conversations.from: system
conversations.value: Based on the RPG system "Dungeon World". The world of Aedhyrst is filled with monsters and magical creatures. The realm is big, and many people travel the world for various reasons.
  
  Our band of people find themselves trapped in a dangerous situation. Something strange is happening in a country that is otherwise quiet, forces beyond your control are doing strange things. Things that might alter the balance of your world. You and the rest of your friends are forced to act. What will happen next, nobody knows...
  
  ---
  Dungeon World is a world of fantastic adventure. A world of magic, gods and demons, of good and evil, law and chaos. Brave heroes venture into the most dangerous corners of the land in search of gold and glory.
  
  Adventurers take many shapes in Dungeon World. The races of elves, men, dwarves, and halflings all have their heroes. Some are near-invincible beasts of battle encased in iron armor. Others are more mysterious, conjuring up and wielding the mighty forces of magic. Treasure and glory are sought by a holy cleric, a tricky thief, a mighty paladin, and more.
  
  It isn’t all easy heroics and noble bravery, though. Every time the ranger guides his friends through the ancient woods there are a hundred things waiting to bite his head off. Slavering hordes of goblin troops, maybe. Or is this the Cursed Wood, where dwells the Gray Witch? Or the throngs of hateful dead, looking to drag a meaty corpse back to their lair? Scary, sure, but there’s treasure, too. More gold and jewels and magic lost to man have fallen between the cracks in the world than you can imagine. Who better to retrieve it than a band of stalwart heroes?
  
