conversations.from: system
conversations.value: Alex Borgia has always been a vagabond. His parents before him were vagabonds.  It is in his blood. He has traveled the world, staying in one place until he is driven out or he loses interest.  Never longer than a year or two. 
  
  He first heard of The Society a few years ago.  There had been this mystic revival in the world, starting with the Freemasons, and moving on to more... obscure practices like the various Magickal Orders, religious cults, and Satanic Parlors.   Alex never really gave them much mental traction.  Until Bob joined The Society.
  
  Bob was an alright guy.  As close to a friend as Alex ever made in a place, so it peeked his curiosity.  Enough that he noticed more and more groups calling themselves The Society in almost every city he visits.  Most of them professed a desire to help mankind be better to each other and themselves, but each city had a different twist on it from what he could tell.  One cities Society even let woman and colored people join.  
  
  Some men when they are ready to think about settling down think the Army, or a factory job.  Alex was never much interested in those occupations.  Instead he thought what he needed most was a group of people who were doing something besides idle beer drinking and killing people.  So he looked up The Society in the city he was in.  He's spent the last year with them, raising money, building houses for those in need, learning the rites and rituals of their spiritual routines. Stability, friendship.  He can't say if he has learned anything about his spiritual side, but it feels nice to help people. 
  
  This week he was asked to join the Sanguine Circle.  The next step up in the society.  Everyone says it's a life changing event and that they are very selective on who gets to join.  How could he refuse?  Even if it turns out to be smoke and mirrors, at least he tried it, and trying things is what Alex Borgia does. 
  
  //----------//
  
  Sanguine is a Storium game about vampires.  It is intentionally a vague setting so that the Storium gaming platform can take over and let the world evolve organically.  The basic set up is that a Freemason like society or series of societies have inner circles that are very much vampire like.  To be a vampire is to be admitted into the inner circles of those societies. They control the rite, they control the numbers.  The world is a mix of cultural styles ranging from 1880s to the 1920s. The city and place is fictional but the feel is very eastern America or Western Europe, depending on the backdrop used in each scene. 
  
  What is a vampire in Sanguine?
  
  What a vampire is, is set by both the player and the narrator. Playing wild cards is the only way to define the strengths of a vampire, and one of two ways to define the weaknesses.  Sanguine games are designed to let the play define all those rules, but a Narrator can set them ahead of time by including them in the narrative of the game or the game description.  
  
  In the case of Alex I won't be setting any rules.  For all intents and purposes Alex is a normal person when the game starts. 
  
  Are there any odd uses of the Storium rules for Sanguine?
  
  Sanguine is a game about being a vampire. To simulate the need for the vampire to consume life, we are going to use an asset card called "Urge".  Every time a Sanguine character plays a card associated with their vampire abilities, weakness or strength, they get an Urge asset card. They can use this to simulate their need to feed, and it can help them in challenges.  If they ever get up to five Urge cards their character must use them all, no other cards can be used, until they are all gone.  They have completely lost control to the urge. 
  
  The urge is rage, an insane need for control, and most of all the need for blood.
  
  Can you get rid of Urge any other way?
  
  No but you can raise your urge limit by taking on weaknesses.  This is the only other way to get a vampire like weakness in the game.  These weaknesses are not cards but limit the narrative according to the vampire lore the game is building. To do that you just narrate the weakness into play and comment about the urge limit in the comments. 
  
  Vampire Lore?
  
  Sure. Just like in Storium the cards don't represent everything the vampire can do.  We are just using the cards to help build what they can do, but once they gain and use a card that represents a vampires strenght or weakness it becomes vampire lore (at least for that character).  This means they can now use it in the narrative.  Sure it doesn't have the impact that playing a card has but it is something to use.  Kinda like how we know all humans can punch people, they don't need a card to do that. 
  
  Are there any changes to how Storium plays?
  
  While I am trying to leverage Storium to help tell stories in the way only Storium can, I do want to clarify that shared narrative is a blessing and a curse.  I feel that the act of winning narrative control by the players is awesome but can be undermined by having too much narrative control before winning a challenge.  So I feel that while minor narration without winning a challenge is awesome, adding in things or changing things that undermine or distance the game from the narrators current goal should only be done after winning a challenge, and should be confined by the Strength/Weakness description in that challenge.   A great thing about Storium is the comments section. If your not sure, just ask.  
  
  Are Copyrighted Images Ok?
  
  Copyrighted images are not ok. If you're a player in one of my games I can point you to places to find images or help you create them.
conversations.from: human
conversations.value: The Urge: The Urge is the need to drink blood, consume flesh, control people, dominate reality, to hunt, and make everyone know you are alpha in a world of sheep. 
conversations.from: gpt
conversations.value: The Urge: The Urge
conversations.from: human
conversations.value: A Society Dorm Room: The Society has rooms for all members of it's inner circles, underneath it's building.  New members get one of the ten 'dorm rooms' Which are small wood panel rooms with no windows.  It is dreary and cold but they are safe and private. 
conversations.from: gpt
conversations.value: Nature Cards: Please make your own nature card.  
  
  A Nature is something you can't change about the character.  This is their core.  Some people are "poor white trash" and will be no matter how much money they make.  Some people are "cops" even if they are not a cop anymore.  Some people are "death incarnate" because killing is their business.  
  
