conversations.from: system
conversations.value: A group of brave adventurers journeys to a perilous dungeon in search of fame, fortune, and priceless magical treasures. This story begins shortly after you have killed and eaten these adventurers.
  
  The adventurers were unlucky or inexperienced enough to set up camp for the night atop a patch of doppelgänger fungus. Overnight the fungus slowly consumed the adventurers, and after a brief digestive period, excreted fungus-based duplicates of each.
  
  You are these duplicates. You are perfect copies of each of the originals (except, you know, *fungus*) with all their skills, strengths, and weaknesses. You have *some* of their memories. Things that had been firmly committed to long-term memory (such as your names) were easy to pick up. Minor details and some more recent events are... well, a little fuzzy.
  
  If you're careful, you can all replace the original adventurers without anyone ever finding out that you're not really them. It can be dangerous, though. Some magic users may be able to tell you are imposters - druids in particular tend to have a nose for that sort of thing - but the bigger danger comes from slipping up in conversation about something you *should* remember but don't. When doppelgängers are detected it almost always ends in a lot of blood.
conversations.from: human
conversations.value: Halfling: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.from: human
conversations.value: Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.from: gpt
conversations.value: Thief: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Your fear holds you back sometimes.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: You tend toward thought over action to the point that is can cause you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Your mind is like a blunted blade: effective but imprecise.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.
conversations.from: human
conversations.value: Obsessed: You’re preoccupied with your interests to the point of causing you trouble.
conversations.from: gpt
conversations.value: Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.from: human
conversations.value: Explore!: Go where you’ve never been before and share your experiences through song and story.
conversations.from: gpt
conversations.value: Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.from: human
conversations.value: Through Right Crafting: You’re building something greater than yourself, something that will better this land.
conversations.from: gpt
conversations.value: Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.from: human
conversations.value: Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.from: gpt
conversations.value: Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.from: human
conversations.value: Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.from: gpt
conversations.value: Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.from: human
conversations.value: Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.from: gpt
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.from: human
conversations.value: Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.from: gpt
conversations.value: Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.from: human
conversations.value: Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.from: gpt
conversations.value: Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.from: human
conversations.value: Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.from: gpt
conversations.value: Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.from: human
conversations.value: Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.from: gpt
conversations.value: Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.from: human
conversations.value: Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.from: gpt
conversations.value: Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.from: human
conversations.value: Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.from: gpt
conversations.value: Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.from: human
conversations.value: A Few Loose Coins: It’s no great treasure, but perhaps it’s a start.
conversations.from: gpt
conversations.value: Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.from: human
conversations.value: Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.from: gpt
conversations.value: Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.from: human
conversations.value: Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.from: gpt
conversations.value: Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.from: human
conversations.value: A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!
conversations.from: gpt
conversations.value: Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.from: human
conversations.value: Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.from: gpt
conversations.value: Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.from: human
conversations.value: Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.from: gpt
conversations.value: Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.from: human
conversations.value: The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.from: gpt
conversations.value: Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.from: human
conversations.value: Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.from: gpt
conversations.value: The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.from: human
conversations.value: Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.from: gpt
conversations.value: Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.from: human
conversations.value: Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.from: gpt
conversations.value: Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.from: human
conversations.value: Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.from: gpt
conversations.value: Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.from: human
conversations.value: Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.from: gpt
conversations.value: Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.from: human
conversations.value: Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.from: gpt
conversations.value: Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.from: human
conversations.value: Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.from: gpt
conversations.value: The Storm: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.from: human
conversations.value: Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.from: gpt
conversations.value: Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.from: human
conversations.value: Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.from: gpt
conversations.value: Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.from: human
conversations.value: Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.from: gpt
conversations.value: Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.from: human
conversations.value: Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.from: gpt
conversations.value: Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.from: human
conversations.value: Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.from: gpt
conversations.value: Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.from: human
conversations.value: Urine-soaked Loincloth: Hopefully no explanation is necessary.
conversations.from: gpt
conversations.value: Hovering Cloud of Flies: It's not clear why these things are following you around.
conversations.from: human
conversations.value: Magic Protective Beetles: These beetles will supposedly protect you from something, in a vague sort of way. You hope.
conversations.from: gpt
conversations.value: More Flies: It seems like there are more flies today than there were yesterday.
