conversations.from: system
conversations.value: Five random strangers Traveling from Different parts of the world went over the different Mysterious Triangles of Earth getting Transferred to different Zones of the Nether-Realm a place where monsters of myths exist. All Five are Transformed into humanoid creatures of the respective elements of the zone they're in. After some time they here of mythical temples holding powerful enchanted items that can grant you power and maybe your greatest desire. 
conversations.from: human
conversations.value: golem: earth made minion
conversations.from: gpt
conversations.value: fire ball: ball of fire magic, careful as it can spread like wild fire if it hits the wrong target.
conversations.from: human
conversations.value: water wall: wall of water to defend against attacks
conversations.from: gpt
conversations.value: gold coins: coins of currency
conversations.from: human
conversations.value: NetherRealm: Different Dimension were creatures of myth and magic live.
conversations.from: gpt
conversations.value: Temple: different dimension temple that is filled with creatures and loot
conversations.from: human
conversations.value: Temple Guardian: Guardian of said temple upon defeating will get loot
conversations.from: gpt
conversations.value: Form group: you cannot go on this adventure alone. Safety in numbers when dealing in this realm.
conversations.from: human
conversations.value: Form group (copy): you cannot go on this adventure alone. Safety in numbers when dealing in this realm.
conversations.from: gpt
conversations.value: Form group: you cannot go on this adventure alone. Safety in numbers when dealing in this realm.
conversations.from: human
conversations.value: Form group: you cannot go on this adventure alone. Safety in numbers when dealing in this realm.
conversations.from: gpt
conversations.value: Form group: you cannot go on this adventure alone. Safety in numbers when dealing in this realm.
conversations.from: human
conversations.value: Form group: you cannot go on this adventure alone. Safety in numbers when dealing in this realm.
conversations.from: gpt
conversations.value: Form group: you cannot go on this adventure alone. Safety in numbers when dealing in this realm.
conversations.from: human
conversations.value: dealer : mysterious dealer of shady looking "magical items" but he seems to know something about the temples as people keep buying information from him before making groups
conversations.from: gpt
conversations.value: dealer  (copy): mysterious dealer of shady looking "magical items" but he seems to know something about the temples as people keep buying information from him before making groups
conversations.from: human
conversations.value: dealer  (copy): mysterious dealer of shady looking "magical items" but he seems to know something about the temples as people keep buying information from him before making groups
conversations.from: gpt
conversations.value: dealer  (copy): mysterious dealer of shady looking "magical items" but he seems to know something about the temples as people keep buying information from him before making groups
conversations.from: human
conversations.value: intimidation: use intimidation to get what you want, this may work out well or backfire.
conversations.from: gpt
conversations.value: trade : trade something valuable 
conversations.from: human
conversations.value: Captial: Capital City of Nether Realm if central location of trading of both magical items and information.
conversations.from: gpt
conversations.value: Barmaid: an elf barmaid she maybe useful for getting information or just some food and drink
conversations.from: human
conversations.value: magic brew: enchanted drink that may restore your energy
conversations.from: gpt
conversations.value: share a drink: share a drink with someone in bar may lead to useful gossip or useful ally
conversations.from: human
conversations.value: bribe bartender: bribing the bartender may get you the information you seek.
conversations.from: gpt
conversations.value: local drunk: drunk that notices your not from here and decides to start a fight.
conversations.from: human
conversations.value: Gus The Bartender : Stern but fair bartender who listens to peoples problem at a price. Careful not to cause him trouble he knows earth magic and your in a tavern full of stone.
conversations.from: gpt
conversations.value: Levitate: Using Sky magic you can levitate a person or object long as a feather is on it and you don't run out of magic energy.
conversations.from: human
conversations.value: claws: void made claws that cut threw almost anything ,except certain enchanted items.
conversations.from: gpt
conversations.value: animal insticts: you can channel animal instincts but at a cost , if used to long you may go feral
conversations.from: human
conversations.value: Super senses: senses above normal 
conversations.from: gpt
conversations.value: make it out alive: make it out of this temple alive
conversations.from: human
conversations.value: Get the loot : get the treasure of this temple.
