conversations.from: system
conversations.value: Ismara Academy for Noblewomen
  
  High in the mountains there is a thousand room castle. In the lofty towers, there are instructors and patrons dedicated to artistic pursuits - poetry, painting, dance, and drama are all practiced in the rooms, accompanied by good music and witty banter. 
  
  In the lower rooms and dungeons, science reigns supreme. From the study of mathematical principles to cataloging the bodily humors, master and novice alike tinker and experiment. 
  
  Girls - all highborn, brightest of the bunch and beautiful, spend their formative years in the halls of the castle, learning to dance the cotillion and studying effective ways to murder their first husband without getting caught. 
  
  Airships travel from the castle to the nearby free town of Amirtha, and from there to the rest of the world. Ismara is located on "no-man's land" and owes no fealty to any one country or governing system. As such, people from around the world send their daughters to Ismara, to learn lessons both practical and theoretical, to gain perspective, and to make friendships and alliances that will carry on through the years. 
  
  On the surface, everything seems pristine and proper. Girls arrive at 14 and leave no earlier than 18, although most stay until they are 20. They leave polished and graceful, adept at handling problems both small and large, but when asked about their years at Ismara, high in the mountains, most will only receive a smile. 
  
  There's definitely more than meets the eye. 
  
  Four talented girls, at the top of their classes and considered the best and brightest of the school, are about to discover some of the secrets the academy holds, find entry into the most select of societies, go on adventures, and discover why the school is held in such high regard. 
  
  -
  
  **Setting: **Steampunk and boarding school/finishing school 
  
  **Tone: **Light and fun, character driven, potentially NSFW
  
  **Number of players: **Four preferred. 
  
  **Player roles: **School girls, all around 18, coming from different backgrounds, excelling in various areas.
  
  **Power scale: **They are still (mostly) untried human girls with no supernatural powers, but do have access to resources, talented minds, other machines the school created, and whatever family resources they have. 
  
  This is a steampunk-based world, with corresponding steam-powered technology. (Gadgets are limited only by the imagination. )
  
  The majority will be from a higher class/the nobility, but don't let that restrict you. 
  
  
  **First Scene will be: **Returning to Ismara after the summer holidays and meeting old friends. This will be to establish bonds, get familiar with the players. The goal of this will mostly be to work out friendships/rivalries between the girls. 
  
  Second scene will be the Initiation, where the characters will discover more about what is going on. From there, we will alternate between adventure scenes, class scenes, and scenes around the castle and grounds. 
  
  **More details via: **http://goo.gl/QNuJLk
  
  **Character Interactions Document:** http://goo.gl/lgfvlR
  
  **List of All Documents:** http://goo.gl/lNOzUi
conversations.from: human
conversations.value: Engineer: You have great intuition and experience for working with machines, however new or old.
  
  ...
  
  Suggested Strength: Quite Inventive
  
  Suggested Weakness: Timid
conversations.from: gpt
conversations.value: Ne’er-do-well: You are rascal, a scalawag, often behaving badly but for the greater good and with much skill.
  
  ...
  
  Suggested Strength: Immeasurable Charm
  
  Suggested Weakness: Nefarious
conversations.from: human
conversations.value: The Royal: You pursue adventure not only for the thrills but for the glory. And the thrills.
  
  ...
  
  Suggested Strength: Exchequer
  
  Suggested Weakness: Arrogant
conversations.from: gpt
conversations.value: Expedition Leader: You’re an experienced hunter and expeditionary leader with military experience.
  
  ...
  
  Suggested Strength: Worldwide Associates
  
  Suggested Weakness: Enemies
conversations.from: human
conversations.value: Great Magician: Your reputation for magic is well earned—never admit what’s magic and what’s an illusion.
  
  ...
  
  Suggested Strength: Magic Words
  
  Suggested Weakness: Questionable Moral Fiber
conversations.from: gpt
conversations.value: “Mad” Scientist: Your passion for pushing the bounds of science has led some to label you “mad.”
  
  ...
  
  Suggested Strength: Science!
  
  Suggested Weakness: Overeager
conversations.from: human
conversations.value: Gadgeteer: You’re a tinkerer and adventurer, better as using gadgets than building them.
  
  ...
  
  Suggested Strength: Myriad Contraptions
  
  Suggested Weakness: Breakdown
conversations.from: gpt
conversations.value: Pilot: Your combination of intuition and experience makes you one of the world’s greatest pilots.
  
