conversations.from: system
conversations.value: Heaven and Hell can no longer be reached.  The celestials that were here can no longer go home, nor can new ones arrive.   The Symphony obviously goes on - the universe still exists - but the mortal realm is, for now, its own theme, recognizable as part of a larger piece but independent of it for now.
  
  Heaven and Hell have been fighting an invisible War for millennia over the fate of humanity - a war humanity must not discover. Celestials on each side clash quietly: angels serving God’s Symphony and demons trying to subvert it. But angels don’t always consider the best interests of individual humans - and sometimes demons aren’t as bad as you’d think.
  
  That said, disconnected from whence they came, there is much to be said for working together, to keep humanity from discovering the divine, because a misstep now could lead to the end of everything.
conversations.from: human
conversations.value: Seraph (Angel): The most divine of angels, you are connected to God's truth. To your ears, lies are sour notes in the Symphony.
  
  ...
  
  Suggested Strength: Forthright
  
  Suggested Weakness: Distant
conversations.from: gpt
conversations.value: Cherub (Angel): You are a guardian angel, devoted to protecting your charges. You always know where they are and how they're doing.
  
  ...
  
  Suggested Strength: Stalwart
  
  Suggested Weakness: Old-Fashioned
conversations.from: human
conversations.value: Ofanite (Angel): You are the fastest being in the Symphony, able to move great distances in a single bound.
  
  ...
  
  Suggested Strength: Quick
  
  Suggested Weakness: Rebellious
conversations.from: gpt
conversations.value: Elohite (Angel): You sense emotion and use it to your advantage, but maintain your neutrality and dispassion at all costs.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Distant
conversations.from: human
conversations.value: Malakite (Angel): Death before dishonor. You are a killing machine and can sense the honor of others. Unlike other angels, you can never Fall.
  
  ...
  
  Suggested Strength: Tenacious
  
  Suggested Weakness: Old Wounds
conversations.from: gpt
conversations.value: Kyriotate (Angel): You are multiplicity incarnate. You use the bodies of humans and animals to make your way on Earth.
  
  ...
  
  Suggested Strength: Knowledgeable
  
  Suggested Weakness: Cautious
conversations.from: human
conversations.value: Mercurian (Angel): Style, politics, and diplomacy are your stock in trade. You can see the relationships of humans like they were written on their faces.
  
  ...
  
  Suggested Strength: Compassionate
  
  Suggested Weakness: Merciful
conversations.from: gpt
conversations.value: Balseraph (Demon): You're the greatest evangelist the world has ever known. You can force anyone to believe anything you say — but you'll believe it too.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Paranoid
conversations.from: human
conversations.value: Djinn (Demon): You are a stalker. You don't care about the people or objects you hunt, but you'll always know where they are.
  
  ...
  
  Suggested Strength: Tenacious
  
  Suggested Weakness: Possessive
conversations.from: gpt
conversations.value: Calabite (Demon): Destruction is your game, and you're the best player around. You can tear the fabric of reality asunder with a thought.
  
  ...
  
  Suggested Strength: Powerful
  
  Suggested Weakness: Berserk
conversations.from: human
conversations.value: Habbalite (Demon): You've been sent to Hell to punish the weak. You manipulate emotions, forcing others to express their rage or despair.
  
  ...
  
