conversations.from: system
conversations.value: There are only four rules for traveling the Woodland Highway:
  >
  >\*  Stay on the path.  
  >
  >\*  Don't eat anything you didn't bring with you.
  >
  >\*  Don't accept gifts from anyone.
  >
  >\*  Keep your eye on the wagon.
  >
  
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-
  
  **The Low Road** is a fantasy adventure for four players. You have a very important delivery to make and you have to carry it over 500 miles in less than a week. The only way to do that is to take the Woodland Highway, a fae dimensional passage that will cut the journey's time to three days. 
  
  The Woodland Highway has its own dangers, however. The fae *allow* mortals to use the Highway but they do not promise to leave them alone. They will attempt to trick you, trap you or steal your things. Knowledge of fae traditions and customs is important.
  
  Therefore, the rules of the Highway are very important. In the realms of the Fae your word is binding. A gift implies a debt. Food binds you to the fae who provided it. If you are not watching your things then you must not want them, and if you stray from the path then you may become lost in the realm of the fae. 
  
  Things are never what they seem. 
  
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-
  
  Players may be any sort of standard fantasy race or profession. Magic comes in "divine" and "arcane" varieties. Everyone starts with one magical item. Please let me know what it is in your character request NOT in your profile. 
  
  You are all considered to have traveled this way (with varying degrees of success) before. In your profile hint at whether it was a disaster or a success. I'll let you fill in any back-story later. 
  
  You may or may not know each other, but you are all dedicated to the mission. Lives are depending on you to deliver this cargo. 
  
  None of you know what it is. You are being compensated individually upon the delivery of the cargo.  So keep a fitting reward that would motivate you to dedicate yourself to this in mind. Whether you share what you are being paid with the others is up to you.
  
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-
  
  This is a finite story. It will be three "game days" long. If your characters have not completed the task by the end of three days then the story ends and you "lose" I'll write some dire consequences for your characters not getting through. If, on the other hand, you do make it then you'll get an Epilogue.
  
  I'm hoping to keep this as a light adventure, but not silly. And if you don't post then it'll just sit out here in limbo. Each chapter will be the day and I'll try to start each scene with some indicator of the time of day (Sunrise, Noon, Dusk, Midnight, etc.).  A "day" is considered sunrise to sunrise.
  
  Time flows strangely in the fae lands so don't be surprised if one of the days seems very short (or very very long).
conversations.from: human
conversations.value: Pandora's Necklace: This is a magical item.  You see her using by swinging it in front of herself from a long chain. She always wears it.
conversations.from: gpt
conversations.value: Hammer of Othamm: A simple silver pendant. This is the Paladin's Holy Symbol.  It glows when the power of Othamm flows through her. 
conversations.from: human
conversations.value: The Whitehall Journal: A bound journal with many many pages. While Fiona spends a lot of time reading this book she never seems to write in it. 
conversations.from: gpt
conversations.value: Map of the Woodland Highway: A stylized representation of the entrances, nexus, and  general connections of the Woodland Highway.  It has cryptic symbols on it. 
conversations.from: human
conversations.value: Fae Quill: A strange long feather with a sharpened tip. It is pinned to his collar on a short chain. Clearly magical. 
conversations.from: gpt
conversations.value: Get the Cart onto the Road: The fairy circle is small as these things go. Barely 2 feet across it is much narrower than the cart. 
conversations.from: human
conversations.value: Hedgeway beyond the Veil: A strange mix of mortals and Fae living in a weird town at the entrance of the Woodland Highway
conversations.from: gpt
conversations.value: Aerma, Warden of Hedgeway: Wardens are sort of cross between Sheriff and Mayor. Fae don't generally care for authority but a Warden carries the authority of the crown.
conversations.from: human
conversations.value: The Woodland Highway: Vast sections of the Highway appear as a wooden walkway suspended in the branches of the trees. It winds around, up down, and sometimes through the trunks and branches.
conversations.from: gpt
conversations.value: Jovell: Jovell is a brownie. A type of fairy who, if treated well can be a useful ally. If slighted, insulted, cheated, etc, he can become murderous. 
conversations.from: human
conversations.value: Treachery: You have a sinister motive. Whether it is to sabotage the mission or to complete it for your own reasons is unknown. 
conversations.from: gpt
conversations.value: Helda: Helda is a Sidhe a powerful being who is generally considered good but like all fairies can be arbitrary. 
conversations.from: human
conversations.value: Enter the Highway: There is always some sprite or elf who thinks he can dupe mortals entering the Highway. 
conversations.from: gpt
conversations.value: Fighter: You swing swords or other weapons for a living. Generally, intelligence isn't your strong suit. 
conversations.from: human
conversations.value: Priest: You wield divine magic. You are devoted to one of the many Gods of this realm. Your holy symbol is generally powerful.
conversations.from: gpt
conversations.value: Mage: You are a master of arcane magic. You have a vast amount of knowledge but do not presume that the fae aren't equally powerful in the same magics. 
conversations.from: human
conversations.value: Rogue: You have made do by wits and dexterity. You could be a spy or a clever businessperson or you might just be a common thief. 
conversations.from: gpt
conversations.value: Jack-of-all-trades: You know some fighting, you might even know some magic.  You certainly know how to talk. You know a few things but a specialist will trump you every time.
conversations.from: human
conversations.value: X: Fill in a strength your character possesses.
conversations.from: gpt
conversations.value: X: Fill in a weakness your character possesses
conversations.from: human
conversations.value: In it for the coin: You are motivated by money. This mission is just a means to make more of it. 
conversations.from: gpt
conversations.value: Altruism: This is a mission of great importance. You feel that if it is worthwhile there is no reason you should refuse.
conversations.from: human
conversations.value: Recover that which was lost: You lost something on a prior excursion into the fae lands and you are hoping to get it back. 
conversations.from: gpt
conversations.value: Hatred: You hate the Fae (it's mutual). If there was ANY other way you'd have done it but this is the only way and so you must once again face these wretched tricksters.
conversations.from: human
conversations.value: Fascination: You are attracted to the fae.  Something about them lures you into their world again and again. 
conversations.from: gpt
conversations.value: Duty: You have a mission to complete and you are determined by force of will to complete it.
conversations.from: human
conversations.value: Kick some Fae Ass: You are determined to make these slippery bastards pay.
conversations.from: gpt
conversations.value: Exiled Fae: Back home, the sky was the limit.  Here, the sky is boring and blue.
  
