conversations.from: system
conversations.value: The storyline follows alternate timeline of 1980's as if the world conflict reached a boiling point. The concept focuses on the possible outcome of it by declaring a WWIII with a catastrophic nuclear solution to it.
  
  As the first bombs fell, people ran... Abandoning their homes to escape the devastation. Millions have fallen, but some did found a distant retreat in a lost valley far from the all-consuming fire of war... A place so distant from civilization, that the world around seemed to have ceased to exist at all...
  
  Bordered by enormous mountains, this paradise astonished the exhausted pioneers with its vast expanses, marvelous forested landscapes, a rich flora and fauna. The natural beauty of this place was never touched by a man. Due fact they arrived in the middle of a mild fog shrouding the virgin beauty with its transparent cloak, the initial picture seemed bleak, so they named it Grayfolk Valley.
  
  As they settled down in the middle of a forest, they established a brand new colony, a cradle of mankind, in a heart of a prosperous nature...
  
  While grieving for the fate of the world, these people were greatly encouraged by the fact they managed to survive and unite in a promised land of new life, they worked untiringly and relentlessly to build a city of rapture, a city of hope, a city of rebirth...
  
  As time marched on, the brightest minds among these few thousands, whenether they were engineers, scientists or artists, have contributed their best to the prosperity of the town of Grayfolk. Now this was an industrial town amidst the green vastness of the grand valley. Having established municipal services, built a railroad, tamed the wild, the citizens of Grayfolk remained oblivious to the fate of the outside world, while living in this blossoming paradise. Until one day...
  
  Grayfolk town lacked resources to condition itself, so it occasional sent out scouting teams to probe the undiscovered sources that might have been scattered across the valley. Once, as the team returned with the promised resources, the town was left devoid of any life, as if it was never inhabited...
  
  The desperate team, shocked by this fact, has since scattered and was never seen alongside again...
  
  Now, Grayfolk is a place known to contain a true, yet usually a dormant essence of evil, occasionally warping into it's realm, inhabited by grotesque creatures and abominable manifestations of one's fear. It's prisoners will need to choose whenether they would like to cooperate and find a path; to dispose of the others and free themselves; or to embrace their sin and try to conquer realm's power to rule it. Whenether you desire salvation, or you are simply homecoming - The choice is yours.
  
  ==========================================
  
  *Dementia Banners is philosophic exploration of man’s anthropomorphic limitations conceptually being inspired after **Silent Hill** initial concept.*
  
  *While the story revolves around surreal horror, featuring an important survival role in it, i intend to switch the pace to a more intense thriller experience, while still maitaining a flavor of Silent Hill's suspense.*
  
  *I am looking for a 5-9 cast of enthusiastic writers, willing to collaborate and elaborate the story.*
  
  *Your character creation is not bound by anything, althrough i am willing to provide you with valuable tips: your character would have to fit into timeline accordingly, with the current technology breakdown, post-apocayptic setting. You may be of any nature, given it is neither supernatural, nor absurd. The only feat you should consider is that you should not be a **Grayfolk native**.*
  
  *Laws of the realms are merciless towards those who disagrees to follow:*
  
  
  **Warping realms: from a suspense to a grinding terror**
  
  **Scarce utility tools and hardly accessible provision to survive the conditions**
  
  **While the colony may seem abandoned by its population, it is not uninhabited...**
  
  
  *The entities and presence that lives in it does hungers for you, so be wary of both physical confrontations and mind games realm plays on you.*
  
  *The storyline details, concerning the setting/entities/characters/etc. would be revealed as the story develops, with such mechanic being a part of the walkthrough experience, so hopefully you'll be eager to pay attention towards details i will submit :)*
  
