from: human
conversations.value: Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the locals as hers to protect.
conversations.from: gpt
conversations.value: Rockslide: a
conversations.from: human
conversations.value: Build an Army: Living or dead, your followers only need display loyalty.
conversations.from: gpt
conversations.value: Riddle at the Gate (copy): The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.from: human
conversations.value: Find Sam's Father: Sam was kind to you when he needn't be. The least you can do is find out what happened to his father.
conversations.from: gpt
conversations.value: Traumatized: No-one lives long unscarred. Your scars have yet to fade.
conversations.from: human
conversations.value: Azo Sprite: This tiny humanoid scuttles across and up surfaces with  the help of sharpened claws and limbs with joints in *Wrong* places.  It keeps to the deepest of shadows.
conversations.from: gpt
conversations.value: Streets of Azo: Paved with obsidian and bone, the narrow streets wend between decaying buildings. The air smells of soot and decay, and all but the lightest footfall echoes.
conversations.from: human
conversations.value: Courtyard of the Heart: Beneath arching ribs that block the stars, Azo's great obsidian heart pulses where it fell a hundred hundred years ago.
conversations.from: gpt
conversations.value: The Master's Citadel: The original Lords of Azo built their citadel inside their fallen god's skull. The halls are lit with the pale silver of  magic.
conversations.from: human
conversations.value: Lord Narvol: Tall and skeletal, Lord Narvol watched the world from the depths of the hood on his cloak of office. He takes his job as the last Lord very seriously.
conversations.from: gpt
conversations.value: Sand Shambler: A massive, hulking undead creature comprised of the bones from a dozen or more creatures, human and other.
conversations.from: human
conversations.value: Trapdoor Spider: As large as an ox, dozen-eyed, and eight-legged. 
  
  And hairy. Oh, gods, why is it hairy?
conversations.from: gpt
conversations.value: "Blessed": A god favors you, sometimes in surprisingly small ways. You might consider yourself blessed or "blessed", but either way, your god is watching your every move.
conversations.from: human
conversations.value: Undead Master: The undead obey you, most of  the time.
conversations.from: gpt
conversations.value: Hard-Won Wisdom: You've managed to last this long, and all that experience gives you an edge.
conversations.from: human
conversations.value: Short Fuse: Your anger gets the better of you, and you lose control of your actions.
conversations.from: gpt
conversations.value: Empty Carpenter's Cottage: There is blood smeared from the table to the door as if something were dragged.
conversations.from: human
conversations.value: Tabitha the Innkeeper: Plump and garrulous, Tabitha runs the 'Left Testicle' with cheer. She's one of Azo's last holdouts, and her sour ale is cheap.
conversations.from: gpt
conversations.value: The Forest of Bones: Thick vegetation blocks the way. The hot, damp air makes every breath a struggle not to drown.
conversations.from: human
conversations.value: A Carpenter's Cottage: A lamp burns in the center of the supper table day and night and night, and fresh-stewed beef scents the air.
conversations.from: gpt
conversations.value: The Living Cavern: A cavern hollowed from the opal lung of Azo whose stone walls expand and contract as if Azo were yet trying to draw breath.
conversations.from: human
conversations.value: Elsewhere: Some rifts open to worlds yet unformed.
conversations.from: gpt
conversations.value: The Glass Wastes: An empty desert with a starless sky.
conversations.from: human
conversations.value: Aket: God of Cycles, Life in Death, and the power of Entropy.
  
  Twin to Azo.
conversations.from: gpt
conversations.value: Undead Carpenter: The Carpenter's once-cheery smile has become a rictus in death. His eyesockets weep blood past rune-etched spikes.
conversations.from: human
conversations.value: Azo: God. City. Madness and Death Personified.
  
  Twin to Aket.
conversations.from: gpt
conversations.value: Inn of the Mad God's Left Testicle: According to the anatomically correct sign of this seedy inn, the Mad God Azo's bollocks withered on this very spot.
conversations.from: human
conversations.value: Tangler Tree: Like a weeping willow with rope-thick fronds, the tangler twitches at every footfall and ignores the forest's fetid breeze.
conversations.from: gpt
conversations.value: The Cheery Carpenter: An optimistic bloke for such a dangerous city, he claims that there is always work for a man good with his hands.
conversations.from: human
conversations.value: The Carpenter's Daughter: She will always set an extra place at the table, and is a dab hand with an awl as well.
conversations.from: gpt
conversations.value: Magic Manifest: There's power in your fingertips and just about everywhere else, too. You've managed to harness it.
conversations.from: human
conversations.value: One Sneaky Motherducker: You can slip one by just about anyone.
conversations.from: gpt
conversations.value: Silvertongued: Your tongue is your weapon of choice, and you keep it well honed.
conversations.from: human
conversations.value: Book-larnin': We got your history, your geography, your geology, your sociology, your psychology, and a bunch of other 'ologies'.
  
