conversations.from: system
conversations.value: **A few words on "Emeralde's Web"**
  
  In the empire of Emeralde, an underground network of thieves called “the web” lives and breathes in parallel to the ordinary lives lead by the people of the 5 kingdoms that comprise the empire. All of you are Indies, independant members of the web that do not belong to any particular gang
  
  Each of you have had a meeting with a collector, a web recruiter, who had a very interesting proposal for you. Cargo, a garrista (gang boss) in the small town of Deneze, offers 1,000 gold coins (more than a member of a gang makes in a year) for a top secret job. Your collector had an order to find someone with your characteristics/appearance and your particular set of skills.
  
  The story begins the night when your meeting with Cargo takes place. You have arrived in Deneze after a tiring trip and are heading to the Sky Temple’s ruins where the meeting is held.
  
  -------------------------------------
  **Google doc Reference:**
  https://docs.google.com/document/d/1Wd6FmHLqKfRTC5opbQHSo3AQFLPKpoDgICjjgpyfnps/edit
  
  -------------------------------------
  **Narrator notes**
  
  My influences for this story have been "The Song Of Ice And Fire", "The Lies Of Locke Lamora" and greek history (Hellenistic period, Byzantine empire)
  
  This is a story of thieves living in this medieval setting. It's not DnD, there are no elves and dwarves and there's no magic (apart from miracles attributed to religious figures)
  
  I'm looking for dedicated players that like serious and gritty fantasy/historical fiction/heist stories with an appropriate dose of black humor.
  
  The characters I will pick for this game will be troubled, interesting and real. Characters that kick everyone's ass and are the best at everything have much less of a chance to be picked up. Write me a good bio! Show me you care! Also try to pick up one of the Natures already provided, unless you have a great idea for a new one.
  
  I will try to post once every day or every other day and expect you to do the same.
  
  The story has some set pieces, but you'll have a lot of creative control over how the story plays out and how we shape the world together.
  
  Let's have some fun and create a great story together!
conversations.from: human
conversations.value: Alathea Arionis: This rare flower when pressed releases a scent which enrages canines.
conversations.from: gpt
conversations.value: Invitation for Alan Monae: Official Invitation to the soiree for celebrating Mira Caye's graduation from the university of Arcande.
conversations.from: human
conversations.value: Slim steel blade: Concealed in cloth 
conversations.from: gpt
conversations.value: Invitation for Janelle Monae: Official Invitation to the soiree for celebrating Mira Caye's graduation from the university of Arcande.
conversations.from: human
conversations.value: Invitation for Russ Monae: For the graduation soiree of the daughter of Illyrio Caye.
conversations.from: gpt
conversations.value: Invitation for Jahinia: For the graduation soiree of the daughter of Illyrio Caye.
  
  Nannies are often allowed into noblemen's parties if a kid is underage.
conversations.from: human
conversations.value: Merido Volan's Invitation: Invitation to the duke's soiree
conversations.from: gpt
conversations.value: Sleeping Darts: A box containing three sleeping darts
conversations.from: human
conversations.value: Book of noble family trees: A book containing the genealogies of all the noble families of Emeralde
conversations.from: gpt
conversations.value: Vial of Blood: Fake blood used by actors
conversations.from: human
conversations.value: Disassembled Wooden Box: The replica of the target box, disassembled in 6 pieces tied together with string. Can be worn around the body.
conversations.from: gpt
conversations.value: Thieves' toolkit: A leather bag containing state of the art lock picking equipment.
conversations.from: human
conversations.value: How could we forget? (if chest mission fails): Looking at the chest, you remember about an object that you had on you all along that might help you find Cargo.
conversations.from: gpt
conversations.value: Notice something interesting: Searching for clues, you run on an interesting feature in the temple.
conversations.from: human
conversations.value: Cargo's chest: You search the chest for clues.
conversations.from: gpt
conversations.value: First impressions: Make a positive impression on Odo.
conversations.from: human
conversations.value: Find information on Cargo by discussing with Odo : Odo holds the key to finding Cargo
conversations.from: gpt
conversations.value: The ledger (if discussion fails): You take a look at the sale's ledger to see if you can find more information.
conversations.from: human
conversations.value: Where in Moradia is Lord Estermont?: You circulate and try to find answers to the burning questions.
conversations.from: gpt
conversations.value: Observe the front gate: You try to learn as many things as possible by observing the main gate.
conversations.from: human
conversations.value: Ναζκα: Η Νάζκα είναι το "χέρι" της ομάδας. Είναι αρκετά δύστροπη και χρησιμοποιεί προσβολές σαν μηχανισμό άμυνας. Είναι όμως πολύτιμο μέλος του γκρουπ και καλό είναι να κερδίσετε την εμπιστοσύνη της. 
conversations.from: gpt
conversations.value: Sky Temple: The sky temple, located outside Deneze, was destroyed by the Imperists during the persecution of the Tetratheists.
conversations.from: human
conversations.value: Cargo: Cargo is a man in his early 50s. He was the one that hired you and set up the upcoming heist.
conversations.from: gpt
conversations.value: The Shadow: "Shadows" are masters of stealth. A good "Shadow" can go unnoticed and unheard and their job usually includes spying. 
conversations.from: human
conversations.value: Make an Impression: The questions and remarks you make during Cargo's explanation of the plan will affect the team's morale
  
conversations.from: gpt
conversations.value: The Muscle: A "Muscle" specializes in weapon use or martial arts. They're usually strong and athletic.
  
