conversations.from: system
conversations.value: The wicked witch has been defeated, the fair maiden rescued and peace restored to the land, or has it?  
  
  The witch's demise has left a power vacuum in the area and it's only a matter of time before some other monster fills it and the whole sorry cycle starts again. Will a noble spirit step forward to claim the haunted castle and the responsibilities that go with it or will the area be subjugated once more? 
  
  In the meantime things have been escaping from the witch's dungeon, half the witch's forces have turned to banditry and some little rascal has gone out cow tipping. 
  
  Life, as they say, goes on. 
conversations.from: human
conversations.value: Fallen Knight: You were good once but somewhere along the line all that fame and fortune went to your head. 
conversations.from: gpt
conversations.value: Rescued Maiden: You thought you were doomed, now you're not and you have to forge your own path through life.
conversations.from: human
conversations.value: Ex-minon: You served the witch but now the witch is dead. 
conversations.from: gpt
conversations.value: Adolescent Adventurer: You dream of adventure, your parents insist you stay home and do chores.
conversations.from: human
conversations.value: Town Elder: You remember more witches, necromancers and despots than you care to count and the chaos that follows their demise. 
conversations.from: gpt
conversations.value: Magic: You've picked up one or two spells.
conversations.from: human
conversations.value: Wealth: Why work when you can pay others to do it for you. 
conversations.from: gpt
conversations.value: Wise: You know how things work and everyone knows that you know.
conversations.from: human
conversations.value: Confident: You know what you can do even if no one else does.
conversations.from: gpt
conversations.value: Quick Study: A new skill is only hours away.
conversations.from: human
conversations.value: Blade Master: If it has a sharp edge you can use it. 
conversations.from: gpt
conversations.value: Flashbacks: Something bad happened and the memories return to taunt you at the worst time.
conversations.from: human
conversations.value: Aging: You're not as young as you used to be.
conversations.from: gpt
conversations.value: Ill Repute: You've done things that have tainted you name. No one trusts you now.
conversations.from: human
conversations.value: Bravado: Sometimes you just rush in, no advance thought necessary.
conversations.from: gpt
conversations.value: Chores: You want to do great things, instead you're stuck doing dishes.
conversations.from: human
conversations.value: Redemption: You're not proud of what you've done and you want to put it behind you. 
conversations.from: gpt
conversations.value: New Life: You lost everything, now you have to build something new. 
conversations.from: human
conversations.value: Hero in Training: The next time someone needs a hero you'll be there.
conversations.from: gpt
conversations.value: Guiding Light: You want the best for the people around you.
conversations.from: human
conversations.value: Bring Back the Monsters: You're happiest when you have someone villainous to serve. 
conversations.from: gpt
conversations.value: Directionless: What do you do when the witch is defeated?
conversations.from: human
conversations.value: Cursed Castle: Will you break the curse or be broken by it. 
conversations.from: gpt
conversations.value: Escaped Monsters: The witch was keeping a number of exotic and dangerous pets. Now they're on the loose. 
conversations.from: human
conversations.value: Backlash: With the witch gone the people look to settle old scores. 
conversations.from: gpt
conversations.value: Haunted Castle: It was the witch's abode, now it's up for grabs. 
conversations.from: human
conversations.value: The Town Hall: Where the people gather to discuss their options.
conversations.from: gpt
conversations.value: The Village Green: A small meadow on the edge of town, ideal for markets and festivals. 
conversations.from: human
conversations.value: The Trader's Road: Contrary to popular belief it is actually possible to leave the town, or for new comers to visit. 
conversations.from: gpt
conversations.value: The Dark Forest: Any number of the witch's creatures infest the woods. 
conversations.from: human
conversations.value: Bandits: The witch offered a certain amount of protection, now it's gone. 
conversations.from: gpt
conversations.value: Resurrection : Someone is trying to resurrect the witch. 
conversations.from: human
conversations.value: No Trade: You need supplies and for that you need trade. 
conversations.from: gpt
conversations.value: The Witch is Dead, Long Live the Witch: A new Witch is looking to set up shop in the castle. 
conversations.from: human
conversations.value: Caught in the Middle: A lot of people want the castle, they don't care about you. 
conversations.from: gpt
conversations.value: Hero Gone Bad: He defeated the witch and now the castle is his. 
conversations.from: human
conversations.value: Retired Villain : He says he's out of the game but a figurehead could be very useful. 
conversations.from: gpt
conversations.value: The Hero: You slew the witch, now it's time for your reward.
conversations.from: human
