conversations.from: system
conversations.value: #After: A Post-Apocalyptic Fairy Tale.
  
  ##Once upon a time…
  
  A world embodying the magics and traditions of old world fairy tales flourished. In spite of its sinister and fantastical nature, many inhabitants managed to live happily over the centuries.
  
  The population grew exponentially all across the main continent. Technology advanced in the hands of common people, and although the magic defining the core of their existence never diminished, most cultures changed drastically. New systems of governance developed.
  
  All known peoples coalesced into 3 kingdoms.  A great alliance was formed, and Freidan was founded, an incomparably grand city created purely to maintain it.
  
  But that is not our story.
  
  Not long ago, the world fell utterly to pieces. Freidan was the last bastion of order until it too toppled into ruin. Mysterious poison had flooded land and sea, the moon had disappeared from the sky, and an immense war had consumed the civilized world in an avalanche of political tensions hastened by conspiracy and powerful enchantments--but the manner of Freidan's demise was the strangest yet.  
  
  The few survivors of the widespread destruction are now found only in small pockets on a poisoned, shattered world plunged back into the darkest ages of wild magic.  But unbeknownst to most, a small mismatched group is about to set out from what's left of Freidan on what may be the last adventure of all.  
  
  The End has come, but no one lives happily, or forever it seems.  And that is where our story begins.
  
  ##...After.
  
  ***
  
  **Former Major (Known) Powers:**
  
  The Northern Territories:  Mainly consists of mountains, forests, and wilderness.  Colder as one travels farther north.  Previously made up of a group of small kingdoms, tribes, and territories loosely controlled by a High King or Queen who kept them functioning as a unit and stopped major conflicts. Bordered by the Glass Mountains to the north.  The capital of this kingdom was known as Spythra.
   
  Thaler (The Southern Kingdom):  Warm, consisting of plains, a lot of farmland, and wastelands to the far south. Thaler controlled a lot of the food supply.  It had a powerful centralized government based in the capital city of Risan before everything went to hell.
  
  Werault (Underwater Civilization):  Werault wasn’t exactly a kingdom, just what water dwellers call the inhabited ocean, the same way humans might say earth or world.  It’s so big that no one that close to land has ever been to or even heard of the edge, just more underwater settlements farther and farther away.  The Weraulti people on the shoreline border had a lot of money and power due to their strategic position near the land.  They allied with land dwellers to keep them from polluting or over-fishing, and facilitate trade.  They often chose selkies as representatives, even sending them to land based schools in Freidan.
  
  Freidan: Formerly a central city created to facilitate international diplomacy, inhabitants came to Friedan from all over.  It had a mostly democratic government, mainly consisting of an international counsel made of representatives appointed by their homelands, and a “Regent Elect” to oversee its operation.  Great minds congregated there to learn and teach in relative freedom from international tensions.  Friedan was the most technologically advanced place in all the kingdoms.
  
  Fairies:  No one knew where they came from or where they disappeared to, but sightings of the powerful and reclusive creatures petered out to almost nothing over the centuries until stopping entirely about 70 years ago. There was a small government funded effort to locate them, which soon disappeared from the news as budgets were cut.
  
