conversations.from: system
conversations.value: In the last several years, mysterious islands never before seen have been popping up across the ocean, and many scientists and archaeologists are racing to find out why. 
  
  Your skills make you a unique asset, and you find yourself part of a team assembled by a wealthy benefactor. He speaks of unraveling the mysteries of the universe, but his goal is treasure: the Jade Magpie. He's supplied you with the coordinates, the ship, and the crew, but everything else is in your hands. This might be the job that sees the birth of your career, or it might be one last jaunt before you retire. Either way it will be memorable. Board the Airship Dragonfly and prepare for wonder, adventure, and glory! 
  
  This story will begin in an alternate-history Great Britain, in the fictional city of Kirkwall, England – the cultural and technological hub of the world. The year is 1874. For the most part, British history has remained the same. The only exception is that magic is real, has always been real, and has been pretty much hidden away since the Middle Ages, when the Church drove most mages into hiding. The year was 1844 when magic woke again in the Americas, when the Apache shaman Taklishim led thousands of his people in a Ghost Dance, an ancient magical ritual that brought spirits back to the land of the living. This Ghost Dance was intended to drive white settlers out of Apache lands.
  
  The Ghost Dance coincided with a number of other supernatural phenomenon across the globe, helping to bring a huge amount of magical energy back into the world. Since then, the wizardly ways have picked up steam once more. Races such as the elves, dwarves, and goblins have re-emerged as well.
  
  Elves are largely Irish and British natives, woodland folk with an intrinsic connection to nature. They have skin ranging from green to blue, and their hair and eyes can be nearly any shade. They have leaf-shaped ears, large almond eyes, and lithe figures. Most of them have some magical ability.
  
  Dwarves come from the former Norse and Germanic lands. Their skin is the color of soot and coal, and their hair is usually brown, black, white, or stark red. They tend to be excellent craftsmen, and stand between 3 and a half and 4 and a half feet tall. All dwarves grow beards, but female dwarves tend to have more soft, downy facial hair that is not nearly as thick as the males.
  Goblins are ubiquitous creatures with no real homeland. They grow to a height of no more than three feet, have long noses, long, floppy ears, and blue, red, green, orange, or grey skin. Goblins have a not-unearned reputation for being quick, stealthy, and sticky-fingered.
  
  Since the Ghost Dance, people have learned to unite magic and machine to create clockwork contraptions that would have been impossible otherwise. Airships, steam-powered robots called Automata, and countless other technological marvels have revolutionized industry and technology the world over.
  
  Adventure, intrigue, and romance combine in a thrilling world of steam power and magical engines! This deck features varied heroes, hungry dinosaurs, and a glorious airship.
  
conversations.from: human
conversations.value: Engineer: You have great intuition and experience for working with machines, however new or old.
  
  ...
  
  Suggested Strength: Quite Inventive
  
  Suggested Weakness: Timid
conversations.from: gpt
conversations.value: Ne’er-do-well: You are rascal, a scalawag, often behaving badly but for the greater good and with much skill.
  
  ...
  
  Suggested Strength: Immeasurable Charm
  
  Suggested Weakness: Nefarious
conversations.from: human
conversations.value: The Royal: You pursue adventure not only for the thrills but for the glory. And the thrills.
  
  ...
  
  Suggested Strength: Exchequer
  
  Suggested Weakness: Arrogant
conversations.from: gpt
conversations.value: Expedition Leader: You’re an experienced hunter and expeditionary leader with military experience.
  
  ...
  
  Suggested Strength: Worldwide Associates
  
  Suggested Weakness: Enemies
conversations.from: human
conversations.value: Great Magician: Your reputation for magic is well earned—never admit what’s magic and what’s an illusion.
  
  ...
  
  Suggested Strength: Magic Words
  
  Suggested Weakness: Questionable Moral Fiber
conversations.from: gpt
conversations.value: “Mad” Scientist: Your passion for pushing the bounds of science has led some to label you “mad.”
  
  ...
  
  Suggested Strength: Science!
  
