conversations.from: system
conversations.value: The world we know is a scary place. All the those stories you used to hear about vampires, ghosts, werewolves, and others are ***very*** real. A group of people known as Hunters spend their whole lives hunting these monsters. Whether it be a nest of vampires bleeding a small down dry, an innocent housewife by day who grows fangs and an intense sense of smell every full moon, or a ghost of a drowned child who pulls people to their death; hunters are good at what they do. If a hunter isn't good at their job, they're dead.
  
  Demons are the damned spirits of from Hell itself. Humans who allowed themselves to become twisted by the Pit and now they seek revenge on humanity. Some are mere low level demons who simply love to posses people. They ride humans hard for the heck of it and then once they leave the host, the human dies. Others are more powerful and that means more dangerous. 
  
  Now we come to you. Are you a hunter, killing things that go bump in the night? Or are you a demon, a being from the pits of Hell who managed to climb out and now you walk among the humans by possessing one of their own? Maybe you're a angel, a warrior of Heaven and servant of God who found a vessel for yourself and now you combat demons on Earth. Or maybe you are you're something else. The choice is yours.
  
  
  **NOTICE**
  Ok. First off. I am currently on season 5 of Supernatural because I just got into it about a month ago. This means I have no clue about all the other events that happen later on other than the stuff I learned while researching some information for this game. 
  
  Secondly. Heres some rules for making you character:
  
  1)You can only be a human, demon, or angel.
  
  2) You can't be a high tier angel or demon. This means black eyed demons and regular angels (i.e. Castiel, Uriel)
  
  3) I dont want a game full of just angels and demons. Lets try to add some hunters.
  
  4) I like chocolate chip cookies.. Hint Hint.. lol
conversations.from: human
conversations.value: Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.from: human
conversations.value: Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.from: gpt
conversations.value: Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.from: human
conversations.value: New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.from: gpt
conversations.value: Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.from: human
conversations.value: Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.from: gpt
conversations.value: Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.from: human
conversations.value: Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Strong: You’re physically strong and probably look it, whether you’re lean or built.
conversations.from: gpt
conversations.value: Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.from: human
conversations.value: Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.from: gpt
conversations.value: Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.from: human
conversations.value: Wise: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.from: gpt
conversations.value: Charming: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.from: human
conversations.value: Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.from: gpt
conversations.value: Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.from: human
conversations.value: Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.from: gpt
conversations.value: Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.from: human
conversations.value: Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.from: gpt
conversations.value: Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.from: human
conversations.value: Angry: Your blood sears your veins and when you lose control, you lash out.
conversations.from: gpt
conversations.value: Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.from: human
conversations.value: Naïve: You think you know how things work. You think people are basically good. You’re wrong.
conversations.from: gpt
conversations.value: Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.from: human
conversations.value: Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.from: gpt
conversations.value: Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.from: human
conversations.value: Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.from: gpt
conversations.value: Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.from: human
conversations.value: Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.from: gpt
conversations.value: Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.from: human
conversations.value: Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.from: gpt
conversations.value: Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.from: human
conversations.value: Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.from: gpt
conversations.value: Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.from: human
conversations.value: Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.from: gpt
conversations.value: Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.from: human
conversations.value: Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.from: gpt
conversations.value: Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.from: human
conversations.value: The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.from: gpt
conversations.value: Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.from: human
conversations.value: Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.from: gpt
conversations.value: Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.from: human
conversations.value: Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.from: gpt
conversations.value: Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.from: human
conversations.value: Get Blood: Syrupy, hot, metallic — drink it in.
conversations.from: gpt
conversations.value: See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know.
conversations.from: human
conversations.value: Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.from: gpt
conversations.value: Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.from: human
conversations.value: Straight-razor: Shiny and sharp.
conversations.from: gpt
conversations.value: The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.from: human
conversations.value: Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.from: gpt
conversations.value: Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.from: human
conversations.value: Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.from: gpt
conversations.value: Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.from: human
conversations.value: Wooden Stake: Angular, sharpened, and ready for work.
conversations.from: gpt
conversations.value: Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.from: human
conversations.value: Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.from: gpt
conversations.value: A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.from: human
conversations.value: The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.from: gpt
conversations.value: Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.from: human
conversations.value: Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.from: gpt
conversations.value: Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it.
conversations.from: human
conversations.value: Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.from: gpt
conversations.value: Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.from: human
conversations.value: Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.from: gpt
conversations.value: Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.from: human
conversations.value: Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.from: gpt
conversations.value: The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.from: human
conversations.value: Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.from: gpt
conversations.value: Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.from: human
conversations.value: Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.from: gpt
conversations.value: Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.from: human
conversations.value: Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.from: gpt
conversations.value: Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.from: human
conversations.value: The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.from: gpt
conversations.value: A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.from: human
conversations.value: Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.from: gpt
conversations.value: Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.from: human
conversations.value: Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.from: gpt
conversations.value: Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.from: human
conversations.value: Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.from: gpt
conversations.value: Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.from: human
conversations.value: One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.from: gpt
conversations.value: Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.from: human
conversations.value: Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.from: gpt
conversations.value: Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.from: human
conversations.value: Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.from: gpt
conversations.value: The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.from: human
conversations.value: Find and Kill the Witch(es): You know now that a witch caused this persons death. Time to find her and end her. 
conversations.from: gpt
conversations.value: Holy Water: This water is commonly used by hunters to inflict pain on demons
conversations.from: human
conversations.value: Pistol: A semi-automatic pistol loaded with silver bullets
conversations.from: gpt
conversations.value: Figure Out Your Next Move: No sense in going in there blind. You need a plan.
conversations.from: human
conversations.value: Fort Wayne, Indiana : The town of Fort Wayne, Indiana is a quiet little town. Well, almost..
conversations.from: gpt
conversations.value: Charles Germain: Born in 1956, this aged hunter is a legend among other hunters. No one has seen him for over 15 years after he vanished.
conversations.from: human
conversations.value: Orange State Forest: One of the last remaining hideouts for the almost extinct race of vampires. Gothic cults are known to willingly offer themselves to be either consumed or turned by the slowly growing nest of vampires.
conversations.from: gpt
conversations.value: Round Rock, TX: According to other hunters, Round Rock is so infested with so many monsters that there are no humans left. No hunter would ever dare venture here.
conversations.from: human
conversations.value: Rexford Dr.: An infamous road that has claimed the lives of more than 300 civilians. 
conversations.from: gpt
conversations.value: Zarecah: Zarecah is a powerful demon who has killed numerous hunters over the years.
conversations.from: human
conversations.value: Richlawn, KY: A small town in northern Kentucky that has been a known hotspot for witches since its founding in 1948. 
conversations.from: gpt
conversations.value: Salamander Market Diner: This burger joint is a popular spot in town for hunters either passing through or on a job.
conversations.from: human
conversations.value: Angry Demons: Well.. Good job.. you managed to piss of a bunch of demons. Try not to die.
conversations.from: gpt
conversations.value: Junkyard Traps: They say Germain's Junkyard is covered in booby traps designed to stop everything, including people.
conversations.from: human
conversations.value: Hex Bag Curse: A witch placed a hex bag in your motel and now you're being cursed. The only way to stop it is to find the bag and destroy it.
conversations.from: gpt
conversations.value: Blend In: Try to breathe like a normal person, like you belong in this crowd.
conversations.from: human
conversations.value: Cabin Escape: Do you dare try to escape from a huge cloud of demons?
conversations.from: gpt
conversations.value: Vampire: That vampire's hunting you, get away or kill it!
conversations.from: human
conversations.value: Hunter: You were either raised into the lifestyle of hunting or some supernatural event took someone you care about away from you.
  
