conversations.from: system
conversations.value: *The lies and affectations
  Sensations
  We're winning til the curtain's coming down*
  
  When the Big Quake of 2045 hit, turning the western states into an island, local government saw an opportunity to finally secede. The States proper had a vice grip on the world, with High Sovereign President Clarissa Burgess having a stranglehold on healthcare, trade, and the military, and much of the country has become a police state.
  
  The secession of California, Oregon, Washington and Nevada, christened "Cascadia", was split into five areas to make the new country easily manageable. Washington was dubbed Laurentia. Oregon became Linkenshire. Northern California, Astoria. Coastal and part of Southern California, Pacifika. The remainder of SoCal and Nevada became known as Angelike.
  
  The new state rapidly fell apart economically, having been thrust into being with no solid plan or infrastructure. Gangs quickly took over, some cities became almost as corrupt and militant as the States. Some localized governments put their foot down on the crime, some just let it run wild.
  
  And then there's Bat Country.
  
  What used to be Las Vegas, the city that never sleeps, is now a decrepit mess, but it has in no way lost its flair for being Sin City. Many gangs run here, operating out of repurposed casinos. The main gangs operate out of the Excalibur, New York New York, Tropicana, and the MGM Grand, and these four factions have built an uneasy alliance, living favor to favor. When a key player in the truce goes missing, tensions run high. You will be playing a gang member of some sort. You can be a part of the truce or of another gang, but you all have the same ultimate goal. This truce is good for business, and it's good for keeping your heads. Find the man. Alive and in good health. Your one mission. Failure is not an option. 
  
  But as risky as it is, you take it on.
  
  Gambling never scared a good BlackJacker away.
  
  Not in Bat Country.
conversations.from: human
conversations.value: Yorker: A member of the gang based in NY, NY, operating under the command of Johnny "Big Daddy" Carbonara.
conversations.from: gpt
conversations.value: Tropicana Boy: A member of the gang based in the Tropicana, operating under the command of Cannon Lozano.
conversations.from: human
conversations.value: Knight of Avalon: A member of the gang based in the Excalibur, operating under Damiano "Pendragon" Pellegrino.
conversations.from: gpt
conversations.value: Lion: A member of the gang based in the MGM Grand, operating under Lynch Pontecorvo.
conversations.from: human
conversations.value: Daughters of Anubis: A member of the all-woman gang based in the Luxor, operating under the command of Isis O'Doyle.
conversations.from: gpt
conversations.value: Queen of the Damned: A member of the drag queen gang that has taken over the Bellagio, overthrowing Pellegrino's former control over it. They operate under the command of River Blindness.
conversations.from: human
conversations.value: Polecat: A member of a group of former strippers who have commandeered the Mirage. They are lead by Saskia Roche.
conversations.from: gpt
conversations.value: Rockboy: A member of the small but aggressive gang based in Red Rock Station, led by Trooper Crundle.
conversations.from: human
conversations.value: Candy Kid: A member of a juvenile delinquent gang of punks who have secured themselves the M&M Factory. Lead by Sugar Kane Vane.
conversations.from: gpt
conversations.value: Enthusiastic: You're pretty gung ho about what your job entails. Some might say a little too much. Who cares what they think? You're out here living your best life.
conversations.from: human
conversations.value: Trustworthy: Oh, the secret's safe with you, isn't it? Nobody can ever get information out of your mouth, no matter how much they threaten you.
conversations.from: gpt
conversations.value: Creative: In a dangerous environment, you gotta be inventive. You've always sworn by coming up with left-field solutions when the chips are down.
conversations.from: human
conversations.value: Disciplined: What a strong moral code you've got there! Is it the best for a place like Bat Country? Maybe not, but it's gotten you this far.
conversations.from: gpt
conversations.value: Determined: When there's a job to do, you'll be damned if it goes unfinished.
conversations.from: human
conversations.value: Versatile: Jack of all trades, master of none, but better than a master of one.
