conversations.from: system
conversations.value: Winterhaven grew up in the shadow of an old keep. Like other similar structures across the land, the keep fell into disrepair when the empire of Nerath crumbles a hundred years earlier. Winterhaven survives to this day, a modest point of light in a world that has grown darker and more dangerous.
  
  Your ragged band of adventurers seeks news of your old friend and mentor, Douven Staul. The man who trained you for a life bade you farewell three months ago headed for Winterhaven. Douven, a rabid explorer of old ruins, has found a map that revealed the location of a dragon's tomb not far from the village. He figured that if a dragon is buried there, why not also its hoard?
  
  The explorer should have returned some time ago, and his continuing absence bodes ill. You fear the worst, and are determined to find our what happened to your mentor.
conversations.from: human
conversations.value: King's Road: A once-proud remnant of the Nerath empire, it now lies in quiet sorrow.
conversations.from: gpt
conversations.value: Winterhaven: A quiet village nestled in the foothills of Cairngorm Peaks. 
conversations.from: human
conversations.value: Kobold Lair: A decrepit cave who's stench could be detected a mile away.
conversations.from: gpt
conversations.value: Dragon's Graveyard: A steep-sided crater that punctures the wilderness, scattered with towering bones.
conversations.from: human
conversations.value: Kobold: Aggressive, xenophobic, yet industrious small humanoid creatures, kobolds are noted for their skill at building traps and preparing ambushes.
conversations.from: gpt
conversations.value: Earnest Padraig: Lord of Winterhaven. He is descended from the noble family that ruled the area under the edict of the old empire.
conversations.from: human
conversations.value: Salvana Wrafton: Wrafton's Inn's owner. She is friendly and open, quick with a smile and a warm welcome.
conversations.from: gpt
conversations.value: Eilian the Old: A farmer and a regular customer at Wrafton's. Eilian has an interest in Winterhaven's history, and is a good source for local information.
conversations.from: human
conversations.value: Valthrun the Prescient: A sage and scholar who lives in a tower within Winterhaven's walls.
conversations.from: gpt
conversations.value: Delphine Moongem: An elven vendor who sells wildflowers from her kart at the marker square.
conversations.from: human
conversations.value: Ninaran: A quiet elf hunter who usually drinks alone.
conversations.from: gpt
conversations.value: Douven Staul: Your old mentor, and a hardened explorer.
conversations.from: human
conversations.value: Douven Staul: a slightly forgetful explorer and adventurer, Douven Staul is less well-known as a loremaster of repute and sometime colleague of Nimozaran the Green. 
conversations.from: gpt
conversations.value: Agrid: A gnome who claims to be an associate of Douven Staul.
conversations.from: human
conversations.value: Drake: A small, reptilian beast.
conversations.from: gpt
conversations.value: Kalarel's Spectral Apparition: A shadow animate that Kalarel controls from afar
conversations.from: human
conversations.value: Dragonborn: Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.
conversations.from: gpt
conversations.value: Human: Humans are the most adaptable and ambitious people among the common races. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
conversations.from: human
conversations.value: Halfling: The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense.
conversations.from: gpt
conversations.value: Dwarf: Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal.
conversations.from: human
conversations.value: Half-Orc: Half-orcs’ grayish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and towering builds make their orcish heritage plain for all to see.
conversations.from: gpt
conversations.value: Elf: Elves are a magical people of otherworldly grace, living in the world but not entirely part of it.