  ...
  
  Suggested Strength: Steer Anything
  
  Suggested Weakness: Rakish
conversations.from: human
conversations.value: Occultist: Your knowledge of ancient secrets and modern magic is formidable and even eerie.
  
  ...
  
  Suggested Strength: Arcane Knowledge
  
  Suggested Weakness: Poor Health
conversations.from: gpt
conversations.value: Detective: You have made the world’s mysteries your business—not just crimes.
  
  ...
  
  Suggested Strength: Powers of Observation
  
  Suggested Weakness: Haunted
conversations.from: human
conversations.value: Quite Inventive: You’re an inventor! Your ingenuity helps you patch engines and craft tools from junk.
conversations.from: gpt
conversations.value: Immeasurable Charm: Your suavity and savoir faire are highly convincing. You’re a pleasure to talk with.
conversations.from: human
conversations.value: Exchequer: You have considerable funds and social clout, which sometimes provides great confidence.
conversations.from: gpt
conversations.value: Worldwide Associates: Wherever you go, you know people and know how to organize and coordinate them.
conversations.from: human
conversations.value: Magic Words: You know a few rare and secret incantations with real power to conjure and enchant.
conversations.from: gpt
conversations.value: Science!: You see the world with a scientist’s reason and ingenuity. Nothing shocks you.
conversations.from: human
conversations.value: Myriad Contraptions: You have a gadget for almost every occasion, no matter how dangerous or delicate.
conversations.from: gpt
conversations.value: Steer Anything: Horses, chariots, boats, automobiles, biplanes, airships—if it moves you can make it go.
conversations.from: human
conversations.value: Arcane Knowledge: Knowledge is power and you teem with knowledge both practical and esoteric.
conversations.from: gpt
conversations.value: Powers of Observation: The world is an ever-developing record of its own activity. Nothing escapes your notice.
conversations.from: human
conversations.value: Timid: Despite your skills, you are wary and cautious of the larger world and its perils.
conversations.from: gpt
conversations.value: Nefarious: Your reputation for trickery haunts you. You are slow to trust and be trusted.
conversations.from: human
conversations.value: Arrogant: Your certainty and confidence sometimes go too far, getting you into trouble.
conversations.from: gpt
conversations.value: Enemies: Wherever you go, it seems you encounter old enemies or new betrayals.
conversations.from: human
conversations.value: Questionable Moral Fiber: Your various lusts sometimes get the better of you, causing you trouble.
conversations.from: gpt
conversations.value: Overeager: You sometimes look before you leap or speak before you think.
conversations.from: human
conversations.value: Breakdown: You’re too busy to check every little thing so sometimes your tools don’t work as they should.
conversations.from: gpt
conversations.value: Rakish: You have a dangerous, disreputable demeanor that sometimes gets you into trouble.
conversations.from: human
conversations.value: Poor Health: Coughing fits, dizziness, and nausea sometimes undermine you.
conversations.from: gpt
conversations.value: Haunted: You cannot escape your mistakes or your guilt, which can make you hesitant and halting.
conversations.from: human
conversations.value: Race to the Lost Plateau: Beat Lord Masters to the Lost Island’s fabled plateau and back to the Adventurer’s Club.
conversations.from: gpt
conversations.value: Prove Your Mettle to Her Majesty: What good is fame and fortune without a nod from the Queen?
conversations.from: human
conversations.value: Prove Your Love to Your Sweetheart: Words aren’t enough. Your sweetheart deserves a one-of-a-kind rarity to show your love.
conversations.from: gpt
conversations.value: Make the Astonishing The Envy of the Club: Maintain and improve the *Astonishing* until it is the envy of even your rivals.
conversations.from: human
conversations.value: Combine Magic and Science In One Machine: Find a new way to combine magic and science in a way that marvels your peers!
conversations.from: gpt
conversations.value: Restore the Heliographic Society to Glory: The ancient Heliographic Society can be a source of knowledge and discovery again!
conversations.from: human
conversations.value: Learn Your True Heritage: Do your veins contain Atlantean blood? Find out!
conversations.from: gpt
conversations.value: Hunt Great Game: Bring back a bigger, better trophy for the club. Show them what’s really out there!
conversations.from: human
conversations.value: Dream Bigger: Whatever you can imagine, the world can do you one better. Dream bigger! No, bigger still!
conversations.from: gpt
conversations.value: Dispel Fear: Fear is what holds the World back from Progress. Do not tolerate Fear!
conversations.from: human
conversations.value: Discover Masters’ Motives: Why does Masters want you bested? Discover the truth.
conversations.from: gpt
conversations.value: Improve Your Gear: Make an improvement to your gear. How is it better?
conversations.from: human
conversations.value: A Little Rebellion: Encourage someone to individual liberty and confidence.
conversations.from: gpt
conversations.value: Bring Proof of the Tyrant King to the World: Capture—in the flesh or in a quality photo—proof of the size and ferocity of the Tyrant King.
conversations.from: human
conversations.value: Solve the Puzzle of the Atlanteans: What was the purpose of the Atlantean temple and outpost? Be the one to figure it out.
conversations.from: gpt
conversations.value: Break Down the Old Thinking: Show someone that their tired preconceptions are out of date.
conversations.from: human
conversations.value: Persuade the Goblins to Join Your Crew: Lord Masters’ goblins are surprisingly adept aviators. They deserve a better life.
conversations.from: gpt
conversations.value: Show Your Stripes: Take great risks, not to prove yourself but to test yourself. What are you capable of?
conversations.from: human
conversations.value: Learn A New Language: Not only so you can learn new things, but so you can see things in a new way.
conversations.from: gpt
conversations.value: Obtain Ancient Treasure: Return to the Adventurer’s Club with a unique artifact for its museum.
