conversations.from: system
conversations.value: Everyone knows the story of *The Lord of the Rings* -  in the Third Age, a humble hobbit takes the One Ring to Mount Doom to be destroyed, ending the menace of the Dark Lord Sauron, and ushering in the Fourth Age of Middle Earth. But who knows what happened after that? 
  
  The Fourth Age, after all, is anything but quiet.  
  
  *In Mordor*: the lands around the sea of Nurn have been given to Sauron's former slaves, people from a dozen different lands who have nothing in common but misery and hardship. Can they make a new beginning?
  
  *In Gondor*: the Reunited Kingdom stretches from the Shire in the north to Ithilien in the South, with allies like Rohan and Dale on the borders. Can it meet all of its new responsibilities?
  
  *In the East and South*: the Easterlings and the Haradrim aren't going anywhere, and in many cases are reluctant to give up the lands Sauron gave them. What will they make of the new King?
  
  *In Minas Tirith*: the powers behind the Throne are Faramir and Eowyn.  Despite being younger than King Elessar, they actually have more experience in court intrigue - mostly from being on the wrong side of it, in their youth - then he does. What will they do, to protect their King and friend?
  
  Welcome! This story will take place in the fourth  decade of the Fourth Age. Those who remember the War of the Ring are either aging or have gone over sea. Already, a few youngsters have begun to doubt the story of a hobbit who defeated a dark lord.
  
  *The story so far* Eowyn's agents have made it all the way across Mordor to the dark tower known as Lugthrak. But how will they get in? And what dangers await them?
conversations.from: human
conversations.value: Ambassador Fairuza: The Ambassador comes from a powerful family in Far Harad. She is wary, but you need to win her trust. 
conversations.from: gpt
conversations.value: Alfric, Lord of the East Riddermark: A powerful noble from Rohan, he has come to Minas Tirith to ask for aid. 
conversations.from: human
conversations.value: Haradrim Warrior: The Haradrim warriors are known for the ferocity of their attacks and their refusal to surrender. You have found this reputation to be...useful.
conversations.from: gpt
conversations.value: Rohirrim Shieldmaiden: Following Eoywn's example, many women of Rohan have taken up arms to serve their King. It was the proudest moment of your life when she sent for you.
conversations.from: human
conversations.value: Rohirrim Horse Lord: An aristocrat of the Rohirrim, you command many Riders and are closely connected to King Eomer's family. At the feasts of Meduseld, you sit near his right hand.
conversations.from: gpt
conversations.value: Ithilien Guard: Descended from those who followed Faramir into Ithilien during the War. The Guard emphasizes wilderness skill and a fierce devotion to the new Prince of Ithilien.
conversations.from: human
conversations.value: Dwarven Merchant:  With the passing of the Darkness, there is more appetite than ever for good Dwarven merchandise. *Somebody* has to run all the new trade routes.
conversations.from: gpt
conversations.value: Hobbit Wanderer: Seeking adventure, some hobbits like you have come to Minas Tirith to serve in Arwen's retinue or just explore the great world. 
  
  Note: King Elessar will *not* take kindly to you being harmed.
conversations.from: human
conversations.value: Strong: Your physical strength and endurance are a thing out of legend. You are also unmatched in force of arms. Let the others have their diplomacy - iron rules them all. 
conversations.from: gpt
conversations.value: Learned: You have spent your life poring through ancient books and manuscripts, and seeking out experts in every field to learn more.
conversations.from: human
conversations.value: Noble: As a member of your kingdom's upper classes, you have been taught since birth about honour, duty, and your obligations to the common folk. You also have access to people and resources that most can only dream of. 
conversations.from: gpt
conversations.value: The Sight: You learned about the Ghost Army of King Elessar, then dared to walk the Paths of the Dead. You saw many strange things there.
  
