conversations.from: system
conversations.value: Disclaimer: This is a setting of my own creation. 
  
  To the South lies the Kingdom of Biola, the land of two rivers (Bi-Ola) and the home of the tusk-mawed, grey-skinned Biolans. Descendants of the far more savage tribes which used to roam these lands, the Biolans are now a cultured and civilised people, raising huge monuments to fallen kings and heroes, cultivating huge swathes of farm-land, and creating beautiful works of art and jewellery. 
  
  Life for the Biolans is driven by the two rivers which breathe life into their lands, the Elin and Soleb. The entire Biolan culture is built around these two waterways, without which this land would be as desolate a desert and the lands which surround the Kingdom. 
  
  Politically the Kingdom is led by the Royal family in the Palace at Bisr. At this time, tis Queen Senesi, the first of her name upon the throne. Her grandfather established the dynasty some fifty years ago. The various provinces, or nomes, of the Kingdom are ruled over by distant relatives of the Queen or advisors chosen by her. One of the biggest innovations, brought in by the current monarch's lineage is the use of papyrus notes, called "kokkos" which are printed and whose value is legitimised by the Royal Palace, in an effort to prevent the Biolan economy crashing whenever a poor harvest limits the amount of food available. 
  
  It is with regards to their religion however, that causes the most bemusement for foreign visitors. The Biolans have just one God - Heosphoros, often called the "Lord of Light and Life". The Biolan priesthood is a powerful force in the country, and except for the current Monarch, they are the only Biolans allowed into the inner sanctums of the Temples, speaking with Heosphoros and discerning His will. 
  
  At the start of this game, our players find themselves on a boat sailing up-river from the coast, headed towards the Biolan capital, Bisr. What brings each of them to this foreign land, only they know. Yet deep in the desert, ancient forces are stirring, and the legacy of a great evil is about to be uncovered. 
conversations.from: human
conversations.value: Kerese: A Svikin City at the foot of the Taevasein mountains, and the place where our story shall begin.
conversations.from: gpt
conversations.value: Merchant: There is no sound more than pleasing to you than the clinking of coins and the no sensation more satisfying than the handshake to secure a deal. 
conversations.from: human
conversations.value: Outdoorsman: Not for you the hustle and bustle of a city, with its noise and stench. You find more satisfaction roaming the wild, open spaces. 
conversations.from: gpt
conversations.value: Magus: Whether a wizard trained in arcane lore, or a sorcerer with power brimming in your veins, the magical arts are yours to command.    
conversations.from: human
conversations.value: Warrior: Whether a soldier loyal to a cause, a gladiator loyal to his reputation, or a mercenary loyal solely to his next source of income, you resolve conflicts with your skill-at-arms or inspiring presence.
conversations.from: gpt
conversations.value: Scholar: Delve into Svikin ruins, pore over the libraries of Biola, or exchange philosophies with the learned Elves of the Republic. Whatever your subject of interest, you are determined to never stop learning. 
conversations.from: human
conversations.value: Member of the Nobility: Perhaps you travel purely out of bordeom, or to kill time before you inherit? Or perhaps your family seek for you to learn valuable lessons in leadership and diplomacy?
conversations.from: gpt
conversations.value: Acrobatic: You have considerably improved flexibility. 
conversations.from: human
conversations.value: Charismatic: You have a silver tongue. 
conversations.from: gpt
conversations.value: Eye for a Bargain.: You’re good at spotting the value of items. 
conversations.from: human
conversations.value: Pious. : Your faith gives you the strength to overcome life’s challenges. 
conversations.from: gpt
conversations.value: Politically Aware. : You can make sense of the endless deals, arrangements, and feuds. 
conversations.from: human
conversations.value: Perceptive.: You have always had a sense for reading both situations and people. 
conversations.from: gpt
conversations.value: Fish Out of Water: Strange people, strange customs, strange lands. You do not belong here, and it shows. 
conversations.from: human
conversations.value: Hedonistic: You're always looking for the next dose of pleasure, whether its pleasure of the flesh, or the pipe, or the bottle. You can't resist the urge to indulge.
conversations.from: gpt
conversations.value: Burdened by Your Past. : Something happened to you, and now you live with the shame and the fear. It haunts your dreams, and drives your actions. There's always a risk that someone will find out. 
conversations.from: human
conversations.value: Coward: You've never been a fighter. In fact, the very idea is enough to turn your stomach and cause you to sweat, seeking the quickest way out. 
conversations.from: gpt
conversations.value: Curious. : There's no harm in seeking greater insight into a subject, but sometimes it can lead you into trouble. 
conversations.from: human
conversations.value: Short-Tempered: It doesn't take much to make you see red. Diplomacy is not your strong suit. 
conversations.from: gpt
conversations.value: Greedy: You can always have more. More money, more property, more jewels, more, more, more. 
conversations.from: human
conversations.value: Naive: You're a little too trusting. Easy prey for those seeking to deceive you. 
conversations.from: gpt
conversations.value: Social Butterfly: You have a knack for making a strong first impression and for fitting in easily even amongst foreign peoples. 
conversations.from: human
conversations.value: Well-Educated: Your schooling was extensive and expensive. You are in possession of a vast swathe of useful information. 
conversations.from: gpt
conversations.value: Brave: Bravery is not the absence of fear, but the conquering of it. 
conversations.from: human
conversations.value: The Discovery of a Lifetime.: That single artefact, that translated text, that puzzle solved. You yearn to find the answer to one of the biggest questions in life. Maybe for the fame, maybe just for the satisfaction. 
conversations.from: gpt
conversations.value: Have an Adventure.: You're tired of the mundane life. You're tired of the same faces, same places. You want to see the world. Where, how, doesn't really matter. You just know there's more out there. 
conversations.from: human
conversations.value: Strike it Rich!: You're out to make a fortune. It might come in one roll of the dice, or a lifetime's hard work. Either way, you want to die wealthy. 
conversations.from: gpt
conversations.value: Make a Name for Yourself : Whatever happens in your life, one thing is certain. People will remember you. 
conversations.from: human
conversations.value: Enjoy the Festivities: Have a good time, get to know the locals, partake of wine and food. Tonight is a celebration. 
  
