conversations.from: system
conversations.value: *1788. A clear evening in late summer. The year as a whole has been unusually dry. England is at peace, at least temporarily. Rumbles of revolution are stirring in France. Prime Minister William Pitt (sometimes called "the Younger," to distinguish him from his father, who bears the same name) and Parliament are wrangling over the threat of Russian expansion, as the Tsar seems destined to triumph in his war with the Sultan, threatening the balance of power. A prison colony has been established in the fabled continent of Australia. The Daily Universal Register has changed its name to The Times. The Marylebone Cricket Club has published the revised Laws of Cricket. There are rumors that King George III is not entirely in his right mind, although he remains beloved by his subjects, who admire him as a good family man, devoted to his wife and children. But you have other concerns . . .*
  
  Ghastly Affair is a role-playing game of Romantic Horror created by Daniel James Hanley.   In this very loose adaptation of this system, players may choose to be Mad Scientists, Magicians, Grave Robbers, Gypsies, Libertines, True Innocents, Demon Hunters, Bandits, or even Ordinary Persons.
  
  Making one's way through the complex rituals of society, from the stately manors of aristocrats to the low dives of criminals, is as challenging as surviving supernatural monsters and the diabolical schemes of the wicked.  Along the way you may even fall in love!
  
  
conversations.from: human
conversations.value: Gypsy: A wanderer, living by his or her wits outside the mainstream of society.
  
  Suggested strength:  Alluring or Wise
  
  Suggested weakness:  Social Outcast.
  
  Suggested Subplot:  Win Respect.
conversations.from: gpt
conversations.value: Demon Hunter: One who seeks out the forces of supernatural evil in order to destroy them.
  
  Suggested strength:  Agile or Strong.
  
  Suggested weakness:  Obsessed.
  
  Suggested subplot:  Destroy Evil.
conversations.from: human
conversations.value: Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.from: gpt
conversations.value: Bandit: A common thief or an infamous highwayman.
  
  Suggested strength:  Agile or Stealthy.
  
  Suggested weakness:  Secretive.
  
  Suggested subplot:  Obtain Riches.
conversations.from: human
conversations.value: Grave Robber: One who steals from burial sites under cover of darkness.
  
  Suggested strength:  Stealthy or Tough.
  
  Suggested weakness:  Secretive.
  
  Suggested Subplot:  Obtain Riches.
conversations.from: gpt
conversations.value: Libertine: One who flouts the rules of society in pursuit of pleasure.
  
  Suggested strength:  Charming or Witty.
  
  Suggested weakness:  Weakwilled.
  
  Suggested Subplot:  Achieve Happiness.
conversations.from: human
conversations.value: Ordinary Person: A typical man or woman of the time.
  
  Suggested strength:  Any of those listed, or create your own.
  
  Suggested weakness:  Any of those listed, or create your own.
  
  Suggested Subplot:  Any of those listed, or create your own.
conversations.from: gpt
conversations.value: Mad Scientist: Creator of strange inventions and pursuer of weird knowledge.
  
  Suggested strength:  Educated or Perceptive.
  
  Suggested weakness:  Eccentric.
  
  Suggested Subplot:  Obtain Knowledge.
conversations.from: human
conversations.value: Magician: One who controls supernatural forces in order to work wonders.
  
  Suggested strength:  Perceptive or Wise.
  
  Suggested weakness:  Obsessed.
  
  Suggested Subplot:  Achieve Power.
conversations.from: gpt
conversations.value: True Innocent: A person of inspiring virtue.
  
  Suggested strength:  Alluring or Charming.
  
  Suggested weakness:  Naive.
  
