conversations.from: system
conversations.value: Your life flashed before your eyes. You went towards the light at the end of the tunnel. Everything was just how you expected death to be.
  
  Until you woke up.
  
  Now you wander the city. Unable to interact with anyone or anything from your former life.
  
  Trying desperately to keep out of sight of the *things* that stalk the shadows.
  
  Surely there's got to be more to the afterlife than this... Right?
  
  
  **Shades of the Lantern Tree** is a story about a group of recently deceased teenagers who might have a chance to return to the living. If they can earn it.
  
  Characters should be between 16 and 18 years old and recently dead. 
  
  I'm looking for 5-6 players, as I've found that normally means a good pace. Even if life gets busy for a couple of players.
  
  Speed is set to 2-3 scenes per week but I'm on this site far more than is good for me. So if people post, I'll be moving things along. =)
  
  I'm happy for people to create their own cards, so long as they're willing to revise if I don't feel it's appropriate for the setting. That being said, I love incorporating ideas that I wouldn't have thought of myself.
  
  Tone wise I'm looking for something akin to the TV shows Supernatural or Teen Wolf. Serious themes are not off limits but shouldn't be used gratuitously.
  
  Yes, this is my first time narrating a game. But I have plenty of experience playing. Feel free to check out my work via my profile page. I don't mind.
  
  I'm really excited to see what we can achieve with this setting. And I look forward to hopefully playing with you soon!
conversations.from: human
conversations.value: Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.from: human
conversations.value: Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.from: gpt
conversations.value: Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.from: human
conversations.value: New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.from: gpt
conversations.value: Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.from: human
conversations.value: Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.from: gpt
conversations.value: Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.from: human
conversations.value: Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Strong: You’re physically strong and probably look it, whether you’re lean or built.
conversations.from: gpt
conversations.value: Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.from: human
conversations.value: Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.from: gpt
conversations.value: Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.from: human
conversations.value: Wise: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.from: gpt
conversations.value: Charming: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.from: human
conversations.value: Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.from: gpt
conversations.value: Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.from: human
conversations.value: Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.from: gpt
conversations.value: Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.from: human
conversations.value: Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.from: gpt
conversations.value: Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.from: human
conversations.value: Angry: Your blood sears your veins and when you lose control, you lash out.
conversations.from: gpt
conversations.value: Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.from: human
conversations.value: Naïve: You think you know how things work. You think people are basically good. You’re wrong.
conversations.from: gpt
conversations.value: Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.from: human
conversations.value: Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.from: gpt
conversations.value: Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.from: human
conversations.value: Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.from: gpt
conversations.value: Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.from: human
conversations.value: Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.from: gpt
conversations.value: Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.from: human
conversations.value: Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.from: gpt
conversations.value: Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.from: human
conversations.value: Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.from: gpt
conversations.value: Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.from: human
conversations.value: Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.from: gpt
conversations.value: Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.from: human
conversations.value: Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.from: gpt
conversations.value: Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.from: human
conversations.value: The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.from: gpt
conversations.value: Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.from: human
conversations.value: Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.from: gpt
conversations.value: Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.from: human
conversations.value: Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.from: gpt
conversations.value: Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.from: human
conversations.value: Get Blood: Syrupy, hot, metallic — drink it in.
conversations.from: gpt
conversations.value: See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know.
conversations.from: human
conversations.value: Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.from: gpt
conversations.value: Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.from: human
conversations.value: Straight-razor: Shiny and sharp.
conversations.from: gpt
conversations.value: The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.from: human
conversations.value: Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.from: gpt
conversations.value: Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.from: human
conversations.value: Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.from: gpt
conversations.value: Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.from: human
conversations.value: Wooden Stake: Angular, sharpened, and ready for work.
conversations.from: gpt
conversations.value: Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.from: human
conversations.value: Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.from: gpt
conversations.value: A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.from: human
conversations.value: The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.from: gpt
conversations.value: Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.from: human
conversations.value: Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.from: gpt
conversations.value: Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it.
conversations.from: human
conversations.value: Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.from: gpt
conversations.value: Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.from: human
conversations.value: Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.from: gpt
conversations.value: Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.from: human
conversations.value: Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.from: gpt
conversations.value: The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.from: human
conversations.value: Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.from: gpt
conversations.value: Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.from: human
conversations.value: Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.from: gpt
conversations.value: Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.from: human
conversations.value: Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.from: gpt
conversations.value: Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.from: human
conversations.value: The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.from: gpt
conversations.value: A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.from: human
conversations.value: Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.from: gpt
conversations.value: Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.from: human
conversations.value: Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.from: gpt
conversations.value: Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.from: human
conversations.value: Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.from: gpt
conversations.value: Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.from: human
conversations.value: One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.from: gpt
conversations.value: Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.from: human
conversations.value: Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.from: gpt
conversations.value: Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.from: human
conversations.value: Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.from: gpt
conversations.value: The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.from: human
conversations.value: Find some better clothing: You don't really think that what you died in is appropriate attire. Better find something that doesn't stand out so much.
conversations.from: gpt
conversations.value: Enhanced Strength: You are much stronger than an average human.
  
  Strong enough to put you on a level playing field with the things that stalk the shadows of the city.
conversations.from: human
conversations.value: Telekinesis: The ability to move objects without touching them.
conversations.from: gpt
conversations.value: Enhanced Speed: You move far faster than a normal human being.
  
