conversations.from: system
conversations.value: Surrounded by now vibrating walls of amber, fandango, and lime, Max realized he had made a mistake. 
  
  His voice trembled, quaking uncontrollably, as the haze at the edge of his vision grew.
  
  "W-W-Why do they call it, R-R-Rabbit's Hole?" 
  
  The smiling *salesman* across from him tweaked his face sinisterly. 
  
  "Because you go off to Wonderland...land...landland...land...landland...landlandlandlandland-"
  
  The record of reality skipped, and Max's head bobbed to the mistake. All the colors of the room folded into each other, turning from a coherent vision to a Pollock masterpiece.
  
  The colors picked themselves out. They twisted off the canvas, creating a matrix, a branching web of colors reaching ever far forward and ever further back.
  
  With the speed of a train, tugging ever forward, the colors came faster, and faster. The quicker they came, the more the distance coalesced into coherency. A city, vibrant with etched lines of neon. The gate read: "Wonderland welcomes YOU." 
  
  Max's body materialized at the gate, forming from particles to whole, as though he was ash turning back to a whole. 
  
  He took a step forward, as the ringing of chimes playing Bach's 2nd Movement from Orchestral Suite No. 3 bended through the air. 
  
  ===
  
  *Off to Wonderland* follows a small set of characters through their journey in and out of Wonderland, a place brought on by taking a hallucinogenic drug called Rabbit's Hole. It's inspired by Gaspar Noe's *Enter the Void*, the game *Silent Hill* made by Konami, and the song *Sin City* by Malik Yusef. 
  
  *Off to Wonderland* is part mystery, since I won't be explaining how things work metaphysically (at least not upfront at the beginning of the story). That's up to the characters to figure out.
  
  Wonderland is not only fundamentally mysterious but also rich in myths. Some say sex there is otherworldly, that even more incredible drugs line everyone's pockets, that money is no object, and that you can even meet dead loved ones from the past. But the truth can only be found out by going there. 
  
  For submitting, I like sample scenes more than descriptions, but a description won't hurt your chances if it's good enough. Please make up your own cards if you wish; I've made some sample ones to spark your mind. 
  
