conversations.from: system
conversations.value: [Exalted 2.9]
  
  Dangerously close to the Northern Pole of Air, an ancient protected city holds Secrets that may have the power to set Creation’s course back to rights.
  
  Ruled by the enigmatic Premier Flickering Star, the city of Diamond Tower draws to it those whose births were hoped for by the starry Fates millennia before. The Premier sets those Starborn on the course to unlock Creation’s greatest Secret, for only they walk the edge between Exaltations, beholden neither to its greatest weaknesses or greatest strengths.
  
  The paths they walk will take them across Creation and beyond, to realms only whispered of in darkest night and hoped for at life’s endings.
  
  Before them lies the opportunity to stop Creation’s greatest tragedy – or magnify it beyond all imagination.
  
  [Game Notes:
  
  All Cards and Characters must be submitted with an appropriate image.
  
  Background Info: https://there-once-was-a-maiden.obsidianportal.com/
  
  Must be familiar with Exalted to apply.
  ]
conversations.from: human
conversations.value: Wyld Kissed: A Fae noble trysted with one of your parents, and you were left behind to be raised among mortals. The Wyld holds no fear for you with your strange powers, but humanity might...
conversations.from: gpt
conversations.value: Star Blessed: Your mother or father was one of the fabled Star-Chosen, an Exalted of the Maidens. Some of their legendary power flows through your veins.
conversations.from: human
conversations.value: Divinity's Shadows: A god or elemental spirit is one of your parents. The Essence that formed you has left its mark on you for all to see, but has also granted you power beyond mortal limits.
conversations.from: gpt
conversations.value: Moon Born: One of your parents was one of the reclusive Moon-Chosen, an Exalted of Luna. Their Essence empowers you still.
conversations.from: human
conversations.value: Sign of Journeys: Your Exalted parent was a Chosen of Mercury, and Her affinities are expressed in your powers. 
  
  Where there's a will, there's a way. Nothing can restrain you or bar your path. The Loom of Fate ensures that, for you, there's always a way into or out of any physical location.
  
  This card may only be taken by those with a Star Blessed nature. Only one Sign strength may be taken per Star Blessed.
conversations.from: gpt
conversations.value: Sign of Serenity: Your Exalted parent was a Chosen of Venus, and Her affinities are expressed in your powers. 
  
  Your merest touch can induce blissful calm, or remove any vestiges of composure in those you caress. 
  
  This card may only be taken by characters with a Star Blessed nature. Only one Sign strength may be taken per Star Blessed.
conversations.from: human
conversations.value: Sign of Secrets: Your Exalted parent was a Chosen of Jupiter, and Her affinities are expressed in your powers.
  
  The strand of your Fate vibrates all those around yours, and the Loom whispers you the secrets topmost in their mind.
  
  This card may only be taken by those with a Star Blessed nature. Only one Sign strength may be taken per Star Blessed.
conversations.from: gpt
conversations.value: Sign of Battles: Your Exalted parent was a Chosen of Mars, and Her affinities are expressed in your powers. 
  
  The strands of Fate are as natural a weapon to you as any other. The course of a conflict is water in a stream, and it flows around you like a rock. You can choose where you stand, and thus, which way the water flows.
  
  This card may only be taken by characters with a Star Blessed nature. Only one Sign strength may be taken per Star Blessed.
conversations.from: human
conversations.value: Sign of Endings: Your Exalted parent was a Chosen of Saturn, and Her affinities are expressed in your powers.  
  
  You know when and where the strands of Fate will end, and may swap one End for another. 
  
  This card may only be taken by characters with a Star Blessed nature. Only one Sign strength may be taken per Star Blessed.
conversations.from: gpt
conversations.value: Moon Light Way: Your Exalted parent was a Chosen of Luna. Her fickle nature is expressed in your powers.
  
  The moon always returns to her place in the sky, even if she is not the same each time. Luna's light will always show how to survive - but not necessarily succeed at - anything. Thanks to your parent, you may also shift forms to a version of your parent's totem animal. 
  
  This card may only be taken by a Moon Born natured character.
conversations.from: human
conversations.value: Touch of Divinity: Your Immortal parent, be they God or Elemental, has passed on some power to you related to their domain and affinities. This power is limited in scope and range but useful in an aspect or two of everyday life. 
  
  This card may only be taken by characters with the Divinity's Shadows nature.
conversations.from: gpt
conversations.value: Warm Blooded: The tropical warmth and green lushness of the adamant domes of Diamond Tower have been your home since you were born. You've rarely, if ever, been outside the city, and are unused to the freezing temperatures and biting wind of the untempered North.
conversations.from: human
conversations.value: When in Rome: You're new to this place, or maybe to being with other people in general, and you're still learning. People know you're different, and while you learn the customs, are sometimes not very forgiving.
conversations.from: gpt
conversations.value: Enigmas: You are the keeper of a secret. It could be dangerous, it could be benign, but it's yours. It could be bad for you if certain people knew you knew. Someone out there needs the information you have and you need to find them.
conversations.from: human
conversations.value: Diamond Tower: A mandala of adamant domes set like diamonds in snow, Diamond Tower is a sanctuary for those who prefer not to engage with the rest of Creation's inhabitants. Diamond Tower was built secretly in the First Age and still functions as designed. 
  Its crystal domes enclose a dozen square miles, although most of the space is set aside for the gardens and crops that sustain its inhabitants. Between and underneath the domes are homes and other spaces carved into the solid rock.
conversations.from: gpt
conversations.value: Parhelion: Minor God. One of a pair. 
  
