conversations.from: system
conversations.value: Long ago something happened to destroy almost everyone on the planet. With only a small group left these people need to survive in this strange and terrible world. Alone.
  
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  You can make any cards you want. Please help make this fun and interesting. I look forward to playing with you guys.
conversations.from: human
conversations.value: The Fabled Farmer: A common farmhand or hunter in an uncommon situation with uncommon potential.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: A Knight, Once: Wizened and weary from a lifetime of experiences, but with one good adventure left to undertake.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Frail
conversations.from: human
conversations.value: Would-be Wizard: A devoted young person intent on becoming a wizard, like in the tales. More eager than ready.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Heir to a Broken Castle: Noble-born heir to a castle, title, and lands that need rebuilding.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Misinformed
conversations.from: human
conversations.value: Liege to an Empty Land: Sovereign ruler of a land in need of farmers, pioneers, and heroes.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Apprentice to the Shadowcat: Student of the greatest heroic thief the land has ever known.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Secret Child of the Dragonslayer: Last descendant of the land’s great hero, who died in battle against the terrible dragon.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Dull-witted
conversations.from: gpt
conversations.value: Monk of a Sacred Order: Follower of a sacred tradition intent on protecting the old lore with wisdom and force.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Contemplative
conversations.from: human
conversations.value: Ranger of the Wild Plains: Frontier survivalist and traveller of the Wild Plains and lands surrounding.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Shaman of the Old Stones: Practitioner of the old ways, speaker with spirits, and reader of the land.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Afraid to the point of hindrance.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: Tending toward thought over action to the point that it causes you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Dull of mind, like a blunted blade.
conversations.from: gpt
conversations.value: Misinformed: Mistaken or mistaught about some important things.
conversations.from: human
conversations.value: Obsessed: Preoccupied with things, perhaps troubles or plans, to the point of hindrance.
conversations.from: gpt
conversations.value: Conniving: Scheming, conspiratorial, or careless about lawbreaking.
conversations.from: human
conversations.value: The Knowledge of the Earth: Woegotten listens to the footfalls on the ground, hears what the earth hears. It knows things. Learn them for yourself.
conversations.from: gpt
conversations.value: Love Not Fated: Love isn’t always destined. It is often about choices. You seek love, not for destiny to heal hearts.
conversations.from: human
conversations.value: A Bright Leaf Makes One a Knight: Finding and bearing a bright leaf will allow you to adopt a knighthood in service not to a lord but to the land.
conversations.from: gpt
conversations.value: A Wizard’s Ways: Find someone to teach you the ways of wizardry so that you can gain the power to help people.
conversations.from: human
conversations.value: Might’s Shadow: People respect might and strength. Earn their respect.
conversations.from: gpt
conversations.value: Echoes of the Interlopers: The Interlopers left secrets buried throughout the land. Better you have them than your enemies.
conversations.from: human
conversations.value: Unions: You cannot ignore the marks of the Interlopers, even if they’re gone. The land has changed and you with it.
conversations.from: gpt
conversations.value: A New Peace: Help Sair Eleanor and Once-Queen Ashurna understand each other so a new peace can reign.
conversations.from: human
conversations.value: Slay Your Enemies: Those who will not make peace must be bled. That is how they come to understand.
conversations.from: gpt
conversations.value: No Prophecies: The fate of the land is cultivated, not decreed, not foretold. Let it be known.
conversations.from: human
conversations.value: Find Grandfather Hyzal’s Grove: Find Grandfather Hyzal’s grove. They say those who find it are owed a lesson by the old man.
conversations.from: gpt
conversations.value: Recover the Ruler’s Book: The Scriveners have hidden a book gathering letters dispatched by the Interlopers. It reveals their true intent. Find it.
conversations.from: human
conversations.value: Discover Sair Droge’s Treasure: Beat Sair Droge to the treasure he seeks, whatever it is, and perhaps reveal the kind of man he is along the way.
conversations.from: gpt
conversations.value: A Worthy Weapon: Find a weapon that will convince people—even you—that you may one day be a knight.
