conversations.from: system
conversations.value: Update: If you apply to this story after this point, please only create a human character hostile to dragons or a dragon character Thanks. 
  
  Humans and dragons have coexisted in peace for nearly a hundred years. But recent events have shattered the peace almost to the breaking point. On a routine diplomatic visit, the dragon ambassador Celucia murdered crown prince Aravis of Athosse. No one knows precisely why, but the dragons are outraged at the actions of their heir and ambassador. The dragon king Revven has publicly vowed that Celucia will be punished for her actions, but she has not been seen since the incident. 
  
  Within dragon and human territories, factions squabble and maneuver for power and an end to the peace. Humans demand reprisal for their prince. They say Celucia was acting on the orders of the dragon leaders, and all out war is inevitable. The only way, they say, of making sure humans are not destroyed is to attack first. 
  
  Dragons say they have allowed humans too much power already and wish a return to the old days, when humans were nothing more than convenient food, or in very rare cases, keepers of dragons.
  
  Unbeknownst to the humans, the dragon lord Revven has gathered the elders and together they have cast a curse upon Celucia, giving her a human form and exiling her from their ranks. She is now forced to live in the human world and reconcile her divided spirit. Alone and furious, she cries out for vengeance, and does her best to rally others to her cause. 
  
  Celucia will be an NPC, largely controlled by the narrator, though other characters will be able to dictate her actions as it makes sense for the story. 
  
  Guidelines
  
  You may play as any race, though the main conflict is between dragons and humans, so they are expected to be most prominent. While dragons are diverse creatures, they are generally arrogant and haughty. They consider other races beneath them, and only work with other races when it benefits them to do so. I plan to play alternating scenes between dragon and human characters, except in cases where conflict arises. I am not sure of the best way to orchestrate pvp type combat with Storium, but we will figure out our options and go from there. 
  
  Looking for between 4 and 8 players. Feel free to customize nature, strength, weakness, subplot etc. cards as you like. Please read through the existing character’s info before applying. Try to create your character in such a way that it works well with, and challenges, the group dynamic for your race. If you choose a race that is not human or dragon, please include information about how your group views the conflict. 
  
  Suggested application template:
  
  Name:
  
  Gender
  
  Race:
  
  Religion and character’s views on religion: (Be creative here)
  
  Physical appearance:
  
  Family: (Any family members who have a connection with this story and how they impact you as a character)
  
