conversations.from: system
conversations.value: A rather intricate freshly hand written letter is located on the bulletin bored of a sleepy British town, those gathered around the board regard the letter with particular interested upon noticing the waxed seal of the Divines.
  
  **"Has one of your loved ones been touched by the devil?
  Do you know of any unholy creatures dwelling in suburban streets or tainted woods?
   Are you being plagued by any of the known supernatural creatures, perhaps a witch or a demon?
   If so we urge you to take action, for doing naught would surely be catastrophic.**
  
  **We at the Institute of the Divine offer all those who take action, by delivering any and all unholy creatures to your local authorities, a sizable monetary allowance and divine blessings. All good folk can rest assured that each unholy creatures delivered to us will be dealt with accordingly to the divines will.**
  
  **Thank you for your service,
   Written by the Director of Operations, EK"**
  
  An entirely plain looking local man addresses the crowd with great vehement upon completing a painfully slow read of said letter, "*Boys, I think its about time we did something about that old wench that calls herself a healer, heh, bitch poisoned my pregnant wife, y'all know it to be true! Whatdya say, shall we split the money or should I just do it myself?*"
  
  The small crowd of men cheer, the promise of justice and gold inflating their egos with a long lost sense of pride. A nearby middle aged woman detached from the mounting mob gazes towards the letter with great melancholy as she whispers to the gods, *"What did my Penny do to deserve such a destiny? Her fits have grown worse, the devil takes more of her soul every day. Perhaps its time that I finally let her go, maybe the letter was a sign..."*
  
  ______________________________________
  
   **Premise**
  
  In medieval Europe those who are deemed to be abnormal or sinister in any sense of the word are taken by the local authorities or churches to a distant island in which the Institute of the Divine operate.
  
  The world think that the Institute either exorcises/purifies those sent there or 'disposes' of them. If only they knew how wrong they were...
  
  In this world dark supernatural things do exist, demons, witches, vampires, fey, zombies, mutants, sorceresses. Any supernatural creature you can think of exists, but their rare, and most of those that are sent to the institute are just plain old humans. Humans are usually sent there out of ignorance or for more immoral reasons, maybe the local butcher really hated you for turning down his advances and convinced a few people that you were a witch? Ultimately, for one reason or another thousands are sent there each year. And what actually happens at the Institute, you may ask?
  
  Well, think of it as a school. Like Hogwarts but with supernaturals. Those who are supernaturals or magicals are enrolled in classes which both teaches them to control their abilities and teaches them how to lead lives on the down low, so that one day they can re-enter civilization without being found out for what they really are. Often times supernaturals are severely damaged so therapy and communal centered  activities are employed to aid their self improvement psychologically.
  
  Humans however are imbued with either the ability to wield magic or develop a mutation. Their time at the school is spent learning to cope with this change.
  
  Once arrived all are forbidden from leaving and all must leave the island permanently when their teaching is complete.
  
  I should also note that positive personal development is a rather subjective term, the institute doesn't recognize certain abilities or magic as being light or dark. You wont be officially taught never to kill because it's bad, for example. Although students and teachers may not share in that stance, "light" and "dark" students often join cliques resulting in some serious tension. Former humans and born supernaturals also often harbor some resentment for one another.
  
  
conversations.from: human
conversations.value: Human with latent magic: You're a human, nothing much to see here... or is there?
conversations.from: gpt
conversations.value: Human with latent mutagen genes: You're a human, nothing much to see here... or is there? 
conversations.from: human
conversations.value: Ignorant : The human herd love you, everything that goes bump in the night, not so much... You lack knowledge and your world views are ludicrous, or so they say, you say that the common opinions held by millions surely can't be incorrect.
conversations.from: gpt
conversations.value: Get a mega hot girlfriend, boyfrind or partner: Because substance is irrelevant.
  
