conversations.from: system
conversations.value: **Update 09/09/2014: Open invitations have been re-enabled. The goal is to have a pool of characters who do not have plot armor and will be susceptible to injury, illness and, eventually, gruesome and  horrifying death scenes. Please do not apply if you are not ok with these things happening to your character.**
  
  
  **Ship's Manifest:** http://tinyurl.com/n3gfc5x
  
  Home Planet Ship (HPS) *Hunter Graxna* is one of the few commercial deep-space vessels cleared to transport passengers from the Outer Colonies to Earth. Space on the Graxna is hard to come by; tickets are exorbitantly expensive and the wait-list prohibitively long. Political maneuvering and bribery are routinely employed to obtain passage.
  
  The flight-plan for the seven month voyage contains no stopovers between departure from OC Station Krondor, the only Outer Colony Station boasting direct-Earth service, and arrival on New Ellis Island (formerly known as “the Moon”). The *Graxna* employs a crew of 10 and accommodates 50 passengers.
  
  Three months into the flight, the *Graxna* experiences an anomaly: a number of crewmembers and passengers are unexpectedly dumped from their stasis couches. Not all of these individuals regain consciousness; some appear to have expired. 
  
  You are among the living so rudely awakened. As a member of the crew or as one of the passengers, you need answers. What caused the anomaly? Why were some released while others still remain in stasis? Why are you alive and (apparently) well, while others are dead or unconscious?
  
  And you need to find those answers quickly, before you all die.
  
  
  
  
  **Details:** 
  
  This is a sci-fi horror story aka Space Horror! It will be R-rated; you can expect blood, gore and profanity. There will always be a small pool of available NPCs for you to befriend, abuse or otherwise interact with. You will have the opportunity to invent NPCs. 
  
  There is no plot armor in this story. A lot of the NPCs will certainly die; some scenes will present the players with the opportunity to write the demise of an NPC on a first-come first-serve basis. Go nuts.
  
  PCs can also die, though this will not be random or unexpected. Players who want to retire their characters will be given the option of writing their own death scene. Players that resign from the game without warning will be served up for any player to kill off, torture, imprison, etc.
  
  This story is highly flexible and entirely dependent on what you guys and gals write. You will dictate the outcome and events of the story. There is an overarching plot structure but it is malleable. There are a number of ways this story can end, and that’s entirely up to what the players want. 
  
  The only stipulations are: don’t kill your fellow PCs if they aren’t slated for execution, don’t blow up/irradiate/permanently disable the *Graxna*, and don’t off an NPC without running it by me first (unless they’ve been served up in a scene, of course).
  
  The game speed is set as 2-3 scenes/week, though I know from experience most games tend to run much slower than their published speeds. That is understandable; however I have seen entirely too many good games stall out waiting for one or two players to find the time to make a move. 
  
  **To be fair to the active players, we will move the game along if a scene is has been active for more than 5 days and is only waiting on one or two players.** 
  
  **Character Creation**
  
  There are several open crew slots on the *Graxna*, which are represented in the role cards. You can change the descriptions on your cards as much or as little as you like, but please do not make up your own crew role. 
  
  You have free reign on all passenger slots; I put in some passenger role cards which you can use or you can make up whatever human character you want to play (no aliens exist in this world and no robots are given passage on the *Graxna*, sorry). 
  
  Card art is required. Feel free to create your own strength, weakness and subplot cards. 
  
  I’m keeping a spreadsheet of all the characters we create, both PCs and NPCs; I will update this when necessary. 
  
  Link: http://tinyurl.com/n3gfc5x
  
  **Current crew NPCs:**
  
  Captain Lucas Vorhees
  
  Engineering Officer Torvald Cranse
  
  Medical Officer Dr. Eichal Horst
  
  Security Officer Annie Perkins
  
  Cargomaster James “Jim” Duncan
  
  
  **Misc. Crap**
  
  You should always have a direct line to the narrator. 
  My email is TheSerOfStorium@gmail.com. Any questions, suggestions or requests for collaboration are welcome. 
  
