conversations.from: system
conversations.value: In the northwestern town of Redford, over a dozen children and teenagers have suddenly gone missing. Some were noticed in their absence, while others weren’t so lucky. Finding nothing in the way of leads, the police turned both to the corporate interests of the metropolis and the local military outpost, asking for whatever assistance either could provide in the cases, with more reports of missing children coming in by the week. Both the military and big businesses pledged to do whatever they could in the town’s hour of need, pledging extra manpower to search for the victims and bring the perpetrators to justice, while bringing comfort to the worried citizens. 
  
  Not that the promises were much help to the children, who had already been spirited away to a hidden facility in the mountain forests north of the city. Where life used to consist of school and friends, hobbies and extracurriculars, now their day was split up into activities like morning gene therapy and experimentation, afternoon observation and evening training in newly found powers and hand to hand combat. The days were grueling, long, and painful, but hey, superpowers aren’t going to develop themselves, right?
  
  In the cold, lonely, cell-like rooms of the bunkers, there’s talk of rebellion among the test subjects, of escape from the joint force of military and corporate scientists, of overpowering the guards and making a break for it. Some of the children are on board with the idea. Others are nervous about the consequences. Others still don’t even seem to mind their situation—Who can really complain about receiving superpowers? But one thing’s for sure: Something’s about to break in Redford.
  
