conversations.from: system
conversations.value: They considered themselves the most advanced generations. They invented machines that ruled the land, air and sea; they created electronic and mechanical aids for every task, no matter how menial; they bent nature to their will in every part of the globe; and they burned the resources of the world with no concern for the future.
  
  When the reality of their situation sank in, it was too late. Oil reserves dwindled, coal seams ran out, forests were depleted, and the water began to rise. Before the first bombs fell it was too late, but that didn't stop the super powers. Wars raged, brief but intense, as the world powers battled over the last few scraps of cheap energy. When the wars ended, no nation was left standing. Those with the money and foresight to hoard resources, build shelters and ride out the storm escaped relatively unscathed. Most of the rest of the population was reduced to scavenging the flooded coasts or scorched plains in order to survive.
  
  Now, the Fall is a distant memory. A handful of super-rich live in enclaves in the temperate climes near the arctic circle, while most of the world slaves away under their yoke. There are places, though. Wild places. Places where even the corporations fear to go. Our story begins in the shadow of Drowned Port, once a thriving metropolis, now home to competing War Bosses, a host of scavengers, and a few small enclaves of survivors, trying to eke out a living where they can.
  
                                        ###
  
  
  **Notes from the Narrator**
  
  *Third try at this game (1st died due to player drop-out, 2nd died due to my drop-out). I really like the world and the writing in the other instances of this game was exciting and interesting. Hoping to actually finish this time :D. *
  
  This story is inspired by the works of Paulo Bacigalupi, particularly *The Drowned Cities*, *Ship Breaker*, and  *The Windup Girl*, as well as post-apocalyptic films and stories. Familiarity with Bacigalupi's works is in no way necessary (but I'd suggest you check them out if you get a chance, because they are incredible). This is a low-tech future setting. There are some advancements, but they mostly have to do with genetic engineering and harnessing natural resources (wind/solar); they are also almost exclusively owned by the super rich. Players should expect to be using modified versions of simple current era weapons, walking most places, or paying extravagant fees for motorized transport. 
  
  I'm looking for 2-4 players with a range of Natures and configurations. If you'd like to create your own cards feel free, but please keep with the theme. I may ask for revisions if I feel they don't fit.
  