conversations.value: Prove Your Worth: Everyone looks down on you but you know your own value.
conversations.from: gpt
conversations.value: Townsperson: You lived under the witch and tried to get by as best you could.
conversations.from: human
conversations.value: Industrious: There's nothing like good hard work for getting the job done.
conversations.from: gpt
conversations.value: Villainous Ways: You worked for the witch for a long time and some habits are hard to break.
conversations.from: human
conversations.value: Win the Maiden's Heart: You saved her, she should be swooning in your arms now right?
conversations.from: gpt
conversations.value: Hell Hath No Fury: Like a Witch slayed, she haunts you from beyond the grave.
conversations.from: human
conversations.value: Leaderless Minions : They followed the witch and now they are getting up to mischief. 
conversations.from: gpt
conversations.value: Death and Taxes: Apparently the village is in some lord's domain and with the Witch dead he wants his tax money, all hundred years of it.
conversations.from: human
conversations.value: The Inn: A good place for a drink and a little gossip.
conversations.from: gpt
conversations.value: Abandoned Temple: It's hard to believe in gods with a witch in town.
conversations.from: human
conversations.value: The Lord: Arrogant and refined, he demands only your obedience and your gold.
conversations.from: gpt
conversations.value: Undead Witch: She's not quite as dead as the hero would have you believe.
conversations.from: human
conversations.value: Witch's Apprentice: Revenge is best served with cackling and magic.
conversations.from: gpt
conversations.value: Warlock: He wanted revenge on the witch, her subjects are the next best thing.
conversations.from: human
conversations.value: Dungeon Master: The witch imprisoned a number of people and he's the only one with the keys.
conversations.from: gpt
conversations.value: Dark Lord: Slaying the witch set a bad precedent, he'll have to make an example of your town.
conversations.from: human
conversations.value: The New Witch: Good castles are hard to come by so she's moving in to yours.
conversations.from: gpt
conversations.value: Flowers: Flowers make everything better, even funerals. 
conversations.from: human
conversations.value: The Guest List: Even Gilfreyda had friends who will mourn her passing. 
conversations.from: gpt
conversations.value: The Coffin: Even a witch deserves a decent burial.
conversations.from: human
conversations.value: The Great Hall: Ideal for feasting, ritual sacrifice and slaying the witch.
conversations.from: gpt
conversations.value: The Eulogy: Gilfreyda will live on in our hearts if only you can find the right words. 
conversations.from: human
conversations.value: Funeral Pyre: DIERBLUDD was right, is easy. 
conversations.from: gpt
conversations.value: Guest of Dishonour: Gilfreyda's friend, or enemy, or rival, it's really so hard to tell with bad guys. 
conversations.from: human
conversations.value: Guest of Dishonour: He was an ally of Gilfreyda, or a rival, or perhaps an enemy, it's hard to tell sometimes.  
conversations.from: gpt
conversations.value: Funeral Party: Eat, drink, be merry and mingle, that is what they mean by funeral party isn't it? 
conversations.from: human
conversations.value: Funeral Party: Eat, drink, be merry and mingle, that is what they mean by funeral party isn't it? 
conversations.from: gpt
conversations.value: Pyre or Fire?: The pyre is just as ambitious and blood thirsty as its intended (and hopefully dead) burnee.
conversations.from: human
conversations.value: The Kitchen: One of the few places in the castle still clean enough to sit down in and scrounge up breakfast out of what's left in the larder. Which isn't much.
conversations.from: gpt
conversations.value: PEST Representative XCII: A top-of-the-line clay golem in fashionable day wear.
conversations.from: human
conversations.value: Seven Leagues Moving Company: Someone is going to have to sign for all of this.
conversations.from: gpt
conversations.value: Snakes!: Snakes don't like boxes. 
conversations.from: human
conversations.value: Sleepover!: Time to work out who is sleeping where, as well as alleviating boredom before you go to bed.
conversations.from: gpt
conversations.value: Willy: A poor soul that the witch trapped in a magic wand. His body has long since rotted away and his confinement has not done his sanity any favors.
conversations.from: human
conversations.value: Drago's Delivery Boy: He's brought a great deal of food... but no one ordered anything... right?
conversations.from: gpt
conversations.value: Prepare for Battle!: There are, like, a ton of a these guys and they totally want to kill you. Maybe get ready to have them *not* do that? Just a suggestion.
conversations.from: human
conversations.value: Seelie's Dream Quest: Trapped in her own dream/nightmare, Seelie must come to grips with the loss of Gilfreyda, and her long years of mistreatment at the witch's hands.
conversations.from: gpt
conversations.value: Snakes on a Plain!: Is it actually a plain out there? It is now! And there are snakes on it! Well, snake*men,* but let’s not get pedantic. Anyway, they want in, you want them out! Defend the castle and drive off the snakes!
  
