conversations.from: system
conversations.value: Curiosity killed the cat. And in this case, the cat might be you if you don't leave this world. 
  
  After finding a spontaneous wooden door in your homeworld you gave into your interest and opened it. What a big mistake. You were immediately pulled in along with another 2 beings who have come from either the same world or a different one entirely. (Plus the "tour guide").
  
  Ponderland is a very weird fantasy world full of insane characters who would love to keep you as a close friend. A permanent close friend. Some may actually want to help you leave or they might just be manipulating you. Who knows. 
  
  Your job is simple; get out and get out as quickly as you can. Time is limited as this world is conscious, it knows you're in it and will keep you locked out of your homeworld. Move through the landscapes, avoid dangers, take risks in hope to leave the world, and scale the obstacles thrown at you. Nothing will be simple, no one may help you, listen to every word spoken by the characters you meet as they may hold important information...
  
  Whatever you do. Don't ponder...
  
  More about Ponderland here -> https://docs.google.com/document/d/17sdM9FDloO3oPMq2TFibBPuUihlBVBDd8Jits5RbgfA/edit?usp=sharing
conversations.from: human
conversations.value: Water Down Your Cheeks: Your first world. A mystic forest with ankle-deep water and blissfully fresh air. The only odd thing about this place, despite you not knowing where you are, is that there is a crying rock formation of a girl. 
conversations.from: gpt
conversations.value: Winter Ponderland: Icy temperatures deadly to anyone used to the heat, only life threatening of you stay outside for too long. There are many caves and tunnels in this world and two hidden doors. 
conversations.from: human
conversations.value: Breath of Fresh Water: You can swim and float just like you're in water. However, you don't need to worry about drowning since you can breath normally as well as speak normally. 
conversations.from: gpt
conversations.value: Toybox: Messed up rejected and broken dolls haunt this twisted land. No one is fixed here, everyone is just broken. Yet for such a disturbing place for fractured toys the air smells sweet and the walls are an edible type of candy.
conversations.from: human
conversations.value: Smoking Lungs: This place is where things come to get fixed. A land full of different types of tools, most useless but some precious. Though don't take in deep breaths, there are large amounts of chemicals in the air.  
conversations.from: gpt
conversations.value: Red Queen's Castle: So close yet so far. A dangerous thorny path leads to her castle where there are multiple entrances but just as many guards. 
conversations.from: human
conversations.value: The Crimson Hall: Curtains stained red from blood. A hall that leads to your prize as well as someone who'll hinder your escape. The Red Queen. 
conversations.from: gpt
conversations.value: The Door: This is it. You've made it through the dark room finding the light of your way home. Say your goodbyes and think of home as you walk through.
conversations.from: human
conversations.value: Bonnie: An interesting woman who knows Ponderland like the back of her hand. She knows how to use the doors, where they lead to, and she knows where they're located. However, her knowledge comes with an important question to ask yourself. Do you trust her?
conversations.from: gpt
conversations.value: Bonnie: An interesting woman who knows Ponderland like the back of her hand. She knows how to use the doors, where they lead to, and she knows where they're located. However, her knowledge comes with an important question to ask yourself. Do you trust her?
conversations.from: human
conversations.value: Bonnie (copy): An interesting woman who knows Ponderland like the back of her hand. She knows how to use the doors, where they lead to, and she knows where they're located. However, her knowledge comes with an important question to ask yourself. Do you trust her?
conversations.from: gpt
conversations.value: Cheshire Cat: She's rather cheeky and doesn't say thing bluntly. However, she knows everyone in Ponderland very well so ask questions but don't expect a direct answer.
conversations.from: human
conversations.value: Cheshire Cat (copy): She's rather cheeky and doesn't say thing bluntly. However, she knows everyone in Ponderland very well so ask questions but don't expect a direct answer.
conversations.from: gpt
conversations.value: Insane Hatter: The Hatter speaks at random and may even not listen at all. However, get her attention and she'll listen to questions.
conversations.from: human
conversations.value: Red Queen: She's composed yet erratic at times. Collected one moment and fuming the next, an obstacle to be reckoned with.
conversations.from: gpt
conversations.value: World flipped upside down: Ponderland knows you're in it and will do whatever it takes to stop you from progressing. What you once called ground is now the sky and the sky is your ground. As if there is a huge sheet of glass  between you and space you're able to walk on the sky. Just watch out for anything that starts to fall not to mention here's hoping you land safely.
conversations.from: human
conversations.value: Eat Me: Hmm... To eat or not to eat. Are you hungry? Or just want to see what it does. Go ahead! Take a bite...
conversations.from: gpt