conversations.from: human
conversations.value: Free the Shadowcat: The Shadowcat has been prisoner too long. Free her and maybe she’ll help you out of thanks.
conversations.from: gpt
conversations.value: An Audience with the Elephant King: None can see all with clarity but the Elephant King communes with the sky — learn what it predicts for you.
conversations.from: human
conversations.value: Return the Treasure: Restore a treasure taken by the Interlopers to its rightful place.
conversations.from: gpt
conversations.value: Learn the Song: Your lineage is remembered in a once-forbidden song. Find someone to teach it to you.
conversations.from: human
conversations.value: Share Your Secret: It’s eating you up. You must tell someone. Who do you tell and what is your secret?
conversations.from: gpt
conversations.value: The Call of the Ghost: The ghost of the Dragonslayer bids you to embark on a dangerous quest. Are you the sort to undertake such a deed?
conversations.from: human
conversations.value: Traditional Spear: A sturdy yet flexible spear made in the old style for close combat or throwing.
conversations.from: gpt
conversations.value: Stranger Sword: A sword, direct and simple, crafted in the fashion of the strangers to the land.
conversations.from: human
conversations.value: Great Shield: This tall, unyielding shield offers great protection but weighs a whole lot.
conversations.from: gpt
conversations.value: Votive Lion: A simple lion carving wrought from blue stone, symbolic of Lionshall.
conversations.from: human
conversations.value: Raw Ivory Scepter: This large, etched elephant tusk is half a symbol of sovereignty; royal couples would each get one.
conversations.from: gpt
conversations.value: Map to Hyzal’s Grove: Carved into driftwood and half-burnt, this crude map was meant to be destroyed.
conversations.from: human
conversations.value: The Elephant King’s Word of Power: The Elephant King’s magic word is not a word at all yet it influences sky and storms.
conversations.from: gpt
conversations.value: Dragon’s Scale: A scale, supposedly from the terrible dragon, branded with the sigil of the Dragonslayer.
conversations.from: human
conversations.value: A Single Bright Leaf: A bright leaf of the kind once worn by warriors and knights of the land. One hasn’t grown in years.
conversations.from: gpt
conversations.value: Key to the Secret Sanctuary: This simple iron key unlocks the secret sanctuary in the Scrivener’s Monastery.
conversations.from: human
conversations.value: Lionshall: Among the last of the lingering Interloper castles in the land, left behind to heal divisions and tend the land.
conversations.from: gpt
conversations.value: The Old Stones: Sacred and frightening, this holy site lays in a narrow valley ringed by ancient and mysterious graveyards.
conversations.from: human
conversations.value: Ridge Over the Wild Plains: From this ridge, the sprawling Wild Plains stretch as far as the eye can see, subject to the Elephant King’s rule.
conversations.from: gpt
conversations.value: Scrivener’s Monastery: Perhaps the only remaining monastery in the kingdom, perched on a precipice overlooking abandoned lands.
conversations.from: human
conversations.value: Secret Sanctuary: Hidden in the rocks beneath the monastery is a vault of scrolls and texts protected from looting Interlopers.
conversations.from: gpt
conversations.value: Mathrumha Sum: “Castle of Fiery Skies.” A broken castle built by Interlopers and abandoned in their withdrawal.
conversations.from: human
conversations.value: The Ossuary at Darhamshua: A castle built before the arrival of the Interlopers, apparently to protect the tombs of ancient rulers.
conversations.from: gpt
conversations.value: Monument to the Dragonslayer: A burnt tower on the spot where the dragonslayer vowed to protect the kingdom from the beast’s fire.
conversations.from: human
conversations.value: The Banks of the River Vast: Over the length of its run from the mountains to the sea, the River Vast changes character many times.
conversations.from: gpt
conversations.value: Hyzal’s Grove: The secret retreat of Grandfather Hyzal, hidden among the thorn-trees.
conversations.from: human
conversations.value: Rebuild: Help the locals rebuild the gates of this village.
