conversations.from: system
conversations.value: This is a Battlestar Galactica (reimagined) inspired game. I am going to take queues from the fantasy flight board game in terms of how the game progresses. Your overal goal is to protect your ship and a small civilian fleet from a cylon onslaught, which is made all the more difficult by political strife and the fact that cylons might be present amongst the crew.
  
  While the board game features a traitor mechanic, where some players are secretively working for the other side, I am not sure if that would work in this game, but we can experiment. To keep it simple, all players will be on the human side for at least the first few scenes, but expect many experimental houserules.
  
  Houserule 1: Location Assets:
  
  Each player gains a stack of 5 location cards. This stack is replenished up to 5 (by me) everytime your character refreshes (when you spend all your cards). Location cards represents where you are on the Valkyrie, in space or on other ships in the fleet.
  
  Whenever you want to change your location, you can do so simply by editing the stack, at the cost of one of the location cost. You can also play location cards, whenever you do an action that is benefitially effected by your location. For example, a science experiment can be more succesfull, if you have science lab location cards.
  
  Vipers and Raptors are also location cards. To launch or land, simply edit your stack. When you run out of cards, it represents that you have run out of fuel.
  
  Depending on the condition of the ship, you are allowed to move to other locations or not, without spending location cards. When the Valkyrie is not in combat, the location cards represent your station, but you can freely visit other places. However, you can only spend location cards, at your station. During action stations, you cannot move without discarding location cards, as this represents you franticly running through the ship. Launching and landing always costs location cards.
  
  Houserule 2: Job Goal cards
  
  Everyone has a job aboard the valkyrie. This is represented by Job Goal cards. When doing your job, you can spend these. The wild cards you earn represent you getting better at your job.
  
  Houserule 3:
  
  Treacherous Goal/subplot cards
  Some goal cards represent your characters destiny. You may experience hallucinations or blackouts. Exploring your destiny further can get you wild cards, but also earn you treachery cards. At certain parts of the game, I might appoint people as cylon sleeper agents, suspects or people with an important destiny. You can see the treachery cards as lottery tickets. The more tickets you have, the more chance you have to "win".
  
  Houserule 4: Peril, Injury and Death:
  
  Combat and conflict should involve risk. Failing certain challenges (weak result) may cause the leading player of that challende peril or injury.
  
  Peril is treated as a second challenge where players can assist another player who is in peril. Failure will result in injury or possibly even death!!! 
  
  Injury is treated as an asset. It can represent wounds, ship damage or even losing political face. These cards can only be discarded under certain conditions, such as getting medical attention or repairs. While you have such an asset, you can only play 1 card per scene. If you have two, you can play no cards. (read below)
  
  If you gain more than one injury card, it puts you in great peril of dying. Your ship might explode, forcing you to eject, or you may be shot down and go unconcious due to your wounds. This is handled by a peril event in which you can play 0 cards.
conversations.from: human
conversations.value: Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.
  
  ...
  
  Suggested Strength: Experienced
  
  Suggested Weakness: Stubborn
conversations.from: gpt
conversations.value: Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Inexperienced
conversations.from: human
conversations.value: Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.
  
  ...
  
  Suggested Strength: Highly Perceptive
  
  Suggested Weakness: Hesitant
conversations.from: gpt
conversations.value: Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.
  
  ...
  
  Suggested Strength: Great Endurance
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.
  
  ...
  
  Suggested Strength: Brilliant Mind
  
  Suggested Weakness: Queasy
conversations.from: gpt
conversations.value: Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.
  
  ...
  
  Suggested Strength: Athletic Physique
  
  Suggested Weakness: Untrusting
conversations.from: human
conversations.value: Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.
  
  ...
  
  Suggested Strength: Charismatic
  
  Suggested Weakness: Stubborn
conversations.from: gpt
conversations.value: Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Secretive
conversations.from: human
conversations.value: Alien Commando: Humanity’s not ready for what’s out here. You are.
  
  ...
  
  Suggested Strength: Military Training
  
  Suggested Weakness: Brutish
conversations.from: gpt
conversations.value: Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.
  
  ...
  