conversations.from: human
conversations.value: Barbarian: A fierce warrior of primitive background who can enter a battle rage
conversations.from: gpt
conversations.value: Bard: An inspiring magician whose power echoes the music of creation
conversations.from: human
conversations.value: Cleric: A priestly champion who wields divine magic in service of a higher power
conversations.from: gpt
conversations.value: Druid: A priest of the Old Faith, wielding the powers of nature and adopting animal forms
conversations.from: human
conversations.value: Paladin: A holy warrior bound to a sacred oath
conversations.from: gpt
conversations.value: Ranger: A warrior who combats threats on the edges of civilization
conversations.from: human
conversations.value: Rogue: A scoundrel who uses stealth and trickery to overcome obstacles and enemies
conversations.from: gpt
conversations.value: Sorcerer: A spellcaster who draws on inherent magic from a gift or bloodline
conversations.from: human
conversations.value: Wizard: A scholarly magic-user capable of manipulating the structures of reality
conversations.from: gpt
conversations.value: Warlock: A wielder of magic that is derived from a bargain with an extraplanar entity
conversations.from: human
conversations.value: Lawful good: creatures can be counted on to do the right thing as expected by society. Gold dragons, paladins, and most dwarves are lawful good.
conversations.from: gpt
conversations.value: Neutral good: folk do the best they can to help others according to their needs. Many celestials, some cloud giants, and most gnomes are neutral good.
conversations.from: human
conversations.value: Chaotic good: creatures act as their conscience directs, with little regard for what others expect. Copper dragons, many elves, and unicorns are chaotic good.
conversations.from: gpt
conversations.value: Lawful neutral: individuals act in accordance with law, tradition, or personal codes. Many monks and some wizards are lawful neutral.
conversations.from: human
conversations.value: Neutral: the alignment of those who prefer to steer clear of moral questions and don’t take sides, doing what seems best at the time. Lizardfolk, most druids, and many humans are neutral.
conversations.from: gpt
conversations.value: Chaotic neutral: creatures follow their whims, holding their personal freedom above all else. Many barbarians and rogues, and some bards, are chaotic neutral.
conversations.from: human
conversations.value: Lawful evil: creatures methodically take what they want, within the limits of a code of tradition, loyalty, or order. Devils, blue dragons, and hobgoblins are lawful evil.
conversations.from: gpt
conversations.value: Neutral evil: the alignment of those who do whatever they can get away with, without compassion or qualms. Many drow, some cloud giants, and goblins are neutral evil.
conversations.from: human
conversations.value: Chaotic evil: creatures act with arbitrary violence, spurred by their greed, hatred, or bloodlust. Demons, red dragons, and orcs are chaotic evil.
conversations.from: gpt
conversations.value: Teifling: To be greeted with stares and whispers, to suffer violence and insult on the street, to see mistrust and fear in every eye: this is the lot of the tiefling.
conversations.from: human
conversations.value: Half-Elf: Half-elves combine what some say are the best qualities of their elf and human parents.
conversations.from: gpt
conversations.value: Gnome: A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body.
conversations.from: human
conversations.value: Aasimar: this is dumb but
  Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
conversations.from: gpt
conversations.value: you are dumb: look up
conversations.from: human
conversations.value: you are weak: look up
conversations.from: gpt
conversations.value: you are unlikable: look up
conversations.from: human
conversations.value: you are scared: look up
conversations.from: gpt
conversations.value: you are gullible: look up
conversations.from: human
conversations.value: You are rash: look up
conversations.from: gpt
conversations.value: i'm incredibly vain: I just love myself way too much. Oh that and deep rooted trust issues.
conversations.from: human
conversations.value: Crippling fear of geese: They're the devil's creation.
conversations.from: gpt
conversations.value: Weakness for vices of the city: Especially hard liquor. 
conversations.from: human
conversations.value: Uncompromising: Wants to have it all, will try to save a few innocents even if it means losing a battle.
conversations.from: gpt
conversations.value: Easily Trusts those who claim to have the same Faith: Do you like Jesus? Cool. Instant friendship.
conversations.from: human
conversations.value: Judgmental: Looks down upon deviant behavior and deviant beings. 
conversations.from: gpt
conversations.value: Terrible at keeping secrets: Especially when it matters.
conversations.from: human
conversations.value: Terrible at keeping secrets: Especially when it matters.
conversations.from: gpt
conversations.value: Not bounded by morality: Won’t sacrifice himself for the greater good