  Fast enough to put you on a level playing field with the things that stalk the shadows of the city.
conversations.from: human
conversations.value: Mental Inducement: The ability to compel people to do you bidding. The more unwilling they are the harder this is to achieve.
conversations.from: gpt
conversations.value: Empathy: The ability to read and influence people’s emotions. This can be used to make them more open to your suggestions or to scare them into doing things they wouldn’t normally do.
conversations.from: human
conversations.value: The Treehouse: A spacious loft apartment with large windows that look directly over the Lantern Tree. It's fully furnished and filled with possessions of previous Shades.
conversations.from: gpt
conversations.value: Bodachs: These four Bodachs are attacking the Lantern Tree's courtyard. They mean business and as the new Shades, it's up to you to stop them!
conversations.from: human
conversations.value: Chase Down the Bodachs: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.from: gpt
conversations.value: Lost Love: How can you go on without all you've lost? How far can love reach?
conversations.from: human
conversations.value: Suicide: You wanted it all to end. You did everything to make sure it did.
  
  This must be some kind of cruel joke.
conversations.from: gpt
conversations.value: Terminal Patient: Everyone knew you were going to die. It wasn't a surprise.
  
  What happened afterward though... Not so expected.
conversations.from: human
conversations.value: Accident Victim: You weren't mean to die this young. It wasn't your time.
  
  Maybe this is your second chance?
conversations.from: gpt
conversations.value: Brilliant: You're inventive and insightful, nimble and powerful of mind.
conversations.from: human
conversations.value: Angry: The world hasn’t been fair to you so you show it the same courtesy. 
conversations.from: gpt
conversations.value: Make a New World: You'll never get home. You don't want to. This is your chance to start over.
conversations.from: human
conversations.value: Where is that Coming From?: You can hear a whisper on the wind.You can feel it pulling you towards it.
  Where is it coming from?
conversations.from: gpt
conversations.value: Dorcas: Tall, graceful and eccentrically dressed. Dorcas knows everything that goes on under the Lantern Tree.
conversations.from: human
conversations.value: The Lantern Tree: The Lantern Tree sits in a courtyard surrounded by food trucks. It's a sort of magnetic north for any spirits in the city.
conversations.from: gpt
conversations.value: Find your Lantern: Somewhere on the Tree there is a Lantern that belongs to you. Dorcas wants you to find it.
conversations.from: human
conversations.value: Settle In: The Treehouse is going to be your home for your duration as a Shade. Find your room, get comfortable and settle in.
conversations.from: gpt
conversations.value: Tabitha: Tall, graceful and musically inclined.
  
  Tabitha makes sure all the right things happen within the city's spiritscape.
conversations.from: human
conversations.value: Where is that Coming From?: You can hear a thunderous melody. You can feel it pulling you towards it.
  Where is it coming from?
conversations.from: gpt
conversations.value: Lucky Lounge: A back alley eatery that stays open 24 hours. Bar, coffee shop, diner. Lucky Lounge does it all. It's also a favoured hang out for the spirits of the city.
conversations.from: human
conversations.value: Linden Park: This large park is located right in the very heart of the city of Linden.
  
  It has many paths, fountains, courtyards and gardens.
conversations.from: gpt
conversations.value: Follow Your Feet: Tabitha says you'll find what you're looking for if you just follow your feet. But where exactly will they take you?
conversations.from: human
conversations.value: Park Mutt: This brindle mutt is Linden Park's cheeriest resident.
  
  On advantage of being dead is he never has to worry about dog catchers again.
conversations.from: gpt
conversations.value: Follow the Mutt: While he seems determined for you to follow him, he doesn't make it easy.
  
  Don't lose him!
conversations.from: human
conversations.value: Drowned: Some people swim, others float.
  
  You?  You didn't do either. 
  
  But maybe now you have a chance to break free and surface again.
conversations.from: gpt
conversations.value: Drug Overdose: They say too much of a good thing is bad. Too much of a bad thing is worse. 
conversations.from: human
conversations.value: Determined: You know right from wrong, you feel very strongly about equality and you're not afraid to speak your mind.
conversations.from: gpt
conversations.value: Murdered: Sure, it looked like an accident.  But two people know the truth:  You and the person who did you in.
conversations.from: human
conversations.value: Get Revenge: Somebody did you in.  Find out who did it...and make sure they suffer just as much as you did.
conversations.from: human
conversations.value: Clueless: For you, logic is its own challenge. You look in the face of danger, and you don't reason well enough to fear it. You're rather uninformed, and at least a tad ignorant. May come off as rude, tactless, or gullible.    
conversations.from: human
conversations.value: Curious: You've always had an open mind and you're not afraid to explore!
conversations.from: gpt
conversations.value: Inquisitive: You can't leave well enough alone and you're always poking your nose where it probably doesn't belong.
conversations.from: human
conversations.value: Outsider: You've never felt completely at home anywhere. It's pretty rare to find anyone that you feel you understand. 
conversations.from: gpt
conversations.value: Blunt: You're not really trying to be rude. Usually.
conversations.from: human
conversations.value: Insecure: That nagging little voice insists that, somehow, you just don't measure up.
conversations.from: gpt
conversations.value: Chipper: You're optimistic, enthusiastic, and have a good attitude you don't mind sharing.
conversations.from: human
conversations.value: Impatient: Life is short and there is no time to waste. Being dead hasn't changed that.
conversations.from: gpt
conversations.value: Genuine: You speak from the heart, and even if you say the wrong thing, people know you mean the best.
conversations.from: gpt
conversations.value: Good with Dogs: You may not have much time for people, but you have always connected with Man's Best Friend.
conversations.from: human
conversations.value: Caring: Despite a relatively hard-ass exterior, deep down you really do care about things...
conversations.from: gpt
conversations.value: Tall: It's unfair how someone afraid of heights ended up being almost 6'5" tall, but it has its perks.
conversations.from: human
conversations.value: Not exactly athletic...: Well let's just say you always had a note for gym class...