conversations.from: system
conversations.value: It's like a dream. One minute you're going about your normal life, the next you feel like something about the world has gone *off*, as though reality has somehow cracked.
  
  You find yourself inexplicably drawn to an old temple that seems to have appeared on the outskirts of Springfield, the city you live in, unable to think of or do anything else. Inside, you find several others like yourself, dragged into this mysterious reality by fates unknown.
  
  But you aren't the only ones with interest in this ancient civilization. It seems as though a multi-billionaire has set his sights on the powers rumored to be given by this mysterious race of beings, to those who find enough of their treasures. Can you outrun, outfight, and outsmart him and his small army before he claims enough power for himself?
  
  *This game is intended to be very much in the vein of the Indiana Jones/Tomb Raider/Uncharted genre.*
conversations.from: human
conversations.value: Temple of Two Suns: The architecture of this place is bizarre, and you can't tell what culture made it. How had you never noticed it on the outskirts of your city before?
conversations.from: gpt
conversations.value: Athletic: You're great at sports and other activities requiring strength and fitness.
conversations.from: human
conversations.value: The Diplomat: You've always been good at making peace between two groups of people, or talking your way out of situations. Looks like you're going to be doing a lot of that soon.
conversations.from: gpt
conversations.value: The Adventurer: You're a lover of adventure, seeking fun wherever you can. Skydiving, cliff jumping, mountaineering, whatever crazy thing anyone can think of to do, you've done it or want to do it.
conversations.from: human
conversations.value: The Solver: You've always loved puzzles, be they crosswords, logic problems, rubik's cubes, mazes, or whatever new thing the internet's come up with this week. Solving them is the best feeling ever.
conversations.from: gpt
conversations.value: The Survivalist: You get a thrill out of surviving in tough situations. You've learned how to make fire, catch fish, and what plants not to use as toilet paper.
conversations.from: human
conversations.value: The Fighter: You're proficient with at least one kind of weapon or in some sort of martial art, and you're probably going to end up using it quite a bit in the near future.
conversations.from: gpt
conversations.value: Perceptive: You're good at noticing the small details.
conversations.from: human
conversations.value: Great Memory: Need something remembered? You're the one to ask.
conversations.from: gpt
conversations.value: High Stamina: You can keep going longer than most people can, and on less sleep and food.
conversations.from: human
conversations.value: Smooth Talker: You have the gift of speech, and can usually persuade people to do what you want them to.
conversations.from: gpt
conversations.value: Dead Eye: You're great at aiming whatever weapon you happen to be holding at the time.
conversations.from: human
conversations.value: The Healer: Whether it's taking care of people through medical means or soothing them emotionally, you're the one to turn to.
conversations.from: gpt
conversations.value: Resourceful: You're good at finding or making things you need when they appear to be scarce.
conversations.from: human
conversations.value: Persistent: You don't like to give up on things, whether they be challenges or people.
conversations.from: gpt
conversations.value: Mad Parkour Skills: Maybe you took classes, or maybe you just practiced around the city, but you're great at hanging off of ledges, wall jumping, and swinging on ropes.
conversations.from: human
conversations.value: The Mentor: You're the one who always has (hopefully) good advice to give your companions, and you're always encouraging them on.
conversations.from: gpt
conversations.value: Positive Attitude: You've got good vibes going on, and it's hard to bring you down.
conversations.from: human
conversations.value: Brave: Someone needs to swing across the bottomless pit to pull the lever on the other side? No problem! You're not scared at all!
conversations.from: gpt
conversations.value: Poor Memory: You have trouble remembering things, simple as that.
conversations.from: human
conversations.value: Weak: You have very little strength in your body.
conversations.from: gpt
conversations.value: Coward: You don't like doing anything dangerous, and you scare easily.
conversations.from: human
conversations.value: Negative Attitude: Nothing is ever good to you, you're always being a downer.
conversations.from: gpt
conversations.value: Inattentive: You don't pay a lot of attention to people or the things going on around you. Great work.
conversations.from: human
conversations.value: Careless: Where did that important item go again? Oh, you lost it. Perhaps its better if you *don't* hold the artifacts.
conversations.from: gpt
conversations.value: Tired: You're always tired, even after you just woke up, and you always feel like you need to take a break.
conversations.from: human
conversations.value: Antagonistic: You don't get along with other people and have a tendency to start arguments with them, even when you really, really shouldn't.
conversations.from: gpt
conversations.value: Lazy: You don't like doing much of anything, and getting you moving can be a challenge.
conversations.from: human
conversations.value: Clumsy: You're always tripping over your own feet or knocking things over. Probably not a good thing in places riddled with traps.
conversations.from: gpt
conversations.value: Find Treasure: You're in this to make money, and finding weird relics from an unknown civilization seems a great way to do that!
conversations.from: human
conversations.value: Make It Out Alive: Okay, so you're stuck in this shtick, so you better make it out in one piece. Or at least with your head intact and heart still pumping!
conversations.from: gpt
conversations.value: Make Friends: Why not use this unique experience as a way to befriend the people you're with? That sounds like a great idea!
conversations.from: human
conversations.value: Learn New Skills: Well if you gotta do this, you might as well take something permanent away from it with you.
conversations.from: gpt
conversations.value: Learn About Mysterious Culture: You want to know more about whatever culture this is that you've stumbled upon. They probably have a lot of secrets you can uncover here!
conversations.from: human
conversations.value: Dance With Death: You want to take risks and feel the blood pumping through your veins. Ancient temples where both traps and people are trying to kill you seems a great way to do that.
conversations.from: gpt
conversations.value: Ancient Power: What's this ancient power you've been told about, and how can you get your hands on some of it?
conversations.from: human
conversations.value: Protect Others: There's no point to all of this if you can't keep the people around you safe from harm.
conversations.from: gpt
conversations.value: Prove Yourself: You might not seem to be an asset to the team, but you're going to prove that wrong!
conversations.from: human
conversations.value: Escape Your Past: Something happened that you want to leave behind and forget about. But will you be able to?
conversations.from: gpt
conversations.value: Chamber: A large, fairly plain room. There appear to be three closed exits besides the one you came in through, three empty pedestals in the center of the room, and four pedestals each with a circular mound on top in each of the room's corners.
conversations.from: human
conversations.value: Explore: Take a closer look at the room around you, and see if you can make any sense of how to open any of the doors.
conversations.from: gpt
conversations.value: Look Around: Take a look around the room and see if you can't make out any details that may help you.
conversations.from: human
conversations.value: Three Veterans: You've come across three people who seem like they know what they're doing, and have already been in your shoes. Maybe you should ask them questions?
conversations.from: gpt
conversations.value: Jack Verne: The Fighter. It seems as though Jack thinks you're nothing but a nuisance and that you'll only get yourself killed. Can you convince him otherwise?
conversations.from: human
conversations.value: Tablet: You picked this up upon entering the temple. It's used to take notes and share information. Leeandra seems to be keeping a journal that everyone can access, filled with pictures of everything she sees and other data.
  