  Suggested Strength: Sturdy Robot Body
  
  Suggested Weakness: Limited Emotional Capability
conversations.from: human
conversations.value: Athletic Physique: Fit, strong, and agile.
conversations.from: gpt
conversations.value: Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind.
conversations.from: human
conversations.value: Highly Perceptive: You’re quick to detect social cues and physical clues.
conversations.from: gpt
conversations.value: Intrepid: Adventurous and bold.
conversations.from: human
conversations.value: Military Training: A rigid training regimen has prepared you for a dangerous life.
conversations.from: gpt
conversations.value: Great Endurance: Long nights, bad food, and rough rides are no problem for you.
conversations.from: human
conversations.value: Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.from: gpt
conversations.value: Well Educated: Education is your great advantage.
conversations.from: human
conversations.value: Experienced: You’ve seen things the others wouldn’t believe.
conversations.from: gpt
conversations.value: Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy.
conversations.from: human
conversations.value: Queasy: Rough rides and variable gravity don’t agree with you.
conversations.from: gpt
conversations.value: Stubborn: Difficult to divert and slow to change.
conversations.from: human
conversations.value: Hesitant: Sometimes it’s fear, sometimes doubt.
conversations.from: gpt
conversations.value: Secretive: Sharing things has gotten you hurt before.
conversations.from: human
conversations.value: Sensitive: Pain and stress cut you especially deep.
conversations.from: gpt
conversations.value: Brutish: Blunt and direct.
conversations.from: human
conversations.value: Socially Awkward: Not so much for you with the talking.
conversations.from: gpt
conversations.value: Untrusting: Others have let you down. It’ll happen again.
conversations.from: human
conversations.value: Inexperienced: Your experience is limited... for now.
conversations.from: gpt
conversations.value: Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses.
conversations.from: human
conversations.value: Secure Your Future: You want to be remembered. You want to make a dent in history.
conversations.from: gpt
conversations.value: Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth.
conversations.from: human
conversations.value: Get Promoted: Earn a promotion and further your career.
conversations.from: gpt
conversations.value: Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate.
conversations.from: human
conversations.value: Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?
conversations.from: gpt
conversations.value: Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger.
conversations.from: human
conversations.value: Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back.
conversations.from: gpt
conversations.value: Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?
conversations.from: human
conversations.value: Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can.
conversations.from: gpt
conversations.value: Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?
conversations.from: human
conversations.value: Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind.
conversations.from: gpt
conversations.value: Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen.
conversations.from: human
conversations.value: Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field.
conversations.from: gpt
conversations.value: Be A Star: Achieve popularity among the crew. Respect can come later.
conversations.from: human
conversations.value: Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out.
conversations.from: gpt
conversations.value: Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim.
conversations.from: human
conversations.value: Reunite With Your Lover on Clotho: Your old lover is on the colony on Clotho. This may be your last chance patch things up.
conversations.from: gpt
conversations.value: Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge.
conversations.from: human
conversations.value: Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission.
conversations.from: gpt
conversations.value: Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos.
conversations.from: human
conversations.value: Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky.
conversations.from: gpt
conversations.value: Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate.
conversations.from: human
conversations.value: Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body.
conversations.from: gpt
conversations.value: Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*.
conversations.from: human
conversations.value: Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat.
conversations.from: gpt
conversations.value: Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware.
conversations.from: human
conversations.value: MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships.
conversations.from: gpt
conversations.value: Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions.
conversations.from: human
conversations.value: Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal.
conversations.from: gpt
conversations.value: Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed.
conversations.from: human
conversations.value: Bridge of the Dauntless: The command center of the starship, cramped but highly functional.
conversations.from: gpt
conversations.value: Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship.
conversations.from: human
conversations.value: Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ.
conversations.from: gpt
conversations.value: Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here.
conversations.from: human
conversations.value: Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime.
conversations.from: gpt
conversations.value: Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life.
conversations.from: human
conversations.value: Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone.
conversations.from: gpt
conversations.value: Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago.
conversations.from: human
conversations.value: Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here.
conversations.from: gpt
conversations.value: Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here.
conversations.from: human
conversations.value: Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing.
conversations.from: gpt
conversations.value: Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact.
conversations.from: human
conversations.value: Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it.
conversations.from: gpt
conversations.value: Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it.
conversations.from: human
conversations.value: Improve Crew Efficiency: The crew can do better. They don’t have to like it.
conversations.from: gpt
conversations.value: Make Repairs: Get primary systems back online.
conversations.from: human
conversations.value: Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing.
conversations.from: gpt
conversations.value: Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can.
conversations.from: human
conversations.value: Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?
conversations.from: gpt
conversations.value: Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution.
conversations.from: human
conversations.value: Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet.
conversations.from: gpt
conversations.value: Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms.
conversations.from: human
conversations.value: Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment.
conversations.from: gpt
conversations.value: “Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate.
conversations.from: human
conversations.value: Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space.
conversations.from: gpt
conversations.value: Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission.
conversations.from: human
conversations.value: Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector.
conversations.from: gpt
conversations.value: The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space.
conversations.from: human
conversations.value: Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals.
conversations.from: gpt
conversations.value: Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space.
conversations.from: human
conversations.value: Planet Caprica: Caprica (ancient name Capricorn) is a planet in the star system Cyrannus and one of the Twelve Colonies of Kobol. Its capital is Caprica City.
  
