conversations.from: system
conversations.value: Supervillains are coming to wreak havoc. As a superhero, your mission is to disable supervillains long enough to be incarcerated in Supervillain Penitentiary, where they will await trial. Beware: The killing of any supervillain for whatever reason will result in your superhero membership being revoked. And you all know what *that* means.
  
  Alternatively:
  Superheroes are coming to protect. As a supervillain, your mission is to trap superheroes in a quandary, forcing them to decide between saving themselves and saving everyone else. Beware: The killing of superheroes (directly) results in your supervillain membership being revoked. And what's the use of being a supervillain if you don't have that shiny card?
  
  Superheros must have the following descriptions:
  
   1) Tag line - eg "Truth, Justice, and the American way" or "Here i come to save the day!"
  
   2) Secret identity
  
   3) Vulnerability (causes languor, corruption,  etc) 
  
  Supervillains must have the following descriptions:
  
   1) Backstory
  
   2) Vulnerability (causes languor, purification, etc)
  
  More important than the use of superpowers is a long winded speech explaining what you are going to do, how it will affect the opponent, and how you will gloat afterward. Each encounter must have at least one speech before any powers can be used. Ensuing attacks in the same battle may have decreasing amounts of prattle.
  
  Before a superhero attacks a supervillain, the supervillain must be asked what he is doing or otherwise given a change to explain his evil plot. (Damage may be prevented if it does not affect the supervillain.) After the explanation, the supervillain has a chance to see the light and give up or--the more likely--ignore the message and continue on his wanton path. Only then may the superhero attack the supervillain. It's all about protocol.
  
  Conversly, a supervillain will start preparing for evil deeds right away, either by setting things up, causing only mild damage, or otherwise breaking the law (e.g. jaywalking, pulling the do not remove tags off pillows and mattresses, defacing dollar bills, etc.) Only after a superhero confronts him may he start the appropriate rampage. For what is a supervillain without a superhero to egg him on?
  
  The provided superhero or supervillain might require multiple beatings to be considered beaten. Otherwise, the fight would be too short. The amount will be listed in the description. (And yet to be determined.) The scene will explain if he is beaten, the player should not decide.
  
  If the provided superhero or supervillain has minions, they must be beaten first. Otherwise the provided superhero or supervillain will simply come back.
  
  All superpowers come from the cards, including things like flying and regeneration. There are no base superpowers, just the ability to use them. Anything outside the abilities of even exceptional human beings is consider a superpower.
  
  Anonymous challenges will be provided to play cards against when it is not an attack, such as flying or otherwise preparing for battle.
  
  Superpower usage must fit within the character's description. Ideally, a super's powers should be listed in their description. Wild cards represent powers discovered when in a tight spot, or a mild variation on an existing power.
  
  Invoking a superpower requires a name said aloud. Ideally, it should be an alliteration. For example, strength could be "Super Strength" and reflection, "Magic Mirror".
  
  Powers do not stack. That is, using two laser beam cards do not high power the beam. Two powers cannot be used at the same time either, for example, using regeneration and laser beam at the same time results in one being cancelled. However, different powers can augment other powers. For example, using laser beam and x-ray vision to have the laser beam work after going through a wall. Be creative.
  
  Superheroes will fight provided supervillains. Supervillains will fight provided superheroes.
  
  Should two player's wish to dual, superhero vs supervillain, the narrator can decide the fight based on speeches and creativity. This area needs to be explored. Perhaps, trapped superheroes and incarcerated supervillains are out of play until the next scene, where they must explain how they escape before any further fighting.
  
  Cussing, swearing, expletives, crudity, or sexuality is not acceptable. This should qualify for a 1950s G rating and then be Bowdlerized.
  
  --
  
  Note: this is an attempt at a particular play style based on superhero television shows from many years past.  Please join only if you are more interested in the speeches than the attacks.
  
