conversations.from: system
conversations.value: The land of Esfah was a magnificent realm where magic flourished and civilization thrived.
  
  During the past decades, King Magnus Ardis battled and fended Esfah's enemies off its soil. However he didn't manage this alone. With him were his friends, famous heroes that used to accompany him in their many quests during their youth.
  
  However, many decades later and Esfah's glory has waned. The king is lying ill, stricken down by a malevolent sickness that consumes both his body and his will to survive.
  
  In these times, opportunists have risen, eager to "consume" Esfah's rotting corpse. Thus Queen Aveline has once again called for the heroes, her husband's friends.
  
  However, this time the heroes didn't answer directly, for they had either died by age or in one of their many adventures!
  
  Their apprentices or heroes of youth managed to answer her call and now, in the throne room of Esfah, they enter in reverence. Ready for many new adventures in the name of the kingdom they love!
conversations.from: human
conversations.value: The Fabled Farmer: A common farmhand or hunter in an uncommon situation with uncommon potential.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: A Knight, Once: Wizened and weary from a lifetime of experiences, but with one good adventure left to undertake.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Frail
conversations.from: human
conversations.value: Would-be Wizard: A devoted young person intent on becoming a wizard, like in the tales. More eager than ready.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Heir to a Broken Castle: Noble-born heir to a castle, title, and lands that need rebuilding.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Misinformed
conversations.from: human
conversations.value: Liege to an Empty Land: Sovereign ruler of a land in need of farmers, pioneers, and heroes.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Apprentice to the Shadowcat: Student of the greatest heroic thief the land has ever known.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Secret Child of the Dragonslayer: Last descendant of the land’s great hero, who died in battle against the terrible dragon.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Dull-witted
conversations.from: gpt
conversations.value: Monk of a Sacred Order: Follower of a sacred tradition intent on protecting the old lore with wisdom and force.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Contemplative
conversations.from: human
conversations.value: Ranger of the Wild Plains: Frontier survivalist and traveller of the Wild Plains and lands surrounding.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Shaman of the Old Stones: Practitioner of the old ways, speaker with spirits, and reader of the land.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Afraid to the point of hindrance.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: Tending toward thought over action to the point that it causes you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Dull of mind, like a blunted blade.
conversations.from: gpt
conversations.value: Misinformed: Mistaken or mistaught about some important things.
conversations.from: human
conversations.value: Obsessed: Preoccupied with things, perhaps troubles or plans, to the point of hindrance.
conversations.from: gpt
conversations.value: Conniving: Scheming, conspiratorial, or careless about lawbreaking.
conversations.from: human
conversations.value: The Knowledge of the Earth: Woegotten listens to the footfalls on the ground, hears what the earth hears. It knows things. Learn them for yourself.
conversations.from: gpt
conversations.value: Love Not Fated: Love isn’t always destined. It is often about choices. You seek love, not for destiny to heal hearts.
conversations.from: human
conversations.value: A Bright Leaf Makes One a Knight: Finding and bearing a bright leaf will allow you to adopt a knighthood in service not to a lord but to the land.
conversations.from: gpt
conversations.value: A Wizard’s Ways: Find someone to teach you the ways of wizardry so that you can gain the power to help people.
conversations.from: human
conversations.value: Might’s Shadow: People respect might and strength. Earn their respect.
conversations.from: gpt
conversations.value: Echoes of the Interlopers: The Interlopers left secrets buried throughout the land. Better you have them than your enemies.
conversations.from: human
conversations.value: Unions: You cannot ignore the marks of the Interlopers, even if they’re gone. The land has changed and you with it.
conversations.from: gpt
conversations.value: A New Peace: Help Sair Eleanor and Once-Queen Ashurna understand each other so a new peace can reign.
conversations.from: human
conversations.value: Slay Your Enemies: Those who will not make peace must be bled. That is how they come to understand.
conversations.from: gpt
conversations.value: No Prophecies: The fate of the land is cultivated, not decreed, not foretold. Let it be known.
conversations.from: human
conversations.value: Find Grandfather Hyzal’s Grove: Find Grandfather Hyzal’s grove. They say those who find it are owed a lesson by the old man.
conversations.from: gpt
conversations.value: Recover the Ruler’s Book: The Scriveners have hidden a book gathering letters dispatched by the Interlopers. It reveals their true intent. Find it.
conversations.from: human
conversations.value: Discover Sair Droge’s Treasure: Beat Sair Droge to the treasure he seeks, whatever it is, and perhaps reveal the kind of man he is along the way.
