conversations.from: system
conversations.value: Dragon’s descend, taking over most nations and installing pliable “Meisters” in the communities.  The Meister openly supplies tributes of grand treasures of art and magic, and secretly supplying the dragon’s or it’s disciple’s more carnal desires.  Immediately after the Descent, the old tradition of Dragonslayers took up arms; the Slayers sent their most heroic and skilled knights with weapons blessed for such tasks.  Some dragons were slain, but at great cost in blood and treasure to the order.  To the horror of all peoples, the liberated realms were soon occupied again by dragons taking advantage of already weakened defenses.  Without it’s relics or heroes, the Slayers slipped into hiding, waiting and hoping to reclaim what was lost.
  
  The Dragon Overlords had the great benefit of time to marshal their power.  Long thought dead or asleep, the dragons of the centuries before had cultivated disciples from all races in many nations to prepare the Descent.  Nowhere was this more evident than in the great schools of the arcane, with many of the magical discoveries of the last two hundred years being secretly bartered from the minds of dragons.  This did not go completely unnoticed, as the Order of Slayers sensed the burgeoning sympathy for and curiosity about dragons held by the highest ranks of wizardry, and thus a rift grew between the defenders of the Realms.
  
  Before the Descent, the dragons’ disciples blinded the wizards seers and murdered it’s most powerful binders, enchanters, and elementalists.  Those that survived found themselves hunted by powerful dragon disciples and untrusted by the Order of Slayers.  After the Descent, magic was outlawed by the dragons without their consent, which would only be given to those bound to the dragon.  The only practitioners that could survive were hidden Raw Talents and the learned, but regarded as impotent, Arcanists.
  
  The Meisters became the governors of the newly held lands of the Dragon Overlords, and would make the rooting out of potential enemies, the procurement of tribute and the protection of the dragon’s hoard their primary duties.  With the hoard holding so much wealth, the boldest of Burglars could carve out a fortune, and buyers emerged in the form of vengeance seekers, collectors, arcanists, and rival Meisters for their services.  To move the goods a Burglar would need a capable Smuggler to move in and out of the Dragon’s demesne to free lands.  The able Smugglers know both the secret routes through the domain and who to bribe to get through official gates, so whatever their motives they are a vital component in defying the Overlords. 
  
  In the realms held by the Dragons, the faiths formerly practiced have been replaced with the veneration of the Dragons themselves as near godlike beings.  A few brave men of faith and honor, the Frays keep the flame alive, holding secret vows and keeping the underground network together.  In addition to counseling and linking the community, the Frays have the obligation to retrieve the relics from the Dragon’s hoard, supplying much needed connections among loyalists.
conversations.from: human
conversations.value: Halfling: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.from: human
conversations.value: Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.from: gpt
conversations.value: Thief: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Your fear holds you back sometimes.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: You tend toward thought over action to the point that is can cause you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Your mind is like a blunted blade: effective but imprecise.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.
conversations.from: human
conversations.value: Obsessed: You’re preoccupied with your interests to the point of causing you trouble.
conversations.from: gpt
conversations.value: Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.from: human
conversations.value: Explore!: Go where you’ve never been before and share your experiences through song and story.
conversations.from: gpt
conversations.value: Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.from: human
conversations.value: Through Right Crafting: You’re building something greater than yourself, something that will better this land.
conversations.from: gpt
conversations.value: Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.from: human
conversations.value: Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.from: gpt
conversations.value: Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.from: human
conversations.value: Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.from: gpt
conversations.value: Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.from: human
conversations.value: Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.from: gpt
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.from: human
conversations.value: Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.from: gpt
conversations.value: Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.from: human
conversations.value: Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.from: gpt
conversations.value: Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.from: human
conversations.value: Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.from: gpt
conversations.value: Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.from: human
conversations.value: Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.from: gpt
conversations.value: Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.from: human
conversations.value: Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.from: gpt
conversations.value: Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.from: human
conversations.value: Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.from: gpt
conversations.value: Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.from: human
conversations.value: A Few Loose Coins: It’s no great treasure, but perhaps it’s a start.
conversations.from: gpt
conversations.value: Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.from: human
conversations.value: Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.from: gpt
conversations.value: Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.from: human
conversations.value: Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.from: gpt
conversations.value: Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.from: human
conversations.value: A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!
conversations.from: gpt
conversations.value: Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.from: human
conversations.value: Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.from: gpt
conversations.value: Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.from: human
conversations.value: Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.from: gpt
conversations.value: Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.from: human
conversations.value: The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.from: gpt
conversations.value: Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.from: human
conversations.value: Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.from: gpt
conversations.value: The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.from: human
conversations.value: Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.from: gpt
conversations.value: Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.from: human
conversations.value: Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.from: gpt
conversations.value: Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.from: human
conversations.value: Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.from: gpt
conversations.value: Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.from: human
conversations.value: Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.from: gpt
conversations.value: Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.from: human
conversations.value: Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.from: gpt
conversations.value: Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.from: human
conversations.value: Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.from: gpt
conversations.value: The Storm: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.from: human
conversations.value: Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.from: gpt
conversations.value: Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.from: human
conversations.value: Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.from: gpt
conversations.value: Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.from: human
conversations.value: Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.from: gpt
conversations.value: Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.from: human
conversations.value: Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.from: gpt
conversations.value: Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.from: human
conversations.value: Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.from: gpt
conversations.value: Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.from: human
conversations.value: Dowsing Rods attached to dismembered hands: Good for searching for magical effects and constructs.  Attached to its bonded owner, Lt. Maxley Do'od (deceased).
conversations.from: gpt
conversations.value: Egges Archimedes' Travel Journal: Contains the detailed findings of one Egges Archimedes as he explored the cave system leading to the southwestern vault of the Dragon Overlord, up until he found a strange squirrel-like gnome wandering about.
conversations.from: human
conversations.value: Magically Sealed Safe Box: A safe both magically sealed and guarded by mundane traps and locks.  What prizes must be inside....
conversations.from: gpt
conversations.value: Dowsing Rod Team: Uniformed Meisterlings using dowsing rods to sense magic
conversations.from: human
conversations.value: End the Wyrm: To resist the Dragon is crazed enough, but to most it is unimaginable that you could kill the creature.  You must end this thing.
conversations.from: gpt
conversations.value: Double Life: Has both a public persona and a clandestine identity
conversations.from: human
conversations.value: Stone Walk: Stone walls under the earth are no barrier to you.
conversations.from: gpt
conversations.value: Grief: Terrible, gnawing sadness over the lost and the failures of the people
conversations.from: human
conversations.value: Mischievous: Troublemaker for both friend and foe; nerve grating
conversations.from: gpt
conversations.value: Wild Magick: Magick in your body that doesn't obey your command, or care for your loved ones.
conversations.from: human
conversations.value: The Alley Outside: This is an alley that runs beside Egges Archimedes' apartment.  It is dimly lit, though sharp eyes will see piles emitting the smell of urine.  Is the refuse of the poverty stricken population of Burnt Row or its homeless?
conversations.from: gpt
conversations.value: Lt. Col. Dunkeith (Gold Maw): A dwarf what lost his eye and most of his teeth in a brawl.  His patch has a steel spike protrusion and his teeth are good ol' gold.  A blue collar copper and enforcer.
conversations.from: human
conversations.value: Burgular: Whether you're in it for the money or more altruist reasons, you're the best at sliding by a dragon's guards and perhaps the watchful eye of the wyrm itself.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: gpt
conversations.value: Arcanist: The dragon's have a stranglehold on magic and they use it to lock up their hoards; you hold the lock picks.
  
