conversations.from: system
conversations.value: Beginning in the great Wildborn city of Heartwood, your characters can venture out into a strange world.
  
  RACES: Bim (outsiders from a sci-fi world who crashed here), Wildborn (basically elves), Shadowborn (dark elves, sort of), and Skyborn (sort of elves with angel wings).
  
  CLASS: Your character can have any type of skills. But only Bims can use technology, and Bims probably aren't masters of magic.
conversations.from: human
conversations.value: Halfling: You’re small but earnest, brave in a pinch, cunning and sly.
  
  ...
  
  Suggested Strength: Witty
  
  Suggested Weakness: Naïve
conversations.from: gpt
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.
  
  ...
  
  Suggested Strength: Resilient
  
  Suggested Weakness: Obsessed
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Dull-witted
conversations.from: human
conversations.value: Wizard: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
  
  ...
  
  Suggested Strength: Wizardly
  
  Suggested Weakness: Frail
conversations.from: gpt
conversations.value: Thief: That you’re a thief is not in dispute but your motives may be good and true.
  
  ...
  
  Suggested Strength: Stealthy
  
  Suggested Weakness: Conniving
conversations.from: human
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.
  
  ...
  
  Suggested Strength: Wise
  
  Suggested Weakness: Contemplative
conversations.from: gpt
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.
  
  ...
  
  Suggested Strength: Strong
  
  Suggested Weakness: Proud
conversations.from: human
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.
  
  ...
  
  Suggested Strength: Cunning
  
  Suggested Weakness: Oafish
conversations.from: gpt
conversations.value: Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.
  
  ...
  