  If someone wrote it  down, you've probably read about it.
conversations.from: gpt
conversations.value: Head Full of Brains: A blessing and a curse in a world full of zombies. You're a clever one, ingenious even, and your plans seem to work more often than not.
conversations.from: human
conversations.value: Witty: Quick thinking, funny, and likable.
conversations.from: gpt
conversations.value: Fly As Hell: You are hot like potato and people seem to like you. You can pretty much convince them of anything, because damn girl.
conversations.from: human
conversations.value: Master: Whether you developed the ability to master the undead through practicality or ambition, all manner of dead bow to your will.
  
  ...
  
  Suggested Strength: Undead Master
  
  Suggested Weakness:
  Megalomaniacal
conversations.from: gpt
conversations.value: ... and a Bag of Chips: Sometimes your arrogance gets the better of you and you forget you're not 'all that'.
conversations.from: human
conversations.value: Demo: Does it go boom? If yes, then you know everything about it. Munitions, demolitions: you name it, you're an expert.
  
  ...
  
  Suggested Strength:
  Skilled 
  
  Suggested Weakness: Impulsive
conversations.from: gpt
conversations.value: BarBarBarBarBar-ian: You are rough, indelicate, and lacking social graces.
conversations.from: human
conversations.value: Oh, Honey. Bless.: You're inexperienced and perhaps too innocent for your own good.
conversations.from: gpt
conversations.value: Obsessed: You don't know the meaning of moderation, and - at least for you - there has never been too much of a good thing.
conversations.from: human
conversations.value: Deal with the Dead: There are too many feral undead out there. You have taken it upon yourself to master or destroy them.
conversations.from: gpt
conversations.value: Deadshot: You're a hunter, a tracker, a sniper, and as deadly half a mile away as you are within spitting distance. 
  
  ...
  
  Suggested Strength: Tactical
  
  Suggested Weakness: Undead
conversations.from: human
conversations.value: Asset: You are a thief, a spy, or an assassin and the ends *always* justify the means. 
  
  ...
  
  Suggested Strength: 
  One Sneaky Motherducker
  
  Suggested Weakness: Conniving
conversations.from: gpt
conversations.value: Head In the Clouds: Your mind wanders, you get lost in thought, or maybe you just prefer thinking and discussing rather than doing.
conversations.from: human
conversations.value: Shaper: The elements bend to your will, and blood is part iron and part water.
  
  ...
  
  Suggested Strength: I Get Knocked Down, But I Get Up Again
  
  Suggested Weakness:
  Frail
conversations.from: gpt
conversations.value: Don't Let It Touch You: Omnipresent horror has a way of wearing you down. You've resolved not to let it affect you. 
  
  Sometimes it does.
conversations.from: human
conversations.value: Be Sword and Shield: There are innocent that need protecting. If you don't at least try, they won't be innocent for long. You can't let that happen.
conversations.from: gpt
conversations.value: Build Something: Abstract or physical, a grand dream or a grand dam, you want to leave a legacy.
conversations.from: human
conversations.value: Revitalize Nature: The natural world suffers through death after unnatural death through the gods' petty squabbles and the lingering effects of the first Age of Death. You want to fix that,if you can.
conversations.from: gpt
conversations.value: Help People: Some people need healing, some people need a hand up, and some people just need someone to listen to them.
conversations.from: human
conversations.value: Explore!: The great wide world is dangerous, but it's also beautiful and a little bit magic.
conversations.from: gpt
conversations.value: Azo Essence Vent: Vents in the surrounding bone and rock release raw magic with a violet glow that burns.
conversations.from: human
conversations.value: Azo Phantasm: Relative off the will-o-wisp, this light drifts without form and pulses in time with the muted beat of the city's heart.
conversations.from: gpt
conversations.value: Sandwyrm: Striped dun and yellow, this dragon-relative camouflages itself in the rippling sand and loops constricting coils around its prey.
conversations.from: human
conversations.value: Feral Undead: Most undead have a master. These do not, and the power that drives them seeks only self-perpetuation.
conversations.from: gpt
conversations.value: Mastered Undead: The bindings of a necromantic master are visible around this skeleton's wrists and neck.
conversations.from: human
conversations.value: Rockslide: Precarious rocks perch above the path.
conversations.from: gpt
conversations.value: Whispers: Quiet words heard but faintly. Nothing substantial, but listening too long is like to drive one mad.
conversations.from: human
conversations.value: Pool of Lethe: This blackened pool of viscous liquid could contain anything at all. The surface ripples in an unfelt breeze.
conversations.from: gpt
conversations.value: !BONES Reference: https://docs.google.com/document/d/1v_ZVZo1vrFASs2ojRkXqMKwnYTtoTMsV1ir1yHIqiIQ/edit
conversations.from: human
conversations.value: Blood Lilies: Ground-cover with hollow thorns that point skyward. Where the lilies are thickest, they spread black-red petals and hide the sand beneath.
conversations.from: gpt
conversations.value: Spiny Tree Ghast: This small undead creature held together by moss and thorns might once have been anything with four limbs and a skull.
conversations.from: human
conversations.value: Godspawn: The gods of this world have myriad appetites. Someone in your lineage once sated a god in some fashion. Upon your bloodline was bestowed a gift.
  
