conversations.from: system
conversations.value: This story takes place in the suburbs of a town called Allezythia, which resides on a rather large Island called Quaero. 
  
  One side of the island has a town and the suburbs in which our story starts are on the outskirts of town. 
  
  The other side of the island is a giant forest the two are separated by MT.Aesling. Some houses are on the mountain though not many but it is said that there is even a house built into the mountain somewhere though no one has seen it for themselves in this century. Allezythia is a happy little town, home to several old families descended from the founders of the town. 
  
  A little about the location from other view points;
  Quaero is a focal point of mystical and arcane energy that flows up through the mountain, and the island itself is seen to many occult followers as a magical creation because it was not where it is now in the early 1600's. 
  
  Many things have happened on the island  as of late that can not be explained be the small police force of Allezythia. There have been people who just vanish off the island with no clear evidence as to where they might have gone for all their possessions are there, and they took no known transportation, and on the island it means that that person went into the ocean, but there is no proof of this either. 
  
  The officials of Allezythia have sent word to experts in many areas of life in hopes that they would come and find out what happened to their loved ones.
  
  There is a coven of witches mostly old biddies playing at being witches to scrounge up tourists, but what will you discover in this story is not for the faint of heart.
conversations.from: human
conversations.value: Bills Note (copy): Sorry for the burnt note I was in the kitchen when you arrived.
  
  The Elders welcome you and ask a favor, take a look into the disappearances and decipher a riddle.
conversations.from: gpt
conversations.value: Judge Revee: The towns judge. She has a real mean streak.
conversations.from: human
conversations.value: Rob Wendell: cute guy and knows it. plays football.
conversations.from: gpt
conversations.value: Bully Joe: Has a real problem with you. Why you ask? No clue really.
conversations.from: human
conversations.value: Wild man: Watch out he Crazy!
  has a makeshift weapon
  
