conversations.from: system
conversations.value: As he (Hajime Hinata) starts his first year at Hope's Peak Academy. As he walks into the school building he is overcome with fatigue, when he recovers he finds himself in front of a door. He has the strong urge to open it, and once he does he finds himself in a classroom full of his new classmates. 
  They suddenly find themselves locked in the classroom and a pink bunny, Usami, appears before them, claiming herself the class' teacher. Suddenly the classroom around them falls away to reveal a paradise-like island. Usami tells them they are on a school trip and they are to befriend each other to gain hope fragments and make their hope grow. Just as they get used to the peaceful island life, Monokuma appears and takes control of the island, announcing that the students must participate in a life of mutual killing if they wish to escape.
  
  
conversations.from: human
conversations.value: Jabberwock Island: Jabberwock Island is the primary setting of Danganronpa 2: Goodbye Despair.
  It is actually an archipelago, consisting of five bigger islands connected by a smaller, central island. According to the information pamphlet, it is located in the Pacific Ocean.
conversations.from: gpt
conversations.value: B L A C K O U T / F I R S T  M U R D E R: Oh no! A blackout happened! The characters have a scuffle during the blackout.
  The lights turned back on, and the only thing you see is a dead body.
  ~~~~
  The victim's body was discovered in the dining hall of the building near the Hotel Mirai. The estimated time of death is around 11:30 p.m. The victim was repeatedly stabbed over 10 times between the throat and abdominal region, resulting in death. Aside from that, the body has no other external injuries, and no chemicals such as poison were detected. The body under the table is facedown, as if [VICTIM] were reaching for something.
conversations.from: human
conversations.value: H O T E L   M I R A I: Hotel Mirai is the complex where the students live during their stay on the island. Each student has their own cottage, identified with a small label showing a pixelated representation of their face outside their door. There is a swimming pool located in the center of the complex, and the Hotel's Old Building next to the hotel.
conversations.from: gpt
conversations.value: H A J I M E    H I N A T A: The main protagonist of the game.
conversations.from: human
conversations.value: F I N D A N D  M E E T !: Weird. What a weird bear. Well, you need to meet eachother first! That's important!
conversations.from: gpt
conversations.value: M O N O K U M A !: Oh no! A sadistic bear appeared!
conversations.from: human
conversations.value: H E A D M A S T E R: Monokuma is immature and childish, often acting sarcastic and mocking towards the students, and occasionally dramatically pretending to be offended when he is rightfully accused. In general, he makes lots of jokes, puns and breaking of the fourth wall, and doesn't seem to take the students' situation seriously, though he claims that despair is a very serious matter to him. He takes every opportunity to belittle the students, dodging the blame and claiming that they are the ones responsible for everything bad that happens in the school. He also tends to ignore the students or act like he doesn't understand what they're talking about whenever they expose him with correct evidence. He can be quite impatient and might attack people with his claws, self-destruction or other means if he is annoyed or threatened enough. However, most of the time he holds himself back, under the claim that he cannot hurt his "beloved students". His bullying and abusive nature is especially clear in the way he treats Monomi, as he gets physically and verbally abusive towards her even if he is just slightly annoyed or seemingly for no reason at all. Similarly, he is seen acting very violent towards his children if they annoy him. In the case of the students, Monokuma generally dislikes those who don't obey him or have such optimism or intelligence that they are harder for him to manipulate, and he tends to describe these people as "annoying".
conversations.from: gpt
conversations.value: Killing games: Of course, the sadistic evil bear needs killing game in its  life.
conversations.from: gpt
conversations.value: Usami: When Monokuma shows up on the island, he adopts Usami as his little sister without her approval. Monokuma usually beats her up when she irritates him, which happens often. Monokuma also likes to make fun of her. He also always punches or harms her when she bothers him. Monokuma also shows no worry when he remembers that he is an only child and decides to execute Usami with Chiaki Nanami.
  
conversations.from: gpt
conversations.value: Others!: Monokuma is often described as easygoing and cheerful at first glance, but with very sinister undertone. However, he always rather quickly reveals his evil nature by describing killing games and his desire for despair, and he is very well known for his habit to say and do whatever he wants to. He loves despair, violence and chaos, summarized in one of his catchphrases "thrills, chills, kills!". He also has his own signature laugh, a sadistic "puhuhu".
  
conversations.from: human
conversations.value: S T U D E N T: Hajime is seemingly cynical due to how he behaves, but it would be better to describe him as a realist. He is quite skeptical and tends to worry more than the other students, but his worries are often very understandable. He is logical and smart, often annoyed by the idea of not being able to understand someone or something at all. He tends to be quite serious, but he does joke around occasionally and often goes along with his classmates' eccentric hobbies. He can be snarky towards his classmates in his thoughts and he can be blunt at times, though he's more frank than sarcastic or mean-spirited. Though sometimes a bit submissive (especially with bossy girls), he is not afraid to speak his mind. He can sometimes be short-tempered and snap at others, especially when he's tired or under pressure. He was also quite paranoid during the start of the game and didn't have much interest in friendship, but he later really wanted to believe in his classmates and felt bad about doubting them during the Class Trials.
conversations.from: gpt
conversations.value: C H I A K I    N A N A M I: Chiaki was Hajime's closest friend in Hope's Peak Academy. One of the reasons he participated in the Izuru Kamukura Project was to be worthy of her.
  The two first met at a water fountain near the school, when Chiaki bumped into Hajime while playing a game. Since then, the two continued to meet with each other and play games after school at the same place. It is implied that the two of them had romantic feelings for each other, as they often blush when coming in contact with each other.
conversations.from: gpt
conversations.value: I Z U R U   K A M U K U R A : After choosing to participate in the Izuru Kamukura project, Hajime had no idea that the procedure would transform him into another person. During the project, Hajime's memories and personality were forcefully erased, in the process of making him into a person whose specialty is talent itself. Once the project was completed, Hajime's personality is already taken over by Izuru's.
  As Izuru, Hajime had no recollection or knowledge of his former self. However, in the Neo World Program, the Future Foundation was able to give him back his memories, successfully turning him back into his old self. Once the program was shut down and he awakes from his coma, Hajime lived as one with Izuru, their two personalities merging and coexisting.
  
  
conversations.from: gpt
conversations.value: A B O U T: Hajime Hinata (日向 創 Hinata Hajime) is the main protagonist of Danganronpa 2: Goodbye Despair. He is also a participant in the Killing School Trip.
  ~~~
  Hajime's eyes have a straight line running across his pupil, resembling a prohibition symbol. Although his eye color is originally green, his eyes turned red with symbols resembling target radars when he lived as Izuru, and his left eye stays red after the two personalities merge. The design of both his eyes have also adapted Izuru's target radar design.