conversations.from: system
conversations.value: After: A Post-Apocalyptic Fairy Tale.
  
  ***
  
  Once upon a time…
  
  A world embodying the traditions of old world European fairy tales flourished. In spite of its sinister and fantastical nature, many inhabitants managed to live happily over the centuries.
  
  But that is not our story.
  
  The population grew exponentially. Technology advanced in the hands of common people, and although the magic defining the core of their existence never diminished, most cultures changed drastically. New systems of governance developed.
  
  All known peoples coalesced into 3 kingdoms, and a great alliance formed, based in one incomparably grand city created purely to maintain it.
  
  In the end, that city was the last to fall. An immense war consumed everything in an avalanche of political tensions hastened by conspiracy and powerful enchantments.  The few survivors were plunged back into the darkest ages of wild magic untamed by civilization, and found only in small pockets on a poisoned, shattered world.  But unbeknownst to most, a small mismatched group is setting out on what may be the last adventure of all.  
  
  The End has come, but no one lives happily, or forever.  And that is where our story begins.
  
  After.
  
  ***
  
  Major Known Powers:
  
  The Northern Territories:  Mountains, forests, wilderness.  Cold.  Made up of a group of small kingdoms and territories loosely controlled by one ruler who keeps them functioning and stops major conflicts. Bordered by the Glass Mountains to the north.
   
  Thaler (The Southern Kingdom):  Warm, consisting of wastelands, plains and a lot of farmland. THaler controls a lot of the food supply.  Powerful centralized government (before everything went to hell)
  
  Werault (Underwater Civilization):  Werault isn’t exactly a kingdom, just what water dwellers call the ocean, the same way humans might say earth or world.  It’s so big that no one that close to land has ever been to or even heard of the edge, just more settlements farther and farther away.  The people on the shoreline border have a lot of power due to their strategic position near the land.  They have allied with land dwellers to keep them from polluting or over-fishing, and facilitate trade.  They often send selkies as representatives, even sending them to land based schools in Freidan.
  
  Freidan (Diplomatic Central City)—The U.N. of this world, created to maintain the great alliance.  People come to Friedan from all over.  It has a mostly democratic government, mainly consisting of an international counsel made of representatives elected by their homelands, and a “Regent Elect”.  Great minds congregate here to learn and teach away from international tensions.  Friedan is the most technologically advanced place in all the kingdoms.
  
  Fairies:  No one knew where they came from or where they disappeared to, but sightings of the reclusive creatures petered out to almost nothing over the centuries until stopping entirely about 50 to 75 years ago.
  
  ***
  
  A/N: 
  
  Warning:  Fairy tales in their original form are sometimes gruesome and creepy.  While I'm not sure things will get this extreme, one classic punishment you'll find in multiple stories is heating iron shoes red hot and making the Bad Guy dance to death in them  (in the original Snow White, for instance.)  In that respect, the tone of this story will depend a little on the characters I end up selecting, and what the players are comfortable with, but be aware that this is the kind of thing parts might be based on.  Also, it's post-apocalyptic, so that won't help if you're not up for some pretty intense stuff.  On the flip side of that, players should tell me when anything makes them uncomfortable, and I'll do my best to adapt to that.
  
  This is a game for a max of 6 players.  I'll leave applications open for about a week.  Not first come first serve.
  
  Written in 3rd person past tense.  I have a tendency to be goofy, so while there will be a certain amount of grittiness, humor is welcome too.  LGBT+ friendly.
  
  Characters should be 18+ and low or non-powered.  I'll only be accepting  one person with distant fairy heritage.  Because of reasons.  Secret ones.  Shhh.
  