  **PSA**: Submissions are coming in fast enough that I’m going to make the cut off a little earlier than  I thought. Applications should be ready by **12:00 am EST, October 1st**. It’s a bit less than the original week, but I think choosing characters is going to get overwhelming if I wait much longer.
conversations.from: human
conversations.value: Create your own: Low or no powered characters please.  Only one character with straight out fairy ancestry will be accepted.  Have fun!
conversations.from: gpt
conversations.value: Create your own: Make your strength a quality unrelated to any magic abilities your character might have.
conversations.from: human
conversations.value: Create your own: Follow your bliss.
conversations.from: gpt
conversations.value: Create your own: Go for it.  Let me know if you have questions.
conversations.from: human
conversations.value: Emergency Light Source: A cheap bauble often kept on keychains and necklaces for emergencies.  You've tweaked this one to shed light over a much wider radius, but it wears out faster.
conversations.from: gpt
conversations.value: Bump keys: You've been experimenting with bump keys lately, and have a few blanks on you.  Just drive one into an average lock with something tough, then pull back carefully until it clicks twice and turn.
conversations.from: human
conversations.value: Painkillers: They won't heal wounds, but they'll keep you going until you can get some rest or help.
conversations.from: gpt
conversations.value: Old underground tunnel: An older stretch of underground tracks.  There seem to be a lot of warding symbols incorporated into the graffiti here.
conversations.from: human
conversations.value: Dungeon cell: The cell is dreary and rusty.  You're on the wrong side of the bars, but the door has twisted open far enough to slip through--if you can get there.
conversations.from: gpt
conversations.value: Treasure room: These opulent rooms house the most precious possessions Freidan has amassed since it's founding.
conversations.from: human
conversations.value: The fall of Freidan (Majorie): You've survived the fall of Freidan.  What's your immediate reaction? 
conversations.from: gpt
conversations.value: The Dream Team (Selin): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: human
conversations.value: Protein bars: You just picked up some rations, and still have them on you.  In a world without food, that could be pretty handy.
conversations.from: gpt
conversations.value: Veldraken: A well spirit left without a well when hers was poisoned.  Veldraken are rumored to be creatures of  the air condemned to water  and earth by a curse. Since the end, they wander the tunnels under the city, unable to stop searching for their wells.
conversations.from: human
conversations.value: The Dream Team (Selin): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: gpt
conversations.value: The Dream Team (Sofina): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: human
conversations.value: The Dream Team (Vail): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: gpt
conversations.value: The Dream Team (Kaiju): You've stumbled into a dreamscape which mimics one of your very best memories--or one of your very worst.  Roll a D2 [(link)](http://dice.virtuworld.net/?sides=2) to find out which.  1 means wonderful.  2 means terrible.  Either way, better wake up fast!
conversations.from: human
conversations.value: Dr. Phineas Lioban: An expert in modern technologies as well as ancient magical ones.  He’s currently in the room reserved for the greatest treasures in the three kingdoms, but is in the process of some of them to an adjacent laboratory.  He’s also very techy.
conversations.from: gpt
conversations.value: Shellshocked Northerner: He' a tunnel dweller, but has come from the North within the last month, and knows a little bit about what’s happening in its farther reaches.  Currently, he's huddled against the wall looking deeply traumatized, as far from the children as he can get.
conversations.from: human
conversations.value: Thom: Whoever this kid is, he's miserable, he's trapped, and he knows Harriet well enough to call her Harry.
conversations.from: gpt
conversations.value: Weraulti's Charm: Gifted to Mirri by a Weraulti creature who fled from the deep ocean to the tunnels, but couldn't survive in the new environment despite the healer's best efforts.  This item emits a weak glow which can illuminate a radius of a few inches without using a card.  Its other properties may be very useful, once it is discovered what they are. 
conversations.from: human
conversations.value: Ring with ambiguous runes.(+/-): **Counts as a strength  OR Weakness**.
  This ring will allow the wearer to understand the language of animals--OR transform you into one (not necessarily a fox).  As a strength, it has the desired effect.  As a weakness, it has the undesired one.  With each use, a pearl turns black.  One is already dark.
conversations.from: gpt
conversations.value: Hacked Gauntlet (+): **Counts as a Strength.**
  When worn, this gauntlet will increase the wearer's strength three-and-a-half fold.  It should only be used for a short time.  If you smell smoke, stop using it.
conversations.from: human
conversations.value: Glass dagger (+): **Counts as a strength.  If target is poison resistant, It will pierce but not paralyze.**
  A dagger with a handle of bone and a blade of glass.  Inside the blade is a strong poison that simulates death.  It will never miss its mark when thrown, but shatters when used.  This card can end a challenge early if killing or paralyzing something resolves it.
conversations.from: gpt
conversations.value: First aid kit (+): **Counts as a Strength**
  
  You gathered what you could carry from around the lab, but the first aid kits there were limited, and not for fieldwork.
conversations.from: human
conversations.value: Stranded spirits: What do they need, and what are you going to do about it?
conversations.from: gpt
conversations.value: Pass barricade: The city dwellers are prepared for attack, hiding behind impromptu barricades.  Can sneak in without being noticed as the spirit advised, or perhaps chance talking your way in as a forgettable ally?
conversations.from: human
conversations.value: Pass barricade: The city dwellers are prepared for attack, hiding behind impromptu barricades.  Can you sneak in without being noticed as the spirit advised, or perhaps chance talking your way in as a forgettable ally?
conversations.from: gpt
conversations.value: Employee of the High King:  Your work often brought you close to the prince or princess.  You loved them deeply, but were sent away to Friedan. and you don't know where they are, or if they are dead or alive.
conversations.from: human
conversations.value: The fall of Freidan (Kaiju): You've survived the fall of Freidan.  What's your immediate reaction? 
conversations.from: gpt
conversations.value: The fall of Freidan (Ren): You've survived the fall of Freidan.  What's your immediate reaction? 
conversations.from: human
conversations.value: The Dream Team (copy): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: gpt
conversations.value: The Dream Team (Majorie): You've stumbled into a dreamscape that mimics one of your very worst memories.  And what's happening in the waking world?  Better snap out of it fast!
conversations.from: human
conversations.value: The Dream Team (Ren): You've stumbled into a dreamscape that mimics one of your very best memories.  But what's happening in the waking world? Better snap out of it fast!
conversations.from: gpt
conversations.value: Harriet Rollins: Harriet is feeling wretched, and doesn’t want to trust anyone beyond necessity.  She also clearly needs someone to talk to.  Help her feel better about you and the situation.
conversations.from: human
conversations.value: Decision time: [Individual result] ]The journey of a thousand miles begins with a single step.  Will you get off to a steady start or stumble out of the gate?
  
