conversations.from: system
conversations.value: It is the 27th Century, and the galaxy is a dangerous place.
  
  The Eastern Spiral Arm has been divided between three rival star nations: the Alliance, the Coalition and the Dominion.  The peace holds, for now, but war is never far away.  The border regions have become lawless, home to pirates, warlords, strange aliens and lost colonies.  Only the fearless spacers of the Alliance Navy keep the homeworlds safe, and their adventures are the stuff of legend.
  
  Players will take on the roles of junior officers, freshly graduated from the Alliance Naval Academy and serving their first tour aboard the training frigate ANS Chiron.  The Chiron may be old, and full of fresh cadets, but she is hardy and helps patrol the uncontrolled region known as the Rift Perilous.
  
  --Narrator Notes--
  
  Voyages of the Chiron is space opera adventure, drawing from Star Trek, Star Wars, Battlestar Galactica, Mass Effect and others, and inspired by the "sea stories" of Patrick O'Brian, CS Forester, etc.  The characters will be undergoing a variety of missions as they learn the ropes and become officers of the Alliance Navy.
  
  I'm looking for 3-5 players to start with.  For tone I'm leaning more towards Star Trek or Clone Wars, with lots of action, adventure and character interaction, but not quite as grim as Battlestar.
  
  Feel free to write your own cards, and invent your own alien species.  Hit me up on Tumblr or Twitter (links in my bio) if you have more questions or want to request something.
conversations.from: human
conversations.value: Tactical Kit: Blaster Rifle
  Armoured Enviro Suit
  Plasma Grenades
  Survival Kit
conversations.from: gpt
conversations.value: Empathic Healing: You can accelerate the healing of other organic lifeforms by pumping psychic energy through your tentacles.  It looks a bit weird, but it's a lifesaver.  Literally.  Just remember that the process tends to leave you and your patient immobile and exposed.
conversations.from: human
conversations.value: Impress the Captain: You've made it your mission to impress the Captain, maybe even over focussing on the efficiency of the group.
conversations.from: gpt
conversations.value: Medical Kit: Basic Enviro Suit
  Standard Issue Sidearm
  Survival Kit
  Field Medical Kit
conversations.from: human
conversations.value: Engineering Kit: Basic Enviro Suit
  Rapid-Fab Toolkit
  Standard Issue Sidearm
  Survival Kit
conversations.from: gpt
conversations.value: Science Kit: Basic Enviro Suit
  Standard Issue Sidearm
  Survival Kit
  Advanced Field Computer
conversations.from: human
conversations.value: Captain Kate Margot: Captain Margot is a decorated officer and veteran of the 33rd Alliance-Coalition War.  With the reduction of hostilities, she was offered the chance to pass her skills on to the next generation of officers.
  
  She commands with a firm hand and a sharp eye for morale.  She is also apparently omniscient about the goings-on aboard her ship.
conversations.from: gpt
conversations.value: Chief Warrant Officer Titus: Chief "Don't Call Me Sir" Titus is the Chiron's small arms and tactics instructor.  A veteran of almost every conflict the Alliance Marines have seen in the past four decades, this teaching post is Titus' semi-retirement.  If anything, that only makes him harder.  His style may be brutal, but it molds effective leaders.
conversations.from: human
conversations.value: Chiron - Training Bay: The Training Bay is a converted cargo hold that uses a mix of hologram projectors and ultra-rapid fabricators to simulate a variety of environments and situations.  Getting shot in the TB won't kill you, but it will leave a mark.
conversations.from: gpt
conversations.value: Chiron - Your quarters: One of many identical rooms, this will be your home for the duration of your cruise - hope you don't mind sharing.  Everyone has a bunk and a locker, and the showers are down the hall.
conversations.from: human
conversations.value: Resolved: When you make up your mind to do something, you do it.  Some might call you stubborn, but all know that you can be depended on to fulfill your commitments.
conversations.from: gpt
conversations.value: Incoming Fire: You've got heavy fire coming at you, and if it's not dealt with people will start dropping.  Get into cover, suppress the enemy, just take the heat off!
conversations.from: human
conversations.value: Enemy Unknown: You have no idea who is shooting at you, how many they are, or even why they're shooting.  This would be good information to know.
conversations.from: gpt
conversations.value: Casualty!: Someone is down under enemy fire.  Maybe it's you, maybe it's someone else, but whoever it is hurt and pinned.  They need out of there and fast.
conversations.from: human
conversations.value: Introduce Yourselves: Now that the excitement of your first training exercise has worn off, it's time to unpack your kit and get to know your new crewmates.  You'll be working together for the duration of your cruise, so making a good impression might be wise.
conversations.from: gpt
conversations.value: Arrogant: You're better than everyone else, and you know it.  Or at least that's how you see things.  You definitely take every opportunity to prove your superiority and make sure everyone else sees it.
conversations.from: human
conversations.value: Bellator: Maybe you believe in fighting for the flag, or for your loved ones, or maybe you just don't know how to do anything else, but for you the first solution to any problem is force.  You signed on to take the fight to the enemies of the Alliance, and that's what you intend to do.
conversations.from: gpt
conversations.value: Natural Leader: You have always had a knack for inspiring people and getting them to follow your lead.  This has stood you in good stead at the Academy, and now it's time to see if you can lead when the danger is real.
conversations.from: human
conversations.value: Family History: Maybe your grandfather surrendered a whole planet to the Dominion during the last war.  Maybe your uncle was shot for cowardice.  Maybe your mother is a Grand Admiral.  Point is, you have history with the Navy and people know about it.  It's going to take some time before you can step out of that shadow.
conversations.from: gpt
conversations.value: Grudge: You have a grudge with someone or somethings.  Maybe a Coalition raider blew up your parents' freighter, maybe Xho-X!a pirates burned down your childhood home.  Whoever they are and whatever they did, you're going to get revenge.
conversations.from: human
conversations.value: Outsider: Maybe you're a little-known alien, maybe you or your parents came to the Alliance from one of the other star-nations, maybe you're just not good at making connections.  Point is, you're different from the people around you, and it's hard to forget.
conversations.from: gpt
conversations.value: Genius: You're smart.  Like, really smart.  You were correcting your instructors at the Academy and you know something about just about everything.  Not only is your knowledge encyclopedic, you know how to apply that knowledge.
conversations.from: human
conversations.value: Hardy: When the going gets tough, the tough laugh and say it's not that tough.  If there's anyone who can fight through a hundred klicks of gundark-infested jungle with a blaster bolt in the gut, it's you.  Also, you tend to win all the drinking contests.
conversations.from: gpt
conversations.value: Tinkerer: If it's broken, you have to fix it.  If it works, you have to take it apart and learn how.  You get itchy just looking at a piece of hardware, especially when it's something shiny and new - or alien.  You're a mechanical genius, but maybe you have trouble remembering the difference between hardware and people.
conversations.from: human
conversations.value: Psyker: NARRATOR Note:
  
