conversations.from: system
conversations.value: The world is ending. A cataclysm is raging across the world. Some call it the Last Storm. Others call it the Unleashed Damned. All know that the world will end. Except for one man. He is the LordSage. Collector of knowledge forbidden, wearing armor forged of the tablets upon which all that the Sages have uncovered is carved. And one particular sunless morning, a new tidbit appeared on his left arm. A Sage had found something, and had used his Chalk to send its contents to his Lord. There was a place, known as the Basin of Powers, buried deep within the Mountains of the West, which held magic capable of remaking the world. The cataclysm would not stop, it would eliminate all of mortal blood, but perhaps, the knowledge the Sages had gathered could live on. So, he called forward the BattleSages. Masters of weapon and volume, they were his trusted advisors and bodyguards. Each had built a faction within the Sages, one based around a particular brand of lore, which they thought to be the most important of them all, and the ones that deserved preservation the most. Now, they were given a chance to make sure that which they studied is never forgotten. To emphasize the importance of this mission, the LordSage did something never before recorded. He took apart his Armor of Tablets, and gave a piece to each of his BattleSages. As he saw them off, he answered the one thing on the minds of the Sages, "I will not go, for I know nothing. Yes, I may know everything, but there is not only one thing I know. You, each know one thing, and that one thing is what you think to be best. If they truly are, then the world after ours deserves to know them. Make sure they do." And with that, you had departed, to become gods.
conversations.from: human
conversations.value: BattleSage: Master of lore and lands, book and blade, scroll and sword, weapon and volume. You treasure one type of lore above all others. 
conversations.from: gpt
conversations.value: Preserve the Lore: The power of the basin is yours, now do what you came to do. Make what you learned in mortal life a core part of the new world.
conversations.from: human
conversations.value: The Power: A glyph, yours, sits upon the ground, teeming with power waiting to be claimed.
conversations.from: gpt
conversations.value: Clarity: It is there. Forged by a master smith, embedded with the mystic light given to you by Scion of The Sun. You had put it away when you embraced the darkness. Now, it calls to you, attracts you, burns you. What will you do with it? 
conversations.from: human
conversations.value: A Tale In the Canyon Walls: A story is being told on those walls. The first time you saw it, you merely caught a glimpse. What is the full story?
conversations.from: gpt
conversations.value: A Thing In Dreams: You feel it. A thing of dreams, stirring within the lands of sleeping fancies and fears, similar to you in power, but confined to its station.
conversations.from: human
conversations.value: Remake: The world is a barren, burnt landscape. There will be a time to remember it, but only when the new one is made. For that to happen, you must use your power. This will be interesting.
conversations.from: gpt
conversations.value: The Sage of Magic:  One of the greatest mages left in the dying world, now forced to give up on all he knows in order to preserve a brighter future.
conversations.from: human
conversations.value: I'll Find A Way:  Be it by magical power, personal charisma or just the force of will, he can figure out a solution to make everyone satisfied.
conversations.from: human
conversations.value: Death Sentence:  The death magic has been slowly poisoning his body. He won't live to see the world end - he'd be lucky to survive next octave.
conversations.from: human
conversations.value: For the Future:  There's nothing left to be done for this world. But a new one needs to be created.
conversations.from: gpt
conversations.value: Dream Walker: You are able to pass easily at will from the Land of the Awoken to the Realm of Dreams. It is said that the strongest of your kind can even enter the dreams of others...
conversations.from: gpt
conversations.value: Madness: You've glimpsed beyond the veil of consciousness enough times that your mind has become a bit fragmented. The uncertainty of your reality leads to bouts of an overwhelming sense of paranoia and, at worst, instances of dementia.
conversations.from: gpt
conversations.value: Quick-Witted: A natural inclination towards intelligence, boosted by decades worth of reading. There are centuries of traps and tricks from the ages, waiting to be employed. 
conversations.from: gpt
conversations.value: Arrogant : No one is as well read or as intelligent as I, so why the hell should I listen to them?
conversations.from: gpt
conversations.value: An Age Of Peace: The new world cannot be like this one, wrought by internal strife and self-harming politics. The teachings of a millennia will not be forgotten: there will be peace.
conversations.from: human
conversations.value: Shadow Soverign: Sovereignty over shadow grants him a great many powers in respect to darkness.  To him darkness can be anything, and is susceptible too his whim, and will.  There is unfathomable unquestionable power here, tangible as he wishes it.
conversations.from: human
conversations.value: Ephemeral: Though his power is unquestionable, none of it seems to last longer than the night.  All his works can be undone by the touch of clarity's light.
conversations.from: human
conversations.value: Ace of Spades: Let lady luck be your queen. Let the ace of spades be drawn and all that comes after be in your favor.
conversations.from: human
conversations.value: Snake Eyes: Oops, the snake eyes stare up at you. You lose your magic. Luckless... but destiny doesn't hold you...
conversations.from: human
conversations.value: New Lore: Fate holds no place in the new world. Let those who can make choices choose and let them never regret!
conversations.from: gpt
conversations.value: Wonder-Smith: Yours is the Lore of the Artificer: makers and menders, builders, shapers. Weapons, tools, buildings, devices—crafting rude matter and raw materials into wonders is both your calling and your expertise.
