conversations.from: system
conversations.value: This is a roleplaying adventure set in Bethesda's/Obsidian's/Black Isle's Fallout universe. It'll be similar in theme to Fallout 2, gritty with some surreal, over the top humour thrown in.
  
  **............................**
  
  Three weeks ago a man came stumbling out of the wastes, dehydrated, bleeding from a dozen wounds and practically delirious with radiation sickness. That in itself isn't normal, its almost a daily occurrence in Junktown, but what he had with him started some talk.
  
  It was a map. Wrapped around a large gold brick, imprinted with two words; "Fort Knox".
  
  Legends tell of a building filled with all the riches anyone could ever need. Gold, food, weapons and water, the name whispered like a charm and spoken of quietly in dark corners. Most agree it was destroyed in the War, those that know of such things, but others have always claimed otherwise.
  
  The people who found that man have left in search of this fabled treasure, but others claim to know where it is, and one such person says he has a copy of that map. A perfect replica.
  
  Now it's your turn to head out into the Hallowed Wastes.
conversations.from: human
conversations.value: Data Disk: This is supposedly the map to Fort Knox - a copy of it at least. You'll need to find something to read it with.
conversations.from: gpt
conversations.value: The Gate: It's closed
conversations.from: human
conversations.value: Quest: You've been given a quest, and you won't stop until it's complete.
conversations.from: gpt
conversations.value: Escape: You need to hide, anywhere will do.
conversations.from: human
conversations.value: Junktown: Red Weed Bar: This dingy, rundown place is owned by a man named Wilkes. It's also where your contact says he'll meet you with the map - if you have the caps.
conversations.from: gpt
conversations.value: Vaultdweller: You're one of the few people who've left the safety of the vaults for the freedoms of the wastes. You may be a little but smarter, better educated, snazzily dressed, but also a hell of a lot cleaner.
conversations.from: human
conversations.value: Mercenary: Whatever it is you do, you don't do it without getting paid.
conversations.from: gpt
conversations.value: Ghoul: You've spent too long in the wastes, and now you're a ghoul. Sucks to be you, eh?
conversations.from: human
conversations.value: Brotherhood of Steel: You belong to that elite order of Knights, that protects and covets technology in all forms.
conversations.from: gpt
conversations.value: Raider: You hail from one of the clans. The Khans, the Vipers, the Bulls.
conversations.from: human
conversations.value: Caravaneer: Merchant, trader, thief. Lots of different names depending on how you conduct business. But business it is!
conversations.from: gpt
conversations.value: Sharpshooter: You always hit your mark, whatever weapon you may be using.
conversations.from: human
conversations.value: Awareness: You have a keen eye, and there isn't much that you don't notice.
conversations.from: gpt
conversations.value: Heavy Handed: You don't have a delicate touch, but you can put holes in walls. 
  
  Or faces.
conversations.from: human
conversations.value: Agile: Quick, delicate, deft of touch. That's you to a T.
conversations.from: gpt
conversations.value: Educated: Somewhere you managed to pick up a decent education.
conversations.from: human
conversations.value: Barter: You know how to make a deal. You always seem to get what you want, and at a lower price than people want to sell it.
conversations.from: gpt
conversations.value: Pickpocket: Sleight-of-hand is your forte, and you have a knack of making the contents of other peoples pockets your own.
conversations.from: human
conversations.value: Hand-to-Hand: Whether it's some sort of ancient martial arts, or just knowing when to duck and where to throw your punches, you're useful to have in a fight
conversations.from: gpt
conversations.value: Sexual Expertise: You have a way with other people, and can usually convince them to slip under the covers.
conversations.from: human
conversations.value: Doctor: You know how to use  medical kit, splint a leg, and give injections. Even better than the Autodoc!
conversations.from: gpt
conversations.value: Fortunefinder: You always seem to be able to find things. Lost keys, extra ammo, missing caps.
conversations.from: human
conversations.value: Computer Nerd: Years of hiding in someone's basement staring at a screen has given you a preternatural ability to understand computers.
  
