conversations.from: system
conversations.value: Cobalt City, jewel of New England, where the super-heroes go. With a legacy of heroics dating back to before the Revolutionary War, it is a city of wonder, a city of opportunity, and a city of danger.
  
  The year is 1964 and the city is engulfed in turmoil. Race relations are at a boiling point in the Quayside neighborhood. Crime and rampant poverty infect The Hollows like an infected boil. Corruption grips Parkside in an iron glove wrapped in silk. A sadistic killer stalks the narrow streets of the Cannonade.
  
  The Crime Kings are consolidating their hold on Cobalt City. It's going to take a miracle to restore order and topple the Crime Kings for good.
  
  It's going to take heroes.
conversations.from: human
conversations.value: Naming of the Kings: The identities of the Crime Kings of Cobalt City. People have killed for this list.
conversations.from: gpt
conversations.value: A Lead: Call it a clue. Call it a witness. Call it gut instinct. You know where to go next.
conversations.from: human
conversations.value: Call of the Wild: Animal allies are yours to command.
conversations.from: gpt
conversations.value: Monologuing: You tend to go on a bit.
conversations.from: human
conversations.value: Over-confident: That truck was heavier than it looked!
conversations.from: gpt
conversations.value: Obsessive: Even heroes can fall prey to OCD.
conversations.from: human
conversations.value: Ancient Curse: Kind of speaks for itself.
conversations.from: gpt
conversations.value: Limited Batteries: You have to refuel sometime.
conversations.from: human
conversations.value: Smartest One in the Room: You're smart, or as they say in nearby Boston, "Wicked smaht!"
conversations.from: gpt
conversations.value: Secret Identity: There are people that would get hurt if the city knew who you were.
conversations.from: human
conversations.value: Contacts: You know people. People with information and sometimes resources.
conversations.from: gpt
conversations.value: Personal Agenda: Regardless of the needs of the city, you have your own, secret goal.
conversations.from: human
conversations.value: Gear Focus: Without your gear and gadgets, you're just another schmuck in spandex.
conversations.from: gpt
conversations.value: Unreliable Power: You can count on your powers to work...most of the time.
conversations.from: human
conversations.value: Nemesis: Oh crap. Not HIM again!
conversations.from: gpt
conversations.value: Glory Hound: You've seen how the best and brightest get treated. You want that more than anything.
conversations.from: human
conversations.value: Elliot Kane: Muscle for hire.
conversations.from: gpt
conversations.value: Lockdown: This building is secure. Getting in will be a challenge.
conversations.from: human
conversations.value: Evidence: They won't lock 'em away just for smelling bad.
conversations.from: gpt
conversations.value: Safehouse: It's not a hidden cave full of bats, but it will do...for now.
conversations.from: human
conversations.value: Favor: They owe you. And when you need it, you can cash in that chip.
conversations.from: gpt
conversations.value: Lafayette Park: A large urban greenspace in the heart of the city.
  
  A paradise during the day.
  
  A hunting ground after dark.
conversations.from: human
conversations.value: Stealth-adverse: Nothing like a glowing, 8' tall power armor to make you stand out in a crowd.
conversations.from: gpt
conversations.value: Achilies Heel: Wood, the color yellow, or fragments of your home planet... What saps your power?
conversations.from: human
conversations.value: Bad Reputation: Were you once a criminal? Did you kill a guy? Whatever the case, the press is not your biggest fan.
conversations.from: gpt
conversations.value: Streetwise Vigilante: You don't need fancy powers to bring justice.
  
  The streets of the city need to be cleaned up, and you're just the hero to do it.
conversations.from: human
conversations.value: Blaster: Hit 'em from a distance with a blast of raw power.
conversations.from: gpt
conversations.value: Mighty: You're strong. CRAZY strong.
conversations.from: human
conversations.value: Martial Artist: You're not the strongest, but you know how to hit, and where. And that makes all the difference.
conversations.from: gpt
conversations.value: Mind Games: Telepathy, illusions, stimulate emotions...what do you do once you can get inside their heads?
conversations.from: human
conversations.value: Slash: Claws, teeth, or blades, you can cut to the quick when needed.
conversations.from: gpt
conversations.value: Quick: You're faster than others. A LOT faster. From reflexes to ground speed, you leave the others in the dust.
conversations.from: human
conversations.value: Rookie: It's hard to be taken seriously when you're the new kid on the block.
conversations.from: gpt
conversations.value: Revenge: They hurt you or someone you love.
  