conversations.from: human
conversations.value: A Rare Atlantean Sunstone: This stores and emits sunlight in a glow or a ray, depending on how you hold it.
conversations.from: gpt
conversations.value: Ancient Atlantean Map: An ancient document verifying that the Lost Island was an Atlantean outpost.
conversations.from: human
conversations.value: The Fantastic Heliotronic Engine Core: The scientific equivalent of an Atlantean sunstone that powers the *Astonishing*.
conversations.from: gpt
conversations.value: Elephant Gun: Double-barreled, heavy-duty, worn-in and scuffed.
conversations.from: human
conversations.value: Modest Heliotronic Raygun Pistol: Sunstone-powered, light-weight, shiny and new. Twist the dial to adjust solar-ray intensity.
conversations.from: gpt
conversations.value: Signet Ring of the Heliographic Society: A symbol of membership in the ancient, nearly defunct order. Complete with secret compartment.
conversations.from: human
conversations.value: Book of Spells: A pocket notebook containing notes on Atlantean spells and rituals.
conversations.from: gpt
conversations.value: Blade of Great Repute: Bestowed on a previous adventure by a grateful sultan. Both beautiful and functional.
conversations.from: human
conversations.value: Aetheric Visionary Goggles: These goggles allow the user to see beyond the visual spectrum into the aetheric plane.
conversations.from: gpt
conversations.value: One Parachute: A finely crafted, properly folded and prepared parachute.
conversations.from: human
conversations.value: Parlor of the Grand Adventurer’s Club: Posh and plush, this comfortable library and sitting room has seen many adventures begin.
conversations.from: gpt
conversations.value: Bridge of the Airship Astonishing: All polished wood and gleaming silver and brass with ticking instruments great and small.
conversations.from: human
conversations.value: Engine Room of the Airship Astonishing: The spinning heliotronic engine, powered by captured sunlight, dominates this noisy chamber.
conversations.from: gpt
conversations.value: Coast of the Lost Island: A beautiful beach and lush jungle cling to the edges of this volcanic island.
conversations.from: human
conversations.value: Grand Plateau of the Lost Island: This highland at the heart of the island is home to a nameless volcano and ancient ruins.
conversations.from: gpt
conversations.value: Giant’s Graveyard: Either the dinosaurs come here to die or someone has ritually gathered their bones in this place.
conversations.from: human
conversations.value: Nest of the Terrible Lizards: A clutch of enormous, leathery eggs means mother may not be far away.
conversations.from: gpt
conversations.value: Ruins of the Fabled City: This Atlantean outpost was a grand experiment once. Now it is a ruin.
conversations.from: human
conversations.value: Confounding Puzzle-Room: What purpose was served by the grinding wheels and sliding stones in this incredible room?
conversations.from: gpt
conversations.value: Temple of the Great Atlanteans: Here the Atlanteans worshipped the sun and the sea, fire and water, and their child: steam.
conversations.from: human
conversations.value: Impress the Chaps: Show the fellows of the club that you’re one to watch.
conversations.from: gpt
conversations.value: Navigate the Skies: Plot the fastest course to the Lost Island.
conversations.from: human
conversations.value: Sabotage?!: Repair your engines and maybe discern the cause of the damage.
conversations.from: gpt
conversations.value: A Proper Landing: Land on the Lost Island with grace and aplomb.
conversations.from: human
conversations.value: Escape the Raptors: Too many to fight—at least in this place. Sometimes it’s wise to flee!
conversations.from: gpt
conversations.value: Poisoned Waters: Something toxic is in the water. Are you already too late to avoid the sickness?
conversations.from: human
conversations.value: The Riddle of the Puzzle-Room: Solve the ancient puzzle before you’re all ground to dust in this place!
conversations.from: gpt
conversations.value: The Floor Falls Out: Survive the collapse of this delicate chamber as it falls into fire below.
conversations.from: human
conversations.value: The Power of the Sun: Spinning gems create scintillating beams of white-hot sunlight capable of turning you to ash. Astounding!
conversations.from: gpt
conversations.value: Hallucinogenic Fog: The smoke billowing out of the mountain compels powerful visions. What do you see?
conversations.from: human
conversations.value: Sir Gerard Wyndingham: An accomplished adventurer himself, this grey-haired little person is the chairman of the Adventurer’s club.
conversations.from: gpt
conversations.value: Dr. Adele Behenu: An Egyptian medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis.
conversations.from: human
conversations.value: Lord Ramsay Masters: Rough and rugged, this wealthy adventurer often prefers the hunt to the prize.
conversations.from: gpt
conversations.value: Frederick “Chase” Donoghue: Designer and builder of airships, such as the *Astonishing*, and a patron of many engineers.
conversations.from: human
conversations.value: The Tyrant King: A colossal and bloodthirsty dinosaur stalking the jungles of the Lost Island.
conversations.from: gpt
conversations.value: Loyal Goblin: Just one of the many loyal goblins in the employ of Lord Masters. They crew his airship.
conversations.from: human
conversations.value: Devoted Crewmember: The crew of the *Astonishing* are devoted to the Grand Adventurer’s Club and its discoveries.
conversations.from: gpt
conversations.value: Wide-Winged Pterrosaurs: Grand and terrible flying beasts found in great numbers around the Lost Island.
conversations.from: human
conversations.value: Protective Triceratops: Though herbivorous, triceratops sometimes fiercely defend their territory.
conversations.from: gpt
conversations.value: Ghost of the High Priestess: This being — an apparition or something else? — was a revered figure in the temple’s glory days.
conversations.from: human
conversations.value: Alice: A little ghostly girl who haunts Amalia. She's full of information but no one else can hear or see her. 
conversations.from: gpt
conversations.value: Rogue: You are adept at sneaking into places, deflecting violence, and getting what you want. 
  
