conversations.from: system
conversations.value: There have always been titans.
  
  Most of the time, they're not a threat. They're dangerous if you provoke them or if you go into their territory, and a hungry titan is a terrible thing to behold, but we have learned to coexist with them. 
  
  Mostly.
  
  Titans live a very long time, and they have no natural predators. Sometimes the population gets too large, forces us to take action. That's when we hold a Hunt.
  
  Raised from birth, bonded to a wraith, and taught to use the unclean pact as a weapon, the Hunters are our only line of defense against the titans. They're outsiders, dangerous to themselves and everyone around them, but they're all we have.
conversations.from: human
conversations.value: The Element of Surprise: If you act now, maybe you can catch Garm unaware.
conversations.from: gpt
conversations.value: Spirit Tether: You're tethered go Garm, like it or not. It gives you an advantage, but it puts you in his sights too.
conversations.from: human
conversations.value: Repay Wendy: She wants something from you, but she won't say what... yet.
conversations.from: gpt
conversations.value: Great Power: You can feel it coursing through your veins. You could eat the world if you needed to.
conversations.from: human
conversations.value: Aspect of the Titan: You've assumed some of the titan's physical properties, like endurance, strength, claws, and rage.
conversations.from: gpt
conversations.value: Beacon: Your job is simple: act as bait. You've been trained in techniques to draw the titans out so Hunters can take them down.
  
  Why did you train for this? How do you feel about the Hunt? How do you feel about the titans?
conversations.from: human
conversations.value: Charming: You know how to talk to people, how to get them to do what you want.
conversations.from: gpt
conversations.value: Rage: You fly off the handle at the slightest provocation, or you simmer and stew over slights for too long.
conversations.from: human
conversations.value: Bond of Hedonism: **Hunters Only**
  
  Lust, pleasures of the flesh, indulgence; this is what your wraith asks of you
conversations.from: gpt
conversations.value: Veteran Hunter: This isn't your first Hunter, though it may well be your last. You and your wraith have an understanding; it's the only reason you've lived as long as you have.
  
  What's your wraith's name? What's it like? What is the nature of your bargain?
conversations.from: human
conversations.value: Huntmaster: You're not a Hunter, you're a tactician. It's your job to organize the Hunt, lead it, choose targets, and give orders.
  
  Where did you serve before the Hunt? What did you do to distinguish yourself for this honor? Why do you resent it?
conversations.from: gpt
conversations.value: Quartermaster: You oversee the supply chain for the Hunt. You make sure everyone has food, medicine, weapons; whatever they need.
  
  You're a civilian; why take such a dangerous job? What are you leaving behind? Why are you secretly happy about that?
conversations.from: human
conversations.value: Exemplar: People, whether they realize it or not, pattern their behavior after you and follow your lead.
conversations.from: gpt
conversations.value: Suspicious: You don't trust easily. Or at all, really.
conversations.from: human
conversations.value: Alien: Your features mark you as something other than human, and people are wary of you as a result.
conversations.from: gpt
conversations.value: Bond of Danger: **Hunters Only**
  
  Your wraith only deigns to help you when you put yourself at the greatest possible risk.
conversations.from: human
conversations.value: Novice Hunter: This is your first Hunt, and it's both terrifying and exhilarating. You've know your wraith your entire life, but you're still feeling each other out, each testing the other's capabilities.
  
  What's your wraith's name? What do you hold back from it? What does it do that you wish it wouldn't?
conversations.from: gpt
conversations.value: Birdmaster: A Hunt doesn't happen in isolation; people need to be able to communicate with the kingdom. You keep birds for that reason; you're how messages get back home.
  
  What's your favorite bird's name? Why do you prefer birds to people? What are you good at that you don't want anyone else to know about?
conversations.from: human
conversations.value: Clever: Your ideas have ideas.
conversations.from: gpt
conversations.value: Overlooked: Sometimes it's like your invisible. People don't tend to notice you unless you want them to.
conversations.from: human
conversations.value: Marked: You committed a serious crime at some point in the past, and you bear a brand on your forehead or hand that marks you as a criminal.
conversations.from: gpt
conversations.value: Running from Something: There's something back home you don't want to face. It's why you came on the Hunt in the first place.
conversations.from: human
conversations.value: Spry: You're quick, agile, and able to get in and out of tight spots easily.
conversations.from: gpt
conversations.value: Aware: You see things most miss, and you have strong intuition.
conversations.from: human
conversations.value: Frail: You're sickly, weak, or otherwise ill-fit for this journey. Why are you even here?
conversations.from: gpt
conversations.value: Warrior: You're trained for battle, but your current assignment is a little... terrifying. You're to accompany the Hunters on the Hunt, act as their escort and chaperone.
  
