conversations.from: system
conversations.value: A few unlikely individuals from Earth, in the summer of 2016, will find their way across dangerous Void, and be swept up into a magical adventure on the world of Mercia.  
  
  Mercia is a medieval fantasy world - but different from what most would call the norm.  The gods hold powerful sway over their people, and religion is a force that cannot be ignored.  Technology in some places is replaced with the magical science of Artifice, and in others, Magic reigns at the hands of Runespeakers - masters of Word Magic.  Strange races are about as well - The short lived but violently powerful Harvon, the noble Wolfen, the feral but agile Catfolk, and the excitable Reechi (Intelligent flying squirrels a la Watership Down or Redwall) share space with many different cultures of humans, along with Elves, Goblins and Dwarves.  
  
  The Elves of this setting are not your normal fey - they're more like the Sidhe of the faerie court than traditional D&D Elves, and the Goblins are not monsters or sword-fodder - they are mercenaries who hire out to the highest bidder, or bandits at worst.  The Dwarves are the chosen of the goddess of the Earth, formed from her pooled blood, when she suffered a grave injury long ago, and can channel her power with innate gifts that let them master the Earthblood.
  
  And then there are the Dragons.  Dragons are the source of magic - but they are titanic forces of physical might and magical destruction.  Only three dragons in the history of Mercia have ever been slain - and those were in the Age of Legends.  The common man of the current era is far less than the heroes of that age.  Dragons have not been seen in Known Mercia for over three thousand years - but now the forces of Hserin are moving, and the Dragons stir in their slumber.  The bearers of the Black Rings - powerful evil sorcerers - are their generals.  
  
  War is coming between the Hserinyar and their dragon lords, and the rest of the civilized races of Mercia.  Can you weather the coming storm?
conversations.from: human
conversations.value: Word Mage: Your character has the innate talent to cast magic via manipulating magical words.  He or she might not have this manifest while on Earth - but once on Mercia, it will be a powerful tool.  You might not even know you possess this trait.
conversations.from: gpt
conversations.value: Dreamer: You are somehow linked to a Dreamer on Mercia - but everyone else thinks you're a schizophrenic while you're on Earth.  Being a Dreamer is an interesting advantage and limitation all in one. (To be revealed in play)
conversations.from: human
conversations.value: Dreamer/Word Mage: This nature is rare - and combines the benefits and detriments of both a Word Mage (also know as a Runespeaker) and a Dreamer.   You will be in grave danger... 
conversations.from: gpt
conversations.value: Jack of All Trades: You've done a bit of everything, and can easily figure out how to do what you haven't done.  You're easily up to the challenge of doing something new.  You aren't a master at any of the skills you've learned, however.
conversations.from: human
conversations.value: Ex Military: You used to be in one of the branches of the Armed forces - and now you're out.  You might be injured, whole, or suffering from PTSD.  Either way, you have the skills to survive - and thrive - in battle.
conversations.from: gpt
conversations.value: Skilled Civilian: You are a civilian!  You might be a businessman or a social worker, a laywer or a bicycle courier.  Either way, you probably have at least one very good skill you can bring to bear to survive being thrust into a new world.
conversations.from: human
conversations.value: Criminal: You live outside the bounds of law and order, and have the skills to take what you want and avoid being caught.  Its not always nice - but neither is the world.  You're a survivor, and no stranger to violence.  
conversations.from: gpt
conversations.value: Woodsman / Survivalist: You've lived in the wilds long enough to know how to survive with minimal equipment and preparation.  You can hunt and trap, and follow tracks and you're an expert at survival.  
conversations.from: human
conversations.value: Strong Will: You are possessed of a strong will, able to throw off charms and compulsions, hypnotism and peer pressure.  You can resist torture and interrogation well too.
conversations.from: gpt
conversations.value: In over your head!: You are in way over your head, and in many cases don't know how to cope with the strange situations you have been forced to endure.  You're trying to deal - but its hard.
conversations.from: human
conversations.value: Find a New Home: The strange world of Mercia, you've found, is closer to your heart (for whatever reason) than Earth ever was.  Even if you could go home, you wouldn't.  Since Mercia is now your home, you'll fight to protect it.  
conversations.from: gpt
conversations.value: The Void: The Void is a place that is between worlds, cold and dark - but beings within the Void shine with a luminescent light. You are never alone in the Void - for that is where THEY live - in the Weak and the Wounded.  
conversations.from: human
conversations.value: Fear of the unknown: Something terribly wrong is going on - and someone really needs to get to the bottom of it.
conversations.from: gpt
conversations.value: Moon Amulet: This strange relic is made of a blue wood, but seems untreated by stain or dye.  
conversations.from: human
conversations.value: Shortsword: This is a beautiful but very very real sword.  The blade is sharp and its obviously made to be used - not an ornament or a wall hanger.  The sword has odd marks on the blade, and its looks handmade.
conversations.from: gpt
conversations.value: Golden Bracelet: This is a golden bracelet that has marks inscribed upon it.  The marks seem to be pictures and words - but in a language you cannot understand.  
conversations.from: human
conversations.value: Tag!  You're it!: Something you want to see is running away.  You gonna chase it or what?
conversations.from: gpt
conversations.value: Cairn Shadow: This deadly predator has many potent magical abilities it uses to hunt, although at 10ft tall and weighing about a ton, it doesn't really need them.
conversations.from: human
conversations.value: You can't see me!: A defensive spell that can only be used once, its focus is a small acorn that when held and crushed, activates the spell.  It makes you hard to hit, hard to see, and more likely to not die in battle.
conversations.from: gpt
conversations.value: 9mm Handgun: This is a Glock-21 9mm handgun that can hold 17 bullets in the magazine.  Nice...
conversations.from: human
conversations.value: Cairn Shadow Pelt: This is a fur pelt of the Cairn Shadow.  It might be worth something, and it could keep you warm too.
conversations.from: gpt
conversations.value: The Barrier Mountains: These mountains separate the nation of Valris (on the east) from the nation of Rillian (on the west) - and are seen as a blessing by the peoples of Valris, for the fey of Rillian are dangerous indeed.
conversations.from: human
conversations.value: Caitlynn Thistledown: A friend of Teeka Calhoun's Caitlynn is a priestess of Askeline and Isundal, and is one of the sweetest, kindest people you've ever met on earth or anywhere else.   
conversations.from: gpt
conversations.value: Light Mace: Basically a steel Whacking Stick.  Very good against heavy armor!  
conversations.from: human
conversations.value: Sling and some stones: A sling is a deadly weapon, used from ancient times for small game, hunting, and even war.  The roman legionaires used Slingers and Javeliners on the front lines.  Its small - but its dangerous!
conversations.from: gpt
conversations.value: Avoid the Hunting Party: The hunting party is made up of deranged elves that make the Winter Court look sane, or Grimms Fairy tales look soft and fuzzy.  If they find you, it will end badly!  Eventually.
conversations.from: human
conversations.value: Word of Fire II: You possess the Word of Fire - a magical talent that lets you cast Fire magics.
  
