conversations.from: system
conversations.value: Founded in 1961, The Institute was established with an open goal- The advancement of young minds and the establishment of new concepts. 
  
  At face value, it is a Think Tank, where gifted children and young people are gathered to focus on a variety of ideas and problems. It is occasionally featured in the media as a beacon of brilliance in a troubled world.
  
  However, at its core the Tank contains secrets. Within the beautiful setting there are several sections devoted to experimentation and the exploration of psychic gifts. The young people who are living within the space are brilliant, troubled and in many ways, confined...
  
  ((Please feel free to develop your own characters, the strengths and weaknesses are only suggestions and I think it's easier for the player to make up their own motivation, as it's really based on your character's personality and experiences. Any questions I am danmcgru@gmail.com 
  Thanks for looking!))
conversations.from: human
conversations.value: Prove Yourself: Your ideas are the best. You know more about this than anyone and they should accept your point of view.
conversations.from: gpt
conversations.value: Where did he come from?: The place you saw in Pietro's memory wasn't the Institute. So where did he come from, and what have they done to him?
conversations.from: human
conversations.value: Prove Yourself (copy): Your ideas are the best. You know more about this than anyone and they should accept your point of view.
conversations.from: gpt
conversations.value: Meeting Area: A open air, casual aread for groups to meet.
conversations.from: human
conversations.value: Psychometric: You are able to gain information about people and events from touching objects.
conversations.from: gpt
conversations.value: Sneaking: Get in unseen.... Either by the staff or the twins... or both. Your choice.
conversations.from: human
conversations.value: Under the Institute: Beneath the cheerful clean persona, the dark heart of the place. 
conversations.from: gpt
conversations.value: Central Area: The beautiful, open space of the central learning area of the Institute. It is open to all, inviting conversation and investigation.
conversations.from: human
conversations.value: Brilliant Child: You are between the ages of seven and twelve. Your intellect matches many adults and outstretches a few.
conversations.from: gpt
conversations.value: Multilocation: You are gifted with the ability to transport your mind to more than one place at a time. You are able to see and hear in both locations, though physically remain in your orginal position.
conversations.from: human
conversations.value: Gifted Teenager: You may have been at the Tank for a long time, or a new addition, but either way your sharp mind has defined you.
conversations.from: gpt
conversations.value: Telekenetic: You have the ability to move objects with your mind. The mass of the objects you are capable of moving depend on your and mental physical state.
conversations.from: human
conversations.value: Telepathic: You are able to read the thoughts of others and transmit thoughts to their minds. Depending on your state of mind and theirs, you may have entire conversations, or only single phrases.
conversations.from: gpt
conversations.value: Apportation: You have the ability to materialise and transport objects from place to place. Commonly known as teleportation. You must know where the objects are to be able to move them.
conversations.from: human
conversations.value: Precognitive: You are able to have visions of the future. They may come to you while you sleep or at any moment during your day. The visions vary in their clarity and detail.
conversations.from: gpt
conversations.value: Retrocognitive: You have the ability to see into the past, both recent and ancient. You can sometimes control your visions, which may appear as dreams.
conversations.from: human
conversations.value: Trust Issues: You find it hard to trust people. Maybe you resent your parents for leaving you in the care of the Institute, maybe you had a bad experience with someone who should have been trust-worthy...
conversations.from: gpt
conversations.value: Physical Weakness: You were born sickly or small and it affects your ability to move around quickly or excert yourself physically.
conversations.from: human
conversations.value: Cocky: You've become arrogant over years of being told you're brilliant. It's hard to keep your feet on the ground...
conversations.from: gpt
conversations.value: Self doubt: You've never been sure why everyone thinks you're worth their time. It's hard to believe you're worth the effort.
conversations.from: human
conversations.value: Find out the truth: Something more is going on, you're sure of it. No matter what it takes, you want to discover the truth.
conversations.from: gpt
conversations.value: Prove yourself: You are sure that you can become the greatest in your field. You will be remembered. You will be acknowledge and celebrated.
conversations.from: human
conversations.value: Get out: You've been here long enough to know that you can't leave... at least not without their say-so. You are determined to find a way...
conversations.from: gpt
conversations.value: Dr Desmond- Investigate: You have been asked to check out the source of the fire.
conversations.from: human
conversations.value: Pietro Zieliński: A scruffy thin boy, his eyes betray a life of hardship. He slouches when he walks and tends to wear oversized clothes.
conversations.from: gpt
conversations.value: Professor Matthew Price: The head of The Institute, Prof. Price has devoted his career to the development of young minds.
conversations.from: human
conversations.value: Anthony and Jude Carlyle: The twins are 11. They are never seen apart. Anthony is notorious for his uncontrollable energy, Jude never speaks.
conversations.from: gpt
conversations.value: Partners!: You've never been in the same room with most of these people. What are you going to make of each other. Choose someone to work with and get to it!
conversations.from: human
conversations.value: The Kitchen: Used for any culinary experiments and the occasional 'life skills' session.
conversations.from: gpt
conversations.value: Distraction: You need to distract the staff of the Institute long enough for the twins to slip away!
conversations.from: human
conversations.value: The Kitchen: A lot of damage had been done before the sprinklers even set off. The fire took its toll.
conversations.from: gpt
conversations.value: Cover up: You know what happened in the kitchen, it's your job to ensure it stays a secret....
conversations.from: human
conversations.value: The gardens: Beautiful and tranquil, the gardens are a favourite place for many of the children.
conversations.from: gpt
conversations.value: Get into the lower levels: One way or another, if you want Maeve back, you're going to need to get down there. 
conversations.from: human
conversations.value: Distract Price: Anyone other than Michael and the Doctor (and Maeve, obviously) you need to make sure Price is kept away from the Underneath.
conversations.from: gpt
conversations.value: Dr St Claire: Another unfamiliar face in a strange place. 
conversations.from: human
conversations.value: Lab Assistant: A young man with a cheerful smile steps in your way as you reach Maeve's door. 
conversations.from: gpt
conversations.value: The Captives: There are a lot of young individuals who have been trapped below the Institute for who knows how long...
conversations.from: human
conversations.value: Road to Nowhere: Freedom stretches before you. 
conversations.from: gpt
conversations.value: Destroyer: Sometimes there's nothing to be done except start afresh.
  
