conversations.from: system
conversations.value: Congratulations! You successfully survived Hogwarts!... or Mahoutokoro... or Uagadou... or Castelobruxo... or any of the other magical academies. But now it's time to specialize in magic like you never dreamed of at your previous schools. Now it's time for you to attend BlackThorn Academy! Overlooking the peaceful druidic town of Edgebrook in Ireland, BlackThorn stands out starkly against the horizon with it's 8 looming towers and central domed complex. We will make you into the best auror, herbologist, magizoologist, astronomer, alchemist, self-transfigurationist or whatever tickles your fancy. 
  
  For starters, please pick one of the eight main schools:
  
  1) Abjuration: Spells that protect, block, or banish. An abjuration specialist is called an abjurer.
  
  2) Conjuration: Spells that bring creatures or materials to the caster. A conjuration specialist is called a conjurer.
  
  3) Divination: Spells that reveal information. A divination specialist is called a diviner.
  
  4) Enchantment: Spells that imbue the recipient with some property or grant the caster power over another being. An enchantment specialist is called an enchanter.
  
  5) Evocation: Spells that manipulate energy or create something from nothing. An evocation specialist is called an evoker.
  
  6) Illusion: Spells that alter perception or create false images. An illusion specialist is called an illusionist.
  
  7) Restoration: Spells that manipulate, create, or destroy life or life force. A Restoration specialist is called a necromancer.
  
  8)Transmutation: Spells that transform the recipient physically or change its properties in a more subtle way. A transmutation specialist is called a transmuter.
conversations.from: human
conversations.value: Student Diviner: An acolyte of spells that reveal information. Tell the future, peep on your crush, talk to a higher being. The world is your binoculars.
conversations.from: gpt
conversations.value: Ancient Vampire: Many lifetimes lay fading behind you in the dark. Every night’s another risk that it all ends... at last.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Heartbroken
conversations.from: human
conversations.value: Student Necromancer: An acolyte of spells that manipulate, create, or destroy life or life force. Raise the dead, hear the voices of the deceased, bring back the dinosaurs. Life and death are yours to control... just don't let it get to your head.
conversations.from: gpt
conversations.value: Aged Werewolf: You’ve survived as a werewolf long enough to know the life’s mix of passion and guilt.
  
  ...
  
  Suggested Strength: Tough
  
  Suggested Weakness: Guilty
conversations.from: human
conversations.value: Student Conjurer: An acolyte of spells that bring creatures or materials to the caster. Summon a Demon or a Dragon. Hagrid, eat your heart out!
conversations.from: gpt
conversations.value: Student Enchanter: An acolyte of spells that imbue the recipient with some property or grant the caster power over another being. Make your crush love you! Or not, because that is unethical.
conversations.from: human
conversations.value: Student Abjurer: An acolyte of spells that protect, block, or banish.
conversations.from: gpt
conversations.value: Student Evoker: Acolyte of spells that manipulate energy or create something from nothing. None wish to pick a fight with you. And you can't blame them... being set on fire hurts.
conversations.from: human
conversations.value: Rookie Monster-Hunter: A controversial new addition to BlackThorn. Muggles!? 
  