  Suggested Weakness: Overeager
conversations.from: human
conversations.value: Gadgeteer: You’re a tinkerer and adventurer, better as using gadgets than building them.
  
  ...
  
  Suggested Strength: Myriad Contraptions
  
  Suggested Weakness: Breakdown
conversations.from: gpt
conversations.value: Pilot: Your combination of intuition and experience makes you one of the world’s greatest pilots.
  
  ...
  
  Suggested Strength: Steer Anything
  
  Suggested Weakness: Rakish
conversations.from: human
conversations.value: Occultist: Your knowledge of ancient secrets and modern magic is formidable and even eerie.
  
  ...
  
  Suggested Strength: Arcane Knowledge
  
  Suggested Weakness: Poor Health
conversations.from: gpt
conversations.value: Detective: You have made the world’s mysteries your business—not just crimes.
  
  ...
  
  Suggested Strength: Powers of Observation
  
  Suggested Weakness: Haunted
conversations.from: human
conversations.value: Quite Inventive: You’re an inventor! Your ingenuity helps you patch engines and craft tools from junk.
conversations.from: gpt
conversations.value: Immeasurable Charm: Your suavity and savoir faire are highly convincing. You’re a pleasure to talk with.
conversations.from: human
conversations.value: Exchequer: You have considerable funds and social clout, which sometimes provides great confidence.
conversations.from: gpt
conversations.value: Worldwide Associates: Wherever you go, you know people and know how to organize and coordinate them.
conversations.from: human
conversations.value: Magic Words: You know a few rare and secret incantations with real power to conjure and enchant.
conversations.from: gpt
conversations.value: Science!: You see the world with a scientist’s reason and ingenuity. Nothing shocks you.
conversations.from: human
conversations.value: Myriad Contraptions: You have a gadget for almost every occasion, no matter how dangerous or delicate.
conversations.from: gpt
conversations.value: Steer Anything: Horses, chariots, boats, automobiles, biplanes, airships—if it moves you can make it go.
conversations.from: human
conversations.value: Arcane Knowledge: Knowledge is power and you teem with knowledge both practical and esoteric.
conversations.from: gpt
conversations.value: Powers of Observation: The world is an ever-developing record of its own activity. Nothing escapes your notice.
conversations.from: human
conversations.value: Timid: Despite your skills, you are wary and cautious of the larger world and its perils.
conversations.from: gpt
conversations.value: Nefarious: Your reputation for trickery haunts you. You are slow to trust and be trusted.
conversations.from: human
conversations.value: Arrogant: Your certainty and confidence sometimes go too far, getting you into trouble.
conversations.from: gpt
conversations.value: Enemies: Wherever you go, it seems you encounter old enemies or new betrayals.
conversations.from: human
conversations.value: Questionable Moral Fiber: Your various lusts sometimes get the better of you, causing you trouble.
conversations.from: gpt
conversations.value: Overeager: You sometimes look before you leap or speak before you think.
conversations.from: human
conversations.value: Breakdown: You’re too busy to check every little thing so sometimes your tools don’t work as they should.
conversations.from: gpt
conversations.value: Rakish: You have a dangerous, disreputable demeanor that sometimes gets you into trouble.
conversations.from: human
conversations.value: Poor Health: Coughing fits, dizziness, and nausea sometimes undermine you.
conversations.from: gpt
conversations.value: Haunted: You cannot escape your mistakes or your guilt, which can make you hesitant and halting.
conversations.from: human
conversations.value: Race to the Lost Plateau: Beat Lord Masters to the Lost Island’s fabled plateau and back to the Adventurer’s Club.
conversations.from: gpt
conversations.value: Prove Your Mettle to Her Majesty: What good is fame and fortune without a nod from the Queen?
conversations.from: human
conversations.value: Prove Your Love to Your Sweetheart: Words aren’t enough. Your sweetheart deserves a one-of-a-kind rarity to show your love.
conversations.from: gpt
conversations.value: Make the Dragonfly The Envy of the Club: Maintain and improve the *Dragonfly* until it is the envy of even your rivals.
conversations.from: human
conversations.value: Combine Magic and Science In One Machine: Find a new way to combine magic and science in a way that marvels your peers!
conversations.from: gpt
conversations.value: Restore the Heliographic Society to Glory: The ancient Heliographic Society can be a source of knowledge and discovery again!
conversations.from: human
