conversations.from: system
conversations.value: You are the children of the Thane of Barrenhall. Acosta Trevellian rules her lands with a brilliantly sharp mind and more than a few secrets from her stronghold, Joahna Woods. Barrenhall is a matriarchy, where the title is passed down from mother to daughter. The society of the land is vastly different from many of the surrounding nations, including the lands of the King to the West in Amberliegh. 
  
  In the South, your closest neighbours are the island of Sharde, where rebellious nobles continue to resist the rule of the Bellantry family, currently sitting the throne and ruling over all the nations. The Shardish have never forgiven an acient slight and bear grudges in their dark, rainy island.
  
  To the West, Amberliegh where the king rules. The Bellantry line insists on one noble of each generation from the most notable families marrying into thier line, to solidify allegiances.
  
  South West, there is Byden. The Pirate nation ruled by the Vaughn family. The brothers come from a long line of gangsters who control a the waters between their collection of islands and Sharde. Constantly a threat to the coastline, the Vaughn family are notorious. 
  
  South South West is Tredian, the richest of all the nations, supplying all with gold and jewels. A strangely secluded people, Straywinter Hollow is their stronghold, deep under a mountain. Ruled by the Howe family.
  
  To the North there are the men and women of Gallowhill, a determinedly stalwart and honest people who fight constantly to defend their land from barbarians. Ruled by the Frost family. 
  
  And then there are the Barrs. The strange little island far to the West is of little concern to the Thane, their people are half savage, sheep farmers and nothing more. 
  
  This game is only going to take a few players, I will probably cut off at four maximum. Each player should design a character who is related to the Thane and has their own motivations. The game is a politcal, social sort of thing involving family interactions and deals with the outside world. 
  
  For inspiration, the setting is low fantasy, medieval levels of technology and no real proof of magic existing, though people believe in it.
  
  Barrenhall's attitudes are very different to the outside world. Men are not really given any power to rule and are usually expected to look beautiful and amuse the ladies. They are often given to 'maly' persuits like hunting to occupy their time. The women lead in all aspects including their army which prides itself on the quality of its archers particularly.
  
  The character cards are guides only, see what you come up with and I've left a lot of room for you to be inventive!
conversations.from: human
conversations.value: Find the Proof: You need to find Doyle Trevellian and his Bellantry wife Aleca and get her to tell the truth.
conversations.from: gpt
conversations.value: Convince the Frosts (copy): You need to ensure that the Frost family are willing to support a move against the Bellantries.
conversations.from: human
conversations.value: Convince the Frosts: You need to ensure that the Frost family are willing to support a move against the Bellantries.
conversations.from: gpt
conversations.value: Ensure your sister has a good time: Brigette really needs to lighten up. You've taken it upon yourself to make sure of it.
conversations.from: human
conversations.value: Betten Trevellian: Beautiful and young, the third in a line of husbands to the Thane.
conversations.from: gpt
conversations.value: Brigette Trevellian: The eldest daughter and heir to the throne of Barrenhall.
conversations.from: human
conversations.value: Joahna Woods: The great stronghold in the forest, home of the Thane and her family.
conversations.from: gpt
conversations.value: First born son: Unlike anywhere else in the world, you will never inherrit anything. You will never rule. The best you can hope for is a good match.
conversations.from: human
conversations.value: First born daughter: You are set to inherrit, when your mother passes away all of Barrenhall will be yours, for better or worse!
conversations.from: gpt
conversations.value: Observant: Always listening, always noticing, nothing gets past you. The information tends to come in handy...
conversations.from: human
conversations.value: Second born daughter: Living in your sister's shadow, you've had to develop other skills...
conversations.from: gpt
conversations.value: The Youngest: You're the last born, the baby. There are very few expectations for you.
conversations.from: human
conversations.value: Diplomatic: You know what people need to hear to get them onside. You've always had a silver tongue.
conversations.from: gpt
conversations.value: Male: You're a male in a female world. No matter how hard you try, there will always be limits to what you can achieve and your opinions may not be taken seriously.
conversations.from: human
conversations.value: Arrogant: You think you know best, in all matters. You have been raised to believe that you are clever and thoroughly educated, however that has led to an inflated sense of self worth.
conversations.from: gpt
conversations.value: Foolish: Whether in attitude or intelligence, you are a foolish person. It might be delibrate, or maybe you were born that way...
conversations.from: human
conversations.value: Inherit: Whether you are intended to or not, you are determined to get yourself to the top of your mother's will.
conversations.from: gpt
conversations.value: Make Peace: You want to ensure that your neighbouring lands live in peace with Barrenhall.
conversations.from: human
conversations.value: Find a match: Your goal in life is to find a partner for life, what you want from that relationship is up to you...
conversations.from: gpt
conversations.value: Make War: Barrenhall deserves more power and there are slights that cannot be ignored.
conversations.from: human
conversations.value: The Dining Hall: The beautiful wood panelled hall with a high arched ceiling, where feasts and celebrations are held, as well as the odd tense family meal.
conversations.from: gpt
conversations.value: Thane Acosta Trevellian: The ruler of Barrenhall and your mother.
conversations.from: human
conversations.value: The Western Road: Heading towards Amberleigh. 
conversations.from: gpt
conversations.value: Travellers: Some people who have been travelling the road from Amberleigh to Barrenhall. Maybe they know something. 
conversations.from: human
conversations.value: The forest: You know these trees like your own family. All of you have grown up in Johna Woods, hunting and walking in the forest.
conversations.from: gpt
conversations.value: Lara Trevellian: Your dear cousin...The daughter of your mother's younger sister Bethellen.
conversations.from: human
conversations.value: Joseph Garner: Eldest son of the Lord of Foxwood, the closest major city in Amberleigh to Johna Woods.
conversations.from: gpt
conversations.value: Alutha Hysta: Captain and head of the palace guard. She is a highly trained warrior and loyal to the Thane.
conversations.from: human
conversations.value: Richard Wells: One of the lesser Lords of Amberleigh, constant companion of Garner since childhood.
conversations.from: gpt
conversations.value: Krata: A local ruffian and criminal. Knows more than he should and generally uses it to his advantage.
conversations.from: human
conversations.value: Graine Farrow: The only son of Danial Farrow (2nd Son of the Lord of Sharde). Born after four daughters. Fourteen years old.
conversations.from: gpt
conversations.value: Reed Tamsin: 2nd Husband to the Thane and father to all of her daughters.
conversations.from: human
conversations.value: Guest chambers: The beautifully appointed rooms which house guests to Barrenhall.
  
