conversations.from: system
conversations.value: Stories comprised of journeys throughout the land of Middle Earth just after the First War of the Ring. Choose your character and your background. When you are ready a great epic will commence. You can interact with one another in the game or decide rather you are a loner. It's Middle Earth from your eyes. Fight for good and freedom or oppression and cruelty
conversations.from: human
conversations.value: Angmar: Great Kingdom of twisted men and birthplace of the Witch King of Angmar. Now a desolate land of ruins.
conversations.from: gpt
conversations.value: Bara-Dûr: Keep of the Great Evil, Sauron. Now a crumbled heap patrols of Men and Elves stay in chance that the Dark Lord returns... 
conversations.from: human
conversations.value: Bree: A medium sized town of both Hobbit and Man. Little to look at here except the famous brew which comes from within one of its many inns.
conversations.from: gpt
conversations.value: Dale: A great city of all free races. All means of craft and work come and go here. There are very few places like it elsewhere.
conversations.from: human
conversations.value: Stubborn: You might stay and fight but you might stay too long.
conversations.from: gpt
conversations.value: Edoras: Home of the Horse-Lords, the Rhohirim. The Men of Rohan are known across the lands for their horse taming and riding skills.
conversations.from: human
conversations.value: Erébor, The Lonely Mountain: The greatest and richest of all the Dwarven Kingdoms. All the riches in the Iron hills would seem only a token in comparison to the wealth here. 
conversations.from: gpt
conversations.value: Green Wood: Home of the Silvan Elves on Middle Earth. Great oak trees and a multitude of other flora give a great hiding place for the King of the Forest. 
conversations.from: human
conversations.value: Iron Hills: Great Commune of the Dwraves and home of 5 of the 7 Dwarven Kingdoms on Middle Earth.
conversations.from: gpt
conversations.value: Isengard: Ancient Nümenorean Stronghold and base of the Astari whom were sent by the Valar to protect Middle Earth.
conversations.from: human
conversations.value: Lothlorien: A city of the Nandor Elves on Middle Earth. A small but  great Kingdom held in the forest below the Misty Mountains. Home to the Lady of Light, Galadriel.
conversations.from: gpt
conversations.value: Minas Morgul: Old Nümenorean fortress once held by Sauron but now used to monitor Mordor by he free men of Gondor.
conversations.from: human
conversations.value: Minas Tirith: Great city of men and seat of power of the Dünedain
conversations.from: gpt
conversations.value: Moria: A great hall of the Dwarves with enough wealth and power to match that of Erébor. This mountain citadel has known both Dwarven and Orcish hosts and is one of the oldest known structures in Middle Earth.
conversations.from: human
conversations.value: Morranon, The Black Gate: The Black Gate of Mordor was once used to keep all prying eyes out. Now with the help of Nümenorean rangers this gate is used to keep all evil within.
conversations.from: gpt
conversations.value: Rivendell: The Last Homely House of Middle Earth. Seat of Elrond son of Eärendil and Elwing. Home to many elves from Eriador and Rhovanian. 
conversations.from: human
conversations.value: The Shire: Rather than a single city The Shire is a large area with a  multitude of Hobbit settlements. Land of seemingly little importance.
conversations.from: gpt
conversations.value: Dwarf: Highly skilled at all things craft. Forging, architecture, and mining are what dwarves are known for. Dwarves train soldiers into awe inspiring axe-men and spearmen
conversations.from: human
conversations.value: Gondorian: Great Men of Nümenorean lineage. Commonly sword-and-shields-men a Gondorian is a naturally set defender.
conversations.from: gpt
conversations.value: Hobbit: Quaint little folk. Most are used to a simple and comfortable life. Much like the land within which they live, they are often disregarded for their common social indifference.
conversations.from: human
conversations.value: Middle-Men: Men hune  from the natures of Middle Earth these are the native men that have no connection to the Nümenoreans. Any occupation from farming to mercenary work fit these men.
conversations.from: gpt
conversations.value: Morian Orc: Despised and revulsive, this variation of orcs are arguably the most alien to Middle Earth. They are bow-legged and cannot be in sunlight lest their brains melt and waist away.
conversations.from: human
conversations.value: Nandor (High Elf): Regal and splendid. Great negotiators and even greater jewel smiths. Wise, forward-thinking, and contemplative, often wrongly considered pompous or arrogant.
conversations.from: gpt
conversations.value: Nümenorean Ranger: Skilled survivalists and solitary by necessity. Given a bow, sword, axe or a dagger these men can live for longer spans than that of a normal Man. 
