conversations.from: system
conversations.value: Ethithene is an analogue to renaissance Venice - think waterways, cathedrals, masquerades and lots and lots of scheming. It exists on and was built around the remnants of an older settlement, one sculpted seemingly out of a volcanic glass-like substance. The main artefacts from this previous civilisation are narrow bridges which stretch over the waterways and are traversable only on foot (and carefully at that). There is some magic in the world, mainly in the shape of various artefacts and a few mages who claim to have tapped the arcane arts. Whether this is true remains to be seen.
  
  The social structure of Ethithenian society is divided into several tiers: at the top is the noble peerage (led by the Duke and his council), below them the servants of justice and the theocracy, below them the merchant class, and below them (in fact underground) is the Thieves Guild. The Guild itself has a complicated structure, nominally led by a ‘capa’ but devolved into gangs, each of which is headed by a garrista. Each gang pays ‘taxes’ on their activity to the capa, and all obey the Secret Peace, which forbids the Guild from targeting the peerage, the justice or the theocracy. In theory.
  
  You are a small gang within this web, made up of only a few members who have somehow managed to carve out a niche for yourself within the city. Suddenly the plague descends upon the city but there’s something strange about it… it’s up to you to figure out what’s wrong and how to stop it.
conversations.from: human
conversations.value: Create your own: The roles I had in mind were: The Brains, The Face, The Brawn, but I'm flexible. Will be decided in discussion between all players.
conversations.from: gpt
conversations.value: Create your own: Make it broad and flexible and trait-based: Creative, Resilient, Quick-thinking, etc.
conversations.from: human
conversations.value: Create your own: Make it broad and flexible and trait-based: Stubborn, Uneducated, Distractable
conversations.from: gpt
conversations.value: Create your own: What does your character want more than anything else *right now*?
conversations.from: human
conversations.value: Weapons: Knives, knuckledusters, sword and pistol - all the instruments of the deadliest art are at your disposal.
  
  [Counts as a strength - how impressive depends on other cards played. All cards must be played before receiving a refresh of assets.]   
conversations.from: gpt
conversations.value: Lockpicks: A way of allowing ingress to or egress from the impassable.
  
  [Counts as a strength - how impressive depends on other cards played. All cards must be played before receiving a refresh of assets.]   
conversations.from: human
conversations.value: Spyglass (stolen): With nothing but light and glass your reach is extended immensely. 
  
  [Counts as a strength - how impressive depends on other cards played. All cards must be played before receiving a refresh of assets.]   
conversations.from: gpt
conversations.value: Entertainment gear: Everything a street performer needs to put on a diverting show.
  
  [Counts as a strength - how impressive depends on other cards played. All cards must be played before receiving a refresh of assets.]   
conversations.from: human
conversations.value: Complete the Heist : Riches await... if you can just get in and out without a fuss.
conversations.from: gpt
conversations.value: Charm: You have a way about you that melts even the hardest façades. 
  
  [Counts as a strength - how impressive depends on other cards played. All cards must be played before receiving a refresh of assets.]   
conversations.from: human
conversations.value: Trouble: Things don't always turn out as you plan...
  
  [Counts as a weakness. All cards must be played before receiving a refresh of assets.]
conversations.from: gpt
conversations.value: Flop: Things don’t always turn out as you plan…
  
