conversations.from: system
conversations.value: The Academy is one of the city’s great landmarks, as well as an institution famed far and wide for its role in providing a proper adventuring education.  Locals already tend to ask those offering to help them if they were trained at the Academy, and this practice is slowly spreading across the neighbouring lands.
  
  It’s pretty simple, really.  If you want to make a living from adventure, the best place to start your storied career is with a training course at the Academy.
  
  Success—and an increased life expectancy—will be yours!
  
  Or that’s what the brochure says, anyway.  Unfortunately, it fails to mention the jealous enemies of the Academy, or the institution’s less publicised exploits.
  
  You are a student, come to the Academy to learn the adventurer's trade, only to find yourself penned in as an unknown enemy assaults your training grounds.
  
  You could not know the doom that would come upon you.  But can you escape it?
conversations.from: human
conversations.value: Mage : You command some sort of arcane magical power.
conversations.from: gpt
conversations.value: Cleric: You are the servant of a god, blessed with powers of protection and healing. 
conversations.from: human
conversations.value: Rogue: Some might call you a thief, but you think that's at least a little unfair.
conversations.from: gpt
conversations.value: Bard: You are both a musician and a jack of all trades.
conversations.from: human
conversations.value: Warrior: You are a master of arms, or will be someday.
conversations.from: gpt
conversations.value: Ranger: You are skilled with a bow and basic nature magic.
conversations.from: human
conversations.value: Druid: You defend and commune with the natural world.
conversations.from: gpt
conversations.value: Paladin: You are a holy warrior, sworn to serve your god and protect the innocent.
conversations.from: human
conversations.value: Escape the Academy: Never mind anything else, you just want to make sure you get out alive.
conversations.from: gpt
conversations.value: Fight Back: Whoever these attackers may be, you want to leave your mark on them.
conversations.from: human
conversations.value: Protect the Others: It's not just about your own skin.  Save as many of the others as you can.
conversations.from: gpt
conversations.value: Find the Answers: Who is attacking the Academy?  And why?  You want to know the truth.
conversations.from: human
conversations.value: Prove Your Worth: If you can get out of this situation alive, you _must_ be a true adventurer!
conversations.from: gpt
conversations.value: Alert the City: If the Academy is under attack, could Greylands Gateway itself be next?
conversations.from: human
conversations.value: Rescue Your Treasure: You don't want to leave it behind, so you'll have to take it with you.
conversations.from: gpt
conversations.value: Work Together: It seems impossible to escape alone, but a group might manage to do it.
conversations.from: human
conversations.value: Seize the Opportunity: Sure, you've got to escape, but what might you do, or take, on the way out?
conversations.from: gpt
conversations.value: Assertive : People tend to follow where you lead.
conversations.from: human
conversations.value: Brave: Afraid or not, you never lack for courage.
conversations.from: gpt
conversations.value: Clever: You always have a cunning plan at your disposal.
conversations.from: human
conversations.value: Diplomatic : You can tell the truth without giving offence.
conversations.from: gpt
conversations.value: Efficient: You know how to cut to the heart of a problem.
conversations.from: human
conversations.value: Versatile: You know a little about a lot of different things.
conversations.from: gpt
conversations.value: Tenacious: You refuse to give up just because things get tough.
conversations.from: human
conversations.value: Practical: You are sensible and not given to flights of fancy.
conversations.from: gpt
conversations.value: Arrogant: You have a tendency to think that you know best.
conversations.from: human
conversations.value: Cold: You are perhaps more rational than kind.
conversations.from: gpt
conversations.value: Reckless: People keep telling you to look before you leap.
conversations.from: human
conversations.value: Stubborn: You’re always right, even when you’re wrong.
conversations.from: gpt
conversations.value: Impatient: You don’t like waiting for others to catch up.
conversations.from: human
conversations.value: Hesitant: You sometimes miss the opportunity to act.
conversations.from: gpt
conversations.value: Direct: The shortest route is not always the quickest.
conversations.from: human
conversations.value: Hesitant: You wait so long you miss the opportunity to act.
conversations.from: gpt
conversations.value: Sheltered: You haven’t seen much of the world, and it shows.
conversations.from: human
conversations.value: Prepare Your Defences: The Academy is under attack—but you have no armour or weapons!  What do you do?
conversations.from: gpt
conversations.value: Dormitory: The last dormitory in this corridor.  It has several separate (tiny) bedchambers, but the rest of the space is for communal use.
conversations.from: human
conversations.value: Clear the Smoke: It's not totally impossible to see, but the smoke really isn't helping you fight.
conversations.from: gpt
conversations.value: Help Lim: You didn't quite *forget* about him, but he's not doing very well.  If he passes out, you'll lose your chance to learn more about what's going on.
conversations.from: human
conversations.value: Assassin: Fast, deadly but not very strong.  He got in through the window.  Make sure he doesn't get back out again.
conversations.from: gpt
conversations.value: Dark-Armored Fighter: Strong, resilient but not very mobile.  She may be the leader of this group of attackers.  Either way, she's definitely a threat.
conversations.from: human
conversations.value: Crossbowman: Those things are outright deadly at close quarters.  Better not to let him get a shot off at all.
conversations.from: gpt
conversations.value: Attack Hounds: They're probably not *really* hell hounds.
  