  Neutral cards mean a weak outcome for this challenge.
conversations.from: gpt
conversations.value: Familiar: You are a familiar. One of the many talking animals that have been assisting witches and other magic users for generations. While not much of a magic user yourself you are tapped into those energies to serve your mentor.
conversations.from: human
conversations.value: Magic Sensitive: While you really cannot do magic yourself, you are able to detect its use and help channel it for others.
conversations.from: human
conversations.value: Soft: You have been very comfortable in modern society with all of its conveniences and luxuries. Not that society has collapsed you have to become a survivalist without any experience.
conversations.from: human
conversations.value: Find his witch: You are familiar who lost his witch in the crisis. You are unsure if she is alive or dead and desperate to find her.
conversations.from: gpt
conversations.value: The Woodsman: A direct descendant of the same man who saved the Hooded Queen all those years ago, wielding an axe and a sharp intellect to slay the monsters still hiding in the darkness.
conversations.from: human
conversations.value: Nature Savvy: From a young age, he had been tutored in the craft of survival and combat, creating shelters in the wilderness and the art of gathering supplies, amid unforgiving landscapes, all while hunting for the beasts that plagued the world. Wolves
conversations.from: human
conversations.value: Obsession: In his blood dwells an instinctive hate for all evil creatures, a desire to destroy all monsters, a strange animalistic rage, passed from parent to child, a strange addiction to the killing of the beasts, a rage that would overtake his mind, driving him insane.
conversations.from: human
conversations.value: Survive: You had done it for many years, and you'll do it for many years more, even after this terrible event. Or at least, terrible for this incapable of swinging an axe.
conversations.from: gpt
conversations.value: Bard: You are talented with speech and music. You have a certain knack for entertainment and everywhere you go you seem to bring people together with your stories and songs.
conversations.from: human
conversations.value: Creative: You have a talent for making things out of nothing. You find inspiration in everything.
conversations.from: human
conversations.value: Egocentric: You can't help but focus on yourself and tend to put others behind your own self importance.
conversations.from: human
conversations.value: Find Fame or Fortune: The world may have ended but that doesn't mean you can't find some kind of fame in this desolate world.
conversations.from: gpt
conversations.value: Weraulti Seeker: As a trusted agent of the Pure-Blood Hierarchy, you have been assigned a task to hunt criminals and Marred-Weraulti, even if those travels bring you above the depths of the ocean.
conversations.from: human
conversations.value: Weraulti Pureblood: Selkies, Naga, and all other variations of Weraulti are below you in both power and nobility. You are amongst the purest descendents of the Ancient Mer. Being a Child of Mer has granted you the ability to alter your form and harness unique abilities. They are but a fraction of the potential that your ancestors possessed, but they prove useful in numerous situations.
conversations.from: human
conversations.value: The Traveller: You've been moving around for a while now. Looking for somewhere, looking for something, or looking for someone?
conversations.from: gpt
conversations.value: Consumed by Rage: You have a rage that boils from within. You find yourself snapping at the smallest matters. You don't understand when this rage began or what it stems from. You do your best to tame it, but it sometimes has a mind of it's own.
conversations.from: gpt
conversations.value: Cloudy Waters: The high council has chosen you to act as their hands and eyes. You should feel honored, yet something other than your loyalty drives you forward. Some part of you is looking for answers to unasked questions.
conversations.from: human
conversations.value: Savoire-Faire: You are adaptable and adroit. What you *choose* to do, you do well.
conversations.from: human
conversations.value: Troll: You are a troll, with the requisite strength and predisposition for dark places, like underneath bridges.
conversations.from: gpt
conversations.value: Sorrow: "Tethered to a bird of sorrow,
  a voice that's buried in the hollow,
  You're given over to self-deceiving,
  while everyone around you's leaving."
conversations.from: gpt
conversations.value: Persuasive: You have the ability to convince others of your point of view, either by intimidation or logical argument.
conversations.from: gpt
conversations.value: Monstrous Habits: You are literally a monster and you have some pretty nasty predispositions that are difficult to control.
conversations.from: gpt
conversations.value: A Silent Hope: Your silence won't last forever.
  
