conversations.from: system
conversations.value: The land of Fenaria is a dangerous place. Feudal lords wield their personal armies against one another, struggling over land and wealth in a seemingly endless series of border wars. It has been many ages since a king united the land to bring any kind of stability and safety to the people who live there.
  
  A unique profession has arisen to take advantage of the chaos in Fenaria. They are simply called the Hunters. Sometimes they arebounty hunters, sometimes mercenaries, sometimes assassins. Mostly they hunt monsters, the great and terrible beasts which ravage the countrysides and kill defenseless townsfolk. When one of these legendary beasts appears, a village will offer princely sums for Hunters willing the bring it down.
  
  Hunters are looked upon with as much fear and suspicion as awe and respect. They are needed to protect the people in these dangerous times, but many see them as dangerous and untrustworthy. Still, there is very good money to be made as a Hunter, if one has the skill and bravery to survive in the profession.
  
  OOC INFORMATION:
  
  This game takes place in a fairly dark fantasy setting. The content will be along the lines of Game of Thrones, Dragon Age, or the Witcher series as far as tone. Magic and supernatural creatures exist and while they are not terribly common in everyday life for most people in the game world, they will be encountered frequently in the story.
  
  This game will include violence and possibly other NSFW content.
  
  Players will be given wide leeway in where they want to see the story go and what kind of content they want to include or avoid. 
  
  Applications are not limited to the natures, strengths, weaknesses, and subplots provided. Please feel free to write your own. Feel free to invent your own homelands or hometowns for your characters, be as creative as you like.
  
