conversations.from: system
conversations.value: Gaia has long been defended by the Garou, primal warriors capable of taking the form of man, wolf, or monster.  The inexorable corruption of the Wyrm, the paralyzing webs of the Weaver, and the chaotic cycles of the Wyld form a trinity within which Gaia is buffeted by forces malevolent and apathetic alike.
  
  The Garou seek to protect Gaia from these forces, waging war against spirits, mortals, and nameless horrors.  Their own pride, often as not, serves as yet another foe for these protectors and crusaders.  Fighting among themselves for glory and prestige, the tribes of the Garou nation are failing in their divine struggle.
  
  Many say that the battle cannot be won.  Perhaps that is true.  But the Garou refuse to simply lie down and die.  Individuals, packs, and entire Septs keep the fight alive every day.
  
  This is the story of one such pack, setting out to push back against the darkness in whatever way they can.  Whether these young warriors seek battle with the Wyrm, the destruction of the Weaver's creations, or rejuvenation of the Wyld is up to them.
  
  Gaia can use any reprieve, however brief, from the trinity's constant onslaught.
  
  ==================================
  For information about Werewolf: The Apocalypse, check out the fairly comprehensive Wiki page!
  http://whitewolf.wikia.com/wiki/Werewolf:_The_Apocalypse
  