conversations.value: Learn Your True Heritage: Do your veins contain Atlantean blood? Find out!
conversations.from: gpt
conversations.value: Hunt Great Game: Bring back a bigger, better trophy for the club. Show them what’s really out there!
conversations.from: human
conversations.value: Something to Prove: You deserve as much as anyone to pursue your passion for discovery, and anyone who wants to hold you back can just step aside!
conversations.from: gpt
conversations.value: Dispel Fear: Fear is what holds the World back from Progress. Do not tolerate Fear!
conversations.from: human
conversations.value: Discover Masters’ Motives: Why does Masters want you bested? Discover the truth.
conversations.from: gpt
conversations.value: Improve Your Gear: Make an improvement to your gear. How is it better?
conversations.from: human
conversations.value: A Little Rebellion: Encourage someone to individual liberty and confidence.
conversations.from: gpt
conversations.value: Bring Proof of the Tyrant King to the World: Capture—in the flesh or in a quality photo—proof of the size and ferocity of the Tyrant King.
conversations.from: human
conversations.value: Solve the Puzzle of the Atlanteans: What was the purpose of the Atlantean temple and outpost? Be the one to figure it out.
conversations.from: gpt
conversations.value: Break Down the Old Thinking: Show someone that their tired preconceptions are out of date.
conversations.from: human
conversations.value: Persuade the Goblins to Join Your Crew: Lord Masters’ goblins are surprisingly adept aviators. They deserve a better life.
conversations.from: gpt
conversations.value: Show Your Stripes: Take great risks, not to prove yourself but to test yourself. What are you capable of?
conversations.from: human
conversations.value: Study the Atlantean Language: Not only so you can learn new things, but so you can see things in a new way.
conversations.from: gpt
conversations.value: Obtain Ancient Treasure: Return to the Adventurer’s Club with a unique artifact for its museum.
conversations.from: human
conversations.value: A Rare Atlantean Sunstone: This stores and emits sunlight in a glow or a ray, depending on how you hold it.
conversations.from: gpt
conversations.value: Ancient Atlantean Map: An ancient document verifying that the Lost Island was an Atlantean outpost.
conversations.from: human
conversations.value: The Fantastic Heliotronic Engine Core: The scientific equivalent of an Atlantean sunstone that powers the *Astonishing*.
conversations.from: gpt
conversations.value: Elephant Gun: Double-barreled, heavy-duty, worn-in and scuffed.
conversations.from: human
conversations.value: Modest Heliotronic Raygun Pistol: Sunstone-powered, light-weight, shiny and new. Twist the dial to adjust solar-ray intensity.
conversations.from: gpt
conversations.value: Signet Ring of the Heliographic Society: A symbol of membership in the ancient, nearly defunct order. Complete with secret compartment.
conversations.from: human
conversations.value: Book of Spells: A pocket notebook containing notes on Atlantean spells and rituals.
conversations.from: gpt
conversations.value: Blade of Great Repute: Bestowed on a previous adventure by a grateful sultan. Both beautiful and functional.
conversations.from: human
conversations.value: Aetheric Visionary Goggles: These goggles allow the user to see beyond the visual spectrum into the aetheric plane.
conversations.from: gpt
conversations.value: One Parachute: A finely crafted, properly folded and prepared parachute.
conversations.from: human
conversations.value: Parlor of the Grand Adventurer’s Club: Posh and plush, this comfortable library and sitting room has seen many adventures begin.
conversations.from: gpt
conversations.value: Bridge of the Airship Dragonfly: All polished wood and gleaming silver and brass with ticking instruments great and small.
conversations.from: human
conversations.value: Engine Room of the Airship Dragonfly: The spinning heliotronic engine, powered by captured sunlight, dominates this noisy chamber.
conversations.from: gpt
conversations.value: Coast of the Lost Island: A beautiful beach and lush jungle cling to the edges of this volcanic island.
conversations.from: human
conversations.value: Grand Plateau of the Lost Island: This highland at the heart of the island is home to a nameless volcano and ancient ruins.
conversations.from: gpt
conversations.value: Giant’s Graveyard: Either the dinosaurs come here to die or someone has ritually gathered their bones in this place.
conversations.from: human
conversations.value: Nest of the Terrible Lizards: A clutch of enormous, leathery eggs means mother may not be far away.
conversations.from: gpt