conversations.from: human
conversations.value: The Fairy Godmother: She's here to put on a wedding and she won't take no for an answer.
conversations.from: gpt
conversations.value: The Emperor's New Clothes: You'll need proper dresses for the wedding and a suit for DIERBLUDD or perhaps a kilt or something. 
conversations.from: human
conversations.value: The Wedding: Despite the best efforts of the fairy godmother Bertrand and Peasblossom will be trying the knot in  their Sunday best and you're all invited. Here's hoping it goes better than the funeral. 
conversations.from: gpt
conversations.value: The Castle Won't Be Yours (Seelie): The fight is over, and the castle you've called home for so long belongs to someone else. 
conversations.from: human
conversations.value: THE CASTLE WON'T BE YOURS (DIERBLUDD): NO TOWER. NO MAILBOX. WHAT NOW?
  
conversations.from: gpt
conversations.value: The Girl Won't Be Yours (Sir Natalie): The princess didn't swoon, and your happy ending seems farther off than ever. 
conversations.from: human
conversations.value: No New Witch (Mal): Flying baboons can't sign Apprentice Witch applications. Looks like your career is sunk.
conversations.from: gpt
conversations.value: CLAIM OF LIEN AGAINST PROPERTY: This could be serious. The property isn't yours, so surely it isn't enforceable, right? Right?
conversations.from: human
conversations.value: The Hero: You slew the Witch.
conversations.from: human
conversations.value: Short Sighted: You act, you don't think about the consequences. 
conversations.from: human
conversations.value: Prove Your Worth: You're more than just a pretty face who's good with a sword. 
conversations.from: gpt
conversations.value: Town Magician: You were the enchanter, the one with a small bit of magic in him that helped out the Hero before he set out to slay that Witch. Now he wishes to enter the Witch's Castle and reclaim any magic she had stashed away.
conversations.from: human
conversations.value: The Magic: Where there was once a powerful source of magic, there no longer is one. You wish to reclaim that position and use it for good, yet first you actually need to have powerful magic.
conversations.from: gpt
conversations.value: Problem Solver: You've been in some sticky situations before-- sometimes literally. You know EXACTLY how hard it is to get spell-dissolved Hero out of the sitting room drapes. Going to the witch with your petty little problems was a good way to end up in the stew pot, so you've learned to come up with creative solutions on your own.
conversations.from: gpt
conversations.value: Overly Specialized Career: You've spent seven years honing your maniacal laughter and broom polishing skills, and your pension plan died with the witch. What are you going to do now?
conversations.from: human
conversations.value: Inventive: You had nothing but time, and books to learn from... you've picked up some skills and can quickly cobble together all manner of strange devices. Pity none of them got you past the magic wards surrounding your cell.
conversations.from: human
conversations.value: Grief: You actually kind of miss some of your captors.
conversations.from: human
conversations.value: Stockholm Syndrome : You know that your captors were bastards... but did they deserve *that*? No.... well... of course they did... no... no one does... right?
conversations.from: gpt
conversations.value: Kind-Hearted: Nothing's wrong with a few nice words now and again... maybe you'll even make a friend!
conversations.from: gpt
conversations.value: Bravado: Sometimes you just rush in, no advance thought necessary. 
conversations.from: gpt
conversations.value: Adventure is Out There!: You want to see the world, explore the kingdom, and find secrets.
conversations.from: human
conversations.value: Adolescent Adventurer: You dream of adventure, your parents insist you stay home and do chores.
conversations.from: human
conversations.value: Disinterest: You do good work, no one would ever refute that, but how much feeling you put in is another story. 
conversations.from: human
conversations.value: Death Knocks: You suffer from an incurable disease. No magic or healing has been able to save you. You are wrought with auditory hallucinations, sporadic muscle spasms, chest pains, a blackening of your irises, and occasionally bleed from your eyes, nose, or mouth.
conversations.from: human
conversations.value: Apprentic Knight: You started as a lowly squire but you've earned your way up the rankings. You are fit for battle.
conversations.from: human
conversations.value: Naive: You grew up on fairytales and have yet to realise that that's not how the real world works. 
conversations.from: human
conversations.value: The Hero: You slew the witch, but your troubles are only just beginning. You would rather get back to your clockwork toys, but your sense of duty burdens with more than you ever bargained for.
conversations.from: gpt
conversations.value: Industrious: There’s nothing like good hard work for getting the job done.    
conversations.from: gpt
conversations.value: Flashbacks: Something bad happened and the memories return to taunt you at the worst time. 
conversations.from: gpt
conversations.value: Guiding Light: You want the best for the people around you.
conversations.from: human
conversations.value: Failed Knight: You had everything planned but something along they way went wrong. 
conversations.from: gpt
conversations.value: Tricks: You know every tricks there are. 
  