  *Satire, please make custom subplot, weakness and strength cards, although wanting to have a partner is an entirely legitamate subplot...*
conversations.from: human
conversations.value: Attractive: You won the gene lottery, fuck yeah!
conversations.from: gpt
conversations.value: (Optional) Take Control : You attempt to assume control of the crowd.
conversations.from: human
conversations.value: Piece together your memories: You want to remember the memories that you lost. The memories you lost specifically surround the time in which you were taken to the institute. You can remember by talking to other people. 
conversations.from: gpt
conversations.value: Remember (VITTORIO TESSARI): You want to remember the memories that you seem to have lost regarding how you arrived at the institute.  You find that discussion aids in the process.
conversations.from: human
conversations.value: Landing Beach : A scenic Mediterranean beach surrounded by dense forest.  
conversations.from: gpt
conversations.value: Remember (LAMORAK): You want to remember the memories that you seem to have lost regarding how you arrived at the institute.  You find that discussion aids in the process.
conversations.from: human
conversations.value: Remember (EBBA): You want to remember the memories that you seem to have lost regarding how you arrived at the institute.  You find that discussion aids in the process.
conversations.from: gpt
conversations.value: Remember (CAEL): You want to remember the memories that you seem to have lost regarding how you arrived at the institute.  You find that discussion aids in the process.
conversations.from: human
conversations.value: Remember (AURÉLIE JANVIER): You want to remember the memories that you seem to have lost regarding how you arrived at the institute.  You find that discussion aids in the process.
conversations.from: gpt
conversations.value: Remember (KATYA FAIRCHILD): You want to remember the memories that you seem to have lost regarding how you arrived at the institute.  You find that discussion aids in the process.
conversations.from: human
conversations.value: Remember (ABD AL-MALIK): You want to remember the memories that you seem to have lost regarding how you arrived at the institute.  You find that discussion aids in the process.
conversations.from: gpt
conversations.value: (OPTION A: GROUP CHALLENGE) A Stroll Though The Eerie Jungle: You decide to head out together without grouping up with the squabbling others. 
conversations.from: human
conversations.value: (OPTION B: GROUP CHALLENGE) United We Triumph... Or Fall : You decided to join up with the other two groups before heading into the jungle, these groups turn out to be  human and non human groups that hastily formed upon awakening. They begrudgingly decided to work together but conflict ensues...
conversations.from: gpt
conversations.value: (Optional) Human Leader: Chastity : The human leader of a small group. Mysterious and unknown to you... for now. 
conversations.from: human
conversations.value: (Optional) Non-human Leader: Whurst: He is the frighting leader of a small non-human group. 
conversations.from: gpt
conversations.value: The City of Prosperidad : A bustling trade city inhabited by humans and non-humans who live openly amongst each other. People are cheerful, the weather is comfortable and culture is celebrated.
conversations.from: human
conversations.value: (Optional) Explore The City: You decide to explore the city before continuing on.
conversations.from: gpt
conversations.value: (Optional) Chasity and Whurst: They seem to have become the unofficial leaders of the crowd, maybe now would be a good time to get on their good side?
conversations.from: human
conversations.value: A New life: You are dedicated to forging a new life within the Institute.
conversations.from: gpt
conversations.value: Pragmatic Solution : You want to leave the Institute but decide to remain for the time being until an opportunity to leave arises. 
conversations.from: human
conversations.value: (Optional) Get Outta Dodge: Anyone who contributes cards to this obstacle will attempt to leave the island immediately.
conversations.from: human
conversations.value: Will o' the Wisp: Some say you are a guiding light, there to show them the right path. Others say that you're dangerous, that your only purpose is to lead the unsuspecting to their deaths. Either way, not much is known about you.
conversations.from: gpt
conversations.value: Elusive: You are distant. Airy. Others have trouble understanding you, and even more trouble befriending you.  
conversations.from: gpt
conversations.value: Serene: You are composed at all times, and remain level-headed under pressure. It takes a lot to throw of your center of balance.
conversations.from: gpt
conversations.value: Naiad: Naiads are fresh water nymphs. Essentially magical spirits born from water, they can exist out of  it but are most powerful when it is in their vicinity.
  Their powers range but are all water-based.
conversations.from: human
conversations.value: Siren Song: Your words are like music that enchant and mesmerize those that happen to hear them.
  With a little bit of magic and a lot of careful word choice, you can sway minds however you wish.
conversations.from: human
conversations.value: Lovedrunk: You fall in love easily and you often fall deeply. This often leads to unrequited passion, and heartbreak that leaves you vulnerable and depressed.
conversations.from: human
conversations.value: Find a New Home: You want to find a place in the world where you feel welcome and loved.
  
