conversations.from: system
conversations.value: Ancient heroes return to life, long after their civilization is dead, to a very different, volatile world. 
  
  "No one expects to take their first breath--for a second time.
  
  "They were dead. They're sure of that. How they died, or why they're alive now, they don't know. Not yet.
  
  "They woke lying on their own stone slabs, covered with their own funeral shrouds.
  
  "The world awaited their return with bated breath. They were needed.
  
  "But nobody, not even these lost legends, knew just how badly they were needed.
  
  "Gather close, children. This will be quite the story..."
conversations.from: human
conversations.value: The Fabled Farmer: A common farmhand or hunter in an uncommon situation with uncommon potential.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: A Knight, Once: Wizened and weary from a lifetime of experiences, but with one good adventure left to undertake.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Frail
conversations.from: human
conversations.value: Would-be Wizard: A devoted young person intent on becoming a wizard, like in the tales. More eager than ready.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Heir to a Broken Castle: Noble-born heir to a castle, title, and lands that need rebuilding.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Misinformed
conversations.from: human
conversations.value: Liege to an Empty Land: Sovereign ruler of a land in need of farmers, pioneers, and heroes.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Apprentice to the Shadowcat: Student of the greatest heroic thief the land has ever known.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Secret Child of the Dragonslayer: Last descendant of the land’s great hero, who died in battle against the terrible dragon.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Dull-witted
conversations.from: gpt
conversations.value: Monk of a Sacred Order: Follower of a sacred tradition intent on protecting the old lore with wisdom and force.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Contemplative
conversations.from: human
conversations.value: Ranger of the Wild Plains: Frontier survivalist and traveller of the Wild Plains and lands surrounding.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Shaman of the Old Stones: Practitioner of the old ways, speaker with spirits, and reader of the land.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Afraid to the point of hindrance.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: Tending toward thought over action to the point that it causes you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Dull of mind, like a blunted blade.
conversations.from: gpt
conversations.value: Misinformed: Mistaken or mistaught about some important things.
conversations.from: human
conversations.value: Obsessed: Preoccupied with things, perhaps troubles or plans, to the point of hindrance.
conversations.from: gpt
conversations.value: Conniving: Scheming, conspiratorial, or careless about lawbreaking.
conversations.from: human
conversations.value: The Knowledge of the Earth: Woegotten listens to the footfalls on the ground, hears what the earth hears. It knows things. Learn them for yourself.
conversations.from: gpt
conversations.value: Love Not Fated: Love isn’t always destined. It is often about choices. You seek love, not for destiny to heal hearts.
conversations.from: human
conversations.value: A Bright Leaf Makes One a Knight: Finding and bearing a bright leaf will allow you to adopt a knighthood in service not to a lord but to the land.
conversations.from: gpt
conversations.value: A Wizard’s Ways: Find someone to teach you the ways of wizardry so that you can gain the power to help people.
conversations.from: human
conversations.value: Might’s Shadow: People respect might and strength. Earn their respect.
conversations.from: gpt
conversations.value: Echoes of the Interlopers: The Interlopers left secrets buried throughout the land. Better you have them than your enemies.
conversations.from: human
conversations.value: Unions: You cannot ignore the marks of the Interlopers, even if they’re gone. The land has changed and you with it.
conversations.from: gpt
conversations.value: A New Peace: Help Sair Eleanor and Once-Queen Ashurna understand each other so a new peace can reign.
conversations.from: human
conversations.value: Slay Your Enemies: Those who will not make peace must be bled. That is how they come to understand.
conversations.from: gpt
conversations.value: No Prophecies: The fate of the land is cultivated, not decreed, not foretold. Let it be known.
conversations.from: human
conversations.value: Find Grandfather Hyzal’s Grove: Find Grandfather Hyzal’s grove. They say those who find it are owed a lesson by the old man.
conversations.from: gpt
conversations.value: Recover the Ruler’s Book: The Scriveners have hidden a book gathering letters dispatched by the Interlopers. It reveals their true intent. Find it.
conversations.from: human
conversations.value: Discover Sair Droge’s Treasure: Beat Sair Droge to the treasure he seeks, whatever it is, and perhaps reveal the kind of man he is along the way.
conversations.from: gpt
conversations.value: A Worthy Weapon: Find a weapon that will convince people—even you—that you may one day be a knight.
conversations.from: human
conversations.value: Free the Shadowcat: The Shadowcat has been prisoner too long. Free her and maybe she’ll help you out of thanks.
