conversations.from: system
conversations.value: *We wandered off like children in the woods*
  *And let the searchers come but never find us*
  *Tried to make a life among the trees*
  *While your dreams collected planes and cars and cities*
  
  *You slipped away from me while I was sleeping*
  *To climb the tallest oak and see the lights*
  *Your dissatisfaction gave you questions*
  *Do you remember what the city sounded like?*
  
  -----------------------------------------
  
  The players in this game have started  a new life, back to nature, in a fruitful jungle.
  Life is good.
  But most times when they sleep, they dream.
  And when they dream, their heads get filled with memories, aspirations, fears.
  Gradually, the more they dream, the dreams affect them, and push them towards going to a different life.
  The dreams are subtle, but like an enemy.
  
  Some realise what is happening, others do not.
  Can they keep their community together?
  
  --------------------
  
  All the characters had made the decision that they wanted a fresh start, turning their back on modern life.  They broke ties with everyone, and moved to this idilic place  - their New Eden.
  
  Life is very good - within the limitations of not having modern technology, and the hard work which is needed to make it happen.  Their new home  is good for growing food, a pleasant climate, and medicinal plants are available.  
  
  There are challenges, but they can be overcome.  They are all committed to the cause of living here and want to make it work.
  
  However, nagging doubts and and distractions start to fill their minds - in fact they gradually come to think in an almost sinister, supernatural way.  It is a challenge to overcome these and keep on going.
  
  Against this background, there are push and pull factors to help keep them here.  To go back would be a great admission of defeat. They have cut all ties and have no homes to go back to.  It is a seriously long and difficult journey back to the nearest town.  And they have resolved to say. 
  
  The challenge of this game will be in creating that tension which burns - getting into the skin of the character so you so want to hold the community together, and yet are so torn by the lure of going back.  How will different characters respond, both to their own conflict and that of others.  Of course, those who yearn for the old life will feel like traitors - but to simply say that would risk destroying the community.
  
