conversations.from: system
conversations.value: An unofficial Lacuna game session.  My group has an ongoing Lacuna chronicle at (http://tagsessions.blogspot.com/search?q=lacuna) and one of its unique traits is the roster of players change, but the over-all metaplot is interconnected.  This is to now open the game to even more players worldwide.
  
  The game will be using Jared Sorensen's Lacuna (http://www.memento-mori.com/) game.  All players are requested to use the provided cards in character creation.    Knowledge of the game is NOT necessary.   Actually, knowing NOTHING of the game other than you are recruits to become Mystery Agents is all you will need to know for now.
  
  Memory Loss is common in the Blue City.
  
  
  ---
  May 19 edit:  The game has sort of started, but I am still hopeful to get 2 more players to join.  I want to max out this game to 4 players.  No more.
  
  Additional players may be added once any of the 4 die. :-)
conversations.from: human
conversations.value: INJURY: Force loss: You have a slight injury on your body.
conversations.from: gpt
conversations.value: Get to the Roof!: The winding stairs mean lots of blind corners.  Can you get to the roof in time?
conversations.from: human
conversations.value: Find the other Agents: You have to locate the other Mystery Agents before proceeding with the Mission.
conversations.from: gpt
conversations.value: Lacuna Device (copy): The object looks like a pin with a question mark upon a white and black well.  However, in the Blue City, the face of the pin is a button, which when depressed, allows one to open a Lacuna.
conversations.from: human
conversations.value: I remember...: .. something about myself.
  
  Describe  something about your character you want to establish as a fact.
conversations.from: gpt
conversations.value: I remember... (copy): .. something about myself.
  
  Describe  something about your character you want to establish as a fact.
conversations.from: human
conversations.value: Fight the Paranoia: With memories so fleeting, its hard to know if Agent Ward can be trusted.  But trusting her might be the only way to understand what is really happening!
conversations.from: gpt
conversations.value: Keep Running!: The stairwell isn't that far away.
conversations.from: human
conversations.value: I recall...: ...something about myself.
conversations.from: gpt
conversations.value: Heart Rate Rising: Try to find a chance to rest when you can. But be careful not to expose yourself or the group.
conversations.from: human
conversations.value: Get to the Roof! (copy): The winding stairs mean lots of blind corners.  Can you get to the roof in time?
conversations.from: gpt
conversations.value: Length of cable: Should be good for a few uses.
conversations.from: human
conversations.value: Get to the Floor!: The winding stairs mean lots of blind corners.  Can you get to the floor in time?
conversations.from: gpt
conversations.value: I recall him...: The name is familiar.
conversations.from: human
conversations.value: Padlocked Door (copy): Can you get the door open?
conversations.from: gpt
conversations.value: Padlocked Door: Can you get the door open?
conversations.from: human
conversations.value: Rocky's Pistol: Found underneath his seat
conversations.from: gpt
conversations.value: Rocky:ʞsaɯ ɹǝɥɔɹa: You appear in Deep Blue wearing this on your face.
  You can use this card to represent wearing it again in later scenes.
conversations.from: human
conversations.value: Lacuna Device: The tiny device looks like a black and white pin of a question mark.  The face, however, can be depressed like a button to activate it.
conversations.from: gpt
conversations.value: U's Pistol: Found underneath his seat
conversations.from: human
conversations.value: INJURY: You are hurt.
  Reflect having trouble with mobility.  You can play this card  later in a scene where the injury affects your chosen action.
conversations.from: gpt
conversations.value: U: ɹǝllıʇ ʇuǝƃɐ: You appear in Deep Blue wearing this on your face.
  You can use this card to represent wearing it again in later scenes.
conversations.from: human
conversations.value: Lacuna Device: The object looks like a pin with a question mark upon a white and black well.  However, in the Blue City, the face of the pin is a button, which when depressed, allows one to open a Lacuna.
conversations.from: gpt
conversations.value: Continue with Recruitment: If the Receptionist feels you are ready, she will proceed.
conversations.from: human
conversations.value: Gun: You have a gun.
conversations.from: gpt
conversations.value: Handcuffs: A pair of metal handcuffs.  Without any keys.
conversations.from: human
conversations.value: Aldwin's Pistol: Found underneath his seat
conversations.from: gpt
conversations.value: INJURY: Crushed hand.  You may play this card to reflect how the crushed hand later interferes with your actions.
conversations.from: human
conversations.value: Aldwin: ʞsaɯ llǝʇ: You appear in Deep Blue wearing this on your face.
  You can use this card to represent wearing it again in later scenes.
conversations.from: gpt
conversations.value: Luger: You have  a gun.
  