  Suggested Strength: Stalwart
  
  Suggested Weakness: Old Wounds
conversations.from: gpt
conversations.value: Lilim (Demon): You're a temptress, sensing others' needs and fulfilling them — and pulling them into dark bargains in the process.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Self-Centered
conversations.from: human
conversations.value: Shedite (Demon): Humanity is your playground. You take over your victims' minds, forcing them to do unspeakable acts that draw them closer to Hell.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Rebellious
conversations.from: gpt
conversations.value: Impudite (Demon): You're a grifter, inserting yourself into people's relationships like you were always there and using that to corrupt their lives.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Cautious
conversations.from: human
conversations.value: Forthright: You say what you mean, and you mean what you say. Others know they can trust you.
conversations.from: gpt
conversations.value: Quick: Light on your feet, you're always ready to get up and go — and when you go, you go *fast*.
conversations.from: human
conversations.value: Charming: With your savoir-faire and grace, you're the life of the party and on every guest list.
conversations.from: gpt
conversations.value: Tenacious: Never give up. Never surrender. If you've stopped, it's because the job is done.
conversations.from: human
conversations.value: Knowledgeable: You have a head full of facts and the experience to know how to use them.
conversations.from: gpt
conversations.value: Perceptive: Nothing escapes your notice. You pick up on the smallest details and see patterns others don't.
conversations.from: human
conversations.value: Stalwart: It takes an unbelievable amount of punishment to bring you down. You shrug off blows that would hospitalize anyone else.
conversations.from: gpt
conversations.value: Cunning: You're a quick thinker, and your schemes are the stuff of legend.
conversations.from: human
conversations.value: Powerful: You hit like a truck. If there's damage to be dealt, you're the one they call.
conversations.from: gpt
conversations.value: Compassionate: You genuinely care about the people you meet, and you'll do your best to do right by them.
conversations.from: human
conversations.value: Old Wounds: Whether physical or psychological, old injuries plague you and get in your way.
conversations.from: gpt
conversations.value: Self-Centered: Regardless of the situation, you're always looking out for Number One.
conversations.from: human
conversations.value: Distant: You have trouble connecting with people. You can be perfectly charming and likeable, but you don't really *care*.
conversations.from: gpt
conversations.value: Berserk: You keep fighting until there's no one left to fight or you go down — even if the only people there are your friends.
conversations.from: human
conversations.value: Old-Fashioned: You remember when the world was young, but you haven't quite caught up to the present.
conversations.from: gpt
conversations.value: Cautious: It takes a lot for you to overcome your fear of danger and injury.
conversations.from: human
conversations.value: Paranoid: Everyone is out to get you, and you trust nobody. Even your friends are suspect.
conversations.from: gpt
conversations.value: Rebellious: You prefer to think of yourself as independent. Whatever cause you've been roped into, you're sure you'd be better off on your own.
conversations.from: human
conversations.value: Merciful: You have a hard time killing anyone, or even really causing them harm.
conversations.from: gpt
conversations.value: Possessive: Once you have something, you want to keep it. It's hard for you to give anything up, whether it's an object or an idea.
conversations.from: human
conversations.value: Get Your Bearings: You've just arrived on Earth, and you still need to figure out how things actually work down here.
conversations.from: gpt
conversations.value: Get Your Superior's Attention: You've been working hard for your Superior, and you'd like some recognition.
conversations.from: human
conversations.value: Bring Your Friend Over: You've made friends with someone from the other side of the War, and you think they'd do much better on your team.
conversations.from: gpt
conversations.value: Change Sides: Something's finally broken inside you; you know that the other side of the War is the right way, and you want to join up.
conversations.from: human
conversations.value: Prove Your Worth: Your Superior has put some trust in you, and you want to prove that you're up to the task.
conversations.from: gpt
conversations.value: Find What Was Lost: Something or someone you care about has gone missing, and it's time to find out where they are.
conversations.from: human
conversations.value: Absolve Yourself: You screwed up, badly. You can fix your reputation, but it's going to take some serious work.
conversations.from: gpt
conversations.value: Get Away: You're washing your hands of the whole War. You're running from your side — but you don't want to join the other side either.
conversations.from: human
conversations.value: Don't Get Caught: You've done something your bosses won't like — if they find out. Make sure they don't.
conversations.from: gpt
conversations.value: Temporal Success: Earth is where the action is, and you want fame, fortune, or influence there, as long as it doesn't mean revealing your true nature.
