conversations.from: system
conversations.value: Sixty Seconds Over Empire City! is a game of high-flying diespunk adventure set in the eponymous pulp city of an alternate 1936. The protagonists are larger-than-life pulp heroes, fighting against the forces of villainy in a time that never was. 
  
  Empire City is a sprawling metropolis on the East Coast of the United States, home to millions. Founded in 1668 by Wallace Wolfe, a privateer in the Dutch East India Company, Empire City was originally named Wolfswood. It was later conquered by the British in 1674 and renamed Empire City, and has retained that name ever since. When the Stamp Act created unrest in the American colonies, Empire City became one of the first strongholds of the Sons of Liberty, and was the site of one of the major battles of the American Revolutionary War. 
  
  The city rose to its true power during the early days of the Industrial Revolution, when Victor Valiant, then mayor of the city and owner of many of its businesses, invested heavily in manufacturing, trade, and the arts, determined to make Empire City one of the most powerful and influential cities in the world. The city became a home to many black Americans migrating north after the Civil War, and enthusiastically embraced the Jazz Age. 
  
  There are several newspapers in Empire City. The Empire City Post and the Empire City Tribute are the smaller papers, mostly two-bit rags not worth the paper they're printed on. The true prince of the news business is The Daily Majestic, named after the city's first major, who, after being kicked out of high office for corruption, ran a smear campaign against the city. A hundred and fifty years later, it's become the pre-eminent and most highly respected new source on the coast. The editor of the Daily Majestic is Darwin Fordham Hanlen, also known affectionately as “Don't Fool Around” Hanlen. Hanlen made his name carving out stories from the Muggs Alphonse beat. He was accused of soft-pedaling stories about Alphonse as he was coming up in the ranks. 
  
  Empire City is also the home to many pulp villains, including Dr. Nefarious, Lord Koto Demonsbane, the vampire queen Salome, and the mysterious vigilante known only as The Whisper.
  
  The heroes begin aboard the airship Astonishing, flying above Empire City on the lookout for trouble!
conversations.from: human
conversations.value: Engineer: You have great intuition and experience for working with machines, however new or old.
  
  ...
  
  Suggested Strength: Quite Inventive
  
  Suggested Weakness: Timid
conversations.from: gpt
conversations.value: Ne’er-do-well: You are rascal, a scalawag, often behaving badly but for the greater good and with much skill.
  
  ...
  
  Suggested Strength: Immeasurable Charm
  
  Suggested Weakness: Nefarious
conversations.from: human
conversations.value: The Royal: You pursue adventure not only for the thrills but for the glory. And the thrills.
  
  ...
  
  Suggested Strength: Exchequer
  
  Suggested Weakness: Arrogant
conversations.from: gpt
conversations.value: Expedition Leader: You’re an experienced hunter and expeditionary leader with military experience.
  
  ...
  
  Suggested Strength: Worldwide Associates
  
  Suggested Weakness: Enemies
conversations.from: human
conversations.value: Great Magician: Your reputation for magic is well earned—never admit what’s magic and what’s an illusion.
  
  ...
  
  Suggested Strength: Magic Words
  
  Suggested Weakness: Questionable Moral Fiber
conversations.from: gpt
conversations.value: “Mad” Scientist: Your passion for pushing the bounds of science has led some to label you “mad.”
  
  ...
  
  Suggested Strength: Science!
  
  Suggested Weakness: Overeager
conversations.from: human
conversations.value: Gadgeteer: You’re a tinkerer and adventurer, better as using gadgets than building them.
  
  ...
  
  Suggested Strength: Myriad Contraptions
  
  Suggested Weakness: Breakdown
conversations.from: gpt
conversations.value: Pilot: Your combination of intuition and experience makes you one of the world’s greatest pilots.
  
  ...
  
  Suggested Strength: Steer Anything
  
  Suggested Weakness: Rakish
conversations.from: human
conversations.value: Occultist: Your knowledge of ancient secrets and modern magic is formidable and even eerie.
  
  ...
  
  Suggested Strength: Arcane Knowledge
  
  Suggested Weakness: Poor Health
conversations.from: gpt
conversations.value: Detective: You have made the world’s mysteries your business—not just crimes.
  
  ...
  