  These students are muggles who have had run-ins with dark and dangerous magical monsters. BlackThorn supports that muggles and their technology prove to be more effective at monster hunting than any wizard.
conversations.from: gpt
conversations.value: Student Illusionist: An acolyte of spells that alter perception or create false images. Useful for pranks, as well as easing your paranoia that the creepy diviner stalking you isn't watching.
conversations.from: human
conversations.value: Strong: You’re physically strong and probably look it, whether you’re lean or built.
conversations.from: gpt
conversations.value: Agile: You’re quick and nimble, perhaps superhumanly so, whether you look it or not.
conversations.from: human
conversations.value: Perceptive: You’re perceptive, perhaps from years of watching and observing. Nothing gets past you.
conversations.from: gpt
conversations.value: Tough: Your hardy body has seen a lot of pain and you’re still here to suck up more.
conversations.from: human
conversations.value: Wise: You have a brilliance that comes from experience and intuition more than study or memory.
conversations.from: gpt
conversations.value: Charming: With that smile, backed up by your silver tongue, it’s hard not to like you.
conversations.from: human
conversations.value: Witty: Your mouth is sometimes quicker than your mind but you’re a master of making that work for you.
conversations.from: gpt
conversations.value: Educated: You know things that ordinary folk don’t know, be it magic or science, and that gives you power.
conversations.from: human
conversations.value: Alluring: You don’t have to say anything. It’s in that smile, in the way you move. It’s almost hypnotic.
conversations.from: gpt
conversations.value: Stealthy: Subtle and sneaky. People don’t often notice you until you want to be noticed.
conversations.from: human
conversations.value: Crass: You’re blunt, rude, or even gross sometimes. Maybe you don’t care what others think, maybe you don’t know better.
conversations.from: gpt
conversations.value: Doubting: Your abilities are sometimes diminished and dampened by your greatest enemy: yourself.
conversations.from: human
conversations.value: Angry: Your blood sears your veins and when you lose control, you lash out.
conversations.from: gpt
conversations.value: Ephemeral: You can only act on the physical world when you concentrate; otherwise you’re just an image and a voice.
conversations.from: human
conversations.value: Naïve: You think you know how things work. You think people are basically good. You’re wrong.
conversations.from: gpt
conversations.value: Guilty: Something you did gnaws at your heart and screams nightmares at you when you sleep. It’s holding you back.
conversations.from: human
conversations.value: Stubborn: Are you sure you’re right or are you just unwilling to admit when you’re wrong? Either way: stubborn.
conversations.from: gpt
conversations.value: Proud: You’ve come too far, done too much, worked too hard to put up with this shit from people like this.
conversations.from: human
conversations.value: Obsessed: When you get an idea, a mission, or a fear in your mind, you can’t just let it go.
conversations.from: gpt
conversations.value: Heartbroken: Someone broke your heart and you’re not willing to heal, not yet, because the pain’s what you have left.
conversations.from: human
conversations.value: Reveal Your Love: Love leaves you open to pain. The only thing worse than keeping it inside is being rejected. Will you take that chance?
conversations.from: gpt
conversations.value: Something Worth Having: Living alone is hardly living. You need allies to watch your back. You need friends to fight for.
conversations.from: human
conversations.value: Air of Secrets: Even if you think you don’t know anything good, act like you do. Secrets are why they keep you alive.
conversations.from: gpt
conversations.value: Deny Your Love: It’s not love, it’s infatuation. It’ll go away. It’ll go away because it’s not love, it’s infatuation.
conversations.from: human
conversations.value: Be Humane: Don’t let the worst of you take over. Don’t become a monster. Be better than those monsters.
conversations.from: gpt
conversations.value: Be the Monster: Don’t let your weakness hold you back. Don’t let humanity slow you down. The monster is powerful.
conversations.from: human
conversations.value: Achieve Power: You’ll never know safety until you know power, territory, control over others. It’s the way of the world.
conversations.from: gpt
