conversations.from: system
conversations.value: The cast is currently full. We had some wonderful applications. I am keeping this game open in the event that players are unable to continue with the story. Thank you to all who applied.
  
  **THIS GAME IS FOR COMMITTED PLAYERS ONLY. Don't join if you aren't going to keep with it. It is just rude.**
  
  This story will be done with a **Past Tense, Third Person Limited** Narrative.
  
  If something comes up in RL and you will be busy for a time, please inform us so we can move the story without you. Missing players will be retired to allow for new characters.
  
  This is a **plot** driven fantasy story with the occasional brawl to keep players on their toes. People will die. Probably not any player (unless you do something really stupid).
  
  ----Premise----
  
  It has been over 1,000 years since the Ancients vanished in the great Cataclysm. Those who live now have little knowledge of the time before. The only clues about them are the ancient ruins and relics of terrifying power that the ancient people left behind. 
  
  In the years after the Cataclysm the few who were left behind worked together to rebuild what little they could of society. With the loss of the ancient powers, people were forced to turn to the newly awakened magic to survive in an increasingly hostile world. For nearly three hundred years the survivors lived in a golden age of magic.
  
  In the aftermath of the Cataclysm rumors began to spread of a black mist that would spill out from holes in the air. None who entered the mist ever returned, and areas where the mist had been became infested with horrifying creatures. As the horrors grew in numbers, travel between provinces became increasingly dangerous. The golden age of humanity had come to an end.
  
  Since the end of the golden age, mankind has ever been at war. The creatures of the mist, an ever present threat, forced many provinces to enter the ruins of the Ancients in search of new weapons to defend themselves. However, many believed that tampering with the ancient machines would awaken the Cataclysm from its slumber. The two sides fought over the use of the ancient machines for years. When the two could not reconcile their beliefs they split into two kingdoms. Cronus who sought to defend their lands with the power of the ancients, and Hyperion who feared the return of the Cataclysm.
  
  The "Titan Wars" continued for nearly six hundred years. With the advent of the airship it became clear to Hyperion that they could not win without the use of ancient relics. Soon they were forced to enter the ruins in search for ways to turn the tides of the war.
  
  They found it with the discovery of the Svalinn, an ancient device which could protect an airship from all harm. Armed with the Svalinn the Hyperion fleet began its inexorable push towards victory.
  
  With the true purpose of the war long forgotten Hyperion sought to once again unify the human race under one banner. In the closing days of the war Cronus, desperate to maintain their freedom, launched a final attack on Hyperion's capital city, Fulton.
  
  Fulton burned for two days as the Cronus infiltration forces attempted to take the Citadel and the Council of Thirteen. However, their forces got divided and were eventually defeated. Hyperion, enraged by the attack on their capital, burned every city in their path. The war ended with Cronus's bitter surrender.
  
  Five years have passed since the end of the "Titan Wars." Life in the newly formed Titan Collective is mostly peaceful. Though tension between the two factions is still high, there have been no open hostilities.
  
  Rumors have spread of a new ruin discovered in the northern mining town of Uriden. Many have made the journey in hopes of finding an ancient device which will make them wealthy beyond their dreams. Warriors, unable to find a place in a world at peace, have made their way to Uriden to protect those in search of new treasures.
  
  ----General Notes----
  
  Nearly everyone is capable of learning to use magic. There are two methods of casting. The first and most common is component casting. This requires the caster to have an intimate understanding of "what" the spell does, and a physical focus. Usually a book with a short incantation to aid in focusing the mind. As such with the proper spell book, most people can safely use magic to accomplish a wide variety of tasks.
  
  Wild casting allows the caster to create unique and varied magical spells on the spot without use of a physical focus. Incantations aren't required, but they still help control the process. While it is believed that most living in the golden age where capable of wild casting at will, few living have successfully done so.
  
  In game terms this means, as a player you can obtain spell books cards that allow you to use the magic within and you decide the effects. If you choose to attempt to wild cast, the narrator (me) determines what the spell does (usually something horrible). This is to prevent players from using magic as a cheap plot device.
  
  Players are encouraged to create subplots to better customize their characters. I created a few mostly to serve as examples.
conversations.from: human
conversations.value: Mysterious Bracelet : A strange bracelet left behind by the masked man. It is warm to the touch, but pleasantly so. Holding it gives you a deep sense of security.
conversations.from: gpt
conversations.value: Lightning magic and you: By: Dr. Emmett B. Watts 
  This advanced collection lightning spells focus on using electricity to enhance reaction speed and muscular strength in the human body. The author cautions against the abuse of this magic since studies on the long term effects of magic on the human body are still inconclusive.  *"En**lightening**! This shocking tome is a **must** read for athletes and soldiers looking to gain an edge on their competition!" -The Fulton Times*
  
conversations.from: human
conversations.value: Old sword: The pointy end goes into the other person.
conversations.from: gpt
conversations.value: Quarterstaff: Use your stick.
conversations.from: human
conversations.value: Dedicated: You may not have been born with any gifts, but through hard work and perseverance you can accomplish anything you set your mind to. Perhaps that is a gift in itself.
conversations.from: gpt
conversations.value: Knave: "The only way to behave to a woman is to make love to her if she is pretty, and to someone else if she is plain."
  
