conversations.from: system
conversations.value: You’re a Warden, one of the Queen’s elite lawmen and women. You’re also a Power: you have a Gift that separates you from normal folk, makes you something more. Your gift ain’t free; it comes at a cost.
  
  Your job is to maintain the law in the Blue Lands. Fight bandits, hunt monsters, stop the Sky Kings from despoiling our lands, and hold the Folk back from our borders. Grab your six-gun and your sword; you up to it?
conversations.from: human
conversations.value: Something's Not Right: Playing a hunch, you figure something out that everyone missed. What is it?
conversations.from: gpt
conversations.value: Aveline Redfield: Former warden, now the one-legged proprietress of the Red Fields, best saloon in Tom's Crossing. Hell of a shot.
conversations.from: human
conversations.value: Local Knowledge: You've been to Tom's Crossing before, at least once. When were you here last? What happened then?
conversations.from: gpt
conversations.value: Find Black Tom: You want to talk to Black Tom for some reason. Why?
conversations.from: human
conversations.value: Relationship: Aveline Redfield: You know Aveline, from back in her Warden days. Maybe you got along, maybe you didn't, but either way you have a history. If you take this asset, talk about your history with her.
conversations.from: gpt
conversations.value: Invincible: Your skin is impervious to physical harm.
conversations.from: human
conversations.value: Love: You've got it bad for someone.
conversations.from: gpt
conversations.value: Mentor: There's someone you look up to, someone you follow and take advice from.
conversations.from: human
conversations.value: Secrets and Lies: What are you hiding?
conversations.from: gpt
conversations.value: Sheriff Jemma Wayers: The law in Tom's Crossing, Jemma Wayers is a woman capable of warm compassion and cold fury in equal measure. She's good at her job, and she takes it seriously.
conversations.from: human
conversations.value: Tom's Crossing: A small town on the edge of the Crying Forest.
conversations.from: gpt
conversations.value: Ghosts and Cobwebs: Old memories haunt you, dog your steps. Old regrets.
conversations.from: human
conversations.value: Superhuman Strength: You are capable of feats of raw strength that others can't even attempt.
conversations.from: gpt
conversations.value: Greenhorn: You're inexperienced and untested, but you have power. What will you do with it?
conversations.from: human
conversations.value: Gunslinger: Few are as deadly with a pistol as you are, and most of those are dead.
conversations.from: gpt
conversations.value: Folk: You're one of the Folk, creatures of magic and power native to the Blue Lands.
conversations.from: human
conversations.value: Nobility: You've got wealth and privilege, but something pulls you into adventure.
conversations.from: gpt
conversations.value: Tracker: You're at home in the wilds, and you can find your way from anywhere to anywhere.
conversations.from: human
conversations.value: Doc: Your business is helping people, healing them. Doesn't mean you don't know how to use a gun if you have to.
conversations.from: gpt
conversations.value: Veteran: You're old enough to remember the war with the Folk, and it haunts you still.
conversations.from: human
conversations.value: Blood Rage: It's easy to provoke you into a murderous rage during which you cannot tell friend from foe.
conversations.from: gpt
conversations.value: Folk-Kin: One foot in their world, one in ours. Whose side are you on?
conversations.from: human
conversations.value: Cold Iron: The touch of iron harms you. An iron weapon could kill you pretty quickly.
conversations.from: gpt
conversations.value: Scholar: You're the one others come to for knowledge and information.
conversations.from: human
conversations.value: Preacher: You preach the Word of the Sun, follow the Path of Light. You help others hear the Word and follow the Path too.
conversations.from: gpt
conversations.value: Firestarter: You can create and manipulate fire. It's kinda scary.
conversations.from: human
conversations.value: Flight: You can fly through the air as easily as if you were walking on land.
conversations.from: gpt
conversations.value: Ghost: You can become invisible and walk through solid objects.
conversations.from: human
conversations.value: Speed of the Wind: You can move with superhuman speed and grace.
conversations.from: gpt
conversations.value: Teleporter: You can move from one spot to another without crossing the intervening distance.
conversations.from: human
conversations.value: Genius: Though it may not be overtly supernatural, sometimes it's hard to tell if your intelligence is a gift or a Gift.
conversations.from: gpt
conversations.value: Reputation: People know you. Maybe they fear you, maybe they admire you. Maybe both.
conversations.from: human
conversations.value: Collateral Damage: Whenever you use your abilities, you tend to hurt others and cause huge amounts of property damage, and it always reflects badly on you.
conversations.from: gpt
conversations.value: Borrowed Time: You're dying, it's only a matter of time.
conversations.from: human
conversations.value: Companion: You have an animal that follows you, keeps you company, helps you, and is  your closest friend.
conversations.from: gpt
conversations.value: Outcast: You don't fit into polite society, and people seldom let you forget it.
conversations.from: human
conversations.value: Powerless in Darkness: Your power shuts down entirely when the sun sets.
conversations.from: gpt
conversations.value: Truthsayer: You always tell the truth, without fail. You can be oblique, but you cannot outright lie.
conversations.from: human
conversations.value: Uncontrollable: Some aspect of your power is beyond your control.
conversations.from: gpt
conversations.value: Exhaustion: When you use your powers, they sap the energy from you quickly.
conversations.from: human
conversations.value: Prove Yourself: You need to show them that you can do it, that you can be trusted.
conversations.from: gpt
conversations.value: Bounty: Someone's put a price on your head, and it's a big one.
conversations.from: human
conversations.value: Grudge to Settle: You have an old enemy, and he needs a good killing.
conversations.from: gpt
conversations.value: Be The Best: You want to be the best, the one everyone talks about.
conversations.from: human
conversations.value: Fortune Hunter: The old seer told you your fortune, but do you believe it? What will you do to make it come to pass (or prevent it)?
conversations.from: gpt
conversations.value: Protege: You've taken someone under your care, decided to teach them.
conversations.from: human
conversations.value: Mystery: That thing you found last week: what is it? What does it do?
conversations.from: gpt
conversations.value: Investigate: Something's about to happen here, but that's a little vague. Find out what's going on.
conversations.from: human
conversations.value: Aveline Redfield: Former warden, now the one-legged proprietress of the Red Fields, best saloon in Tom's Crossing. Hell of a shot.
conversations.from: gpt
conversations.value: Dangerous-Looking Man: He's in your way and looks threatening.
conversations.from: human
conversations.value: Storm's Coming: Black Tom is on his way, the town's not ready, and some nameless threat still lurks out in the dark.
conversations.from: gpt
conversations.value: Twelve Angry Men: They're armed, and there's murder in their eyes.
conversations.from: human
conversations.value: The Red Fields: Who burned it down? Why? Who were those men?
conversations.from: gpt
conversations.value: Annalise Price: A traumatized girl with a talent for fire and a connection to the Folk.
conversations.from: human
conversations.value: The Sheriff's Office: Small, cramped, but well-maintained. A place of order.
conversations.from: gpt
conversations.value: Folk: Reinhard, a native of the Blue Lands, is part of Folk society.
conversations.from: human
conversations.value: The Plain Truth: The Rider tells it like it is. Some folks don't like to hear it, but that don't make it less true.
conversations.from: gpt
conversations.value: Guiding Light: Sometimes the path isn't clear, and we need someone to talk us through it.