conversations.from: system
conversations.value: You are toys. Playthings who exist and live in the world of humanity. You are played with, loved and cared for by your owner. 
  
  But now your owner has been stolen, taken into a place called "The Dark"by the notorious Boogeyman. Your duty is to bring them back, out of love, duty or otherwise. It's time to enter.
  
  
  In the Dark, you are changed. Human sized or larger, depending on your toy. You possess deadly weaponry, claws, teeth. A teddy bear can be a  grizzly bear, a soldier can have fully working guns. You'll need them. The Boogeyman has others, forgotten, lost and disenfranchised toys who will stop at nothing to prevent you from retrieving your owner and who have fallen under the Darks thrall.
  
  A whole world exists in the Dark. Prepare to fight against it.
conversations.from: human
conversations.value: Teddy Bear: In the real world, you were a comfort to your owner, a loving protection, a bane to your enemies. In the Dark, you're far from a comfort to your enemies.
conversations.from: gpt
conversations.value: Make your own!: The type of toy you are or your position in the group. Politician, rogue, warrior, brawler. Just something that you are above all else.
conversations.from: human
conversations.value: Make your own!: Don't make this card about your weapons or your combat skills. In writing, I will allow you to fight as your characters, show your immense strength and badass skill as warriors.
  
  But here, focus on something social or subtle, something that makes you strong. 
conversations.from: gpt
conversations.value: Make your own!: A bit of a mix here. This can be tied to your own nature as a former toy. Are you an older toy? Do you have a few nicks or rips that can be exploited?
  
  Or something else not combat related? 
conversations.from: human
conversations.value: Make your own!: Obviously the overall goal of the game is to rescue your owner and bring them home. But what about something smaller to take up the time between chapters?
  
  Discover a lost comrade(were you part of a pair?)Become the childs favourite? Become the hero you thought you were? Or become more than what you were?
conversations.from: gpt
conversations.value: The Bedroom: The Girls bedroom, which she keeps filled with her toys.
conversations.from: human
conversations.value: The Enemy in the Darkness: The forces of the Boogeyman are upon you, sooner than you imagined. Now is the time to become a legend.
conversations.from: gpt
conversations.value: Choose a new leader: The Colonel is dead. Now is the time for a new person to lead.
conversations.from: human
conversations.value: "Indian": The Princess is a native american toy which was used in the childs games, sometimes as the damsel in distress, other times as the warrior maiden.
conversations.from: gpt
conversations.value: Silly Putty: Little more than an amusement in real life, but able to take on many forms in the Dark.
conversations.from: gpt
conversations.value: Adaptable: Able to conform to the situation at hand.
conversations.from: gpt
conversations.value: Glum: Dedicated to the child, craving their affection, but hardly qualifying as a toy at all has led to pessimistic views.
conversations.from: gpt
conversations.value: Life is Suffering: Every stray particle of dirt and grime sticks to Ooblek. Does the outward appearance reflect the inner being?
conversations.from: human
conversations.value: Plush Animal: Cuddly and soft in reality, but in the Dark, a protective and vicious force to be reckoned with.
conversations.from: gpt
conversations.value: Determined: She will never rest for a moment until her child is safe again.
conversations.from: gpt
conversations.value: Overconfident: She rushes into situations headfirst, whether she's ready for them or not.
conversations.from: gpt
conversations.value: Love is Patient: But she is not. It took this long to be loved, she's not about to give it up this easily.
conversations.from: human
conversations.value: c: c
conversations.from: gpt
conversations.value: Assembled: A collection of pieces masquerading as a thing. Once, this was a box of possibilities and creativity.  That has all be replaced by form and a Promise.  
conversations.from: human
conversations.value: Durability: You are made of gears and bolts and metal and other strong things of the world.
conversations.from: human
conversations.value: Decisive Inflexibility: You made a promise to never change. This configuration in the best configuration. All of the other possibilities no longer exist.
conversations.from: human
conversations.value: The Spark Still Smolders: Maybe there is still a chance to be something different. Can that exist along with the Promise?
conversations.from: gpt
conversations.value: The Villain: Every child's playtime requires evil to vanquish.  Thanks to your grotesque appearance, that's always been you.
conversations.from: human
conversations.value: Nimble Mind: You are quick-witted and think on your feet.  Planning and scheming come easily to you, and you try to think a few steps ahead of everyone else.
conversations.from: human
conversations.value: Self-Loathing: You detest yourself.  You know you are ugly and unlovable.  
conversations.from: human
conversations.value: Play a New Role: There must be more to life than being bad.  You don't expect to ever play the hero or the princess, but it'd be nice to be something other than wicked.
conversations.from: gpt
conversations.value: Knight: Shadow is a knight toy, carved and painted by the girls father. As a "black knight", Shadow is most often placed as the champion of evil, but has sometimes enjoyed the spotlight as a mystery knight, a hero in tournament stories.
conversations.from: human
conversations.value: Chivalrous: Shadow is a knight through and through, having the grace, charming nature, courage, respectful attitude towards all who deserve it and loyalty above all else to his friends.
conversations.from: human
conversations.value: Rusty: Shadow belonged to his owners father before them. He fears being broken permanently and being unable to be of use. His scratches and dints have been fixed and repainted, but a more serious injury could make him useless forever.
conversations.from: human
conversations.value: Be a hero : The love of other toys to the owner should be second to his own. Shadow wants to be loved, to be cared for and admired. More than that, he wishes to not be forgotten.
conversations.from: gpt
conversations.value: Doll of Destiny: Created in 1953 after historical women, the Dolls of Destiny had exquisitely designed dresses, beautiful faces, and era appropriate costumes. 
conversations.from: human
conversations.value: Antique puppet: More decorative then playable, you've been here longer then any other toy.
conversations.from: gpt
conversations.value: Wise: You've been around a ling time, you know some things in your many years.
conversations.from: gpt
conversations.value: Fragile: Easily breakable due to age and material.
conversations.from: gpt
conversations.value: Save your owner: Save your owner from whatever took him/her and bring them back to the safety of their bedroom.
conversations.from: human
conversations.value: Magic: In the world of the Girl's imagination, they were simply words.  Now they are so much more.
conversations.from: gpt
conversations.value: Stay with the Group!: Unaccustomed to the ways of war and group tactics, Ooblek looks to his own skin. 