conversations.from: system
conversations.value: In the wake of the recent economic downturn home ownship seemed like an impossible fantasy, until one of your friends proposed a creative solution.  If you pooled your resources the group of you could afford to buy and buy big.  After a few months of searching you found the perfect property.
  
  Located on an rare acre lot in a quiet and historic suburb north of Boston, the property has a history almost as old as the town itself.  It was a slave plantation in colonial times, the home of a progressive minister with a famous libertine son in the mid-19th century, and a boarding house in the early 20th.  Centuries of transformations have left it asymmetrical and sprawling, with multiple basements and attics and an endless number of hidden spaces.  The old barn and carriage house hold several lifetimes of detritus, with undiscovered treasures hidden amid the trash.  The place needs some work, and the handier members of your group look eagerly forward to a lifetime of tinkering and exploring what lays behind the horsehair plaster.
  
  Once you move in, you will begin to see that the house has darker secrets, secrets that will terrify and twist you as they have so many residents before.
  
  ............................................................
  
  **A Word From The Narrator**
  
  A few years ago I bought a huge house with a bunch of friends.  Despite the presence of the occasional creepy doll, it is a decidedly friendly house and most certainly not haunted or otherwise endowed with scariness.  But what if it was? 
  
  I want this to be a house horror game, and most, if not all, the scenes will take place in the house and on the property.  I'm heavily inspired by *House of Leaves* (in terms of content, not style) and the first season of *American Horror Story* in addition to the well developed "creepy house" genre and, of course, my own labrynthine home.
  
  I'm looking forward to collaboratively developing the house itself, along with its human and inhuman denizens, during game play.  While I would like most of the player characters to be the home owners, I would like at least one or two players to take on a more antagonistic roles as spirits, monsters, or even the house itself.  I want the horrors in the house to have their own stories and pathos.
  
  Most of the story's action will be social, so I'm looking for complex and well-developed mult-dimensional characters!  The cards I have created are really just examples.  While you should feel free to use them, I encourage you to make your own.
  
