conversations.from: system
conversations.value: Welcome to UltraViolence! 
  
  Are you 18+?
  
  **Yes**/No
  
  Using Virtual Reality Helmet created by Patel Industries, players can now experience firsthand a world without law, police or morality, crafted for those craving danger, excitement and brutality. A detailed character creator allows users to remain totally anonymous, encouraging players to “let out the beast” and indulge in their darkest fantasies. 
  
  Immense yourself in the city of Marsville, where fun never stops. Players are free to visit its many bars, hotels, arcades and other centers of entertainment to socialize with other members of the community or our meticulously designed NPC’s. 
  
  Marsvile has six diverse arenas, where you can tests your strength against other players in official ranked matches and win amazing prizes.
  
  Gather your friends and wreck havoc on the streets of Marsville! During unofficial matches with other players you can raise the kill count and unlock new abilities and outfits for your avatar. However, each death will lower your kill count by ten, so be prepared!
  
   Our current UltraKiller is **~Goddess~Venus~** with 9421 kills and 120 deaths. 
  
  Updated rankings can be viewed on the webpage*(click here)*.
  
  Download UltraViolence?
  
  **Yes**/No
  
  ***
  
  Two subsequent World Wars in 2025 and 2044 left humanity in shambles. Nothing was a certainty anymore, centuries-long alliances became forgotten and best friends started to eye each other suspiciously, still remembering the horrors of war. This atmosphere of fear and resentment was used by the United Peace Party of North and South to quickly seize power in Europe, North and Southern America, Australia and parts of Asia. UPPNS promised peace, order and prosperity and it was exactly what they have given to the society - for a price, of course. What was privacy or freedom of speech compared to the relative safety of modern cities and efficient police force? The state controlled every part of its citizens' lives, smothering creativity, independence and - most importantly - freedom. Life became bleak, bland and boring, with only entertainment being state-approved propaganda. As a result violent crime, such as assault, rape or murder became rampant, despite UPPNS's best efforts.  
  
  However, in 2076 violent crime became almost non-existent, thanks to the young game developer, Disha Patel, and her revolutionary VR multiplayer game UltraViolence. After it’s launching, the game quickly attracted controversy for its’ shocking level of brutality and encouragement of violence. The media stir and numerous protests resulted in almost shutting the game servers down, but multiple petitions and donations helped Patel Industries to stand their ground when faced with opposition. Now it would be difficult to imagine a world without UltraViolence. The number of players grows with each day and those boasting the highest kill counts in the game are revered as gods and live the life of luxury… As long as they continue to promote their sponsors. Patel Industries claimed that their game has no negative impact on its players and statistics seemed to confirm that. Since the launch day of UltraViolence, crime rates in Northern America, Asia and Europe dropped by 24% and in Southern America, Australia and Africa by 36%. 
  
  Then the murders happened. 
  
  Fifty three people around the globe died in mysterious circumstances after their VR Helmets malfunctioned, resulting in severe brain damage. “Just some unfortunate accidents. Probably flawed batch of Helmets” Patel Industries reassured, while paying the families of victims hefty compensations. In truth, nobody really cared about that, until DeadMan revealed themselves for the first time. They were a person, or maybe whole group of players hidden deep inside the world of UltraViolence. Somehow they gained the ability to kill not only a virtual avatar, but also the real person behind it. At the beginning Patel Industries tried to hush the whole ordeal, but pretending that DeadMan doesn’t exists backfired when more people turned up dead. Sadly, despite the joint efforts of Patel Industries and police force, murderer remained at large, somehow impossible to track. Federal agencies decided to place their agents inside the game in order to smoke the killer out.
  
  On May 17th 2079 the world is hours away from the first UltraViolence Tournament. Only one individual amongst millions can rose to greatness and win the UltraPrize. Rumor has it that DeadMan plans to use the commotion to begin the biggest killing spree in the history of humankind and show oppressive government their middle finger. 
  
