conversations.from: system
conversations.value: The Blight has returned and has routed the army of Ferelden.  King Cailan has fallen along with possibly all the Grey Wardens.  Only swift action by General Loghain has saved the army of the realm from being completely wiped out.  
  
  However because of the defeat, much of the South has been abandoned to the Blight as the Arls and the General attempt to reorganize and mount a counter-offensive.  
  
  Word has reached the town of Hulsberg that the Blight is approaching in numbers.  While your local Arl has folded local Templar and Mages into his militia, his forces cannot reach the town before the Blight will.  The only recourse the towns people have is to flee or hold up in the keep above the town and wait for relief from the Arl.  
  
  ------
  
  Hi!  This is a game I've run before and I'd like to run it again for new comers to Storium.  I'm hoping something familiar like Dragon Age will help you explore and experiment with Storium in a setting that's familiar and fun!
  
  As you can see this game is set during Dragon Age 1, while the Blight is ravaging southern Ferelden.  Your character is from the town of Hulsberg or you are a refugee fleeing the Blight.  Word has reached the town that Blight further north are attacking refugees.  All you can do is hold up in the keep and wait for the Arl to come before the Blight or disease gets you.
conversations.from: human
conversations.value: Hulsberg Keep: A fortification built centuries ago to protect local farmers and towns people from Avvar raiders.  While it is still a stout structure, it has seen better days and it not stocked like it supposed to be.
conversations.from: gpt
conversations.value: Make your own: Make your own
conversations.from: human
conversations.value: Make your own: Make your own
conversations.from: gpt
conversations.value: Make your own: Make your own
conversations.from: human
conversations.value: Make your own: Make your own
conversations.from: gpt
conversations.value: Make your own: Make your own
conversations.from: human
conversations.value: Flight: You were caught off guard with the swiftness by which the Darkspawn have appeared near the town.  There is not time or room enough to flee, so you must grab what you can and hurry to the keep.  
conversations.from: gpt
conversations.value: Huddled Masses: The keep is crammed with frightened townsfolk.   Children cry, adults silently weep for the love ones left outside and the fear has rendered the minds of many dumb and blind.  Amongst the chaos a few struggle to organize the mess.  
conversations.from: human
conversations.value: Walking wounded: There people wounded, some partially trampled in the mad dash for the keep, some injuried by the darkspawn vanguard.  They need medical attention
conversations.from: gpt
conversations.value: A candle against the setting sun: Sister Beaston is trying to fill the hearts of those in the keep with hope.  
conversations.from: human
conversations.value: Pouch of Herbs: In your forsight, you have gathered an extra pouch of herbs of medicinal properties.  
conversations.from: gpt
conversations.value: A Reputatoin: Because of your honestly, that merchant remembers that you didn't steal from him.  And will let anyone know what a fine man you are.
conversations.from: human
conversations.value: Prejudice : You're not human and because of this you are met with suspicious.  People are less likely to listen or trust you out of ignorance or bigotry.  
conversations.from: gpt
conversations.value: Putting on Airs: The perception is that you think you're better than the rest of the people in the keep.  They're not keen on whatever you have to say.  
conversations.from: human
conversations.value: Wait! I've got that!: It turns out, you have just what they need in your bag.  
conversations.from: gpt
conversations.value: Prejudice: You’re not human and because of this you are met with suspicious. People are less likely to listen or trust you out of ignorance or bigotry.  [You must play this card before using your primary Strength Card.]
conversations.from: human
conversations.value: Putting on Airs: The perception is that you think you’re better than the rest of the people in the keep. They’re not keen on whatever you have to say.  [You must play this card before using your primary Strength Card.]
conversations.from: gpt
conversations.value: Acrane Squiggles [Hata]: Up at the top of the tower you find a circle mag working on a protective magic.  It appears to be a short term protection however, Very short term.  If you lend the mage a hand it might last longer.  
conversations.from: human
conversations.value: Barrels of Fun: The stores in the basement need to be moved to the upper levels so if there is a breach, the inhabitants won't be left without food or water.  This takes muscle and time.  You've been dragooned into helping.
conversations.from: gpt
conversations.value: A Little Heart: A small boy is standing off to one side, clutching wooden horse.  He looks he's cried himself into and out of hick-ups.
conversations.from: human
conversations.value: Better Gods: The house elves are curious about Brialora's Dalish beliefs and would like to know more.   
conversations.from: gpt
conversations.value: Murder!: Mrs. Tanner was murdered, but by who?  And for what reason? 
conversations.from: human
conversations.value: Breaking Bread: The Templar seems like he's looking he's desperate for a bit of conversation that doesn't revolve around impending death.
conversations.from: gpt
conversations.value: Lower Level Infestation: The Darkspawn have tunneled up under the keep and the basement, thankfully free of supplies now are swarming with the supposed spawn of Man's hubris.  
conversations.from: human
conversations.value: Lower Level Infestation: The Darkspawn have tunneled up under the keep and the basement, thankfully free of supplies now are swarming with the supposed spawn of Man's hubris.  
conversations.from: gpt
conversations.value: Emissary Emnitity: Darkspawn emissary stand at the center of the surging mass of murder and mayhem babbling in dark incantations in their filth tongue.
conversations.from: human
conversations.value: Darkspawn climbers: With the chaos of the fighting and upward retreat some darkspawn managed to scale the keep's exterior to boarded up windows and are trying to breach the upper floors.
conversations.from: gpt
conversations.value: Infected: There are soldiers and villagers who injured during the hectic fight and flight.  Their wounds are turning black and their skin pale and clammy.  Some openly display their wounds, despairing at the unfairness of it all but silently asking for swift death be delivered lest they turn.  Others try and hide their own wounds or the wounds of loved ones out of desperation and blind hope.
conversations.from: human
conversations.value: Burden of Command: Commander Bert and her lieutenant are dead.   The rank and file and the refugees are in disorder.  If you act quickly you can step forward and take command.
conversations.from: gpt
conversations.value: Blood Magic: Desperate times begat desperate measures.  The Circle Mage as it turns out knows a few naughty tricks and will use them if asked. 
  