conversations.value: Ruins of the Fabled City: This Atlantean outpost was a grand experiment once. Now it is a ruin.
conversations.from: human
conversations.value: Confounding Puzzle-Room: What purpose was served by the grinding wheels and sliding stones in this incredible room?
conversations.from: gpt
conversations.value: Temple of the Great Atlanteans: Here the Atlanteans worshipped the sun and the sea, fire and water, and their child: steam.
conversations.from: human
conversations.value: Impress the Chaps: Show the fellows of the club that you’re one to watch.
conversations.from: gpt
conversations.value: Navigate the Skies: Plot the fastest course to Atlantis
conversations.from: human
conversations.value: Sabotage?!: Repair your engines and maybe discern the cause of the damage.
conversations.from: gpt
conversations.value: A Proper Landing: Land on the Lost Island with grace and aplomb.
conversations.from: human
conversations.value: Escape the Raptors: Too many to fight—at least in this place. Sometimes it’s wise to flee!
conversations.from: gpt
conversations.value: Poisoned Waters: Something toxic is in the water. Are you already too late to avoid the sickness?
conversations.from: human
conversations.value: The Riddle of the Puzzle-Room: Solve the ancient puzzle before you’re all ground to dust in this place!
conversations.from: gpt
conversations.value: The Floor Falls Out: Survive the collapse of this delicate chamber as it falls into fire below.
conversations.from: human
conversations.value: The Power of the Sun: Spinning gems create scintillating beams of white-hot sunlight capable of turning you to ash. Astounding!
conversations.from: gpt
conversations.value: Hallucinogenic Fog: The smoke billowing out of the mountain compels powerful visions. What do you see?
conversations.from: human
conversations.value: Lord Benedict Palmer: An accomplished adventurer himself, this grey-haired portly man is a vocal member of the Adventurer’s club, and the owner of the Airship Dragonfly. 
conversations.from: gpt
conversations.value: Dr. Ada Sutton: An Elven medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis but seems to have more than one screw loose.
conversations.from: human
conversations.value: Sir James Elmstone: Chairman of the adventurer club, this bespectacled man is Benedict's longtime friend and rival. 
conversations.from: gpt
conversations.value: Isaac Banks: Designer and builder of airships, such as the *Dragonfly*, and a patron of many engineers.
conversations.from: human
conversations.value: The Tyrant King: A colossal and bloodthirsty dinosaur stalking the jungles of the Lost Island.
conversations.from: gpt
conversations.value: Loyal Goblin: Just one of the many loyal goblins in the employ of Lord Palmer. They crew his airship.
conversations.from: human
conversations.value: Devoted Crewmember: The crew of the *Dragonfly* are devoted to the Grand Adventurer’s Club and its discoveries.
conversations.from: gpt
conversations.value: Wide-Winged Pterrosaurs: Grand and terrible flying beasts found in great numbers around the Lost Island.
conversations.from: human
conversations.value: Protective Triceratops: Though herbivorous, triceratops sometimes fiercely defend their territory.
conversations.from: gpt
conversations.value: Ghost of the High Priestess: This being — an apparition or something else? — was a revered figure in the temple’s glory days.
conversations.from: human
conversations.value: Bridge of the Airship Astonishing: All polished wood and gleaming silver and brass with ticking instruments great and small.
conversations.from: gpt
conversations.value: Sir Gerard Wyndingham: An accomplished adventurer himself, this grey-haired little person is the chairman of the Adventurer’s club.
conversations.from: human
conversations.value: Devoted Crewmember: The crew of the *Astonishing* are devoted to the Grand Adventurer’s Club and its discoveries.
conversations.from: gpt
conversations.value: Frederick “Chase” Donoghue: Designer and builder of airships, such as the *Astonishing*, and a patron of many engineers.
conversations.from: human
conversations.value: Sir Benedict Palmer: An accomplished adventurer himself, this grey-haired portly man is a vocal member of the Adventurer’s club, and the owner of the Airship Dragonfly. 
conversations.from: gpt
conversations.value: Lord Ramsay Masters: Rough and rugged, this wealthy adventurer often prefers the hunt to the prize.
conversations.from: human
conversations.value: Loyal Goblin: Just one of the many loyal goblins in the employ of Lord Masters. They crew his airship.
conversations.from: gpt
conversations.value: Isaac “Chase” Banks: Designer and builder of airships, such as the *Dragonfly*, and a patron of many engineers.
