conversations.from: system
conversations.value: **They are in the year 200,100.**
  
  They are on Satellite 5, on Channel 44,000, on the programme "Is Anybody Out There?".
  
  The fact that they have been transported here doesn't unsettle them, but the reason behind it. The gamehost will be special guest Andrew Reich who has been presenting gameshows for over 300 years, who has some pretty messed up history.
  
  This is the ninth run through of the show, and through various means they have made it here to participate whether they like it or not. Each time all of the participants have finished dead - or rather, not finished.
  
  Along the way they will be presented with unsettling traps, obstacles and puzzles that they must solve for the audience's amusement. These are all fun and games for now, but what will come out of this? More gruesome, tackling challenges perhaps? Is there an end, *an escape?*
  
  -*Inspired by an old Doctor Who episode called 'Bad Wolf'; do not bring characters from there though.*
  
  -*Also inspired by the Hunger Games trilogy.*
  
  **Notes:**
  
   • Please fill your characters with pictures, images and other stuff. Make them look nice!
  
   • Feel free to create/change any of the cards I've made if you need to. You can probably come up with better ideas.
  
   • Set in present tense and third person, so please try to stick to it!
  
   • Your character can die, you are not invincible.
conversations.from: human
conversations.value: Prep Rooms (copy): Talk or get manicured, that's up to you, but don't waste these precious last moments you have...
conversations.from: gpt
conversations.value: Prep Team: You are being prepped so you're ready to move onstage.
conversations.from: human
conversations.value: Escape: There's only one way out of this and that's to get out of here, and pronto. *If only you could figure out how...*
conversations.from: gpt
conversations.value: Prep Team: Talk or get manicured, that's up to them, just please don't waste these precious last moments...
conversations.from: human
conversations.value: Matches: A portable light source, or a fire starter, whatever they want it to be. The matches can be found in their pocket held snugly against their leg.
conversations.from: gpt
conversations.value: Medical Kit: A red bag filled with an assortment of healing equipment. Perhaps this could be useful.
conversations.from: human
conversations.value: Glass: A glass piece of kitchenware may come in handy, or not.
conversations.from: gpt
conversations.value: Handheld Monitor: About a foot in length, grey/plastic, with two handles at the side. The viewpoint of the camera appears to be just down the corridor in the top left corner of the room. The colours are clearly visible in full high definition. The monitor could possibly be taken apart by a person with some basic understanding of electronics.
conversations.from: human
conversations.value: Set Stage: A white, clean area filled with tunnels.
conversations.from: gpt
conversations.value: Andrew Reich: A creepy man who thinks creatively and outside the box. This is not a good thing.
conversations.from: human
conversations.value: Time Warped: Everything is completely new -- where you've come from and where you are differ significantly.
conversations.from: gpt
conversations.value: Nimble: You are quick on your feet.
conversations.from: human
conversations.value: Clever: You think logically and intelligently, hopefully giving you an edge on what's to come.
conversations.from: gpt
conversations.value: Strong: You are one muscular person!
conversations.from: human
conversations.value: Dimwit: You don't have the smarts.
conversations.from: gpt
conversations.value: Weakness: Weakness is your weakness; you cannot be expected to lift anything remotely big.
conversations.from: human
conversations.value: Immigrant: You are from another satellite, brought here specifically for the gameshow. 
conversations.from: gpt
conversations.value: Victory: You plan on winning the game, no matter what it takes.
conversations.from: human
conversations.value: Freedom: You want to look for any way out of this hellhole that you can possibly find.
conversations.from: gpt
conversations.value: Familiar: You have watched the ongoings of this television show before, perhaps granting you knowledge on the puzzles and traps that lay ahead.
conversations.from: human
conversations.value: Darkness: You're afraid of the dark. Petrified, infact.
conversations.from: gpt
conversations.value: Scaredy-Cat: You jump at anything remotely scary.
conversations.from: human
conversations.value: Bully: You make others feel like you own them. Good, it will help to control them later.
conversations.from: gpt
conversations.value: Lonely: You prefer to do things by yourself.
conversations.from: human
conversations.value: Charismatic: You have what it takes to make a good group leader, if only you could put it in to practice.
conversations.from: gpt
conversations.value: Swinging blades: Steel blades swing on titanium poles embedded in to the ceiling. They make you feel dizzy just by looking at them.
conversations.from: human
conversations.value: Revenge: You seek revenge on the gamemakers, or on another person who you don't like. (Please specify.)
conversations.from: gpt
conversations.value: Training: You have trained either for this show specifically, or for another hobby that may give you an edge in this game. (Please specify.)