  
conversations.from: gpt
conversations.value: Feeling the Ill Effects: **Mandatory Play!**
  
  Cheers! You've had a bit too much to drink, and now its clouding your mind, playing havoc with your stomach, and stealing control of your body. 
  
  These cards must be played to accompany your next attempts to complete a challenge until all the cards are used. 
  
  They can be used to complicate the playing of a strength card or to accentuate the playing of a weakness card.
conversations.from: human
conversations.value: Ain't that a kick in the head!: **Mandatory Play** 
  
  Your head is pounding, there's pain behind your eyes, and thinking straight is proving difficult right now. 
  
  These cards must be played to accompany your next attempts to complete a challenge until all the cards are used.
  
  They can be used to complicate the playing of a strength card or to accentuate the playing of a weakness card.
conversations.from: gpt
conversations.value: Pursue Justice (Polvaern Only): You can seek justice with the Vahends, but your success depends on remembering the details.
conversations.from: human
conversations.value: Save the Dirigent (Optional): Pinned under the rubble, this black robed figure is trapped and likely injured.
  
  *Neutral Outcome = A Weak Outcome*
conversations.from: gpt
conversations.value: Save the Drunk! (Optional): Staggering, wounded, the Svikin is clearly not capable of looking after himself 
  
  *Neutral Outcome = A Weak Outcome*
conversations.from: human
conversations.value: Save the Vahend (Optional): Trapped by a falling building, his comrades are struggling to free him.
  
  *A Neutral Outcome = A Weak Outcome*
conversations.from: gpt
conversations.value: Save the Burning Man (Optional): Caught by the flames, this civilian is racing through the street, a harrowing sight
  
  *A Neutral Outcome = A Weak Outcome*
conversations.from: human
conversations.value: Save The Old Woman (Optional): Clutching the body of a young child, this woman is at risk of being trampled in the chaos 
  
  *A Neutral Outcome = A Weak Outcome* 
conversations.from: gpt
conversations.value: Save the Horses (Optional): Tied in their stalls, the creatures are at risk of becoming trapped 
  
  *Neutral Outcome = A Weak Outcome*
conversations.from: human
conversations.value: Save the Toddler (Optional): Separated from his family, the child is wandering, lost 
  
  *Neutral Outcome = A Weak Outcome*
conversations.from: gpt
conversations.value: Save the Woman (Optional): Struck by debris, this woman lies unconscious
  
  *A Neutral Outcome = A Weak Outcome*
conversations.from: human
conversations.value: Save the Young Maiden (Optional): Pinned to the wall by a beam, this young woman is barely clinging to life 
  
  *Neutral Outcome = Weak Outcome*
conversations.from: gpt
conversations.value: Save the Merchant (Optional): You see a merchant desperately trying to save his merchandise, putting himself in the path of the fire.
  