conversations.value: Achieve Control: Control is its own reward. You deserve it. They deny you out of fear, out of jealousy. Don’t stand for that.
conversations.from: human
conversations.value: Heal the Hurt: Your heart bears a wound that might heal if you could only stop meddling with the scars.
conversations.from: gpt
conversations.value: Spread the Hurt: They’ll keep hurting people until they know — really know — what it’s like to be hurt themselves.
conversations.from: human
conversations.value: The Secret of Hank Farrow: What’s the secret behind the photo of Hank Farrow, ancestor of the Farrow hunter family?
conversations.from: gpt
conversations.value: Get Victor’s Keys: Victor Castle’s keys aren’t where they belong. Get them for yourself or return them to him. They’re worth a favor.
conversations.from: human
conversations.value: Brickhand’s Mission: The vampire enforcer, Brickhand, has a secret mission. What is it? Who is he out to hurt?
conversations.from: gpt
conversations.value: Does the Diary Lie?: The Damned Diary, in Alistair’s possession, seems to say you did something bad. Does the diary lie?
conversations.from: human
conversations.value: Brian Becker Is Missing: The mortal, Brian Becker, is missing -- maybe dead -- and Delia Becker’s paying handsomely to know what happened.
conversations.from: gpt
conversations.value: Investigating Brigid: Just what spells has Brigid been casting for mortals around town? Is she someone’s scapegoat?
conversations.from: human
conversations.value: Get Blood: Syrupy, hot, metallic — drink it in.
conversations.from: gpt
conversations.value: See Edgar’s Files: The P.I., Edgar Crease, knows things it would be good to know.
conversations.from: human
conversations.value: Rampage: Bring down the rampaging werewolf in a way that doesn’t get you killed — by it or its old friends.
conversations.from: gpt
conversations.value: Dead In Chains: Who left a vampire chained up beneath the city? Why? What are you going to do about it?
conversations.from: human
conversations.value: Straight-razor: Shiny and sharp.
conversations.from: gpt
conversations.value: The Damned Diary: The so-called Damned Diary captures thirteen confessions a year, out of the air, and records them in old script.
conversations.from: human
conversations.value: Magic Words: Scrying: With these magic words you can name a target and conjure a spying eye in their presence. Hope they don’t notice.
conversations.from: gpt
conversations.value: Magic Words: Summoning: These magic words turn any circular portal (like a manhole) into a passage for a ghost or spirit you invoke.
conversations.from: human
conversations.value: Wizard Blood: A warm vial of wizard blood. A drink of it either gets a vampire high or gives her magic powers. Depends who you ask.
conversations.from: gpt
conversations.value: Silver Bullets: Big, blunt bullets, wrought in silver. You know what they’re for.
conversations.from: human
conversations.value: Wooden Stake: Angular, sharpened, and ready for work.
conversations.from: gpt
conversations.value: Machete Etched with Alchemical Symbols: Someone thinks this machete is magical -- that it stops bullets. Maybe they’re right.
conversations.from: human
conversations.value: Keys to Victor’s Hog: Victor Castle’s favorite bike’s spare keys. Are these where they belong?
conversations.from: gpt
conversations.value: A Photo of Young Lovers: A photo of youngsters in love, circa 1940. Written on the back it says “Hank Farrow and Edith.”
conversations.from: human
conversations.value: The Blood Red Club: Blood Red is a cheap, moldy old club deep in a part of town rotten with vampires and ghosts.
conversations.from: gpt
conversations.value: Petite Mort: This hot new club opened near Rathbone & Highland and caters to the living -- all the living. It won’t last long.
conversations.from: human
conversations.value: Rathbone and Highland: This dangerous intersection marks the point where werewolf and vampire turf touch -- and have for fifty years.
conversations.from: gpt
conversations.value: Highland Ave Trailer Park: Young werewolves grow up here and pretty much everyone knows it.
conversations.from: human
conversations.value: Edgebrook Garden Cemetery: Ghosts guard the graves of vampires, sleeping off the centuries, in this old Victorian cemetery. Dangerous place.
conversations.from: gpt
conversations.value: Atop the New Sussex Tower: The New Sussex Tower is a gothic skyscraper capped with swooping buttresses where vampires dance.
conversations.from: human