  ==================================
  This game is intended to be relatively short, in nature.  The story will not be ongoing; once a direction is decided on between me and the players, the story will follow (as closely as possible) a traditional structure, with a defined ending.
conversations.from: human
conversations.value: Ragabash: Those born beneath the new moon are the Garou's tricksters and fools, challenging outdated traditions to keep the nation from stagnation. They employ tricks and pranks teach wisdom and humility to those who would listen.  They often serve as assassins, using Gifts to help them remain undetected.
conversations.from: gpt
conversations.value: Theurge: Those born beneath the crescent moon are the mystics and seers of the Garou. They are talented ritualists and healers.  Most importantly, they possess a natural affinity with spirits, employing Gifts to either persuade them to join the Garou cause or force them into service.
conversations.from: human
conversations.value: Ahroun: Those born beneath the full moon are the natural warriors of the Garou. No Garou is incompetent at fighting, but the Ahrouns excel at it. They often lead the Garou during times of war.
conversations.from: gpt
conversations.value: Philodox: Those born under the half moon are the arbitrators and judges of the Garou. Charged with keeping the Garou's traditions, they also strive to balance harmony and hot tempers. Often jacks-of-all trades, they are as adept at speaking with spirits as fighting the Wyrm.
conversations.from: human
conversations.value: Galliard: Those born beneath the gibbous moon are filled with passion that bursts forth in glorious song and hot tempers. They are the warrior-bards of legend, spending equal time fighting and singing rousing tales or weaving intricate stories.
conversations.from: gpt
conversations.value: Lupus: Born of wolves with a deep primal connection to Gaia, lupus are sadly out of place in the human world, having little understanding of human society. Many hate technology and often blame humans for all that is wrong in the world.
conversations.from: human
conversations.value: Homid: Garou born & raised in human society, homid often never know of their heritage until their First Change. They often have trouble dealing with the wilderness and the spirit world, but possess extensive knowledge of human society and most technology.
conversations.from: gpt
conversations.value: Metis: The deformed and sterile offspring of two Garou, metis are perhaps the best balanced of the breeds, equally likely to understand the wilderness or human technology. Once the rarest of the breeds, their increasing numbers are a sign of how desperate things have become.
conversations.from: human
conversations.value: Strong: Physically powerful
conversations.from: gpt
conversations.value: Hardy: Resilient to injury
conversations.from: human
conversations.value: Clever: Quick witted
conversations.from: gpt
conversations.value: Agile: Fast on your feet
conversations.from: human
conversations.value: Dexterous: Nimble hands
conversations.from: gpt
conversations.value: Smart: High IQ
conversations.from: human
conversations.value: Wise: Patient and insightful
conversations.from: gpt
conversations.value: Skilled: Possessing varied knowledge
conversations.from: human
conversations.value: Combatant: Trained in fighting
conversations.from: gpt
conversations.value: Alert: Observant and wary
conversations.from: human
conversations.value: Spiritual: Spirit-speaker and Umbra walker
conversations.from: gpt
conversations.value: Stealthy: Sneaky and unobtrusive
conversations.from: human
conversations.value: Charismatic: A natural leader
conversations.from: gpt
conversations.value: Gregarious: Well-connected and well-liked
conversations.from: human
conversations.value: Attractive: Physically alluring
conversations.from: gpt
conversations.value: Mystical: Knowledgeable in magic & spirits
conversations.from: human
conversations.value: Get of Fenris: Harsh warriors who embody Norse ideals, the Get value battle prowess above all else but also put great stock in personal honor and cleverness. Most Get Fenris hail from Sweden, Norway, Finland, Denmark, and Scandinavia but have seeped into more Germanic countries like Austria and Germany over the centuries via migration.
conversations.from: gpt
conversations.value: Black Furies: Composed almost entirely of female Garou, the Furies are staunch defenders of the Wyld. They rage against slights done them by male society. For all their battle prowess, the Furies are a deeply mystical tribe and their rituals are mysterious and hauntingly beautiful. The only males among the Furies are Metis.
conversations.from: human
conversations.value: Shadow Lords: The Lords consider themselves to be the only tribe fit to lead the Garou in these dark times. They openly despise the Silver Fangs and seek to overthrow them at every turn. They are seen as ruthless, backstabbing and manipulative, which is very often the case. However, they have great tribal unity. The Lords are not often respected but are almost always feared.
conversations.from: gpt
conversations.value: Silver Fangs: The ancestral leaders of the Garou, the Fangs are slowly rotting from within. By breeding with only the noblest of humans and by breeding with their own family members, they have bred weakness into their house. Many have mental disorders of some sort and more than one Metis has come about from a Silver Fang's incestuous habits. Younger Fangs have been trying to fix the tribe and bring in fresh blood, without much success as of yet.
conversations.from: human
conversations.value: Glass Walkers: Lords of the cities, the Walkers are always on the cutting edge of technology. They are deeply involved in human society and control much of the human business world as well as the Mafia. They love the toys of the Weaver and are often associated with computers and guns. While they maintain unusually good relations with Weaver spirits, they serve only Gaia and police themselves against Weaver corruption.
conversations.from: gpt
conversations.value: Bonegnawers: Mangy dog-like Garou who live in the poorest, burnt out parts of the cities, Gnawers live literally paw to mouth. However, they are supremely informed about anything and everything that goes on in their cities. Other Garou consider them mange ridden dogs and have no respect for their urban skills.
conversations.from: human
conversations.value: Children of Gaia: The Children believe that all Garou are really Children of Gaia who have not realized this yet. They strive for harmony between all the tribes and shun unnecessary violence. When the Children strike in battle, they do so with the deep conviction that they are truly Gaia's chosen and fight with the madness of religious zealots.
conversations.from: gpt
conversations.value: Stargazers: The smallest of the tribes, many Stargazers are actually converts from other tribes. They are concerned with balance in all its forms, seeking for perfect harmony both within and without. They often lose themselves in philosophical thought. They walk alone and join packs only long enough to try and impart their wisdom to other Garou. 
