conversations.from: system
conversations.value: **“If you're lonely when you're alone, you're in bad company.”**
  *― Jean-Paul Sartre*
  
  
  ------
  
  
  *What would you do if there was nothing to stop you?*
  
  It's been three years since the virus first hit. The details of the virus and what it did to individuals is unimportant; what matters is what was left. And what's that?
  
  Nothing. No one.
  
  Just...you.
  
  
  ------
  
  
  This game is inspired by the program *The Last Man on Earth,* although I'm hoping for characters who are not essentially cartoon characters to populate this world. We'll start with one, expand to two, and gradually bring in a few more until we have a complete world. 
  
  Please note that this is not a zombie story; you are not fighting for survival against creatures that used to be human. There are no new societies that have arisen since the virus hit. So far as your character is concerned, they have not seen another human in more than two years. This is a character drama focused on survival and interpersonal relationships, *not* an action story.
conversations.from: human
conversations.value: Vermillion, SD: Once a small town between Sioux City and Yankton, it's now a relic on the banks of the Missouri River.
conversations.from: gpt
conversations.value: A Regular Tuesday: Is it Tuesday? It's hard to keep track of it lately.
conversations.from: human
conversations.value: Where Next?: The world is your oyster. 
  
  What a shame you're sick of shellfish.
conversations.from: gpt
conversations.value: Wall, SD: The famous old drug store still stands, along with everything else.
  
  The only thing missing? 
  
  People.
conversations.from: human
conversations.value: Wait, What Now?: Planes don't fly by themselves.
conversations.from: gpt
conversations.value: You're Not Alone: This is unexpected. How exactly do you handle this?
conversations.from: human
conversations.value: Connect: A new friend is a valuable commodity. But this person is more than that; they're a lifeline. 
conversations.from: gpt
conversations.value: Marysville, MT: A quiet relic of a town even before the Virus, Marysville is completely dead now.
conversations.from: human
conversations.value: Scavenging: Your food stores are getting low. The store downtown *might* have something...maybe? 
conversations.from: gpt
conversations.value: Berries: Eating something unknown always carries some degree of risk.
conversations.from: human
conversations.value: Nightmare: While Redrick suffers fevered hallucinations, Merrit is trapped in a nightmare of his own.
conversations.from: gpt
conversations.value: Recovery: There's only one way to go once you hit bottom.
conversations.from: human
conversations.value: Provo, UT: A town in Northern Utah that gives way to the sprawl around Salt Lake City.
conversations.from: gpt
conversations.value: Break Camp: There's a weird energy in the air, the need to be anywhere else.
conversations.from: human
conversations.value: Somewhere Northeast of Reno, NV: A bowling alley sitting, improbably, in the middle of nowhere.
  
conversations.from: gpt
conversations.value: Guy's Night: Time to blow off some steam.
conversations.from: human
conversations.value: Cut a Rug: There's music, which means you've got to dance. 
conversations.from: gpt
conversations.value: Bottom's Up!: It really seems like there's an endless supply...
conversations.from: human
conversations.value: The Things We Carried: Maybe a child, a spouse, a parent. Who is it that you miss most on nights like this?
conversations.from: gpt
conversations.value: Misty Mountain Hop: So I'm packing my bags for the Misty Mountains
  Where the spirits go now
  Over the hills where the spirits fly
conversations.from: human
conversations.value: Find the Sign-Maker: Giant words made of stone don't just appear in the desert by themselves. 
conversations.from: gpt
conversations.value: Ave Maria: The cathedral draws Merrit in for reasons he can't explain. 
  