  In terms of game play, assets here are negative - they are "baggage" - wearing characters down.  It is a "rule" of the game to somehow get rid of the baggage, by fulfilling its calling within the scope of this new life, or dealing with it - or succumbing to it.
conversations.from: human
conversations.value: Loyal: Even when temptation calls, you know where you belong
conversations.from: gpt
conversations.value: Self sufficient: Can manage without other people
conversations.from: human
conversations.value: Loving : Love is the most valuable thing of all
conversations.from: gpt
conversations.value: Memory: You can remember how bad things can get - all that glitters is not gold
conversations.from: human
conversations.value: willpower: It is easy to cave in - but you know how to keep going
conversations.from: gpt
conversations.value: Duty : You know how to stick at it
conversations.from: human
conversations.value: Realistic: Dreams are all well and good, but there is security in what you know
conversations.from: gpt
conversations.value: Persistence: Even when it seems impossible, you keep on going, and stay true to yourself
conversations.from: human
conversations.value: Hopeful: You believe the good things can continue, and even get better.
conversations.from: gpt
conversations.value: Hunger: You just want more - of everything
conversations.from: human
conversations.value: Thrill junkie: Safe is good, security is fine - but sometimes you just want to taste adventure
conversations.from: gpt
conversations.value: Wanderer: You sometimes want to move on to the next thing
conversations.from: human
conversations.value: Bored: You just crave excitement, or novelty
conversations.from: gpt
conversations.value: Dream: You always imagine what might be
conversations.from: human
conversations.value: Loss: Have you left behind too much?  Does the future offer too little
conversations.from: gpt
conversations.value: Greed: You would gamble what you have now for the chance of something more
conversations.from: human
conversations.value: Fear: Can the good life continue? Is there more security elsewhere?
conversations.from: gpt
conversations.value: Keep things pure: We must avoid going back to the old ways.
conversations.from: human
conversations.value: A fresh start: Let us forget all the ways of the past - let us not try to replicate them
conversations.from: gpt
conversations.value: Find compromise: Let us find a way to all live together in harmony
conversations.from: human
conversations.value: Find fulfulment: Let us find ways for everyone to feel fulfilled
conversations.from: gpt
conversations.value: Stick to the rules: If everyone follows the rules, we all know where we stand
conversations.from: human
conversations.value: Lets all agree: If only we can agree, everything will be fine
conversations.from: gpt
conversations.value: Follow me: If everyone does things the way I say, it will all work out
conversations.from: human
conversations.value: Keep the darkness out.: Keep out dark influences, especially relating to the old ways
conversations.from: gpt
conversations.value: Build a new society: We can live a lot like before, only better
conversations.from: human
conversations.value: Be sustainable: What we do needs to be sustained and be passed on intact to the next generation
conversations.from: gpt
conversations.value: Stay safe: We need to keep the old ways out and protect our way of life.  We need to be able to defend ourselves from intruders
conversations.from: human
conversations.value: Stay together: We need to work hard at relationships and fulfulment to ensure we can stick together at this 
conversations.from: gpt
conversations.value: The Gardener: Greenfingered, wants the New Eden to be beautiful and functional
conversations.from: human
conversations.value: The herbalist: Knows the health and nutritional benefits of different sorts of plant and fungus.
conversations.from: gpt
conversations.value: The hunter: Knows how to track and trap animals for food
conversations.from: human
conversations.value: The farmer: Knows how to maintain domestic animals for food, milk, fur etc
conversations.from: gpt
conversations.value: The agriculturalist: Knows how to get the best food crop from the ground
conversations.from: human
conversations.value: The chef: Knows how to produce great, nutritional meals
conversations.from: gpt
conversations.value: The visionary: Can design great ways to use our environment and resources
conversations.from: human
conversations.value: The Sage: The quiet but authorative conscience of the group - keeping it on track and steering it away from destructive influence
conversations.from: gpt
conversations.value: The engineer: Can contruct and build all kinds of structures and systems
conversations.from: human
conversations.value: The counsellor: Sooths and calms, helps people make the right choices and talk through their concerns
conversations.from: gpt
conversations.value: The Judge: When disputes break out, can listen to both sides and find an outcome which works best for the group
conversations.from: human
conversations.value: The medic: Can recognise and treat sickness
conversations.from: gpt
conversations.value: The commando: Can organise people quickly in a crisis, respond to an emergency, and work to keep people safe - dealing with threats if needed. Also skilled in fashoning weapons and tools.
conversations.from: human
conversations.value: The little luxuries: You miss the little luxuries - the treats you give yourself, the things that are a break from the everyday and routine
conversations.from: gpt
conversations.value: Status symbol: You want something that shows your worth - something that shows you made it.
conversations.from: human
conversations.value: Trappings of wealth: You want the little comforts. What good is hard work if you have nothing to show for it.
conversations.from: gpt
conversations.value: Steak. Spices. Exotic cakes.: Healthy home grown food is all well and goo, but you just want a bit of a change.
conversations.from: human
conversations.value: Shopping therapy: You want to browse things and buy something
conversations.from: gpt
conversations.value: Smoke and Junk: Healthy living is great - but to taste junk food - to smell fumes.  It is hard to think you will never do that again
conversations.from: human
conversations.value: Lights and Action: The bright, artificial lights - the excitement of a large croud, a bustling city.  To just see a face you do not recognise...
conversations.from: gpt
conversations.value: Sound and vision: The excitement of a loud concert  - to see your favourite team play.  You miss these things
conversations.from: human
conversations.value: Travel: You just want to see somewhere new
conversations.from: gpt
conversations.value: Socialise: It would be great to meet someone for the first time - to get to know them.
conversations.from: human
conversations.value: Gossip and politics: To worry about what the politicians are doing - to wonder at what the celebrities are doing.  You actually miss that.
conversations.from: gpt
conversations.value: Help someone else lose some baggage: The asset cards are baggage - cravings that need to be somehow satisfied or replaced.  Help someone else do that.
conversations.from: human
conversations.value: Shift a craving: The asset cards are baggage - cravings that need to be somehow satisfied or replaced.  Clear one of yours.
conversations.from: gpt
conversations.value: Interpret a dream: Maybe a dream that lead to baggage (an asset) could be interpreted another way - for you or someone else
conversations.from: human
conversations.value: New Eden: The camp where you hope to build a village
conversations.from: gpt
conversations.value: New Eden: The camp where you plan to build your new village
conversations.from: human
conversations.value: The Farm: The area near the village where you will grow crops and maybe tend animals
conversations.from: gpt
conversations.value: The Falls: A crystal lake, a blue river - with a waterfall crashing down.  Just the place to wash, drink, swim and unwind
conversations.from: human
conversations.value: The Jungle: The area beyond The Bush and The Woods which is outside your territory but free to explore and the source of some resources
conversations.from: gpt
conversations.value: The Bush: The area just near the Farm where there may be found tinder wood, some wild plants and small creatures
conversations.from: human
conversations.value: The woods: Beyond the bush are some larger trees, useful for larger building projects, and finding compost from leaves.
conversations.from: gpt
conversations.value: The Dell: A beautiful hollow, ideal for picnics, but also a source of stone and clay.
conversations.from: human
conversations.value: The High Place: The highest hill around, with tall trees.  From the hill, most of the rest of the immediate territory can be surveyed.  From the tallest trees, the lights of the nearest town can be just made out at night.
conversations.from: gpt
conversations.value: A new society: On the boat, the realisation dawns that this collection of people is the sum total of a new society.
  