  Suggested Subplot:  Find True Love.
conversations.from: human
conversations.value: Strong: You’re physically strong and probably look it, whether you’re lean or built.
conversations.from: gpt
conversations.value: Agile: You’re quick and nimble, with a great deal of dexterity.
conversations.from: human
conversations.value: Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.from: gpt
conversations.value: Tough: Your hardy body has seen a lot of pain, and you're ready to endure more.
conversations.from: human
conversations.value: Wise: You have a highly advanced sense of intuition.
conversations.from: gpt
conversations.value: Charming: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.from: human
conversations.value: Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.from: gpt
conversations.value: Educated: You know things that ordinary folk don’t know, and that gives you power.
conversations.from: human
conversations.value: Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.from: gpt
conversations.value: Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.from: human
conversations.value: Obsessive: You will stop at nothing to achieve your goal, even when it's not in your own best interest.
conversations.from: gpt
conversations.value: Weakwilled: You have trouble resisting temptation.
conversations.from: human
conversations.value: Social Outcast: People of the "right" sort are prejudiced against you.
conversations.from: gpt
conversations.value: Eccentric: Your behavior sometimes borders on the insane.
conversations.from: human
conversations.value: Naïve: You think you know how things work. You think people are basically good. You’re wrong.
conversations.from: gpt
conversations.value: Secretive: There are things you must keep concealed at all costs.
conversations.from: human
conversations.value: Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.from: gpt
conversations.value: Proud: You’ve come too far, done too much, worked too hard to put up with inferiors.
conversations.from: human
conversations.value: Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.from: gpt
conversations.value: Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.from: human
conversations.value: Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.from: gpt
conversations.value: Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.from: human
conversations.value: Destroy Evil: Your mission is to oppose the wicked wherever you find them.
conversations.from: gpt
conversations.value: Achieve Happiness: What else is there to life?
conversations.from: human
conversations.value: Find True Love: Somewhere out there is the perfect person to share your life.
conversations.from: gpt
conversations.value: Obtain Knowledge: Nothing is more important than learning the truth about everything.
conversations.from: human
conversations.value: Achieve Power: Whether it be through magic or science, you want to be able to control things around you.
conversations.from: gpt
conversations.value: Obtain Riches: Money is the root of all good.
conversations.from: human
conversations.value: Win Respect: Others must know of your true worth.
conversations.from: gpt
conversations.value: Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.from: human
conversations.value: The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.from: gpt
conversations.value: Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.from: human
conversations.value: Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.from: gpt
conversations.value: Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.from: human
conversations.value: Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.from: gpt
conversations.value: Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.from: human
conversations.value: Get Blood: Syrupy, hot, metallic — drink it in.
conversations.from: gpt
conversations.value: See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know.
conversations.from: human
conversations.value: Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.from: gpt
conversations.value: Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.from: human
conversations.value: Straight-razor: Shiny and sharp.
conversations.from: gpt
conversations.value: The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.from: human
conversations.value: Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.from: gpt
conversations.value: Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.from: human
conversations.value: Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.from: gpt
conversations.value: Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.from: human
conversations.value: Wooden Stake: Angular, sharpened, and ready for work.
conversations.from: gpt
conversations.value: Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.from: human
conversations.value: Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.from: gpt
conversations.value: A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.from: human
conversations.value: The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.from: gpt
conversations.value: Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.from: human
conversations.value: Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.from: gpt
conversations.value: Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it.
conversations.from: human
conversations.value: Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.from: gpt
conversations.value: Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.from: human
conversations.value: Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.from: gpt
conversations.value: Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.from: human
conversations.value: Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.from: gpt
conversations.value: The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.from: human
conversations.value: Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.from: gpt
conversations.value: Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.from: human
conversations.value: Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.from: gpt
conversations.value: Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.from: human
conversations.value: Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.from: gpt
conversations.value: Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.from: human
conversations.value: The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.from: gpt
conversations.value: A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.from: human
conversations.value: Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.from: gpt
conversations.value: Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.from: human
conversations.value: Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.from: gpt
conversations.value: Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.from: human
conversations.value: Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.from: gpt
conversations.value: Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.from: human
conversations.value: One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.from: gpt
conversations.value: Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.from: human
conversations.value: Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.from: gpt
conversations.value: Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.from: human
conversations.value: Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.from: gpt
conversations.value: The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.from: human
conversations.value: Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.from: gpt
conversations.value: Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.from: human
conversations.value: Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.from: gpt
conversations.value: New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.from: human
conversations.value: Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.from: human
conversations.value: Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.from: gpt
conversations.value: Gypsy: A wanderer, living by his or her wits outside the mainstream of society.
conversations.from: human
conversations.value: Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.from: gpt
conversations.value: Wise: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.from: human
conversations.value: Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.from: gpt
conversations.value: Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.from: human
conversations.value: Agile: You’re quick and nimble.
conversations.from: gpt
conversations.value: Bandit: A common thief or an infamous highwayman.
conversations.from: human
conversations.value: Demon Hunter: One who seeks out the forces of supernatural evil in order to destroy them.
conversations.from: gpt
conversations.value: Grave Robber: One who steals from burial sites under cover of darkness.
conversations.from: human
conversations.value: Gypsy: A wanderer, living by his or her wits outside the mainstream of society.
conversations.from: gpt
conversations.value: Libertine: One who flouts the rules of society in pursuit of pleasure.
conversations.from: human
conversations.value: Mad Scientist: Creator of strange inventions and pursuer of weird knowledge.
conversations.from: gpt
conversations.value: Magician: One who controls supernatural forces in order to work wonders.
conversations.from: human
conversations.value: Ordinary Person: A typical man or woman of the time.
conversations.from: gpt
conversations.value: True Innocent: A person of inspiring virtue.
conversations.from: human
conversations.value: Demon Hunter: One who seeks out the forces of supernatural evil in order to destroy them.
  
