conversations.from: system
conversations.value: Shanties, treasure and adventure on the high seas... could a pirate's life be for you?
  
  If you're contemplating this exciting career change, the "good" ship *Scourge of the Seas* is recruiting now!  Captain Jolly Roger and his crew will show you the ropes in this new in-depth on the job training course.  Become the fearsome marauder you were born to be!  Unlock your diabolical potential today, scurvy dogs! 
conversations.from: human
conversations.value: Old Salt: You know your way around ships in general and this ship in particular.
  
  (This Nature is only for **experienced players**.)
conversations.from: gpt
conversations.value: Dockhand: There's only so many times you can load a ship before you start to dream of sailing one yourself.
conversations.from: human
conversations.value: Gambler: Whether it's cards, dice or just playing the odds, you're a risk-taker.
conversations.from: gpt
conversations.value: Adventurer: You are always ready to explore and try something new, on sea or on land.
conversations.from: human
conversations.value: Colonist: Maybe your family wanted to make a life on the land here, but it's not for you.  The sea calls to you.
conversations.from: gpt
conversations.value: Runaway: Running away to sea is a time-honoured tradition.  Why not be a pirate?
conversations.from: human
conversations.value: Shipwreck Survivor: You only ended up in these islands because your boat sank before it reached its intended destination.
conversations.from: gpt
conversations.value: Entertainer: You may not be a fighter, but there are reasons to keep you around.
conversations.from: human
conversations.value: Pickpocket: Crime doesn't pay. Or it hasn't paid well for you.  Maybe it's time to take it a little more seriously.
conversations.from: gpt
conversations.value: Free Spirit: You are a drifter, ready to go wherever the wind and waves may take you.
conversations.from: human
conversations.value: A Pirate's Life for Me: This life is all you've ever wanted.  Now you just need to keep hold of it.
conversations.from: gpt
conversations.value: Treasure!: You want to amass your own fortune in gold and other precious treasures.
conversations.from: human
conversations.value: A Ship of One's Own: So maybe you've only just started out, but you're ambitious enough to want to be your own master.
conversations.from: gpt
conversations.value: Exploration: You want to sail the seven seas, and see all that the world has to offer.
conversations.from: human
conversations.value: A Career in the Navy: You want to join the Navy  and rise in the ranks to become an officer.
conversations.from: gpt
conversations.value: Revenge: This isn't just a jaunt on the ocean wave for you.  There's someone you've got to find and pay back.
conversations.from: human
conversations.value: Intrigue & Adventure: You actually *want* to live in interesting times.  Disaster keeps things exciting.
conversations.from: gpt
conversations.value: Escapism: As long as you don't have to go back to the boring grind of everyday life, you don't care what you do.
conversations.from: human
conversations.value: Camaraderie: You're a member of the crew already, but you want to really be *part* of it.
conversations.from: gpt
conversations.value: Freedom: Someone is after you.  It doesn't matter why; just don't let them catch you.
conversations.from: human
conversations.value: Show Them The Ropes: Do your best to help the new trainee sailors.
conversations.from: gpt
conversations.value: Show Them The Ropes (Literally): Or you could have a bit of fun at their expense.
conversations.from: human
conversations.value: Captain Morgana DeWitt: The captain of the *Lone Shark*, a galleon that sails the trade routes of the Azurite Ocean with a variety of valuable goods.
conversations.from: gpt
conversations.value: Shrewd: Sharp-witted, perceptive and good at bargaining.
conversations.from: human
conversations.value: Reserved: Overly formal and emotionally restrained.
conversations.from: gpt
conversations.value: Controlled: Your emotions seldom affect your judgement.
conversations.from: human
conversations.value: Focused: It takes a lot to distract you from your goals.
conversations.from: gpt
conversations.value: Cunning: You always find some way to achieve your ends.
conversations.from: human
conversations.value: Observant: You notice details that others might not.
