conversations.from: system
conversations.value: Too long had the West gone unchecked, allowing evil to grow and shadows to consume. The Chosen of the Unconquered Sun rose to the challenge, destroying the Lintha and their Yozi progenitor-leader. Their success created a power vacuum in the West, leaving uneasy tensions among the major powers there.
  
  The Solars decided to make a preemptive statement to the Skullstone Shadowland by sending the hollowed husk of Blue Haven careening towards the archipelago. Weeks later, it returned to Ikress as a Void empowered Hekatonkhire. Heralding its return, the Silver Prince appeared in a great visage to the island manse, only to unveil a direct view to the heart of Skullstone where an immense pillar of green light shot into the setting sun. The Daystar was struck with such power that it now appeared as a silver eclipse in the sky - the exact image of the flag Skullstone's ships sail under. The Solars had barely enough time to process what had just happened as the hekatonkhire was closing fast on their island. It would have certainly destroyed Ikress if the Solars hadn't thrown everything they had at it.
  
  The hour of victory was soured by a hidden Void-breaker orb that detonated upon Nishvathra's (the hekatonkhire) death. Were it not for the Covenant of the West called upon by the Circle, necromantic energies would have siphoned every soul within ten miles to the Underworld.  Ysidra, 4th casualty of the Primordial War, and executor for the Covenant of the West now projected the full laws of Creation surrounding Ikress, preventing any such magicks from affecting the island again.
  
  It's time to rise up again, and decide how to face the threat in the West. Ikress is a haven of safety, but holds little in terms of offensive capability. The Silver Prince has made a move against the West, and the threat has already escalated beyond what the Lintha presented...
  
  
  **Here's a link to our previous sessions - this Storium game is a continuation of our in-person tabletop game, and decisions made within will impact any future sessions:
  