  Do, however, make up your own cards.  Go nuts--remember, this story takes place hundreds of years after the classical fairy tail world, and technology and magic have grown together in a lot of ways.  Of course, the world has all but ended, so technology users may find themselves without  a lot of uses for their abilities.  Shoot me any questions at iris.shreve@gmail.com or this thread in the forums: https://storium.com/forums#/category/lfp/thread/hbxv00
conversations.from: human
conversations.value: Create your own: Low or no powered characters please.  Only one character with straight out fairy ancestry will be accepted.  Have fun!
conversations.from: gpt
conversations.value: Create your own: Make your strength a quality unrelated to any magic abilities your character might have.
conversations.from: human
conversations.value: Create your own: Follow your bliss.
conversations.from: gpt
conversations.value: Create your own: Go for it.  Let me know if you have questions.
conversations.from: human
conversations.value: Emergency Light Source: A cheap bauble often kept on keychains and necklaces for emergencies.  You've tweaked this one to shed light over a much wider radius, but it wears out faster.
conversations.from: gpt
conversations.value: Bump keys: You've been experimenting with bump keys lately, and have a few blanks on you.  Just drive one into an average lock with something tough, then pull back carefully until it clicks twice and turn.
conversations.from: human
conversations.value: Painkillers: They won't heal wounds, but they'll keep you going until you can get some rest or help.
conversations.from: gpt
conversations.value: Old underground tunnel: An older stretch of underground tracks.  There seem to be a lot of warding symbols incorporated into the graffiti here.
conversations.from: human
conversations.value: Dungeon cell: The cell is dreary and rusty.  You're on the wrong side of the bars, but the door has twisted open far enough to slip through--if you can get there.
conversations.from: gpt
conversations.value: Treasure room: These opulent rooms house the most precious possessions Freidan has amassed since it's founding.
conversations.from: human
conversations.value: The fall of Freidan: You've survived the fall of Freidan.  What's your immediate reaction? 
conversations.from: gpt
conversations.value: The Dream Team (Selin): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: human
conversations.value: Protein bars: You just picked up some rations, and still have them on you.  In a world without food, that could be pretty handy.
conversations.from: gpt
conversations.value: Veldraken: A well spirit left without a well when hers was poisoned.  Veldraken are rumored to be creatures of  the air condemned to water  and earth by a curse. Since the end, they wander the tunnels under the city, unable to stop searching for their wells.
conversations.from: human
conversations.value: The Dream Team (Selin): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: gpt
conversations.value: The Dream Team (Sofina): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: human
conversations.value: The Dream Team (Vail): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: gpt
conversations.value: The Dream Team (Tess): You've stumbled into a dreamscape where you feel very safe and happy--or miserable and terrified. Better try to wake up, and  fast. 
conversations.from: human
conversations.value: Dr. Phineas Byrd: He’s in a room towards the back of the complex, working to make ancient magics and technologies useful again.  Surely he’d be a useful ally.
conversations.from: gpt
conversations.value: Shellshocked Northerner: He’s been to the North within the last month, and knows a little bit about what’s happening in its farther reaches.
conversations.from: human
conversations.value: Thom: Whoever this kid is, he's miserable, he's trapped, and he knows Harriet well enough to call her Harry.
conversations.from: gpt
conversations.value: Weraulti's Charm: Gifted to Mirri by a Weraulti creature who fled from the deep ocean to the tunnels, but couldn't survive in the new environment despite the healer's best efforts.  This item emits a weak glow which can illuminate a radius of a few inches without using a card.  Its other properties may be very useful, once it is discovered what they are. 
conversations.from: human
conversations.value: Ring with ambiguous runes.(+/-): **Counts as a strength  OR Weakness**.
  This ring will allow the wearer to understand the language of animals--OR transform you into one (not necessarily a fox).  As a strength, it has the desired effect.  As a weakness, it has the undesired one.  With each use, a pearl turns black.  One is already dark.
conversations.from: gpt
conversations.value: Hacked Gauntlet (+): **Counts as a Strength.**
  When worn, this gauntlet will increase the wearer's strength three-and-a-half fold.  It should only be used for a short time.  If you smell smoke, stop using it.
conversations.from: human
conversations.value: Glass dagger (+): **Counts as a strength.  If target is poison resistant, It will pierce but not paralyze.**
  A dagger with a handle of bone and a blade of glass.  Inside the blade is a strong poison that simulates death.  It will never miss its mark when thrown, but shatters when used.  This card can end a challenge early if killing or paralyzing something resolves it.
conversations.from: gpt
conversations.value: First aid kit (+): **Counts as a Strength**
  