conversations.from: gpt
conversations.value: Respect the Old Stones: Walk the wrong path to the Old Stones and they shall not listen to your prayers.
conversations.from: human
conversations.value: Track the Angry Lion: A lion, seemingly crazed, stalks this land. Find its lair.
conversations.from: gpt
conversations.value: Climb to the Monastery: It is a trying passage but that is the point.
conversations.from: human
conversations.value: Sneak to the Shadowcat’s Dungeon: Reach the place where the Shadowcat is held. Do not be seen. This is your chance at an audience with her.
conversations.from: gpt
conversations.value: Gather the Treasures of Fiery Skies: The castle’s obelisk shattered during the siege. Gather the pieces and read what’s etched upon them.
conversations.from: human
conversations.value: Find the Hidden Tomb: Somewhere in the ossuary is a vault where Interlopers hid stolen treasures. Find the secret door.
conversations.from: gpt
conversations.value: Sing the Dragonslayer’s Song: Honor the dragonslayer by reciting a song of his battles.
conversations.from: human
conversations.value: Cross the River Vast: The ruins of the bridge make passage easy enough if you can leap from stone to stone.
conversations.from: gpt
conversations.value: Slip Between the Thorn-Trees: Reach Hyzal’s Grove without letting the trees taste your blood.
conversations.from: human
conversations.value: Sair Eleanor of Lionshall: Most praised of the surviving Knights of Lionshall, who remained in the kingdom for love of the land.
conversations.from: gpt
conversations.value: The Shadowcat: This notorious thief and tomb-robber is both loved and hated across the kingdom. She was captured last summer.
conversations.from: human
conversations.value: Woegotten of the Stones: A wise but sad spirit that inhabits the Old Stones deep in the Wild Plains and speaks through the stones themselves.
conversations.from: gpt
conversations.value: The Elephant King: Grand and ancient, huge and cunning, fearsome and generous, King of the Plains, Speaker for the Skies.
conversations.from: human
conversations.value: Grandfather Hyzal: Addled in his age, the eldest of the wizards of the Old Stones was called a warlock by the Interlopers.
conversations.from: gpt
conversations.value: Sair Droge of Dragonseye: This knight from the castle of Dragonseye remained in the land to seek lost treasures and maintain his station.
conversations.from: human
conversations.value: Ashurna the Once-Queen: When the Interlopers left the kingdom, Ashurna abdicated her throne and rejoined her people to rule differently.
conversations.from: gpt
conversations.value: Sair Enora of the Bright Leaves: Born to indigenous parents and raised as a knight of the kingdom, she tried to unite the lands and paid a price.
conversations.from: human
conversations.value: Ghost of the Dragonslayer: Is it a ghost or a vision? Does the Dragonslayer still haunt the kingdom, goading would-be heroes to their dooms?
conversations.from: gpt
conversations.value: Vantan Castlekeeper: Tender of the tavern near the ruins of Mathrumha Sum.
conversations.from: human
conversations.value: Backpack: A backpack full of supplies one might need Beyond.
conversations.from: gpt
conversations.value: Bandages: Uniform hospital bandages.
conversations.from: human
conversations.value: Beast: A creature left behind when the humans died out.
conversations.from: gpt
conversations.value: Kill the Beast: Kill that thing before it kills you.
conversations.from: human
conversations.value: Kind: Treats everyone nicely. Hard to get mad at.
conversations.from: gpt
conversations.value: Hunter: The one who finds fresh game.
conversations.from: human
conversations.value: Gatherer: The one who gathers the other food around.
conversations.from: gpt
conversations.value: Forager: The one who leaves the base to explore the world.
conversations.from: human
conversations.value: Elder: The only one that the commander trusts to ask for advice. Often the ones that help prepare the meals and heal the sick.
conversations.from: gpt
conversations.value: Discovery: You look out at the forest and you feel the sudden urge to run headfirst into it.
conversations.from: human
conversations.value: Safety: You need to feel safe at all times. You won't risk your life for anything.
