conversations.from: system
conversations.value: The realm of Vestrya has been at peace for as long as anyone can remember under the rule of King Harlus.  Commonly referred to as "King Harlus The Good", he brought peace to Vestrya, uniting everyone together, he was even able to bring peace to the warring Elven clans.
  
  So when you have a dream, where the goddess Alaria speaks to you, telling you Vestrya is going to need your help because the peace is coming to an end and fate says your one of the few destined to save it. She speaks in riddles about you and some others who are to become fabled heroes of Vestryan lore. She directs you to be sure you attend this years Great Games. 
  
  You wish to pass this off as just a dream, but you also feel something real about it. Whether you understand it or not, you decide to attend this years games and see for yourself if the dream means anything.
  
  ---------
  
  **Notable Characters**
  
  **King Harlus Whitehill "The Good"** - The King of Vestrya, for many the only King they have ever known. Very kind and well loved and respected by everyone. Known for ending many Vestryan wars and bringing peace to the land. A true rare breed of king.
  
  **Queen Selsye Whitehill** - The Queen, and wife of King Harlus, she is as kind and caring as her husband, not much is known of her background other than she comes from a noble family. Currently pregnant with second child.
  
  **Prince Edmund Whitehill** - The song of King Harlus and heir to the throne, just a small boy of four.
  
  **Tobias Gardyner** - Head of the Kingsguard, considered the best swordsman in the land.
  
  **Glarnock Broadfoot** - The head adviser for The Dwarves, known for being a bit stern, but no more than any other Dwarf.
  
  **Savina Delarosa** - Head adviser for the Forest Elves, known to be mostly peaceful and only asks that the forests be protected to which King Harlus has agreed and provided.
  
  **Zelphar Vesryn** - Head adviser for the City Elves, known to be sort of a prick but obeys all laws as set by King Harlus.
  
  **Kieran Hycis** - Head adviser of the Mountain Elves, not much is known of Kieran, but the mountain elves don't seem to mind him.
  
  **Alzor The White** - Adviser for the Mages, representing all the magic using humans of Vestrya.
  
  -----------
  
  **Places of Note**
  
  **Caldaria** - The capital city of Vestrya, the king lives here and most of the lands important festivals and such happen here.
  
  **Thagh Dorahl** - The main city of the Dwarven realm, most big happenings for the Dwarves take place here. Located in the Northern mountains.
  
  **Milananas** the main city for the Mountain elves, most big happenings for Mountain Elves take place here. Located in the southern mountains.
  
  **Lillenore** - The main city of the forest elves, more of a village really, but it's where most Forest Elf business takes place. Located in Viomn Forest.
  
  **Mage's University** - A place for those gifted with magic, elven or human to study. Alzor The White resides as headmaster and adviser to King Harlus on all magic matters. King Harlus banned Necromany years ago and it is the only magic no longer practiced.
  
  **Cascadian Isles** -A grouping of islands that are home to many Vestryans.
  
  **Suran** - The second biggest city in Vestrya, most people like it here because of the cheaper living, but they don't like being so far from the capital.
  
  **Dashbiga** - Another popular city, not as populated as Suran or Caldaria but still a well known place.
  
  --------
  
  **Narrator Notes**
  
  Okay so somehow this randomly popped into my head and I just HAD to make a game. That said, as per usual with my style I sort of have a loose outline of stuff and more or less make it up as I go, playing off the players at times.
  
  I want this to remain fairly traditional, you'll have the overall end goal your trying to get to, and be sent on side quests and such in between.  Like I said, I don't have much planned, say no more than what I have planned for the start and some idea of who causes it.
  
  The main things I ask are that you use a provided nature,  and make your own Strength, Weakness, Subplot. Also include pictures on your cards and characters...I am kinda picky about that. 
  
  As for speed, I set it to casual. I know things happen and I myself sometimes drift off for a couple days. I generally like to try for a scene a week until we find our own groove.  As long as you can move once or twice a week, that should be fine. If I don't see or hear from you within a week, I'll poke you to see whats up.  I'm not against moving along if someone is taking a really long time. (I think 2 weeks of hearing nothing is more than fair.) 
  
