conversations.from: system
conversations.value: A small moon with no major resources of its own, Lim has still become waystation and a home of last resort for those who seek escape from a system war that has ground on for over a hundred years. The moon has little to recommend it save its transition port, where those with enough money or favor hope to find transport to a more peaceful solar system. 
  
  Besides the port, Lim's major source of activity is bootlegging and privateering, for here system traders can get items no longer available anywhere else. 
  
  There are secrets here. There are betrayals. But there is hope as well. Among the transitory residents of Lim hide three young people who could change the outcome of the system war, bringing peace -- or complete destruction -- to three age-old cultures. The refugees are in hiding, not only from their own increasingly dangerous military governments, but also from the port authorities on Lim. 
  
  All these and more will converge on Lim, and change the system, for better or worse in this *Unsafe Harbor*.
conversations.from: human
conversations.value: Privateer: You provide a conduit. A way for people to get what they need. Too bad if it belonged to someone else first.
  
  ...
  
  Suggested Strength: Charm like a Supernova
  
  Suggested Weakness: Drifter
conversations.from: gpt
conversations.value: Bureaucrat: All change is dangerous. Some change is profitable. No change is worth losing face or place.
  
  ...
  
  Suggested Strength: Control It or Kill It
  
  Suggested Weakness: Tortured Mind
conversations.from: human
conversations.value: Diplomat: Everyone needs something. Except you. You can't need anything.
  
  ...
  
  Suggested Strength: Dispassionate
  
  Suggested Weakness: Family Ties
conversations.from: gpt
conversations.value: Refugee: You can't even find your way through the tunnels, you're hungry and thirsty, and *what* is that smell?
  
  ...
  
  Suggested Strength: Won't See Me Coming
  
  Suggested Weakness: Rude
conversations.from: human
conversations.value: Leader: You are driven by purpose. You're just not sure why.
  
  ...
  
  Suggested Strength: Bravery
  
  Suggested Weakness: Inexperienced
conversations.from: gpt
conversations.value: Assassin: Nearly all your friends are dead. You had something to do with that.
  
  ...
  
  Suggested Strength: Deadly Sting
  
  Suggested Weakness: My Strength Is a Curse
conversations.from: human
conversations.value: Bartender: You hear a lot of things. You may water down your drinks, but that doesn't make you cheap.
  
  ...
  
  Suggested Strength: Knows Many Secrets
  
  Suggested Weakness: Baggage
conversations.from: gpt
conversations.value: Broker: You can help someone get somewhere, for a fee.
  
  ...
  
  Suggested Strength: People Connector
  
  Suggested Weakness: Shiny Object Syndrome
conversations.from: human
conversations.value: Thief: You were absolutely somewhere else this whole time.
  
  ...
  
  Suggested Strength: Eiditic Memory
  
  Suggested Weakness: Greedy
conversations.from: gpt
conversations.value: Stowaway: Refugees have it easy. Ever tried to sleep in a zero-G shipping container?
  
  ...
  
