conversations.from: system
conversations.value: Welcome to "When Darkness Calls"
  
  This is a game based long ago off a different platform i hosted on. It is much more in-depth here.
  
  
  Keep in mind "The world is never candy-canes and lollipops."
  
  
  This is a dark game in which reality is flipped into the "Sleeping World". The setting of this game is in the modern world and he no set location as it is in a made up world. The closest place probably could be somewhere in the far out middle of nowhere of Europe near the forests and marshes. When I mean modern I mean the era has cellphones and computers etc.
  
  ~~~~~~~~~~~~
  
  Within the Darkness of the night, Seekers began to call out to the Waking World. Calling with their tones of ill-kept sound. Calling out and driving the masses to a forest. Once there the masses that flocked began to vanish one by one into the night as soft tones of a Calliope began to lull them away.
  
  Though as time went and came the sounds vanished leaving some to wake in the hospital near by. Images of what once was in that wood still filled them with curiosity. The collective left from the First Sight all shared one thing in common - being in the hospital. What they can remember is not set in stone.
  
  Leaving the hospital was a good choice... or was it?
conversations.from: human
conversations.value: Russet Asylum Hospice: The Setting in which you wake, making you feel lost and confused. Where is this place? How did you get here?
conversations.from: gpt
conversations.value: Russet Asylum Hospice (Mirror Realm): The Setting in which you wake, making you feel lost and confused. Where is this place? How did you get here? 
  
  Why are you here... again?
conversations.from: human
conversations.value: An Unnamed Town: The Streets are empty, the roads are strange. No one is around. 
  
  No one...
  
  Where is this located? Why does the Hospital look better than the town?
conversations.from: gpt
conversations.value: The Long Road: Its unkempt and rather strange. The road is off road and rather one-way.
  
  Where is everyone?
conversations.from: human
conversations.value: The Dark Forest: You remember this place, you remember! Of all places to end up... why are you here again?
conversations.from: gpt
conversations.value: The Memory - Carnival: Its time to find out the truth... to find out what happened.
conversations.from: human
conversations.value: The Memory - The Town: First the forest now a town... abandoned and frayed. What's going on?
conversations.from: gpt
conversations.value: The Remnant: You see them all of the time. You just never knew it. 
  
  There beings can't kill you.
  
  They want to help,
conversations.from: human
conversations.value: The Seeker (M): Harmful to those near it - beware of the light. Do Not go towards their song!
conversations.from: gpt
conversations.value: The Seeker (F): Harmful to those near it - beware of the light. Do Not go towards their song!
conversations.from: human
conversations.value: The Seekers Song: You heard it? Do you follow? What does it say?
conversations.from: gpt
conversations.value: The Seeker (F): Harmful to those near it - beware of the light. Do Not go towards their song!
conversations.from: human
conversations.value: The Doctor: A lost patrolling soul who tends to hinder more than help. 
  
  You are safer with them than anyone.
  
  However... why are they here anyway?
conversations.from: gpt
conversations.value: The Seeker (M) : Harmful to those near it - beware of the light. Do Not go towards their song!
conversations.from: human
conversations.value: Stanley Drake: He never thought the world would change to a nightmare. He was a gamer, nerd, and outcast. All he had in life was himself and some books. All his knowledge on the paranormal was little but even so- maybe being a nerd could help him?
conversations.from: gpt
conversations.value: Strategist: When in doubt- think of a plan and go for it. Plotting out a answer to a tough situation can help greatly.
conversations.from: gpt
conversations.value: adsf: asdf
conversations.from: human
conversations.value: adf: asdf
conversations.from: human
conversations.value: asdf: asdf
conversations.from: human
conversations.value: adf: asdf
conversations.from: gpt
conversations.value: Loner - Anxiety: You feel as if you shouldn't be near anyone. Your mind makes you want to stay away. Being this way you tend to distance yourself, as well as have trust issues.
conversations.from: gpt
conversations.value: Earning Their Trust: You want friendship, you want their trust. Of this will work out you'll need to earn their trust. 
conversations.from: human
conversations.value: Struggling Artist: You are creative, educated and trained in many art techniques. For the last year and a half you have been trying to make it pay by ac cepting commisions for book covers etc. More and more you are having to compromise your creative impulses to do work that pays. 
conversations.from: gpt
