conversations.from: system
conversations.value: It is a time of danger and distress. 
  The Empire is tightening its grip on 
  key territories and expanding into 
  the Outer Rim.
  
  Enslaving planetary populations 
  and stripping the lands of their natural 
  resources, the Empire brings trouble 
  everywhere it goes.
  
  Dissent of Imperial rule grows among 
  the people. For every injustice the people 
  fight back. Rumors spread from the 
  furthest Rim territories to the shining 
  city of Coruscant. 
  Whispers of rebellion.
   
  > *Agent Seven. Report. Talk to me, dammit.*
  
  > ……….
  
  > *We’ve lost him, Prism. He overextended himself. Too cocky. Should I start the backup cell?*
  
  > *No. It’s too dangerous there. With what’s happening on -*
  
  > *We don’t have time for this! The Empire is off balance. Seven and his team did that. If we don’t capitalize on their work, the Empire will strengthen their hold on that planet and everything Seven died for will be in vain. It bother me too, Prism but no fight for freedom is bloodless.*
  
  > *Fine. Make the call. But this time you’re their contact, Snow. I don’t want to lose another.*
  
  Efalon. A small, insignificant Outer Rim planet. Being of tactical insignificance it had escaped galactic conflicts for thousands of years. Even the Clone Wars had left Efalon untouched. The ore found on Efalon was substandard; there were no major industrial centers. The largest spaceport, found in the capital city of Riebec, was a hive for smugglers and ne’er-do-wells on their way too or from the bigger world like Tatooine.
   
  After the Galactic Republic was replaced with the Empire, Efalon found itself the center of a new conflict. The Empire has arrived in force, using the planet as a depot for their armaments. At first the Empire cared little about the native people of Efalon, but over time more and more restrictions and rules have been placed on the people. There are several Stormtrooper barracks on the planet and a new training facility has been built, with local human children strongly encouraged to join.
  
  Among all this, rumours of a rebellion have sprung up. Weapons depots have mysterious fires. Displaced people find themselves with food and a ticket on the next transport offplanet. The Empire has tried to quell this dissent, but even as they tighten their grip on the populace, the insurgency grows.
  
  The Basilisk is not a showy ship. She's registered for cargo out of Efalon and the pilot has never made waves. But she has a few secrets as well, and her number has just been called.
  
  ---
  **Setting:** The setting for this game is about five years before Star Wars: A New Hope. This should hopefully give us some space for good character building, without tripping over any major characters or events. In general, Star Wars canon applies but overall the goal is fun, not creating a perfect timeline. EU elements can be used if they don’t violate any current canon. Let’s just try to stay on the same page.
  
  The recent Star Wars Rebels show is a significant inspiration for this game setting. This group will represent a small rebel cell on the planet Efalon, working against the Empire’s plans for the planet and people.
  
  **Playstyle/Requirements:** Moves should be in third person past tense. This is not a fast pace game, but you should commit to checking at least once every two days. I’d like to complete at least one scene a week. Please give us a heads up in the chat (or by email/PM to me) if you’ll be absent for more than three days.
  
  **Characters:**  I’ve created several base natures, but you are welcome to create your own or modify the cards I’ve provided. Keep in mind that the characters will be working together to nurture the planetary rebellion - while your character may not start out as part of the rebel cell, they’ll all have to work together within the first scene or two, and have a reason for sticking around. 
  
  Card art is not required but it always looks great. I’m happy to help find art for cards.
  
  *Force Users*
  Jedi are not off limits, but details in the character biography are expected to explain why they were not caught by Order 66 or in the years since. Jedi must be over 30 years of age. Force Sensitives must be under 22 years of age (since the Great Purge). There will always be negatives to using the Force. Force Sensitives are untrained and can only react on instinct (unless and until they start training with a Jedi). Jedi who use their powers risk bringing too much attention on the rebels and may alert the Empire (sending their own Jedi-killers).
  
  The group won't have more than one Jedi and two force sensitives.
  
  *Rebellion*
  One character will be the contact for the burgeoning rebellion that will one day become the Rebel Alliance. Only one character can be the contact. They won’t receive more information than the other characters, but will be the ones relaying the tasks/missions to the group. (Contact has been chosen)
  
  *Relationships*
  It’s often fun to have characters know each other before the game starts. Once the final group is chosen players will be able to decide on some friendships or rivalries and edit their characters before the first scene starts. Not all characters need a relationship of some sort, but all characters must be neutral or positive to the rebellion (ie no pure dark side characters).
  