  ...
  
  Suggested Strength: Immeasurable Charm
  
  Suggested Weakness: Nefarious
conversations.from: human
conversations.value: Impress Professor Alington: You want to impress Alington. She's the closest to Ismara and it will get you in her good graces.
conversations.from: gpt
conversations.value: Make It Out Alive: Tea time isn't usually that bad, but something is giving you a bad feeling. 
conversations.from: human
conversations.value: Find Yourself: You want to discover who you are and what you want. 
conversations.from: gpt
conversations.value: Show Off: You have been doing this for years and want to show off a little. Nothing could go wrong!
conversations.from: human
conversations.value: Nest of the Dragons: The nesting grounds for the dragons, known only to specific people.
conversations.from: gpt
conversations.value: Graveyard: Headstones and tombs fill this unsettled place.
conversations.from: human
conversations.value: Hummingbird Hairpins: These are hairpins that Appolonia wears quite often. They're in the shape of hummingbirds and taper to a sharp point. 
conversations.from: gpt
conversations.value: Break the Mold: You want something different, something radically unconventional. 
conversations.from: human
conversations.value: Athene Coin: Daughters of Athene coin. One side has an image of Athene, the other an image of an owl. 
conversations.from: gpt
conversations.value: Alice: Alice is a ghostly girl from another dimension. She haunts Amalia and can only be seen by Amalia, but she's full of knowledge.
conversations.from: human
conversations.value: Sabre and Bow: Valeria's proficient with both the bow and the sabre and they'll be useful at times. 
conversations.from: gpt
conversations.value: Support Someone: You want to inspire someone and encourage them to go for what they want.
conversations.from: human
conversations.value: Mechanical Bird: Allie makes frequent use of birds and mice to talk to her informants in Amirtha. 
conversations.from: gpt
conversations.value: Get Something Out of This: Alington's parlor has a lot of little random objects. You set your eyes on one specific item and try to make off with it - either by legal or illegal means.
conversations.from: human
conversations.value: Incite Change: You want to change something about the world. Or maybe just your home, yourself, the school - wherever possible.
conversations.from: gpt
conversations.value: Amirtha Map: Created by one of the city folk, the map marks secret entrances in and around Amirtha. It's more detailed than any of the maps one might find in books or in a shop.
conversations.from: human
conversations.value: Library: The school library is lovely and a hot spot for meetings, discussions, and to simply be seen. 
conversations.from: gpt
conversations.value: Professor Historia von Evers: Widely regarded as one of the foremost historians, she is close to the Historians of the World's Library, and known to be rather formidable in temper. 
conversations.from: human
conversations.value: Marcella of Cannae: Future Lady of Cannae, she's narrow-minded and afraid and thus given to fear-mongering and causing problems with other people.
conversations.from: gpt
conversations.value: Madame Kotone Tsukino: Music and art instructor, she also helps with dance lessons and general manners classes. 
conversations.from: human
conversations.value: Ask questions: There has to be some information about the Daughters of Athene you want to know. Now is your chance to ask.
conversations.from: gpt
conversations.value: Tea with Professor Alington: It's meant to be a discussion about your future and a lesson in how to serve tea. But now, your future possibly includes the Daughters of Athene. 
  (You still have to serve tea.)
conversations.from: human
conversations.value: Spying: Spying isn't so much about being sneaky as it is blending in and listening.
conversations.from: gpt
conversations.value: Tutoring: Tutoring is different from teaching, but many people don't realize that. Tutors become teachers in the eyes of a student.
conversations.from: human
conversations.value: Charis's Room: As an older student, Charis has her own suite, with a small sitting room, bedroom, dressing room and water closet. 