  Parhelion is one of the Unconquered Sun's personal hounds. He usually takes the shape of a stocky, muscular dog with white eyes, white-gold luminescent fur, wearing a pulling harness of white leather and orichalcum chain. He is the particular patron of Diamond Tower and the qualities of Northern sunlight.
  
  He can also, although rarely, appear as a man dressed in white leathers and furs with long braided electrum-colored hair and white eyes. He looks entirely at home in the North.
conversations.from: human
conversations.value: Anthelion: Minor God. One of a pair. 
  
  Anthelion is one of the Unconquered Sun's personal hounds. She most often appears as a slim desert hound with white eyes and red-gold luminescent fur. She is usually adorned with an elaborate orichalcum collar and headdress. 
  
  She also can rarely appear as a southern Noble from the First Age, dressed in scarlet silks and possibly too much jewelry, with white eyes and hair. 
  
  She is the particular patron of Diamond Tower's sister town in the South and of the qualities of Southern sunlight.
conversations.from: gpt
conversations.value: Flickering Star: Flickering Star has been the Prime of Diamond Tower for as long as anyone can remember. If asked, Chrysalis (the God of Diamond Tower) simply says that she hasn't ruled Diamond Tower forever. 
  
  Her children are numerous throughout the city, but she does not play favorites. They have to earn their positions like everyone else.
conversations.from: human
conversations.value: Chrysalis: Chrysalis is the bound God-Soul of Diamond Tower. 
  
  She appears as a slight, pale woman in an iridescent white dress with glowing gold hems and orichalcum jewelry and accents. Her hair is crystalline strands bound in a complicated braid. Two long iridescent feathers trail from her hair - no one is sure if they are adornment or hair. Her eyes are pupilless, champagne diamonds.
  
  More: https://there-once-was-a-maiden.obsidianportal.com/characters/chrysalis
conversations.from: gpt
conversations.value: The Cynicism of Leaders: The Premier has a problem for you, and she's hoping you'll prove worthy by solving it. Find out what it is. 
conversations.from: human
conversations.value: Solve the Murder, Impress the Premier: If you can solve this, then you are the ones prophesied. 
conversations.from: gpt
conversations.value: Southern Ward: The Southern Ward is a rough third of a disc of solid rock, carved through with streets, buildings, and homes. Its canyon face onto the fertile lands beneath the dome stands 15 meters tall. Striations of skylights, usually covered with a thin blowing layer of snow, let some light into the artificial caverns, supplemented by First Age technology. 
conversations.from: human
conversations.value: Examine the Body: The victim is male, mature,  with a shaven head and the robes of some sort of cleric or priest. He was found on the floor between the bedroom and privy, in an attitude suggesting he was trying to reach it. 
  
  If you choose this challenge, make a note on your Character Sheet, with the total outcome of cards. I will give you more information to incorporate in your post on that private channel.
conversations.from: gpt
conversations.value: Examine the Premises: The rooms are mostly bare. There is food in the cupboards, one set of dishware, a few pieces of shabby furniture, and a desk with writing instruments and papers. It's clear whoever this was, he didn't spend much time here or have much value for possessions.
  
  If you choose this challenge, note me on your Character Sheet for more information on that private channel.
conversations.from: human
conversations.value: Question the Neighbors: No man is an island. Someone had to have seen or heard something - maybe knew the victim's associates, heard of someone he'd pissed off -- something. 
  
  If you choose this challenge, note me on your Character Sheet for relevant information via that private channel.
conversations.from: gpt
conversations.value: Choose Your Own Challenge: You've been thinking out of the box. Sometimes the box is a self-imposed limitation. Sometimes it's an actual limitation. Let's see how you do. 
  
  Note me on your Character Sheet for more information.
conversations.from: human
conversations.value: Enlightenment: Character choices determine the path to enlightenment. One must continually strive for improvement, while recognizing failures for what they are. Each step unlocks a new door to understanding and empowerment of the soul.
conversations.from: human
conversations.value: Loose Ties: You're rarely in one place for long. It's hard to learn the names of the people in an area, or learn their quirks, when you barely have time to scrub the dirt from your clothes before you're off again. 
conversations.from: human
conversations.value: What's Fair is Fair: Your immortal parent was a Raksha, causing your birth to be somewhat unconventional. You were born with your Grace; be it cup, ring, staff, or sword imprinted on your skin. Your Grace defines your  caste and so your powers. Being half human however, limits your potential.
  
  This card may only be taken by characters with the Wyld Kissed nature.
conversations.from: human
conversations.value: sdfhsdh: dfhsrgkeytgfshktyfhbsgv eh srtfgnsfg strjsrj wr srg jdhhyd jr gf jd
conversations.from: gpt
conversations.value: The Greatest Tale: Both your parents longed for adventure, and they passed that longing on to you. Perhaps if you were fully human, you would have been one of their "Exalts", but fate has other plans. You must forge your story into the legend you so desperately crave.