  **More Game Details (NPCs, etc)**: https://docs.google.com/document/d/1Ov_XGEl-lKAPKWV4_YsdzI0jxNkMEs6wTyp_MdoS6tk/edit?usp=sharing
  
  **Narrator Contact**: teabeey @ gmail . com
conversations.from: human
conversations.value: Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.
  
  ...
  
  Suggested Strength: Experienced
  
  Suggested Weakness: Stubborn
conversations.from: gpt
conversations.value: Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Inexperienced
conversations.from: human
conversations.value: Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.
  
  ...
  
  Suggested Strength: Highly Perceptive
  
  Suggested Weakness: Hesitant
conversations.from: gpt
conversations.value: Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.
  
  ...
  
  Suggested Strength: Great Endurance
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.
  
  ...
  
  Suggested Strength: Brilliant Mind
  
  Suggested Weakness: Queasy
conversations.from: gpt
conversations.value: Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.
  
  ...
  
  Suggested Strength: Athletic Physique
  
  Suggested Weakness: Untrusting
conversations.from: human
conversations.value: Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.
  
  ...
  
  Suggested Strength: Charismatic
  
  Suggested Weakness: Stubborn
conversations.from: gpt
conversations.value: Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Secretive
conversations.from: human
conversations.value: Alien Commando: Humanity’s not ready for what’s out here. You are.
  
  ...
  
  Suggested Strength: Military Training
  
  Suggested Weakness: Brutish
conversations.from: gpt
conversations.value: Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.
  
  ...
  
