conversations.from: system
conversations.value: **Edit: added on January 2019: character submissions are re-opened! The same distress beacon that lured our first group of players also lured a second ship, which has just arrived. New submissions are invited.**
  
  In the 22nd century, humanity has expanded to the entire Solar System. Out there, the people of the Asteroid Belt and the Outer Planets, known collectively as "Belters", lead hardscrabble lives under the boot of Earth corporations and the Martian military (and are often caught in the crossfire when Earth and Mars squabble). The vastness of space is dotted with ships of all shapes and sizes, shuttling between hundreds of little stations, with cargo, passengers, tourists, and even the occasional scientist, And where there are ships, there are problems - the hazards of space include pirates, malfunctions, rogue asteroids, even basic human incompetence. Luckily, if something goes wrong on a ship, *and* they're in the right part of space, *and* their radio works, *and* they've got enough air, the crew just might be able to call for help. 
  
  This story takes place in the universe of **The Expanse**,  an American science fiction television series, based on The Expanse series of novels by James S. A. Corey. The series is set in a future where humanity has colonized the Solar System and follows United Nations executive Chrisjen Avasarala, police detective Josephus Miller, ship's officer Jim Holden, his crew, and many others, as they unravel a conspiracy that threatens peace in the system and the survival of humanity.  I highly recommend it. Three seasons (36 episodes total) have appeared on Space/Syfy/iTunes, and season 4 will be appearing on Amazon Prime early next year.
  
  For a taste of the show, see the trailer at ***https://www.youtube.com/watch?v=kQuTAPWJxNo***
  
  In *our* story, the Sartek corporation operates a chain of search and rescue ships that fill in the gaps (for a hefty fee) between Martian navy patrol routes and Earth bases. As our story opens, Sartek Rescue Vehicle 31 (nicknamed the *Hope it flies*), a small  search and rescue ship, is heading out to answer a distress beacon from a lonely rock skimming the Jovian moons. The characters on board are all employees of the Sartek Corporation, working off their contracts, wondering if they'll get their on-schedule bonus this time, and complaining about how boring their jobs are.
  
  
conversations.from: human
conversations.value: Security Guard: Once in a long while, you'll have to arrest someone or guard the medic, but mostly it's just crowd control. People panic, people overreact, people get themselves tasered. 
  
  
conversations.from: gpt
conversations.value: Pilot: Ex-navy, you've flown everything from attack fighters to interplanetary destroyers. So what are you doing driving an ambulance?
conversations.from: gpt
conversations.value: Medic:  You're trained in first aid, emergency field surgery, and stabilizing patients in zero-G, all of which are very expensive. The compassion is free.
conversations.from: human
conversations.value: Assistant: A jack-of-all-trades, you can cover anybody's job  as long as things don't get crazy. You also maintain the ship's social media feed.
conversations.from: gpt
conversations.value: Strong: Either born and raised on Earth, or extensively trained in heavy G, you can walk, run, and fight under accelerations that would flatten the average Belter.
conversations.from: human
conversations.value: Frail: Raised in zero-G, your bones are brittle as chalk, and your muscles have a difficult time holding you upright in any kind of real gravity. Without acceleration drugs, a high-G trip will kill you. 
conversations.from: gpt
conversations.value: Wired for zen: Your cybernetic implants let you connect to *anything*, while protecting you with a reasonably good firewall and anti-virus package.
conversations.from: gpt
conversations.value: Brilliant Mind: Your aptitude scores were through the roof, and your memory and powers of observation are unmatched.
conversations.from: human
conversations.value: Ready for action: Maybe the Martian Marine Corps, maybe the UNN Peace Infantry. Either way,  you've seen your share of action and do not scare easy. It helps that you know a dozen different ways to kill someone. 
conversations.from: gpt
conversations.value: Short temper: Your anger is like a caged animal, and it's a constant struggle to keep from lashing out at everyone around you.
conversations.from: human
conversations.value: Cowardly: You are a precious and irreplacable employee! You need to stay alive at all costs so that you can continue to save lives in the future!
conversations.from: gpt
conversations.value: Code of honour: You live by an archaic code of conduct that may look good in a historical drama, but could easily get someone killed in real life. 
conversations.from: human
conversations.value: Engineer: You keep the *Hope it flies* running, and assist with any rescues that require technical know-how. You've lost count of how many emergency airlocks you've rigged.
conversations.from: human
conversations.value: Free the Belt!: You don't run with the OPA anymore, but that doesn't mean you've given up your revolutionary ideals. 
conversations.from: gpt
conversations.value: Money money money!:  To hell with altruism - once you figure out how to game the bonus system and cheat the salvage laws you're going to be *rich*, beratna!
conversations.from: human
conversations.value: Tycho Station:  Tycho Station is the largest mobile construction platform in the Solar system, and the Belt headquarters of Tycho Manufacturing and Engineering Concern.
conversations.from: gpt
conversations.value: Friends in low places:  You've got the angle, the deal, the connections to make any "transaction" go smoothly. 
conversations.from: human
conversations.value: Dark Past: At some point, or maybe at several points, you did something that you are deeply ashamed of. When reminded of this, you pause, questioning your own motives and abilities.
conversations.from: gpt
conversations.value: Do it for them: Your family: your salary keeps a roof over their head and rations on their table. You live for the day when you can see them in person. 
conversations.from: human
conversations.value: Heal the sick, aid the wounded:  Since you were a child, you've wanted to help people who were sick or hurt. Working for Sartek lets you do that every day. 
conversations.from: gpt
conversations.value: Sartek 31: A glorified ambulance with some search and rescue gear, Sartek #31 (*Hope it flies*) has a crew of 4, with a medbay large enough for six additional passengers if they don't mind the crowding. The boat does *not* have any heavy weapons, relying on agility and common sense to avoid pirates. 
conversations.from: human
conversations.value: Anything for Love: There's nothing you wouldn't do to impress your one true love.
conversations.from: gpt
conversations.value: Enter the station: This station is dug into the rock of a small moon, with just an airlock and a docking cradle visible on the surface. The usual radio pings have brought no response, so you're going to have to dock or suit up and jump over, then get through the airlock into the station itself.
conversations.from: human
conversations.value: Search the Station: You need to fix the meteor damage, then get some lights on and find the three bodies to be shipped home.  Huh. That's weird. There's no meteor. Somebody let the air out on purpose. 
conversations.from: gpt
conversations.value: Cheese: Not just an artificial substitute, this is *real cheese*, made on Earth from *real milk*, and shipped up at horrific cost. 
conversations.from: human
conversations.value: Wine: An assortment of wines from (based on their labels) Earth, and all with dates at least ten years in the past. 
conversations.from: gpt
conversations.value: Credit sticks: There are at least five hundred credits here in unmarked credit cubes - usable by *anyone*, and more than enough to buy a week at a nice hotel or a month at a bad one. 
conversations.from: human
conversations.value: Discussion: The guy jumped off the rock without any rockets, which means he's only about 70 or 75 kilometers away by now. But he's crazy. Do we go get him?
conversations.from: gpt
conversations.value: They're coming!: You've got ten minutes to make a plan. Do you get out of the habitat and take cover out on the moon's surface, or stay inside and hope the newcomers are  the usual sort? 
conversations.from: human
conversations.value: Keep your cool (for Braxton only): Something about these people is just *wrong*, and you have to fight to control your fight-or-flight reaction.  
conversations.from: gpt
conversations.value: Keep your cool (for Jenna only): Something about these people is just *wrong*, and you have to fight to control your fight-or-flight reaction.  
conversations.from: human
conversations.value: Keep your cool (for Evita only): Something about these people is just *wrong*, and you have to fight to control your fight-or-flight reaction.  
conversations.from: gpt
conversations.value: Get back control! (Judith only): You're ten feet below the pilot couch, pinned under too much gravity to even stand up, but somehow you have to get that engine stopped, figure out what's going on, and circle back to your crew. 
conversations.from: human
conversations.value: Escape!: Your hours are numbered unless you can get away from your captors. On the upside, you have complete schematics of the habitat, a wealth of Belter ingenuity, and very little to lose. On the downside, you need to get spacesuits OR pray that the bad guys left the *Hope* connected to the airlock when they brought Judith in.
conversations.from: gpt
conversations.value: Across the surface of the moon: 
  You need to get away from the habitat, and preferably behind some big outcroppings to radar. Complicating this is the need for radio silence - you can only talk with hand gestures or touching helmets together to transmit sound from one to the other. 
  
