conversations.from: system
conversations.value: Ahoy! Welcome to the good ship *Devil's Rose*! A pirate vessel? Oh no no, this is a privateering vessel! We merely run cargo from one place to another. Just... Sometimes it happens to be on another ship first. And we have to take it. By force.
  
  Maybe you've always wanted to be a pirate, or maybe you're just down on your luck and need a source of income, or maybe it's the greed that took you, always in search of that big haul. 
  
  This is a ***BEGINNER'S GAME***, so only applicants who are in no other (or perhaps one other with reason) games should apply. 
conversations.from: human
conversations.value: Sailor: You know the way to work the rigging and swab a deck. You're part of the majority of the crew - a sailor. 
conversations.from: gpt
conversations.value: Cabin Boy/Girl: You're a kid not yet ready to be a full sailor who works as the captain's servant. 
conversations.from: human
conversations.value: Carpenter: You patch the ship when it's falling apart. 
conversations.from: gpt
conversations.value: Gunner: You work the canons on the ship. You still have to board in a fight, but your fight begins before the others'. 
conversations.from: human
conversations.value: Experienced: You've been a pirate for years. To have survived this long, you must really know what you're doing. 
conversations.from: gpt
conversations.value: Cunning: You're smart and sly, and you know how to get out of a sticky situation. 
conversations.from: human
conversations.value: Fighter: Maybe you're born with it, maybe it's just so many tavern brawls. Either way, you hold your own in a fight - and not just a physical one.
conversations.from: gpt
conversations.value: Hearty: You've had your fair share of bad experiences. And somehow still, you just keep on ticking. 
conversations.from: human
conversations.value: Smart: You have a lot more book learning than many of the other pirates, and that gives you a big advantage. 
conversations.from: gpt
conversations.value: Not That Bright: You try, bless your heart, but you're not so quick on the uptake. 
conversations.from: human
conversations.value: Injured: You were wounded and it never healed properly. It reduces what you can do effectively. 
conversations.from: gpt
conversations.value: New: You're new to piracy. You have a lot to learn and sometimes that can really work against you. 
conversations.from: human
conversations.value: Friendly: You're so friendly, you always make a lot of allies on whatever ship you join. 
conversations.from: gpt
conversations.value: Unfriendly: Pirates aren't always the most jovial bunch... But you're especially unfriendly. You make enemies a little too easily. 
conversations.from: human
conversations.value: Weak: You're really not terribly strong, either in constitution or in what it takes in a fight. 
conversations.from: gpt
conversations.value: Enemies: You've made more than your fair share of enemies, perhaps even on this ship. That's never a good thing. 
conversations.from: human
conversations.value: Acquire Plunder!: Isn't that what every pirate wants to do? The more coin the better!
conversations.from: gpt
conversations.value: Seek Adventure!: Life on land is too boring. You want to get out there and really mix up your life. 
conversations.from: human
conversations.value: Get Ahead!: You want to captain your own ship one day. 
conversations.from: gpt
conversations.value: Nassau: One of the last true havens of pirates everywhere, where a man or woman can be free. 
conversations.from: human
conversations.value: The Devil's Rose: Your ship and your home... For now at least. 
conversations.from: gpt
conversations.value: Havana: Largest Spanish settlement on Cuba. Not the safest place for pirates. 
conversations.from: human
conversations.value: Tortuga: A pirate haven, perfect for spending your ill-gotten gains, finding a ship, or just having a pint. 
conversations.from: gpt
conversations.value: Charlestown: Capital of the Carolina colony. Not the kind of place where one wants to flaunt the fact that they're a pirate. 
conversations.from: human
conversations.value: Port Royal: British town in Jamaica. A well known home of the less savory sort of people. 
conversations.from: gpt
conversations.value: Sign Up With the Devil's Rose: You run into Mr. Piper, the Quartermaster of the Devil's Rose in the tavern. Convince him that you belong on that ship. **Make sure you play a STRENGTH.**
conversations.from: human
conversations.value: Rough Up Ralph Chambers (Grace): Ralph has been knicking extra rations and Captain Fischer has asked you to remind him why he shouldn't do that. **Make sure you play a STRENGTH.**
conversations.from: gpt
conversations.value: Brawl!: The bar has broken into a brawl! Time to put up your dukes and join the fight!
  
  **Please play a WEAKNESS card!**
conversations.from: human
conversations.value: Edward Piper: Quartermaster of the *Devil's Rose.* Perpetually kind of grumpy. 
conversations.from: gpt
conversations.value: Bonding: There are a bunch of new crew on the ship. Best all get to know each other!
conversations.from: human
conversations.value: Bond With the Crew: You're new to the ship, so you need to make a good impression. 
conversations.from: gpt
conversations.value: Shanty: You know a shanty either from hearing it back home or from your time on the sea. 
conversations.from: human
conversations.value: Sing a Song!: Sing a shanty! It helps keep the crew focused and makes the work go easier. 
conversations.from: gpt
conversations.value: Shut Down Mutinous Talk (Grace): You've seen this sort of thing before. People start talking when the captain keeps things close to chest. Maybe nip that in the bud. 
conversations.from: human
conversations.value: Charts (Victor): The Captain has called you into her cabin to help with interpreting some charts. 
conversations.from: gpt
conversations.value: Aww, Rats! (Tess): There are rats in the food hold! You've been asked by Mr. Piper to get rid of them. Better fix the problem. 
conversations.from: human
conversations.value: Aww, Cats! (Skip): Every good pirate ship has cats. These aren't doing so great at their job though. Mr. Piper wants you to figure out why. 
conversations.from: gpt
conversations.value: Secure That Sail (Iofiel): One of the ropes for the topsail came loose. Better go fix it. 
conversations.from: human
conversations.value: Captain: You lead the crew and sail the vessel. You're the final say on anything that happens on that ship. 
conversations.from: gpt
conversations.value: Charming: You are sweet as honey and are able to charm even the most stoic of pirates. 
conversations.from: gpt
conversations.value: Ruthless: You will do what you must to achieve your goals, even if you need to walk on people to get it. 
conversations.from: gpt
conversations.value: Glory!: You are out to become one of the most successful - and feared - pirate captains in history. 
conversations.from: human
conversations.value: Vengeance: Joined the crew seeking vengeance for the death of her beloved, who she thinks that was killed by pirates during an ambush. By interacting with pirates herself, Iofiel seeks to find out the ones responsible for this...
conversations.from: human
conversations.value: Navigator: You are familiar with instruments and signs used to determine a ship's course across the sea.
conversations.from: gpt
conversations.value: Eccentric: Your experiences have led you to develop rather strange beliefs and behaviours, such that other people may become alienated by your words and actions.
conversations.from: gpt
conversations.value: Escape the past: An event in your past still haunts you so much that you can no longer join the authoritarian societies that thrive in the land. Piracy lets you escape your past offering you freedom that spreads as vast as the sea.
conversations.from: human
conversations.value: Clumsy: You have the strength, but not the dexterity that it might require.  You've learned not to pick up the fine china, or get too close to the delicate art vase that's worth so much gold. .
conversations.from: gpt
conversations.value: Junior Sawbones: You have basic training in simple medical aid-enough to patch up someone until they can see a real doctor.
conversations.from: human
conversations.value: The price of doing Magic: You tried to deal with forces that are beyond you but to no avail. Those forces demanded a price you were not ready to pay. 
conversations.from: gpt
conversations.value: Unshakable : Grace has lived most of her life getting in to trouble and brawls. Why would this phase her any more than anything else had before?