conversations.from: system
conversations.value: Fantasy medieval shit you know the drill my dudes
conversations.from: human
conversations.value: Skilled Magic User: This character can access the mystical energies in and around them, bending them to their will with finesse and control. 
conversations.from: gpt
conversations.value: Forest Path: A path through a seemingly peaceful forest.
conversations.from: human
conversations.value: Untrained Magic User: Raw, untamed power defines this character. With every burst of emotion comes a surge of power--and with it danger. They can learn to control their gifts, or cope with what they may do to those around them.
conversations.from: gpt
conversations.value: Fighter: Born into war, this character is adept at hand to hand combat. They were trained from a young age by skilled knights, and by the harshness of combat.
conversations.from: human
conversations.value: Selfless: This character is far more concerned with the needs of others than they are with their own. 
conversations.from: gpt
conversations.value: Archer: Further back from the action of a battle than others, this character is skilled in ranged combat. Their skills were honed in the training grounds of the noble that hired them, and armed with a bow and arrow they are deadly.
conversations.from: human
conversations.value: boi: yo ass
conversations.from: gpt
conversations.value: Unskilled Magic User: This Character can access and control  the energies in and around them. However, their grasp on them is shaky at best, often leading to spells going awry. 
conversations.from: human
conversations.value: Archer (hunter): Unlike those who learned their skills for war, This character learned theirs to survive. Hunting is easier when done from a distance, and a bow and arrow is fast and quiet. 
conversations.from: gpt
conversations.value: Ripped as hell: No. Seriously. They are JACKED.
conversations.from: human
conversations.value: Quiet: With light feet and careful movements, this character can be more of a shadow than a being if they wish.
conversations.from: gpt
conversations.value: Signet Ring: Whos is it? Where is it from? Mysterious. 
conversations.from: human
conversations.value: U owe someone 294 dollars: u fool 
conversations.from: gpt
conversations.value: Arrogant: This character pompous--a snob. They look down on those they consider 'lesser' and consider themselves the most important one in any given room. 
conversations.from: human
conversations.value: Big Mouth: This character cannot keep a secret. New gossip? Gotta share. Everyone will know what they do within a day. 
conversations.from: gpt
conversations.value: Gentle: This character is gentle, soft. Those around them take an immediate liking to them, and inherently trust them. 
conversations.from: human
conversations.value: Reckless: This character is prone to rushing into situations without thinking of themselves or anyone else involved. 
conversations.from: gpt
conversations.value: Resourceful: When there's a will, there's a way. And when there's a way, this character will find it. 
conversations.from: human
conversations.value: Debt: This character owes someone a debt. Be it financial or a debt of life, they hope with this quest they will be able to pay it off. 
conversations.from: gpt
conversations.value: Revenge: The death of a loved one has left this character heartbroken, and searching for vengeance.
conversations.from: human
conversations.value: Atonement: This character has not lived a pure life. This quest is their chance to make up for it. Or at least, that is their hope.  
conversations.from: gpt
conversations.value: Adventure: This character is here to see the world. Every new city is another chance to learn, to try something. 
conversations.from: human
conversations.value: Duty: This character considers it their purpose, deity given or otherwise, to help and protect those who cannot do that for themselves.
conversations.from: gpt
conversations.value: Fear: All this characters life has been running. Running from their past, towards whatever they find next. 
conversations.from: human
conversations.value: Treasure: This character is in it for the gold. Plain and simple. Kill Dragons Get Money.
conversations.from: gpt
conversations.value: Sword: A big ass sword. 
conversations.from: human
conversations.value: Fighter (Knight): This character was trained as a knight to serve a king. It was a long and difficult journey, but they may now enjoy many benefits of the high position. 
conversations.from: gpt
conversations.value: Selfish: This character puts themselves far before others, often not even considering them when taking action. 