conversations.from: gpt
conversations.value: Flexible: You've always been a go-with-the-flow type. Which comes in handy in this unpredictable circumstances.
conversations.from: human
conversations.value: Observant: Nothing gets past you. Ever.
conversations.from: gpt
conversations.value: Dilligent: A little hard work never hurt nobody.
conversations.from: human
conversations.value: Make Your Own: Feel free! I'm not God!
conversations.from: gpt
conversations.value: Dim-Witted: You were never burdened with an overabundance of schooling.
conversations.from: human
conversations.value: Apathetic: Can't someone else save the guy's life? You never liked the jackass anyway.
conversations.from: gpt
conversations.value: Sadistic: You take a little too much pleasure in hurting others.
conversations.from: human
conversations.value: Chronic Backstabber: How can you work on a team when nobody trusts you to stay on said team?
conversations.from: gpt
conversations.value: Depressed: The world's gone to hell. Is saving the man even worth it if everything stays as is?
conversations.from: human
conversations.value: Stubborn: It's your way or the highway, and by that, you mean you'll run them down if they don't follow your plan.
conversations.from: gpt
conversations.value: Hot-Blooded: Eh, you've always been a 'shoot first, ask questions never' type.
conversations.from: human
conversations.value: Strong-Willed: You can't be tempted in this city of sin.
conversations.from: gpt
conversations.value: Tempted: Whether it's drugs, alcohol, or temptation of the carnal persuasion, you can't keep yourself away.
conversations.from: human
conversations.value: Weak-Willed: You go along with the pack, and you'd be the first to spill if threatened.
conversations.from: gpt
conversations.value: Clumsy: You're technically a part of the gang, but there's few things you actually do really well, because let's be honest, you've got three left feet.
conversations.from: human
conversations.value: Make Your Own: Feel free! I'm not God!
conversations.from: gpt
conversations.value: Bring Down an Enemy: You've got a grudge, and it won't be satisfied til they die at your feet.
conversations.from: human
conversations.value: Make a Change: This town is dirty. Maybe you can clean it up just enough to make it bearable.
conversations.from: gpt
conversations.value: Do Your Job: Nothing makes you prouder than doing your job right, better than the rest.
conversations.from: human
conversations.value: Get Out of Dodge: You pissed off someone powerful and they want your head.
conversations.from: gpt
conversations.value: Reclaim Your Honor: You've fallen from your former pedestal. Let's get back your glory. You liked being on top.
conversations.from: human
conversations.value: Escape Cash: You hate this town and everyone in it. Maybe this job will get you enough Benjamins to escape to Angeltown for good.
conversations.from: gpt
conversations.value: Keep a Secret: If this got out, it could ruin you or someone you love. If it stays under wraps, the ends justify the means.
conversations.from: human
conversations.value: Suave: A regular snake-oil salesman. You can talk your way into and out of anything.
conversations.from: gpt
conversations.value: Strong: Your days at the gym have not been for nothing.
conversations.from: human
conversations.value: Crackshot: You're a regular Hawkeye. Your sniping skills are unsurpassed.
conversations.from: gpt
conversations.value: Stealthy: Nobody will ever know you were here.
conversations.from: human
conversations.value: Awkward: You can't talk to people to save your life.
conversations.from: gpt
conversations.value: Frail: Maybe you're sick, addicted, or you're just not eating enough. Either way, you're sorely lacking in the muscle department.
conversations.from: human
conversations.value: Slow to React: Your reflexes ain't what they used to be.
conversations.from: gpt
conversations.value: Loud: Some find you obnoxious. You consider yourself the life of the party, but getting on everyone's nerves can get you killed pretty quick.
conversations.from: human
conversations.value: Notorious: A lot of people hate you. It is absolutely your fault. Tread carefully.
conversations.from: gpt
conversations.value: Friend to All: You're a really likeable guy. You haven't found someone you can't get along with.
conversations.from: human
conversations.value: Save the Innocent: Or as relatively innocent as you can be in Bat Country. There's a lot of folk in danger here.