  Suggested strength:  Agile or Wise.
conversations.from: gpt
conversations.value: Angry: Your blood sears your veins and when you lose control, you lash out.
conversations.from: human
conversations.value: Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.from: gpt
conversations.value: Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.from: human
conversations.value: Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.from: gpt
conversations.value: Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.from: human
conversations.value: Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.from: gpt
conversations.value: Bandit: A common thief or an infamous highwayman.
  
  Suggested strength:  Agile or Stealthy.
conversations.from: human
conversations.value: Demon Hunter: One who seeks out the forces of supernatural evil in order to destroy them.
  
  Suggested strength:  Agile or Strong.
conversations.from: gpt
conversations.value: Grave Robber: One who steals from burial sites under cover of darkness.
  
  Suggested strength:  Stealthy or Tough.
conversations.from: human
conversations.value: Gypsy: A wanderer, living by his or her wits outside the mainstream of society.
  
  Suggested strength:  Alluring or Wise
conversations.from: gpt
conversations.value: Libertine: One who flouts the rules of society in pursuit of pleasure.
  
  Suggested strength:  Charming or Witty.
conversations.from: human
conversations.value: Bandit: A common thief or an infamous highwayman.
  
  Suggested strength:  Agile or Stealthy.
  
  Suggested weakness:  Secretive or Social Outcast.
conversations.from: gpt
conversations.value: Demon Hunter: One who seeks out the forces of supernatural evil in order to destroy them.
  
  Suggested strength:  Agile or Strong.
  
  Suggested weakness:  Obsessed or Proud.
conversations.from: human
conversations.value: Grave Robber: One who steals from burial sites under cover of darkness.
  
  Suggested strength:  Stealthy or Tough.
  
  Suggested weakness:  Secretive or Social Outcast.
conversations.from: gpt
conversations.value: Gypsy: A wanderer, living by his or her wits outside the mainstream of society.
  
  Suggested strength:  Alluring or Wise
  
  Suggested weakness:  Eccentric or Social Outcast.
conversations.from: human
conversations.value: Libertine: One who flouts the rules of society in pursuit of pleasure.
  
  Suggested strength:  Charming or Witty.
  
  Suggested weakness:  Weakwilled or Proud.
conversations.from: gpt
conversations.value: Mad Scientist: Creator of strange inventions and pursuer of weird knowledge.
  
  Suggested strength:  Educated or Perceptive.
conversations.from: human
conversations.value: Magician: One who controls supernatural forces in order to work wonders.
  
  Suggested strength:  Perceptive or Wise.
conversations.from: gpt
conversations.value: True Innocent: A person of inspiring virtue.
  
  Suggested strength:  Alluring or Charming.
conversations.from: human
conversations.value: Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.from: gpt
conversations.value: Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.from: human
conversations.value: Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.from: gpt
conversations.value: Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.from: human
conversations.value: Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.from: gpt
conversations.value: Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.from: human
conversations.value: Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.from: gpt
conversations.value: Bandit: A common thief or an infamous highwayman.
  
  Suggested strength:  Agile or Stealthy.
  
  Suggested weakness:  Secretive.
conversations.from: human
conversations.value: Demon Hunter: One who seeks out the forces of supernatural evil in order to destroy them.
  
  Suggested strength:  Agile or Strong.
  
  Suggested weakness:  Obsessed.
conversations.from: gpt
conversations.value: Grave Robber: One who steals from burial sites under cover of darkness.
  
  Suggested strength:  Stealthy or Tough.
  
  Suggested weakness:  Secretive.
conversations.from: human
conversations.value: Gypsy: A wanderer, living by his or her wits outside the mainstream of society.
  
  Suggested strength:  Alluring or Wise
  
  Suggested weakness:  Social Outcast.
conversations.from: gpt
conversations.value: Libertine: One who flouts the rules of society in pursuit of pleasure.
  
  Suggested strength:  Charming or Witty.
  
  Suggested weakness:  Weakwilled.
conversations.from: human
conversations.value: Mad Scientist: Creator of strange inventions and pursuer of weird knowledge.
  
  Suggested strength:  Educated or Perceptive.
  
  Suggested weakness:  Eccentric.
conversations.from: gpt
conversations.value: Magician: One who controls supernatural forces in order to work wonders.
  
  Suggested strength:  Perceptive or Wise.
  
  Suggested weakness:  Obsessed.
conversations.from: human
conversations.value: Ordinary Person: A typical man or woman of the time.
  
  Suggested strength:  Any of those listed, or create your own.
  
