conversations.from: system
conversations.value: Existing quietly within the cracks of the multiverse is the organization known as the Inter-Dimensional Enforcement Office- the IDEO. The IDEO is responsible for monitoring inter-dimensional activity, apprehending would-be world-jumpers, preventing the formation of dangerous off-shoot universes, and occasionally preventing undue apocalypses. Its officers are carefully selected individuals from all varieties of universes, chosen for their unique skill sets or extraordinary abilities.
  
  You are one of a new, rather ragtag group of IDEO recruits, fresh out of classes and training simulations and preparing for your very first real missions. At this point, there is less a question of whether or not you will succeed, but whether or not where will be a universe left behind you when you are finished. Work hard, make your C.O. not ashamed of you, and try not to summon Cthulu.
  
  --
  
  This is a pretty light-hearted, open-ended sci-fi adventure. Make your character as creative as you like- make an alien, make a psionic, you'll be seeing plenty of both and stranger in the narrative itself!
conversations.from: human
conversations.value: Jason Palmer: One of your group's overseeing officers. His mastery of illusions is infamous, and his lack of patience with new recruits even moreso.
conversations.from: gpt
conversations.value: Jackson Zeddari (copy): The commanding officer  over your group. Though somewhat rough at times, he seems to be genuinely looking out for your best interests.
conversations.from: human
conversations.value: Identifying Sketch: A sketch of your target, more useful than trying to describe him than by verbal description. It depicts a generally humanoid figure with distinctly impish facial features.
conversations.from: gpt
conversations.value: Cloth Scrap: A simple tattered scrap of soft, dark cloth. It resonates with psychic energy.
conversations.from: human
conversations.value: Lockpick: A basic lockpick. Not much good on electronic locks or heavy security, but will probably get through one or two simple locks.
conversations.from: gpt
conversations.value: Alchemist's Toolkit: A small, portable kit containing chalk, salt, and a few other basic reagents. Good enough to perform a few basic functions, but lacks the quantity and quality for anything flashy.
conversations.from: human
conversations.value: Fragile: You aren't built for taking punches.
conversations.from: gpt
conversations.value: Thick: You really aren't that bright, unfortunately.
conversations.from: human
conversations.value: Starry-Eyed: Everything is so new and interesting! You're easily distracted and awed by what natives find mundane.
conversations.from: gpt
conversations.value: Crass: You're really not good with words, and you have a tendency to push peoples' buttons, whether you mean to or not.
conversations.from: human
conversations.value: Artifact Thief: An adolescent imp in the wrong place with his claws on the wrong artifact.
conversations.from: gpt
conversations.value: Be Briefed: Sit through your mission briefing without making your commanding officers completely hate you.
conversations.from: human
conversations.value: Clever: You can think on your feet and can figure out how to get through tricky situations.
conversations.from: gpt
conversations.value: Steady: You don't lose your cool, even when things get really weird around you.
conversations.from: human
conversations.value: Nimble: You're extremely mobile and can go and get to places most people can't, and speedily at that.
conversations.from: gpt
conversations.value: Shady Duniya Merchant: The merchant's features are completely obscured by azure cloth. He seems quite keen to move his product.
conversations.from: human
conversations.value: Locate the Thief: This market is massive- you'll need to find a way to navigate it *and* find your perp.
conversations.from: gpt
conversations.value: Sector 4K Briefing Room: An uncomfortable metal room where officers and recruits are given details of their upcoming assignments.
conversations.from: human
conversations.value: Duniya Drop Point: The outskirts of an open-air market. Stalls done up in brightly colored cloth stretch from here off into the horizon.
conversations.from: gpt
conversations.value: Jackson Zeddari: The commanding officer  over your group. Though somewhat rough at times, he seems to be genuinely looking out for your best interests.
conversations.from: human
conversations.value: Duniya Market: A sweltering, bustling market swathed in bright colors.
conversations.from: gpt
conversations.value: Alien: You are something entirely inhuman, and anyone who catches a look at you knows it. Your species has some distinct advantages and disadvantages compared to your average squishy human.
conversations.from: human
conversations.value: Jason Palmer: Your group's overseeing officer. His mastery of illusions is infamous, and his lack of patience with new recruits even moreso.
conversations.from: gpt
conversations.value: Catch the Perp!: You've found your guy, but he's trying to escape into the crowd. Stop him before he makes another jump!
