conversations.from: system
conversations.value: "Gather around, and let me spin you a tale.
  
  In a long forgotten time - when the world was still young and full of mystery - there was a forest. An enchanted forest, with magic threading between its branches. The aged trees stretched on as far as the eye could see and those sharp of ear could almost hear the voices echoing shrilly from their trunks. The Sun was an oddity too, for the light it  cast was always dim and murky, even when the bright orb filled the sky above the crowns of the trees.
  
  No name could do justice to such a place but people gave it one all the same. The EverWood, they would whisper with wonder, eyes wide and full of fear. Deep in the forest lived a flame of the purest fire, bound in a golden lantern. It was said the flame could change a person's life: illuminate their future and burn away their past. 
  
  A vast host sought this treasure, for reasons both pure and selfish. Men chopped at the ancient wood until their fingers were so filled with splinters they could no longer grip their axes. Others used fire, and limped away burnt within a cinder of their life. Some still ventured between the hallowed trees - and these were perhaps the most foolish of all - for none were seen again.
  
  Time passed, the failures mounted, the EverWood and its prize faded into legend like so many other myths. But you must mark my words, no place of such majesty - and darkness too - can disappear entirely. No, the Wood can still be found by those who desire it enough, those brave enough to face its horrors, and those mad enough to set foot beneath its withered branches."
  
  ------------------------------------------
  
  Lights Out is a dark,  fantasy story inspired by folk tales and epic adventures. The players star as "Taken," men and woman plucked from our world and lost deep within the EverWood. What will begin as a simple search for the Lantern - and a way home - will soon becomes a tangled quest as the Taken face the various forces at work amongst the trees. Some are outright hostile, others seemingly benign, but the Taken will need to learn to trust each other and their own instincts if they are to survive. 
  
  I'm looking for about 3 players, and hope to move along the story at a steady pace without getting bogged down as so many other stories do. For this reason, it would be beneficial if players could check the story at least once a day. Also, feel free to create your own relevant nature, strength and weakness cards that suit the atmosphere.
  
  Aside from that, thanks for reading and I hope you'll journey into the EverWood with me...
  
  
  
  
  