conversations.from: human
conversations.value: Track the Traitor: One of your old friends has turned coat and fled your Superior's service. Hunt them down and bring them home.
conversations.from: gpt
conversations.value: Defend Your Tether: Your Tether has come under attack recently, and it's up to you to do something about it.
conversations.from: human
conversations.value: Bring Down a Tether: The other side's got a Tether that's interfering with your Word. Find a way to take it out.
conversations.from: gpt
conversations.value: Arm Yourself: Your favorite weapon's wearing out. Find a better one.
conversations.from: human
conversations.value: Get Equipped: You need some new gear — electronics, a new car, better clothes. Get out there and find it.
conversations.from: gpt
conversations.value: Runaways: A Renegade demon or Outcast angel is in the area. Hunt it down — to kill or recruit.
conversations.from: human
conversations.value: Find a Friendly Tether: Someone's coming after you, and you need a place to regroup and find allies.
conversations.from: gpt
conversations.value: The Dearly Departed: A ghost is haunting a nearby building. Exorcise it or lay it to rest.
conversations.from: human
conversations.value: Meet the Neighbors: A new group of celestials from your side of the War has just moved into town. Say hello!
conversations.from: gpt
conversations.value: Carpe Diem: You've heard chatter about a new group of enemy celestials in your town. Go pick a fight!
conversations.from: human
conversations.value: First-Aid Kit: A set of three bandages, each of which will heal any wound in ten seconds — once.
conversations.from: gpt
conversations.value: Fiery Sword: A broadsword with a blade of coherent flame. It slices and burns anything it touches.
conversations.from: human
conversations.value: Celestial Hand Cannon: A six-shot revolver that fires bullets of coherent Symphonic disturbance. Really noisy — and hurts celestials a lot!
conversations.from: gpt
conversations.value: Song of Light: When sung, this Song creates a temporary source of light in the palm of the singer.
conversations.from: human
conversations.value: Little Bastard: A Porsche 550, silver with a red interior. It seats two, and neither it nor its contents appear on cameras or speed guns.
conversations.from: gpt
conversations.value: Sugar Lips: A bag of candies. If you let one dissolve on your tongue, it lets you speak and understand any corporeal language until the end of the scene.
conversations.from: human
conversations.value: Will Shackles: Anyone bound by these handcuffs has to obey their owner for an hour, as long as following the command wouldn't harm them.
conversations.from: gpt
conversations.value: Stealthy Shoes: These comfortable but unstylish shoes muffle your footfalls entirely, no matter how hard you stomp.
conversations.from: human
conversations.value: Bosun's Blackjack: A whack with this flexible club renders anyone unconscious until the next sunset or sunrise, whichever comes first.
conversations.from: gpt
conversations.value: Tether Key: An ornate key on a string chain. It will unlock any door in a Tether, but it dissolves after it's used.
conversations.from: human
conversations.value: McRory's: A bar run by a Seraph of Flowers, it serves as a neutral meeting-place. It's impossible to fight as long as the bartender's here.
conversations.from: gpt
conversations.value: Cheap Motel Room: Polyester sheets, a shower with half a curtain, and an old television. A couple threadbare chairs and a desk sit by the window.
conversations.from: human
conversations.value: Nightclub: Flashing lights, loud music, expensive drinks, and a crowd moving to the beat.
conversations.from: gpt
conversations.value: Tether to Flowers: A greenhouse full of tropical plants. The Seneschal is a cheerful woman in a straw hat and gardening gloves.
conversations.from: human
conversations.value: Tether to Factions: The headquarters of a regional scandal tabloid. The Seneschal is the copy editor, an old man with a cane and reading glasses.
conversations.from: gpt
conversations.value: Luxury Hotel Room: Silk sheets, a widescreen TV, and one of the best views in town. You have to pay for wifi, though.
conversations.from: human
conversations.value: Church: Not as well-maintained as it could be, but the parishioners are devout and the pews are clean.
conversations.from: gpt
conversations.value: Custer's Shooting Range: A good place to hang out and shoot some guns. Also a good place to score weaponry that the mortals shouldn't know about.
conversations.from: human
conversations.value: The Underpass: A little community for the unsavory, built up under an elevated highway. Bars, strip clubs, and black marketeers abound.
conversations.from: gpt
conversations.value: Back Alley: Filled with trash cans, Dumpsters, and steam vented from sewer grates. Perfect for secret meetings — or quiet murders.
conversations.from: human
conversations.value: Ambush: They're waiting for you outside McRory's — just outside the enforced peace. Do you escape or fight your way out?
conversations.from: gpt
conversations.value: Car Chase: They're getting away!
conversations.from: human
conversations.value: Nightclub Brawl: That escalated quickly. Can you get out without hurting any humans?
conversations.from: gpt
conversations.value: Security System: Alarms on the doors and windows, and cameras watching the perimeter.
conversations.from: human