  After the unification, Caprica becomes the governmental seat of the Twelve Colonies. Both before and after the First Cylon War, this world is regarded as the Colonies' seat of politics, culture, art, science, and learning, and the language of Caprica has become the standard language of the Twelve Colonies. It has always been one of the wealthiest colonies
conversations.from: gpt
conversations.value: Berthing: Duty Locker: Play this card if you need some privacy.
  
  The duty locker is a crew quarters room with walls that have rows of recessed bunks (racks) for sleeping and several lockers between each set for personal effects and mirrors. Lockers house up to 10 individuals.
  
  In the middle of the locker is an open space occupied by either one large table or several small tables. Pilots and other crew members sleep, play cards, and socialize there during their time off.
conversations.from: human
conversations.value: Vehicle: Raptor: The Raptor is an FTL equiped scout craft. It carries a sensor and electronic warfare suite and can carry a small amount of passengers.
conversations.from: gpt
conversations.value: Location: Hanger Deck (copy): Launch and repair ships here.
conversations.from: human
conversations.value: Shelley Godfrey on the Olympic Carrier: You sit next to a young blond women. Perhaps talking to her will help you pass the time.
conversations.from: gpt
conversations.value: Location: Olympic Carrier: Officially designated an "Intersun Passenger Cruiser." With a length of 825 feet, it comfortably accommodates 1,000 passengers in style and luxury on journeys between the Twelve Colonies. A commercial passenger ship, it has no weapons or defense capabilities.
conversations.from: human
conversations.value: Get back to Scorpia: Aaron Doral has been bothering you with his smug attetude all day. You can't wait to dump him at the Valkyrie and get the hell back to Scorpia.
conversations.from: gpt
conversations.value: Ensure the proper implementation of the CNP (copy): Whether it is the flight test, or the retrofitting of the Valkyrie itself, you must give a good impression to Aaron Doyal of the DoD.
conversations.from: human
conversations.value: Aaron Doral: Civilian Government official, overseeing the implementation of the CNP.
conversations.from: gpt
conversations.value: Location: Engine Room and Machine Deck: Damage Control and vital subsystems can be found here.
conversations.from: human
conversations.value: Dr. Anna Simons: The chief surgeon aboard the Valkyrie. While she has never worked in a warzone, she has worked in the ER on Caprica city, which she considers a close enough resemblance. Hoping to see the stars, she joined the Colonial Fleet later in her career, making her an exception among her less experienced military colleges.
conversations.from: gpt
conversations.value: Aboard the Valkyrie: Valkyrie is a veteran Colonial battlestar, built around the start of the First Cylon War. It played a crucial role in eliminating the Cylon's edge, and turning the favor of the war to the Colonials. The ship is still in service nearly 40 years later, stationed over Caprica
conversations.from: human
conversations.value: Charismatic Leader: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.from: gpt
conversations.value: Kill all Cylons: Enough running. Lets get back in the fight.
conversations.from: human
conversations.value: Addicted: Either to alchohol, stims or other narcotic substances.
conversations.from: gpt
conversations.value: Nymphomaniac: Your easily manipulated by the other sex.
conversations.from: human
conversations.value: Aid the people: The people must be protected at all cost.