  And bad eyes.
conversations.from: gpt
conversations.value: Scientist: You ate a science book once.
conversations.from: human
conversations.value: Handyman: You're a dab hand with a wrench, if its broken you can fix it - or make it better.
conversations.from: gpt
conversations.value: Night Person: You don't do so well in direct sunlight.
conversations.from: human
conversations.value: Wanted: You're a wanted man, whether you did it or not.
conversations.from: gpt
conversations.value: Small Frame: You're smaller and weaker than everyone else.
conversations.from: human
conversations.value: Chem Reliant: You're addicted to something, so you'd better keep taking it or....bad things happen.
conversations.from: gpt
conversations.value: Kamikaze: You have a problem with throwing yourself into dangerous situations. Usually head first.
conversations.from: human
conversations.value: Jinxed: Bad things seem to happen to you. And sometimes everyone around you.
conversations.from: gpt
conversations.value: Fame: Just thinking about being the one who finds the fabled Fort Knox makes you shiver.
conversations.from: human
conversations.value: Money: Money money. Money. Money money money. Moneymoneymoneymoneymoneymoneymoney.
conversations.from: gpt
conversations.value: A Better Life: With the riches you'll find, you can start fresh.
conversations.from: human
conversations.value: Thrillseeker: You don't care about the money or the prestige, you just want the thrill of the chase.
conversations.from: gpt
conversations.value: Explorer: You just want to dig around and find something worth keeping, whether its money, technology or junk.
conversations.from: human
conversations.value: Wilkes: Owner of the Red Weed. A slight man, lean and wiry, who usually has very little to say beyond grunts and nods.
conversations.from: gpt
conversations.value: Hooded Man: He's pretty groggy, bleeding from a head wound, and probably has a concussion.
  
  That might be the least of his, and your, problems.
conversations.from: human
conversations.value: Obtain The Map: This is the thing that'll lead you to the fabled Fort Knox. Supposedly.
conversations.from: gpt
conversations.value: Bouncers: These two look like they could crush a couple of skulls between them. They don't need the guns at their waists.
conversations.from: human
conversations.value: Gabby's RV: Just like home.
  
  Only smaller and faster.
conversations.from: gpt
conversations.value: The Map: The map, or information about Fort Knox, is stored on this data disk. Some way needs to be found of reading it and pulling that information off in a usable format.
conversations.from: human
conversations.value: Junktown: Run by the boy Russia Darkwater, great-great-great grandson to Killian, he tends to try and make this place a haven in the Wastes.
  
  And that means brutal justice to those who don't follow the rules.
conversations.from: gpt
conversations.value: The Authorities: Dressed in heavy leather armor, the Junktown Enforcers cut an imposing figure. You'd better get out of here before they catch up.
conversations.from: human
conversations.value: Nightkin: The Nightkin are slightly more intelligent and capable than their green skinned cousin, the super mutant. Often times, these blue-skinned behemoths develop severe cases of schizophrenia attributed to their frequent use of their personal Stealth Boys.
conversations.from: gpt
conversations.value: RobCo Stealth Boy 3001: The RobCo Stealth Boy 3001 is a personal stealth device worn on one's wrist. It generates a modulating field that transmits the reflected light from one side of an object to the other making the bearer almost invisible to the untrained eye. Repeated usage has been found to have unpleasant mental side-effects. It causes the user to suffer paranoia, delusions, hallucinations, and eventual schizophrenia
conversations.from: gpt
conversations.value: Paranoid Schizophrenic: Years spent abusing his Stealth Boy have left Mingo with a textbook case of Schizophrenia. Frequently, he is unable to separate reality from the fiction he has created in his imagination.
conversations.from: gpt
conversations.value: Caravaneer: Merchant, trader, thief. Lots of different names depending on how you conduct business. But business it is!
conversations.from: human
conversations.value: Fast Talker: Sometimes your mouth gets ahead of your brain. About 75% of the time, this seems to work out for you!
conversations.from: gpt
conversations.value: Mentats!: Pop a little red pill to unleash your quick-thinking, witty, energetic, and creative inner self!
conversations.from: human
conversations.value: Brotherhood Training: You picked up a fair number of tips and tricks during your upbringing, like how to fix a bike chain, or the pros and cons of shooting someone in the knees.