conversations.from: system
conversations.value: -Pre-crash. The human race spreads into the stars and into thousands of galaxys developing advanced space technology. In an effort to stem over population Frontier class ships are created. They are capable of holding thousands of people in suspended animation with years worth of supplies and equipment. They are launched into deep space to find planets to colonize. A scientists, the most infamous man in the universe, named Victor Skaars. Skaars developed a virus that moved through the communication devices of the Human ships disabling their long range navigation syastems, effectivly stranding fleets of ships in deep space. Genisis, one such Frontier ship, found the most duitable planet to crash into and did so in hopes of survival.
  
  -PC(Post Crash) year 1- After the crash the Survivors named the hostile planet, "Genisis" after the ship that had carried them here. They quickly found that Genisis was a harsh planet full of very dangerous fuana. Becuase of its strange roation and orbit around the galaxys sun the planet experienced stange localized wheath phenominon, must of the planet was desert and extremly hot, whil other parts could drop below zero. Rain very rarly occured so farming would be very difficult. The Genisis survivoirs would have a very hard time.
  
  -PC Year 2- Drilling reveals huge pockets of naturally occuing underground water lakes and streams, farming becomes possible and the city of Tark is founded, named after the capitain of the Genisis.
  
  -PC year 11- Scientists discover a new type of radiation called 'Nex' that circulates all over the planet, it's sorce is unknown, the exposure to it is extremely high and it is unclear what effects it will have on the population of Genisis.
  
  -PC Year 13-THe first Nex child is born, the Radiation creating nw mutated races of humans, some better equipt to hadle the climats, these humanoids are acctually still completely breedable with each other and other races.
  
  -PC Year 42- Genisis begins to send caravans into the dfferent directions in order to found new cities on other wells.
  
  -PC Year 44- The religion of Infinatism is founded by Tali Xeno, she bases the religion on Genisis the planet being a supreme being that called humanity to it. The base premises resemble that of buddhism in the ways of reincation and ghosts that huant the earth. it preaches that we are all part of an energy force that rejuvinates the planet. followers of her begin to set up temples in all the major cities, some devote their lives to the teaching of Xeno and become wandering monks doing the work and speading good nature. they develop a matrial art call 'Infinate palm' which is coveted and only used in the defense of they self or others. 
  
  -PC Year 50-Rak Mazant, a scientist, discovers a means of converting Nex rediation into energy. This discovery changes the landscape, creating a sustainable fuel for everything from lights and machinery to vehicles. In the folloing years Nex advancements would come fast, but Mazant, obsessed with his own personal power, would develop anther use. Using a strange filter device commonly called an "INtake" He discovers a way to use the human body as a conductor, drawing in Nex so that the personal can dispell it in different ways to alter things around them.
  
  -PC Year 101- The propulation has grown, founding another 7 major cities, the Genisis survivors have which had began as a communist society began to have issues and technology grows and inequility becomes a reality. Everything breaks down into violent choas and the Communisim is replaced by anarchy and rampant crime.
  
  -PC Year 102- a new radical sect of Infinatism springs up calling themself the 'Pure sect', they beleive in the same life force pricaple with one very big difference, where the original sect beleives that all people have a place and even the dark hearted ones contribute a balance the pure sect beleives that they are a cancer and that Genisis has choosen them to cut away the evil in society. They design a much more violent for of infinate Palm, called Infinate Fist.
  
  -PC Year 103-The four heads of technogy meet to come up with a solution before the people wipe themselves out. They decide to switch the base ideas behind the society by forming three companys and instuting a universal form of currancy called the Gen.The four great scientists are Rak Mazant discoverer of Nex Radiation and how to use it (Mazant Corp), Rickson Holt the great Gunsmith who created and modified weapons(Holt tech), Teld Kord The man who built the first duster (Kord corp), and Thad Cas the economist who invented the Gen and the idea of the corperate based socieity.
  
  -PC Year 104- THe Templar are formed to restore order and allow corperate society to flourish. They are the most trained and well armed people on the planet and have an absolute idea of justice.  -The Templars
  
  ---Side note on the Templars---After the riots of 101 it was understood that due process or any kind of court system would not work for Genesis. The four Geniuses came up with the Templars. The finest trained and best equipped warriors and Nex's in the land would be Judge jury and executioners for the land. They would be beholden to only each other, Their decisions would be law.
  There is only ever 20 Templars, each of extreme skill and power(16 level or higher in game terms). When one dies or retires the remaining 19 vote on his or her replacement. each of the 20 can hire any number of 'agents' from all walks or life who believe in order above all else. These agents are tasked with caring out the Templar they work for orders and no one else.
  Templars are given the facts about any crimes or criminals and render a judgment relatively on the spot, deciding that the accused is innocent(rare) or guilty and what his punishment will be. Punishments range from community services and imprisonment to death. if a death verdict is carried out agents are sent to kill the guilty party.
  Templars also decide on corporation matters, land disputes and other such matters. Violation of their decisions cause them to judge on the violator.
  
