conversations.from: system
conversations.value: This is the story of friends, rising to become a Thieves Guild. 
  
  This is the story of street urchins and nobodies coming together and struggling to survive in a world too big for them.  Of choices and their consequences. 
  
  
  
  I'm using my own setting o feel free to ask any questions.
conversations.from: human
conversations.value: Azae: You have the power of a god inside of you and it's shaping your body. 
  
  Unlike many, you have been able to control that power not the other way around.
  
  
  
conversations.from: gpt
conversations.value: Mage: You have access to a Domain. A well of power that you can pull from and shape as you see fit. 
  
  But for all the power you take you have to give something of yourself back.
conversations.from: human
conversations.value: Nul Mage: You are one in a hundred maybe thousands.
  
  Unlike the other mages you are linked with a Dead Domain who feeds on magic. 
  
  The cost to you is the same as any other mage though.
  
  
conversations.from: gpt
conversations.value: Create your own. : Thieve, assassin or anything else you ill need to create.
conversations.from: human
conversations.value: Create your own: This is for you to decide
conversations.from: gpt
conversations.value: Create your own : This is for you to decide
conversations.from: human
conversations.value: Create you own : Decide your futur
conversations.from: gpt
conversations.value: The Mother: She lords over the urchins of the district, using them to do odd jobs. 
  
  She has earned her name beating a thug to death with a rolling pin for striking one of her kids. 
conversations.from: human
conversations.value: Red: Enforcer of the district.
  
  He is the leader of the meanest gang of thugs and has every others gangs under his thumb. 
  
conversations.from: gpt
conversations.value: Last Coin : This is the tavern you'll go to make deals. 
  
  Everyone in the district knows that people come here to trade secrets and informations. 
  
  
conversations.from: human
conversations.value: The Blossom: Under the counter potions and assortments of reagents.
  
  They also sell flowers if you ask really nicely. 
conversations.from: gpt
conversations.value: The Pale Market: Probably the heart of the district. 
  
  A bustling place every morning where you can buy and sell everything.. for a price.  
conversations.from: human
conversations.value: The Mansion : The Magistrate's home and offices. 
  
  De facto center of the Imperial power in the Pale District.
  
  It is also the wealthiest house of the district.
conversations.from: gpt
conversations.value: Golden Crown : High class inn this three story building caters to the richest. 
  
  Security is high and no one has successfully robed the place. 
conversations.from: human
conversations.value: The Crimson Bell: This tavern stays open all night is always a lively place. 
  
  There are events going on often and a good crowd most of the time.
conversations.from: gpt
conversations.value: The Candle: A well furnished shop that has everything ant adventurers needs. 
  
  This is also one of the best place to fence goods. 
conversations.from: human
conversations.value: Crimson Fist Bastion: House of the mercenary guild of the same name it is where they train the new enlisted and come to relaxe between missions. 
conversations.from: gpt
conversations.value: Monroe Estate: Rumors are that this place his haunted. Its derelict state might confirm this rumors or just relate to the poor state of the Monroe family. 
conversations.from: human
conversations.value: Theron: Theron is an angry teenager. While most of the kids his age have moved on to better things he lingers in the Den seething.
  
  He rules over the kid of the Den. He is a bully but the Mother keeps him close because he has his use. 
  
  
conversations.from: gpt
conversations.value: Pack: It's a way to survive.  It is a necessity for bonding and for protection. 
  
  You will trust no one but the people of your Pack. 
conversations.from: human
conversations.value: Pouch: It lies heavy at your side. Money or importance you know it will attract unwanted attention.
  
  Hide it or leave it there are not many solutions.
conversations.from: gpt
conversations.value: Stranger Marcus: The man has been sitting here for a few hours and he has been seen from tie to time in the district. 
  
  
  
  
conversations.from: human
conversations.value: Moon: This huge and quiet bartender is a bit slow but never misses an order. 
  
  It is said that he has been here longer than the Mother.
conversations.from: gpt
conversations.value: Rumors and whispers. : The thieves and criminals of the district form a hive of gossipers and rumor mongers. Every events that occur is used to shape the politic of the guild. 
conversations.from: human
conversations.value: House's Target: This house is the place you need to look on. 
  
  It has many access points for those who know how to use them.
conversations.from: gpt
conversations.value: Spying: You take turn on the target and follow the inhabitants.
  
  You are good at that but it is not an exact science.
conversations.from: human
conversations.value: stealthy: you know how to get your way round a big city without being caught. you are also fast and strong but sometimes sneaky in battle.
conversations.from: human
conversations.value: reckless: your sneaky in battle but sometimes reckless you would put yourself in front of death to protect your friends 
conversations.from: human
conversations.value: Destroy all evil: you want to destroy all evil and have your home back.
conversations.from: gpt
conversations.value: Fallen Noble: You have been raised in wealth and taught by the best tutors. That was before it all went to ... 
  
  Now you are struggling to survive like the commoners. The difference is that you know there is a better world out there. 
conversations.from: human
conversations.value: Well taught: You know many things like fighting and your history. 
  
  While all of that knowledge is not really helpful in your current condition you can use it to your advantage most of the time. 
conversations.from: human
conversations.value: Snobe: You are better than most of the others. You have been taught this from the get go. 
  