conversations.from: gpt
conversations.value: Excitement: You're sick of being stuck in this dumb base all day. You need to feel a rush.
conversations.from: human
conversations.value: Glory: You need to feel like everyone looks up to you and everyone loves you. Nothing will stand in your way.
conversations.from: gpt
conversations.value: Bloodlust: You look out at those things and feel the need to kill them all. And that's what you'll do. Even if it's the last thing you do.
conversations.from: human
conversations.value: A Sharp Machete: A large and wicked weapon that has seen many things.
conversations.from: gpt
conversations.value: Body Armor: A relic left over from when man kind needed an army.
conversations.from: human
conversations.value: Commander Corvo's Journal: Corvo's private journal
conversations.from: gpt
conversations.value: Perfect Idea: The best idea that could help in this possible situation.
conversations.from: human
conversations.value: Nail-studded Baseball Bat: A large wooden bat, covered in rusty nails.
conversations.from: gpt
conversations.value: The City: A run down and dilapidated cityscape overrun with plant life and the things that were left behind.
conversations.from: human
conversations.value: The Base: A base for the survivors where they live and train.
conversations.from: gpt
conversations.value: The Beyond: A place beyond the forest. Often told to hold dangers unknown to anyone alive today.
conversations.from: human
conversations.value: The Forest: A forest that surrounds the city and base. No one has been beyond the dense vegetation of the forest.
conversations.from: gpt
conversations.value: Commander Corvo: The leader of the last human village. He demands complete and total obedience.
conversations.from: human
conversations.value: Reaper: The things in the forest that no one comes back alive from. Said to be faster than sound.
conversations.from: gpt
conversations.value: Find food: There is a stash of canned goods somewhere here.
conversations.from: human
conversations.value: Children's Drawing: A child's drawing of the world they know.
conversations.from: gpt
conversations.value: Child: The young one. Not many trust you around here.
conversations.from: human
conversations.value: Don't get hurt: Be careful out here. Many things can be fatal to humans.
conversations.from: gpt
conversations.value: Sharpen Your Machete: Sharpen your weapon.
conversations.from: human
conversations.value: Kill a Beast: Kill one of those things.
conversations.from: gpt
conversations.value: Discover What's in The Beyond: Search the land and discover what everyone's so worried about.
conversations.from: human
conversations.value: Steal Corvo's Journal: Steal that old bastard's journal.
conversations.from: gpt
conversations.value: Help an Elderly: Help one of those old people around the base.
conversations.from: human
conversations.value: Survive: In this dangerous situation the only thing on your mind is to survive.
conversations.from: gpt
conversations.value: The Between: The place between the base and the forest. Flat land with almost no cover from view. A large boulder about halfway through. Small animals burrow under ground for protection against the creatures in the forest.
conversations.from: human
conversations.value: Hunter: The one who finds fresh game. Or kills whatever needs killing. Hunting doesn't always mean animal.
conversations.from: human
conversations.value: Apathetic: Nothing much bothers you because on the inside, you just don't care. People suffering, starvation, cries for help, they fall on you like waves on a beach, making little to no difference. 
conversations.from: human
conversations.value: Feel Human Again: Something is wrong with you, and you want to feel like a person again. Whether it's the things you've done or the things that have happened to you, you're ready to be human again, and feel something, anything.
conversations.from: gpt
conversations.value: Wanderer: You could never stay put before the world fell to bits and now you find it even harder. This life has made you rather self sufficient, but made you lacking in the people department.
conversations.from: human
conversations.value: Well Traveled: You've been around the world and back again and seen more then you could ever describe. This life style might be rough at times, but it has given you priceless experience in many things. 
conversations.from: human
conversations.value: Introverted: The thought of having to interact with people puts you off, bothering you deeply. You speak softly around others or avoid talking to them when ever you can.
conversations.from: human
conversations.value: Remember: The world before is a blur in your mind. You know sport teams, cities, cars, and more. However, what you don't remember is anything about yourself or the people you cared about. You now search for clues about your past in the remains left in the present.