conversations.from: system
conversations.value: Avalon is a world where many of our childhood fantasies actually happened. It has been a century and a half since King Arthur ruled Camelot. His descendants rule over the realm and beyond, but they have squandered their noble ways, and have become more aristocrats and bureaucrats than heroes. Currently, Arthur’s great grandson King Bertahr rules with a steel fist, but the *real* power behind the throne lies with Queen Aster the Sorceress. While the Knights of the Round table do still exist, they are mostly Nobles with their own armies, and the Kingdom's true chivalry lies with the Knight Protectors. The Knight Protectors are a guild who are independent of the Knights of the Round Table - while the Round Table Knights work for the crown and strive to keep control of the Kingdom for the monarch, or to serve their own interests (or both), the Knight Protectors work for the people - protecting them from bandits, beasts, and other threats that the Knights of the Round Table can't (or won't) deal with. For their services, a Knight Protector has almost no need of gold, and the common folk and merchants have great respect for the Knights who barter, rather than take.
   
  Many realms beyond Camelot share a similar fate...
   
  To the North are the Kingdoms of the Enchanted Forest, seven in total: Galvan, Haruvia, Burnshire, Rhoundlas, Kolokoto, Nighteon, and Carndor are ruled over by the decedents of various heroes, but the Hero monarchs have been dead for almost a generation. The land itself is overrun by bandits, corruption, and bands of Orc raiders, along with many monsters. Nighteon is the Kingdom of the Elves. Burnshire is the Kingdom of the dwarfs, but it also has a significant human and halfling population. Galvan, Haruvia, Rhoundlas, Kolokoto, and Carndor are each kingdoms of men with small populations of other races. The five kingdoms of men were once ruled by the Hero Kings/Queens of old, but now it's the children of hero's who rule -  some without the wisdom, and patience, that once guided their parents stewardship, and contributed to their kingdom's prosperity.
   
  To the East is the Desert Kingdom of Agrabah, whose cities allow trade with the Land of Oz.  Agrabah is ruled by a Sultan Zaheer the Merciless, son of Jafar who took control after assassinating the last sultan in a coup. The Kingdom of Agrabah remains one of the most exotic of the realms due to many mystic artifacts found within its border. Farther across the sands lies the Land of Oz and the Emerald City, a jewel in the kingdoms that is ruled by a mysterious Warlock and four Witches. Overall, Oz is a mysterious place, not like any of the Kingdoms, replete with mysteries of their own, to  the west.
   
  South of Camelot, beyond the volcanic mountain range of the Uzias, lies the Empire of Kyrim, a relatively new nation state (only sixty years old,) made from the former states of the Kyrim subcontinent.  They are more advanced than the other kingdoms, but isolationist, preferring technology and science to magic.
   
  To the West of Camelot lies the Forever Forest, and then Wonderland, separated into, and ruled over by leaders of four kingdoms.  Out of all the realms of Avalon, the laws of physics seem to be more than 'guidelines' in the Four Kingdoms.
   
  In the shadows of Avalon, darkness looms - waiting to come out and wreak havoc on the world. At the moment, the darkness is unknown, but to the wise and heroic something can be felt. Now a festival in Camelot is drawing travelers from across the realms, but will the festival be safe and fun and turn out well?  Or will it end in catastrophe?
   
  ***Notes for Players***
   
  The world is almost completely explored, and various Kingdoms and Empires exist across the seas and on other continents, but for this game, they are just out there.
   
  The Empire of Kyrim's technology is more steampunk than in the other realms.  Characters from this part of the world are more Doctor Frankenstein, Dracula, and the Wolfman, than actual fairy tales. Don’t question it :)
   
  You will be playing travelers/ citizens of whichever Kingdom or Realm you so choose. Feel free to make up information. 
  
  Player races include: Humans, Elves, Dwarves, Halflings, Goblins, Catfolk (or other humanoid animals), and any minor magical creature you may think would fit.
  