conversations.from: gpt
conversations.value: Earn His Respect: You want the respect of the "old man" (CO). You need it. But why?
conversations.from: human
conversations.value: Keep Faith: With all this despair, is it possible to keep up your faith in the gods?
conversations.from: gpt
conversations.value: Freedom for the People: We cannot rely on the military to protect us under martial law. Democracy must be restored!
conversations.from: human
conversations.value: Marine Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships.
conversations.from: gpt
conversations.value: Keycard to the Weapons Locker: Usually held only be master of arms.
conversations.from: human
conversations.value: Marine Combat gear: Basic keflar gear and helmet. Usefull in combat, but not in space. Marine breach parties usually carry around on of these so that they can put it on, after they have breached a ship in their EVA suits.
conversations.from: gpt
conversations.value: EVA Suit: Worn by pilots and all EVA personel. Each of these cards represent an hour of lifesupport.
conversations.from: human
conversations.value: Standard Colonial Sidearm: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware.
conversations.from: gpt
conversations.value: Location: CiC: The Combat information Centre of the ship is the best place for navigating the Valkyrie, communicating with nearby ships and coordinating the ships CAP.
conversations.from: human
conversations.value: Location: Science Lab: Contains science equipment.
conversations.from: gpt
conversations.value: Location: Hanger Deck: Launch and repair ships here.
conversations.from: human
conversations.value: Civilian: Scientist: Recommended stength: Brilliant
conversations.from: gpt
conversations.value: Civilian: Politician: Recommended strength: Leadership
conversations.from: human
conversations.value: Ace: You are a natural pilot.
conversations.from: gpt
conversations.value: Military Pilot: Recommended Strength: Ace or Marksman
conversations.from: human
conversations.value: Marksman: Great shot with any weapon, inside or outside of a cockpit.
conversations.from: gpt
conversations.value: Technician: You have a great understanding of all machines.
conversations.from: human
conversations.value: Military: Marine: Recommended Strength: Fitness or Marksman
conversations.from: gpt
conversations.value: Join the military: You need to do your part.
conversations.from: human
conversations.value: Gain Power: Power has its priviledges.
conversations.from: gpt
conversations.value: Military: Engineer: Recommended strength: Technician
conversations.from: human
conversations.value: Military Officer: Recommended strength: Leadership
conversations.from: gpt
conversations.value: Survive: Everyone is looking out for themselves. Why should you risk your life for others?
conversations.from: human
conversations.value: Civilian Recruit: Recommended subgoal: Join the military
conversations.from: gpt
conversations.value: Planet Gemenon: Gemenon was the first world colonized by the humans of Kobol. It shares its orbit around Helios Alpha with Caprica, completing an rotation once every 28.2 days. Its status as a twin planet gives it its name. Its climate can vary wildly, featuring frozen plateaus, and searing deserts, which can make life difficult for its inhabitants.
  It is one of the poorer colonies and its people, the Gemenese, are known for their religious fundamentalism.
conversations.from: human
conversations.value: Planet Caprica: Caprica (ancient name Capricorn) is a planet in the star system Cyrannus and one of the Twelve Colonies of Kobol. Its capital is Caprica City.
  
