conversations.from: system
conversations.value: Once upon a time, there lived a great red dragon who terrorised the land. She was much like other dragons: cruel and cunning, selfish and vain, and with utter disregard for lesser beings like you and I.
  
  Though her wealth had grown great over the years, her greed was greater still. She coveted the riches of the neighbouring kingdom, and vowed that they would one day be hers. But the kingdom’s armies were strong, and its people brave and pure of heart – a foe to reckon with, even for a mighty dragon. Unwilling to risk direct assault, she watched and waited, brooding in her lair until a plan began to form.
  
  Many creatures, vile and wicked, were in her service – most ensnared by fear or promise of reward. All were weak and stupid, of course, as can be expected of humans, goblins and others of their kind. But they were numerous and expendable, which made them useful for simpler tasks like plunder and espionage.
  
  And now she has a mission for a particularly wretched group of underlings – that is to say, for you...
  
  ***
  
  This is a light-hearted fantasy story, inspired in part by *[Choice of the Dragon](https://www.choiceofgames.com/dragon/)* and *The Hobbit*. It will be playing with common tropes and clichés in fairytales and fantasy, and will focus on a group of minions working for the villain rather than on more traditional heroes. We’ll follow them on their impossible quest to bring a kingdom to its knees, and learn more about their motivations and struggles along the way.
conversations.from: human
conversations.value: Brutal: If raw strenth doesn't solve your problem, you simply aren't applying enough force.
conversations.from: gpt
conversations.value: Deadly: You approach all problems like you approach combat: with lethal precision.
conversations.from: human
conversations.value: Slippery: Deceit, stealth, sleight of hand – you're full of unpleasant surprises!
conversations.from: gpt
conversations.value: Scheming: You  devise plots within plots and always think ten steps ahead.
conversations.from: human
conversations.value: Fanatical: *Nothing* stops you from achieving your goals.
conversations.from: gpt
conversations.value: Beguiling: Your charm pierces armour  no weapon ever could – then *twists* the blade.
conversations.from: human
conversations.value: Terrifying: You make battle-hardened veterans shake in their boots.
conversations.from: gpt
conversations.value: The Dragon: She's big. *Really* big. Try not to upset her.
conversations.from: human
conversations.value: Incompetent: You have an impressive track-record of screwing up everything you do.
conversations.from: gpt
conversations.value: Crazy: Your ideas tend to be remarkably imaginative and hopelessly ineffective.
conversations.from: human
conversations.value: Squeamish: You haven't got the heart or stomach for villainy.
conversations.from: gpt
conversations.value: Pathetic: You're a pushover in both the literal and figurative sense.
conversations.from: human
conversations.value: Lazy: You let others do the heavy lifting.
conversations.from: gpt
conversations.value: Gullible: Healthy scepticism was never your strong side.
conversations.from: human
conversations.value: Spineless: Always the last one to enter the fray, and the first one to leave it.
conversations.from: gpt
conversations.value: Sorcerer: You use magic to strike terror into your foes. Or turn them into frogs, if you prefer.
conversations.from: human
conversations.value: Black Knight: Like a regular knight – except *evil*!
conversations.from: gpt
conversations.value: Monstrosity: Whatever you are, you're not completely human.
conversations.from: human
conversations.value: Cultist: One of the dragon's more *devout* followers.
conversations.from: gpt
conversations.value: Trickster: Honesty and fair play is for losers. And you're not a loser.
conversations.from: human
conversations.value: Marauder: If a task requires plunder, violence or destruction, you're just the right person for it.
conversations.from: gpt
conversations.value: Spellbound: Magic binds you to the dragon's service. Do as it compels you, or find a way to break the enchantment.
conversations.from: human
conversations.value: A Promise of Power: In exchange for your servitude, the dragon offered power. Will you honour the agreement, or search for a quicker path?
conversations.from: gpt
conversations.value: Save Your Beloved: The dragon has imprisoned the one you love. Pay the ransom through loyal service, or find another way to rescue them.
conversations.from: human
conversations.value: In Search of a Cure: A dreadful malady afflicts you. The dragon has promised a remedy, but are you willing to pay the price?
conversations.from: gpt
conversations.value: In for the Money: Doing an evil dragon's dirty work might be immoral, but it's also very lucrative. At least until a better opportunity presents itself...
conversations.from: human
conversations.value: Trying to Stay Alive: There are many things you wish to do, and getting burned to a crisp isn't one of them. Keep the dragon happy, or try to slip from her grasp.
conversations.from: gpt
conversations.value: A Faithful Servant: Though some may fear her, you're convinced that all the dragon wants is to make a better world. Will your adventure strengthen your belief, or cause you to doubt it?
conversations.from: human
conversations.value: Inquisitor: Someone with a talent for uncovering the truth. Forcefully, if need be.
conversations.from: gpt
conversations.value: The Prince: So this is the guy you're supposed to kidna--?
  