conversations.from: gpt
conversations.value: Joseph Garner: The Eldest son of the Lord of Foxwood.
conversations.from: human
conversations.value: The Throne Room: The seat of the Thane and centre of all dealings in Barrenhall.
conversations.from: gpt
conversations.value: The Grand Hall: A place for balls, celebrations, worship and gatherings of the noble families.
conversations.from: human
conversations.value: Omari Xanthe: Shardish attache to the young Lord Graine Farrow.
conversations.from: gpt
conversations.value: Omari Xanthe (copy): Shardish attache to the young Lord Graine Farrow.
conversations.from: human
conversations.value: Find out the secret (Mareem): You need to discover what Garner knows. It is something that would influence the Gallowmen and a secret that involves the King. 
conversations.from: gpt
conversations.value: The Courtyard: An outside space within the stronghold. 
conversations.from: human
conversations.value: On the road: Travelling through the forests to the North
conversations.from: gpt
conversations.value: BANDITS!: There's a band of briggands! They want your gold! 
conversations.from: human
conversations.value: The Spy: The youngest son, devoid of any real responsibilities. You aid your family on the wider stage the only way you can - by keeping careful note of what loose lips say beneath the sheets.
conversations.from: gpt
conversations.value: Charm: Attractive and charismatic, you have all the means you need to make women want you, and tell you everything you need to know.
conversations.from: gpt
conversations.value: Stupid: Though feigned, your stupidity is a facade that needs to be maintained, and you are often forced to act appropriately.
conversations.from: gpt
conversations.value: Man behind the Woman: You know just how much weight and power the words you pass on have - and how much power by extension that gives you.
conversations.from: human
conversations.value: The Youngest: You're the last born, the baby. There are very few expectations for you.
conversations.from: gpt
conversations.value: Confident: If you want to do something then you're going to do it. Why does it matter what others think?
conversations.from: gpt
conversations.value: Naive: You are inexperienced and everyone knows it. People don't always listen to you and you just can't understand why.
conversations.from: gpt
conversations.value: Men's Rights: You are an avid believer in equal terms and you will not stop until everyone hears your plight.
conversations.from: human
conversations.value: First-Born Son: Unlike anywhere else in the world, you will never inherit anything. You will never rule. The best you can hope for is a good match.
conversations.from: gpt
conversations.value: Observant: Always listening, always noticing, nothing gets past you. The information tends to come in handy...
conversations.from: gpt
conversations.value: Defiant: At the end of the day, it's you, yourself, and... you. Why should any rule hold you down?
conversations.from: gpt
conversations.value: The Illusion: Helmuth has been seeking the attention of his mother's people, establishing himself as a shaman and conjurer. His newest act should secure his infamy.
conversations.from: human
conversations.value: Resourceful: Whatever difficulties come your way, you find the means to overcome them - one way or another.
conversations.from: human
conversations.value: Resentful: You should have been the eldest daughter. You'd be far better as heir than your haughty sister.
conversations.from: human
conversations.value: Disturbing: Your behaviour can make skin crawl or set tempers on edge.
conversations.from: gpt
conversations.value: Compelling: Whether it's through intrigue or fear, you always manage to sway your victim's opinion.
conversations.from: human
conversations.value: Prior Knowledge: You've spoken to Richard and found out a little about where he comes from and what it's like, perhaps you can use that to your advantage?
conversations.from: gpt
conversations.value: Seductress: Whether seducing someone yourself, or priming someone for another, you can turn on the sexual magnetism when you want to. 
conversations.from: human
conversations.value: Charm: You have the ability to put folk at ease and in a mood to do as you ask.