conversations.from: system
conversations.value: Tanalorn was a dead-end town on the edge of the western frontier — until the day a prospector stumbled out of the desert with a thousand dollars’ worth of Ghostrock ore in his hands. Now wagons thunder through the dusty streets of the boomtown, and fortune hunters fill the saloons and gambling halls. Strap on a piece and stake your claim in this weird western, exploring untold riches and risking the wrath of the desert tribes, or riding a bucking bronco and living the life of an outlaw in a land dominated by corrupt officials and company men.
conversations.from: human
conversations.value: Bolt Hole: A hideout off the beaten path, where nobody’ll think to look.
conversations.from: gpt
conversations.value: Town Jail: A re-purposed bank with cells made of vaults and salvaged wrought iron. Hot and dank, smelling of old piss and rotgut whisky.
conversations.from: human
conversations.value: Coach Station: A quartet of low, white buildings and a stable sit at the edge of town, baked by the sun of a desert land.
conversations.from: gpt
conversations.value: Comanche Camp: The camp has five sides, anchored by tall poles hung with restless chimes. Squat, hide tents huddle against the wind and dust.
conversations.from: human
conversations.value: Hensley Corral: A sturdy fenced paddock for several horses, out by the edge of town.
conversations.from: gpt
conversations.value: Desert Mine: Craggy rock faces, older than human civilization, frame a hole burrowing into the stone. What secrets lie within?
conversations.from: human
conversations.value: Main Street: A wide, dusty track that cuts through the middle of town. A perfect place for a showdown.
conversations.from: gpt
conversations.value: Rundown Hotel: A shabby boarding house near the center of town. Rates are by the hour.
conversations.from: human
conversations.value: Saloon: A dusty drinking hole, just off the main street. There’s rooms in the back for cards or private conversation. Just don’t sit with your back to the door.
conversations.from: gpt
conversations.value: Squater Shack: A battered, one-room shack with guttering lamps, a couple scrap-wood beds, and a dangerous looking potbelly stove.
conversations.from: human
conversations.value: Young Gun: He’s just a kid, but he’s standing in the street with his hand on his six iron, and he’s calling you out. Time to see who’s the fastest gun in town.
conversations.from: gpt
conversations.value: Grimey: Notorious prospector and speculator. Knows more about the surrounding lands than nearly anyone else in the west. At least a little insane.
conversations.from: human
conversations.value: Siras: One of Tanalorn’s most powerful crime bosses. Drugs, prostitution, smuggling — you name it, he’s got a hand in it. Even the mining companies are wary of him.
conversations.from: gpt
conversations.value: Roughneck: A drunk company laborer, big as a buffalo, out looking to raise some hell.
conversations.from: human
conversations.value: Jonathan Tidwell: A ruthless and brutal claim jumper, rumored to have murdered at least eight men. Handsome, urbane, and cold as a snake. Employs a small gang of gun thugs as bodyguards.
conversations.from: gpt
conversations.value: "Little" Chen: Senior boss for Ingersoll-Wong Mining. A giant of a man, with scarred knuckles and hard, deep-set eyes. His conscience was bought out by the company a long time ago.
conversations.from: human
conversations.value: Hester Belle: Mistress of the Crescent Moon Bawdyhouse. Sharp-witted, acerbic, and brutally pragmatic. Deals in information as well as vice.
conversations.from: gpt
conversations.value: Gun Thug: A swaggering hired gun with his hand on the butt of his custom pistol. His cold eyes dare you to reach for yours.
conversations.from: human
conversations.value: Melissa Smythe: Daughter of one of Tanalorn’s first settlers and prospectors. Stoic, strong-willed, and sick of the mining companies and their gun thugs.
conversations.from: gpt
conversations.value: Cain Beauregard: One of the most wanted outlaws in the west. A black-hearted villain, according to the wanted posters, and a scourge of the mining companies in and around the Red Hills.
conversations.from: human
conversations.value: Apache Hunter: A desert hunter, face hidden behind a leering mask of war paint. Six scalps hang from the hunter’s belt. Will yours be the seventh?
conversations.from: gpt
conversations.value: Angry Crowd: You pushed your luck just a bit too far, and now there’s a crowd of folks howling for blood. Time for some fast talking.
conversations.from: human
conversations.value: Apache Hunting Party: Shadowy figures move along the next ridge, gliding like ghosts through the dust. It’s an Apache hunting party, and you’re the prey.
conversations.from: gpt
conversations.value: Bushwhackers: Hot lead cracks and wings through the air. Looks like a half-dozen desperadoes, and they want what you got.
