conversations.from: system
conversations.value: 
  *This is a **beginners** game - Storium First Timers only, please!*
  
  Across time and space, across dimensions and stuffed into that misty interface between fiction and reality are scattered a hundred million white cubes. No-one knows where they came from, or how they got their special power. The cubes are made of purest, smoothest white marble, and - no bigger than the palm of a human hand - for the most part, they tend not to attract very much attention, dismissed as part of the environment. But every so often, by accident or design, a curious soul might pick one up for closer examination. 
  
  What happens next to the person who picks up a cube is the night of their lives. The cube is a portal to a point outside of time around which has been built an ineffably cool bar and nightspot called “*Anatole's*”. "*Anatole’s*" has been designed as a place where characters from all walks of life can stumble in, order any drink their heart desires and chew the fat with the other patrons, before returning to their everyday life. Where else might you exchange poetry with a cyborg assassin, arm-wrestle a dead president and fall in love with a sentient paramecium… all in one amazing night! “*Anatole's*” doesn’t accept money - drinks can be purchased for tall tales and inventive ideas. Once in a while, eponymous owner & barkeep Anatole will call "Time!", close the tab, and drinkers are expected to pay their bill by sharing stories of their lives.
   
  The bar caters for all languages and exists in a state of temporal grace - no weapons will fire (although that’s not to say the odd fight doesn’t break out - fists & cudgels still work just fine). And somehow the decor shifts to suit the current clientele. 
  
  Characters can arrive & leave of their own free will (or until Anatole throws them out!) There are no rules at "*Anatole's*" except civility… and an unspoken agreement not to upset Germ. No-one knows exactly who the hooded figure really is nor where she came from, except that she’s occupied the end stool for the bar for more than five millennia… 
conversations.from: human
conversations.value: Entrance Portal: Where you come in... and go out. 
conversations.from: gpt
conversations.value: The Bar: The place to get a drink, start a tab, talk to barkeep & owner Anatole... and try not to get in the way of Germ.
conversations.from: human
conversations.value: Dance floor: The sub-basement houses the grooviest discotheque in all creation
conversations.from: gpt
conversations.value: Create your own!: The great thing about Anatole's is the variety of patrons. Here you can be whoever or *what*ever you want - let your hair down & have fun! 
conversations.from: human
conversations.value: The Lounge: A quiet place to sit & chat
conversations.from: gpt
conversations.value: Gentleman's Restrooms: Where gentlemen go for a personal moment.
conversations.from: human
conversations.value: Ladies Restroom: Where ladies go to powder their noses.
conversations.from: gpt
conversations.value: Create your own!: What strength do you have as a character? Try to imagine something that would complement or contrast with the strengths of other characters. 
conversations.from: human
conversations.value: Create your own! : What is your weakness, downfall or Achilles heel? Nobody is perfect, so what limitations do you have? (Remember that the best stories come from fallible characters)
conversations.from: gpt
conversations.value: Create your own! : What drives your character on? Wherever and whenever they are in their personal timeline, what are they seeking at this point in their existence?
conversations.from: human
conversations.value: Bar Tab x1: You owe Anatole the sum of: One Story... in payment  for the consumption of comestibles on the premises of "Anatole's Bar".
conversations.from: gpt
conversations.value: More Money: You need cash. 
conversations.from: human
conversations.value: More Power: You need influence
conversations.from: gpt
conversations.value: More companionship: A friend or lover?
conversations.from: human
conversations.value: Fill a gap: There's a hole in your life; what is it and how do you fill it?
conversations.from: gpt
conversations.value: Cloakroom: The place to safely leave your coat, cloak, stole, robe, tunic, hat, headdress, umbrella, bag, sword... etc etc.
conversations.from: human
conversations.value: The Restaurant: The fluid architecture of "*Anatole's*" mean that this basement restaurant area can be a bistro, fine dining, sushi bar or just a coffee-shop. 
conversations.from: gpt
conversations.value: Stacey Chou: Stacey is the greeter and coat check girl at "Anatole's". Bright, perky, organised and a master of ju jutsu. All of which her makes her perfect for her job!
conversations.from: human
conversations.value: Stacey Chou: Stacey is the greeter and coat check girl at "Anatole's". Bright, perky, organised and a master of ju jutsu. All of which her makes her perfect for her job!
conversations.from: gpt
conversations.value: Anatole: Owner, cocktail wizard, barkeep and counsellor of the Bar Outside of Time
conversations.from: human
conversations.value: Anatole: Owner, cocktail wizard, barkeep and counsellor of the Bar Outside of Time
conversations.from: gpt
conversations.value: Anatole: Owner, cocktail wizard, barkeep and counsellor of the Bar Outside of Time
conversations.from: human
conversations.value: A round of drinks: The patrons get a round of drinks in... what's your poison?
conversations.from: gpt
conversations.value: Bar Tab x 1 drink: You owe Anatole a story equivalent to one drink!
conversations.from: human
conversations.value: Share your story: In payment for a drink, tell your fellow patrons a bit about your life.