  Your fire magic is quite powerful - but you are not yet a master.
conversations.from: gpt
conversations.value: Word of Fate I: You possess the magic of luck and fate, and can influence chance.  You can bestow or remove minor curses.  You are an apprentice in this magic Word.
conversations.from: human
conversations.value: Word of Body I: You can cast magics related to the body - healing, the granting or removal of strength and agility - you can even transform people in time.  You are still an apprentice at this Talent.
conversations.from: gpt
conversations.value: Word of Mind I: You possess the Word of Mind which allows you to cast magics relating to the mind - charms, compulsions, memories, and so forth.  You can even speak mind to mind.  You are an apprentice in this Talent
conversations.from: human
conversations.value: Word of Sight I: You possess the Word of Sight, which allows you to see things as they really are, cast spells of scrying and detection, spells of concealment and illusions.  Anything affecting the five senses.  You are an Apprentice at this Magic.
conversations.from: gpt
conversations.value: Ender's Hollow: Ender's Hollow is a peaceful sleepy village of about 800 people, ruled by the local Mayor, Eanwulf Redding.   Ender's Hollow has a number of shops, a few churches, and a large inn, as well as a few taverns.  Aiden calls it home.
conversations.from: human
conversations.value: Chosen of Adinor: You are marked with a magical glowing tattoo that shows you are the Chosen of Adinor - their Right hand, and their Champion.  It represents a great power and great responsibility.
conversations.from: gpt
conversations.value: Silver tongue : You can charm anyone into doing anything. For you this usually means buying your things and selling you things for low prices.
conversations.from: gpt
conversations.value: Pampered: You had it all, fancy suits, fast cars, a beautiful woman on each arm. And as you go forth in this brave new world you find out that those luxuries have become a bit of a crutch.
conversations.from: gpt
conversations.value: Get rich and powerful: Back on earth you were rich and you want to be rich again. Being rich however can buy you a lot more in this world than in the old one. So rich with some power on the side please, do you serve wine with that?
conversations.from: human
conversations.value: Resourceful: You can master up a way to survive in any harsh environment using only your wits and the limited resources resources at hand, which you developed after many years alone in the wilderness.
conversations.from: human
conversations.value: Antisocial: Years of solitutde and hermitage have led to your social skills experiencing a regression, and you now find it more difficult to communicate with others, especially members of another species entirely.
conversations.from: human
conversations.value: Creative: Your mind goes in all manner of strange directions, leading to unpredictable results. You seldom handle things the conventional way, and seem to have little trouble finding the hidden "third option" to every dilemma.
conversations.from: human
conversations.value: Tunnel Vision: You are often laser-focused on your own goals, desires, and ambitions to the point that little else even registers. Its not that you don't care about others, its just that you don't even know they're there in the first place. Sometimes.
conversations.from: human
conversations.value: Find Your Muse: For as long as you can remember, that inner voice not even the strongest meds known to man were ever able to silence has been pulling at you, guiding you towards... something. You certainly owe it, as it was the starting point for many of your best ideas.
conversations.from: gpt
conversations.value: Analytical Mind: Numbers and combinations just make sense to you. 
  