conversations.from: human
conversations.value: The Foxy Fiddler: The local pub, run by buxom barmaid Rosalie, which has seen many an adventurer walk through its doors.
conversations.from: gpt
conversations.value: Rosalie Bennet: The middle-aged buxom fire-haired owner of the Foxy Fiddler. Having overheard many a tale, she knows all sorts of things.
conversations.from: human
conversations.value: Dr. Adele Behenu: An Egyptian medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis.
conversations.from: gpt
conversations.value: Engine Room of the Airship Astonishing: The spinning heliotronic engine, powered by captured sunlight, dominates this noisy chamber.
conversations.from: human
conversations.value: Dr. Ada Sutton: An Elven medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis but seems to have more than one screw loose.
conversations.from: gpt
conversations.value: Dr. Ada Sutton: An Elven medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis but seems to have more than one screw loose.
conversations.from: human
conversations.value: Parlor of the Grand Adventurer’s Club: Posh and plush, this comfortable library and sitting room has seen many adventures begin.
conversations.from: gpt
conversations.value: Parlor of the Grand Adventurer’s Club: Posh and plush, this comfortable library and sitting room has seen many adventures begin.
conversations.from: human
conversations.value: Dr. Ada Sutton: An Elven medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis but seems to have more than one screw loose.
conversations.from: gpt
conversations.value: Dream Bigger: Whatever you can imagine, the world can do you one better. Dream bigger! No, bigger still!
conversations.from: human
conversations.value: Make the Astonishing The Envy of the Club: Maintain and improve the *Astonishing* until it is the envy of even your rivals.
conversations.from: gpt
conversations.value: Dream Bigger: Whatever you can imagine, the world can do you one better. Dream bigger! No, bigger still! :D
conversations.from: human
conversations.value: Dream Bigger!: Whatever you can imagine, the world can do you one better. Dream bigger! No, bigger still!
conversations.from: gpt
conversations.value: Something to Prove: You are underestimated and undermined, but your voice is just as strong and your dreams just as grand as anyone else's, and you want the world to know it.
conversations.from: human
conversations.value: Lord Benedict Palmer: An accomplished adventurer himself, this grey-haired portly man is a vocal member of the Adventurer’s club, and the owner of the Airship Dragonfly. 
conversations.from: gpt
conversations.value: Sir James Elmstone: Chairman of the adventurer club, this bespectacled man is Benedict's longtime friend and rival. 
conversations.from: human
conversations.value: Isaac Banks: Designer and builder of airships, such as the *Dragonfly*, and a patron of many engineers.
conversations.from: gpt
conversations.value: Loyal Goblin: Just one of the many loyal goblins in the employ of Lord Palmer. They crew his airship.
conversations.from: human
conversations.value: Loyal Goblin: Just one of the many loyal goblins in the employ of Lord Palmer. They crew his airship.
conversations.from: gpt
conversations.value: Sir James Elmstone: Chairman of the adventurer club, this bespectacled man is Benedict's longtime friend and rival. 
conversations.from: human
conversations.value: Isaac Banks: Designer and builder of airships, such as the *Dragonfly*, and a patron of many engineers.
conversations.from: gpt
conversations.value: Lord Benedict Palmer: An accomplished adventurer himself, this grey-haired portly man is a vocal member of the Adventurer’s club, and the owner of the Airship Dragonfly. 
conversations.from: human
conversations.value: Keep the upperhand: Sir James Elmstone, longtime rival of Lord Palmer, is trying to take your benefactor down by talking everyone down and rubbing his failures in his face! Help Palmer keep the social upper-hand by taking Elmstone down a peg or two.
conversations.from: gpt
conversations.value: Bolster Dr. Sutton: Ada Sutton has been singled out harshly as a reason Palmer shouldn't host this mission. You say something to bolster her confidence.
conversations.from: human
conversations.value: Talk Someone Up: Say something to build another person up!
conversations.from: gpt
conversations.value: Dr. Ada Sutton: An Elven medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis but seems to have more than one screw loose.
conversations.from: human
conversations.value: Lord Palmer's Favour: You've earned a valuable asset from Lord Palmer and his friends! It is up to you to define what that item is.
conversations.from: gpt