  Ego and red lines can have no place.  They know they need to work together to survive.  They decide to be as open as they can with each other, what jobs need to be assigned, and who should do what.
conversations.from: human
conversations.value: Base camp: The group need to find the base camp.  The blog had described the way - but it is a long hike, a lot of it uphill.
conversations.from: gpt
conversations.value: Hit shore: They have to swim and wade ashore.  The current is not too strong near the island, but enough to be a challenge for the unwary.  Any with a lot of luggage (or who is a weak swimmer) will need help for the first bit.  (Please describe what you have with y0u).
conversations.from: human
conversations.value: The Goat: The group set on the idea that it would be good to catch and tame a goat.  Waste peelings would be disposed of, milk would be produced - and maybe the fur can be used, though no-one is quite sure.
  
conversations.from: gpt
conversations.value: Get your Goat!: At night, one (or more!) of the characters has a dream vaguely based on the events with the goat during the day.  
  The dream explores the character's concerns and aspirations around not having meat and/or vegetarianism, and their relationship with the animals on this island.  Being a dream, it can also go off and explore other things on the character's mind.
  
  (Once the pips are out, other characters can still dream if they wish!)
  
  Strong - the character resolves an issue and wakes up content and more confident
  
  Weak - the character wakes a little unsettled, and mulls over some of the key themes of the dream, perhaps discussin with others. 
conversations.from: human
conversations.value: Raise the spirits: Some characters are elated by their new life and have a fun evening.
  
  Others are apprehensive or demotivated by the reality of things, or just the long journey.
  
  Either way, it is in everyone's interests to chill out and have a good evening.
  
  Anything constructive helps - making a meal, telling amusing stories to introduce themselves, helping find comfortable places to sleep.  Providing some leadership or sound suggestions for tomorrow.
  
  *(Everything needed is to be found, one way or another, with determination and imagination!  The island really is a suitable place to sustain good living)*
conversations.from: gpt
conversations.value: Luxury Item: The previous visitor to the island brought and left one or two useful items on their trips.
  This card can be picked up by anyone - first come, first served! Please take only one.
  It can be played later in the game when something simple but useful is needed, to find something of use tucked away.  Anything sensible will be ok, but think in terms of no larger in size or weight than a stocked toolbox.  (That might even be the item!)
conversations.from: human
conversations.value: The Coypu: Those who are awake spot a coypu.
  These are a bit like hamsters - but the size of dogs.
  They can carry disease, but they are not really harmful to humans.
  However, they do live by fresh water.
  
  Whilst they have enough water stored for now, and can manage with coconuts, pineapples and other collections of water they will no doubt find on the way, it would not hurt to refill water bottes now if they can.
  Track the coypu to fresh water!
conversations.from: gpt
conversations.value: Spotlight on fears: Those who are sleeping experience a dream whilst the spotlight passes through the sky.
  It is up to you what they dream, based around the events of the day and their fears and hopes for what lies ahead.  Weakness cards will give fearful, dark dreams.  Other cards need not - it can be a positive dream on a strength card.  Off the back of the dreams some characters may get a related "asset" card.
conversations.from: human
conversations.value: The world needs you: There is a world out there that needs you. Whether it is putting your skills to best use, or getting a bigger audience for your abilities, maybe being tucked away here is wrong.
conversations.from: gpt
conversations.value: Law and Order: Big society can be a pain, but it can also provide a cussion of financial and legal protection.
conversations.from: human
conversations.value: Machete: Useful for cutting a way through vegetation, or bringing down a small tree for wood.
conversations.from: gpt
conversations.value: It's  a jungle out there: In playing this challenge, we should see the characters discovering a positive or beneficial aspect of the flora and fauna of the jungle, and/or reveal something of themselves which will be relevant in building their own society. If playing a weak card, they may also contemplate one of the negative aspects of their new life.
conversations.from: human
conversations.value: Party crasher: What made that noise in the jungle?
conversations.from: gpt
conversations.value: Important places and sacred spaces: They cross the woodland and, then, the bush.  The "high point" provides a point of reference to guide them.
  
