conversations.from: system
conversations.value: "Interesting, isn't it? The Federation claims to abhor Section 31's tactics, but when they need the dirty work done, they look the other way. It's a tidy little arrangement, wouldn't you say?" -Odo, 2375
  
  Starfleet Charter, Article 14, Section 31: Extreme measures are to be taken during times of extreme threat to the Federation.  
  
  From the Charter Section 31 was born in secret. Above Starfleet Code and the Prime Directive. Instead, the Section 31 Prime Directive became, "if the ends justify the means, protect the Federation at all costs." For centuries Section 31 sought beyond Starfleet policy and objectives in order to protect the Federation, and at times in doing so, crossed paths with the likes of Kirk and Picard, helping from the shadows. 
  
  The year is 2393, fifteen years ago Voyager returned from the Delta Quadrant, seventeen years ago the Dominion War ended. A lot has changed since then. The Galaxy has gone to hell, Romulus is gone, destroyed six years ago by the Hobus Supernova, leaving the Star Empire in a state of Civil War. Relations between the Klingon Empire and Federation have almost broken down. The Dominion is still a real threat to anyone on the other side of the Wormhole. The Breen and Tholians constantly threaten fringe worlds and attack colonies. And still beyond these threats there are greater, threats that need to be dealt with. That is where Section 31 fits into all this.
  
  Built in Secret the Starship Hyperion is the first of its kind, a ship almost fully automated. A ship to be run strictly by Section 31, outside Federation law, like the Tal Shiar and Obsidian Order. The Hyperion's mission, to seek out threats to the Federation, and quietly eliminate them before they can strike. 
  
  Narrator's Note: Characters can be from any Federation race, such as Human, Vulcan, Andorian, Tellarite, Suarian, Trill, Bajoran, etc. and for non federation species characters can also be Klingon, Cardassian, Romulan or Reman.
  
  This game is for people who can handle long term stories and are fans of star trek. Will accept between 4-6 players. Natures are what type of profession you are, we can have more than one of each, but no more than two. 
conversations.from: human
conversations.value: First Officer: A capable officer used to all-night shifts overseeing ship functions and information systems. 
conversations.from: gpt
conversations.value: Captain: Outbound's commanding officer. The leader of the group needed to encourage the crew.
conversations.from: human
conversations.value: Tactical Officer: Officer in charge of weapons and shield readiness.
conversations.from: gpt
conversations.value: Make your own.: Make your own.
conversations.from: human
conversations.value: Chief Navigator and Conn Officer: The piloting of the ship are up to you.
conversations.from: gpt
conversations.value: Make your own.: Make your own.
conversations.from: human
conversations.value: Make your own.: Make your own.
conversations.from: gpt
conversations.value: Engineering Officer: Brilliant and inventive the very hearth of the starship. 
conversations.from: human
conversations.value: Medical Officer: Officer in charge of sickbay and the crew's health.
conversations.from: gpt
conversations.value: Diplomatic Officer: Sent to help settle disputes and first contact situations.
conversations.from: human
conversations.value: Ambassador Miral Paris: Federation Ambassador to the Dominion.
conversations.from: gpt
conversations.value: Loriss: Vorta Commander of Dominion Forces for this sector
conversations.from: human
conversations.value: Save Ambassador Paris (B'Kela only): The ambassador, Miral Paris has been injured in a Renegade Dominion attack, she needs to be saved.
conversations.from: gpt
conversations.value: Prepare for Departure.: Get the Outbound settled and ready to go.
conversations.from: human
conversations.value: Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.    
conversations.from: gpt
conversations.value: Captain James Kurland: Captain of Deep Space Nine and the Defiant. Out of all Starfleet Captains he knows more about the Dominion then any other Captain.
conversations.from: human
conversations.value: Admiral Kaav: Outside the General Command structure Kaav oversee's the Outbound's flight.
conversations.from: gpt
conversations.value: Renegade Dominion: Renegade forces are after you.
conversations.from: human
conversations.value: Operations Officer: Capable of serving long hours and skilled in serving other ship positions when needed. 
conversations.from: gpt
conversations.value: Intelligence Officer: You're job is serving the crew from an information and espionage fashion. 
conversations.from: human
conversations.value: Edge of Federation Space: Location classified. 
conversations.from: gpt
conversations.value: Sloan: Sloan, that's impossible, he's been dead for more than a decade, how is he here?
conversations.from: human
conversations.value: Phaser: Standard Starfleet Weapon. 
conversations.from: gpt
conversations.value: Romulan Disruptor: Basic Romulan Weapon. 
conversations.from: human
conversations.value: Klingon Disruptor : Basic Klingon Weapon. 
conversations.from: gpt
conversations.value: DaiMon Kro: Ferengi salesman, deal with him as you must. 
conversations.from: human
conversations.value: Many Lives: Through Kien, you have lived many lives and seen many ages. Though always a Trill, you have shared in the experiences of countless hosts. This knowledge is at your command.
conversations.from: human
conversations.value: Defensive: When struggling to maintain who you are, you tend to come off as a bit prickly. Even you aren't sure of how you'll react, at times.
conversations.from: human
conversations.value: Inheritance: Leave something behind for the host that follows you, something to make their lives richer and easier. Give them knowledge, truth, and understanding.
conversations.from: human
conversations.value: Psychic: While the mental powers available to you can be subtle, you've no personal restrictions or qualms about using them in the line of duty. 
conversations.from: human
conversations.value: Callous: Your upbringing and the ability to feel the emotions of others has forced you to wall yourself off from them. This enforced distance has had an impact on you. 
conversations.from: human
conversations.value: Belong: You've never fit in, never been accepted, never found a place with those who weren't chasing you, judging you, or afraid of you. 
  