  This story is third person; there is no tense preference. I will be narrating in present tense, but you guys can do whatever you’re most comfortable with.
conversations.from: human
conversations.value: Veteran Astronaut: A veteran of interstellar travel from the first generation of FTL-capable starships.
  
  ...
  
  Suggested Strength: Experienced
  
  Suggested Weakness: Stubborn
conversations.from: gpt
conversations.value: Rookie Astronaut: A green newbie embarking on an interstellar mission for the first time.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Inexperienced
conversations.from: human
conversations.value: Science Officer: Curious and cautious, eager to explore the cosmos and live to tell the tales.
  
  ...
  
  Suggested Strength: Highly Perceptive
  
  Suggested Weakness: Hesitant
conversations.from: gpt
conversations.value: Operations Chief: A capable officer used to all-night shifts overseeing ship functions and information systems.
  
  ...
  
  Suggested Strength: Great Endurance
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Engineering Officer: Brilliant and inventive but still not used to the stresses of actual interstellar travel.
  
  ...
  
  Suggested Strength: Brilliant Mind
  
  Suggested Weakness: Queasy
conversations.from: gpt
conversations.value: Weapons Officer: The responsibility for the safety of the ship rests here, in good hands.
  
  ...
  
  Suggested Strength: Athletic Physique
  
  Suggested Weakness: Untrusting
conversations.from: human
conversations.value: Communications Officer: Trained in xenolinguistics and alien cultures to make allies and history throughout the galaxy.
  
  ...
  
  Suggested Strength: Charismatic
  
  Suggested Weakness: Stubborn
conversations.from: gpt
conversations.value: Alien Diplomat: Your mission is to help humanity explore the stars so your people don’t have to take the risk.
  
  ...
  
  Suggested Strength: Intrepid
  
  Suggested Weakness: Secretive
conversations.from: human
conversations.value: Alien Commando: Humanity’s not ready for what’s out here. You are.
  
  ...
  
  Suggested Strength: Military Training
  
  Suggested Weakness: Brutish
conversations.from: gpt
conversations.value: Support Robot: State-of-the-art in earthly robotics and artificial intelligence, programmed for calm precision.
  
  ...
  
