conversations.from: system
conversations.value: Below the streets of Paris: rats, rats, rats. You are one of these rats, one of the Wet Tiles tribe. You and your tribe live under the streets of Paris, in the twisting, miserable tunnels that run deep below. Your tribe is situated in one of the upper levels, running adjacent to a busy metro station where the Tall-Things wander.
  
  You survive day by day, feeding on scraps drifting down from above; on smaller pests stalking the other tunnels, or on - if hunger is gripping - smaller members of neighbouring tribes.
  
  Your tribe is a mystical one, accompanied by a cadre of all-seeing shamans, whose numbers are chosen from birth. Their leader, Seeing-Things, remains hidden from the tribe, but he is always there, weaving his tales. 
  
  One lightless hour, Seeing-Things finds a vision - a going-to-happen. Foul things are climbing from the depths, where the tunnels run impossibly deep. He insists with pride that they, the family, will be the ones to fight back.
  
  So a group of brave rats are chosen to descend into the winding blackness.
  
  ----------------------------
  
  ((Excellent, ladies and gentlemen! My first attempt at narrating. I hope this will turn out well, I really do. 
  
  Now - the premise is different. Your characters are rats. Not anthropomorphic rats. Ratty rats down to their four pink feet. They understand very little of the purpose of the world they live in, at least its human purpose. Here, the humans (or the Tall-Things, as they are coined) are as alien, and monstrous as rats are to us. Beware the Tall-Things!
  
  I suppose you could call the setting urban fantasy with a dash of the usual Lovecraftian joy. There is magic in this world, and monsters, and dark, dark entities. Who knows what you'll find the further you descend.
  
  Feel free to create your own cards, as long as it fits within the context of a strange, rat-filled world. Have a look at the other nature cards to see the idea.
  
  As for names, some examples of characters within this world to give you an idea: Seeing-Things, Chieftain Leader-in-all-Things, Feeling-all, Chewing-bones, Fire-burns, Fast-as-Water, etc. ))
conversations.from: human
conversations.value: Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.from: human
conversations.value: Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.from: gpt
conversations.value: Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.from: human
conversations.value: New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.from: gpt
conversations.value: Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.from: human
conversations.value: Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.from: gpt
conversations.value: Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.from: human
conversations.value: Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Strong: You’re physically strong and probably look it, whether you’re lean or built.
conversations.from: gpt
conversations.value: Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.from: human
conversations.value: Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.from: gpt
conversations.value: Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.from: human
conversations.value: Wise: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.from: gpt
conversations.value: Charming: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.from: human
conversations.value: Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.from: gpt
conversations.value: Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.from: human
conversations.value: Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.from: gpt
conversations.value: Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.from: human
conversations.value: Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.from: gpt
conversations.value: Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.from: human
conversations.value: Angry: Your blood sears your veins and when you lose control, you lash out.
conversations.from: gpt
conversations.value: Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.from: human
conversations.value: Naïve: You think you know how things work. You think people are basically good. You’re wrong.
conversations.from: gpt
conversations.value: Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.from: human
conversations.value: Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.from: gpt
conversations.value: Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.from: human
conversations.value: Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.from: gpt
conversations.value: Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.from: human
conversations.value: Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.from: gpt
conversations.value: Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.from: human
conversations.value: Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.from: gpt
conversations.value: Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.from: human
conversations.value: Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.from: gpt
conversations.value: Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.from: human
conversations.value: Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.from: gpt
conversations.value: Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.from: human
conversations.value: Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.from: gpt
conversations.value: Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.from: human
conversations.value: The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.from: gpt
conversations.value: Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.from: human
conversations.value: Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.from: gpt
conversations.value: Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.from: human
conversations.value: Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.from: gpt
conversations.value: Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.from: human
conversations.value: Get Blood: Syrupy, hot, metallic — drink it in.
conversations.from: gpt
conversations.value: See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know.
conversations.from: human
conversations.value: Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.from: gpt
conversations.value: Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.from: human
conversations.value: Straight-razor: Shiny and sharp.
conversations.from: gpt
conversations.value: The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.from: human
conversations.value: Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.from: gpt
conversations.value: Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.from: human
conversations.value: Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.from: gpt
conversations.value: Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.from: human
conversations.value: Wooden Stake: Angular, sharpened, and ready for work.
conversations.from: gpt
conversations.value: Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.from: human
conversations.value: Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.from: gpt
conversations.value: A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.from: human
conversations.value: The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.from: gpt
conversations.value: Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.from: human
conversations.value: Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.from: gpt
conversations.value: Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it.
conversations.from: human
conversations.value: Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.from: gpt
conversations.value: Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.from: human
conversations.value: Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.from: gpt
conversations.value: Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.from: human
conversations.value: Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.from: gpt
conversations.value: The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.from: human
conversations.value: Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.from: gpt
conversations.value: Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.from: human
conversations.value: Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.from: gpt
conversations.value: Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.from: human
conversations.value: Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.from: gpt
conversations.value: Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.from: human
conversations.value: The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.from: gpt
conversations.value: A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.from: human
conversations.value: Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.from: gpt
conversations.value: Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.from: human
conversations.value: Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.from: gpt
conversations.value: Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.from: human
conversations.value: Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.from: gpt
conversations.value: Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.from: human
conversations.value: One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.from: gpt
conversations.value: Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.from: human
conversations.value: Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.from: gpt
conversations.value: Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.from: human
conversations.value: Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.from: gpt
conversations.value: The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.from: human
conversations.value: The Hissing King: This snake has grown fat and greedy on the rats that inhabit these dark tunnels. 
  
