conversations.from: system
conversations.value: This is a totally open game. We (the rotating narrator/players) are shaping everything about it!
  
  Three travelers on the road. Who are they? Where are they going? What world is this road placed in? Everything will be revealed as the story progresses, and we are the ones that will reveal it!
  
  Some very basic rules:
  
  - The game is in a low fantasy setting. Supernatural elements and magic can be present but it's uncommon.
  
  - Narrators/Players should take into account everything the other players add to the game and try to use it. 
  
  - No generic "save the world from the awoken evil" story. The story must be original and more down to earth. The characters are not superpowerfull heroes. They're more your everyday adventurer caught in an interesting situation.
  
  - The Novella story format is chosen for the game and narrators should stick to the rules to keep some direction in the game.
  
  -------------------------
  This is a game for experienced storytellers. When applying for it, use the character's description to describe a small moment from your character's life but don't give too many clues about who the character is. That should be revealed as the story progresses. 
  
  What will be appreciated:
  - Originality
  - Humor in the right doses
  - Mystery 
  
  What will NOT be appreciated:
  - Cliches
  - Overpowered characters
  - Taking things too seriously
  - Taking things too lightly / too much humor
  
  
  
conversations.from: human
conversations.value: Former Soldier: Once a member of the legendary Midranian infantry and now a sword for hire.
conversations.from: gpt
conversations.value: Actor: You are good at pretending to be something you're not
conversations.from: human
conversations.value: Pessimist: We're doomed! We're all doomed!
conversations.from: gpt
conversations.value: Survive: You're pennyless. Adventuring is your only means of support.
conversations.from: human
conversations.value: Violent Awakening: How will the group handle the sudden wake from slumber? 
conversations.from: gpt
conversations.value: We have company!: What or who lurks in the bushes?
conversations.from: human
conversations.value: Howling Laughter: A dwarf jester dressed in very colorful, expensive velvet clothing. Always with a crooked smile full of yellow teeth.
conversations.from: gpt
conversations.value: Bullies: A group of ten or so soldiers, armed to the teeth, in a wicked mood. Many of them has torches.
conversations.from: human
conversations.value: One or Other: A house is on fire with a child inside, his mother outside  with a spear pointed at her belly. Meanwhile the Spider's spy is trying to escape.
conversations.from: gpt
conversations.value: Breaking & Entering I: Getting into a city under siege won't be easy, help will be needed from another source... so who do we go to and can we trust them?
conversations.from: human
conversations.value: Tipene: A scarred soldier of Lord Dálach's forces, with a grudge against our trio.
conversations.from: gpt
conversations.value: The grate escape: Can you get rid of the metallic grate that keeps you from entering the city?
conversations.from: human
conversations.value: Enter the district: How do you get in the merchants district?
conversations.from: gpt
conversations.value: Fiona: Owner and storekeeper of Fiona - Ladies' undergarments. Proud wearer of her own designs that she tries to show off at all times.
conversations.from: human
conversations.value: Weaver: A man operating a loom at Fiona's Undergarments. Knows the Spider.
conversations.from: gpt
conversations.value: A Moment to Talk: There are things that need to be said, but can anyone trust the words they hear? And will they speak the truth to the others?
conversations.from: human
conversations.value: Wandering Engineer: Often hired by lords to design siege engines or fortifications, but prefers to design bridges.
conversations.from: gpt
conversations.value: Inventive: Even after all options seem exhausted, there are at least two more ways to solve a problem.
conversations.from: gpt
conversations.value: Misanthropic: Other people are a necessary evil. Most of them **are** evil when given the chance. There's no hope for mankind.
conversations.from: gpt
conversations.value: Perfection: A bridge to last a thousand years. A machine that does not require energy to run. A monument to make all who see it weep. These designs can be found.
conversations.from: human
conversations.value: Pickpocket: Your deft fingers help you make a living on the streets by making people's pockets lighter
conversations.from: gpt
conversations.value: Quick: Your small frame and slender shape, as well as your years of training, have made you able to move quickly and quietly.
conversations.from: gpt
conversations.value: Rude: You mouth off every chance you get
conversations.from: gpt
conversations.value: The Favor: You owe someone a favor and need to repay them.
conversations.from: human
conversations.value: Bounty Hunter: You bring criminals to justice, sometimes at the end of a knife.
conversations.from: gpt
conversations.value: Tracker: You're never lost, you always know where you're going.
conversations.from: gpt
conversations.value: Blood Thirsty: You're a bit too ready to solve problems with violence, but that creates its own problems.
conversations.from: gpt
conversations.value: Marked for Death: You are being hunted, fairly or unfairly, by those who want to end your life.
conversations.from: human
conversations.value: Awkward Speaker: You're unaccustomed to public speaking and have trouble making your point clearly and calmly.
conversations.from: gpt
conversations.value: Impersonator: Identities are like clothes: one should always dress appropriately for the occasion.
conversations.from: human
conversations.value: Acrobat: Your years living on the rooftops have given you extraordinary balance and nimbleness
conversations.from: gpt
conversations.value: Undecided: You have trouble choosing
conversations.from: human
conversations.value: Hidden Strength: You're stronger than you look, either mentally or physically.
conversations.from: gpt
conversations.value: Distracted: You sometimes wander in the world of ideas, losing focus on the real world. The consequences of your actions here and now are not always thought through.
conversations.from: human
conversations.value: Deep Pockets: You always seem to have the one thing you need at the moment.
conversations.from: gpt
conversations.value: Insensitive: You seem to neither know nor care about the emotions of others and give no consideration to their feelings when you act.
conversations.from: human
conversations.value: Hot-headed: Can't keep your temper!