conversations.from: human
conversations.value: Kidnapped: You were taken by the Company either while alone on the streets, or during a home invasion. Your home and family are still out there, waiting for you to come home. 
conversations.from: gpt
conversations.value: Homeless: You had no home before the Company took you. You might have been a runaway or an orphan, but either way, you don't really have a place to return to. 
conversations.from: human
conversations.value: Foster Child: For much of your life, you were shuffled around within the Foster Care system, until the Company pulled strings and took custody of you. Maybe you've got someplace you could return to, or maybe you're better off on your own, but either way, your family is what you make of it. 
conversations.from: gpt
conversations.value: Sold!: Your home situation probably wasn't great...Because your family sold you to the Company. You're not sure how much they got for you, but no amount of money could make you feel better about it.
conversations.from: human
conversations.value: Volunteer: You volunteered for the Company's testing and experiments. Whether or not you knew what you were in for is another question.
conversations.from: gpt
conversations.value: Get Home: Wherever home is, that's where you want to be more than anything. The Company, Redford, your fellow Runaways...Nothing else is quite as important as simply getting home.
conversations.from: human
conversations.value: Burn it down!: The company took you, tortured you, and threw you in a cell. They have to pay, or way or the other.
conversations.from: gpt
conversations.value: Fame and Fortune: Think about the camera time superpowers would earn you. Think of the book deals you could get after escaping from the Company. Imagine the Twitter followers!
conversations.from: human
conversations.value: Superhero!: You have SUPER POWERS. With great power comes great responsibility! You can do things others can't, and that alone should be enough reason to try. Besides, you'd probably look great in spandex.
conversations.from: gpt
conversations.value: Super...Villain?: Some people just want to watch the world burn.
conversations.from: human
conversations.value: Homeless (copy): You had no home before the Company took you. You might have been a runaway or an orphan, but either way, you don't really have a place to return to. 
conversations.from: gpt
conversations.value: Super Strength: Whatever the Company's been doing to you, it's making you stronger. Much, much stronger. You can easily lift a small car over your head, and household jars aren't even an issue for you. And on top of all that, you're super tough, to boot!
conversations.from: human
conversations.value: Unreliable: Your powers don't always work when you need them to. Or sometimes they work when you don't exactly want them to. Or sometimes both.
conversations.from: gpt
conversations.value: Triggered: Your powers require some sort of outside stimuli to function...Which you may not always have available.
conversations.from: human
conversations.value: Moody: It's normal for teenagers to be a little moody. You're just...Moreso. So what if people don't respond well to it? It makes you feel better. 
conversations.from: gpt
conversations.value: Disruptive: While your powers work fine, they have side effects on...Other things. Maybe your clothes can't keep up with your abilities, or you short out electronics nearby. Either way, your powers make life trickier in an indirect way.
conversations.from: human
conversations.value: Fragile: Experimentation, being on the run, superpowers, being a teenager...There's too much stress that you're just not cut out for. Emotionally or physically, you're just more fragile than most. 
conversations.from: gpt
conversations.value: Always On: Your powers are your new normal- You can't turn them OFF. Whether that means you're constantly underestimating your own strength or being stuck in a non-human state, this can be...Troublesome.
conversations.from: human
conversations.value: Elementalism: Somehow, someway, the experiments done to you have given you control over one of the classical elements (Earth, fire, wind, water). Nobody's really quite sure how it works, but...
conversations.from: gpt
conversations.value: Elasticity : The experiments have made you...Flexible. Really, REALLY flexible. Stretchy, even. Tight spaces and tall ledges aren't so much of an issue for you anymore, but finding clothes to keep up with your powers? That might be tricky.
conversations.from: human
conversations.value: Size Alteration: You can grow! And shrink! Both have their advantages and drawbacks, for sure, but you feel significantly stronger in both directions, and quite a bit more tough. Granted, outgrowing (or undergrowing) your gear may not be overly helpful.
conversations.from: gpt
conversations.value: Super Speed: You've gotten...fast. Really fast. Really, really fast. And your brain has changed to be able to move at that speed!
conversations.from: human
conversations.value: Shapeshifting: The experimentation has left you not only feeling, but looking different. Maybe you can turn into other people, or other creatures. Maybe you can turn into animals, or melt into a puddle, or turn into abstract shapes. Either way, you now have access to more shapes than the one you started with. 
conversations.from: gpt
conversations.value: Flying: You can fly! And pretty fast, at that, easily outpacing cars on the highway. Maybe not as fast as a speedster, but definitely more overall mobile. Sadly, you're not THAT much stronger than normal. 
conversations.from: human
conversations.value: Invisibility: Everyone wants to just disappear sometimes. You actually can. Although thermal sensors will still find you, the naked eye is totally unable to perceive you while you're using your abilities.
conversations.from: gpt
conversations.value: Make Your Own!: Edit this card!
conversations.from: human
conversations.value: Make Your Own!: Edit this card!
conversations.from: gpt
conversations.value: Make Your Own!: Edit this card!
conversations.from: human
conversations.value: Wagemen: The rank-and-file of the Company are the Wagemen soldiers. Recruited from both the traditional military and PMCs, Wagemen do one job, and do it well. 
conversations.from: gpt
conversations.value: Resistance: Not everyone approves of the Company and what they're trying to do...Particularly when the Company is trying to take over their home.
conversations.from: human
conversations.value: Wagemen: The backbone of the Company's forces; Wagemen have been recruited from both the traditional military and PMCs. Wagemen are typically only used for one thing, and they do it well.
conversations.from: gpt
conversations.value: Resistance Fighters: Armed with whatever they can find locally and armored in layers of standard clothing, these men and women do their best to stand against the Company.
conversations.from: human
conversations.value: Nyx: Nyx has the bad habit of acting first and asking permission later. Given her powerful psychic abilities, this can lead to some avoidable conflict. 
conversations.from: gpt
conversations.value: Morgan: The littlest Runaway, Morgan has elastic powers! This makes her useful for many, many things, like tanking and stealth!
  
  (Strength or Weakness, depending on play)
conversations.from: human
conversations.value: Overdose: There's already a good amount of...Whatever the heck this stuff is in your blood. It's what gives you your powers! So having even more of it couldn't hurt...Right?
  
