conversations.from: system
conversations.value: Over two centuries ago, the world faced a nuclear war. The United States was heavily bombed, and the resulting atomic explosions would change the world as we knew it. Long gone were the technological advancements of cars and robot butlers, and in their place was rust and the memory of a dead century.
  
  In the current post-nuclear Boston, Massachusetts, several survivors find their fates intertwined as they struggle to live their day to day lives. From diseases to raiders to giant mutated crabs, everything is hellbent on killing them. Even interacting with each other could prove to be their death sentence.
  
  The things we do to survive, right?
conversations.from: human
conversations.value: Goodneighbor: Founded in 2240 by criminals exiled from Diamond City, this town has more than its fair share of crimes, ranging from murder to chem peddling. It's also home to many of the Commonwealth's ghouls.
conversations.from: gpt
conversations.value: Diamond City: Shortly after it was founded in the 2130's, Diamond City gained a reputation as a safe haven for the people of the 'Wealth. This changed after a synth went haywire and killed several people in the city center and Mayor McDonough, upon his inauguration, banned ghouls.
conversations.from: human
conversations.value: The Castle: Once the main stronghold of the Minutemen, the Castle now is occupied by a vicious Mirelurk Queen and her kin. It's a worthy settlement for anyone strong enough to retake it.
conversations.from: gpt
conversations.value: Railroad HQ: Located under the Old North Church upon their former base being compromised, the Railroad operates with stealth and secrets to save the synths. Led by Desdemona, these agents always welcome a new recruit...
conversations.from: human
conversations.value: The Prydwen: As the airborne primary military base for the Brotherhood of Steel, the Prydwen is heavily modified and armored. It consists of aircraft carriers, command center, personnel quarters, equipment maintenance bay, and a research facility. Led by Elder Maxson, the faction is dedicated to helping humanity and cutting down anyone in the way.
conversations.from: gpt
conversations.value: Desdemona: The leader of the Railroad in the Commonwealth as of 2287, Desdemona (or Des) is a cautious person which makes getting familiar with her difficult.
conversations.from: human
conversations.value: Arthur Maxson: The leader of the East Coast Brotherhood of Steel since he was sixteen, Elder Maxson, is an exceptional warrior and diplomat, as well as idealistic and capable. He has earned the respect and admiration of his men through his skillful tactics. Likewise, he cares for everyone under his command, and he will support them as he supports humanity's advancement.
conversations.from: gpt
conversations.value: Vault Kid/Vaultie: Born and raised in Vault 81 until enough was enough, and adventure's call was too good to avoid any longer. Of course, being raised in such backgrounds has its consequences: wastelander survival inexperience.
conversations.from: human
conversations.value: Settler: Growing up in a settlement teaches that hard work pays off and teamwork is vital. Whether or not a person takes advantage of those lessons is a matter of debate, however.
conversations.from: gpt
conversations.value: Farmer: As the child of a farmer, your family depends on you to carry on the legacy of providing crops. Sometimes it doesn't work out that way, but the discipline of patience and nurturing might.
conversations.from: human
conversations.value: Raider: Being raised in gangs have... unique life lessons. Such as how to score a low price on chems, pickpocketing, and casual murder. Not to mention all the perks of a "survival of the fittest" hierarchy, complete with betrayal and corruption.
conversations.from: gpt
conversations.value: Wastelander: The road is a rough place, and growing up constantly travelling is just as undesirable. A life of constant movement teaches a handful of good skills, however: carry light, trust no figure in the distance, don't eat what you won't carry, and good negotiation can save both your life and a few caps.
conversations.from: human
conversations.value: Slave: Slavery is a popular buisness in the post-nuclear world, as it has no discrimination. Growing up with a slave collar teaches the next generation how rewarding holding your tongue can be... or how satisfying speaking out can feel.
conversations.from: gpt
conversations.value: Charisma: Silver-tongued folks know how to twist their words to support their decisions and opinions with little hassle, because the tongue is sharper than a sword.
conversations.from: human
conversations.value: Strength: Enough muscle can carry enough of an arsenal to scare away even the fiercest of Deathclaws. If not, well, at least your physical prowess can help you fight the damn things.