  Life is short and full of misery. It is up to you to grab what little joy you can. Why bother playing by the rules?
conversations.from: human
conversations.value: Druid: "I speak for the trees for the trees have no tongues."
  
  The ancient people neglected the Earth, and when the burden became too much, the land turned on them. You fight to ensure that never happens again.
conversations.from: gpt
conversations.value: Technomancer: "Any sufficiently advanced technology is indistinguishable from magic."
  
  The ancient people are long gone, but their legacy remains. It is your goal to uncover their secrets.
conversations.from: human
conversations.value: Runefist: "A sound soul dwells within a sound mind, and a sound body."
  
  Life is all about balance. With intense training and the use of magical runes you can unlock your full potential.
conversations.from: gpt
conversations.value: Reaver: "I didn't know I was really alive in this world until I felt things hard enough to kill for 'em..."
  
  One can only know what it means to be alive once they have come to know death. War is your constant companion.
conversations.from: human
conversations.value: Seer: "The future is not set, and my choices are my own. Yet, how ironic, for I find I have no choice at all."
  
  While anyone can learn magic, some gifts can only be given at birth. You have the ability to glimpse the future.
conversations.from: gpt
conversations.value: Black Knight: "A man sees in the world what he carries in his heart."
  
  Though taboo, the Dark Arts can be powerful tools in the right hands. And knowledge is a worthy reward regardless of the cost. To you, the ends always justify the means.
conversations.from: human
conversations.value: Spirit Weaver: "The unseen, the unheard, the untouchable is what weaves the fabric of our see-able universe together."
  
  Few believe in the existence of spirits. You were born with the ability to interact with these ephemeral being.
conversations.from: gpt
conversations.value: Knight: "I know who I am and who I may be, if I choose."
  
  There are many out there who are willing to fight for what they believe in, but few are willing to die for it. Your convictions are your religion.
conversations.from: human
conversations.value: Sage: "It's not what you look at that matters, it's what you see."
  
  Most choose to live their lives ignorant of the wonders around them. You have dedicated yourself to uncovering the secrets of the world.
conversations.from: gpt
conversations.value: Ancient Blood: The Ancient people left behind a trove of artifacts which are as mysterious as they are valuable. But you are one of the few who have the gift to use them.
conversations.from: human
conversations.value: Attractive: Life is easier when you are good looking, and you have learned to make the best of it. It isn't your fault everyone wants you. You don't even work out!
conversations.from: gpt
conversations.value: Aura Reader: All living things have energy. You have either learned, or were born with the ability to read the energy of others. This often gives you insight to a person's true nature.
conversations.from: human
conversations.value: High Born: Money can't buy happiness, but it can buy all the things that make you happy. You were born into wealth and gain the status and clout that go with it.
conversations.from: gpt
conversations.value: Well Read: You had access to a wide variety of books growing up and have a voracious appetite for knowledge. While your books didn't teach you everything about the world, they gave you a good starting point.
conversations.from: human
conversations.value: Magical Aptitude: While anyone can use magic with enough time and effort, you were born with a natural talent for it. You can accomplish magical feats well beyond those of the common caster.
conversations.from: gpt
conversations.value: Educated: You have received a formal education at the Fulton Academy. Your academic knowledge is as extensive as it is varied. However, your street smarts may still be lacking.
conversations.from: human
conversations.value: Silver Tongue: You have a way with words and a talent for manipulation. There was never a problem you couldn't talk your way out of.
conversations.from: gpt
conversations.value: Elemental Affinity: You have developed a particularly strong bond with one of the elemental powers of the world. This strengthens your use of magic involving that element. It also shapes how you approach many problems in life.
  
  Elemental Affinities
  
  Water- Adaptive 
  
  Fire- Forceful 
  
  Air- Carefree
  
  Earth- Cautious
  
  Lightning- Energetic
  
  Dark- Nihilistic
  
  Light- Nurturing
  
  
conversations.from: human
conversations.value: Sheltered: Whether due to being nobility or being raised in a temple, you have very little experience with the world. You are naive and have a very narrow world view.
conversations.from: gpt
conversations.value: Haunted: You have experienced something truly horrifying that has scarred you for life. The memories of that event still haunt you to this day.
conversations.from: human
conversations.value: Infirm: You were born with a weak immune system and fall ill often. You require constant attention and cannot go long without healing magic.
conversations.from: gpt
conversations.value: Cursed: Your ability to use magic has never been stable. Your spells have an unfortunate habit of going horribly wrong.
conversations.from: human
conversations.value: Lazy: Why put off till tomorrow what you can put off indefinitely?
conversations.from: gpt
conversations.value: Illiterate: You can't read or write.
  