  You can't change your nature, and you'll use it to inform all the characters choices during the game.
conversations.from: human
conversations.value: Strengths: Make up your own strength.  
  
  Strengths are cards that represent something the character is good at, and you as a player want to focus on right now.  They do not represent everything they are good at, only what matters to you right now in the story.  
  
  You want to shoot a bunch of things, have your strength be "Crack sharp shooter".   You want to study a lot of occult things make your strength "Occult scholar"  You want to romance make your strength "Ladies Man".  
  
  Either way in most Sanguine games this is connected to your nature, and can not be a 'vampire' like ability.
conversations.from: gpt
conversations.value: Weaknesses: Make up your own Weakness.  
  
  Weaknesses are cards that represent something the character struggles with, and you as a player want to focus on right now.  They do not represent everything they struggle with, only what matters to you right now in the story.  
  
  You think it might be fun to have an injury that holds the character back, then something like "old war wound" woudl work.  You want to deal with the loss of your family than "divorced" , or if you want to be scared of something than "scared heights".  
  
  Either way in most Sanguine games this is connected to your nature, and can not be a 'vampire' like ability.
conversations.from: human
conversations.value: Subplot: Create your own subplot. 
  
   What would you most like the character to deal with?  I find it is easy to just make it a personal ordeal.  "What have I become?"  Or and external one "Find a way to undo this".    But it could be anything like "find the secret of what happened to Rebecca".
conversations.from: gpt
conversations.value: The Grotto: The Grotto exist deep underneath the Lodge. It appears to be far older than the rest of the building.  The stones used to construct it are falling apart but still seem to hold their own.  
conversations.from: human
conversations.value: Doubt: Doubt is a strong emotion. Nothing can bring a person as low as doubt can. This obstacle represents the inner struggle with doubt. 
conversations.from: gpt
conversations.value: A Clue: A clue is staring you right in the face.  
conversations.from: human
conversations.value: 6 Cynthiana St: A brick home that sits on an outlying street of Charlesville.  It looks innocent enough.  The lawn and home are well cared for. 
conversations.from: gpt
conversations.value: Thomas Richards: Thomas Richards lives at 6 Cynthiana st in Charlesville.  A writer by profession he spends his time at home.  Friendly but firm in his ways. 
conversations.from: human
conversations.value: Passenger Train: Passenger trains are a common way to get around.  
conversations.from: gpt
conversations.value: Train Officer Patrick: Officer Patrick is hell bent on doing what is right by the train and the law.  Sure he is just a train steward but he follows the rules to the T. 
conversations.from: human
conversations.value: The ruined cabin: The train cabin is ruined.  THe window is busted out, Rachel's things are tossed, what the hell happened here. 
conversations.from: gpt
conversations.value: Choice: A choice needs to be made. 
conversations.from: human
conversations.value: Hidden: Something is hidden, and you have to find it. 
conversations.from: gpt
conversations.value: Escape with Rachel: Rachel is unconscious in the open grave, but something is going to make it hard for Alex to escape with her. 
conversations.from: human
conversations.value: Deal with the farmer: The farmer is blocking your path.  You can try to get past him physically or mentally.  You can back up and not get past him and see what he wants, either way it's going to take some card playing. 
conversations.from: gpt
conversations.value: Where the Wind Blows: You have never been good at staying in one place for long, both literally or figuratively.  You are always on the lookout for something new, be it a new job, a new town, a new hobby, or a new friend.  Anything approaching routine is completely foreign to you; if there isn't enough variety in your life, you begin to feel like you're "in a rut".
conversations.from: human
conversations.value: Curious: Curiosity:  "A strong desire to know or learn something".  You have an open mind, and are always happy to learn something knew.  You want to know why things are the way they are and how things work.  You want to meet new people, see new places, and learn how to do new things.
conversations.from: human
conversations.value: Impulsive: You have never quite mastered "look before you leap".  Some might call you spontaneous, but it goes much deeper than that.  If you want something in the moment, you don't take time to consider the potential consequences.  And heaven forbid someone actually expect you to wait for something!
conversations.from: human
conversations.value: Find Contentment: You can't keep running forever.  As much as you hate falling into a rut, you're getting to the point in your life that you crave a bit of stability.  You wish that you could find one place that you could be happy, instead of jumping from one adrenaline rush to the next.  You would give anything to feel secure in and content with your lot in life.
conversations.from: gpt
conversations.value: Charming  (Vampire): You have always been good with people, but since entering the Sanguine Circle, people seem all the more willing to follow you.  You have a winning smile, a soothing voice, and a comfortable charm that seems to win people's favor.
conversations.from: human
conversations.value: Temper, Temper (Vampire): Lately, your fuse has been especially short.  All it takes is that one thing to completely send you off the deep edge.
conversations.from: gpt
conversations.value: Strong (Vampire): You are much stronger than you used to be, able to do things you never would have suspected.
conversations.from: human
conversations.value: Curiosity: Curiosity: "A strong desire to know or learn something". You have an open mind, and are always happy to learn something knew. You want to know why things are the way they are and how things work. You want to meet new people, see new places.
  
  But curiosity killed the cat.  And it might just kill you, too, if you can't stop sticking your nose in places it doesn't belong.