conversations.from: system
conversations.value: The war with Kisua weakened Gujaareh, and the nation now has no choice but to seek allies. Envoys from Indur, a huge and powerful matriarchal land in the distant east, have arrived in the city to open trade talks. But a number of Induri practices are anathema to Gujaareen morality: witch-burning (they *hate* magic), child marriage for boys as young as 5, and torture. And you get the honor of dealing with them.
conversations.from: human
conversations.value: Peaceless Heathen: In Gujaareh the priests say that magic proves the power of the gods. You'd rather keep the gods, lose the magic, and worship your way.
  
  ...
  
  Suggested Strength: Streetwise
  
  Suggested Weakness: Illiterate
conversations.from: gpt
conversations.value: Priest of Power: With a god's name on your lips and the strength of conviction, nothing can stand before you.
  
  ...
  
  Suggested Strength: From a Good Family
  
  Suggested Weakness: Narcomantic Narcotic
conversations.from: human
conversations.value: Master of Intrigue: It's not manipulation, it's diplomacy. It's not spying, it's research.
  
  ...
  
  Suggested Strength: Flexible
  
  Suggested Weakness: Amoral
conversations.from: gpt
conversations.value: New Kid: You've chosen the right path, and you just know you're going to do well here.  Probably. Maybe.
  
  ...
  
  Suggested Strength: Good in a Fight
  
  Suggested Weakness: Barbarian
conversations.from: human
conversations.value: Officious Official: Gujaareh is a land not just of magic, but of dazzling bureaucracy. You've earned your rank and the respect that comes with it, and nobody better forget it.
  
  ...
  
  Suggested Strength: Power Behind the Throne
  
  Suggested Weakness: Fearful
conversations.from: gpt
conversations.value: Agitator: The gods, the priests, the Prince… They don’t give answers to satisfy your questions. Maybe it’s time for some changes.
  
  ...
  
  Suggested Strength: Magical Healing
  
  Suggested Weakness: No Respect for Tradition
conversations.from: human
conversations.value: Monster in the Shadows: There are so very many ways for magic, and morality, to go wrong. Intentionally or not, you’ve become a nightmare of your own… possibly literally.
  
  ...
  
  Suggested Strength: Narcomantic Expert
  
  Suggested Weakness: Nightmare Magnet
conversations.from: gpt
conversations.value: The Quiet One: You're not "just an" anything. They may take you for a simpleton, but it's dangerous to underestimate you.
  
  ...
  
  Suggested Strength: Fast Learner
  
  Suggested Weakness: Atheist
conversations.from: human
conversations.value: Artisan: You don't do what you do for anyone else. You do it for the satisfaction of knowing you're the best.
  
  ...
  
  Suggested Strength: Embodiment of Peace
  
  Suggested Weakness: World Unwise
conversations.from: gpt
conversations.value: Survivor: You've seen things. Endured horrors. You can endure more. But not unscathed.
  
  ...
  
