conversations.from: system
conversations.value: The Gods were angry.  Their heroes were having uneven experiences in all their dungeons and constantly complained about it.  Some threatened to quit adventuring, which would reduce the amount of power the Gods received.
  
  That would not do.
  
  They took their argument to the Monster Lords.  Several days of negotiations followed, each trying to leverage a better deal.  In the end, an accord finally came into being.  In exchange for fixing the problems with the dungeons and making sure they never happened again, the Monster Lords gained for their children several benefits:
  
  * Dying while at work was no longer permanent; only dying outside of work or of old age were permanently fatal.
  * Any hero killed in a dungeon grants the monster a substantial bonus, even if the hero is resurrected later.
  * All creatures were given the option of taking a different species as their own outside of the dungeon.
  * Heroes were forbidden from killing a monster outside of a dungeon under any circumstance.  In return monsters were forbidden from overtly provoking a hero away from the dungeon.
  * Any monster that chooses to live among the normals must abide by their laws and rules.
  * Any monster that was fired from the dungeon lost all benefits.
  * Any monster operating outside the boundaries of this agreement was considered a rogue operator and not bound by any of these terms or able to claim any of these protections.
  
  The agreement formed a loose coalition amongst the Monster Lords as they worked to standardize the dungeon experience for certain strengths of hero.  
  
  Soon the monsters of Dungeon 114 banded together to get better benefits, like a paycheck and less abuse from the Dungeon Boss.  Afraid of a work stoppage causing the Gods to take notice they came to an agreement. The first monster labor union came into being.  More followed in their footsteps, leading the Lords to standardize labor across all dungeons.  Paydays, teleportation to and from work for those living far from their assigned dungeon, mandatory half of a moon cycle of downtime after a dungeon raid, and even sick leave.
  
  In time the Monster Lords took a more formal name for their group:  The Dungeon Management Consotrium.
  
  Five hundred years have passed peacefully.  The Gods have gotten stronger, the DMC has gotten richer, and there is relative peace.  A huge event is being planned to celebrate this anniversary.  What it is, only the upper management of DMC know.
  
  ****
  
  You are a worker in Dungeon 114, an abandoned ruin located in the shadow of a dormant volcano.  At the moment a lazy group of adventurers are taking their sweet time through the dungeon which risks you being late on the anniversary event.  Malvada, the Medusa witch Dungeon Boss, is agitated but forbidden by DMC regulations from using attacks to speed them up.  
conversations.from: human
conversations.value: Dungeon 114: The workplace.
conversations.from: gpt
conversations.value: The Locker Room: The monster’s hideaway from those most foul heroes.
conversations.from: human
conversations.value: Malvada: Medusa, Witch, Dungeon Boss of Dungeon 114.  Real name is Marian, has a husband, three children and a nice cottage in Brewer’s Bay.  
conversations.from: gpt
conversations.value: Shop Steward: Union Shop Steward for Dungeon 114.  Being the first dungeon to unionize this is a prestigious position to hold.
conversations.from: human
conversations.value: Boss’s Assistant: Personal assistant to Malvada.  Sometimes it’s fetching spell components, sometimes it’s delivering messages to her husband.
conversations.from: gpt
conversations.value: Janitor: A tidy dungeon is a happy dungeon.
conversations.from: human
conversations.value: Ambiance : It may be a dungeon, but you can still find creative ways to enhance the experience.
conversations.from: gpt
conversations.value: Engineering: Traps, deadfalls, secret walls and passages.  Someone has to design them.
conversations.from: human
conversations.value: Construction: Somebody’s got to put all these plans together.
conversations.from: gpt
conversations.value: Trainer: Can’t have those heroes getting through too easily!
conversations.from: human
conversations.value: Meal Service: Food is the fuel of industry.
conversations.from: gpt
conversations.value: Medical: Keeping workplace accidents to a minimum!  (Hero-based accidents are not their problem.)
conversations.from: human
conversations.value: Create your Own: Have a bright idea for a dungeon role I missed?  Create a nature for it!
conversations.from: gpt
conversations.value: Promotion: You’re angling to get in management’s good graces. 
conversations.from: human
conversations.value: Family: You’ve got people to support.
conversations.from: gpt
conversations.value: Fame: Kill enough heroes, you get remembered by monster and commonfolk alike.
conversations.from: human
conversations.value: Dream Job: You’re not working in the department you really want to be.  
conversations.from: gpt
conversations.value: Break Room: A place isolated way from the Denver’s defeated monsters and full-time residents can make use of.
conversations.from: human
conversations.value: Bud: The flesh golem in charge of tending bar in Dungeon 114’s break room.
conversations.from: gpt
conversations.value: Having to Wait (Danielle): Ugh, these heroes are taking forever!
conversations.from: human
conversations.value: Slow Party: What is taking these adventurers so long?
conversations.from: gpt
conversations.value: Angry Boss (Gurt/Mrs. B): Janus has sent messages looking for help in calming Malvada down.
conversations.from: human
conversations.value: Groleo: Minotaur warrior, Shop Steward of Dungeon 114’s monster union.
conversations.from: gpt
conversations.value: Encountering the Heroes: [Individual outcomes] Time to earn that bonus pay.
conversations.from: human
conversations.value: Harfald Beerbelly: Halfling rogue.  Primary weapon is self-returning daggers thrown at a distance.
conversations.from: gpt
conversations.value: Leyra: Human sorceress.  Uses a wide range of spells but is a little low on power at the moment.
conversations.from: human
conversations.value: Gambling?  I’m in! [Gurt/Danielle]: [Individual Outcomes]
  Since you’re stuck in the staff-only area with some of the other help, might as well try for a couple of coins!
conversations.from: gpt
conversations.value: Marian: Malvada’s human form.  
conversations.from: human
conversations.value: Mingling: [Individual Outcomes]
  