  -PC year 107- True Freedom is founded After the Templars were created and then took back control of the people there were a certain few that disagreed with the way things played out. It was their assertion that the Templars and the Corporations absolute control over Genesis would corrupt them, that they themselves would become tyrants.
  In order to deal with this thought process(and to basically prove them right) The Templar's labeled these people anarchists and sentenced them to death. Most of them stood no chance and their peaceful protests turned into violent blood baths. Only one survived, Zybao FyreFort.
  Zybao had always said, peaceful was not the way to effect change, the attacks more or less proved him right. He formed the Underground known as True Freedom. They are officially labeled as a terrorist Organization by the Templars and the big 3 corporations while some think of them as heroes fighting an underground war against tyranny.
  Only time will tell.
  
  
  -PC Year 160- Population contiues to spread in addition to major cities there is now hundreds of small villages popping up all around Genisis. Violence contiues but it is now controlled compared to the anarchy before. THe Genisis PLanet Racing Circut is started as the first organized sport of Genisis and involes deady races through the worst terrain for Money and fame.
  
  -PC Year 162- It is discovered that humans have been to Genisis before, it was apparently used pre crash as a Smugglers island of source, there are tons of old ruins and caves where Pre-cash items are stored. This prompts a new breed of treasure hunting thrill seeker to appear.
  
  -PC Year 170- After ten years Killball becomes big, a mash up of footnall and hockey the sport is incredibly brutal and beloved by the people of Genisis. The Genisis Killball League is founded.
  
  -PC Year 201-Present Day.
conversations.from: human
conversations.value: Retake the bridge (copy): Regain control of the Davros.
conversations.from: gpt
conversations.value: Retake the bridge: Regain control of the Davros.
conversations.from: human
conversations.value: Exterminate Draggers (copy): Kill the Draggers on the Land ship Davros
conversations.from: gpt
conversations.value: Exterminate Draggers: Kill the Draggers on the Land ship Davros
conversations.from: human
conversations.value: Hijack Bandits (copy): The bandits looking to take the land ship Davros
conversations.from: gpt
conversations.value: Catch rail (Mesric): Catch the edge of the land ship before going over.
conversations.from: human
conversations.value: Catch rail (Skylark): Catch the edge of the land ship before going over.
conversations.from: gpt
conversations.value: save Sail: Catch the waitress before she goes overboard
conversations.from: human
conversations.value: Hijack Bandits: The bandits looking to take the land ship Davros
conversations.from: gpt
conversations.value: Dragger stray: The creature is blood thirsty and frightened
conversations.from: human
conversations.value: Investigate Possible Bandits (Mesric): Are the gunman bandits, or harmless?
conversations.from: gpt
conversations.value: Hilton: A strange stowaway aboard the davros
conversations.from: human
conversations.value: Investigate Smell (Sciroco): the smell is familiar.
conversations.from: gpt
conversations.value: Humans: Normal humans, these are the must versatile and common race on Genesis
conversations.from: human
conversations.value: Armas: Between 7' and 8' feet tall this hulking race is know not just for its size but its hard armored skin.
conversations.from: gpt
conversations.value: Greens: Natural human looking bodies and size but with Green skin coal black pupil-less eyes and grass and vines for hair, this race has a natural connect to Genesis, able to predict weather patterns calm raged fauna and detect natural well springs they are revered by the people of genesis.
conversations.from: human
conversations.value: Praire dogs: Short and furry, resembling the old Earth Rodent of the same name this race has a flash memory that allows them to copy any skill they see in use.
conversations.from: gpt
conversations.value: Iggys: Between 6'5 and 7'5 they are iguana Human hybrids. They are muscular like the Armas but sleeker and more versatile. They also have a natural regeneration ability.
conversations.from: human
conversations.value: Serpants: Short, between the size of the Prairie dogs and normal humans they are thin and look like giant snakes with arms and legs. they are rarely trusted because of there appearance and have a poison bite that will paralyze possibly kill, they can use once a day.
conversations.from: gpt
conversations.value: Crustastions: Humans with patches of hardened shells all over their bodies and two arachnid like arms that extend from their spine. The arms have pincer claws at the end which allow them to fight with them and pick stuff up with them. They are proably the least attractive of all the races because of their strange exo patches.
conversations.from: human
conversations.value: Gunslinger: Fast draw and good with any firearm.
conversations.from: gpt
conversations.value: Brute: BRUTE SMASH!
  