conversations.value: Bridge of the Airship Dragonfly: All polished wood and gleaming silver and brass with ticking instruments great and small.
conversations.from: human
conversations.value: Banks' Tools: A set of tools Banks feels might help should the need arise.
conversations.from: gpt
conversations.value: The Dragonfly Blueprints: Blueprints of the good ship Dragonfly.
conversations.from: human
conversations.value: The Map to Atlantis: A map which leads directly to an island within the Bermuda triangle
conversations.from: gpt
conversations.value: Schmidt's Findings: Papers pertaining to the Jade Magpie's location, along with notes on the other Lost Isles. 
conversations.from: human
conversations.value: Navigate the Skies: Plot the fastest course to the Lost Island.
conversations.from: gpt
conversations.value: Learn A New Language: Not only so you can learn new things, but so you can see things in a new way.
conversations.from: human
conversations.value: Getting to Know You (Anjali Prashad): Interact with your fellow Adventureres to learn more about them and their motivations for embarking on this journey, and share something about yourself.
conversations.from: gpt
conversations.value: Getting to Know You (Doctor Sigil): Interact with your fellow Adventureres to learn more about them and their motivations for embarking on this journey, and share something about yourself.
conversations.from: human
conversations.value: Getting to Know You (Emory Hawkes): Interact with your fellow Adventureres to learn more about them and their motivations for embarking on this journey, and share something about yourself.
conversations.from: gpt
conversations.value: Getting to Know You (Leander Ardell): Interact with your fellow Adventureres to learn more about them and their motivations for embarking on this journey, and share something about yourself.
conversations.from: human
conversations.value: Getting to Know You (Sir Bradford): Interact with your fellow Adventureres to learn more about them and their motivations for embarking on this journey, and share something about yourself.
conversations.from: gpt
conversations.value: Revealing Conversation: Reveal something about yourself, be it your motivations for adventuring, a story from your past, or a personal truth. What you talk about is up to you!
conversations.from: human
conversations.value: Valet: Trustworthy and capable, valets are loyal and uniquely talented and hardworking individuals.
conversations.from: gpt
conversations.value: Adventuring Wizard: Your reputation for magic is well-earned, as is your reputation for adventure. You seek magical lore both for knowledge and to increase your power.
conversations.from: human
conversations.value: Arcane Knowledge: Knowledge is power, and you teem with knowledge both esoteric and practical.
conversations.from: human
conversations.value: Heart of Cogs: Your heart pumps steam, oil, and magic through your copper veins. Emotions aren't natural for you.
conversations.from: human
conversations.value: The Thrill: You've been adventuring for years, but it's always been automatic. You want to find something truly thrilling.
conversations.from: gpt
conversations.value: Natural Charm: There's a natural charisma that some people just seem to exude. 
conversations.from: human
conversations.value: Reckless: You're headstrong attitude sends you into situations without much thought to your own safety.
conversations.from: gpt
conversations.value: Freedom: For one reason or another you are wanted, and all *you* want is freedom. Fight for your freedom.
conversations.from: human
conversations.value: Field Scholar: Your thirst for scientific discovery knows no bounds, especially not the binding on work penned by others before you.
conversations.from: human
conversations.value: Paper Doll: You might be smart, but you sure aren't strong. The heart of a lion doesn't mean much when its trapped in the body of a sopping wet kitten.
conversations.from: human
conversations.value: Scientific Mind: You've probably read something about this, or have a theory, or both! Reason and logic can always see you through.
conversations.from: gpt
conversations.value: Alchemist: You fuse technology and magic together as a living. 
conversations.from: human
conversations.value: Defeat the Rothschilds: The Rothschild family is an elite family of England who have been responsible for most of the economic inequality, racial discrimination,suffering, disease outbreak, and outright strife in the world. You have made it your goal to spend your life fighting against these rich bankers and spreading equality.  
conversations.from: gpt
conversations.value: Great White Hunter: You have a large rifle, a large mustache, and a large love of the Empire.
  