conversations.from: gpt
conversations.value: Maker's Mark: You cannot bear to leave work unfinished or poorly done, and the sight of shoddy craftsmanship drives you to distraction; as a result, you often struggle with the compulsion to improve or refine the work of others.
conversations.from: gpt
conversations.value: Passionate Right: The tenants of your passions are among the greatest drives.  When they are slighted, threatened or loss your power and determination are nearly insurmountable.
conversations.from: human
conversations.value: Prophetess: There is a secret language to the art of prophecy. Many behold the signs, but few are truly capable of divining their message. With your inner eye, you see what *may* come to pass with crystalline clarity.
conversations.from: gpt
conversations.value: Artist's Eye: A delight in detail, for true beauty can be found in the smallest of thing and the shortest of stories.
conversations.from: human
conversations.value: Night's Mourning / Bitter tears of the past: The memories of that which had been before... the knowledge of sound defeat, and the death off all that was once righteous lays heavily upon the soul... even of the transcendent.  If gods can cry, these are their tears.
conversations.from: gpt
conversations.value: The Grand Design: Your ascension to godhood brought with it knowledge of the Grand Design of Creation: patterns and principles by which to build a new world and channel godly energy... *constructively.*
conversations.from: human
conversations.value: Darkling Lord: The dark masses are the terrors that strike fear into the hearts of men, and beasts.  They are creatures once whole, but broken and twisted by despair.  They seem to have but one dark purpose:  Death.
  
  You are their dark master... you know the truth of their purpose... in the souls of the fallen is your power collected, and your warrens against the return of the enemies of creation.  This is a truth you can not speak, but it is truth none the less.
conversations.from: gpt
conversations.value: The Rending: The power of the rending is the power of supreme, corrupting violence.  It is an evil, to be sure but it is also complete and undeniable power. From the blood and flesh of the fallen you draw power, and your enemies are reborn to serve among the Night Host.
conversations.from: gpt
conversations.value: Guilt: To defend against what has come before, you have become an enemy to all, and work just as diligently to destroy those you once protected.  This is a point of unyielding guilt for you.
conversations.from: gpt
conversations.value: Build the night host: In it's purity, the night host is truely the only thing that can stand against the enemies of creation.  The gods reborn made terrible mistakes wasting the power divine to create such trivialities as mortals.  Now you must collect the souls of all and usher them into the Night Lands to join the Night God's host...
conversations.from: human
conversations.value: Goblin!: You are a goblin, born of swamp and sand. Natural tinkerers and magi-technical engineers. Obsessive-compulsive clockwork fanatics. Fixated on the idea that all are created equal--but that the best rise to the top. 
conversations.from: gpt
conversations.value: Mad Genius: For a goblin, you're quite brilliant. Which is to say, you embody the qualities they admire: limitless ambition and vision, driven by a mad drive to push the boundaries of magitechnical engineering.
conversations.from: gpt
conversations.value: Demagogue: Sometimes you inspire the troops a little *too* much. Whether through envy, admiration, or a desire to follow what they think is your example, other gobs tend to get whipped into an uncontrollable frenzy by your words and actions.
conversations.from: gpt
conversations.value: The Clockwork Khan: Velivar Vek’vhazhek, once a simple desert goblin, rose to prominence in the Engineer's Guild, earning the Mask of Gears and Rivets. But his ambitions didn't stop there. The world would soon know him by a different name.
conversations.from: human
conversations.value: Elven Tale Weaver: Some call them Wisdoms, others Fable Masters. The Tale Weavers are the most exalted of Elven society. They are the keepers of knowledge and information, which they impart to their race in the form of stories.
conversations.from: gpt
conversations.value: Dwarf: Dwarfs are a race that almost unanimously love two things. The first is games. Playing games and betting is the way dwarf society works. Tricks and pranks can be pulled, gambles can be made, and the luckiest dwarf is the wisest dwarf.
  
  The second is earth. Dwarfs natural affinity for the earth, particularly mountainous terrain is clearly seen. They live in tunnels and caves in many a mountain. They celebrate the strength of a mountain, rearing up against gravity, thrusting out of the ground, making its own path towards the sky.
conversations.from: human
conversations.value: Hardened: You are exceptional for a dwarf, no doubt about it. Your years of gambling and fighting has given you the respect of the dwarfish race and it has given you the strength of a dwarfish veteran. You are hardened like the core stone of the mountain.
conversations.from: human
conversations.value: Greed: Greed is the vice of all dwarf kind, and you are no exception. Being the strongest of dwarfs also points to an insatiable greed dwelling within you. Glory, money, power, whatever it may be...
conversations.from: human
conversations.value: God or Monster: An eternal battle rages within you. Will you succumb to the greed within you, or will you stand above that greed and overcome temptation to become a god among dwarfs. You certainly have the potential.
conversations.from: gpt
conversations.value: Human |  Master Explorer: To be added.
conversations.from: human
conversations.value: Intrepid Spirit: To be added.
conversations.from: human
conversations.value: Quondam: To be added.
conversations.from: human
conversations.value: Conquer the Divide: To be added.