  He finds something both unexpected and not.
conversations.from: human
conversations.value: Wander: Redrick wanders aimlessly and with increasing desperation.
conversations.from: gpt
conversations.value: You're Really Not Alone: After two and a half years, there's not just one other person but *two.* 
conversations.from: human
conversations.value: Denver, CO: The city of Denver was destroyed by fire sometime in the last two and a half years. 
conversations.from: gpt
conversations.value: Where Do We Go From Here?: So this town is dead - well, *most* towns are dead. What are our options, and where should we go?
conversations.from: human
conversations.value: Key West, FL: The Ernest Hemingway House in Key West has lain quiet for years now. 
conversations.from: gpt
conversations.value: Hemingway Cat: This sleek creature has too many toes and is *very* happy to see you.
conversations.from: human
conversations.value: Getting Along?: Petra and Redrick just can't seem to get along. The last week has been anything but easy. 
conversations.from: gpt
conversations.value: The Story of the Hurricane: You need to decide whether to stay or go...and waiting too long to determine it could eliminate one choice altogether. 
conversations.from: human
conversations.value: Key West, FL: This abandoned post office isn't exactly the most secure place you've ever been, but it's better than being outside.
conversations.from: gpt
conversations.value: The Warehouse (Optional): You start digging around in the warehouse, where hundreds of old packages have been left to rot.
conversations.from: human
conversations.value: Waiting: This hurricane seems like a big one.  You could be here for hours, or even days. Might as well find a way to pass the time. 
  
  **Outcome is per pip**
conversations.from: gpt
conversations.value: Hemingway Cat: It's hard to be miserable when you've got a furry friend to hang out with, right?
conversations.from: human
conversations.value: Coping (Petra): Merrit needs help. Can Petra handle it?
conversations.from: gpt
conversations.value: Warm Merrit (Redrick): Merrit is too cold; he could get sick, or worse.
  
  You can't let that happen.
conversations.from: human
conversations.value: It's My Turn to Fly - Part 1: The damage has been done, but that doesn't mean you have to give up -- does it?
conversations.from: gpt
conversations.value: Smuggler: Food? Water? Munitions? Shelter? She takes it when given the opportunity.
conversations.from: human
conversations.value: Brute: As an ex-con, she's good with her hands, and weapons.
conversations.from: human
conversations.value: Loner: She rarely trusts anyone, and will take a while to warm up to others.
conversations.from: human
conversations.value: Revenge: The virus turned her family. Those monsters will pay for what they did.
conversations.from: gpt
conversations.value: Big Kid: You really never fully grew up. You love sci-fi and fantasy, you play DnD, you wrote relaly bad fantasy books that you never sent to publishers. You went to cons. In your day job, you were an electrician so your not completely useless. 
conversations.from: human
conversations.value: Not completely useless. : Thankfully you are not a complete lump. You are fairly handy with basic tools and thanks to medieval reinactment and renaissaance fairs, you can actually swing a sword and shoot a bow without making a complete ass of yourself. 
conversations.from: human
conversations.value: Clueless: Honestly, you have no idea what you are doing. Your surviving on techniques learned from watching I am legend, Survivors and the Walking Dead. You've not killed yourself yet. 
conversations.from: human
conversations.value: Find a reason to keep going: You've stated to despair. You're alone, there is no point in going on. You cante perpetuate the human race on your own. 
  
  No one to play with, no new movies or shows. Everything you love is gone. 
  
  Why bother?
conversations.from: gpt
conversations.value: Aircraft Specialist: You are a pilot and a mechanic. The sky calls to you because it's far easier to be alone in the sky than alone on the ground. 
conversations.from: human
conversations.value: Curious: You have an insatiable hunger to uncover the truth, and work tirelessly in that aim.
conversations.from: human
conversations.value: Impulsive: You have trouble controlling your urges. If it's in your mind then it's on your lips.
conversations.from: human
conversations.value: The Right Place, The Right Time: You don't know when and you don't know how but the perfect death out there. It's the last decision you'll ever make and you'll know it when it is time but until then you're going to experience everything you can with the time you have left 
conversations.from: gpt
conversations.value: Sample: I
conversations.from: human
conversations.value: Sample : I
conversations.from: human
conversations.value: Sample : I
conversations.from: human
conversations.value: Sample : I
conversations.from: gpt
conversations.value: Day Job: Before the virus: 
  Assess quality control systems for conformance. Not your passion, but a living. 
  
