conversations.from: system
conversations.value: It's a dark and stormy night, what will happen to the people who come into a mansion with no memory of how they got there?
conversations.from: human
conversations.value: Mansion: Huge mansion in the outskirts of an unknown island
conversations.from: gpt
conversations.value: Basement: Where you mysteriously appear
conversations.from: human
conversations.value: Gnashing Gnome: Horrific for their tricks and hallucinations towards their captives.
conversations.from: gpt
conversations.value: Mirror On The Wall: This gives the Character some semblance of freedom from the terror they are witnessing. It has suppressing powers to keep a person in check from reality. It keeps them locked in, as long as they're looking at their reflection.
conversations.from: human
conversations.value: Flashlight: It is unlimited powered
conversations.from: gpt
conversations.value: Radio: It works, it has signal, no batteries
conversations.from: human
conversations.value: What's the reason: Find out the meaning of being at the Mansion/Manor
conversations.from: gpt
conversations.value: Escape: Hopefully without trauma too.
conversations.from: human
conversations.value: Trustworthy: This person relies on the good in people and that makes it easier to work together
conversations.from: gpt
conversations.value: Adaptive: Learns how to use the situation for their advantage
conversations.from: gpt
conversations.value: Information: They don't know enough knowledge to get them through 
conversations.from: gpt
conversations.value: Purpose: How did they get here? Why are they there in the Mansion? What are they supposed to do?
conversations.from: human
conversations.value: Realist: Witty and Sarcastic, but can knock some common sense back into people
conversations.from: gpt
conversations.value: Wordplay: Has a knack for interesting choice of words
conversations.from: gpt
conversations.value: Indifferent: Has a difficult time relating to people
conversations.from: gpt
conversations.value: Getting out Alive: There's no reason for this character to be here in the first place. They just need to get out, doesn't have to know the how's and why's of what's happening