  ...
  
  Suggested Strength: 
  Gifted Bloodline
  
  Suggested Weakness:
  Oh, Honey. Bless.
conversations.from: gpt
conversations.value: Grotesquerie: Be it demon blood in your veins, or magic-poisoning in the womb, or a necromantic master's cruel joke, you don't follow the standard human two-arms, two-eyes, two-legs, one head template. 
  Whether you have wings or horns, or simply more or less of something otherwise common, you break the mold.
  
  Suggested Strength: 
  Buff as Hell
  
  Suggested Weakness:
  Not In My Backyard
conversations.from: human
conversations.value: Necro: Metal and magic has been spliced into your flesh until you are more machine than human, and more dead than alive.
  
  ...
  
  Suggested Strength: 
  Cautious
  
  Suggested Weakness:
  BarBarBarBarBar-ian
conversations.from: gpt
conversations.value: Chosen: You have a directly-line conduit to one of the world's many gods. Their will is yours, to heal or harm, for good or ill.
  
  ...
  
  Suggested Strength: "Blessed"
  
  Suggested Weakness: ...and a Bag of Chips
conversations.from: human
conversations.value: Sawbones: You are adept at repairing the undead and healing the living. Yours is a thankless job, most often because your patients are missing one of the vital components of speech. Like a jawbone. Or a tongue.
  
  ...
  
  Suggested Strength: 
  Skilled
  
  Suggested Weakness:
  Caustic
conversations.from: gpt
conversations.value: Gifted Bloodline: You are a little bit lucky a lot of the time.
conversations.from: human
conversations.value: Bleeder: Magic is alive in your blood. You must harness it or burn from the inside out.
  
  ...
  
  Suggested Strength: 
  Magic Manifest
  
  Suggested Weakness:
  Uncontrolled
conversations.from: gpt
conversations.value: Second-born: You died once, and while that little detail doesn't always come up on dates, it changed you. Technically you're undead, but somehow you slipped your master's leash and have taken charge of your own fate. 
  
  ...
  
  Suggested Strength:
  Strong Willed
  
  Suggested Weakness:
  Undead
conversations.from: human
conversations.value: Strong Willed: Pretty much nobody tells you what to do. If they do, that doesn't mean you have to agree.
conversations.from: gpt
conversations.value: Buff as Hell: You've got the brute strength to muscle your way through just about anything, and taking hits phases you not at all.
conversations.from: human
conversations.value: I Get Knocked Down, But I Get Up Again: Obstacles and pain don't get you down, or at least not for long.
conversations.from: gpt
conversations.value: Skilled: You're good with your hands, or maybe your feet, or maybe some other appendage that benefits from practice. Either way, you're quick and steady and just plain *good* at what you do.
conversations.from: human
conversations.value: Cautious: There is a reason you've lived this long, and it's not because of your pretty face.
conversations.from: gpt
conversations.value: Meat: You're a warrior, fierce and strong, with an expert's command over your chosen weaponry. To the ravening hordes, however, you're nothing but fresh meat.
  
  ...
  