  
conversations.from: gpt
conversations.value: Remember : You don't know who, or what, you are really. You want nothing more than to reclaim your lost memories. 
conversations.from: human
conversations.value: Charming: You have unnaturally strong powers of persuasion.
conversations.from: human
conversations.value: Proud: You have an ego which often drives you to unwise decisions.
conversations.from: human
conversations.value: Attain Power: 'Tis better to rule than be ruled.
conversations.from: gpt
conversations.value: Creative: You have a gift for thinking creatively. Useful in both artistic pursuits and any situation where an unorthodox solution is called for.
conversations.from: gpt
conversations.value: Halfling : At first glance, you may only appear to be an unusually alluring woman. However, after closer observation, it is clear you are inhuman. You are one of the fair folk, the otherworldly creatures of the deep forests. Your kind haunt the edges of reality, whisper breath-taking beauty in mankind's ears, sing to them tales of greatness. You are ethereal, you are dangerous.
conversations.from: human
conversations.value: Changling: The Faeries took you with them and left one of their own in your place. 
conversations.from: human
conversations.value: Mesmerizing: You are as enchanting as your immortal ancestors and their realm. Your charm draws women and men alike under your spell, and they can't help but find you irresistible.
conversations.from: human
conversations.value: Charming: Between your dazzling smile and silver tongue people will do anything for you, even when they know you're lying. 
conversations.from: human
conversations.value: Human with Latent Magical Talent: Who can tell how beautiful the flower before it blooms?
conversations.from: gpt
conversations.value: Inhuman Upbringing: You weren't raised by humans and it shows. Their worldview is as bizarre to you as yours is to them.
conversations.from: gpt
conversations.value: Wrath: Your rage is always boiling right below the surface. The fair folk are quick to anger, and even quicker to seek revenge for any slight-whether justified or not. It is hard to control your own emotions, and you must be careful to temper your wrath.
conversations.from: gpt
conversations.value: Tenacious: Once you have decided on a course of action, rare is the occasion where you can be persuaded otherwise.
conversations.from: gpt
conversations.value: Seduction: You want a little fun not a life partner, at least, not yet. 
conversations.from: human
conversations.value: Find Acceptance: You are alone in the universe. As a half-breed, you neither belong to the fey nor the human world. The fair folk disdain your existence, and to the humans you are an abomination. The harsh reality of your life has made you cynical and bitter, but there will always be a part of you that wishes for an end to your isolation.
conversations.from: gpt
conversations.value: Obstinate: Logic and reason are not always enough to convince you to move. Sometimes you simply refuse to move from your stance.
conversations.from: gpt
conversations.value: Somewhere to Belong: Your world has been turned upside down. All you crave now is somewhere safe to land. And people to catch you.
conversations.from: human
conversations.value: Djinn: From the deserts the Djinn came. Fulfilling wishes. Wishes that always turned awry. 
conversations.from: gpt
conversations.value: Immensely powerful: You have more power than most people can even phantom. Holding the reins of creation in your hands.
conversations.from: gpt
conversations.value: Powerful: The Djinn hold great power. With their wild magic they can do great and terrible things.
conversations.from: gpt
conversations.value: Shackled: Freedom is a precious thing yet you can't seem to shake the feeling of being bound. Shackled to the past you're unable to move forward.
conversations.from: gpt
conversations.value: Find the right man to serve: You've had many masters yet none were right one. Now unbound you search for a master that truly deserves your service.
conversations.from: human
conversations.value: Exorcist in need of excorism: The irony of a sham exorcist possessed by a demon is not lost on you.
conversations.from: gpt
conversations.value: Two heads are better than one: You might share a body, but there's still two minds in it. Two minds to think over problems, to watch for danger, to smite your enemies with unholy flame- Wait, what?
conversations.from: gpt
conversations.value: Too many cooks: You might still have full control of your body, but so does he. And he can be a bit of a dick.
conversations.from: gpt
conversations.value: Find an arrangement: To many people's surprise you don't actually want your head to yourself. But the current arrangement is pretty clunky, and surely you could do better.
conversations.from: human
conversations.value: Charismatic: Often called a silver tongue, you can charm almost anyone even without a little extra help.
conversations.from: human
conversations.value: Blind: You've been left in the dark quite literally. 
conversations.from: human
conversations.value: Survive: It doesn't matter how. You just want to survive for as long as possible with as little pain as possible.
conversations.from: gpt
conversations.value: Changeling Child: That's what they believe you to be.  And perhaps they're right.  Maybe you ARE really one of the Fae?
conversations.from: human
conversations.value: Wise Beyond Your Years: Calm. A good head on your shoulders.  Sensible.  That's what they've always called you. 
  