  It's still hungry.
conversations.from: gpt
conversations.value: Fleas: Your closest companions.
conversations.from: human
conversations.value: Lump-in-water's Yellow: Lump-in-water was excited enough by something that he left his mark. The yellow smell. 
conversations.from: gpt
conversations.value: Stampede: The Tall-Things are on a rampage to climb into their running tunnels. Their leathery feet pound the shining floors.
conversations.from: human
conversations.value: Slow: Whether you're old, or fat, you struggle to keep up with the other rats, in mind  and/or body.
conversations.from: gpt
conversations.value: The Deep-Deep-Deep-Place: It goes down. 
  And down.
  And down. 
  And down.
  
  Your fur shivers. There is evil down there.
conversations.from: human
conversations.value: Tall Thing: A Tall Thing has spotted you! 
conversations.from: gpt
conversations.value: The Twins: Speaking as one; smelling as one and eating as one.
conversations.from: human
conversations.value: Seeing-Things: Seeing-Things sees things in the slick, wet darkness.
conversations.from: gpt
conversations.value: The Stinking Waterways: Drowned things float on the surface, and smiling teeth swim beneath you.
conversations.from: human
conversations.value: Labyrinth: As you descend into the deep, unnatural levels, the tunnels twist and turn.
conversations.from: gpt
conversations.value: Hissing King: The Hissing King escaped below, and now slithers through the tunnels night and day.
conversations.from: human
conversations.value: Dripping Dead-Thing: It haunts the sewers, conveying its dread to the hapless rats that pass its halls. 
conversations.from: gpt
conversations.value: Chattering Catacombs: Many bones chattering silence, once moving, now dead.
conversations.from: human
conversations.value: Home: Your tribe's scurrying ground.
conversations.from: gpt
conversations.value: Tall Thing Place: The tall things sleep here. They are much larger than you.
conversations.from: human
conversations.value: Mouton-Duvernet Metro Station: Slick, shiny, crawling with loud, slithery Tall-People.
conversations.from: gpt
conversations.value: Deep Underneath: In the old foundations of the city, deeper than deep, secrets sleep.
conversations.from: human
conversations.value: Worm-Place: Swarming, slithering, slobbering, swirling, sliding, sinking. 
  
  Worms are everywhere, with tiny latching teeth.
conversations.from: gpt
conversations.value: The Blood Red Walls: Seeing-Things warned you about this place. Nothing lives here.
conversations.from: human
conversations.value: Chieftain Leader-in-all-Things: The leader of your tribe. He's not big, but he makes up for his lack of size with cunning wits.
conversations.from: gpt
conversations.value: Throng: The Skulls-and-Skulls tribe are getting tempered. They begin to surround your group.
conversations.from: human
conversations.value: Crusher: Crusher will crush your bones.
conversations.from: gpt
conversations.value: Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.from: human
conversations.value: Rabid Swarm: Run.
conversations.from: gpt
conversations.value: The Hissing King: This snake has grown fat and greedy on the rats that inhabit these dark tunnels. 
  
  It's still hungry.
conversations.from: human
conversations.value: Old, Forgotten Traps: The tunnel is littered with traps. Who knows how long they've been waiting.
conversations.from: gpt
conversations.value: Waterway Escape: You'll have to swim faster if you want to live.
conversations.from: human
conversations.value: Running-Fast: You scour the tunnels every day, every night, as a watch for the tribe. Dangers lurk at every step.
conversations.from: gpt
conversations.value: Bulk-Biter: You're larger and stronger than the rest, so you take the front lines when the family is threatened.
conversations.from: human
conversations.value: The Dog-like Animal: Bone-thin and starved nearly to dust. Crazed from years of isolation in the labyrinth.
conversations.from: gpt
conversations.value: Snapping Jaws: The great beast, the biggest of them all.
conversations.from: human
conversations.value: Seething Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.from: gpt
conversations.value: Hunter-of-Everything: You hunt for the family: small-ones from the other tribes, you snatch them from their nests. Grubs and small fishies. Leftbehinds from the Tall-Things. 
conversations.from: human
conversations.value: Sewer-Shaman: Under your spiritual leader Seeing-Things, you are known for your gift of conferring with the gnawing-spirits of the family - and sometimes, only sometimes, the dark things that haunt the tunnels. Those bring nightmares.
  