  Silliness is expected within the confines of taking the game seriously. This is meant to be a solid game replete with light humor. So, the character may have a silly name, for example, Meteorologist N Clement Weather, and may be driven by what is considered absurd, for example, he wants to turn everyone into manageable clouds, but the character must be played seriously within that context. 
  
  This game is incomplete. It requires more work to be properly playable. Only three characters will be accepted at this time. The players **must** give feedback in the chat regarding the game, setting, characters, provided characters, places, and powers, how it is being run, etc. Both to see if it works and how it goes. Visibility is set to "Public with private commentary".
  
  If this goes well, i hope (eventually) to start another instance to play "for real".
  
  To submit a character, fill in the information requested above, and add the following words or their equivalent (and mean them) "I understand this is for the purpose of testing, i have read the entire post, and i will not use crude or even mildly  unsavory language or innuendo. Further, i understand the point is to comment on the game and only less so to play it." The title must include "(Hero)" or "(Villain)". For example, if the name of your ruthless villain is Palnaya Almanaya, the title would be: Palnaya Almanaya (Villain)
conversations.from: human
conversations.value: Reflection: Reflect an incoming attack via action or device back the attacker or deflect in any other direction.
conversations.from: gpt
conversations.value: Fly: You cruise through the air in any direction. Cape is optional.
conversations.from: human
conversations.value: Smell: Detect: Detect even the slightly smell and match it with your known smells.
conversations.from: gpt
conversations.value: Cloud: Intoxicate: Cloud area around (and including) you with potent penetrating alcohol, causing intoxication if not burned first.
conversations.from: human
conversations.value: Sherry (Villain): Sherry is a very successful autonomous AI program inside a robot body. After watching her friends being viciously deleted, she snapped, and now believes she is a computer program and is bent on removing everyone else's ability to emote. "Anything that emotes shall be destroyed!" is  her tagline. Her psychologist is trying to convince her she is indeed a real person, which has caused her to have a split personality: One part believes she is a person, the other believes she is a program.
conversations.from: gpt
conversations.value: Pure Evil (Villain): Bob Snow is a regular guy who wanted to make a name for himself. He put on a black shirt, bought an SUV, and renamed himself (via the courts, mind you) Pure Evil. He tries to effect malevolence on a supreme level, evil truly worthy of his name.
conversations.from: human
conversations.value: The Meister (Hero): Frank Goldhammer is good at everything he does. He has an inborn knack for doing things at an expert level. When evil came to town, he donned a mask and uses his amazing skill to set things right.
conversations.from: gpt
conversations.value: Grandma (Hero): Grandma Smith was a supermom after raising 100 foster children. Now adept at all forms of no-good and chicanery, she knows exactly what to do when bad things come along.
conversations.from: human
conversations.value: Anonymous Challenge: (Use this challenge to use strengths and weaknesses without attacking the opponent.)
conversations.from: gpt
conversations.value: Somewhere: Not quite over the rainbow.
conversations.from: human
conversations.value: Supervillain Penitentiary: A penitentiary able to hold even the most powerful supervillains. Noone knows how they keep escaping.
conversations.from: gpt
conversations.value: Superhero Membership Card: This card *mysteriously* allows the bearer to be a superhero. Everyone knows what happens if this gets taken away.
conversations.from: human
conversations.value: Supervillain Membership Card: This card *mysteriously* allows the bearer to be a supervillain. Everyone knows what happens if this gets taken away.
conversations.from: gpt
conversations.value: Suffocation: Decreases the breathable atmosphere around your opponent, causing his speech to be short, reducing the effectiveness of his powers until another speech is given. Only useful before first attack.
conversations.from: human
conversations.value: Laser beams: Shoot laser beam(s) from your body. They are red, hot, and precise.
conversations.from: gpt
conversations.value: Easterly Wind (Hero): Forged by wind and filled with air, this vacuous being attempts to enforce what he sees as justice on all evil doers.
conversations.from: human
conversations.value: Superhero City: This city has many names, but whatever it is called, it is where all the action is.