  You can, however, doodle.
conversations.from: human
conversations.value: Uncouth: You are totally lacking in social grace. What is worse is that you are either unaware of, or don't care about the fact that this might offend others.
conversations.from: gpt
conversations.value: Disability: either due to sickness or injury you have been handicapped in some way. You have not been able to obtain healing either due to the nature of the injury, inability to pay the fee, or for sentimental reasons.
conversations.from: human
conversations.value: Spell Void: For some unexplained reason you were born without the ability to use magic. Further, magic cannot directly effect you in any way. However, you can still be effected by elements created by magic.
conversations.from: gpt
conversations.value: Elemental Weakness: Due to your close bond with an element, you are particularly susceptible to spells of its opposing element. This weakness can only be taken if you chose the Elemental Affinity strength.
  
  Weaknesses
  
  Water- Lightning
  
  Fire- Water
  
  Air- Fire
  
  Earth- Air
  
  Lightning- Earth
  
  Light- Dark
  
  Dark- Light
conversations.from: human
conversations.value: Ancient Power: You seek to awaken and control the power of the ancient people. This could be for personal gain or more benevolent purposes.
conversations.from: gpt
conversations.value: Lost Loved One: During the war many families were divided. You hunt relentlessly for someone precious to you. 
conversations.from: human
conversations.value: Monster Hunter: You hate monsters. You love to kill them. Either because of a personal vendetta or for the love of the hunt, you are driven to rid the world of all monsters.
conversations.from: gpt
conversations.value: Thrill Seeker: The quiet life has never held any allure for you. You want to see as much as possible while you are still able.
conversations.from: human
conversations.value: Savior: You know the troubles of the world, and you believe that things could be better. You are determined to give the world a push in the right direction.
conversations.from: gpt
conversations.value: Uriden Ruins: The winds blowing through the ruins of the ancient structure fill the air with an unearthly music. Who knows what devices wait within.
conversations.from: human
conversations.value: Whine and Bitter Spirits: Despite what the name suggests, you have been told this is one of the nicer establishments in Uriden.
conversations.from: gpt
conversations.value: Drunk Man: A surly drunken man sits at a small booth alone. His one good eye is unfocused. He seems lost and out of place somehow.
conversations.from: human
conversations.value: Lay of the Land: Being new in town it might be a good idea to gather as much information as you can before heading to the ruins.
conversations.from: gpt
conversations.value: Renzik Talmanes: A weary looking mercenary captain. His sharp eyes speak of his long years of experience with the deadly looking pistol at his hip.
conversations.from: human
conversations.value: Masked Man: This strange masked man would stand out in any crowd. Whatever he is hiding, it doesn't seem that he minds the attention the mask draws. Not much for words.
conversations.from: gpt
conversations.value: Under the Stars: Earth below and Heaven above. Almost makes you feel a little at peace.
conversations.from: human
conversations.value: Drunk Man: Tears stream down his face as he sits in the sand, staring at the stars.
conversations.from: gpt
conversations.value: Knife: It is sharp and easy to hide.
conversations.from: human
conversations.value: Uriden: This once quiet mining town now buzzes with travelers from far and wide.
conversations.from: gpt
conversations.value: Marra Riles: This young man could almost be considered charming. If you ignore the fact that he is a total ass.
conversations.from: human
conversations.value: Distraction: You've seen too much; suffered too much. Seeking conflict and cheap thrills everywhere you go is the only way to make it through another day and keep the memories at bay. 
conversations.from: gpt
conversations.value: Joy Despite Adversity: You're no stranger to hardship and loss - in fact, you've suffered more than your share - but you recognize the healing power of happiness, and seek to spread a little joy wherever you can.
conversations.from: human
conversations.value: It Meant Something: Born sick, living sick. Every day's a gift -- that's what they say. But the days will run out, and sooner than for most. You want to make sure your time on this earth meant something -- that you meant something. 
conversations.from: gpt
conversations.value: Loyalty To The Old: You are still loyal to ideas long dead. Hopefully you can find some way to restore the principles you once stood for.
conversations.from: human
conversations.value: Medium : Much of your duty involved the mediation of conflicts, both spiritual and material. 
conversations.from: gpt
conversations.value: No Stranger to Toil: You're a hard worker; you always have been.  You roll up your sleeves and get the job done without hesitation.
conversations.from: human
conversations.value: Cute Kid: Sometimes it sucks being young, but other times your brazen innocence and youthful zeal strike a cord with those more jaded than you. You don't really get it (you may even find it annoying) but the benefits sure are nice. 
conversations.from: gpt
conversations.value: Disheveled: You just came from a street fight and your appearance shows it. Covered in dirt and sweat, blood spots your clothes, (some of it yours, some of it the other guys). But at least you took a moment to wipe a sleeve across your face.
conversations.from: human
conversations.value: Haunted by Sadness: You've suffered your share of loss, and the memory of it haunts you.  Though you try to stay positive, the sadness returns, bringing you down at inconvenient times.
conversations.from: gpt
conversations.value: Tentative : More inclined to watch and study over jumping into action right away.