  (Strength or Weakness, based on play.)
conversations.from: gpt
conversations.value: Armory Door: These extremely heavy doors are designed to withstand almost any blast thrown at them...At least, from the outside. 
conversations.from: human
conversations.value: Primary Elevator: This was one of the first things you saw when coming here, and now it'll be the last thing you see before leaving.
conversations.from: gpt
conversations.value: Technomancy: Control over electronic devices, includes seeing the world with a sort of AR view and having access to the internet no matter the location.
conversations.from: human
conversations.value: Get Money: Money makes the world go round, and even a bunch of runaway children have need of some cold hard cash. Do you busk for it, or steal it? Maybe you're particularly good at just asking for it!
conversations.from: gpt
conversations.value: Get Supplies: Even if you have a moment to catch your breath here, you're still on the run. You still need supplies, especially in a form you can grab in a hurry and run with. 
conversations.from: human
conversations.value: Gather Info: More information is always better than less.
conversations.from: human
conversations.value: Telepathy: You were always the silent menace type. But now ever since you were whisked away, the "menace" part became surreal. You can read people, literally. Their thoughts unfurl around you in a constant chorus of sound. Whether you can learn to control it or not, your manipulative skills just increased tenfold...and your headache...
conversations.from: human
conversations.value: Emotion Manipulation: You can sense emotions within others - you can feel their fear, rage, sorrow or joy. And you can twist them without being noticed, strengthening or dampening them, all with a single thought.
conversations.from: human
conversations.value: Bitter: There are times when something, or someone, just triggers it - that horrible memory that just makes you explode. It's when you lose all sanity and just want blood.
conversations.from: human
conversations.value: Self-Value: There's nothing left, so all you want is to feel useful. You want others to know that you are the best at what you do, so they should make use of that.
conversations.from: gpt
conversations.value: Super Resilience:  You are very durable and hard to kill. While you are still mortal, your power grants you resistance to most toxins and diseases, and you can shrug off injuries that would severely damage others.
conversations.from: human
conversations.value: Power: You don't care if people love you or hate you. You just want them to know that you're stronger than they are. Stronger, more powerful... better.
conversations.from: gpt
conversations.value: Thermal Absorption: Whenever you make skin contact with anything that holds heat, let it be organic or inorganic, you start to absorb all of its heat until the subject is left as little more than a frozen shell, or until you let go of it, of course.
conversations.from: human
conversations.value: Vanish: There's no desire for fame or fortune. No desire for glory or infamy. No desire for friends and family. All you want is to be left alone.
conversations.from: gpt
conversations.value: Parasitic Vision: Upon exposure to these trials, I have been able to somehow see through the eyes of other beings.
conversations.from: human
conversations.value: Excruciating Headaches: Something I have discovered about my new powers is that I can't use them for too long. Every time I try, the headaches come, sometimes to the point of driving me unconscious.
conversations.from: gpt
conversations.value: Answers: It's happened. He sold me. All i'm interested in now is why.
conversations.from: human
conversations.value: Phasing: You have the ability to phase through solid matter. 
conversations.from: gpt
conversations.value: Phasing: You have the ability to phase through solid matter.
conversations.from: human
conversations.value: Uncertain: You're not always sure of your path and this can make you hesitate at crucial moments.
conversations.from: human
conversations.value: Technomancy: Control over electronic devices, includes seeing the world with a sort of AR view and having access to the internet no matter the location. 
conversations.from: human
conversations.value: Computers: This character is exceptionally skilled with computers, she can crash your board from here!
conversations.from: gpt
conversations.value: No Super Powers!: This character is perfectly normal!
conversations.from: human
conversations.value: Sticky Fingers: So Laurie might know a few less-than-legal ways to get by. You do what you gotta do!
conversations.from: gpt
conversations.value: Fast Runner: Faine's always been athletic, even before she was imbued with super strength.  Outrunning most people's pretty easy, now.
conversations.from: human
conversations.value: Quick to Act: The first choice is always the best choice, right?
conversations.from: gpt
conversations.value: Connections: You know people in interesting places, all it takes to get things done is a wink here and a nudge there. 