  You and your friends are those heroes. You go where others can’t or won’t. There are monstrous things lurking in the world. Are you ready to face them?
conversations.from: human
conversations.value: Pregnant Woman: Couple of months pregnant, an unknown father and an outcast of society, she knows that she can give her baby a better future in the new settlement.
conversations.from: gpt
conversations.value: Trader: He likes to trade items and make a little profit out of them.
conversations.from: human
conversations.value: Demon: This demon is out there to haunt you. His fiery breath will set everything on fire. The demon can fly and avoid traps.
conversations.from: gpt
conversations.value: Wood axe: This axe can be used to chop down trees and enemies.
conversations.from: human
conversations.value: The Campsite: The starting point of the dwarves. There are trees everywhere and a little creek is flowing nearby.
conversations.from: gpt
conversations.value: Cave-in!: A part of the cave falls down, destroying the path and everything under it. You need to dig your way out.
conversations.from: human
conversations.value: Troll: This big troll is equipped with a large hammer and will make mince meat of a dwarf. The creature is dumb and will attack anything it sees in his path.
conversations.from: gpt
conversations.value: A bronze pickaxe: This pickaxe can be used to mine ore.
conversations.from: human
conversations.value: Weak strength: Your muscle strength is low compared with a normal dwarf. Lifting heavy machinery is difficult. Everyone said that you were not a real dwarf but a halfling.
conversations.from: gpt
conversations.value: Stubborn Dwarf: This dwarf knows no fear. Forged by the elements, this dwarf will use his muscles to get what he/she wants.
conversations.from: human
conversations.value: Pregnant: What a little baby inside your belly can do to you is well known to everyone. Outbursts of anger, easily getting tired and demanding a lot of food are some of them.
conversations.from: gpt
conversations.value: Alcolholic: When there is no alcolhol around, the dizziness starts to kick in and the dwarf will become lazy and agressive.
conversations.from: human
conversations.value: Evade the law: You were a burglar, stealing stuff from people. This was the opportunity to get out before the mob would find and kill you.
conversations.from: gpt
conversations.value: Explore the world: Nothing beats a traveller. You always wanted to see the world, explore new cities, see new locations. What better opportunity than to go on a caravan?
conversations.from: human
conversations.value: Start a new life: You felt threatened, harassed, and impossible to find good food and shelter. You were at the bottom of the food chain. Now is your chance to change all of this and start a fresh life the way you wanted.
conversations.from: gpt
conversations.value: Miner: Mining for minerals is what you like, finding the illusive "Adamantium" is your goal. Your pickaxe is your favourite weapon of choice.
conversations.from: human
conversations.value: The forge: A small forge, carved out in the stone. Its warm and hot, and the forge is blasting out hot air.
conversations.from: gpt
conversations.value: Receive a vision: You have a vision of something big, something great. You know you need a couple of things, like iron,  wood and bones. Also, you need a big furnace. You wander around, in search of these items.
conversations.from: human
conversations.value: Legendary sword: This sword, made of the finest iron that only dwarves can dig, this sword is so sharp that just touching it will leave a cut. It has been engraved with ancient markings and is make by a marksman.
conversations.from: gpt
conversations.value: Blacksmith: Your hammer is your best friend. Using various metals and a forge you can forge whatever people desire.
conversations.from: human
conversations.value: Woodcutter: Chopping trees is your life. Some people think you are an elf, but you know better. You dont like to be underground, but prefer to live with animals.
conversations.from: gpt
conversations.value: A cave: Caves can be found underground. Dark places where monsters can be found. Most creatures prefer the darkness.
conversations.from: human
conversations.value: Bard: The poems say an adventurer’s life is all open roads and the glory of coin and combat. The tales told in every farmhand-filled inn have to have some ring of truth to them, don’t they? The songs to inspire peasantry and royals alike—to soothe the savage beast or drive men to a frenzy—have to come from somewhere.
conversations.from: gpt
conversations.value: Cleric: The lands of Dungeon World are a gods-forsaken mess. They’re lousy with the walking dead, beasts of all sorts, and the vast unnatural spaces between safe and temple-blessed civilizations. It is a godless world out there. That’s why it needs you.
conversations.from: human
conversations.value: Druid: Cast your eyes around the fire. What has brought you to these people, stinking of the dust and sweat of the city? Perhaps it is a kindness—do you protect them as the mother bear watches over her cubs? Are they your pack, now? Strange brothers and sisters you have. Whatever your inspiration, they would certainly fail without your sharp senses and sharper claws.
conversations.from: gpt
conversations.value: Fighter: It’s a thankless job—living day to day by your armor and the skill of your arm. To dive heedlessly into danger. They won’t be playing golden horns for the time you took that knife to the ribs for them in the bar in Bucksberg. No flock of angels to sing of the time you dragged them, still screaming, from the edge of the Pits of Madness, no.
conversations.from: human
conversations.value: Paladin: Hell awaits. An eternity of torment in fire or ice or whatever best suits the sins of the damned throngs of Dungeon World. All that stands between the pits of that grim torture and salvation is you. Holy man, armored war machine, templar of the Good and the Light, right? The cleric may say his prayers at night to the gods, dwelling in their heavens. The fighter may wield his sharp sword in the name of “good” but you know. Only you.
conversations.from: gpt
conversations.value: Ranger: These city-born folk you travel with. Have they heard the call of the wolf? Felt the winds howl in the bleak deserts of the East? Have they hunted their prey with the bow and the knife like you? Hell no. That’s why they need you.
conversations.from: human
conversations.value: Thief: You’ve heard them, sitting around the campfire. Bragging about this battle or that. About how their gods are smiling on your merry band. You count your coins and smile to yourself—this is the thrill above all. You alone know the secret of Dungeon World—filthy filthy lucre.
conversations.from: gpt
conversations.value: Wizard: Dungeon World has rules. Not the laws of men or the rule of some petty tyrant. Bigger, better rules. You drop something—it falls. You can’t make something out of nothing. The dead stay dead, right?
conversations.from: human
conversations.value: Arcane Art: As a bard, you have the possibility to perform some arcane arts. It is unknown what this magic does, but it works for you and your allies. This is not the dark arts, but it comes close.
conversations.from: gpt
conversations.value: Bardic Lore: As a bard, your travels and experience let you know a lot. The history of the songs let you exactly know what they are.
conversations.from: human
conversations.value: Charming and open: As a bard, you know how to play the mind. You will receive honest answers from people, and they are willing to help you.
conversations.from: gpt
conversations.value: Arcane Art: Sometimes, your arcane spell backfires on you. You either heal your enemies or your spell did not have any effect on the creature at all.
conversations.from: human
conversations.value: Divine Guidance: As a cleric, your god is guide you through the Dungeon World. He will give you help and answers to questions, but only if you pray to him.
conversations.from: gpt
conversations.value: Turn Undead: As a cleric, you can prevent the undead from harming you. They won't turn to dust, but they won't attack you either. However, smart undead creatures will not be affected.
conversations.from: human
conversations.value: Cast a Spell: As a cleric, you can cast healing spells and talk with the dead.
conversations.from: gpt