conversations.from: human
conversations.value: Red Talons: The Talons consist almost entirely of Lupus with a few scattered metis thrown in. There are no homid Red Talons.The Talons believe that the only way to heal Gaia is to kill every human on the planet and to let the Wyld balance things out. The Red Talons despise humans with a passion and have been known to attack humans on sight, some even going so far as to devour their flesh. 
conversations.from: gpt
conversations.value: Wendigo: All Wendigo are of Native American stock. They have not forgiven the European Garou (the "Wyrmcomers") for invading their homelands. They consider the Uktena their somewhat misguided brothers, and tolerate the Striders, but dislike most of the other tribes. They particularly loathe the Gnawers, Get, Walkers, Lords, and Fangs.
conversations.from: human
conversations.value: Uktena: Originally Native American, the Uktena have taken in every minority that has come to the Americas. The Uktena delve into dark secrets, from vampires, to ghosts, to things that go bump in the night. These dark mystics are often feared by other Garou who think they walk too close to the Wyrm.
conversations.from: gpt
conversations.value: Fianna: Traditionally from the British Isles, these Celtic Garou are fond of song and strong drink. They are often seen as drunken fools, but take their fighting just as seriously as their partying. They know much forgotten Garou lore and are considered the lost cousins of the Fair Folk.
conversations.from: human
conversations.value: Silent Striders: Gypsies and vagabonds, the Striders originally hailed from Egypt and the Middle East. Cast out of their ancestral homeland by the vampire Set, they have been searching for a new homeland ever since. They are the messengers of the Garou and are always on the move. The Striders very rarely share their secrets yet conversely are also known for their skill at prophesy. They hate vampires with a passion.
conversations.from: gpt
conversations.value: Siberakh: New tribe in Siberia, descended from Silver Fang and Wendigo, isolated and uninvolved in Garou affairs
conversations.from: human
conversations.value: Singing Dogs: New tribe in Indonesia possibly descended from Bunyip, isolated and uninvolved
conversations.from: gpt
conversations.value: Deformity: You might be a Silver Fang, or a metis.  Maybe you were born this way, or got into an accident.  Either way, you have a physical deformity that hampers you in some way.  Your bio must specifically identify the deformity.
conversations.from: human
conversations.value: Mental Illness: You suffer some form of mental illness, either due to your metis nature, your Silver Fang lineage, or some other cause.  Your mental illness hinders your cognitive abilities, your behavior, or some aspect of your personality.  Your bio must address the mental illness specifically.
conversations.from: gpt
conversations.value: Dishonored: Something you did has marked you with a negative reputation, affecting your social interactions with other Garou.  What did you do?
conversations.from: human
conversations.value: Sheltered: You are particularly unworldly, having extremely limited knowledge about anything outside of your family or community.  Explain your sheltered life in your bio.
conversations.from: gpt
conversations.value: Wyrm-Tainted: You have been touched by the Wyrm, marking you with its insidious, nauseating essence.  Other Garou might be able to sense the taint upon you, leading them to distrust or even outright shun you.
conversations.from: human
conversations.value: Bigot: You hate someone, either a particular ethnicity, sexual orientation, or gender.  Alternatively, you may despise a Garou tribe or breed, meaning you have even fewer allies than most Garou in these dark days.
conversations.from: gpt
conversations.value: Rage: Rage
conversations.from: human
conversations.value: Gnosis: Gnosis
conversations.from: gpt
conversations.value: Willpower: Willpower
conversations.from: human
conversations.value: Who Is Alpha?: The Garou, by nature, are Gaia's warriors.  Any combat unit benefits from having a clear commander, giving orders and accepting responsibility.  Who among you will that be?
conversations.from: gpt
conversations.value: Jack: Jack has been a part of the Sept for as long as most people can remember.  When he was younger, he helped get new members of the Sept set up with apartments, bank accounts, and other trivialities of modern life.  Now, he enjoys his "retirement" by maintaining the cafe.
conversations.from: human
conversations.value: Character Bonds: When playing this card, choose another player character to create a "flashback" scene, establishing or expanding your relationship prior to the game starting.
conversations.from: gpt
conversations.value: University of Rochester: A place of learning, both academic and worldliness.  Students and faculty, young and old, men and women - those who gather here seek something... much like the pack does.
conversations.from: human
conversations.value: College Douches (Justine): Stereotypical college frat boys, talking about a young woman like she's only good for one thing.  Do they get under your skin, or do you manage to ignore them?
conversations.from: gpt
conversations.value: College Douches (Justine) (copy): Stereotypical college frat boys, talking about a young woman like she's only good for one thing.  Do they get under your skin, or do you manage to ignore them?
conversations.from: human
conversations.value: College Douches (Justine): Stereotypical college frat boys, talking about a young woman like she's only good for one thing.  Do they get under your skin, or do you manage to ignore them?
conversations.from: gpt
conversations.value: Investigate the Heat Issue: Emilio is convinced that the heater has some kind of problem beyond the standard electrical issues.  Ashlynne seems to believe the lack of heat is a targeted political message.  It's up to the pack to find the truth.
conversations.from: human
conversations.value: Umbral Upheaval (Marcus): Something about the smoke's Umbral reflection is stronger and more dangerous, as if it would cling to your very essence given the chance.  The sudden frigidness threatens to make your limbs numb and unresponsive...
conversations.from: gpt
conversations.value: Ashlynne's No Dummy: For a college freshman, Ashlynne isn't stupid.  She can tell when something weird is going on, and having a gorgeous, shirtless guy show up in the middle of the night to "fix the heat problem" is definitely not normal...
conversations.from: gpt
conversations.value: Spiritual: 
  Born a werewolf and raised in the umbra you are at home among the spirits. Your Gnosis and Willpower are stronger than most. Spirits defer, mystical secrets reveal themselves eagerly and the gauntlet parts like falling water at your touch. 
conversations.from: human
conversations.value: Stench of Metis : You stink. It's bad. So bad it'll drive those close to you to distraction.
  