  What did you do before the Hunt? Who did you leave behind? What are you most ashamed of?
conversations.from: human
conversations.value: Obvious: You draw too much attention, and at the worst possible times.
conversations.from: gpt
conversations.value: Morose: When presented with two possible outcomes, you always assume the worst will come to pass.
conversations.from: human
conversations.value: Lost Love: Coping with grief or separation is hard at the best of times, let alone on a Hunt.
conversations.from: gpt
conversations.value: For the Kingdom: You'll do anything to protect your people.
conversations.from: human
conversations.value: Strong: You're physically strong, able to carry great weights and cause great damage with a fist or a rock.
conversations.from: gpt
conversations.value: Mettle: You know what must be done, and you'll see it through no matter the cost.
conversations.from: human
conversations.value: Rivalry: There's someone in the group you just don't get along with.
conversations.from: gpt
conversations.value: Physician: You keep everyone in good health. You know all about poultices, medicines, splints, and techniques to calm the wraiths. 
  
  How long have you been working with Hunters? How do you feel about them? What are you afraid of?
conversations.from: human
conversations.value: Keeper: Someone needs to record what happens on the Hunt so that people remember. That's your job.
  
  Few are literate; why are you? Who are you in love with? What don't you want the others to know?
conversations.from: gpt
conversations.value: Coward: This Hunt terrifies you. You don't even know why you're here; you're not up to this task.
conversations.from: human
conversations.value: Tainted: You carry a metaphysical scar that others can feel.
conversations.from: gpt
conversations.value: Bond of Sacrifice: **Hunters Only**
  
  Great power is at your fingertips, but you must sacrifice important things (and sometimes people) in order to feed your wraith.
conversations.from: human
conversations.value: Guide: Hunters don't know the wilds; that's where you come in. You know how to track, how to forage, how to keep people on the path.
  
  Who trained you in the ways of the wild? Why do you disdain city life? Why did you volunteer for the Hunt?
conversations.from: gpt
conversations.value: Learned: You know a lot about a lot. People come to you for answers.
conversations.from: human
conversations.value: Practitioner: You know a little magic, a few minor spells. They're quite useful from time to time.
conversations.from: gpt
conversations.value: Injury: You've got an old injury that acts up, gets in the way.
conversations.from: human
conversations.value: Bond of Vengeance: **Hunters Only**
  
  Your wraith impels you to acts of vengeance and wrath in exchange for the power it grants you.
conversations.from: gpt
conversations.value: Axe to Grind: One of these titans killed someone you cared about, and you'll see it dead before you go back home.
conversations.from: human
conversations.value: Something to Prove: People don't believe in you. You'll prove you're worthy, one way or another.
conversations.from: gpt
conversations.value: The Binturi Forest: Trackless wilderness, the Forest is Margrad's home.
conversations.from: human
conversations.value: Margrad: She's wounded, grief-stricken, and enraged. This could be very, very bad.
conversations.from: gpt
conversations.value: Garm/Anna: Anna's kind, friendly nature is at odds with the violent and brutal things Garm makes her do. She's also badly wounded right now, and Garm is very angry indeed.
conversations.from: human
conversations.value: Battle-Rage: The Hunters are eager for bloodshed. Someone needs to calm them.
conversations.from: gpt
conversations.value: The Newborn Titan: The titan is enraged, killing indiscriminately. It's young and inexperienced but still very dangerous.
conversations.from: human
conversations.value: Garm: A wraith, free and in the world. What now?
conversations.from: gpt
conversations.value: Running from Something: There's something back home you don't want to face. It's why you cam on the Hunt in the first place.
conversations.from: human
conversations.value: A Simple Candle: It burns with a pure, white light. Demons cannot stand the sight of it. 
  
  Its scent helps to build a connection between bodies and minds, helping to establish a link to the mindscape.
conversations.from: gpt
conversations.value: Clever: On the streets, a quick-wit will get you out of more tight spots than a crowbar. Adaptation is survival. Improvisation a weapon.
conversations.from: human
conversations.value: Titan's Blood: Somehow, some way, you are kin with the behemoths that walk the land.
conversations.from: gpt
conversations.value: Wendy's Stronger: Tanner's a tough kid, but consciously or not, he's always leaned on Wendy in hard times. His wraith is smart enough to let him believe otherwise sometimes, but when the going get's tough, she's in charge.
conversations.from: human
conversations.value: Nothing Left To Use: When you're trained to be the worm on the hook, you learn quickly that people care more about the fish, not the bait.