conversations.from: system
conversations.value: *Over two years ago, I played a game and fell in love with a couple of the characters, as well as the setting and idea. Things happened, as things do, and it fell apart.* 
  
  *So I'd like to carry on a bit of the story here, with new ideas and new characters.* 
  
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  Harbor House. 
  A place for young men who need "Safe Harbor". The idea was put together by some very willing and enthusiastic philanthropists who saw the potential in deinstitutionalising the disenfranchised young men who were clogging up the system and not reaping the benefits. 
  
  Maybe they came here from prison, maybe from an asylum... they were judged to be capable of living in a semi-independent state, supported by regular staff. 
  It's all very modern, very inspiring, all driven by a belief in equality and opportunity. Like Eleanor Roosevelt suggested. They were human. They deserved a chance. 
  
  All of the young men came with their own challenges, and they were by no means free to do as they pleased. Many of them still require medication and to be under supervision at certain times and with their activities. The goal at the end is that they can live a meaningful existence, feel that they are members of a community. 
  
  ****************************************
  
  The characters should be young men between the age of 18-30, they have been in one kind of institution or another for a certain amount of time and now are free to live in a supported living environment. I expect them to not necessarily get on with everyone, that's fine. 
  
  I would like to play with the elements of friendship and sexuality, as well as the feeling of acceptance and understanding that they might find in this odd, forced little family. 
  
  No more than 5 players. 
  As some of the characters may have mental illness, I would like to remind players to address these features as part of a character and not as a gimmick to attach to them. All such things should be played in seriousness and with respect. 
  
  The game is set in 1951 and setting accuracy will be important to a certain extent. 
  
conversations.from: human
conversations.value: Wrongly accused: You never did nothing. They can't prove anything. You're not even supposed to be here. Still, beats the lock up. 
conversations.from: gpt
conversations.value: Loyal : Once you make a friend, it's forever. They can rely on you. 
conversations.from: human
conversations.value: Habit: You've got some bad habits that are hard to shake...
conversations.from: gpt
conversations.value: Get a life: You really want out of here. You want to be someone who doesn't get stared at in the street. 
conversations.from: human
conversations.value: Peter Kowalczyk : A young man from the University, who comes to tutor the men of Harbor. 
conversations.from: gpt
conversations.value: Richard Shane: One of the organisers of the house, responsible for making sure it's all running smoothly. 
conversations.from: human
conversations.value: Mrs Shane: No first name that you're aware of. The wife of Richard Shane. 
conversations.from: gpt
conversations.value: Marco Galabria  : A boxer who has been recruited to give the young men a fitness routine. 
conversations.from: human
conversations.value: Living Room: A simple, spacious room where the young men can gather. 
conversations.from: gpt
conversations.value: A single room : One bed all on its own for the lucky man who gets his own room. 
conversations.from: human
conversations.value: A double room: For two young men to share, complete with bunks.
conversations.from: gpt
conversations.value: A double room: Another room to be shared by two young men. 
conversations.from: human
conversations.value: Bathroom : Unfortunately shared by six young men... 
conversations.from: gpt
conversations.value: Dining Room: A simple and airy dining room. 
conversations.from: human
conversations.value: The Porch: Somewhere to relax...
conversations.from: gpt
conversations.value: The Garden : A simple little garden, that has been put to practical use. 
conversations.from: human
conversations.value: Hank Tucker: A young man hired to help teach the men practical skills, gardening, maintenance etc. 
conversations.from: gpt
conversations.value: The Kitchen: The small, practical hub of the house, where the men must prepare their own food. 
conversations.from: human
conversations.value: Jack Hudson: The day-help at Harbor House. 
conversations.from: gpt
conversations.value: Recent addition : You were in an asylum a long time. You were there so long it started to feel normal. Now, you're out in the "real" world... 
conversations.from: human
conversations.value: Passionate: When something matters, it really matters and you’ll put everything you have into it.
conversations.from: human
conversations.value: Chaotic: It’s almost impossible to predict you. Sometimes it’s lies, sometimes it’s violence. Your life is a constant movement, a spiral interrupted by an opposing force.
conversations.from: human
conversations.value: Escapee from the Loony Bin: You came to Harbor House from a mental institution.
conversations.from: gpt
conversations.value: Stay here: This is the safe place they promised. You will do anything you have to, in order to stay. 
conversations.from: human
conversations.value: Will and Focus: You might seem a timid guy, but you have a tenacious streak.
conversations.from: human
conversations.value: Post-Traumatic: They call it 'shell-shocked'--or would if you had fought in the war.  What it's called when it was caused by your ordinary life?  You have no clue.
conversations.from: human
conversations.value: Normalcy: You used to be normal once; you didn't always jump at shadows.  You long to be that person again.
conversations.from: gpt
conversations.value: Former POW: Name.
  Rank.
  Serial number.
  