  Even homids can't take it for long. Most lupus either want to chase you off or roll in you. Only spirits seem unaffected by it.
  
  What does it smell like. Everyone can agree it's bad but beyond that there is no consensus. IT seems to be uniquely bad according to the tastes of those experiencing the stench. 
conversations.from: gpt
conversations.value: Own Greatest Enemy: How well can you fight for anything when you must battle yourself every step of the way
conversations.from: gpt
conversations.value: Inventive: Lateral thinking outside the box. There is a better way to do everything.
conversations.from: gpt
conversations.value: Overconfident: You think you can do anything. Think being the operative word. You can’t refuse a challenge, even when you lack the ability to succeed
conversations.from: gpt
conversations.value: Bonegnawers: Mangy dog-like Garou who live in the poorest, burnt out parts of the cities, Gnawers live literally paw to mouth. However, they are supremely informed about anything and everything that goes on in their cities. Other Garou consider them mange ridden dogs and have no respect for their urban skills.
  
conversations.from: human
conversations.value: Resolute: You are unwavering in your convictions. Once you commit to an action, you stay determined to see it through.
conversations.from: human
conversations.value: Patronizing: Even though you are genuinely committed to working with and helping the downtrodden, your tribal sense of superiority is still ingrained in your psyche. You come across as condescending even when you don't mean to.
conversations.from: human
conversations.value: Been Around: You're well connected. 'Well liked' is a different story, but favors and information are favors and information from anybody. 
conversations.from: gpt
conversations.value: Bigot: Dogs and Garou are all the same- disgusting mutts that this world would do better without. Your hate extends to yourself, making you the cause of many of your problems. 
conversations.from: human
conversations.value: Alert: Your senses are more keen than most and you put them to good use. 
conversations.from: gpt
conversations.value: Fed Up: You don't have time for this.
conversations.from: human
conversations.value: Principled: Winning doesn't matter if you're on the wrong side. 
conversations.from: gpt
conversations.value: Moonstruck Path: Garou are well versed in hunting and tracking prey, yet there are times when they have no idea where such a trail starts or which journey to undertake first when a choice presents itself. The Gift of the Moonstruck Path allows the Garou to perceive the beginning of the path he must take in a given situation, even if she herself is not sure of its ultimate purpose. When the Gift is utilized, a ghostly pale blue-white beam of moonlight points to the correct direction for one scene.
conversations.from: human
conversations.value: Conflict of Interests : Uktena does not always package its secrets in an easily understood or survivable manner.
  
  Marcus asked to be shown the causes of the trouble and this is certainly part of the problem.
  
  The Scapegoat's ability to survive is often incidental to Uktena's interests.