conversations.from: human
conversations.value: Still More Flies: What the hell?
conversations.from: gpt
conversations.value: Not-So-Dire Wolf: It's napping.
conversations.from: human
conversations.value: Viscount Llwybyrl: The viscount is decked out in layer upon layer of fancy robes. It's hard to imagine how he could move under all of those robes.
conversations.from: gpt
conversations.value: Another Furious Gnome: This gnome is no less pissed off than the previous gnome.
conversations.from: human
conversations.value: Very Angry Knight: He looks *pissed*.
conversations.from: gpt
conversations.value: Palace Guard: Much more attentive and serious than the gate guard.
conversations.from: human
conversations.value: Old Non-Fungus Piers: Gone but apparently not forgotten.
conversations.from: gpt
conversations.value: Ffystbogg Palace: Not so much a palace as a large-ish wooden greathall, this building houses the Viscount that rules over Ffystbogg and the surrounding area.
conversations.from: human
conversations.value: Lady Llyllywyyn: Daughter of Viscount Llwybyrl, this fine young lass clearly hates the town, everything in the town, and you.
conversations.from: gpt
conversations.value: Sow Seeds of Discord: You know what might keep people from thinking you're a copy of a person? If you can convince them that *everyone else* in town is a copy of a person.
conversations.from: human
conversations.value: Myconids Über Alles!: You and your fungus compatriots must take your rightful place as the rulers of the world. All others will tremble at your feet.
conversations.from: gpt
conversations.value: I Have The Power!: A couple days ago you were just a brownish splotch on the ground. Now you are walking around and have all kinds of wonderful new abilities. You want *more of that*.
conversations.from: human
conversations.value: Just Play It Cool: You like this new life too much to screw it up. The lower the profile you can keep, the better. If you're quiet no one will ever learn the truth.
conversations.from: gpt
conversations.value: Well, We're Already Here: You look like an adventurer, you're dressed like an adventurer, you act like an adventurer... maybe you should just do some adventuring?
conversations.from: human
conversations.value: Dave: Dave the water sprite. Apparently likes poetry.
conversations.from: gpt
conversations.value: Learn To Love: You didn't think much about love when you were just a fungus growing on the ground. Now that you have this new body, you have all sorts of new feelings... emotions... urges.
conversations.from: human
conversations.value: Self-Discovery: This new life is wonderful but so very confusing. What does *this* body part even do? *Ooooh.* You need to learn as much about your new body as possible. Like, is there a chance you may de-evolve into a fungus patch sometime?
conversations.from: gpt
conversations.value: Do Good: If you devote yourself to a life of good deeds, then maybe if anyone ever learns about the whole fungus-impersonator thing they will realize you are really good at heart and forgive you? They will, right?
conversations.from: human
conversations.value: Reconnect With Your "Past": There was something left unresolved in the life of the dead adventurer you are now impersonating that was so momentous that the memories are almost overwhelming. It could be a lost love, defeat at the hand of a bitter rival, or something else that fundamentally shaped who he/she was. You feel the need to resolve matters before you can move on as your own fungus.
conversations.from: gpt
conversations.value: Change Who You Were: There is something about the person you have replaced that you don't like and you want to go in a different direction now. Maybe you're a wizard but would rather be a berserker warrior. Or maybe you're an elf but would rather live underground with the deep gnomes. Or maybe you have gender identity issues.
conversations.from: human
conversations.value: Gate Guard: He looks *bored*.
conversations.from: gpt
conversations.value: Kywrkh the Barkeep: Kywrkh waddles about the inn, rolls of fat wobbling with each step.
conversations.from: human
conversations.value: Dire Wolf: This wolf could seriously mess you up.
conversations.from: gpt
conversations.value: Ffystbogg Gates: A wooden wall surrounds and protects the town of Ffystbogg, with simple wooden gates allowing entrance and egress.
conversations.from: human
conversations.value: Inn of the Three Balls: Sure enough, the sign hanging over the door has a crudely-drawn picture of three balls. There's probably a story behind that.
