conversations.from: system
conversations.value: Everything is a little different in New Orleans. The local branch of the biggest international hunting organization, the Vanguard, is no exception. Run by Mama for as long as anyone can remember the New Orleans outpost is a lot looser than most other Vanguard outposts. Mama is friendly with the vampire lord and sometimes local hunting families are invited to fae parties. 
  
  For the most part New Orleans exists in a well defined peace between hunters and wyrd. Each knows their limits and how the rules are enforced. But it's far from perfect peace and there a has been a rise in the number of wyrd involved crimes that the Vanguard have had to deal with. Now there are new voices too. 
  
  Wyrd voices whispering about how the laws only govern wyrd behavior and not that of hunters. Voices saying that the hunters are being unfair, unjust, that *Wouldn't life be better if the hunters disappeared?* Some of the wyrd are listening.
  
  But that pales in comparison to the newest threat.
  
  Someone - or something - is on a murder spree. The only things connecting the deaths are the fact that all of them in some way relate to the wyrd underground and the fact that the murderer is clearly only doing this for those in the wyrd community. 
  
  Two vampires, one donor, three fae, three pack members, two magic users, and three hunters, have died over the last eight months. Some in groups, others alone. All of them hidden in places that only the wyrd community would look.
  
  Tensions are high as talk of letting lapse the laws that allow the wyrd and hunters to coexist mix with concern over the murders. After all someone needs to be blamed, and hunters are looking quite the easy target...
   
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  #**Welcome to the Vanguard.**
  
  You will be playing as someone new in the Vanguard. Whether you are a born hunter or someone with a specialized skill set who has had the misfortune of being the victim of a wyrd crime is your choice.
  
  Regardless of whether or not your character is in one of the hunting families they have to be 18+. The Vanguard has very specific rules about not training minors and Mama is in total agreement with those rules. Individual families and individual parents within those families may set stricter rules about when a person can enter Vanguard, but that is on a case by case basis. However, generally hunting families will teach their children basic self-defense, and local wyrd lore and law (a six-month crash course between new hunters and a current Vanguard member has occurred prior to the start of the game).
  
  Whatever your character is good at they are among the best. Especially in an area where there are four different hunting families (and not every member of a hunting family is in the Vanguard). I have, however, chosen to forgo the normal practice of Natures being roles, because I don't want you to think your characters can only be one thing. Instead the Natures are why they chose to join the Vanguard. I tried to make them as open ended as possible without them being subplots, feel free to make your own, though.
  
  *********************************************
  
  The following link contains information about the different families, creatures, and Harmony Laws:
  
  https://goo.gl/UMOIPj
  
  Honestly, you don't have to read the Harmony Laws and only have to worry about the families if you're going to be in one and the creatures can be referenced as needed. Wow... why did I even bother... Ah well, it's there if you want it. 
  
  If you have any questions or need any help let me know!
conversations.from: human
conversations.value: Law: There are rules that need following and you will uphold them.
conversations.from: gpt
conversations.value: Justice: Sometimes the law is too hard and sometimes it's too soft. You want to make sure that those who deserve to be punish are and those who don't aren't.
conversations.from: human
conversations.value: Power: The Vanguard is an international organization and you plan on climbing to the top.
conversations.from: gpt
conversations.value: Control: The world isn't as safe as some people believe, but you can make your own safety if you try hard enough.
conversations.from: human
conversations.value: Obligation: Whether it's family expectation or the need to protect your clueless friends and family you feel that you *need* to be here.
conversations.from: gpt
conversations.value: Record: Things are changing and soon New Orleans may look very different.  You'll make people know what happened.
conversations.from: human
conversations.value: Fast Thinker: You're the first person to think of a way out of a sticky situation.
conversations.from: gpt
conversations.value: Level Headed: No matter what's going on you can keep your wits about you.
conversations.from: human
conversations.value: Intuition: You get a feeling when something's about to go wrong, someone's lying to you, or when, "Something wicked this way comes."
conversations.from: gpt
conversations.value: Stubborn: Once you get an idea very little can dissuade you.
conversations.from: human
conversations.value: Old Hat: Whatever you do you've been doing it for a while and are excellent at it.
conversations.from: gpt
conversations.value: Loner: You have a hard time getting along with others.
conversations.from: human
conversations.value: Shy: You have some good ideas, but can't quite speak up to make them known.
conversations.from: gpt
conversations.value: Overthinker: Sometimes you can't get out if your own head.
conversations.from: human
conversations.value: Conflicted: Is yours really the right course of action?
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty or pain.
conversations.from: human
conversations.value: Impatient: You don't like waiting and tend to act before you think.
conversations.from: gpt
conversations.value: Reckless: You sometimes take chances that put you or others at risk.
conversations.from: human
conversations.value: Allies: This world is a dangerous one, but everything's better with a few trustworthy friends.
conversations.from: gpt
conversations.value: Pieces: Things have turned upside down and everything's shattered. Now you have to piece everything back together.
conversations.from: human
conversations.value: Hope: The monsters are real and that's not very heartening. Find something worth caring about.
conversations.from: gpt
conversations.value: Freedom: Something's got a hold of you and now's as good a time as any to break free.
conversations.from: human
conversations.value: Secrets: Sometimes you need a few in your back pockets. Other times you just need to let them go.
conversations.from: gpt
conversations.value: Peace: Something dogs your sleep and makes you ill at ease. Maybe it's time to just let it go.
conversations.from: human
conversations.value: Mama: Head of the New Orleans Vanguard outpost.
conversations.from: gpt
conversations.value: Eve: Mama's granddaughter and successor.  
conversations.from: human
conversations.value: Jesse: Somehow related to Lucy and Tom. Which might explain the spazzing.
  
