conversations.from: system
conversations.value: 
  Three hundred years ago a rebellion brought an end to the old Volarian Empire. After a five year siege of the capital of Volaran the city turned over Emperor Kraahn and the royal family to the rebel leaders. The Seven Rebel leaders, along with five Volarian commanders who’d surrendered the city divided the Empire into twelve territories, the Seven Allied Kingdoms and Five Independent Nonaligned Republics. 
  
  Since then the Kingdoms have had mostly peace, aside from a few skirmishes with neighboring nations. Always the threat of the united realm kept the most violent rivals at bay, but now that might be coming to an end. Something is moving in the shadows, tensions are rising among the Kingdoms. 
  
  King Harlus the Undying of the Elvish Kingdom of Nighteon and last of the original kings has come to Volaran, he's recruiting a team from across the realm to uncover the conspiracy, before it is too late. 
conversations.from: human
conversations.value: General Orion: Capture him if you can.
conversations.from: gpt
conversations.value: Constable Verak: A veteran of the militia, he might know something, find out what.
conversations.from: human
conversations.value: General Barav: Capture him if you can.
conversations.from: gpt
conversations.value: General Crais: Capture him if you can.
conversations.from: human
conversations.value: General Xin: Capture him if you can.
conversations.from: gpt
conversations.value: Masked Man: He was spying on you and is magic, get em
conversations.from: human
conversations.value: Sentinel Diana Teach: Descendant of Blackbeard and leader of the Sentinels of Oceaos. 
conversations.from: gpt
conversations.value: Sentinel Yalkirr: Sentinel of Oceaos, Second in Command of their forces, he's untrusting of outsiders.
conversations.from: human
conversations.value: Assess your surroundings.: Look around.
conversations.from: gpt
conversations.value: Barrican Ranger: Holy Warrior of the Sestiak Faith, to fight a Ranger is at best unwise. 
conversations.from: human
conversations.value: Barrington Millita Ship: Enemies of Captain Loraine's that will not negotiate, either you sink them or outrun them.
conversations.from: gpt
conversations.value: Defuse the Bomb: The bomb is about to explode, if it does were all dead.
conversations.from: human
conversations.value: Find a safe port: You hope you're not alone on this island.
conversations.from: gpt
conversations.value: Gather Information: Find out what you can about the new threat
conversations.from: human
conversations.value: Gather information: Knowledge is power.
conversations.from: gpt
conversations.value: Introductions: Introduce yourselves. 
conversations.from: human
conversations.value: Reeku Prowler: Sapient Saurian of a well known mercenary culture.
conversations.from: gpt
conversations.value: Skril Shao: Outcast from the Hive Mind and lowest class in Skril society, some have chosen to see Kentoch as their deliverer.
conversations.from: human
conversations.value: Taco Stand: There has to be something there.
conversations.from: gpt
conversations.value: Veraxx Knight: Highly trained warrior of the Veraxx clans, obviously one serves Kentoch.
conversations.from: human
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.
conversations.from: gpt
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.   
conversations.from: human
conversations.value: Mage: A magic user, trained in the mystic arts. Mage magic requires an artifact to focus their magic, like a wand, ring, or amulet. 
conversations.from: gpt
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you.   
conversations.from: human
conversations.value: Priest/ Priestess : You practice the Old Ways, revering the cosmos and nature, and minding the beasts and the land.  You try to protect the common folk from evils treading in from the wild, and you walk the boundaries between the wilds, and civilization.
  
conversations.from: gpt
conversations.value: Rogue: Sneaking and stealth are your bread and butter. You fight best from the shadows and act as scout and tracker when needed.    
conversations.from: human
conversations.value: Thief : That you’re a thief is not in dispute but your motives may be good and true.