  This is a reboot of a story from the early days of Storium. I would encourage prospective applicants not to read the earlier entry at first, as the first adventure will largely hit the same major plot points.
conversations.from: human
conversations.value: Grey Guild Potions: A collection of alchemical potions for a variety of purposes
conversations.from: gpt
conversations.value: Vote: Your preference as to which hunt the group undertakes next.
conversations.from: human
conversations.value: Vote (copy): Your preference as to which hunt the group undertakes next.
conversations.from: gpt
conversations.value: Potion Collection: A variety of alchemical potions. Some improve the senses, others offer healing or strengthening properties. Potent, but possibly addictive.
conversations.from: human
conversations.value: Grey Guild Potions: A collection of alchemical potions for a variety of purposes.
conversations.from: gpt
conversations.value: Alchemy Supplies: A variety of rare and exotic herbs, minerals, and other substances, along with an assortment of vials and other equipment. Everything a skilled alchemist needs to concoct all sorts of useful things on the fly.
conversations.from: human
conversations.value: Incendiary Knives: Coated with a volatile alchemical compound, these perfectly balanced throwing knives erupt into flame when thrown with sufficient force.
conversations.from: gpt
conversations.value: Grey Guild Potions (copy): A collection of alchemical potions for a variety of purposes.
conversations.from: human
conversations.value: Wolves: These canines are as loyal as they are deadly. They are born predators, fearless and vicious.
conversations.from: gpt
conversations.value: Reaver's Fangs: These sharp "swingblades" are capable of slicing and stabbing positions, and are designed to compliment the natural motions of a person's arms and hands in close combat. Engraved with ancient runes, they are said to drain life out of their victim.
conversations.from: human
conversations.value: Professor Von Fizzlewick's Guide to the Wilds: A respected academic's comprehensive book on the subject of wilderness survival, with an overview of commonly encountered flora and fauna.
conversations.from: gpt
conversations.value: Magical Seeds: When dropped upon the earth, these seeds erupt into entangling vines and weeds with incredible speed.
conversations.from: human
conversations.value: Silk Rope: A strong, flexible rope crafted from the finest silk.
conversations.from: gpt
conversations.value: Whitecliff: A modest town in the middle of a fertile green valley.
conversations.from: human
conversations.value: Wealth: You became a Hunter for the money, and money remains your highest priority.
conversations.from: gpt
conversations.value: Protect Others: You wish to save the weak and innocent from the dangers that threaten them.
conversations.from: human
conversations.value: Negotiate: The mayor is offering a fair payment, but perhaps he could offer more?
conversations.from: gpt
conversations.value: Obtain Equipment: Preparation is the key to any successful hunt. Time to gather supplies.
conversations.from: human
conversations.value: Veteran Hunter: You've been a Hunter since you were young, what feels like ages ago. If a beast exists, you've probably brought one down at some point during your career.
conversations.from: gpt
conversations.value: Novice Hunter: Some would say you're too young to embark on the dangerous life of a Hunter. You're determined to prove them wrong, despite your lack of experience.
conversations.from: human
conversations.value: Soldier: You've lived most of your life as a soldier in one of the armies of the feudal lords vying for control of Fenaria. Now you want to apply the skills you learned on the battlefield to life as a Hunter.
conversations.from: gpt
conversations.value: Crusader: You are a deeply devout individual. You see ridding the world of monsters and safeguarding the weak as a holy quest you must undertake.
conversations.from: human
conversations.value: Scholar: You have an academic fascination with rare and magical creatures. Life as a Hunter is the best way to get information firsthand.
conversations.from: gpt
conversations.value: Outlaw: You've been a thief, a bandit, or possibly even an assassin. You've picked up some skills which will come in handy for more legitimate work as a Hunter.
conversations.from: human
conversations.value: Wizard: You've dedicated your life to the mastery of magic through intense study and focus. Many regard your powers with fear and suspicion.
conversations.from: gpt
conversations.value: Fallen Noble: Once you were a Lord or Lady of the land. Then you lost all of your holdings, either through scandal or battles lost. Now you must start from nothing.
conversations.from: human
conversations.value: Outsider: You come from outside the human lands of Fenaria. You may be an elf, dwarf, or other nonhuman. You do not always fit in with the native Fenarians.
conversations.from: gpt
conversations.value: Thaumaturge: You have acquired magical abilities not through intense study, but by some innate gift. You may have nonhuman ancestry, or been born under unusual, magical circumstances.
conversations.from: human
conversations.value: Commoner: You were a simple farmer or tradesperson most of your life. A tragic loss or the desire for a better life has motivated you to undertake the dangerous life of a Hunter.
conversations.from: gpt
conversations.value: Strong: You have immense physical strength, able to carry heavy loads or strike with tremendous force.
conversations.from: human
conversations.value: Tough: You have exceptional endurance, seemingly never tiring. You are able to shrug off injuries that would fell lesser people.
conversations.from: gpt
conversations.value: Clever: You have a quick wit. You are often able to think of intelligent ways to deal with a problem.
conversations.from: human
conversations.value: Knowledgeable: You know a great deal about almost everything. You've studied geography, history, magical theory, and dozens of other topics.
conversations.from: gpt
conversations.value: Black Magic: You can conjure flames or lightning from your fingertips, wield curses and hexes, and employ other spells which harm, trick, or destroy.
conversations.from: human
