conversations.from: system
conversations.value: Even in the most exclusive of societies are prone to issues, when your Nation is the only civilized place left after a great cataclysm that hit the Non-Desert areas, suddenly immigrants are abundant. This adds to problems already existing. Dormere the last safe haven in the Raging Fields desert, the only sactuary and safe haven for miles and miles, surrounded by inhospital wasteland 
  
  Dormere, xenophobic, nationalistic and that is only the people. The guilds are the real terror of this place, with infighting and a fragile monarchy, adding the influx of immigrants to this equation led too even more tension, some will make money, some will live uncaring of consequences of their actions others will exploit.
  
  Welcome to Dormere, welcome to the last light of civilization of Shuthdar, protected from the heavy sandstorms by an imprentable magical field. Inside you are bound to see suffering, hate, apathy and ignorance. No one is safe, the monarchy is a mere puppet show to the carnival, the guilds are the force that control all.
  
  Even worse rumours are The Eye are to blame for the murder of the last heir to the Rahal line, once Colm dies, chaos will be unleashed and with so many numerous players in this game, only one can win... only one can rule and each guild, each face has a stake in this.
  
  Topple those dominos and don't be surprised if you unleash utter pandemodium.
  
  ~~~~~~~~
  
  Dormere is an expansive Metropolis in a Desert Wasteland, it's technically comprised of many small towns and one capital.
  
  This is Map to give idea of the Setting: http://s28.postimg.org/5evqzy7kd/KKKKKKK.jpg
  
  The entire place is 220 miles wide and 172 Miles Length-wise.
  
  ~~~~~~
  
  Further Information:
  
  This is the world the story is what you decide based on character development, thus you are encouraged to think up strengths and weaknesses -- it is preferred. As for flavor think Game of Thrones set within one area, one huge area. I shall provide side quests, but much like the strengths and weaknesses you are encouraged to think them up on your own. 
  
  This is very ambitious project for me, but all the lore is my own, outside of where it is situated, which is Pathfinder universe, but outside of that none of that will come into play.
  
  Guilds of Dormere
  https://docs.google.com/document/d/1jxiTAoObsofWH7tz3YSUNtgdH2ZRd-NOEmipe8dbM2M/edit?usp=sharing
  