  [Counts as a weakness. All cards must be played before receiving a refresh of assets.]  
conversations.from: human
conversations.value: Start (or end) a fight: Nothing gets the blood racing like a good brawl. 
conversations.from: gpt
conversations.value: Get Drunk: When in Rome... 
conversations.from: human
conversations.value: Find Love: ...or at least a fair facsimile. 
conversations.from: gpt
conversations.value: Get a Lead: Alcohol makes for loose tongues and looser morales. 
conversations.from: human
conversations.value: Giovanna: Barmaid, saviour. 
conversations.from: gpt
conversations.value: Carmina: The apothecary's daughter.
conversations.from: human
conversations.value: [Franz and Nikko] Gather Information: The more you have, the better the heist.
conversations.from: gpt
conversations.value: [Lyra and Silvio] Complete the Transaction: And get what's coming to you.
conversations.from: human
conversations.value: Special knock: Was it two-one-three, or three-one-two?
conversations.from: gpt
conversations.value: Papa Ignazio: Friend and mentor to the Immortals. 
conversations.from: human
conversations.value: Sabas: Papa Ignazio's right-hand-man. And a right pain in the arse.
conversations.from: gpt
conversations.value: [Franz] Overcome your Fears: Surely he cannot be as bad as they say...
conversations.from: human
conversations.value: Disguise yourselves!: A masquerade ball will make it far easier for you to pass unnoticed - *if* you can disguise yourselves appropriately. 
conversations.from: gpt
conversations.value: Find the Ring: To steal first you must locate your prize.
conversations.from: human
conversations.value: Escape!: You need to get out of here - and fast!
conversations.from: gpt
conversations.value: Last-ditch effort: To get the ring.
conversations.from: human
conversations.value: [Fellipe] Make an impression: You're just meeting these folks for the first time, how are you going to introduce yourself?
conversations.from: gpt
conversations.value: Sly: Cunning, and good at tricking people into doing what you want.
conversations.from: gpt
conversations.value: The Face: Good with people and usually the one to handle the talking.
conversations.from: human
conversations.value: Ooh, shiny!: The opportunity makes the thief; and a good thief never lets it slip by.
conversations.from: gpt
conversations.value: Overconfident: Your daring ploys have a way of causing more trouble than they solve, and you sometimes get in over your head.
conversations.from: gpt
conversations.value: The Reflexes: Thoughts for now: gets people into places and out of trouble (distractions / diversions)
conversations.from: human
conversations.value: Deft: Your mind and body are well co-ordinated.
conversations.from: human
conversations.value: Show Off: You love to entertain the crowd and can’t resist putting on a display for the kids or a pretty face.
conversations.from: human
conversations.value: Outcast: Searching for family to replace that lost - culturally disposed to family environment
conversations.from: gpt
conversations.value: The Brains: An expert planner with considerable knowledge of locks, maps and blueprints. 
conversations.from: human
conversations.value: Learned: Good with devices, plans, and other situations which involve knowledge or planning.
  
conversations.from: human
conversations.value: Sheltered: You didn’t grow up on the street. Because of this, you are more easily affected by the less pleasant sides of street life, and more likely to look out of place.
conversations.from: human
conversations.value: Curiosity: The City is a place full of secrets, and you can't resist the temptation to learn more.
conversations.from: gpt
conversations.value: The Wings: You get people in and you get them out, either by flight or cover. 
conversations.from: human
conversations.value: Live free in good company: You want to be happy, healthy and free. 
conversations.from: gpt
conversations.value: The Brawn: You excel at violence and destruction. And lifting heavy things.
conversations.from: human
conversations.value: Unflappable: You cannot be flapped.
conversations.from: human
conversations.value: Reckless: When you get bored, stuff has a habit of going south, fast.
conversations.from: human
conversations.value: One jump ahead of the lawmen: If you can stay alive and out of prison, you’re happy.
conversations.from: gpt
conversations.value: Maverick: You've been doing this a while, and you know most of the tricks people pull to try to stop you from taking their stuff. Silly people.
conversations.from: human
conversations.value: Civilised: Your can behave in a manner which comes across as cultivated and genteel.
conversations.from: gpt
conversations.value: Unyielding: You tend to go straight for the 'entrenchment' phase in negotiations.
conversations.from: human
conversations.value: Patient: Good things generally come to those who wait 
conversations.from: gpt
conversations.value: Quick thinking: You can always improvise well when a plan goes wrong.
conversations.from: human
conversations.value: Well-connected: Your career has taught you a thing or two about the underworld, and you have made a few friends along the way.
conversations.from: gpt
conversations.value: Conscientious: You want to be good at what you do. 
conversations.from: human
conversations.value: Too cool for school: Sometimes a line has to be drawn.
conversations.from: gpt
conversations.value: Cheeky: Archbiship of Banterbury. Tops.
conversations.from: human
conversations.value: River Rat: As one of the River Folk you aren't always given a warm welcome by the locals. 
conversations.from: gpt
conversations.value: Nervy: Possessed of a sensitive disposition and liable to make the wrong move under pressure. 
conversations.from: human
conversations.value: The Gear: Whatever you need: a siege engine, a potion or a bomb, I've got the tools.
conversations.from: human
conversations.value: Inventive: Who knew you could put those things together like that?
conversations.from: human
conversations.value: Impulsive: This character often forgets to think before acting.
conversations.from: human
conversations.value: Fame: This character wants their exploits to go down in history. 
conversations.from: gpt
conversations.value: Alchemical and Engineering Supplies: The tools of your trade.
  