  Your character can be from anywhere. Feel free to make up some random town I didn't list as major if you like, but you will be at the Great Games in the capital city as instructed by your dream.
  
  And I hope it goes without saying, no OP characters, being powerful is fine, but your not Superman.
  
  Also, no Orcs. Just don't feel like including Orcs into the lore. Dragons as well, too much stuff with dragons.
  
  So yeah...I guess let's see what happens.
  
  Probably start taking apps on Friday/Saturday. 
conversations.from: human
conversations.value: King Harlus: King
conversations.from: gpt
conversations.value: City Elf: You are an elf of the city, refined and more accustomed to human life than the mountain or forest elves. You or your ancestors were probably one of them, giving you either magic or just good fighting ability.
conversations.from: human
conversations.value: Mountain Elf: An Elf of the mountain, you possess no magical ability but for certain know your way around a weapon.
conversations.from: gpt
conversations.value: Forest Elf: An Elf of the forest, you are in touch with nature, and have some sort of magical talent. You may know a bit about weapons but the Mountain Elves are much better warriors.
conversations.from: human
conversations.value: Human: Your a regular ol' human, maybe magic maybe not. But your the most common race in Vestrya.
conversations.from: gpt
conversations.value: Dwarf: Short in stature, but as tough as they come, you are the mighty dwarf. Who needs magic, when you have THIS AXE?!
conversations.from: human
conversations.value: Create Your Own: Yep.
conversations.from: gpt
conversations.value: Create Your Own: Yep.
conversations.from: human
conversations.value: Create your Own: Yep.
conversations.from: gpt
conversations.value: Moon Elf: With the peace King Harlus made, the Mountain and Forest Elves made peace. You are a result of a new mixed breed, having both some degree in magic and swordplay. However your magic is not as strong as a forest elf, nor is your swordplay as good as a Mountain Elf. Your kind has been dubbed Moon Elf.
conversations.from: human
conversations.value: Half Elf: With the land at peace,  some humans wed elves, you are a newer race of half elf, half human. It's highly probable your skilled in magic and weaponry, or really good at one.
conversations.from: gpt
conversations.value: Caldaria: The capital city of Vestrya.
conversations.from: human
conversations.value: Tobias Gardyner: The head of the Kingsguard, widely regarded as the best swordsman in Vestrya. A no nonsense, serious guy.
conversations.from: gpt
conversations.value: Bran Hartford: A handsome young man. Simply enjoying a meal alone in the tavern.
conversations.from: human
conversations.value: Kalyn Bristol: A young moon elf, last seen praying at the statue.
conversations.from: gpt
conversations.value: Dominic Hamet: An older man, serves and works for the church.
conversations.from: human
conversations.value: Bhasgron Stronggut: A dwarf, currently training for tomorrows games.
conversations.from: gpt
conversations.value: Elaina Smyth: A warrior woman, currently preparing herself for tomorrow's games.
conversations.from: human
conversations.value: Tauriel: A Forest Elf, who seems to be looking for someone.
conversations.from: gpt
conversations.value: Escape The Riot!: The King has been assassinated, this bust be the trouble mentioned. You better get out of here.
conversations.from: human
conversations.value: Mysterious Note: A note, calling you to meet at The Statue of Alaria.
  