conversations.from: human
conversations.value: Fab's Pistol: Found underneath his seat
conversations.from: gpt
conversations.value: Fab: ɹǝʇxǝp llǝʇ: You appear in Deep Blue wearing this on your face.
  You can use this card to represent wearing it again in later scenes.
conversations.from: human
conversations.value: Land on the Automated Window Washer: Each player needs to play a card.
conversations.from: gpt
conversations.value: Soldier Spiders: Fight!
conversations.from: human
conversations.value: Recruitment Room: The room is well lit, with white walls and a brown wood floor. A television screen hangs on the far wall with a small service table underneath it.  Empty display sleeves flank the walls. White chairs and a brown table complete the room.
  
  Plants flank the wall where the door leading out stands.    None of you recall when you arrived in this room, or the trip going here.
conversations.from: gpt
conversations.value: The Blue City: You are at the Blue City.
  You believe you have been here before.
  
  Memory Loss however is quite common in the Blue City.
conversations.from: human
conversations.value: Recruitment Officer : Applicant D: Dressed in an office suit, the Recruitment Officer often smiles and makes you feel welcome.
  
  Her answers, however, are given with an unexpected weight behind them.  You feel not heeding them is not the wisest thing to do.
conversations.from: gpt
conversations.value: Find the Room: You need to find the room you are looking for.  But in the Blue City, only Readers can read any text in here.
  
  Not to mention, you are not sure if you are not alone.
conversations.from: human
conversations.value: Find the Hard Line: You need to reach Control.  Callers can instantly reach out to Control, but others needs to find a Hard Line.
  
  Can you find it?
conversations.from: gpt
conversations.value: Force: You are a person of strength, physical actions and feats of dexterity and prowess are your most notable trait.
conversations.from: human
conversations.value: Instinct: You are a person of intellect and mental fortitude.  You are perceptive, if not capable of great feats of deduction.
conversations.from: gpt
conversations.value: Access: You are a person who navigates red tape, and requisitions better than most.  You also somehow have retained memories and knowledge of the Blue City.
conversations.from: human
conversations.value: Writer: You can read text and numbers in the Blue City.
conversations.from: gpt
conversations.value: Caller: You can communicate with distant Agents and Control even without a Hard Line.
conversations.from: human
conversations.value: Judge: You can detect if the Personality in front of you is lying.
conversations.from: gpt
conversations.value: Spy: You can change you appearance to match any other Personality.
conversations.from: human
conversations.value: Bulletproof: You are somehow able to resist injury that would kill most people.
conversations.from: gpt
conversations.value: Memory Loss: This is quite a common weakness affecting all Mystery Agents in the Blue City.
conversations.from: human
conversations.value: Who am I?: You hope to find out more information on who you are.
conversations.from: gpt
conversations.value: Flashlight: Standard security guard flashlight.  Heavy enough to use as a weapon.
conversations.from: human
conversations.value: FIND THE OTHER AGENTS: Find the other Agents
  You have to locate the other Mystery Agents before proceeding with the Mission.
conversations.from: gpt
conversations.value: CHOOSE A LEADER: Choose a Leader
  One of you must become the Leader of the group for the Mission.
conversations.from: human
conversations.value: What Company is this?: Why are we working for this place?  Who are these people?
conversations.from: gpt
conversations.value: What is the Blue City?: Where is this Blue City?  Why is it so strange?
conversations.from: human
conversations.value: Long Corridor: The way out is up.
conversations.from: gpt
conversations.value: Agent Ward (Recruitment Officer): Disguise removed, Agent Ward is no longer the Recruitment Officer. 
  