conversations.value: Cast a Spell: Sometimes, your spell backfires on you. You will cause unwanted attention to yourself or even upset the gods!
conversations.from: human
conversations.value: Shapeshifter: As a druid, you may take on the physical form of any species whose essence you have studied or who lives in your land: you and your possessions meld into a perfect copy of the species’ form.
conversations.from: gpt
conversations.value: Spirit Tongue: As a Druid, the grunts, barks, chirps, and calls of the creatures of the wild are as language to you. You can understand any animal native to your land or akin to one whose essence you have studied.
conversations.from: human
conversations.value: Shapeshifter: Being a shapeshifter is hard. You will return to your original form eventually, sometimes even before you started.
conversations.from: gpt
conversations.value: Signature Weapon: As a fighter, you have a weapon. This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life.
conversations.from: human
conversations.value: Signature Weapon: Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true.
conversations.from: gpt
conversations.value: I Am the Law: As a paladin, everyone will obey your voice. You are the law, the judge and the executioner.
conversations.from: human
conversations.value: I Am the Law: Apparently you sound like a chicken. They mock you, they don't think you are worthy to be called "the law", and you just don't show any respect.
conversations.from: gpt
conversations.value: Animal Companion: As a ranger, you have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to.
conversations.from: human
conversations.value: Animal Companion: Your "supernatural" connection does not always work. Your pet is confused by what you demand from him, and refuses to do your bidding.
conversations.from: gpt
conversations.value: Tricks of the Trade: You know how to pick locks and disable traps, no matter the difficulty.
conversations.from: human
conversations.value: Tricks of the Trade: You might know all tricks of the trade, but this one you haven't encountered yet. You struggle, you get noticed or the trap springs in your face.
conversations.from: gpt
conversations.value: Cast a Spell: You cannot be lucky every time. This time, you either forget an ingredient, forget the right order of the spell or even managed to totally miss the mark.
conversations.from: human
conversations.value: Cast a Spell: As a wizard, you can cast spells. How it works, only you know, but its something that people perceive as "supernatural".
conversations.from: gpt
conversations.value: Theaheath: The village is built around the statue of an owl. It is governed by a council of wealthy landowners, known as the Sapphire Order.
conversations.from: human
conversations.value: Philes Lardaye: One of the elders of the Sapphire Order.
conversations.from: gpt
conversations.value: Make your own: What drives your character?
conversations.from: human
conversations.value: Arrow: Well, you have to shoot with something, right?
conversations.from: gpt
conversations.value: Bandages: Made out of some cloth, this is an ideal way to prevent yourself from bleeding out.
conversations.from: human
conversations.value: Halfling pipeleaf: One of the better smokes in town. Can be used to trade or to smoke.
conversations.from: gpt
conversations.value: A coin: The basis for everything. The more "coin" you have, the more you can do. This is just a simple coin.
conversations.from: human
conversations.value: dungeon ration: These ration packs are very useful when travelling long distances. Although they taste like rubbish, at least they are nutritious.
conversations.from: gpt
conversations.value: Healing potion: What is inside is magic, but it is said that those who drink the potion will be rejuvenated.
conversations.from: human
conversations.value: Poultices and herbs: With these you can heal someone, if you know how to use them properly.
conversations.from: gpt
conversations.value: Antitoxin: Poison is your worst nightmare. This will make sure that any poison will be nullified.
conversations.from: human
conversations.value: Stack of Coins: 10 coins at once. Because a single coin is not enough.
conversations.from: gpt
conversations.value: Bag of books: When your bag of books contains just the right book for the subject you’re spouting lore on, consult the book.
conversations.from: human
conversations.value: Throwing Dagger: To hurl this to an enemy.
conversations.from: gpt
conversations.value: Adventuring gear: Adventuring gear is a collection of useful mundane items such as chalk, poles, spikes, ropes, etc. When you rummage through your adventuring gear for some useful mundane item, you find what you need and mark off a use.
conversations.from: human
conversations.value: Tiefling: Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.
conversations.from: gpt
conversations.value: Kobold: While most Kobolds live in caves, a few have migrated to the surface, mostly settling on flat, fertile plains.
conversations.from: human
conversations.value: The howling owl: This inn is a bit old and smelly, but the Innkeeper Holes always has something to keep you entertained.
conversations.from: gpt
conversations.value: The forest entrance: Its the entrance that leads deep into the forest.
conversations.from: human
conversations.value: The gang's lair: This is the lair where the tieflings are hiding.
conversations.from: gpt
conversations.value: The haunted forest: People say that this part of the forest is "haunted". There might be something in there that should not see daylight.
conversations.from: human
conversations.value: Forest Center: Here you have the center of the forest. Lumber and chopped down trees can be seen all around. There is a big clearing, and a road that leads north and east.
conversations.from: gpt
conversations.value: The Gang's cave entrance: The lair's entrance is masterly hidden. It is hard to spot, but if you look closely you might see the entrance to the lair.
conversations.from: human
conversations.value: The pendant: The pendant carries a lot of value. Will you return it to its rightful owner, or will you keep it for yourself and try to understand its magical properties?
conversations.from: gpt
conversations.value: Holmes Wynte: The inkeeper at the Howling Owl.
conversations.from: human
conversations.value: Geoffry Borne: The blacksmith of Theaheath. Strong, but not a man of many words.
conversations.from: gpt
conversations.value: Lizab Bedde: A young adventurer who lives in Theaheath. She sells all kinds of stuff a traveller might need. She does not like men.
conversations.from: human
conversations.value: Gems: These are gems. Not really worth a fortune, but they seem to glow a bit.
conversations.from: gpt
conversations.value: Road Theahearth - Hodale: This is the road leading from Theahearth to Hodale.
conversations.from: human
conversations.value: Group of peasants: The group does not seem to be too hostile, but looks can be deceiving.
conversations.from: gpt
conversations.value: Thieves: These thiefs can be a real pest, unfortunately they are unorganized and will run as soon as possible.
conversations.from: human
conversations.value: Smoke bombs: Creates a nice big smoke in an instant, ideal to escape. Throw on the ground to use.
conversations.from: gpt
conversations.value: Burdened by History.: The dishonour I carry pushes me to pursue glory and redemption, even at the risk of my own life. 
conversations.from: human
conversations.value: Restore My Family's Honour. : One day I will wield my shield and sword with pride once again, and our name will be restored. 
conversations.from: gpt
conversations.value: By Blood and Ash: Your cousins are scattered across the lands. Alive or not, you have not a clue. It is time to find out. 
conversations.from: human
conversations.value: Dying Master: The person who raised you, to whom you owe everything, is on his deathbed. You have left your temple to find the one thing that will save him.
conversations.from: human
conversations.value: Spread the Faith: You seek to spread the good and gilded word of Abadar, Lord of wealth, law, cities and merchants.
conversations.from: human
conversations.value: Stay in the Shadows: Anonymity is your game and makes it much easier to do your work. Fame is only a hindrance.
conversations.from: gpt
conversations.value: All that Glitters: Whether it be jewels or gold or ancient relics, if it can be sold, or considered beautiful, it has to be yours.
  