  You've hunted everything from tigers and rhinos to, in the service of Her Majesty of course, the most dangerous game.
conversations.from: human
conversations.value: At Home In The Bush: You know the flora and the fauna. You know where, how, and when to get clean water and edible food.
  
  
  You can track, set snares, and all that other outdoorsy rot.
conversations.from: gpt
conversations.value: Mystical Botanist: Mix natural science and the magic of druidry together and what have you got? A mystical druid, someone who uses a mix of biology and druidry to manipulate plants and animals.  
conversations.from: human
conversations.value: Nature's Favor: You are well-versed in both biology and druidry, and because of that, you can manipulate nature with a chemical formula and a magical phrase. 
conversations.from: human
conversations.value: Lower Social Class: You're an Irish elf, and the Irish are looked down upon by Britain, the major ruling power of the world. 
conversations.from: human
conversations.value: Proving the Stereotypes Wrong: Just because someone is Irish, Chinese, or black doesn't mean they can't succeed. You aim to prove that anyone can be successful regardless of race, and break the discriminative standards.
conversations.from: gpt
conversations.value: Trapped But Mysterious: Since you were 5 years old, you've been trapped and locked alone in an asylum room with only a little cat due to harboring a dangerously high amount of magic in your veins. You have recently turned 17 and are planning your escape from the asylum as well as how you are going to use your magic best while mentally questioning your authorities and prison guards. 
conversations.from: human
conversations.value: Imagination: The backbone of all magick. Your wondrous la-la-land can become real with a few magical phrases from you and you know how to entertain yourself with it as well.  
conversations.from: human
conversations.value: Naiveity: This is your first time going out into the outside world. Since you grew up in an asylum, locked up and alone, you have little to no idea what the outside world is like. 
conversations.from: human
conversations.value: Find Out Your Life Goal: You were made for a purpose, and it wasn't to be trapped in a cage on a daily basis. You want to experience adventure and the world to find out more about yourself. 
conversations.from: gpt
conversations.value: Lycan Engineer: Your talents lie in research and invention, talents your long lycan life has given plenty of time to hone.
conversations.from: human
conversations.value: Intelligent : Both your creativity and your attention to detail are astounding. And your memory and problem solving aren’t bad either.
conversations.from: human
conversations.value: Chaotic: Keeping you on task is… difficult, to say the least. Heaven forbid you make it through a conversation without being sidetracked by a passing idea, and the rate you start new projects at is staggering. Just about everything makes you an excited little kid.
conversations.from: human
conversations.value: Claim the Skies: The one thing that keeps you coming back is flying machines of all stripes. Airships are all well and good, but you want to be Icarus! Why couldn’t Lycans turn into birds instead?
conversations.from: gpt
conversations.value: Faith: A strong conviction in people and some things in the world serves you well in most times.  