  Suggested Strength: Sturdy Robot Body
  
  Suggested Weakness: Limited Emotional Capability
conversations.from: human
conversations.value: Athletic Physique: Fit, strong, and agile.
conversations.from: gpt
conversations.value: Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind.
conversations.from: human
conversations.value: Highly Perceptive: You’re quick to detect social cues and physical clues.
conversations.from: gpt
conversations.value: Intrepid: Adventurous and bold.
conversations.from: human
conversations.value: Military Training: A rigid training regimen has prepared you for a dangerous life.
conversations.from: gpt
conversations.value: Great Endurance: Long nights, bad food, and rough rides are no problem for you.
conversations.from: human
conversations.value: Charismatic: Friendly and approachable or intimidating and stern, whatever the situation calls for.
conversations.from: gpt
conversations.value: Well Educated: Education is your great advantage.
conversations.from: human
conversations.value: Experienced: You’ve seen things the others wouldn’t believe.
conversations.from: gpt
conversations.value: Sturdy Robot Body: Exceptional artificial design and construction make you strong and sturdy.
conversations.from: human
conversations.value: Queasy: Rough rides and variable gravity don’t agree with you.
conversations.from: gpt
conversations.value: Stubborn: Difficult to divert and slow to change.
conversations.from: human
conversations.value: Hesitant: Sometimes it’s fear, sometimes doubt.
conversations.from: gpt
conversations.value: Secretive: Sharing things has gotten you hurt before.
conversations.from: human
conversations.value: Sensitive: Pain and stress cut you especially deep.
conversations.from: gpt
conversations.value: Brutish: Blunt and direct.
conversations.from: human
conversations.value: Socially Awkward: Not so much for you with the talking.
conversations.from: gpt
conversations.value: Untrusting: Others have let you down. It’ll happen again.
conversations.from: human
conversations.value: Inexperienced: Your experience is limited... for now.
conversations.from: gpt
conversations.value: Limited Emotional Capability: Your software brain is designed to limit and regulate emotional responses.
conversations.from: human
conversations.value: Secure Your Future: You want to be remembered. You want to make a dent in history.
conversations.from: gpt
conversations.value: Steal A Claim Back From Alien Rivals: Reclaim a site or planet from the likes of gluttonous alien prospectors for the glory of Earth.
conversations.from: human
conversations.value: Get Promoted: Earn a promotion and further your career.
conversations.from: gpt
conversations.value: Get Revenge Against The Pirate Called Riser: Colleagues in the fleet have been slain by “Riser.” Maybe the *Dauntless* can end that pirate.
conversations.from: human
conversations.value: Faith Versus Knowledge: Your faith encompasses all that outside of your knowledge. As your knowledge goes, must your faith shrink?
conversations.from: gpt
conversations.value: Safety From Danger: Peace comes through superior power. Make humanity safer by making humanity stronger.
conversations.from: human
conversations.value: Recover What’s Lost: You lost your confidence—in yourself, in humanity, in something—and you’re out here to get it back.
conversations.from: gpt
conversations.value: Human Destiny: Humanity’s destiny is near. Answers are out there. Will you know them when you see them?
conversations.from: human
conversations.value: Not Alone: No species is alone. The future of sentience is in the mingling and cooperation of species. Make peace where you can.
conversations.from: gpt
conversations.value: Earn Star Commander Fitzcurtis’s Respect: You want the respect of the commodore of the fleet. You need it. But why?
conversations.from: human
conversations.value: Encounter A New Life-Form: Be the first to discover a new species of fauna heretofore unseen by humankind.
conversations.from: gpt
conversations.value: Improve Ship-wide Performance: You can make this ship operate faster, more efficiently, for the betterment of all. Make it happen.
conversations.from: human
conversations.value: Spacewalk: Get over your fear of deep space by making it through a spacewalk in the field.
conversations.from: gpt
conversations.value: Be A Star: Achieve popularity among the crew. Respect can come later.
conversations.from: human
conversations.value: Discover the Source of the Harbinger Message: What is the Harbinger trying to say and where does that message originate? Find out.
conversations.from: gpt
conversations.value: Stake A Claim on a Precious New World: Space is big but most planets are claimed by aliens or difficult to mine. Stake a valuable claim.