conversations.from: gpt
conversations.value: Brandon Collins: A hunter with a chip on his shoulder against witches. No one knows what caused him to hunt them so hard.
conversations.from: human
conversations.value: Demon: You clawed your way up from the Pit and now you've found yourself a body. It's time to have some fun.
conversations.from: gpt
conversations.value: Vampire: Your kind have thrived pretty well for a few hundred until a group of psychotic hunters decided to try to wipe out the vampires.
conversations.from: human
conversations.value: Germain's Junkyard: The civillian business front for master hunter Charles Germain. No demon, vampire, werewolf, or any other sort of monster has every passed through here and lived. Mainly cause the place is booby trapped to hell.
conversations.from: gpt
conversations.value: Kill Some Monsters: You're sole purpose in life is to kill the stuff that goes bump in the night.
conversations.from: human
conversations.value: Sawed-Off Shotgun: A hunters most trusty weapon. Locked and loaded with rock salt shells, this thing wont kill a demon, but damn it'll hurt.
conversations.from: gpt
conversations.value: Encyclopedia Demonica: In this book contains the knowledge of countless hunters concerning demons. Maybe it says how to kill them.
conversations.from: human
conversations.value: Salt: Perfect for keeping the demons away. Make a line of it in front of doors and on window seals to prevent demons from breaking out
conversations.from: gpt
conversations.value: Find Whatever Murdered This Person: Someone or something murdered this person. Now it's your job to figure out what
conversations.from: human
conversations.value: Blue Ostrich Motel: A lesser known motel chain notorious for its less than ideal room conditions. 
conversations.from: gpt
conversations.value: Find the Cause of Death: You know it wasn't just coincidence this person died like they did. You just have to figure out the cause
conversations.from: human
conversations.value: Coven House: Brandon and the others have preformed the spell to locate the witch's and are locked and loaded to the teeth, ready to confront one or more of them if possible.
conversations.from: gpt
conversations.value: Kill the Witch: You're here. You're locked and loaded. You're angry. Time to kill the witch.
conversations.from: human
conversations.value: Angel: One of the heavenly host.
conversations.from: gpt
conversations.value: Agile: Quick and flexible
conversations.from: human
conversations.value: Path of Glory: Return to exaltation
conversations.from: gpt
conversations.value: Combatant: Before you died, you were an expert martial artist. To you, hand to hand combat is a reflex. Various object become extensions of your arm when you wield them. 
conversations.from: gpt
conversations.value: Angry: Your blood sears your veins and when you lose control, you lash out.
conversations.from: gpt
conversations.value: Do the job right: You're sole purpose in life is to kill the stuff that goes bump in the night against the will of the King of the underworld.
conversations.from: human
conversations.value: Sarcastic: You are a sarcastic person,  and sometimes people can't even tell you're being sarcastic
conversations.from: human
conversations.value: Seriously?: Sometimes it's just way more fun to mess around than to take the job seriously.