conversations.from: system
conversations.value: August 1939, only one month before the world would be changed forever. The Great Powers of the world, yet again, lined themselves up to face each other in a battle of ideology, economics and manpower once more. The lessons of The Great War had not been thoroughly learned or appreciated by the statesmen of the nineteen-thirties, they were swept up by nationalism, imperialism, protectionism in a lethal cocktail that would burn the throats of many. 
  
  One month prior to spark of Nazi aggression against Polish sovereignty, the Great Powers of the world sent their best soldiers to a secret meeting held at the War Ministry in London. Whilst the diplomats that accompanied them would hash out the details of their international agreement, the elite soldiers would meet with their colleagues on the dawn of the most tragic war to scar the Earth. This elite Special Forces team will face some the most fearsome situations across the globe throughout the course of the war, from submarine infiltrations to frontline fighting, the group will be expected to traverse any challenge. As the cars arrived at the grim exterior of the War Ministry… Everything was about to change…
  
  (-)(-)(-)
  
  Premise: This is where the premise of the story begins, each player represents an elite commando/soldier from their respective country who want to prevent the expansion of the Nazi Germany and the possibility of a Second World War. You will be going on missions throughout the Second World War trying to undermine the key advances, the key attacks and help fight the war on the Allies behalf. Tensions will obviously arise, the USSR representative will resent the delaying tactics by the Western Nations to join the battle on continental Europe, and the group will view the representatives of Turkey and Republican Spain as dangerously close to aligning to the fascist agenda. You the players, as a group will overcome these differences and attempt to change the course of history.
  
  Style: The story is going for a medium/fast pace throughout the story and would like to stick with a third person past tense style, not necessary but would like some cohesion. Will be happy to allow characters to use NPC’s as much as they like in their own post and would like cooperation between players for improvisation (Revisions will be freely available if anything is too far). This game had a loose plot but will be heavily influenced by player interaction and choices!
  
  Character Creation: Natures are there for guidelines pictures and descriptions can be edited but would like the essential nature to remain the same. However, strengths, weaknesses and Sub-Plots are there to provide guidelines or to be used and edited. I would like quite a lot of backstory in the descriptions of your characters.
  
conversations.from: human
conversations.value: Reconnaissance Expert.: You know exactly how to infiltrate enemy lines, mark out positions, patrols and execute meticulous plans both lethally and non-lethally.   
conversations.from: gpt
conversations.value: Front-Line Fighter: You excel at the brutal fighting of frontline fighting. You know how to use most weapons and are proficient at hand to hand fighting. You may not be an expert but you are the *most* versatile.
conversations.from: human
conversations.value: Vehicle Expert: Trained in a variety of vehicles over several years, you have experience handling almost all vehicles. From the humble motorcycle to a tank destroyer, you even managed to learn to fly during your training, you are the expert at escapes.
conversations.from: gpt
conversations.value: Engineer: As the groups expert engineer, you have a vast knowledge of explosives and the various mechanical and electrical systems that you are likely to encounter on your journeys. You know how to disable a searchlight or rig a bridge before most people have even considered it a possibility. 
conversations.from: human
conversations.value: Heavy Weapons Expert: Having been trained with the heaviest, and hardest hitting, equipment your country has to offer, you are well-aware of what a punch you pack with your hardware. You may be the slowest to set up, or outmaneuver, but once you are you are nigh on impossible to stop. 
conversations.from: gpt
conversations.value: Commander: You are the leader of the group, you have the most experience in battle and have earned the highest respect of your country and commanders. You make the tough choices, so others don't have to.
conversations.from: human
conversations.value: Prevent The Inevitable : World War seems nigh on unstoppable by this point... You have to do everything in your power to slow down the tide of war. *At any cost*.
conversations.from: gpt
conversations.value: Earn Your Stripes: You passed all the tests, you aced the physical and now you have been selected to join the most elite fighting force ever assembled. Now *prove* yourself.
conversations.from: human
conversations.value: Arrogant: Sometimes, people won't listen and that makes *them* idiots. Don't you think?
conversations.from: gpt
conversations.value: Lightning Reflexes: You are proficient in Close-Quarters-Combat and making sure that you always fire *your* round first. 
conversations.from: human
conversations.value: War Office: Built in 1906, in baroque style, the War Office houses over 4000 working individuals for the Crown (this number is reducing since the end of World War One due to budgetary restrictions). It is where all meeting regarding the Commandos project are meeting.
conversations.from: gpt
conversations.value: Sir Hugh "Quex" Sinclair: Acting chief of the Secret Intelligence Service from 1923. Sir Hugh has overseen the increasing budget of the SIS to combat both the threat of Bolshevism and the Gestapo infiltrating allied lines. He is known for being forthright and determined.
  