conversations.from: human
conversations.value: The Face: A "Face" is someone specializing in "public relations". They're the ones the gang trust to speak and are usually charismatic and good at acting.
  
conversations.from: gpt
conversations.value: The Brain: A "Brain" usually comes up with the plans of a heist. He's the natural leader when planning and thinking are involved.
conversations.from: human
conversations.value: The "Hand": "Hands" specialize in burglary and are comfortable in emptying other people's pockets of their contents. They're good at all kinds of sleight-of-hand and are usually trusted to disarm traps.
  
conversations.from: gpt
conversations.value: Increased Perception: Your intuition and observational skills save you in difficult situations. You notice things that others don't.
  
conversations.from: human
conversations.value: Charismatic: People almost automatically like you
conversations.from: gpt
conversations.value: Quick fingers: You have a talent to make things disappear (usually other people's wallets) opening doors
  that shouldn't be open and generally using your hands for precision work.
conversations.from: human
conversations.value: Actor: You are talented in acting, bluffing and impersonating
conversations.from: gpt
conversations.value: Logic: You can face any problem with cold hard logic.
  
conversations.from: human
conversations.value: Martial Arts: You don't need weapons to be deadly.
conversations.from: gpt
conversations.value: Weak: You have the physical strength of a ten year old
conversations.from: human
conversations.value: Rash: You don't think before you act.
conversations.from: gpt
conversations.value: Chatterbox: "Will ye ever shut yer gob?"
conversations.from: human
conversations.value: Untrustworthy: People don't trust you, and good for them!
conversations.from: gpt
conversations.value: Clumsy: Not the sort of weakness usually associated with the delicate work of a thief.
conversations.from: human
conversations.value: Depressed: You are permenantly grumpy for personal reasons, or simply because of your character.
conversations.from: gpt
conversations.value: Irritable: The slightest spark can make you explode!
conversations.from: human
conversations.value: Glory: Ballads will be composed of your stories one day!
conversations.from: gpt
conversations.value: Money: You need the money, or you just like having a lot of it.
conversations.from: human
conversations.value: Personal Enjoyment: You simply enjoy stealing.
conversations.from: gpt
conversations.value: Challenge: The more difficult the mission, the more you want to do it.
conversations.from: human
conversations.value: Gather information on the tetratheists: Who are they? What are they doing in town?
conversations.from: gpt
conversations.value: Weapon Mastery: Pick one of the following weapons to master
  
  -swords
  -daggers
  -crossbows
  -darts
  
conversations.from: human
conversations.value: Knowledge: Through education or natural inquiring spirit, you've gained a lot of knowledge over the years.
conversations.from: gpt
conversations.value: Reach a decision: You have to decide what to do with the box quickly.
conversations.from: human
conversations.value: Syrio - the head servant: Syrio is a well built well dressed rigid man. His skin tone suggests indigenous Markilian heritage and is in a quite young age for his position.
conversations.from: gpt
conversations.value: Get Damon and Sherill to the top room: You can't complete the mission on the ground floor.
conversations.from: human
conversations.value: Duchess Martina Nicovante-Caye: The impressive woman has been having some health problems!
conversations.from: gpt
conversations.value: Mingle: Don't draw attention on yourself by doing something wrong or by doing nothing at all.
conversations.from: human
conversations.value: Duke Illyrio Caye: A local merchant that has climbed the social ladder to the highest rank of Deneze. 
conversations.from: gpt
conversations.value: Dance like a noble: Can you pass the duke's little test?
conversations.from: human
conversations.value: Deal with the creep: That noble bastard thinks he can do whatever he wants. Stop him without making a scene.
conversations.from: gpt
conversations.value: Convince the guard to let you out: The guard is trying to convince you to stay inside.
conversations.from: human
conversations.value: Get introduced as the people you're pretending to be: Perform well on your pretend-introduction
conversations.from: gpt
conversations.value: Deal with the wolf (NAHIA): The guard with the wolf shows up. Make the wolf attack you and dispose of it.
conversations.from: human
conversations.value: Pretend to be in shock or injured (DAMON): Pretend to require medical attention.
conversations.from: gpt
conversations.value: Find a place for the box: The guard is about to enter the room. Can you keep him away long enough to place the box in a position where it can't be seen and can be retrieved later from the garden?
conversations.from: human
conversations.value: Distract the guard (top floor): Distract the guard for enough time in one of the rooms to allow Damon to do his job.
conversations.from: gpt
conversations.value: Distract the guard (bottom of the stairs east): Don't allow the guard to see Damon running back and forth in the top floor.
conversations.from: human
conversations.value: Distract the guard (bottom of the stairs - west): Don't allow the guard to see Damon running back and forth in the top floor.
conversations.from: gpt
conversations.value: Distract the patroling guard: The -now wolfless- guard patrols the outside of the house. Distract him away from the back of the house.
conversations.from: human
conversations.value: Run, crack the safe, replace and return: Sound easy, right?
conversations.from: gpt
conversations.value: Dr. Cornelius: The duke's family doctor is a young enthusiastic man with thick brown bushy hair.
conversations.from: human
conversations.value: Wolf trainer/guard: Marlin is the guard who owned the now deceased wolf, Ragnar.
conversations.from: gpt
conversations.value: Escaping the guards: This crowd gives you a good opportunity to avoid being locked in a dungeon.
conversations.from: human
conversations.value: Barfight: Ronnie, a local bully, comes in the inn and hassles people. You somehow get involved in a fight with him.
conversations.from: gpt
conversations.value: Firecracker: Two pairs of players are playing a card game called firecrackers. This is your chance to make some money. The players are a wealthy pair of merchants who come to the inn just because illegal gambling is not really a problem there, and Farko and Derko a couple of old degenerate gamblers.
conversations.from: human
conversations.value: Gather Information: You learn a couple of things about "Cargo" or "Lord Estermont"
conversations.from: gpt
conversations.value: Get rid of the cuffs: You can't get lost into the crowd wearing cuffs.
conversations.from: human
conversations.value: Blackmail: A strange woman enters the establishment. She finds one of you and tells them she knows you're being chased by the town guard. She asks for a silver coin to keep her mouth shut.
conversations.from: gpt
conversations.value: Sonia: The young lady that has inherited Moradia's only inn, the "Salty Philosopher". When someone goes to the bar to buy a round of drinks, she asks them (because you're out of towners, and "people of the world") what she could do to make her inn a more fashionable place.
  