  Suggested Strength: The Dreaming Gift
  
  Suggested Weakness: Peaceless Rage
conversations.from: human
conversations.value: Good in a Fight: Maybe you're good with a weapon. Maybe you *are* the weapon.
conversations.from: gpt
conversations.value: Power Behind the Throne: Lesser people peddle influence. You merely… advise. And everyone listens.
conversations.from: human
conversations.value: Flexible: You're a problem-solver. An experimenter. You'll try anything once.
conversations.from: gpt
conversations.value: Fast Learner: The situation is dire, but you'll adapt quickly. You'd better.
conversations.from: human
conversations.value: Streetwise: Hananja's City obeys Hananja's law — but all cities have their dangers. You know your way around these streets.
conversations.from: gpt
conversations.value: Embodiment of Peace: Nothing gets to you. In the midst of the storm, you are the calm.
conversations.from: human
conversations.value: Narcomantic Expert: There's a sleep-spell on your lips and the power of nightmares at your fingertips.
conversations.from: gpt
conversations.value: Magical Healing: Someone's hurt? There's a plague upon the land? You're the one they call.
conversations.from: human
conversations.value: From a Good Family: You were born into power, privilege, and status, and you know how to use it.
conversations.from: gpt
conversations.value: The Dreaming Gift: Even awake, you are half in the land of dreams. There is power, and prophecy, in such things.
conversations.from: human
conversations.value: Master of the Martial Arts: After years of training, you can break bones with the twitch of a toe. Any toe.
conversations.from: gpt
conversations.value: Nightmare Magnet: Most Gujaareen learn to control and resist nightmares in early childhood. You obviously need more time.
conversations.from: human
conversations.value: Peaceless Rage: It's fine to get angry in Gujaareh, but violence is — hey! HEY! You'll probably pay for that.
conversations.from: gpt
conversations.value: No Respect for Tradition: Gujaareh is a thousand years old, Kisua three thousand. In such ancient lands, rules matter… except, apparently, to you.
conversations.from: human
conversations.value: World Unwise: You've spent your life up to now in simplicity. You are not prepared for what's coming.
conversations.from: gpt
conversations.value: Atheist: Atheism is dangerous in a theocracy.
conversations.from: human
conversations.value: Barbarian: If you're not Gujaareen or Kisuati, how can you possibly know how to behave in civilized company?
conversations.from: gpt
conversations.value: Narcomantic Narcotic: You've got a thirst for power — the magical kind, in vast quantities. This will not end well.
conversations.from: human
conversations.value: Fearful: In the waking realm, cowardice might get you killed. In the realm of dreams, your fate could be so much worse.
conversations.from: gpt
conversations.value: Amoral: You don't really have a problem with the occasional mugging or imperialistic conquest. The Gatherers might want to discuss this with you.
conversations.from: human
conversations.value: Illiterate: Gujaareh uses three writing systems: hieratics, numeratics, and pictorals. Or to you: gibberish, gibberish, and gibberish.
conversations.from: gpt
conversations.value: Master Yourself: Without self-control, you are peaceless, unstable. Mature skill and willpower will solve a lot of problems.
conversations.from: human
conversations.value: Achieve the Next Rank: With hard work and dedicated time, you can go far along your chosen path.
conversations.from: gpt
conversations.value: Looking for Love: Sharing your troubles with a kindred spirit would make it easier to face hardships.
conversations.from: human
conversations.value: Find a Place in the World: You've been on your own, aimless, for so long. Wouldn't it be nice to have a family, of sorts? A purpose?
conversations.from: gpt
conversations.value: Face Your Nightmares: In dreams, your nightmares are only as strong as you allow them to be. In waking it's more complicated, but you've still got to do it.
conversations.from: human
conversations.value: Bring Peace to the Peaceless: Somewhere, a soul is suffering. You can help them. Should you?
conversations.from: gpt
conversations.value: Break Free: Tradition, stone walls, your own insecurities — it's all a prison. Time to break the chains.
conversations.from: human
conversations.value: Gift Your Lover: In Gujaareh, Kisua, and Banbarra territory, tokens are offered to the object of affection. That doesn't always work, but you can hope.
conversations.from: gpt
conversations.value: Impress Somebody: It is said the Chantress Ky-Yefter once charmed the Waking Moon down with her performance. Everyone needs a role model.