  Suggested Strength: Empathic
  
  Suggested Weakness: Forgetful
conversations.from: human
conversations.value: Charm like a Supernova: You could sell someone their own mother. Your smile makes everyone smile. You leave a mark.
conversations.from: gpt
conversations.value: Deadly Sting: You're fast and efficient. Sure, it hurts every time. But what doesn't kill you makes you stronger, right?
conversations.from: human
conversations.value: Control It or Kill It: Change makes you vulnerable. Control the change or end it.
conversations.from: gpt
conversations.value: Dispassionate: You don't react to anything. No one can tell you're breaking inside.
conversations.from: human
conversations.value: Bravery: Why be afraid? You've got nothing to lose.
conversations.from: gpt
conversations.value: People Connector: You put people together. They remember you helped them. Mostly.
conversations.from: human
conversations.value: Won't See Me Coming: Always in the background, always listening.
conversations.from: gpt
conversations.value: Empathic: You can pick up on the emotions in a room before anyone else. Way before.
conversations.from: human
conversations.value: Eiditic Memory: You can list the contents of any room you've been in. Exactly.
conversations.from: gpt
conversations.value: Knows Many Secrets: Secrets pay very well.
conversations.from: human
conversations.value: My Strength Is a Curse: Your strength also impacts those you love, whether you like it or not.
conversations.from: gpt
conversations.value: Inexperienced: You'll learn, eventually. If you live that long.
conversations.from: human
conversations.value: Impulsive: You probably shouldn't. Too bad you already did.
conversations.from: gpt
conversations.value: Family Ties: Your people are beyond your reach. You can't protect them, except by keeping them far away.
conversations.from: human
conversations.value: Tortured Mind: You cause damage. Sometimes you mean to. You're smart enough to know you're a monster, and human enough that it hurts.
conversations.from: gpt
conversations.value: Greedy: Those who can afford to judge you aren't on Lim anyway. Take what you need. Then take more.
conversations.from: human
conversations.value: Drifter: You can't get attached to anything. You're always ready to leave. The emptiness overwhelms you.
conversations.from: gpt
conversations.value: Forgetful: You know you left your keys, and your bag, and your plans somewhere. Where was it?
conversations.from: human
conversations.value: Shiny Object Syndrome: More is better. And new is even better than more. You love to collect things, to keep them from others. Who cares if it weighs you down.
conversations.from: gpt
conversations.value: Rude: You say what's on your mind and you make it sharp and memorable. People keep their distance.
conversations.from: human
conversations.value: Baggage: Your fortune's tied up with your business, and your business is too hard to move.
conversations.from: gpt
conversations.value: Find a True Home: That ache in your heart is the knowledge that you need a place to settle down for good.
conversations.from: human
conversations.value: Punish Those Who Destroyed You: Someone hurt you. You intend to give them a taste of their own medicine.
conversations.from: gpt
conversations.value: Resist Change: Change is dangerous, so you do your best to restrict it.
conversations.from: human
conversations.value: Keep Others from the Treaty Pieces: The Treaty must not be reassembled.
conversations.from: gpt
conversations.value: Secret Agent of Hex: Work with Seculum Asp until you're told to do otherwise.
conversations.from: human
conversations.value: Secret Agent of Seculum Asp: Work with Hex until you're told to do otherwise.
conversations.from: gpt
conversations.value: Secret Agent of Ninver: Find other agents of Ninver.
conversations.from: human
conversations.value: Everything's for Sale: Even you. So get a good price.
conversations.from: gpt
conversations.value: Return Home: Home is where you will truly come into your own. Bring as many shards with you as you can.
conversations.from: human
conversations.value: Love Without Killing: Just once, you'd like to know how this feels.
conversations.from: gpt
conversations.value: Retrieve a Treaty Shard: Just be sure it's the real thing. And don't tell anyone you can't trust that you have one.
conversations.from: human
conversations.value: Assemble the Treaty: Once you have all of the shards, put the thing together.
conversations.from: gpt
conversations.value: Shiny Objects: Parts and weapons are only the start of Lim's underground currency. Gather enough shiny objects and you'll be able to get what you want.
conversations.from: human
conversations.value: Resupply: Oxygen, water, fuel, food. The big four in the shipowner's hierarchy of need.
conversations.from: gpt
conversations.value: Fix It: You need to repair the broken tool the right way. For that, you'll need parts.
conversations.from: human
conversations.value: Power Meeting: Arrange a sit-down with someone who can change your fortunes. Then actually make it to the meeting.
conversations.from: gpt
conversations.value: Trade Up: Level up your quarters, your rations, your fortunes.
conversations.from: human
conversations.value: Gainful Employment: Get a paying job.
conversations.from: gpt
conversations.value: Begging: Someone has what you want. Ask them for it. Without dying.
conversations.from: human
conversations.value: Week's Food Rations: Important, don't you think?
conversations.from: gpt
conversations.value: Month's Supply of Water: Lim's water tanks are charmingly archaic. Or do we mean algaeic? Mmmm. Algae.
conversations.from: human