conversations.from: gpt
conversations.value: Intelligent: You learn new information more quickly than most.
conversations.from: human
conversations.value: Resilient: You recover quickly from fatigue or injury.
conversations.from: gpt
conversations.value: Brave: You may be afraid, but you'll never show it.
conversations.from: human
conversations.value: Agile: You are quick and nimble, and an excellent climber.
conversations.from: gpt
conversations.value: Good-Natured: You like people and are usually kind to them.
conversations.from: human
conversations.value: Cynical: You always seem to think the worst of everyone.
conversations.from: gpt
conversations.value: Blunt: You are brutally honest, emphasis on the ‘brutal’.
conversations.from: human
conversations.value: Callous: Unsympathetic towards the hardships of others.
conversations.from: gpt
conversations.value: Inexperienced: You have no idea what you're doing, do you?
conversations.from: human
conversations.value: Reckless: You seldom even think *once* before you act.
conversations.from: gpt
conversations.value: Stubborn: You are always right, even when you're wrong.
conversations.from: human
conversations.value: Awkward: You are uncomfortable in your own skin.
conversations.from: gpt
conversations.value: Easily Distracted: You find it difficult to focus on any one task.
conversations.from: human
conversations.value: Introspective: You often get caught up in your own  thoughts.
conversations.from: gpt
conversations.value: Hot-Tempered: You have a short fuse and a tendency to explode.
conversations.from: human
conversations.value: Proud: Your opinion of yourself is higher than it should be.
conversations.from: gpt
conversations.value: Mt. Fitchet: An island named for the large mountain that dominates most of the landmass.
  
  Principle Exports: Stone (Gravel), Wood, Shellfish, Gems.
conversations.from: human
conversations.value: Mt. Fitchet: An island named for the large mountain that dominates most of the landmass.
conversations.from: gpt
conversations.value: Loading Time: All these crates have to be stacked up in the hold before the *Lone Shark* can go anywhere.  Guess what your first task is?
conversations.from: human
conversations.value: Make Yourself Useful: Might as well show that you're willing to help.
conversations.from: gpt
conversations.value: Keep Out Of Trouble: All you really want is to avoid drawing the ire of the ship's officers.
conversations.from: human
conversations.value: Make An Impression: You want these people to remember who you are.  For a good reason.
conversations.from: gpt
conversations.value: Make Ready to Sail: The *Lone Shark* needs to be prepared before she takes to the high sea.  Do what you can to help with that.
conversations.from: human
conversations.value: Impress the Captain: Captain Morgana is on deck, watching your actions.  Maybe you can show her how useful you can be.
conversations.from: gpt
conversations.value: At Sea: The wide blue Azurite Ocean.  Where the *Lone Shark* spends most of her time.
conversations.from: human
conversations.value: Scrub The Deck: Not the most glamorous job on a ship, but sometimes it has to be done.
conversations.from: gpt
conversations.value: Climb the Rigging: Some of the ropes have got into a tangle.  Someone needs to go up and fix that, fast.
conversations.from: human
conversations.value: The Crow's Nest: Go up to the crow's nest and keep watch on the seas.
conversations.from: gpt
conversations.value: Entertain the Crew: Maybe all they need is something to lighten the mood a little.  A song?  A story?  Or something else?
conversations.from: human
conversations.value: Cut and Run: With no lights to draw them in, maybe you can get clean away.
  
  [Opposed Challenges: Do not play on both this challenge and **Stand and Fight**.]
conversations.from: gpt
conversations.value: Stand and Fight: You have guns on this ship for a reason...