conversations.from: human
conversations.value: Reunite With Your Lover on Clotho: Your old lover is on the colony on Clotho. This may be your last chance patch things up.
conversations.from: gpt
conversations.value: Build A Friendship with an Alien Colleague: Human relations with alien cultures are vital to our survival. Build a meaningful bridge.
conversations.from: human
conversations.value: Reveal the OmniColony Mole on the Ship: You can’t prove it—not yet—but you’re sure the company has bought someone in the mission.
conversations.from: gpt
conversations.value: Send Home an Artifact: Your brother didn’t make the cut. Get something to send him so he can touch the cosmos.
conversations.from: human
conversations.value: Hostile-Environment Suit: Standard Earthling survival suit with state-of-the-art life-support tech embedded. Bulky.
conversations.from: gpt
conversations.value: Portable Scanner Array: Hand-held but hefty scanning equipment. Sophisticated, expensive, delicate.
conversations.from: human
conversations.value: Planetary Stake Beacon: Typical alert beacon for laying claim to an asteroid, planetoid, or other stellar body.
conversations.from: gpt
conversations.value: Long-Range Satellite-Free Communicator: This direct communicator is hardened against EM attacks and keyed specially for the *Dauntless*.
conversations.from: human
conversations.value: Armored Battle Suit: An even bulkier, armored version of the standard hostile-environment suit. Meant for combat.
conversations.from: gpt
conversations.value: Compressed Energy Pistol: Standard-issue sidearm good for damage to organisms and electronics. Poor against hardware.
conversations.from: human
conversations.value: MR-910 Combat Rifle: Standard-issue projectile rifle, generally forbidden to see use aboard starships.
conversations.from: gpt
conversations.value: Keycard to the Weapons Locker: Only two of these are typically issued to exploratory vessels on peaceful missions.
conversations.from: human
conversations.value: Encryption Code for the Dauntless: This code decrypts transmissions to and from the *Dauntless*, be they official or personal.
conversations.from: gpt
conversations.value: Medical Hyperkit: A medical kit with various fast-acting and potentially dangerous drugs installed.
conversations.from: human
conversations.value: Bridge of the Dauntless: The command center of the starship, cramped but highly functional.
conversations.from: gpt
conversations.value: Dauntless: The Mess: A shared dining space for crew and officers of the exploratory ship.
conversations.from: human
conversations.value: Dauntless: Comms Module: A private recording suite for text and AV logs to be securely encrypted and transmitted to HQ.
conversations.from: gpt
conversations.value: Dauntless: Engine Room: Noisy and bright from the workings of the stardrive. Be sure to wear eye protection here.
conversations.from: human
conversations.value: Dauntless Machine Deck: One of the dirty, steamy, dark decks of the ship, full of industrial equipment and grime.
conversations.from: gpt
conversations.value: Washington Colony on Clotho: A pre-fab village dropped into an icy river delta from space. Just starting to eke out a new life.
conversations.from: human
conversations.value: Planet EV-1996: Rich in mineral deposits and liquid elements, this frigid planet appears unclaimed by anyone.
conversations.from: gpt
conversations.value: Planet DRX-31880: A human deep-space probe detected repeating radio signals from this dank planet over a year ago.
conversations.from: human
conversations.value: Planet CGE-700: This rocky world’s claimed by alien prospectors despite the presence of a primitive civilization here.
conversations.from: gpt
conversations.value: Derelict Alien Starship: Calcified, fleshy corridors and organ-like chambers open to vacuum. Something bad happened here.
conversations.from: human
conversations.value: Amuse the Crew: You want to be liked. This ship is like your whole world now. Get them laughing.
conversations.from: gpt
conversations.value: Navigate the Asteroid Field: Hundreds of individual objects drifting on different trajectories. Get the ship through it all, intact.
conversations.from: human
conversations.value: Parse the Sensor Data: The sensors collect astonishing volumes of data and the computer lacks the curiosity to make the most of it.
conversations.from: gpt
conversations.value: Analyze Communication Records: Every signal sent to and from the ship gets logged. If there’s a coded signal in there, find it.
conversations.from: human
conversations.value: Improve Crew Efficiency: The crew can do better. They don’t have to like it.