conversations.from: gpt
conversations.value: Kill Boredom: Staying still too long was never an option for you. You need something to keep you occupied.
conversations.from: human
conversations.value: Save What's Lost: Something - or someone -  valuable to you was taken. Go get it back.
conversations.from: gpt
conversations.value: Empty Hearted: Fill that hole Bat Country burned in your soul.
conversations.from: human
conversations.value: Just One More Day: At this point, you're just trying to live long enough to see the next sunrise.
conversations.from: gpt
conversations.value: Get Clean: Your addiction is killing you. Time to kick it.
conversations.from: human
conversations.value: Prove Yourself: Nobody believes in you - yet. But if you make a name for yourself, they will.
conversations.from: gpt
conversations.value: Take Over: You don't like the way things are run around here. Sure'd be a lot better if someone else were in charge. Someone like you.
conversations.from: human
conversations.value: Make Your Own: Feel free! I'm not God!
conversations.from: gpt
conversations.value: Cold: You’re pretty hard to get close to, and in a situation like this, trust and teamwork are your best bets. Pushing people away is no way to live.
conversations.from: human
conversations.value: Protective: You are a beacon. They look up to you. And heaven help the one who hurts them.
conversations.from: gpt
conversations.value: Bright: You’re one smart cookie. Whether it be street wisdom, book smarts, or something else entirely, you can match wits with the best of them.
conversations.from: human
conversations.value: Rude: No manners on you, kid. You have no respect for anyone but yourself, and nice isn’t in your vocabulary.
conversations.from: gpt
conversations.value: Meek: You just let people walk all over you.
conversations.from: human
conversations.value: Confident: You believe in yourself. That’s the first step to success, right?
conversations.from: gpt
conversations.value: Arrogant: Yeah, you’re hot shit and you know it, but has a little humility ever hurt anyone?
conversations.from: human
conversations.value: Team Player: You know that teamwork works because everyone is sharing the workload. You'd never hog the spotlight.
conversations.from: gpt
conversations.value: Graveyard: This junkyard for out of use signs used to be a popular tourist attraction. Now it's a common meeting ground for shady deals and shootouts.
conversations.from: human
conversations.value: Sal the Wolf: Big Daddy’s grizzled second in command. He’s the smartest man in the operation, but has lost faith in the city.
conversations.from: gpt
conversations.value: Baby Boy: A young Yorker with an arrogant attitude.
conversations.from: human
conversations.value: Tony "The Bullet" Molinara: A Yorker who would much rather speak with his guns than with his mouth.
conversations.from: gpt
conversations.value: Tal Quadrefiore: An extremely resourceful Yorker moll with a knack for sleeping with the enemy.
conversations.from: human
conversations.value: Flicker: A hardworking but extremely klutzy Yorker who has mostly been relegated to accounting duties. Her nickname comes from her constant lighting of cigarettes.
conversations.from: gpt
conversations.value: Lynch Pontecorvo: The charming rogueish leader of the Lions.
conversations.from: human
conversations.value: Wardon Rapp: Pontecorvo’s heavy. He’s enthusiastic and dim, and easy to trick. Pontecorvo keeps him close.
conversations.from: gpt
conversations.value: Zero: A skinny, drug-addled Lion who goes wherever the wind blows, or rather, where the blow is.
conversations.from: human
conversations.value: Tito "Pecs" Warshawsky: A hot-blooded Lion brawler who could take you out with one punch.
conversations.from: gpt
conversations.value: Iron-Cut Adler: A loud-mouthed Lion, who never gives up a fight and never knows when to shut up.
conversations.from: human
conversations.value: Kevlar: A notoriously sociopathic Lion who can talk circles around you. Always wears a bulletproof vest
conversations.from: gpt
conversations.value: Damiano "Pendragon" Pellegrino: The dashing drug kingpin of the Knights of Avalon who might have been a swashbuckler had he been born in a different time.
conversations.from: human
conversations.value: Merlin Perez: Pendragon’s second. Loyal only to him, but enjoys hurting enemies a bit too much.