conversations.value: White Magic: You can wield magic which heals, restores, and protects. You can conjure magic barriers, purge poison or disease, or employ other spells to aid your fellow Hunters.
conversations.from: gpt
conversations.value: Brave: You don't seem to be afraid of anything. You keep your wits about you in the face of even the greatest dangers imaginable.
conversations.from: human
conversations.value: Charming: You have a likable, persuasive, and charismatic manner. It is easy for you to convince others to see things your way.
conversations.from: gpt
conversations.value: Swift: You are quick, agile, and dexterous, with superb reflexes. You excel at archery, evading dangers, moving quickly and quietly, and any other task requiring someone nimble.
conversations.from: human
conversations.value: Cowardly: Your fears have a way of overwhelming you in dangerous or stressful situations.
conversations.from: gpt
conversations.value: Weak: You are somewhat physically frail. You tire easily and have great difficulty with tasks requiring strength or endurance.
conversations.from: human
conversations.value: Dimwitted: Quick thinking is not your strong suit. You often do things that seem foolish or downright stupid.
conversations.from: gpt
conversations.value: Ignorant: You have had little in the way of schooling or other instruction. You are often clueless about matters which are common knowledge to others.
conversations.from: human
conversations.value: Distrusted: You are disreputable even for a Hunter. People will always look at you with suspicion.
conversations.from: gpt
conversations.value: Uncouth: You have a way of making a negative impression on people. You have a hard time convincing anyone to see things your way, or even willingly tolerate your company.
conversations.from: human
conversations.value: Sluggish: You have poor reflexes and move slowly. They say a slow Hunter is a dead Hunter. Hopefully, that's not true in your case.
conversations.from: gpt
conversations.value: Perceptive: You have keen senses, and often spot or hear things that escape the notice of others.
conversations.from: human
conversations.value: Unreliable: Your abilities are somewhat inconsistent, and don't always end up working the way you'd like them to.
conversations.from: gpt
conversations.value: Wanted: You are both Hunter and hunted. Someone has put a price on your head, and you are wary of those who may seek to collect.
conversations.from: human
conversations.value: Unobservant: You often fail to notice important details. Sometimes you don't even notice obvious dangers until it is too late.
conversations.from: gpt
conversations.value: Reckless: You have a tendency to rush into dangerous situations without really thinking things through carefully.
conversations.from: human
conversations.value: Thrill of the Hunt: For you, nothing else matches the adrenaline rush of battle with a terrible and ferocious beast.
conversations.from: gpt
conversations.value: Test Yourself: You wish to put your own abilities to the ultimate test and break past your own limitations.
conversations.from: human
conversations.value: Discovery: Monsters are rare and poorly understood. You wish to learn more about them and the other mysteries of the world.
conversations.from: gpt
conversations.value: Vengeance: You lost something dear to monsters or other villains. You're on a quest for revenge against all the evils of this world.
conversations.from: human
conversations.value: Redemption: You've done some terrible things. By saving others, you hope to set things right.
conversations.from: gpt
conversations.value: Debauchery: You wish to enjoy life to the fullest. The wealth and frequent travel that comes with life as a Hunter makes it easy to enjoy a hedonistic lifestyle.
conversations.from: human
conversations.value: Holy Quest: You believe you have been chosen by a God or Goddess to go forth and purge the land of evil.
conversations.from: gpt
conversations.value: Survival: For whatever reason, this is the only path left for you in life. You simply want to do whatever you can to survive and keep moving forward.
conversations.from: human
conversations.value: Meet your fellow Hunters: The Hunters assemble at Whitecliff's tavern as they await the arrival of the Mayor. They should probably introduce themselves to one another if they're going to be working together.
conversations.from: gpt
conversations.value: Mayor Rathgale: The Mayor of Whitecliff. Has a reputation as a shrewd yet honorable man.
conversations.from: human
conversations.value: Gather Information: Surely there are people in this town other than Mayor Rathgale and Lana who might know something useful. Right?
conversations.from: gpt
conversations.value: Lana Blackoak: Sole survivor of the manticore attack. Beautiful, intelligent, and well liked in Whitecliff.
conversations.from: human
conversations.value: Whitecliff Mines: An abandoned series of tunnels in the cliff side which were once an iron mine.
conversations.from: gpt
conversations.value: Track the Manticore: You need to find the monster you've been sent to kill in the twisting, mazelike darkness of the mines.
conversations.from: human
conversations.value: The Manticore: A horrifying beast with the head of a man, the body of a lion, the wings of a bat, the teeth of a shark, and the tail of a scorpion. Covered in poisonous spines and incredibly dangerous.
conversations.from: gpt
conversations.value: Shadow: A loyal member of Celio's pack.
conversations.from: human
conversations.value: Harvest the Manticore: Collecting and preserving all useful and valuable parts of the manticore will require a steady hand and quick action.
conversations.from: gpt
conversations.value: Heal Kekoa: Kekoa suffered injuries during the manticore's initial ambush. She could use medical attention.
conversations.from: human
conversations.value: Sell your harvest: You should try to find a buyer for the manticore's pelt, venom, and claws before leaving Whitecliff.
conversations.from: gpt
conversations.value: Celebrate: Soon it will be time to leave Whitecliff. Surely a little celebration is in order for a successful hunt?
conversations.from: human
conversations.value: The Next Hunt: The Hunters must decide where they will go next once they leave Whitecliff.
conversations.from: gpt
conversations.value: Blackoak Vineyard: The site of the manticore attack. Likely the best lead as to the location of the beast.
conversations.from: human