conversations.from: gpt
conversations.value: Make Repairs: Get primary systems back online.
conversations.from: human
conversations.value: Land on the Derelict Ship: Get your shuttle aboard the spinning alien derelict and make a safe landing.
conversations.from: gpt
conversations.value: Explore the Derelict Ship: Traverse the microgravity environment and locate an operations center if you can.
conversations.from: human
conversations.value: Puzzle out the Alien Computer: Can data be mined from this old ship? Can you make sense of it?
conversations.from: gpt
conversations.value: Calculate the Angle of Attack: It’s not about reflexes. It’s about making sense of hostile vectors through limited telemetry. Get a firing solution.
conversations.from: human
conversations.value: Star Commander Lauren Fitzcurtis: Head of Earth’s deep-space division and experienced commodore of the exploratory fleet.
conversations.from: gpt
conversations.value: Commander Gyeon Jun-seo: Responsible for gathering diaries and video logs from active-service personnel through comms.
conversations.from: human
conversations.value: Executive Director Bernard E. Wallace: Liaison to exploratory ships from OmniColony Inc., manufacturer of deep-space colonial equipment.
conversations.from: gpt
conversations.value: “Riser” Apex-20 Edition Model E2090: Rogue deep-space recon robot commanding a renegade ship as a pirate.
conversations.from: human
conversations.value: Premier Nathan Hewitt: Leader of the new deep-space colony on Clotho, at the verge of unexplored space.
conversations.from: gpt
conversations.value: Flight Officer Ellen Vanderson: Co-pilot of the DSS *Dauntless*. This is her first deep-space mission.
conversations.from: human
conversations.value: Kro Kanzanic: Captain of a rival, alien exploratory ship laying claim to discoveries throughout the sector.
conversations.from: gpt
conversations.value: The Harbinger: Little more than a holographic ghost appearing in decayed transmissions coming from deep space.
conversations.from: human
conversations.value: Xenobiological Entry Tango-321: A sleek, silvery liquid organism capable of physical mimicry and the secretion of caustic chemicals.
conversations.from: gpt
conversations.value: Xenobiological Entry Sierra-909: Teeth and claws on the ends of snaking, whipping tentacles tumbling through space.
conversations.from: human
conversations.value: First Officer: Second-in-command of the *Graxna*, performs primary pilot duties. Granted high-level access to the majority of the shipboard systems, though not authorized to independently access the weapons locker, Med Bay, Core Generator Room or high-encryption communications system.
conversations.from: gpt
conversations.value: Passenger Liasion: You are responsible for the care and comfort of the passengers. You perform the boarding and disembarkation procedures, assist the passengers with entering and exiting their stasis pods and field complaints.
conversations.from: human
conversations.value: Security Officer: The other half of the two-person security team onboard the ship. Responsible for maintaining order; one of only three individuals with access to the small weapons locker.
conversations.from: gpt
conversations.value: Passenger: Art Dealer: Facilitator of the acquisition of priceless works by those few who can afford them.
conversations.from: human
conversations.value: Passenger: Corporate Executive: Wealthy and influential boardroom warrior.
conversations.from: gpt
conversations.value: Passenger: Magician: Performer of baffling and extraordinary acts of wonder and the impossible; like obtaining passage on the *Granxa*.
conversations.from: human
conversations.value: Passenger: Physician: Trained medical professional on the way to Earth.
conversations.from: gpt
conversations.value: Override Code for Security Officer's Stasis Couch: This one opens Annie's couch.
conversations.from: human
conversations.value: Override Code for Cargomaster's Stasis Couch: This one opens Jim's couch.
conversations.from: gpt
conversations.value: Override Code for Engineering Officer's Stasis Couch: This one opens Torvald's couch.
conversations.from: human
conversations.value: Enviro Suit: Standard-issue protective gear designed to protect the wearer from all manner of unfriendly environmental factors including pressure, radiation and hostile atmospheric conditions. 
conversations.from: gpt
conversations.value: Wake Sequence for the Passenger Liasion: The code to wake the Passenger Liaison.
conversations.from: human
conversations.value: Gunner's Gal: You're such a skilled cooperator that you achieve your goals much faster when working with Gunner!
  