conversations.from: gpt
conversations.value: Shadow Beast: Is sent to attack the unsuspecting.
conversations.from: human
conversations.value: Weak: Can't lift heavy objects.
conversations.from: gpt
conversations.value: Romantic: You are motivated by your emotions and Ideals. 
conversations.from: human
conversations.value: Love: You are now in love and will do anything for that love.
conversations.from: gpt
conversations.value: Third Eye: S1: Telekinesis.
  S2: Astral Projection.
  S3: Teleportation.
conversations.from: human
conversations.value: Cell phone.: The ability to comunicate at will with others. You have to initiate. 
conversations.from: gpt
conversations.value: Animal Companion: you can have a trained companion that aids you.
conversations.from: human
conversations.value: One Use Weapon: A weapon that does a lot of damage but destroys itself in the process.
conversations.from: gpt
conversations.value: General Store: This is where you get normal stuff you need.
conversations.from: human
conversations.value: Town Hall: The town hall/court house. Things happen here.
conversations.from: gpt
conversations.value: Mrs. Dowell: The School Marm. 
conversations.from: human
conversations.value: The Elsie Pier: This Pier was made by Thomas Elsie for his wife Liz many years ago and now days it is one of the only ports used by commercial ships. Elsie Pier is the home of Bill's coffe house Diner and Pub.
conversations.from: gpt
conversations.value: Redgrave Manor: The home of the Redgrave Family for ten generations it is an old Victorian house built by Nann Redgrave and her partner Diana Sleet current home of Nann Redgrave the 6th
conversations.from: human
conversations.value: Allezythia town square: The town "square" is actually a Large ring that encircles the town hall which doubles as the court house and is used as the fairground due to the large park that surrounds it just inside the circle with shops, hotels, restaurants, and a  small church on the outside of the ring. 
conversations.from: gpt
conversations.value: Bills Coffee house Diner and pub: Bill Middleton one of the oldest living men on the island, lets his son Bill Jr. and his wife Grizelda run his restaurant, but he can always be found at his private booth where he can see and hear all that happens in his place of business.
conversations.from: human
conversations.value: Aster Gables: A beautiful Victorian Mansion nestled right at the base of Mt. Aesling on the very edge of Allezythia
  it is now being used as a boarding house to ""troubled"" young ladies and gentlemen of all ages it is run by Madame Alice Brook and her daughter Pearl.
conversations.from: gpt
conversations.value: Coven house: The Aster Gables Academy sends only its best and brightest to Coven House which is nestled in the mountain and quite hard to find.
conversations.from: human
conversations.value: Glade: A mossy glade in the forest.
  There is a small cave near the waterfall that feeds a stream nearby, where could that go?
conversations.from: gpt
conversations.value: Nann the 6th: Nann although young is a staunch member of her community she has many responsibilities around town and meets every expectation as it comes her way with enviable ease.
conversations.from: human
conversations.value: Alice Brook: Alice is a Lady and a widow her late husband Iro Brook a French Korean scientist Left her and her daughter one evening never to return and his body was found on the shore with no discernible cause of death.
  Alice runs a home for troubled girls with the fortune left to her by her late huband. 
conversations.from: gpt
conversations.value: Pearl Brook: A strange girl who had pale hair, pale eyes, pale olive skin and enjoys wearing black helps her mother run her home for ""troubled girls and boys"" like herself. Pearl is mysterious and kind she doesn't go out much but she is fully sure of herself on the island where she is well known. 
conversations.from: human
conversations.value: Bill Middleton: Old know it all and ex salty sailor has tattoos and you don't want to start anything in his restaurant.
  he is mysterious and kindly wise.
conversations.from: gpt
conversations.value: Bill Jr.: Runs "Bill's" with his wife Grizelda. Good Guy never shirks responsibility.
conversations.from: human
conversations.value: Grizelda Middleton: Grizelda is a happy loving kind and generous woman always ready to take orders and offer advice she is not from the island but from the desert area of the mainland. has a mysterious past.
conversations.from: gpt
conversations.value: Revenge: you are gripped by an unshakable need for retribution.
conversations.from: human
conversations.value: Paster Ed Harringer: not much is known about ed he is the pastor to those who moved here and needed a church.
  Creeps some people out with how superficially nice the man is.
conversations.from: gpt
conversations.value: The Church: a small church with not many people attending run by the pastor Ed Harringer.
  gives people a feeling of both normality and makes some unnerved by it's presence.
conversations.from: human
conversations.value: The School: There really aren't that many children in Allezythia so this large building is the school house for grades 1st - 12th.
conversations.from: gpt
conversations.value: Mrs. Thronecombe's Shop: This little shop is the new favorite of the villages youth for it has almost anything and through her connections Mrs. Thornecomb can get almost anything for her customers as long as you know how to ask.
conversations.from: human
conversations.value: Danny Wendell: young shy sweet and pure of heart Danny is altruistic and loyal.
conversations.from: gpt
conversations.value: Miz. Thornecombe: The best old lady in town can get you what ever you need.
conversations.from: human
conversations.value: Mr.&Mrs. Wendell: The general store owners. they have some sons who work the store.
conversations.from: gpt
conversations.value: Sam Dugan: Goes to school with you is in his senior year and apprentices at mrs. thorncombs shop.
conversations.from: human
conversations.value: Joe Halloway: Joe is mean but hot so you really have mixed feelings about him when he bullies you and I think he knows it.
conversations.from: gpt
conversations.value: Shade: a shade is a dangerous foe full of magic and is never direct. Inhabits a humans body.
  
  
conversations.from: human
conversations.value: ghost: Ghost of Clara Eddlestone. has been seen near the water at twilight.
conversations.from: gpt
conversations.value: Teen Scientist: Local Teen. Has been noticing the odd occurrences and firmly believes that there is an explanation.
conversations.from: human
conversations.value: Teen Witch Local: Local Teen Witch you have noticed the odd occurrences and think that you should investigate. 
conversations.from: gpt
conversations.value: Forensic Specialist : You have been summoned to help track down the cause of the disappearances. 
conversations.from: human
conversations.value: Occult Specialist: Requested by the towns elder witches to look into disappearances. 
conversations.from: gpt
conversations.value: Troubled one: A witch with no training coming to the island to attend Aster Gables academy.
conversations.from: human
conversations.value: Analysis: Stage 1: Analyse an object with your equipment.
  Stage 2: determine physical or chemical cause.
  Stage 3:
conversations.from: gpt
conversations.value: Power Hungry: You are driven to be in charge, or to be the best. highly competitive and jump at opportunities.  
conversations.from: human
conversations.value: Guardian : You live to protect those you love.
conversations.from: gpt
conversations.value: Geokenesis: S1: Create stone. 
  S2: Control stone.
  S3: Craft stone.
  
  Ambient ability.
  Hightened durability and strength.
conversations.from: human
conversations.value: Pyrokenesis: Stage 1: Make fire. 
  Stage2: Control fire. 
  Stage3: Craft fire.
  
  Ambient Ability:
  Temperature stability.
conversations.from: gpt
conversations.value: Hydrokenesis: S1: Create Water. 
  S2: Control Water.
  S3: Craft Water.
  
  Ambient ability:
  Breath under water
conversations.from: human
conversations.value: Aerokenesis: S1: Create air. 
  S2: Control air. 
  S3: Craft air.
  