conversations.from: gpt
conversations.value: Dance Competition: Choose your dancing partner and ask the DJ to pick a song to play for you. Who do you choose? What do you dance to? Do your bodies move in harmony, or is it all a bit of a dog's dinner?
conversations.from: human
conversations.value: Dance Competition: Choose your dancing partner and ask the DJ to pick a song to play for you. Who do you choose? What do you dance to? Do your bodies move in harmony, or is it all a bit of a dog's dinner?
conversations.from: gpt
conversations.value: Mr Gloorp: Can you get Mr Gloorp to relinquish the mic?
conversations.from: human
conversations.value: Karaoke Night!: Pick your song and sing your heart out! 
conversations.from: gpt
conversations.value: Ear plugs: Yellow foamy plugs. Help blot out the noise...But not completely.
conversations.from: human
conversations.value: What caused the Blackout?: The Bar is in total darkness. Who knows how long the beer will stay cold... What could be causing the blackout?
conversations.from: gpt
conversations.value: Create an NPC: Here's your opportunity to creat a Non-Player Character that could show up in the story at a later date. Another patron, perhaps? Or a member of Anatole's staff? The choice is yours!
conversations.from: human
conversations.value: Create an NPC: Here's your opportunity to creat a Non-Player Character that could show up in the story at a later date. Another patron, perhaps? Or a member of Anatole's staff? The choice is yours!
conversations.from: gpt
conversations.value: Create an NPC: Here's your opportunity to creat a Non-Player Character that could show up in the story at a later date. Another patron, perhaps? Or a member of Anatole's staff? The choice is yours!
conversations.from: human
conversations.value: World Build: Your chance to add to the "**Anatole's**" universe! Where *is* the bar, exactly? Where did if come from? What about the cubes? Who is your host? All this and less is up to your imagination!
conversations.from: gpt
conversations.value: World Build: Your chance to add to the "**Anatole's**" universe! Where *is* the bar, exactly? Where did if come from? What about the cubes? Who is your host? All this and less is up to your imagination!
conversations.from: human
conversations.value: World Build: Your chance to add to the "**Anatole's**" universe! Where *is* the bar, exactly? Where did if come from? What about the cubes? Who is your host? All this and less is up to your imagination!
conversations.from: gpt
conversations.value: Cope with the Blackout: How do you cope in the darkness? And if you're OK, how do you support the people around you who are struggling?
conversations.from: human
conversations.value: Who Killed Mr Gloorp?: What happened to the tone-deaf old blob of goop during the blackout? Time to investigate...
conversations.from: gpt
conversations.value: A Clue!: There's a clue to Mr Gloorp's death! What is it?
conversations.from: human
conversations.value: A Clue!: There's a clue to Mr Gloorp's death! What is it?
conversations.from: gpt
conversations.value: Old Crone: You've barely moved your behind out of that bar stool for five millennia. You've seen and heard it all. 
conversations.from: human
conversations.value: Wisdom of the Ages: You're almost infinitely old. You know nearly everything... but you don't share your wisdom & experience lightly. 
conversations.from: human
conversations.value: Cranky as all Heck: You don't suffer fools gladly. In fact you don't suffer fools at all. Crankiness ranges from a snarky remark to a full-on tongue-lashing. There are old tales of Germ being an impressively spry combatant when really riled... but no-one has seen her move for centuries to prove it. 
conversations.from: human
conversations.value: Mystery: No-one knows much about Germ, outside of whispered gossip & rumour. And that's the way she likes it. What will she do to maintain her air of mystery?
conversations.from: gpt
conversations.value: Old Nobility: You're certainly not from this time period, in fact, it's a wonder you even got here. Bored of your 17th century English noble life, you struck out to find something fun and different.
conversations.from: human
conversations.value: Multi-Lingual: Growing up in nobility, you were forced to learn multiple languages and interact with people from different cultures. Since arriving, you've taken it upon yourself to learn new languages and cultures.
conversations.from: human
conversations.value: Reckless: Let's face it, your life before wasn't all that exciting. Without all those rules, you're bound to take unnecessary risks.
conversations.from: human
conversations.value: New Day Rising: You're away from your old life, and honestly you don't miss it. You want to find yourself a girlfriend, a scandal at home, and have some fun, something you couldn't have done at home.
conversations.from: gpt
conversations.value: Shipwright: You're from space! A sci-fi universe full of aliens and planets. You work as a shipwright for spaceships.
conversations.from: human
conversations.value: Sneaky: You know how sneak around and get into places you shouldn't.
conversations.from: human
conversations.value: Coward: You scare easily. A bit too easily.
conversations.from: human
conversations.value: Independent: With her agility and quick wits, she can easily navigate her way through daily life on her own.
conversations.from: gpt
conversations.value: Good Listener: She can sit through (almost) any conversation while patiently listening. Whether or not she's actually taking your words into account is debatable.
conversations.from: gpt
conversations.value: Shy: She has never been one for crowds or anyone larger than herself and has a tendency to advance in the opposite direction in these situations. Only intoxication can truly make her open up to others.
conversations.from: gpt
conversations.value: More Companionship: Yes, she looks like she doesn't mind being left alone. However, this is not actually the case. She often feels very lonely but simply can't find the courage to connect to others.