  (Play this asset on a challenge that Gunner is also participating in and it will be counted as a strength point.)
conversations.from: gpt
conversations.value: Chai's Chum: You're such a skilled cooperator that you achieve your goals much faster when working with Chai!
  
  (Play this asset on a challenge that Chai is also participating in and it will be counted as a strength point.)
conversations.from: human
conversations.value: Injured Hand: It might have been worth it (it was definitely worth it), but giving the magician what-for has left you with some damaged digits.
conversations.from: gpt
conversations.value: Graxna: Stasis Deck: The Stasis Deck is one long corridor lined with the stasis couches. It is the middle of the three decks and runs from the bridge to the cargo hold. 
  
  
conversations.from: human
conversations.value: Passenger Liasion: Responsible for the care and comfort of the passengers; performs the boarding and disembarkation procedures and assists passengers with entering and exiting their stasis pods.
conversations.from: gpt
conversations.value: Profit: Any and all situations can be turned to your personal advantage.
conversations.from: human
conversations.value: Calm Under Pressure: Nothing gets to you. Nothing.
conversations.from: gpt
conversations.value: Be The Best: You want, you NEED to be #1 at whatever you do.
conversations.from: human
conversations.value: Vengeance: You were wronged, and now it's time for some get-back.
conversations.from: gpt
conversations.value: Security Officer Annie Perkins: SO Perkins is a small, lithe woman with a dazzling smile and a mean left hook. She is one of the three individuals with access to the *Graxna*’s small weapons locker. Don’t piss her off.
conversations.from: human
conversations.value: Engineering Officer Torvald Cranse: EO Cranse is responsible for the inflight maintenance and repair for a number of the shipboard systems of HPS *Hunter Graxna*, most notably the propulsion systems and life-support. He is overworked and bitter about it. EO Cranse is the only crewmember besides the Captain who can access the Core Generator Room.
conversations.from: gpt
conversations.value: Medical Officer Dr. Eichal Horst: Dr. Horst is the chief (and only) medical officer aboard the *Graxna*. He is highly competent, though why a medical man of his caliber has taken service on a ship like the *Graxna* has never been clearly defined. Dr. Horst is one of two crewmembers with full access to the Med Bay.
conversations.from: human
conversations.value: Captain Lucas Vorhees: The rock of the *Graxna*; Captain Vorhees is a seasoned spacer who has weathered all manner of storms. He is slightly overbearing and chauvinistic, and routinely pokes his nose into the work of his subordinates. The Captain has access to all areas of the ship and override authority for all systems.
conversations.from: gpt
conversations.value: Hank: Wake up the Cargomaster: Rise and shine, Jim.
conversations.from: human
conversations.value: Cargomaster James “Jim” Duncan: CM Duncan is the most recent addition to the *Graxna*’s crew; this will be his fourth voyage. He is responsible for the intake, storage and offloading of the tremendous amount of cargo aboard the ship. He is a small, fastidious man with the obnoxious habit of constantly dry-washing his hands. Apart from the Captain and the First Officer, CM Duncan is the only crewmember with access to the cargo hold.
  