conversations.value: Bomb!: Tick tick tick…
conversations.from: gpt
conversations.value: A Call From the Boss: Your Superior is on the phone, asking for an update. What do you say?
conversations.from: human
conversations.value: The Body: You've found a corpse with a bullet in her chest. Who was she? What did she know?
conversations.from: gpt
conversations.value: Carjacking: You're pulled up at a stoplight when someone taps on your window with the barrel of a gun. "Nice car," they say. "Valefor says hi."
conversations.from: human
conversations.value: Rooftop Chase: Your quarry climbs a ladder to the roof and sprints off! Do you chase him?
conversations.from: gpt
conversations.value: Emma: You notice a worn copy of a Jane Austen book on a park bench. It's still warm from body heat. Where's its owner?
conversations.from: human
conversations.value: Leah: A Calabite in the shape of a teenaged girl with worn clothes, a tattered copy of *Emma*, and a terrible attitude.
conversations.from: gpt
conversations.value: John: A tall, dark man in a long, dark suit. This Djinn will open your throat before he'll give you a genuine smile.
conversations.from: human
conversations.value: Penny: Like other Seraphim, he's thin and fine-featured. Unlike other Seraphim, his truths come at a price.
conversations.from: gpt
conversations.value: Bonnie Wilder: A friendly Soldier. She's a kickboxing instructor in her mid-thirties.
conversations.from: human
conversations.value: Jameson Octavian: A tall, thin man with a smile and a clipboard. He's a friendly bureaucrat if you ever saw one.
conversations.from: gpt
conversations.value: Lisset: Seraph of Flowers and bartender at McRory's.
conversations.from: human
conversations.value: The Triad: Seraph, Cherub, and Malakite of Judgment. Not actively hostile, at least. Looking for Jameson.
conversations.from: gpt
conversations.value: Julie: A Chinese woman in her early twenties. All style, grace, and good humor. Loves to dance.
conversations.from: human
conversations.value: Miss Koslov: A black suit that matches her hair, and a red tie that matches her lips and nails.
conversations.from: gpt
conversations.value: Bouncer: Huge and solid. He's between you and the door, and he's already had a bad day.
conversations.from: human
conversations.value: McRory's: A bar run by a Seraph of Flowers, it serves as a neutral meeting-place. It's impossible to fight as long as the bartender's here.
conversations.from: gpt
conversations.value: Lisset: Seraph of Flowers and bartender at McRory's.
conversations.from: human
conversations.value: Zedkiel: Cherub Archangel of Protection.  Now interested in protecting the Symphony from the mortal realms.
conversations.from: gpt
conversations.value: Nybbas: Demon Prince of the Media.  Making sure that mortals don't screw everything up.
conversations.from: human
conversations.value: Zedkiel's Favor: A small emblem, a depiction of a fiery wheel inside a wheel, cast in silver.  It will allow you to make small changes of odds or reality in your favor (a door left unlocked, a winning hand in poker, etc) but disappear when fully expended.
conversations.from: gpt
conversations.value: Cherub (Angel): You are a guardian angel, devoted to protecting your charges. You always know where they are and how they’re doing.
conversations.from: human
conversations.value: Stalwart: It takes an unbelievable amount of punishment to bring you down. You shrug off blows that would hospitalize anyone else.
conversations.from: gpt
conversations.value: Wide-Eyed: Your temperate nature has healed many wounds; but has also left you vulnerable to those that know how to manipulate it.
conversations.from: human
conversations.value: Get Away: You’re washing your hands of the whole War. You’re running from your side — but you don’t want to join the other side either.
conversations.from: gpt
conversations.value: Maintain the status quo: Heaven can't be reached today, but that's a temporary mystery. The Almighty has a plan, and if you were supposed to know what it is someone would have told you. Until you hear otherwise, it's business as usual.
conversations.from: human
conversations.value: Lilim (Demon): You’re a tempter, sensing others’ needs and fulfilling them — and pulling them into dark bargains in the process.
conversations.from: gpt
conversations.value: Favours: You use guile, charm and wit to seduce and corrupt. You have an extensive network of people who owe you favours. 
conversations.from: human
conversations.value: Far from stupid: People sometime smistake your wise assed attitude and sleazy charm as hiding a weak mind. Far from it, you are cunning, clever and full of guile. 
conversations.from: gpt
conversations.value: Competent and Confident: You have a very defined skill set, but inside that skill set you are very good at what you do. You don't boast about it, but neither do you downplay your abilities. Helping people, whether it involves showing them the light or forcibly removing the darkness from their lives, is in your blood.
conversations.from: human
conversations.value: Shield Thy Brethren : You've been kept away from your kind for most of your existence. Even though you've often been received with alienation and sharp regard, you still feel the warmth of kinship towards your kind. 
conversations.from: gpt
conversations.value: Compassionate: You genuinely care about the people you meet, and you’ll do your best to do right by them.