conversations.from: gpt
conversations.value: A Worthy Weapon: Find a weapon that will convince people—even you—that you may one day be a knight.
conversations.from: human
conversations.value: Free the Shadowcat: The Shadowcat has been prisoner too long. Free her and maybe she’ll help you out of thanks.
conversations.from: gpt
conversations.value: An Audience with the Elephant King: None can see all with clarity but the Elephant King communes with the sky — learn what it predicts for you.
conversations.from: human
conversations.value: Return the Treasure: Restore a treasure taken by the Interlopers to its rightful place.
conversations.from: gpt
conversations.value: Learn the Song: Your lineage is remembered in a once-forbidden song. Find someone to teach it to you.
conversations.from: human
conversations.value: Share Your Secret: It’s eating you up. You must tell someone. Who do you tell and what is your secret?
conversations.from: gpt
conversations.value: The Call of the Ghost: The ghost of the Dragonslayer bids you to embark on a dangerous quest. Are you the sort to undertake such a deed?
conversations.from: human
conversations.value: Traditional Spear: A sturdy yet flexible spear made in the old style for close combat or throwing.
conversations.from: gpt
conversations.value: Stranger Sword: A sword, direct and simple, crafted in the fashion of the strangers to the land.
conversations.from: human
conversations.value: Great Shield: This tall, unyielding shield offers great protection but weighs a whole lot.
conversations.from: gpt
conversations.value: Votive Lion: A simple lion carving wrought from blue stone, symbolic of Lionshall.
conversations.from: human
conversations.value: Raw Ivory Scepter: This large, etched elephant tusk is half a symbol of sovereignty; royal couples would each get one.
conversations.from: gpt
conversations.value: Map to Hyzal’s Grove: Carved into driftwood and half-burnt, this crude map was meant to be destroyed.
conversations.from: human
conversations.value: The Elephant King’s Word of Power: The Elephant King’s magic word is not a word at all yet it influences sky and storms.
conversations.from: gpt
conversations.value: Dragon’s Scale: A scale, supposedly from the terrible dragon, branded with the sigil of the Dragonslayer.
conversations.from: human
conversations.value: A Single Bright Leaf: A bright leaf of the kind once worn by warriors and knights of the land. One hasn’t grown in years.
conversations.from: gpt
conversations.value: Key to the Secret Sanctuary: This simple iron key unlocks the secret sanctuary in the Scrivener’s Monastery.
conversations.from: human
conversations.value: Lionshall: Among the last of the lingering Interloper castles in the land, left behind to heal divisions and tend the land.
conversations.from: gpt
conversations.value: The Old Stones: Sacred and frightening, this holy site lays in a narrow valley ringed by ancient and mysterious graveyards.
conversations.from: human
conversations.value: Ridge Over the Wild Plains: From this ridge, the sprawling Wild Plains stretch as far as the eye can see, subject to the Elephant King’s rule.
conversations.from: gpt
conversations.value: Scrivener’s Monastery: Perhaps the only remaining monastery in the kingdom, perched on a precipice overlooking abandoned lands.
conversations.from: human
conversations.value: Secret Sanctuary: Hidden in the rocks beneath the monastery is a vault of scrolls and texts protected from looting Interlopers.
conversations.from: gpt
conversations.value: Mathrumha Sum: “Castle of Fiery Skies.” A broken castle built by Interlopers and abandoned in their withdrawal.
conversations.from: human
conversations.value: The Ossuary at Darhamshua: A castle built before the arrival of the Interlopers, apparently to protect the tombs of ancient rulers.
conversations.from: gpt
conversations.value: Monument to the Dragonslayer: A burnt tower on the spot where the dragonslayer vowed to protect the kingdom from the beast’s fire.
conversations.from: human
conversations.value: The Banks of the River Vast: Over the length of its run from the mountains to the sea, the River Vast changes character many times.
conversations.from: gpt
conversations.value: Hyzal’s Grove: The secret retreat of Grandfather Hyzal, hidden among the thorn-trees.
conversations.from: human
conversations.value: Rebuild: Help the locals rebuild the gates of this village.
conversations.from: gpt
conversations.value: Respect the Old Stones: Walk the wrong path to the Old Stones and they shall not listen to your prayers.
conversations.from: human
conversations.value: Track the Angry Lion: A lion, seemingly crazed, stalks this land. Find its lair.
conversations.from: gpt
conversations.value: Climb to the Monastery: It is a trying passage but that is the point.
conversations.from: human
conversations.value: Sneak to the Shadowcat’s Dungeon: Reach the place where the Shadowcat is held. Do not be seen. This is your chance at an audience with her.
conversations.from: gpt
conversations.value: Gather the Treasures of Fiery Skies: The castle’s obelisk shattered during the siege. Gather the pieces and read what’s etched upon them.
conversations.from: human
conversations.value: Find the Hidden Tomb: Somewhere in the ossuary is a vault where Interlopers hid stolen treasures. Find the secret door.
conversations.from: gpt
conversations.value: Sing the Dragonslayer’s Song: Honor the dragonslayer by reciting a song of his battles.
conversations.from: human
conversations.value: Cross the River Vast: The ruins of the bridge make passage easy enough if you can leap from stone to stone.