  Right?
conversations.from: human
conversations.value: Crossbowman, Part 2: Remember him?  Yorick only knocked him out.  Maybe if you revive him you'll be able to learn something.
conversations.from: gpt
conversations.value: Regroup & Plan: You need to escape, but running blindly isn't going to help.
conversations.from: human
conversations.value: Weapons!: So many weapons to choose from... or perhaps you'd prefer somehing else?
conversations.from: gpt
conversations.value: Armoury: Warriors know this place particularly well, but there's something in here for everyone, if you look hard enough.
conversations.from: human
conversations.value: Killing: [Merrin & Shamana]
  
  So, you've just killed a person.  Is it the first time for you?  How did it make you feel?
conversations.from: gpt
conversations.value: Reactions: You've seen people you know dead, been attacked yourself, and now you're preparing to fight for your lives.  That's got to take its toll on you somehow.
conversations.from: human
conversations.value: Protection: Whether you *like* them or not doesn't matter.  You want to get as many of your fellow students out alive as possible.
conversations.from: gpt
conversations.value: Composure: The temptation to break down is real.  But you have to resist it.  Your very life could depend on it.
conversations.from: human
conversations.value: Vengeance: These invaders have taken too many lives already.  You'll make them pay for every last one.
conversations.from: gpt
conversations.value: Compassion: You may not be friends, and you may never get on very well, but your fellow students are all *people*. You need to remember that.
conversations.from: human
conversations.value: Reunion: Whether it's your friends, a relative, a favourite teacher or someone else entirely, you really hope you'll see them again.
conversations.from: gpt
conversations.value: Valric: One of the junior instructors here at the Academy, he seems to have survived the carnage by the simple expedient of hiding in one of the cupboards.
conversations.from: human
conversations.value: Check the Bodies: These bodies are more gruesome than the ones you saw in the hallway before.
conversations.from: gpt
conversations.value: An Unpleasant Surprise: If this is what the enemy managed to do to the *senior mage instructor*, what could they do to you?
conversations.from: human
conversations.value: Underground Passage: The secret corridor out of the senior mage instructor's office led you to a set of stairs, and now to this dark, damp passageway.
conversations.from: gpt
conversations.value: Visible Wounds: Maybe you were injured in the fight with the zombie mage, or maybe it was before that.  Either way, you should take care of it before you move on.
conversations.from: human
conversations.value: Invisible Wounds: The injuries you can't see—grief, guilt, self-doubt—may do more damage in the long run than bruises or sprains or bleeding.
conversations.from: gpt
conversations.value: South Courtyard: The underground passage you followed has led you here, to a courtyard on the south side of the Academy complex.  Some undead await you here.
conversations.from: human
conversations.value: South Gate: You've crossed the courtyard, and now your escape from the Academy is within touching distance.
conversations.from: gpt
conversations.value: Catacombs: Beyond the damp underground passage lie the bones of those who died here before the Academy was a school for adventurers.
conversations.from: human
conversations.value: A Hidden Stairway: The passage you came down clearly isn't the only secret staircase in the Academy.  You can hear footsteps coming down this one...
conversations.from: gpt
conversations.value: Crossbowman, Part 3: You didn't exactly to see him again.  And he's alive, not one of the walking dead.
conversations.from: human
conversations.value: Jelly Cube: From the conversation you heard, there's meant to be a 'jelly cube'—surely a gelatinous cube—in these tunnels.  Where is it?  Will it eat you?
conversations.from: gpt
conversations.value: Darkness: There's not much light in here, and the age and disrepair of the place is really just asking for trouble.
conversations.from: human
conversations.value: Death: You are surrounded by it down here in the Catacombs.  Does it bother you?  Or do you have more... practical concerns about it?
conversations.from: gpt
conversations.value: Funeral Dirge of the Grey Lands: The magically imparted knowledge of an old tune once played to sing the dead to their rest.
  