conversations.value: Sketch of the Known Shards: This will tell you how many pieces are out there, and give you a good idea of what's missing.
conversations.from: gpt
conversations.value: Secret Stash of Fuel: Helpful for that speedy getaway. Or to trade.
conversations.from: human
conversations.value: Repair Equipment: You know, for patching holes. Or quieting loud... engines.
conversations.from: gpt
conversations.value: A Treaty Shard: When you've got one, hide it well. When you've got two, run like hell.
conversations.from: human
conversations.value: Non-standard Communications Equipment: Shiny object that will let you get around the Port Authority's controls.
conversations.from: gpt
conversations.value: Extra O2 Tanks: Helpful for when someone shuffles the corridors and shuts off the air.
conversations.from: human
conversations.value: Modified Rebreather System: Works almost anywhere, from water tanks to zero-G.
conversations.from: gpt
conversations.value: Access Codes for the Port Authority Computers: Now what could someone possibly do with these...
conversations.from: human
conversations.value: The Port Authority Office: The most luxurious offices on Lim.
conversations.from: gpt
conversations.value: The Port: Where the ships are docked and resupplied. Several convenient airlocks and exits.
conversations.from: human
conversations.value: The Speak: A jumble of tables and chairs, a bar that folds into a suitcase, and an elaborate display for the goods.
conversations.from: gpt
conversations.value: The Traders' Guild: A meeting hall for ships captains, traders, and brokers. Probably bugged.
conversations.from: human
conversations.value: A Hallway Under Repair: This bit of hallway always seems to be under repairs and lacking oxygen. And it moves around a lot.
conversations.from: gpt
conversations.value: The Pawn: Filled with treasures. Its ventilation system broke years ago. Takes forever to move. Often raided.
conversations.from: human
conversations.value: The Surface: Sure, it's livable. If you like dying fast.
conversations.from: gpt
conversations.value: An Airhatch: There's usually an exposure suit just by the door. Usually.
conversations.from: human
conversations.value: A Small Runabout: Bare-bones transport for getting around Lim. Nothing grand, like life support.
conversations.from: gpt
conversations.value: The Plicity: Rise Barka's ship. Long history. Longer mileage. Been everywhere, usually with no damage. Usually.
conversations.from: human
conversations.value: Port Authority Moves Offices: Everyone has to move when the big office moves.
conversations.from: gpt
conversations.value: Quarters Tossed: In the move, they've gone through all your stuff.
conversations.from: human
conversations.value: Out of Food: You don't make great decisions when all you can think about is your stomach.
conversations.from: gpt
conversations.value: Out of Money: That's a bad thing to run out of.
conversations.from: human
conversations.value: Out of Time: They're closing in, and you've got nowhere to turn.
conversations.from: gpt
conversations.value: Change Your Alliances: You need new friends, fast.
conversations.from: human
conversations.value: Unwanted Attention from Port Authority: Serule Vann's lackeys want a word with you.
conversations.from: gpt
conversations.value: Conscripted: Last thing your group remembers, you were all at the Speak. Now you're all in a strange tunnel, wearing uniforms...
conversations.from: human
conversations.value: Out of Water: You've got about three days, tops.
conversations.from: gpt
conversations.value: Lost Your Way: The corridors moved, and you can't find your quarters, or your friends.
conversations.from: human
conversations.value: Lost Your Job: Unemployed on Lim is not good for your health. Now what are you going to do?
conversations.from: gpt
conversations.value: Adri Tena: Used to own the Speak, but now just a bartender. So he says.
conversations.from: human
conversations.value: Shri Ventas: Runs the Pawn. Terrible sense of smell. Excellent sense for her posessions.
conversations.from: gpt
conversations.value: Dinn Loran: A traveler just passing through. Has things to trade. One of them might be a shard. Many hiding places on his person. Mute.
conversations.from: human
conversations.value: Zee Loran: This traveler doesn't like questions. Can pay to silence questions. Needs resupply.
conversations.from: gpt
conversations.value: Gar: Refugee from Ninver. Wanders. Especially enjoys shiny things.
conversations.from: human
conversations.value: Bledaire Ninet: Seems to have a Ninver accent. Highly curious about refugees. Appears on none of the recent passenger lists.
conversations.from: gpt
conversations.value: Kennet Var: Wears Hex-made shoes and is intent on meeting with Lim's bureacracy. Dangerously intent.
conversations.from: human
conversations.value: Ess: No one who meets Ess speaks of her. It's not worth dying for. She's looking for someone. She's from Asp, which doesn't bode well for them.
conversations.from: gpt
conversations.value: Inlir Deral: Serule Vann's personal assistant. Eminently bribeable. Likes to play with the hallway reorg system.
conversations.from: human
conversations.value: Medical Samples: A sturdy case with a broken lock that contains three vials containing what appears to be human blood. Nothing is labeled.
conversations.from: gpt
conversations.value: The Port: Where the ships are docked and resupplied. Several convenient airlocks and exits.
conversations.from: human
conversations.value: Fix It: You need to repair the broken tool the right way. For that, you'll need parts.
conversations.from: gpt
conversations.value: Begging: Someone has what you want. Ask them for it. A lot. Without dying.