  Suggested Strength: Dextrous
  
  Suggested Weakness: Brutish
conversations.from: human
conversations.value: Strong: Strong of body.
conversations.from: gpt
conversations.value: Dextrous: Quick and precise of hand and eye.
conversations.from: human
conversations.value: Cunning: Intelligent, even ingenious.
conversations.from: gpt
conversations.value: Resilient: Able to withstand or recover from difficulty and pain.
conversations.from: human
conversations.value: Wise: Experienced and informed about the ways of the world.
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.
conversations.from: human
conversations.value: Wizardly: In command of some measure of magical power.
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.
conversations.from: human
conversations.value: Cowardly: Your fear holds you back sometimes.
conversations.from: gpt
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy.
conversations.from: human
conversations.value: Contemplative: You tend toward thought over action to the point that is can cause you trouble.
conversations.from: gpt
conversations.value: Frail: Physically weak, perhaps due to age or injury.
conversations.from: human
conversations.value: Naïve: Inexperienced and perhaps too trusting.
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.
conversations.from: human
conversations.value: Dull-witted: Your mind is like a blunted blade: effective but imprecise.
conversations.from: gpt
conversations.value: Proud: Sometimes your confidence sours into arrogance.
conversations.from: human
conversations.value: Obsessed: You’re preoccupied with your interests to the point of causing you trouble.
conversations.from: gpt
conversations.value: Conniving: You scheme, you conspire, and you are sometimes careless about lawbreaking.
conversations.from: human
conversations.value: Explore!: Go where you’ve never been before and share your experiences through song and story.
conversations.from: gpt
conversations.value: Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.
conversations.from: human
conversations.value: Through Right Crafting: You’re building something greater than yourself, something that will better this land.
conversations.from: gpt
conversations.value: Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.from: human
conversations.value: Keep Your Secrets: Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.
conversations.from: gpt
conversations.value: Retrieve What’s Lost: Not everything is where it belongs in this world. You take things ... and put them where you say they belong.
conversations.from: human
conversations.value: Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually.
conversations.from: gpt
conversations.value: Put the Dead to Rest: The unsettled dead are a danger and an affront. They cannot be allowed to persist. Slay them.
conversations.from: human
conversations.value: Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.
conversations.from: gpt
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.from: human
conversations.value: Rescue the Lost Adventurer: Poor Wat Greenfoot’s mission has turned to misadventure. Rescue him from the Mad Caves before it’s too late!
conversations.from: gpt
conversations.value: Slay the Monster of the Mad Caves: Unless the monstrous creature lairing in the Mad Caves is dealt with for good, it shall linger and hurt more folk.
conversations.from: human
conversations.value: Chart the Mad Caves: The Mad Caves were once carved like a rune into the mountain. Explore them fully to decipher that rune.
conversations.from: gpt
conversations.value: Plunder the Catacombs: The old catacombs are full of precious grave goods and treasures going to waste down there.
conversations.from: human
conversations.value: Recover A Dwarf-made Treasure: The Mad Caves once teemed with Dwarf miners. Bring back some token of their handiwork.
conversations.from: gpt
conversations.value: Restore Peace in the Catacombs: Those buried in the ancient catacombs deserve peace. Give those graves some semblance of honorable rest.
conversations.from: human
conversations.value: Impress Sir Gwyndolyn: The king’s daughter, a knight called Sir Gwyndolyn, may task you with grand quests if you prove your mettle to her.
conversations.from: gpt
conversations.value: Impress Brother Conway: Brother Conway knows the land and its people and can teach you much if he finds you worthy of the lore.
conversations.from: human
conversations.value: Find the Gilded Skull: The fabled Gilded Skull has been lost for a generation — and coveted by the royal family. Riches if you find it.
conversations.from: gpt
conversations.value: Slay One Dozen Boars: Wild boars roam the countryside in alarming numbers these days. Cull their ranks for the good of all.
conversations.from: human
conversations.value: Map of the Mad Caves: This sketchy, paper map of the Mad Caves was started by an adventurer hoping for riches, but it’s incomplete.
conversations.from: gpt
conversations.value: Enchanted Sword: Fine swords such as these were once common across the land, combining Dwarf steel with Elf magic.
conversations.from: human
conversations.value: A Few Loose Coins: It’s no great treasure, but perhaps it’s a start.
conversations.from: gpt
conversations.value: Skull Key: A sturdy iron key with a metal skull for a grip, this supposedly unlocks the ancient catacombs.
conversations.from: human
conversations.value: Gilded Skull: A human skull, dipped in gold, with three gems for each eye. A ghastly gift buried by the ancients.
conversations.from: gpt
conversations.value: Ever-bright Torch: A simple-looking torch that burns bright until commanded, in Elvish, to stop.
conversations.from: human
conversations.value: Cloak of the Raven: This shiny black garment makes on hard to see and slows a fall — at least for a few feet.
conversations.from: gpt
conversations.value: Elven-make Ring: Ancient rings mades by the Elves like this once held great power, but most have lost their might.
conversations.from: human
conversations.value: A Bloody Big Axe: Cruel-looking, heavy, and chipped... but sharp!
conversations.from: gpt
conversations.value: Potion of Hope: A simple glass vial, corked. Runes meaning “vital” are etched into the glass.
conversations.from: human
conversations.value: Dragon Rampant Inn: This cozy place’s sign depicts a heraldic dragon with three paws raised to strike. The folk here couldn’t be nicer.