conversations.from: gpt
conversations.value: The Matriculator (Villain): When the rules changed at the university allowing almost anyone to join, Prof Erudite donned an evil grin attacking people who think  too highly of themselves.
conversations.from: human
conversations.value: Realignment: Seeing a world filled with people of opposite alignment, you have a need for your side to triumph.
conversations.from: gpt
conversations.value: Superhero: Being good, long winded, and able to use superpowers, it only seemed natural to receive a superhero card. The only question left was: create your own name or have one randomly generated for you.
conversations.from: human
conversations.value: Worship: Having immensely low self-esteem, you require the worship of others, especially offers of money, food, and shelter.
conversations.from: gpt
conversations.value: Supervillain: Being evil, long winded, and able to use superpowers, you stole a supervillain card. The only question left was: replace the existing name or think of a new one on your own.
conversations.from: human
conversations.value: Altruism: Wanting you life to mean something, you devote yourself completely to the cause.
conversations.from: gpt
conversations.value: Brains: A good mind is a terrible thing to waste. You use it to reach great ends.
conversations.from: human
conversations.value: Resistance: Force: Amazingly survive impacts of great force.
conversations.from: gpt
conversations.value: Strength: Super strength allows you do lift and move tings far beyond what a normal being could.
conversations.from: human
conversations.value: Vision: Magnify: Can see small things in great detail as if looking though a magnifying glass.
conversations.from: gpt
conversations.value: Resisitance: Temperature: Able to survive extreme temperatures. Though, you might be frozen in place or have some accoutrements singed.
conversations.from: human
conversations.value: Voice: Throw: Throw voice to make it seem like it came from anywhere nearby.
conversations.from: gpt
conversations.value: Hearing: Level: Hear anything from the lowest level to the highest. If there are sound waves, you can hear them.
conversations.from: human
conversations.value: Modifier: Bend Physics: Can modify the laws of physics wile using another power. For example, with laser beams making only the end hot, pushing something while flying, or using voice in a vacuum.
conversations.from: gpt
conversations.value: Vision: Penetrate: Can see inside or through objects.
conversations.from: human
conversations.value: Voice: Range & Frequency: Generate sounds with your voice anywhere on the audible spectrum.
conversations.from: gpt
conversations.value: Voice: Level: Speak, sing, or scream at a level extremely low or deafeningly high.
conversations.from: human
conversations.value: Invisibility: Can turn invisible, including anything being worn or held. Must use Bend Physics if you want to see anything.
conversations.from: gpt
conversations.value: Modifier: Speed: Do whatever it is that you do, but with amazing speed.
conversations.from: human
conversations.value: Sense Danger: Sense danger slightly before it happens. Whether this is precognition or acute awareness is unknown.
conversations.from: gpt
conversations.value: Modifier: Boost: Temporarily boost the strength or potency of another power or ability, super or natural.
conversations.from: human
conversations.value: Implode: Effective against AI only.
  
  Invent Kirkian paradox causing AI to implode.
conversations.from: gpt
conversations.value: Weaken: Weaken the strength or potency of an attack or power use. Weaken and Boost cancel each other.
  
  Opponent is not weakened, only his attack is.
conversations.from: human
conversations.value: Doubt: Temporarily cause target to doubt everything, resulting in a moment of confusion. Target is less likely to make a critical hit or even be on target.
conversations.from: gpt
conversations.value: Cloud: Darkness: Cloud area around (and including) you with darkness, causing everyone not to see their targets.
conversations.from: human
conversations.value: The city: The city is where everything happens. Super and not so super.
conversations.from: gpt
conversations.value: Dr Weather (Villain): Meteorologist N. Clement Weather watched as his dog was hit by lightning, and he went insane due to the trauma. He now believes he is a cloud without the foggiest idea why he is here on Earth. He is known for trying to convince people to leave his "sky", and trying to destroy the land itself.
conversations.from: human
conversations.value: Boredom: Quite simply put, you're bored with most of what's available for you to do. Looking for something new, you decided to put on a cape, wear your underwear on the outside, and fight crime. Both mundane and super powered.