  Never again.
conversations.from: human
conversations.value: Science!: There's no lab like the field!
conversations.from: gpt
conversations.value: Cannonade Streets: High walls surround a maze of streets holding quirky shops, bookstores and tiny bars full of folk singers.
  
  The night comes alive in the Cannonade.
conversations.from: human
conversations.value: Forbidden Palace Casino: This casino/hotel in Quayside is built around a glitzy mythic Chinese theme.
conversations.from: gpt
conversations.value: Northside Docks: These windblown docks sit on the north side of the river, across from Quayside. They feed the shipping yards on the south of The Hollows and Downtown, and in turn the cargo train yard in south Karlsburg.
conversations.from: human
conversations.value: The Pink Elephant: A local's only dive bar in the twisting street of Karlsburg. On the north side of the neighborhood, it tends to draw a lot of employees from the nearby Unicorn Bakery.
conversations.from: gpt
conversations.value: The Fortress: Located in The Hollows, this block has been turned into a fortified compound by local gangs.
  
  Guns, drugs, and possibly worse flow through The Fortress.
conversations.from: human
conversations.value: The Colonial Club: Fancy dinner club in Parkside, known for live music most evenings.
  
  Deals get made here. Lives bought and sold as casually as if they were a pair of shoes.
conversations.from: gpt
conversations.value: Science Hero: Better living through science, whether it's jetpacks and ray guns or robotic Mandrils, you're ready to put your superior intellect on the case.
conversations.from: human
conversations.value: The Immortal: Cobalt City has seen better days. You remember them well. 
  
  You've been around, either in one long life or a series of reincarnations or collective memories. And you have what it takes to fix this city.
conversations.from: gpt
conversations.value: The Brick: You pack a punch. And you can take one as well. You might have your weaknesses, but in a brawl you might as well be a tank.
conversations.from: human
conversations.value: The Outsider: You're not from around here. REALLY not from around here. But Cobalt City is your home now, and you'll do what it takes to keep it and its people safe.
conversations.from: gpt
conversations.value: The Feral One: You have more in common with animals than humans. But that won't stop you from protecting them from each other.
conversations.from: human
conversations.value: The Avatar: There are higher powers at work in Cobalt City. Ancient, strange powers. And one in particular works through you.
  
  Hermes, Tyr, Sekhmet?
  
  Who inhabits your head?
conversations.from: gpt
conversations.value: Mobility: Flight, grapple lines, jumping, souped-up vehicle, phasing, teleportation, or swimming like a torpedo, you have ways of getting around that others envy.
conversations.from: human
conversations.value: Durable: Thank your force-fields, armor, or super-dense skin. You can take a punch. Or a flame blast.
conversations.from: gpt
conversations.value: Heightened Senses: Track by scent. Spot a falcon on a cloudy day. Taste the chemical compounds in the mysterious powder. You're an information gathering machine.
conversations.from: human
conversations.value: Armory: You came prepared for a lot of situations. Whether it's a tool-kit, utility pack, or tricked out motorcycle, the gear makes the hero.
conversations.from: gpt
conversations.value: Mutable Form: What you see is not always what you get. Certainly not in your case.
conversations.from: human
conversations.value: Healing Touch: Med-pack or magic, you can bring someone back from the edge.
conversations.from: gpt
conversations.value: I'm New Here: There's a lot you don't know, from street names to the capabilities of the city's villains.
conversations.from: human
conversations.value: With Great Power...: You didn't want this life. But now that you have these powers, it's your obligation to do something with them.
conversations.from: gpt
conversations.value: Live for Danger: You're a thrill-seeker. What bigger thrill than trying your hand at the hero game?
conversations.from: human
conversations.value: Geas: Until your quest is complete, you can know no rest.
conversations.from: gpt
conversations.value: Stranded: This isn't your home. Maybe your ticket out can be found somewhere in this city?
conversations.from: human
conversations.value: Legacy: You were born to do this, the mantle passed on to you -- whether you wanted it or not.
conversations.from: gpt
conversations.value: No More Kings: You've heard of the Crime Kings, and you've seen what they've done to the city.
  It's time for their reign to end.
conversations.from: human
conversations.value: A Shining Light: Give the people of Cobalt City someone to look up to and reason to hope again.
conversations.from: gpt
conversations.value: Gael Montez - The Crow King: Some say this slender, dark-eyed killer is touched by ancient magics. His cultists certainly believe so.
conversations.from: human
conversations.value: The Monkey King: Does this seemingly-immortal figure rule the gangs of Quayside, or is he playing a larger game?
conversations.from: gpt
conversations.value: The Hangman: Enigmatic, silent enforcer of The Hollows gang families. No one has seen his face. And only the dead have heard his voice.
conversations.from: human
conversations.value: Julian Argus: Scion of one of Cobalt's wealthier families. Don't let his good looks and money deceive you. He's as crooked as they come.
conversations.from: gpt
conversations.value: The Fox Confessor: Seer/priest/councilor of the court of kings. It is said she knows all the city's secrets.
  
