conversations.from: system
conversations.value: Death claws at the gates of Thal Reinauw.
  
  Plague swept through the western realm at first harvest, a herald for woodland tribes once known for their solitude, now slaughtering noble and commoner alike in an indiscriminate onslaught.  The soldiers sent against them perished and stood again, turned against their own kingdom by an unholy animus.
  
  As fear spread through the realms, some looked to the parable of Ianoh---a heroine of legend who defeated Alm Sihg the Defiler---for hope.  Five young adventurers inspired by her story rode north on stolen horses for Halkirk, a cloister where Ianoh's body is said to rest alongside hallowed armaments capable of destroying the risen dead.
  
  A young militia stablehand, their journey's sole survivor, now emerges from the treacherous mountains of Alnberj, his destination finally in sight. 
  
  ***
  
  *Of Legend* is a queer high fantasy romance-adventure story.
conversations.from: human
conversations.value: Successor of Ianoh: You have lost all that you were and everyone you knew in pursuit of the hero's  armaments.
conversations.from: gpt
conversations.value: Fate's Pupil: Ill-prepared on an arduous journey, necessity taught you to survive in the wild. 
conversations.from: human
conversations.value: Orphaned: You've done well for someone of low birth, but you're illiterate and have no property or family to call your own. 
conversations.from: gpt
conversations.value: Savior-Aspirant: All that matters is completing your quest and returning to Thal Reinauw before it falls to the siege.
conversations.from: human
conversations.value: Klost-Halkirk: The monastery where Ianoh and her relics are said to rest. 
conversations.from: gpt
conversations.value: The Far North: Winter comes early to the treacherous wilds that separate Thal Reinauw from the territories of Thal Kor and Thal Uman.
conversations.from: human
conversations.value: Battered Blade: This sword has seen better days.   With a crack in its blade and the bitter cold, it may not see many more.
  
  *Breaks when spent.*
conversations.from: gpt
conversations.value: Furs and Leather: Great protection from the elements, but little from an attacker.
conversations.from: human
conversations.value: Approach: How do you advance toward the monastery?
conversations.from: human
conversations.value: Thy Silence:  When you play this card, tell a story from Willem's youth of a time when **stealth** served him well.
conversations.from: gpt
conversations.value: Confession: Their captain wants to know how and why you came here.
  
  *Color-outcome pairings signify choices here rather than a positive or negative outcome. *
conversations.from: human
conversations.value: Thy Cunning: When you play this card, tell a story of Willem's youth in which he used **deception** to handle a similar predicament. 
conversations.from: gpt
conversations.value: Thy Prudence: When you play this card, tell a story of Willem's youth in which he used **forethought** to handle a similar predicament. 
conversations.from: human
conversations.value: Thy Virtue: When you play this card, tell a story of Willem's youth in which he used **honesty** to handle a similar predicament. 
conversations.from: gpt
conversations.value: Recollection: How did your friends perish?   How did you survive the onslaught?
conversations.from: gpt
conversations.value: Thy Valor:  When you play this card, tell a story from Willem's youth of a time when **courage** served him well.
conversations.from: human
conversations.value: Thy Swiftness:  When you play this card, tell a story from Willem's youth of a time when **speed** served him well.
conversations.from: gpt
conversations.value: Respite: Snow and ice became a fertile valley, solitude the sound of distant voices and passing feet.
  
  How do you pass the time until someone comes to collect you?
conversations.from: human
conversations.value: Thy Vigilance: When you play this card, tell a story of Willem's youth in which he showed **caution** when confronted with uncertainty.
conversations.from: gpt
conversations.value: Thy Ferocity: When you play this card, tell a story of Willem's youth in which he showed **anger** when confronted with uncertainty.
conversations.from: human
conversations.value: Thy Quietude: When you play this card, tell a story of Willem's youth in which he showed **patience** when confronted with uncertainty.
conversations.from: gpt
conversations.value: Servant: A young man from the monastery, possibly sent by the Captain.
conversations.from: human
conversations.value: Release: In all fairness, you probably *do* smell like the wrong end of a horse right now.
conversations.from: gpt
conversations.value: Incursion: Armed forces descend on Klost-Halkirk.
conversations.from: human
conversations.value: Thy Compliance: When you play this card, tell a story from Willem's adolescence in which he avoided danger by **following orders**.
conversations.from: gpt
conversations.value: Thine Acumen: When you play this card, tell a story from Willem's adolescence in which he avoided danger by **thinking on his feet**.
conversations.from: human
conversations.value: Thy Constancy: When you play this card, tell a story from Willem's adolescence in which he avoided danger by **grounding himself**.
conversations.from: gpt
conversations.value: Ian: A young servant of the cloister who seems to play by his own rules.
conversations.from: human
conversations.value: Monastery Dagger: Spend this card to attack with the dagger.   Once the stack is depleted, you will be disarmed.
conversations.from: gpt
conversations.value: Leather Armor: Less protection against the elements, but takes a hit slightly better.
conversations.from: human
conversations.value: Deliberation: You've come to the end of the hall, searched up and down for the path Ian talked about, but see nothing.
conversations.from: gpt
conversations.value: Thy Resolve:  When you play this card, tell a story from Willem's adolescence of a time when **persistence** yielded a desirable answer.
conversations.from: human
conversations.value: Thine Intuition:  When you play this card, tell a story from Willem's adolescence of a time when **going with his gut** yielded a desirable answer.
conversations.from: gpt
conversations.value: Thy Patience:  When you play this card, tell a story from Willem's adolescence of a time when **being thorough** yielded a desirable answer.
conversations.from: human
conversations.value: Meditation: Four paths lie ahead.
conversations.from: gpt
conversations.value: Ianoh's Sword: The weapon Ianoh wielded against Alm Sihg.   It's seen better days, but seems to have aged uncannily well.
  