  [Counts as a strength - how impressive depends on other cards played. All cards must be played before receiving a refresh of assets.]   
conversations.from: human
conversations.value: Rollo: An old friend of Lyra's, works as a guard for hire.
conversations.from: gpt
conversations.value: The Architect: A vain and proud man, responsible for the vault that sits beneath the fence's house. 
conversations.from: human
conversations.value: Case the Joint: Best to get eyes on it before you hit it.
conversations.from: gpt
conversations.value: The Heist: Always prefaced with 'daring'. Or 'abortive'...
conversations.from: human
conversations.value: The Capa: The head honcho, the big cheese.
conversations.from: gpt
conversations.value: ...what did we just agree to?: Rob the *Duke*? Sneak into the *Palace*? Are you crazy?
conversations.from: human
conversations.value: Confidence (+): You're an Immortal! You can do anything!
  
  [acts as a strength when played]
conversations.from: gpt
conversations.value: Enrico: Formerly a footman at the Palace and still a font of useful information.
conversations.from: human
conversations.value: Guard formation: The Palace is heavily guarded. It's your job to figure out how to slip past.
conversations.from: gpt
conversations.value: Climb the Spire: A better vantage point might make all the difference...
conversations.from: human
conversations.value: Create a Concoction: You never know what might come in handy...
conversations.from: gpt
conversations.value: Disguise Yourselves: You've gained entrance to the Palace, but you're going to need to look more inconspicuous than that...
conversations.from: human
conversations.value: Myriam: A beautiful young woman first found crying in the Duke's Palace.
conversations.from: gpt
conversations.value: Which way now?: The Palace is big. *Really* big. Finding your way around is a chore in and of itself.
conversations.from: human
conversations.value: Hooded Figures: It's clobbering time!
conversations.from: gpt
conversations.value: Disrupt the Ritual: Whatever they're doing in here it can't be good.
conversations.from: human
conversations.value: Runaway: Myriam has had enough of her father's strict rules - she's running away!
conversations.from: gpt
conversations.value: Meeting with Imelda: She's very interested in what you saw at the Palace, not to mention in these jawhira...
conversations.from: human
conversations.value: Myriam's gift: A gift from the Auspex could be a great boon - or a terrible danger.
conversations.from: gpt
conversations.value: Guards!: The Duke's guards are out in full force. Getting caught would put a crimp in your plans right now.
conversations.from: human
conversations.value: 1: lkj;lj
conversations.from: gpt
conversations.value: A new acquaintance: You've made a new friend, but whether they will prove to be trustworthy and helpful is yet to be clear.
conversations.from: human
conversations.value: Quick Thinker: This character is able to grasp new concepts, skills or situations in a short space of time.
conversations.from: gpt
conversations.value: Youthful overconfidence : You still believe you can always succeed without ill consequence. 
conversations.from: human
conversations.value: Squeamish: This character is uncomfortable with uncleanliness, blood and illness.
conversations.from: gpt
conversations.value: Hiding Something: You know more than you're willing to divulge. That might cause you trouble, if you're not careful.
conversations.from: human
conversations.value: Optimistic: How can you succeed unless you try?
conversations.from: gpt
conversations.value: Friends in low places: You've lived around here your whole life, and have connections in noble houses all over the city.
conversations.from: human
conversations.value: Disreputable: Fool them once...
conversations.from: gpt
conversations.value: Cool-headed: Don't panic! You've got this under control.
conversations.from: human
conversations.value: Anything for a pretty face: Whatever they need you'll find a way to provide it.
conversations.from: gpt
conversations.value: Hubristic: It is possible to be _too_ self-assured.
conversations.from: human
conversations.value: Experience with Magic: Lacking magical powers doesn't mean you can't learn a thing or two by watching...
conversations.from: gpt
conversations.value: Arcanaphobia: Your people have a cultural fear of magic.
conversations.from: human
conversations.value: Make a difference: You're sick of running.