conversations.value: The Apothecary: Whitecliff's apothecary is being harassed by an angry mob accusing her of witchcraft and summoning the manticore.
conversations.from: gpt
conversations.value: The Library: Whitecliff's library might just have some information about how to properly hunt a manticore.
conversations.from: human
conversations.value: Antivenom: A vial of powerful antivenom, strong enough to counteract the poison of a manticore or other dangerous creature.
conversations.from: gpt
conversations.value: The Whitesmith: Whitecliff's expert maker of tin and pewter goods. The only person in town who would have lead in the quantities the Hunters required.
conversations.from: human
conversations.value: Whitecliff Market: Farmers and ranchers from throughout the region have gathered to sell their goods in the market square. This is the logical place to find bait.
conversations.from: gpt
conversations.value: Clue: You have a hint as to the origins of the monster. Later, you may be able to put the pieces together and solve the mystery.
conversations.from: human
conversations.value: Lead: A soft metal rarely used for weaponry, but supposedly highly effective against manticores.
conversations.from: gpt
conversations.value: First Strike: The Hunters have the element of surprise on their side. Time to press the advantage.
conversations.from: human
conversations.value: The Staggering Boar: Whitecliff's largest tavern and inn. Frequented by all in town who enjoy a strong drink and hearty stew.
conversations.from: gpt
conversations.value: The Mystery of Whitecliff: Lana Blackoak has vanished. The manticore's origins remain mysterious. Just what happened here? Is the town safe now?
conversations.from: human
conversations.value: Castle Hammerdin: The capitol of this region of Fenaria. A bustling center of commerce and the base of operations for Lord Hammerdin and his formidable army.
conversations.from: gpt
conversations.value: The Imp: A minor demon has been let loose upon the markets of Hammerdin's castle town. A reward is offered for the destruction of the beast.
conversations.from: human
conversations.value: The Rusalka: The vengeful, undead incarnation of a young woman betrayed by a lover. Equally seductive and deadly.
conversations.from: gpt
conversations.value: The Redcap: An evil little forest sprite who survives by drinking the blood of the innocent. Or is it?
conversations.from: human
conversations.value: The Golem: A fearsome automaton tasked with guarding the ancient dominions of the dwarves.
conversations.from: gpt
conversations.value: The Gnoll: A humanoid beast with canine traits. Fiercely territorial with limited intelligence, often violent.
conversations.from: human
conversations.value: Teamwork: You work well with one or more of your fellow hunters. Why not develop that bond further?
conversations.from: gpt
conversations.value: Solitude: You don't work well with others. Can you accomplish one of these jobs on your own?
conversations.from: human
conversations.value: Wealth: Money is the most important thing. Take the easiest and best paying work.
conversations.from: gpt
conversations.value: Righteousness: A true Hunter makes the lands safer and delivers justice to the people. Nothing is more important.
conversations.from: human
conversations.value: Fine Lumber: High quality wood from the forests surrounding Hammerdin Castle. Quite valuable. Potentially useful for high quality weaponry.
conversations.from: gpt
conversations.value: Withdrawn: You rarely speak with others about your feelings and thoughts. This often leaves people unsure of your stance on things. It also makes you hard to work with in a group.
conversations.from: gpt
conversations.value: Uncontrolled Magic: Having his magic only recently awakened, the thaumaturge has difficulties in managing and containing his magic, sometimes resulting in "sparks" occurring spontaneously, or perhaps too great and wild.
conversations.from: gpt
conversations.value: Battle Craftsman : Not only are you k own for being able to turn almost anything into a weapon with time and tools, you know how to use them. All of them. With great glee.
conversations.from: human
conversations.value: Awesome by analysis: Within moments of encountering a monster, you've already calculated it's reach, it's range of movement, where the major organs are likely located, and the exact force required to drive a blade through them.
conversations.from: human
conversations.value: Hot blooded: You're loud, brash, stubborn, get into fights at the drop of a hat, and have an unquenchable urge to fight things latge enough to swallow you whole, and with a grin and that.
conversations.from: human
conversations.value: Hardened: You have a great deal of experience and knowledge from your long career at hunting monsters, to the point that you act on that on an instinctual level.
conversations.from: human
conversations.value: Haunted: You've had an unusually long career for a hunter. Most die or retire within ten years, yet here you are. Some of what you've done haunts you, in more ways than one, and sometimes... it becomes readily apparent to rookies or even laymen.
conversations.from: human
conversations.value: A Good End: Your end is approaching, you know it. And you have no intention of escaping it. Instead, you want to find a way to make it have some impact... to have meaning. 
conversations.from: human
conversations.value: Engineer Marshal: Through inventive genius and determination in the face of failure, you create. You build, tinker, invent, and constructive things both wonderful and terrible. When it comes to killing the monsters of this world, you let your machinations do the work. 
conversations.from: gpt
conversations.value: Fierce Intelligence: You posses a knowledge that could fill volumes of books. You see the world in numbers and equations, in actions and reactions. 
conversations.from: human
conversations.value: Confident: You're used to authority. You know you're good at what you do, making it more likely that people respect you and trust in what you say or do.
conversations.from: gpt
conversations.value: The woman from the North: Much like the weather the people from the North are cold and composed. Regardless of their lineage they tend to make an impression.
conversations.from: human
conversations.value: Noble Ideals: *'Cleanse the world of the horrors no other man dare face'*
  