  Ambient ability:
  Enhanced speed and agility.
conversations.from: gpt
conversations.value: Voodoo Baby: S1: Transfer damage from yourself to others.
  S2: Make life connection with another being any dameage you take is transfered to them.
  S3: Control another persons body with your own.
  
  
conversations.from: human
conversations.value: Life manipulation: S1: Heal minor damage. 
  S2: Regenerate limbs.
  S3: Bring someone back to life.
  
  Ambient Ability: 
  Slow constant Regeneration.
conversations.from: gpt
conversations.value: Weak Senses : Your choice of sense is not good as in you need glasses or a hearing aid you can't taste or smell or you have damaged nerves.
conversations.from: human
conversations.value: Abnormal Gun: S1: Normal Bullets
  S2: Blessed Bullets
  S3: Cold Iron Bullets
conversations.from: gpt
conversations.value: Riddle Minded: Cant focus on some words or numbers and talk in riddles or rymes.
conversations.from: human
conversations.value: Devine: S1: Find something or someone. 
  S2: Know what someone is thinking.
  S3: See the future.
conversations.from: gpt
conversations.value: Haunted: A ghost is attached to you for some reason and does random things to get your attention.
conversations.from: human
conversations.value: Anti Social Afflictions : Cant be around people for long periods when approached chance to run away. Can't publicly speak.
conversations.from: gpt
conversations.value: Handicapped : you are physically unable to do somethings easily. as in run fast, jump high, you have a missing limb your choice.
conversations.from: human
conversations.value: Investigator: You are driven to find the causes behind everything.
  sometimes you get tunnel vision.
conversations.from: gpt
conversations.value: Wild Child: You are untamed and full of life. You can be the impetuous rebel bad girl or boy or the energetic waif.
conversations.from: human
conversations.value: Transmogrification : S1:Change look.
  S2:Change shape.
  S3:Change form.
conversations.from: gpt
conversations.value: Heirloom : A trinket or bauble.
  your choice
  1:lets you contact the dead.
  2:protects you in some way.
  3:grants a wish just 1.
conversations.from: human
conversations.value: article of protection: you can use this item and you have to choose what it is to protect yourself be it a piece of armor that protects you from harm or a magic cloak that protects you from detection.
conversations.from: gpt
conversations.value: Ambition: You want something and will fight for it.
conversations.from: human
conversations.value: The Elsie Pier (copy): This Pier was made by Thomas Elsie for his wife Liz many years ago and now days it is one of the only ports used by commercial ships. Elsie Pier is the home of Bill's coffe house Diner and Pub.
conversations.from: gpt
conversations.value: Grizelda Middleton (copy): Grizelda is a happy loving kind and generous woman always ready to take orders and offer advice she is not from the island but from the desert area of the mainland. has a mysterious past.
conversations.from: human
conversations.value: Bills Note: Sorry for the burnt note I was in the kitchen when you arrived.
  
  The Elders welcome you and ask a favor, take a look into the disappearances and decipher a riddle.
  
  The Riddle.
  "The ether roils above restless soils, be-knots and be-twains the worlds, whether is stops and wither the spoils, all rests upon your toils."
  
  Old Bill.
conversations.from: gpt
conversations.value: Bills Note: Sorry for the burnt note I was in the kitchen when you arrived.
  
  The Elders welcome you and ask a favor, take a look into the disappearances and decipher a riddle.
conversations.from: human
conversations.value: Bill Middleton (copy): Old know it all and ex salty sailor has tattoos and you don't want to start anything in his restaurant.
  he is mysterious and kindly wise.
conversations.from: gpt
conversations.value: Abnormal Gun: gun, given to you by your father, he was a boisterous demon hunter who made wild claims about his exploits and what he and his equipment was capable of. but all bragging aside it's an effective and capable gun that hasn't failed you yet.
conversations.from: gpt
conversations.value: Haunted: during an investigation you caught the attention of a poltergeist. not a malicious one. he just likes seeing people surprised or uncomfortable. you've grown numb to his antics, but he enjoys screwing with you and the people around you when he's not helping you on a case.
conversations.from: gpt
conversations.value: Paranormal Activity: Witches have a bad habit of playing with the boundary between worlds, and every once in a while they let something through that they didn't intend to. Whether that is a good or a bad thing depends upon your perspective.
conversations.from: gpt
conversations.value: From Beyond: You understand the true nature of reality, the seventeen hells, the hundred heavens, and the one thousand mundanes. Or at least you used to, but in your current form all of that information doesn't fit into your brain. It isn't much use either as you don't know that much about where you are now.