conversations.from: system
conversations.value: One worldhopper makes his way on to Ilend, a world of extreme elevation, where one's mind is always at risk of being usurped by another.
conversations.from: human
conversations.value: Worldhopper: You hop worlds, yo.
conversations.from: gpt
conversations.value: The Clouds: The home of the Speakers (politicians and magic-users that control the lowborn and are responsible for instituting and continuing the system of government in Argosson), the Clouds are made out of living wood that floats, sealed together with glass to make a collection of floating buildings and observatories where the Speakers live and do their work. 
  
  The Clouds are suspended between the two peaks of Argosson, Olcaen and Laos, tied down with ropes and floating through the use of windwood.
conversations.from: human
conversations.value: The Upper City: The Upper City consists of the topmost sections of the two peaks that have been carved to support human life, as well as the Clouds, which stretch across these regions on the two peaks, connecting them. 
conversations.from: gpt
conversations.value: The Middle City: The middle sections of the peaks, carved out of the mountain peaks and home to the craftsmen, artisans, and artists of the city of Argosson. This is also where much of the military has their headquarters.
conversations.from: human
conversations.value: The Lower City: The Lower City is situated in a valley between the mountain peaks, surrounded on all sides by cliff walls. This is where the gathering of resources and most of the menial labor of the City of Argosson is done, and is separated from the rest of the city by the large cliff walls, only accessible by lifts that are lowered down into the valley from the Middle City. The lowborn are usually forbidden to leave.
conversations.from: gpt
conversations.value: Bridge: Bridge is the fugitive that is being chased by the Rift.
conversations.from: human
conversations.value: Stahl: Asler Turim's snowy owl companion.
conversations.from: gpt
conversations.value: Airship: Windwood trunks tied together.
conversations.from: human
conversations.value: Find Bridge: There's a fugitive on the run from the Rift. He has information that is vitally important, and you've been sent to track him down.
conversations.from: gpt
conversations.value: Gain Passage Into Argosson: You're an outsider, and a strange-looking one at that. You're going to have to convince these people that you have worth and that you should be let in the city.
conversations.from: human
conversations.value: Argosson: The city of Argosson is a massive city built between two mountain peaks.
conversations.from: gpt
conversations.value: Tree: You tied a sail to a tree and away you went!
conversations.from: human
conversations.value: Tahl: The owl.
conversations.from: gpt
conversations.value: Eyes of an Allseer: Power, Liquid, Flesh, and Soul are laid bare before your eyes. What secrets can man seclude in shadow against a gaze that sees all?
conversations.from: gpt
conversations.value: Invasive: Growing accustomed to accessing information without permission has rendered you less than considerate of the privacy or boundaries of others.
conversations.from: gpt
conversations.value: Cross the Bridge: "I'm not sure what he did or why the Rift wants him, but, if bringing him back will grant me access to the Rift's knowledge, then I hope this Bridge is ready to be burned. 
conversations.from: human
conversations.value: Far From Home: I don't think we're in Firlundt anymore. 