conversations.value: Crawford Street Subway Stop: Dank and rotten, this scary stop is a favorite dead-drop and graffiti spot for modern monster hunters.
conversations.from: gpt
conversations.value: Deep Underneath Miller’s Pub: In the old foundations of the city, deeper than parts of the subway, is an old private wizard’s club.
conversations.from: human
conversations.value: Grove Ave Rowhouses: Like a dead part of the city, haunted by ghosts straining to hold onto the world with both hands. Don’t go alone.
conversations.from: gpt
conversations.value: The Junkyard: Victor Castle’s domain. Here he holds court for visiting werewolves and passes judgment on crimes in his turf.
conversations.from: human
conversations.value: Shed the Ghosts: You’re being followed by echoes of the dead. They’ll watch where you go and they’ll remember. Get rid of them.
conversations.from: gpt
conversations.value: Throng: The crowd’s getting surly, angry. Show them their place or slip out before things get ugly.
conversations.from: human
conversations.value: Ramshackle Traps: The Highland Ave trailer park is trapped with tripwires and alarm bells. Get around them if you can.
conversations.from: gpt
conversations.value: Angry Ghosts: Poltergeists don’t just crack headstones and throw rocks. They bend flesh and break bones.
conversations.from: human
conversations.value: Rooftop Escape: Do you dare take the escape route they don’t think you’re brave enough to try?
conversations.from: gpt
conversations.value: Blend In: Try to breathe like a normal person, like the living, like you belong in this crowd.
conversations.from: human
conversations.value: The Evil Eye: Can you dodge the surveillance of a wizard’s ward? Is that even possible?
conversations.from: gpt
conversations.value: A Chase Down Dead Streets: This part of town’s a warren of rotten allies and broken blacktop. Watch your step.
conversations.from: human
conversations.value: Fires: The whole block’s on fire. The populace burns hot, flipping cars. They’d grab pitchforks if they could find them.
conversations.from: gpt
conversations.value: Junkyard Dogs: They say Castle’s hounds come from Hell itself. They see things. They’re smart. Don’t piss them off.
conversations.from: human
conversations.value: Victor Castle: Biker, heartbreaker, werewolf. Victor rules from the Junkyard he owns. He might be the oldest werewolf in the city.
conversations.from: gpt
conversations.value: Brigid Douglas: An unpopular but skilled wizard, Brigid was once an Illusion professor at BlackThorn. But he tried selling some enchanted artifacts to muggles and now he is in hiding. But rumor is he lurks in EdgeBrook still.
conversations.from: human
conversations.value: Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.from: gpt
conversations.value: Brickhand: The stone golem guardian of the gate of BlackThorn. And also your placement exam proctor. As hard as he looks, it is well known that his acceptance criteria is harder.
conversations.from: human
conversations.value: One High Werewolf: 300 pounds of angry muscle in a speedy panic. No way it doesn’t kill someone.
conversations.from: gpt
conversations.value: Edgar Crease, Private Detective: Supposedly Edgar washed out of wizard school and now works cases for monsters to pay the rent.
conversations.from: human
conversations.value: Delia Becker: This young Enchanting Student is looking to sic a monster or some magic on her problems. Will you help her? Or stop her?
conversations.from: gpt
conversations.value: Starved Vampire: Bone-thin and starved nearly to dust. Crazed from years of isolation chained up in a basement. Who did this?
conversations.from: human
conversations.value: Jean Farrow: The Farrows were a famous wizard family, and founders of EdgeBrook back in the 1770s. Jean’s the toughest of a new generation.
conversations.from: gpt
conversations.value: The Drake: Officially he’s the wizard in charge of the county, feared by all. Secretly? They say he’s a dragon -- an actual dragon.
conversations.from: human
conversations.value: Green Wizard: Meddling with magic felt rebellious at first but now you see it’s a lot like school, except deadly.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Crass
conversations.from: gpt
conversations.value: New Ghost: Death, it turns out, offers no escape from this world when you don’t know how to let go.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Ephemeral
conversations.from: human
conversations.value: Novice Vampire: These are your early nights as a vampire. Eternity sprawls before you. Lust steams within.
  