  Now you see them *everywhere*.
conversations.from: human
conversations.value: Artificer: You are skilled with all manner of crafts and can create truly amazing creations with the simplest of tools. You have become quite rich from this, and can also decipher locks, traps, mechanisms, and constructs.
conversations.from: gpt
conversations.value: Helping hands: You are an expert tailor, secretary, cook, sicknurse, and noble's helper. You can also walk right through the middle of a room without being noticed, as long as you have a tray of drinks in your hand. It's a gift.
conversations.from: human
conversations.value: Dark secret: There is a secret locked away in your past, and it would be terrible if it ever came out.
conversations.from: gpt
conversations.value: Vain: You are very proud of your appearance, *too* proud, many say, and go to great lengths to always be wearing the finest clothes and to always be standing in the best light. 
conversations.from: human
conversations.value: Angry: Your temper is like a caged beast, and it's a constant struggle to keep from lashing out at everyone around you.
conversations.from: gpt
conversations.value: Poor: Your family is destitute, and it shows - your clothing and gear are cheap and ragged, and you often don't know where your next meal is coming from. 
conversations.from: human
conversations.value: Aging: You grow old. The hard-won wisdom of a lifetime is beginning to seem less and less compensation for your shortness of breath and fading eyesight.
conversations.from: gpt
conversations.value: Elven renegade: Except for a few of Arwen's personal retinue, most elves have long since sailed West. 
  
  You did not.
  
  You have your reasons.
conversations.from: human
conversations.value: Self-doubt: You failed someone, finally and horribly, and you will always be haunted by that. You are constantly second-guessing every decision you make.
conversations.from: gpt
conversations.value: Common Sense: While all around you are lost in the clouds or their own fears, you cut right to the heart of the matter with the wisdom of your heart. 
conversations.from: human
conversations.value: Eowyn, Chatelaine of Minas Tirith: Responsible for the administration of the greatest city in the West.
conversations.from: gpt
conversations.value: Faramir, Steward of Gondor: Protects the Realm and counsels his King.
conversations.from: human
conversations.value: Gondorian Diplomat: The sprawling empire that is the Reunited Kingdom of Gondor is experiencing a lot of problems with its neighbours. It's your job to make those problems go away.
conversations.from: gpt
conversations.value: Death unknown: Whether by bow, sling, pitfall or poison, you know all the best ways to kill someone without looking them in the eye. 
conversations.from: human
conversations.value: Youth: You've just entered the adult world, and often have trouble getting people to take you seriously. To be fair, you *are* frequently rash and impulsive.
conversations.from: gpt
conversations.value: Redemption: You need to make amends for past misdeeds. Perhaps then you will be able to sleep at night.
conversations.from: human
conversations.value: Honour: Honour and glory are your  highest aspirations.
conversations.from: gpt
conversations.value: Family: All you want is to be back in the arms of your loved ones.
conversations.from: human
conversations.value: Love: You would do anything to prove your worth to your one true love. 
conversations.from: gpt
conversations.value: Fortune: Only gold will keep you safe, and you want to be *very* safe.
conversations.from: human
conversations.value: Vengeance: They are going to pay for what they did.
conversations.from: gpt
conversations.value: Protect: You must protect them, whether it be your friends, your family, or your Kingdom.
conversations.from: human
conversations.value: Truth: You will uncover  the secrets within the secrets - the riddles in the dark.
conversations.from: gpt
conversations.value: The Adventurers Gather: So here it is - the reason you were brought together. But *can* you work together on this strange errand?
conversations.from: human
conversations.value: Fire!: Behind you, you see the cause of the commotion - a fire! In the packed confines the City, this could quickly be a major catastrophe!
conversations.from: gpt
conversations.value: Embassy Guards: The half-squad of Haradrim heavy infantry that guard Fairuza's front door do *not* look welcoming. 
conversations.from: human
conversations.value: Embassy Waiting Room: Try not to break anything. The room is tastefully but plainly furnished, but there are a few delicate items on side tables. 
conversations.from: gpt
conversations.value: The waiting room : Try not to break anything
conversations.from: human
conversations.value: Try not to break anything: The room is tastefully but plainly decorated. Some small tables hold porcelain curios. 
conversations.from: gpt
conversations.value: Set out on the journey: You must gather horses, supplies, and other necessaries, all without attracting attention or missing anything important.
conversations.from: human
conversations.value: Assassins: Humans with swords, here to cut you down as you emerge from your rooms. 
conversations.from: gpt
conversations.value: Look over your shoulder: You spend the morning watching your trail, moving carefully, and generally trying to lose anyone who might be following. 
conversations.from: human
conversations.value: Time to make a decision: You've evaded the spy, but now you need to choose: the Black Gate, Minas Morgul, or the Ash Mountains to the south?
conversations.from: gpt
conversations.value: Azunibaaz: A young Easterling ex-slave, who had been given land in the Vale and worked it well. He respects but does not fully trust Khuzâlaman, and is puzzled by his choice of companions. 
conversations.from: human
conversations.value: Brigands: A surly group of cut-throats,  an equal mix of swordsmen near the road and archers hidden behind rocks to either side. They demand your valuables and your horses.
conversations.from: gpt
conversations.value: Rocks! (for Eomund only): In the battle, you are driven close to the rocky edge of the road. Your horse must step lightly to avoid an injury.
conversations.from: human
conversations.value: Rocks! (for Eomund only): In the melee, you are driven close to the boulders in the road - your horse must step carefully. 
conversations.from: gpt
conversations.value: Cracked Rib: You’re battered and sore. Every so often the pain makes you hesitate, but you can usually force yourself to keep moving. .
  
