conversations.from: system
conversations.value: "Some say that the Dark Reapers are a group of human men who bring death from the shadows and they can be hired for the right price. Some say that the Dark Reapers are actually a pair of Elven women who bring death to the evil and stand up for the down-trodden. Still others claim that the Dark Reaper is one man with powers over the minds of others who appears as he wants, and brings death as he wants. The rumors about the Dark Reapers are wild and varied, but the one accepted truth is that the Dark Reapers are deadly and not to be trifled with.
  
  The truth is that the Dark Reapers is actually an Assassin’s Guild. Even the members don’t know how many actual teams comprise the guild, few know the true goals and ambitions of its leaders, and fewer still even know who the leaders are. But clearly it has powerful ties and contacts throughout the known lands."
  
  ---
  Note: Magic works differently than in most game systems, it is all based on the 4 elements (Fire, Water, Air, Earth). PCs wishing to play a character who uses magic will need to chose cards pertaining to those 4 elements, and each time they cast a “spell” it will be with the use of one of their cards. The spell effects should be directly related to or influenced by the associated element.
  
  This is a reboot of the first game run by djmgames: https://storium.com/game/dark-reapers/chapter-1/scene-1
conversations.from: human
conversations.value: Create Your Own: Text here 
conversations.from: gpt
conversations.value: Create Your Own : Text here
conversations.from: human
conversations.value: Create Your Own: Text Here
conversations.from: gpt
conversations.value: Create Your Own : Text here
conversations.from: human
conversations.value: The Sleeping Lion Tavern : In spite of its name, The Sleeping Lion is a huge tavern with bustling activity all over. It is probably one of the most popular nightlife spots of Vekrusall. It is located in the docks district of the city.
  
  There are several games of chance being run at any given time, as well as brawls being bet on out back. The innkeep will tell you to not bet on them because the fights are rigged though.. 
conversations.from: gpt
conversations.value: Magic Dagger : The dagger had clearly been around for a long time. But it was well balanced and seemed to even buzz with a hint of magical energy.
  [Dagger +1]    
conversations.from: human
conversations.value: Cloak of Concealment : This magical cloak can allow the wearer to blend in with any surroundings for a short time.  
conversations.from: gpt
conversations.value: Rapid Fire Bow: This bow grants the user with the ability to fire arrows accurately at a very fast rate of fire.  
conversations.from: human
conversations.value: First Impressions : The first impression never quite dies. How successful is Michel's on the rest of the team?
conversations.from: gpt
conversations.value: The Red Griffin Inn: One of Vekrusall's nicer inns, the sort where a minor noble or successful merchant might stay when passing through the city.
conversations.from: human
conversations.value: Ms. Jaine: A senior member of the Dark Reapers, coordinating missions all along the coast. Rumored to have been one of the best during her days as an active assassin.
conversations.from: gpt
conversations.value: Reconaissance (Gavin & Nawen): You scout around the Count's castle, trying to find good ways in and out.
conversations.from: human
conversations.value: Research (Lys, Margaret, Michel): You've got lots of information to gather: blueprints, poisons, information about the wedding.  Better get to it!
conversations.from: gpt
conversations.value: Count Fortavian's Castle: The large and rather grandiose abode of The Fat Count.
conversations.from: human
conversations.value: Make a Decision: Discuss with your teammates Lys' idea to steal invitations from the printing press.
  
  Should you do it? Or is there a different way into Count Fortavian's wedding?
conversations.from: gpt
conversations.value: Make a Decision: Discuss with your teammates Lys’ idea to steal invitations from the printing press.
  Should you do it? Or is there a different way into Count Fortavian’s wedding?  
conversations.from: human
conversations.value: Initial Infiltration (Gavin & Lys): It's just a print shop. How hard can it really be? 
conversations.from: gpt
conversations.value: Looking For Trouble. : Playing this goal card on a challenge gives the narrator permission to give your character a negative consequence (be it injury, negative interaction, etc) in exchange for a wild strength card later on. 
  NOTE: This of course doesn’t mean negative things wont happen to your character without the use of these cards. This just allows you to get rewarded for your struggles.
conversations.from: human
conversations.value: Making Preparations (Michel, Margaret, Nawen): Whether it is team bonding or making badass weaponry it's all part of making the team run like a well oiled machine. 
  
  Besides, you are at home camp... what could possibly go wrong?
conversations.from: gpt
conversations.value: Invitation Heist (Gavin & Lys) : Well, *cake walk* or not - looks like the place is well guarded and things aren't likely to go as smoothly as planned. It doesn't even seem likely that they'll even show you some of the wedding invites as samples. 
  
