conversations.from: system
conversations.value: "Alright, alright, damn. I'll give you a job. I have a guy who needs a crew: Anders. Meet him at the tavern in Navire. It's a small enough place, you should be able to find your way."
  
  Desperate for work, you heard a rumor about a recent crime syndicate bust; seems like they're in need of new agents. The work will be hard, the pay will be shit, not to mention you could be convicted in any and all 34 provinces. Of course, that all depends on the mood of the government at the time. What will you bring to the syndicate?
conversations.from: human
conversations.value: Libertine-Beam Cannons: The beam cannons on the Libertine are weak compared to others, but against flesh they certainly do the trick.
conversations.from: gpt
conversations.value: Acquire a contract: You need a job. Put yourself out there and get one! Go find Anders in the Lowtown tavern and convince him to a verbal contract.
conversations.from: human
conversations.value: Final blow: Magic, bullets, knives, grenades, it doesnt matter. You hit the bitch square in the chest and she falls. May only be played as the fourth card for the Shady Lady challenge.
conversations.from: gpt
conversations.value: Secretive: You're the one to trust with something not so legal. You weave lies, never tell your true story. You've memorized dozens of pseudonyms just in case. Not paranoid, just prepared.
conversations.from: human
conversations.value: Favorite gun: She never misses...
conversations.from: gpt
conversations.value: Acquire contract: You need a job! Get out there and find one! Meet with Anders in The Law and convince him to a verbal contract. 
conversations.from: human
conversations.value: Amie: You have a friendly spirit who watches out for you. 
conversations.from: gpt
conversations.value: Poison: You can poison a blade, a bullet, make a trap. the possibilities are endless, as long as they end in someone's death.
conversations.from: human
conversations.value: Save Isabela: Only take and play this if you're willing to give up your life and take a bullet for a woman you barely know.
conversations.from: gpt
conversations.value: Shady Lady: Bitch followed you, and now she has more friends. Kill her.
conversations.from: human
conversations.value: Flask grenade: A flask containing a volatile concoction. Can be a shroud, an explosive, or an airborne toxin. Be careful how you use it though.
conversations.from: gpt
conversations.value: Tallis: An elven assassin in employ for the syndicate. One of the best agents they've ever had. She'd be in line to be the next boss if she didn't have such a problem with killing people.
conversations.from: human
conversations.value: Navire-Low Town: The slums of Navire used to be the old elven ghetto. Now it's a heap of crime and deals-gone-wrong, sex-workers and weapon-masters, would-be artisans and...Well, it may be a hit hole, but it's the best shit hole in the Eau province.
conversations.from: gpt
conversations.value: Navire-docks: Moorings for ships of all kinds. No questions asked.
conversations.from: human
conversations.value: Laliberté-East: The capital of Eau, and a fine city to get lost in. The East side houses the water docks, warehouses, foundries, and the air tower-moorings for Airships.
conversations.from: gpt
conversations.value: Anders: Devilishly handsome mage "retired" from work under the Arcad. Tired of seeing magic-users oppressed by the human government. Co-captains the Libertine with Isabela. 
conversations.from: human
conversations.value: Isabela: Sexy, deceitful, and the best damn shot north of La Frontière Gaspésie. Self-proclaimed captain of the Libertine. She could care less for morals or rebellion, as long as she has her ship and an open sky.
conversations.from: gpt
conversations.value: Elven government: Pro-magic, pro-beam tech, pro-everything. the only thing they don't like is oppression and most humans. Not too receptive to crime, but willing to look the other way for a good cause.
conversations.from: human
conversations.value: Elf: You're an Elf! Elf's are generally well versed in magic. They love a good fight, and they don'y particularly enjoy humans. In the past ten years, you've regained the Eau province from human influence. Elfs are very prideful and stubborn to a fault, but know when to compromise. (I'm basing elven language off french, but with a twist. Some characters swear in elvish)
conversations.from: gpt
conversations.value: Dwarf: You're a dwarf! You're a little short, and you can be prideful and stubborn. The dwarfs live in the shining cities of the sky and love to tinker with technology. There's one catch: they have no idea how to use magic.
conversations.from: human
conversations.value: Free human: You're a human, but you grew outside the territories in La Frontière Gaspésie, where human and elf culture merge. Gaspésièns hate conflict, even though La Frontière is in the middle of it. Their combat skills are known around the world, and even in the outer colonies, though they hate to use it.