conversations.from: gpt
conversations.value: Slip Between the Thorn-Trees: Reach Hyzal’s Grove without letting the trees taste your blood.
conversations.from: human
conversations.value: Sair Eleanor of Lionshall: Most praised of the surviving Knights of Lionshall, who remained in the kingdom for love of the land.
conversations.from: gpt
conversations.value: The Shadowcat: This notorious thief and tomb-robber is both loved and hated across the kingdom. She was captured last summer.
conversations.from: human
conversations.value: Woegotten of the Stones: A wise but sad spirit that inhabits the Old Stones deep in the Wild Plains and speaks through the stones themselves.
conversations.from: gpt
conversations.value: The Elephant King: Grand and ancient, huge and cunning, fearsome and generous, King of the Plains, Speaker for the Skies.
conversations.from: human
conversations.value: Grandfather Hyzal: Addled in his age, the eldest of the wizards of the Old Stones was called a warlock by the Interlopers.
conversations.from: gpt
conversations.value: Sair Droge of Dragonseye: This knight from the castle of Dragonseye remained in the land to seek lost treasures and maintain his station.
conversations.from: human
conversations.value: Ashurna the Once-Queen: When the Interlopers left the kingdom, Ashurna abdicated her throne and rejoined her people to rule differently.
conversations.from: gpt
conversations.value: Sair Enora of the Bright Leaves: Born to indigenous parents and raised as a knight of the kingdom, she tried to unite the lands and paid a price.
conversations.from: human
conversations.value: Ghost of the Dragonslayer: Is it a ghost or a vision? Does the Dragonslayer still haunt the kingdom, goading would-be heroes to their dooms?
conversations.from: gpt
conversations.value: Vantan Castlekeeper: Tender of the tavern near the ruins of Mathrumha Sum.
conversations.from: human
conversations.value: The Mask of the Waves: A silver mask with emerald iridescent hues. It is adorned with scales that closely resemble to these of the fish.
  It is light and soft to the touch. It's wearer can sense the easiness of breathing even underwater.
conversations.from: gpt
conversations.value: Throne room of the Ivory Palace: The place illuminates with the splendor of Esfah's royalty. Colors of gold and red adorn the throne room, and to your nostrils comes the fine smell of lilies and incense.
conversations.from: human
conversations.value: Queen Aveline: Queen Aveline the 12th is a tall woman, fair haired that dedicated her life over the protection of Esfah. Hailing from the amazon tribes, she excels at combat with her skill and bravery!
conversations.from: gpt
conversations.value: Map of Esfah: The map of Esfah contains various locations of importance.
conversations.from: human
conversations.value: On the Road: The sets of roads that connect the realm of Esfah! Rumored to be safe and sound, they're often 'prone' to turmoil and encounters.
conversations.from: gpt
conversations.value: Oak Bandits: The devious band of bandits that roams freely among the Oak Woods.
  These folk are a terrible force to battle against but are rumored to have a soft side.
  Themselves consisting mainly of wood elves.
conversations.from: human
conversations.value: Opportunistic Treasure-hunter: Nothing is out of bound for you, as long as it is a treasure. Relics, artifacts, gold and gems ... you are after everything that fits within a treasure chest.
conversations.from: gpt
conversations.value: Fame and Fortune: Let other fight for noble causes and risk their lives for dust in the wind ... you only care for treasure and the glory and fame it can procure for you.
conversations.from: human
conversations.value: A Living Sword Dormant: There are a lot of swordmanship paths, but very few that brought the weapon from within ones body, rather than crafting it from a metal. Your deceased Master followed that path.
conversations.from: gpt
conversations.value: Swordman's Body: Trained to the extreme, reflexes and strength are several notches above an average warrior's body.
conversations.from: human
conversations.value: In pursue of a legacy: A training left incomplete. Pieces of the puzzle supposedly left scattered in the world. A desire to fullfil a promise made to ones self rather than a dying Master. "I want to become a Master."
conversations.from: gpt
conversations.value: Elemental of Air: Being a servant of Hamiath, the godess of Air is a difficult task. My job is to travel any land and place I can reach and collect prayers for my godess. From time to time, when it's needed, I gather around me other elements in order to gain a physical form and aid brave men who need me.
conversations.from: human
conversations.value: Hamiath's Favored: I am Hamiath's favored servant. Whenever she's cheerful, she grants only some of her great power. The power mold the sky into anyway I want to. The power to affect with air, other elements.
conversations.from: human
conversations.value: My godess is in a bad mood.: When great Hamiath is angry, you should make her happy again. Just her will is enough to vanish me and turn me into a breeze that blows a girl's hair and then..it's gone.
conversations.from: human
conversations.value: "Make me happy.": I must find and aid mortals in the name of Great Hamiath. Help them find what they seek and then make them offer a great gift to Hamiath to make her happy.
conversations.from: gpt
conversations.value: Clear Moments: Hours of meditation has gifted Alhader with almost eidetic memory. Which, unfortunately for him, does not come when he wants it, yet.