  
  [Opposed Challenges: Do not play on both this challenge and **Cut and Run**.]
conversations.from: human
conversations.value: Repel Boarders: The pirates are trying to board the *Lone Shark*, and your orders are to stop them.
conversations.from: gpt
conversations.value: The Sea Serpent: The *Sea Serpent* is a pirate vessel, currently attacking your ship.  Stop her however you can.
conversations.from: human
conversations.value: Mysterious Cargo: With the amount of care the officers have taken over this box, it must have something important inside.
conversations.from: gpt
conversations.value: Alexis DeMontford: This young man has paid passage to Escher Reef on the *Lone Shark*.  But what is he really doing here?
conversations.from: human
conversations.value: Business As Usual: (Individual outcomes)
  
  Keep the ship running smoothly, whatever mysteries might present themselves.
conversations.from: gpt
conversations.value: Luki: Get Acquainted: The first voyage on a new ship is always the hardest.  See how well you can fit in--and what you can do to help the crew.
conversations.from: human
conversations.value: Ting: Get Acquainted: The first voyage on a new ship is always the hardest.  See how well you can fit in--and what you can do to help the crew.
conversations.from: gpt
conversations.value: Batten Down: There's a storm on the way.  Help get the *Lone Shark* through it as best you can.
conversations.from: human
conversations.value: Escher Reef: A most mysterious island.  There is a fort clearly visible at the top of the mountain, but path there is long and surrounded by pine trees.
conversations.from: gpt
conversations.value: Reach the Fort: The paths keep shifting about.  Will they take you where you want to go?
conversations.from: human
conversations.value: Frightened Dock Workers: They took fright at... *something*, and ended up hiding here.
conversations.from: gpt
conversations.value: Negotiation: What do you want out of this situation, and is DeMontford desperate enough to promise it to you?
conversations.from: human
conversations.value: Hard At Work, Or...?: It takes a lot of work to keep the *Lone Shark* running--and that's at least theoretically why you're here.
conversations.from: gpt
conversations.value: Tobias: The Captain: A harsh woman, but a fair one all the same.  She must have had an opinion on the events on Escher Reef.
conversations.from: human
conversations.value: Tales of the Black Ship: A job is a job, so see what you can find out about the legendary Black Ship here.
conversations.from: gpt
conversations.value: Negotiation, Part Two: DeMontford promised you a ship, and even gave you the deed.  You got what you wanted.  Didn't you?
conversations.from: human
conversations.value: Promotion: You don't want your own ship just yet, but some power and recognition on this one would be nice.
conversations.from: gpt
conversations.value: Assertive: You aren’t afraid to take charge of a situation.
conversations.from: human
conversations.value: Mechanic: You are the person to go to if anything on the ship needs to be fixed.
conversations.from: gpt
conversations.value: Swordsman: You are a fair hand with a cutlass or sabre.  Enemies best beware your blade.
conversations.from: human
conversations.value: Cannoneer: You load and fire the guns during battle.  This may have left you a bit deaf.
conversations.from: gpt
conversations.value: Sharpshooter: Leave the fencing to the gentlemen.  All you need is a pistol or three.
conversations.from: human
conversations.value: Officer Material: You know that you've got what it takes to rise in the ranks of the crew.
conversations.from: gpt
conversations.value: Something Useful: This asset represents a useful item.  It needs to be rewritten into a specific item before you play it.
conversations.from: human
conversations.value: Something Shiny: This asset represents some pretty but otherwise useless item.  It needs to be rewritten into a specific item before you play it.
conversations.from: gpt
conversations.value: Have a Few Drinks: What else would you do when on shore leave?  Find the nearest tavern and sample the local ales.
conversations.from: human
conversations.value: Start a Fight: Do you provoke someone on purpose?  Or is it all just a misunderstanding?
conversations.from: gpt
conversations.value: Make a Friend: Get to know someone a little better, either a local or a member of the crew.
conversations.from: human
conversations.value: Get Into Trouble: How do you get yourself into these situations?
conversations.from: gpt
conversations.value: Impress Someone: Is it an officer?  A potential romantic partner?  Either way, try your best to get them to notice you.
conversations.from: human
conversations.value: Gather Information: There's something you want to know.  What is it, and who will you ask?
conversations.from: gpt
conversations.value: Sea Battle: Your ship is attacking a merchant vessel.