  Suggested Strength: Powers of Observation
  
  Suggested Weakness: Haunted
conversations.from: human
conversations.value: Quite Inventive: You’re an inventor! Your ingenuity helps you patch engines and craft tools from junk.
conversations.from: gpt
conversations.value: Immeasurable Charm: Your suavity and savoir faire are highly convincing. You’re a pleasure to talk with.
conversations.from: human
conversations.value: Exchequer: You have considerable funds and social clout, which sometimes provides great confidence.
conversations.from: gpt
conversations.value: Worldwide Associates: Wherever you go, you know people and know how to organize and coordinate them.
conversations.from: human
conversations.value: Magic Words: You know a few rare and secret incantations with real power to conjure and enchant.
conversations.from: gpt
conversations.value: Science!: You see the world with a scientist’s reason and ingenuity. Nothing shocks you.
conversations.from: human
conversations.value: Myriad Contraptions: You have a gadget for almost every occasion, no matter how dangerous or delicate.
conversations.from: gpt
conversations.value: Steer Anything: Horses, chariots, boats, automobiles, biplanes, airships—if it moves you can make it go.
conversations.from: human
conversations.value: Arcane Knowledge: Knowledge is power and you teem with knowledge both practical and esoteric.
conversations.from: gpt
conversations.value: Powers of Observation: The world is an ever-developing record of its own activity. Nothing escapes your notice.
conversations.from: human
conversations.value: Timid: Despite your skills, you are wary and cautious of the larger world and its perils.
conversations.from: gpt
conversations.value: Nefarious: Your reputation for trickery haunts you. You are slow to trust and be trusted.
conversations.from: human
conversations.value: Arrogant: Your certainty and confidence sometimes go too far, getting you into trouble.
conversations.from: gpt
conversations.value: Enemies: Wherever you go, it seems you encounter old enemies or new betrayals.
conversations.from: human
conversations.value: Questionable Moral Fiber: Your various lusts sometimes get the better of you, causing you trouble.
conversations.from: gpt
conversations.value: Overeager: You sometimes look before you leap or speak before you think.
conversations.from: human
conversations.value: Breakdown: You’re too busy to check every little thing so sometimes your tools don’t work as they should.
conversations.from: gpt
conversations.value: Rakish: You have a dangerous, disreputable demeanor that sometimes gets you into trouble.
conversations.from: human
conversations.value: Poor Health: Coughing fits, dizziness, and nausea sometimes undermine you.
conversations.from: gpt
conversations.value: Haunted: You cannot escape your mistakes or your guilt, which can make you hesitant and halting.
conversations.from: human
conversations.value: Race to the Lost Plateau: Beat Lord Masters to the Lost Island’s fabled plateau and back to the Adventurer’s Club.
conversations.from: gpt
conversations.value: Prove Your Mettle to Her Majesty: What good is fame and fortune without a nod from the Queen?
conversations.from: human
conversations.value: Prove Your Love to Your Sweetheart: Words aren’t enough. Your sweetheart deserves a one-of-a-kind rarity to show your love.
conversations.from: gpt
conversations.value: Make the Astonishing The Envy of the Club: Maintain and improve the *Astonishing* until it is the envy of even your rivals.
conversations.from: human
conversations.value: Combine Magic and Science In One Machine: Find a new way to combine magic and science in a way that marvels your peers!
conversations.from: gpt
conversations.value: Restore the Heliographic Society to Glory: The ancient Heliographic Society can be a source of knowledge and discovery again!
conversations.from: human
conversations.value: Learn Your True Heritage: Do your veins contain Atlantean blood? Find out!
conversations.from: gpt
conversations.value: Hunt Great Game: Bring back a bigger, better trophy for the club. Show them what’s really out there!
conversations.from: human
conversations.value: Dream Bigger: Whatever you can imagine, the world can do you one better. Dream bigger! No, bigger still!
conversations.from: gpt
conversations.value: Dispel Fear: Fear is what holds the World back from Progress. Do not tolerate Fear!
conversations.from: human
conversations.value: Discover Masters’ Motives: Why does Masters want you bested? Discover the truth.
conversations.from: gpt
conversations.value: Improve Your Gear: Make an improvement to your gear. How is it better?
conversations.from: human
conversations.value: A Little Rebellion: Encourage someone to individual liberty and confidence.