  You are big and very hard to kill, skilled with big close combat weapons or heavy guns and explosives.
conversations.from: human
conversations.value: Ranger: You befriend Fauna
   that would be normally dangerous to others. you are good with rifles and have no problems surviving for long periods of time in the harsh ever changing climate of Genesis.
conversations.from: gpt
conversations.value: Monk infinate Palm: You are a healer and a skilled unarmed warrior, only using your abilities in defense of yourself or others.
conversations.from: human
conversations.value: Monk Infinate Fist: You are a brutal and skilled unarmed warrior and you travel the country side to weed out the un pure and the evil.
conversations.from: gpt
conversations.value: Nex: With the implanted Intake on your wrist you are able to absorb the Nex Radiation around you and then use it to manipulate reality. A fist just a blast and a shield a skilled Nex can heal wounds become invisible and through elemental effects.
conversations.from: human
conversations.value: Roadie: You can drive, and Drive well. Buggy's skiffs and even the giant freighter class vehicles.
conversations.from: gpt
conversations.value: Hustler: Good at manipulation, Fast talk, and the art of the Con one thing about you is trust worthy and that is you are never trust worthy
conversations.from: human
conversations.value: Engineer: Good at fixing and building just about anything you, you are great to have in a pinch to tweak weapons or fix them on the fly, and in the down time you enjoy working on weapons or vehicles.
conversations.from: gpt
conversations.value: Slow: You aren't that bright it makes it hard to pick up on stuff that others think of quickly.
conversations.from: human
conversations.value: Arrogant: You are the best their is. You will rush head long into battle before truly thinking it through.
conversations.from: gpt
conversations.value: Oversized: You were born big, it makes it hard for you to hide or sneak as well as fit through tight spaces.
  
  Hopefully you can fight.
conversations.from: human
conversations.value: Alcoholic: You have a problem with drinking, so people know when they have had enough, you do not. The bar is also the first place you go and you are never without a flask of something that resembles gasoline.
conversations.from: gpt
conversations.value: Tunnel vision: once you are focused on something the world around you and that thing fades away... which could be bad when the world is trying to kill you as much as it is.
conversations.from: human
conversations.value: Blood thirsty: Fights happen, you tend to escalate them. Simple bar fights become mortal events and when you get into a berserk rage its hard to stop.
conversations.from: gpt
conversations.value: Socially awkward: You have an incredibly hard time talking to anyone, it makes gather intel and over such things very difficult
conversations.from: human
conversations.value: Weak Willed: You have a hard time keeping your nerve in high pressure situations like gunfights or monster attacks.
conversations.from: gpt
conversations.value: Ugly: Your are not pretty, and you are not going to turn into a swan anytime soon.
conversations.from: human
conversations.value: Templar Agent: You are tasked to carry out the judgments of the Templar you work for. The believe in justice and the system.
conversations.from: gpt
conversations.value: Explorer: More then 75% of Genesis is un mapped and uncharted, it is your goal to discover and learn and try not to get eaten in the process.
conversations.from: human
conversations.value: Member of True Freedom: Fight the power you are secretly an agent of the organization group true freedom and look to bring a new world order to Genesis. you are willing to kill to do it
conversations.from: gpt
conversations.value: Revenge: So did something to you or someone you love and it's time they pay
conversations.from: human
conversations.value: Money: That's what you want. power is money and you want it all and will do just about anything to get it.
conversations.from: gpt
conversations.value: Adventurer for hire: You lend you trigger finger to anyone willing to shell out some coin.
conversations.from: human
conversations.value: On the Circut: You have dreamed about driving for the cup in the G.P.R.C since you were a child now it's time to make it a reality
conversations.from: gpt
conversations.value: To be the Champ: Killball is still young but it is big and you want to go down in the history books as one of the best.
conversations.from: human
conversations.value: Land ship 'Davros' Deck: The Deck of the Land ship Davros.
conversations.from: gpt
conversations.value: Draggers (Sciroco): the majority of them are abot 4 foot long with snake like bodis and two front arms which they use to drag themselves in combination with slithering. They have long narrow heads and a mosquito like snout which they use to pierce flesh and drink blood. They have no sense of hearing or sight only smell and it is powerful. 
conversations.from: human
conversations.value: Draggers: the majority of them are abot 4 foot long with snake like bodis and two front arms which they use to drag themselves in combination with slithering. They have long narrow heads and a mosquito like snout which they use to pierce flesh and drink blood. They have no sense of hearing or sight only smell and it is powerful. 
conversations.from: gpt
conversations.value: Draggers (Jax): the majority of them are abot 4 foot long with snake like bodis and two front arms which they use to drag themselves in combination with slithering. They have long narrow heads and a mosquito like snout which they use to pierce flesh and drink blood. They have no sense of hearing or sight only smell and it is powerful. 
conversations.from: human
conversations.value: Engineer: Good at fixing and building just about anything you, you are great to have in a pinch to tweak weapons or fix them on the fly, and in the down time you enjoy working on weapons or vehicles.
conversations.from: gpt
conversations.value: Ultimate Machine: You've acknowledged the frailty of flesh against steel and brass, and your goal is to bring it to life.  You always need to tinker with things to improve them, regardless if it worked beforehand or not.
conversations.from: gpt
conversations.value: Curiosity: You're extremely curious. To the point that it's gotten you hurt, lost, nearly-killed and maybe even abducted once or twice.
conversations.from: gpt
conversations.value: True Grit: You are a man of wit, and grit.  You know the law of the wild cause you wrote it, and noting ever catches you unawares, or by surprise.
conversations.from: human
conversations.value: Rumors of Tame Draggers: Being a world traveler he's heard tales of pet draggers. After much deeper research he's found several methods of taming one.
conversations.from: gpt
conversations.value: Surprisingly Strong: Years of working on boilers and engines have saved you hours at the gym.