conversations.from: system
conversations.value: As a Tribesman Teenager in Fryst, you are sent off to gain the blessing of a God-Beast, and become a man. Some sent never come back, whilst others do not receive a blessing and are required to try again. Some, however, come back with a blessing and many stories, and come back a man.
conversations.from: human
conversations.value: Bored Dog: Your pet is bored, and should be entertained.
conversations.from: gpt
conversations.value: Unfinished axehead: A half finished axe head, it appears to be for a large two handed battle axe.
conversations.from: human
conversations.value: Skinning Knife: A well crafted, sturdy knife for skinning.
conversations.from: gpt
conversations.value: Hungry Wolf: A hungry wolf has cornered you, looking for an easy meal.
conversations.from: human
conversations.value: Heavy Drinking: You have been drinking throughout the night, and have consumed a lot of alcohol.
conversations.from: gpt
conversations.value: Grit's Loyalty: Grit has been your pet and friend for many years now. He loves helping out and is fiercely loyal. He will listen to what you say and aim to help you in any way he can.
conversations.from: human
conversations.value: The Groaning Lake: A large lake, it takes a couple of hours to cross it. Made up of frozen ice, some parts are much more stable then others, and many a traveler has fallen into its icy depths.
conversations.from: gpt
conversations.value: Groaning Lake: A large lake, it takes a couple of hours to cross it. Going around it would add almost a day to your journey, and so your crossing of it is crucial.
conversations.from: human
conversations.value: Set up Camp: You need to set up a camp for the night and get a fire going.
conversations.from: gpt
conversations.value: Berserker: A tribesman under the effect of a Berserker trance. He will attack anything and is not in control of himself until it wears off.
conversations.from: human
conversations.value: Kingdom Rangers: You are currently accompanied by Kingdom rangers.
conversations.from: gpt
conversations.value: Shape: A mysterious shape , it runs on two legs and stops to draw the runes.
conversations.from: human
conversations.value: Katore: Katore is angry and wants to get to Dalivas
conversations.from: gpt
conversations.value: Melak: Melak is nervous, and often does not leave his lodge.
conversations.from: human
conversations.value: Melak Runestone: A runestone that will intensify your strength and pain resistance.
conversations.from: gpt
conversations.value: Darkwood Tribesman: You are a Darkwood Tribesman on the brink of his coming of age ritual, which will make you a man. After this is also when Tribesman start to find a specific job, rather than just helping around the tribe.
conversations.from: human
conversations.value: Strong: You are much larger than other tribesman, and also much stronger physically.
conversations.from: human
conversations.value: Inexperienced: You have never left the tribe before and, as such, lack certain knowledge and skills.
conversations.from: human
conversations.value: Obtain a blessing: It is crucial for you to obtain a blessing from one of the God-Beasts. You will not be considered an adult and worthy until you have done so. 
conversations.from: gpt
conversations.value: Skilled Smith: Jeor has been working in the smithy for a while now, and knows how to shape metal.
conversations.from: human
conversations.value: Distracted: Thinking about his upcoming journey, Jeor isn't as focused as he should be.
conversations.from: gpt
conversations.value: Jeor' Brother: Jeor's brother is here with him, and can help him fight the wolf.
conversations.from: human
conversations.value: Can't hold his alcohol: Despite his massive size, Jeor can't handle his alcohol very well, and has a tendency to drink far more than he should.
conversations.from: gpt
conversations.value: Heavy: Being so large, Jeor is a fair bit heavier than your average tribesman, and may have trouble when it comes to stepping softly.