  You make connections far quicker then most. 
conversations.from: gpt
conversations.value: Socialy impaired : 
  You just don't get how people interact and what to say in most circumstances.
  
  You try though. 
conversations.from: gpt
conversations.value: Make Friends: You have been alone all your life and you desperately want to make a connection with someone. 
  
  A friend ? 
conversations.from: human
conversations.value: Pain resistance: You don't feel much pain if feeling it at all. Some may call this a disease but it can be handy from time to time.
conversations.from: human
conversations.value: Death Clock: You have a deadly brain tumor. Knowing that, you don't even try to play save. 
conversations.from: human
conversations.value: Redemption: You've done a lot of bad things. Now your life is almost over and maybe you can use that time to put some things right.
conversations.from: gpt
conversations.value: Makeshift Bow: When you first came to live in thes Rockies, you crafted yourself a weapon, a bow with which to defend yourself. You've held onto it ever since, making the necessary adjustments and repairs.
conversations.from: human
conversations.value: Wilderness Cook: Using ordinary ingredients found in the wild, you are able to create nutritious meal to sustain your energy in the most draining, tiresome environments.
conversations.from: gpt
conversations.value: Cast your First spell!: Casting spells is difficult - and casting your first is big news!
  
  The first spell is always the most important.  Its the one you remember.
conversations.from: human
conversations.value: Cast your First spell! (copy): Casting spells is difficult - and casting your first is big news!
  
  The first spell is always the most important.  Its the one you remember.
conversations.from: gpt
conversations.value: It's a Trap: Something odd happened here and it might be a trap... the trick is to get out without springing it, if possible.
conversations.from: human
conversations.value: Kai's bundle of Furs: These aren't yours, but they are valuable.  You shouldn't take them - but isn't it better than letting them rot?
conversations.from: gpt
conversations.value: Elven War Band: These dangerous Fey are not the friendly elves you might hope to see - they hunt and kill humans as easily as we do rabbits.  They just take 7 days for the rabbits to die.
conversations.from: human
conversations.value: Femme Fatale: She's gorgeous, she's sexy and she wants you.  You could say no - but she has a lot of knives.  Maybe she'd be angry?  Either way, you know you'll have the night of your life.
conversations.from: gpt
conversations.value: Flirty Friend: This nicely dressed person looks classy and relatively attractive.  They've started to chat you up - and you suspect they have ulterior motives- but they're charming and sociable - and hard to resist with their charms.
conversations.from: human
conversations.value: Catch me if you can!: Somebody took something important, and you want it back at all costs!  If you don't catch him, odds are you'll never see it again.
conversations.from: gpt
conversations.value: Nubi: Nubi is an artifice - a magically animated construct with three large dog heads, and glowing red eyes.  He doesn't look happy with some of you.
conversations.from: human
conversations.value: Patient: You haven't trained yourself in how to accomplish this all that much, but you're learning, and it seems like learning this will help you more than anything else these days.
conversations.from: gpt
conversations.value: Sneak Attack: No one expects you to strike - and then its over before they know its begun.  
conversations.from: human
conversations.value: Poor Impulse Control: You really need to think things through better.
conversations.from: gpt
conversations.value: Stronger than you think you are: You're starting to learn new and previously hidden depths to you that you never noticed before... both physically and mentally.
conversations.from: human
conversations.value: Self Control: Whatever happens you don't loose control or find a way to get it into control.