conversations.from: gpt
conversations.value: Bring Proof of the Tyrant King to the World: Capture—in the flesh or in a quality photo—proof of the size and ferocity of the Tyrant King.
conversations.from: human
conversations.value: Solve the Puzzle of the Atlanteans: What was the purpose of the Atlantean temple and outpost? Be the one to figure it out.
conversations.from: gpt
conversations.value: Break Down the Old Thinking: Show someone that their tired preconceptions are out of date.
conversations.from: human
conversations.value: Persuade the Goblins to Join Your Crew: Lord Masters’ goblins are surprisingly adept aviators. They deserve a better life.
conversations.from: gpt
conversations.value: Show Your Stripes: Take great risks, not to prove yourself but to test yourself. What are you capable of?
conversations.from: human
conversations.value: Learn A New Language: Not only so you can learn new things, but so you can see things in a new way.
conversations.from: gpt
conversations.value: Obtain Ancient Treasure: Return to the Adventurer’s Club with a unique artifact for its museum.
conversations.from: human
conversations.value: A Rare Atlantean Sunstone: This stores and emits sunlight in a glow or a ray, depending on how you hold it.
conversations.from: gpt
conversations.value: Ancient Atlantean Map: An ancient document verifying that the Lost Island was an Atlantean outpost.
conversations.from: human
conversations.value: The Fantastic Heliotronic Engine Core: The scientific equivalent of an Atlantean sunstone that powers the *Astonishing*.
conversations.from: gpt
conversations.value: Elephant Gun: Double-barreled, heavy-duty, worn-in and scuffed.
conversations.from: human
conversations.value: Modest Heliotronic Raygun Pistol: Sunstone-powered, light-weight, shiny and new. Twist the dial to adjust solar-ray intensity.
conversations.from: gpt
conversations.value: Signet Ring of the Heliographic Society: A symbol of membership in the ancient, nearly defunct order. Complete with secret compartment.
conversations.from: human
conversations.value: Book of Spells: A pocket notebook containing notes on Atlantean spells and rituals.
conversations.from: gpt
conversations.value: Blade of Great Repute: Bestowed on a previous adventure by a grateful sultan. Both beautiful and functional.
conversations.from: human
conversations.value: Aetheric Visionary Goggles: These goggles allow the user to see beyond the visual spectrum into the aetheric plane.
conversations.from: gpt
conversations.value: One Parachute: A finely crafted, properly folded and prepared parachute.
conversations.from: human
conversations.value: Parlor of the Grand Adventurer’s Club: Posh and plush, this comfortable library and sitting room has seen many adventures begin.
conversations.from: gpt
conversations.value: Bridge of the Airship Astonishing: All polished wood and gleaming silver and brass with ticking instruments great and small.
conversations.from: human
conversations.value: Engine Room of the Airship Astonishing: The spinning heliotronic engine, powered by captured sunlight, dominates this noisy chamber.
conversations.from: gpt
conversations.value: Coast of the Lost Island: A beautiful beach and lush jungle cling to the edges of this volcanic island.
conversations.from: human
conversations.value: Grand Plateau of the Lost Island: This highland at the heart of the island is home to a nameless volcano and ancient ruins.
conversations.from: gpt
conversations.value: Giant’s Graveyard: Either the dinosaurs come here to die or someone has ritually gathered their bones in this place.
conversations.from: human
conversations.value: Nest of the Terrible Lizards: A clutch of enormous, leathery eggs means mother may not be far away.
conversations.from: gpt
conversations.value: Ruins of the Fabled City: This Atlantean outpost was a grand experiment once. Now it is a ruin.
conversations.from: human
conversations.value: Confounding Puzzle-Room: What purpose was served by the grinding wheels and sliding stones in this incredible room?
conversations.from: gpt
conversations.value: Temple of the Great Atlanteans: Here the Atlanteans worshipped the sun and the sea, fire and water, and their child: steam.
conversations.from: human
conversations.value: Impress the Chaps: Show the fellows of the club that you’re one to watch.
conversations.from: gpt
conversations.value: Navigate the Skies: Plot the fastest course to the Lost Island.
conversations.from: human
conversations.value: Sabotage?!: Repair your engines and maybe discern the cause of the damage.
conversations.from: gpt
conversations.value: A Proper Landing: Land on the Lost Island with grace and aplomb.
conversations.from: human