  Now: Your living is *living*. Passion is a distant memory.
conversations.from: human
conversations.value: Investigative: Okay, there *is* one translatable skill that your profession taught you.
  
  How to systematically break a problem down, find the root cause, and solve it.
conversations.from: human
conversations.value: Lost in the Wild: Your skills translate well in a First World country. 
  
  Unfortunately, there are no more First World countries. Or countries, for that matter.
conversations.from: human
conversations.value: A Reason: You need a reason to keep going. To keep trying. To not give up hope.
  
conversations.from: gpt
conversations.value: Reporter: Once upon a time, it was your job to find the stories and share them with the world.
  
  There are no new stories. Not anymore. 
conversations.from: human
conversations.value: Fighter: One thing you are, and one thing you've always been, is a fighter. 
conversations.from: gpt
conversations.value: Curious: You're good at finding answers, whether they want to be found or not.
conversations.from: gpt
conversations.value: Daredevil: The thing about being alone for so long is that you start taking chances that maybe aren't always wise.
conversations.from: gpt
conversations.value: Big Heart: The streets have taught her not to judge a book by its cover, we're all human after all. 
  Or at least we were.
conversations.from: human
conversations.value: Socially Awkward: Living on the outskirts of society has made her interpersonal skills pretty rusty. 
  Humanity going extinct hasn't helped either.
conversations.from: gpt
conversations.value: Make A Connection: She was already alone and invisible when humanity surrounded her, so no news there.
  The real change would be to connect with someone.
conversations.from: human
conversations.value: Homeless: When the financial crisis took everything from her, all she was left with was herself.
  When the virus took everyone, nothing changed for her. 
  She had no one to loose.
conversations.from: gpt
conversations.value: Fragile: You've been through a lot. 
conversations.from: human
conversations.value: Freefalling: If you keep moving, you don't have time to think about everything you've lost. 
conversations.from: gpt
conversations.value: Friendly: Approachable and interesting, making new friends and acquaintances is a simple task for you.
conversations.from: human
conversations.value: Entropy: Without order, disorder.
conversations.from: gpt
conversations.value: Observant: You believe that there are no irrelevant actions, that every shift in sentiment, every move and every idea is part of something bigger.  You notice all of these things. 
conversations.from: human
conversations.value: Overwhelmed: There are moments when it's just too much. A person can only take so much before being consumed by the stress of living. 
conversations.from: gpt
conversations.value: Unfocused: It's difficult for you to think clearly about specific problems. There are just so many other things to think about. You just can't think about one. 
conversations.from: human
conversations.value: It's a Process: You've been through hard times before. Like anything else, it's a process. 
conversations.from: gpt
conversations.value: Confession: There are a lot of things you need to say. And have needed to say.
conversations.from: gpt
conversations.value: Tomorrow: Up until now, there's been no thought about tomorrow. 
  
  What was the point?
  
  But now...now tomorrow just might be worth thinking about. 
conversations.from: human
conversations.value: Perseverance : Yeah. I'm excited. Overwhelmed, even. 
  
  But damn. After suffering through all that terrible shit, it's about time for a miracle or two.
conversations.from: gpt
conversations.value: Overwhelmed: One new person after more than two years is a big enough shock. Despite your excitement about meeting other survivors, maybe two is too much.
conversations.from: human
conversations.value: Haunted: You've grown out of the habit of being around people.
conversations.from: gpt
conversations.value: My Way: That's how it's gotta be.
conversations.from: human
conversations.value: Swallowed Pride: Tastes sour. 
conversations.from: gpt
conversations.value: Maternal: Your instinct is to care for everyone around you. 
conversations.from: human
conversations.value: Occupy the Mind: Learning, thinking... they help keep me from spiraling. Though after two-and-a-half years, it's far from foolproof.
  
  Still, it's better than nothing.