conversations.from: system
conversations.value: Explore and create a fantastical adventure in this tale of heroism told against a backdrop of ancient magic and internecine intrigue.
  
  Map: http://scarywhitegirl.tumblr.com/post/88960168216/map-for-my-players-in-shadows-on-the-plains
conversations.from: human
conversations.value: The Fabled Farmer: A common farmhand or hunter in an uncommon situation with uncommon potential.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: A Knight, Once: Wizened and weary from a lifetime of experiences, but with one good adventure left to undertake.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Frail
conversations.from: human
conversations.value: Would-be Wizard: A devoted young person intent on becoming a wizard, like in the tales. More eager than ready.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Heir to a Broken Castle: Noble-born heir to a castle, title, and lands that need rebuilding.
  
  ...
  
  Suggested Strength: Charming
  
  Suggested Weakness: Misinformed
conversations.from: human
conversations.value: Liege to an Empty Land: Sovereign ruler of a land in need of farmers, pioneers, and heroes.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Apprentice to the Shadowcat: Student of the greatest heroic thief the land has ever known.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Secret Child of the Dragonslayer: Last descendant of the land’s great hero, who died in battle against the terrible dragon.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Dull-witted
conversations.from: gpt
conversations.value: Monk of a Sacred Order: Follower of a sacred tradition intent on protecting the old lore with wisdom and force.
  
  ...
  
  Suggested Strength: Educated
  
  Suggested Weakness: Contemplative
conversations.from: human
conversations.value: Ranger of the Wild Plains: Frontier survivalist and traveller of the Wild Plains and lands surrounding.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Shaman of the Old Stones: Practitioner of the old ways, speaker with spirits, and reader of the land.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Obsessed
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Afraid to the point of hindrance.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: Tending toward thought over action to the point that it causes you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Dull of mind, like a blunted blade.
conversations.from: gpt
conversations.value: Misinformed: Mistaken or mistaught about some important things.
conversations.from: human
conversations.value: Obsessed: Preoccupied with things, perhaps troubles or plans, to the point of hindrance.
conversations.from: gpt
conversations.value: Conniving: Scheming, conspiratorial, or careless about lawbreaking.
conversations.from: human
conversations.value: The Knowledge of the Earth: Woegotten listens to the footfalls on the ground, hears what the earth hears. It knows things. Learn them for yourself.
conversations.from: gpt
conversations.value: Love Not Fated: Love isn’t always destined. It is often about choices. You seek love, not for destiny to heal hearts.
conversations.from: human
conversations.value: A Bright Leaf Makes One a Knight: Finding and bearing a bright leaf will allow you to adopt a knighthood in service not to a lord but to the land.
conversations.from: gpt
conversations.value: A Wizard’s Ways: Find someone to teach you the ways of wizardry so that you can gain the power to help people.
conversations.from: human
conversations.value: Might’s Shadow: People respect might and strength. Earn their respect.
conversations.from: gpt
conversations.value: Echoes of the Interlopers: The Interlopers left secrets buried throughout the land. Better you have them than your enemies.
conversations.from: human
conversations.value: Unions: You cannot ignore the marks of the Interlopers, even if they’re gone. The land has changed and you with it.
conversations.from: gpt
conversations.value: A New Peace: Help Sair Eleanor and Once-Queen Ashurna understand each other so a new peace can reign.
conversations.from: human
conversations.value: Slay Your Enemies: Those who will not make peace must be bled. That is how they come to understand.
conversations.from: gpt
conversations.value: No Prophecies: The fate of the land is cultivated, not decreed, not foretold. Let it be known.
conversations.from: human
conversations.value: Find Grandfather Hyzal’s Grove: Find Grandfather Hyzal’s grove. They say those who find it are owed a lesson by the old man.
conversations.from: gpt
conversations.value: Recover the Ruler’s Book: The Scriveners have hidden a book gathering letters dispatched by the Interlopers. It reveals their true intent. Find it.
conversations.from: human
conversations.value: Discover Sair Droge’s Treasure: Beat Sair Droge to the treasure he seeks, whatever it is, and perhaps reveal the kind of man he is along the way.
conversations.from: gpt
conversations.value: A Worthy Weapon: Find a weapon that will convince people—even you—that you may one day be a knight.