  Burn it all.
conversations.from: human
conversations.value: Pyrokinesist: A young girl can be challenging enough, but when she can manifest fire with her tantrums...something must be done.
conversations.from: human
conversations.value: Longing: The lure for normalcy is so strong that she will follow treacherous paths to get some semblance of a real life.
conversations.from: human
conversations.value: Find out the truth: Someone is lying. Maeve only asks for the truth...and if it's withheld, she may lose her temper.
conversations.from: gpt
conversations.value: Normal: They're nothing special, as far as they know.
conversations.from: gpt
conversations.value: Clueless: Smart yes, wise no. The extent of their own power is unknown even to them.
conversations.from: gpt
conversations.value: Tank Doctor: A doctor at the institute who works with the gifted youngsters there.
conversations.from: human
conversations.value: Pathfinder: You always know where to go, whether it's following or finding something (or someone).
conversations.from: human
conversations.value: Naive: You are a bit gullible and may put too much trust in others.
conversations.from: human
conversations.value: To Be Acknowledged: You do things for the praise and for the satisfaction of being useful. You don't need to be the best, but you want to be indispensable.
conversations.from: human
conversations.value: [Deleted]: [Deleted]
conversations.from: human
conversations.value: Gifted Youngster: You may have been at the Tank for a long time, or a new addition, but either way your sharp mind has defined you.
conversations.from: gpt
conversations.value: Illusionist: You are gifted with the ability to create elaborate illusions and phantasms. None of them are real, but they sure look, smell and feel real.
conversations.from: gpt
conversations.value: Insecure: You really dont think that you are good enough and lean on your abilities to compensate your perceived flaws.
conversations.from: gpt
conversations.value: Tuner: A Tuner is one who is able to accelerate and decelerate their mental wave lengths to tune in to other planes of existence. Commonly manifests as the ability to interact with the dead.
conversations.from: gpt
conversations.value: Out of Focus: The ground state of his ability allows him to see and hear the dead at all times. However, this means that he has a hard time distinguishing the living from the dead and focus on long-term projects is difficult.
conversations.from: gpt
conversations.value: Get out: The dead tell no tales, except to him, and in The Gilded Cage they're only interested in what you can do for them. He will get out.
conversations.from: human
conversations.value: Adaptive: Despite her temper, when Maeve decides she wants to make a good impression, she is as charming and friendly as anyone.
conversations.from: gpt
conversations.value: Political Savvy: A genius they may not be, but they know a bit about governments and political machines.
conversations.from: human
conversations.value: Bossy: God knows it's a compulsion for 13 year old girls and Maeve is no exception.
conversations.from: gpt
conversations.value: Neutral: You don't make things harder for the kids in the Institute, but that doesn't mean that you are on their side.
conversations.from: human
conversations.value: symbiotic bond: What the Unseen know, you know. The dead become a network of Information and shared emotions. you work as one.   
conversations.from: gpt
conversations.value: Conniving : Politics are not made for honest folk. Lies and deceit are the norms. You don't mind though, you want to play the game so you learn the tricks. Things have a habit of blowing up in people's faces though, and you're just learning.
conversations.from: human
conversations.value: Puppet Master: Michael just got even scarier. Without even generating any visible illusions he is able to make someone his puppet and bend their will to his.
  Wether the puppet is having hallucinations which cause him to act in accordance with Michael's wishes is something even he doesnt know.
  For some reason they want to do what he wants them to do.
conversations.from: gpt
conversations.value: Hope: Anything can happen when you find some hope...