conversations.from: human
conversations.value: Cave-In: It happens in the blink of an eye: a splintering crash, then a roar as the roof falls in. You’re trapped in darkness. How long until your air runs out?
conversations.from: gpt
conversations.value: Drunken Brawl: Somebody said the wrong thing. Shouts turned to shoves, and then somebody threw a punch.
conversations.from: human
conversations.value: Hell For Leather: No time to talk. No time to think. They’re coming. Grab your gear and get the hell out of Dodge.
conversations.from: gpt
conversations.value: Pay Up: You’ve been ducking this local gangster for a while now, but now he’s got you cornered. You owe him big, and he says it’s time to pay up.
conversations.from: human
conversations.value: Duststorm: Without warning, the skies darken, and the wind starts to howl. Dust chokes your throat. The storm could last a minute, or it could rage for hours. Can you ride it out?
conversations.from: gpt
conversations.value: Security: It was supposed to be an easy score, but you weren’t expecting the soon-to-be-previous owner to be so protective.
conversations.from: human
conversations.value: Spikes and Snares: The Comanche have been here. They’ve laid traps to catch or kill trespassers. Can you get past them?
conversations.from: gpt
conversations.value: Brand New Leather: Make some coin. Get new gear.
conversations.from: human
conversations.value: Break The Bank: This is the big one. Pull this off and you can put your past behind you. Right?
conversations.from: gpt
conversations.value: Cheat the Hangman: There’s folk on your trail who want you dead. Make your getaway. Leave ‘em in the dust.
conversations.from: human
conversations.value: Dead or Alive: Some folk think they’re above the law. Time to take one down.
conversations.from: gpt
conversations.value: One More Taste: One more taste. That’ll cure what ails you. Maybe a drink, maybe a smoke, maybe a roll in the hay. You’ve got a powerful hunger to feed.
conversations.from: human
conversations.value: Pay a Debt: You owe someone big. Time to pay it back.
conversations.from: gpt
conversations.value: Riddles in the Dust: There’s secrets in the dust. Some new, some older’n time. See what you can learn.
conversations.from: human
conversations.value: Settle a Score: Somebody’s wronged you. Time to settle up.
conversations.from: gpt
conversations.value: Someone's Savior: Someone’s in need. If you won’t help, who will?
conversations.from: human
conversations.value: The Mother Lode: Your fortune’s waiting for you out there in the dust. Hit the mother lode and you’re set for life.
conversations.from: gpt
conversations.value: Toolkit: A collection of precision tools, lubricants, solvents, and stickums, useful for repairing any kind of frontier equipment.
conversations.from: human
conversations.value: Snake Oil: Clears the eyes, sharpens the brain, opens the lungs; cures blemishes, boils, and warts. Removes unsightly stains and loosens rusted parts. A deal at half the price!
conversations.from: gpt
conversations.value: Sawbones Bag: A well-stocked black bag that, in the hands of a trained user, can treat most illnesses and injuries.
conversations.from: human
conversations.value: Peacekeeper: A heavy, long-barreled pistol, with a wooden grip and a scarred metal finish.
conversations.from: gpt
conversations.value: Mule Wagon: A squat, prospector’s box with shoddy side panels and a finicky animal. Carries mining gear and can accommodate 4 people in questionable comfort.
conversations.from: human
conversations.value: Hand-Drawn Map: A coded map of some part of the surrounding lands, with symbols that might refer to hidden caches or ore deposits. It could be worth a fortune to whomever could decipher it.
conversations.from: gpt
conversations.value: Duster: A tough, durable overcoat that offers protection from Tanalorn’s ubiquitous dust. Comes with face mask and hood in case of storms.
conversations.from: human
conversations.value: Bullwhip: A whip made of braided leather strips. Can reach as far as two meters, and once coiled, can have a number of tricks in store.
conversations.from: gpt
conversations.value: Bowie Knife: A large, heavy knife, with a single-edged, keen blade that gleams in the sunlight.
conversations.from: human
conversations.value: Your Word's Your Bond: Out here, you live and die by your word. You make a promise, you keep it, no matter the cost.
conversations.from: gpt
conversations.value: The Quick or the Dead: Reputation is everything out on the Frontier. If you ain’t the quickest gun, the sharpest eye, or the strongest arm, you ain’t nothin’.
conversations.from: human
conversations.value: The Golden Ticket: Justice? Revenge? Freedom? Hell with that. You’re in it for the coin and a ticket outta town.