  Can be used to great effect against the undead.
conversations.from: human
conversations.value: Former Students: Many of your fellows are now the walking dead, driven to attack the living.
conversations.from: gpt
conversations.value: Save the clan!: Sheobhan holds her clan dearer than any other; she needs to find them and ensure that they are all safe and protect them from the attacks that plague these lands.
conversations.from: human
conversations.value: spectral assassin : i'm shoruded in black, i can move with liquid and turn to mist. i'm here to kill and nothing more
conversations.from: gpt
conversations.value: intelligent combatant : i know all kill points and weak points, i know alot and have fought many opponents
conversations.from: human
conversations.value: i am the best: I AM THE BEST I WILL MAKE IT OUT. I WONT DIE. ill show them all
conversations.from: gpt
conversations.value: Beat Down: Past experience has made you more likely to back down than stand up for yourself.
conversations.from: gpt
conversations.value: Practical: You are good at working with what you have. You are hands-on and inventive.
conversations.from: gpt
conversations.value: Self-Conscious: You are always seeking to do what is right in another's eyes, even if they might be wrong.
conversations.from: gpt
conversations.value: Sleepy: You are sleepy and a little confused about what exactly is happening.
conversations.from: human
conversations.value: Improviser: Thinks on their feet and accomplishes their task with whatever is at hand.
conversations.from: gpt
conversations.value: Animalistic: This character's natural affinities and upbringing has given them an ability to be in tune with animals, making them good at communication and animal handling.
conversations.from: human
conversations.value: Scrounger: After a lifetime of necessity, Yorick has learned to make do with whatever is at hand.
conversations.from: gpt
conversations.value: Must Love Dogs!: The nature of this character makes them melt when in the sudden presence of dogs, rendering them useless for action, defense or rational thought for one move.
conversations.from: human
conversations.value: We could be heroes: Bardic Magic- Tug on the emotions of others like a spider dancing on a web of strings.
conversations.from: gpt
conversations.value: Snapped: Everyone knew it would happen to Merrin. No one knew how bad it would get.
conversations.from: human
conversations.value: Executioner's Axe: It promises only death.
conversations.from: gpt
conversations.value: Battle Hammer: Your fathers old battle-hammer, enhanced with his old runes and your new runes.
conversations.from: human
conversations.value: Leader of The Pack: These four War Hounds has accepted Sheobhan as their leader, and they will obey and defend her as long as they live.
conversations.from: gpt
conversations.value: F-I-N-E Fine: Yorick is "coping" just fine everyone.  Just fine.
conversations.from: human
conversations.value: Crossbow: Great for punching holes in things.
conversations.from: gpt
conversations.value: Staff: One can do basic magic without a staff, but it is a staff that grants unimaginable power to a mage. With a staff, and with proper mastery over it, a mage can control the elements of the earth and wield arcane magical powers.  
conversations.from: human
conversations.value: Practical: Not swayed by emotions. There are tasks to be done and they will be done well. 
conversations.from: gpt
conversations.value: Reckless: Your nature is one of a warrior. You have just watched someone go berserk and perhaps going more berserk than that person is the way to save them.
conversations.from: gpt
conversations.value: Guilt: Yorick remembers those he left behind.
conversations.from: human
conversations.value: Illusionist: You're a gnome and you're creative. So you figured you might be able to help out someway? Hopefully?
conversations.from: gpt
conversations.value: Child of Marthiel: Sheobhan follows a motherly goddess of kindness and love, and by being kind and loving towards the group, she gains a small mark of The True Child and emits a light that slightly heals and energizes everyone.
conversations.from: human
conversations.value: Compassion: Compassion!?  Where in hell did Yorick find that?
conversations.from: gpt
conversations.value: The Archmage: You were afraid of finding a mage in the courtyard, but not this one.  At least the great mage Cleothope should be an ally.  Right?
conversations.from: human
conversations.value: Cleothope: Resident Archmage.  She was possessed by the necromancer who attacked the Academy, and after the battle now lies near death.
conversations.from: gpt
conversations.value: Merrin: Charisma: The bard's power of song is drawn from the force of her personality.  Is yours strong enough?
conversations.from: human
conversations.value: Nesfan: Strength: A warrior uses many weapons, but his own body is the most important of all.
conversations.from: gpt
conversations.value: Shamana: Intelligence: A mage is defined by her wit and intellect, the way she looks at the world and takes its mysteries apart.
conversations.from: human
conversations.value: Sheobhan: Wisdom: A druid's power over the natural world is rooted in her strength of will and the power of her intuition.
conversations.from: gpt
conversations.value: Yorick: Dexterity: A rogue is never where his enemies think he should be, and his hands are never still.
conversations.from: human
conversations.value: Shamana: The Great Divide: You spent a lot of energy on the spell to drive the necromancer out of Cleothope.  What price will you pay?
conversations.from: gpt
conversations.value: Aftermath: None of you are in very good shape after the battle against the possessed archmage.
conversations.from: human
conversations.value: A Night at the Tavern: Time to catch up with each other... and try not to embarrass yourselves too much.
conversations.from: human
conversations.value: Come Together: It's hard to admit but you don't want to lose these people. Keep them together and create something greater than the individual.
conversations.from: gpt
conversations.value: Helter Skelter: Good luck concentrating you traitorous bitch.
conversations.from: gpt
conversations.value: Survive!: Yorick is working on instinct now, as he has had to do so many times before when he was backed into a corner.
conversations.from: human
conversations.value: Strength : Betrayed by someone you trust, you look for strength to move on, but where will you find it?
conversations.from: gpt
conversations.value: Drained: It's been a long night. Sheobhan has used up every inch of strength, will and power in her body. She is unable to help anyone or even help herself at this point.
conversations.from: human
conversations.value: With A Little Help From My Friends: We can't do it all on our own.
conversations.from: gpt
conversations.value: A New Beginning: Yorick has set his mind to a new beginning and looks to a more painful but more rewarding future.