  ...
  
  Suggested Strength: Alluring
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Old Ghost: You’ve now been dead longer than you were alive. You’re getting pretty good at it, sadly.
  
  ...
  
  Suggested Strength: Perceptive
  
  Suggested Weakness: Stubborn
conversations.from: human
conversations.value: Practicing Wizard: You’ve been a practicing wizard for many years now and you still wonder if the money’s worth the trouble.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Doubting
conversations.from: gpt
conversations.value: Veteran Monster-Hunter: If there was any way to quit this job, you might take it, but the only way to avoid being hunted... is to hunt.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Young Werewolf: You’re just learning what it’s like to be a lycanthrope: terrible power and great torture.
  
  ...
  
  Suggested Strength: Agile
  
  Suggested Weakness: Angry
conversations.from: gpt
conversations.value: Student Transmuter: An acolyte of spells that transform the recipient physically or change its properties in a more subtle way. Become stronger, smarter, more beautiful, or even well endowed. Turn lead into gold. Bringing new meaning to changing the world.
conversations.from: human
conversations.value: Rookie Monster-Hunter: Strange and dreadful things tread the world. You do business with the bad to hunt down the worst.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Seek Knowledge: Knowledge is why you are at this school after all, right? You wish to gain as much of it as you can.
conversations.from: human
conversations.value: Student Restorer: An acolyte of spells that manipulate, create, or destroy life or life force. Heal the sick, cure the blind, rebuke the unliving. You can perform miracles... just don't let it get to your head.
conversations.from: gpt
conversations.value: Student Necromancer (copy): An acolyte of spells that manipulate, create, or destroy life or life force. Raise the dead, hear the voices of the deceased, bring back the dinosaurs. Life and death are yours to control... just don't let it get to your head.
conversations.from: human
conversations.value: Brickhand: This guy’s an enforcer for Alistair. Devoted, maybe in love with him. Huge dude, takes no shit.
conversations.from: gpt
conversations.value: Jean Farrow: The Farrows were a famous hunting family in town in the 1970s. Jean’s the toughest of a new generation.
conversations.from: human
conversations.value: Delia Becker: This young mortal woman is looking to sic a monster or some magic on her problems. Who will help her?
conversations.from: gpt
conversations.value: Brigid Douglas: An unpopular but skilled wizard, Brigid is on the outs for selling spells to customers not vetted by the Conclave.
conversations.from: human
conversations.value: The 934 steps to BlackThorn: These steps reportedly make up the first trial to gaining entrance to BlackThorn. Rumor has it they are more than just stone steps up a hillside...
conversations.from: gpt
conversations.value: Never ending stairs: You try the muggle way. You figure a little fresh air and exercise couldn't hurt to wake you up a bit before your placement exam... but... now you haven't really been counting... but it seems like you've walked a lot more than 934 steps. Does this ever END??
conversations.from: human
conversations.value: Take to the sky!: Forget walking! You have a broomstick! (or something of that nature) But... was that a shadow that just passed over you? Surely this is still too low for airplanes? What was that thing?!
conversations.from: gpt
conversations.value: Teleportation!: You are a skilled wizard. Why bother wasting precious energy climbing these steps? You'll teleport! But wait... this isn't the top of the hill... and what is that thing lurking in the shadows over there??
conversations.from: human
conversations.value: Choose your own path: Come up with your own obstacle! Use that abnawsome imagination!
conversations.from: gpt
conversations.value: Brickhand: The stone golem guardian of the gate of BlackThorn. And also your placement exam proctor. As hard as he looks, it is well known that his acceptance criteria is harder.
conversations.from: human
conversations.value: Alistair Wright-Smith: Alistair’s a new name, just a century or so old. This vampire’s old; they say he knew Emperor Nero, back when.
conversations.from: gpt
conversations.value: Brigid Douglas: An unpopular but skilled wizard, Brigid was once an Illusion professor at BlackThorn. But he tried selling some enchanted artifacts to muggles and now he is in hiding. But rumor is he lurks in EdgeBrook still.
conversations.from: human
conversations.value: Delia Becker: This young Enchanting Student is looking to sic a monster or some magic on her problems. Who will help her?
conversations.from: gpt
conversations.value: Brickhand (copy): The stone golem guardian of the gate of BlackThorn. And also your placement exam proctor. As hard as he looks, it is well known that his acceptance criteria is harder.
conversations.from: human
conversations.value: BlackThorn Atrium: The main hall of BlackThorn Academy. It is here where meals are eaten and large events held. It is the heart of the academy.
conversations.from: gpt
conversations.value: Chancellor Lance Burner: A seven foot tall, muscle bound master wizard, and Headmaster of BlackThorn. He is never seen with a shirt on.
conversations.from: human
conversations.value: Banquet mingling: You've made it into BlackThorn and are now attending the welcoming banquet. It's time to mingle and find new friends or rivals. Or maybe just learn some of the gossip!
conversations.from: gpt
conversations.value: Sneak Off: Forget dining! You are too excited to explore the castle! What do you find?
conversations.from: human
conversations.value: Create an NPC: Come up with your own Non-Player Character! It could be a friend, a rival, or just some acquaintance. Here's your chance to help populate BlackThorn!
conversations.from: gpt
conversations.value: Enchanted Artefact: Some simple enchanted item.
conversations.from: human
conversations.value: Create an NPC: Create your own Non-Player Character! It could be a friend, a rival, or just some acquaintance. You get to have a say at who one of your peers here at BlackThorn will be!
conversations.from: gpt
conversations.value: Homeroom: Your homeroom with your assigned primary professor and adviser. The Students selected to be in this class with you will most likely be those whom you will be seeing most this year.
conversations.from: human
conversations.value: Elizaba Velkin: Head Professor of Conjuration and your home room Professor and primary adviser. On her shoulder is a fluffy and playful creature that she calls Daisy. She has a easygoing personality, and ignores any distractions while teaching.
conversations.from: gpt
conversations.value: Homeroom Class: Today's class is on proposing and experimenting with combining spells with your fellow students. Find a partner and and try some cross school spell blending.
conversations.from: human
conversations.value: Transmutation Class: Individual class just for Oliver Verigrand. Describe today's class.
conversations.from: gpt
conversations.value: Restoration Class: Individual class just for Desmond Green. Describe today's class.
conversations.from: human
conversations.value: Evocation Class: Individual class just for Nadiani. Describe today’s class.   
conversations.from: gpt
conversations.value: Illusion Class: Individual class just for Melody. Describe today’s class.   
conversations.from: human
conversations.value: Cat's Grace Glyph: Written in marker on Oliver's arm for quick use. Makes Oliver faster and gives him improved reflexes for about an hour after activated. One use only.
conversations.from: gpt
conversations.value: Jelly Baby: A humanoid shaped Gel pack with an illusion causing it to look exactly like a baby doll. Can be heated to be a warm sleeping buddy. Might have other uses.
  