conversations.from: human
conversations.value: Shy: You are not great at communication to your team, so will most likely end up at the bottem of the social ladder.
conversations.from: gpt
conversations.value: Making Friends: Most of all you just want everyone to like you.
conversations.from: human
conversations.value: Continuation: You want to stay here solving puzzles for the rest of your days, if you can.
conversations.from: gpt
conversations.value: Creative: You think creatively, outside-the-box. You may also have other talents which stem from this creativeness.
conversations.from: human
conversations.value: Unlikeable: No-one ever seems to like you or care about you.
conversations.from: gpt
conversations.value: Too Bold: You act without thinking.
conversations.from: human
conversations.value: Investigate: Not everything has to be a trap surely?
conversations.from: gpt
conversations.value: Elaina's Arrival: *Who is she? Where did she come from?* Questions rise like helium balloons.
conversations.from: human
conversations.value: Perception: You are very good at spotting things which anyone else would just glaze over.
conversations.from: gpt
conversations.value: Letters: A single letter is placed on each bed. Should they only read their own, or be tempted to read all of them?
conversations.from: human
conversations.value: Unheard Of: You are familiar with the types of television broadcasts Satellite 5 has,  but are clueless about this gameshow.
conversations.from: gpt
conversations.value: Willing: You have come willingly in order to experience the gameshow yourself. You have watched the show before, most likely scanning for tactics and instances that you can use to your advantage.
conversations.from: human
conversations.value: Crazy: 01110111 01101000 01100001 01110100 01100101 01110110 01100101 01110010 00100000 01101001 01110100 00100000 01110100 01100001 01101011 01100101 01110011
conversations.from: gpt
conversations.value: Friendly: Being nice isn't always a good thing.
conversations.from: human
conversations.value: Arrogant: You think you're better than everyone else, even though you're probably not.
conversations.from: gpt
conversations.value: Mental: 01101000 01100101 01101100 01110000 00100000 01101101 01100101
conversations.from: human
conversations.value: Prep Rooms: Talk or get manicured, that's up to you, but don't waste these precious last moments you have...
conversations.from: gpt
conversations.value: Seperate Quarters: Before starting, teams have been sent to prep each of the players for screening.
conversations.from: human
conversations.value: Prep Team: Talk or get manicured, that's up to them, though hopefully they won't waste these precious last moments...
conversations.from: gpt
conversations.value: Find Each Other: They would rather not do this alone, they know there are others... or do they?
conversations.from: human
conversations.value: Get To Know One Another: Introduce themselves, learn something about each other. Make things not so mysterious and scary anymore...
conversations.from: gpt
conversations.value: Light Switch: Use this and light will be restored! It's hidden well away though, so it's unlikely that you'll actually find it.
conversations.from: human
conversations.value: Light Switch: Tucked and hidden well away. Find this and the lighting will be restored, or so you hope.
conversations.from: gpt
conversations.value: Exit: There's a large, air-tight, concrete exit infront of them. Perhaps they should do something, or should they?
conversations.from: human
conversations.value: Corridor B: A long winding corridor posing who-knows-what threats along the way.
conversations.from: gpt
conversations.value: Hand Imprint Room: In this spacious room, four handprints are imprinted in to the left and right walls: two either side. Much like the initial rooms each wall is accorded to gender- the boys on the left and the girls on the right.
conversations.from: human
conversations.value: Do... Something?: They certainly don't want to lose their TV viewer's interest on this live reality show.
conversations.from: gpt
conversations.value: Do... Something?: They certainly don't want to lose their TV viewer's dwindling interest on this live reality show.
conversations.from: human
conversations.value: Trapped in a Room: Perhaps they shall die here, slowly and painfully.
conversations.from: gpt
conversations.value: Lights: The floorlights keep flicking on and off in an irregular pattern, giving brief moments of light then brief moments of darkness.
conversations.from: human
conversations.value: Agitated Walls: The handprints twist and turn excessively, it's difficult to figure out where the handprints are supposed to be.
conversations.from: gpt
conversations.value: Apply Themselves: They should fill up, take a bathroom break and relax before the next stage begins.
conversations.from: human
conversations.value: Safe Zone: A lit room topped with food, water and a letter from a loved one.
conversations.from: gpt
conversations.value: Light Flickering: The lights turn on and off in irregular patterns, is everything okay?
conversations.from: human
conversations.value: Start a Conversation: What's going on in there? What is this place? Are you alright? Etc etc...
conversations.from: gpt
conversations.value: Find the Others: *Where is everyone? Dara, Karla, Elaina, Zane?*
  