conversations.from: human
conversations.value: Rhohirim : Great Horse Lords. Men of the Mark are raised from birth with their steed. Legendary lancers and horse-borne swords men are but only common from such a pristine example of Men.
conversations.from: gpt
conversations.value: Silvan Elf: A citizen of the Green Wood and a trained hunter. Both deadly and beautiful. Often archers or sneak-thieves.
conversations.from: human
conversations.value: Agile: Being able to stretch and bend your body to conform a situation can give for a great advantage.
conversations.from: gpt
conversations.value: Brave: Even when faced with terrors nothing can shake this character. 
conversations.from: human
conversations.value: Charismatic: Fighting could lead to death. What could talking get you...
conversations.from: gpt
conversations.value: Enduring: Being strong or fast will lose it's kick over time. Unless you practiced...
conversations.from: human
conversations.value: Fast: While being able to smash your foe is useful running circles around him until he falls is always an option.
conversations.from: gpt
conversations.value: Intelligent: Knowledge learnt from books may not lead to wisdom but it can assist in novel occasions.
conversations.from: human
conversations.value: Strong: Honed muscle and brute strength can be useful in any situation. 
conversations.from: gpt
conversations.value: Wise: Experience and time often give accurate assumptions and foresight.
conversations.from: human
conversations.value: Brash: Being a hot-head can get you killed in a matter of seconds.
conversations.from: gpt
conversations.value: Clumsy: Luck has never been your friend. Best not accidentally trip over any cliffs.
conversations.from: human
conversations.value: Cowardly: Running will leave you with fewer friends and greater enemies
conversations.from: gpt
conversations.value: Feeble: Can't go the long haul. If you don't get the job done fast you're doomed.
conversations.from: human
conversations.value: Repulsive: People would rather be in the presence of a thousand horse dung than you.
conversations.from: gpt
conversations.value: Slow: You can't sprint when it matters. If you're a tank that's acceptable. 
conversations.from: human
conversations.value: Weak: Physical strength might not suit you. Don't worry. Unless there is a gigantic troll. Then worry.
conversations.from: gpt
conversations.value: Legendary Quest: You partake in a grand quest that calls attention from all over the lands. You will meet many on your road to the end.
conversations.from: human
conversations.value: Reclaiming What is Yours: Whether by raiders or thieves a beloved belonging has been stolen and you must get it back.
conversations.from: gpt
conversations.value: Rescuing a Companion: After long friendship an ally of yours has been lost and stories tell of their capture. While on your quest finding this companion should be of top importance.
conversations.from: human
conversations.value: Traveling Follower: You were sent by your lead to do their bidding. Now you must accomplish whatever before you can return.
conversations.from: gpt
conversations.value: Vendetta: After suffering a great emotional loss you would see nothing else done until your enemies suffer the same torment.
conversations.from: human
conversations.value: Wonderer: Traveling to find mysteries and myths. You're looking to find any and all things lost to the shade of time.
conversations.from: gpt
conversations.value: Legendary Weapon: Whether a bow, axe, sword, or shield this tool is widely known and feared.
conversations.from: human
conversations.value: Ring of Power : Great rings wrought from precious metals and jewels and magic. Their maker, Celebrimbor, leapt upon his forge fires when Sauron claimed his Ring.
conversations.from: human
conversations.value: Sorrow: You and your family have suffered some grave losses, which has affected you deeply with fear and depression at times. Can you overcome these feelings?
conversations.from: human
conversations.value: Nandor (High Elf): Regal and splendid. Great negotiators and even greater jewel smiths. Wise, forward-thinking, and contemplative, often wrongly considered pompous or arrogant.
conversations.from: human
conversations.value: Peaceful: To you, life is precious. You would prefer to not harm anyone.
conversations.from: human
conversations.value: Shapechange: With the ability to transform into a Wyvern a lot of options opens up, but since shapeshifting have never been in fashion it is best used with care.
  
  Form appearance: Reminds of a small dragon, sleek and elegant. The scales can avert some blows but heavier things should be avoided. Color pattern is very elvish with subtle tones of different greens and white. Overall the form is beautiful and does not look very threatening.
conversations.from: gpt
conversations.value: Rhohirim : Great Horse Lords. Men of the Mark are raised from birth with their steed. Legendary lancers and horse-borne swords men are but only common from such a pristine example of Men.
conversations.from: human
conversations.value: Brave: Even when faced with terrors nothing can shake this character. 
conversations.from: human
conversations.value: Mercyful: Do to others like you would like them to do to you. Therefore you are humble and merciful, often even naïve.
conversations.from: human
conversations.value: Defend the meek: You have the strengh to keep those without it safe. It is a way of life to you. A calling even.