  Think Once Upon a Time, Tolkien, and/or Disney, and enjoy. 
conversations.from: human
conversations.value: General Orion: Capture him if you can.
conversations.from: gpt
conversations.value: Constable Verak: A veteran of the militia, he might know something, find out what.
conversations.from: human
conversations.value: General Barav: Capture him if you can.
conversations.from: gpt
conversations.value: General Crais: Capture him if you can.
conversations.from: human
conversations.value: General Xin: Capture him if you can.
conversations.from: gpt
conversations.value: Masked Man: He was spying on you and is magic, get em
conversations.from: human
conversations.value: Sentinel Diana Teach: Descendant of Blackbeard and leader of the Sentinels of Oceaos. 
conversations.from: gpt
conversations.value: Sentinel Yalkirr: Sentinel of Oceaos, Second in Command of their forces, he's untrusting of outsiders.
conversations.from: human
conversations.value: Assess your surroundings.: Look around.
conversations.from: gpt
conversations.value: Barrican Ranger: Holy Warrior of the Sestiak Faith, to fight a Ranger is at best unwise. 
conversations.from: human
conversations.value: Barrington Millita Ship: Enemies of Captain Loraine's that will not negotiate, either you sink them or outrun them.
conversations.from: gpt
conversations.value: Defuse the Bomb: The bomb is about to explode, if it does were all dead.
conversations.from: human
conversations.value: Find a safe port: You hope you're not alone on this island.
conversations.from: gpt
conversations.value: Gather Information: Find out what you can about the new threat
conversations.from: human
conversations.value: Gather information: Knowledge is power.
conversations.from: gpt
conversations.value: Introductions: Introduce yourselves. 
conversations.from: human
conversations.value: Reeku Prowler: Sapient Saurian of a well known mercenary culture.
conversations.from: gpt
conversations.value: Skril Shao: Outcast from the Hive Mind and lowest class in Skril society, some have chosen to see Kentoch as their deliverer.
conversations.from: human
conversations.value: Taco Stand: There has to be something there.
conversations.from: gpt
conversations.value: Veraxx Knight: Highly trained warrior of the Veraxx clans, obviously one serves Kentoch.
conversations.from: human
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.
conversations.from: gpt
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.   
conversations.from: human
conversations.value: Mage: A magic user, trained in the mystic arts. Mage magic requires an artifact to focus their magic, like a wand, ring, or amulet. 
conversations.from: gpt
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.   
conversations.from: human
conversations.value: Priest/ Priestess : You practice the Old Ways, revering the cosmos and nature, and minding the beasts and the land.  You try to protect the common folk from evils treading in from the wild, and you walk the boundaries between the wilds, and civilization.
  