  *I wonder if anyone else has arrived.*
conversations.from: human
conversations.value: Memories: Everything is coming back to them, at least, that's the intention...
conversations.from: gpt
conversations.value: Is Anybody Out There?: Watching the show recording could help them to understand more. What did they miss?
conversations.from: human
conversations.value: Transport Ship: A suitably-sized vessel for a rescue mission, fitted with the latest luxuries.
conversations.from: gpt
conversations.value: Incscriptions: What are they? Can they recognise anything?
conversations.from: human
conversations.value: Look Around the Ship: Perhaps there's other things they can find.
conversations.from: gpt
conversations.value: Horus Nazima: Head of the Conquerers, a booming, mildly religious, alien-human cult. Father to Elaina.
conversations.from: human
conversations.value: Conquerers' Moonbase: A white-domed city built on the frozen waters of Enceladus, one of Saturn's moons.
conversations.from: gpt
conversations.value: Shackles: *Adam, Dara, Karla*
  The shackles hurt their wrists.
conversations.from: human
conversations.value: Grey-uniformed man: *Adam, Dara, Karla*
  A man with thick eyebrows and puffy hands. He looks angry.
conversations.from: gpt
conversations.value: Romantic Interest: Love between two opposite ends of the spectrum, is it not possible?
conversations.from: human
conversations.value: Look around Enceladus: Perhaps there's something interesting to be found.
conversations.from: gpt
conversations.value: Become useful: *Elaina, Zane*
  He can't become an expenditure. He just can't.
conversations.from: human
conversations.value: Worth living: The guard doesn't seem very convinced that you should go on, convince him. Convince the camera.
conversations.from: gpt
conversations.value: Zane's Past: A girl in a doctor's coat. *Who is she?* *How did she get here?*
conversations.from: human
conversations.value: Guard(s): The guards are humanoid figures dressed in blue and black body armour. This makes them pretty much invulnerable and quite intimidating. Now is a good time to ask them questions.
conversations.from: gpt
conversations.value: Mike: Mike is the guard guarding/interrogating Karla. It is still anyone's guess on what he wants though, maybe he doesn't know. He is an angry man with thick eyebrows and puffy hands.
conversations.from: human
conversations.value: Arm Slot: *Elaina, Zane*
  Another one of those arm slots used last time for wiping Elaina's memory has been placed before them.
conversations.from: gpt
conversations.value: Heiress and Genius: The daughter of the head of the Conquerors, and the inventor of an array of deadly inventions.  These are not fully restored memories, though, and you feel disconnected from them as a whole.  You'd like to change.
conversations.from: human
conversations.value: Intuition: You are fitted with a microchip invented by the revolutionary inventor Elaina Nazima, and you are able to sense the vague thoughts and feelings of others because of it.
conversations.from: human
conversations.value: Trusting: Due to your amnesia, you will trust nearly everyone, because you have no other choice. You are also incredibly gullible, making you an easy person to influence.
conversations.from: human
conversations.value: Stay Safe: Your goal is to make sure that you and Zane get out of here and to wherever home is alive, at whatever cost it may take.  
conversations.from: gpt
conversations.value: Willing: You have come willingly in order to experience the gameshow yourself. You have watched the show before, most likely scanning for tactics and instances that you can use to your advantage.
conversations.from: human