conversations.from: gpt
conversations.value: Take a Stand: Enough is enough. Someone’s got to stand up for what’s right.
conversations.from: human
conversations.value: Prove 'Em Wrong: They laughed at your ideas. Called you a fool. Prove ‘em wrong.
conversations.from: gpt
conversations.value: Keep the Peace: Folk need to take a breath and put away their guns. Spilling blood ain’t the answer.
conversations.from: human
conversations.value: Frontier Justice: Face it. There’s some folks in this world that just need killin’.
conversations.from: gpt
conversations.value: Dance with the Devil: Dance with the Devil. Walk up to the Grim Reaper and spit in his eye. That’s how you know you’re alive
conversations.from: human
conversations.value: Better Than New: Ain’t nothin’ too broke to fix if you got the knack. Take something broken and make it better than new.
conversations.from: gpt
conversations.value: A Little Piece of Redemption: You’ve done some awful deeds in your time. Things you ain’t proud of. Somehow, you got to make it right.
conversations.from: human
conversations.value: Addict: Maybe it’s whiskey. Maybe it’s opium or a dose of powdered ghostrock. Pick your poison. It’s a need that never goes away.
conversations.from: gpt
conversations.value: Consumptive: The dust has gotten into your lungs and left them scarred. You’re dying, one painful cough at a time.
conversations.from: human
conversations.value: Gambler: You’ll risk everything on the turn of a single card and not bat an eye. Fortune favors the bold!
conversations.from: gpt
conversations.value: Glory Hound: Rich? Hell with that. You’d rather be famous. Money comes and goes, but glory lives forever.
conversations.from: human
conversations.value: Greenhorn: Everything you know about the Frontier you learned from a library. In the city. Just a few days ago. The rest you make up as you go.
conversations.from: gpt
conversations.value: Hair Trigger: You’ve got a murderous temper, and it don’t take much to set it off.
conversations.from: human
conversations.value: Hard Knocks: A life of hard knocks has left its mark on you in the form of nasty scars and aching bones. Maybe you’re getting too old for this.
conversations.from: gpt
conversations.value: Hunted: There’s folk on your trail who won’t rest until you’ve paid for what you’ve done.
conversations.from: human
conversations.value: Infamous: You’ve got a black reputation on the Frontier. Maybe you earned it, maybe you didn’t, but it’s burned into your hide like a brand.
conversations.from: gpt
conversations.value: Lily-Livered: It’s not that you’re a coward, necessarily. You just put a very high value on your own skin.
conversations.from: human
conversations.value: Colder'n Ice: You’ve stared Death in the eye more times than you can count, and the Reaper blinked every time. Nothing rattles you.
conversations.from: gpt
conversations.value: Deadeye: You can shoot a coin out of a man’s hand at fifty paces, or part his hair with a knife.
conversations.from: human
conversations.value: Deft Hands: Your hands are swift and sure, whether you’re picking a pocket, fixing delicate explosives, or sewing up a wound.
conversations.from: gpt
conversations.value: Desert Sage: You know the desert almost as well as the natives. Drop you into the middle of the drylands with nothing but a knife and the clothes on your back, and you’ll do fine.
conversations.from: human
conversations.value: Expert Tracker: Nobody gets away from you. Not for long. They can run, but they can’t hide.
conversations.from: gpt
conversations.value: Good with Tools: There’s nothing you can’t build or fix when you put your mind to it.
conversations.from: human
conversations.value: Keen Judge O' Character: You can size most people up with just a look, and smell a lie a mile away.
conversations.from: gpt
conversations.value: Quick as a Snake: Nobody ever gets the drop on you. They might as well be swimming through sand.
conversations.from: human
conversations.value: Silver-Tongued Devil: You can charm a crowd, cheat a hanging, or melt a heart, all with just a few, well-spoken words.
conversations.from: gpt
conversations.value: True Grit: You’re tougher than hard tack and mean as a rattler when your dander’s up.
conversations.from: human
conversations.value: Bounty Hunter: People have a way of getting lost out on the Frontier. You’re in the business of finding them.
conversations.from: gpt
conversations.value: Company Agent: You’re a troubleshooter for one of the town’s criminal ventures. Murder. Arson. Theft. It ain’t personal. Just business.
conversations.from: human
conversations.value: Driver: Get a wagon. Find a crew. Keep ‘em moving, any way you can. That’s your code.
conversations.from: gpt
conversations.value: Frontier Doc: Damn fools, with their guns and their liquor, their greed and their feuds. When blood gets spilled and bones get broken, they all come looking to you.