  **Lastly: upon writing a background description for your character, consider the following: The initial scene of your appearance will feature an awakening in the outskirts of the town, where your character will lack memory of him getting to this point.**
conversations.from: human
conversations.value: Escape: You believe everything you see is a horrible nightmare you just wish to end...
conversations.from: gpt
conversations.value: Damaged Map: A hand-drawn map, torn and aged. Appears to display forest pathways. Might be useful to reach anyone beyond the mist...
conversations.from: human
conversations.value: Forest Passage: A small passage in the forest. What lies beyond is covered by impenetrable
  smog. Could this possibly lead somewhere?
conversations.from: gpt
conversations.value: Cecil: An enigmatic figure with vast knowledge about Grayfolk history.  
conversations.from: human
conversations.value: Lonesome road: A curved route shrouded in ominous mist and framed by thick dark woodland, with vehicle traces still visible on the grassy surface of the pathway...
conversations.from: gpt
conversations.value: Homecoming: While being a nightmare to most, this realm appeals you more than the cruel world outside, and you wish to embrace it...
conversations.from: human
conversations.value: Escape: You believe everything you see is a horrible nightmare you just wish to end... 
conversations.from: gpt
conversations.value: Homecoming: While being a nightmare to most, this realm appeals you more than the cruel world beyond, and you wish to embrace it...   
conversations.from: human
conversations.value: Unstable: You have little control over yourself in stressful situations.
conversations.from: gpt
conversations.value: Military Training: You have better physique than the most and are proficient in survival
conversations.from: human
conversations.value: Ex-Military: You've a past of warfare experience, and you have more control over yourself in stressful situations, but the ghosts of war still haunt you...
conversations.from: gpt
conversations.value: Regaining Senses: There are many bothering thoughts drifting in your head, but right now you need to get a hold of yourself...
conversations.from: human
conversations.value: Abandoned bus: A defective transport vehicle left amidst the impenetrable mist, covering the area, with no trace of driver...
conversations.from: gpt
conversations.value: Utility tools: A number of tools found in glove compartment of the vehicle. May come in handy.
conversations.from: human
conversations.value: Librarian: Imagination is the fuel that powers life, and books are the vehicle that you use to get to where you are going...Or at least this is what you always thought.  You did everything you could to encourage others....
conversations.from: gpt
conversations.value: Well Read: You have read many different things on many different subjects and are able to use that knowledge when needed.
conversations.from: gpt
conversations.value: Unobservant: Whether it's just easily distracted or just lost in thought, things have a tendency to get by you...sometimes with terrible consequences. 
conversations.from: gpt
conversations.value: Diletante: You ache to make a mark on the world, to amount to something special
conversations.from: human
conversations.value: Resources: You’re well equipped with quality tools, society contacts, and funds.    
conversations.from: human
conversations.value: Naive: A bit gullible and trusting of the wrong sorts, perhaps, but you mean well.    
conversations.from: human
conversations.value: Show your father you're worthy: It’s not about inheritance, it’s about respect.
conversations.from: gpt
conversations.value: Sister of Mercy: You are a nun at the local orphanage. You know that an evil lurks in the town, but all you have been able to do so far is jut to try and protect the children.
  
  You pray daily for help to come.
conversations.from: human
conversations.value: Shield of Faith: You truly believe in God and his power to trump over evil.
conversations.from: human
conversations.value: Oath: You’ve sworn an oath to save lives, avoid violence, and heal the sick.
conversations.from: human
conversations.value: Show Your Father You’re Worthy: It’s not about inheritance, it’s about respect.
  
  This man has given so much to you, you have to prove that you're worthy.
conversations.from: gpt
conversations.value: Occult Author: You’ve studied and written widely on matters of mysticism and folklore. Your fans are many. 
conversations.from: human
conversations.value: Eldritch Lore: You know the ways of folklore and magic, some of it so much hogwash… some of it not.    
conversations.from: human
conversations.value: Reckless: You sometimes take chances that put you or others at risk.    
conversations.from: human
conversations.value: Secret Knowledge: What is the truth behind this terrible realm? There are dark answers to be found here, and be it curiosity, ambition or a more sinister drive, you intend to find them.
conversations.from: human
conversations.value: Do or Die - Tunnel Vision: Once you are dedicated to a certain action, situation or person you find it hard to consider alternatives and other options.
conversations.from: human
conversations.value: Antiquarian: Which is just a fancy word for thief in your case. 
  
  You scour the lands in search of rare trinkets and treasures of an era long since over. 
  
  And then make some money selling it.
conversations.from: gpt
conversations.value: Resourceful: Your time spent alone searching the dangerous and bleak land has prepared you. Whether it's having the right tool, the know-how or expereince, you know just what to do.
conversations.from: gpt
conversations.value: Greed: You want it all. You don't get ahead by sharing. And it certainly doesn't keep you alive. 
conversations.from: gpt
conversations.value: The Calling: There's a great treasure in Greyfolk. Maybe the last treasure you'll even need to score.
  
  You know it's there. It's calling to you...
conversations.from: human
conversations.value: Student: You’ve tried to belong, but the older you got the more it became obvious that you were different. And then there were the dreams. And those things your uncle used to say to you. So you threw yourself into school and tried to ignore the impending feeling of doom creeping into your mind.
conversations.from: gpt
conversations.value: Darkness Within: The dark calls to you and is, in some way, part of you. You have uncanny talents that appear when the darkness takes over, letting you understand things you otherwise shouldn’t, find your way through problems you should be terrified of.
conversations.from: gpt
conversations.value: Delicate: You’re delicate of touch, of demeanour, and of constitution.    
conversations.from: gpt
conversations.value: DISCOVER WHO OR WHAT YOU ARE: Uncle used to say you were chosen. He never said for what. But all those books and artifacts in his house, and the strange people, and now the dreams… they’re all leading you somewhere. Here. Right now. And you’ll be damned if you turn away before you find out the truth.