  Background: what experience have you had with humans or dragons (Depending on your race)? What is your character’s overall history?
conversations.from: human
conversations.value: Halfling: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.from: human
conversations.value: Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.from: gpt
conversations.value: Thief: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Your fear holds you back sometimes.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: You tend toward thought over action to the point that is can cause you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Your mind is like a blunted blade: effective but imprecise.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.
conversations.from: human
conversations.value: Obsessed: You’re preoccupied with your interests to the point of causing you trouble.
conversations.from: gpt
conversations.value: Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.from: human
conversations.value: Explore!: Go where you’ve never been before and share your experiences through song and story.
conversations.from: gpt
conversations.value: Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.from: human
conversations.value: Through Right Crafting: You’re building something greater than yourself, something that will better this land.
conversations.from: gpt
conversations.value: Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.from: human
conversations.value: Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.from: gpt
conversations.value: Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.from: human
conversations.value: Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.from: gpt
conversations.value: Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.from: human
conversations.value: Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.from: gpt
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.from: human
conversations.value: Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.from: gpt
conversations.value: Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.from: human
conversations.value: Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.from: gpt
conversations.value: Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.from: human
conversations.value: Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.from: gpt
conversations.value: Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.from: human
conversations.value: Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.from: gpt
conversations.value: Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.from: human
conversations.value: Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.from: gpt
conversations.value: Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.from: human
conversations.value: Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.from: gpt
conversations.value: Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.from: human
conversations.value: A Few Loose Coins: It’s no great treasure, but perhaps it’s a start.
conversations.from: gpt
conversations.value: Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.from: human
conversations.value: Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.from: gpt
conversations.value: Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.from: human
conversations.value: Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.from: gpt
conversations.value: Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.from: human
conversations.value: A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!
conversations.from: gpt
conversations.value: Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.from: human
conversations.value: Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.from: gpt
conversations.value: Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.from: human
conversations.value: Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.from: gpt
conversations.value: Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.from: human
conversations.value: The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.from: gpt
conversations.value: Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.from: human
conversations.value: Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.from: gpt
conversations.value: The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.from: human
conversations.value: Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.from: gpt
conversations.value: Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.from: human
conversations.value: Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.from: gpt
conversations.value: Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.from: human
conversations.value: Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.from: gpt
conversations.value: Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.from: human
conversations.value: Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.from: gpt
conversations.value: Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.from: human
conversations.value: Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.from: gpt
conversations.value: Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.from: human
conversations.value: Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.from: gpt
conversations.value: The Storm: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.from: human
conversations.value: Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.from: gpt
conversations.value: Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.from: human
conversations.value: Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.from: gpt
conversations.value: Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.from: human
conversations.value: Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.from: gpt
conversations.value: Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.from: human
conversations.value: Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.from: gpt
conversations.value: Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.from: human
conversations.value: Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.from: gpt
conversations.value: Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.from: human
conversations.value: Rellative of a Slain Prince: You are related to prince Aravis in some way, by blood or friendship.
conversations.from: gpt
conversations.value: Dragon High Lord: You are one of the 6 ruling dragons. Men and dragons alike tremble at your power.
conversations.from: human
conversations.value: Protector of the Realm: You are one of thirteen beings chosen from among all the races to be a Protector of the Realm. Lend your council and guide the realm with wisdom.
conversations.from: gpt
conversations.value: Free Celucia: You have heard of the prisoner who claims to be the dragon Celucia, and for your own reasons, you want to free her, whether because you think she is innocent, or you don't trust to government justice to find her guilty.
conversations.from: human
conversations.value: Guards of Oraine: These lumbering, burley guardsman seem determined to keep you from the city, and the vast library contained within.
conversations.from: gpt
conversations.value: Athosse Dungeons: The dank and well-guarded fortress hosting the city's most notorious criminals.
conversations.from: human
conversations.value: Old Blind Beggar: This old lady wanders the streets of Orain. Are her grim pronouncements secret prophesies, or merely the ramblings of a mad old woman? 
conversations.from: gpt
conversations.value: Assassin: When people need something done but don't want to get their hands dirty you get the call.
conversations.from: gpt
conversations.value: Close-minded: You don't give differing perspectives any value; if it differs from your ideals it's wrong.
conversations.from: gpt
conversations.value: Mutated: One of your parents was a dragon keeper, it was far too late for the aspects of dragons to pass to them. So instead, it fell to you to bear what could only be called a dragons curse.
conversations.from: gpt
conversations.value: Albino: Your skin rejects sunlight and leaves painful sunburn wherever it touches, your eyes don't see right and your body is weak. You can't take much bodily strain and your immune system is a joke.
conversations.from: gpt
conversations.value: Restore the Proper Order: You believe there is a proper social structure to the world. It may not be the structure others believe or want but you believe it is right. You will do what you can to set the world on that path.
conversations.from: human
conversations.value: Rogue: Sneaking and stealth are your bread and butter. You fight best from the shadows and act as scout and tracker when needed.
conversations.from: gpt
conversations.value: Unwavering Accuracy: It doesn't matter how small it is. If you have a target and something to hit it with, you never miss your mark.
conversations.from: human
conversations.value: Assassinate Dragon Lords: Incensed at the murder of their prince, the court of the king has commissioned you to whittle down the numbers of the dragon lords by whatever means necessary.
conversations.from: gpt
conversations.value: Elven Magics: The magics of the elves may not be as flashy as those of the younger races but their subtlety conceals their power.
conversations.from: human
conversations.value: Balance The Scales: If either the humans or the dragons exit this encounter with total dominance over the other, then it will likely be bad for the Elves.
  
  Ideally, they should be left considering each other significant threat enough that full-scale conflict is averted.  
  
  At worst, a conflict devastating to both would be better than one in which a single side dominates.
conversations.from: gpt
conversations.value: Skeletons in the Closet: Some things a person just doesn't want to share. Or doesn't dare.
conversations.from: human
conversations.value: Avoidant: When problems of a certain nature arise, you tend to run away rather than confront them.
conversations.from: gpt
conversations.value: Noble Lineage: The blood of the land's nobility runs though your veins. You are not someone to be trifled with.
conversations.from: human
conversations.value: Resourceful: Even in the midst of disadvantageous and/or emotional circumstances, you can easily create effective and efficient solutions, sometimes even using the disadvantages to your favor.