conversations.from: system
conversations.value: Welcome to Darien, a land of magic and fantastical creatures. 
  
  This story takes place in a DnD homebrew world, and follows recruits in "The Traveling Sword" a newly founded knights guild that attempts to protect the land. (Think Lawful Good mercenaries)
conversations.from: human
conversations.value: Halfling: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.from: human
conversations.value: Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.from: gpt
conversations.value: Thief: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Your fear holds you back sometimes.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: You tend toward thought over action to the point that is can cause you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Your mind is like a blunted blade: effective but imprecise.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.
conversations.from: human
conversations.value: Obsessed: You’re preoccupied with your interests to the point of causing you trouble.
conversations.from: gpt
conversations.value: Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.from: human
conversations.value: Explore!: Go where you’ve never been before and share your experiences through song and story.
conversations.from: gpt
conversations.value: Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.from: human
conversations.value: Through Right Crafting: You’re building something greater than yourself, something that will better this land.
conversations.from: gpt
conversations.value: Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.from: human
conversations.value: Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.from: gpt
conversations.value: Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.from: human
conversations.value: Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.from: gpt
conversations.value: Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.from: human
conversations.value: Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.from: gpt
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.from: human
conversations.value: Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.from: gpt
conversations.value: Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.from: human
conversations.value: Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.from: gpt
conversations.value: Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.from: human
conversations.value: Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.from: gpt
conversations.value: Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.from: human
conversations.value: Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.from: gpt
conversations.value: Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.from: human
conversations.value: Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.from: gpt
conversations.value: Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.from: human
conversations.value: Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.from: gpt
conversations.value: Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.from: human
conversations.value: A Few Loose Coins: It’s no great treasure, but perhaps it’s a start.
conversations.from: gpt
conversations.value: Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.from: human
conversations.value: Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.from: gpt
conversations.value: Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.from: human
conversations.value: Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.from: gpt
conversations.value: Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.from: human
conversations.value: A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!
conversations.from: gpt
conversations.value: Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.from: human
conversations.value: Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.from: gpt
conversations.value: Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.from: human
conversations.value: Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.from: gpt
conversations.value: Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.from: human
conversations.value: The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.from: gpt
conversations.value: Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.from: human
conversations.value: Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.from: gpt
conversations.value: The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.from: human
conversations.value: Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.from: gpt
conversations.value: Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.from: human
conversations.value: Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.from: gpt
conversations.value: Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.from: human
conversations.value: Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.from: gpt
conversations.value: Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.from: human
conversations.value: Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.from: gpt
conversations.value: Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.from: human
conversations.value: Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.from: gpt
conversations.value: Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.from: human
conversations.value: Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.from: gpt
conversations.value: The Storm: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.from: human
conversations.value: Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.from: gpt
conversations.value: Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.from: human
conversations.value: Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.from: gpt
conversations.value: Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.from: human
conversations.value: Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.from: gpt
conversations.value: Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.from: human
conversations.value: Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.from: gpt
conversations.value: Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.from: human
conversations.value: Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.from: gpt
conversations.value: Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.from: human
conversations.value: Care for the orphans: you picked up some strays while in town. Don't forget to feed and walk them
conversations.from: gpt
conversations.value: Spellbook: You have been gathering spells in this book for years. You may not be able to use them all yet, but soon you will.
conversations.from: human
conversations.value: Potion of Healing: Use this to cure any minor wounds taken during a battle.
conversations.from: gpt
conversations.value: Find out about the amulet: What is the true nature of the Amulet you bought?
conversations.from: human
conversations.value: Gold: 25 gold pieces.
conversations.from: gpt
conversations.value: Whetstone: Sharpen those knives
conversations.from: human
conversations.value: Rezki: Forged it yourself. Nothing could ever match this blade. Well maybe a +5 kill everything and win life greatsword... but nothing else.
conversations.from: gpt
conversations.value: Dagger: A very carefully designed dagger
conversations.from: human
conversations.value: Intricate Long Sword: A well crafted sword. Should be able to survive more than a few battles. The smith even engraved your creed into it.
conversations.from: gpt
conversations.value: Elven Longbow: Well crafted, hard to break, and powerful.
conversations.from: human
conversations.value: Small Dagger: A small dagger that can be concealed in the sole of your shoe
conversations.from: gpt
conversations.value: Raven Queen Pin: A pin of the diety known as the Raven Queen.
conversations.from: human
conversations.value: The Southern Roadway: This road connects Avgard to the port city of Karnak.
conversations.from: gpt
conversations.value: Bandit: He wants your stuff. Either hand it over or he will take it.
conversations.from: human
conversations.value: Bandit (copy): He wants your stuff. Either hand it over or he will take it.
conversations.from: gpt
conversations.value: Vivian's Free Time: Do whatever you want, shop, research, talk, anything.
conversations.from: human
conversations.value: Avgard: A peaceful city, located on the east of the fortress. Many members of the Sword will travel here for R&R.
conversations.from: gpt
conversations.value: Fortress of the Traveling Sword: This is the home base of the Traveling Sword, a fledgling knight hood that hopes to protect the land from evil, and itself.
conversations.from: human
conversations.value: Marlgrad: This Dwarven kingdom in the mountains is renowned for it's exquisite works of art, and the many valuable materials they export. 
