conversations.from: system
conversations.value: In Andrin, a mountainous land in eternal winter, the main source of warmth is in their dragons. To have a dragon, even a small sickly one, is to live. Maybe not comfortably, but to live. Wild dragons do still fly in these mountains sometimes, but their numbers are much less. The wealth of the people of the land lies in their bred dragons. 
  
  The breeding of dragons has always been a job of guesswork. Those of monstrous sizes have little use, they eat too much and are too hard to control. Over the centuries, the "domestic" dragons, dragons willing to help the lesser races, have been tamed, put under the will of those they served, and bred to smaller sizes and calmer demeanors.
  
  But now, the dragons are starting to grow sick and die. They loose their fire first and then are useless pets. At least dogs can bark to let you know when someone's coming, even without all four legs. The meat of these small dragons, though soft and tasty, tend to make people sick. They get put out in the snow and freeze to death. Dragons! They are freezing now!
  
  Rumors are going around that dragons were the first sentient creatures to roam the world. That they bred the hardy goats, horses, and cows of the land to eat them. That they brought a mythical warmth that was called summer for several moons. That they had a language and culture much more advanced than any of the lesser races. And that they taught and raised the lesser races. 
  
  Those who believe these rumors also believe that those dragons that were too nice to the puny two-legs let themselves be enslaved to sorcerers and mages, let their power be harnessed by them, let the lesser races rule them and treat them as animals. That by being treated as animals, the dragons would cease existing.
  
  ***o o o o o o o o o o o o o o o o***
  
  You players will start in a trading outpost for reasons that you make up, a regular patron, the owner, the owner's relative, a traveler stopping by the trading post, etc.
  
  We are all new to this, I have not narrated before hehe, so here some information for creating your character:
  
  **Nature**: What your character does for a living/ what describes them best. 
  
  **Strength**: What your character is good at, I have noticed that positive personality traits make good strengths rather than what your job is. *ex.* Helpful instead of White Magic if your nature is a White Mage.
  
  **Weakness**: Again, I've notice negative personality traits play better as weaknesses. *ex.* Aloof or Distant rather than Magical if your nature is Grey Mage.
  
  **Subplots**: Really, anything that can drive your character motivationally, *ex.* find your father, get a dragon, make money, etc. I find that the description for this is much more important than the title.
  
  *There is a few examples I included, but you can make your own.* Make whatever character you like, from anywhere, we can all consult on it, and lets make a story together =)
conversations.from: human
conversations.value: Pygmy Dragon: Oxen's unnamed pygmy dragon.
conversations.from: gpt
conversations.value: Strange Man (copy): Who is this guy? How does he know so much about who I am? Where is he from?
conversations.from: human
conversations.value: Apollo: Artemis' small dragon, able to breath fire via an elixir that Artemis makes for him.
conversations.from: gpt
conversations.value: Strange Man: Who is this guy? How does he know so much about who I am? Where is he from?
conversations.from: human
conversations.value: Small Tree: Strange item, only certain people can see it. Also, why is there green stuff on it?
conversations.from: gpt
conversations.value: Med Pack: Package of various medicines, can be used without magic.
conversations.from: human
conversations.value: Xorun: A tall and skinny, very rich and mysterious man. Stubborn as well, was that mentioned? He wouldn't say where the group is going now, convince him?
conversations.from: gpt
conversations.value: Huh?: Was that someone behind you quickly hiding? Hmmm...hopefully thinking you saw something doesn't mean trouble later...
conversations.from: human
conversations.value: Runaway Dragon: Retrieve the dragon that ran away.
conversations.from: gpt
conversations.value: Trader: Make a description
conversations.from: human
conversations.value: Warrior: You've spent your life learning to fight. Now, what you do is fight. And learn to fight, of course.
conversations.from: gpt
conversations.value: Strong: You are physically strong. Those in the path of your weapon are lucky to ever breathe again.
conversations.from: human
conversations.value: Unobservant: What was that!
  
  What was what?!?
  
  You really don't notice, do you?
  