  Suggested Strength: Sturdy Robot Body
  
  Suggested Weakness: Limited Emotional Capability
conversations.from: human
conversations.value: Athletic Physique: Fit, strong, and agile.
conversations.from: gpt
conversations.value: Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind.
conversations.from: human
conversations.value: Highly Perceptive: You’re quick to detect social cues and physical clues.
conversations.from: gpt
conversations.value: Intrepid: Adventurous and bold.
conversations.from: human
conversations.value: Military Training: A rigid training regimen has prepared you for a dangerous life.
conversations.from: gpt
conversations.value: Great Endurance: Long nights, bad food, and rough rides are no problem for you.
conversations.from: human
conversations.value: Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.from: gpt
conversations.value: Well Educated: Education is your great advantage.
conversations.from: human
conversations.value: Experienced: You’ve seen things the others wouldn’t believe.
conversations.from: gpt
conversations.value: Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy.
conversations.from: human
conversations.value: Queasy: Rough rides and variable gravity don’t agree with you.
conversations.from: gpt
conversations.value: Stubborn: Difficult to divert and slow to change.
conversations.from: human
conversations.value: Hesitant: Sometimes it’s fear, sometimes doubt.
conversations.from: gpt
conversations.value: Secretive: Sharing things has gotten you hurt before.
conversations.from: human
conversations.value: Sensitive: Pain and stress cut you especially deep.
conversations.from: gpt
conversations.value: Brutish: Blunt and direct.
conversations.from: human
conversations.value: Socially Awkward: Not so much for you with the talking.
conversations.from: gpt
conversations.value: Untrusting: Others have let you down. It’ll happen again.
conversations.from: human
conversations.value: Inexperienced: Your experience is limited... for now.
conversations.from: gpt
conversations.value: Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses.
conversations.from: human
conversations.value: Secure Your Future: You want to be remembered. You want to make a dent in history.
conversations.from: gpt
conversations.value: Free the World: Reclaim the planet from the Empire's grasp.
conversations.from: human
conversations.value: Get Promoted: Earn a promotion and further your career.
conversations.from: gpt
conversations.value: Get Revenge Against The Pirate Called Riser: Friends have been slain by “Riser.” Maybe the *Basilisk* crew can end that pirate.
conversations.from: human
conversations.value: Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?
conversations.from: gpt
conversations.value: Safety From Danger: Peace comes through superior power. Make your people safer by making them stronger.
conversations.from: human
conversations.value: Recover What’s Lost: You lost your confidence—in yourself, in your people, in something—and you’re out here to get it back.
conversations.from: gpt
conversations.value: Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?
conversations.from: human
conversations.value: Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can.
conversations.from: gpt
conversations.value: Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?
conversations.from: human
conversations.value: Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind.
conversations.from: gpt
conversations.value: Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen.
conversations.from: human
conversations.value: Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field.
conversations.from: gpt
conversations.value: Be A Star: Achieve popularity among the crew. Respect can come later.
conversations.from: human
conversations.value: Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out.
conversations.from: gpt
conversations.value: Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim.
conversations.from: human
conversations.value: Reunite With Your Lover on Clotho: Your old lover is on the colony on Clotho. This may be your last chance patch things up.
conversations.from: gpt
conversations.value: Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge.
conversations.from: human
conversations.value: Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission.
conversations.from: gpt
conversations.value: Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos.
conversations.from: human
conversations.value: Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky.
conversations.from: gpt
conversations.value: Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate.
conversations.from: human
conversations.value: Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body.
conversations.from: gpt
conversations.value: Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*.
conversations.from: human
conversations.value: Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat.
conversations.from: gpt
conversations.value: Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware.
conversations.from: human
conversations.value: MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships.
conversations.from: gpt
conversations.value: Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions.
conversations.from: human
conversations.value: Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal.
conversations.from: gpt
conversations.value: Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed.
conversations.from: human
conversations.value: Bridge of the Basilisk: The cockpit and turrets of the starship, cramped but highly functional.
conversations.from: gpt
conversations.value: Basilisk Crew Quarters: Sleeping quarters, mess, and rec rooms on the Basilisk.
conversations.from: human
conversations.value: Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ.
conversations.from: gpt
conversations.value: Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here.
conversations.from: human
conversations.value: Basilisk Machine Deck: One of the dirty, steamy, dark areas of the ship, full of industrial equipment and grime.
conversations.from: gpt
conversations.value: Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life.
conversations.from: human
conversations.value: Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone.
conversations.from: gpt
conversations.value: Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago.
conversations.from: human
conversations.value: Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here.
conversations.from: gpt
conversations.value: Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here.
conversations.from: human
conversations.value: Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing.
conversations.from: gpt
conversations.value: Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact.
conversations.from: human
conversations.value: Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it.
conversations.from: gpt
conversations.value: Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it.
conversations.from: human
conversations.value: Improve Crew Efficiency: The crew can do better. They don’t have to like it.
conversations.from: gpt
conversations.value: Make Repairs: Get primary systems back online.
conversations.from: human
conversations.value: Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing.
conversations.from: gpt
conversations.value: Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can.
conversations.from: human
conversations.value: Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?
conversations.from: gpt
conversations.value: Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution.
conversations.from: human
conversations.value: Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet.
conversations.from: gpt
conversations.value: Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms.
conversations.from: human
conversations.value: Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment.
conversations.from: gpt
conversations.value: “Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate.
conversations.from: human
conversations.value: Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space.
conversations.from: gpt
conversations.value: Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission.
conversations.from: human
conversations.value: Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector.
conversations.from: gpt
conversations.value: The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space.
conversations.from: human
conversations.value: Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals.
conversations.from: gpt
conversations.value: Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space.
conversations.from: human
conversations.value: Bridge of the Dauntless: The command center of the starship, cramped but highly functional.
conversations.from: gpt
conversations.value: Bridge of the Basilisk: The command center of the starship, cramped but highly functional.
conversations.from: human
conversations.value: Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime.
conversations.from: gpt
conversations.value: Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship.
conversations.from: human
conversations.value: Bridge of the Basilisk: The command center of the starship, cramped but highly functional.
conversations.from: gpt
conversations.value: Basilisk Crew Quarters: Sleeping quarters, mess, and room for activities on the Basilisk.
conversations.from: human
conversations.value: Fringer: You're a local and you know the planet and its people well. Living in a backwater planet has made you a bit of a jack-of-all trades.
conversations.from: gpt
conversations.value: Smuggler: You work outside the law to bring goods to people who need them. For the right price.
conversations.from: human
conversations.value: Pilot: The Basilisk is your baby. She keeps you in the skies and free. You're captain, navigator, and mechanic for the ship.
conversations.from: gpt
conversations.value: Scout: You know how to survive the harshest conditions and you're no stranger to wild beasts. Working on backwater planets has made you a bit of a jack-of-all trades.    
conversations.from: human
conversations.value: Ex-Soldier: Regardless of why you left, the service lost a crack shot and excellent fighter when you "retired".
conversations.from: gpt
conversations.value: Force Sensitive: Born after the Purge, your ability to manipulate the force has been more a burden than benefit.
conversations.from: human
conversations.value: Jedi: You were trained in the Jedi Temple on Coruscant. Since the Purge you have lived in hiding, masking your force abilities.
conversations.from: gpt
conversations.value: Tech Specialist: You can hack any system, repair any bug, and infiltrate the toughest security.
conversations.from: human
conversations.value: Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate.
conversations.from: gpt
conversations.value: Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back.
conversations.from: human
conversations.value: Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger.
conversations.from: gpt
conversations.value: Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth.
conversations.from: human
conversations.value: Streets of Riebec: Empire controlled, the capital city of Efalon is quieter than it's reputation as a smuggler's haven would suspect. Keep away from the Imperial patrols or risk a night in the detention cells.
conversations.from: gpt
conversations.value: C1-P5: C1-P5, or Chips, is a C1 model astromech droid. Chips is responsible for repairs on the Basilisk, and takes that job very seriously.
conversations.from: human
conversations.value: Obdris Cantina: The Obdris is a small cantina in Leenke City owned by a Balosar named  Valo Eris. Located near the spaceport it's filled with smugglers, vagrants, and people with something to hide.
conversations.from: gpt
conversations.value: Leenke City: A refuge city for the people of Efalon who have fled Empire control near Riebec.
  