  There's another description, one said with far less certainty and fondness: wise beyond your years.  
  
  It's that description that you've learned to both love and fear.
conversations.from: human
conversations.value: Aging Slowly: Your parents, the people who raised and loved you despite their uncertainty, have grown old before your eyes.  Your siblings, once playmates and bedfellows, now have children of their own.  
  
  But you?  You age slowly, ever so slowly.  
  
  The townsfolk only speak of it in whispers, but it's there for all to see.
conversations.from: human
conversations.value: Find The Truth Of Your Heritage: You know it's going to be bad, but at this point you have to know.  After all, you can't stay in your safe little town forever, watching everyone you love grow old and die.  No, you want to know, to find the truth about your own past, your people, a place to belong.
conversations.from: human
conversations.value: Oceanid: Sea nymph, also known as Oceanids, have mastery over water. They are usually shy and kind to mortals.
conversations.from: gpt
conversations.value: Traveled: You have traveled over a great distance of time and space, and with that experience comes a very rich knowledge of what is out in the world.
conversations.from: gpt
conversations.value: Heifer Habits: Being that you spent the last many centuries as a cow, some of your tendencies are more heifer than human.
conversations.from: gpt
conversations.value: Re-adjust: It has been so long that you have forgotten how to be human. Now, in a new time period and a new country, you have a chance to start over again.
conversations.from: human
conversations.value: Kind-Hearted: While some would write it off as child-like innocence, Alinnor always has a nice thing to say and will put the needs of others before herself...
conversations.from: human
conversations.value: Impulsive: Though quick of wit, Alinnor has a tendency of jumping into situations headfirst without considering the consequences...
conversations.from: human
conversations.value: Fairytale Ending: Being a bookshop keeper's daughter lent itself to a lot of reading and a lot of day-dreaming. Alinnor wants to be swept off her feet, to save the day, to make the world better...
conversations.from: gpt
conversations.value: Charming: Vito fancies himself quite a charmer. The opinions of others vary.
conversations.from: human
conversations.value: A Djinn's patience: You have waited for things to change for centuries or perhaps even longer. You do not make rash decisions, instead you think things through.
conversations.from: gpt
conversations.value: A Djinn's patience: While all the humans are shouting you think. There is time, for you there is always more time.
conversations.from: human
conversations.value: The Hunt: You once rode with the Wild Hunt, you have nothing to fear from the wild. 
conversations.from: gpt
conversations.value: Wise: You are wise beyond your years, the touch of your people's deep knowledge within you. The fair folk have lived many long years, and so shall you gleaning all this world has to offer. Even at your youthful age, you show the sign of this deeper truth of your existence. Inherently-you know.
conversations.from: human
conversations.value: Wise: You are wise beyond your youthful years, like your people before you. The fair folk have lived many long generations, and their power breathes life into you as well. Your words and your presence betray a deeper knowledge of the universe than the young should rightfully be aware of.
conversations.from: gpt
conversations.value: Emotional: You often act on emotion rather than reason and it can get you into trouble. 
conversations.from: human
conversations.value: Charisma: Vittorio's confidence and assertiveness can sometimes come together to provide at least a convincing facsimile of proper leadership.