conversations.value: Escape the Raptors: Too many to fight—at least in this place. Sometimes it’s wise to flee!
conversations.from: gpt
conversations.value: Poisoned Waters: Something toxic is in the water. Are you already too late to avoid the sickness?
conversations.from: human
conversations.value: The Riddle of the Puzzle-Room: Solve the ancient puzzle before you’re all ground to dust in this place!
conversations.from: gpt
conversations.value: The Floor Falls Out: Survive the collapse of this delicate chamber as it falls into fire below.
conversations.from: human
conversations.value: The Power of the Sun: Spinning gems create scintillating beams of white-hot sunlight capable of turning you to ash. Astounding!
conversations.from: gpt
conversations.value: Hallucinogenic Fog: The smoke billowing out of the mountain compels powerful visions. What do you see?
conversations.from: human
conversations.value: Sir Gerard Wyndingham: An accomplished adventurer himself, this grey-haired little person is the chairman of the Adventurer’s club.
conversations.from: gpt
conversations.value: Dr. Adele Behenu: An Egyptian medical doctor and archaeologist of great repute. She’s a famed expert on Atlantis.
conversations.from: human
conversations.value: Lord Ramsay Masters: Rough and rugged, this wealthy adventurer often prefers the hunt to the prize.
conversations.from: gpt
conversations.value: Frederick “Chase” Donoghue: Designer and builder of airships, such as the *Astonishing*, and a patron of many engineers.
conversations.from: human
conversations.value: The Tyrant King: A colossal and bloodthirsty dinosaur stalking the jungles of the Lost Island.
conversations.from: gpt
conversations.value: Loyal Goblin: Just one of the many loyal goblins in the employ of Lord Masters. They crew his airship.
conversations.from: human
conversations.value: Devoted Crewmember: The crew of the *Astonishing* are devoted to the Grand Adventurer’s Club and its discoveries.
conversations.from: gpt
conversations.value: Wide-Winged Pterrosaurs: Grand and terrible flying beasts found in great numbers around the Lost Island.
conversations.from: human
conversations.value: Protective Triceratops: Though herbivorous, triceratops sometimes fiercely defend their territory.
conversations.from: gpt
conversations.value: Ghost of the High Priestess: This being — an apparition or something else? — was a revered figure in the temple’s glory days.
conversations.from: human
conversations.value: Clockwork Allies: You've managed to take control of a few of these beasties. You can use them only a few times before they've run out.
conversations.from: gpt
conversations.value: A Mysterious Transmitter: This strange device can be picked up once the challenge is completed. It's giving off a signal to somewhere in Empire City. Learning where it leads may reveal the reason for the attack.
conversations.from: human
conversations.value: A Strong Right Hook: Someone had better call a veterinarian, because these pythons are sick.
conversations.from: gpt
conversations.value: Transmitter Bug: With this easily-hidden little device, you can know everything that's going on in one room. Even when you'd rather not. In fact, especially then.
conversations.from: human
conversations.value: Find the Connection: Is Lord Koto Demonsbane working with Muggs Alphonse now? Find the connection between them!
conversations.from: gpt
conversations.value: Knowledge is Power: You know this area, and this dark business, like the back of your hand. You can put that knowledge to good use when it counts to give yourself an edge.
conversations.from: human
conversations.value: Enemy Intelligence: The bug you planted may prove useful in this case. Put what you've learned to good use to help bring this plan to completion.
conversations.from: gpt
conversations.value: Repurpose Auton-13: If you can learn to change this thing's programming, you can learn a few things... like where it came from, who made it, and if there are at least twelve more like it.
conversations.from: human
conversations.value: The Mechanical Mystery: Who's building these strange mechanical devices, and why? What connection do they have to Alphonse and Demonsbane?
conversations.from: gpt
conversations.value: Clockwork Parrot "Mimic v3.2": Maybe if you can get it working again after Tessa punched it out, it can come in useful later...
conversations.from: human
conversations.value: Bridge of the Airship Astonishing: The humming nerve center of the ship, where the big decisions are made.
conversations.from: gpt
conversations.value: Scoundrel: Never tell you the odds. You're the odd one out, the outcast with the heart of a hero... not that you'd ever let anyone know about the "hero" part. 
  
