conversations.from: system
conversations.value: A game (if all goes well, the first in a four-part series) based on the classic *Sorcery* series by Steve Jackson.  **YOU DO NOT NEED TO OWN OR HAVE READ THE SERIES TO PARTICIPATE!!!!**  The fabled Crown of Kings has been stolen by Birdmen and taken to the Mampang Fortress.  A small force of adventurers must journey across Kakhabad to recover it before the Archmage can complete his sinister plan and become a threat to the whole world.  YOU are one of those adventurers.
  
  Feel free to message me with whatever questions you have.
  
  Guidelines for characters:
  
  -Your characters should be adventurers!  I don't expect a massive backstory, but a bit about why you got picked for the mission would be nice.  It would be nice if we could get a mix of warriors and wizards.
  
  -I'm not going to reject you because your character doesn't fit within the lore.  Sure, I'm using Steve Jackson for inspiration, but this is *our* story.
  
  -This is going to be an action-focused story, so at least one of your starting strength and weakness cards should probably relate to combat or similar.
  
  -This is not the place for your angst-ridden antiheroes, but nor is it a place for Tim the Gumballmancer.  Go for someone heroic, but *reasonably* straight.
  
  -I'd quite like you to make your own cards as much as possible.  I never felt it was the narrator's place to do it.
  
  -If you haven't read the books, that's fine.  About the only thing that might be important for character creation is that magic exists, so feel free to be a wizard, but it drains the life force of the caster.
  
  What to expect from the game:
  
  -I'm setting speed at weekly for the moment, but that may change based on how things are going.
  
  -I'll probably follow the books fairly closely.
  