  You gathered what you could carry from around the lab, but the first aid kits there were limited, and not for fieldwork.
conversations.from: human
conversations.value: Stranded spirits: What do they need, and what are you going to do about it?
conversations.from: gpt
conversations.value: Pass barricade: The city dwellers are prepared for attack, hiding behind impromptu barricades.  Can sneak in without being noticed as the spirit advised, or perhaps chance talking your way in as a forgettable ally?
conversations.from: human
conversations.value: Pass barricade: The city dwellers are prepared for attack, hiding behind impromptu barricades.  Can you sneak in without being noticed as the spirit advised, or perhaps chance talking your way in as a forgettable ally?
conversations.from: gpt
conversations.value: Gunslinger: You are a sharp shooter, use it to your advantage. 
conversations.from: human
conversations.value: Adaptable: For every situation you learn to make do. 
conversations.from: human
conversations.value: Arrogant: You're convinced you're always right and that everyone else is just wrong. 
conversations.from: human
conversations.value: Survive: Survival is your first prerogative in this chaotic world. 
conversations.from: gpt
conversations.value: The Tailor: Needle and clothe are the tools of your trade.
  
  Some would call yours an outdated profession, but they don't understand that clothes are what makes the man.
conversations.from: human
conversations.value: Sew It Goes: Bad things have happened, but you're going to keep on picking up the pieces.  Putting them back together is what you do, after all.  No matter how bad a day you have had, you will always pick up and move forward.
conversations.from: human
conversations.value: Not So Brave: They say wisdom is the better part of valor, but that's only true if you have a little valor to go with it.
  
  You don't.  You'd rather run from a fight.  If you don't freeze in panic first.
conversations.from: human
conversations.value: Find Him: In all of the chaos, you lost someone important.  Maybe they're dead.  Maybe they aren't.  
  
  Either way, you need to know the truth. You need to find him.
conversations.from: human
conversations.value: Half-Siren: You've inherited your good looks, your voice, and a dab of bloodlust from your mother.
conversations.from: gpt
conversations.value: Convincing: Hypnotic singing seems to be a full-siren thing, but you make up for it.
conversations.from: gpt
conversations.value: Cruel: Some of what you do can be described as "unnecessary".
conversations.from: gpt
conversations.value: Excitement: Some men just want to watch the world burn--and since this is the apocalypse, you've got a front row seat.
conversations.from: human
conversations.value: Rogue: A skilled fighter and survivor, you know your way around trouble and do what you have to do to stay alive. You've ruffled some feathers over the years, and more than one local authority would like nothing better than to see you behind bars.
conversations.from: gpt
conversations.value: Stealth: The shadows are your friends. Sometimes, you'd go so far as to say *they* seek *you* out. People only see you when you want to be seen. 
conversations.from: gpt
conversations.value: Distrustfull: The world has become an evil place. An evil place inhabited by evil beings. Maybe it always was. The only person you should trust is yourself... right?
conversations.from: gpt
conversations.value: Who Am I?: A name, Echo. A necklace, silver and emerald. A gurgled word, fairy. 
conversations.from: human
conversations.value: Hunter: The cold mountain forests are your home. You've lived on your own since your were 11. Tracking, stalking, killing. It's become second nature.You know every sound, every mark. Signs everyone else missed glare out at you; a leaf flipped over, a piece of bark scuffed off the trunk of a tree. Everything means something.
conversations.from: human
conversations.value: Thief: Quick hands to get the job done and faster feet for when it inevitably goes horribly wrong.
conversations.from: gpt
conversations.value: Clever: There's a reason you've survived this long. You can think of some great things in a pinch.  
conversations.from: gpt
conversations.value: Kleptomania: Sometimes you just can't help yourself. 
  