conversations.from: human
conversations.value: Get Adopted into a More Powerful Family: Most civilized peoples treat adoption like marriage: it's to strengthen the family, and not always about love. But they won't let just anyone carry the family name.
conversations.from: gpt
conversations.value: Escape Ina-Karekh: You don't like how things are going. Time to wake up, now.
conversations.from: human
conversations.value: Enter Ina-Karekh: Some problems of the waking world can only be solved in the land of dreams.
conversations.from: gpt
conversations.value: Master the Dream: This dream is dangerous. Control it or get out before it kills you.
conversations.from: human
conversations.value: Stop the Guards: The guards are just doing their job, but they're likely to hurt (or kill) someone you need. Might want to call them off. Fast.
conversations.from: gpt
conversations.value: Discover the Source of the Nightmares: It's time for these unnatural, magic-driven dreams to end.
conversations.from: human
conversations.value: Get More Help: This is too big for your group to face alone. You need more people. If you don't have friends to call upon, perhaps the enemy of your enemy…?
conversations.from: gpt
conversations.value: Kill It With Fire: Or a sword. Or your fists. Or harsh language. Doesn't matter, just kill it!
conversations.from: human
conversations.value: Earn a Political Favor: It's nice to have friends in high places. After this, someone will owe you.
conversations.from: gpt
conversations.value: Dress the Part: You've got important people to impress. You'll need to look magnificent.
conversations.from: human
conversations.value: Protect Gujaareh from Itself: Hananja's chosen land needs a lot of help to remain peaceful.
conversations.from: gpt
conversations.value: A Beautiful Banbarra Knife: With a thin, curved blade and a handle of polished semiprecious stone, this is a work of art. It's also deadly sharp.
conversations.from: human
conversations.value: The Dragonfly Jungissa: Jungissa stones are a Gatherer's tool: they enhance narcomancy. But normally Gatherers never let them out of their sight. Uh-oh.
conversations.from: gpt
conversations.value: Trained Caracal: Caracals are desert cats which hunt the edge of the Thousand. Someone's trained this one to steal on command. Weirdly, it likes fish.
conversations.from: human
conversations.value: Gujaareen Makeup Kit: If you want to be taken seriously in the halls of power, you'll at least need to wear kohl and some jewelry. Maybe a bit of lip-tint.
conversations.from: gpt
conversations.value: Gold Finger Cuff Ring: This ornate ring is long enough to cover your whole finger. Is that a secret compartment hidden along the inner surface?
conversations.from: human
conversations.value: A Single Moontear Blossom: These flowers are considered sacred in Gujaareh; no one picks them. But to find a fallen blossom is considered to be great luck.
conversations.from: gpt
conversations.value: An Indigo Cloak: This garment is Banbarra in origin; they wear it as a sign of wealth. Kisuati wear it in mourning. It's also just pretty.
conversations.from: human
conversations.value: Fire-Making Kit: A bit of flint, a small bar of steel, and a box of dried papyrus leaves for tinder.
conversations.from: gpt
conversations.value: The Aureole of the Setting Sun: The crowning symbol of the Sunset Prince is a beautiful disc of amber plates symbolizing the setting sun. To get this you'd have to fight, well, *everyone* in the palace… or it could be given to you.
conversations.from: human
conversations.value: A Bottle of Laudanum: Northern barbarians sell this; Kisuati alchemists pay handsomely for it. Gujaareen consider it… inefficient.
conversations.from: gpt
conversations.value: Kite-iyan: The Sunset Prince's floodseason palace, where all of his 256 wives and his children dwell.
conversations.from: human
conversations.value: Yanya-iyan (Hananja's City): The Prince's palace in Hananja's City is a magnificently-sculpted fortress.
conversations.from: gpt
conversations.value: Ina-Karekh, the Land of Dreams: Said to be the mind of the goddess Hananja, all people visit here each night. After death, the Gujaareen believe they dwell here forever.
conversations.from: human
conversations.value: The Shadowlands: The place of nightmares within Ina-Karekh. If you are drawn to this place when you die, you'll never escape it.
conversations.from: gpt
conversations.value: Merik-ren-aferu: An oasis canyon five days' hard ride from Hananja's City. A Banbarra cliff-village is here.
conversations.from: human
conversations.value: Kisua (the Capitol): Now a sprawling empire, Kisua was once just a city-state. This three-thousand-year-old city is its heart.
conversations.from: gpt