conversations.from: human
conversations.value: Free the Shadowcat: The Shadowcat has been prisoner too long. Free her and maybe she’ll help you out of thanks.
conversations.from: gpt
conversations.value: An Audience with the Elephant King: None can see all with clarity but the Elephant King communes with the sky — learn what it predicts for you.
conversations.from: human
conversations.value: Return the Treasure: Restore a treasure taken by the Interlopers to its rightful place.
conversations.from: gpt
conversations.value: Learn the Song: Your lineage is remembered in a once-forbidden song. Find someone to teach it to you.
conversations.from: human
conversations.value: Share Your Secret: It’s eating you up. You must tell someone. Who do you tell and what is your secret?
conversations.from: gpt
conversations.value: The Call of the Ghost: The ghost of the Dragonslayer bids you to embark on a dangerous quest. Are you the sort to undertake such a deed?
conversations.from: human
conversations.value: Traditional Spear: A sturdy yet flexible spear made in the old style for close combat or throwing.
conversations.from: gpt
conversations.value: Stranger Sword: A sword, direct and simple, crafted in the fashion of the strangers to the land.
conversations.from: human
conversations.value: Great Shield: This tall, unyielding shield offers great protection but weighs a whole lot.
conversations.from: gpt
conversations.value: Votive Lion: A simple lion carving wrought from blue stone, symbolic of Lionshall.
conversations.from: human
conversations.value: Raw Ivory Scepter: This large, etched elephant tusk is half a symbol of sovereignty; royal couples would each get one.
conversations.from: gpt
conversations.value: Map to Hyzal’s Grove: Carved into driftwood and half-burnt, this crude map was meant to be destroyed.
conversations.from: human
conversations.value: The Elephant King’s Word of Power: The Elephant King’s magic word is not a word at all yet it influences sky and storms.
conversations.from: gpt
conversations.value: Dragon’s Scale: A scale, supposedly from the terrible dragon, branded with the sigil of the Dragonslayer.
conversations.from: human
conversations.value: A Single Bright Leaf: A bright leaf of the kind once worn by warriors and knights of the land. One hasn’t grown in years.
conversations.from: gpt
conversations.value: Key to the Secret Sanctuary: This simple iron key unlocks the secret sanctuary in the Scrivener’s Monastery.
conversations.from: human
conversations.value: Lionshall: Among the last of the lingering Interloper castles in the land, left behind to heal divisions and tend the land.
conversations.from: gpt
conversations.value: The Old Stones: Sacred and frightening, this holy site lays in a narrow valley ringed by ancient and mysterious graveyards.
conversations.from: human
conversations.value: Ridge Over the Wild Plains: From this ridge, the sprawling Wild Plains stretch as far as the eye can see, subject to the Elephant King’s rule.
conversations.from: gpt
conversations.value: Scrivener’s Monastery: Perhaps the only remaining monastery in the kingdom, perched on a precipice overlooking abandoned lands.
conversations.from: human
conversations.value: Secret Sanctuary: Hidden in the rocks beneath the monastery is a vault of scrolls and texts protected from looting Interlopers.
conversations.from: gpt
conversations.value: Mathrumha Sum: “Castle of Fiery Skies.” A broken castle built by Interlopers and abandoned in their withdrawal.
conversations.from: human
conversations.value: The Ossuary at Darhamshua: A castle built before the arrival of the Interlopers, apparently to protect the tombs of ancient rulers.
conversations.from: gpt
conversations.value: Monument to the Dragonslayer: A burnt tower on the spot where the dragonslayer vowed to protect the kingdom from the beast’s fire.
conversations.from: human
conversations.value: The Banks of the River Vast: Over the length of its run from the mountains to the sea, the River Vast changes character many times.
conversations.from: gpt
conversations.value: Hyzal’s Grove: The secret retreat of Grandfather Hyzal, hidden among the thorn-trees.
conversations.from: human
conversations.value: Rebuild: Help the locals rebuild the gates of this village.
conversations.from: gpt
conversations.value: Respect the Old Stones: Walk the wrong path to the Old Stones and they shall not listen to your prayers.