  How good are you at thinking on your feet? 
conversations.from: human
conversations.value: The Front Door (Lys, Michel, Margaret): Lys, Michel, and Margaret have convincing invitations to the wedding. Getting inside should be simple, right?
conversations.from: gpt
conversations.value: Enter Undetected (Nawen, Gavin): The stealthier assassins in the group are supposed to gain entry undetected and get into place for the assassination while the ceremony is underway. Should be simple, right?
conversations.from: human
conversations.value: Aliana Cestibule (Lys): Count Fortavian's bride. The youngest daughter of a wealthy merchant family, with a sterling reputation.
conversations.from: gpt
conversations.value: Baronet Rothvern (Michel, Margaret): A loud, arrogant, possibly drunken young nobleman with a poor opinion of commoners.
conversations.from: human
conversations.value: Make the Shot (Nawen): You're using a blowgun on a man the size of a young zebra.  Hope Margaret got the dosage right.
conversations.from: gpt
conversations.value: Look For An Exit (Gavin): Your job is to keep Nawen safe and then get her out of there once the shot has been made.  Good luck with that.  This place is *crawling* with guards!
conversations.from: human
conversations.value: Create a Distraction (Margaret, Michel & Lys): Your part in all this is to make a distraction. How are you going to do that?
conversations.from: gpt
conversations.value: Looking For Trouble.: Playing this goal card on a challenge gives the narrator permission to give your character a negative consequence (be it injury, negative interaction, etc) in exchange for a wild strength card later on. 
  NOTE: This of course doesn’t mean negative things wont happen to your character without the use of these cards. This just allows you to get rewarded for your struggles.
conversations.from: human
conversations.value: Looking For Trouble. : Playing this goal card on a challenge gives the narrator permission to give your character a negative consequence (be it injury, negative interaction, etc) in exchange for a wild strength card later on. 
  NOTE: This of course doesn’t mean negative things wont happen to your character without the use of these cards. This just allows you to get rewarded for your struggles.
conversations.from: gpt
conversations.value: Count Fortavian's Dungeon: A dimly lit, dank, and generally unpleasant place with a lot of disgusting odors, terrifying equipment, and quite a few occupied cells.
conversations.from: human
conversations.value: Help Margaret and Michel [Lys, Nawen, and Gavin]: Some of the team members have been captured. They need to be rescued or assisted in their escape.
  
  How will you help?
conversations.from: gpt
conversations.value: ESCAPE! [Margaret and Michel]: You have been separated from your team and captured by the guards. You must now figure if you can escape, and how. There are, of course, guards on duty, and they have your personal items.
conversations.from: human
conversations.value: Ranger: The Ranger prefers to bring destruction from afar. Some wield Longbows or Shortbows, and others specialize in Crossbows. In addition to their ranged combat, most also have a knack for urban and/or wilderness tracking.
conversations.from: gpt
conversations.value: Bloodhound : When it comes to tracking someone, you’ve got the skills. With a mixture of skill and intuition, you can track just about anyone in just about any terrain.
conversations.from: gpt
conversations.value: Hates Crowds: The wilderness is wide open and inviting. Crowded spaces are loud and annoying. You can’t stand crowds and will avoid them whenever possible.    
conversations.from: gpt
conversations.value: Understand Humans : You’ve been living amongst the humans for little over a year now and many of their antics do nothing but confuse you. Doesn’t help when there’s a certain someone whose both muddling things more and making you more curious about …specific aspects of human society.
conversations.from: human
conversations.value: Smith--Fire Mage: You are perfectly capable of executing missions for the Dark Reapers, and have done your share of fieldwork.  However, your primary contribution to the organization is in producing, maintaining, and constantly improving the tools of the trade.
  
  You are skilled in the manufacture and repair of a wide variety of weapons and armor, and your ability to wield Fire Magic comes in very handy.
conversations.from: gpt
conversations.value: Hardy: You are powerful and robust of both body and spirit.  Possesing great physical strength and stamina, you are also strong-minded, and are seldom daunted by events or circumstances.
conversations.from: gpt
conversations.value: Healer: Specializing in the element of Water, Healers are an indispensable member of any combat team. Most also understand herbalism and basic alchemy so they can create healing items along the way.    
conversations.from: human
conversations.value: Use Water Magic: You have access to powerful Water Magic Spells. The exact effects vary greatly, but are always related to or based on the Element of Water. All healing spells fall into this element.    
conversations.from: human
conversations.value: Weaponless: The life of a mage can be fantastic. Right up until the time when you’re in the middle of melee combat with no more spells and no weapon skills.    
conversations.from: human
conversations.value: Inarticulate: While you are of better than average intelligence, you have a hard time putting your thoughts into words.  
  
  Among those you know and trust, and who are willing to be patient, you can make yourself well understood, though the process may be a little time-consuming.  
  
  Under stress, especially among strangers, you develop a serious stammer that can render you completely unintelligible.
conversations.from: human
conversations.value: Experiment with Magic: You like to tinker. You are not afraid to think outside the box. After all, if magic can be used to heal, how else can you use it?   
  
conversations.from: gpt
conversations.value: Through Right Crafting: You are a skilled craftsman who diligently practices in order to best put to use the tools of your trade, including your magic.
  