conversations.value: The Hall of Blessings (Hananja's City): This Heart of the Hetawa is a sprawling complex that serves as headquarters of the faith. This temple is dominated by a giant black statue of Hananja.
conversations.from: human
conversations.value: A Hidden Desert Garrison: To hide something in the desert, just put it in the middle of nowhere. This garrison can house about a thousand troops.
conversations.from: gpt
conversations.value: The Unbelievers' District: Gujaareen and outlanders who don't want to live by the strict laws within Hananja's City live and trade here. It's a little barbaric.
conversations.from: human
conversations.value: Fishdocks: It stinks down here. Only lowcastes, who can't afford better, live nearby. Worse, there are outland traders in the area — barbarian, peaceless folk.
conversations.from: gpt
conversations.value: A Gang of Outlanders: They've been drinking and taking timbalin paste, and they think it might be fun to harass you.
conversations.from: human
conversations.value: Failed Narcomancy: Oh, dear. You didn't mean for that to happen.
conversations.from: gpt
conversations.value: Destroy the Object: If the enemy gets hold of this, people will suffer. You can't let that happen.
conversations.from: human
conversations.value: A Locked Door: People in Gujaareh don't use doors, except to guard valuable — or terrible — things. Lockpicks aren't common, either.
conversations.from: gpt
conversations.value: Unfashionable Appearance: You actually mean to infiltrate the halls of the wealthy and the powerful in *that* outfit?
conversations.from: human
conversations.value: A Hananjan Priest: Although only the Gatherers kill (officially), no Hananjan priest will tolerate peaceless behavior.
conversations.from: gpt
conversations.value: A Greedy Guesthouse Proprietor: Bribery is illegal in Gujaareh. An exchange of favors, however…
conversations.from: human
conversations.value: The Pious Merchant: This person has everything they will ever need, including a peaceful heart. Persuasion will be difficult.
conversations.from: gpt
conversations.value: Floodseason: Once a year, the Goddess' Blood river overflows its banks for several weeks. The city celebrates. For you, it's a problem.
conversations.from: human
conversations.value: The New Moons: Every few years, both the Dreaming Moon and the Waking Moon go dark for a day or more. This is an ill-fortuned time.
conversations.from: gpt
conversations.value: Survive: You're in trouble. It's a contest between your group and an enemy, and the winner is whoever lasts longest or gets the farthest.
conversations.from: human
conversations.value: A Peaceless Brawl: Maybe somebody got a bad batch of beer? Whatever the reason, tempers have flared, and too many people have forgotten the law of peace. It's a free-for-all.
conversations.from: gpt
conversations.value: Gatherer Inmu: Not the youngest, but the weakest and least confident of the Gatherers. Still a Gatherer, though.
conversations.from: human
conversations.value: Lady Iezanem: Official firstwife of the Prince, though rumor has it she's not the woman he really loves. She's fine with that. Zhinha and military-caste, she's a force of nature.
conversations.from: gpt
conversations.value: Bibiki Seh Jofur: A former general of the Kisuati army, now wanted and hunted by the Hetawa for war crimes. Clever and ruthless.
conversations.from: human
conversations.value: Hanani: A mysterious and gentle Gujaareen woman living with the Yusir-Banbarra tribe. Her healing abilities seem remarkably like those of a Sharer.
conversations.from: gpt
conversations.value: Etissero of Wenkinsclan: A wealthy Bromarte trader, getting on up in years. He's well-connected, and might be willing to connect you, for a price.
conversations.from: human
conversations.value: The Chantress Melke: A famous chantress (singer and poet) beloved throughout Gujaareh. Her voice can bring an audience to tears. So can her knife.
conversations.from: gpt
conversations.value: Servant Hebdi: A shy young man who really just wants to live a quiet life, serving his chosen family. Unfortunately, he attracts trouble.
conversations.from: human
conversations.value: Ambassador Pranat: Leader of the diplomatic delegation from the land of Indur. She looks like a sweet little grandma in a sari, but she loves a good fight.
conversations.from: gpt
conversations.value: Catonis: The big, blond king of a small northerner nation, in the city to forge a new alliance with Gujaareh. He's not sure what to make of this place.
conversations.from: human
conversations.value: The Shaker: People in the Fish District whisper that something lurks in the alleyways with cold shaking hands that cause the rapid onset of terrible diseases with a touch.