  They spot useful areas they can come back for - for food, fuel, building materials.  Also, they will want places that are special, away from base camp.  Maybe a place to watch wildlife or relax and admire the scenery.  A place to play sports.  Who knows - maybe in time even a theatre, or special place for BBQs!
conversations.from: human
conversations.value: Thorny problem: 
  But then this way is densly overgrown - and *this* way is full of thorns, and this way has a great fallen tree trunk - which could be clambered over (just) were it not for the hoards of termites.
  
  Which way should they go? Can someone climb a tree, to see a clear way - or can one of the obstacles be navigated, to avoid constantly going back on themselves and taking a long detour on what seemed like a short walk.
conversations.from: gpt
conversations.value: BBQ and base camp: "Build a fire, chat, enjoy.
  Find food, water, and base camp."
  Artemisia had set the agenda for the rest of the day.
  Characters refresh their water supply, find some food and build a fire.
conversations.from: human
conversations.value: Falling bird dream: Arte and Rich must have disturbing/ unsettling dreams (on the themes below.)
  It is up to each other player whether they have a good or bad dream, o r do not dream at all.
  
  ---
  Artemisia Tosto - jittery - need to be prepared - perfection the enemy of good?
  
  Richard Monarch - concerns about security in the future.
  
conversations.from: gpt
conversations.value: Prepare for the worst: What we have is good.
  But we need to be wary of things turning bad, and plan for it, and try to head it off.
conversations.from: human
conversations.value: Future security: Things are ok today- but how can we protect ourselves against disaster tomorrow?
conversations.from: gpt
conversations.value: Building up the camp: Over the course of the coming week, the group make progress on some physical assets, according to what they each think is most important.  (Examples might include a hut, a shower, a plough, nicer toilet facilities, a dancefloor!...)
conversations.from: gpt
conversations.value: Friendly: You have a smile and a kind word for everyone you meet, from stranger to friend. You're plenty happy to talk to anyone.
conversations.from: human
conversations.value: Light-Hearted: You're usually pretty amicable and won't let things get you down. You're pretty carefree.
conversations.from: gpt
conversations.value: Strong: Working out was one of your 'better' investments, while no Hercules you can certainly carry more or pack more of a punch than other people
conversations.from: human
conversations.value: Unmotivated: While you're not exactly lazy, it's hard to fully muster up the energy to do things beyond what you feel you have to do.
conversations.from: gpt
conversations.value: Fatigue: Unexpected weariness, weighing down the head, slumping the shoulders, and  weakening the mind. Establishing a new society isn't easy. 
conversations.from: human
conversations.value: Calm compassion: He believes in getting along side people, acknowledging their concerns, being open about his own worries, but sharing his calming confidence that all will be well.
conversations.from: gpt
conversations.value: Fear Of Savagery: Much like themes discussed in Lord Of The Flies, this is the fear of destructive influences and of someone taking over.
conversations.from: human
conversations.value: Nature Know-How: You're a master in the art of tracking, and you're athletic and clever enough to pursue most common land animals on foot. You've got the experience to not be foiled by other tracks, as well. You're very comfortable outdoors.
conversations.from: gpt
conversations.value: Strength in Numbers: There's something about being part of a team, or holding the line with a group of like minded individuals, that makes them feel braver and stronger.
conversations.from: human
conversations.value: Good sense for the lie of the land: Felix has a map, and has a pretty good sense of direction.
conversations.from: gpt
conversations.value: Cynical: For you the world is black and white. Not in a way where everything's simple, on the contrary it's the opposite. It's hard and while the island may be an escape from it, it certainly didn't change your views on life.
conversations.from: human
conversations.value: Jittery: Even you have your moments. I mean, there’s always a chance of this or that happening, so you should always be prepared for it.