conversations.from: gpt
conversations.value: Draco: You're a rare sight indeed. Also from La Frontière Gaspésie, there's dragon blood somewhere down the family line. No one really knows how that works...But they're great with magic, probably the best. The old elfs used to worship your race, calling your advanced spirit healing techniques Santé-Amies. You still command respect from the prosperous elfs.
conversations.from: human
conversations.value: Stealth: No one ever sees you...
conversations.from: gpt
conversations.value: Mage-Healer: A rare mage in today's rag-tag world, you know how to stitch up any wound with a little help from your amies(spirits).
conversations.from: human
conversations.value: Mage- Elements: You're very adept with the elemental magic arts: earth, water, fire, air, and the branch-offs of each; metal, ice, lightning, shadow...blood...
conversations.from: gpt
conversations.value: Silver-tongued: You always know how to manipulate people to do what you want. You know how to work a crowd.
conversations.from: human
conversations.value: Techy: You know the ins-and-outs of all tech, and can use everything equally.
conversations.from: gpt
conversations.value: Mind reader: The most mysterious power in Eau, no one knows if it's magic or just pure intuition. You always know what's on peoples minds.
conversations.from: human
conversations.value: Nervous: You're always uncomfortable in situations you're not familiar with. And believe me, it shows.
conversations.from: gpt
conversations.value: Troubled past: Everyone has made mistakes, yours are just always on the forefront of your mind.
conversations.from: human
conversations.value: Heart meet sleeve: You wear your heart on your sleeve. No one ever believes you when you lie...
conversations.from: gpt
conversations.value: power hungry: You love power, you love being better than everyone else, you have no problem with hurting people to be so. 
conversations.from: human
conversations.value: Calm down: You over-react a lot. You should really calm down bro.
conversations.from: gpt
conversations.value: Gun?: You have no idea how to pull a trigger. But hey, maybe you can keep slicing your way through the future...(Or, you know, shoot fire with your hands)
conversations.from: human
conversations.value: Troubled past (again): Something or someone resurfaces...You thought you could forget
conversations.from: gpt
conversations.value: Human mage hunter: Youre a mage, and a human just found you! You're safe in elven lands, but not all humans respect the law
conversations.from: human
conversations.value: Too far bro: You took, or you will take, something too far...
conversations.from: gpt
conversations.value: Not enough: When it came down to it, you couldn't pull the trigger...
conversations.from: human
conversations.value: Accidental Kill: You killed the wrong person, and the wrong kind of people have taken notice.
conversations.from: gpt
conversations.value: Captured: Uh-oh...
conversations.from: human
conversations.value: Trinket: A trinket of great importance to you
conversations.from: gpt
conversations.value: Diable: You have a demon who watches out for you...Is this good?
conversations.from: human
conversations.value: Family: You have friends in high places. Friends who have a lot of money...Friends who are maybe your family?
conversations.from: gpt
conversations.value: Human: You're a human! Suspicious of magic they are. They dont much like elfs. They're great at war and weapons and fighting and...anything that has to do with killing. Though they're not very subtle about it...
conversations.from: human
conversations.value: Laliberté-South: The south side of Laliberté is where the Royal Palace and parliamentary building resides.The Capitol building-S'Échappe- stands tall and proud, surrounded by La Place Amie-Juste.
conversations.from: gpt
conversations.value: Enemy Assassins: They're here for the target.
conversations.from: human
conversations.value: Flask grenade (copy): A flask containing a volatile concoction.
conversations.from: gpt
conversations.value: Follow Orders: Do what Tallis tells you.
conversations.from: human
conversations.value: Follow Orders (copy): Do what Tallis tells you.
conversations.from: gpt
conversations.value: Unknown Target: Your mark has not been revealed to you, but you better protect them.
conversations.from: human
conversations.value: Comm. (copy): A small piece tucked away in your ear, pre-programmed with only three disposable contacts: Anders, Isabela, and Tallis. Programmed to sublimate after one call. 
conversations.from: gpt
conversations.value: FLEE!: Take the target and run!
conversations.from: human
conversations.value: Comm.: A small piece tucked away in your ear, pre-programmed with only three disposable contacts: Anders, Isabela, and Tallis. Programmed to sublimate after one call. Can only be used in Chapter 1 scene 3
conversations.from: gpt
conversations.value: precision: you allow yourself  a brief moment to focus your power into a single point allowing for deadly concentrated attacks