  [treat as a strength card]
conversations.from: human
conversations.value: Back Door Action: There is a secret passage to the upper halls.  The way between the safety of your current location and the passage is a swarm of darkspawn.  Do you to take a chance and try for the Upper Halls?
conversations.from: gpt
conversations.value: Re-enforce the barricade: You decide a breakout attempt is too dangerous and spend the respite to re-enforce the barricade.  
  [1 card per player, you can only commit to one challange, Neutral Outcome will be treated as a Weak Outcome] 
conversations.from: human
conversations.value: Breakout (cont.): In less than a day in the keep you have already lost the lower halls and you're trapped like rats in the upper halls.  This is your one chance at a breakout and you've decided to take it.  Better to roll the dice than die one doorway at a time.
  [2 cards per player, you can only commit to one challenge, Neutral Outcome will be treated as a Weak Outcome]
conversations.from: gpt
conversations.value: Magical Suprise [Drayn]: You and the Circle Mage have cooked up something 'creative' knowing that the Darkspawn would eventually breach the doors.  
conversations.from: human
conversations.value: All the Knives [Aderyn]: Dark-spawn made it past the barricade, not unexpected.  It's a fight now to get to the fall back point.  
conversations.from: gpt
conversations.value: Fight in the Dwarf, not of the size [Gywn]: The Darkspawn are pressing in and it's a fight to deal with them and all the clumps humans.  
conversations.from: human
conversations.value: Fell Lumber [Jon]: The Darkspawn are pressing in and you need to buy time for the women and children to get to the fall back point.  
conversations.from: gpt
conversations.value: Ever After: Jon among a few other survived the siege.  But what does Fate have in store for the woodsman?
conversations.from: human
conversations.value: Dwarf: A stoat race from below the earth.  They are short, hardy and proud.  
conversations.from: gpt
conversations.value: Create Your Own!: Create Your Own!
conversations.from: human
conversations.value: Dalish Rogue: You are a Dalish Elf that is as silent as falling leaves.
conversations.from: gpt
conversations.value: Wisdom: You have seen and done much.  Your experiences give you an edge.
conversations.from: human
conversations.value: City Elf: Growing up in the alienage is a hard life, and so you've grown up into a hard individual. 
conversations.from: gpt
conversations.value: Agility: Like most rogues and elves, you are graceful on your feet and are able to dart in and out of conflict. You're best at back stabs, getting in quick and disappearing before anyone knows what happened.
conversations.from: human
conversations.value: Templar: You were given to the Chantry at a young age and have known very little of the world outside the Chantry or the Circle.
conversations.from: gpt
conversations.value: Honorable: No matter what, you can always be counted on to keep your word. It makes you an easy man to trust.
conversations.from: human
conversations.value: Close-Minded: All your life you have been told that mages are dangerous and they are responsible for the blights. You are not ready to trust magic.
conversations.from: gpt
conversations.value: Defend the Innocent: As a Templar you consider it your duty to protect those around you from the blight (including mages).
conversations.from: gpt
conversations.value: Resourceful: You are a quick-thinking problem solver.
conversations.from: gpt
conversations.value: Untrustworthy: You are known to be a liar and an untrustworthy person.  
conversations.from: human