conversations.from: gpt
conversations.value: Perception: The ability to see, hear, taste and notice unusual things. Useful for a sharpshooter, or someone who really, really likes to steal things.
conversations.from: human
conversations.value: Endurance: The measure of overall physical fitness such as stamina and toughness is a life-saving perk in the deadly Commonwealth, from running away to throwing a punch before running away.
conversations.from: gpt
conversations.value: Intelligence: All the perks of knowledge, wisdom and the ability to think quickly.  To put it simply: the measure of your overall mental acuity.
conversations.from: human
conversations.value: Agility: Actively travel? Coordination and the ability to move well is kind of a life saver. A gauge of your finesse and reflexes, which yeah, includes sneaking and good "rooty tooty point and shooty" skills.
conversations.from: gpt
conversations.value: Luck: May it be fate or chance, a life can be changed by good or bad luck. General good luck can alter the chances of a lot. Most prominently: fatal attacks on enemies.
conversations.from: human
conversations.value: Agility: Actively travel? Coordination and the ability to move well is kind of a life saver. A gauge of your finesse and reflexes, which yeah, includes sneaking and good “rooty tooty point and shooty” skills.    
conversations.from: gpt
conversations.value: Charisma: Silver-tongued folks know how to twist their words to support their decisions and opinions with little hassle, because the tongue is sharper than a sword.    
conversations.from: human
conversations.value: Endurance: The measure of overall physical fitness such as stamina and toughness is a life-saving perk in the deadly Commonwealth, from running away to throwing a punch before running away.    
conversations.from: gpt
conversations.value: Intelligence: All the perks of knowledge, wisdom and the ability to think quickly. To put it simply: the measure of your overall mental acuity.    
conversations.from: human
conversations.value: Luck: May it be fate or chance, a life can be changed by good or bad luck. General good luck can alter the chances of a lot. Most prominently: fatal attacks on enemies.   
conversations.from: gpt
conversations.value: Perception: The ability to see, hear, taste and notice unusual things. Useful for a sharpshooter, or someone who really, really likes to steal things.
conversations.from: human
conversations.value: Strength: Enough muscle can carry enough of an arsenal to scare away even the fiercest of Deathclaws. If not, well, at least your physical prowess can help you fight the damn things.  
conversations.from: gpt
conversations.value: Save Synths: Synths being the most feared product of the Institute really doesn't do well for their image. Save who you can, where you can, because every life matters. Even the ones who weren't born the conventional way.
conversations.from: human
conversations.value: Make Profit: Caps are the 'Wealth's currency. Currency equals food, shelter, and bullets. Overall? Caps are really, really nice. Make a handful every day, and suddenly you're not starving to death. Sweet.
conversations.from: gpt
conversations.value: Sell/Use Chems: It may be the post-nuclear future, but that doesn't mean that drugs have to be gone with humanity's dreams! Using and/or selling chems is a good business. If you don't mind dealing to toothless raiders and perv slavers. Yikes.
conversations.from: human
conversations.value: Sell/Use Chems: It may be the post-nuclear future, but that doesn't mean that drugs have to be gone with humanity's dreams! Using and/or selling chems is a good business. If you don't mind dealing to toothless raiders and perv slavers. Yikes.
conversations.from: gpt
conversations.value: Help the People™: So what if the world has gone to shit? And most of the people? And humanity's hopes and dreams? Good people still exist, and the selfless don't mind giving to those that need some good Samaritan lovin'.
conversations.from: human
conversations.value: Survival of the Fittest: Darwin had to be on something to come up with this concept, but the audience loves it! Stay selfish and watch out for yourselves. It's the apocalypse, after all. Get a grip or get out.
conversations.from: gpt
conversations.value: Fahrenheit: Residing in Goodneighbor, Fahrenheit is the bodyguard and friend of Mayor Hancock and the head of the Neighborhood Watch. She's best known for her blunt attitude, chess-like tactics, and her dedication to the people of her town.