conversations.from: gpt
conversations.value: Training Room: The training room for the physical arts. It opens out to a secluded field, surrounded by trees to preserve the modesty of the young women. The floor has liberal padding and the walls are covered in various weapons, mostly swords, daggers, and bows.
conversations.from: human
conversations.value: Inside the Academy: Technically, this can be anywhere at the Academy. The training room, a dusty old workshop, a lovely parlor....
conversations.from: gpt
conversations.value: Professor Claymore: She's rather rough and pushy, but she's talented - and a surprisingly decent instructor in physical combat.
conversations.from: human
conversations.value: But skirts!: Skirts can be annoying and frustrating to move in. Even though the academy uniform is simple and doesn't require a tight corset or bustle, it's still a lot of material.
conversations.from: gpt
conversations.value: Professor Alington's Parlor: Technically, it's her office, but no one calls it that, not even Alington. It's spacious and lovely and overlooks the meadow. 
conversations.from: human
conversations.value: Town Mice: The girls have questions and concerns, and some of you might have answers. 
conversations.from: gpt
conversations.value: Fixing the Kitchen: A number of small repairs are needed throughout the kitchen. 
conversations.from: human
conversations.value: Support Someone (copy): You want to inspire someone and encourage them to go for what they want.
conversations.from: gpt
conversations.value: Break the Mold (copy): You want something different, something radically unconventional. 
conversations.from: human
conversations.value: Find Yourself (copy): You want to discover who you are and what you want. 
conversations.from: gpt
conversations.value: Dogwood Teacup: It's not much, but you manage to grab a teacup from the set with no one the wiser. 
conversations.from: human
conversations.value: Figure Out Your Future: This meeting is meant to plan the next few years of your life. Continue your education or do something else? What expectations await you outside of Ismara?
conversations.from: gpt
conversations.value: Incite Change (copy): You want to change something about the world. Or maybe just your home, yourself, the school - wherever possible.
conversations.from: human
conversations.value: Honoria Loy: She's sweet and gentle, but definitely the leader of the little ragtag group of girls. They look up to her and admire her. 
conversations.from: gpt
conversations.value: Amirtha - Merchant Square: The merchant square in Amirtha, part of the old, original city. It's respectable and genteel and regularly patrolled by the city guard, but don't be fooled - close by are the more disreputable areas of the city.  
conversations.from: human
conversations.value: Trip to Amirtha: It's time for an adventure! 
conversations.from: gpt
conversations.value: Sneak Away: It's time to go roaming in other parts of the city. 
conversations.from: human
conversations.value: Gadgets and Gizmos: You need things. Parts and piece and anything else you can get your hands on. 
conversations.from: gpt
conversations.value: Inquiring Minds: You want to find out more about the city, and put your mind to finding people who might help. 
conversations.from: human
conversations.value: Haunted: You cannot escape your past, which can make you hesitant and halting. 
conversations.from: gpt
conversations.value: Nefarious: Your are gaining a reputation for trickery. You are slow to trust and be trusted.
conversations.from: human
conversations.value: Grand Meadow of Valley: This highland meadow is at the heart of the valley in which the school lies. 
conversations.from: gpt
conversations.value: Engine Room of the Airship Icarus: The spinning heliotronic engine, powered by captured sunlight, dominates this noisy chamber.
conversations.from: human
conversations.value: Parlor of Gentle Desires: Posh and plush, this comfortable library and sitting room has seen many different groups and their troubles.
conversations.from: gpt
conversations.value: Lord Ramsay Masters: Rough and rugged, this wealthy adventurer often prefers the hunt to the prize.
  