  -Please, please be at least somewhat committed.  I've had so many games fall through due to players drifting off.  This could be somewhat of a long haul (especially if we move on to the other three books).
conversations.from: human
conversations.value: Analand outpost settlement: The last bastion of true civilisation before the wastes of Khakabad.
conversations.from: gpt
conversations.value: Swordsman: A simple iron blade is all you need to journey against the creatures of darkness.
conversations.from: human
conversations.value: Wizard: Your long years of study have given you all the power of the ancient spells.
conversations.from: gpt
conversations.value: Create your own: Feel free to use creativity.  Look wherever you like for inspiration, so long as it fits the medieval fantasy theme.
conversations.from: human
conversations.value: Create your own: Feel free to create whatever you like, as long as it fits a medieval fantasy theme.  Preferably something that can be used in action sequences.
conversations.from: gpt
conversations.value: Sword talent: You have learned all the ways of thrusts, parries and ripostes.
conversations.from: human
conversations.value: Magic: Fireballs, lightning bolts, shields: all things are possible with enough energy.
conversations.from: gpt
conversations.value: Create your own: Feel free to create whatever you like, as long as it fits a medieval fantasy theme. Preferably something that can be used in action sequences.  
conversations.from: human
conversations.value: Create your own: Feel free to create whatever you like, as long as it fits a medieval fantasy theme..  
conversations.from: gpt
conversations.value: Achieve greater mastery: You're pretty good at what you do, be it sword or spell...but you know that you could be better.
conversations.from: human
conversations.value: A steel sword: Your constant companion.  Has seen plenty of action already.
conversations.from: gpt
conversations.value: Spellbook of Analand: The combined knowledge of all the greatest mages of Analand.
conversations.from: human
conversations.value: A handful of Gold Pieces: It's not exactly treasure beyond your wildest dreams, but it's something.
conversations.from: gpt
conversations.value: Backpack of Gear: Torches, food, water, rope, flint and steel...everything one needs for adventure.
conversations.from: human
conversations.value: Sightmaster Sergeant: The lone guard of the one gate into Kakhabad.
conversations.from: gpt
conversations.value: A few throwing daggers: Perfect for anything from covert assassinations to street fights with bandits.
conversations.from: human
conversations.value: Bow and arrows: A good-quality longbow and seemingly endless supply of ammunition.
conversations.from: gpt
conversations.value: Outside Cantopani: The first of the Shamutanti settlements is beneath you.
conversations.from: human
conversations.value: Bandits!: A group of bandits.  There are no shortage of these in Khakabad.
conversations.from: gpt
conversations.value: A copse: A copse out near Cantopani.  Not much to it, but it offers cover and a little shelter.
conversations.from: human
conversations.value: Recover: Your group isn't at it's best now.  You need to relax, but Khakabad is a dangerous land.
conversations.from: gpt
conversations.value:  Hunting Birdmen: Armed with talons and beaks, this flock is looking for some fresh meat.
conversations.from: gpt
conversations.value: Over Confident: Sometimes you think you are better then you actually are. Or you just severely underestimate the obstacle ahead of you.
conversations.from: gpt
conversations.value: Thief: You are a shadow, hidden until you want to be seen, silent until you want to be heard.  You have mastered the arts of pickpocketing and knife fighting.
conversations.from: human
conversations.value: Stealth Strike: What they can't see... will probably kill them.
conversations.from: gpt
conversations.value: Redemption: You will be the thief with a heart of gold, the gutter rat who saved not one kingdom but the world.
conversations.from: human
conversations.value: Glass Cannon: You have to kill enemies quickly, or not at all.
conversations.from: human
conversations.value: Veteran Soldier: Long years in the service of king and country have given you enough battle experience to make you a formidable fighter. 
conversations.from: gpt
conversations.value: Fading strength: The years have taken their toll. You are very good at hiding it, but sometimes, in the worst of moments, it turns out that you are not as strong as you used to be.  
conversations.from: gpt
conversations.value: sword talent: You have learned all the ways of thrusts, parries and ripostes. 
conversations.from: gpt
conversations.value: Maintain your honor: In a life full of difficult choices, your honor remains untarnished. You intend to keep it that way. 
conversations.from: human
conversations.value: Thief/Bard: 
  You were once a thief that stole to gain coin and food. Now you are a bard that can entertain to gain coin and food. Yet you still have a set of stills that may come in handy.
conversations.from: gpt
conversations.value: Gaining some new tales.: You seek some new stories to tell. Or perhaps a song or two.
conversations.from: human
conversations.value: Novice Wizard: You have the power of the ancient spells.  When you can remember how to use them properly, that is.
conversations.from: gpt
conversations.value: Energy: With youth and vivacity on your side, your spells glow with power and purpose. Thanks to your reserves, you can also keep casting longer than most.
conversations.from: gpt
conversations.value: In Over Your Head: You're good at magic, but you're far from being a master.  And since you're also new to adventuring, you're bound to make some stupid mistakes.
conversations.from: gpt
conversations.value: A Hero of Legend: You have a romantic soul, and you adore the old tales of heroes and villains.  You want them to tell of your deeds some day, of the hero who saved not just Analand but the world.
conversations.from: human
conversations.value: Ranger: You hunt and forage in the wilderness, tracking man beast and creature.  You're at one with your bow, silent and deadly.
conversations.from: gpt
conversations.value: Wilderness survival: you know which way is north by the moss on the trees, you know which mushrooms will kill you.  you know how to survive and live off the land, from building a shelter for the night to knowing a basilisk will turn you to stone.
conversations.from: gpt
conversations.value: Outsider: You are a recluse, you enjoy the outdoors to being cooped up in a city or house with 4 walls and a roof that blocks out the stars.  You eat noisily with your hands and you're used to being in your own space, you have limited social skills
conversations.from: gpt
conversations.value: Restore Balance: There has been a paradigm shift in the balance of chaos and law to wards chaos.  Creatures stir in the once tame lands of northern Analand, whispers on the wind of magical beasts that breathe fire and have scorpions tails.  You must restore the balance of nature.
conversations.from: human
conversations.value: Skillful Tongue.: You know how to put words together to help you. Either to win people over, tell a story, or to craft a cleaver lie you know ways to weaver words in a matter that benefits you.
conversations.from: gpt
conversations.value: Marksman: Bullseye! 
conversations.from: human
conversations.value: Skillful Tongue.: You know how to put words together to help you. Either to win people over, tell a story, or to craft a cleaver lie you know ways to weaver words in a matter that benefits you.