  Wait, *what* did he just say?
conversations.from: human
conversations.value: City Gates: They seem well-guarded.
conversations.from: gpt
conversations.value: The Dragon's Lair: A huge, dark chamber filled with treasure. Better not touch anything.
conversations.from: human
conversations.value: Spineless (copy): Always the last one to enter the fray, and the first one to leave it.
conversations.from: gpt
conversations.value: Weak (copy): Your prowess makes worms look fearsome.
conversations.from: human
conversations.value: City Gates (copy): They seem well-guarded.
conversations.from: gpt
conversations.value: The Princess: Valiant, clever, beatiful and kind, and loved and celebrated throughout the realm. Makes you sick, doesn't it?
conversations.from: human
conversations.value: In for the Money (copy): Doing an evil dragon's dirty work might be immoral, but it's also very lucrative. At least until a better opportunity presents itself...
conversations.from: gpt
conversations.value: Squeamish (copy): You haven't got the heart or stomach for villainy.
conversations.from: human
conversations.value: Knight: One of the Princess' brave companions.
conversations.from: gpt
conversations.value: Knight: Another of the Princess' brave companions.
conversations.from: human
conversations.value: Knight: *Yet* another of the Princess' brave companions.
conversations.from: gpt
conversations.value: A Singing Bow: An enchanted weapon that sometimes speaks to its wielder through song and verse. It seems as keen to deliver satirical arrows as physical ones.
conversations.from: human
conversations.value: The Dragon (copy): She's big. *Really* big. Try not to upset her.
conversations.from: gpt
conversations.value: _: Trix was always different, even as a goblinette child, she was too quick, too clever too….pretty – *UGH!*
conversations.from: human
conversations.value: _: That’s how she ended up exploring those caves and, *POW!*, next thing she knew she was under the geas of a mighty dragon.
conversations.from: gpt
conversations.value: First Impressions: Show them all your worth! You won't get a second chance at this.
conversations.from: human
conversations.value: Hide and Seek: Your mistress is playing a dangerous game. For *you*, that is. Tread cerefully...
conversations.from: gpt
conversations.value: First Impressions (Finn): You won't get a second chance at this. Better make it count!
conversations.from: human
conversations.value: First Impressions (Knife Ears): You won't get a second chance at this. Better make it count!
conversations.from: gpt
conversations.value: First Impressions (Kriar): You won't get a second chance at this. Better make it count!
conversations.from: human
conversations.value: First Impressions (Telisan): You won't get a second chance at this. Better make it count!
conversations.from: gpt
conversations.value: First Impressions (Trix): You won't get a second chance at this. Better make it count!
conversations.from: human
conversations.value: Elfish Training: As with all elves, they were trained under the Elfish Tropesguard, the Elfish Kingdoms mandatory training so that Elfs are seen as Elfs. They are good with a bow and arrow, can ride horses very well, and can play the three notes of Elfish history: The Note of Sorrow, which cause any elfin creature to immediately cry, the Note of Courage, which instantly rallies any elfin creature, and the Note of Culturedness, which under elfish law, any elf who hears it must immediately parley. These don't work on non-elfs, but only because they're hideously uncultured.
conversations.from: human
conversations.value: Snooty: This character has typical elfin arrogance, so much so they got kicked out of the Elf Kingdom for it. They hate most non-Elfin races, particularly dwarves, and look down on the elves that do work with them. Of course, they ignore that they themselves are working with the non-Elfin races, and under a non-Elfin boss. Have to pay the bills somehow.
conversations.from: human
conversations.value: Return Home Triumphant: They got kicked out of their home for excessive pride and a diplomatic accident with a dwarvish ambassador.
  They believe that if they can reconquer their homeland, they can restore it to the previous glory it once had. As such, they joined the dragon in order to A) harass the dwarves without seeming bad, and B) to try to have the dragon reconquer their homeland, with them as it's ruler in the dragons stead.
conversations.from: gpt
conversations.value: Sellsword: Skilled in combat and not afraid to show it, your services as mercenary always go to the highest bidder. 
conversations.from: gpt
conversations.value: No Guts: You talk a mean game, but rarely have what it takes to get dirty when it's your own arse on the line.
conversations.from: gpt
conversations.value: Pawn: One of many, ready to die protecting the most important piece, the Queen. 
conversations.from: human
conversations.value: For The Tribe: All you really want to do is keep the matron safe, and make sure the tribe has a future, someway, somehow. 
conversations.from: gpt
conversations.value: Fallen Prince: Was kidnapped for blackmailing the king but for some reason nobody seems to want him back.
conversations.from: gpt
conversations.value: Wild Mage: Your magic is powerful, yes, but certainly not the most reliable. The simplest of spells have a terrible habit of becoming fireballs or lighting bolts at the worst of times.
conversations.from: human
conversations.value: Too Polite For This Business: Trying to be evil is no excuse for being impolite or uncouth. 
conversations.from: human
conversations.value: Restore the Family Name: Your family was once mighty and powerful. You mean to restore the shell of it's former self to it's original power. 
conversations.from: gpt
conversations.value: Surly: When you're in a bad mood, you tend to spread it around.  All around.  
conversations.from: human
conversations.value: Well-Versed: You know how this type of job works. This isn't your first rodeo, though you hope it's the last.
conversations.from: gpt
conversations.value: Loyal: Say what you will about goblins, but this one knows his place, and he knows who's in charge.