  Suggested weakness:  Any of those listed, or create your own.
conversations.from: gpt
conversations.value: True Innocent: A person of inspiring virtue.
  
  Suggested strength:  Alluring or Charming.
  
  Suggested weakness:  Naive.
conversations.from: human
conversations.value: Lloyd's Coffee House: A place where all levels of society mingle to engage in conversation, ingest beverages and comestibles, flirt, argue, and scheme.
conversations.from: gpt
conversations.value: William Harcourt, Esquire: A gentleman of middle years, tall, thin, and pale.  His most notable characteristic is the spectacles of smoked glasses which he wears at all times.
conversations.from: human
conversations.value: No Ladies Admitted Without Male Escort: Lloyd's Coffee House does not normally allow unaccompanied persons of the gentler sex to enter without male companions.
conversations.from: gpt
conversations.value: Flintlock Pistol: A useful weapon, but not very accurate and difficult to reload.
conversations.from: human
conversations.value: Weird Invention: A strange device of your own creation.
conversations.from: gpt
conversations.value: Gypsy Curse or Blessing: Your bloodline gives you the power to inflict good or evil effects upon another person.
conversations.from: human
conversations.value: The Hellfire Club: A secret meeting place where the senses are indulged and restraints unknown.  Rumor has it that black magic is practiced there.
conversations.from: gpt
conversations.value: Gain Entrance: Not everyone is allowed inside the Hellfire Club.
conversations.from: human
conversations.value: The Doorman: A man  of great strength and size who guards the entrance.
conversations.from: gpt
conversations.value: Tools of the Trade: Useful items a working man carries.
conversations.from: human
conversations.value: Magic Spells: Supernatural powers summoned to your aid.
conversations.from: gpt
conversations.value: Coin of the Realm: Money, for honest purchases or bribes.
conversations.from: human
conversations.value: The Black Mass: A hideous ritual meant to appease the Devil in exchange for diabolical powers.
conversations.from: gpt
conversations.value: Escape the Fire: You must somehow make your way out of this inferno.
conversations.from: human
conversations.value: Elizabeth Barrowes: A young woman of about eighteen years of age.
conversations.from: gpt
conversations.value: The Inspiration of Virtue: Miss Barrowes innocent nature gives you the will to do good deeds beyond the usual.
conversations.from: human
conversations.value: Stop Jeremiah Cray: Put an end to his wicked ways.
conversations.from: gpt
conversations.value: Hire a coach: Obtain a coach and driver.
conversations.from: human
conversations.value: Make a Plan: Come up with a strategy.
conversations.from: gpt
conversations.value: Cray House: The manor home of Jeremiah Cray
conversations.from: human
conversations.value: Obtain Entrance: Get into Cray House.
conversations.from: gpt
conversations.value: The Young Maid: A meek creature.
conversations.from: human
conversations.value: Lars the Butler: A brute.
conversations.from: gpt
conversations.value: Search Cray's Room: There must be a clue in here somewhere.
conversations.from: human
conversations.value: The Dark Crystal Ball: A strange object with some kind of unnatural power
conversations.from: gpt
conversations.value: The Other Realm: A bizarre place outside space and time.
conversations.from: human
conversations.value: The Robed Figure: Someone hidden in cloak and hood.
conversations.from: gpt
conversations.value: Answer the Riddle: Make use of all your wits.
conversations.from: human
conversations.value: The Standing Stones: An ancient structure full of mystery.
conversations.from: gpt
conversations.value: Search the Standing Stones: Find what is hidden.
conversations.from: human
conversations.value: The Undead Druids: Ancient pagans raised from the dead.
conversations.from: gpt
conversations.value: Find the Zombie Master: Locate the one in charge.
conversations.from: human
conversations.value: Jeremiah Cray: A wicked sorcerer.
conversations.from: gpt
conversations.value: Cray House in Ruins: The manor home destroyed.
conversations.from: human
conversations.value: Schemer: A little rat. Plotters understand each other as all of them are parts of the bottom of the society. They are up to something
conversations.from: gpt
conversations.value: Fear of Death: Violence is to be avoided (unless there is pleasure involved, too).
conversations.from: human
conversations.value: Magic, stage and otherwise: You not only know magic but also the value of a good show of it.
conversations.from: gpt
conversations.value: Unexpected Courage: Hidden reserves reveal themselves (most particularly when an opportunity for erotic conquest is at stake).
conversations.from: gpt
conversations.value: Greedy: He likes to take things for him self. A light handed weirdo. Or a kleptomaniac if you prefer  
conversations.from: gpt
conversations.value: Destroy evil: Your mission is to oppose the wicked wherever you find them.