  
  *(Reading the place card can sometimes give you extra information about the scene's location.)*
conversations.from: human
conversations.value: Take the Prize: The hapless merchant ship *Golden Sunrise* is within your grasp.  Subdue her crew and secure the vessel.
conversations.from: gpt
conversations.value: Pirate Hunter!: The prize was not a prize at all but a trap, one from which you now have to escape.
conversations.from: human
conversations.value: Tell Your Tale: Everyone has a story about why they chose to become a pirate.  What's yours?
conversations.from: gpt
conversations.value: Below Decks: Despite the uncanny interruption, the hold of the *Scourge* contains treasures plundered from its last target.
conversations.from: human
conversations.value: Loot!: Isn't that what pirates care about most?
conversations.from: gpt
conversations.value: Scrub the Deck: It's a very mundane job, but even on a pirate ship someone has to do it.
conversations.from: human
conversations.value: Entertain the Crew: Sometimes it just takes a bit of fun to raise morale.
conversations.from: gpt
conversations.value: Climb the Rigging: Let's see what can be seen from the Crow's Nest!  If you're not afraid of heights...
conversations.from: human
conversations.value: Cook: Someone has to do it, so get to the galley!
conversations.from: gpt
conversations.value: Make A Friend: There's a whole crew for you to get to know, maybe one of them will like you.
conversations.from: human
conversations.value: Suck Up: Maybe friendship is less important than making an impression on the right people.
conversations.from: gpt
conversations.value: Fort St. James: Not exactly friendly to pirates, but willing to turn a blind eye to some of their less than legal transactions.
conversations.from: human
conversations.value: Shore Leave: While the officers handle business, you have some time to yourself.  What will you do with it?
conversations.from: gpt
conversations.value: The Scourge: You're aboard the *Scourge of the Seas*, the finest pirate ship in these or any waters.
conversations.from: human
conversations.value: Baba: A Slight Misunderstanding: You aren't sure what the captain thought you were doing here.  But it's not the truth, you're sure of that.
conversations.from: gpt
conversations.value: Decipher the Charts: Jolly Roger has some clues as to the home port of the pirate hunting vessel *King's Bounty*.  He needs your help figuring it out.
conversations.from: human
conversations.value: Sword Drills: Some of the hands on board the *Scourge* aren't very good at swordfighting.  Team up with a fellow pirate to teach them!
conversations.from: gpt
conversations.value: Watch the Waves: It's important for someone to keep a lookout at all times.  Especially with the *King's Bounty* on the prowl for pirates.
conversations.from: human
conversations.value: Straining Sails: Strong winds are one of the greatest threats to a sailing ship caught in a storm.
conversations.from: gpt
conversations.value: Batten Down The Hatches: It's not just a figure of speech, or at least not on a ship in a storm.
conversations.from: human
conversations.value: Below Decks: The seas are rough.  It would be a shame if anything down here were to be damaged.  Or fall and damage any of the sailors.
conversations.from: gpt
conversations.value: Another Sea Battle: You've tracked down the *King's Bounty*, and this time things will be very different...
conversations.from: human
conversations.value: Sink the King's Bounty: That is what you came to do, isn't it...?
conversations.from: gpt
conversations.value: Alexis DeMontford (copy): This young man has paid passage to Escher Reef on the *Lone Shark*.  But what is he really doing here?
conversations.from: human
conversations.value: Stay Afloat: Well, it'd be a terrible end to the story if the *Scourge* sank...
conversations.from: gpt
conversations.value: Ready the Cannon: Blow some holes in that merchant ship.
conversations.from: human
conversations.value: Wheel Her In: Someone let you drive the boat, which was either an inspired choice or a very big mistake.  Which is it?
conversations.from: gpt
conversations.value: Boarding Lines: You'll need ropes and gangplanks to send a group of pirates across to control the prize.