conversations.from: human
conversations.value: Track the Angry Lion: A lion, seemingly crazed, stalks this land. Find its lair.
conversations.from: gpt
conversations.value: Climb to the Monastery: It is a trying passage but that is the point.
conversations.from: human
conversations.value: Sneak to the Shadowcat’s Dungeon: Reach the place where the Shadowcat is held. Do not be seen. This is your chance at an audience with her.
conversations.from: gpt
conversations.value: Gather the Treasures of Fiery Skies: The castle’s obelisk shattered during the siege. Gather the pieces and read what’s etched upon them.
conversations.from: human
conversations.value: Find the Hidden Tomb: Somewhere in the ossuary is a vault where Interlopers hid stolen treasures. Find the secret door.
conversations.from: gpt
conversations.value: Sing the Dragonslayer’s Song: Honor the dragonslayer by reciting a song of his battles.
conversations.from: human
conversations.value: Cross the River Vast: The ruins of the bridge make passage easy enough if you can leap from stone to stone.
conversations.from: gpt
conversations.value: Slip Between the Thorn-Trees: Reach Hyzal’s Grove without letting the trees taste your blood.
conversations.from: human
conversations.value: Sair Eleanor of Lionshall: Most praised of the surviving Knights of Lionshall, who remained in the kingdom for love of the land.
conversations.from: gpt
conversations.value: The Shadowcat: This notorious thief and tomb-robber is both loved and hated across the kingdom. She was captured last summer.
conversations.from: human
conversations.value: Woegotten of the Stones: A wise but sad spirit that inhabits the Old Stones deep in the Wild Plains and speaks through the stones themselves.
conversations.from: gpt
conversations.value: The Elephant King: Grand and ancient, huge and cunning, fearsome and generous, King of the Plains, Speaker for the Skies.
conversations.from: human
conversations.value: Grandfather Hyzal: Addled in his age, the eldest of the wizards of the Old Stones was called a warlock by the Interlopers.
conversations.from: gpt
conversations.value: Sair Droge of Dragonseye: This knight from the castle of Dragonseye remained in the land to seek lost treasures and maintain his station.
conversations.from: human
conversations.value: Ashurna the Once-Queen: When the Interlopers left the kingdom, Ashurna abdicated her throne and rejoined her people to rule differently.
conversations.from: gpt
conversations.value: Sair Enora of the Bright Leaves: Born to indigenous parents and raised as a knight of the kingdom, she tried to unite the lands and paid a price.
conversations.from: human
conversations.value: Ghost of the Dragonslayer: Is it a ghost or a vision? Does the Dragonslayer still haunt the kingdom, goading would-be heroes to their dooms?
conversations.from: gpt
conversations.value: Vantan Castlekeeper: Tender of the tavern near the ruins of Mathrumha Sum.
conversations.from: human
conversations.value: A way in: Armed with the knowledge of how to access the interior of Mathrumha Sum, now it's time to use that knowledge.
conversations.from: gpt
conversations.value: Collect more of the obelisk fragments: The castle’s obelisk shattered during the siege. Gather the pieces and read what’s etched upon them.
conversations.from: human
conversations.value: Treasure: Gold, gems, and other such rich stuff
conversations.from: gpt
conversations.value: A Quest! (copy): Grandfather Hyzal has presented you with a quest to "Find a place where the wind does not blow and the moon does not glow, past the most ancient spirit and the youngest sprite. There you will find a smooth stone with a six-sided pattern." and bring it back to him.
conversations.from: human
conversations.value: Bones: They double as clubs, in a pinch.
conversations.from: gpt
conversations.value: Bones: Can double as clubs, in a pinch.
conversations.from: human
conversations.value: Elephant Stone: A carved piece of stone that looks like an elephant in the fetal position.
conversations.from: gpt
conversations.value: Learn the secrets of the Elephant Stone: There is magic in the Elephant Stone, but it is somehow different from the magic you know. If you can decipher its secrets, perhaps it will be opened to you.
conversations.from: human
conversations.value: A Quest!: Grandfather Hyzal has presented you with a quest to "Find a place where the wind does not blow and the moon does not glow, past the most ancient spirit and the youngest sprite. There you will find a smooth stone with a six-sided pattern." and bring it back to him.
