conversations.from: system
conversations.value: Let's shoot for a fairly straightforward narrative (e.g. no absurd plot twists or introduction of elements obviously outside the story) but as much seriousness or silliness as desired by characters. Play at a PG-13 level.
  
  The elevator pitch: The party has come to a ghost town to do research and gets caught up in a battle between supernatural forces.
conversations.from: human
conversations.value: Crow: The Crow appears randomly and croaks out messages and warnings. These may or may not be true.
conversations.from: gpt
conversations.value: Poltergeist 1: Gets into the expedition equipment and ruins it, including tearing up notes
conversations.from: human
conversations.value: Dust Storm: A dust stom kicks up and reduces visibility to less than 5 feet. Even inside a building it is still very dark.
conversations.from: gpt
conversations.value: Rotten floor: Whoops!
conversations.from: human
conversations.value: The Well: The well has run dry.
conversations.from: gpt
conversations.value: Car won't start: Dust has got into everything.
conversations.from: human
conversations.value: Rusty machinery: Moving it might break it
conversations.from: gpt
conversations.value: Falling beams: Get in the way
conversations.from: human
conversations.value: Scorpions: Venomous and hard to see
conversations.from: gpt
conversations.value: Lights go out: Gets pitch dark
conversations.from: human
conversations.value: Courage: Not foolhardy though
conversations.from: gpt
conversations.value: Intelligence: Smart, not necessarily wise
conversations.from: human
conversations.value: Observant: Notices what's going on
conversations.from: gpt
conversations.value: Fast: Can run like hell when needed
conversations.from: human
conversations.value: Ambition: puts self first
conversations.from: gpt
conversations.value: Expedition Leader: This is the person who twisted arms and laid out bribes for the team to get access to the village.
conversations.from: human
conversations.value: The Crow (1) (Marc L): The Crow appears randomly and croaks out messages and warnings. These may or may not be true.    
conversations.from: gpt
conversations.value: Clumsy: Yeah
conversations.from: human
conversations.value: Ranger: Gov't representative to oversee the expedition and make sure no gov't property is harmed or rules or broken.
conversations.from: gpt
conversations.value: Grad Student Alpha: Person who is responsible for actually doing the work of getting the expedition going. 
conversations.from: human
conversations.value: Grad Student Omega: Eager-beaver research assistant hoping to use the trip to jump-start a career.
conversations.from: gpt
conversations.value: Handy Person (Brad): Knows how to fix machinery, build fires, do CPR, etc. 
conversations.from: human
conversations.value: perfectionist: Expects perfection in self and others
conversations.from: gpt
conversations.value: Advance Career: Wants fame, power, prestige, works hard to get it but not above bribing and cheating and so on
conversations.from: human
conversations.value: Wants something different: Vague dissatisfaction with life, but doesn't know exactly what would be a meaningful change
conversations.from: gpt
conversations.value: spiritual quest: just what it sounds like
conversations.from: human
conversations.value: The Crow (2) (Mark K): The Crow appears randomly and croaks out messages and warnings. These may or may not be true.    
conversations.from: gpt
conversations.value: House No. 3: this house has personal momentoes left behind -- books, photos, letters, etc.
conversations.from: human
conversations.value: Saloon/Tavern: Typical Old West, all the alcohol is gone (sorry people).
conversations.from: gpt
conversations.value: perseverance: sticks it out even when everyone else wants to quit
conversations.from: human
conversations.value: Organization: Keeps people on task and keeps track of stuff
conversations.from: gpt
conversations.value: Persuasive: Can convince people to do things they might not to (aka D&D charisma)
conversations.from: human
conversations.value: Can't keep silent: Talks a lot and drives everyone else mad
conversations.from: gpt
conversations.value: Second-guesser: keeps looking back at what should have been done
conversations.from: human
conversations.value: Mending a broken heart: Comes out to the desert to try to get over a long-term relationship gone way south
conversations.from: gpt
conversations.value: The Village: The village is a mining community in desert hills that was abruptly abandoned about 100 years ago. There are approximately 75 wooden buildings, no surface water,  and no trees. The mine is on the hill overlooking the village.
conversations.from: human
conversations.value: General Store: Old dusty cans, barrels of weevily foods, wooden floors, hard candy, bolts of cloth, tools and hardware, larbe front windows, back exit
conversations.from: gpt
conversations.value: The Church: Balcony, pews, an old piano, crumbling hymnals, lots of religious iconography on the walls, capacity about 100 people
conversations.from: human
conversations.value: House No. 2: old furniture and cans of food
conversations.from: gpt
conversations.value: House No. 1: dusty and decrepit, no furniture
conversations.from: human
conversations.value: House No. 1 (copy): dusty and decrepit, no furniture
conversations.from: gpt
conversations.value: Law Office: old files are left
conversations.from: human
conversations.value: Strong: Can carry a lot of stuff and easily knock people out
conversations.from: gpt
conversations.value: Overly cautious: Not a coward, but more averse to risk-taking than most people
conversations.from: human
conversations.value: Insecure: afraid to make decisions, buckles under pressure from other people (not necessarily pressure from the outside world)
conversations.from: gpt
conversations.value: impatient: doer, not a thinker, doesn't quite rise to the level of recklessness
conversations.from: human
conversations.value: Curious: truly curious about the historical stuff, wants to learn everything
conversations.from: gpt
conversations.value: Guide Book: Identifies significant buildings and describes their history in detail.
conversations.from: human
conversations.value: Poltergeist 2: Throws extremely heavy old objects around the building.
conversations.from: gpt
conversations.value: Mine Rats: 3' long, nasty teeth, very fast, horribly stinky.
conversations.from: human
conversations.value: Whispering Ghost: Soft voice that repeats to each character their deepest shame.
conversations.from: gpt
conversations.value: Mine Shaft: dark, deep, and cold
conversations.from: human
conversations.value: The Ghost Dennis: He died in a mine accident and now is bitter and hateful. He carries a ghostly pick-ax.
conversations.from: gpt
conversations.value: Edward: Very large and belligerent squatter who has gone a bit loopy from living alone so long. He's armed with a 6 shooter and a rifle.
  