  *Champion of Alaria, thank you for heeding her call. We have overheard your search, please meet us tonight at the eleventh hour, in front of the statue of Alaria. We regret we can not stop the events that will partake before hand.*
conversations.from: gpt
conversations.value: Escape The Riot! (copy): The King has been assassinated, this bust be the trouble mentioned. You better get out of here.
conversations.from: human
conversations.value: Escape The Riot! (copy): The King has been assassinated, this bust be the trouble mentioned. You better get out of here.
conversations.from: gpt
conversations.value: Escape The Riot! (copy): The King has been assassinated, this bust be the trouble mentioned. You better get out of here.
conversations.from: human
conversations.value: Escape The Riot! (copy): The King has been assassinated, this bust be the trouble mentioned. You better get out of here.
conversations.from: gpt
conversations.value: Escape The Riot! (copy): The King has been assassinated, this bust be the trouble mentioned. You better get out of here.
conversations.from: human
conversations.value: Escape The Riot! (copy): The King has been assassinated, this bust be the trouble mentioned. You better get out of here.
conversations.from: gpt
conversations.value: Mysterious Note (copy): A note, calling you to meet at The Statue of Alaria.
conversations.from: human
conversations.value: Mysterious Note (copy): A note, calling you to meet at The Statue of Alaria.
conversations.from: gpt
conversations.value: Mysterious Note (copy): A note, calling you to meet at The Statue of Alaria.
conversations.from: human
conversations.value: Mysterious Note (copy): A note, calling you to meet at The Statue of Alaria.
conversations.from: gpt
conversations.value: Mysterious Note (copy): A note, calling you to meet at The Statue of Alaria.
conversations.from: human
conversations.value: Mysterious Note (copy): A note, calling you to meet at The Statue of Alaria.
conversations.from: gpt
conversations.value: It's a trap!: You've been setup, it's a trap!
conversations.from: human
conversations.value: Place A Bet?: Care to bet on the fights?
conversations.from: gpt
conversations.value: Focus (Asher): Your still concerned about that dream.
conversations.from: human
conversations.value: Find A Seat: Your just gonna watch for now.
conversations.from: gpt
conversations.value: Churches Favor: You have gained you and your group the favor of the church. They are win to help if needed. 
conversations.from: human
conversations.value: The Great Arena of Vestrya: Your standard fighting arena.
conversations.from: gpt
conversations.value: The Statue Of Alaria: The goddess statue.
conversations.from: human
conversations.value: A meeting of Champions: You are to meet your companions.  Do you like them or do they bother you somehow?
conversations.from: gpt
conversations.value: Elaina Smyth's Home: The home of Elania Smyth, a warrior woman.
conversations.from: human
conversations.value: Elaina Smyth: A warrior woman, she was to compete in the games. Friendly, but also serious, values honor and respects the realm.
conversations.from: gpt
conversations.value: Champions of Alaria: Before you all had a chance to really talk, you were attacked. Now's a good time to get to know your comrades.
conversations.from: human
conversations.value: Knocking: Someone is knocking, claiming to be city guard.
conversations.from: gpt
conversations.value: Sayara: A mysterious woman with magical power, who has recently appeared in the city.
conversations.from: human
conversations.value: City Slums: The Slums of Caldaria
conversations.from: gpt
conversations.value: Latest Rumors: Ask around, see if anyone knows anything.
conversations.from: human
conversations.value: Francis Belmont: He's rambling off about some old soothsayer.
conversations.from: gpt
conversations.value: Asher Bolton?: The young Kingsguard should be meeting you here, but he doesn't seem to be around. Someone like Asher is not known for tardiness.
conversations.from: human
conversations.value: Asher Bolton: The young Kingsguard should be meeting you here, but he doesn’t seem to be around. Someone like Asher is not known for tardiness.  
conversations.from: gpt
conversations.value: City Dungeon: The City Dungeons.
conversations.from: human
conversations.value: The Guard: Why is there always only one?
conversations.from: gpt
conversations.value: Rescue Asher: Francis wasn't lying, now how to get him out?