conversations.from: human
conversations.value: Powerful: You have the strength of ten men! Probably. You definitely pack more punch than the average Joe, that's for sure.
conversations.from: gpt
conversations.value: Reluctant Soldier: You have powers beyond that of a normal person, but without the IDEO's pushing, you would never want to use them.
conversations.from: human
conversations.value: Psionic: You have abilities beyond that of most humans, but perhaps that's normal where you come from.
conversations.from: gpt
conversations.value: Apocalyptic Survivor: Your home dimension was destroyed in a cataclysmic event, but the IDEO got you out in the nick of time. You are the lone survivor of your entire species, race, and culture- at least as far as you know.
conversations.from: human
conversations.value: Unwilling Recruit: You got caught with your hand in the interdimensional cookie jar, and this is your community service. You wouldn't be here if you had a say in the matter.
conversations.from: gpt
conversations.value: Traveled: You've been all over this multiverse, and you've picked up a trick or two along the way.
conversations.from: human
conversations.value: Diplomatic: You know how to talk to people, even of different cultures or even species. People just listen to you.
conversations.from: gpt
conversations.value: Panicky: You're the first one to freak out when things start to go south.
conversations.from: human
conversations.value: Psychic Potential: You have unusual psychic abilities that can be useful in some situations.
conversations.from: gpt
conversations.value: Escape Your Fate: As it stands, your future looks less than pleasant. Find a way to change that outcome and get off with your freedom and your life in tact.
conversations.from: human
conversations.value: Slow: You're not mobile, and it can be hard for you to get around without a lot of room and time to maneuver.
conversations.from: gpt
conversations.value: Foreign: Cultures and customs different from your own baffle you. Your behavior makes you stick out like a sore thumb.
conversations.from: human
conversations.value: Bitter: You've seen the worst the multiverse has to offer, and you know there's nothing to redeem that. The glass is half-empty and what's left in it is probably poisoned.
conversations.from: gpt
conversations.value: Prove Yourself: You've been selected for this, and they need to know they haven't made a mistake. Prove that you're worthy of your position and their admiration.
conversations.from: human
conversations.value: Find a Home: Your home is lost, so you need to find some place where you feel like you belong.
conversations.from: gpt
conversations.value: Control Your Powers: If you're going to make it in the multiverse, you'll need to get yourself and your abilities under control.
conversations.from: human
conversations.value: Uncontrollable Powers: Your abilities are potent, but wildly unpredictable. They tend to go off at inopportune times.
conversations.from: gpt
conversations.value: Briefing Room (copy): An uncomfortable metal room where officers and recruits are given details of their upcoming assignments.
conversations.from: human
conversations.value: Fire Beast: Maybe you should do something about that thing before it causes any problems.
conversations.from: gpt
conversations.value: Find a Quiet Place: You'll need a secure location for Eve and Jeb to locate your target.
conversations.from: human
conversations.value: Sector 4k Gate: A massive room full of whirring and humming machinery, all focused on its centerpiece- the Gateway.
conversations.from: gpt
conversations.value: Cornered: You're in a tight spot- all your escape routes are blocked off by an impenetrable crowd or armed guards, who are very keen to have a talk with you.
conversations.from: human
conversations.value: Quarry's Warehouse: An underground storage facility. It is filled with crates of illegal firearms far too advanced for Duniya's technology.
conversations.from: gpt
conversations.value: Get Your Bearings: You've been brought into the heart of enemy territory. Find a weapon, an escape route...find anything.
conversations.from: human
conversations.value: Shelter From the Storm: Sometimes being inundated with impressions and feelings from the outside world is just a little too much. Finding sanctuary is a deep, powerful drive.
conversations.from: human
conversations.value: Brains, Not Brawn: Very smart, but your aim (and physique) needs work.  You'll lose most fire fights, and all fist fights.
conversations.from: human
conversations.value: Feel Like You Belong: Your differences have kept you apart from others up until now. Find the things that make you feel like you belong.
conversations.from: gpt
conversations.value: Collected: Staring down the apocalypse has numbed your sense of danger, leaving you cool in the face of fire.  After all, you've seen much worse.
conversations.from: human
conversations.value: If Only You Could See What I've Seen...: Your vision isn't just superb — it's augmented. You can scan your surroundings in seconds, assessing potential danger and taking in helpful details.