  ...
  
  Suggested Strength: Immeasurable Charm
  
  Suggested Weakness: Nefarious
conversations.from: human
conversations.value: Gadget Hero: SCIENCE! You’re a tinkerer and adventurer, with a plethora of gadgets at your disposal.
  
  ...
  
  Suggested Strength: Myriad Contraptions
  
  Suggested Weakness: Breakdown
conversations.from: gpt
conversations.value: Pulp Hero: You solve problems the old-fashioned way... WITH YOUR FISTS! Or any conveniently placed blunt objects. 
  
  ...
  
  Suggested Strength: Arcane Knowledge
  
  Suggested Weakness: Poor Health
conversations.from: human
conversations.value: Hardboiled Detective: There are a hundred mysteries in Empire City. You plan to solve them all.
  
  ...
  
  Suggested Strength: Powers of Observation
  
  Suggested Weakness: Haunted
conversations.from: gpt
conversations.value: Intrepid Journalist: Danger? You don't know the meaning of the word. There is only the scoop!
  
  ...
  
  Suggested Strength: 
  Powers of Observation
  
  Suggested Weakness: Overeager
conversations.from: human
conversations.value: Cargo Bay of the Astonishing: Here, the mighty zeppelin carries goods and sometimes passengers when the situation calls for it. But right now, it's a warzone!
conversations.from: gpt
conversations.value: Clockwork Menace!: A small army of insectoid robots, two feet tall. Where do they come from? What do they want? Why are they tearing the Astonishing apart? No time to investigate this mystery yet!
conversations.from: human
conversations.value: Auton-13: This mysterious mechanized figure leads the assault against the Astonishing. But why?
conversations.from: gpt
conversations.value: Anton Apparatus: The final form of the good doctor is fearsome and deadly. Defeat him and learn his secrets!
conversations.from: human
conversations.value: Plucky Engineer: You have great intuition and experience for working with machines, however new or old.
  
  ...
  
  Suggested Strength: Quite Inventive
  
  Suggested Weakness: Timid
conversations.from: gpt
conversations.value: Brash Pilot: Stay alert and keep 'em flyin'! Your combination of intuition and experience makes you one of the world’s greatest pilots.
  
  ...
  
  Suggested Strength: Steer Anything
  
  Suggested Weakness: Rakish
conversations.from: human
conversations.value: Mysterious Alien: Not everything in Empire City is of this earth. You are one of those things. Your secret must be kept safe. 
  
  ...
  
