conversations.from: system
conversations.value: Carden Moss is a small village in the northern swamps of the Markham colony. The swamps are inhospitable, the village remote--nothing ever happens in Carden Moss, and that's the way the villagers like it.
  
  Recently, though, the dead started to return. No one knows what's causing it, and Frances, the hedge witch, says that's not supposed to be possible. Maybe she's right, but "impossible" hasn't stopped them.
  
  Someone will need to find a way.
conversations.from: human
conversations.value: Elder: Carden Moss has been here for a long time. You know most of its secrets and all of its citizens.
conversations.from: gpt
conversations.value: Cantor: Even this far in the swamp, the songs of the Musica Universalis are sung to ward off the darkness.
conversations.from: human
conversations.value: Treasure Hunter: The Markham colony is full of treasures, and you have a lead that there are some here in Carden Moss.
conversations.from: gpt
conversations.value: Apothecary: You've learned the healer's arts the old way: by trial and error. The village respects you, and you treat their minor ailments.
conversations.from: human
conversations.value: Constable: You've been entrusted with the protection of Carden Moss, and act with the authority of the Governor of Markham.
conversations.from: gpt
conversations.value: Guide: The swamps are dangerous. Fortunately, you know them better than anyone.
conversations.from: human
conversations.value: Occult Scholar: The supernatural has always held interest for you. Something as impossible as the dead returning? That's a story that makes careers.
conversations.from: gpt
conversations.value: Provider: You provide food for the village of Carden Moss--catching fish and eels from the swamp, harvesting berries from the woods, growing meager crops in the soil. It's demanding work.
conversations.from: human
conversations.value: Librarian: The library of Carden Moss is meager, but you've made it your life's work to tend to it. 
conversations.from: gpt
conversations.value: Carpenter: Without good carpentry, Carden Moss would have long fallen into the swamp. You keep the rot from the buildings and walkways.
conversations.from: human
conversations.value: Athletic: You are capable of impressive feats of strength, endurance, and general athleticism.
conversations.from: gpt
conversations.value: Charming: Whether through force of personality or simply good looks, people tend to like you.
conversations.from: human
conversations.value: Clever: You're good at thinking your way out of problems.
conversations.from: gpt
conversations.value: Healer: You've trained as an apothecary and know how to save lives and treat common ailments and injuries.
conversations.from: human
conversations.value: Mystic: You've learned some of the mystic's arts of astronomy, alchemy, and theurgy.
conversations.from: gpt
conversations.value: Nimble: You are capable of impressive feats of agility, balance, and dexterity.
conversations.from: human
conversations.value: Pious: You are fervent in your devotion to the Musica Universalis--the songs that created the world.
conversations.from: gpt
conversations.value: Studious: You are knowledgeable in many fields, and good at researching things you don't know.
conversations.from: human
conversations.value: Perceptive: You notice things others don't.
conversations.from: gpt
conversations.value: Survivalist: You know all the secrets of the swamp and could live there comfortably for some time.
conversations.from: human
conversations.value: Capricious: You often act on impulse without considering the consequences of your actions.
conversations.from: gpt
conversations.value: Frail: You're easily injured.
conversations.from: human
conversations.value: Inattentive: You tend to miss the obvious.
conversations.from: gpt
conversations.value: Indecisive: You have a hard time making decisions when pressed.
conversations.from: human
conversations.value: Naive: You know little of the world, and that lack of knowledge will hurt you one day.
conversations.from: gpt
conversations.value: Overconfident: The idea that you could fail doesn't occur to you, even when it should.
conversations.from: human
conversations.value: Sanctimonious: You seldom miss the opportunity to remind people that you are better than them. It's not generally appreciated.
conversations.from: gpt
conversations.value: Scatterbrained: You have a hard time focusing on the task at hand.
conversations.from: human
conversations.value: Stubborn: Once you've made a decision, you stick with it, come hell or high water.
conversations.from: gpt
conversations.value: World-weary: Life has lost its luster for you, if it ever had it.
conversations.from: human
conversations.value: Put a Loved One to Rest: One of your loved ones has returned in the form of these strange walking dead. You've been denied a chance to mourn.
conversations.from: gpt
conversations.value: Make A Fortune: If there's one thing you've learned, it's that mysterious occult phenomena and valuable lost relics tend to go hand in hand.
conversations.from: human
conversations.value: Experience the Sublime: This mortal coil is so dull. There must be something more.    
conversations.from: gpt
conversations.value: Defend the Village: There's a threat to Carden Moss. Your priority is keeping the village safe.