  The Monarchy of Dormere
  https://docs.google.com/document/d/167MTKnWT_atJfKBRLBQdCulLFRNav8FE9JczVUrNG-Q/edit?usp=sharing
conversations.from: human
conversations.value: The Eye: You are one of many members of Sultan Karuda operation, you are either high up in the chain or low down, but you do hold power over most of Dormere.
conversations.from: gpt
conversations.value: Noxus Morte: You have never seen your king or queen who runs the show, but you have been within the Headquarters which is reserved to those who have proven themselves.
conversations.from: human
conversations.value: The ORDAINED: You are a loyal member to them and perhaps own a business or operate in market district. Or perhaps you are only with them because you feel forced and you resent their sway.
conversations.from: gpt
conversations.value: The Exiles: You had a choice be executed for your crime or join up and become of the Exiles. Now whether you are fine with this choice is wholly up to you.
conversations.from: human
conversations.value: The Orboras: You are either a student or teacher whom in magically inclined and due your guild being the one to keep storms at bay, you generally avoid the politics of the others. Although that could well change.
conversations.from: gpt
conversations.value: The Golden Storm: You are the law, the only group that tries to keep order within this treacherous hole.
conversations.from: human
conversations.value: The Sand Shadows: Perhaps the only group that is outside the perimetre of Dormere, you operate as Nomads but often deal with the other Guilds although your ways and your members are secret. You are also quite tribal as well in how you operate.
conversations.from: gpt
conversations.value: The Silent Children: Finally only voice that speaks for the immigrants and all species, the thieves guild of Dormere could be argued. You are likely a new member and only came to be this way because you were refused membership elsewhere. 
conversations.from: human
conversations.value: Come up with your own: Please think of your own :).
conversations.from: gpt
conversations.value: Please think of your own.: Same as before, we much prefer it if you came up with your own ideas for these.
conversations.from: human
conversations.value: Stability: You just want things to keep going normally, without interference.
conversations.from: gpt
conversations.value: It is Time for a Coup: DOWN WITH THE MONARCHY, THE GUILDS SHOULD CONTROL ALL!
conversations.from: human
conversations.value: Playing Games: You don't care whom lives of dies, you will in end hold all the power.
conversations.from: gpt
conversations.value: Find Love: Perhaps your goals are not dark or twisted, perhaps you just want love.
conversations.from: human
conversations.value: Disband the Guilds: They have too much power and are out of control!
conversations.from: gpt
conversations.value: Marry into Power: You could potentially try build alliances with this.
conversations.from: human
conversations.value: Crush the Immigrants: They are robbing us of space and jobs, they are not of our race and must be treat like filth.
conversations.from: gpt
conversations.value: Make Money: Keep the coffers flowing and you don't care whom rules.
conversations.from: human
conversations.value: Guilty?: Aelied, leader of the Guild has screamed out that this is Kalim Rahal, the heir to the throne. The guards are unsure how to act!
conversations.from: gpt
conversations.value: Skilled: You have a vast array of skills at your disposal... stealth, breaking and entering, striking with the utmost precision with a wide variety of weapons, the art of disguise, blending into a crowd, some alchemy (enough to create and detect a large number of poisons), even a little magic -though that seems to be innate prowess more than anything else... still... all that you can do makes you a highly skilled assassin.
conversations.from: gpt
conversations.value: Fractured Mind: You lost all of your memories prior to becoming your Noxus Monarch's *aspectu filiae*, and this lack of memories eats away at you, making you question your leaders, and puts your loyalty into question at times. And when the memories do surface... they are rarely pleasant.
conversations.from: gpt
conversations.value: Uncover your past: The only memory you have so far is being surrounded in the streets at night by a parliament of strange owls. Who are they? What are they? Did they take your memories? Why can you only remember them?
conversations.from: human
conversations.value: Wizardly : You are in command of a great measure of magical power.    
conversations.from: human
conversations.value: Conniving : You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.from: human
conversations.value: Tactician: Your mind is always working. You can always think three moves ahead.
conversations.from: human
conversations.value: Overly Ambitious: Sometimes your thirst for more over rides your better judgement.
conversations.from: human
conversations.value: Intelligent: Definitely know what is right or wrong and have a clear vision of how to make Dormere even more great and powerful!  
conversations.from: human
conversations.value: Epilepsy: Have sudden and brief periods of physical weakness after an episode. 
conversations.from: human
conversations.value: Calm, cool, collected: It doesn't matter if the world is falling down around your ears, your inside demeanor matches your outside calm.
conversations.from: human
conversations.value: Infamous : You've done something you don't necessarily regret but are hated for.
conversations.from: human
conversations.value: Stealthy : The night IS your home. Shadows are your friends and... hey what was that noise?!
conversations.from: human
conversations.value: Treacherous: At a choice between money and friendship, I'll be counting my coins while you're counting your tears.
conversations.from: human
conversations.value: Alchemist: You are proficient in the art of concocting and identifying many diverse potions, elixirs, poisons and drugs. You can also identify many herbs, minerals and other components and their various properties. 
conversations.from: human
conversations.value: Cruel and Vindictive: You are driven to cruel and extreme measures when you feel you have been crossed or betrayed, or when you feel it is just. You will seek vengeance at almost any cost.  
conversations.from: human
conversations.value: Thaumaturgical Researcher: Before your falling out with your colleagues, you were a well-respected magical researcher whose theories helped shape the modern understanding of magic (and still do, though you are no longer credited for your work), and your skills and extensive knowledge are still intact, making you an intellectual force to be reckoned with (and if push comes to shove, a mystical force as well).
conversations.from: human
conversations.value: Foreigner : You are not a native to Dormere, and though you've more or less learned the language, you still struggle at times, leading to misunderstandings and sometimes just plain old xenophobia kicks in with whoever you're talking to.
conversations.from: human
conversations.value: Revive Him: Your son is very close to death, has been for the past five years in fact... you've managed to keep him from slipping further, even through your various travels... but time is not on your side. You need to find a cure for his curse soon, or everything you've sacrificed will be for naught.
conversations.from: gpt
conversations.value: Well connected : You have contact across the country, use them.
conversations.from: gpt
conversations.value: Mysterious : You are as the shadow, not too revealing to others and that can make relations difficult.
conversations.from: gpt
conversations.value: Diplomatic: You try resolve matters in a way that violent reactions are reduced and everyone feels they were handled well.    
conversations.from: gpt
conversations.value: Cautious: Due to living in Dormere you are often choosing to be careful with how you speak and what you do. 
conversations.from: gpt
conversations.value: Stability: You just want things to keep going normally, without interference.    
conversations.from: human
conversations.value: Cunning: Due to growing up with Merchants and other traders you are skilled at giving people the best deal in your favour.
conversations.from: human
conversations.value: Guilty: To be the Ordained you must make decisions that often hurt others --- people who supported you or cared for you. All because they won't pay...
conversations.from: human
conversations.value: REVENGE!: You don't want to simply destroy the Ordained, you want to hurt the head of the Guild like they hurt you. It is personal, purely driven by lust that breeds hatred.
conversations.from: gpt
conversations.value: Rolling The Dice: Calem decides upon taking a chance ... It shall either advance him and The Golden Storm or ... Backfire VERY badly.
conversations.from: human
conversations.value: Angry at the World: You hate the world and the world hates you. 