  As the fates of four people who otherwise would never met interweave in the world of UltraViolence, the time is running out. Will those strangers help to unmask mysterious serial killer or their own selfish goals will get in the way? 
  
conversations.from: human
conversations.value: Violence Junkie: You live, eat and breathe UltraViolence. Your every free moment is spent in the game and you have one of the highest kill counts in the community. In the past you would be a serial killer, but now people like you are called Violence Junkies.
conversations.from: gpt
conversations.value: Undercover agent: A young and promising federal agent under cover, your task is to find the killer lurking inside UltraViolence. Your fighting abilities will prove useful in the game, but what happens to your mind, when you're be allowed to kill?
conversations.from: human
conversations.value: Noob: This is your first time playing UltraViolence. Maybe your friends pushed you to do it, or maybe you were just a little bit stressed...
conversations.from: gpt
conversations.value: Pro gamer: Who would have thought that killing virtual avatars would be so profitable? You are crème de la crème of the gaming world and your streams are watched by millions. Not a junkie, but not normie either, you are walking on a thin line between madness and normalcy.
conversations.from: human
conversations.value: Combat training: You were trained to kill and have no problem using your abilities.
conversations.from: gpt
conversations.value: Creative: Time to put that imagination of yours to good use...
conversations.from: human
conversations.value: Ballsy: More bravery than reason - this is definitely you. 
conversations.from: gpt
conversations.value: Antisocial: You just can't function in modern society. Maybe you  are not a people person. Or maybe you're just a psycho. 
conversations.from: human
conversations.value: Plain stupid: Einstein said that everybody is a genious and  if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid. Well, if he met you, he would change his mind.
conversations.from: gpt
conversations.value: Hedonist : Drugs, alcohol, violence, sex... Whatever it is, you cannot function without it. 
conversations.from: human
conversations.value: Suicidal: You have a death wish. Simple as that. 
conversations.from: gpt
conversations.value: Charmer: People like, admire and desire you. It might be you looks or personality or even that fat stack of cash you carry everywhere.
conversations.from: human
conversations.value: Juno: A sophisticated A.I governing over UltraViolence and settling player disputes.
conversations.from: gpt
conversations.value: Nemesis: A nightclub inside UltraViolence and a spawn point for players. 
conversations.from: human
conversations.value: Janus: Barman at Nemesis.
conversations.from: gpt
conversations.value: Get inside the system: You want to learn more about UltraViolence. 
conversations.from: human
conversations.value: Catch the killer: That sick bastard cannot be allowed to roam freely. You are going to catch him one way or another.
conversations.from: gpt
conversations.value: Escape society: Living in the real world was too hard on you. In UltraViolence you can finally be yourself.
conversations.from: human
conversations.value: Have fun!: UltraViolence is all about killing and having fun and this is what are you going to do.
conversations.from: gpt
conversations.value: Venus Chang: One of the top UltraViolence players and information broker.
conversations.from: human
conversations.value: Anger issues: Controling anger is not something you are good at. 
conversations.from: gpt
conversations.value: Catch the killer (copy): That sick bastard cannot be allowed to roam freely. You are going to catch him one way or another.
conversations.from: human
conversations.value: Catch the killer: That sick bastard cannot be allowed to roam freely. You are going to catch him one way or another.
conversations.from: gpt
conversations.value: Escape real world: Living in the real world was too hard on you. In UltraViolence you can finally be yourself.
conversations.from: human
conversations.value: Be the best: The number of first places is limited and you want them all.
conversations.from: gpt
conversations.value: Have fun: UltraViolence is all about killing and having fun and this is what are you going to do.
conversations.from: human
conversations.value: Egoist: As long as you have what you want, everything is fine. 
conversations.from: gpt
conversations.value: Spineless : You are just a small, scared fish in the sea full of hungry sharks.
conversations.from: human
