conversations.from: system
conversations.value: *Fallcrest, 31, 1436. The village of Barovia*
  *Another band of heroes has failed to kill the Devil Strahd, and for another winter we will live under his shadow. As I sit here and write this, I wonder if we will ever be free of his rule. Will my children ever get to see the full sun, or have a warm summer day.*
  
  *There are three kinds of people in this valley, those who want freedom, those who seek power, and those who can't summon the ambition for ethier. The freedom seekers, and the power seekers often die the same way, at the Devil's hands. No one gets to challenge Strahd, and he sooner kill you and turn you into a undead then let you rise in his ranks while living.*
  
  *I have to believe that this nightmare may end one day, But it will continue on for now. I pray I get to see the snow melt, and so my embers of hope may again be kindled. Someone has to be able to stand up to such evil, better then a mod of farmers can.*
  
  Ismark the Lesser
conversations.from: human
conversations.value: Kill the Devil: You will live under the thumb of the Devil count not longer, it's time to rally the men and take the fight to the castle.
conversations.from: gpt
conversations.value: Make it through winter: Keep your head down, and make it to spring. The less the town does, the better the chances of getting out of this hell hole.
conversations.from: human
conversations.value: Join the Devil: The only way to get up in the world is by working for the count himself. Spy for him, kill for him, and hope he takes note.
conversations.from: gpt
conversations.value: Barovian: Humans born in the town of Barovia under the shadow of Count Strahd. Most Barovians lose hope early on in life, and so rarely leave their homes. However Barovia is the first stop for most adventures, and so a few barovians are the descendants of adventures. Barovia is also home to the elite Durst family, who own the Valleys windmills.
conversations.from: human
conversations.value: Vallakian: People of the walled town of Vallaki think themselfs the safest in the valley. The cities wall do hold back the ghouls, and wolfs, but Vallaki is a hotbed of cults, and corruption. Most never leave the safety of Vallaki’s wall fearing the wilds. Vallaki is also home Saint Andral’s Church, one of the last real holy places in Barovia.
conversations.from: gpt
conversations.value: Mountian folk:  Uncivilized to most. The mountian folk of Barovia are actually the most pure people in Barovia, and have been fighting Strahd for years. They often keep to themselfs, but a few have been know to wonder into the villages of Barovia to trade from time to time.
conversations.from: human
conversations.value: Kreskian:  The people of Kresk almost never let anyone inside their walls, nor do they have any reason to leave. The small town is completely self sufficient, as orchards are planted in every able space. The main feature of Kresk however is the Abbey of Saint Markovia. Once the place of training for countless priests, it I shall now a asylum for the deformed of cursed. Run by the masked Abbot, no one was dare to enter the Abbey for some time.
conversations.from: gpt
conversations.value: Vistani: A wandering race of humans, elfs, and halflings the Vistani are gifted magic and untrusted by most of Barovia. Many of the Vistani are spies for Strahd, and are forced to living in wandering wagon trains, however when winter come they gather together and are allowed into the town’s of Barovia.
conversations.from: human
conversations.value: Please make you own: Everyone is different so let's see what you decide to be.
conversations.from: gpt
conversations.value: Please make your own: Everyone is different so let's see what you decide to be.
conversations.from: human
conversations.value: Vallaki: The largest settalment in the valley. The walled city believed it self safe from strahd, and so let down their guard to the corruption that now fills the city. 
conversations.from: gpt
conversations.value: Nikola Wacther: The wacther brothers, are the sons of the Lady Wacther, one of the most powerful people in Vallaki. Their noblity has aloud them to live a easy life, and they are spoiled rotten.  Nikola is older, and leads his brother around. He is brains of the operation, and understands that the brothers games do have their limits.
conversations.from: human
conversations.value: Karl Wacther : The wacther brothers, are the sons of the Lady Wacther, one of the most powerful people in Vallaki. Their noblity has aloud them to live a easy life, and they are spoiled rotten.  Karl is the younger of the two brother. He lives in his brother's shadow, and is looking to be more independent.
conversations.from: gpt
conversations.value: All along the watchtower: *Two riders were approaching, and the wind began to howl.*
conversations.from: human
conversations.value: The heart of the cards: You mange to get a audience with the famous Madame Eva. What do you ask, what do you receive.
conversations.from: gpt
conversations.value: Vallkia Spy Party: Countless parties have put their plans into action tonight hoping to out do their rivals, or to get new insights.
conversations.from: human
conversations.value: Ismark the Lesser: Fair haired and friendly, Ismark stands out from the typical Barovian crowd. The son of the Burgomaster of Barovia, Ismark is overshadowed by his father hence his marker, The Lesser.
  