  Thanks for reading and submitting if you do. 
conversations.from: human
conversations.value: Wonderland: Some say the harrowing journey to this technicolor dream is worth it, but there's only one way to find out.
conversations.from: gpt
conversations.value: The Eyes: The Eyes of Wonderland can appear at any time. They broadcast the happenings of its residents to all public screens. 
conversations.from: human
conversations.value: Time: A trip to Wonderland can only last so long, and many say it's not the height that will kill you, but *the fall* back to reality. 
conversations.from: gpt
conversations.value: Spiritualist: You've taken *Rabbit's Hole* because you want to connect to a deeper reality.
conversations.from: human
conversations.value: Addict: You've moved from drug to drug, and all that's left is something really heavy: *Rabbit's Hole*. 
conversations.from: gpt
conversations.value: Suburbanite: You take drugs occasionally to escape boring reality. By accident or curiosity, you come across *Rabbit's Hole* and take the plunge. 
conversations.from: human
conversations.value: Business Man: Drugs are a hobby, but more like something to do between meetings--they fill the void and keep you *on*. But after work one night, you decide to try the next step.
conversations.from: gpt
conversations.value: Raver: You take drugs to grease the wheels for a night of fun. It's just a social thing. However, sometimes, you want some *really* good grease. *Rabbit's Hole* will do the trick.
conversations.from: human
conversations.value: Inner City Kid: Drugs are part of the hustle, and to stay ahead of the competition, you need to sell more products. With everyone talking about *Rabbit's Hole*, you score some and decide to try it. 
conversations.from: gpt
conversations.value: Stoner: You smoke to mellow out at the end of the day. Occasionally, you take shrooms, or something more fun, but this time, your seller gives you some *Rabbit's Hole*.
conversations.from: human
conversations.value: Typical Teenager: You take drugs with your friends when pressured. Everyone is doing it, so why not?
conversations.from: gpt
conversations.value: No Limits: You're not afraid to jump before the rest of the pack.
conversations.from: human
conversations.value: Acumen: You make clean and concise decisions that are usually the best course of action.
conversations.from: gpt
conversations.value: Way of the World: You can connect with others easily and see through bullshit as well.
conversations.from: human
conversations.value: Life of the Party: Your personality attracts the crowd and keeps them smiling. 
conversations.from: gpt
conversations.value: Good Natured: Your personality radiates a compassion and aim unlike any other. 
conversations.from: human
conversations.value: Calm Head: You're relaxed, even through stress, which is sometimes all you need.
conversations.from: gpt
conversations.value: Even Headed: People find you generally agreeable and easy to be around. 
conversations.from: human
conversations.value: Open Minded: While others may scoff or turn away, you listen and open your mind to new people and experiences. 
conversations.from: gpt
conversations.value: Poor Judgment: Under stress, you take poorer choices than what you would otherwise.
conversations.from: human
conversations.value: Easily Agitated: You have a hair trigger when it comes to being slowed down or ticked off.
conversations.from: gpt
conversations.value: I before U: Selfish people get ahead, but they do so by burning bridges.
conversations.from: human
conversations.value: Little Goldfish: Your brain is easily distracted, leading you off the course. 
conversations.from: gpt
conversations.value: Rigid Ways: Having a strong personality or beliefs can lead to disagreement when you refuse to negotiate. 
conversations.from: human
conversations.value: Apathetic: There's sometimes no reason to care, even when others make a big deal. Of course, those that *do* care hate that you *don't*. 
conversations.from: gpt
conversations.value: Scaredy Cat: You jump at the first spook. Boo!
conversations.from: human
conversations.value: Naive: You think you know *everything*, but you just don't.
conversations.from: gpt
conversations.value: Discover Wonderland: You search to learn about the reality of Wonderland. 
conversations.from: human
conversations.value: The Highest High: You only want more of this place. Drugs *in* Wonderland must exist, right?
conversations.from: gpt
conversations.value: Get Back Home: This seemed like a good idea, but holy hell, you were wrong. Getting back home is all that matters.
conversations.from: human
conversations.value: Make Some Money: In Wonderland, people are still searching for *stuff*. If there's a will, there's someone selling a way.
conversations.from: gpt
conversations.value: A Good Time: You're in Wonderland, so own it! Why be a downer when this place is *amazing*?
conversations.from: human
conversations.value: Find the Past: You've lost something or someone, and Wonderland can bring it back, at least, that's what they say. 
conversations.from: gpt
conversations.value: The White Rabbit: The greeter of all who come to Wonderland. Its presence pulls people towards it with an otherworldly gravity.
conversations.from: human
conversations.value: The Rabbit's Cloak: The Rabbit's once-used gold cloak. The fabric doesn't look out-of-the-ordinary for Wonderland, but there's a certain aura about the piece.
conversations.from: gpt
conversations.value: Food Tray: A chiefly need for hunger, but with pepper and vinegar, good indeed.
conversations.from: human
conversations.value: The Walrus: "I weep for you," the Walrus said: "I deeply sympathize."
conversations.from: gpt
conversations.value: The Carpenter: "O Oysters," said the Carpenter, "You've had a pleasant run! Shall we be trotting home again?'
conversations.from: human
conversations.value: BUSINESS WOMAN: Drugs are a hobby, but more like something to do between meetings—they fill the void and keep you on. But after work one night, you decide to try the next step.    
conversations.from: gpt
conversations.value: Acumen: You make clean and concise decisions that are usually the best course of action.    
conversations.from: gpt
conversations.value: Poor Judgment: Under stress, you take poorer choices than what you would otherwise.    
conversations.from: gpt
conversations.value: A Good Time: You’re in Wonderland, so own it! Why be a downer when this place is amazing?    
conversations.from: human
conversations.value: Escape Reality: *Rabbit's Hole* is a way out--that's been your whole life. Escape somewhere else; somewhere different. 
conversations.from: human
conversations.value: Gullible: You are willing to try anything once. Maybe even twice. If you are promised a good time and good company, you will easily fall into any sort of misfortune ahead of you.
conversations.from: human
conversations.value: Discovery: You don't want to stop at Wonderland. Now that you're here, you've got to know everything, including things you didn't know about yourself.
conversations.from: human
conversations.value: A Lifetime Of Adventure: You're in love and you now you always will be. You'll do anything for your partner, anything they want or need or even something you think they need. After all, you'll be together for life.
conversations.from: gpt
conversations.value: Terribly Real: You are a kind and giving and caring person in a world torn apart by everything but those things. Your sweet disposition and tendency towards forgiveness earns you friends, or at least a smile.
conversations.from: gpt
conversations.value: A Perfectly Reasonable Size: You're a little sensitive about criticism and about being seen as less than ideal. Words cut you deep and you easily shut down around people attacking you. 
conversations.from: gpt
conversations.value: Meant to Be: You may not always end up where you want to go, but you will end up where you were meant to be. And that's what you seek. Why you are here in the strange place... when you were told it would just be a nice little high...