  Though I have an outline in mind for the story, I'm really looking for players who are willing to take control of challenges and engage in a real cooperative storytelling experience.
conversations.from: human
conversations.value: Bolt Pistol: A small pistol powered by a kink-spring. Instead of typical bullets, it fires flechettes. Though not terribly lethal at range, it can be devastating in close quarters.
conversations.from: gpt
conversations.value: Get Revenge: Tired of being pushed around by the War Bosses, war boys, and various warring factions, you are determined to put an end to their control.
conversations.from: human
conversations.value: Hatchet: A well used hatchet. It may be old, but it still holds an edge.
conversations.from: gpt
conversations.value: Flee to Safety: After the fall of Wilson's Village you're focused on escaping the deprivations of the Army of the Redeemer, and all the other warring factions.
conversations.from: human
conversations.value: Friendly with the locals: Everyone needs a poultice or two on occasion. Your knowledge of medicine has endeared you to people in the area.
conversations.from: gpt
conversations.value: Box of Matches: A box of strike-anywhere matches, a rarity in this part of the world. Only two matches remain.
conversations.from: human
conversations.value: Henry's Rifle: Gunpowder weapons are rare, and this is a fine example of one. Its value as an object almost outweighs its value as a weapon. Unfortunately, it only has a single cartridge.
conversations.from: gpt
conversations.value: Big Trouble: Storium Experiment:
  This is a single card stack. Playing it gives you a new wild card, but gives me (narrator) the freedom to throw in major obstacles and/or challenges with more serious consequences.
conversations.from: human
conversations.value: Mighty: Your physical strength is beyond compare. When it comes to lifting, pulling, and carrying; or smashing, cutting, crushing you are unmatched.
conversations.from: gpt
conversations.value: Nimble: Fast and fleet, you are always ready to move. Your speed and agility gives you an advantage in rough terrain, and makes you a hard target.
conversations.from: human
conversations.value: Forgotten Knowledge: Dedication or luck has revealed secrets from before the Fall. (Please edit this strength to indicate what your knowledge is).
conversations.from: gpt
conversations.value: Cunning: You are able to find the best solution to any problem, whether it be repairing a machine or dealing with the local militia.
conversations.from: human
conversations.value: Rigorous Training: Years of constant training have given you an edge. (Please edit this card to indicate what your training is in)
conversations.from: gpt
conversations.value: Heightened Senses: You're able to hear more subtle sounds, see more clearly, and detect minute odors that would be imperceptible to others.
conversations.from: human
conversations.value: Well Connected: You know a guy who knows a guy who can get you whatever you need. No matter where you go, there's always someone you know.
conversations.from: gpt
conversations.value: Weapon Expert: You are a master of many weapons. If it makes people dead you know how to use it.
conversations.from: human
conversations.value: Charismatic Figure: You are able to win friends and influence people with ease. No matter your intentions, people tend to believe the best of you.
conversations.from: gpt
conversations.value: Not the Sharpest Tool: Schools are rare these days, but even if you'd had a chance to go, there's no guarantee you would have benefited.
conversations.from: human
conversations.value: Arrogant Bastard: You look down your nose at lesser people. Your attitude may or may not be justified; regardless it tends to rub people the wrong way.
conversations.from: gpt
conversations.value: Frail Body: A lifetime of sickness and poor nutrition has left you less physically fit than most. Any physically demanding activity taxes your abilities.
conversations.from: human
conversations.value: Bounty on Your Head: There's good money for turning you in. Dead or alive doesn't seem to matter too much.
conversations.from: gpt
conversations.value: Self Preservation: When it comes to surviving you're willing to do anything, as long as that anything involves running away.
conversations.from: human
conversations.value: Less than a Saint: You've lied, cheated and stolen (perhaps worse?) in the past, and there's no indication of anything different happening in the future.
conversations.from: gpt
conversations.value: Murphy's Magnet: Anything that can go wrong, will. Often at the most inopportune time.
conversations.from: human
conversations.value: Lack of Social Skills: You fail to pick up on social cues, don't understand basic human interactions, and are all around difficult to interact with.
conversations.from: gpt
conversations.value: Clumsy: Glasses slip through your fingers, chairs move places, and corners jump out and catch you. You can trip over your own feet when you're lying down.
conversations.from: human
conversations.value: Extract Revenge: You are searching for a way to get even with someone who has wronged you in the past.
conversations.from: gpt
conversations.value: Grotesque Deformity: Your physical appearance is unpleasant and causes people to be uncomfortable around you.
conversations.from: human
