conversations.from: system
conversations.value: For two hundred years, the village of Draythel has stood alone on its little island.
  
  Though it *is* isolated from the rest of the world—save for the ferry that runs twice a day in summer and once in winter—most of the people who live there don’t care.  They like their little town just the way it is.  Those who don’t… well, they leave.  
  
  It happens.  Village life isn’t for everyone.
  
  Over the years, a number of people have departed Draythel for pastures new across the narrow sea, and most of them have never looked back.  But now, on the eve of the much-feted two hundred year anniversary, a few of these deserters stand at the waterfront, waiting for the ferry to take them back to their former home.
  
  Only to find, when they arrive, that everyone has disappeared...
conversations.from: gpt
conversations.value: The West Shore: A small beach just around the point from the dock.  This used to be the main harbour, but was eventually abandoned because it is difficult to access.
conversations.from: human
conversations.value: Jilted Lover: The one you thought you were going to marry left you for another.  There was no way you could stay.
conversations.from: gpt
conversations.value: Black Sheep: Your family were relieved when you went to be a disappointment to them somewhere else.
conversations.from: human
conversations.value: Free Spirit: Life in a tiny village on a tiny island could never have been anything but stifling for you.
conversations.from: gpt
conversations.value: Called by a God: You left the island at the behest of your god, in order to begin a new life in their service.
conversations.from: human
conversations.value: Heir to a Fortune: You were taken away from the island as a child to be raised in luxury by your wealthy relatives.
conversations.from: gpt
conversations.value: Mercenary: Life in the village gave you little opportunity to fight, and none at all to be *paid* for fighting.
conversations.from: human
conversations.value: Outcast: You never felt welcome among the villagers, and you left the island as soon as you were able to.
conversations.from: gpt
conversations.value: Runaway: You slunk away in the night when you were just a child, in search of gold or freedom or adventure.
conversations.from: human
conversations.value: Make Amends: Your misdeeds can only be laid to rest when you apologise and do your best to set things right.
conversations.from: gpt
conversations.value: Settle Down: You've seen the world, and now you've come back home to stay.  Or that's your plan, anyway.
conversations.from: human
conversations.value: Impress Someone: You're not above the petty human urge to show off exactly _how_ much better your life is now.
conversations.from: gpt
conversations.value: Take Your Revenge: The celebrations will provide the perfect cover to repay a wrong that someone once did you.
conversations.from: human
conversations.value: Be A Hero: You were raised on tales about brave and noble heroes. Could this be your chance to join their ranks?
conversations.from: gpt
conversations.value: Confirm Your Theory: You've always thought there was something strange about the island, and this just proves that you were right all along.
conversations.from: human
conversations.value: Find Your Family: You may not have seen any of them for years, but blood is still blood.
conversations.from: gpt
conversations.value: Prove Your Worth: For too long you've felt weak or inadequate.  Now you finally have your chance to save the day.
conversations.from: human
conversations.value: Redeem Yourself: You had a bad reputation when you lived here, and most of it was deserved.  It's time to prove how much you've changed.
conversations.from: gpt
conversations.value: Rescue Them All: Friends, family, rivals, enemies: it doesn't matter who they are.  Islanders should stick together.
conversations.from: human
conversations.value: Solve the Mystery: How can a whole village just disappear?  You need to find an answer.
conversations.from: gpt
conversations.value: Test Your Mettle: When you find what took the villagers, you know it will be a worthy foe.  You can hardly wait.
conversations.from: human
conversations.value: Assertive: People tend to follow where you lead.
conversations.from: gpt
conversations.value: Brave: Afraid or not, you never lack for courage.
conversations.from: human
conversations.value: Clever: You always have a cunning plan at your disposal.
conversations.from: gpt
conversations.value: Diplomatic: You have a knack for dealing with people without causing offence.
conversations.from: human
conversations.value: Efficient: You know how to cut to the heart of a problem.
conversations.from: gpt
conversations.value: Practical: You are sensible and not given to flights of fancy.
conversations.from: human
conversations.value: Tenacious: You refuse to give up just because things get tough.
conversations.from: gpt
conversations.value: Versatile: You know a little about a lot of different things.
conversations.from: human
conversations.value: Arrogant: You have a tendency to think that you know best.
conversations.from: gpt
conversations.value: Cold: You are perhaps more rational than kind.
conversations.from: human
conversations.value: Direct: The shortest route is not always the quickest.
conversations.from: gpt
conversations.value: Hesitant: You wait so long you miss the opportunity to act.
conversations.from: human
conversations.value: Impatient: You don’t like waiting for others to catch up.
conversations.from: gpt
conversations.value: Reckless: People keep telling you to look before you leap.