  If you want to play a psyker character, please write your own Nature card detailing how your powers manifest and what you can do with them.  I will issue cards to represent your Powers when we start the first scene.
conversations.from: gpt
conversations.value: Entitled: Maybe you were born to money, maybe you have a high opinion of yourself.  Either way, you expect to get your own way and to always have the best.  This is not an endearing trait.
conversations.from: human
conversations.value: Peacemaker: For you, harmony is its own reward.  There's a good chance you joined the Alliance Navy for the opportunity to take part in peacekeeping missions and other interventions, far more than the military activities.  Regardless, when its a planetary war or a fight over elbow room, you have trouble not stepping in to work out a compromise.
conversations.from: gpt
conversations.value: Missing Loved One: Someone you care about went missing in the Rift Perilous and you intend to find them, even if it conflicts with your duty.
conversations.from: human
conversations.value: Rivalry: You have a burning rivalry with another member of the Navy, and it bleeds into your work.  Maybe it's a mutual thing, maybe one of you just hates the other.  Either way, until a winner is established or a truce reached it's going to be an issue.
conversations.from: gpt
conversations.value: Nervous: You always have one eye on the door and you always know where the best cover is.  Serving in the Navy is a dangerous job, so no-one can blame you for being hyper-aware of all the many, many things that can kill you.  Right?
conversations.from: human
conversations.value: Charismatic: When you speak, people listen.  When you ask, people respond.  When you walk in the room, people pay attention.  You have the je ne sais quoi to influence people to your will.
conversations.from: gpt
conversations.value: Adaptable: Over, around or through, you're able to find solutions to just about any problem.  You don't rely on any one method or way of thinking.
conversations.from: human
conversations.value: Xenophobic: You have a pretty clear vision of what belongs in your galaxy and what doesn't.  And things that don't belong, things that are different?  Well, maybe they just shouldn't exist.
conversations.from: gpt
conversations.value: Intuitive: Where others need to reason, or examine, or investigate, you just know.  You don't really understand how you do it, but you can look at a person or a problem and the answers just come to you.
conversations.from: human
conversations.value: Wroth: You have anger issues.  It doesn't take much to make you see red, and a whole lot more to make you stop.  Not all anger manifests as physical violence, but people quickly learn to step carefully around you.
conversations.from: gpt
conversations.value: Lazy: You made it through the Alliance Naval Academy and onto a warship, so you're clearly not completely unmotivated, but you have trouble working up the energy to do a job you'll just have to do again tomorrow.  And hey, if no-one looks under the carpet they'll be none the wiser, right?
conversations.from: human
conversations.value: Ambition: You're going to be the best at something, you're going to get your name in dispatches, you will be recognized across the Alliance.  You will see your ambition fulfilled, no matter the cost to others.
conversations.from: gpt
conversations.value: Chiron - Bridge: The bridge of the Chiron is unusually large for a frigate as it has secondary stations for most of the bridge roles - to allow new ensigns to gain hands-on experience without intefering with normal ship's functions.
conversations.from: human
conversations.value: Derelict Freighter: The merchant ship's damage is even worse on closer inspection, so watch your step.
conversations.from: gpt
conversations.value: Restore Power: The ship's main reactor is down, maybe permanently, but there's a least some backup power.  See if you can restore enough power to get the computer systems online.
conversations.from: human
conversations.value: Gain Bridge Access: The main concourse links to the bridge were shattered by the pirate's attack.  Find a way to the bridge, over around or through.
conversations.from: gpt
conversations.value: Something in the Dark: You're not alone on this ship.  Something is picking off survivors one-by-one, and the ship's internal sensors can't locate it.
conversations.from: human
conversations.value: Rescue the Survivors: There are four remaining survivors of the freighter's original crew.  Find them, get them off the ship.
conversations.from: gpt
conversations.value: Outsider/Psyker (Empathic Healer): You can accelerate healing by placing your nervous system in direct contact with your patients
conversations.from: gpt
conversations.value: Wrath: You have anger issues.  It doesn't take much to make you see red, and a whole lot more to make you stop.  Not all anger manifests as physical violence, but people quickly learn to step carefully around you.
conversations.from: human
conversations.value: Naive: You could not be happier to join the alliance. To fight for good and prosperity. One day, the alliance will bring peace to the whole universe. There will be no war, no strife, and everyone will be happy. Right guys? right?
conversations.from: human
conversations.value: Savant: Kria always had a calling.
  Part natural ability, part practice. 
  however,the more she learns and creates..
  
  The easier it is to forget the boundaries between hardware and people.