conversations.from: human
conversations.value: Gullible: This character is trusting of everyone. They will believe nearly any lie they are told.
conversations.from: gpt
conversations.value: Idealist: This character strongly believes in their ideals. So much so that it often interferes with practical solutions.
conversations.from: human
conversations.value: Stubborn: This character holds fast to their ideas and decisions once they have made them.
conversations.from: gpt
conversations.value: Persuasive: This character has a silver tongue, and can convince those they speak to of nearly anything. 
conversations.from: human
conversations.value: Observant: This character notices things others may not. 
conversations.from: gpt
conversations.value: Lord Faieron : A power hungry lord. Dangerous and conniving. 
conversations.from: human
conversations.value: Healer (magical): This character can knit broken bones back together quickly, zip up wounds in an instant. 
conversations.from: gpt
conversations.value: Healer (practical): This character knows how to set a bone, what herbs will help someone heal or keep them from getting an infection. 
conversations.from: human
conversations.value: A Leaf: It's a leaf. Congrats.
conversations.from: gpt
conversations.value: Another Dusty Tavern: Is it just me, or do all these places look rather alike?
conversations.from: human
conversations.value: Catacombs: Dusty bones. Giant rats. The usual. 
conversations.from: gpt
conversations.value: Garl The Inkeep: This brutish half-orc runs the best--and only--inn in town. 
conversations.from: human
conversations.value: BridgeTown: So named for their Bridge. How Creative. A small town beside a river, home to about 300 people and halflings. 
conversations.from: gpt
conversations.value: Mysterious Amulet: An intricately carved amulet. You are not sure where it's from, nor what it does--if anything. 
conversations.from: human
conversations.value: Weapon: use this card to make urself a weapon my dude
conversations.from: gpt
conversations.value: Argore: A city made of light grey stone from the mountains around it rests in a foggy valley. Beneath Argore sits a labyrinth of caves, said to have been dug by an ancient monster. Populated mainly by humans and half-orcs.
conversations.from: human
conversations.value: Caves of Argore: The damp and cold caves that lie beneath the city of Argore.
conversations.from: gpt
conversations.value: Yaroton: An overcrowded city on the riverbank populated by halflings. It controls all trade though this part with harsh tariffs and fees. Law and order is enforced by local militia. 
conversations.from: human
conversations.value: Arkmarine: A vast city by the sea, and a bustling hub for trade and crime. The biggest city this side of the mountains, it is where the King Habbard rules from.
conversations.from: gpt
conversations.value: King Habbard : The region's ruler. He is old, senile, and due to die soon.
conversations.from: human
conversations.value: Hanging City: Deep in the Green Forest, high among the trees, a city populated by forest elves seems to float. The cities income comes from spices, exported at a high price. 
conversations.from: gpt
conversations.value: BloodFrost: This elven city sits high up in the mountains, white stone veined though with red making up the walls and buildings. Long ago, a great battle between heaven and earth was said to have taken place here. Somehow, despite the cold, the elven druids maintain lush public gardens within the walls.
conversations.from: human
conversations.value: The Walls of BloodFrost: High walls surrounding the city of BloodFrost, where wind howls and chills the guard to the bone. 
conversations.from: gpt
conversations.value: Rations: Yumyumyum
conversations.from: human
conversations.value: Get Garls STICK: Garl is missing his stick. Find it for him. Please?
conversations.from: gpt
conversations.value: A PUPPY: LOOK AT THAT PUPPY
conversations.from: human
conversations.value: Help Wanted Flyer: WANTED
  
  HEAD OF BIRD, A GROUSE OF THE WOODS WHO HAS THREATENED HARLO THE FARMERS WELL BEING 
  
  GOLD REWARD ONLY FOR THIS GROUSE 
  
  SEE HARLO FOR INFORMATION
  
conversations.from: gpt
conversations.value: Make friends: You can make friends with anyone, but it's probably wise to talk to fellow adventurers. Just a suggestion. 
conversations.from: gpt
conversations.value: Going Deeper: This character's only motivation is to go deeper, and deeper, and deeper.
conversations.from: human
conversations.value: Charisma: This guy sure knows how to break the ice!