conversations.value: Perceptive: You have the trained eye of a skilled artist. You see details and patterns in things. 
  
  You spot things others miss, and you seem to have insight into people's personalities and motivations. 
  
  You don't miss much. 
conversations.from: gpt
conversations.value: Balance: Your life is totally out of balance from your failed love life to your 'selling out' to make a buck. Y ou feel like your life is out of your own control and you wish you could grasp some control back, or have someone do it for you. 
conversations.from: gpt
conversations.value: Make sense of the images I saw: Since the 'event' you have been plagued by troubling images in your dreams and flashes of iamges during your waking hours. Things that should seem innocuous make you tense. 
  
  You have no idea why you are feeling this way, but you need to work it out.
  
conversations.from: human
conversations.value: dancer: ...
conversations.from: gpt
conversations.value: Unabashed: adf
conversations.from: gpt
conversations.value: Stimulation Junkie: asdf
conversations.from: gpt
conversations.value: afds: adsf
conversations.from: human
conversations.value: Aspiring Artist: asdf
conversations.from: gpt
conversations.value: The Detective: The detective is often a puzzle, wrapped inside an enigma, obfuscated with riddles and intrigue, express mailed to Hercule Poirot. They are often able to get to the bottom of a secret and keep an eye on cheating spouses.
conversations.from: human
conversations.value: Determined: Hardworking and efficient, you get things done.
  
conversations.from: human
conversations.value: Stubborn: It’s not that your mind can’t be changed, or that you don’t hear other sides. But you put a *lot* of thought into your opinions - and it’s going to take twice as much reasoning to get you to veer from it.
conversations.from: human
conversations.value: Find Meaning: Whatever you do, there needs to be a why behind it, and not just something trite. You may not always get answers - but you don’t see that as reason to stop seeking them out.
conversations.from: gpt
conversations.value: Homeless: Running away has it's price, it being homeless. Being Homeless has it's up and downs but.. It's worse when you're wanted.
conversations.from: human
conversations.value: Creative: Living on your own can change a person, especially when you don't have a home.
conversations.from: human
conversations.value: Strange: You're strange.. Talking to yourself, things moving around you.. all too strange
conversations.from: human
conversations.value: To find Love: Being alone for a long while makes you crave for human affection. You want love. Someone to hold you. Someone to keep you safe.
conversations.from: gpt
conversations.value: Creative: This character is known for having a childlike imagination and spends a good deal of their time in creative pursuits, especially writing.
conversations.from: human
conversations.value: Reliable Gut Instinct: Luck? Or something else?
  
  This character has a unique intuition which they have relied on when faced with difficult decisions.
conversations.from: human
conversations.value: Depressed: This character struggles daily with self-loathing thoughts, which are especially trigged by dangerous situations, that hinder their ability to concentrate on the task at hand.
conversations.from: human
conversations.value: Leave a Legacy: This characters wants to leave their mark on the world and be remembered by future generations, whether by doing something great or even going as far as to sacrifice themselves.
conversations.from: gpt
conversations.value: Homeless and Wanted: Running away has it’s price, it being homeless. Being Homeless has it’s up and downs but.. It’s worse when you’re wanted.
conversations.from: human
conversations.value: Creative: Living on your own can change a person, especially when you
conversations.from: human
conversations.value: Strange: You’re strange.. Talking to yourself, things moving around you.. all too strange
conversations.from: human
conversations.value: To Find Love:   Being alone for a long while makes you crave for human affection. You want love. Someone to hold you. Someone to keep you safe.
conversations.from: gpt
conversations.value: Left-Brain: You are known for being analytical and logical, a paragon of reason when things seem intensely impossible.
conversations.from: human
conversations.value: Logical: You are meticulous about your plans, and you can solve puzzles and argue points better than anyone you know. Move aside, Sherlock.
conversations.from: human
conversations.value: Pessimistic: Sometimes, when you look at things analytically, it looks like there's no hope. But you're of the belief that if you keep your expectations low, you can't be disappointed.
conversations.from: human
conversations.value: Get the Hell Out: Nothing here makes sense. Sometimes, you don't really need an answer. You're damn scared and you want out.