conversations.from: system
conversations.value: The island resort has turned into a nightmare. The beach sand has turned so thick with blood that not even the tide can wash it away. 
  
  There aren’t many folks left... not since _They_ came. 
  
  Just the group of you now, and from the crackled interference on the radio, it sounds like one other group holed up on the far end of the island at another resort. 
  
  Maybe some locals further inland too, who knows? 
  
  You’ve sent out call after call for rescue, but only recently did you finally hear a reply. It was all crackle and static, but you were able to make out something about the Coast Guard, and the Northern Island. The reef ’s too taxing on boats here so you’ll have to make your way there. Of course that means finding a boat or swimming a quarter mile of ocean water. Not to mention navigating to the northern tip of the island and hoping the folks holed up there haven’t  already taken the last boat across. The lights are flickering low. 
  
  It’s time to move.
  
  ---
  
  This is an experimental game; a way for myself and a few like-minded players to test out a version of the "Ten Candles" RPG system by Cavalry Games adapted for use in Storium. Elements of both will be tweaked and made to suit what we're trying to do. 
  
  First and foremost you need to understand that Ten Candles is a tragic horror game. Your character is going to die in this one. No ifs ands or buts. 
  
  As designer Stephen Dewey wrote: 
  
  _"The middle of a sunless apocalypse. The sky has darkened  and turned against you. Satellites have gone quiet, leaving  you without solar power, cell phones, internet, GPS, and many other luxuries that the world has grown accustomed to. Power grids have failed on a global scale against the demand and the world has been left in darkness. And now, They have come. It is uncertain what They are, but  They’re out there in the dark, and They’re coming for you."_
  
  _Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world and trying to do something meaningful with your final few hours left._
  
  If you have any inclination that you want to contradict this, or propose a way that your character can survive, don't. That's not the goal here. 
  
  If you are interested in applying I invite you to take part in the planning conversation taking place on slack at the link below:
  
  **Ten Candles-Storium Slack**
  https://storium-chat.slack.com/messages/CBHRE7W00
  
  ---
  
  Other helpful links
  
  **Ten Candles Website**
  http://cavalrygames.com/ten-candles/
  
  **Google Share Files**
  https://drive.google.com/open?id=1t_iLk8GUZ-lX3UcxqmccOQbaQ67FPQwp
conversations.from: human
conversations.value: The World is Dark: [Truth]
  
  It has been ten days since the world went dark. 
conversations.from: gpt
conversations.value: Abandoned Resort: [Location]
  
  It's an empty ruin now and there are bodies everywhere but you can go deep and hide. Still, they were here not long ago and they seem to be drawn to the place.
  
conversations.from: human
conversations.value: Acoustic Guitar: [Inventory]
  
  Music can be a comfort in the darkness; something to take your mind off the way things are, off the terrors that exist in the world.
conversations.from: gpt
conversations.value: Harmonica: [Inventory]
  
  Music can be a comfort in the darkness; something to take your mind off the way things are, off the terrors that exist in the world.
conversations.from: human
conversations.value: Desolate Beach: [Location]
  
  A fire burned most of the trees bare, leaving twisted black shapes on the beach. You've taken cover in the thin woods but you still can't shake the feeling of being watched.
conversations.from: gpt
conversations.value: First Aid Kit [Basic]: [Inventory]
  
  This red nylon bag contains basic first aid supplies for dealing with minor cuts and burns. 
conversations.from: human
conversations.value: Road Flares: [Inventory]
  
  When lit these provide a brilliant red light which will brightly illuminate an area for about fifteen minutes.
conversations.from: gpt
conversations.value: Wooden Matches: [Inventory]
  
  There are only a few left. You'll have to keep them dry and make them last.
  
  Without this, your chances of lighting a fire are slim.
conversations.from: human
conversations.value: Kitchen Knife: [Inventory]
  
  A common kitchen knife, of the sort a chef might use for food preparation. 
conversations.from: gpt
conversations.value: Hammer: [Inventory]
  
  A regular claw hammer for light framing work and household maintenance. It could be used as a weapon too if it came to it.
conversations.from: human
conversations.value: Food: [Inventory]
  
  A small amount of food that must be strictly rationed as there is barely enough to go around.
  
  Without this you will weaken and eventually starve to death.
conversations.from: gpt
conversations.value: Water: [Inventory]
  
  There's a small amount of clean water left but its being depleted quickly.
  
  Without water you will soon weaken and die of dehydration.
conversations.from: human
conversations.value: Spire Sea Shell: [Inventory]
  
  I found it on the beach on the evening of the last sunset. 
conversations.from: gpt
conversations.value: White Samsung Phone: [Inventory]
  
  Cracked screen, dead battery. Belonged to Derek. If I get out of here I might be able to salvage the pictures on there. 
conversations.from: human
conversations.value: Bracelet: [Inventory]
  
  The kids in my class made it for me. I made these with them for mother's day, and they gave me one at the end of the school year. 
conversations.from: gpt
conversations.value: Seal Keychain : [Inventory]
  
  A present from Derek, he bought it for me in one of the touristy shops around the island. Quality doesn't seem too great, but the light works, for now. 
conversations.from: human
conversations.value: Leather Backpack: [Inventory]
  
  I was going to use it for hikes. 
conversations.from: gpt
conversations.value: Fitbit: [Inventory]
  
  It’s now out of battery, but for the last week, your step count was at an all-time high. Kinda ironic that you’re finally hitting your target once it didn’t matter any longer.
conversations.from: human
conversations.value: Ukelele: [Inventory]
  