conversations.value: Money, Money, Money: You are always looking for the big score. If you find it, you could buy your way out of here.
conversations.from: gpt
conversations.value: Find a Place to Belong: You have bounced from place to place, either by choice or by force, without somewhere to call home.
conversations.from: human
conversations.value: Uncover the Secrets of the Past: Pre-Fall civilization had knowledge and power the likes of which has not been seen since. You are searching for a taste of that power.
conversations.from: gpt
conversations.value: Lay the Past to Rest: You are trying to forget, but first you must forgive. Are you searching for atonement, or a way to forgive another?
conversations.from: human
conversations.value: Make a Name for Yourself: You're tired of being a nobody. It's time people knew your name; whether they respect or fear you makes no difference.
conversations.from: gpt
conversations.value: Explore the World: You always want to know what is around the next bend, over the next hill, or through the next forest.
conversations.from: human
conversations.value: Wilson Village: Built on the northern edge of Burned Wood lake, this small trading enclave is one of many that helps move scrap out of Drowned Port.
conversations.from: gpt
conversations.value: Warboy: A former or current child soldier. You've killed, maimed and burned those that've stood against your War Boss. Now you find yourself at odds with him/her.
conversations.from: human
conversations.value: Reclaimer: You search the ruins of the fallen cities for scrap metal, discarded weapons, historical treasures. Anything and everything that has value.
conversations.from: gpt
conversations.value: Villager: You've spent your whole life in a village, hiding from the War Bosses when you can, paying them off when you can't, doing whatever you need to survive.
conversations.from: human
conversations.value: Company Man: The corporations still thrive. Your job is to sniff out new revenue streams in the least likely of places.
conversations.from: gpt
conversations.value: Medicine Man: Modern medicine is a thing of the past. You do your healing with herbs, plants, and a lifetime of experience.
conversations.from: human
conversations.value: Hybrid: An abomination of nature, your DNA carries traces of a dozen or more creatures. You were designed for a single purpose, but sometimes designs go awry.
conversations.from: gpt
conversations.value: Bio-Mech: An artificial human, running on calories instead of volts. Your programming is complex, but is a (nearly) perfect simulation of a human a human?
conversations.from: human
conversations.value: We've got History: It's a small world, you're bound to run into someone you've met before.
conversations.from: gpt
conversations.value: Creature Info: Years ago the corporations, trying to drive the war bosses and their tribes out, deposited gene-hacked animals in and around Drowned Port. A combination of constrictor, crocodile and who knows what else, these abominations were supposed to be sterile - live for a generation, drive out the competition, then they die off. That was the plan. The reality was, not all of them were sterile, and now their descendants lurk in the swamps.
conversations.from: human
conversations.value: We've got History pt. 2: It's a small world, you're bound to run into someone you've met before.
conversations.from: gpt
conversations.value: We've got History Pt. 3: It's a small world, you're bound to run into someone you've met before.
conversations.from: human
conversations.value: They've got our friend: Soldiers from the Dog Tribe have captured James. It looks as though they mean to kill him, but not before they get some answers.
conversations.from: gpt
conversations.value: Burned Wood Lake Inflow: One of the main arteries that fills Burned Wood Lake.
conversations.from: human
conversations.value: Red Dog Inn: A bedraggled collection of tables, chairs and stools. It's not much to look at, but the owner keeps his customers happy
conversations.from: gpt
conversations.value: James Dawson: The owner of the Red Dog Inn. His friendly smile and easy laugh hide the mind of a ruthless businessman and survivor.
conversations.from: human
conversations.value: Raiding Party: In the never-ending struggle for territory, nothing is ever entirely safe.
conversations.from: gpt
conversations.value: Fly, you fools!: Escape the Army of Redemption.
conversations.from: human
conversations.value: Redeemed Recruit: A young boy, no more than 12, bearing the circle and cross brand of the Army of the Redeemer on his forearm.
conversations.from: gpt
conversations.value: Spring Rifle: Gunpowder weapons are rare. This rifle uses a tightly compressed spring  to propel caseless ammo at lethal speeds. This rifle has plenty of ammo, but the spring looks about spent.
conversations.from: human
conversations.value: Dog Tribe Territory: The Dog Tribe currently control the area surrounding Wilson's Village. It's mostly shallow swamps and reedy marshes of no real value.
conversations.from: gpt
conversations.value: Lost in the Dark: In the chaos of the escape, you've lost your bearings. Will you be able to convince the locals to help you find your way?
conversations.from: human
conversations.value: Swamp Creature: The result of a gene-hack gone wrong. Body of a constrictor, but the head and jaws of a crocodile the creature stalks your party through the dark.