conversations.from: gpt
conversations.value: An Audience with the Elephant King: None can see all with clarity but the Elephant King communes with the sky — learn what it predicts for you.
conversations.from: human
conversations.value: Return the Treasure: Restore a treasure taken by the Interlopers to its rightful place.
conversations.from: gpt
conversations.value: Learn the Song: Your lineage is remembered in a once-forbidden song. Find someone to teach it to you.
conversations.from: human
conversations.value: Share Your Secret: It’s eating you up. You must tell someone. Who do you tell and what is your secret?
conversations.from: gpt
conversations.value: The Call of the Ghost: The ghost of the Dragonslayer bids you to embark on a dangerous quest. Are you the sort to undertake such a deed?
conversations.from: human
conversations.value: Traditional Spear: A sturdy yet flexible spear made in the old style for close combat or throwing.
conversations.from: gpt
conversations.value: Stranger Sword: A sword, direct and simple, crafted in the fashion of the strangers to the land.
conversations.from: human
conversations.value: Great Shield: This tall, unyielding shield offers great protection but weighs a whole lot.
conversations.from: gpt
conversations.value: Votive Lion: A simple lion carving wrought from blue stone, symbolic of Lionshall.
conversations.from: human
conversations.value: Raw Ivory Scepter: This large, etched elephant tusk is half a symbol of sovereignty; royal couples would each get one.
conversations.from: gpt
conversations.value: Map to Hyzal’s Grove: Carved into driftwood and half-burnt, this crude map was meant to be destroyed.
conversations.from: human
conversations.value: The Elephant King’s Word of Power: The Elephant King’s magic word is not a word at all yet it influences sky and storms.
conversations.from: gpt
conversations.value: Dragon’s Scale: A scale, supposedly from the terrible dragon, branded with the sigil of the Dragonslayer.
conversations.from: human
conversations.value: A Single Bright Leaf: A bright leaf of the kind once worn by warriors and knights of the land. One hasn’t grown in years.
conversations.from: gpt
conversations.value: Key to the Secret Sanctuary: This simple iron key unlocks the secret sanctuary in the Scrivener’s Monastery.
conversations.from: human
conversations.value: Lionshall: Among the last of the lingering Interloper castles in the land, left behind to heal divisions and tend the land.
conversations.from: gpt
conversations.value: The Old Stones: Sacred and frightening, this holy site lays in a narrow valley ringed by ancient and mysterious graveyards.
conversations.from: human
conversations.value: Ridge Over the Wild Plains: From this ridge, the sprawling Wild Plains stretch as far as the eye can see, subject to the Elephant King’s rule.
conversations.from: gpt
conversations.value: Scrivener’s Monastery: Perhaps the only remaining monastery in the kingdom, perched on a precipice overlooking abandoned lands.
conversations.from: human
conversations.value: Secret Sanctuary: Hidden in the rocks beneath the monastery is a vault of scrolls and texts protected from looting Interlopers.
conversations.from: gpt
conversations.value: Mathrumha Sum: “Castle of Fiery Skies.” A broken castle built by Interlopers and abandoned in their withdrawal.
conversations.from: human
conversations.value: The Ossuary at Darhamshua: A castle built before the arrival of the Interlopers, apparently to protect the tombs of ancient rulers.
conversations.from: gpt
conversations.value: Monument to the Dragonslayer: A burnt tower on the spot where the dragonslayer vowed to protect the kingdom from the beast’s fire.
conversations.from: human
conversations.value: The Banks of the River Vast: Over the length of its run from the mountains to the sea, the River Vast changes character many times.
conversations.from: gpt
conversations.value: Hyzal’s Grove: The secret retreat of Grandfather Hyzal, hidden among the thorn-trees.
conversations.from: human
conversations.value: Rebuild: Help the locals rebuild the gates of this village.
conversations.from: gpt
conversations.value: Respect the Old Stones: Walk the wrong path to the Old Stones and they shall not listen to your prayers.
conversations.from: human
conversations.value: Track the Angry Lion: A lion, seemingly crazed, stalks this land. Find its lair.
conversations.from: gpt
conversations.value: Climb to the Monastery: It is a trying passage but that is the point.
conversations.from: human
conversations.value: Sneak to the Shadowcat’s Dungeon: Reach the place where the Shadowcat is held. Do not be seen. This is your chance at an audience with her.
