conversations.from: system
conversations.value: Welcome to Théah.
  
  It is a land of swashbuckling and romance, piracy and adventure, diplomacy and intrigue, archaeology and exploration. It's a land of musketeers, buccaneers and privateers, ancient sorcery and lost civilizations, secrets that hide in the shadows and monsters that hide in plain sight.
  
  Seven proud nations dominate the continent:  enchanted Avalon, pious Castille, war-torn Eisen, decadent Montaigne, snowy Ussura, wealthy Vendel, and scheming Vodacce. Two other nation-states exist as well, Cathay and The Empire of the Crescent Moon, but they are isolated by a combination of cultural differences and physical barriers. Other continents may exist, far beyond the western seas, but no Théan has yet discovered them.
  
  Six seas encircle Théah: the Trade Sea, the Frothing Sea, La Boca de Cielo, the Forbidden Sea, the Mirror, and the Corridors of Flame.
  
  But myths and legends tell of another. It arrives like a quiet storm, the water becomes like silver, and ghostly gasps and moans float up from some horrible realm deep below. The sun and moon share the same horizon, while the stars drift backward. The unfortunate crew who sail into it emerge thousands of miles off course, or never appear again.
  
  It is known as the 7th Sea, and anyone who discovers its truth will change the world.
  
  -------------------------------------------
  
  This Storium world is based off of Alderac Entertainment Group's discontinued *7th Sea* roleplaying and collectible card games. It is a heroic, "swashbuckling and sorcery" setting loosely inspired by Europe during the Restoration Age. The various nations roughly translate as follows:
  
  Avalon: The Glamour Isles (Real World Equivalent: Elizabethan England, Scotland, and Ireland)
  
  Castille: The Seat of Theus (Real World Equivalent: Inquisition Spain)
  
  Cathay: Jewel of the East (Real World Equivalent: Ming China, Vietnam, Korea, India and Mongolia)
  
  The Empire of the Crescent Moon: 1001 Arabian Nights (Real World Equivalent: Arabian Caliphat, Turkey, and Persia)
  
  Eisen: The Death-Soaked Fields (Real World Equivalent: Germany, Transylvania, Prussia, The Holy Roman Empire, and Austria-Hungary)
  
  Montaigne: The Center of the World (Real World Equivalent: Pre-revolution France)
  
  Ussura: The Living Wilderness (Real World Equivalent: Pre-revolution Russia and Slavic nations)
  
  Vendel/Vestenmannavnjar: Blood and Commerce (Real World Equivalent: Norway, Finalnd, Sweeden, and Denmark circa 1200s)
  
  Vodacce: The Spider's Web (Real World Equivalent: Italy)
  
  While there were many books published for the setting, none ever dealt with the 7th Sea itself. In this game, we will play to discover exactly what the 7th Sea is and what world changing secrets it hides. How this unfolds will be determined by the players. All Challenges will include questions that the resolving player will answer in the developing fiction. Players are also encouraged to introduce new characters, locations, plot twists, and even write dialogue for Narrator controlled characters -- anything is good as long as the writing does not contradict established facts, is cohesive, and generally makes the game more enjoyable for everyone.
  
  While players are encouraged to refer to the *7th Sea* wiki (http://7th-sea.wikia.com/wiki/7th_sea_Wiki), no one is expected to be an expert in the setting or, for that matter, limit or force his or her writing to meet the needs of "official" *7th Sea* canon.
  
  Our story is merely inspired by *7th Sea*, not beholden to it.
  
  Think of this as a reboot, an epic action/adventure summer blockbuster with a production budget greater than the GDP of some countries.
  
  Unleash the spectacle, the melodrama, and the willing suspension of disbelief.
  