  
  But how do they manage all this?
conversations.from: gpt
conversations.value: Press the guard for info: The guard may be able to tell you what is going on. 
conversations.from: human
conversations.value: Press the Guard: The may be able to give you some information.
conversations.from: gpt
conversations.value: Gold (copy): 25 gold pieces.
conversations.from: human
conversations.value: Lure out the spirit: The guardian spirit must be lured out. Put on your meat suit. 
conversations.from: gpt
conversations.value: Forest: A generic forest area. You could really be anywhere.
conversations.from: human
conversations.value: Track the Bandit: The bandit is running back to his camp. Follow him, track him, but don't get caught.
conversations.from: gpt
conversations.value: Felshire Forest: Felshire Forest is one of the larger forest ranges on Darien. It is also home to the majority of the Elves on Darien.
conversations.from: human
conversations.value: Pack of Wolves: A pack of Wolves. KILL THEM.
conversations.from: gpt
conversations.value: Bandit Camp: It's a camp. Filled with bandits.
conversations.from: human
conversations.value: Get out Jail: Get out of jail man. 
conversations.from: gpt
conversations.value: Group of bandits: Multiple bandits. Kill them all.
conversations.from: human
conversations.value: Fantomo: A young dwarf, idealistic as any, and a very skilled warrior.
conversations.from: gpt
conversations.value: Cloaked Dwarf: The dwarf who is going to get you a job.
conversations.from: human
conversations.value: Shopping: You shopaholic you.
conversations.from: gpt
conversations.value: Wait what?: It all happened so fast. Get some more info.
conversations.from: human
conversations.value: Amulet of Conversion: This amulet causes the user to be able to convert their own life force into mana in order to make themselves more powerful.
conversations.from: gpt
conversations.value: Spell of Protection: Take down that spell and get through.
conversations.from: human
conversations.value: Karnak: A coastal Oligarchy, the people of Karnak want, and care about nothing other than money. This is where to go if you want the best deal on Darien.
conversations.from: gpt
conversations.value: A Few Loose Coins (copy): It’s no great treasure, but perhaps it’s a start.
conversations.from: human
conversations.value: Ivora's Free Time: Do whatever you want, shop, research, talk, anything.
conversations.from: gpt
conversations.value: Dreyemon's Free Time: Do whatever you want, shop, research, talk, anything.
conversations.from: human
conversations.value: Carun's Free Time: Do whatever you want, shop, research, talk, anything.
conversations.from: gpt
conversations.value: Darren's Free Time: Do whatever you want, shop, research, talk, anything.
conversations.from: human
conversations.value: The Drunken Monkey: A small tavern in Karnak with surprisingly low prices.
conversations.from: gpt
conversations.value: Filwarfin: Formerly the capitol of the Elven Kingdom. Filwarfin is the largest city of Elves in Darien. It is protected by a powerful spell that keeps out all but those who are wanted in the kingdom.
conversations.from: human
conversations.value: The Forest Spirit.: Don't be fooled by it's looks. The forest spirit is a dangerous foe.
conversations.from: gpt
conversations.value: King Elerdiir: The King of Filwarfin, this man is patient and calculating. 
conversations.from: human
conversations.value: Protect from the Depths: There is a darkness below that tries to escape. It can only be fought with veils.
conversations.from: gpt
conversations.value: Self Control: When the temptation has reached its peak, you hold yourself back from making it worse.
conversations.from: human
conversations.value: Tracking?: "He went that way! ...so he should have kept going that way?"
conversations.from: gpt
conversations.value: Tracking: After protecting the innocent from many roving bandits Carun developed tracking skills in order to find them more quickly
conversations.from: human
conversations.value: Deft of Blade: Through intensive training, you've become a whirlwind of death on the battlefield.
conversations.from: gpt
conversations.value: Drunkard: Not a full-blown alcoholic, but gods save anyone who gets between you and your drink.
conversations.from: human
conversations.value: Innocence: She may be a wizard, but she radiates a childlike essence of curiosity and eagerness.
conversations.from: gpt
conversations.value: Frustrated: Sometimes, being the only magic user is really cool. Other times, it's a pain in the ass.
conversations.from: gpt
conversations.value: Leader: Your commanding presence allows you to effectively lead your teammates, ensuring mission success and the well-being of those who follow you.