conversations.from: system
conversations.value: In the land of Middle-earth, to the south of Gondor and Mordor lies the vast land called Harad. It is a harsh, unforgiving place, composed of an arid savannah along the River Harnen and the coastal land to the north, a scorching desert, the Nâfarat, spreading out over the interior, and a dense jungle in the far south.
  
  Harad has been shaped by conflict, ever since the Second Age. Great kingdoms, tribes, and chiefdoms have risen and fallen, all warring against each other and the Northron men of Gondor. The harshness of the climate has made the Haradrim a hardened, unyielding people.
  
  Deep within the Nâfarat lies the Great Tribe of Hâkan'Ar, a nation comprised of hundreds of nomadic clans who travel the wastes from oasis to oasis in search of water and cattle. The Dardât'sha are one of the largest of these clans, some sixty members with two Mûmakil. 
  
  But dark times are coming, even for the sun scorched land of Harad. In the face of such darkness, the Dardât'sha could very well be scattered to the wind like so many clans before them. For the Dark Lord is gathering all to him, and binding them in darkness.
  
  _I would prefer if players had some knowledge of Tolkien's works, either the books or the movies. While the game speed is set to slow I do expect players to move once or twice a day. If you have any questions, let me know._
conversations.from: human
conversations.value: Scout: You are the eyes and ears of the clan, venturing far ahead when the clan moves and warning them when danger approaches.
conversations.from: gpt
conversations.value: Warrior: You fight in the clan's wars, raid enemy camps, and serve the will of your chief.
conversations.from: human
conversations.value: Craftsman: You make tools, weapons, clothes, or some other useful thing for the clan. Sometimes you trade with members of other clans, although this is rare.
conversations.from: gpt
conversations.value: Shaman: Medicine, divination, blessings, all are your role in the society of the clan.
conversations.from: human
conversations.value: Mûmakil Master: You catch, break, and care for the Mûmakil from Far Harad, great beasts of burden and war.
conversations.from: gpt
conversations.value: Chief's Aide: You serve and protect the chief of the Dardât'sha.
conversations.from: human
conversations.value: Concubine: You are a concubine to the chief. Concubines are often overlooked in Haradrim society, but their close relation to the chief, if used carefully, can be a powerful tool.
conversations.from: gpt
conversations.value: Strong: Your lifestyle demands much of you physically, and you've risen to that challenge.
conversations.from: human
conversations.value: Cunning: A shrewd mind can be more dangerous than the sharpest spear.
conversations.from: gpt
conversations.value: Wise: Being clever is deducing the correct path. Being wise is knowing it from the start.
conversations.from: human
conversations.value: Tough: You can shrug off blows that might cripple men, physically or mentally.
conversations.from: gpt
conversations.value: Magic: Whether an illusion or true magic, you've shown yourself capable in magical arts.
conversations.from: human
conversations.value: Observant: You see what others miss, giving yourself an edge.
conversations.from: gpt
conversations.value: Courageous: Brave or foolhardy, it largely depends on the situation.
conversations.from: human
conversations.value: Resourceful: You know how to make the most out of very little. The desert is a harsh teacher.
conversations.from: gpt
conversations.value: Dedicated: Once you align yourself with a person, a clan, an ideal, you are unwavering in devotion.
conversations.from: human
conversations.value: Selfish: You are self centered in your ambitions, and have a difficult time sharing in the spoils.
conversations.from: gpt
conversations.value: Cowardly: You are easily frightened, and the thought of battle makes you queasy.
conversations.from: human
conversations.value: Frail: Your body is weak and fragile. You may be more prone to illnesses than those around you.
conversations.from: gpt
conversations.value: Slow-Witted: You are slow of mind, and often oblivious to the subtleties around you.
conversations.from: human
conversations.value: Underhanded: You've been known to stoop very low to get what you want.
conversations.from: gpt
conversations.value: Reckless: You are impulsive and rash, often forsaking your own safety.
conversations.from: human
conversations.value: Insane: You are mentally unstable, prone to erratic and potentially violent thoughts and behavior.
conversations.from: gpt
conversations.value: Bloodthirsty: You crave violence and destruction, and this impulse can be very hard to control.
conversations.from: human
conversations.value: Well Being of the Clan: The clan must come first, before all else. It's safety must be protected.
conversations.from: gpt
conversations.value: Power: You want to rule this clan, to climb the ladder of power as high as you can.
conversations.from: human
conversations.value: Peace: You want stability and order for you and your loved ones.
conversations.from: gpt