  Suggested Strength: Buff as Hell
  
  Suggested Weakness: L'esprit d'Escalier
conversations.from: human
conversations.value: Tactical: You can out-maneuver your opponents on the fly, and they never know what hit them.
conversations.from: gpt
conversations.value: Sweet-voiced: You can sing, speak, declaim, orate, or recite and nobody wants to throw tomatoes at you.
conversations.from: human
conversations.value: Inspiring: Either what you say and or what you do makes others just want to be *better* and accomplish *more*.
conversations.from: gpt
conversations.value: Megalomaniacal: You do not have phenomenal cosmic power, infinite wealth, or the ability to kill people with your mind, but sometimes you think you do, and it gets you into trouble.
conversations.from: human
conversations.value: Once Bitten, Twice Shy: You are timid to a fault sometimes, though your reasons are entirely understandable.
conversations.from: gpt
conversations.value: Impulsive: Sometimes you forget to think before you act, to your detriment.
conversations.from: human
conversations.value: Not In My Backyard: You are somehow out of the norm, and small-minded folk often fear what they don't understand. You are no stranger to thrown rocks.
conversations.from: gpt
conversations.value: L'esprit d'Escalier: With 'Staircase Wit', you're a little slow on the uptake, and a lot slow on the comeback. You get there eventually, but it might take you a while.
conversations.from: human
conversations.value: Accident Prone: You are clumsy and rush through tasks too fast to take proper precautions against injury.
conversations.from: gpt
conversations.value: Foot-in-Mouth Disease: You are socially inept and often say the wrong thing at the wrong time.
conversations.from: human
conversations.value: Undead: You have the teeny little problem of having come back from the dead in a world where one in ten people have some mastery over the no-longer-living.
conversations.from: gpt
conversations.value: Earthwidow(er): Nature unaffected by the chaotic magics of death is few and far between. You are wed to the land and the natural world, but the very land beneath your feet has been dead and corrupted for centuries.
  
  ...
  
  Suggested Strength: Hard-won Wisdom
  
  Suggested Weakness: Once Bitten, Twice Shy
conversations.from: human
conversations.value: Careless: You don't give a flying rat's ass for some things that maybe you probably should.
conversations.from: gpt
conversations.value: Look for Something: Whether it's an object of great power, a new lover's kiss, or your long-lost honor, you're looking for something specific.
conversations.from: human
conversations.value: Uncontrolled: Whatever power or talent you have, it sometimes gets away from you. You might hurt yourself or others, and it leaves a mess you have to clean up.
conversations.from: gpt
conversations.value: Caustic: Something about your manner rubs people the wrong way. You can be terse and autocratic, and you're usually right. You don't make many friends or very good first impressions.
conversations.from: human
conversations.value: Make History: You want to be present just in case anything world-changing happens. Sitting at home means all the best stories are happening somewhere else.
conversations.from: gpt
conversations.value: Shameless: You say whatever you think and flirt without remorse. If you ever had such a thing as a reputation, you've long since ground it into the gutter.
conversations.from: human
conversations.value: Why Not?: No, really, why not?
conversations.from: gpt
conversations.value: Prevent Azo's Awakening: The last time the Mad God Azo was awake, the first age of the dead broke the world. You think it's a good idea to keep Azo dead - or at least as dead as he can be.
conversations.from: human
conversations.value: I Do What I Want: Some people really want to tell you what to do. Those guys suck. Screw those guys.
conversations.from: gpt
conversations.value: Take Notes: You might be the first person  who has ever seen... whatever *that* is. You are sure as hell going to write down everything.
conversations.from: human
conversations.value: Perform Your God's Will: You follow your god's commands as well as you are able, but sometimes you question them.
conversations.from: gpt
conversations.value: Remain True: The world corrupts. The longer you live in it, the surer the corruption.
conversations.from: human
conversations.value: Echo: Echoes take what form they choose, when they choose. They are shapeshifters in the broadest sense, cleaving only to a single rule: Conservation of Mass.
  
  ...
  
  Suggested Strength: Fly as Hell
  
  Suggested Weakness: Careless
conversations.from: gpt
conversations.value: What The Whispers Said: The whispers said something interesting about the future or the past. About gods or men or monsters. Regardless, it's information. *And* a sign you're losing touch.
conversations.from: human
conversations.value: Echo: Echoes take what form they choose, when they choose. They are shapeshifters in the broadest sense, cleaving only a single rule: Conservation of Mass.
  
  ...
  
  Suggested Strength: Fly as Hell
  
  Suggested Weakness: Careless