conversations.from: gpt
conversations.value: Old Wizard’s Tower: This half-crumbling old tower by the lake is where wizards meet, when wizards meet, which is rare these days.
conversations.from: human
conversations.value: Temple of the Wise: The only proper temple for miles, this modest building is mostly a nave and an altar for common worship.
conversations.from: gpt
conversations.value: Castle in the Lake: Built in a grander time, this walled-in keep stands on a rock in the lake, reachable by a bridge of old stones.
conversations.from: human
conversations.value: The Bonepit: Little more than a deep, dry well now, the so-called Bonepit leads to the ancient catacombs beneath the village.
conversations.from: gpt
conversations.value: Tunnels of the Mad Caves: Supposedly an ancient Dwarf-mine, the Mad Caves are a maze of rumored treasures and certain danger.
conversations.from: human
conversations.value: Cavern of Anguish: The heart of the Mad Caves is Küzarn Curune, “Cavern of Anguish,” where many Dwarven miners perished in accidents.
conversations.from: gpt
conversations.value: The Lair: Dank and rank, this bone-strewn cave is surely the lair of something large, ravenous, and smelly.
conversations.from: human
conversations.value: Ancient Catacombs: The ancients buried their dead in catacombs at the lake’s edge, but the place half-flooded and was forgotten.
conversations.from: gpt
conversations.value: Treasure Vault: A long-forgotten cavern that once glittered with silver and diamonds ... and might not be exhausted yet.
conversations.from: human
conversations.value: Ruined Bridge: The bridge across the Old River has washed out and the fjord here has always been dangerous.
conversations.from: gpt
conversations.value: Riddle at the Gate: The priests who sealed these doors etched a riddle into them, warning visitors and rebuking grave-robbers.
conversations.from: human
conversations.value: Checkerboard Corridor: This long passage of checkered slate is lined with little holes and recesses—perfect for hiding lethal traps.
conversations.from: gpt
conversations.value: Crushing Walls Chamber: A pressure plate on the floor triggers a trap meant to squash grave-robbers!
conversations.from: human
conversations.value: Clawing Hands: The walls of this passage are lined with ancient bones. Even now they gather and form reaching, clawing hands!
conversations.from: gpt
conversations.value: Dwarf-make Door: A crack in the wall betrays the existence of a secret door still held secure by an ingenious, complex locking mechanism.
conversations.from: human
conversations.value: Crystal Song: The crystals in this chamber sing and thrum out notes that threaten to enchant any who listen to them.
conversations.from: gpt
conversations.value: Dwarf-make Bridge: A narrow bridge of finely cut stones leads ahead ... if it holds.
conversations.from: human
conversations.value: Orb of Fire: Is this swirling mass of molten fire some kind of trap? Or some kind of spirit?
conversations.from: gpt
conversations.value: The Storm: A dreadful squall pours down rain, making every movement into an ordeal.
conversations.from: human
conversations.value: Burrick the Innkeeper: The quiet, rotund keeper of the local inn hears all the tales and knows how to ply a patron to get a story told.
conversations.from: gpt
conversations.value: Sir Gwyndolyn of the Lake: Born in the capital but raised in the Castle in the Lake, this knightly princess sees the local people as hers to protect.
conversations.from: human
conversations.value: Mad Adventurer: Raving and wild-eyed, this poor panicked soul claims to be the only escapee of a misadventure in the Mad Caves.
conversations.from: gpt
conversations.value: Pointy-toothed Goblins: Hungry, nasty, pointy-toothed goblins dwell in the wilderness and the caves, striking out to steal sheep and pies.
conversations.from: human
conversations.value: Hulking Ogre: A brutish hulk, shaped roughly like a man but thrice as tall, with a tree limb for a club. It reeks something fierce.
conversations.from: gpt
conversations.value: Creeping Ooze: What might at first seem to be a slick of mold can turn out to be a vile, dissolving patch of malicious ooze.
conversations.from: human
conversations.value: Razor-tusked Boar: Wild boar roam the countryside, eating pets and crops and scaring the common folk.
conversations.from: gpt
conversations.value: Stalking Skeletons: Yellowed bones striding and striking on their own, driven by will or ire or anguish alone.
conversations.from: human
conversations.value: Wat Greenfoot: Poor Wat Greenfoot was part of a misadventure in the Mad Caves and soon he’ll be made into porridge for an ogre.
conversations.from: gpt
conversations.value: Brother Conway: Wise and kind, this monkish fellow travels about the land, healing and teaching. They say he has elf blood in him.
conversations.from: human
conversations.value: Cloaked Figure: He's holding up his sword and doesn't look very happy. You feel sorry for the Wildborn warriors about to attack him.
conversations.from: gpt
conversations.value: Coin Sack: This is more like it! Quite a bit of money.
conversations.from: human
conversations.value: Quirro Thuirro: A strong alcoholic beverage, found all over the Wildborn kingdom.
conversations.from: gpt
conversations.value: Large Gear: A large gear from your ship, that might be useful to rebuilding it. You should hang on to this.
conversations.from: human
conversations.value: Tesla Rifle: This contraption shoots lightning out of the end as a projectile. Somehow it survived the crash. Might be useful at some point.
conversations.from: gpt
conversations.value: Quirro Thuirro: A strong alcoholic beverage, found all across the Wildborn kingdom.
conversations.from: human
conversations.value: Medicinal Kit: Dark magic is a useful healing tool, but straining on the caster. For lesser conditions, a simple medicinal kit is best.
conversations.from: gpt
conversations.value: Akaru's Staff: The staff of Akaru, this was difficult to get and filled with Akaru's memories. Not only is it a powerful weapon, it's also a good way of tracking him.
conversations.from: human
conversations.value: Akaru's Shard: A black shard of Akaru's sword, somehow chipped of, this dangerous artifact radiates shadow power.
  
