conversations.from: system
conversations.value: Dirae is a peaceful shard of the material plane that the gods have shielded from true oblivion. The Hollowed Infinum, the force that has erased all planes from existence except for Dirae and the pieces of home the gods live in, is kept at bay only by the Church of Marilar's rituals and customs. In this horror campaign the walls fall down and the deity erasing scourge pours in.
  
  This is a Storium adaptation of my DnD 3.5 campaign.
conversations.from: human
conversations.value: Jade Statue of Lymor: This 6 inch jade carving of Lymor is a strong depiction of the Great Hero's compassion.
conversations.from: gpt
conversations.value: Dialogue: This is a throwaway card to play on characters for the purposes of dialogue. This will not aid toward the strong and weak outcomes, however.
conversations.from: human
conversations.value: Radale: An accomplished, elderly spellscale wizard from J'aituriq, he has halted his studies of the arcane to use them in service to the Church of Marilar. he oversees the arcane components to the annual ritual. lately he has started to slip, and his mental well-being has been called into question.
conversations.from: gpt
conversations.value: Issyun: This human came out of no where and became the youngest, most accomplished cleric in the Church of Marilar. He has performed miracles, brought the dead to life, and channeled divine energy unlike any cleric alive. He is truly a prodigy, and it is no wonder today's inauguration features his ascension to the head of the church. He has charm, ambition, intellect, and most importantly compassion.
conversations.from: human
conversations.value: Sir Delaunt: A grizzled human paladin that has served the Church of Malilar his entire life, following in his father's footsteps. His fame outside of the church is mostly attributed to being the cause of destroying the zealous cult to the false god, Taiia. The crusade spanned over two decades, and he now serves as advisor and bodyguard as his form of retirement at only the age of 32.
conversations.from: gpt
conversations.value: The Oracle: Few remember her given name. It isn't a secret, only forgotten over the generations of simply calling her "the oracle." This accomplished diviner is not an agent of the church, but does much work for them. She instead uses her services to aid the people directly.
conversations.from: human
conversations.value: Aid the Church: Defend the people and aid the Church in bringing order to chaos.
conversations.from: gpt
conversations.value: Ice Dwarf: Descendants of the Great Hero Tas'thero. Your people have left the gnomes to their underground cities and accepted the challenge of living in the high altitudes. your capital city is Isestrom.
conversations.from: human
conversations.value: Dragonscale: Descendants of the Great Hero Ditaienth. Your people are very vain and are masters of the arcane arts from their strong dragon heritage. Your capital city is J'aituriq.
conversations.from: gpt
conversations.value: Human: Descendants of the Great hero Lymor. You are a member of the race that always seems to find a way to adapt and live against all odds. Your capital city is Elmtur.
conversations.from: human
conversations.value: Gnoll: Descendants of the Great Hero Verimack. Before the Hollowing your people were evil and barbaric. Verimack's blood, however, has brought you into moral variations not unlike humans. your capital city is Vesril.
conversations.from: gpt
conversations.value: Dryad: Descendants of the Great Hero Syriart. Once bound to say near your oaks, your hero's burial binds you all to one sole tree and allows you freedom. Male Dryads have since been born because of this. Your capital city is Vesine.
conversations.from: human
conversations.value: Sirine: Descendants of the Great Hero Risinaech. An all female race that used to be reclusive and live on  faraway islands. However, you now adore attention and often seek professions as bards. Your capital city is Fedaria.
conversations.from: gpt
conversations.value: Desert Elf: Descendants of the Great Hero Shikin. Your elegant and noble race has spent many years living in the sands and has grown accustomed to its perils. Your capital city is Iloru.
conversations.from: human
conversations.value: Gnome: Descendants of the Great Hero Torves. The dwarves, after help build your cities left your people to grow and tinker on their own. Surely they didn't leave because of your hyperactivity. Your capital city is Nysll.
conversations.from: gpt
conversations.value: Warrior: You define yourself by you ability to fight in armor and with weapons. People notice that you are a capable fighter and think twice about crossing blades with you.
conversations.from: human
conversations.value: Mage: The arcane arts are your true calling. Men can fight with steel, but you can do anything. You either study your books, or are naturally born with the gift.