  https://silver-sun-solars-in-the-west.obsidianportal.com/wikis/main-page
conversations.from: human
conversations.value: Deliberative Vote: I speak up in the Deliberative, voicing my opinion.
conversations.from: gpt
conversations.value: West Scholar: The West is no mystery to you, and you can name nearly every island in the terrestrial direction. Lore and history come easily to you, and obscure facts can sometimes surface.
conversations.from: human
conversations.value: Find out the Silver Prince's First Age Exaltation (copy): This information could lead to formulating a plan against the master of strategy.
conversations.from: gpt
conversations.value: Find out the Silver Prince's First Age Exaltation: This information could lead to formulating a plan against the master of strategy.
conversations.from: human
conversations.value: Discover the fate of Nysela: Nysela and her retinue are missing, seen only as a falling star towards the western shadowland. Her recovery would be instrumental in getting the Daystar operational.
conversations.from: gpt
conversations.value: Map of Fleet Movement in the Neck: Obtained during an excursion into the Skullstone Archipelago, this map shows detailed patrol routes and fleet movement in and around Lighthouse.
conversations.from: human
conversations.value: Find out the Silver Prince's First Age Exaltation: This information could lead to formulating a plan against the master of strategy. Not an easy task by any means, but it's time to start somewhere.
conversations.from: gpt
conversations.value: Domain of Sulfris: A zone of intense Wyld energies, originally stabilized in the First Age by the Sapphire Queen. Her Reality Engine manse has since fallen into disrepair, creating an area where all who sail in the West know to steer clear of.
conversations.from: human
conversations.value: Ikress: A bastion of light in the West now that the Daystar is crippled. The radius Ysidra has created around the Island kingdom causes the Daystar to work perfectly between the hours of 5 and 8 PM.
conversations.from: gpt
conversations.value: The West: One of the five terrestrial directions in Creation. Liberated from threat of the Lintha, yet threatened by the dark shadows of Skullstone. The Solars occupy Ikress, the Glorious Solar City of Benevolence. From there they work to unite the West and fight agains the encroaching darkness.
conversations.from: human
conversations.value: Lunar Allies: Displaced from the recent disruptions in the West, a group of Lunars seeks refuge with Ikress's borders. (this only happens if this card wins the vote)
conversations.from: gpt
conversations.value: Maiden of the Mirthless Smile: While not necessarily an ally, Maiden believes that [Grey] is a higher up in the Silver Prince's chain of Abyssal command. If this card wins, a wide range of possibilities open up for the strategic invasion of the Neck in the coming months.
conversations.from: human
conversations.value: Nysela, Charioteer of the Daystar: After the massive strike on the Daystar from Skullstone, a number of celestial beings were displaced from the heavens. Among them was Nysela. If this card wins the most votes, Nysela landing point was altered from Skullstone to Ikress - whether it was Beam's intervention or Ysidra's activation is unclear, but the Daystar will be repaired much faster.
conversations.from: gpt
conversations.value: Sidereal Allies: With the recent exaltation of Anise, the Sidereals have taken a more active role in the West, aiding the Solars as they did in ages past. (this only happens if this card wins the vote)
conversations.from: human
conversations.value: The Silver Prince: One of the most powerful Deathlords in all of creation, the Silver Prince is a master of strategy and craft.
conversations.from: gpt
conversations.value: The Deliberative at Ikress: A place of importance for all Solars. With their return to Creation, important decisions and laws are created with these gatherings.
conversations.from: human
conversations.value: Scholar of the West: The West is no mystery to you, and you can name nearly every island in the terrestrial direction. Lore and history come easily to you, and obscure facts can sometimes surface.
conversations.from: gpt
conversations.value: Deliberative Vote: I speak up in the Deliberative, voicing my opinion.
conversations.from: human
conversations.value: Seasick: Not much needs to be said here! Boats and movement on the water is not your cup of tea.
conversations.from: gpt
conversations.value: Mend the West: Times are troubled for the West and the time for heroes is now. You are inclined to fight the darkness here and restore this branch of Creation to it's right way.
conversations.from: human
conversations.value: Ikress Native: Having lived here, you're used to a lot of strange things happening, mainly watching your home emerge from the sea just years back. You have the blessing of Ysidra and the Solar Deliberative on New Meru.
conversations.from: gpt
conversations.value: Aurin: A Chosen of Battles reassigned to Ikress under the current circumstances. Has extensive knowledge on fleet positioning throughout the West.
conversations.from: human
conversations.value: Nazra Sulfris: Nazra is one of three elder gods that comprise the Domain of Sulfris. She is the only sane one of her siblings, as her brothers have gone mad from the Wyld corruption there. It is only a matter of time before the Fey Lords reach into her mind as well.
conversations.from: gpt
conversations.value: Thousand Joys of Iniquities Released: A Raksha Lord of considerable power. Was defeated by the Covenant of the West in the First Age, and has a considerable grudge against Solars.
conversations.from: human
conversations.value: Deliberative Vote: I speak up in the Deliberative, voicing my opinion.
conversations.from: gpt
conversations.value: Cleanse the Domain of Sulfris: At the behest and oath fulfillment of Nazra, the Solars are asked to repair the Seafire Manse that has corrupted an entire set of islands under once faithful allies of the Unconquered Sun.
conversations.from: human
conversations.value: Fleet Movement - Domain of Sulfris: *A study of the Silver Prince's fleet movement in the West shows that the Domain of Sulfris is a major stopping point.*
conversations.from: gpt
conversations.value: Bluedagger's Spite: The Bluedagger's Spite is one of the original taverns from Old Ikress. It served as a place where Lintha spies were lured with false information before being gutted and tossed into Bluedagger's tank. The prized Deepshark has had to wait too long for a meal of fresh traitor...
conversations.from: human
conversations.value: Nazra's Key: Allows unimpeded travel into the Domain of Sulfris. Additionally, allows full control of the Seafire Manse, though it's current operating power is questionable.
conversations.from: gpt
conversations.value: Fulfill the Oath: Nazra has given the Circle 30 days to fulfill the oath of maintaining the Seafire Manse. Should that time expire, the terms will have to be re-negotiated to avoid the oath-breaker curse.
conversations.from: human
conversations.value: Fulfill the Oath: Nazra has given the Circle 30 days to fulfill the oath of maintaining the Seafire Manse. Should that time expire, the terms will have to be re-negotiated to avoid the oath-breaker curse.
conversations.from: gpt