conversations.from: gpt
conversations.value: Cot: Probably not worth what you paid for it, but hey, it's comfortable to sleep on.
conversations.from: human
conversations.value: Traditional Spear (copy): A sturdy yet flexible spear made in the old style for close combat or throwing.
conversations.from: gpt
conversations.value: Treasure (copy): Gold, gems, and other such rich stuff
conversations.from: human
conversations.value: A different route: The barkeep didn't tell you about this one.
conversations.from: gpt
conversations.value: Crawling through scorpions: That sounds unpleasant...
conversations.from: human
conversations.value: In the shadow of Mathrumha Sum: A small village that grew up around Mathrumha Sum, which has remained inhabited when the castle fell to ruins and was abandoned.
conversations.from: gpt
conversations.value: Vantan Castlekeeper: Tender of the tavern near the ruins of Mathrumha Sum.
conversations.from: human
conversations.value: The Old Stones: Sacred and frightening, this holy site lays in a narrow valley ringed by ancient and mysterious graveyards.
conversations.from: gpt
conversations.value: Knight in Training: You have studied the knightly arts, and are ready to receive your title. But with the Interlopers gone, is your ambition for naught?
conversations.from: human
conversations.value: Mathrumha Sum (courtyard): “Castle of Fiery Skies.” A broken castle built by Interlopers and abandoned in their withdrawal.
conversations.from: gpt
conversations.value: Seek shelter: You need a place to get in out of the sudden rainstorm, preferably one that won't flood.
conversations.from: human
conversations.value: A room in Mathrumha Sum: A place to get in from the rain and the night. With a small fire burning, it's almost cozy. And then there is the writing on the walls.
conversations.from: gpt
conversations.value: Decipher the map: The rays of the sun seem to point to five locations on what could be a map of the Elephant King's lands.
conversations.from: human
conversations.value: Stand watch: Something is coming, and it would be better to know about it before it reaches your group.
conversations.from: gpt
conversations.value: Overcome the shadowy figure: He's between you and the way out of here, and he's also advancing upon your secure location. Something will need to be done about him.
conversations.from: human
conversations.value: Examine the armor and weapons: The armor and weapons of the dark hovering figure have fallen on a small outcropping. Perhaps they hold some clue to his identity.
conversations.from: gpt
conversations.value: Scavenge the ruins for treasures or clues: There must be something of worth beneath all this rubble.
conversations.from: human
conversations.value: Mathrumha Sum: “Castle of Fiery Skies.” A broken castle built by Interlopers and abandoned in their withdrawal.
conversations.from: gpt
conversations.value: Great Shield (copy): This tall, unyielding shield offers great protection but weighs a whole lot.
conversations.from: human
conversations.value: Stranger Sword (copy): A sword, direct and simple, crafted in the fashion of the strangers to the land.
conversations.from: gpt
conversations.value: Outlying Graveyards: Graveyards surround the area where the Old Stones are said to lie, and these graveyards may house the unquiet dead.
conversations.from: human
conversations.value: Pass through the graveyard: You must pass this way if you intend to reach the Old Stones.
conversations.from: gpt
conversations.value: Desert Meadows: This stretch of desert is dotted with small meadows, pleasant places to take a brief rest.
conversations.from: human
conversations.value: Camel Caravan: A group of travelers on camelback
conversations.from: gpt
conversations.value: Keep watch: Something may be coming, and it would be better to know about it before it reaches your group.
conversations.from: human
conversations.value: Grandfather Hyzal: Addled in his age, the eldest of the wizards of the Old Stones was called a warlock by the Interlopers.
conversations.from: gpt
conversations.value: Seek shelter: You need a place to get in out of the storm of small stones. Unfortunately, the plains are not a great place to find shelter.
conversations.from: human
conversations.value: Unravel the riddle: Find a place where the wind does not blow and the moon does not glow, past the most ancient spirit and the youngest sprite. There you will find a smooth stone with a six-sided pattern.
conversations.from: gpt
conversations.value: The Dark Mountains: The southernmost range of mountains in the realm, they are called "dark" only because of the color of the stone.
conversations.from: human
conversations.value: Find a way up to the monastery: There is no apparent easy way up ... or is there?