conversations.from: gpt
conversations.value: Search for your Father: You grew up the way you did only because your single mother raised you. Where is the man who sired you?
conversations.from: human
conversations.value: The Fort: This fort. This fort is The Fort. It is so ancient that no one knows how it was built, who built it, and what its name really is.
conversations.from: gpt
conversations.value: Boss Man: He runs The Fort. He gives you jobs. He gives you food. He gives you a home. You ought to be thankful to Boss Man. No matter no one knows his name.
conversations.from: human
conversations.value: Bandits: Oh no! There are bandits out of the village! What are we to do!
conversations.from: gpt
conversations.value: Roubt Nest: The most popular dragon breeding ground, many people make their living here.
conversations.from: human
conversations.value: Roubt: The town next to the most popular breeding ground. So many people are required to maintain it that a town needed to be built for the workers.
conversations.from: gpt
conversations.value: Borkob Nest: One of the smallest breeding grounds, some say that it is the smallest. It is up in the mountains and hard to reach.
conversations.from: human
conversations.value: Knowledgeable: Who needs books, maps, or guides with you around? You know everything! Right?
conversations.from: gpt
conversations.value: Healing Magic: In addition to your natural abilities of getting cuts healed with your mind, you studied to know medicines as well as control your ability better. Most wounds are like scratches with you around.
conversations.from: human
conversations.value: Agile: Fast, quick. In mind and body. Despite the cold, you are able to run from village to village with minimal warmth, you're just that fast.
conversations.from: gpt
conversations.value: Tafeld: This city is the biggest town in Andrin. So big, it has three inns and two whole smithies. And paved streets.
conversations.from: human
conversations.value: Borkob: The village a several hour walk away from the breeding ground. It has a total population of six families.
conversations.from: gpt
conversations.value: Decide: Time to decide.
conversations.from: human
conversations.value: Gear Up: Get the supplies you need for the next leg of your travel.
conversations.from: gpt
conversations.value: Mage: You've studied most of your life, you even started with some innate magic before learning to harness it.
conversations.from: human
conversations.value: Brutal: You plow through things, no matter some people or possessions get trampled or pushed down in the process.
conversations.from: gpt
conversations.value: Catch a Dragon: You are out to make a person out of yourself. This requires a dragon so that you can be entirely self sufficient.
conversations.from: human
conversations.value: Acquire Wealth: You just need to make as much money as you can.
conversations.from: gpt
conversations.value: Greedy: You'll do anything for that one piece of gold. Except give away gold you have, of course.
conversations.from: human
conversations.value: Calculating: Sharp mind, always working. You are good at seeing what to do so that you come out on top.
conversations.from: gpt
conversations.value: Neobror: Many call it the happiest town of Andrin. Might be because of the four moons every eight or nine, there is warmth and growth that dragons don't make.
conversations.from: human
conversations.value: The Frozen Forest: No one knows how it got its name. There is an incredible amount of trees in this place though, and it's said strange things happen in there.
conversations.from: gpt
conversations.value: Stone Wall: A broken, long, straight, smooth stone wall with holes in it. These holes, oddly enough, are symmetrical. No one goes past this place.
conversations.from: human
conversations.value: Stone Ruins: No one has gone in here. Ever. But it looks like there are people-sized holes in the enormous rocks. They also seem to be hollow.
conversations.from: gpt
conversations.value: Avenge Your Family: Some bandits came to your family's cottage some years ago, they took everything from you, including your entire family. You're stronger now, and on the lookout for them.
conversations.from: human
conversations.value: Ranger: The desert of snow is your home, you can navigate it easily and gather food for yourself. Heck, you're so good you've gone months without even seeing a dragon.
conversations.from: gpt
conversations.value: Kind: You are a very kind person, and this often encourages people to help you.
conversations.from: human
conversations.value: Talking Bear: A bear that talks, fishes for food, and hibernates every other month.
  
  This one is here to show a picture and be silly. If you really want to be a talking bear, please delete this part and change the picture.
conversations.from: gpt
conversations.value: Trading Post: A cozy building with supplies, rooms, and a dragon keeping it warm. There's some wood as well for when the dragon needs to sleep. 
conversations.from: human
conversations.value: Secret Elixir: The elixir that Artemis makes for Apollo to help him breath fire.
conversations.from: gpt
conversations.value: Meet Each Other: All player characters meet each other, well or badly.
  
  Play one card each, please.
conversations.from: human
conversations.value: Xorun: A tall and skinny, very rich and mysterious man.
conversations.from: gpt
conversations.value: Decide What to do: Time to decide: whether to go your own way, group up with someone at the table, or go with Xorun, the crazy man?
conversations.from: gpt
conversations.value: Overly Responsible: They think they have to fix everything. That making things better is their responsibility and theirs alone.
conversations.from: gpt
conversations.value: prophecy fulfillment: They think they know how to solve the problem with the dragons. They believe they can bring back summer and solve all of the worlds problems.
conversations.from: human
conversations.value: Trader: You make your living trading goods.
conversations.from: gpt
conversations.value: Inconspicuous: You blend into every surrounding. You are great at imitating accents and customs. Your abilities for attracting as little attention as possible are almost magical.
conversations.from: gpt
conversations.value: Animal Lover: You have a deep love for all moving, non-humanoid creatures. You always go out of your way to make animals happy, which can easily distract you from whatever you need to do, or in the case of more dangerous animals, cause you to get hurt.
conversations.from: gpt
conversations.value: Impossible Endeavour: You have become tired of all the killing and the wars, so you work tirelessly to serve and guide every and all peoples,  including mystical creatures, of this world in an attempt to unify it.
conversations.from: human
conversations.value: Healer: Uses knowledge of the natural world and its properties to heal afflictions of all sorts.  
conversations.from: gpt
conversations.value: Physician : Can recognize and heal any ailment with natural medicines 
conversations.from: gpt
conversations.value: Bipolar: Prone to severe and violent mood swings that affect her ability to heal
conversations.from: gpt
conversations.value: Find a cure: She is searching for a cure for her bipolar illness so that she can search for a cure for the dragons