  It's time to do some derring-do.
conversations.from: human
conversations.value: Foul Weather Jack: Whatever can go wrong will go wrong, for you and everyone in your vicinity.
conversations.from: gpt
conversations.value: Brawn: You solve problems with a combination of strength, stamina, physical force, and plain old endurance.
conversations.from: human
conversations.value: Finesse: Quick and agile, you know how to get around life's troubles.
conversations.from: gpt
conversations.value: Resolve: You have willpower and determination to spare, able to keep going when others have long since surrendered.
conversations.from: human
conversations.value: Wits: Always thinking on your feet, you are as intelligent as you are charming.
conversations.from: gpt
conversations.value: Panache: You've got the style, confidence, and flair to make it through any situation.
conversations.from: human
conversations.value: Faith: Whether Vaticine, Objectionist, or Ussuran Orthodox, your firm belief will carry you through the darkest of hours.
conversations.from: gpt
conversations.value: Erudite: Well read and educated at one of Théah's great universities, your wealth of knowledge has prepared you for life's obstacles.
conversations.from: human
conversations.value: Worldly: In your travels across Théah, you have adapted, adopted, and assimilated customs and cultures far different from your own. Not much surprises you anymore.
conversations.from: gpt
conversations.value: Exemplary: You hold yourself to a higher moral code of discipline and honor, able to withstand lesser human needs and desires.
conversations.from: human
conversations.value: Fortunate: Maybe it's not exactly *dumb* luck, but those little annoying quirks of misfortune that haunt other people seem to always overlook you.
conversations.from: gpt
conversations.value: Cowardly: You have a strong sense of self-preservation. You often hesitate to put yourself at risk, even if there’s a good reason to do so.
conversations.from: human
conversations.value: Ambitious: You crave power and are willing to take it by any means necessary, even if that means jeopardizing your own safety… or that of anyone else.
conversations.from: gpt
conversations.value: Arrogant: You firmly believe you are better than anyone else. Your ideas are the best, your clothes are the most stylish, and you have to let everyone else know how much better you are.
conversations.from: human
conversations.value: Hot-Headed: You have a chip on your shoulder. A big one. Your fuse is short, and you’re ready to get in a scuffle at the slightest hint of an insult.
conversations.from: gpt
conversations.value: Trusting: You don’t like to believe that other people are capable of misleading and lying to you. After all, people are basically good, right?
conversations.from: human
conversations.value: Rash: There’s no time to sit around and debate things. Act now and worry about the consequences later. What’s the worse that could happen?
conversations.from: gpt
conversations.value: Righteous: You are willing to perform morally repugnant actions in order to achieve noble goals, and have little patience for anyone not understanding the need for such heavy-handed methods.
conversations.from: human
conversations.value: Stubborn: You don't change your mind very often, if at all. Once you’ve decided on a course of action, you follow through, no matter what.
conversations.from: gpt
conversations.value: Overconfident: No matter the circumstances or evidence to the contrary, you know nothing is beyond your capabilities.
conversations.from: human
conversations.value: Star-Crossed: You've fallen in love with the wrong person. Your mind tells you this will never work, but your heart believes in a happy ever after.
conversations.from: gpt
conversations.value: Higher Purpose: Some people wander aimlessly through life. Not you. You understand your destiny, and know what must be done to fulfill it.
conversations.from: human
conversations.value: Dark Dreams: Horrible things haunt your sleep and have even begun to fill your waking hours with dread. Are they images of the past, or something terrible to come?
conversations.from: gpt
conversations.value: Obligation: You have accepted a great responsibility, one which your sense of duty will never let you betray or ignore.
conversations.from: human
conversations.value: Hunted: You are on the run, and they are determined to bring you back.
conversations.from: gpt
conversations.value: Hunting: You're after something very important, and ready to scour the earth to find it.
conversations.from: human
conversations.value: Nemesis: Someone not only hates you, but is actively working against you, thwarting you at every opportunity. The feeling is mutual, and a physical confrontation is inevitable.
conversations.from: gpt
conversations.value: Vendetta: It’s more than a simple matter of getting revenge or obtaining justice. You are out to right a wrong with nothing less than a complete reckoning.
conversations.from: human
conversations.value: True Identity: You are not who you appear to be. Are you trying to keep up the charade, or desperate to find out the truth of who you really are?
conversations.from: gpt
conversations.value: Dishonored: You were shamed and defeated, decisively and ignominiously. Somehow, you will reclaim your good name.
conversations.from: human
conversations.value: A Hero At Last: This it it, the opportunity to become the hero you always knew you could be. 
  