conversations.from: human
conversations.value: Stubborn: You’re always right, even when you’re wrong.
conversations.from: gpt
conversations.value: Weak-Willed: You are easily led, and often fail to stand up for your own opinions.
conversations.from: human
conversations.value: Unfocused: You find it hard to stick to any one idea or plan.
conversations.from: gpt
conversations.value: Draythel Docks: There should be at least *someone* here to greet the evening ferry.  But the whole place is deserted...
conversations.from: human
conversations.value: The Docks: It's not like you expected a welcoming committee, but the place still shouldn't be deserted.  Where has everybody gone?
conversations.from: gpt
conversations.value: Fishermans' Wharf: Not far from the dock, and usually bustling at this time of day.  Right now it's deserted.  Can you find out why?
conversations.from: human
conversations.value: Library: You don't expect to find anybody reading, but they might have taken shelter here from... something.
conversations.from: gpt
conversations.value: Smithy: If something attacked the village, people might have come here to get weapons.  There might be some clue to what happened here.
conversations.from: human
conversations.value: Temple:  The local shrine to Gweddyn, the god of nature and balance, is considered a _sanctuary_.  Maybe someone took refuge here.
conversations.from: gpt
conversations.value: Village Square: This ought to be bustling with people, all preparing for the anniversary fair on the morrow.  Instead...
conversations.from: human
conversations.value: Work Together: There are six of you here, and you seem to be the only people on the whole island.  What are you going to do about that?  *Can* you do anything about that?
conversations.from: gpt
conversations.value: Mella: The first person you've seen alive since you got here, aside from those who came with you.  She seems afraid and suspicious, though perhaps she will be willing to talk to you.
conversations.from: human
conversations.value: The Lighthouse Keeper's Boat: It sounds as if the small island where the lighthouse stands is the source of the trouble.  If you want to investigate, the boat might help you.
conversations.from: gpt
conversations.value: The Crossing: Get in the boat and get away from whatever Mella has become.
conversations.from: human
conversations.value: Protect: You will stand between the creatures and the people they want to hurt, be it your party, the people taken from the village, or anyone else in danger.
conversations.from: gpt
conversations.value: Fight Back: How dare these creatures, whatever they are, attack your village and carry off your people?  Just as soon as you find out how to hurt them, you're going to make them pay for that.
conversations.from: human
conversations.value: Discover: Before you can decide on a course of action, you have to figure out what's really going on here.  Learn as much as you can, and put the pieces together.
conversations.from: gpt
conversations.value: Assemble the Book: The lighthouse keeper's slightly insane journal might hold some clues to what you're dealing with... if you can find all of the missing pages, that is.
conversations.from: human
conversations.value: Don't Panic!: The only way you're going to survive this is if you keep your head and make sure that everyone else keeps theirs.  Fear may be understandable, but it could very well kill you.
conversations.from: gpt
conversations.value: Profit!: You're not completely heartless, of course, but you know there must be some way for you to spin an advantage out of this situation.   You just have to find it, and then...
conversations.from: human
conversations.value: Find a Way Onward: The people may have been taken to the lighthouse, but they are not here now.  Where are they?  How can you reach them?
conversations.from: gpt
conversations.value: Smugglers' Caves: These caves are used by smugglers to hide their illicit goods. They go rather deeper than you might expect, though, and there's an odd chill in the air.
conversations.from: human
conversations.value: A Book: Rewrite the asset card to a specific **book**, following the tutorial instructions given in the scene.
conversations.from: gpt
conversations.value: A Weapon: Rewrite this card into a specific **weapon**, following the tutorial instructions given in the scene.
conversations.from: human
conversations.value: A Magic Item: Rewrite this card into a specific **magic item**, following the tutorial instructions given in the scene.  It can be fairly powerful but not excessively so.  If in doubt, ask before you rewrite.
conversations.from: gpt
conversations.value: A Religious Token: Rewrite this card into a specific **religious token**, following the tutorial instructions given in the scene.  This may have some minor magic, but nothing too powerful.
conversations.from: human
conversations.value: A Tool: Rewrite this card into a specific **tool**, following the tutorial instructions given in the scene.
conversations.from: gpt
conversations.value: An Item of Personal Significance: Rewrite this card into a specific **item**, following the tutorial instructions given in the scene.  By "personal significance", it can be something that belonged to you, a friend or a family member.
conversations.from: human
conversations.value: The  Yawning Darkness: Sometimes what you can't see is more terrifying than what you can...
conversations.from: gpt
conversations.value: Arkin's Disappearance: One minute he was there, the next—gone!
conversations.from: human
conversations.value: The Book: [You should play the *Assemble the Book* Goal on this challenge.]
  