conversations.from: human
conversations.value: Cudgel: Taken from the prison guard.
conversations.from: gpt
conversations.value: Prison Keys: Turns out they do exist,  the guard just dropped them before meeting his fate.
conversations.from: human
conversations.value: Escape: Escape The City
conversations.from: gpt
conversations.value: Guard: The prisoners have him pinned down, do you leave him to his fate?
conversations.from: human
conversations.value: Sewer Gator: A big ol' gator in the sewers.
conversations.from: gpt
conversations.value: Thieves Coin: This coin was given to Ioron and may help gain favor with the criminal underworld if needed.
conversations.from: human
conversations.value: Old Alran's Cottage: Francis spoke the truth.
conversations.from: gpt
conversations.value: Old Alran: An old soothsayer, he's blind but somehow still knows everything going on around him.
conversations.from: human
conversations.value: Old Alran (Ioron): An old soothsayer, he's blind but somehow still knows everything going on around him.
conversations.from: gpt
conversations.value: Old Alran (Ioron) (copy): An old soothsayer, he's blind but somehow still knows everything going on around him.
conversations.from: human
conversations.value: Honor: You have a sense of honor and duty.
conversations.from: human
conversations.value: Naive: Your still young, and learning ways of the world.
conversations.from: human
conversations.value: Serve Vestrya: The goddess spoke to you in a dream, this must mean something. Whatever it is, your ready to serve the land.
conversations.from: gpt
conversations.value: Intelligent: Cunning and crafty you rule the streets.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.    
conversations.from: gpt
conversations.value: Power!: Everything you do is a means to an end.
conversations.from: gpt
conversations.value: Sneaky: At one with the shadows.
conversations.from: gpt
conversations.value: Impulsive: You boldly run into action before thinking of consequences.
conversations.from: gpt
conversations.value: Riches: Having led a life of poverty, all you desire is the life of the rich and powerful.
conversations.from: human
conversations.value: Agile: You are agile of both mind and body.  Your spry build allows you to dance circles around your opponents.  And your skills in both magic and swordplay allow you to keep your battle strategy equally flexible.
conversations.from: human
conversations.value: Shallow Knowledge: As they say, a Jack of All Trades is a Master of None.  There is so much that you know, but you aren't really a master of any of it.
conversations.from: human
conversations.value: Win: Plain and simple.  You want to win these games.
conversations.from: gpt
conversations.value: Eager: You aren't afraid to do next to anything to get things done.
conversations.from: gpt
conversations.value: Reckless: Sometimes you just don't know when to stop.
conversations.from: gpt
conversations.value: Become Great: Sometimes having a famous father can be daunting. You want to show that you can be just as great.
conversations.from: human
conversations.value: Determined: You don't let anything stop you from getting what you want.
conversations.from: human
conversations.value: Temper: You often let your anger get the better of you.
conversations.from: human
conversations.value: Acceptance: You've never quite fit in with either side of your heritage, and you're looking for something or someplace new that will accept you for who and what you are.
conversations.from: gpt
conversations.value: Couragoues: Its not that you're unafraid anything, its just that you're more afraid to let that fear get in the way.
conversations.from: gpt
conversations.value: Stubborn: Once you've made up your mind, its set, even when you meet an unstoppable force. Unfortunately you are not an immovable object.
conversations.from: gpt
conversations.value: Code of Honor: Every choice you make slowly builds or breaks your honor.
conversations.from: human
conversations.value: Acrobatic: Dexterous doesn't begin to apply as people watch you walk up trees and vines and swing through the forest canopy.
conversations.from: human
conversations.value: Socially Awkward: You live alone, you see or speak to maybe four people  a week.  You have NO IDEA how people are supposed to act with each other.
conversations.from: human
conversations.value: Save the Land: *War is not healthy for children and other living things*
  