conversations.from: human
conversations.value: Geoffry: An orphan with nothing to his name but a hard-won hope that somehow things will get better. 
conversations.from: gpt
conversations.value: Respite for Geoffry: Besides food, young Geoffry either needs better shoes, or something to ride on, or both. 
conversations.from: human
conversations.value: Bond with Geoffry (for Kora only): An orphan who is now somehow your responsibility.
conversations.from: gpt
conversations.value: Gondor checkpoint: A dozen soldier of Gondor have thrown a barricade across the road, and are gesturing you to stop for questioning.
conversations.from: human
conversations.value: Haradrim checkpoint: A dozen soldiers of Harad have thrown a barricade across the road, and are gesturing you to stop for questioning.
conversations.from: gpt
conversations.value: My old friend(for Khuzâlaman only): It has been long since you last parted, but the old animosities are clearly still there. What happened, so long ago?
conversations.from: human
conversations.value: Outskirts of evil: Before you know it, you've crested a ridge and can see the Tower. But the area in between is a ruined pit of shattered rock and broken war machines.
conversations.from: gpt
conversations.value: Outskirts of evil (for Evren only): Before you know it, you've crested a ridge and can see the Tower and the people you've been ordered to help. But the area in between is a ruined pit of shattered rock and broken war machines.
conversations.from: human
conversations.value: Step over the threshold: A nearby postern door stands wide open, revealing blackness and quiet. It's almost too easy....
conversations.from: gpt
conversations.value: Search the Great Hall: At Evren's urging, you search the Great Hall's wet and slimy floor, looking for scroll cases. Careful! Parts of the floor are not very stable. 
conversations.from: human
conversations.value: Don’t rush in (Eomund only): Eomund, can you restrain yourself from jumping after Reynart?
conversations.from: gpt
conversations.value: A careful retrieval: Working together, the adventurers must find a way to get to Reynart and get him out of the pit.
conversations.from: gpt
conversations.value: Uruk-Blooded: Your father's father was one of the uruk-hai of Mordor, who took a woman of Harâd by force. Your yellow-in-red irises, heavy jaw, and somewhat bestial teeth reflect this heritage.
conversations.from: gpt
conversations.value: Fellowship: You have never had friends. The only person you considered kin died years ago. Yours has been a lonely life. Perhaps, now, things will change.
conversations.from: human
conversations.value: Shy: You don't  enjoy speaking with many people for the most part - especially not strangers.
conversations.from: human
conversations.value: Torn Between Paths: Seeing two ways can create confusion and hestancy.
conversations.from: human
conversations.value: Summoned: Called to duty.
conversations.from: gpt
conversations.value: Animal friendly: Every animal around loves her, and so does she herself. Sometimes animal friends even help her do chores.
conversations.from: human
conversations.value: Animal friendly.: Every animal around loves her and so does she. They are pretty cute and some help Amy with her chores.
conversations.from: gpt
conversations.value: Strong: You are physically strong, able to lift heavier objects than most.
conversations.from: human
conversations.value: Calm Against Predijuce : Knowing what to do.
conversations.from: gpt
conversations.value: Silken tongue: It all sounds so reasonable until you start thinking about it later. 
  