  You have the spare pages.  You have the book.  Now to see if it can help you...
conversations.from: gpt
conversations.value: Smugglers' Dock: The smugglers use this hidden dock to bring their illicit goods to the lighthouse.  The air smells wrong here, almost like death.
conversations.from: human
conversations.value: The Angel: It has answered your call.  Now to drive the nightmare creatures back to the world of twisted dreams.
conversations.from: gpt
conversations.value: The End...?: After saving the people of Draythel from a terrible fate, Norm had a chance to decide on his own future.
conversations.from: human
conversations.value: Cursed from Birth: It was either something in the air or something in your mother's blood, but the result would prove the same either way. Your very existence is, and has always been, cursed.
conversations.from: gpt
conversations.value: Amiable: You get along with people easily, prefering lasting impressions to be good ones.
conversations.from: gpt
conversations.value: Driven: An ends to a means, regardless the cost.
conversations.from: gpt
conversations.value: The Curses' Catalyst: Leaving home had lessened the curse, but not cured it. Something back there was keeping it alive, and upon learning that fact you had no choice but to head back.
conversations.from: human
conversations.value: Unstable: Prone to emotional ups and downs
conversations.from: gpt
conversations.value: Experience: Due to his time on the river working a barge, he could pilot anything...as long as it could float, that is.
conversations.from: human
conversations.value: mistrustfull: you don't trust too much in people, and sometimes this makes you choose the worst option
conversations.from: gpt
conversations.value: Book Smarts: Studying specific subjects will only get you so far. But being a frequent bookworm often teaches you a fair few useful things along the way nonetheless, even about things that don't usually interest you.
conversations.from: human
conversations.value: Friendly, Yet Unfocused: You try to remember a better time when you knew people better, but the worry of the situation has caused a disconnect in trusting others. You make the effort to ask for answers. 
conversations.from: gpt
conversations.value: Tense: you are still nervous from that event in the darkness, maybe your nerves are too much tense
conversations.from: human
conversations.value: An Atlas: A collection of hand-drawn maps, some simplistic, some a little more detailed. Overviews include the town, the caves underneath, and a few other currently unrecognized areas.
conversations.from: gpt
conversations.value: Rifle: An old two handed rifle made of wood and iron. It can shoot one bullet at a time. It seems to be in decent conditions, probably it will shoot properly.
conversations.from: human
conversations.value: Grandmother's Diary: Diary contains legends, myths and stories. Can be used to gain information about magical creatures/entities such as the angel of kavarys etc
conversations.from: gpt
conversations.value: A Quarterstaff: A long, wooden staff, of a mysterious brown-gray tree branch. At the top of the staff, the tree breaks off into smaller branches, creating a cradle around a quartz orb.
conversations.from: human
conversations.value: Signet of Health: A small bronze 'coin' in the shape of a semi-circle with a larvae or cocoon in the center of it.