  ...all the time, actually.
conversations.from: gpt
conversations.value: Riches: What you really need in life is something super shiny. More than one something's even better. 
conversations.from: human
conversations.value: Firebird: . Slavic Fairy-tail. Medic. Glowy Glowy
conversations.from: gpt
conversations.value: Hopeful: If there's a possibility for a better future - you're going to keep strong and believe in that. You'll fight for it and keep striding to see it through.
conversations.from: gpt
conversations.value: Short-Tempered?: Unless dealing with patients you often can't help but to get irritated with how blindly stupid some people can be.
conversations.from: gpt
conversations.value: Cobbler: You make shoes. Your father made shoes, your grandfather also made shoes, and you're reasonably sure that pretty much everybody in your family makes shoes. So, yes, you make shoes too. It's just the family business.  
conversations.from: human
conversations.value: Observant: As a cobbler, you need an eye for detail. You're particularly good at spotting things, borne from many years of detail work and always examining the people on the street. 
conversations.from: human
conversations.value: Cowardly: You don't do well in dangerous situations. You don't like wolves, or anything that can kill you, actually. You tend to panic and freeze under pressure. 
conversations.from: human
conversations.value: Back to Normal: You liked making shoes. You'd really just like to go back to doing that. Instead of living in a post-apocalyptic wasteland. It's stressful, your personal hygiene is rapidly deteriorating, and just about everything wants to kill you. It's not that fun.  
conversations.from: human
conversations.value: Witch's Daughter: Your mother was one of the witches of old, causing trouble in all sorts of fairy tales throughout history. Unfortunately, you don't seem to have the knack for magic, and have learned to play around with technology instead.
conversations.from: gpt
conversations.value: Gearhead: You've learned the technique of merging minor magic with technology. You can fix most broken devices, or piece together new (and better!) ones from it. 
conversations.from: gpt
conversations.value: Shunned: Everyone knows your heritage and everyone is just waiting for you to cause trouble. No one trusts you, most don't like you, even when you've proven your good intentions. You're just a liar, just like the rest of your witchy bloodline.
conversations.from: gpt
conversations.value: Find your place in the End: This is the End, and you're not entirely sure things can recover. All you want is to find a place where old grudges can be put aside, and you can be accepted for who and what you are, witch or not. 
conversations.from: human
conversations.value: Duellist: Trained in the fine art of fighting with a rapier, some consider you a throwback to more savage days. You know better, however.
conversations.from: gpt
conversations.value: Hotheaded: Your temper often gets the best of you - you can be driven to rash moves when your passion is inflamed.
conversations.from: gpt
conversations.value: Adaptable: Able to work with whatever's thrown at you and see opportunity where others see only defeat.
conversations.from: gpt
conversations.value: Lend your strength: You've trained your whole life for this and the time has finally come. Protect the weak and champion the deserving against the madness of the new world.
conversations.from: human
conversations.value: Vagabond: Stuff goes here
conversations.from: gpt
conversations.value: Rough as guts: stuff goes here
conversations.from: gpt
conversations.value: Machinist: Innovations in the fusion of magic and technology can produce some pretty unique hardware needs. You're here to manufacture that golem heart out of platinum alloy, exactly to spec.
conversations.from: human
conversations.value: People Person: You do business with everyone from powerful enchanters to farmers. You can speak to people on their own terms and find out what it is they need.
conversations.from: human
conversations.value: Stubborn: The phrase "cut your losses" is not in your vocabulary.
conversations.from: human
conversations.value: The Last Piece: Out there somewhere is an unfinished puzzle, and you hold the last piece. When every other goal in life seems to have lost its meaning, this, at least, is something you can do.
conversations.from: gpt
conversations.value: Repressed: If you had dealt with these memories before, maybe it would be easier to break out of them now.
conversations.from: human
conversations.value: Perfectionist: You have a vision, and you plan to achieve it down to the last detail. Anything less just won't fly.
conversations.from: gpt
conversations.value: Hope: The world is a broken, tattered place.  But there is still hope inside of you, a burning optimism that strengthens your spirit even in the darkest of times.
conversations.from: human
conversations.value: Technical Skill: As a machinist, you've worked with all kinds of magitech. You're no enchanter, but you're good with your hands, and you can see how the pieces fit together.
conversations.from: gpt
conversations.value: test: test
conversations.from: human
conversations.value: Healer: You are trained in the use of herbs, minerals, crystals, and a few handy spells to cure minor wounds and maladies. Your vocation is to help those who are in need, though lately you have been mostly concerned with your own survival.
conversations.from: gpt
conversations.value: Perceptive: Accustomed to searching the forests for the rare healing herbs you need, you often notice things others don't.
conversations.from: gpt
conversations.value: Strange: You've lived on the edges of society for so long that you have perhaps forgotten how to interact with your fellow humans. Your mannerisms sometimes throw others off guard, and you're prone to going off on wild tangents.
conversations.from: gpt
conversations.value: Thirst for Knowledge: Strange things are happening in your world. You wish to understand their causes, and will not stop until you do...or die trying.
conversations.from: human
conversations.value: Weakest Thread: Every weaving is only as strong as the weakest thread. And you are prone to fraying and breaking under too much pressure.
conversations.from: gpt
conversations.value: Coach: Your experiences training your apprentice, and your skill with people in general, helps you to marshal those around you toward a common goal.