  
conversations.from: gpt
conversations.value: Showman's Flair: You have a knack for captivating an audience and getting them to believe whatever you want them... more-over... you know how to do it *in style*.
conversations.from: gpt
conversations.value: Dreamer: Your mind is often elsewhere, and as such, you sometimes have trouble focusing on the task at hand.
conversations.from: gpt
conversations.value: Wanderer: You have an endless thirst for wanderlust that rivals the Vistani... in fact, given your odd dress and mannerisms, you are often mistaken for one... though you do nothing to actively encourage that image... the real Vistani are often very annoyed with you.
  
  Still, you pay all that hogwash no mind and go about your business, and it tends to boom where-ever you go.
conversations.from: human
conversations.value: Fugitive: Where-ever you're from, you're no longer welcome. Though there may not be wanted signs and bounty hunters hounding your every step... you probably want to get out of here before Spring arrives and brings a new gaggle of experienced mercenaries with it.
conversations.from: gpt
conversations.value: Hunting skills: You basically have some natural talent in archery, have a few tracking skills, pretty good stamina, a handful of trapping skills and bartering skills to hunt and to trade. You also have a little knowledge on plants, for your sores and injuries and just  in case you didn't catch anything for dinner.
conversations.from: gpt
conversations.value: Being difficult: You tend to avoid questions you don't want to answer by making the other person's words mean something else. Usually, the person would stomp away and fume with anger in the corner. You certainly didn't win any popularity contests this way.
conversations.from: gpt
conversations.value: Not be like the others: You've seen the way that the others had dully answered your questions. Like nothing mattered anymore. As if life was a burden to be carried day by day until the day you died. You don't want to be like that.
conversations.from: human
conversations.value: Words of Wolves: While many consider the wolves and other night-creatures of the vale to be entirely evil, you know the truth.  
  Wolves, bats, and bears are bound here as much as humans, and you can hear them talk, if you listen.
conversations.from: human
conversations.value: Silence of Spiders: The cunning web-weavers have a dark reputation.  So do you.  Your fascination with creatures deemed 'dark' or 'evil' can put you on the wrong foot with humans.  Correcting them makes it worse, so you don't try to anymore.
conversations.from: human
conversations.value: Freedom: By any means, destroying Strahd, breaking the barrier, or any other option made available, you will break free of the valley.
conversations.from: gpt
conversations.value: Willpower: Discipline and perseverence of mind
conversations.from: gpt
conversations.value: Pride: Sometimes your confidence sours into arrogance.
conversations.from: gpt
conversations.value: Prodigy: Considered a bit of a prodigy in the Vistani community, your magical knowledge and might speaks for itself.
conversations.from: gpt
conversations.value: Reserved: You don’t tend to reveal much of yourself, even when it might help you out.
  
conversations.from: gpt
conversations.value: Hardy: You've lived a long time in the harsh lands of Barovia. Your skin is thick, your center of gravity low, and your head even. You're always ready for the next hardship Strahd may send your way.
conversations.from: gpt
conversations.value: Mistrustful: You have little to no faith left in the general idea of humanity, so you hesitate to put any trust in people beyond yourself. You believe that anything not done or inspected by you may be inherently shoddy at best, or the work of Strahd's will at worst.
conversations.from: gpt
conversations.value: Soft Spot for Children: You can't hold children to the same standard as adults. They don't know any better, and plus, they're sweet and adorable.
conversations.from: human
conversations.value: Magic: A gift few possess; a dying art said to be practiced only by those who long for power. You are a gifted wielder of magic, spells flocking to your lips as you wave the words.
conversations.from: human
conversations.value: Haunted: Whispers in the dead of night. Visions flash before your eyes, out of your control. You hear the screams, the voices of those who could not be saved. You are cursed. You are haunted.
conversations.from: human
conversations.value: Eyes of Fate: Fate, for whatever Her reasons, has an eye on you.  Your destiny is yours to make, and may play a larger role than you know... or are comfortable with.
conversations.from: gpt
conversations.value: This is MY hometown: You know Vallaki like the back of your hand, what roads are safe...what roads are hidden.
conversations.from: human
conversations.value: Bad Luck: Everyone gets unlucky once in while. But bad luck always seems to wait for the most unfortunate times to creep up on you.