conversations.from: gpt
conversations.value: Thief: It's not theft, it's harvesting resources. You may do it for necessity, or you may do it for fun. Your stealth abilities are uncanny and ability to remove a trap invaluable.
conversations.from: human
conversations.value: Cleric: You are a cleric in the Church of Marilar. You most likely devote yourself to one particular god, or follow the pantheon as a whole. You wield the ability to channel the god's wishes.
conversations.from: gpt
conversations.value: Druid: You are a champion of nature, defender of the wood. you don't bend nature to your will, you guide it to help aid your goals, and it willingly listens.
conversations.from: human
conversations.value: Strength: You're exceptionally strong. You can lift and move items most average people cannot.
conversations.from: gpt
conversations.value: Restless: You move around too much and cannot stand being in the same situation for too long. This can sometimes lead to recklessness.
conversations.from: human
conversations.value: Nimble: You are quick and agile. People tend to have a hard time finding, hearing, or catching you.
conversations.from: gpt
conversations.value: Spellgifted: You are exceptionally adept at magic. You can identify spells, and even tweak them a little to help your situation.
conversations.from: human
conversations.value: Liar: You lie, a lot. Often times you get caught, and it gets you into trouble.
conversations.from: gpt
conversations.value: Stoic: Some may call you heartless. You aren't heartless, but your stone face appearance can be very discomforting when you need to appear empathetic.
conversations.from: human
conversations.value: Defeat Evil: You have dedicated your life to rooting evil out of the world.
conversations.from: gpt
conversations.value: Charismatic: You have the gift of gab. You can smooth talk your way into, or out of, nearly any situation.
conversations.from: human
conversations.value: Marilar Temple: An island, south of the continent, is the only location where people are buried in the world. The entire island is covered with white marble catacombs housing the dead for generations. A large courtyard rests in the middle of the island with a large white marble tower in the center, hundreds of feet tall. This tower is exclusive burial grounds for the highest ranking members of the church.
conversations.from: gpt
conversations.value: (Barbarian): With a Great sword in both hands and a bow on his back this fur wearing, foam spitting, loner wants one thing and one thing only... To survive. 
conversations.from: human
conversations.value: Strength: You're exceptionally strong. You can lift and move items most average people cannot.
conversations.from: human
conversations.value: Barbarian tendencies...: You seem to resort to everything hack-n-slash. Deciding the quickest decision is to Squash, Smash, or Eliminate with force.
conversations.from: human
conversations.value: Survival: Always looking for new ways to be self efficient whether its beyond his capable mind or not he has a unnatural gift for learning to survive and help others to do so. In every type of environment or situation.
conversations.from: gpt
conversations.value: Thief: It's not theft, it's harvesting resources. You may do it for necessity, or you may do it for fun. Your stealth abilities are uncanny and ability to remove a trap invaluable.
conversations.from: human
conversations.value: Nimble: You are quick and agile. People tend to have a hard time finding, hearing, or catching you.
conversations.from: human
conversations.value: Greed: Watching his father die from an illness because he couldn't afford treatment, Elias learned at a young age that the rich get to live happy and healthy, while the poor only get to suffer and die. He is willing to do whatever it takes to make sure his Mother and Sister live well, even if it means risking his life.
conversations.from: human
conversations.value: Mother's Heirloom: Elias's mother owned a very expensive hand-mirror that has been passed down for generations. It was stolen from her bedroom one night whilst she was fast asleep. The culprit left only footprints in dust and their calling card, a black orchid.
conversations.from: human
conversations.value: Duplicity: She has the tendency to switch between two major personalities. One calm and illusion based in magic and another sporadic and an evoker.
conversations.from: human
conversations.value: Frivolous: She has child-like, silly qualities causing most of her motives to be simply for self-indulgence. 
conversations.from: human
conversations.value: Bullseye: Most call it luck but you swear it's skill, your uncanny ability to make even the hardest ranged shots with ease.  Be it rocks, daggers, axes, anything you can make the shot. 
conversations.from: human
conversations.value: Drunk: 60% of the time, you're drunk all the time. 
conversations.from: human
conversations.value: The Hunt: You travel the world seeking  to  down the biggest and baddest monsters to bring glory to yourself or house. 