conversations.from: system
conversations.value: October, in the year of our Lord 1347. English troops, lead by Edward III and his son, the Black Prince, pillage and terrorize the French countryside. The Holy Pontiff, Pope Clement VI, refusing to return to Rome, struggles to maintain control of the Holy City. 
  
  The Papal Inquisition receives reports of disease, strange sightings, and even people coming back to life in Penarth, a small, isolated town at the border of England and Wales. It assigns a solitary Inquisitor, protected by two members of the Knights Hospitaller to investigate. 
  
  Meanwhile, the townsfolk of Penarth gather in the town square to burn a witch.
    
conversations.from: human
conversations.value: Penarth Town Square - Night: The town square is empty. The only sounds are rats scurrying off into the darkness.
conversations.from: gpt
conversations.value: Penarth Town Square - Day: The center of town, once buzzing with commerce, it is now full of empty stalls and rotting fruit.
conversations.from: human
conversations.value: The Lantern Inn: Local inn located at the heart of town
conversations.from: gpt
conversations.value: --'s House: A comfortable townhouse.
conversations.from: human
conversations.value: Sheriff's Tent: Where the town sheriff lives.
conversations.from: gpt
conversations.value: The Queen of Witches: Strange and mysterious figure that haunts the nights of all the townsfolk.
conversations.from: human
conversations.value: The Sheriff: Solemn and dutiful. Commands the haggard militia in charge of protecting the town. 
conversations.from: gpt
conversations.value: Earl of Pertford: Master of Penarth and the surrounding county, became more strict and humorless in his old age.
conversations.from: human
conversations.value: The Risen Dead: Snarling and hissing, the bodies of the long dead come to life.
conversations.from: gpt
conversations.value: Armored Dead: Reanimated corpse of a once great knight, riding what looks like a recently deceased horse, its skin peeling off at each step.
conversations.from: human
conversations.value: Angry Mob: Gathered together with torches and bricks, this group is out for blood.
conversations.from: gpt
conversations.value: Town Militia: Most are foreign mercenaries hired by the sheriff, this group is more interested in looting than protecting the town's people.
conversations.from: human
conversations.value: Innkeeper Joanna: She shuffles toward you, her mouth and eyes oozing with darkened blood.
conversations.from: gpt
conversations.value: Seasoned Crusader: A veteran knight, charged by the Holy Church to protect the Inquisitor.
conversations.from: human
conversations.value: Novice Knight: A newly- minted member of the Knights Hospitaller, untested in battle, assigned to the Inquisitor's guard. 
conversations.from: gpt
conversations.value: Inquisitor: An agent of the Holy Church, tasked with investigating claims of heresy in Penarth.
conversations.from: human
conversations.value: Townsfolk: Healer: Possessor of knowledge of the healing arts, both feared and needed.
conversations.from: gpt
conversations.value: Townsfolk: Priest/Nun: Responsible for the spiritual welfare of the people in town.
conversations.from: human
conversations.value: Townsfolk: Noble: A member of the local landed gentry, used to getting whatever they want.
conversations.from: gpt
conversations.value: Townsfolk: Poacher: Illegal hunter of the wild animals that live on the Earl's woods, constantly evading persecution.
conversations.from: human
conversations.value: Resourceful: You're adept at bartering, well equipped with quality tools, contacts, and funds.
conversations.from: gpt
conversations.value: Tough: Rugged, leathery, hard to kill and even harder to scare. You are used to pain and suffering. 
conversations.from: human
conversations.value: Scholar: A formidable intellect, your knowledge spans far and wide. 
conversations.from: gpt
conversations.value: Silver-Tongued: You can talk your way into, and out of, most situations.
conversations.from: human
conversations.value: Light-Footed: Subtle and sneaky. Others don’t notice you until you want them to.
conversations.from: gpt
conversations.value: Idealist: You have a strong moral compass, and cannot be bribed or corrupted, or so you like to think. 
conversations.from: human
conversations.value: Haunted: You are plagued by something sinister, are they nightmares or memories? 
conversations.from: gpt
conversations.value: Feeble: Be it an old injury, disease or simply a poor constitution, you are physically weak.
conversations.from: human
conversations.value: Outcast: You have a tarnished reputation. No matter where you go, people distrust, and even openly mock, you.
conversations.from: gpt
conversations.value: Naive: Gullible, trusting, you are easily mislead.
conversations.from: human
conversations.value: Vow Keeper: You have sworn to save lives and avoid violence, in yourself and others. 
conversations.from: gpt
conversations.value: Reckless: You act first and think later, taking chances that put yourself and others at risk.
conversations.from: human
conversations.value: Observant: You're perceptive, always waiting and observing. Nothing gets past you.
conversations.from: gpt
conversations.value: Greedy: You are always searching for a way to make a profit, even at the most unusual moments, usually at others' expense.
conversations.from: human
conversations.value: Nothing is Forbidden: Morality is nothing but convention, knowledge of the infinite is more valuable.
conversations.from: gpt
conversations.value: Glory and Chivalry: Make a name  for yourself as a champion of the Right and Good against Evil.
conversations.from: human
conversations.value: See Another Day: Survival is all that matters.
conversations.from: gpt
conversations.value: Matters of Love: Love may be an earthly concern, but it is real and it matters.
conversations.from: human
conversations.value: Brother's Keeper: You are compelled to protect the weak and helpless.
conversations.from: gpt
conversations.value: Unearth the Truth: You search for answers to a mystery.
conversations.from: human
conversations.value: Escape the Past: All deserve a second chance, a new life somewhere far away, where the past cannot reach.
conversations.from: gpt
conversations.value: Rosary: A string of prayer beads, blessed by a priest.
conversations.from: human
conversations.value: Ancient Sword: --
conversations.from: gpt
conversations.value: Inquisitor's Seal: Symbol of the Holy Pontiff's authority.
conversations.from: human
conversations.value: Strange Skull: --
conversations.from: gpt
conversations.value: Mugwort: herb, said to have strange properties when digested.
conversations.from: human
conversations.value: Rescue the Townspeople: --
conversations.from: gpt
conversations.value: Decypher the Scroll: --
conversations.from: human
conversations.value: Protect Someone: --
conversations.from: gpt
conversations.value: Warn Others: --
conversations.from: human
conversations.value: Gain an Audience: --
conversations.from: gpt
conversations.value: Faded Scroll: --
conversations.from: human
conversations.value: The Witch: Though beaten and emaciated, her eyes shine brightly.
conversations.from: gpt
conversations.value: The trial : **[Alyss, Bella, Dareth]**
  