  You kinda figured you’d have some spare time during these holiday to figure out how to play. As usual, you thought wrong.
conversations.from: gpt
conversations.value: Wedding Band: [Inventory]
  
  Reminder of happier times?  A mistake to never repeat?  Or a useful tool to drink alone in peace.
conversations.from: human
conversations.value: Matches: [Inventory]
  
  Only a few uncertain matches remain.  And then the light will truly vanish for good.
conversations.from: gpt
conversations.value: Sea Cave: [Location]
  
  The roar of the ocean surf is incredible here. It covers your voices and the sounds of your crying. You've heard things though, coming from the depths of the cave.
conversations.from: human
conversations.value: Makeshift Shelter: [Inventory]
  
  Something made from salvaged and/or scavenged materials, these shelters provide you with some measure of comfort and protection. Without them, you are exposed.
conversations.from: gpt
conversations.value: Pen: [Inventory]
  
  A “just-in-case” means of writing down ideas if ever you get a eureka moment.
conversations.from: human
conversations.value: Notebook: [Inventory]
  
  Someplace to write your thoughts and ideas in. Also functions as a place to practice poetry and German sentences.
conversations.from: gpt
conversations.value: Flash Drive: [Inventory]
  
  All the music and survival guides that you will ever need, put within this little piece of metal and plastic.
conversations.from: human
conversations.value: Phone: [Inventory]
  
  Kinda useless now, but whatever.
conversations.from: gpt
conversations.value: Wallet: [Inventory]
  
  Contains money, pictures, and blank checks. As useful to your current situation as your phone.
conversations.from: human
conversations.value: Swiss Army Knife: [Inventory]
  
  Of all the things you retained from the sewer of shit that was high school, an all-around tool and a means of defense was one of them.
conversations.from: gpt
conversations.value: Gloves: [Inventory]
  
  Something to accompany you whenever you need protection from anything that could threaten your hands.
conversations.from: human
conversations.value: Shadows in the Dark: Pitch dark, and labyrinthine. Each hallway a potential dead end, each step the risk of tripping over something or _someone_ in the dark. 
conversations.from: gpt
conversations.value: Scout Group One: Out in the dark, three armed strangers make their way around the southern perimeter of the resort.
conversations.from: human
conversations.value: Scout Group Two: Out in the dark, two armed strangers make their way around the northern perimeter of the resort. 
conversations.from: gpt
conversations.value: Strangers Without: They have a truck and an ambulance. A woman with a bullhorn and several others with her. They promise escape and safety, but who are they?
conversations.from: human
conversations.value: Strangers Within: This group of five strangers hide in a ground floor room as a man and young boy make their way toward another group of strangers outside.
conversations.from: gpt
conversations.value: Flight: You have to get away from here! Away from this place. Away from these strangers. 
conversations.from: human
conversations.value: Flight Attendant: Stewardess, hostess, or just, *"Miss!?"*  You're expected to wear many hats, for little money to start, and in the same outfit.  But a perfect job for someone as restless as you.
conversations.from: gpt
conversations.value: Daring: There is little you won’t try, at least once, with enough motivation. Or booze.
  
  
conversations.from: gpt
conversations.value: Aimless: Life’s a one way trip, and you’re happy being a passenger. Seeing where it takes you.
  
  
conversations.from: gpt
conversations.value: Soar: You just want to be free. Untangled, unworried…free.
conversations.from: human
conversations.value: Vacationing Writer: After completing a popular young adult trilogy, you went for a year away from the stresses of constant deadlines, publishers and revisions.
conversations.from: gpt
conversations.value: Creative: You can think of ways to solve any problem.
conversations.from: gpt
conversations.value: Eccentric: You don’t play well with others.
conversations.from: gpt
conversations.value: Relax: The last three years have been hell. Just sit back, relax, and enjoy all the money you’ve made.
  
  ------
  
  *You will find hope when you can breathe in and think clearly.*
conversations.from: human
conversations.value: Resort Guest: Just one of a thousand guests at this resort, trying to ignore the crowd, have a good time, and forget about life for a while.
conversations.from: gpt
conversations.value: Problem Solving: VIRTUE: I solve problems for a living. Other peoples’ problems, normally.
  
  My bank balance says I’m doing okay at my job.
  
conversations.from: gpt
conversations.value: Pessimism: VICE: Glass half-empty, every single time.
  
  Is it actually worth trying? We’re all going to die, anyway.
  
  .
  (PTO)
  .
  
  (I brought the t-shirt to be ironic. Now it’s painfully true, and everyone hates me for wearing it.)
conversations.from: gpt
conversations.value: Don't Die Alone: My worst fear in the world is dying, alone.
  
  ----
  
  *I will find hope* when I am no longer alone.
  
conversations.from: human
conversations.value: Preschool Teacher: In your daily life, you work with children. You’re at the resort for a well-deserved break from the scraped knees, snotty noses and playground drama.
conversations.from: gpt
conversations.value: Soothing: Your gentle nature has only been further amplified by your job. Whether it’s a kind word or a well positioned band aid, you usually have a calming influence on those around you.
conversations.from: gpt
conversations.value: Sheltered: You aren’t accustomed to dealing with life’s harsh realities. Hardships, both mentally and physically, quickly throw you off.
conversations.from: gpt
conversations.value: Rescue Someone: As long as you are there to help others, and others are there to help you, all is not lost. It will give you hope to be able to save someone.