  And if you don't, you are ready to invent new ones to get what you want. 
conversations.from: human
conversations.value: Tied down: Life keeps getting in the way of your dreams. 
  
  
  
  
conversations.from: human
conversations.value: Noble Upbringing: The second son of a noble family, you were schooled in a great many subjects and fields from a young age.
conversations.from: gpt
conversations.value: Right to Rule: You were denied your family's legacy so you seek to build a new legacy, a new domain with its crown on your brow.
conversations.from: gpt
conversations.value: Win the Maiden's Heart: You saved her, she should be swooning in your arms now right?    
conversations.from: human
conversations.value: Naive : You grew up on stories and have yet to realise that that's not how the world works
conversations.from: human
conversations.value: The Hero: You slew the witch, now it’s time for your reward.    
conversations.from: gpt
conversations.value: Confident : You know what you can do even if no one else does.    
conversations.from: gpt
conversations.value: Barbarian: MUCH BETTER THAN STUPID KNIGHT OR PALADIN OR SCRAPPY MISFIT. STRONG AND MIGHTY! IMPOSSIBLE TO STOP! EXCEPT WITH SIMPLE PLEASURES.
conversations.from: human
conversations.value: Forceful and Direct: DIERBLUDD IS MOST SKILLED AT SMASHING AND DESTROYING THING DIRECTLY IN PATH! ALSO OTHER THINGS NEAR THING IN PATH! SOMETIMES DISTANT THINGS ON GOOD DAY!
conversations.from: human
conversations.value: So, so simple: SUBTLETY? NOT EVER HEARD OF IT. IS IT ENEMY IN NEED OF CRUSHING?
conversations.from: human
conversations.value: Conquer!: IS PERFECT PLACE FOR CONQUERING! SO WHAT IF NO VILLAIN CURRENTLY RULE? ENOUGH VILLAINS, ENOUGH CHAOS; TOWER WILL BE DIERBLUDD'S!
conversations.from: gpt
conversations.value: Wizard's Apprentice: You have studied and trained with a court magician, wizard, or alchemist.
conversations.from: gpt
conversations.value: Wild Magic: Sometimes your magic is unleashed just by sneezing and there is little you can do to stop it.
conversations.from: gpt
conversations.value: Obsessive Memory: You've learned to take in and recall a great number of details, especially where Gilfy is concerned.
conversations.from: human
conversations.value: Volatile Pain: When you're emotionally vulnerable, your armor will come down and your sword  will rise. You are prone to emotional outbursts as a form of self-preservation.
conversations.from: gpt
conversations.value: Decurum to a Death: You have a bit of a death wish.  However it would gauche of you to do things ungentlemanly.
conversations.from: human
conversations.value: Only Human: Look, you can't be everywhere at once. You don't have any magic because you aren't certified as an apprentice yet. Why do you have all this responsibility, anyway? Typical.
conversations.from: gpt
conversations.value: Well Intentioned: You mean well but you don't always think things through.
conversations.from: human
conversations.value: Arcadian Contract Writer: One of your duties as Princess was to draft up the  contracts of the Fae Courts, which were always much more complicated than those dreamed up by the less long-lived species.
conversations.from: gpt
conversations.value: Thane: As the Thane you knowledge of and the ability to command many of the Witch's former minions.  
conversations.from: human
conversations.value: Neat(ish)-Nick: You spent a lot of time creating the perfect creepy castle atmosphere. Arranging the spiderwebs, bones and fog to good effect took a lot of work, and you don't take kindly to people messing around with it. 
conversations.from: gpt
conversations.value: Mighty: MIGHTIEST OF MIGHTIES ABLE TO ENDURE ALMOST ANYTHING! EVEN ACCOUNTING JOB! EVEN TIME SHARE PRESENTATION! ALSO LESS DANGEROUS THINGS LIKE MONSTERS.
conversations.from: human
conversations.value: K.I.S.S: You think they're words to live your life by, they're not but you are quite stupid. 
conversations.from: gpt
conversations.value: Pillow Forts!: No, seriously. Pillow forts are AMAZING.
conversations.from: human
conversations.value: Mad: MANY PEOPLE KEEP SAYING DIERBLUDD NOT ALL RIGHT IN HEAD. 
  