  (Unknown; unknown)
conversations.from: human
conversations.value: Coast of Lake Lethe: A rolling meadow gives way to a beautiful beach and the pristine blue waters of the large lake.
conversations.from: gpt
conversations.value: Temple of the Ancients: Worship is not mandatory, but sometimes a temple offers much needed peace and quiet.
conversations.from: human
conversations.value: Grand Ballroom of Castle Ismara: All polished wood and gleaming silver and brass with huge ceilings, windows, and a bright, airy feel.
conversations.from: gpt
conversations.value: Breakdown: You take on too much and ignore your body and mind at the most inopportune times. 
conversations.from: human
conversations.value: A Rare Sunstone: This stores and emits sunlight in a glow or a ray, depending on how you hold it.
conversations.from: gpt
conversations.value: Amirtha Map: Created by one of the explorers, the map marks secret entrances in and around Amirtha.
conversations.from: human
conversations.value: Book of Spells: A pocket notebook containing notes on spells and rituals.
conversations.from: gpt
conversations.value: Bridge of the Airship Icarus: All polished wood and gleaming silver and brass with gleaming instruments.
conversations.from: human
conversations.value: Classroom of Advanced Lessons: All high chairs and wooden desks, this is where learning takes place.
conversations.from: gpt
conversations.value: Room of Dark Desires: The room is locked and barred and only the most elite are allowed in. 
conversations.from: human
conversations.value: The Rogue: You are the sneaky one, talented at sneaking into places, fielding off mischief, and getting out of scrapes.
conversations.from: gpt
conversations.value: The Counselor: You are the gentle one, tasked with smoothing ruffled feathers and offering comfort to people.
conversations.from: human
conversations.value: The Diplomat: You are the voice of reason, able to talk people into situations and talk others out of their mad plans.
conversations.from: gpt
conversations.value: The Sleuth: You are the problem-solver, good at solving puzzles, arriving at accurate conclusions. 
  
conversations.from: human
conversations.value: The Scholar : You are the fountain of wisdom, possessing knowledge of things both mundane and esoteric. 
conversations.from: gpt
conversations.value: Explore these Feelings: You've been dealing with increasingly odd desires and have been afraid to explore them before. Now is your chance. 
  
conversations.from: human
conversations.value: The Warrior: You are the rash one, given to shooting first and asking questions later.
conversations.from: gpt
conversations.value: The Tinkerer : You are the inventor, good at creating things with only a few tools on hand.
conversations.from: human
conversations.value: Be the Best: It's not enough to be among the top. You want to be the very best. And you are willing to do what it takes to make that happen.
  
conversations.from: gpt
conversations.value: Excel in Class: You secretly struggle with your lessons, for whatever reason. So you need to apply yourself extra hard now that people are counting on you.
conversations.from: human
conversations.value: Find Love: You want to fall in love and have a companion by your side for the long-term. You'd be willing to settle for the short-term, though. 
conversations.from: gpt
conversations.value: Impress the Headmistress: You want to be on the Headmistress's good side. She can influence your future. 
conversations.from: human
conversations.value: Learn the History: You want to know more about Ismara and the mysteries going on around you.
  
conversations.from: gpt
conversations.value: Professor Echo Alington: Professor of Dance and Etiquette. She is a stickler for posture, but fun outside of class.
  