conversations.value: Paranoid: The world's out to get you! Trusting anyone is out of the question.
conversations.from: gpt
conversations.value: Phobic: For some fear can be a great motivator ot friend, but for you it is the worst enemy. 
conversations.from: human
conversations.value: Spiteful: God help those who cross you. 
conversations.from: gpt
conversations.value: Determined: Once you set yourself a goal, there is no stopping you. 
conversations.from: human
conversations.value: Level-headed: Finding someone more sensible than you would be difficult.
conversations.from: gpt
conversations.value: Natural leader: Being in charge is as natural to you as breathing. People want to follow and you are willing to lead.
conversations.from: human
conversations.value: Ambicious: You want to be at the top and know what to do to achieve that.
conversations.from: gpt
conversations.value: Larunda: An international cyber-pop sensation and actress, famous for her over the top performances during her concerts in UltraViolence. Loves a good gossip.
conversations.from: human
conversations.value: Real World: The place beyond UltraViolence. Gray, grim and controled by uncaring gods.
conversations.from: gpt
conversations.value: SkullFace: Meeting with sponsors: You hate to do it, but money won't earn itself...
conversations.from: human
conversations.value: QueenHera: Family meeting: You are having a dinner with your parents. Be ready for some uncomfortable questions.
conversations.from: gpt
conversations.value: Nisha: Visit Bev: Visiting dear friend's grave is never easy. Today you will visit Bev for the first time since her funeral.
conversations.from: human
conversations.value: Kali: Do your job: Another day, another delivery to do... 
conversations.from: gpt
conversations.value: Money: Makes the world go round. 
conversations.from: human
conversations.value: Trust: Hard-earned trust of your parents. They will help you no matter what. 
conversations.from: gpt
conversations.value: Emotional Stability: You are calm, collected and your mind is clear. With that, you can concentrate on your goal.
conversations.from: human
conversations.value: Bonus: Your hard-earned money.
conversations.from: gpt
conversations.value: Apollo : Your friendly character-creation assitant. 
conversations.from: human
conversations.value: Nemesis: Spawnpoint for players and great place to get some connections or info.
conversations.from: gpt
conversations.value: Disloyal: Staying true to a cause other than your own isn't really your style. Just because the two line up occasionally doesn't mean you're working together forever.
conversations.from: human
conversations.value: Violence Junkie: You live, eat and breathe UltraViolence. Your every free moment is spent in the game.  You seek out both kills and your own pain and death, and you cope better in the world of UltraViolence than the real world.
conversations.from: gpt
conversations.value: Veteran: Though your lower kill count hides the fact, the truth is, you've been around the world of UltraViolence since you were 16, and you have the mad skills to prove it.  
conversations.from: human
conversations.value: Cope: Your brain is always screaming, tension at 110%.  Everything you do -- UltraViolence, your job, your life -- is aimed at trying to keep that screaming down to a manageable, dull roar.
conversations.from: gpt
conversations.value: Repressed Desires: In life outside of the game, you've got to be the perfect daughter, perfect student, darling little princess, well maybe that's not actually who you are. You're angry, hurt, and bottling it all up, that shit's gonna explode eventually. I can feel like there are two people in you, that bubblegum daddy's girl that you show the world and the ranging, short tempered player that you are.
conversations.from: human
conversations.value: Experienced Player: You've been playing for a long time and know a lot about the game and have gotten rather good. You may not have the highest kill count, whether that's due to deaths or a lack of a desire to kill is up to you, but you know how to play. And because of all this experience, you play well.
conversations.from: gpt
conversations.value: Repressed Rage: You have two sides to you, the public image, the sweet bubblegum princess and the private angry, short tempered, young woman. Because of this duality you can act with extreme violence or be a kind person, giving you options during an encounter.
conversations.from: human
conversations.value: Cordial: You've learned to treat people with respect, with all your experience dealing with plenty of sponsors, bigwigs, and Show-hosts.