  The usual post-delve waiting often leads to a fair amount if chit-chat.
conversations.from: gpt
conversations.value: Performance Review: [Individual Outcomes]
  
  Meeting with the boss.  Always a nervous affair.
conversations.from: human
conversations.value: Malvada’s Home: Her house on the edge of Brewer’s Bay.  Here she lives with her husband and four kids.
conversations.from: gpt
conversations.value: Steve B’Nok’Zur’th: DMC CR upper management.  Dark elf (complete with standard issue scimitars).  
conversations.from: human
conversations.value: Ismelda Green: DMC Engineering department upper management.  In human form.
conversations.from: gpt
conversations.value: Draug : DMC Security/Combat upper management.  Appears as a dwarf.  Hitting the bar early.
conversations.from: human
conversations.value: Rumormongering: [Individual Outcomes]
  You hear others talking about something that catches your ear.
conversations.from: gpt
conversations.value: Hector: Malvada’s husband.  Fisherman.  Fairly easygoing despite having to manage four kids while she’s working in the dungeon.
conversations.from: human
conversations.value: Retrieve the Children (Gurt): Marian's kids are hiding in the children's protected space.  Does Gurt have the bravery to go in there?
conversations.from: gpt
conversations.value: Reaperform: Only one class of monster uses this form:  board members.
conversations.from: human
conversations.value: The Triplets: Wilf’s three-headed masters of mayhem.  They have a bright future ahead of them if they can survive childhood.
conversations.from: gpt
conversations.value: An Event: Something of significance happens.
conversations.from: human
conversations.value: A New Narrative: A dungeon filled with heroes for monsters to come and play in!  What an exciting idea.  How are you going to tie it together?
conversations.from: gpt
conversations.value: Non-Lethal Traps (Keth): Malvada has required you to make all traps amusingly harmless for the monster dungeon event.
conversations.from: human
conversations.value: Training (Danielle): Can you handle the role?
conversations.from: gpt
conversations.value: A Prototype (Keth): The boss wants a working prototype sooner than expected.
conversations.from: human
conversations.value: Prepare for Group One (Azurine / Mrs B): There's lots to do to prepare for the first group.
conversations.from: gpt
conversations.value: Hi, Sweetie! [Azurine]: Oh dear, did mother have to come as well?
conversations.from: human
conversations.value: First Floor of FUN!: The first floor of the new dungeon.
conversations.from: gpt
conversations.value: The Heat Is On!: Watching the cooking contest is exciting!  But does it pass along to the guests?
conversations.from: human
conversations.value: The Obligatory Speech [Danielle]: Time for the "come help me" plea to the adventurers.
conversations.from: gpt
conversations.value: Team Cook? (Mrs. B): The twins seem to believe Mrs. B is going with them.
conversations.from: human
conversations.value: A Favor from Management: Use it wisely.
conversations.from: gpt
conversations.value: He’s Baaaaaack... [Wilf]: After a long “vacation” the Health and Safety officer has returned.
conversations.from: human
conversations.value: Second Floor of Shenanigans!: It’s time for the second floor of the monster vacation dungeon!  What fun will they have down here?
conversations.from: gpt
conversations.value: That one trap... [Keth]: Couldn't bear to disable it, now a dragon's fallen into it.
conversations.from: human
conversations.value: Calming Zur [Azurine]: Crap.  Dad's furious and Mom's distracted.
conversations.from: gpt
conversations.value: A cultured pallet...: "Fire, fire, burning higher, making music like a choir!" 
  