conversations.from: gpt
conversations.value: Crythwobyn the Barmaid: Crythwobyn has a pair of huge assets; specifically, the ability to carry a dozen mugs of ale without spilling a drop, and the ability to fry a boar's ear until it's just that perfect *melt in your mouth* degree of doneness.
conversations.from: human
conversations.value: Dwyrythsil the Druidess: Clad only in a wrap of vines, the beautiful druidess Dwyrythsil is a benevolent protector of all that is of Nature.
conversations.from: gpt
conversations.value: Enter the Town: A bored-looking guard stands outside the wooden gate, making sure no undesirables try to enter. You're not undesirable, right?
conversations.from: human
conversations.value: What was that about?: That wink that the barmaid gave Olivia was rather odd. There must have been a reason for it.
conversations.from: gpt
conversations.value: Eat, drink, and be merry: These bodies seem to function better with food and drink. You should be able to get that without making a scene, right?
conversations.from: human
conversations.value: Get Some Quicksilver: It's just sitting there in that pot, right?
conversations.from: gpt
conversations.value: Keep It Together: This druid could be bad news. You just need to keep her from getting too suspicious for a few minutes. Once she's gone you can figure out what you want to do next.
conversations.from: human
conversations.value: Not-So-Dire Wolf: This wolf could give you a stern barking-at.
conversations.from: gpt
conversations.value: Furious Gnome: You've invaded his home and tried to steal from him, and that's some shit up with which he will not put.
conversations.from: human
conversations.value: THRUD!: Thrud is Barbarian! You fear Thrud!
conversations.from: gpt
conversations.value: THRUD BREAK THINGS!: Thrud Break Things!
conversations.from: gpt
conversations.value: Why did this have to happen to me?: You're a consciousness, trapped inside a clumsy barbarian's brain and body - Do the best you can, even if that's not much
conversations.from: gpt
conversations.value: Escape from Thrud: You need to get out of this body, by any means necessary.
conversations.from: gpt
conversations.value: Double-Dutch Dementia: It's not easy trying to grab ANYTHING from the decayed synapses of this ancient life form, let alone any memory that hasn't been warped, corrupted, or simply made up. Out of all the stupid humanoids that could have lain on top of you, it HAD  to be this one...
conversations.from: gpt
conversations.value: Reconnect With Your Past: While most of the memories recovered thus far are fuzzily dubious at best, there is ONE that sticks out clearly: a coruscating fount of raw power. Intuitively, you understand that this hold the key to....something...
conversations.from: human
conversations.value: Wizarding Student: A student of one of the fine magical academies. You spend your days reading tomes and your nights probably also reading tomes.
conversations.from: gpt
conversations.value: Soothing Voice: Normally used by your people to calm wild animals. Also can work on dumber humans.
conversations.from: human
conversations.value: THRUD love puppies! And Ponies! And Donkeys!: THRUD loves all animals. Except humans. Humans are delicious.
conversations.from: gpt
conversations.value: Synaptic Breakthrough - Wizarding: Something must have 'clicked' when you cast your first two spells yesterday. That, plus a decent night's sleep and some warm soup, have helped spark a flurry of activity in a brain center which was most used in the Wizard's previous life. While your mind is still a blurred, chaotic, mess, you can at least recall some small amount of Fizzbutt's power.
conversations.from: human
conversations.value: BFF's! Pinky Swear!: Girls hold together against the evil guys, right. I mean all that BFF stuff. 
  
  You can get any woman around to sympathize with you. Be it because of your vast knowledge of nail polish or your secret knowledge of who has spent the night with the cute knave of the nearest knight. 
conversations.from: gpt
conversations.value: Tricks are for kids: Unfortunately for Fizzbutt - he doesn't remember the difference between a *trick* and a *spell*. This particular trick he is performing will end up with some unexpected results as he is a proper Wizard, and therefore harnesses a power much greater than that of the common magician and street hack...
conversations.from: human
conversations.value: Poetry Phase: A first year college girl confused about her sexuality tends to write a lot of "what does it all mean" poems for her creative spells class.
conversations.from: gpt
conversations.value: Purse of Power: Now every woman needs a purse, this one is full of funny stuff. Sadly it is lacking funny stuff like an iron or a baseball bat so it isn't very heavy.