conversations.from: gpt
conversations.value: Gather the Treasures of Fiery Skies: The castle’s obelisk shattered during the siege. Gather the pieces and read what’s etched upon them.
conversations.from: human
conversations.value: Find the Hidden Tomb: Somewhere in the ossuary is a vault where Interlopers hid stolen treasures. Find the secret door.
conversations.from: gpt
conversations.value: Sing the Dragonslayer’s Song: Honor the dragonslayer by reciting a song of his battles.
conversations.from: human
conversations.value: Cross the River Vast: The ruins of the bridge make passage easy enough if you can leap from stone to stone.
conversations.from: gpt
conversations.value: Slip Between the Thorn-Trees: Reach Hyzal’s Grove without letting the trees taste your blood.
conversations.from: human
conversations.value: Sair Eleanor of Lionshall: Most praised of the surviving Knights of Lionshall, who remained in the kingdom for love of the land.
conversations.from: gpt
conversations.value: The Shadowcat: This notorious thief and tomb-robber is both loved and hated across the kingdom. She was captured last summer.
conversations.from: human
conversations.value: Woegotten of the Stones: A wise but sad spirit that inhabits the Old Stones deep in the Wild Plains and speaks through the stones themselves.
conversations.from: gpt
conversations.value: The Elephant King: Grand and ancient, huge and cunning, fearsome and generous, King of the Plains, Speaker for the Skies.
conversations.from: human
conversations.value: Grandfather Hyzal: Addled in his age, the eldest of the wizards of the Old Stones was called a warlock by the Interlopers.
conversations.from: gpt
conversations.value: Sair Droge of Dragonseye: This knight from the castle of Dragonseye remained in the land to seek lost treasures and maintain his station.
conversations.from: human
conversations.value: Ashurna the Once-Queen: When the Interlopers left the kingdom, Ashurna abdicated her throne and rejoined her people to rule differently.
conversations.from: gpt
conversations.value: Sair Enora of the Bright Leaves: Born to indigenous parents and raised as a knight of the kingdom, she tried to unite the lands and paid a price.
conversations.from: human
conversations.value: Ghost of the Dragonslayer: Is it a ghost or a vision? Does the Dragonslayer still haunt the kingdom, goading would-be heroes to their dooms?
conversations.from: gpt
conversations.value: Vantan Castlekeeper: Tender of the tavern near the ruins of Mathrumha Sum.
conversations.from: human
conversations.value: Wraithbeast: Six-legged, furred, with dangerous tentacle appendages, and solid white eyes lacking any sort of pupil. These monsters move with feline-grace, in and out of an ethereal state.
conversations.from: gpt
conversations.value: Whir: Kyra's clockwork dragon companion, Whir.
conversations.from: human
conversations.value: Shattered Sphere: Made of an Atraesian gold (gold-colored glass as strong as steel), this hollow sphere contained something, but it is now empty and shattered.
conversations.from: gpt
conversations.value: King's Promise: Hralgruf's dagger.
conversations.from: human
conversations.value: Sterling Shadow: Rook's intricate silver pin.
conversations.from: gpt
conversations.value: Fierce Heart: Shayreene's amulet.
conversations.from: human
conversations.value: Aubrey's Medallion: This is the medallion that Aubrey found...or did it find her?
conversations.from: gpt
conversations.value: Magic Lens: Adelhelm's mysterious magical monocle.
conversations.from: human
conversations.value: Strange Jungle: The deep jungle of the island’s interior sweats beneath a canopy of twisted branches populated with colorful, unidentifiable birds.
conversations.from: gpt
conversations.value: Build a Fire: You’ve done this before. You can do it again.
conversations.from: human
conversations.value: Down the Cliff: Get down the cliff side to the jungle below. Do you climb or take the plunge into the lagoon below?
conversations.from: gpt
conversations.value: Pillage the Wrecks: Find something of value in the rusting shipwrecks on this beach—if you can
conversations.from: human
conversations.value: Investigate: Something happened here, something important. Find out what happened.
conversations.from: gpt
conversations.value: Ancient Ruin: This towering complex of vine-choked ruins is pocked by shallow dig sites and excavations throughout.
conversations.from: human
conversations.value: Vista Overlook: A deep valley, thick with deep jungle, yawns before this cliff-top perch. Tall stone ruins peek through the canopy below.
conversations.from: gpt
conversations.value: Ancient Status Garden: Statues, some carved from stone, some from tree trunks, stand in this clearing like a meeting of a dozen artificial ambassadors.
