conversations.from: system
conversations.value: Parkside Lakes is much like any other moderately sized midwestern suburb of a large midwestern city.  Oh, granted, it does seem to have an extra share of weirdness - people disappearing and/or briefly being seen after they’re supposed to be dead., strange animal attacks, weird weather phenomena, spooky local legends and the like - but otherwise it appears perfectly normal.
  
  Appearances are, of course, deceiving.  And the students of William J. Hunter High School are the ones most likely to find that out the hard way.
  
  Hunter High: Voices Carry will focus on a few members of Hunter High's Parkside Players Drama Club as the school prepares to put on a production of [Mame](https://en.wikipedia.org/wiki/Mame_%28musical%29) - their first musical with new director Miss Porter, a bubbly young music teacher who is fast becoming a student favorite.  
  
  It’s Tech week, and things always go wrong during Tech week, but this time around, more things are going wrong than usual, and rumors are starting to circulate that the show is actually cursed.  Can our brave students discover the cause of the curse and set things right in time for the first show Friday night?
conversations.from: human
conversations.value: Renaisance Student: Yes, you play sports.  And are a member of the Players (often as the lead).  And maintain a 3.5 GPA.  And still somehow manage a social life with your fellow athletes and  thespians.
conversations.from: gpt
conversations.value: Band Geek: Actually, you play in both the marching band and the orchestra, which yes, can lead to some messy conflicts - though usually not with the musical.  And at least you're having fun.
conversations.from: human
conversations.value: STEM Champion: You're a proud member of one of Hunter High's champion Science and Technology teams.  You're in the Parkside Players because you feel Arts are important too.  You're usually in the ensemble, but that's fine with you.
conversations.from: gpt
conversations.value: Stage Crew Hustler: You're not much of one for being on the stage, but you still have a lot of fun working on crew.   You have a knack for finding even the most bizarre of props for any show, and making the deals necessary to borrow or buy them.
conversations.from: human
conversations.value: Team Player: "Works well with others" isn't praise so much as a statement of fact.  You enjoy working with a group of people and ensuring that the group succeeds.
conversations.from: gpt
conversations.value: Attentive: You're always paying attention to what's going on around you, so when someone asks what's going on, you have an answer for them more often than not.
conversations.from: human
conversations.value: Trivia Master: You have a knack for remembering dates, events, and interesting facts - even if you've only heard them a couple of times.  And they can be useful for more than History class.
conversations.from: gpt
conversations.value: Chain of Deals: You've a knack for figuring out what one person wants, and how to get it so that they'll give you what you need.  Sometimes the chains get long, but that's part of the fun.
conversations.from: human
conversations.value: Diva: While yes, you want the show to go well, you are, after all, the star.  Humility about your talent is not in your nature, and sometimes you forget that it can rub people the wrong way.
conversations.from: gpt
conversations.value: Slacker: You're smart enough, but you don't like to put the effort in unless you can see the direct benefit to you - and even then, it's a fifty-fifty shot.
conversations.from: human
conversations.value: Perfectionist: You've got the talent, you've got the knowledge.  There's no reason why the results should be anything less than perfect.  And if you know it won't be perfect, you don't see a point in trying.
conversations.from: gpt
conversations.value: Can't turn away a friend: You like to help people out... to the point where you say "yes" when you've already got too much on your plate and really should say "no."
conversations.from: human
conversations.value: Get their attention: Back at the auditions for the fall play, you realized you had a crush on someone in the Players.  Now you're nearing the end of the season, and they still don't know you exist.  Who is it, and can you get their attention?
conversations.from: gpt
conversations.value: Grand Finale: This is the penultimate show of the year, but it's your last show with the Players, and you're going to see to it that this last musical isn't just great, but legendary.  How will you leave your mark on the Players?
conversations.from: human
conversations.value: Step it up: Next year you'll be a Senior, and that means the rest of the Players will be looking to you... which is kinda scary.  Can you get your act together and prove you're worthy of leading the Parkside Players?
conversations.from: gpt
conversations.value: Get it together: Its Tech week, and you're still missing some of the things you need.  What's missing, and how are you going to get it?
conversations.from: human
conversations.value: The Thespian: Drama is your life.  You have only one extra-curricular activity, and that is the Parkside Players.  You even come back for summer school just to keep acting.
conversations.from: gpt
conversations.value: Supersitious: You know all the theater superstitions, and you adhere to them almost religiously, to the point where you got in trouble in English class because you wouldn't say the name of the Scottish Play.
conversations.from: human
conversations.value: Inventive: When things go wrong, you're ready with a solution on the fly.  It may be something that will only survive one performance, or maybe you're re-purposing something creatively.  But the show will go on.
conversations.from: gpt
conversations.value: Balancing Act: Yes, it's Tech week, and your focus should be on the show, but you've also got two papers due and a test to study for, and you don't dare ask for any slack from your teachers.  How are you going to balance all this without loosing your mind?
conversations.from: human
conversations.value: Hunter High Auditorium: Home theater of the Parkside Players.
conversations.from: gpt
conversations.value: Miss Porter: Miss Katie Porter, this year's director of the Spring Musical.  She's bubbly and pretty nice, but a little flaky - and yet expects a lot of professionalism from the kids.
  