  This character can and will sell you your own clothes. 
conversations.from: human
conversations.value: Simple Honesty: Being plain spoken.
conversations.from: gpt
conversations.value: Trepidation: Fear of the unknown.
conversations.from: human
conversations.value: Unafraid: Fear and cowardice never got anyone anywhere. You bravely meet any challenge head-on, even if you're outnumbered or overpowered. Some might call it foolish, but you know the best defense is a good offense! 
conversations.from: gpt
conversations.value: Rider of Rohan: You have served as a member of the Eored.
conversations.from: human
conversations.value: Observe: There is more to this than  it would at first appear.
conversations.from: gpt
conversations.value: Shadows of the Black Land: You know the evils that await in Mordor, no matter the path chosen, though you certainly have your opinions on the matter.
conversations.from: human
conversations.value: Arrogant: Do what I say because...
conversations.from: gpt
conversations.value: Press Onward: Things have not started out so auspiciously, but there's nothing to be done for it other than to keep putting one foot in front of the other.
conversations.from: human
conversations.value: Controlling: Get the sheep to follow.
conversations.from: gpt
conversations.value: Hack and slash: Training in blade combat is useful. 
conversations.from: human
conversations.value: Keen-Eyed: With your clear sight, there's not much that you miss.
conversations.from: gpt
conversations.value: Teacher: Showing Geoffrey the ropes of fighting and surviving.
conversations.from: human
conversations.value: Redemption: You carry a terrible sense of guilt for the things you did during the War of the Ring, necessary though they might have been. Those regrets are part of the evidence of your goodness.
conversations.from: gpt
conversations.value: Duty: Being a guard.
conversations.from: human
conversations.value: Half breed: Evren, who's mom was an elf and father a human, was never legally accepted into any army or society (yet). Nevertheless, she fights in whatever war she chooses, and proves a good asset for whatever side she's on. 
  A messenger wandered for months until he found her, and told her she was being sent for. For whatever reason, Evren still does not know.
conversations.from: gpt
conversations.value: Being Alert: Doing her job.
conversations.from: human
conversations.value: Determination: You are determined to see your goal to the end.
conversations.from: gpt
conversations.value: End This: You draw near to the end of your quest. It is time to bring things to a close.
conversations.from: human
conversations.value: Disgusted: Leave him .....
conversations.from: gpt
conversations.value: Hurry up!: Lets go, hurry, come on, it's taking forever for you guys to do it and I want to get out of here.
conversations.from: human
conversations.value: A Giant Spider!: A monstrously huge spider, at least as big as a large dog, springs an ambush!
conversations.from: gpt
conversations.value: Bypass the traps: Whatever protected the shelf might still be active. You need to figure a way to neutralize or bypass it.
conversations.from: human
conversations.value: Burned: The firestorm missed you - mostly. You have bad burns on your hands, and the left front of your clothing is blackened and smoking. It hurts to touch anything, and you find yourself coughing more. 
conversations.from: gpt
conversations.value: Shelob!: Shelob. Older than Sauron. Older, they say, then Middle-Earth itself. Even  horribly wounded as she was by Sam, she is still one of the most fearsome monsters there is. 
conversations.from: human
conversations.value: Find Geoffry: The foolish youth has wandered off! Where could he be?
conversations.from: gpt
conversations.value: Hostage negotiation?: A lone thug holds a knife to Geoffry's throat. "Hand over that scroll!" he barks.
conversations.from: human
conversations.value: The road to home: How has the journey changed you?
conversations.from: gpt
conversations.value: Fencing: Duel
conversations.from: human
conversations.value: Watch But Not Help: Being a guard.
conversations.from: gpt
conversations.value: Doesn't double check her work: Evren isn't one to make sure everything is finished.  Even is it happens to be life in death. She's confident, perhaps too much.
conversations.from: human
conversations.value: Burned (weakness): Evren got burned pretty badly.
conversations.from: gpt
conversations.value: Knives are pretty handy.: Evren lived out in the wilderness for awhile, and during that period she learned the art of throwing knives.