conversations.from: system
conversations.value: ~Set on Earth, 400 years in the future, post apocalypse~
  As Earth’s remaining population begins to trickle away, the last survivors began finding abilities they never had before, and with each dying soul- the power grows stronger. After a disastrous experiment done by the protagonists, earth is left in wastes and they’ve set off on a journey to a lost, little forgotten planet just outside the sun’s reach. Everything is the same there, always is, always has been, and always will be until the humans arrive, shaking their earth.
conversations.from: human
conversations.value: Earth : This is today’s earth, 400 years in the future. There are 6 oceans, 5 remaining continents and just under four million people left. (This is post apocalyptic)
conversations.from: gpt
conversations.value: Earth II: A second earth, inhabited by the Oryn. Smaller, colder, and less colorful than the first earth. Everything is very consistent.
conversations.from: human
conversations.value: Farryn: Leader and head of the communist government set up on the second Earth. Wishes to get rid of the humans and believes that any change is bad.
conversations.from: gpt
conversations.value: Deep Space: On the journey to deep outer space, seeking out a new, fertile planet.
conversations.from: human
conversations.value: Pre-accident earth: Earth is not much different from as we know it today. 
conversations.from: gpt
conversations.value: An Explosion: Everyone in North America probably heard it. A crash that shook the earth itself was cited to have an epidemic of a nuclear power plant meltdown. One one goes... several other went with it. New York is reduced to near rubble, and several nearby dams, severely damaged have begun to split.
conversations.from: human
conversations.value: Change: Everything has changed, and there’s no sight of going back. As the population dwindles globally, a new power begins to awaken, stronger with every dying person.
conversations.from: gpt
conversations.value: Mage: Types of power can vary, consisting mostly of the four main elements (fire, earth, wind + water) 
  Can be either male or female
conversations.from: human
conversations.value: Magic: Their magic is what makes them strong, especially as a team. Each type of magic has its appeal, but once they’re drawn in, they’re committed.
conversations.from: human
conversations.value: Power hungry: Mage’s already have more power than everyone else, and if they can take advantage of someone, it’s not unlikely that they will.
conversations.from: human
conversations.value: Acceptance: They’ve always felt like the odd ones out, and they will go to any lengths to be accepted by others. They take criticism harshly and never want to disappoint anyone.
conversations.from: gpt
conversations.value: Oryn: Very similar to humans, Oryn are inhabitants of a planet very similar to our Earth. They are shorter, rounder and more glum and predictable than humans, though they live much longer and have about the same average IQ’s.
conversations.from: human
conversations.value: Level-Headed Leaders: The Oryn are natural leaders, their society is very organized and they live under a communistic government. Even in times of panic, their emotions are rarely present. Humans are reckless and messy.
conversations.from: human
conversations.value: Stubborn: The Oryn are unwilling to change in any way, everything is always the same no matter how amazing it could be. The aspect of change and difference scares them.
conversations.from: human
conversations.value: Adaptation: The Oryn need to learn how to fight, or how to get along with the humans that were dumped in their world all the sudden.
  
conversations.from: gpt
conversations.value: Kindness: You have a warm-hearted spirit, and you try to like everyone you meet!
conversations.from: human
conversations.value: What doesn't kill you makes you stronger: You were in a car crash in which you would've drowned, but you managed to make it out alive and without a scratch.....Almost
conversations.from: human
conversations.value: Short Temper: You'll easily snap out at someone. If you're already angry, even a "Hi" can result in taking your anger out on someone.
conversations.from: human
conversations.value: Remember Who You Were: You long to remember who you were before the accident. It's been long enough, where are the answers?!
conversations.from: gpt
conversations.value: Water mage: This character has abilities to control water by making it move to his will. they can use this ability to see where water sources are when they are hidden from others
conversations.from: human
conversations.value: Water magic: the ability to control and locate water with reasonable accuracy gives the character powers that they can use to either help, or harm, others around him.
conversations.from: human
conversations.value: Blindness: the character cannot physically see and struggles with locating objects that are suspended above ground or projectiles if they lack any water within their being.
conversations.from: human
conversations.value: atone: this character wishes to fix his past mistakes and to prove, to himself as much as to others, that he truly is a good person.
conversations.from: gpt
conversations.value: determined: from experience of having to attempt things repetitively until he succeeds Cole has developed quite a lot of perseverance and determination to reach his final goal
conversations.from: human
conversations.value: Soundbender: Imbued with the power of the world, soundbenders can control sonic waves and sound in general, but are very sensitive to conic and light  attacks
conversations.from: gpt
conversations.value: Audiokinesis: The power to control sound, for example, creating a simple noise or faking a voice
conversations.from: gpt
conversations.value: Improved sensitivity: Extremely vulnerable to any sort of visual or sonic stimule, to the degree that a simple flashlight or a high-pitched sound can neutralize you.
conversations.from: gpt
conversations.value: Redemption: Your newfound powers were a blessing untill the person you love the most died because of them. Now, you need to convince yourself that there's still some hope for you.