  
conversations.from: human
conversations.value: Rolo the Jester: The young red-haired man is having a hard time with the crowd today. He's started to circulate the tables, so he comes to yours as well.
conversations.from: gpt
conversations.value: Scope Cargo's place from afar: You climb the hill on the eastern side of the house and try to assess the situation.
conversations.from: human
conversations.value: Have a look at the tetratheists room: (To be played after the "gather information" challenge)
  They only just arrived, they must have a room at the inn. Why not check it out?
conversations.from: gpt
conversations.value: Charismatic: A combination of conventional attractiveness and an easy way with words makes you very charming. Initially, anyway.
conversations.from: gpt
conversations.value: Flippant: You have a habit of not taking things seriously, and your humor is sometimes designed to rub people the wrong way.
conversations.from: human
conversations.value: Distrustful: When there's a price on your head, a friend's blade is only a few coins away from your throat.
conversations.from: human
conversations.value: Vendetta: It wasn't your fault that the son of a noble house decided to bed a prostitute on his sixteenth birthday. But since then, the family has done its best to deny you your bread, lest your existence threaten their reputation. Theft was only natural.
conversations.from: human
conversations.value: Timid: You hate confrontation, you're spooked easily and you're cautious to a fault.
conversations.from: human
conversations.value: Find Your Friend: You just have to know what happened to her. You need closure.
conversations.from: human
conversations.value: Physical Pain: Conflict, fights, distrust and revenge has taken their toll on you. The pain you feel in your body reminds you that there are borders not to cross.
conversations.from: human
conversations.value: Money to make a difference: You getting too old for this, but money does not. Money makes a difference and the money you make will help those who need it most.
conversations.from: gpt
conversations.value: Imitation: You're good at watching people around you and imitating their behaviour if it suits your goal.
conversations.from: human
conversations.value: Lightfoot: You are astonishingly dexterous and graceful, though you may not believe it. It's that ability to move so nimbly that earned you the nickname Lightfoot.
conversations.from: gpt
conversations.value: Inexperienced: It's your first big job. Heck, this is the *biggest* job ever. And you don't feel ready at all.
conversations.from: human
conversations.value: Miscalculation: You've reacted a bit too slow to catch your cue, and now you've missed your chance.
conversations.from: gpt
conversations.value: Abrasive: Warm words are not your specialty. If someone else does not watch their tongue, yours will likely be just as caustic.
conversations.from: human
conversations.value: Help others: You don't have much time left in your life. You will spent it helping your friends or people in need.
conversations.from: gpt
conversations.value: Dead End - nothing left: You failed old man..
conversations.from: human
conversations.value: Whole life a gamer: You have seen all gambling tricks
conversations.from: gpt
conversations.value: An eye for details: ..and more details
conversations.from: human
conversations.value: Socially Perceptive: As an actor, you're able to read people and relationships pretty well.
conversations.from: gpt
conversations.value: Fear of Men: Most of the men you've seen have been violent, drunk, or both. Anyone coming across in a manner that's not gentle is going to frighten you off.
conversations.from: human
conversations.value: Impatient: Patience has never been your strongest suit. Quickly in and out has been the game for most of your life, so when it comes to patiently waiting for the right opportunity, you're having a hard time.
conversations.from: gpt
conversations.value: Streetwise: Childhood was a battle, and you would be dead if you were any less sharp. What you saw and heard growing up in the streets of Renne taught you well about how to stay alive.