conversations.from: gpt
conversations.value: Lance: A jack of all trades with a desperate need to be in charge of Avalon.
conversations.from: human
conversations.value: Marco “Galahad” Torres: A loveable addict and Knight of Avalon. Everyone likes him, and everyone worries about him.
conversations.from: gpt
conversations.value: Gwyn Vazquez: Pendragon’s doormat girlfriend. She hears everything that goes on, but she would never speak of it for fear of what might happen to her.
conversations.from: human
conversations.value: LeFay: A Knight of Avalon and former stealth mission expert who suffered a debilitating injury.
conversations.from: gpt
conversations.value: Cannon Lozano: Leader of the Tropicana Boys. A thief who hit the big time.
conversations.from: human
conversations.value: Sabotage Manco: Lozano’s second who is undercover in the mayoral office, making sure everything goes according to plan. Also a crack shot with a rifle.
conversations.from: gpt
conversations.value: Nana Lozano: Sister to Cannon Lozano and a mastermind of a thief who orchestrates a lot of the operations due to an injury leaving her bedridden.
conversations.from: human
conversations.value: Sergio "Surge" Orlando: An older Tropicana Boy who feels trapped and is determined to get out of Bat Country.
conversations.from: gpt
conversations.value: Rex Padovano: A diligent but brainwashed Tropicana Boy, who would jump off a cliff if Lozano said to.
conversations.from: human
conversations.value: Baz Lozano: Lozano’s son, a Tropicana Boy who grew up with a moral code, against his father’s will.
conversations.from: gpt
conversations.value: Isis O'Doyle: The leader of the Daughters of Anubis, and the biggest femme fatale in the city.
conversations.from: human
conversations.value: Wadjet Walsh: A quietly observant woman with a preference of thinking first before acting. Isis’ second.
conversations.from: gpt
conversations.value: Bastet Goland: A fiery and excitable Daughter of Anubis with insane reflexes.
conversations.from: human
conversations.value: Sekhmet: A somewhat obnoxious tag-along Daughter of Anubis who is only twelve.
conversations.from: gpt
conversations.value: Sadie "Tawaret" Shea: A Daughter of Anubis and well-loved prostitute with a little-known sadistic streak.
conversations.from: human
conversations.value: Amunet O'Doyle: Isis’ sister and a talented covert hit-person, who hates being told what to do.
conversations.from: gpt
conversations.value: River Blindness: The head of the Queens of the Damned, mysterious, bitter, and a fighter.
conversations.from: human
conversations.value: Ballistik: A muscular butch Queen of the Damned with a weakness for alcohol. River’s second.
conversations.from: gpt
conversations.value: Candy Diasis: A Queen of the Damned who is adamant about the fact that she doesn’t care about anything, proving the opposite.
conversations.from: human
conversations.value: Veronica Frenzy: An infamously seductive fish Queen of the Damned, who can talk her way out of anything.
conversations.from: gpt
conversations.value: Trixie Nellosis: A Queen of the Damned with a plan for every situation, but a lack for the guts to carry them out.
conversations.from: human
conversations.value: Xena Savage: A baby Queen of the Damned who only communicates in insults, but has an endless love for her mama River.
conversations.from: gpt
conversations.value: Trooper Crundle: The leader of the Rockboys, and an aggressive loudmouthed immigrant from Liverpool, England.
conversations.from: human
conversations.value: Schizo: An extremely conceited Rockboy, who finds deceiving people way too fun.
conversations.from: gpt
conversations.value: Andy DeRange: A Rockboy and shrinking violet who really wants a family more than anything else, but plays along for fear of losing what he already has.
conversations.from: human
conversations.value: Terminator Frenzen:  A Rockboy and social chameleon who will sell you out at the first whiff of trouble.
conversations.from: gpt
conversations.value: Leonidas Thickey: A bookish nerdy Rockboy who is the best safecracker off the strip.
conversations.from: human
conversations.value: Flix Agle: The Rockboy's standard cold sniper. Doesn’t give two shits about you or anyone else.