conversations.value: Eat Me (copy): Hmm... To eat or not to eat. Are you hungry? Or just want to see what it does. Go ahead! Take a bite...
conversations.from: human
conversations.value: Drink Me: A little treat? Or something more? Are you thirsty and want a drink? Or just want to see what happens? Go on, have a sip...
conversations.from: gpt
conversations.value: Drink Me (copy): A little treat? Or something more? Are you thirsty and want a drink? Or just want to see what happens? Go on, have a sip...
conversations.from: human
conversations.value: Take Me: What's this? Is it something useful? There is a tag on it saying 'Take Me' so it shouldn't be bad... Maybe.
conversations.from: gpt
conversations.value: Take Me (copy): What's this? Is it something useful? There is a tag on it saying 'Take Me' so it shouldn't be bad... Maybe.
conversations.from: human
conversations.value: Eat Me (copy): Hmm... To eat or not to eat. Are you hungry? Or just want to see what it does. Go ahead! Take a bite...
conversations.from: gpt
conversations.value: Drink Me (copy): A little treat? Or something more? Are you thirsty and want a drink? Or just want to see what happens? Go on, have a sip...
conversations.from: human
conversations.value: Bonnie (copy): An interesting woman who knows Ponderland like the back of her hand. She knows how to use the doors, where they lead to, and she knows where they're located. However, her knowledge comes with an important question to ask yourself. Do you trust her?
conversations.from: gpt
conversations.value: Red Queen (copy): She's composed yet erratic at times. Collected one moment and fuming the next, an obstacle to be reckoned with.
conversations.from: human
conversations.value: Dolls: They grab onto you and pull you away into the darkness where who knows what will happen to you. Fight or run. 
conversations.from: gpt
conversations.value: Lie Detective: You've been able to read facial expressions all your life and thus have a good understanding of when someone is obviously lying. 
conversations.from: human
conversations.value: Tea Brewer: As odd as it may be everyone in Ponderland enjoys a good cup of tea. You're able to use your knowledge to create a lovely and comforting cup of tea for whoever. 
conversations.from: gpt
conversations.value: Quick Feet: A fast runner can chase down a target or get away from a situation to get help.
conversations.from: human
conversations.value: Quick Feet (copy): A fast runner can chase down a target or get away from a situation to get help.
conversations.from: gpt
conversations.value: Fear of the Unknown: If you don't know you tend to panic.
conversations.from: human
conversations.value: Total Shutdown: When you get overwhelmed by too much you break down either mentally or physically.
conversations.from: gpt
conversations.value: Soft Hands: Being unable to strike a foe hard enough you tend to get into a lot of trouble when confronted with a fight. 
conversations.from: human
conversations.value: Short Memory: What you know is incredibly limited so when the time comes to remember something important you tend for forget. 
conversations.from: gpt
conversations.value: Wise Words: For a long time words have rolled off your tongue in such a way that the majority agree with what you say or suggest. You're very good with words and your speech.
conversations.from: human
conversations.value: A Strong Heart: Sticks and stone may break your bones but you tend to ignore the harsh words as you follow your heart and do what you think is best. 
conversations.from: gpt
conversations.value: Home: It was where you were born. Your home is most certainly where you're heart is. No matter what you'll get there. You'll find it. 
conversations.from: human
conversations.value: Ponderland Knowlege: Use the information acquired against those who may pose a threat. Sometimes it only takes the truth to break someone... Sometimes. Use this wisely.
conversations.from: gpt
conversations.value: Ponderland Local: She's been here forever... From the beginning to now. Her mind works differently to sane folk. 
conversations.from: human
conversations.value: Manipulative: Quoting the Red Queen she is a "... little, manipulative pest..." She's good with words and even better fooling others.
conversations.from: human
conversations.value: Insane: She's not mentally sound. She'll crack eventually and screw everything up...
conversations.from: human
conversations.value: A Reward: Who knows what it is. She doesn't help someone for free. She'll expect payment in some sort of way...
conversations.from: gpt
conversations.value: Pack member: You are a member of a strong wolf pack that roams the wilderness of your world.
conversations.from: human
conversations.value: Fearless: You are a fearless and good fighter, and you will defend those you deem worthy.
conversations.from: human
conversations.value: Weak: Although you are fearless, you do not possess the raw strength that some of your other pack members have.
conversations.from: human
conversations.value: Sprite: You are a small creature, reaching roughly 35 centimeters. You thrive off of making others' lives more difficult - in fact, other's misery makes you stronger.
conversations.from: gpt
conversations.value: Misery-Inducer: Being a small being, you are able to whizz around a larger creature and cause them to go dizzy. Also, you are able to play small 'games,' as you call them, which cause the victim to feel worse about themselves. All in all, you thrive off of misery.