  SILLY PEOPLE. SEEM OBVIOUS THAT HEAD IS HALF LEFT TOO. 
conversations.from: gpt
conversations.value: One of the Girls: You grew up surrounded by sisters, you can talk the talk and walk the walk.
conversations.from: human
conversations.value: Barbarian: CAN'T HELP WHERE COME FROM! NOT UNDERSTAND SUBTLETIES OF OTHER CULTURES. OR WOMEN. OR SOMETIMES MEN. ANYONE DIFFERENT REALLY.
conversations.from: gpt
conversations.value: Book Smarts: You spent a lot of time organizing Gilfreyda's library. Even though you don't have a lot of practical experience, you've got the know-how.
conversations.from: human
conversations.value: Well Informed: You have a big family that loves to gossip, they tell every little detail about everything. 
conversations.from: gpt
conversations.value: Troll: Sometimes you just can't help yourself... you just gotta spoil everyone else's best efforts to salvage a situation... and then look at them like "U mad?"
conversations.from: human
conversations.value: Mighty Accountant: DIERBLUDD HAS ACCOUNTED MUCH! HIGHEST ACCOUNTING OF ENEMIES CRUSHED! NOBODY ACCOUNT BETTER!
  BUT REALLY, IS FASCINATING CAREER. EVEN FOR DAY.
conversations.from: human
conversations.value: Find Somewhere to Belong: You don't know where or what that is... but you need to find it.
conversations.from: gpt
conversations.value: Defiant: Sometimes, you just have to call others on their bullshit or take a definite stand on something.
conversations.from: human
conversations.value: Romantic: BARBARIANS CAN APPRECIATE VALUES OF LOVE AND FAITHFULNESS, JUST LIKE OTHERS.
  
  WILL DEFEND A LOT BETTER, TOO. 
conversations.from: gpt
conversations.value: Exhausted: You are *officially* done with this.
conversations.from: human
conversations.value: Save the Maidens: Over the last few days it has occurred to you that perhaps the maidens need rescuing from the Prince Charmings and fairy godmothers of the world as well as the wicked witches.