conversations.value: Learn to depend on others: As a rogue, you have become accustomed to the mentality of a lone wolf. No wonder. The only reason you're alive is because of your tongueand your weapon skills. But something in you starts changing...
conversations.from: gpt
conversations.value: Over confident : You believe you can do about everything - without trouble
conversations.from: human
conversations.value: Tal-Vashoth Saarebas: You had once been persecuted by the Qun, a prisoner within your own body cursed with magic. But now, you are free to wander without chains. You are Tal-Vashoth, and you are a Mage. One could hardly be more out of place
conversations.from: gpt
conversations.value: Arcane Magnificence: The arts of magic come easily to you, more so than most other skills and techniques. To you, magic is as easy as breathing. Though this will only make you more dangerous, should this skill be revealed to the fearful.
conversations.from: gpt
conversations.value: Frightening: It doesn't matter what you do, someone somewhere will always see you as a threat. It may be your race, your path, or even your demeanor, but something causes you to be seen as dangerous -- perhaps even more dangerous than the darkspawn themselves.
conversations.from: gpt
conversations.value: A Place to Call Home: You are misplaced, cast aside from normal life due to a multitude of reasons. Your only true desire is to find that one place you know you can belong, somewhere you can be at home.
conversations.from: human
conversations.value: Innovative: You are very creative, can come up with ideas on the spot, and can use any materials to create something new.
conversations.from: human
conversations.value: Damaged : You've been hurt before and you're not willing to be hurt again. You're very reserved and don't easily trust others for fear that they will turn on you like they have done in the past.
conversations.from: human
conversations.value: Revenge: Someone (or something) you love has been taken from you and your sole purpose is to avenge your lost item.
conversations.from: gpt
conversations.value: The Bastard Bard: Though less traveled himself, the Bard of Hulsberg can transform the dullest of journeys into epic adventures across the continent.
conversations.from: human
conversations.value: Well-Liked: Bards are well-known performers, artists, and entertainers. Being socially adept and easy to like is a must for practicing the trade.
conversations.from: human
conversations.value: Authority Issues: Authorities rarely respond well to smart-asses second-guessing their orders and asking all kinds of troublesome questions.
conversations.from: human
conversations.value: Make The World Never Forget: Every artist wants to leave their name and work behind for the generations to come.
conversations.from: gpt
conversations.value: Traveled: You have seen more of the world than most others. From the elegant castle villages of Orlais to the open streets of Antiva, there is little of the world you have not seen or encountered in some manner.
conversations.from: human
conversations.value: Kind on the inside: Has a kind heart even if you can't see it
conversations.from: gpt
conversations.value: Respected: The people know you, and they know you only wish the best for them. For that reason they're more inclined to listen to you.
conversations.from: human
conversations.value: Guilt: Feels guilty after doing something wrong
conversations.from: gpt
conversations.value: Inspired by Legends: A Bard's tales and songs can boost morale in high-stress situations.
conversations.from: human
conversations.value: Body of the Grey Ones: Your Qunari biology gives you more strength than a normal human or, even, a dwarf. Your giant stature also aids you in lifting heavier objects, though not as obviously as the highly-muscular body you possess.