conversations.from: system
conversations.value: Another experimental game on storium.   The idea is that you take on the roll of a Creator... a progenator of the game world.   Your character will represent the types of games and stories you are most interested in playing.  Your nature will represent your favorite Genre, or Genres, your strengths and weakness are the knacks, and idiosyncrasies that you like to see in a game.
  
  As the story plays, each scene will represent an aspect of a game world that should be addressed. For example, the first one might be Setting, or Genera... another might be over all plotting, and the sorts.   As other aspects are born of your ideas, these too will be fleshed out in other scenes... in the end, hopefully we'll have a new, interesting, playable games.   Maybe a few of us will take these and create our own Storium games from them.
conversations.from: human
conversations.value: Hight Fantasy: You love magic, and strange, unique creatures, and strange alternate worlds.
conversations.from: gpt
conversations.value: SciFi Freak: You love speculative science fiction.  The harder, and more realistic the  Science, the better.
  
conversations.from: human
conversations.value: War : Combat, War, Strife, Conflict, Dispute.
  
  These are elements you wish to employ to the story.
conversations.from: gpt
conversations.value: Morality: Greed, Hate, Anger, Corruption.
  
  These are elements you wish to employ to the story.
conversations.from: human
conversations.value: Struggle: Disillusion, Weakness, Curse, Slavery, Turmoil.
  
  These are elements you wish to employ to the story.
conversations.from: gpt
conversations.value: Mystery: Darkness, Hidden, Exploration, Discovery.
  
  These are elements you wish to employ to the story.
conversations.from: human
conversations.value: Passion: Love, Hate, Fear, Loss, Dispair.
  
  These are elements you wish to employ to the story.
conversations.from: gpt
conversations.value: A Great Idea: Play this card, and blurb your great idea on the topic at hand.
  
  These assets are only useful for bringing ideas to the board, and have no monetary value.
conversations.from: human
conversations.value: A great Idea: Testing 123
conversations.from: gpt
conversations.value: Idea: Testing 123
conversations.from: human
conversations.value: A Great Idea: This card is spent to bring a new idea too the table.  Play it on one of the idea obstacles 
conversations.from: gpt
conversations.value: Idea: Genera: Give us a general idea about the Kind of Genera you’d like to see played.    
  uncertain outcome This challenge was completed with an uncertain outcome.
conversations.from: human
conversations.value: Idea: Genera (copy): Give us a general idea about the Kind of Genera you’d like to see played.    
  uncertain outcome This challenge was completed with an uncertain outcome.
conversations.from: gpt
conversations.value: Ideas Phase: Should we continue the Ideas Phase, or do another?
conversations.from: human
conversations.value: Genra: Mind Magics: "*Telekenisis type powers, mind control, move things, all that fun stuff. Think “The Force” from Star Wars.*" - Andor
conversations.from: gpt
conversations.value: Genra: Cyberpunk Plus: "*...Dystopian Future, with High-tech that has touched, and possibly altered the concept of humanity...lot’s of high tech, computers, and possibly even some limited space travel no extra system star ship travel.
  
  *Think along the lines of Ghost in The Shell, or Appleseed.*" - Cixtian
conversations.from: human
conversations.value: Corporate Corruption: "...science! And business! Two wholesome ideas reverted into an unholy mess of lax morals.” -Carnegie 
conversations.from: gpt
conversations.value: Ideas: Cyberpunk+: Here we are fleshing out our cyberpunk genera, and adding elements that we want to see. As part of the game as a whole.  Make sure that you reflect on how this effects the game world past present and future to remain true to the project
conversations.from: human
conversations.value: Idea: Genera (copy): Give us a general idea about the Kind of Genera you'd like to see played.
conversations.from: gpt
conversations.value: Idea: Corporate Corruption (copy): "...science! And business! Two wholesome ideas reverted into an unholy mess of lax morals.” -Carnegie 
conversations.from: human
conversations.value: Ideas: Cyberpunk+ (copy): Here we are fleshing out our cyberpunk genera, and adding elements that we want to see. As part of the game as a whole.  Make sure that you reflect on how this effects the game world past present and future to remain true to the project
conversations.from: gpt
conversations.value: The Ideas Room: Where the magic happens.
  
  A large open white rooms with a bank of windows looking out over an abyss of white.   This is where you all come together to discuss and create...
  