  And she'll kill to keep them.
conversations.from: human
conversations.value: Harlan Puchalik: Ace crime beat reporter for the Cobalt Tribune.
conversations.from: gpt
conversations.value: The Kraken: Man or monster? This massive figure holds the Northside Docks in his grip, and won't let them go so easily.
conversations.from: human
conversations.value: Hostile Crowd: Seems they don't much care for heroes around these parts.
conversations.from: gpt
conversations.value: Guard dogs: They look like they enjoy the taste of spandex...
conversations.from: human
conversations.value: Crime Scene: Clues, everywhere clues!
conversations.from: gpt
conversations.value: Innocent Bystander: Classic case of wrong place, wrong time.
conversations.from: human
conversations.value: Here come the cops!: Sometimes they police like a little help from capes. And sometimes not. Can you take that chance?
conversations.from: gpt
conversations.value: We got a rabbit!: Figures. The person you need to talk to most is making a break for it.
conversations.from: human
conversations.value: Tammy: When you've worked as a bartender in this dump long enough, you learn how to handle yourself.
conversations.from: gpt
conversations.value: Negotiations: The devil is in the details. The devil is actually everywhere. It's kind of the devil's thing. He's also into French New-Wave cinema.
conversations.from: human
conversations.value: History of Villainy: Being a hero is new to Dorian, but he's an old hat at being bad. Dirty fighting, criminal tricks, the mind of madness... he knows it all because he's done it all.
conversations.from: gpt
conversations.value: Born Different: You're different from the people around you, though you can't put your finger on why. You've got abilities most people don't, and you've a responsibility to use them to help those in need.
conversations.from: human
conversations.value: Contacts: You know people. People with information and sometimes resources.
conversations.from: human
conversations.value: Obsessive: Even heroes can fall prey to OCD.
conversations.from: human
conversations.value: A Shining Light: Give the people of Cobalt City someone to look up to and reason to hope again.
conversations.from: gpt
conversations.value: Prophecy: Omens, portents, and all that other stuff. Sometimes it's less clear than other times.
conversations.from: human
conversations.value: Street Sense: When you get around by foot, bike, and bus, you get to know the streets of Cobalt City pretty quickly.
conversations.from: gpt
conversations.value: Walking the Line: Sometimes you must compromise.
conversations.from: human
conversations.value: Hand-to-Hand: Trained in the ancient art of beating ass. 
conversations.from: gpt
conversations.value: Biddable: Thanks to her neuro-nanos, Pilar sometimes has trouble disobeying a forceful command.
conversations.from: human
conversations.value: Merely Mortal: When it comes right down to it, you're only one man against the world. 
conversations.from: gpt
conversations.value: Sweet Reason: You've been brought up to look at problems rationally, not just in the lab but in life.
conversations.from: human
conversations.value: Past The Facade: You've seen the lies, the tricks, the plays and the cons. You aren't going to be misled from your purpose with fast words and manipulations. You see past the facade presented to the image it's protecting.