  You strive to create objects and spells of use and value, constantly improving the products of your art.
conversations.from: human
conversations.value: Rogue: Stealthy and nimble, the Rogue specializes in the use of small quick weapons. He is also skilled with traps, locks, and poisons.    
conversations.from: gpt
conversations.value: Shadow Striker: You are a master of shadows. Given some cover or shadows, you can move without being seen. You strike from the dark and slip back into the dark with ease.  
conversations.from: gpt
conversations.value: Greedy: Goals are good, and combat is great. But nothing is quite as good as a big bag of treasure. You are always on the lookout for a bit more than your share of the spoils, possibly before the battle is even over.   
conversations.from: gpt
conversations.value: Impress Nawen: Gavin seems to have taken a shine to one of his fellow reapers. Poor Nawen.
conversations.from: human
conversations.value: Scholar: They are probably the last people you want in the fight, but the Scholar is still a vital member of many Dark Reaper teams. Whether you need to know the history of the region, political climate, local customs, laws, or you just want to know how to get somewhere.. the Scholar is the person to whom you turn.
conversations.from: gpt
conversations.value: Know-It-All: Because you do spend so much time researching, learning, absorbing new knowledge, and possibly due to your extensive and expensive education; you are a know-it-all, you are exceedingly knowledgeable about most things and can teach anyone about something.
conversations.from: gpt
conversations.value: Condescending: You may be a very nice person, but you also feel the need to be more knowledgeable, more informed, more of an expert on everything compared to everyone else.
  This is not a great way to build team morale.
conversations.from: gpt
conversations.value: Knowledge: You live to learn and do research. Any kind of learning is good. You would wither and die if you couldn't learn. Sometimes your need to learn requires an alliance with less reputable characters.
conversations.from: human
conversations.value: Childhood Friends: You and Michel knew each other from the time you were children. You trust him completely.
conversations.from: gpt
conversations.value: Tactless: Gavin can be a little too blunt about trying to get information.
conversations.from: human
conversations.value: Inexperienced: This is not *quite* your first rodeo, but you certainly are a newbie when it comes to working in the field.  Not only is there a lot you don't know, but you don't even *know* you don't know it.
conversations.from: gpt
conversations.value: Orderly: Your element may be mercurial, but you are not.
  
  By nature careful, organized, and meticulous, you approach problems and projects in an orderly manner.  Your plans are coherent and well-thought-out, and you rarely miss important details.
conversations.from: human
conversations.value: Stealthy : Nawen has had a literal lifetime in stealth training while living in The Wilds. She knows how to slip by people without notice- even if she's mere breaths away. 
conversations.from: gpt
conversations.value: Educated: A Healer understands herbalism and some basic alchemy.  Poisons and their antidotes fall into this category.  You know a little, but understand how to look for more information on the subject.
conversations.from: human
conversations.value: Confidence: Gavin is not easily shaken, not even when things are going very badly indeed.
conversations.from: gpt
conversations.value: Mistress of Disguise: You are able to adopt a disguise with an accent, clothes and accessories, the whole works. Just make sure not to overplay your hand while your in disguise.
conversations.from: human
conversations.value: Words of Wisdom: Your parents have been with the Reapers since before the *were* your parents.  They have a wealth of knowledge they are more than happy to share with you.
conversations.from: gpt
conversations.value: Sweet Talk and Beguile: By knowing your prey, some useful facts, and by giving a few vague details you can charm your way into or out of something.
  By working carefully you should accomplish your goal.
conversations.from: gpt
conversations.value: Single-Minded Pursuit: When Nawen is set upon her prey. She lets *nothing* keep her from completing her task. She becomes completely focused on the art of taking a life in any way possible. Not concerned with any sort of bodily harm or her surroundings like she should. She's the last person you want coming after you because she'll stop at nothing to kill you and worry about the consequences later. 
conversations.from: human
conversations.value: Overconfident: Gavin sometimes assumes that challenges will be simpler than they actually are.
conversations.from: gpt
conversations.value: Off Script: Things are spiraling out of control and your plan has gone pear shaped.  You're scrambling to get out of the situation.
conversations.from: human
conversations.value: Unintentionally Menacing: While you are, at heart, a gentle soul, you are big and strong, and people tend to assume you are a threat.
  
  This can make you a target, especially of law-enforcement types, whenever there is any sort of disturbance.
conversations.from: human
conversations.value: No Endurance: You have not built up the store of energy needed to last through a fifteen hour day full of intense mental and physical struggles while in fiercely uncomfortable clothing and environments.
conversations.from: gpt
conversations.value: Resourceful: Gavin has a knack for scrounging up the necessary items for the job at hand, one way or another.