  Such a place has to exist.
conversations.from: human
conversations.value: Expirenced: Due to your mothers desire to see the homeland defended, she has taught you many things and have given you as much hands on experience as she could while she was alive. Much of it remains with you to this day and serves you well. 
conversations.from: human
conversations.value: Haunted: You did something or something happened to you that left a very big impression on you. Alcohol won't help and drugs are out of the question. It keeps you up at night and it won't let you go. 
conversations.from: human
conversations.value: Protect the homeland: Your father and mother fought together during the dominion war. There they found love and loss when your father sacrificed himself to save your mother and you from a cardassian boarding assault. Your mother has instilled a deep love of the federation into you and you will do whatever it takes to keep it safe.  
conversations.from: gpt
conversations.value: Mental Flexibility: You've got a knack for making connections, and the education to back it up.
conversations.from: gpt
conversations.value: Idealist: Somehow, you're still a firm believer in both the cause you have dedicated to, and the fundamental righteousness inherent in all sentient species. What do you do when these two things come in conflict?
conversations.from: gpt
conversations.value: The Search for Purpose: You're still unsure of your place in the galaxy. Perhaps it's time to find out what you're here for.
conversations.from: human
conversations.value: Adaptable : You are an augment, superior to normal humans and with greater ambition, you have to adapt. 
conversations.from: human
conversations.value: Arrogant: You're nature makes you prideful and you have a complex around you. 
conversations.from: human
conversations.value: Protect the Federation: The Federation needs us!
conversations.from: gpt
conversations.value: Increased Reflexes: Increased Reflexes: Tendon reflexes that are abnormally quick or exaggerated in range of movement.
conversations.from: gpt
conversations.value: Upper motor neuron lesion: At a young age Korrick suffered from Hyper Activity.  He was very very fast and one day in high school he suffered from a upper motor neuron lesion.
  This leads sometimes to his over activity and causes spasticity. It is also colloquially referred to as an unusual "tightness", stiffness, or "pull" of muscles. Which cause him to literally short out.
conversations.from: gpt
conversations.value: Xenobiology Rocks: The predatory species of the world will include representatives of all of the following: giant spiders, giant scorpions, giant snakes, giant beetles, wolves, squid, fish that float in midair, gargoyles, golems, carnivorous plants, hydras, burrowing things with big claws, things that can paralyse you, things that can put you to sleep, things that can petrify you, at least twenty different creatures with poisonous tentacles, and dragons. Always dragons. And your goal is to find new ones and catalog them before anyone else
conversations.from: human
conversations.value: Observant: In intelligence work, the details are everything. You spot that which many miss. 