  **This card should not be played unless your character loses their tablet or it is destroyed!**
conversations.from: gpt
conversations.value: Introduce Yourself: There's a whole bunch of people here you don't know, maybe you should introduce yourself to someone and get to know them.
conversations.from: human
conversations.value: Masie Steeger: The Diplomat. Masie seems rather stressed out and worried, something from the past is really bothering her. Perhaps you can calm her down?
conversations.from: gpt
conversations.value: Get Acquainted (Optional): You came in with four other people, maybe you should try to get to know them?
conversations.from: human
conversations.value: Odd Compass: A strange compass that can tell the four cardinal directions as well as level and plumb. Odd.
conversations.from: gpt
conversations.value: Spelunking Equipment: Helmet, harness, length of rope, pulleys, a change of clothing, a backpack with water and granola bars. The basics any spelunker should have.
conversations.from: human
conversations.value: Regina's Backpack: Contains notebooks, sketchbooks, pens, pencils, a micro cassette recorder and several cassettes, a swiss army knife, travel pack of bandaids and advil, and several other small minutia for day to day life.
conversations.from: gpt
conversations.value: Charlie's Bag: Has a flashlight, black jumpsuit, black knit cap, gloves, spare glasses, some snack bars, and a camera.
conversations.from: human
conversations.value: Center Pedestal (Left): When facing the three exit doors, this is the left-most pedestal of the three in the center of the room.
  