  Suggested Strengths:
  Arcane Knowledge
  
  Suggested Weaknesses:
  Haunted
conversations.from: gpt
conversations.value: Return to the Astonishing!: You're grounded without your airship, and a sitting duck for the predatory villains and gangs roving around Dockside. Get back into the air.
conversations.from: human
conversations.value: Track the Mysterious Signal: You must decrypt the strange signal coming from the device and find its source in Dockside.
conversations.from: gpt
conversations.value: Go to Ground: You must find a place for the Astonishing to dock, or prepare a launch for an away team, or get some ropes... or something. You've got the ingenuity, figure it out!
conversations.from: human
conversations.value: The Lotus Eaters: Elite warriors of Lord Koto Demonsbane. Ruthless and inventive, they strike from the shadows!
conversations.from: gpt
conversations.value: A Foreboding Alleyway: Dark. Dirty. Full of secrets and things hiding in the shadows. Alleys like this are all over Dockside.
conversations.from: human
conversations.value: The Prohibition Club: The chosen headquarters of the Lotus Eater Society, led by Lord Koto and Lady Mandrake. But some terrific nightly jazz by Thumbs Murphy and the Horns!
conversations.from: gpt
conversations.value: Thugs!: The Gasoline Street Boys? These thugs belong to the crime lord Muggs Alphonse! What are they doing here?! This can only be trouble!
conversations.from: human
conversations.value: Pursue Lady Mandrake: You've caught Lady Mandrake red-handed, but she's run out the side entrance. Pursue her and find out what her game is.
conversations.from: gpt
conversations.value: Getting the Band Back Together: You've been separated! Get back together as quickly as you can!
conversations.from: human
conversations.value: Reinforcements!: More thugs! Is there a thug farm somewhere breeding these guys?!
conversations.from: gpt
conversations.value: Lady Mandrake: Placeholder
conversations.from: human
conversations.value: Lotus Eater Warehouse: Koto Demonsbane has operations and strongholds all over this part of the city. This is just one of them.
conversations.from: gpt
conversations.value: Be Sneaky: It's not time for another stand-up fight just yet. Find a way into the warehouse without raising a ruckus. If you can.
conversations.from: human
conversations.value: Dockside - Night: Night. Empty wet street. Headlights. Ominous shadows. A dog barks.
conversations.from: gpt
conversations.value: Infiltrate Demonsbane's Headquarters: Get the transmitter into Demonsbane's headquarters without being detected. Hopefully.
conversations.from: human
conversations.value: Bug Alphonse's House: Get the bug into Alphonse's without being detected by the Gasoline Street Boys.
conversations.from: gpt
conversations.value: Out of Control!: Get the Astonishing back on track before something (more) terrible happens and you plow into the city!
conversations.from: human
conversations.value: All Aboard!: You're hanging onto the outside of the Astonishing. Get yourself and the rest of the crew safely on board the ship!
conversations.from: gpt
conversations.value: Repair the Astonishing: The Astonishing is somewhat the worse for wear after nearly auguring into the city. Get it in good working order again.
conversations.from: human
conversations.value: Plan? Ain't No Plan!: It's time to figure out your next move. Don't finish this challenge until you've reached a consensus.
conversations.from: gpt
conversations.value: Map Room of the Astonishing: A great place for saying something daring and stalwart while you pound your fist dramatically on a map.
conversations.from: human
conversations.value: The Headquarters of Dr. Anton Apparatus: The nerve center of Anton's operation. Well-guarded and fortified.
conversations.from: gpt
conversations.value: Clockwork Gargoyles: The fiendish devices of Dr. Anton Apparatus have minds of their own. And teeth. And claws. And wings.
conversations.from: human
conversations.value: Resist the Interrogation: Resist the torments devised by Dr. Apparatus and don't crack! It's going to take everything you've got!
conversations.from: gpt
conversations.value: Plan the Assault: Forewarned is forearmed! Preparation is the key to not dying horribly in Apparatus' lair!
conversations.from: human
conversations.value: Discover Anton's Plot: What is Apparatus babbling about? Who is he working with? What is this grand scheme? Uncover the greater mystery.
conversations.from: gpt
conversations.value: Immeasurable Charm and Skill: Your suavity and savoir faire are highly convincing. You’re a pleasure to talk with.  Your sword and knife skills would be considered astounding for a man, they are down right unheard of for a woman!
conversations.from: gpt
conversations.value: Nefarious and Independent To A Fault: Your reputation for trickery and ruthlessness haunts you. You are slow to trust and be trusted.  Your fear of being trapped or limited in any way often blinds you to the allies around you.
conversations.from: gpt
conversations.value: Dispel Fear: Fear is what holds the World, and you, back from Progress. Do not tolerate Fear!
conversations.from: human
conversations.value: Ninja Moves of the Far East: While sword and knife fighting is your true calling, being able to move like a Ninja and fight like 20 can really get you out of a jam!
conversations.from: gpt
conversations.value: Stout-hearted: She really is a brave sort of girl and she never, ever abandons her crew.
conversations.from: human
conversations.value: Fail Brilliantly: Sometimes, you can turn a badly malfunctioning device into exactly the right tool, usuaally via the same way it failed.
conversations.from: gpt
conversations.value: Mundane Miracle: Take an everyday object, and make it do something almost magical.
conversations.from: human
conversations.value: Insubordinate: While always willing to put yourself into harms way for you fellow crew members you have a tendency to struggle with following orders.  This can have a good outcome or a bad outcome, but it's ALWAYS a frustrating for your Captain!
conversations.from: gpt
conversations.value: Not always on the same mission you are...: Sometimes your character spies an option they just cannot pass up when it furthers their dreams... Even if it somehow contradicts the overall mission.
conversations.from: human
conversations.value: Clumsy: Maybe Tessa should've invested more in dexterity training...
  
  ...nah.
conversations.from: gpt
conversations.value: Badly-timed Bravado: You mean well, but your acts of heroism have a tendency to pop up at precisely the most dangerous moment.
conversations.from: human
conversations.value: Blends In Well: In a crowd, you can hide in plain sight. Even with a memorable face, somehow you know the right moves and facial expressions to suddenly look exceedingly... ordinary.
conversations.from: gpt
conversations.value: Push Their Buttons: You're naturally annoying, so why not put it to good use! Goad your enemy until you get what you want.
conversations.from: human
conversations.value: Innovative: If it can be transformed, Tessa will find its hidden use!