  You have heard the death keen of unicorns and the nattering of harpys as they roost at dawn. Yours is a rarefied and cultured taste.
  
  The dark fey court taught you to appreciate the hauntingly beautiful and gut wrenching macabre.
  
  The ambiance team of 114 is in for a real treat.
conversations.from: gpt
conversations.value: Snob Goblin: The union shop of dungeon 114 is not the dark fey court and your pretensions often clash with the working class aesthetic.
conversations.from: gpt
conversations.value: Dramatist: Technically apart of the Ambiance crew. Tasked by a non-profit organization, you're in charge of preserving the enigmatic art of Drama in the dungeon. You write dialogue, block non-combat movements, critique line delivery, and encourage improvisational scene work. All the world is your stage. Your co-workers, the adventurers, and your Dungeon Boss- they're all merely players. 
conversations.from: human
conversations.value: No one needs to know.: In your last courtly appointment you were the jester playing to the base pleasures of a hillgiant's entourage. Now is your opportunity to step beyond that pigeon hole.
conversations.from: gpt
conversations.value: Bewitching: Magic gives you a certain allure. It's innate. From the way you walk to the way you speak. The magic's in your words. It's in the way you swing your hips, the way you move your fingertips. As long as your command of the metaphysical remains uninhibited, you can capture hearts and turn heads at the drop of a hat. 
conversations.from: gpt
conversations.value: Behind the Mask: You can't let them see under the mask. Your face, your body, your intentions. You cannot reveal them- not even to your closest colleagues. You must always don a front, no matter how superficial. Naturally, this cultivates suspicion, and you must try to deal with this as convincingly as you can. 
conversations.from: gpt
conversations.value: Assimilate Them All: Expose them to the realm of theatre. Convince them that the stage is a beautiful thing. That words have power. That the entire world, as a collective, is merely a performance. Then, offer them a role in the Cosmic Herd Theatre Troupe- the single most important artistic endeavor this universe has ever known. 
conversations.from: human
conversations.value: asdf: asdf
conversations.from: human
conversations.value: asdf: asdf
conversations.from: human
conversations.value: Cook Anything: Many believe cooking is just applying heat to things to make them edible, others treat it as if it were an art.  
  Ha, try make them turn an old shoe and some turnips into a 12 guests banquet and we'll talk again. 
conversations.from: human
conversations.value: Gastronomically Incorrect: Lactose intolerants?  Vegetarians? Gluten free? 
  Since when doesn't  people  just enjoy a good wild boar leg, a warm loaf of  bread, or a tank full of mead?
  
  Well, my kitchen, my food. 
conversations.from: human
conversations.value: Feed them All: It's in your Brownie nature to nurture, so nurture you do. Nobody, and I mean NOBODY, leaves your kitchen without a full stomach. 
  You also deliver. 
conversations.from: gpt
conversations.value: Dungeon Chef: A well fed monster is a happy monster. A happy monster is a productive monster. 
conversations.from: human
conversations.value: Strong willed : Blessed (or cursed) with a formidable resolve you can be single-minded and exceptionally focused. You’re not easily persuaded or distracted and once a job is started your engrossed until the end. It doesn’t make you many friends but it gets things done. 
conversations.from: human
conversations.value: Jobsworth: You’re all about those Health and Safety regulations. Practicality and common sense be damned you’re sticking to the RULES and you’ll make sure to enforce them at every opportunity. It drives everyone else mad. 
conversations.from: human
conversations.value: Chief of dungeon inventories: Your job is to manage all the items that come and go through the dungeon. Anything that defeated monsters drop and the treasures that reside in chests all comes from you. You also do open trade with monsters and humans alike.
conversations.from: gpt
conversations.value: Demonic Businessman: Demon is your name and business is your name. At your disposal are various infernal trade and transaction techniques passed down through your bloodline for generations.
conversations.from: gpt
conversations.value: Sour: You don't cooperate well with people. You hold open disdain for those you see as lower than yourself and you disrespect them. Your ire often evokes I'll will in the people you meet.
conversations.from: gpt
conversations.value: Reception: You are the first encounter of the dungeon, meant to be somewhat of a challenge but easy enough for the heroes to feel good about themselves.
conversations.from: human
conversations.value: Seen it all: You have heard druids and clerics bickering over ethics, watched bards and mages brag about epic feats, saw rogues scheme against the rest...and felt what those *heroic* paladins can do when they decide you withold information and are ‘eevillll’.
  And last but not least...the aptly named barbarians.
conversations.from: human
conversations.value: CR 1/2: You are not particularly strong, powerful or perceptive...which is why you got the job
conversations.from: human
conversations.value: Marketing: There's a lot of dungeons out there competing for market share.  The days of letting adventures wander aimlessly until they find you are over, you've got to get out there and inspire brand loyalty!
conversations.from: gpt
conversations.value: Multi Cultural: Your unique circumstances have provided you with a better understanding of how to appeal to different markets, and use new approaches
conversations.from: gpt
conversations.value: Idealist: Your world is a happy place where people talk things out, have great friendships, and fall in love.  It hurts a bit when the harsher parts of reality collide with it.
conversations.from: gpt
conversations.value: The #1 Spot: Make Dungeon 114 the #1 ranked Dungeon on DungeonAdviser!
conversations.from: human
conversations.value: Trap Designer and Manager: "Curious is the Trap-Maker's art... his efficacy unwitnessed by his own eyes..."
  