  EFFECT: Only characters with power over dark magic or shadows can safely hold the Shard.
conversations.from: gpt
conversations.value: Laser Pistol: You've got a laser pistol from your homeworld; not quite as effective here, due to the magical atmosphere dulling technology's power, but still useful.
conversations.from: human
conversations.value: Medium Gear: A medium-sized gear from your ship's wreckage. Probably something to hold on to.
conversations.from: gpt
conversations.value: Rune of Travel: These are required to travel long distances. One Rune can transport an entire party all across the world.
  
  PRICE: One Gold Sack
conversations.from: human
conversations.value: Explore Heartwood: Even those without the urge of exploration in their heart grow excited at the thought of exploring the great city of Heartwood, discovering all its little secrets and hidden streets.
conversations.from: gpt
conversations.value: Second Shard: What does this mean?!? This is another shard of Akaru's sword, but it's so small... is he leaving a trail for you to follow, or is his sword just very crumbly?
conversations.from: human
conversations.value: Thydrium Gear: Ah, this is a treasure. It's a gear of pure Thydrium, an incredibly rare Bim metal. It's definitely from the ship, and could be very useful in rebuilding it.
conversations.from: gpt
conversations.value: Aeris: A large Wildborn city on the border of Rotwood and Ktherospeire. Dangerously close to Shadowcrest, but a thriving culture.
conversations.from: human
conversations.value: Heartwood: Heartwood is the capital of the Wildborn empire, and is the home of Prince Ithris.
conversations.from: gpt
conversations.value: Ever-bright Torch: A simple-looking torch that burns bright until commanded to stop.
conversations.from: human
conversations.value: Enchanted Sword: Fine swords such as these were once common across the land, combining steel with Wildborn magic.
conversations.from: gpt
conversations.value: Akaru Nightwalker: Akaru is unveiled at last! Now is the time of your last stand; now is the time that you fight at last.
conversations.from: human
conversations.value: Silverleaf: Silverleaf is a hidden Wildborn city, protected by the darkness of Rotwood.
conversations.from: gpt
conversations.value: Graknis, Blazewing Skyborn Roost: Graknis is a massive mountain, home to many Blazewing Skyborn, a fierce and cruel tribe.
conversations.from: human
conversations.value: Rotwood: A dark forest near Aeris. Silverleaf lies inside. Bloodfangs prowl the woods.
conversations.from: gpt
conversations.value: Anika Bloodwalker: Anika has cast off her cloak, with the clear intention to kill you. She wields two sharp-looking daggers.
conversations.from: human
conversations.value: Repair the Ship (Bim Only): Repair the ship that brought you here and you might be able to leave.
conversations.from: gpt
conversations.value: Restless Spirit: This little wisp of blue-gray light seems to like you, and has consented to living in your pack.
conversations.from: human
conversations.value: Win the War of Shadowcrest: Open war has broken out in Ktherospeire between Shadowborn and Wildborn. Help one side or the other emerge victorious.
conversations.from: gpt
conversations.value: Overthrow Adari (Skyborn Only): Adari is a tyrant over the Suncrest Skyborn and most be overthrown!
conversations.from: human
conversations.value: Prove Your Worth to Azanor (Shadowborn Only): Lord Azanor is the instructor of new recruits of the Shadowborn. Prove to him your strength.
conversations.from: gpt
conversations.value: Lord Azanor: Lord Azanor is a powerful Shadowborn leader who instructs new initiates and has a pretty epic sword.
conversations.from: human
conversations.value: Heal Ktherogar (Wildborn Only): The burning land of Ktherogar have been in torment for eons. Perhaps this generation has the power to save it.
conversations.from: gpt
conversations.value: Prince Ithris: Ithris, Prince of the Wildborn.
conversations.from: human
conversations.value: Horace: The leader of the Bims on this planet, Horace isn't the perfect leader but he's the best available.
conversations.from: gpt
conversations.value: Wildborn: Wildborn are like wood elves, nature-loving beings. But they're not incapable of war -- a massive war is brewing even now.
conversations.from: human
conversations.value: Krondor: Primal of Fire, Krondor was an ancient being long ago toght vanquished. He wears armor made of molten rock and seems to be made of smoke.
conversations.from: gpt
conversations.value: Technician (Bim Only): You used to work on mechanical devices. Before. Now you're just about helpless, your gadgets the only things keeping you alive.
conversations.from: human
conversations.value: Bim: Bims are sci-fi beings, much like humans, who have crashed their ship on a strange planet and are trying to make their way in the world.
conversations.from: gpt
conversations.value: Shadowborn: Shadowborn are like dark elves, shadowy people who use dark magic and are willing to be a bit cruel. But they're not necessarily evil.
conversations.from: human