conversations.from: gpt
conversations.value: Joreh Clairmont (Complete First): The youngest Clairmont. Impulsive and excitable, he yearns to see more of the world than just the swamp he grew up in. Can you convince him to stay with you?
conversations.from: human
conversations.value: Pa Clairmont: The patriarch of the Clairmont family, a small band of scavengers and hunters who live on the edge of Wilson's Village.Will you be able to convince him to help you find your way?    
conversations.from: gpt
conversations.value: 'Zeke Clairmont: A long time dweller in the swamps and marshes between Wilson's Village and Drowned Port. He provides potent, if unpalatable, alcohol to both territories.
conversations.from: human
conversations.value: The Proud Mary: There was a time "The Mary" was a pristine beauty. That time was a long, long time ago.
conversations.from: gpt
conversations.value: Rumor Mill: The locals know an awful lot, or at least they think they do. Find out the latest gossip while you ride.
conversations.from: human
conversations.value: Medicine Woman: Modern medicine is a thing of the past. You do your healing with herbs, plants, and a lifetime of experience.    
conversations.from: human
conversations.value: Forgotten Knowledge : Dedication or luck has revealed secrets from before the Fall. You were raised by those who have kept the scared knowledge (tonics, poisons, and things more...etherial) for generations. They have been hunted, reviled, ridiculed, but through it all they have survived, to pass that knowledge on to you.  
conversations.from: human
conversations.value: Medicine Man: Modern medicine is a thing of the past. You do your healing with herbs, plants, and a lifetime of experience.   
conversations.from: gpt
conversations.value: Frail Body: A lifetime of sickness and poor nutrition has left you less physically fit than most. Any physically demanding activity taxes your abilities. 
conversations.from: gpt
conversations.value: Lay the Past to Rest: You are trying to forget, but first you must forgive. Are you searching for atonement, or a way to forgive another?
conversations.from: gpt
conversations.value: Rail men: You were born in a old subway station hearing the stories of the great rail lines of old. Everything you have is from the old tunnels clothes, weapons, and lifestyle.
conversations.from: human
conversations.value: Craftsmen : Your hands are made and trained to build. From small hinges to the huge rail cars if it needs to be built you can build it.
conversations.from: human
conversations.value: Agoraphobia : The outside, all the empty space, that sky that you could just fall into. It's terrifying.
conversations.from: human
conversations.value: Mender of roads: People use to be more connected, but after the bomb everyone became isolated. You think it's time to have people start see each other again.
conversations.from: gpt
conversations.value: Where have all the Good people Gone?: You have uncovered the concept of "Good" in writing from the past. "Good" would stand up against evil, "Good" would fight for those who couldn't fight for themselves, so where is the "Good" now?
conversations.from: gpt
conversations.value: Medicine Woman: Modern medicine is a thing of the past. You do your healing with herbs, plants, and a lifetime of experience.    
conversations.from: human
conversations.value: Grotesque Disfigurement: Your physical appearance is unpleasant and causes people to be uncomfortable around you.    
conversations.from: gpt
conversations.value: Bounty on your Head: There’s good money for turning you in. Dead or alive doesn’t seem to matter too much. 
conversations.from: gpt
conversations.value: Break Free: Get the bounty lifted, kill the bastard who gave it to you, and burn everything else in your way.  Only then will you be able to start over.
conversations.from: human
conversations.value: Rigorous Training: Years of battle have given you an edge. You know the true reach of human endurance; and are able to push yourself to fight through any pain.  You can also quickly determine your target's limits, if you need them to talk. 
conversations.from: human
conversations.value: Warboy: A former or current child soldier. You’ve killed, maimed and burned those that’ve stood against your War Boss. Now you find yourself at odds with him/her. 
conversations.from: gpt
conversations.value: Nimble: Fast and fleet, you are always ready to move. Your speed and agility gives you an advantage in rough terrain, and makes you a hard target. 
conversations.from: gpt
conversations.value: Something Worth Having: Living alone is hardly living. You need friends to look out for. You need allies to watch your back. You need someone to love.    
conversations.from: gpt
conversations.value: Aging Body: A lifetime of fighting and a less than perfect structure in the first place has left you in rough form. Hollow bones don't like strain. Knees and wings ain't what they used to be.
conversations.from: human
conversations.value: Extract Revenge: You are looking to wrong someone that wronged you in the past. 
conversations.from: gpt
conversations.value: Disgusting: That is the word they used for her. She was made to be beautiful, instead she was a horrific combination of man and animal.
conversations.from: human
conversations.value: Observant: You are alert and attentive to what is happening around you.  