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.
conversations.from: human
conversations.value: Sorcerer: You’re a rare sort: a genuine wizard. The fate of the land falls to folk as versed and wise as you.
conversations.from: gpt
conversations.value: Great Endurance: You can take it.
conversations.from: human
conversations.value: Intelligent: You are crafty and clever.
conversations.from: gpt
conversations.value: Magic: Used primarily by the Supreme Sentinel and Magic Users.
conversations.from: human
conversations.value: Strong: You are physically strong.
conversations.from: gpt
conversations.value: Brutish: Clumsy and sometimes insensitive. 
conversations.from: human
conversations.value: Limited Emotion: You can't understand emotions.
conversations.from: gpt
conversations.value: Proud: You think too much of yourself.
conversations.from: human
conversations.value: Be a Hero: You want to be famous for your job, protecting truth, justice, and so forth.
conversations.from: gpt
conversations.value: Do your Job: You are just doing your part.
conversations.from: human
conversations.value: Explore!: You're in it to see the universe.
conversations.from: gpt
conversations.value: Save the Universe: You want to protect everyone.
conversations.from: human
conversations.value: Captain Jauque Loraine : Commander of the Serpent Pirates and Maraza Militia.
conversations.from: gpt
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface. 
conversations.from: human
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.    
conversations.from: gpt
conversations.value: Halfling : You’re small but earnest, brave in a pinch, cunning and sly.    
conversations.from: human
conversations.value: Cunning : Intelligent, even ingenious.    
conversations.from: gpt
conversations.value: Charming: Attractive, persuasive, and likable.    
conversations.from: human
conversations.value: Dexterous : Quick and precise of hand and eye.    
conversations.from: gpt
conversations.value: Educated: Well schooled and informed about the facts of the land.    
conversations.from: human
conversations.value: Resilient : Able to withstand or recover from difficulty and pain.    
conversations.from: gpt
conversations.value: Stealthy: Quiet and surreptitious in nature or demeanor.    
conversations.from: human
conversations.value: Strong: Strong of body.    
conversations.from: gpt
conversations.value: Wise: Experienced and informed about the ways of the world.    
conversations.from: human
conversations.value: Witty: Quick on your feet, funny, and likable.    
conversations.from: gpt
conversations.value: Wizardly: In command of some measure of magical power.    
conversations.from: human
conversations.value: Knight Protector: You once were the shield of the people, protector of the kingdom of Camelot. 
conversations.from: gpt
conversations.value: Brutish: Insensitive, unsubtle, and forceful.    
conversations.from: human
conversations.value: Conniving : You scheme, you conspire, and you are sometimes careless about lawbreaking.    
conversations.from: gpt
conversations.value: Contemplative : You tend toward thought over action to the point that is can cause you trouble.    
conversations.from: human
conversations.value: Cowardly: Your fear holds you back sometimes
conversations.from: gpt
conversations.value: Dull-Witted : Your mind is like a blunted blade: effective but imprecise.    
conversations.from: human
conversations.value: Frail: Physically weak, perhaps due to age or injury.    
conversations.from: gpt
conversations.value: Naive : Inexperienced and perhaps too trusting.    
conversations.from: human
conversations.value: Oafish: Uncultured and indelicate, perhaps even clumsy
conversations.from: gpt
conversations.value: Obsessed : You’re preoccupied with your interests to the point of causing you trouble.    
conversations.from: human
conversations.value: Proud: Sometimes your confidence sours into arrogance.    
conversations.from: gpt
conversations.value: Defeat Evil!: It’s not enough to withstand the darkness or to survive. You must push it back.    
conversations.from: human
conversations.value: Explore!: Go where you’ve never been before and share your experiences through song and story.
conversations.from: gpt
conversations.value: Heal the Land: Heal the wounds caused by wicked monsters and human machinations even if you cannot prevent them.    
conversations.from: human
conversations.value: Heal the Sick: People are suffering and it is your duty to heal them, bodily and spiritually
conversations.from: gpt
conversations.value: Keep your Secrets : Protect your secrets and maintain the façade that makes you seem wiser and more capable than maybe you are.    