  "You've squandered more than you could borrow
  You've bet your joys on all tomorrows
  For the hope of some returnin'
  While everything around just burnin'"
conversations.from: human
conversations.value: Noble Soul: You have a good heart and desire for those around you to be happy.
conversations.from: gpt
conversations.value: Harpy: Your kind is native to the vast plains of Thaler where in the ancient days you hunted and traveled wherever the food supply was going. In more modern times, most harpies still prefer a rural existence but a rare few make their home in big cities like Freidan.
conversations.from: human
conversations.value: Well-read: Even if your real-life experiences have been extremely limited, you try to make up for that by reading about anything and everything. Odds are, whatever the topic is, you know at least a bit about it.
conversations.from: human
conversations.value: Ill: A childhood illness left you extremely physically weak, and made you dependent on your wheelchair for mobility. Even something as simple as lifting a box can become a difficult task, depending on how much energy you've already used that day.
conversations.from: human
conversations.value: Find Your Flock: Your lifestyle and disability greatly distanced you from your people and your family. Its been years since you really had a group to call your own, and you're hoping to find one, even now.
conversations.from: gpt
conversations.value: Merfolk in Hiding: You were a Mermaid once. More than that, you were someone important. Now look at you. Hiding from your past. Unwilling to admit who you are.
conversations.from: human
conversations.value: Charismatic : You're young, and pretty, and you know how to talk to people.
conversations.from: human
conversations.value: Curious: You want to find out how everything works, to the point that you will risk your life for curiosity.
conversations.from: human
conversations.value: Redeem Yourself: You have done something you regret. You must prove that this does not define you.
conversations.from: gpt
conversations.value: Lost Twin: You were once part of something bigger- a pair. Now, with your twin gone, what are you?
conversations.from: human
conversations.value: Nimble: Jack be nimble, Jack be quick. Perhaps you have something of Jack about you.
conversations.from: human
conversations.value: Incomplete: Without your partner, you have no direction, no purpose. No reason to keep moving.
  
conversations.from: human
conversations.value: Something New: Find someone, something, that matters enough to fill the void.
conversations.from: gpt
conversations.value: Thief: Quick hands to get the job done and faster feet for when it inevitably goes horribly wrong.
conversations.from: human
conversations.value: Clever: There’s a reason you’ve survived this long. You can think of some great things in a pinch.
conversations.from: human
conversations.value: Kleptomania: Sometimes you just can’t help yourself.
  
  …all the time, actually.
conversations.from: human
conversations.value: Riches: What you really need in life is something super shiny. More than one something’s even better.
conversations.from: gpt
conversations.value: Cursed Prince:  A member of the royal family, striving to protect his people in this fading world.
conversations.from: human
conversations.value: Helpful:  It is his duty to help people - and he'd do anything in his power to assist.
conversations.from: human
conversations.value: Cursed:  Inability to speak can be a great liability sometimes.
conversations.from: human
conversations.value: Protect My People:  The world has suffered enough. It is my duty to set it right.
conversations.from: gpt
conversations.value: Gilded Cage: Your entire life has been structured, safe, and controlled as much as possible. The world right now is none of those things, and you aren't handling it very well.
conversations.from: human
conversations.value: Prisoner to your mind: Your mind is not yours to control. You struggle heavily to collect your thoughts, and your subconscious appears to have it out for you. Without some sort of distraction you drown within the whirlpool of your mind.
conversations.from: gpt
conversations.value: Courtoisie: Your actions are gracious, your words are refined and courtly. 
  
  One imagines you have had some experience at court.
conversations.from: human
conversations.value: Musical: Music, they say, soothes even the savage beast.
conversations.from: gpt
conversations.value: Meditative Trance: Pure-Bloods don't rest as many other races do. Instead they remain semi-conscious and enter a meditative trance. While meditating, they can dream. These dreams are actually mental exercises that have become reflexive after years of practice.