conversations.from: system
conversations.value: The island resort has turned into a nightmare. The beach sand has turned so thick with blood that not even the tide can wash it away. 
  
  There aren’t many folks left... not since _They_ came. 
  
  Just the group of you now, and from the crackled interference on the radio, it sounds like one other group holed up on the far end of the island at another resort. 
  
  Maybe some locals further inland too, who knows? 
  
  You’ve sent out call after call for rescue, but only recently did you finally hear a reply. It was all crackle and static, but you were able to make out something about the Coast Guard, and the southern Island. The reef ’s too taxing on boats here so you’ll have to make your way there. Of course that means finding a boat or swimming a quarter mile of ocean water. Not to mention navigating to the southern tip of the island and hoping the folks holed up there haven’t already taken the last boat across. The lights are flickering low. 
  
  It’s time to move.
  
  ---
  
  This is an experimental game; a way for myself and a few like-minded players to test out a version of the "Ten Candles" RPG system by Cavalry Games adapted for use in Storium. Elements of both will be tweaked and made to suit what we're trying to do. 
  
  First and foremost you need to understand that Ten Candles is a tragic horror game. Your character is going to die in this one. No ifs ands or buts. 
  
  As designer Stephen Dewey wrote: 
  
  _"The middle of a sunless apocalypse. The sky has darkened  and turned against you. Satellites have gone quiet, leaving  you without solar power, cell phones, internet, GPS, and many other luxuries that the world has grown accustomed to. Power grids have failed on a global scale against the demand and the world has been left in darkness. And now, They have come. It is uncertain what They are, but  They’re out there in the dark, and They’re coming for you."_
  
  _Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world and trying to do something meaningful with your final few hours left._
  
  If you have any inclination that you want to contradict this, or propose a way that your character can survive, don't. That's not the goal here. 
  
  If you are interested in applying I invite you to take part in the planning conversation taking place on slack at the link below:
  
  **Ten Candles-Storium Slack**
  https://storium-chat.slack.com/messages/CBHRE7W00
  
  ---
  
  Other helpful links
  
  **Ten Candles Website**
  http://cavalrygames.com/ten-candles/
  
  **Google Share Files**
  https://drive.google.com/open?id=1t_iLk8GUZ-lX3UcxqmccOQbaQ67FPQwp
conversations.from: human
conversations.value: The World is Dark: [Truth]
  
  It has been ten days since the world went dark. 
conversations.from: gpt
conversations.value: Abandoned Resort: [Location]
  
  It's an empty ruin now and there are bodies everywhere but you can go deep and hide. Still, they were here not long ago and they seem to be drawn to the place.
  
conversations.from: human
conversations.value: Acoustic Guitar: [Inventory]
  
  Music can be a comfort in the darkness; something to take your mind off the way things are, off the terrors that exist in the world.
conversations.from: gpt
conversations.value: Harmonica: [Inventory]
  
  Music can be a comfort in the darkness; something to take your mind off the way things are, off the terrors that exist in the world.
conversations.from: human
conversations.value: Desolate Beach: [Location]
  
  A fire burned most of the trees bare, leaving twisted black shapes on the beach. You've taken cover in the thin woods but you still can't shake the feeling of being watched.
conversations.from: gpt
conversations.value: First Aid Kit [Basic]: [Inventory]
  
  This red nylon bag contains basic first aid supplies for dealing with minor cuts and burns. 
conversations.from: human
conversations.value: Road Flares: [Inventory]
  
  When lit these provide a brilliant red light which will brightly illuminate an area for about fifteen minutes.
conversations.from: gpt
conversations.value: Wooden Matches: [Inventory]
  
  There are only a few left. You'll have to keep them dry and make them last.
  
  Without this, your chances of lighting a fire are slim.
conversations.from: human
conversations.value: Kitchen Knife: [Inventory]
  
  A common kitchen knife, of the sort a chef might use for food preparation. 
conversations.from: gpt
conversations.value: Hammer: [Inventory]
  
  A regular claw hammer for light framing work and household maintenance. It could be used as a weapon too if it came to it.
conversations.from: human
conversations.value: Food: [Inventory]
  
  A small amount of food that must be strictly rationed as there is barely enough to go around.
  
  Without this you will weaken and eventually starve to death.
conversations.from: gpt
conversations.value: Water: [Inventory]
  
  There's a small amount of clean water left but its being depleted quickly.
  
  Without water you will soon weaken and die of dehydration.
conversations.from: human
conversations.value: Spire Sea Shell: [Inventory]
  
  I found it on the beach on the evening of the last sunset. 
conversations.from: gpt
conversations.value: White Samsung Phone: [Inventory]
  
  Cracked screen, dead battery. Belonged to Derek. If I get out of here I might be able to salvage the pictures on there. 
conversations.from: human
conversations.value: Bracelet: [Inventory]
  
  The kids in my class made it for me. I made these with them for mother's day, and they gave me one at the end of the school year. 
conversations.from: gpt
conversations.value: Seal Keychain : [Inventory]
  
  A present from Derek, he bought it for me in one of the touristy shops around the island. Quality doesn't seem too great, but the light works, for now. 
conversations.from: human
conversations.value: Leather Backpack: [Inventory]
  
  I was going to use it for hikes. 
conversations.from: gpt
conversations.value: Fitbit: [Inventory]
  