  ...What else is there again?
conversations.from: human
conversations.value: Long fuse: There might be explosives at the end, but it's a long, slow burn to get there.
conversations.from: human
conversations.value: Disillusioned: If there's a god, he plays craps with loaded dice--and bets against us.
  
  Not that we don't half deserve it.
conversations.from: human
conversations.value: Find a purpose: You're still moving out of sheer bloodymindedness.  There's got to be something else.
conversations.from: gpt
conversations.value: The Drunk and The Writer: Another drink, another binge, another bender, another spree. Such humorous words. I've tried to break away from that guy a lot of times, but no good. You know, once I even got myself a gun and some bullets ... Here are the bullets. The gun went for three quarts of whiskey. That other [me] wanted us to have a drink first. He always wants us to have a drink first.
  
  -- The Lost Weekend (1945)
  
conversations.from: human
conversations.value: Skill to Spare: Betty: I'd always heard you had some talent.
  
  Joe: That was last year. This year I'm trying to earn a living.
  
  -- Sunset Boulevard (1950)
conversations.from: human
conversations.value: Not Red, But Definitely Yellow: What makes the flag on the mast to wave? Courage! What makes the elephant charge his tusk in the misty mist, or the dusky dusk? What makes the muskrat guard his musk? Courage! What makes the Sphinx the Seventh Wonder? Courage! What makes the dawn come up like thunder? Courage! What makes the Hottentot so hot? What puts the ape in ape-ricot? What have they got that I ain't got?
  
  -- The Wizard of Oz (1939)
conversations.from: human
conversations.value: Get Out - Way Out: Well, not just one wish. A whole hatful, Mary. I know what I'm gonna do tomorrow, and the next day, and the next year, and the year after that. I'm shakin' the dust of this crummy little town off my feet and I'm gonna see the world. Italy, Greece, the Parthenon, the Colosseum.
  
  -- It's A Wonderful Life (1946)
conversations.from: gpt
conversations.value: Stroke Survivor: You are the survivor of a hemorrhagic stroke, which has caused lasting brain damage.
conversations.from: human
conversations.value: Patient: You are able to accept delays, problems, or suffering without becoming annoyed or anxious.
conversations.from: human
conversations.value: Pride: You do not want to be pitied by others or viewed as weak.
conversations.from: human
conversations.value: Aphasia: Aphasia gets in the way of a person's ability to use or understand words. You seek to acquire language at its fullest capacity again.
conversations.from: gpt
conversations.value: Good Sense of Humor: You have learned the joy of laughter, and it is infectious.
conversations.from: human
conversations.value: Melancholic: You want to feel sorry for yourself, don’t you? With so much at stake, all you can think of is your own feelings. One [person] has hurt you, and you take your revenge on the rest of the world.
  -- Casablanca (1942)
conversations.from: gpt
conversations.value: The good silver (tongue): Daddy was an attorney, momma was a belle.  You can be quite a smooth talker on occasion.
conversations.from: human
conversations.value: Deviant : Pervert....invert...you've heard it all. You would rather people just call you Luther, though. Of course Lotte is just fine too, when you're performing. 
conversations.from: gpt
conversations.value: Resourceful : You may not have been blessed with many resources but at least you know how to make them last. 
conversations.from: gpt
conversations.value: Depression: Don't do sadness,
  not even a little bit.
  Just don't need it
  in my life,
  don't want any part of it.
conversations.from: gpt
conversations.value: Reason To Go On: You have doubts that this place will really make a difference....but it would be nice to be proven wrong. 
conversations.from: human
conversations.value: Main Street: The usual sort of small town street, with markets and groceries, as well as a few other stores. 
conversations.from: gpt
conversations.value: Nate: Well, you were the ones who took him outside.
conversations.from: human
conversations.value: Roy Harrison: The new man in town.