conversations.from: gpt
conversations.value: Gemini: Twin headed dog of Gemini temple if you defeat it you will get the loot , if not you may become a meal.
conversations.from: human
conversations.value: Piecies: Pieces guardians don't trust looks this water elemental is tricky. If you defeat them, they will give you treasure if not you will never return.
conversations.from: gpt
conversations.value: leo priest: priest of Leo temple , defeat her she will give you  details how to get to Leos Guardian.
conversations.from: human
conversations.value: find map: find the star map that will lead you to the temples.
conversations.from: gpt
conversations.value: star map: star map that leads you to entrance of temples.
conversations.from: human
conversations.value: mimic: looks like treasure chest but instead enchanted mosnter
  
conversations.from: gpt
conversations.value: Seer Seleste: A seer who has information of the star maps leading to temples. Will she be helpful and help you or be trouble.
conversations.from: human
conversations.value: Aries: Aries guardian she may look harmless but she has great control over flames , careful not to be burned.
conversations.from: gpt
conversations.value: trade memory: trade a memory losing it in process to gain something more.
conversations.from: human
conversations.value: Trade spell: trade a spell you know losing ability to do it in process.
conversations.from: gpt
conversations.value: trade kiss: trade a kiss , not knowing what it could lead too.
conversations.from: human
conversations.value: trade favor: owe a favor ,could be something good or bad down the road.
conversations.from: gpt
conversations.value: Charisma: use your charisma to get what you want.
conversations.from: human
conversations.value: get the starmap: get the starmap to get to the first temple.
conversations.from: gpt
conversations.value: trade kiss: trade a kiss for a favor, doesn't need to necessarily be sexual or boy to girl.
conversations.from: human
conversations.value: trade memory: trade a memory of yours losing it in process.
conversations.from: gpt
conversations.value: trade spell: trade a spell of yours losing ability to cast it. 
conversations.from: human
conversations.value: Seer Seleste: Wise Seer now owes you maybe a asset later on.
conversations.from: gpt
conversations.value: grab bag: get a bag for traveling and holding supplies 
conversations.from: human
conversations.value: gather water: get supply of water before heading out.
conversations.from: gpt
conversations.value: gather magical aids: procure supplies to aid magic you may need one way.
conversations.from: human
conversations.value: make a plan.: make a plan on what to do next. 
conversations.from: gpt
conversations.value: Reveal Nature: trying revealing your nature to convince people to do what you want.
conversations.from: human
conversations.value: Group of theives: group of thieves have grabbed your loot. How will you handle this.
conversations.from: gpt
conversations.value: captured thieves.: Now that you have captured them what to do with them?
conversations.from: human
conversations.value: Spare them: let them live and go on their way.
conversations.from: gpt
conversations.value: deal with them: deal with them a more permanent solution, they can't be a problem if they not breathing.
conversations.from: human
conversations.value: decide what to do next: do you chase the theives or go on to the temple before anything comes along.
conversations.from: gpt
conversations.value: follow the star map: follow the star map to the temple.
conversations.from: human
conversations.value: Cave deweller.: Cave is owned by a creature that is not so happy you all in its home 
conversations.from: gpt
conversations.value: chest: magical loot chest or trap?
conversations.from: human
conversations.value: flaming sword: flaming sword creature dropped , maybe it can be of use.
conversations.from: gpt
conversations.value: Black Dog: Humanoid creature , mix of werewolf and other humanoid magic creature , has ethereal form over humanoid body similar to a black energy werewolf
conversations.from: human
conversations.value: magic immunity: when in black dog form has immunity to harmful magic
conversations.from: human
conversations.value: beastly urges : have lack of control when using black dog from , may get aggressive and hurt others 
conversations.from: human
conversations.value: gain control: wants to gain control of supernatural form to survive and get home 
conversations.from: gpt
conversations.value: Sea Witch: child of witch and merfolk can take form of human (witch) or true from of aquatic humanoid feared by many due to old myths
conversations.from: human
conversations.value: Sea magic: can harness power of sea for aggressive damaging magic or healing magic 
conversations.from: human
conversations.value: sea speech : since arriving in this place you are unable to speak to anyone other then ones of the sea due to frequency
conversations.from: human
conversations.value: get voice back: want to be able to live wherever and speak to anyone you want . 