conversations.value: Skyborn: Like elves with wings, a Skyborn's loyalties are about as constant as the direction of the wind. Capable of great good and horrid evils.
conversations.from: gpt
conversations.value: Battle of Shadowcrest: Just outside Shadowcrest, armies of the Wildborn and Shadowborn converge and prepare themselves for war.
conversations.from: human
conversations.value: Cloaked Figure: He's holding up his sword and doesn't look very happy. You feel sorry for the Wildborn warriors about to attack him.
conversations.from: gpt
conversations.value: Training Hall: The Training Hall of the Shadowborn, filled with weapons and armor.
conversations.from: human
conversations.value: Heartwood Gate: You don't remember it being this intricate when you came in... how do Wildborn ever leave this thing?
conversations.from: gpt
conversations.value: Festivities: There's a festival going on around the corner. You can join in or not; and you can choose to what degree you join in. Looks like they have some drinks...
conversations.from: human
conversations.value: Prince Ithris (2): He looks even more startled than before now, like he's trying to decide between staying away from these strange creatures or aid them. Make him decide.
conversations.from: gpt
conversations.value: Cloaked Shadowborn: You can't tell much about him. He has purple-grey skin, is wearing a cloak, has a strangely unnerving pure-black sword at his belt, and is carrying a staff.
conversations.from: human
conversations.value: Small Gear: This small metal gear seems to be from the ship crash. Odd it should end up here.
conversations.from: gpt
conversations.value: Red-Clothed Figure: She - it's clearly a she - is wearing a blood-red cloak. You can't tell much about her, but she seems not to respect the Prince.
conversations.from: human
conversations.value: Peaceful Cave: There doesn't seem to be any sort of creature living in this cave, and it's dry. A reasonably good place to get a rest.
conversations.from: gpt
conversations.value: Build a Fire: Building a fire is hard when you don't have a kit for making one. It's pretty cold near Heartwood, so a fire is pretty important. But... how do you make one?
conversations.from: human
conversations.value: Alysa: She's wearing a shiny black jacket and has naturally red eyes. She wants to ask you some questions.
conversations.from: gpt
conversations.value: Filto: He's a short little man, writing furiously into a little notebook and looking you all over.
conversations.from: human
conversations.value: Dark Magics: You are trained in dark magic. This "evil" form of magic revolves around control over life force. You can drain another's life force if you concentrate, and you can use your own life force to save or reanimate others.
conversations.from: human
conversations.value: Hated: Your kind, though you have done nothing wrong, are hated by most other races. You are often the target of blame, trickery and insults.
conversations.from: human
conversations.value: Be Humane: Most think that you are evil, a monster. Prove them wrong.
conversations.from: human
conversations.value: Awestruck: You have known only technology, and find yourself among races of great beauty and wonder. Their magic and grace makes you feel inferior in comparison. You would love to be like them. You will never be like them.
conversations.from: human
conversations.value: Shadowsoul: You are a Shadowborn with unnaturally strong ties to the darkness. Some even say you are one with the darkness.
conversations.from: human
conversations.value: Living Shadows: You moght be of the darkness, but it doesn't always do your bidding, when you call upon it.
conversations.from: human
conversations.value: The Darkness is mine: You strive not to be controlled by the darkness, but reign it in. And the darkness takes many forms.
conversations.from: human
conversations.value: Impulsive: You tend to act before thinking the action through.  This can lead to dangerous situations when plans backfire.
conversations.from: human
conversations.value: Sly: If you could lie your way into space once, you can lie your way into space again.
conversations.from: gpt
conversations.value: Easily Distracted: You get distracted by almost anythi... Hey, what's that?
conversations.from: human
conversations.value: Determined: Once you decide you'll do something, you'll carry it through to the end.
conversations.from: gpt
conversations.value: Sharpshooter: You have a trained hand with a firearm.
conversations.from: human
conversations.value: Tribal Champion: You've been trained in the ways of the tribes, you've been selected to become their champion.
conversations.from: gpt
conversations.value: Gadgetry: As a Bim technician, you can make the most of the little pieces of Bim tech you possess to impress the locals and perform small, useful tasks.
conversations.from: human
conversations.value: Creation Magic: The ability to create small items (i.e. no bigger than pocket size) from "nothing".
conversations.from: gpt
conversations.value: Lucky: Sometimes these things just work out... Sometimes is this time.