  Time to rise to the occasion.
conversations.from: gpt
conversations.value: The Scoundrel: A wily, freewheeling adventurer not afraid to bend (or break) the rules of polite society to get ahead in the world.
conversations.from: human
conversations.value: The Courtier: An expert in politics and diplomacy, representing one of the great nations of Théah.
conversations.from: gpt
conversations.value: The Swordsman: A master of the blade and member of the Swordsman's Guild, fighting on behalf of whoever can pay the price.
conversations.from: human
conversations.value: The Noble: Born into the ruling elite, balancing the family name and personal desires.
conversations.from: gpt
conversations.value: The Sellsword: A master of the blade and member of the Swordsman's Guild, fighting on behalf of whoever can pay the price.
conversations.from: human
conversations.value: The Scoundrel: A wily, freewheeling swashbuckler not afraid to bend (or break) the rules of polite society.
conversations.from: gpt
conversations.value: The Noble: Born into the ruling elite, balancing the family name and personal desires.
conversations.from: human
conversations.value: The Courtier: A political and diplomatic virtuoso, representing the interests of one of the noble houses of Théah.
conversations.from: gpt
conversations.value: The Archeologist: A vital part of the Explorer's Society, uncovering the truth of Théah's past by unlocking the mysteries of Syrneth artifacts.
conversations.from: human
conversations.value: The Academic: A member of the Invisible College, an inventor and naturalist protecting scientific progress from the fires of the Inquisition.
conversations.from: gpt
conversations.value: The Knight Of The Rose And Cross: A dedicated member of an ancient order of adventurers, sworn to bring justice and protection to those in need.
conversations.from: human
conversations.value: The Glamour Mage: Tied to the legends of Avalon, a sorcerer wielding the magics of the Sidhe to perform miraculous feats of strength, guile, and skill.
conversations.from: gpt
conversations.value: The Skjæren: A Vestenmannavnjar rune carver, tapping into the mystic, primal forces of the world's "true names".
conversations.from: human
conversations.value: The Porté Sorcerer: A Montaigne noble able to rip bloody holes in the fabric of the universe, stepping through to somewhere else.
conversations.from: gpt
conversations.value: The Pyeryem Master: Imbued by Matushka, the guardian spirit of the Ussuran people, to speak with animals and even take their form.
conversations.from: human
conversations.value: The Fate Witch: A *sorte strega* from Vodacce, able to perceive and manipulate the great web of fate, and how its tendrils connect to all things. 
conversations.from: gpt
conversations.value: The Eisenfaust Fighter: A deadly expert in wielding a massive broadsword and Dracheneisen gauntlet in battle.
conversations.from: human
conversations.value: The Musketeer: An elite soldier in the service of one of Théah's great powers, equally formidable with a sword or firearm.
conversations.from: gpt
conversations.value: The Outsider: A foreigner to the "civilized" lands of Théah, markedly different in look and attitude.
conversations.from: human
conversations.value: The Buccaneer: An accomplished sailor, relishing in the freedom of life on the high seas.
conversations.from: gpt
conversations.value: The Priest: An ordained minister of the Vaticine Church, striving to understand Theus's Will through faith and good deeds.
conversations.from: human
conversations.value: La Boca de Cielo: These treacherous waters are favorited by pirates, and the cold depths make an ideal breeding ground for whales and leviathans.
conversations.from: gpt
conversations.value: The Boarding Battle: It's brutal and dangerous business. Muskets fire, swords clash, and the ships pitch on crashing waves.
conversations.from: human
conversations.value: Sirens: Seemingly half woman and half fish, their shark-like teeth and sharp nails tear sailors apart, gobbling down large chunks their necks stretch to accommodate.
conversations.from: human
conversations.value: Father has requested this...: I am here as a messenger of my father. His reach is far flung because of me. I am his dark hand guided only by our noble blood. 
  
conversations.from: gpt
conversations.value: I know that face...: You remind everyone of someone.  It is disarming, reassuring, and at times disorienting.
conversations.from: human
conversations.value: Reckless: When her quarry is close enough to be scented, sometimes Chen makes the reckless choice in her eagerness to grasp the prize.
conversations.from: gpt
conversations.value: The Horrors: Though you've spent your time in refinement, the other aspects have been sliding between wounded reality and the horrors there in have left you stoic against the terrors of the world.