conversations.from: gpt
conversations.value: Saskia Roche: A ruthless killer and former stripper. The leader of the Polecats.
conversations.from: human
conversations.value: Tiffany Dutch: A highly competent former prostitute with a tendency to let other people lead, even though she’s perfectly capable of taking control. Saskia’s second.
conversations.from: gpt
conversations.value: Lola Leon: A fiery Polecat with a knack for improvising her way out of hairy situations.
conversations.from: human
conversations.value: Krystal: A Polecat who never leaves a job unfinished, and never hesitates to remind you of it.
conversations.from: gpt
conversations.value: Amber James: A young Polecat with a bubbly persona, who is the deadliest assassin in Bat Country.
conversations.from: human
conversations.value: Brandi Maxwell: A go-with-the-flow Polecat, who desperately needs to learn to quicken her reaction time before she gets shot.
conversations.from: gpt
conversations.value: Sugar Kane Vane: A charming, charismatic young punk who leads the Candy Kids.
conversations.from: human
conversations.value: Muffin X-Skull: A bullheaded yet kindhearted young Candy Kid. She doesn’t like not getting her way. But she will bend over backwards for one of her fellow kids. Sugar Kane’s second.
conversations.from: gpt
conversations.value: Bearclaw Sol: A large-and-in-charge Candy Kid who notices every detail. She is just discovering the “sin” part of Sin City, and it’s hooked her in.
conversations.from: human
conversations.value: Oreo Blood: An impulsive but weak willed Candy Kid. He rushes into things headfirst and regrets them sorely later.
conversations.from: gpt
conversations.value: Fizz: An extremely rude and mean Candy Kid who is strong in his convictions of apathy and nihilism.
conversations.from: human
conversations.value: Nicky Chill: A young Candy Kid who ran away from home. She's dealing with clinical depression and bipolar disorder, and will never spill a secret.
conversations.from: gpt
conversations.value: MGM Grand: The largest hotel on the strip, and HQ of the Lions.
conversations.from: human
conversations.value: New York-New York: The bastardized Big Apple in hotel form, sporting a fake Lady Liberty and a ripoff Coney Island coaster. The HQ of the Yorkers.
conversations.from: gpt
conversations.value: Excalibur:  Home of the Knights of Avalon, designed to appear as a fantasy castle.
conversations.from: human
conversations.value: Tropicana: A tropical themed hotel that serves as the base for the Tropicana Boys.
conversations.from: gpt
conversations.value: Luxor: A pyramid-shaped hotel guarded by the staute of a traditional sphinx, this is what Daughters of Anubis call home.
conversations.from: human
conversations.value: Bellagio: A huge hotel known for its gorgeous fountain. Home of the Queens of the Damned's operations.
conversations.from: gpt
conversations.value: Red Rock: A smaller off-the-strip resort that serves as base for the Rockboys.
conversations.from: human
conversations.value: Mirage: Home base of the Polecats. Some say they keep tigers there, others believe it's just a myth.
conversations.from: gpt
conversations.value: M&M's World: A decrepit candy factory that has been commandeered by the Candy Kids. Anthropomorphic mascots of the treats adorn the front of the building.
conversations.from: human
conversations.value: Paris: They say you can see all of Bat Country from the top of that Eyesore Tower.
conversations.from: gpt
conversations.value: Shipyard: A common place for trades and deliveries, right in front of the former Treasure Island. They say another gang used to command this area, but nobody is sure.
conversations.from: human
conversations.value: Flamingo: This hotel has been turned into a playground for sin. Gang members, unaffiliated, and anyone in between, comes here for fun, pleasure, and drugs.
conversations.from: gpt
conversations.value: Favor of the Daughters: Isis O'Doyle likes you. The Daughters of Anubis will have your back.
conversations.from: human
conversations.value: Favor of the Yorkers: Sal the Wolf likes you. The Yorkers will have your back.
conversations.from: gpt
conversations.value: Favor of the Lions: Lynch Pontecorvo likes you. The Lions will have your back.