conversations.value: Crazy: You LIKE this, traps, blood, dearh. Your crazy, but that helps in this game.
conversations.from: human
conversations.value: Bitch: Your not very nice,  in fact your kind of a bitch.
conversations.from: human
conversations.value: Keep Your Secrets: You have secrets you would rather keep hidden.
conversations.from: gpt
conversations.value: Unheard Of: You are familiar with the types of television broadcasts Satellite 5 has,  but are clueless about this gameshow.
conversations.from: human
conversations.value: Climbing: Since you were a kid, you've felt the urge to  scramble up any vertical face that gave you enough hand and footholds.  With or without ropes, you have a knack for finding your way to the top.
conversations.from: human
conversations.value: Darkness: You're afraid of the dark. Petrified, in fact.
conversations.from: human
conversations.value: Freedom: You want to look for any way out of this hellhole that you can possibly find.
conversations.from: gpt
conversations.value: Unheard Of: You are familiar with the types of television broadcasts Satellite 5 has,  but are clueless about this gameshow.
conversations.from: human
conversations.value: Martial Arts Training: Your reflexes and coordination, among other things, have been enhanced by years of dedicated discipline.
conversations.from: human
conversations.value: Too Bold: You often act without thinking. It can become a major problem, especially in a setting like this.
conversations.from: human
conversations.value: Make New Friends: You didn't ask to be here, but you might as well enjoy yourself. Hopefully your fellow contestants, not to mention you, won't die.
conversations.from: gpt
conversations.value: Immigrant: You are from another satellite, brought here specifically for the gameshow. 
conversations.from: human
conversations.value: Clever: You think logically and intelligently, hopefully giving you an edge on what's to come.
conversations.from: human
conversations.value: Weak Heart: Born with heart defects, you have pathetic stamina and episodes of outrageously rapid heartbeat. When an episode is triggered by stress, physical or emotional, you suffer dizziness, lightheadedness, chest pain and sometimes fainting.
conversations.from: human
conversations.value: Freedom: You want to look for any way out of this hellhole that you can possibly find.
conversations.from: gpt
conversations.value: Poker Face: Any good serial killer masters this.
conversations.from: human
conversations.value: Panic Disorder: Maybe it's just the tense situation combined with the amnesia, but you've found yourself under the spell of a full-blown panic attack.  
conversations.from: gpt
conversations.value: Clever: You're too clever, too smart, too curious for your own good, kiddo.
conversations.from: human
conversations.value: Cautious: You're not about to go making rash decisions without something to back them up.  If you're going to be turned into gelatin, you might as well do it alongside everyone else.
conversations.from: gpt
conversations.value: Loose Ends: Nobody's perfect, even you have loose ends left behind that can lead back to you and who you really are. 
conversations.from: human
conversations.value: Lucky: You have a knack for convincing good things to happen to you. or something like that.
conversations.from: gpt
conversations.value: Seductive: Your quite the little temptress.
conversations.from: human
conversations.value: Inexperienced: This is all so new to you: the circumstances, developments, people, etc.
conversations.from: gpt
conversations.value: Cautious: You rarely leap headfirst into new situations. While this *can* be a downside, in this case... It may be a good attribute to have.