conversations.from: system
conversations.value: The rain hasn't let up for weeks in Port Llast; the spring has been cold and wet, the remnant dregs of a merciless and brutal winter. Cobbled streets are slick and the chilled, miserable townsfolk have downcast eyes.
  
  The only place to warm up is the Fallen Fortress Tavern on the seedy south side of town. It's large hearth will scald your skin if you sit too close.  And yet, even there, the crowds are as thin as the meat stew served by the curmudgeonly Amenite proprietor, Shealesh.
  
  And there, gathered around an unstable wooden table, our story begins...
conversations.from: human
conversations.value: Aa: Aa
conversations.from: gpt
conversations.value: Aa: Aa
conversations.from: human
conversations.value: Aa: Aa
conversations.from: gpt
conversations.value: Aa: Aa
conversations.from: human
conversations.value: The Fallen Fortress Tavern: The tavern is aptly named after the collapsed rampart tower that forms the rear kitchen wall.  The famous large hearth in the great room warms the souls of the few gathered patrons.  The food, on the other hand, leaves much to be desired. 
conversations.from: gpt
conversations.value: Maraena: Her thick accent makes her hard to understand at times.  Her cooking is abysmal.
conversations.from: human
conversations.value: Shealesh: The indifferent barkeep pays little attention to his customers.  It's amazing he can stay in business.
conversations.from: gpt
conversations.value: The Dice Players: The trio of gamblers smile at your interest (and ignorance) of their "game" of Two's & Twenties.  
conversations.from: human
conversations.value: The Great Hearth: The hearth boasts a large flaming log that warms the entire room.  There is something heartwarming and entrancing about the dancing of the flames.
conversations.from: gpt
conversations.value: Two's and Twenties: [Only if invited to play.  You can play one card to play one round, win or lose.]
  
  This local favorite is a mix of luck and skill.  Competent bluffing sure doesn't hurt either.  You can win or lose a small fortune at this game.
  
  "Go on, stranger.  Roll the blocks!"
conversations.from: human
conversations.value: Table Talk: The three of you discuss the purpose of your meeting on this stormy, cold spring night in Llast.
conversations.from: gpt
conversations.value: Coin: Money talks louder than words and can also mean the difference between life and death.
conversations.from: human
conversations.value: The Kitchen: The place is a mess of pots, pans, dishes and chunks of stone rubble everywhere.  
conversations.from: gpt
conversations.value: Flames: Fire threatens to burn the tavern to the ground!
conversations.from: human
conversations.value: The Creatures: The vile, lanky creatures apparently travel in small groups. You had hoped there was only one. You were wrong. 
conversations.from: gpt
conversations.value: Street Orphan: Growing up in the streets of Neverwinter is a hard life even more so if you were a female half elf.  Alethra learned to adapt to survive.  She sleeps with her back to the wall and everything she owns wrapped in her arms.  Never really having a family she wishes to be part of something more.
conversations.from: human
conversations.value: City Secrets: Growing up in the city most of  her life, Alethra knows her way around the streets like the back of her hand.   The best places to hide, fastest way of travel, and places to rest her head.
conversations.from: human
conversations.value: Unwilling Theif: Its not stealing if I need it more.  Sometimes to get by in life one has to do some dirty work and Alethra was no different.  This has gotten her in trouble a time or two.
conversations.from: human
conversations.value: Retribution: The rich need to see what life in the streets is like.  So many people walk past and never lend a helping hand.  One day they will be the ones with hands held out for food and I'll be the one laughing.
conversations.from: gpt
conversations.value: Penitent Brigand : "Black" Thorn once lived a hard life of murder & mayhem. He did terrible things for selfish reasons. Then a betrayal put him in prison for 5 years where his skills softened, but regrets hardened. 
conversations.from: human
conversations.value: Hard Past: The skills and experience from a life of hard crime can never be forgotten. 
conversations.from: human
conversations.value: Regrets: Thorn can never escape the things he's done. And the Past has a long memory. 
conversations.from: human
conversations.value: Trying to be a Better Man: Nothing's left but to become a better man... 
conversations.from: gpt
conversations.value: Exile: Your home was destroyed by orcs and goblins, the few surviving members of your clan scattered across the land. The halls of your ancestors lie empty and ruined.
conversations.from: human
conversations.value: Unshakeable Resolve: Your will is strong as the stone from where the Dwarf race sprung.
conversations.from: human
conversations.value: Hatred of Greenskins: Orcs and goblins destroyed your home and clan, and they will pay for that. Every single one of them.
conversations.from: human
conversations.value: Stubbornness: Your Dwarvish single-minded sense of purpose has a bad side: once you decide something, it's very difficult to change your mind.
conversations.from: human
conversations.value: Vengeance: Orcs and goblins destroyed your home and clan. They will pay. Every single one of them.
conversations.from: gpt
conversations.value: Kind-hearted: Most Dwarves look rough and grim on the outside, but inside they're very kind-hearted and helpful, if you can gain their friendship.
conversations.from: human
conversations.value: The Evil Within: The powers of the Fiend run deep in her core. Tapping into the power bolsters her strength and health but at what cost?
conversations.from: gpt
conversations.value: Harsh Realist: "You've got to be realistic about things"
conversations.from: human
conversations.value: Battle Lust: Once moving towards an enemy, you're hard to stop... sometimes you get lost in the heat of the battle and might bite more than you can chew.
conversations.from: gpt
conversations.value: Dark Memories: "Some things you just can't walk away from, not ever" - Thorn