  It’s now out of battery, but for the last week, your step count was at an all-time high. Kinda ironic that you’re finally hitting your target once it didn’t matter any longer.
conversations.from: human
conversations.value: Ukelele: [Inventory]
  
  You kinda figured you’d have some spare time during these holiday to figure out how to play. As usual, you thought wrong.
conversations.from: gpt
conversations.value: Wedding Band: [Inventory]
  
  Reminder of happier times?  A mistake to never repeat?  Or a useful tool to drink alone in peace.
conversations.from: human
conversations.value: Matches: [Inventory]
  
  Only a few uncertain matches remain.  And then the light will truly vanish for good.
conversations.from: gpt
conversations.value: Sea Cave: [Location]
  
  The roar of the ocean surf is incredible here. It covers your voices and the sounds of your crying. You've heard things though, coming from the depths of the cave.
conversations.from: human
conversations.value: Makeshift Shelter: [Inventory]
  
  Something made from salvaged and/or scavenged materials, these shelters provide you with some measure of comfort and protection. Without them, you are exposed.
conversations.from: gpt
conversations.value: Pen: [Inventory]
  
  A “just-in-case” means of writing down ideas if ever you get a eureka moment.
conversations.from: human
conversations.value: Notebook: [Inventory]
  
  Someplace to write your thoughts and ideas in. Also functions as a place to practice poetry and German sentences.
conversations.from: gpt
conversations.value: Flash Drive: [Inventory]
  
  All the music and survival guides that you will ever need, put within this little piece of metal and plastic.
conversations.from: human
conversations.value: Phone: [Inventory]
  
  Kinda useless now, but whatever.
conversations.from: gpt
conversations.value: Wallet: [Inventory]
  
  Contains money, pictures, and blank checks. As useful to your current situation as your phone.
conversations.from: human
conversations.value: Swiss Army Knife: [Inventory]
  
  Of all the things you retained from the sewer of shit that was high school, an all-around tool and a means of defense was one of them.
conversations.from: gpt
conversations.value: Gloves: [Inventory]
  
  Something to accompany you whenever you need protection from anything that could threaten your hands.
conversations.from: human
conversations.value: Abandoned Resort: [Location]
  
  It's an empty ruin now and there are bodies everywhere but you can go deep and hide. Still, they were here not long ago and they seem to be drawn to the place.
  
conversations.from: gpt
conversations.value: Hatchet: [Inventory]
  
  A small, wooden-handled axe used mainly for chopping kindling.
conversations.from: human
conversations.value:  Service Dog: You’re a loose Black Labrador with a snug-fitting service vest. You don’t appear to have any visible owner nearby, and are left to wandering alone through this madness.
conversations.from: gpt
conversations.value: Clever: You’re smarter than people assume. You can come up with unique solutions to problems, and react quickly to changing circumstances.
conversations.from: gpt
conversations.value: Defensive: You can be too eager to jump to the defense of those you care about - even if that means resorting to violence
conversations.from: gpt
conversations.value: Reunion: Your human is still out there somewhere. You need to find them. They need your help!
conversations.from: human
conversations.value: Lost Child: You’re used to being suffocated by nannies, teachers, and your parents.
  
  But now without them, do you realize how lost and alone you are…
conversations.from: gpt
conversations.value: Adventurous: You possess a zest for life that older folk seem to have forgotten as the years pass. While it gets on your instructors’ nerves when your imagination wanders, at least you’re never bored.
conversations.from: gpt
conversations.value: Sheltered: There’s a world of experience and years of living that you have not yet completed; leaving you disadvantaged when adapting by yourself.
conversations.from: gpt
conversations.value: Find Your Parents...: After arriving at the resort, your parents did the walking tour with you and then left you in the capable hands of your nanny.
  
  You’ve seen little sign of them since then…
conversations.from: human
conversations.value: Night Crew: You work maintenance at this fine resort. At least it was fine once.
conversations.from: gpt
conversations.value: Giving: You like to do the little things. Make life a little better for those around you.
conversations.from: gpt
conversations.value: Fearful: It’s kind of funny, really. The dark doesn’t scare you. The dark has always been safe. It’s everything else that terrifies you.
conversations.from: gpt
conversations.value: Light in the Darkness: What you want more than anything, is to see someone smile when they look at you.
  
  Just once.
conversations.from: human
conversations.value: Bellboy: You greet people in the lobby with your smile and charm as well as bring their belongings up to their room. It's a rather low-paying job, but your new to the resort so you'll take what you can get. Sadly, those are two things other people look down on you for.
conversations.from: gpt
conversations.value: Perserverant: You always push through even when things look impossible or even when they are. You won’t stop, no matter what they say or you’ll just prove them right.
conversations.from: gpt
conversations.value: Financial Issues Inferiority Complex: You’ve had trouble with money your whole life. No matter what job you get, no matter what you do, you can never gain enough. You can’t have the luxuries that others have, not in the slightest, and people have made fun of you because of it. Money is a touchy subject for you because it reminds you you’re not as good as the others.
  
  
conversations.from: gpt
conversations.value: Prove Your Worth: You’re more than just a poor weak idiot. You’ve got skill and talent…. not just luck on your side. You just need to show them what you have to offer, then they might treat you better… accept you. And then…. just maybe…. you’ll accept yourself.