conversations.from: human
conversations.value: Brave: Fear is a fact of life and only a few possess the inner strength to face it.
conversations.from: gpt
conversations.value: The Town Of: (required)
conversations.from: human
conversations.value: Ruined Castle: Perhaps this place was once the grand seat of some Lord or Knight. Now it is just another dead landmark, surrounded by the Wood.
conversations.from: gpt
conversations.value: Erste Rock: A great mountain, blanketed on all sides by trees, with a single, lonely path carved into its face. 
conversations.from: human
conversations.value: Riven: A cluster of modest wooden houses overlooking a series of deep rifts in the ground.
conversations.from: gpt
conversations.value: The Creator: The fabled founder of the Wood, now driven mad by his poisoned creations.
conversations.from: human
conversations.value: Chief Verderer: Responsible for the well-being of the forest and all those within, the Chief Verderer is an enormous figure and handy with his axe.
conversations.from: gpt
conversations.value: Rutted Path: This worn path - flanked by trees on either side - seems to stretch on as far as the eye can see.
conversations.from: human
conversations.value: Lady Fitch: Resident Wise Woman, Witch and Mer-Creature of the Wood. 
conversations.from: gpt
conversations.value: Quiet Glade : Not even the tweeting of a bird disturbs the tranquillity of this
  small, secluded glade.
conversations.from: human
conversations.value: Turn Back Time: One mistake, a single failure, an upset that has been picking away at you for years. With the Lantern, you could rewrite the past on your own terms. All you need to do is find it.
conversations.from: gpt
conversations.value: Arrogant: Sometimes your ego borders on destructive and alienates those around you.
conversations.from: human
conversations.value: Naive : The world is a strange and wondrous place, but sometimes you forget that it is a dangerous place too.
conversations.from: gpt
conversations.value: Weak: You are not as athletic or strong as your peers, putting you at a disadvantage sometimes.
conversations.from: human
conversations.value: Resourceful: required
conversations.from: gpt
conversations.value: Strong: Your physique allows you to come out on top of most fights and perform demanding tasks.
conversations.from: human
conversations.value: Bow: A crude bow and a clutch of rough arrows.
conversations.from: gpt
conversations.value: Directions: (required)
conversations.from: human
conversations.value: Charismatic: You excel in social situations and have a knack for making friends. 
conversations.from: gpt
conversations.value: A choice: Follow the path, or venture into the verdant undergrowth?
conversations.from: human
conversations.value: Hovel: A small house - barely even a shack, set near a dirty pond.
conversations.from: gpt
conversations.value: The Beast: The Darkest
  Shadow beneath
  the leaves, Guardian of the Lantern and ultimate ruler of the EverWood.
conversations.from: human
conversations.value: Envision the future: Not knowing what comes next in an uncertain life is a frustration and an inconvenience. Perhaps if you knew where you were headed you could get there all the faster. Alas you cannot see the future. But the Lantern can...
conversations.from: gpt
conversations.value: Old Gate: Little more than a few rotted planks, the wooden gate stands astride the path and half-heartedly bars the way forward.
conversations.from: human
conversations.value: Axe : If the scarred handle and chipped blade is any indication this axe has seen a lifetime of use.
conversations.from: gpt
conversations.value: Empty Stomachs: Food is a necessity even in the EverWood. Find some before the group begins to starve.
conversations.from: human
conversations.value: Great Wolf: A truly colossal beast the size of a horse, with cruel claws ,sharp fangs and an appetite for human blood.
conversations.from: gpt
conversations.value: The Grasping Dark: The already weak light of the sun is draining from between the branches of the trees. Find a new light source or risk the terrors of the night.
conversations.from: human
conversations.value: Uneasy Camp: A quick camp thrown together by the travellers in a small clearing devoid of life.
conversations.from: gpt
conversations.value: Conquer the Nightmare: You didn't intend to come to the EverWood, not really, but an unsatable sense of curiosity has drawn you here. Now you plan to explore the unknown and confront the mysteries of the dark.
conversations.from: human
conversations.value: Shrouded Figures: Vaguely humanoid shapes, tall and imposing, their thick cloaks hiding their features from sight.
conversations.from: gpt
conversations.value: Jorge: A well built young man, wearing a tattered army uniform and a dented helmet. 
conversations.from: human
conversations.value: Altor: Self titled "Grand Scientist" of the EverWood, possessed of an abundance of knowledge and a grating ego. 
conversations.from: gpt
conversations.value: Waldrand: The treeline at the end of the Wood. Ahead of it a vast plain, sprinkled with rocks and dead trees.
conversations.from: human
conversations.value: Arthur: The proud and able leader of the Taken, and a thorn in the Beast's side.
conversations.from: gpt
conversations.value: Kaya: A warrior woman from beyond the edge of the EverWood. 
conversations.from: human
conversations.value: Outsider: s
conversations.from: gpt
conversations.value: Thinker: s
conversations.from: human
conversations.value: Leader: s
conversations.from: gpt
conversations.value: Team Player: required
conversations.from: human
conversations.value: Alert: required
conversations.from: gpt
conversations.value: Quick-Thinking: required
conversations.from: human
conversations.value: Leader: Whether God given or acquired, you tend to find yourself in a position of leadership over those around you.
conversations.from: gpt
conversations.value: Thinker :  While some might call you unrealistic or slow to act, you're usually the one who notices the small details and crafts the master plans.
conversations.from: human
conversations.value: Outsider : For reasons of your own you prefer to be apart from others, relying on your own instincts above all else.
conversations.from: gpt
conversations.value: Smart: Intelligence is your greatest asset, and given enough time a solution to any problem can be found. 
conversations.from: human
conversations.value: Awkward: You are not a social creature, finding it hard to make friends and get your point across. 
conversations.from: gpt
conversations.value: Directions: You have a fairly good idea where to go. This should be useful in navigating the depths of the EverWood.
conversations.from: human
conversations.value: Lucky Charm: A spell cast upon you by the Gatekeeper which will grant you abnormally good luck.
conversations.from: gpt
conversations.value: Building Bridges: Its obvious that the only way to survive in the EverWood is to work together. If only you could make the others see that.
conversations.from: human
conversations.value: The Gatekeeper: A small creature, bound forever to his gate.
conversations.from: gpt
conversations.value: Awoken: Where are you? Who are the people around you? What on earth are you doing here?!
conversations.from: human
conversations.value: Knowledge: The EverWood is still a mystery, but at least you know a little more about it now. Perhaps this new information will be helpful.
conversations.from: gpt
conversations.value: Hide: Whatever is coming down the path isn't good. Hiding is probably the safest option. 
conversations.from: human
conversations.value: Unusual Torch: There is something odd about the way this torch can flicker on and off seemingly at will.
conversations.from: gpt
conversations.value: Panic: Things are spiralling out of control and danger is descending. Someone needs to do something!
conversations.from: human
conversations.value: One Armed Monster: A wooden imitation of life. Tall and clumsy like its comrades, but short of an arm. 
conversations.from: gpt
conversations.value: Taking stock: The shack is lost, that much is clear, but maybe there is something worthwhile among the wreckage?
  