conversations.from: human
conversations.value: Mayor McDonough: Controversially elected to Mayor by fear-mongering against the city's ghoul population, and promising to expel them from the city, McDonough made good on his promise at the cost of severing family ties and causing a simmering hatred in the community.
conversations.from: gpt
conversations.value: Mysterious Serum: Found stashed away in the pocket of a burned trader corpse, its properties are mostly unknown. However, the gentle glow and constantly warm tube can offer the chance to save a life, but only in the most desperate times; beware any possible side effects.
conversations.from: human
conversations.value: Laser Rifle: This uncommon gun holds the technology mostly undiscovered by the native Commonwealth folk. Rumor is that it's Institute technology, but the truth is that this weapon is reliable and deadly, if welded by an experienced hand.
conversations.from: gpt
conversations.value: Lucky Bottlecap: If anyone headed to the southwest of Boston, to the farthest stretches of the desert, they would only have to flash this bottlecap to receive a mixed reaction of admiration and greed. Despite being only a few grams, this cap carries its weight across most of the wasteland; the secret being the printed '6' in the center.
conversations.from: human
conversations.value: Ham Radio: Appearances are deceiving: this little radio looks as beat up as it should for something several centuries old, yet it has the farthest signal detector in the Commonwealth, making tracking and communication with several stations a very distinct and simple task. One worth running the risk of being found by the wrong type of people.
conversations.from: gpt
conversations.value: T-60 Power Armor: Salvage from an old Brotherhood of Steel vertibird was donated into lovingly crafting a more sturdy, bullet-proof, and noncorrosive suit of power armor. Equipped with a headlamp, several environment sensors, and an interchangeable arsenal, this suit is to die for (literally, in some cases).
conversations.from: human
conversations.value: Disease: A sickness has swept through the Commonwealth like wildfire. Symptoms include: vomiting, difficulty breathing, fever, fatigue, and dry coughing.
conversations.from: gpt
conversations.value: Code Words: Subterfuge is the quietest trade in the 'Wealth, but also one of the more vital ones. Charisma may not be needed in a rough situation if the right type of words are uttered between survivors.
conversations.from: human
conversations.value: Save Your Bottlecaps (50): A cap saved is a cap earned. Save your caps to afford a much needed resource, or to afford a very helpful service.
conversations.from: gpt
conversations.value: Ghouls: Also known as zombies, walking corpses, and in some cases ferals, ghouls are the result of extreme radiation exposure. While some ghouls faced brain decay as a a result of the exposure, a lucky (or unlucky) handful turn into sentient beings with a knack of healing around radiation and immortality.
conversations.from: human
conversations.value: Save Your Bottlecaps (100): A cap saved is a cap earned. Save your caps to afford a much needed resource, or to afford a very helpful service.
conversations.from: gpt
conversations.value: Save Your Bottlecaps (150): A cap saved is a cap earned. Save your caps to afford a much needed resource, or to afford a very helpful service.
conversations.from: human
conversations.value: Save Your Bottlecaps (200): A cap saved is a cap earned. Save your caps to afford a much needed resource, or to afford a very helpful service.
conversations.from: gpt
conversations.value: Start a Trading Line: In the Commonwealth, goods are as valuable as bottlecaps. Establish a trading line among the caravans to earn both money and job security.
conversations.from: human
conversations.value: The Enemies of My Enemies: The wasteland is full of enemies. Finding the right allies can help through thick and thin, and situations that can mean life or death.
conversations.from: gpt
conversations.value: Feral Ghouls: The bloodthirsty creatures hide in the smallest nook and crannies while waiting for their next meal to walk by.
conversations.from: human
conversations.value: Raiders: These destructive human beings are willing to take anything from anyone to turn a profit. Violence is necessary...
conversations.from: gpt
conversations.value: Synths: The Institute have spies everywhere. They will strike when needed, and they are willing to do whatever it takes to complete their mission.
conversations.from: human
conversations.value: Sanctuary Hills: After the war, Sanctuary Hills was reduced to ruins, with its only residents being radroaches, bloatflies and Codsworth, as well as the Vault-Tec rep for a very short period of time. Fortunately, the town has some basis to become a good settlement, for very few critters pass by the area.