conversations.from: human
conversations.value: Gainful Employment: Get a paying job.
conversations.from: gpt
conversations.value: The Undenary: The mysterious female Ninver arrived on Lim with a yet unknown mission. What is most noteworthy is that she arrived ready to trade food to a very hungry group of drifters in exchange for services that are not yet fully defined.
conversations.from: human
conversations.value: The Pawn: Filled with treasures. Its ventilation system broke years ago. Takes forever to move. Often raided.
conversations.from: gpt
conversations.value: An Airhatch: There's usually an exposure suit just by the door. Usually.
conversations.from: human
conversations.value: A Hallway Under Repair: This bit of hallway always seems to be under repairs and lacking oxygen. And it moves around a lot.
conversations.from: gpt
conversations.value: A Small Runabout: Bare-bones transport for getting around Lim. Nothing grand, like life support.
conversations.from: human
conversations.value: The Plicity: Rise Barka's ship. Long history. Longer mileage. Been everywhere, usually with no damage. Usually.
conversations.from: gpt
conversations.value: The Speak: A jumble of tables and chairs, a bar that folds into a suitcase, and an elaborate display for the goods.
conversations.from: human
conversations.value: The Surface: Sure, it's livable. If you like dying fast.
conversations.from: gpt
conversations.value: The Port Authority Office: The most luxurious offices on Lim.
conversations.from: human
conversations.value: The Traders' Guild: A meeting hall for ships captains, traders, and brokers. Probably bugged.
conversations.from: gpt
conversations.value: Begging: All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: human
conversations.value: Begging (copy): Someone has what you want. Ask them for it. Without dying.
conversations.from: gpt
conversations.value: Begging: All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: human
conversations.value: Begging: All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: gpt
conversations.value: Begging (copy): All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: human
conversations.value: Begging (copy): All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: gpt
conversations.value: Begging (copy): All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: human
conversations.value: Begging: All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: gpt
conversations.value: Begging: Someone has what you want. Ask them for it. Without dying.
conversations.from: human
conversations.value: Begging: All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: gpt
conversations.value: Begging: All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: human
conversations.value: Begging (copy): All the organics of Lim have a pressing need to eat. With a good (or harsh) attitude or maybe an offer of something decent in trade, you may be able to bring some freeze dried *greckle* grains back to your bunk.
conversations.from: gpt
conversations.value: Peace and Zilka Grease: The clamor for food and work is at a fever pitch. Cool heads, or at least some savvy, can help Liminals fill empty bellies; and, perhaps more important, keep some order and prevent a stampede.
conversations.from: human
conversations.value: But Who Will Pirate the Pirates?: Something alarming is happening aboard the *Plicity* and it is likely to ruin an otherwise lovely dinner. Unless potential victims become potential heroes?
conversations.from: gpt
conversations.value: Korvi Pistol: It has a limited number of bullets, but high speed projectiles have been known to kill...
conversations.from: human
conversations.value: Fidelibus xM9 Laser Pistol: A “Fidelibus” xM9 Laser Pistol known to be wielded by infamous mercenary Maxwell Hadrian Yar. The name “Jaynifer” is etched in neat handwriting on the barrel.
conversations.from: gpt
conversations.value: Street Performer: You make your living by entertaining the masses, with a hat for your collection tin.
conversations.from: gpt
conversations.value: Haunted: The past haunts you, and sometimes the memories come at the worst time.
conversations.from: human
conversations.value: Charm like a Supernova: You could sell a ketchup popsicle to a woman in white gloves.  Your smile makes everyone smile; everywhere you go, you seem to leave a mark.
conversations.from: human
conversations.value: Revenge is a Dish Best Served Cold: Someone hurt you, and you intend to give them a taste of their own medicine.
conversations.from: gpt
conversations.value: Bartender: You work weird hours --afternoons, nights and weekends -- to make almost enough to scrape by. You hear a lot of things, and you know a lot of slummy regulars. Some of them even owe you one.
conversations.from: human
conversations.value: Eiditic Memory: Images, faces, text, the contents of a room -- if you perceived it visually, you can recall it with exact precision.
conversations.from: human
conversations.value: Family Ties: You're never sure who's going to walk through your door: your close relative who started this mess, or the bad men who are looking for her. Either way, if they catch you without an exit, you're screwed.
conversations.from: human
conversations.value: Everything's For Sale: Everything has a price, even you, so take what it's worth. You've been on the raw end of too many deals to think twice about making a sale. Money is the surest way out of your problems and towards a better life. 
conversations.from: human
conversations.value: Gatherer of Secrets: You have access to many secrets. You are very good at keeping them as well, until the money is right.
  