  **A Note On Quitting:**
  This looks like it will be be a large and sprawling game, much like the house itself.   While it may be that no one leaves Labyrinth House, that same is not true for this game.  If at any point you get bored, don't have time, or don't want to play any more for any reason, there will be no hard feelings. Just let me know and your character can die spectacularly, disappear into the house, or perhaps even find eternal peace.
conversations.from: human
conversations.value: Watch and Wait (D) : You are a patient thing.  You can watch and learn about these new humans until you are ready to make yourself known.  
conversations.from: gpt
conversations.value: Make Your Presence Known (D) : Let one or more of these new residents know that they are not alone in this house. 
conversations.from: human
conversations.value: Watch and Wait (D) (copy): You are a patient thing.  You can watch and learn about these new humans until you are ready to make yourself known.  
conversations.from: gpt
conversations.value: Torment the Sleepers (D) (copy): The humans are vulnerable while they dream.  
conversations.from: human
conversations.value: Bad Temper: You have rage issues.  
conversations.from: gpt
conversations.value: Take It Easy: People might call you a free-loader, but you know that your free-spiritedness brings a breath of fresh air to the house.  
conversations.from: human
conversations.value: The Thing In the Walls: You are the house's beating heart, its aching bones, its hugry mouth.  
conversations.from: gpt
conversations.value: Homemaker: This place has so much potential!  You will transform it into your dream home, even if it kills you. 
conversations.from: human
conversations.value: Mr. Fix-It: This house is the perfect, unending project you've always wanted.  
conversations.from: gpt
conversations.value: History Buff: This house has so much history!  You can't wait to discover all of it. 
conversations.from: human
conversations.value: Psychic Sensitivity: You have an acute awareness of the unseen world and the feelings of others.  
conversations.from: gpt
conversations.value: Brave: You feel fear, but it doesn't hold you back. 
conversations.from: human
conversations.value: Research Skills: Whether by book or computer. You have a knack for finding information.  All hail your Google-fu!
conversations.from: gpt
conversations.value: Nervous: You are easily spooked and prone to worry. 
conversations.from: human
conversations.value: Weak-Willed: You are highly suggestible and easily persuaded.
conversations.from: gpt
conversations.value: Telekinesis : Despite being non-corporial, you can still move stuff around.  
conversations.from: human
conversations.value: Dead: You are dead, yet you keep living in the house.  
conversations.from: gpt
conversations.value: Make a Home: You've never had a place to call your own.  This house is your chance to have the home you've always longed for. 
conversations.from: human
conversations.value: Expell the Interlopers: People come and go, but this house is yours.  It always has been.  It always will be. 
conversations.from: gpt
conversations.value: The Bank: You work a 60+ hours week at your high stress white-collar job, and make more money than anyone else in the house.  So maybe you feel a tad entitled to their domestic labor. 
conversations.from: human
conversations.value: Claim Your Space (O): Find your own corner of the house and make it your own.
conversations.from: gpt
conversations.value: Have a Drink (O): The movers clearly have it under control, and you have time for a relaxing glass of wine with one or more of your new housemates. 
conversations.from: human
conversations.value: Turn On the Heat (O): Something is clearly wrong with the furnace.  Venture into the main basement and get the heat turned on. 
conversations.from: gpt
conversations.value: The Foyer: Entering the house is easy.  Leaving it may be impossible. 
conversations.from: human
conversations.value: Claim Your Space (O) (copy): Find your own corner of the house and make it your own.
conversations.from: gpt
conversations.value: The Radio: A radio has sprung to life.  Josephine has opened a line of communication.  Will they hear her message, or will the other denizens use to achieve their own darker goals?
conversations.from: human
conversations.value: Touch the Sleepers (D): The humans are vulnerable while they dream, open to communication and malicious influence alike. 
conversations.from: gpt
conversations.value: Reminisce (D): The arrival of the House's new residents has brought back memories of the life you lived or of lives you ruined. 
conversations.from: human
conversations.value: Torment the Sleepers (D): The humans are oblivious while they sleep, and vulnerable while they dream.  
conversations.from: gpt
conversations.value: The Basement: A warren of stone walls, dirt floors, and the detritus of generations that have lived and died in the House. 
conversations.from: human
conversations.value: Nightmares (copy): You are tormented by disturbing dreams.  Are you merely being tortured, or is there something more there?
conversations.from: gpt
conversations.value: Get Lost (O): You get up to go to the bathroom, see what Daniel is yelling about, or find out why the House is so cold.  Somehow you find yourself lost in the House.
conversations.from: human
conversations.value: Get Lost (O) (copy): You get up to go to the bathroom, see what Daniel is yelling about, or find out why the House is so cold.  Somehow you find yourself lost in the House.
conversations.from: gpt
conversations.value: What Have You Got, Girl? (O): Winter has returned from the woods with something that sends a shiver down your spines.  What did she find, and what are you going to do about it?
conversations.from: human
conversations.value: Nightmares (O): You are tormented by disturbing dreams.  Are you merely being tortured, or is there something more there?
conversations.from: gpt
conversations.value: Get Lost: You get up to go to the bathroom, see what Daniel is yelling about, or find out why the House is so cold.  Somehow you find yourself lost in the House.
conversations.from: human
conversations.value: The Journal: There is an encoded message in the journal Winter found in the woods.  Fortunately one of you has the means to translate it.  
  But what does this mysterious journal mean, and what are you going to do about it?
conversations.from: gpt
conversations.value: Cope with the Weirdness (O): Each of the housemates experienced some sort of strange phenomena last night.  How much are you willing to share, and what are you going to do about it?
conversations.from: human
conversations.value: Doggie Determination (O): The humans may need to process and reconcile themselves to the strange things going on in the House, but Winter is immune to such psychological foibles.  She knows things aren't right here, but what is she going to do about it?
conversations.from: gpt
conversations.value: The Kitchen: The big old kitchen is the heart of the House.  
conversations.from: human
conversations.value: Tabitha the Myal-Woman (D): Tabitha was the spiritual and political leader of the slaves who lived here centuries ago.  It seems she lingers still and has maintained some of her power in death.  
conversations.from: gpt
conversations.value: The Woods: The forest surrounding the House contains mysteries to rival the House itself.
conversations.from: human
conversations.value: Help from our Friends: Winter has found a potential ally and gained some measure of protection.  Let's hope the humans don't get the wrong impression.
conversations.from: gpt
conversations.value: Flashback: You've been in the House for a while, and you've got some stories to tell.  Use this card to add important back-story to a challenge, tell us what shaped your character's motivations or created conflict, or introduce an element that helps you address a challenge.
conversations.from: human
conversations.value: Believe: You've probably been told that ghosts and spirits don't exists, but there is mounting evidence to the contrary.  At a certain point, you have to start believing your own experience, rather than what you have been told. 
  