conversations.value: To Resist the Shadow: The clan must not fall to the whims of Darkness. You would sooner see it destroyed than serve an evil purpose.
conversations.from: human
conversations.value: War: You want to fight, you care not who you fight, or what for. Strength in arms is the highest strength.
conversations.from: gpt
conversations.value: Sulaj-Dar: The only city in Hâkan'Ar, where the High Chief and his retainers reside. The clans called to the _Garak Kha_ cover the nearby landscape.
conversations.from: human
conversations.value: An Oasis: A small spit of green in a vast ocean of fire. Some cattle have settled here, as there is a supply of water.
conversations.from: gpt
conversations.value: Travelling across the Nâfarat: The caravan stretches out in a long line, silhouetted against the shimmer of the sands.
conversations.from: human
conversations.value: Dârdat'sha Camp: Some twenty tents are set up, the greatest of them being the chief's. The smells of roasted goat, manure, and honey fills the air.
conversations.from: gpt
conversations.value: Council Chamber: A grand open chamber, where all the clan chiefs gather to hold the _Garak Kha_.
conversations.from: human
conversations.value: Chief H'rakan: The leader of Clan Dardât'sha. A hard man, and a skilled Mûmak rider. He has been chief for nine years, after he killed the last one.
conversations.from: gpt
conversations.value: Do'ni: Chief H'rakan's advisor. He is a newcomer to the clan, and many are suspicious of him.
conversations.from: human
conversations.value: Rahkmoz: A fearsome Orc with skin blackened by the Harad sun.
conversations.from: gpt
conversations.value: High Chief Mukthar: The High Chief of Hâkan'Ar. A giant of a man, some seven feet tall, all bedecked in scarlet cloth and golden jewelry.
conversations.from: human
conversations.value: A Wayward Northron: A man found wandering in the desert. His accent is foreign. He is parched, and burnt by the sun.
conversations.from: gpt
conversations.value: Adûnaphel, the Seventh: One of the dreaded Nazgûl, a servant of Sauron.
conversations.from: human
conversations.value: Wild Mûmak: Calm the beast or kill it. You can not let it's rampage continue.
conversations.from: gpt
conversations.value: Track the Nurnim: The prisoner escaped. He will not last long in the desert, you need to find him.
conversations.from: human
conversations.value: Orc Raiding Party: Around ten warg riders are attacking.
conversations.from: gpt
conversations.value: Adventure: You want to experience more than the life the clan has offered you so far.
conversations.from: human
conversations.value: Sandstorm: A great storm is approaching. You must make camp quickly before it reaches you, or be swallowed by a sea of sand.
conversations.from: gpt
conversations.value: Kulgu: The leader of the raiding party. He is covered in scars the wargs have left him.
conversations.from: human
conversations.value: Jen'zi: The manager of a pleasure tent. She may know who Do'ni truly is.
conversations.from: gpt
conversations.value: Merchant: You saw this man speaking with Do'ni.
conversations.from: human
conversations.value: Pleasure Tent: A pleasure tent set up between several clans. Women wearing wisps of silk lounge about the room, while others can be heard in walled off areas of the tent.
conversations.from: gpt
conversations.value: Street of Merchants: Here the craftsmen of the clans are permitted to hawk their wares for the duration of the _Garak Kha_.
conversations.from: human
conversations.value: Help the Nurnim recover: He is exhausted, sunburnt, and dying of thirst. Keep him alive.
conversations.from: gpt
conversations.value: Nâfarat Wastes: Fire-hot sand as far as the eye can see. 
conversations.from: human
conversations.value: Save the Strange Man: He is dying of starvation and thirst. But where did he come from? How did he get here? You'll never know if he dies.
conversations.from: gpt
conversations.value: Mi'Ran's tent: The air is thick with the musky smells of spices, incenses, and creams.
conversations.from: human
conversations.value: Chief H'rakan's tent: Velvet and silk pillows line the walls, and form a pile in the center. Concubines lie lazily around the room.
conversations.from: gpt
conversations.value: Rusty: The last time you saw combat was long ago, and you are worried how you will react when the time comes.
conversations.from: gpt
conversations.value: X Factor: You're not the strongest, the fastest, or the most skilled.  But you always find a way to come out on top.
conversations.from: gpt
conversations.value: Moving On: You need to get over what you've lost.  To bring new glory to your name.  You need to be seen as more than just "The One That Lived"
conversations.from: human
conversations.value: Pessimistic: The power of positive thinking is real.  And your lack of hope for this man has cast negative energy upon his recovery.
conversations.from: gpt
conversations.value: Finding Your Voice: It is not your place to advise the chief, but in this situation, you cannot hold your tongue.  The fact that you have never spoken out before holds weight with the chief, and so he listens to what you have to say.
conversations.from: human
conversations.value: Envy: You are jealous of people of higher standing in life and it can often cloud your thoughts.