conversations.from: human
conversations.value: Rescue: Perhaps its not too late and the figure can be saved. You have to at least try.
conversations.from: gpt
conversations.value: Halfling: Your half the size of a normal man, but have twice the heart.
conversations.from: gpt
conversations.value: Small: "Wait for me! I have little legs!"
conversations.from: gpt
conversations.value: Brave: Fear is a fact of life and only a few possess the inner strength to face it
conversations.from: gpt
conversations.value: .: .
conversations.from: gpt
conversations.value: Doubt: You grapple with a past that haunts you, infusing the enemy of faith; doubt.
conversations.from: gpt
conversations.value: Mistrustful: Recently betrayed on the most fundamental level and inclined to believe the worst about people, developing the trust required for any type of relationship has become an almost insurmountable hurdle.
conversations.from: gpt
conversations.value: Creative: While it may not be apparent from appearances, originality of thought and expression are your stock in trade. If the solution to a problem requires a novel point of view or an imaginative approach, you are in your element.
conversations.from: gpt
conversations.value: Silver tongue: Clever and manipulative.
conversations.from: gpt
conversations.value: Thief: Despite being outgoing and extroverted, you are stealthy and lithe, good at picking locks and even better at manipulating people
conversations.from: gpt
conversations.value: Weak: Because of the stealthy nature of your occupation, you are slender and lithe, not strong. 
conversations.from: human
conversations.value: Curiosity Kills the Cat: More than simply curious.  You are driven to find answers, and will sometimes even put yourself in harm's way to get them.
conversations.from: human
conversations.value: Dreamer: With your head in the clouds, your heart takes the reins. While not always the most sensible, your detachment from the "real world" allows for some..interesting ideas.
conversations.from: human
conversations.value: Resourceful: When there's little to work with, you find a way to make it work.
conversations.from: gpt
conversations.value: Resourceful: There's always a way to find what you need, sometimes you just have to look in unexpected places.
conversations.from: human
conversations.value: Disoriented: This was all very abrupt.
conversations.from: gpt
conversations.value: Frightened: In spite of faith, there is always fear of the unknown and unfamiliar.
conversations.from: human
conversations.value: Leader: It wasn't difficult to take the lead. It was a natural ability!
conversations.from: gpt
conversations.value: Ancient Lore: Having some insight into the surroundings by matching them to your knowledge of ancient lore you can navigate this strange place. 
conversations.from: human
conversations.value: Leader: Whether God given or acquired, you tend to find yourself in a position of leadership over those around you.   
conversations.from: gpt
conversations.value: A Heathy Distrust: People and creatures here are not at all as they seem. You will be cautious. The greatest trick the Devil ever pulled, after all...
conversations.from: human
conversations.value: Survivor: Life hasn't always been tame. You know how to adapt and how to think on your feet when you have to in order to survive.
conversations.from: gpt
conversations.value: Fire: Hot and dangerous. It's impossible to make calculated decisions when something as volatile as fire is involved.