conversations.from: human
conversations.value: Gunslinger: A good hand with a pistol is always in demand out on the Frontier. You’re one of the best there is.
conversations.from: gpt
conversations.value: Mechanic: You’ve always had a knack for fixing things, and in Tanalorn your skills are always in demand.
conversations.from: human
conversations.value: Outlaw: This is the wilderness. Ain’t no law here. It’s kill or be killed, and you’d just as soon be the one doing the killing.
conversations.from: gpt
conversations.value: Preacher: Tanalorn has become a den of wickedness and violence. Someone’s got to show the people a better way — even if you’ve got to knock some heads together in the process.
conversations.from: human
conversations.value: Prospector: Some call you a fortune hunter. You like to think of yourself as an explorer and a scholar. The truth is somewhere between.
conversations.from: gpt
conversations.value: Swindler: You’re a businessman, and separating fools from their money is your trade. There’s a fortune to be had in Tanalorn, a place of rubes ripe for the taking.
conversations.from: human
conversations.value: Seamus Kilkenny: Bartenders are notorious for knowing things around town. Everyone wants to buddy up with the purveyor of spirits and what better way to do so than sharing what gossip you've picked up yourself?
conversations.from: gpt
conversations.value: Poker Face: You've sat down with a pair of card sharks (what did you expect of saloon girls?) Find out if you have what it takes to come out on top or lose your shirt.
conversations.from: human
conversations.value: Piece of Ghostrock: This strange type of coal is highly prized for it's efficient burn (despite the reported low moaning that accompanies it). This bit's not much bigger then your thumb but maybe you can get something for it?
conversations.from: gpt
conversations.value: Talk to the Prospector: Garrett Thompson is in for the unexplained deaths of 3 fellow miners, 2 hired guns, and a mule. He reportedly brought back the majority of the deceased in question along with a story about wolves, native burial caves, and a freak storm that washed them down the crags and arroyos. He insists on being allowed to leave so he may search for Bessie, the mule.
conversations.from: human
conversations.value: Sheriff Patterson: Not a nice man. The sheriff of Tanalorn got his job when the previous sheriff came down with a terminal case of lead poisoning. He doesn't aim to follow in his predecessor's boot-steps. That has made him a hard man in a hard town. Good luck trying to get anything outta him.
conversations.from: gpt
conversations.value: Crazy Brave: Fearless, or too touched to be scared? They say every warrior must follow their own vision quest to discover themselves. Yours is just a bit… stranger than most.
conversations.from: human
conversations.value: The Spirits Love A Fool: The shit you pull? It is a damned miracle you still draw breath. You hear people mutter things like “guardian angel” or “better lucky than good” with some frequency.
conversations.from: human
conversations.value: That Boy Ain't Right: Let’s cut the crap - you’re an odd duck. It ain’t necessarily that what you do is wrong, but how you go about it. Sometimes it just means rubbin’ folk the wrong way. Sometimes it means creating a bigger mess than the one you was fixin.
conversations.from: human
conversations.value: Chasing The Spirit of the West: You live in interesting times. An age in which legends are born, and the tales of a people may become their truth. Go forth then, little brave. Follow the spirits of this land, and create a legend of your own.
conversations.from: gpt
conversations.value: City Gentleman: Back home you are a smooth talking socialite, able to get through any situation with your intelligence, charm and wit. Out on the frontier you are just another dandy who's gonna get hisself killed. Prove that you are worth your salt...or die tryin. 
conversations.from: human
conversations.value: Silver-Tongued Devil: You can charm a crowd, cheat a hanging, or melt a heart, all with just a few, well-spoken words.
conversations.from: human
conversations.value: Greenhorn: Everything you know about the Frontier you learned from a library. In the city. Just a few days ago. The rest you make up as you go.
conversations.from: human
conversations.value: Your Word's Your Bond: Out here, you live and die by your word. You make a promise, you keep it, no matter the cost.
conversations.from: gpt
conversations.value: The All-mighty Dollar: Is it subtle? No. But few can argue with the the ability and speed with witch a few pieces of paper can get things done. 
conversations.from: human
conversations.value: Seasoned Veteran of the Trail: You've been everywhere, man. Whereas some people have a lot of book learning, you've learned everything you need from the space between pockets of civilization. Sharing a campfire with other folks gives you access to rumors that normally you wouldn't hear. Take it with a grain of salt, though.
conversations.from: gpt
conversations.value: Slight of hand!: The skill that comes form learning the benifits of destruction misderection and most of all a delicate and nimble wrist! 