  ...
  
  Suggested Strength: Loremaster
  
  Suggested Weakness: Contemplative 
conversations.from: human
conversations.value: Word of Power: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Fray: Holding secret vows and keeping the underground network together, you keep the old religion alive in the face of insidious Dragon Veneration.
  
  ...
  
  Suggested Strength: Fervent 
  
  Suggested Weakness: Naive
conversations.from: human
conversations.value: Dwarf: The former lairds in the mountain, and champions of commerce, those that survive make their living as the architect's of the Dragon's security, which gives you a keen advantage.
  
  ...
  
  Suggested Strength: Dungeoneer
  
  Suggested Weakness: Double Life
conversations.from: gpt
conversations.value: Elf: Your people are dying, and what's worse their legacy are the terrible dragon overlords, created by elves long ago as war machines.  You act now to preserve the world, and with it a people.
  
  ...
  
  Suggested Strength: Grace
  
  Suggested Weakness: Grief
conversations.from: human
conversations.value: Rooftops: Slick, dark roofs of varying height and materials
conversations.from: gpt
conversations.value: Smuggler: The able Smugglers know both the secret routes through the domain and who to bribe to get through official gates, so whatever their motives they are a vital component in defying the Overlords.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Slayer: You are tempered rage, built to kill the creatures that have stolen your home and history.  You are a lance pointed at the heart of the dragon; sometimes when a lance hits it's mark it shatters.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Gnome: You revel in subterranean wonder with a geological time frame, knowing that this will pass.  Crafty riddlers, and kind hearted pranksters, their powers are potent in the Dragon's realm, if only they took this seriously.
  
  ...
  
  Suggested Strength: Stone Walk
  
  Suggested Weakness: Mischievous
conversations.from: human
conversations.value: Raw Talent: Possessed of a magical nature, you have survived in hiding, growing in a world without formal training.  Your power is immense, but difficult to control, and your enemies are everywhere.
  
  ...
  
  Suggested Strength: Words of Power
  
  Suggested Weakness: Wild Magick
conversations.from: gpt
conversations.value: Lore Master: You know the meaning of magical sigils and can alter those already imbued with power.
conversations.from: human
conversations.value: Dungeoneer: Your direction underground is impeccable and you understand the underpinnings of dwarvish construction.
conversations.from: gpt
conversations.value: Fervent: You are passionate and convincing
conversations.from: human
conversations.value: The Under Meister's Office: The Office of the Under Meister responsible for searching Eglebert's apartment.  The office is an 8x8 square with middling quality, polished desk and three chairs.  Orbs are embedded in the ceiling, a part of a magic security system. 
conversations.from: gpt
conversations.value: Where is Egges Archimedes?: The man with actionable information on most, if not all members of the conspiracy is being held, presumably to be tortured.  He's also the man with the plan; where is he?
conversations.from: human
conversations.value: Egges Apartment: A ransacked apartment half full of papers and books, with a bed, devan, desk, with boiling and chamber pots
conversations.from: human
conversations.value: Heartless: One can't afford mercy & empathy when there's a job to be done.
conversations.from: human
conversations.value: Eavesdropper : You are adept at hearing and seeing what others wish to keep between themselves.
conversations.from: gpt
conversations.value: Resolute: When the path falls apart, all that remains is the destination. Arach will find a new route. 
conversations.from: human
conversations.value: Magnetic Personality: There's just something uncanny about way you tilt your hat or wink an eye... whatever it is,  gosh darn it, people like you! 
conversations.from: gpt
conversations.value: Adventurous Youth: In his youth, Julian was a tomb-raiding, swashbuckling adventurer. Muscle memory and experience have honed his instincts but middle age will ensure that he pays for it tomorrow.