conversations.from: gpt
conversations.value: Wake up the Passenger Liasion: Just do it.
conversations.from: human
conversations.value: Anson: Wake up The Security Officer: She might be fiery, but she's made for situations like this.
conversations.from: gpt
conversations.value: Agnes Templeton: An elderly woman with a gentle disposition; she appears rather frail.
conversations.from: human
conversations.value: Sara McCray: Young and rather bumpkin-ish.
conversations.from: gpt
conversations.value: Observation Deck: The only area of the ship geared towards human comfort; allows views of take-off and landing.
conversations.from: human
conversations.value: Gunner: Wake up the Engineering Officer: Do it gently, he's cantankerous upon awakening. And just before bed. And most of the time in between.
conversations.from: gpt
conversations.value: Quell the Chaos: With the Captain out of commission, some one (or someones), is going to need to step up and take the situation in hand.
conversations.from: human
conversations.value: Repair the Hull (Aft Team): Under the command of First Officer Abrams, Enigma and Jetal work to seal up the damage done to the cargo hold.
conversations.from: gpt
conversations.value: Exterior Hull: The cold space just around the *Graxna* is a dangerous place to be. Potentially lurking asteroids aside, the ship is still moving at top speed.
conversations.from: human
conversations.value: Passenger: Create Your Own: Choose your role
conversations.from: gpt
conversations.value: Med Bay: A small, state of the art shipboard medical facility that is the domain of Dr. Eichal Horst, the *Graxna*'s chief Medical Officer.
conversations.from: human
conversations.value: Gunner and Chai: Head to the Stasis Deck: The missing passenger can't have gotten too far without access codes, right?
conversations.from: gpt
conversations.value: Search for the Missing Passenger: Seriously, where could this guy have gone?
conversations.from: human
conversations.value: Booth E. Powers: A wealthy land baron, whose ruthless disregard for the well-being of others has served him well in acquiring nearly all of the landmass of a temperate colony planet, which he has turned into the solar system’s largest cattle ranch. His ear was torn off during the abrupt dump from stasis and he's exceedingly upset about it.
conversations.from: gpt
conversations.value: The Unknown Passenger: This wiry man possesses unlikely strength, uncanny speed and an aura of wrongness.
conversations.from: human
conversations.value: Marshal Anson Matts: A longtime member of the HP Marshal Service, Anson is escorting a prisoner from one of the Outer Colonies to the Home Planet. Why a prisoner would be transported to Earth instead of the other way round remains to be seen.
conversations.from: gpt
conversations.value: Secure the Prisoner: The prisoner seems to be conscious. This dangerous man cannot be allowed to roam free; you must make sure his stasis couch is still locked down.
conversations.from: human
conversations.value: Enigma: A passenger onboard the *Graxna*, Enigma is a perpetually mask-wearing  magician with quite a large opinion of himself.
  