conversations.value: Prep the Radiant Dawn: The most in-tact and powerful First Age ship docked at Ikress. The Radiant Sun is large enough to hold a single Warbird, and two tons of cargo. Comfortable living quarters ensure traveling Solars have enough amenities to last them on long-term excursions. See "Glorious Dragonfly-Class Patrol Boat" on pg 42 WOTLA for a modified reference.
conversations.from: human
conversations.value: Shadowland Expansion: Shadowland expansion has crept to the borders of Ikress, threatening to taint the haven in the West.
conversations.from: gpt
conversations.value: The Open Sea (Shadowland): Filled with unknown creatures beneath you. Charms must be used to preserve the Laws of Creation here if Solars are to retain their sanity.
conversations.from: human
conversations.value: Navigate the Seas: The Radiant Dawn is a capable First Age ship. Mastery of it requires Sail charms that ensure it is used to its greatest potential.
conversations.from: gpt
conversations.value: Introduce Yourself: A friendly hello never hurt anyone.
conversations.from: human
conversations.value: PROTECTOR: The weak cry out for a savior, and you are that person. You may not be a knight in shining armor coming to the rescue, but every action you take will save someone, some time.
conversations.from: gpt
conversations.value: Blade in the Night: You’re a master of getting into anywhere, unseen and unheard, and dispatching your victims with nothing less than a welter of blood, and getting out again. Rooftops and rafters are your highway, sheer walls and cliffs as easy as ladders. You can vanish into a crowd as easy as mist, and your reputation is spoken in whispers among the cruel.
conversations.from: gpt
conversations.value: Heart of Stone: Sometimes you forget why you struggle and fight. The plight of those that moved you to action in the first place is forgotten in the rush. Efficiency in accomplishing your goal becomes your master, and compassion is lost in favor of the goal.
conversations.from: gpt
conversations.value: Kill the Masters: Those who abuse and prey on the innocent have much to fear from you. Gods, Demons, Spirits, Ghosts – it doesn’t matter. They will all die by your hand.
conversations.from: human
conversations.value: Principle of Creation: Being a Primordial is difficult to explain, but the simplest explanation is that you occupy a specific principle in reality. In this case, opposition to the unreal. This principle prevents or severely limits the presence of undead or Fey within Ikress's borders.
conversations.from: gpt
conversations.value: Primordial: Your powers are near limitless, governed only by the principle of your existence. Existing since the dawn of time gives you a perspective unlike any other.
conversations.from: gpt
conversations.value: Oath of Surrender: Details of your Oath are very specific, but the primary wording binds you to Ikress. You must amplify any anima committed to you through the Covenant of the West, and protect it from that which opposes the Laws of Creation.
conversations.from: gpt
conversations.value: Protect Ikress: Per specific wording in Ysidra's Oath of Surrender, all three souls of the once mighty Primordial exist only to protect Ikress. What little motivation exists beyond that is but a passing thought that may one day evolve into a progenitive soul.
conversations.from: human
conversations.value: Reality Architect: Quinn is always scheming a grandiose way to engineer reality (or at least the West) into a more stable state. He has a pathological hatred of everything that is not “native” to Creation such as Demons, the Wyld, and the Underworld.
conversations.from: gpt
conversations.value: Wyld Shaping Artificer: Quinn’s most distinguishing feature is the pair of Orichalcum Gauntlets that he wears nearly all the time. If you ask him, he’ll tell you they are the Hands of the Great Maker, which enable him to build physical objects from raw magical energy.
conversations.from: gpt
conversations.value: Insensitive Sociopath: Quin breaks everything apart into a series of problems to be solved.  To reach his goal to help Creation, he is willing to hurt or sacrifice people to reach his goals.  The needs of the many outweigh the needs of the few.
conversations.from: gpt
conversations.value: Mend the West: Times are troubled for the West and the time for heroes is now. You are inclined to fight the darkness here and restore this branch of Creation to it's right way.
conversations.from: human
conversations.value: Master of Secrets: Lord Grey's knowledge of every the inhabitants in the west is boundless. His grip of blackmail over countless individuals provides him with an unending flow of knowledge
conversations.from: gpt
conversations.value: Night Caste: Larceny, Awareness, Investigation, Manipulation,Perception, Vial Anathema Shroud
conversations.from: gpt
conversations.value: Untrustworthy: Lord Grey's reputation can at times precede him, and if he doesn't already hold something over your head, some make haste to avoid contact...
conversations.from: gpt
conversations.value: Control: Lord Grey seeks control among the leadership in the west. He has no desire to be on the forefront, but instead to manipulate from within the governing councils
conversations.from: human
conversations.value: Slayer: The God of Death had mercy on you and stayed his hand, saving you from a short life of pain and suffering. Now, in his service, you deal Death to those undeserving of life. 
conversations.from: gpt
conversations.value: Blade in the Night: You’re a master of getting into anywhere, unseen and unheard, and dispatching your victims with nothing less than a welter of blood, and getting out again. Rooftops and rafters are your highway, sheer walls and cliffs as easy as ladders. You can vanish into a crowd like mist, and your reputation is spoken in whispers among the cruel.
conversations.from: gpt
conversations.value: Mortality: For the vast majority of folk, Mortality is just the way things are. But you live among the God's Chosen, and your mortality keeps you always ten steps behind -- and weak. 
conversations.from: gpt
conversations.value: Air Dragonblood: A child of the great elemental dragon, the wind guides your steps and it's as familiar to you as the blood that flows through your veins. 
conversations.from: gpt
conversations.value: Frail: Being frail has meant relying on others throughout life. It would be incredibly difficult to survive on your own...
conversations.from: gpt
conversations.value: Arcane Knowledge: Deep knowledge of Spirits, Magic, and Occult subjects give this Solar an advantage.  Years of study mean that he's never left without relevant knowledge when it comes to Essence and the creatures that use it.
conversations.from: human
conversations.value: Sea Merchant: You've sailed the West, know it like the back of your hand. You've spent your whole life dealing, scheming, and fighting on those seas. 
conversations.from: gpt
conversations.value: Eclipsing Entepreneur: You are a chosen eclipse of the sun. What *doesn't* that say about your skill as a tradesman and negotiator?
conversations.from: gpt
conversations.value: The Pride Goeth: You are the stuff of legends, or so you think. This makes you arrogant to a fault, and has gotten you in trouble many times.
conversations.from: gpt
conversations.value: God of Coin: You hope to one day be a god, worshiped across all of creation. More specifically, you wish to be the god of all currency, the ultimate merchant.
conversations.from: human
conversations.value: Solar of the Seas: Your knowledge of the oceans of the West combined with your solar charms make you a formidable seafarer.