  But is she what she claims to be?
conversations.from: human
conversations.value: Recruitment Room (copy): The room is well lit, with white walls and a brown wood floor. A television screen hangs on the far wall with a small service table underneath it.  Empty display sleeves flank the walls. White chairs and a brown table complete the room.
  
  Plants flank the wall where the door leading out stands.    None of you recall when you arrived in this room, or the trip going here.
conversations.from: gpt
conversations.value: Recruitment Officer (copy): Dressed in an office suit, the Recruitment Officer often smiles and makes you feel welcome.
  
  Her answers, however, are given with an unexpected weight behind them.  You feel not heeding them is not the wisest thing to do.
conversations.from: human
conversations.value: Three men in suits: Are they security?  Are they agents? 
  
  Clearly they mean business.
conversations.from: gpt
conversations.value: The Leap!: Can you all clear the distance?
conversations.from: human
conversations.value: Stairwell: The heavy door locks behind you, giving you a bit more time.  Up or Down?
  Agent Ward said up.
conversations.from: gpt
conversations.value: Heart Rate Rising (copy): Try to find a chance to rest when you can. But be careful not to expose yourself or the group.
conversations.from: human
conversations.value: Find the Garden: You faintly recall the garden being an option.  You don't recall for what.
conversations.from: gpt
conversations.value: Archer, Tell, Tiller: Soldier: He seems insistent.  But clearly defers to the boy officer.
conversations.from: human
conversations.value: Tiller:  German Soldiers: German soldiers with spider-like faces.
conversations.from: gpt
conversations.value: Archer, Tell: The Officer: The Officer is about to act!
conversations.from: human
conversations.value: Unimog truck: This should get us around.
conversations.from: gpt
conversations.value: ɹǝɔıɟɟo ʇuǝɯʇınɹɔǝɹ: The Recruitment Officer is a hippopotamus in a suit.  He speaks fluent English.  He does not seem to realize he is a hippopotamus.
conversations.from: human
conversations.value: Intuitive: You have a knack gauging the emotional and mental state of the people around you. You are capable of reading the superficial attitudes and relationship in the vicinity. 
conversations.from: gpt
conversations.value: Appearances are Deceptive: Agent Key is generally disregarded as dangerous by her peers due to her stature and gender. That is a mistake on their part.
conversations.from: human
conversations.value: Martial Arts: Though your mind does not remember the moves, your body does. You have high skill in martial arts and an instinctive grasp of what you can and cannot accomplish with it, even if you don't remember your years of training.
conversations.from: gpt
conversations.value: Impulsive: As an unfortunate side effect of your fast mind and highly trained instincts, when pressed into a tense situation you tend to make a snap decisions that may not always be for the best in the long run.
conversations.from: human
conversations.value: Out of the Box: When posed with a problem, you don't attack it head on.  Instead you find alternate means of accomplishing your task.  Such as loosening a door from it's hinges rather than picking the lock.
conversations.from: gpt
conversations.value: Teamwork: Joining the "rolls" of two players in order to get past a Force challenge.
conversations.from: human
conversations.value: Following Orders: When push comes to shove, you follow orders. Striking your own path is a risk that could lead to loss or injury or worse. At least by obeying a directive, someone else can be responsible if it fails.
conversations.from: gpt
conversations.value: Persuasive: You have a knack of making people agree with your decisions
conversations.from: human
conversations.value: Length of cable: Should be good for a few uses.  Works well for getting people tied up.
conversations.from: gpt
conversations.value: Gun Training: "I remember... I always preferred sniper rifles, but in a pinch this will most certainly do."
conversations.from: human
conversations.value: Drinking the Deep Blue: You feel unusually comfortable in Deep Blue. Things somehow make sense you more than in the Blue City.