  Packed and dirty, everyone knows that eventually the Empire will come to claim the city, and eventually, the whole planet.
conversations.from: human
conversations.value: Valo Eris: The owner of the Obdris cantina. She doesn't tend the bar, but she's a formidable presence even when away from her business. Getting on the wrong side of Eris can lead to a premature death.
conversations.from: gpt
conversations.value: Basilisk: A VCX-100 light freighter with sleeping quarters, mess, conference room, and cargo.
conversations.from: human
conversations.value: Basilisk Crew Quarters (copy): Sleeping quarters, mess, and rec rooms on the Basilisk.
conversations.from: gpt
conversations.value: Introductions: Introduce yourself to the team. Hopefully you make a good impression.
conversations.from: human
conversations.value: Make a Quick Escape: You've got to get out of the bar and fast.
conversations.from: gpt
conversations.value: Trandoshan Mercenary: The Trandoshan carries a plasma rifle and has good aim.
conversations.from: human
conversations.value: Klatooinian Mercenary: A Klatooinian mercenary who carries a pike. He approaches quickly to engage in melee combat.
conversations.from: gpt
conversations.value: Droideka: The Droideka is in good shape, despite its age. It has two blaster attachments on its arms and a shield.
conversations.from: human
conversations.value: Investigate the Basilisk [Eefje]: You can't work with a ship you don't understand.
conversations.from: gpt
conversations.value: Investigate the Databanks [H8R]: You need to find out who is hunting the team. And why.
conversations.from: human
conversations.value: Figure Things Out [Cybele]: You're a doctor, not a *rebel*. You need to find your place on the team.
conversations.from: gpt
conversations.value: Lead the Team [Korran]: You need to keep everyone on the right track and get the job done.
conversations.from: human
conversations.value: Jedi Focus [Xer'ses]: Using your powers openly always has a cost.
conversations.from: gpt
conversations.value: Prepare for the Mission [Stitches]: You can't be distracted by the attack last night. You need to focus and prepare for the fight ahead.
conversations.from: human
conversations.value: Master and Apprentice: Xer'xes must discover if Eefje is truly attuned to the Force.
conversations.from: gpt
conversations.value: Experienced: You’ve seen things the others wouldn’t believe.
conversations.from: gpt
conversations.value: Secretive: Sharing things has gotten you hurt before.
conversations.from: gpt
conversations.value: Dull the Pain: Revenge isn't always easy, but it sure feels good.
  Taking out those who took what's precious to you will dull the pain.
conversations.from: gpt
conversations.value: Disillusioned: disappointed in someone or something that one discovers to be less good than one had believed.
conversations.from: gpt
conversations.value: Discover the Force: The Force has always been present in your life, as a concept, a saying, or a feeling just beyond the senses. With the Jedi Order gone, learning more about the Force may be difficult, but you think it's worth the challenge.
conversations.from: gpt
conversations.value: Cocky: You are the best... at everything. Not just those at which you are the best.
conversations.from: human
conversations.value: Mercenary: You don't do anything you don't get paid for.
conversations.from: gpt
conversations.value: Scoundrel: Quick-thinking. Sometimes quicker-tongued. There aren't many situations you can't talk your way out of - failing that, there's always your blaster.
conversations.from: human
conversations.value: Almost as Much Computer as You: you're not a droid, but your enhancements make it possible to think the same way, and to disable them.
conversations.from: gpt
conversations.value: Force Crush : Using the Force, Xer'ses is able to manipulate the objects around him or even crush them given the situation. 
conversations.from: human
conversations.value: DL-44 Heavy Blaster (Modified): "Hokey religions and ancient weapons are no match for a good blaster at your side, kid."
  
  The DL-44 is a solid, dependable sidearm popular with smugglers and bounty hunters. Modifiable and accurate without sacrificing power, this blaster hangs on the edge of legality.
conversations.from: gpt
conversations.value: Attunement: Harmonized and greatly sensitive to the Force, it is always easy for Xer'ses to get attuned to the force regardless of the time passed between sessions. 