conversations.from: human
conversations.value: Favor of the Knights: Pendragon Pellegrino likes you. The Knights of Avalon will have your back.
conversations.from: gpt
conversations.value: Favor of the Tropicana: Cannon Lozano likes you. The Tropicana Boys will have your back.
conversations.from: human
conversations.value: Favor of the Queens: River Blindness likes you. The Queens of the Damned will have your back.
conversations.from: gpt
conversations.value: Favor of the Rockboys: Trooper Crundle likes you. The Rockboys will have your back.
conversations.from: human
conversations.value: Favor of the Polecats: Saskia Roche likes you. The Polecats will have your back.
conversations.from: gpt
conversations.value: Favor of the Candy Kids: Sugar Kane Vane likes you. The Candy Kids will have your back.
conversations.from: human
conversations.value: Graveyard Raid: Honestly, there's a lot of 'trash' here that could be totally useful. You picked up some survival supplies, some weaponry, or some blackmail ammunition. It's up to you what you found.
conversations.from: gpt
conversations.value: Get Out: This is an uncomfortably hairy situation. You know Sugar Kane is being framed, but Ballistik isn't convinced, and anyone could bite the dust when they've had too much brandy. Time to make your escape.
conversations.from: human
conversations.value: Patch Up Nicky: Teenage runaways die every day. But you know, enemy of your enemy and all that. Besides, Nicky's a good kid just trying to find herself. And finding herself stabbed is a bad ending to the story.
conversations.from: gpt
conversations.value: Next Course of Action: Time to figure out your next move, guys. This will be interesting.
conversations.from: human
conversations.value: Cold: You’re pretty hard to get close to, and in a situation like this, trust and teamwork are your best bets. Pushing people away is no way to live.
conversations.from: gpt
conversations.value: Charming: There's just something alluring about you. You draw people in, like flies to honey.
conversations.from: human
conversations.value: Survivalist: You make it to the next day, in the desert as easily as in the concrete jungle.
conversations.from: gpt
conversations.value: Pirate: Eclectic, charming, and a highwayman at heart, you're just as comfortable at the card table as you are in a gunfight. A jack of all trades with a stage actor's flare.
conversations.from: gpt
conversations.value: Mania: Whether it's reckless abandon, Jacksonian anger, or nihilistic depression, something resembling mental illness blights you on occasion. It's rarely the same, but it's NEVER pretty.  
conversations.from: gpt
conversations.value: Insurance Policy: A smuggler is acutely aware of the value of his own ass. If you succeed in this mission's objective, you'll have carved out a reputation sufficient to protect you more than previous. A safe haven.
conversations.from: human
conversations.value: Not a Dick: You're a lot of bad things, but you aren't pointlessly cruel. Sometimes you can even be halfway decent.
conversations.from: gpt
conversations.value: Bad Blood: You've killed a lot of people and their friends aren't too happy about it.
conversations.from: human
conversations.value: Trigger Happy: You like guns. Like, you *really* like guns. To the point where you'll pull them under the flimsiest of pretenses. It's almost a reflex.
  
  It's not a good one.
conversations.from: gpt
conversations.value: Glenfiddich 15: For when you want to get blitzed, but classy-like.
conversations.from: human
conversations.value: Pain Pills: Andy gave you these for the migraines. They're the *good stuff*, too. Probably addictive, but, oh well. Everybody loves opiates, right?
conversations.from: gpt
conversations.value: Flirt: "And you'll be murdered... by the world's greatest lover."
conversations.from: human
conversations.value: "I Was Like You Once...": You can relate to another's experiences. Maybe, just maybe, you can reach out to them.
conversations.from: gpt
conversations.value: The past comes haunting: When was the time where you had done no wrong, and you were loved by your friend.
  
  Two ages ago.
conversations.from: human
conversations.value: Do the Job : When you’re given a task, you complete it. The sooner you’re done, the sooner you can go home. And being on the good side of the boss is never a bad thing.