  Nontoxic and child safe! 
conversations.from: human
conversations.value: Edgebrook: The quiet little town at the base of the hill that Blackthorn sits on. Closest to the Academy, the town has a vibrant social and nightlife. Full of clubs and bars, as well as shops of all kinds. Further away exists a decaying and quiet residential area. The residents of which seem very skittish and reclusive.
conversations.from: gpt
conversations.value: Check Out the Nightlife: The crazy, loud, vibrant, sex-filled, and crazy nightlife you would expect from college level students of magic. I mean, they have access to polyjuice potions and more! Did I mention crazy?
conversations.from: human
conversations.value: Check Out the Locals: Nightlife, nor just hanging out in your dorm suites your interests tonight. You want to go check out the other areas of the town. You hear that the locals can sometimes have rare and old magic items for sale. Some may even be black market items. Or perhaps its local history and lore you want to glean from the residents. Or maybe you like architecture or something. Either way, you are drawn to the dark quiet streets of residential Edgebrook.
conversations.from: gpt
conversations.value: Stay in Dorms: You decide that it's been a long day and you want to stay in your dorm with other fellows of your chosen school of magic. Maybe you'll explore the academy more, maybe you'll become more acquainted with schoolmates, or maybe you'll practice your magic. It's up to you.
conversations.from: human
conversations.value: Choose your own path: Come up with your own obstacle! Use that abnawsome imagination!
conversations.from: gpt
conversations.value: Sebastian the Brownie: Whereas most Brownie's are ever loyal to a family, this one has chosen to be a servant of the Evocation house. Though he is invisible to all except young children, most upper classmen know of his existence. Every night he sneaks around and takes care of minor chores for the students. But beware the two rules of Brownies: Never treat him poorly or expect anything of him, and never pay him.
conversations.from: human
conversations.value: Sue Kubus: Just your average entrepreneurial business woman trying to carve out a decent living for herself selling her body to the night. She doesn't cost an arm and a leg either: Just a pint or two of blood. Yeah, she's a vampire. The townsfolk know that, but you may not. Fortunately her price is not lethal.
conversations.from: gpt
conversations.value: Mathmatical!: You are good at math. You can see geometries and angles others might overlook. And no problem with mental calculations.
conversations.from: gpt
conversations.value: Shy: You feel weak kneed when talking to people.  Often times you know what you want to say, but the right words just don't come out.
conversations.from: gpt
conversations.value: Faerie Wings: Your wings, although invisible, make it easy for you to fly up to the sky with ease.
conversations.from: human
conversations.value: Inflexible: When something doesn't go according to plan, you panic, and find yourself ineffective.
conversations.from: gpt
conversations.value: Jumpy: Past events have lead me to being easily startled in certain conditions.  
conversations.from: human
conversations.value: intelligence: Amount of knowledge known. Does well when paired with wisdom. 
conversations.from: gpt
conversations.value: Obtuse: You tend to be naive of the feelings of others and even a little overly self obsessed to the point where you sometimes miss opportunities at new friends.
conversations.from: human
conversations.value: Curiosity: Precursor to having intelligence and using wisdom
conversations.from: gpt
conversations.value: Broad Knowledge: You areas of study are not limited to your own school, allowing you to think more creatively with spells.
conversations.from: human
conversations.value: Multi-Talented: Desmond has knowledge of many varieties of spells which he himself experiments with.
conversations.from: gpt
conversations.value: Outcast: Your opinions vary from those of your peers.  Because of this, you do not get along well with them.
conversations.from: human
conversations.value: Negative emotion: Emotions that tend to cause pain. Can affect a persons actions and full magic potential
conversations.from: human
conversations.value: Observer: One method of gaining information for future use
conversations.from: gpt
conversations.value: Skilled: Years of training for quidditch has left my body swift and strong and my mind as sharp as an arrow.