  (Ismara; Teacher)
conversations.from: human
conversations.value: Lady Helena Tennyson-Smythe: The Queen of the School. She's not in the Daughters of Athene, but she runs everything else. Seemingly sweet and a little vapid, she does have some depth. 
  
  (Ismara; Student)
conversations.from: gpt
conversations.value: Charis: Daughters of Athene member, most of her group has left and she has taken over some of the oversight of the society.
  
  (Ismara; Classmate)
conversations.from: human
conversations.value: Headmistress Ismara: Every headmistress takes on the name Ismara and no one knows her given name or what number Ismara she is.
  
  (Ismara; Headmistress)
conversations.from: gpt
conversations.value: Adara: Another girl in Helena's circle, she's nowhere near as friendly or nice. Sometimes there is a dark gleam in her eye.
  
  (Ismara; Classmate)
conversations.from: human
conversations.value: Markos: Messenger boy in Amirtha, he's a confidant and friend, and can easily obtain supplies when needed. 
  
  He is also dating Allie secretly. 
  (Amirtha; Citizen)
conversations.from: gpt
conversations.value: Professor Demetrios, Lord Fairfax:: One of the few male teachers, he handles astronomy and chronomancy.
  
  (Ismara; Teacher)
conversations.from: human
conversations.value: Xanthe: Bright and vivacious, she's one of the girls in Helena's circle. 
  
  (Ismara; Classmate)
conversations.from: gpt
conversations.value: Cassandra Ponsonby: Daughter of a famous clockmaker in Amirtha, she lacks talent, but has intense drive. 
  
  (Ismara; Classmate)
conversations.from: human
conversations.value: Common Room of the Airship: When the Bridge is too crowded and the engine room too noisy, girls escape here.
conversations.from: gpt
conversations.value: Lady Sophia Godwyn-Aether: A close friend to Lady Helena, she stands to inherit the Godwyn-Aether Industries.
conversations.from: human
conversations.value: Frederick “Chase” Donoghue: Designer and builder of airships, such as the *Astonishing*, and a patron of many engineers.
  
  (Amirtha; Citizen)
conversations.from: gpt
conversations.value: Returning to School: Talk to your classmates, establish/reestablish friendship bonds, discuss what you did over summer.
  
conversations.from: human
conversations.value: Preparations: It's time to return to school for the term or move to your new dorm. It's been two months since classes let out and now you face the challenge of repacking and saying good-bye. 
conversations.from: gpt
conversations.value: Anywhere, Everywhere: Technically, this can be anywhere - wherever the note finds you. But is probably your favorite spot: the library, your room, the bridge of a ship....
conversations.from: human
conversations.value: Antechamber: Rather formal, this is a room where serious conversations take place. 
conversations.from: gpt
conversations.value: Discuss Daughters of Athene: Now you know a little more about the coin and the letter. But now you're faced with working with other girls, and all of this sounds rather dangerous....
conversations.from: human
conversations.value: Find Your Room: You are in an antechamber and while that's an okay place to talk, returning to your room might be the best. 
conversations.from: gpt
conversations.value: Amphitheater: Just outside the castle proper, this amphitheater is green and lush and the perfect spot for large discussions.
conversations.from: human
conversations.value: Lily & Rose Silversmith: Twins, they appear to be fourteen or fifteen. Talkative, expressive, often finishing each other's sentences, it's hard to believe they are orphans. 
conversations.from: gpt
conversations.value: Angela (Allie): Daughters of Athene member, the rest of her group has graduated and now works with Professor Claymore with combat and stealth training. 
  