  After the unification, Caprica becomes the governmental seat of the Twelve Colonies. Both before and after the First Cylon War, this world is regarded as the Colonies' seat of politics, culture, art, science, and learning, and the language of Caprica has become the standard language of the Twelve Colonies. It has always been one of the wealthiest colonies
conversations.from: gpt
conversations.value: XO colonel Hanna Sigrin: More stern then the CO, she ensures the crew falls in line when it needs to. She has proven herself ruthlessly efficient during the Saggiteron uprising, leading several missions against the Sagittaron Freedom Movement (SFM), including the capture of Tom Zarek.
conversations.from: human
conversations.value: CO James Reynorson: The Commanding Officer of the Valkyrie. Like most officers, he only witnessed the first cylon war as a child. He is thankful that during his time of service, he never faced war. His main concern is the safety of his crew.
conversations.from: gpt
conversations.value: Vehicle: Assault Raptor: The Modified Raptor carries rocket pods, effective for ground attack and anti ship actions. To make room, it has a less advanced sensor and electronic warfare suite.
conversations.from: human
conversations.value: Vehicle: Viper mark II: An old First Cylon war fighter jet, designed for space superiority.
conversations.from: gpt
conversations.value: Vehicle: Viper mark VII: Multirole Fighter jet.
  
  Capable of atmospheric flight, the Mark VII is the front-line variant of the Viper design, retaining the Mark II's general layout but adding fully integrated avionics that provide superior battle management and flight information for the pilot.
conversations.from: human
conversations.value: Continue Retrofitting the Ship: Weapons are almost done, after that, it's FTL and ship Navigation itself.
conversations.from: gpt
conversations.value: Defeat Major Carl "Icelord" Henson (CAG): After distinguishing himself at flight school and becoming a flight instructor, Henson gained his first command position as CAG on the Valkyrie. True to his instructor routes, he always instructs his men to do everything "by the numbers".
conversations.from: human
conversations.value: Prepare for Viper Flight tests: To test the Mark VII CNP, we are ochestrating a flight combat drill. 4 Mark VII's will go up against 8 Mark 2's. Evans, you will be part of the Mark 2 squadron. Mayor Hensen will lead the Mark VII's.
conversations.from: gpt
conversations.value: Pass the time on the Olympic Carrier: As you leave Caprica for Libran, you pass the defence battlegroup (including the Valkyrie) just before you jump to Helios Gamma.
  
  FTL flights are never comfortable. Perhaps an inflight movie or something else can distract you from your space sickness.
conversations.from: human
conversations.value: Ensure the proper implementation of the CNP: Whether it is the flight test, or the retrofitting of the Valkyrie itself, you must give a good impression to Aaron Doyal of the DoD.
conversations.from: gpt
conversations.value: Aid the civilians in Helios Gamma system: Many civilian ships are stranded throughout Helios Gamma. A few of these ships do not even have FTL capabilities, as it is the perfect planetary allignment for Sagiteron, Libron transfer.
conversations.from: human
conversations.value: Battle over Caprica and Gemenon: Its 8 mark II's vs 8 cylon raiders, while all the mark VIIs and battlestars float around helplessly. Only the Valkyrie can still help in the fight, but only if they can get their weapons back online.
  
  After three cards have been spend on this challenge, 3 cylon basestars jump in.
conversations.from: gpt
conversations.value: Caprica Gemenon orbit: The space area of Caprica and Gemenon
conversations.from: human
conversations.value: Viper Mk VII Pilot: A pilot for the Viper Mark VII fighter.
conversations.from: gpt
conversations.value: Raptor Pilot: Recon, intel and viper squadron support.
conversations.from: human
conversations.value: Intrepid: Adventurous and bold.
conversations.from: human
conversations.value: Stubborn: Difficult to divert and slow to change.
conversations.from: human
conversations.value: Kill all Cylons: Enough running. Lets get back in the fight.
conversations.from: gpt
conversations.value: Frustrated: There are many choices already made that can't be unmade.
conversations.from: human
conversations.value: Vehicle: Valkyrie: The Raptor is an FTL equiped scout craft. It carries a sensor and electronic warfare suite and can carry a small amount of passengers.
conversations.from: gpt
conversations.value: Preperation: There's no problem that can't be overcome with a little foresight.
conversations.from: human
conversations.value: Overconfidence: "Open mouth, insert foot"
conversations.from: gpt
conversations.value: Vehicle: Raptor: The Raptor is an FTL equiped scout craft. It carries a sensor and electronic warfare suite and can carry a small amount of passengers.
conversations.from: human
conversations.value: Rally: Against overwhelming odds you manage to find your courage and keep your cool.
conversations.from: gpt
conversations.value: Protect the People: It's your duty.