  *Play to attack.  This weapon will not break when you've spent the whole stack.*
conversations.from: human
conversations.value: Flight: You have what you came for.
  
  What will you do now?
conversations.from: gpt
conversations.value: Thal Kori Soldier: He seems to have noticed what you're carrying.  How will you handle him?
conversations.from: human
conversations.value: Kinsman: A friendly---or at least intelligible---face in your current crowd.
conversations.from: gpt
conversations.value: Visitation I: Strange, familiar.
conversations.from: human
conversations.value: Divergence: Will you stay the course or go with Balduin to his estate in Thal Kor?
conversations.from: gpt
conversations.value: Thine Indulgence: When you play this card, tell a story from Willem’s adult years of a time when he listened primarily to his **own desires** when making a decision.
conversations.from: human
conversations.value: Thine Affirmation: When you play this card, tell a story from Willem’s adult years of a time when he took joy in someone else's **consolation**.
conversations.from: gpt
conversations.value: Thy Temperance: When you play this card, tell a story from Willem’s adult years of a time when he listened to both his **own desires** and **sense of duty** when making a decision..
conversations.from: human
conversations.value: Thy Discipline: When you play this card, tell a story from Willem’s adult years of a time when he listened primarily to his **sense of duty** when making a decision.
conversations.from: gpt
conversations.value: Afthur: Reborn in death.
  
  *Rewrite a weapon Asset when you play a card on this challenge.*
conversations.from: human
conversations.value: Convention I: For the first time, you're *really* free.
  
  What will you do?
conversations.from: gpt
conversations.value: Balduin : A cavalry captain in Thal Kor's army.
conversations.from: human
conversations.value: Thy Mercy: When you play this card, tell a story from Willem’s adult years of a time when he took joy in someone else's **pleasure**.
conversations.from: gpt
conversations.value: Thy Devilment: When you play this card, tell a story from Willem’s adult years of a time when he took joy in someone else's **misfortune**.
conversations.from: human
conversations.value: Stiletto: An offhand thrusting dagger that excels at precise strikes.
  
  *Rewrite when attacking, discard the last one.  Sticks irrecoverably in the enemy when the stack is empty.*
conversations.from: gpt
conversations.value: Visitation I (copy): Strange, familiar.
conversations.from: human
conversations.value: Monolith: Vestiges of a male form, massive and insubstantial.
conversations.from: gpt
conversations.value: Innkeeper: Oooh this one looks like a handful.   d
conversations.from: human
conversations.value: A Merchant's Attire: Affords you social status, but little in the way of warmth or protection.
conversations.from: gpt
conversations.value: Thine Intuition (copy):  When you play this card, tell a story from Willem's adolescence of a time when **going with his gut** yielded a desirable answer.
conversations.from: human
conversations.value: Thine Affirmation (copy): When you play this card, tell a story from Willem’s adult years of a time when he took joy in someone else's **consolation**.
conversations.from: gpt
conversations.value: Convention II: How will you eat?
conversations.from: human
conversations.value: Armament: Where do you keep Ianoh's blade while you sleep?
conversations.from: human
conversations.value: Conflagration: What do you see?
conversations.from: gpt
conversations.value: It's a dirty job, but...: Someone's gotta do it.  You don't usually shrink from what must be done, regardless of how impossible or unpleasant it might seem.
conversations.from: gpt
conversations.value: Gentle nature: You aren't temperamentally suited to combat and confrontation, and it wears on you.
conversations.from: gpt
conversations.value: Horse sense: Letters won't take a person in your position as far as common sense.
conversations.from: human
conversations.value: Quick rapport: You can usually put yourself aside to calm and direct frazzled creatures of all sorts.
conversations.from: gpt
conversations.value: Romantic: Fanciful, idealistic notions of what's right can overcome practicality to turn you from your path.
conversations.from: human
conversations.value: Bitter: The sequence of events that the war against the dead began has left you with a more closed and distrustful disposition.
conversations.from: gpt
conversations.value: He who hesitates: Hasn't necessarily lost all, but it will certainly cost something.  You haven't put your training into practice, and real violence can still be a shock to the system.
conversations.from: human
conversations.value: Stiletto: An offhand thrusting dagger that excels at precise strikes.
  
  *Sticks irrecoverably in the enemy when the stack is empty.*
conversations.from: gpt
conversations.value: Acolyte : The next stage of your journey has begun, and it’s clear that you’ve got a lot of learning to do about the world and your place in it.
conversations.from: human
conversations.value: Peacemaker: You generally default to the peaceful resolution of conflicts when it's possible, and aren't half bad at facilitating it.
conversations.from: gpt
conversations.value: Ianoh's Sword : The weapon Ianoh wielded against Alm Sihg.   It's seen better days, but seems to have aged uncannily well.
  
  *Play to attack.  This weapon will not break when you've spent the whole stack.*
conversations.from: human
conversations.value: Ianoh's Sword: The weapon Ianoh wielded against Alm Sihg.   It's seen better days, but seems to have aged uncannily well.
  
  *Play to attack.  This weapon will not break when you've spent the whole stack.*
conversations.from: gpt
conversations.value: Ianoh's Sword : The weapon Ianoh wielded against Alm Sihg.   It's seen better days, but seems to have aged uncannily well.
  
  *Play to attack.  This weapon will not break when you've spent the whole stack.*
conversations.from: human
conversations.value: Broken in: You might not be a soldier, but you've trained with them for a long time.