  She's looking for volunteers to go get the playbills and t-shirts.
conversations.from: human
conversations.value: White Beast: A strange white-furred beast that stands over Mrs. Hollister's prone form and is roaring at you
conversations.from: gpt
conversations.value: Mrs. Holister: The fair but firm Librarian of Hunter High.   She's lying on the floor covered with books, and if something isn't done to help her, who will decorate the Library for May Day and run next month's reading contest?
conversations.from: human
conversations.value: Hunter High Library: A large, two story library towards the front of the school, with a separate computer room.  All under the watchful eye of Mrs. Holister, who delights in decorating it for the season... especially Halloween.
conversations.from: gpt
conversations.value: Mrs Holister's Office: A normally tidy and eclectically decorated place, with a small meeting table in addition to Mrs. Holister's two desks.
conversations.from: human
conversations.value: Enter the masquerade: This secret world that Mrs. Holister is talking about sounds pretty interesting.  And you may be dealing with it anyway, so why not find out more.
conversations.from: gpt
conversations.value: Cursed Brass-ware: The bits of bad luck seems to have come to a head with the placement of the brass-ware props from Mrs. Cantemal.
conversations.from: human
conversations.value: Falling Spotlight: Hopefully it doesn't hit anyone...
conversations.from: gpt
conversations.value: Alan Chandler: A retired English teacher who still makes his services available to Hunter High as a substitute.
  Unfortunately, his years of teaching have left him with a less than flattering opinion of today's youth and their work ethic (or lack there of.)
conversations.from: human
conversations.value: Connor the Beast: Once one of the stars of the Parkside players.  Now a slavering monster out for your blood.
  You'll figure out how to save him once you get away.
conversations.from: gpt
conversations.value: Erin Marshall: Ah Erin.  She's good at McGuyvering solutions to problems, and coming up with inventive ways to use things that may not be how they were ever intended to be used.
conversations.from: human
conversations.value: Maintenance Office: The place where they keep all the stuff that really keeps the school running.  Like Duct Tape.
conversations.from: gpt
conversations.value: Explore Pete's Office (Optional): You probably shouldn't, but since Pete appears to be in the know about what's going on, maybe poking around a little bit might yield some interesting information...
  
  Note- Each card played reveals the appropriate Information, rather than just the final card played.  Neutral cards don't directly answer either problem, but do allow you to define the supernatural world a little more.
conversations.from: human
conversations.value: Curse Away: One of Pete's potions you found in the Maintenance office.  It might be what you need to get the curse off that brassware
conversations.from: gpt
conversations.value: Question Connor: Find out what he knows of Mrs. Cantemal's Plan.  It's not much on the specifics, but at least it's something.
conversations.from: human
conversations.value: Cut the Chain: Somehow, you need to get that chain off of Connor's neck.  It will help him, and take a very valuable asset away from Mrs. Cantemal
conversations.from: gpt
conversations.value: Connor Grifith: Normally one of the stars of the Parkside Players.  Now a young man with a reason to be angry and the abilities of a werewolf.  Not a good combination.
conversations.from: human
conversations.value: Spell Shield: Another concoction of Pete's.  But he's not sure this one will work.
conversations.from: gpt
conversations.value: Mrs. Cantemal: The retiring Music Teacher, and former director of the Spring Musical.
  And, as it turns out, a scarily skilled Witch.
conversations.from: human
conversations.value: Mad Music Room: Under Mrs. Cantemal's command, the Music Room has started to attack you.
conversations.from: gpt
conversations.value: Clear the Witness: Elena didn’t move when Mrs. Cantemal told her to, and now it’s too late, she’s trapped by the mad music room too.
conversations.from: human
conversations.value: The Jazz Man: A wooden statue of a man with a hat and sunglasses playing a saxaphone.  A plaque declaring the statues origins to be "New Orleans, LA" is on the bottom.
  It also appears to be the source of Mrs. Cantemal's Magic.
conversations.from: gpt
conversations.value: The Artist: Your schedule is packed with all the art classes you can take and that's not including the time spent doodling in all your other classes.
conversations.from: gpt
conversations.value: Daydreamer: You are frequently lost inside your own head, thinking about who knows what. Unfortunately you miss a lot of the world around you because of it.
conversations.from: human
conversations.value: Insecure: Sometimes no matter what you do there's still that little voice in your head that says you're really not quite good enough. You doubt your actions and your thoughts. Which often leads you to treading the line between overcompensating or completely giving up.
conversations.from: human
conversations.value: Speedy: You're quick both physically and mentally. In most situations, you're often the first to come to a decision of what to do and, since you're literally swift, are then the first to take action. 
conversations.from: gpt
conversations.value: Not Easily Spooked: Your wildest imagination has come up with worse things than whatever it is you're seeing. Why would you be afraid of it?
conversations.from: human
conversations.value: Good Aim: You're able to hit any target you've chosen with incredible accuracy.
conversations.from: gpt
conversations.value: Selfless: You put the physical and emotional well being of others in front of your own. You're willing to take a hit or even a heartbreak for the sake of a friend and even the occasional stranger. This often leaves you bruised and hurt yourself, but you don't mind. 
  Some people call you heroic, others call you stupid, you just call yourself human. 
conversations.from: human
conversations.value: Creative: You can come up with creative ideas and plans on the fly.
conversations.from: gpt
conversations.value: Slow: You spend all your time in front of easels, pottery wheels, and drafting tables. A runner you are not!
conversations.from: human
conversations.value: Minor Claustrophobia: You don't like small enclosed places. They make you uncomfortable and anxious. 
  You avoid them as best you can but sometimes they're unavoidable. When you do have to be in them you become fidgety and try to distract yourself as best you can to keep from flipping out and causing a scene.
conversations.from: gpt
conversations.value: Bleeding heart : You care deeply for others, often to the point of excess. 
  
conversations.from: human
conversations.value: Easily Distracted: It's very easy for your mind to forget what it was thinking about one minute, and jump to something else the-- oooh, shiny.
conversations.from: gpt
conversations.value: Mechanically Challenged: Tools that aren't of the artistic sort are a complete mystery to you. Well, maybe not a screwdriver. But everything else? A mystery.
conversations.from: gpt
conversations.value: Regain Confidence?: You've lost confidence in yourself, will you be able to get it back? Only time will tell.