  
conversations.from: gpt
conversations.value: Most-Lover: You tend to the injured, the lonely, the broken. You care for small-ones, and old- ones. Without you, the family perishes.
conversations.from: human
conversations.value: Old-Ghost: You're not truly dead, but the family has named you such. That is your work. Play dead. 
  
  Why?
  
  Tradition.
conversations.from: gpt
conversations.value: Laughing-Thing: You are one of the lowest in the family, but you provide a vital role: entertain, and nothing more.
conversations.from: human
conversations.value: Nothing: You do nothing. The family has given no role. Maybe you're old, too young, unwanted...
conversations.from: gpt
conversations.value: Tall-Thing'd: You've had experience with the Tall-Things. You know a bare minimum about their mysterious ways.
conversations.from: human
conversations.value: Not Picky: A rat who can eat anything is vital for survival in this harsh world. A rat who can eat beyond anything is a sign of greatness.
conversations.from: gpt
conversations.value: Flood: The water's rushing in! Better get out fast!
conversations.from: human
conversations.value: Bright Worm: The biggest and brightest worm of them all, coiled round an upright pillar, eyeless.
conversations.from: gpt
conversations.value: Dead Spider: A snack for later, or now.
conversations.from: human
conversations.value: Scouting the Tunnels: (For Wanders-too-Much and Smokey-Fur only.)
  
  The two brave rats venture into the tunnels alone to find signs of possible danger.
conversations.from: gpt
conversations.value: Understand all the Things: You are desperate to understand the big secrets (and little secrets) of the dark, damp world around you.
conversations.from: human
conversations.value: A Vision: You saw things. Many things. Things a meagre rat should never see.
conversations.from: gpt
conversations.value: Revenge: It's a regular occurrence down here: you lose family. Floods, Tall-Things, running tunnels; the hungry things that haunt and eat...
  
  Most rats move on and forget. You don't.
conversations.from: human
conversations.value: Flee Fast: You want to escape something: the tribe, the family, perhaps even yourself. Your only way out is down, because in the tunnels, there is no up.
conversations.from: gpt
conversations.value: Big Rat: Mad, gnashing and frothing. The Big Rat is a terrifying beast, and a beast better to avoid than to fight.
conversations.from: human
conversations.value: Goodbyes-and-Things: It's leaving time. Spare a farewell for brothers and sisters; nothings and everythings. The only souvenir of home you carry are the fleas on your back. Begin your journey.
conversations.from: gpt
conversations.value: Doubt: You're not so sure about this. Maybe this isn't the best thing to do.
conversations.from: human
conversations.value: Slippery Bridge: It's more a metal pole. Enough for single file. It's slippery with a strange, funny-smelling grease.
conversations.from: gpt
conversations.value: Lump-in-water, the Missing: Lump-in-Water has taken an obscure turn as he was leading you, and now you can't find him. Time for a search.
conversations.from: human
conversations.value: Lump-in-Water: You've found him, but he's not alone. He's silent and resting beside the charred-smelling corpse of Seeing-all-Things. He refuses to budge.
conversations.from: gpt
conversations.value: Dead-end : Without Seeing-all-things, directions have become limited. Where could they go next? Home? Follow the tunnel blindly? Locate the nearest tribe? Ask Lump-in-water?
conversations.from: human
conversations.value: Moving Tunnel: It's moving fast, heading to your destination!
conversations.from: human
conversations.value: Awkward: You probably mean the best, but you consistently say or do the wrong thing at the wrong time.
conversations.from: human
conversations.value: Survival: The tunnels are no easy place to live. The Tribe helps in some ways, and hinders in others.
conversations.from: gpt
conversations.value: Serve The Family: The family relies on you for their well-being.  Don't let them down.
conversations.from: human
conversations.value: Sure-Footed: You might not be as nimble and quick as others in your tribe, but you have grip and balance in spades.
conversations.from: gpt
conversations.value: Albino: You lack any form of natural camouflage.
conversations.from: human
conversations.value: I, Too, Have Lost: Wanders-Too-Much is an outsider and has lost much in his time - family, friends.  Despite he protestations of independence and freedom, he needs the Family as much as any of the others and when he lets down his shields, he can be the strongest supporter of Family.  