  Unless he's always like this.
conversations.from: gpt
conversations.value: James: Jesse's twin brother. Wanted by the Vanguard and wanted by Mama.
conversations.from: human
conversations.value: Two: The second vampire ever and the first Julian made.
conversations.from: gpt
conversations.value: Julian: Is he even technically a vampire?
conversations.from: human
conversations.value: Paige: A human woman who is very obviously a Donor.
conversations.from: gpt
conversations.value: Bat's: A speakeasy-themed bar run by two vampires, Lucy and Tom. Every full moon it becomes a wyrd-only bar.
conversations.from: human
conversations.value: Triage: Time to determine who needs help first. And prove you know what you're doing.
  
  *No one is dead and no one is too badly hurt.*
conversations.from: gpt
conversations.value: What Happened?: There was obviously an attack but it's not immediately evident what happened.
conversations.from: human
conversations.value: Lucy and Tom: Two gentle, kind, vampires who run Bat's. Their "father" is Jesse.
conversations.from: gpt
conversations.value: Vincent: Lead of the Shifters and Weres. A lion shifter.
conversations.from: human
conversations.value: Jemma: Leader of the magic users.
conversations.from: gpt
conversations.value: Rooms: Carter's house is bigger than it looks and you need to find your bed for the night.
conversations.from: gpt
conversations.value: Lazy: You get the job done, but with as little work put into it as possible. And what you consider 'necessary' doesn't always line up with what everyone else does.
conversations.from: gpt
conversations.value: Sharp: Most senses of the word could apply to you - you're a pretty good shot, quick-witted, and fairly observant.
  
  You even lean sharp when you whistle off-key.
conversations.from: gpt
conversations.value: OBLIGATION: If not for the Van and Mama, he would most likely be dead by now. The Fay see him as a freak, or deformed. And once his mother's blood kicked in, he could never truly go back to his human life. (No matter how much he wish he could.) The Van has become the thing that's keeping him going. There is almost nothing he wouldn't do for them.
conversations.from: human
conversations.value: OLD HAT: He is a bit older then he looks. So he has seen most everything there is to see in this weird city.  And made some interesting friends along the way.
conversations.from: human
conversations.value: Loner : He sits on that sad line between Human and Wyrd, that place where you never really know where you belong.
conversations.from: human
conversations.value: Hope: The Van has given him a place to call home. It's given him a way to find hope.
conversations.from: human
conversations.value: Trusting: You have a tendency to take people or things at face value.
conversations.from: human
conversations.value: Control: The world isn’t as safe as some people believe, but you can make your own safety if you try hard enough.    
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty or pain.    
conversations.from: gpt
conversations.value: Conflicted: Is yours really the right course of action?    
conversations.from: gpt
conversations.value: Pieces: Things have turned upside down and everything’s shattered. Now you have to piece everything back together.  
conversations.from: gpt
conversations.value: I got this.: Years in this world has shown you that there is a tool and a way to get any job done. 
conversations.from: human
conversations.value: SSdd: - Same Shit, different day.
  
  You've seen quite a bit in your time, and you're just desensitized enough that it doesn't really bother you much anymore. Or at the very least doesn't interfere with your work.
conversations.from: gpt
conversations.value: Fae Connection: You have always had a connection tot he Fae and it has always been easy for you to gain their trust.
conversations.from: human
conversations.value: Nervous Energy: Stuff like this always leaves you feeling sort of jittery, like there's too much energy in you. You'll have to blow it off later and hope you don't do something stupid in the meantime.
conversations.from: gpt
conversations.value: Poor Indoor Sense of Direction: Outside, you can do pretty well with figuring out which way is which, but when it comes to large indoor areas, you can sometimes get a little turned around.
conversations.from: human
conversations.value: Lone Wolf: Doesn't matter what the rest of the group is doing, if you ain't interested, you ain't doin' it. You go your own way, when it suits you better.