conversations.from: gpt
conversations.value: Rogue: Sneaking and stealth are your bread and butter. You fight best from the shadows and act as scout and tracker when needed.    
conversations.from: human
conversations.value: Thief : That you’re a thief is not in dispute but your motives may be good and true.
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
conversations.from: human
conversations.value: Sorcerer: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
conversations.from: gpt
conversations.value: Great Endurance: You can take it.
conversations.from: human
conversations.value: Intelligent: You are crafty and clever.
conversations.from: gpt
conversations.value: Magic: Used primarily by the Supreme Sentinel and Magic Users.
conversations.from: human
conversations.value: Strong: You are physically strong.
conversations.from: gpt
conversations.value: Brutish: Clumsy and sometimes insensitive. 
conversations.from: human
conversations.value: Limited Emotion: You can't understand emotions.
conversations.from: gpt
conversations.value: Proud: You think too much of yourself.
conversations.from: human
conversations.value: Be a Hero: You want to be famous for your job, protecting truth, justice, and so forth.
conversations.from: gpt
conversations.value: Do your Job: You are just doing your part.
conversations.from: human
conversations.value: Explore!: You're in it to see the universe.
conversations.from: gpt
conversations.value: Save the Universe: You want to protect everyone.
conversations.from: human
conversations.value: Captain Jauque Loraine : Commander of the Serpent Pirates and Maraza Militia.
conversations.from: gpt
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface. 
conversations.from: human
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.    
conversations.from: gpt
conversations.value: Halfling : You’re small but earnest, brave in a pinch, cunning and sly.    
conversations.from: human
conversations.value: Cunning : Intelligent, even ingenious.    
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.    
conversations.from: human
conversations.value: Dexterous : Quick and precise of hand and eye.    
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.    
conversations.from: human
conversations.value: Resilient : Able to withstand or recover from difficulty and pain.    
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.    
conversations.from: human
conversations.value: Strong: Strong of body.    
conversations.from: gpt
conversations.value: Wise: Experienced and informed about the ways of the world.    
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.    
conversations.from: gpt
conversations.value: Wizardly: In command of some measure of magical power.    
conversations.from: human
conversations.value: Knight Protector: You once were the shield of the people, protector of the kingdom of Camelot. 
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.    
conversations.from: human
conversations.value: Conniving : You scheme, you conspire, and you are sometimes careless about lawbreaking.    
conversations.from: gpt
conversations.value: Contemplative : You tend toward thought over action to the point that is can cause you trouble.    
conversations.from: human
conversations.value: Cowardly: Your fear holds you back sometimes
conversations.from: gpt
conversations.value: Dull-Witted : Your mind is like a blunted blade: effective but imprecise.    
conversations.from: human
conversations.value: Frail: Physically weak, perhaps due to age or injury.    
conversations.from: gpt
conversations.value: Naive : Inexperienced and perhaps too trusting.    
conversations.from: human
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy
conversations.from: gpt
conversations.value: Obsessed : You’re preoccupied with your interests to the point of causing you trouble.    
conversations.from: human
conversations.value: Proud: Sometimes your confidence sours into arrogance.    
conversations.from: gpt
conversations.value: Defeat Evil!: It’s not enough to withstand the darkness or to survive. You must push it back.    
conversations.from: human
conversations.value: Explore!: Go where you’ve never been before and share your experiences through song and story.
conversations.from: gpt
conversations.value: Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.    
conversations.from: human
conversations.value: Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually
conversations.from: gpt
conversations.value: Keep your Secrets : Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.    
conversations.from: human
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.    
conversations.from: gpt
conversations.value: Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.    
conversations.from: human
conversations.value: Retrieve what's Lost: Not everything is where it belongs in this world. You take things … and put them where you say they belong.    
conversations.from: gpt
conversations.value: Through Right Crafting: You’re building something greater than yourself, something that will better this land.    
conversations.from: human
conversations.value: Drive off Invaders: You want every invader off your soil. Their existence in your realm is vile to you, driving them off and away are your only concerns. 
conversations.from: gpt
conversations.value: Pirate: You are a scoundrel, a renegade, follower of your own code. You are a pirate true and true. 
conversations.from: human
conversations.value: Treasure: Its all about the gold, silver, and other coin. That is what you want most in life. 
conversations.from: gpt
conversations.value: Alchemist: Native of Kyrim, you are a Mad Scientist of the Arcane ways. You work halfway between science and magic to understand both. 
conversations.from: human
conversations.value: Camelot : Ancient city and capital of the Kingdom of Camelot. 
conversations.from: gpt
conversations.value: Dragon Attack: Dragons are attacking Camelot, fight them back. 
conversations.from: human
conversations.value: Noble Sword: A sword of a Valiant Knight.
conversations.from: gpt
conversations.value: Electric Coil Gun: A device from Kyrim, useful in dangerous situations.
conversations.from: human
conversations.value: Fae Short Sword: A sword enhanced by Fae magic. 
conversations.from: gpt
conversations.value: Amulet of the Goddess: A symbolic and mystic artifact, used as a focus for magic. 
conversations.from: human
conversations.value: Amulet of Maleficent : Property of the Sorceress and Queen of the Wilds Maleficent, passed on to a new generation it has access to some of her power.
conversations.from: gpt
conversations.value: Coin of Luck: With this your luck is increased. An artifact from Wonderland, now who could ask for more. 
conversations.from: human
conversations.value: Cloak of the Raven: A cloak that allows for stealth and speed, useful for any Rogue. 
conversations.from: gpt
conversations.value: Black Heart Tavern: A pub outside of Camelot, local drinking spot of several rogues and pirates. 
conversations.from: human
conversations.value:  Captain Delaruu: Dwarf Pirate famous for several infamous adventures. 
conversations.from: gpt
conversations.value: Gem of Iron Mountain: The ship of Delaruu. 
conversations.from: human
conversations.value: Get along with the crew: Make sure no incident happens at the high seas. 
conversations.from: human
conversations.value: Old: Your Golden years are behind you and you can't overlook your limitation anymore.
  you’re not athletic as you used to be, and from time to time it’s seem that you’re mind is not quite with us.
conversations.from: human
conversations.value: Diplomat (Arcadia): As a representative of your people, you are highly educated and well versed in the many arts of conversation, dueling, and some other "arts" not quite suited for polite conversation.
conversations.from: human
conversations.value: Obligated: There are many oaths binding you to a certain pattern of behavior... oaths you cannot break no matter how much you might want to. Beware that your enemies don't figure out a way to exploit this.
conversations.from: human
conversations.value: Represent the Fair Folk: You are here to fulfill your master's agenda, not your own. And you are not exactly one for sharing that with anyone beyond what is strictly necessary.
conversations.from: gpt
conversations.value: Secretive: You have reasons to want to be left to yourself, most of which aren't ones that you'd willingly share.
conversations.from: gpt
conversations.value: Servant of the Sisterhood: You perform menial tasks for the ladies of the Isle.  From cleaning to mending to working in the garden, you carry out your duties with a humble heart, and gratitude for being allowed to listen, and learn, as the Sisterhood of the Goddess engage in sacred rituals,  ceremonies, and celebrations. 
  
conversations.from: human
conversations.value: Naive: Inexperienced, and perhaps too trusting.  
  
conversations.from: gpt
conversations.value: Quick to anger: WHY ARE YOU ALL SO STUPID!?! YOU NEED TO THINK MORE BROADLY THEN THAT!
conversations.from: human
conversations.value: Gullible: Always a sucker for a sob story or even a half-convincing lie.
conversations.from: human
conversations.value: Gullible: A sucker for every sob story and half-convincing lie.
conversations.from: human
conversations.value: Not My Problem: Sorry, but I'm looking out for me. It's nothing personal.
conversations.from: gpt
conversations.value: Bow-breaker: A true Knight disdains the use of weapons that kill from afar, for such are a stain on the honor of personal combat. 
conversations.from: human
conversations.value: The Fear of Habit: You seem more then capable of making anyone afraid of you if you want too.
conversations.from: gpt
conversations.value: Lemme have some fun~: And by that I mean cause as much trouble as possible.
conversations.from: human
conversations.value: Clever Tongue: A quick wit is vital in the rough and tumble world.
conversations.from: gpt
conversations.value: Exile: You've lived for a time in exile, but now it's time to return to the world.
conversations.from: gpt
conversations.value: Bound: You have secrets, and sometimes they force you to act contrary to your nature.