  But sometimes,the risk maybe too great.
conversations.from: human
conversations.value: Win Their Affection: There's a certain someone you're out to impress. You want to prove yourself to them, and become worthy of their love.
conversations.from: gpt
conversations.value: Defeat black magic: Magic should be used to help, thus black magic is against the main principle and should be banned.
conversations.from: human
conversations.value: Negotiator: You prefer to be the swindler rather than the swindled, but there are times where fairness and compromises are necessary in your line of work. Like now.
conversations.from: gpt
conversations.value: Throwing Dagger: Hurl this to an enemy.
conversations.from: human
conversations.value: Tough Crowd: You have no time for difficult people, especially when they call your persona into question. All subtlety in your body language disappears, and you make little effort hiding how you feel.
conversations.from: human
conversations.value: Now You See Me: The art of sneaking and disappearing from plain view comes rather naturally. 
conversations.from: gpt
conversations.value: Restless Heart: You can't seem to sit still for a moment and is always sticking your nose somewhere it shouldn't be. Such curiosity and yearning for adventure is what tosses you into the thralls of danger and deciet in the first place. 
conversations.from: human
conversations.value: Justice: You strive to uphold your gods beliefs. Justice and order must prevail and you must deliver it.
conversations.from: gpt
conversations.value: Sharp Shooter: Practice makes perfect, and much of it results in an almost effortless perfect shot; killing and taking care of whatever was targeted. 
conversations.from: human
conversations.value: Fangs and Claws: Transformed, you are dangerous, and you know full well the extent of damage you can cause.
conversations.from: gpt
conversations.value: Distracted: Something's bothering you. No matter how much you try to ignore it, a thought keeps worming into your head. You're waiting for the other shoe to drop.
  
conversations.from: human
conversations.value: Combat Expertise: You are well trained and experienced in combat.
conversations.from: gpt
conversations.value: Zealous: You're drive is a great tool for success but can also lead you down unfortunate paths and into the hands of unfortunate challenges.
  
conversations.from: human
conversations.value: Overconfident : Much like Odysseus, your hubris shall be your downfall.
conversations.from: gpt
conversations.value: Thorough-Training: There is more to fighting than just swinging a sword. Composure and perception are also vitally important. 
conversations.from: human
conversations.value: Bound to the Blade: A lifetime dedicated to the arts of sword and shield means I am well-accustomed to dealing with the smiths and craftsmen whose skills maintain my arms and armour.
conversations.from: human
conversations.value: Spoiling for a Fight: When you live for years by the sword, every situation begins to appear like one which can be solved with a blade. 
conversations.from: gpt
conversations.value: Instincts: Sometimes, the animal form you assume ends up taking the reins.