  -Darkest Dungeon
  
  At least... normally.
conversations.from: gpt
conversations.value: Clever: You have a knack for coming up with unconventional and unexpected solutions to problems, especially ones that seem impossible at first glance.
conversations.from: gpt
conversations.value: Physical Challenges: Umm... to put it mildly...
conversations.from: gpt
conversations.value: Fun: You love your job... maybe a bit too much...
  
  (also, the meme reads: "EVERYTHING IS BROKEN")
conversations.from: human
conversations.value: Expedient: You're going to help things along, whether anyone else likes it or not
conversations.from: gpt
conversations.value: Sadistic: You LIVE for the times you're told to cut loose. 
conversations.from: human
conversations.value: Chops: Making oneself vulnerable for the enjoyment of the powerful i2 a familiar trope for Gurt.
  
  Wrangling the trappings of celebratory success up from the bottom level to the second level boss lair was a rush but doable. 
  
  Convincing Shelob and a handful of the minions to improvise was more difficult than anticipated but he got the plan across. 
  
  Act like a party was going on. A premature celebration of the death of the adventurers. Then, when they stumble onto the scene. Pandemonium. Attack. Die. Hopefully the Adventurers would take the bait. 
conversations.from: gpt
conversations.value: Impatient: At this point, the adventurers need to be gone, it doesn't even matter how
conversations.from: human
conversations.value: Bad Temper: There are few things that you hate most than a rude, ill-mannered monster.  They get the devil out of you. 
conversations.from: gpt
conversations.value: Tactless: He has a habit of placing his foot right in his mouth.
conversations.from: human
conversations.value: Foot-In-Mouth: Yeah, sometimes you just don't quite think through what you say and have to reap the consequences... this is one of those times.
conversations.from: gpt
conversations.value: A touch too much...: There is an art in overstepping. All it takes is that 'Je ne sais...' that turns the tip into mirth. 
  
  Gurt missed the mark this time. 
conversations.from: human
conversations.value: Second Generation: Being the daughter of a former Dungeon Boss means a lot of DMC thinks of you as family.
conversations.from: gpt
conversations.value: Helpful: You're a brownie, it's in your nature to try and help others. 
conversations.from: human
conversations.value: Temper, temper: You've got a very short fuse. 
conversations.from: gpt
conversations.value: Fixated: You have an idea, and it won't let go of you....
conversations.from: human
conversations.value: Enthralling Performance : Perform for at least a minute. You can attempt to inspire wonder in your audience. At the end of the performance, choose 3 humanoids within 60 feet of you who watched and listened to all of it. Each target must succeed on a Wisdom saving throw or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who speaks to it, and it hinders anyone who opposes you, avoiding violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour. If a target succeeds on its saving throw, the target has no hint that you tried to charm it.
conversations.from: gpt
conversations.value: Workaholic?: It's not that you're addicted to work, you just enjoy it very much!!
conversations.from: human
conversations.value: Psychology: You have met people from all walks of life, and have a fair idea of what motivates them.
conversations.from: gpt
conversations.value: Pride: You take pride in your work. This is normally a good thing.
  
  This is not one of those times.
conversations.from: gpt
conversations.value: Fired Up: Its not riled up in the usual ways, but there is still dragon blood in your veins....
conversations.from: human
conversations.value: Failure to Plan: When they said plan for the worst you didn't think they meant THIS much worst....
conversations.from: gpt
conversations.value: Conservative: Some aspects of this new adventuring are best skipped.
conversations.from: human
conversations.value: Good under pressure: OK, you had no clue this was going to happen. But you see a way out.
conversations.from: gpt
conversations.value: Wary: Caution can keep you safe.
conversations.from: human
conversations.value: Grab your chance: You now have the momentum to go beyond doormat, either within 114 or outside. Time to use it.
conversations.from: gpt
conversations.value: Instincts: You are half human, but you are also half dragon and dragons have instincts...