  Despite the stigma of being a Hunter in these dark times. The idea of fighting for the Goddess Meila and believing in a better world for everyone is a message that some people can get behind. *Sometimes...*
conversations.from: gpt
conversations.value: Rude: Their problems aren't yours and you do not care.
conversations.from: gpt
conversations.value: The sweet talk of vengeance: You know how to appeal to the dark side in people, having a huge one yourself.
conversations.from: human
conversations.value: A Men of Numbers and Letters: You are a man of academia and learning, you have spent your life learning the shorthand and culture of thinkers. You share this discourse with others and they respond well too it.
conversations.from: gpt
conversations.value: Bad with Coin: In the end, delivering on a promise is more important to me than the reward.
  
  And so...I usually end up penniless after a job. 
  
  Easy come, easy go. 
conversations.from: human
conversations.value: Impatient: *'The pursuit and slaughter of those who are unholy and corrupting the pleasant lands of our world need to no time...'*
  
  - Melia Divine Goddess Of The World
  
  Daudling just isn't your style...
conversations.from: gpt
conversations.value: Not Very Subtle: You're a soldier, not an assassin - it's quite difficult for you to act stealthily.
conversations.from: human
conversations.value: Silent as a Whisper: Life in the shadows taught me a thing or two.
  
  One of them was to always attack first.
conversations.from: gpt
conversations.value: Strong Sword Arm: *'Nothing better prepares you for a fight than a strong sword arm.'*
  
  Training and dilligence mean you are quick, poised and damaging in combat when using a sword.
conversations.from: gpt
conversations.value: False Sense of Hope: The streets are a dark, bleak, and hopeless place.
  But I need to believe in something. 
  
  Even if its false.
  
  
conversations.from: human
conversations.value: Cautious: Safety is always more important than gold. It's best to look at everything twice, to make sure.
conversations.from: gpt
conversations.value: What Actually Makes Them Tick: Despite their rough exterior, many of my friends want to do the right thing.
  
  Though sometimes they need a little reminder of that fact.
  
  
  
  
  
  
  
conversations.from: human
conversations.value: Irritable: You get annoyed very easily, especially when people waste their time (and yours) on pointless matters.
conversations.from: gpt
conversations.value: Snap Judgement: Sometimes I need to act.
  
  And sometimes I need to think before I act.
conversations.from: human
conversations.value: Forest for the Trees: I'm so intent on the details of the Hunt--the danger, the thrill, the tactics--that sometimes I miss the details that *matter*.
  
  Such as...I'm hunting the wrong monster.
  
  