conversations.from: human
conversations.value: Drive Out Evil: If the dead are returning, something terrible is happening in the swamp. Time to cast it out.
conversations.from: gpt
conversations.value: Unravel a Mystery: The conventional wisdom of modern mysticism says the dead cannot return. So why are they?
conversations.from: human
conversations.value: Protect the Secrets: There are some things man was not meant to know. See to it that no one unravels the mystery behind the walking dead.
conversations.from: gpt
conversations.value: Protect the Secrets: Some thing man was not meant to know, and the mystery of the walking dead is one of them.
conversations.from: human
conversations.value: Prove Yourself: This may finally be your chance to prove your worth--that your skills could really make a difference.
conversations.from: gpt
conversations.value: Reaffirm Your Faith: Sometimes the world is a dark place, and your faith wavers. Find something to strengthen that faith.  
conversations.from: human
conversations.value: Lie Low: Carden Moss is about as close to the middle of nowhere as places get. A perfect chance to lie low for a while.
conversations.from: gpt
conversations.value: Frances: The village witch. Young, bright, determined, and in way over her head.
conversations.from: human
conversations.value: The Queen's Refuge: The Queen has never been to Markham, much less Carden Moss. Nevertheless, the inn still bears her name.
conversations.from: gpt
conversations.value: The Seer's Hut: It's exactly the sort of hut you'd expect a blind, crazy old crone to live in.
conversations.from: human
conversations.value: Frances's House: The house is well-made, but the rot is starting to creep up the walls and inside, there's spiders everywhere. It looks like Frances is behind on her housekeeping.
conversations.from: gpt
conversations.value: Restrain the Ghoul: One of the walking dead has taken the form of Frances's mother. Frances would like her restrained so she can study the creature.
conversations.from: human
conversations.value: Cuthbert: Frances's brother has been looking after their "mother" since she returned. He either needs to be convinced that she's not real, or just convinced to leave.
conversations.from: gpt
conversations.value: Officer's Saber: The hilt on this sword has a nautical motif. The blade reflects the light strangely, and faintly hums when unsheathed.
conversations.from: human
conversations.value: The Swamp: The trees are twisted, the trails are treacherous--when they even exist. One false step and you're covered in swamp water.
conversations.from: gpt
conversations.value: Navigate the Swamps: The willow wand knows the way, but there's miles of treacherous swamp between here and your destination.
conversations.from: human
conversations.value: Strange Reagents: Frances kept many strange things in her house. Perhaps some of them will be useful in the swamp.
conversations.from: gpt
conversations.value: Discordant Artifact: It could be very powerful. It could be very dangerous.
conversations.from: human
conversations.value: Survival Gear: Rope, knife, compass, sturdy boots, an oilskin cloak. It's better than the alternative.
conversations.from: gpt
conversations.value: Survival Gear: Rope, knife, compass, sturdy boots, an oilskin cloak. It's better than the alternative.
conversations.from: human
conversations.value: Survival Gear: Rope, knife, compass, sturdy boots, an oilskin cloak. It's better than the alternative.
conversations.from: gpt
conversations.value: The Ruined City: This place is ancient. This place is impossible. This place is wrong. You need to find its heart.
conversations.from: human
conversations.value: The Grand Balcony: You could fit every building in Carden Moss on this balcony. The white marble is covered in creeping vines.
conversations.from: gpt
conversations.value: Cenbryht: A spritely old man in a blue robe and a twinkle in his eye. He claims to live in the palace. Who is he really? What does he know about this place?
conversations.from: human
conversations.value: A Ruined Symphony Hall: This place must have been quite the sight in its heyday. Now it's mostly covered in swamp water.
conversations.from: gpt
conversations.value: Wooden Staff: It's probably just a walking stick, but it belonged to a wizard who may not have really existed.
conversations.from: human
conversations.value: Conduct a Discordant Symphony: If the artifact is going to be of any use, it will be here. Maybe there's a way.
conversations.from: human
conversations.value: Impatient: You don't hold with sitting around waiting.  When something needs to be done, you should do it.
conversations.from: gpt
conversations.value: Scent of the Swamp: Men who spend so much time in the swamp seem to take on some of its aspect; and can become an intimidating force when they choose. 
conversations.from: human
conversations.value: Wisdom: Advanced age and experience comes wisdom
conversations.from: gpt
conversations.value: Educated: You have been formally educated in some the greatest universities and conservatories in the world.
conversations.from: human
conversations.value: Distractable: You have some trouble keeping focused on your goal when there are interesting tangents to run off on.