  Use this card to address your progress towards acceptance of the supernatural environment you now find yourself in.  
conversations.from: gpt
conversations.value: Samuel Trask: The architect of the existing House, Trask haunts the structure that became his singular obsession in life.  
conversations.from: human
conversations.value: Attention to Detail: You love your new house, and everything in it. You keep a close eye on it, making sure everything is in order. If something is out of place, you'll notice.
conversations.from: gpt
conversations.value: Anomalous Behavior: Excerpt From: Derringer-Navarro Expedition Notes: *We have categorized approximately 174 peculiar physical properties to this house... and every time we think we have established a pattern and are working our way towards even a*  *workable explanation, a new physics and logic defying phenomena crops up. So far though, the most frequently recurring behaviors have been manipulating space and time... and degrading the psychological well-being of any within the HOUSE.*
conversations.from: gpt
conversations.value: Pattern of Decay: Excerpt from the Derringer-Navarro Expedition: *There is however, one pattern that holds true no matter what other circumstances this HOUSE may change on us... and that is that it continually repeats a certain... entropic cycle. This initially manifests as a weakening of the physical structure of the HOUSE itself, but eventually, it becomes evident that...*
conversations.from: gpt
conversations.value: Alien Intelligence: Excerpt from the Derringer-Navarro Expedition: *The events in this house were not the random acts of a cornered animal, or the blind desperation of a human mind trapped in the walls as some of us had believed... no, there is something much larger, much more cunning, much more... just... more, than we are. More than we can ever hope to understand. I no longer hope that we will escape this horrible, cold, dark space... no, my sole hope now is that we are permitted to die soon, before whatever is running the show decides to turn its baleful attentions upon us once again.*
conversations.from: human
conversations.value: Destroying sanity: You wish to break the minds of those who dare to enter the house
conversations.from: gpt
conversations.value: Vlogger: Record record record, that;s the key to becoming a successful vlogger.
conversations.from: human
conversations.value: Connected: You have connections or at least "know a guy who knows a guy" for just about anything. 
conversations.from: human
conversations.value: Man Child: Your basically an overgrown teenager.
conversations.from: human
conversations.value: Agoraphobe: You don't dislike people... you just prefer to keep your contact with them to a minimum... to the extent that you sometimes don't leave your room for days on end.
conversations.from: gpt
conversations.value: Brilliant: Your mind is among the best in the world, and you can solve nearly any puzzle you put your mind to.
conversations.from: gpt
conversations.value: Mentally Ill: Depression, Paranoia, and a host of Phobias... you really should see a professional but you're too stuborn.
conversations.from: gpt
conversations.value: Keep it together: You're a nervous wreck, you've accepted that. Now you're just trying to stay fairly functional.
conversations.from: human
conversations.value: Make a Name: You like attention and the blog gives you a good deal of it but something bigger would be great. 
conversations.from: gpt
conversations.value: Malevolent Spirit: An old and troublesome being, fond of bringing out the worst in it's victims.
conversations.from: human
conversations.value: Empathic Projection: The ability to project feelings and emotions into another's mind, and into the environment.
conversations.from: gpt
conversations.value: Observe: These playthings are new, and full of new and unique wants and goals. How long will their petty lives prove to be diverting?
conversations.from: human
conversations.value: Sympathetic Ghost: The other spirits in the House are cruel and evil, but you aren't like that. Unfortunately, being tormented by them through the decades has made you a little.. off.
conversations.from: gpt
conversations.value: Ghost Signs: You may lack the ability to reliably project yourself visually, but you *are* able to send messages into the physical world. Whether written on glass or sent through audio, this is how you communicate.
conversations.from: gpt
conversations.value: Unhinged: You've been dead a long time, and tormented by the House all the while. Your sanity is frayed now, and your attempts to help often either backfire or run contrary to anything anyone might hope for.
conversations.from: gpt
conversations.value: Protect the Innocent: You don't want the House to do to others what it has done to you. They must either escape, or find a way to fight the evil within the House. Either way, you'll do what you can to keep them safe. 
conversations.from: human
conversations.value: Observant: You've always had an eye for detail. It shows on the blog and when you deal with people.
conversations.from: gpt
conversations.value: Sinister presence: The Indifferent's chosen victims feel a deep, almost instinctive dread when the predation begins.
conversations.from: human
conversations.value: Dog: Bark Bark! Your a dog!
conversations.from: gpt
conversations.value: Canine Senses: You can sense and hear things the humans can't.
conversations.from: gpt
conversations.value: Animal Limitations: Being a dog means you have your limitations and some trouble communicating to the humans
conversations.from: gpt
conversations.value: Protect The Humans: You just want to make sure the humans stay safe.
conversations.from: human
conversations.value: Possessed: Something else has you under their spell....
conversations.from: gpt
conversations.value: Master Daniel: You and Winter have a bond difficult to break.
conversations.from: human
conversations.value: Taking it in stride: You've lived with enough weird stuff, just in your own head... you can deal with a little more now.