  She also works as a tutor, giving extra help to students who need it.
  (Ismara; Classmate)
conversations.from: human
conversations.value: Learn Some Answers: It's time you found out some answers one way or another.
conversations.from: gpt
conversations.value: Learn Some Answers: You want answers and you'll get them. One way or another.
conversations.from: human
conversations.value: The Warrior: You are the rash one, given to shooting first and asking questions later.
conversations.from: gpt
conversations.value: Myriad Contraptions: You have a gadget for almost every occasion, no matter how dangerous or delicate.
conversations.from: gpt
conversations.value: Overeager: You sometimes look before you leap or speak before you think.
conversations.from: gpt
conversations.value: Be the Best: It’s not enough to be among the top. You want to be the very best. And you are willing to do what it takes to make that happen.
conversations.from: human
conversations.value: Curiosity Killed the Cat: Sometimes, curiosity can be a dangerous thing, especially if you forget common sense in the pursuit of satisfying that curiosity. 
conversations.from: human
conversations.value: The Sleuth : You are the problem-solver, good at solving puzzles, arriving at accurate conclusions.    
conversations.from: gpt
conversations.value: Powers of Observation: The world is an ever-developing record of its own activity. Nothing escapes your notice. 
conversations.from: gpt
conversations.value: Explore These Feelings: You’ve been dealing with increasingly odd desires and have been afraid to explore them before. Now is your chance.    
conversations.from: gpt
conversations.value: Mad Scientist: Your passion for pushing the bounds of science has led some to label you “mad.”
conversations.from: human
conversations.value: Science!: You see the world with a scientist’s reason and ingenuity. Nothing shocks you.    
conversations.from: human
conversations.value: Nefarious: Your are gaining a reputation for trickery. You are slow to trust and be trusted.    
conversations.from: human
conversations.value: Dream Bigger: Whatever you can imagine, the world can do you one better. Dream bigger! No, bigger still!  
conversations.from: gpt
conversations.value: The Diplomat: You are the voice of reason, able to talk people into situations and talk others out of their mad plans.    
conversations.from: human
conversations.value: Immeasurable Charm: Your suavity and savoir faire are highly convincing. You’re a pleasure to talk with.
conversations.from: human
conversations.value: Arrogant: Your certainty and confidence sometimes go too far, getting you into trouble.
conversations.from: human
conversations.value: Find Love: You want to fall in love and have a companion by your side for the long-term. You’d be willing to settle for the short-term, though.    
conversations.from: gpt
conversations.value: Inventor : You have been hailed as a prodigy for your various inventions that you mainly cobbled together from random spare parts and scrap metal. And though you certainly have the skill for it... you refuse to combine your work with magic.... or to even be around magic if you can help it.
conversations.from: human
conversations.value: Street-Smart: You're certainly charming and intelligent enough to pass for a noble lady if pressed... but your real talent lies in your survival skills born from a life of abject poverty. You know things the other at this academy never will... and done things they hopefully will never have to.
conversations.from: human
conversations.value: Haunted: There's a reason you haven't taken a single class in magic up to this point. There's a reason you have become addicted to several substances known for suppressing unwanted memories. There's a reason you have nightmares almost every night. And there's a reason you shiver uncontrollably whenever you can tell that there's magic nearby.
conversations.from: human
conversations.value: Secretive: You don't share much, except with the ones you trust most.
conversations.from: gpt
conversations.value: Gizmos and Gadgets: Thanks to being so curious and interested in learning, you tend to find things most people would overlook.
conversations.from: human
conversations.value: Paranoid: Anora sees enemies everywhere. She is only sometimes right.
conversations.from: gpt
conversations.value: Power of Names: You understand that names often hold more power than expected - influencing reactions, opening possibilities, and designating respect. (If you listen to the stories in your country - names also have the power to trap souls. But that's heresy, right?)
conversations.from: human
conversations.value: Power of Names: You understand that names often hold more power than expected - influencing reactions, opening possibilities, and designating respect. (If you listen to the stories in your country - names also have the power to trap souls. But that's heresy, right?)
conversations.from: gpt
conversations.value: Hopelessly Lost: The physical world and the intersection between place and time tend to confuse you. Unless you know the area extremely well, you tend to get lost. 
conversations.from: human
conversations.value: Incredible Memory: You don't exactly have a "photographic" memory, but its pretty close.
conversations.from: gpt
conversations.value: Stubborn: You can be as stubborn as an ox, when the mood strikes you.
conversations.from: human
conversations.value: Humanities Knowledge: Anora excels at the study of history, literature, and related fields.
conversations.from: gpt
conversations.value: Self Confident: Your not one to lack in confidence.
conversations.from: human
conversations.value: Short Fuse: Sometimes Anora's judgment suffers when she feels slighted. Or sometimes for no reason at all.
conversations.from: gpt
conversations.value: Too Good for This: You're the daughter of a most noble family and the idealism of the blood runs through your veins. 
conversations.from: human
conversations.value: Poor Manners: You are not really someone who has proper manners