conversations.from: human
conversations.value: Honed, Loaded and Ready: You're going to be part of the boarding party.  Are you and your equipment in good working order?
conversations.from: gpt
conversations.value: First Battle: This is all new to you: the cannon fire, the scent of blood and powder, the thrill and danger of battle...
conversations.from: human
conversations.value: Clash on Deck: It's time to... subdue the crew so that you can take the prize.
conversations.from: gpt
conversations.value: Ghostly Guilt: Strange magic or pure psychology?  Either way, it’s powerful—and unpleasant. 
conversations.from: human
conversations.value: Answers: The Ghost Ship: You want to find out more about the ghost ship, and you're going to keep asking until you find someone who knows something.
conversations.from: gpt
conversations.value: Shore Leave: Or, you know, you could just try to amuse yourself without bothering about *heavy* stuff like ghost ships.
conversations.from: human
conversations.value: The Witch's Counsel: Pirates are often pretty superstitious... which is how you ended up asking a *witch* about a *magical ghost ship.*
conversations.from: gpt
conversations.value: Puerto Niebla: This island is wreathed in otherworldly mists.  It is said to be home to a witch of great power, at least according to the witch-woman back in Fort St. James.
conversations.from: human
conversations.value: Chasing After Shadows: It's time to find out the truth behind the ghost ship you saw.  Or the *Fighting Tailfin*, if they are one and the same.
  
  [Link to answer key](https://docs.google.com/forms/d/e/1FAIpQLSf5BAhtGLbfHZCFdWsT5cLUYlLkq4cUWoDVzhOZrlcymA0MCA/viewform).
conversations.from: gpt
conversations.value: Sign of Sarset: This island has long been a safe harbour for pirates... so why would the symbol of an anti-piracy organisation be found here?
conversations.from: human
conversations.value: The Fighting Tailfin: If you add up all of the oddities, what does that tell you about the so-called ghost ship?
conversations.from: gpt
conversations.value: The Compass: Billy picked it up, so what it does is anyone's best guess.
conversations.from: human
conversations.value: Fighting the "Ghost Ship": Maybe this wasn't the best idea after all, but you're here now, in the fight of your life.
conversations.from: gpt
conversations.value: Con Artist: Behind a beautiful face deceptively lives a manipulative monster, willing to do what it takes to trick, rouse, and distract the target to get treasure.
conversations.from: human
conversations.value: Charismatic : The ability to attract, charm, and influence the people around you.
conversations.from: human
conversations.value: Careless: You have a tendency of overlooking obvious things that might be dangerous. 
conversations.from: human
conversations.value: High Morale: The perks of being adventurous had heightened your morale, and possibly affected others to raise their spirits as well. 
conversations.from: gpt
conversations.value: No Ragrets: Some folks are just too dumb to feel bad about all the awful things they've done with their lives. Billy is one of them.
conversations.from: human
conversations.value: Fistful of Coins: Exactly what it says on the tin. Probably enough to last a fortnight in most ports if you're smart with money. Unfortunately for Billy, he isn't.
conversations.from: gpt
conversations.value: Musket Sniper: this weapon is the sniper rifle of pirates and policemen useful for shootings someones brains out in one blow or disabling people to keep them from moving, very precise.   
conversations.from: human
conversations.value: A Concealing Coat: The perfect coat for pirating-capable of concealing its wearer and whatever she happens to be carrying.
conversations.from: gpt
conversations.value: Gold Coins: Round coins made of gold with faces of rulers.
conversations.from: human
conversations.value: Gold Ear-rings: A Pirate isn't complete without them. 
conversations.from: gpt
conversations.value: Nondescript: Looks like somebody else. Could be anyone, really.
conversations.from: human
conversations.value: Ignoramus: It's a good thing you've chosen a profession that allows the viciously-stupid to get ahead, because let's face it: if your brains were dynamite, you wouldn't need have enough to blow your nose.