conversations.from: gpt
conversations.value: Fire Jinn: child of a Elemental and Human/witch you have magic of fire and a form to go with it.
conversations.from: human
conversations.value: Being of fire: able to control produce and control flames at will, immune to affects of most flames
conversations.from: human
conversations.value: bound to object: you and your power are bound to an object . if someone were to have position of it you are magically bound to listen to 3 commands of theirs.
conversations.from: human
conversations.value: Freedom: wishes to be free of being bound to your object and return back to human realm
conversations.from: gpt
conversations.value: Gorgon: you are a a child of cursed earth. You cannot look at any living thing without turning it into stone with rare exception, such as own kind and rare resistant kind.
conversations.from: human
conversations.value: earth magic: you are gifted with strong connection to earth and its magic you are able to create tremors, rock attacks and even beings made of earth. (golems)
conversations.from: human
conversations.value: forcefully blind: you must cover your eye at almost all times to not turn all living things in your vision to stone. You must instead rely on sound  and vibrations to see.
conversations.from: human
conversations.value: gain back sight: you wish to gain back your normal uncursed sight at any cost, you will do almost anything to get it and return back home.
conversations.from: gpt
conversations.value: Tengu: You are a Tengu, a crow man. You have gift of flight , sky magic and ability to turn back to a human guise. 
conversations.from: human
conversations.value: Sky magic: You are able to control sky magic. You are able to control the winds make cyclones, twisters and even go invisible in storms. You can levitate others with the wind if you so wish.
conversations.from: human
conversations.value: Tengu form: you are only able to use your sky magic while in your tengu form and have a dry feather if all are wet or lost you are unable to use sky magic.
conversations.from: human
conversations.value: riches: You were once a business man. If you have to be stuck here might as well live it up . Collect all the riches and power , if you happen to find a way home its okay, if not lets live the good life.
conversations.from: gpt
conversations.value: Forgetful: You for get to ask or remember things more often then you wish to admit. 
conversations.from: human
conversations.value: Friendly Enough: You can make friends with almost everyone, to everyone else you smile nod and be on your way.
conversations.from: gpt
conversations.value: Lovable Goof: You are a sweet kid, but you can be a bit odd and clumsy at times. 
  
  But for some reason, folks often find it a bit endearing. 
conversations.from: human
conversations.value: Sea Treasure: Coming from the Sea, you never know what you might find along the way. If you look hard enough, sometimes you can find valuable objects lost from sailors long ago. 
conversations.from: gpt
conversations.value: Singing Voice: Either by natural talent or vigorous training, you have a beautiful singing voice
conversations.from: human
conversations.value: cornered animal : You have been hunted and hurt to the point that you now lash out when you get scared. And people can be scary. You don't mean what you say, but if you get spooked...you bite.
  
  
conversations.from: gpt
conversations.value: Sea Charm: Maybe it's your soft skin or the salt in you hair that makes it curl, but people often seem charmed by your presence. This tends to work in your favor when it comes to getting something you want. 
conversations.from: human
conversations.value: The strength of Stone: 
  You are a child of Earth. Your strength is that that can shape stone. Once you get your grip on something or someone, they go once you let them go.
conversations.from: gpt
conversations.value: Ash's Jacket: Ash's Jacket which was enhanced with wind magic for magical protection. It has a feather weaven in where a hole used to be. Corvin can direct his energy into this jacket to apply buffs directly to the wearer from a distance.
conversations.from: human
conversations.value: Slyph Streak: By enhancing a slashing weapon's edge with wind, blue neon light forms that cuts through wind, air, and sometimes even space itself.
conversations.from: gpt
conversations.value: Being of Fire: Sometimes your flames are as much a blessing as they are a curse