  
  
conversations.from: gpt
conversations.value: Allure: You are very attractive to both men, women and most other creatures. This can reap benefits in your chosen path, but it can also be a burden. 
  
  
  
  
  
conversations.from: gpt
conversations.value: Ruthless Ambition: You have a goal and you will do anything to get there. Your morals are, at best, dubious. 
  
  
  
conversations.from: gpt
conversations.value: Everything is for sale: Even you, if the price is right. 
  
  
conversations.from: human
conversations.value: Broker: You can help someone get somewhere, for a fee. 
conversations.from: gpt
conversations.value: Charm Like a Supernova: You could sell someone their own mother. Your smile makes everyone smile. You leave a mark
conversations.from: gpt
conversations.value: Greedy: Those who can afford to judge you aren’t on Lim anyway. Take what you need. Then take more.    
conversations.from: gpt
conversations.value: Violent: There are probably better ways to solve things, but you prefer quick and dirty.
conversations.from: gpt
conversations.value: Find a True Home: That ache in your heart is the knowledge that you need a place to settle down for good.    
conversations.from: human
conversations.value: Refugee: You can’t even find your way through the tunnels, you’re hungry and thirsty, and *what* is that smell?    
conversations.from: gpt
conversations.value: Charm Like a Supernova : You could sell someone their own mother. Your smile makes everyone smile. You leave a mark.   
conversations.from: gpt
conversations.value: Inexperienced: You’ll learn, eventually. If you live that long.    
conversations.from: gpt
conversations.value: Secret Agent of Seculum Asp: Work with Hex until you’re told to do otherwise.    
conversations.from: human
conversations.value: Secret Agent of Ninver: Find other agents of Ninver.    
conversations.from: gpt
conversations.value: Mercenary: Part-time bodyguard, part-time murderer, always for sale. You work for the highest bidder and are willing to do what it takes to get paid.
conversations.from: gpt
conversations.value: Empathic: You can pick up on the emotions in a room before anyone else. Way before.  
conversations.from: gpt
conversations.value: Stowaway: Refugees have it easy. Ever tried to sleep in a zero-G shipping container?   
conversations.from: human
conversations.value: Drifter: You can’t get attached to anything. You’re always ready to leave. The emptiness overwhelms you.    
conversations.from: gpt
conversations.value: Time Before the Schism: Always on a quest to find artifacts of life before the treaty split. 
conversations.from: human
conversations.value: Thumb on the Pulse: You may not know everything; but, you know enough. You know every deal and trade that goes on in the city. Everyone has secrets and you know at least one of everybody's.  
conversations.from: human
conversations.value: Good Negotiatior: You are good at making deals to get what you want. 
conversations.from: gpt
conversations.value: Enchanting: Be it looks or conversation, the person before you cannot steal themselves away; and, instead are more inclined to follow your lead. 
conversations.from: human
conversations.value: Protective: despite your better instincts, you sometimes find yourself sticking your neck out for some poor waif or stray. Maybe its because they remind you of you and what could have happened had you not been found and protected. 
conversations.from: gpt
conversations.value: Odds and Ends: You've picked up a few things while living on the station - little tricks to make life easier.
conversations.from: human
conversations.value: 'Special Work': In your work as a secret gatherer, you have learned a few tricks about getting into places you should not have access to. 
conversations.from: gpt
conversations.value: Self-Preservation: You are not ashamed to admit, you will put yourself first in almost any situation. Even the foundlings you try and protect could well find themselves cast aside should your own life be in that much peril. 