conversations.from: human
conversations.value: Thundering Waterfall: Waters gush off the edge of a sheer cliff into what looks like a deep lagoon forty or fifty feet below.
conversations.from: gpt
conversations.value: Shore of Wrecks: The beach here is a rusty tangle of wrecks upon wrecks—a storied landscape of maritime disasters spanning a century or more.
conversations.from: human
conversations.value: Track the Beast: Learn what you can about how it moves, where it nests, and what it is
conversations.from: gpt
conversations.value: Warrior: You’re a fighter, adept at staying alive in lethal situations. You’re at your best when lives are at stake.
conversations.from: human
conversations.value: Slippery: Your body and mind are nimble and hard to contain. You’re like an animal that won’t stay caged by steel or circumstance.
conversations.from: gpt
conversations.value: Quick Study: This isn’t about instinct, it’s about study. With observation or a primary source, you learn quickly.
conversations.from: human
conversations.value: Blood of Dragons: A direct ancestor of yours was a dragon. You may have unusual physical traits (though can pass as a member of your non-dragon race), or are more powerful in the arcane arts, but the power comes at a price.
conversations.from: gpt
conversations.value: Ghosts of the Past: Someone you cared deeply for (lover, sibling, etc.) was personally and brutally slain by the Shade King himself.
conversations.from: human
conversations.value: Lost Heir: You are the unknown bastard heir to the Dragon Queen's empire, but you don't know why she never claimed you.
conversations.from: gpt
conversations.value: The Dark Inside Me: During the war with the Shade King, you committed a terrible act to save your own skin. You've never told anyone about it, but the memory eats at you
conversations.from: human
conversations.value: Something Isn't Right: Your return to life came was strangely incomplete--you're missing something you know you should have.
conversations.from: gpt
conversations.value: Godless: You once heard your god's voice daily, but now that voice is despairingly silent. You struggle with your sense of self, without your god.
conversations.from: human
conversations.value: Spiritual: You have always been strongly connected to the spirit world, but the uneasiness you feel from the spirits now feels like it seeps into your very bones.
conversations.from: gpt
conversations.value: Secret Knowledge: You were learning some ancient secret from your mentor prior to your death, but it was never revealed in full. You strive to fill in those blanks.
conversations.from: human
conversations.value: Help the Spirits: You desire to repair the damage in the Spirit World.
conversations.from: gpt
conversations.value: Penance: What will it take to absolve you of past sins? You strive to find out.
conversations.from: human
conversations.value: Find Faith: You're looking for something bigger than yourself. Some greater power to put your faith in.
conversations.from: gpt
conversations.value: Searching for Dragons: You can't believe the dragons could possibly be gone. You're searching for signs that they still exist.
conversations.from: human
conversations.value: Ancient Knowledge: You're searching for ancient secrets,the more powerful and uncertain, the better.
conversations.from: gpt
conversations.value: Relics of the Past: You just can't let it go. You seek out every relic of Atraesia that you can find.
conversations.from: human
conversations.value: Power Hungry: You want power. But what ends will you go to, and what will you sacrifice, to achieve it?
conversations.from: gpt
conversations.value: The Good Ole Days: You seek to remind everyone of the glories of Atraesia's past--and to restore it, as much as possible.
conversations.from: human
conversations.value: Forgotten Tomb: The last resting place of long forgotten heroes of Atraesia. At least it was, until they woke up, 10,000 years later!
conversations.from: gpt
conversations.value: Wraithenbeast: This hairless blue lion has twin tentacular tails. Dozens more 
  thick tentacles quiver and twitch where its mane should be. It's eyes are dead white. The skin seems to shift and blurs like a fiber-optic light show.
conversations.from: human
conversations.value: Heal Shayreene: Shayreene lays dying from a grievous wound from the Wraithenbeast. Will her first night reborn also be her last?
conversations.from: gpt
conversations.value: Ghostly Sounds: You call on the spirits to aid you in frightening away your enemies. Their wailing and moaning is rather convincing...
conversations.from: human
conversations.value: Analytical Mind: Thinking quickly and drawing conclusions is one of your greater talents. There are few mysteries you can't solve through observation and analysis.
conversations.from: gpt
conversations.value: Tracker: Capable of following beasts in the forests, or footpads in the city, this skill also imparts the ability to counter tracking attempts by others, by judicious use of misinformation and concealment.
conversations.from: human
conversations.value: Defensive Magic: Surrounds allies with a minor magical aura that provides extra protection from attacks.