  Have fun
conversations.from: human
conversations.value: Science Fiction: Technology, and the future is your focus.  The science is key, but let's push the boundaries.  Arthur C. Clark's works speak to you.
conversations.from: gpt
conversations.value: Space Opera: You wish to produce something that utilizes technology in ways that aren't particularly considerate of real science.  Space, the final frontier and all that jazz.
conversations.from: human
conversations.value: Fantasy: You wish to create stories of magic and power, of men taking on creatures from beyond the pale of the imagination.  Spells and dragons are a must in your mind.
conversations.from: gpt
conversations.value: Superheroes: You wish to produce worlds with humans who are a cut or two above the norm.  Any games with super powered beings fit into this genera.
conversations.from: human
conversations.value: Steam Punk: You wish to produce games that deal with alternative social staples such as steam power, and clockworks in a victorian style setting.  Castle Falkenstine is a classic example of this genera.
conversations.from: gpt
conversations.value: Factions: Goverments, Organizations, nations, and the general populace.
conversations.from: human
conversations.value: Punk: You wish to create games focused on players external struggle.  Games about Monsters as players is a staple of this genera.
conversations.from: gpt
conversations.value: Horror: You wish to produce game with a horror element, where the players are trying to survive some terrible fate.  Cthulu horror fits well into this genera.
conversations.from: human
conversations.value: Cyberpunk: You wish to produce stories of people's interaction with technology, and the way that it effects the human condition.  Cyborgs, and firepower are par for this course.
conversations.from: gpt
conversations.value: Super Powers: All the things that make comic book heroes great.  Super powers.
conversations.from: human
conversations.value: War: Combat, War, Strife, Conflict, Dispute.
  
  These are elements you wish to employ to the story.
conversations.from: gpt
conversations.value: Morality: Greed, Hate, Anger, Corruption.
      
  These are elements you wish to employ to the story.
conversations.from: human
conversations.value: Struggle: Disillusion, Weakness, Curse, Slavery, Turmoil.
      
  These are elements you wish to employ to the story.
conversations.from: gpt
conversations.value: Mystery: Darkness, Hidden, Exploration, Discovery.
  
  These are elements you wish to employ to the story.
  
conversations.from: human
conversations.value: Passion: Love, Hate, Fear, Loss, Despair.
  
  These are elements you wish to employ to the story.
conversations.from: gpt
conversations.value: Magic: The mystical arts, magic, and other such formulaic powers.
conversations.from: human
conversations.value: Technology: The tools and creation of technology, and technological things, including computers, ai, and space ships.
conversations.from: gpt
conversations.value: Psionics: The powers of the mind to affect the world around you.  Mental abilities born of the mind.
conversations.from: human
conversations.value: Divinity: The powers that be, though dead, or intangible, have sway over the living.
conversations.from: gpt
conversations.value: Setting: Where: Where does our story take place? Is it a world, is it a city or a town.  Is it earth or eslewhere?  Are we on a ship, or in space, or some place completely different.
conversations.from: human
conversations.value: Setting: When: When does our story take place relative to science, technology, magic, or what ever have you.  Regardless of where it happens we get a sense of timing by a myriad of things.
conversations.from: gpt
conversations.value: Setting: Who: Who are the major players in our world?  Are they specific people, or concepts, factions and the likes?  Are they races, or guilds, or other such beings.
conversations.from: human
conversations.value: A Great Idea: Play this as a great idea to enhance your move concept for any scene.  Simply play this and state what the idea is in the scene.
conversations.from: gpt
conversations.value: Aliens: The search for new life and new civilizations - hopefully something a bit more interesting than pointy ears and rubber foreheads.
conversations.from: gpt
conversations.value: Wierdness: Genre blending, mixing the old and the new, juxtaposition.
  
  These are elements you wish to employ to the story.
conversations.from: gpt
conversations.value: Fantasy: You wish to create stories of magic and power, of men taking on creatures from beyond the pale of the imagination.  Spells and dragons are a must in your mind.
conversations.from: human
conversations.value: Magic: The mystical arts, magic, and other such formulaic powers.
conversations.from: human
conversations.value: Mystery: Darkness, Hidden, Exploration, Discovery.
  
  These are elements you wish to employ to the story.
  
conversations.from: human
conversations.value: A Great Idea: Play this as a great idea to enhance your move concept for any scene.  Simply play this and state what the idea is in the scene.
conversations.from: human
conversations.value: War: Combat, War, Strife, Conflict, Dispute.
  
  These are elements you wish to employ to the story.
conversations.from: human
conversations.value: Diesel Punk/Steam Punk: Steam Punk is fun but what happens when the industrial revolution hits? Things get messier, morales get shadier, and the rich get richer! Cyberpunk morales and post-Steampunk tech!
conversations.from: gpt
conversations.value: SCIENCE!!: The organized pursuit of knowledge has run amok! Technology is advanced and unstable.
conversations.from: gpt
conversations.value: Morality: Greed, Hate, Anger, Corruption.
      
  These are elements you wish to employ to the story.
conversations.from: gpt
conversations.value: A Great Idea: Play this as a great idea to enhance your move concept for any scene.  Simply play this and state what the idea is in the scene.
conversations.from: human
conversations.value: CYBER-DEMONS: The other side of Cyber Deities.
conversations.from: gpt
conversations.value: The Moral Mortal Soul: The essence of right and wrong stand strong outside the confines of profit and loss.