  You rub shoulders with them now but you know better. 
conversations.from: human
conversations.value: Vengeance.: You have been cast out by your stepmother. Does you father knows or does he think you dead. 
  
  One way or another you ll find out the truth and make them pay. 
conversations.from: gpt
conversations.value: Theif: You are sneaky and nimble. You are able to travel undetected and are able to identify people's weak spots.
conversations.from: gpt
conversations.value: Suspicious : Being suspicious of people is natural to a thief. However, it makes it hard to trust people, no matter how long you've known them for.
conversations.from: gpt
conversations.value: Toxic Memories: So many memories...
  So much tragedy...
conversations.from: human
conversations.value: Portal Wielding: Barden has the ability to open small gateways to other worlds, allowing friends to pass through or allies to arrive from distant locales. 
conversations.from: human
conversations.value: Unrestrained Ambition: Barden will do anything to accomplish his goals, even if it means leaving his allies to clean up his mess. 
conversations.from: human
conversations.value: Gateway Guardian: Barden seeks to ultimately become a master of gateways, deciding who may travel through the mystical portals in order to reach distant worlds. 
conversations.from: gpt
conversations.value: Pure Iylustran: Not many of Iylus have evolved as you and yours have. But with the aid of a mage in centuries past, your family lines evolved a set of senses that helped them operate better in both the impossibly bright crystalline surface, and the abyssal dark of the underground. Your eyes are for show. Your true sight lies in your mind... Limited clairovoyance let's you use your hearing to "see" through vibrations, and you can also detect other life forms around you, and even borrow the sight of others, whether animals or willing sentients.
conversations.from: human
conversations.value: Grifter: You excel at manipulating others by wielding their pity, sympathy, desire, and anger as weapons to use against them. It helps that your hearing is sharp enough to let you know when you're being lied to.
conversations.from: human
conversations.value: Forlorn: You know you're never going to encounter your own people again, let alone your family, or your betrothed. Though that last one is a relief, you are deeply saddened by what you have lost.
conversations.from: human
conversations.value: Exiled: You literally can't go home again. All you can do now is work out how to deal with it.
conversations.from: gpt
conversations.value: Water Manipulation: Chani is gifted in manipulating water, easily using the water around her to fight or heal others.
conversations.from: gpt
conversations.value: Stubborn: When Chani has made her decision, it is hard for others to persuade her to think otherwise.
conversations.from: gpt
conversations.value: Finding her loved one: Someone very important to Chani is missing and she is determined to find them
conversations.from: human
conversations.value: Water manipulation: Chani is able to control the water around her as well as the water particles in the air and plants. She cannot control the water in human beings, though.
conversations.from: human
conversations.value: Stubborn: It is very hard to change your mind. Once you've made your decision, it will be hard for others to persuade you to change it.
conversations.from: human
conversations.value: Missing loved ones: Finding your missing loved ones is your number one priority.
conversations.from: gpt
conversations.value: Blood mage: The spilling of blood, either yours or someone else's, will set of your magic, making you capable of physical feats beyond the human realm.
conversations.from: human
conversations.value: Ruthless: There will be no mercy for your foes. All who stand in your way will fall.
conversations.from: gpt
conversations.value: Socially inept: Dealing with people is hard. You have trouble connecting to others.
conversations.from: human
conversations.value: Find a new tribe: You want to form a new tribe, or join an existing one.
conversations.from: gpt
conversations.value: Deceitful: You can trick people into believing almost anything. Many people are deceived by what you do and never are able to tell if you're telling the truth or not.
conversations.from: human
conversations.value: On the Run: You have nowhere to go. People can't know who you are. Staying in one place for a long time is risky. All you want is to be able to settle down...
conversations.from: gpt
conversations.value: Cautious: You don't know who to trust, and push yourself away from people. Even if someone wants to help you, you are still wary.
conversations.from: human
conversations.value: Regular Human: No magic here.  Bummer.
conversations.from: gpt
conversations.value: Prisoner: Once inhabitant of Jeda
conversations.from: human
conversations.value: Tradesman: You collect skills like some children collect shiny rocks, that is, your connection to them is fleeting, materialistic, and somewhat strange. But you do it still.
conversations.from: gpt
conversations.value: Jack of All Trades: You were apprenticed to many a master, and were able to pick up quite a few tricks in their service. 
conversations.from: gpt
conversations.value: Master of None: Sadly, tricks of the trade are all you truly have. You never stuck around too long, knowing the purses you pinched to pay for the apprenticeship would only last so long.
conversations.from: gpt
conversations.value: The Calling: There is sort of draw in a purpose, the assurendess in what one must be, one was born to do. You seek that purpose, if only to know what you’re not meant to do.
conversations.from: human
conversations.value: Charisma: Barden is somewhat capable of convincing others that he is their ally and that his cause is their own. 
conversations.from: gpt
conversations.value: Helpful: Whenever you see someone in need or distress, you're always ready with a helping hand.
conversations.from: human
conversations.value: Prepared: You are almost always prepared. You often don't need to be, but it pays off now and then.
conversations.from: gpt
conversations.value: Rash: You don't put much thought into your actions and that can have negative consequences.
conversations.from: human
conversations.value: Clumsy: You aren't very good at carrying things. Or walking smoothly. Or being neat. Or just nit dropping things in general.
  