  
conversations.from: gpt
conversations.value: Info Sesh: Ask the Captain or a member of the crew any question for which you feel entitled to an answer.
conversations.from: human
conversations.value: Bridge: The nerve center of the *Graxna*, independent bridge access is restricted to the Captain, First Officer and NavCom Officer.
conversations.from: gpt
conversations.value: Riggs: Calculate the ship's postition: The Captain is relatively confident that the *Graxna* is still on course. But you're the NavCom Officer. Is the ship still on the straight and narrow?
conversations.from: human
conversations.value: Chai: To the Stasis Deck!: Wrangle the magician and get down there
conversations.from: gpt
conversations.value: Hank and Jetal: It's Med Bay Time: Go with Officer Perkins to the Med Bay.
conversations.from: human
conversations.value: Gunner and Riggs: Report to the Bridge: Go to the bridge with the Captain and find Torvald Cranse.
conversations.from: gpt
conversations.value: Awkward: You lack social graces.
conversations.from: human
conversations.value: Selfish: Me me me. ME! ME ME ME!
conversations.from: gpt
conversations.value: Sensitive: Pain and stress cut you especially deep.
conversations.from: human
conversations.value: Guarded: Others have let you down. It’ll happen again.
conversations.from: gpt
conversations.value: Secretive: You know things, and you aren't telling.
conversations.from: human
conversations.value: Passengers: Make Your Way to the Observation Deck: You heard the Captain, no point in waiting around here.
conversations.from: gpt
conversations.value: Inexperienced: Your experience is limited... for now.
conversations.from: human
conversations.value: NavCom Officer: Responsible for the navigation and communications systems. One of two crew allowed independent access to the high-encryption communications system. 
conversations.from: gpt
conversations.value: Arrogant: You are the best. Seriously. 
conversations.from: human
conversations.value: Hesitant: Sometimes it’s fear, sometimes doubt.
conversations.from: gpt
conversations.value: Charming: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.from: human
conversations.value: Brilliant Mind: You’re inventive and insightful, nimble and powerful of mind.
conversations.from: gpt
conversations.value: Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.    
conversations.from: human
conversations.value: Highly Trained: A rigid training regimen has paid off: you're the best at what you do.
conversations.from: gpt
conversations.value: Experienced: You’ve seen things the others wouldn’t believe.
conversations.from: human
conversations.value: Well Educated: Education is your great advantage.
conversations.from: gpt
conversations.value: Crew: Assist the Passengers: Cajole, encourage or otherwise persuade the passengers to follow the Captain's orders.
conversations.from: human
conversations.value: Repair the Hull (Fore Team): Under Torvald's supervision, Anson, Hank, Lin and Chai work to repair the punctures in the bridge's hull.
conversations.from: gpt
conversations.value: Security: You just want to feel safe.
conversations.from: human
conversations.value: Protect the Weak: You believe the responsibility of the strong is to protect the weak.
conversations.from: gpt
conversations.value: Secure Your Future: You want to be remembered. You want to make a dent in history.
conversations.from: human
conversations.value: Access Code to the Weapons Locker: Only three individuals have access to the weapons locker, the sole repository of weapons onboard the *Graxna*.
conversations.from: gpt
conversations.value: Passenger: Marshall: You are a member of the HP Martial Service, serving to bring down organized crime cindicates, and raketeering Rings.  Your current mission is the transport of a Pair of Dangerous Prisoners to a Tripple Max Security Prison in the Home Sector.
conversations.from: human
conversations.value: Brave: When others may turn tail or flee- you stand your ground.
conversations.from: gpt
conversations.value: Closure: She died a few months ago... and you're here, at least partially, to fulfill an old promise... to scatter her ashes in the deepest corners of known space. And you'll see to it that Anna gets her wish. Whatever it takes.
conversations.from: human
conversations.value: Survive: Even if that means being a coward. If she manages to do her job and get everyone else to their destination safely, that's cool too.
conversations.from: gpt
conversations.value: Passenger: Pharmaceutical Researcher: A trained pharmaceutical specialist on the way to Earth.
conversations.from: gpt
conversations.value: Cold: It's not exactly arrogance.  It's not precisely rudeness.  One might politely describe it as complete social ineptitude.  To compensate, you make your social interactions with others as brief as possible.
conversations.from: gpt
conversations.value: Adaptation: There is something about you that is broken.  You want to fix it, even if it costs you something dear.  Good alterations may cost you your life.  Evil ones may cost you your soul.
conversations.from: human
conversations.value: Steel your Mind: Your mind is under attack. You need to shore up your defenses or risk losing your sanity.
conversations.from: human
conversations.value: Hot Tempered: It takes a while to push your buttons, but once it happens the beast is thoroughly unleashed.
conversations.from: human
conversations.value: Like Clockwork: You've been trained and raised on regimented schedules. You know things work best when everyone adheres to rules and guidelines. The same goes for people. If you want to survive out here, you need to keep things moving like clockwork.
conversations.from: gpt
conversations.value: Indignant: Can you really blame her?
conversations.from: human
conversations.value: Dutiful: You're second in command, which means you follow the Captain's orders--as long as they don't put you or the rest of the crew into direct danger.
conversations.from: gpt
conversations.value: Poor Bedside Manner: It's not that you don't know anything about medicine, but you are not the healing kind.  You tend to be less than gentle with your patient.
conversations.from: human
conversations.value: Bound by Protocol: As much as you dislike the Captain, there isn't much you can do against him. At least not right now.
conversations.from: gpt
conversations.value: Unqualified: Your training and expierience at work simply hasn't prepared you for this sort of situation.
conversations.from: human
conversations.value: Professional: You may not be very talented, but you know how to do your job.
conversations.from: gpt
conversations.value: Pressure Point Training: You may not be Hercules, but given the right opportunities you can subdue a larger opponent without causing lasting damage.
conversations.from: human
conversations.value: Fastidious: You are scrupulously clean and cannot stand to contend with blood or filth of any kind unless it's a life-threatening situation.  Maybe not even then.
conversations.from: gpt
conversations.value: False Information: It may not be right, but you believe it whole-heartedly and you will do everything you can to convince others its correct.
conversations.from: human
conversations.value: Cross-Training: The Graxna may have its flaws, but somebody in corporate understood the value of cross-training!