conversations.from: human
conversations.value: The Quad: The girl with four arms is starting to panic, as if she doesn't know where she is. 
conversations.from: gpt
conversations.value: Close call! (for Sgt. Grey only): A breacher missile just exploded a dozen meters away, smashing the skiff like a cracker and sending it spinning. You need to get out!
conversations.from: human
conversations.value: A door to somewhere : (for everyone) Under all the supplies...there's a door. 
conversations.from: gpt
conversations.value: Quad swarm: The strange humans boil out of every nook and cranny. One grabs Braxton before he can react!
conversations.from: human
conversations.value: A stand up fight: The strange soldiers are coming in the main door, but this time you'll be ready. You send the quads back into the habitat, and spread out.
conversations.from: gpt
conversations.value: Get them to help: After threats and violence but then rescuing and consulting, the quaddies are terrified and don't know what to do next.
conversations.from: human
conversations.value: Seize the Mao ship.: There's nobody left on board, but there are still the usual automatic laser turrets and electronic lockouts to deal with. 
conversations.from: gpt
conversations.value: The road home: So, two Belters, a Martian  and a hold full of new Belters shapes orbit for Ganymede - but what will they do there?
conversations.from: human
conversations.value: Insatiable Curiosity : Need to know ......
conversations.from: gpt
conversations.value: Getting To Work: Doing a job.
conversations.from: human
conversations.value: Resourceful: You are good at finding what you need for survival.
conversations.from: gpt
conversations.value: Battle Tactics: Your military experience might get you fighting experience, but it also means you know how to organize a team in dire situations.
conversations.from: human
conversations.value: Selfish: Good or bad... you put yourself first.
conversations.from: gpt
conversations.value: Resourceful: A lifetime of thinking on your feet to scrape up resources to pay for your brother's medical care have made you a creative on-the-spot thinker.
conversations.from: human
conversations.value: Creative: In dire situations, you always know how to make the best out of a shitty hand. 
conversations.from: gpt
conversations.value: Fuck it: Live like a Belter, Die like a Belter!
conversations.from: human
conversations.value: Frazzled : Working under stress is NOT your greatest strength.
conversations.from: gpt
conversations.value: Try In Vain: Giving the old gung-ho.
conversations.from: human
conversations.value: Not good at comforting: Motivational speeches, perhaps. Comforting another human being? not so much.
conversations.from: gpt
conversations.value: Freaked Out: Almost paralyzed.
conversations.from: human
conversations.value: Soldier: Sometimes, the only way to make a living is to kill, and that's what you specialize in.
conversations.from: gpt
conversations.value: Inexperienced: You don't know what you are doing. It's bad
conversations.from: human
conversations.value: Must Survive!: Do what must be done.
conversations.from: gpt
conversations.value: ?: ?
conversations.from: human
conversations.value: Belter Pride: Weirdos Unite!
conversations.from: gpt
conversations.value: Greed: Money is life, money is love
conversations.from: human
conversations.value: compassionate: You feel for these people.