  **(Rumored to be ill with Cancer circa 1938.)**
conversations.from: human
conversations.value: Quartermaster Winston Eddington: A young and handsome intellectual in charge of acquiring and providing weapons and gadgets for all espionage agents under the charge of SIS.
conversations.from: gpt
conversations.value: Polish Airspace: Several thousand feet above Poland, readying for arrival at a remote airfield outside of Danzig.
conversations.from: human
conversations.value: Underfire : A remote Polish AA gun has opened fire on the plane, time to buckle up and make sure your not hit!
conversations.from: gpt
conversations.value: (Optional) Search Captain Artur Boruc: Polish Pilot hired by the British government to get you into Poland without attracting attention. 
conversations.from: human
conversations.value: Crash Landing : The plane is going to go down from the damage sustained, buckle up and prepare for a rough landing!
conversations.from: gpt
conversations.value: Medical Satchel: The Emergency Medical Satchel from the the plane, has some useful items to patch up minor injuries...
conversations.from: human
conversations.value: Escape The Plane: The Plane is down on the earth but everything is buckled and it smells of imminent fire. Time to get out.
conversations.from: gpt
conversations.value: Fire Extinguisher: A small fire extinguisher used on board British Military aircraft for electrical fires, heavy and effective. 
conversations.from: human
conversations.value: Five Miles South Of Danzig: An uninteresting field of dirt and mud, cold under the morning sun. Site of the crash that killed Artur and caused an unexpected detour for the Commandos.
conversations.from: gpt
conversations.value: Crude Map: A rough cut-out of the local area showing the routes in and out of Danzig.
conversations.from: human
conversations.value: Hike To Danzig: It is time to get to where you were always supposed to be for this mission... *Danzig* remember you are not authorized to be here to any problems could have serious consequences. 
conversations.from: gpt
conversations.value: Smoke Grenades: Useful to obscure you from vision, or a worthy distraction.
conversations.from: human
conversations.value: Ensure Artur Is Remembered: Artur died a tragic, and painful, death to make sure the squad got into the danger zone before the Germans attacked. Ensure he is remembered.
conversations.from: gpt
conversations.value: Photographic Memory: You remember everything you see, hear, or smell.
conversations.from: gpt
conversations.value: Woodscraft: You know how to survive in a forest with nothing but your wits. Trapping, hunting, and making shelter are as easy as baking a cake.
conversations.from: gpt
conversations.value: Feminine: It's not a disadvantage - except that everyone *thinks* it's a disadvantage.
conversations.from: gpt
conversations.value: Obsessed: The Nazis killed your brother. Now you'll do anything to get back at them.
conversations.from: gpt
conversations.value: Reconnaissance Expert: You know exactly how to infiltrate enemy lines, mark out positions, patrols and execute meticulous plans both lethally and non-lethally.
conversations.from: human
conversations.value: Make Them Pay: They've taken your country, your brother, your home. They'll pay for everything they've done to you.
conversations.from: gpt
conversations.value: Mechanical Mind: You can repair and run anything with gears or motors.
conversations.from: gpt
conversations.value: Obstinate: You're stubborn. Once you get an idea in your head you don't back down.
conversations.from: gpt
conversations.value: Greek Evzone: The Evzones were an elite formation of light infantry trained to navigate and fight within the rough, mountainous terrain of the Balkan Peninsula.
conversations.from: human
conversations.value: Attuned Instincts: Having experienced rigorous war on both forest, plain, and pavement, this woman will always have an expert solution for combat amidst the unknown.
conversations.from: human
conversations.value: Mountain Trooper: While playing the lone wolf may suit her amidst the Balkans, there is no forgiveness for an outsider to the pack.
conversations.from: gpt
conversations.value: Persuasive: Whether through lies, charm, threats, or other more subtle forms of manipulation, you're quite good at convincing people to see things as you want them.
conversations.from: gpt
conversations.value: Perfectionist: If something's worth doing, it's worth doing right. You won't settle for anything but the best.
conversations.from: gpt
conversations.value: For Country: Never again will France struggle against the oppression of the Germans, not after the events of the Great War. This is intensely personal.
conversations.from: human
conversations.value: Untrusting: You tend to reject help, and backstabbing has started making those offers of help scarce.
conversations.from: human
conversations.value: Survive: It's a dangerous world out there... getting even more dangerous now. 
  
  Your line of work is *especially* dangerous... and trying to get out of it could be lethal. So, let's see the sun rise tomorrow... and the next day, and the next.
conversations.from: gpt
conversations.value: Stubborn: You prefer to think that you simply insist on doing things “by the numbers,” but when a change in plans is called for, you are slow to adapt to new ideas.    
conversations.from: gpt
conversations.value: Nerves of Steel: Is that someone shooting at you? Was that a shell falling? It doesn't matter, in the worst situation you can't be distracted.
conversations.from: gpt
conversations.value: Strong like ox: Nature, and years of physical exercise, have given you the strength and constitution of an ox. 
conversations.from: gpt
conversations.value: Shellshock: You've seen things most people can't even begin to comprehend. In moments of chaos you often still see them. 
conversations.from: gpt
conversations.value: Represent Greece: Selected as the Greek champion, Naia desires nothing more than to impress the men who possess the power to rescue her homeland.
conversations.from: human
conversations.value: Yeah, I can make that happen: Build it up or take it down, not a problem.  I can build anything or with the proper touch of explosives take it down.
  
  Engineers are also by creed the best scroungers around.  Anything not bolted down is fair game, and I carry a wrench.
conversations.from: human
conversations.value: Well, sir, that depends...: This is the standard answer given when an engineer is asked how long something will take to accomplish.  
  
  It's not that I'm trying to duck the question, but there are way too many variables.
conversations.from: human
conversations.value: Hone my soldier skills: I always wanted to be a soldier, and now all I want is to improve what I can do as a soldier.  This commando unit is my chance to shine and grow.
conversations.from: gpt
conversations.value: Military Bearing: The right image as a first impression sets the tone for reactions thereafter.  Kelso knows how to play this game...
conversations.from: human
conversations.value: Pilot's License: You're a skilled pilot, trained in operating flight controls on the most common planes.
conversations.from: gpt
conversations.value: Voice of Reason: Sometimes you know exactly what to say and when to say it. 
  
  Sometimes.
conversations.from: human
conversations.value: The right tool makes any job easy.: Just like the title says.