conversations.from: system
conversations.value: **Note: Though the first round of characters are up and approved, this game is likely to have a high mortality rate, and as such, I will be keeping the open lobby up on as close to a permanent basis as I can so that new players can propose ideas for characters there. Also... so any readers can leave polite, constructive feedback or just comment on something. Thank you, hope you enjoy the story!**
  
  *Our downfall is assured now.*
  
  *You remember the proud city we hailed from? Bustling and regal? I became its mayor little over thirteen years ago. Early on, the city thrived under my wise stewardship. But then a stranger came to our town, and such secrets he shared! But what he had to say was... incomplete. There were broad chasms in his knowledge that needed to be filled in with toil and experimentation. In time, I learned that one might behold the face of God with such knowledge. One might even dare to speak directly with the Creator of All Things. All it requires is that one pierce the heavens! What I at first dismissed as madness... I soon found reasons to begin work on such an endeavor.*
  
  *It will provide ample employment opportunities for the homeless and destitute, I told myself. Even if it does not work, it would make our fair city a true wonder to behold. A great tower unlike any other. For a time, this dream seemed to hold true. Vagrancy was nigh non-existent, and consequently, the criminal element found themselves starved of poor souls to exploit for their ill-gains, and trade was brisk as visitors to our fair city flooded the gates.*
  
  *But it did not last. As we continued work on the glimmering spire, the city's taxes declined as my partner's madness became more apparent the closer we came to achieving our goal. Finally, a revolt broke out when it turned out the strange, who I had named as my deputy mayor, had been conducting eldritch rites ever since the first floor had been completed. Rites that I partook in. It didn't matter. By then, we had already pierced the heavens... but instead of the lofty creator we had dreamed of... we found only a realm of unspeakable horror and death. I alone fled in those myriad levels of twisting paths and chambers, terrified and starving... until consciousness left me.*
  
  *You remember that proud city we all hailed from? It is a living nightmare. Abominations assault the survivors daily. And I... cannot carry on. My every move since the stranger arrived has only led to our ruin. I beg you, my friends, please return to your home, rescue it from the precipice of destruction. If anyone could manage such a feat, it is you.*
  
  
conversations.from: human
conversations.value: Snipers!: Desperate men armed with advanced auto-loading crossbows, hidden among the trees and tall foliage. Strike them down quick or find cover before they gun you down.
conversations.from: gpt
conversations.value: Hellion: This man isn't like the others. With his battle-hardened stance, intimidating stature, twin poisoned daggers, and wild prowess... this brute will be difficult to take down.
conversations.from: human
conversations.value: Masked Brigand: This one is definitely the leader. Though unlike his colleagues, he observes the battle with a cold detachment, and waits for the best time to strike. You have no hope of defeating him right now. All you can do is survive his surgical onslaught until he retreats.
conversations.from: gpt
conversations.value: Find Your Way: The bandit attack has confused your navigation through these dense woods, and following them would be folly. 
conversations.from: human
conversations.value: Clumsily Brewed Antidote: A dose of this will cure most poisons, but it will also dull your senses.
  
  (if you use this, your poisoned state will be cured, but you will gain an asset card that counts as a weakness)
conversations.from: gpt
conversations.value: Poisoned Dagger: Carefully handled, this blade can be an effective weapon against a variety of foes and makes your bloody work all the easier for it. But, its odd design makes the weapon difficult to wield reliably, and there is a chance that you may harm yourself by using it. (I'll be rolling to see what happens every time you use this dagger, it may not always be what you expect)
conversations.from: human
conversations.value: Glittering Gold: This should be enough... for now.
conversations.from: gpt
conversations.value: Bandits: You want to exterminate this filth trying to steal from an already desolate populace. You will do everything in your power to wreak your revenge upon them... or perhaps, you wish to study them more... there was something... odd about these bandits that you can't quite put your finger on. So which shall it be? Revenge? or Learning the truth?
conversations.from: human
conversations.value: A Voice: It sounds vaguely like a child, or perhaps a young woman... someone in need or someone that could guide you. Whatever the case, you need to figure out what to do about it.
conversations.from: gpt
conversations.value: Manhunter: You're widely recognized as a bloodcurdling fiend and mass murderer, abhorred for your brutal eradication of entire bloodlines.
conversations.from: human
conversations.value: Relentless: You’re indomitable and bold. Your tremendous strength and fortitude give you advantages in many tense situations. With a martial prowess, honed and seasoned, you're a force to be reckoned with.
conversations.from: human
conversations.value: Scarred: You give an impression of a hardy battler. But in substance, you keep the anguish deep inside, swell and inflame, encumbering your every move. You’ve endured much suffering. Perhaps, more than you could withstand.
conversations.from: human
conversations.value: Bloody Messiah: You aspired to make a difference in the time of unrest. Perhaps the unholy war you waged for so long gave way to new hope and new blood and... a following.
conversations.from: gpt
conversations.value: Firefighter That Failed: The title of firefighter comes with a responsibility to save lives. When one fails in that primary duty, there is nothing left.
conversations.from: human
conversations.value: Strong Is Safe: As long as a man has strength, he can save himself and survive.
conversations.from: human
conversations.value: Craven And Cowardly: There's a line at which self preservation becomes cowardice. That line is subject to change depending on the circumstances.
conversations.from: human
conversations.value: Some Vestige of Honor: There really is nothing left to live for...all there is remaining is to die with a measure of redemption. He needs to prove his courage to his young ward.
conversations.from: gpt
conversations.value: Exile: Whipped, burned, and banished - the cost of reserving a shred of honor for your kinfolk. 
conversations.from: human
conversations.value: Deadeye: A rifle is only a tool. In your hands, its function is to put an eight-millimeter hole in anything with the misfortune to be in your line of sight.
conversations.from: human
conversations.value: Hatred: This city could burn and scream its proud throat raw for all you care. You are here by consequence, not choice.
conversations.from: human
conversations.value: Find Him: Whether your brother came here in insanity or a moment of lucidity, you may never know. But you will find him.
conversations.from: gpt
conversations.value: Failed Guardian : *You let her die Loric! You were her shield when she needed you, and let her die. I may have held the knife, but should have been there to stop me!* - memory of Lord Wellington 
conversations.from: human
conversations.value: Bulwark of Steel: *No sword shall fall upon my allies, no arrow shall find the heart of good men, and no villain shall get past my shield. I am the aegis of Lady Alice Cornwallis for now, and forever.*- memory of the oath.
conversations.from: human
conversations.value: Coulded: *Ok what comes next?*
  *Fff...Fi...*
  *Come on Loric you know it.*
  *Fo...Fo...Four?*
  *No Loric we just did four.*- Memory of first lesson  
conversations.from: human
conversations.value: Protect friends: *What are you doing out here?*
  *I...forget.*
  *Well what's your name.*
  *Lo...lor...Loric.*
  *Well Loric, I am keen. How about I take you into town.* -Memory of Keen the friend 
conversations.from: gpt
conversations.value: Celestial Being: Lost in a world of clay and dirt that is the mortal realm. 
  
