conversations.from: system
conversations.value: Come and see how the story of 'The Prime Knife' unfolds as they expand the mighty dwarven empire of The Works of Crystal in the fortress of Caveadmire, founded in the year 125.
conversations.from: human
conversations.value: Choose your fate (MacXavier): It is time to pick a direction and cease this aimless wandering. Which profession you choose now will help shape the future of the life you are building with your wife. 
conversations.from: gpt
conversations.value: Fortress Priorities (TerrySweat): There are many necessities to running a fort: building necessary accommodations for its citizens and developing indsutry are critical and go without saying. However, there has been some heated discussion amongst the nobles around how to properly protect the fort. 
  
  Specifically, dissension has broiled over in prioritizing: additional militia (there are currently three), forming a squad of marksdwarves (of which there are currently none), or prioritizing fortress defenses above these (traps/moats/fortification design etc). 
  
  Also, the question of whom (if anyone) to appoint sheriff looms over you. 
  
  Should the fort assign a sheriff? If so, who? What should the primary fortress defense objective be? Marksdwarves, additional milita, or should we be concentrating more on actual defensive construction?
conversations.from: human
conversations.value: Explore your past: As the sole survivor of Syruptwists, you have an extraordinary story to tell. Part of that story was revealed in the Prologue. Reveal as much or little of your story as you wish.
conversations.from: gpt
conversations.value: Set decrees: As the expedition leader, you have the clout and authority to requisition just about any labor you think necessary. Feel free to do so as you see fit.
conversations.from: human
conversations.value: Myriad Possibilities: The fortress is at a crossroads - how you act may well determine the fate of the fortress for years to come.
conversations.from: gpt
conversations.value: Shifting priorities: Make a decision! Use the cards at your disposal to help steer the future of the fortress through this important council meeting.
conversations.from: human
conversations.value: Shape the future: Continue to shape the future of the fortress through your actions.
conversations.from: gpt
conversations.value: Hired Help: Running a Tavern is hard work! Start looking about for some suitable help. 
conversations.from: human
conversations.value: Zih Healgulf: An admired Human Poet who has recently befriended many citizens of Caveadmire. He has recently asked permission to stay on indefinitely at Caveadmire. Accept or deny his petition as you see fit. 
conversations.from: gpt
conversations.value: Approve or Deny a petition: Someone has petitioned you! Play this card to approve or deny that request.
conversations.from: human
conversations.value: Approve or Deny Petition (multiple): Use this card to approve/deny as many requests as you wish.
conversations.from: gpt
conversations.value: Mafol Avuzlashed: Miner: worshipper of Utost - the Male Wombat God
conversations.from: human
conversations.value: Worshipper of Utost: That's right, he's a goddamn Wombat God!
conversations.from: human
conversations.value: Not terribly smart: She has poor analytical abilities and little linguistic ability
conversations.from: human
conversations.value: Values: Decorum, dignity and proper behavior, friendship. She dreams of raising a family.
conversations.from: gpt
conversations.value: Miner: Digs in stone
conversations.from: human
conversations.value: Hale: He is indefatigable, incredibly quick to heal, and almost never sick.
conversations.from: human
conversations.value: Wimpy: He is very weak.
conversations.from: human
conversations.value: Fever Dreams: Dreams of crafting a masterwork someday.
conversations.from: gpt
conversations.value: Woodworker: Huh huh, wood.
conversations.from: human
conversations.value: Tough: Tough and agile
conversations.from: human
conversations.value: Duhhrr: She has meager creativity, poor analytical abilities, and a poor ability to manage or understand social relationships.
conversations.from: human
conversations.value: Skill mastery: She dreams of mastering a skill.
conversations.from: gpt
conversations.value: Expedition Leader: She is the fearless leader of this intrepid band of settlers.
conversations.from: human
conversations.value: Enduring: She is slow to tire.
conversations.from: human
conversations.value: Hard Ass: She has poor empathy.
conversations.from: human
conversations.value: Aspiring Artist: She dreams of creating a great work of art.
conversations.from: gpt
conversations.value: Stoneworker: Works the stone with hand and fist.
conversations.from: human
conversations.value: Focused: He has a great ability to focus and read emotions.
conversations.from: human
conversations.value: Waif-like: He is flimsy.
conversations.from: human
conversations.value: Family Man: He dreams of raising a family.
conversations.from: gpt
conversations.value: Jeweler: A keen eye and dexterous hand are required for this most revered profession in the Dwarven kingdoms.
conversations.from: human
conversations.value: Healthy: She is almost never sick.
conversations.from: human
conversations.value: Lacks focus: She has little willpower and poor focus.
conversations.from: human
conversations.value: Fever Dreams: She dreams of crafting a masterwork someday.
conversations.from: gpt
conversations.value: Fish Cleaner: mmmm, guts!
conversations.from: human
conversations.value: Smart: He has a good intellect
conversations.from: human
conversations.value: Frail: He is quick to tire, very flimsy, and really slow to heal.
conversations.from: human
conversations.value: Aspiring Artist: He dreams of creating a great work of art.
conversations.from: gpt
conversations.value: Realized What's Missing: What this fortress needs is a place for gool ol' beer and song.