conversations.from: human
conversations.value: Queen of Cats: You are believed to be the 3rd incarnation of the first Queen of Cats to be named 'Nou'. You have a great responsibility on your shoulders along with countless privileges in the Cat Kingdom that do not count elsewhere.
conversations.from: gpt
conversations.value: Charisma: You are talented at communication with others and are often able to get what you want through a conversation, even from the most troublesome of people. You are not afraid of demanding social interactions.
conversations.from: gpt
conversations.value: Arrogance: You have a somewhat unrealistic view of your own abilities and often do things thinking that they're  easier than they truly are.
conversations.from: gpt
conversations.value: Fill a gap: Back in the Cat Kingdom, you have money, power, influence... Yet you find yourself unsatisfied with life and unable to pinpoint exactly what it is you are missing.
conversations.from: human
conversations.value: Convict: You are a female convict from late 18th century London, recently transported to Australia for a crime you didn't commit.
conversations.from: gpt
conversations.value: Resourceful: Your life so far has not been easy - from surviving as an orphan on the streets of London to the months on the stinking transport ship. But you have survived when many others haven't.
conversations.from: gpt
conversations.value: Suspicious and mistrustful: You're life experiences have taught you never to trust anyone, particularly those in authority but not even your best friends. 
conversations.from: gpt
conversations.value: Retired Assassin : After many years of serving side-by-side with the King of Ezidale, you have decided to retire your merciless ways.
conversations.from: human
conversations.value: Impulsive: You are able to use the environment around you in order to make the best of any situation. With years of practice under your belt, you find it easy to turn off your emotions in order to produce the best outcome.
conversations.from: human
conversations.value: Guilt: You find yourself feeling guilty for the things you have done. Sometimes it overcomes you and you are unable to move for days.
conversations.from: human
conversations.value: Conflicting Lives: You found yourself wanting more out of life, but that meant trading in your closest friend in order to live in solitude. Now you wonder if it was the right choice.
conversations.from: gpt
conversations.value: Newbie Witch: Learning is the key factor of your job, or so you thought. With only a year in, you've managed to only learn how not to set yourself on fire, and a few benign water spells.
conversations.from: human
conversations.value: Creative: Thinking outside the box has been your specialty since you were little. When finding yourself in difficult or tense situations, you can usually find a way to get yourself out.
conversations.from: human
conversations.value: Curious: Always seeking new learning opportunities can get you in trouble, still you seek them out anyways.
conversations.from: human
conversations.value: Fill a Gap: After the disappearance of her twin sister, she seeks answers anyway she can find them.
conversations.from: gpt
conversations.value: Doctor: Jack is a junior doctor. He has a pill for mostly every ill but still has a lot to learn. He is trying to find the right balance between being right and being kind, between being smart and being a smart-ass.
conversations.from: human
conversations.value: Logical: "What's wrong with this picture? Work the problem. Get the answer." Jack's continual train-of-thought, calling at all stations.
conversations.from: human
conversations.value: Arrogant: Frequently assumes he is the smartest person in the room and doesn't try to hide it. A lot of doctors are like this...until cruel fate puts their ego in check.
conversations.from: human
conversations.value: Special Ed Major: This character is currently a college student studying to become a special ed teacher.
conversations.from: gpt
conversations.value: Balance: This character has excellent balance in many situations, along with the ability to balance/carry many items at once.
conversations.from: gpt
conversations.value: Low Self-Confidence: This character will have moments where they doubt their ability to do things correctly, even if it is something simple that they have done many times in the past.
conversations.from: gpt
conversations.value: Family: This character does many things for their family, and cares for them very deeply. They are never far away for very long.
conversations.from: human
conversations.value: Distracted: You wanted to end the conversation as soon as you started it.
conversations.from: human
conversations.value: Cautious: She tends to keep to herself,  at least until she learns more about those around her.
conversations.from: gpt
conversations.value: Courage: Most of Ann's troubles have not been of her own making but she has made the best of every situation and never gives up hope that life will one day be better. 
conversations.from: human
conversations.value: Open-minded: You don’t mind hearing others out and giving their opinion some thought before taking action. You’re willing to try out their ideas, even if you don’t agree with them.
conversations.from: gpt
conversations.value: Open-minded: You’re willing to try out other people’s ideas, even you have reservations.
conversations.from: human
conversations.value: Patience: Patience is not simply the ability to wait - it's how we behave while we're waiting.
conversations.from: gpt
conversations.value: Observator : Has the ability to  pick up details on  the people and environment 
conversations.from: gpt
conversations.value: vindictive: Never forgets what someone does to him,sometimes it causes more trouble than good.
conversations.from: gpt
conversations.value: Fill a gap: He wants to know about his past. Who was his family, someone still alive, what really happened those are the questions that take his thoughts every time he has a break.
conversations.from: human
conversations.value: Shadow manipulation: One of the results of the experiments on Askari
conversations.from: gpt
conversations.value: Music: This character is quite musically oriented, and is particularly talented at the piano. Not only is she talented, but it makes her comfortable and confident, and she plays from the heart.