  Alaria spoke to you of war but all you can see is burnt fields and forests.  This will not stand.
conversations.from: gpt
conversations.value: A Keen Eye: You are a master of observing the world around you.  Rarely does a detail of your surroundings escape your notice.  You can see both is, what isn't, and what could be.
conversations.from: gpt
conversations.value: Shy: You never were very good at being out-going or playing nicely with others.  You are independent, introverted, and awkward.  If given the choice to complete a task as part of a group or to do it yourself, you would choose to do it all alone.  When making big decisions, you make them on your own and in an instant, rather than getting the input of others....  Even if it might have an effect on others.
conversations.from: gpt
conversations.value: For The Greater Good: You just want to make your land a better place.  Peace and freedom are the ultimate goals.
conversations.from: human
conversations.value: Hypothermia: While not one of the flashier magics the ability to lower the body temperature of another can be useful both in combat, stealth, and interrogation. The target doesn't ice up so much as slow down, maybe go into a delirium, and eventually die.
conversations.from: human
conversations.value: Distractible: It's hard to stay focused when there's so much going on, after all. My, that's interesting over there. I wonder what it does? Sorry, were you talking to me?
conversations.from: human
conversations.value: Preservation: My very existence depends upon the peace. Should it break, my very family would be torn asunder. My world, shatter. If something seeks to destroy my world, I will destroy it first.
conversations.from: gpt
conversations.value: Alluring: You know how best to use your feminine wiles.  A smile here, a giggle there, a wink or two, and any guy will be eating out of the palm of your hand.
conversations.from: human
conversations.value: Manners: You were raised right and know how to talk to people the right way.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.  
conversations.from: human
conversations.value: Bad Timing: You could have been a chosen of Murphys Law. You have a tendency to turn up at the wrong place, at the wrong time.
conversations.from: gpt
conversations.value: Trained Fighter: You trained your whole life to be a hunter, and few are your equal when it comes to a bow and arrow.  Fortunately, many of the skills you learned hunting can also be applied to fighting.
conversations.from: human
conversations.value: Just a kid: Being young isn't always a good thing.
conversations.from: gpt
conversations.value: Distracted: You aren't paying attention, and are caught unaware.
conversations.from: human
conversations.value: Paranoid: You have just been stabbed; can anyone really blaming you for being a little cautious?
conversations.from: gpt
conversations.value: Fighter: You have been well trained in combat, both hand-to-hand and archery.
conversations.from: human
conversations.value: Broke: You have no money, or no equipment to handle the dangerous situations you inevitably end up in.
conversations.from: gpt
conversations.value: Ruthlessness: People may mistake your polite, and admittedly scattered, demeanor for weakness. Make no mistake, once crossed you have no problems with acting with brutality and even cruelty.
conversations.from: human
conversations.value: Smart Thinker: You can usually come to some logical conclusion.
conversations.from: gpt
conversations.value: Archer: It's not that you're opposed to stabbing or bludgeoning people, you'd just rather do it from a safe distance.
conversations.from: human
conversations.value: Clumsy: The problem with stereotypes is that they garner unrealistic expectations. Sometimes you just don't see that hole, or that vase, or your fingers fail to hold things properly. Not all elves are graceful all the time.
conversations.from: gpt
conversations.value: Streetwise: You have contacts on the street and an ear to the ground.
conversations.from: human
conversations.value: Fellow Moon Elf: You are an important member of the Moon Elf community, and so you hold a bit of sway with some of your people.
conversations.from: gpt
conversations.value: Just a kid: Sometimes no one can seem to take you as seriously as the adults.
conversations.from: human
conversations.value: Arrogant : Your certainty and confidence sometimes go too far, getting you into trouble.    
conversations.from: gpt
conversations.value: Too Vocal: You perhaps talk too much. 
conversations.from: human
conversations.value: Throwing Arm: Long practice throwing rocks at seagulls and windows have made you proficient with thrown weapons.
conversations.from: gpt
conversations.value:  Kinemortophobia: The fear of zombies, or of turning into zombies. 
  
  The dead should be dead, not walking around like that. Stick an arrow into them and they just keep coming. That's not natural!
conversations.from: human
conversations.value: Creative: You just need to think a little out of the box.
conversations.from: gpt
conversations.value: Black Magic: You're wise in these magical ways, studying it for centuries, certainly you can use it to take on evil.
conversations.from: human
conversations.value: Naive: You are a bit naive when it comes to the ways of the world, and you don't always think through consequences before you act.
conversations.from: gpt
conversations.value: Doesn't Know: Your companions were told to meet someone, but you weren't there.
conversations.from: human
conversations.value: Doubts: You have some doubts about what is going on...
conversations.from: gpt
conversations.value: Fatigue: Your still a bit tired from a night in the dungeons
conversations.from: human
conversations.value: Respectful: There are those who command respect due to their age, their insight, their wisdom, and their experience. You do not dismiss those whose bodies have grown weak, but respect the lives they have lived.
conversations.from: gpt
conversations.value: Noble: You have a good, honorable heart.
conversations.from: human
conversations.value: Champion of Her People: You are influential within your community, and want to do the best with the power that has been bestowed upon you.
conversations.from: gpt
conversations.value: Must know: I must know the fate of my friends. 