conversations.from: human
conversations.value: Talking skeleton: The remains of a dead prospector. Problem with this skeleton is that it won't shut up.
conversations.from: gpt
conversations.value: Harriet: A tough old woman squatter who writes poetry and paints.
  
  
conversations.from: human
conversations.value: The Ghost Ramona: Her lover shot her; now she tries to possess men. 
conversations.from: gpt
conversations.value: The Prophet: Magically appears and gives advice to people.
conversations.from: human
conversations.value: The Mine: Up on a hill, full of abandoned machinery, very narrow passages and deep shafts
conversations.from: gpt
conversations.value: Sheriff's Office: desk, rusted weapons, old notebooks
conversations.from: human
conversations.value:  It Ain’t Broke, Fix It Anyway: Good with repairs and building of structures and mechanisms. His repairs often turn out better than new. Also able to perform CPR and first aid.
conversations.from: human
conversations.value: Can’t run like I used to: He’s getting on in years, and sometimes moves a little slower than he’d like.
conversations.from: human
conversations.value: See! I Did Amount to a Hill of Beans! : Would really love to see the park become a really popular attraction, and get the money it needs to really shine.
conversations.from: gpt
conversations.value: Savvy: A mixture of intelligence, charisma, and intuition.  Frequently able to guess at others' strengths and motivations and to "encourage" them to further her own goals.
conversations.from: human
conversations.value: Equipped: Thelma has wrangled funding from any source that would let her get a foot in the door, and used that funding to secure every bit of machinery that shows promise to study, or better yet, control, the forces she suspects are at play.
conversations.from: gpt
conversations.value: No Atheists in Foxholes: It is said that in times of great stress, one might find greater inner strength or faith in a higher power that helps them through the difficulty.
conversations.from: human
conversations.value: Minor Psychopomp: Vekri is able to croak out messages and warnings (and lies and nonsense) to both the living and the dead.