  The townsfolk gathers to witness Tegwen's execution. Will you speak for her, or against her?
conversations.from: human
conversations.value: First Impressions: Make a first impression on the locals that won’t get you in trouble later.
conversations.from: gpt
conversations.value: The Vision: Are you dreaming or is this real?
conversations.from: human
conversations.value: Faith: You find strength in your belief of a higher power.
conversations.from: gpt
conversations.value: Resolve: You are determined to see this through.
conversations.from: human
conversations.value: A Guard: **[Cyrene, Godric, Simon]**
  
  The lone guard at the Penarth gatehouse, who offers to escort you to the square. His armor is twice his size and his only weapon is an old bow and a skinning knife. 
conversations.from: gpt
conversations.value: Sister of Mercy: Sister of the Order of the Temple
  
  You are responsible for helping in the salvation of mankind's souls. You have been sent out to do good and to see God's will served. 
conversations.from: human
conversations.value: Faithful: You have absolute faith in your saviour and Lord. You will serve him, despite your sins and wickedness, purging your sins be working his will and defeating his enemies. 
conversations.from: human
conversations.value: Sinfull: You are sick with sin. You have lewd and wanton thoughts about men and women. You are too quick to strike in anger for your Lord. You try to be stronger, but you will is weak. You can only find solace in punishing others for God. Maybe if you punish enough sinners, he will forgive you and allow you salvation. 
conversations.from: human
conversations.value: Uphold God's Will: You strive to do God's will to save your own soul from your own wickedness. Like the templars and crusaders of old, you have been promised that all your many sins will be washed away if you bring punishment to those deserving. 
conversations.from: gpt
conversations.value: Be Welcomed: Because living on the fringes of your community is no longer enough.