  *A Neutral Outcome = A Weak Outcome*
conversations.from: human
conversations.value: Save the Old Man (Optional): You hear his cries from inside his now burning and collapsed home 
  
  *A Neutral Outcome = A Weak Outcome*
conversations.from: gpt
conversations.value: Save Yourself (Optional): This city is clearly doomed, there is nothing you can do. The only route left to you is escape. 
conversations.from: human
conversations.value: Fight the Fire (Optional) : Svikin collaboration and the use of horse-drawn water engines might be able to bring the fire under control, but they need help. 
  
  *A Neutral Outcome = A Weak Outcome* 
conversations.from: gpt
conversations.value: Clear the Rubble (Optional): All rescue efforts are being hampered by the clogged streets. The earthquake has brought down buildings which now lie strewn across the roads.
  
  *Neutral Outcome = A Weak Outcome* 
conversations.from: human
conversations.value: Get Acquainted: You four are now heroes of Kerese, thrust together due to your actions during the quake and the fire. Learning the names of your colleagues may prove useful. 
conversations.from: gpt
conversations.value: YOU SHOULD HAVE DONE MORE!: You weighed up all the options, you had no other choice. You made the right decision Why then do you feel this disquiet in your soul? Why does your conscience prick at you? 
conversations.from: human
conversations.value: Bisr: The gleaming capital of Biola, nestled on the Eastern bank of the Elin. 
conversations.from: gpt
conversations.value: Archaeologist: "Tomb Robber" is such an incendiary phrase. You spend your time exploring the ruins of the world, whether for knowledge, bringing peace to undead, or treasure.
conversations.from: human
conversations.value: Priest(ess): For you faith is neither a luxury or a commodity to be bought or sold. Faith is the true path, and the one you have devoted your whole life to walking. 
conversations.from: gpt
conversations.value: Captain Kekara: Captain of the vessel charged with taking you from Aswar to Bisr City.  
conversations.from: human
conversations.value: The River Elin: One of the two grand rivers of Biola, which flows from the South and up through the capital city of Bisr before flowing on to Aswar nome and the sea. 
conversations.from: gpt
conversations.value: Gain Access to the City : You have arrived at Bisr City, now you just need to get past the gates. 
conversations.from: human
conversations.value: The Distressed Dwarf: With wild hair and unfocused eyes, it is clear that this Svikin is suffering. What is unclear, is the reason for his erratic behaviour. 
conversations.from: gpt
conversations.value: Choose a Destination.: Maybe there is some truth to the Dwarf's ravings? Maybe he was just drunk? Or maybe your own business is far more important?
conversations.from: human
conversations.value: Discover Biola's Secrets: A new land, new materials, new methods. Biola could be a very interesting place to do research. 
conversations.from: gpt
conversations.value: Aker: This inebriated cretin's attitude would be enough to put any decent person off their dinner. 
conversations.from: human
conversations.value: Alchemist: An alchemist seeks for new materials in various places for scientific reasons. Their curiosity is what drives them to new places over the continent. Whether if it's dangerous or foreign they do not mind.
conversations.from: human
conversations.value: Escape the law: Your a fugitive from where you came from. Whether it was your intention or not, some want you behind bars, and you are desperate to run.
conversations.from: human
conversations.value: Determined: When you set your mind to something, nothing can stop you, and you pool all of your resources into achieving your goal.
conversations.from: human
conversations.value: Distrusting: The nagging fear that everyone is really out to get you tends to influence your interactions with others. Telling friend from foe can be tricky, so might as well be wary.
conversations.from: human
conversations.value: Free as a Bird: Live by your own choices and your own rules! Having broken loose from a lifetime of oppression, your primary motivation is to avoid being put back in a cage.
conversations.from: gpt
conversations.value: Charming: Your good looks and gentle mannerisms make it easier for you to get what you want.
conversations.from: human
conversations.value: Gregarious: Born in Zancle. Raised in an Academy. A Year of travelling after Graduation. Talk comes easily to some people. And Sieger is one of them. 
conversations.from: gpt
conversations.value: Travel Papers: Your order have been thoughtful enough to plan out the first steps of your journey for you - and that includes a handy little docket that sets you out as an "access all areas VIP"...In this city at least....
conversations.from: human
conversations.value: Green as they come: You've been trained to cover all eventualities during your travels, but it turns out that when a situation presents itself, you falter with your lack of field experience.
conversations.from: gpt
conversations.value: Alchemy: Alchemists are master of craft. Not only potions, but mutagens to enhance themselves and bombs. Which can help the party members in desperate needs.