  This being forged of fire caught in human form is both a wonder and a horror.
conversations.from: human
conversations.value: ओंकार: ॐ
  
  The ability to touch the essence of Life, which is present in all living beings throughout the universe.
conversations.from: human
conversations.value: Deaf Dumb And Blind: Can not *hear* but by the grace of others.
  
  Can not *speak* but by the grace of others.
  
  Can not *see* but by the grace of others.
conversations.from: human
conversations.value:  संसार : The wanderings of Saṃsāra.
  
  Trapped, Amaranth must face the most *human* of dilemmas.
  
  "Who am I?"
  
  "Why am I here?"
  
  "What will become of me?"
  
conversations.from: gpt
conversations.value: Shadowkin: The Shadowkin are a race of non-beings that stalk the Known Realm, feeding off of the darker energies of the existent, even in the afterlife.
  They are soldiers of Death Itself, thriving where life corrupts and decays.
  Empty, devoid of life and purpose, they are but ghostly shells with no will or sentience; endless hunger their only driving force.
  Some legends say that every few millenia, one living and existent may become part of the Shadow and may choose to either remain of it or breathe anew, but such explanation behind the lore is lost to the world.
  Or is it?
conversations.from: human
conversations.value: Half-Existence: Death and Its Kind are in themselves unique to the Known Realm beyond their function to maintain the balance with Life and Creation.
  They lead a non-existence, coming from a different plane entirely; but are able to interact with it from the shadows of the senses, taking form as the cold wind that clings to the bones or, the whispers heard in a broken mind, among others.
  Being half Shadow, you are neither living or dead but still existent as you cling to the last vestiges of your reality.
  A dark fiend that is neither here nor there, able to walk the abyss and return as you see fit.
conversations.from: human
conversations.value: Nothingness: As a half-Shadow, a Child of Neither Realm, you are without sorrow, without fear, without happiness, without pain.
  You are empty.
  You are but a gaping void that ever hungers uncontrollably to fill the chasm of non-existence within you, either by feeding off of the darkness of others or the remnants of your own being. 
  You seek to remember life, but you are not even dead. The very skin you wear is false.
  You are an abomination.
  
conversations.from: human
conversations.value: The Reminder of Life: Your memory of life is your greatest ally, but also your enemy.
  It is the anchor that holds you to the Known Realm, but is unsteady. Unreliable.
  You can only barely discern what was once your past to the hundreds of others' you've partaken in in your dark hunger. 
  It is now but a dwindling flame that threatens to snuff out.
  Still... you blow at it with the hope of rekindling it once more. Blow at it hoping the growing cold of your breath does not kill it forever.
  
conversations.from: gpt
conversations.value: Armed & Dangerous: You don't take chances and come prepared, packed with an arsenal of holdout weapons & gadgets, ready to turn the tide of battle.
conversations.from: human
conversations.value: Armed & Dangerous: You don’t take chances and always come prepared; packed with an arsenal of holdout weapons & gadgets, ready to turn the tide of battle in your favor.
conversations.from: gpt
conversations.value: Tools of the Trade: The iron companions of every firefighter: the fire ax with a sharp bit and a breaker bar, pointed on one end and a flattened curve on the other.
conversations.from: human
conversations.value: Not Built for Battle: Fire is a foe that one can learn and know, men are just as treacherous but not predictable.
conversations.from: gpt
conversations.value: Honorable : *"In a duel if a man yields, you let him. Then help him get up if you must."* Memory of the Lord Commander.
conversations.from: human
conversations.value: Experiment: Made to prowl rest and crawl. Impervious to light resting deep in shadow. 
conversations.from: gpt
conversations.value: Agile: Your nature allows you to crawl on walls and overall be more physically fit than regular creatures.
conversations.from: gpt
conversations.value: Not human: Your monstrous look makes it hard for you to make human allies.
conversations.from: gpt
conversations.value: Destroy which made you: One of you is enough, too much really. An ending must occur. If not to oneself than to all. The circle must be broken.