  A momentary slip of judgement, or awekward circumstance has caused you to be banished from beyond the hedge.  
  
  What will you do to return?
  
conversations.from: human
conversations.value: Clever: Whether its the perfectly timed joke, or a intrigue web of planning and manipulation, Myx knows how to get himself out of a jam. (He's probably gotten himself into)
  
  
conversations.from: human
conversations.value: Indifferent: When the going get's tough—Eh, whatever, let's just see what happens. 
conversations.from: human
conversations.value: Return home: Regardless of what else happens, going home is the priority.  It's been too long, and this world is too drab. 
conversations.from: gpt
conversations.value: Paladin-in-Training: You follow Othamm, the Iron Lord, and have undergone two of the three Ordeals required to become a Paladin.  Your greatest skill is with a blade, but you have limited access to divine magic as well.
conversations.from: human
conversations.value: Bitter Experience: You've had more than one run-in with the Fae, and the experience has taught you to be on your guard.  You know many of their tricks, and several ways of countering them.
conversations.from: human
conversations.value: Fae Blood: Your mother's mother was a changeling, and you've suffered for it all your life.  The Blood makes it hard to resist both Fae influence and Fae vices, and has made you a target for your grandmother's enemies.
conversations.from: human
conversations.value: The Ordeal: You hate the Fae (it's mutual), and so does your god.  Nascent paladins of Othamm are required to brave the Fairy Realms and return with their virtue and honor intact.  It is the final step towards your life-long goal.
conversations.from: gpt
conversations.value: Diplomatic: You abide by the ideals of diplomacy and good etiquette in all interactions. With some consideration, you are able to align your persuasive tactics to match the diplomatic customs of others.
conversations.from: gpt
conversations.value: Repressed: You bind your true self in manners and propriety. Should you ever indulge in your base desires, you fear the damage could be great.
conversations.from: gpt
conversations.value: Dowsing: You are a magic dowser, you can recognize and track magical beings, and objects. This ability has served you well in the past, but you have yet to determine if you have any magic of your own. 
conversations.from: gpt
conversations.value: Curiosity : You can be curious to the point of recklessness, even disregarding safety in pursuit of whatever caught your interest.
conversations.from: gpt
conversations.value: Highborn Resources: A lady of the Grey Court is a lady of means! Lord Whimbly has bestowed some part of his fortune to you. Gold may not persuade the fae, but you may find money handy otherwise.
conversations.from: human
conversations.value: Impish : You have a natural disposition for playful behavior. It has helped you in the past, as you can be charmingly attractive, but it has gotten you into trouble too: playfulness is not always the best way out.
conversations.from: gpt
conversations.value: Hatred: There's no such thing as a good Fae -- save perhaps a dead one.  You are hard-pressed to treat courteously with the Folk, and your blind prejudice can make you predictable.