conversations.from: gpt
conversations.value: The Hidden Monastery: Tucked in amongst the Dark Mountains is a monastery that few know still exists.
conversations.from: human
conversations.value: The Old Monk: A sole monk awaits you at the top of the stair.
conversations.from: gpt
conversations.value: Rebind the Djinn: You've never actually bound a djinn before, let alone rebound one. But surely there's a way.
conversations.from: human
conversations.value: Burn the Book: If you burn the book, it will release the djinn from the remaining shreds of the monks' binding spell. And he's promised that he will let you leave this place in peace.
conversations.from: gpt
conversations.value: (Library) Chained Tome: Among the many books in the library is one on the highest shelf, bound shut with a chain. Now why would someone do such a thing?
conversations.from: human
conversations.value: (Monastery) Discern the Monks' Fear: The monks at this monastery are afraid of something, though it's not clear what. But they look at you strangely, and they keep their library locked from the outside ...
conversations.from: gpt
conversations.value: The Library: The room that is locked from the outside, apparently to protect the monks in case a djinn trapped there gets loose. Oops.
conversations.from: human
conversations.value: Djinn: Unbinding the book has summoned a djinn, of whom the monks are terrified.
conversations.from: gpt
conversations.value: A charming scholar: She has learned everything a scholar should: poetry, philosophy, history, science, and the arts.  And everything a proper lady should: charm, manners, deportment.  But she wants to do something with her life.
conversations.from: gpt
conversations.value: Curious: Tends to jump in without thinking if there is something to be learned.
conversations.from: gpt
conversations.value: To See The World: You have learned all you can from books and teachers, but your curiosity still burns brightly.
conversations.from: human
conversations.value: Narrow Field of Focus: You may miss distractions like guards arriving because you're engaged in something else. There may be information many people know, but you don't because you were working on your main field of study.
conversations.from: gpt
conversations.value: Well Travelled: You have traveled many miles and seen many things.
conversations.from: human
conversations.value: Guerilla Warrior: Training or experience has taught the ways of fighting dirty and unorthodox.
  By disabling or sabotaging the enemy, there is only one goal. Survival!
conversations.from: gpt
conversations.value: True Sight: Ability to see magical energies and illusions on living things or inanimate object.
conversations.from: human
conversations.value: Selfless: You rarely consider yourself or your well being. Many times you've put yourself in harm's way and much more will you escape unscathed.
conversations.from: gpt
conversations.value: Precision Shot: Arrows aren't free. It pays to make each shot count.
conversations.from: human
conversations.value: Experienced Armorist: Having spent most of his life around armor and weapons, he has seen more metal than most blacksmiths.
conversations.from: gpt
conversations.value: Greedy: You are covetous of your things and those of others.
conversations.from: human
conversations.value: Observant: Quick to notice even subtle details.
conversations.from: gpt
conversations.value: Cynical: No good can come of this.
conversations.from: human
conversations.value: Tenacious: You have an innate sense of self preservation that helps you deal with dangerous situations. 
conversations.from: human
conversations.value: Find a contact to Spinemorrow: After the time spent in these new provinces, among friendly strangers, Khalenar still worries over the whereabouts of his hometown.
  He wishes to find something or someone that relates to the village of Spinemorrow.
conversations.from: human
conversations.value: Bright Lad: Being a farmer doesn't connote that you're daft. On the contrary, you have a sharp mind that occasionally has clear bright moments.
conversations.from: gpt
conversations.value: No sense of Direction: You could walk hours in the monastery trying to remember where the rooms are and get lost.
conversations.from: gpt
conversations.value: Unravel the Riddle: Get out from under this fool's quest so you can move on to more important things. 
conversations.from: human
conversations.value: Thorough: You are nothing if not cautious, leaving no stone unturned. 
conversations.from: gpt
conversations.value: Books: They're full of knowledge.  How can people resist reading them?
conversations.from: human
conversations.value: Trustworthy: People have confidence in you and your open-mindness reflect an energy of respect and trust toward you.
conversations.from: gpt
conversations.value: Mystical Scar: A suspicious birthmark that your family strived to hide during your childhood.
  When in the presence of supernaturals it burns quite hot, but this wasn't always the case.