  **Play only a Disk card on this challenge.**
conversations.from: gpt
conversations.value: Center Pedestal (Middle): When facing the three exit doors, this is the pedestal in the middle of the three in the center of the room.
  
  **Play only a Disk card on this challenge.**
conversations.from: human
conversations.value: Center Pedestal (Right): When facing the three exit doors, this is the right-most pedestal of the three in the center of the room.
  
  **Play only a Disk card on this challenge.**
conversations.from: gpt
conversations.value: North Disk: This is the disk that was in the Northern corner of the room.
conversations.from: human
conversations.value: East Disk: This is the disk that was in the Eastern corner of the room.
conversations.from: gpt
conversations.value: South Disk: This is the disk that was in the Southern corner of the room.
conversations.from: human
conversations.value: West Disk: This is the disk that was in the Western corner of the room.
conversations.from: gpt
conversations.value: Think of a way across: Everyone needs to make it to the other side of the room, so how you gonna do that?
conversations.from: human
conversations.value: Beretta 90two: A pistol that has twelve bullets left in its cartridge.
  
  ---
  
  **Only play this card if you lose or discard the gun.**
conversations.from: gpt
conversations.value: Chasm Room: This room is identified by the giant chasm splitting the room in two, that's gonna be hard to cross.
conversations.from: human
conversations.value: Cross the chasm: Now that Charlie had set up a way across, it's time to get everyone over to the other side!
conversations.from: gpt
conversations.value: Examine Room (Optional): What more can you learn about the room around you?
  
  Uncertain Outcome: [Individual] Choose either the Strong or Weak outcome as befits your move and played card.
conversations.from: human
conversations.value: Retrieve Equipment (Charlie): You might need that rope and the carabiners again, best to get them back.
conversations.from: gpt
conversations.value: Handle Argument (Regina): Marc and Leeandra are starting to argue. Can you manage to calm them down?
conversations.from: human
conversations.value: Solve the Puzzle (Renee): This big, round puzzle seems quite the challenge. How do you solve it?
conversations.from: gpt
conversations.value: Inspect Room (Optional): Perhaps it's a good idea to take a look around the room, see if there are any hidden details.
conversations.from: human
conversations.value: Awkward: You have a tendency to blurt out things better left inside your head.
conversations.from: gpt
conversations.value: Detached : You’re cold. Unreadable. It isn’t like you don’t have emotions, you just don’t express them, and when given the choice between the logical decision and the compassionate decision you will pick logical every time…    
conversations.from: gpt
conversations.value: The Archaeology Student: You're perfectly at home among ancient ruins and pictographic languages inscribed into cave walls. This new, undiscovered temple is practically a god-send for your senior thesis... or is it?
conversations.from: gpt
conversations.value: Naive : You're young, eager, and willing, but you're also idealistic, and entirely unprepared for this. Your overly enthusiastic approach, and complete lack of experience may very well get you killed one day...
conversations.from: human
conversations.value: Alluring: You spend good time to make sure that you look good -- and yeah, you look good. 
conversations.from: gpt
conversations.value: Good Listener: Before you can advise someone, you need to hear their problem.  Not just the words, but what they really mean to say.
conversations.from: human
conversations.value: straightforward: Banter can wait. What you want is answers. 
conversations.from: gpt
conversations.value: Teamwork: Maybe it's the years of teaching, but you know that working well together is usually key to getting things done - and you're pretty good at it too.
conversations.from: human
conversations.value: Agility: With your line of work you've learned to be quick and graceful. Though graceful might be stretching it a bit.
conversations.from: gpt
conversations.value: Mediator: Kids, teens, adults - they all have arguments over things serious and silly.  And somehow, you can sometimes find a way to help them move past that.
conversations.from: human
conversations.value: Competitive: You love a challenge - especially when the challenge is against someone else. It makes you work twice as hard, and twice as quickly.
conversations.from: gpt
conversations.value: Persistent: Patterns repeat in a puzzle, and mazes are nothing but a puzzle. You've learned to move only after evrything is exhausted.