conversations.from: human
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.    
conversations.from: gpt
conversations.value: Resist Mundanity: Avoid the draw and distraction of the mundane in favor of headier, more spiritual affairs.    
conversations.from: human
conversations.value: Retrieve what's Lost: Not everything is where it belongs in this world. You take things … and put them where you say they belong.    
conversations.from: gpt
conversations.value: Through Right Crafting: You’re building something greater than yourself, something that will better this land.    
conversations.from: human
conversations.value: Drive off Invaders: You want every invader off your soil. Their existence in your realm is vile to you, driving them off and away are your only concerns. 
conversations.from: gpt
conversations.value: Pirate: You are a scoundrel, a renegade, follower of your own code. You are a pirate true and true. 
conversations.from: human
conversations.value: Treasure: Its all about the gold, silver, and other coin. That is what you want most in life. 
conversations.from: gpt
conversations.value: Alchemist: Native of Kyrim, you are a Mad Scientist of the Arcane ways. You work halfway between science and magic to understand both. 
conversations.from: human
conversations.value: Camelot : Ancient city and capital of the Kingdom of Camelot. 
conversations.from: gpt
conversations.value: Dragon Attack: Dragons are attacking Camelot, fight them back. 
conversations.from: human
conversations.value: Noble Sword: A sword of a Valiant Knight.
conversations.from: gpt
conversations.value: Electric Coil Gun: A device from Kyrim, useful in dangerous situations.
conversations.from: human
conversations.value: Fae Short Sword: A sword enhanced by Fae magic. 
conversations.from: gpt
conversations.value: Amulet of the Goddess: A symbolic and mystic artifact, used as a focus for magic. 
conversations.from: human
conversations.value: Amulet of Maleficent : Property of the Sorceress and Queen of the Wilds Maleficent, passed on to a new generation it has access to some of her power.
conversations.from: gpt
conversations.value: Coin of Luck: With this your luck is increased. An artifact from Wonderland, now who could ask for more. 
conversations.from: human
conversations.value: Cloak of the Raven: A cloak that allows for stealth and speed, useful for any Rogue. 
conversations.from: gpt
conversations.value: Black Heart Tavern: A pub outside of Camelot, local drinking spot of several rogues and pirates. 
conversations.from: human
conversations.value:  Captain Delaruu: Dwarf Pirate famous for several infamous adventures. 
conversations.from: gpt
conversations.value: Gem of Iron Mountain: The ship of Delaruu. 
conversations.from: human
conversations.value: Get along with the crew: Make sure no incident happens at the high seas. 
conversations.from: gpt
conversations.value: Ranger: No shining knight are you. You protect the common folk from the evils treading in from the wild.    
conversations.from: human
conversations.value: Elf Mage : A magic user, trained in the mystic arts. Mage magic requires an artifact to focus their magic, like a wand, ring, or amulet. 
conversations.from: gpt
conversations.value: Dwarf Mage : A magic user, trained in the mystic arts. Mage magic requires an artifact to focus their magic, like a wand, ring, or amulet. 
conversations.from: human
conversations.value: Paladin: As the landed lords and ladies have their knights of the realm, so does the temple have you. 
conversations.from: gpt
conversations.value: Cleric: You have dedicated yourself to the ways of faith so as to help and heal.    
conversations.from: human
conversations.value: Druid: You practice and protect the old ways, minding the beasts and the land with wisdom and care.  
conversations.from: gpt
conversations.value: Dwarf: Your folk are fortifying themselves beneath the ground, yet you seek adventure on the surface.   
conversations.from: human
conversations.value: Elf: Your ancient people are few, these days, but by your will and grace the world shall be bettered.    
conversations.from: gpt
conversations.value: Halfling: You’re small but earnest, brave in a pinch, cunning and sly.    
conversations.from: human
conversations.value: Hunter : Not as noble as a knight, but they get the job done. They do the dirty work knights can't. Whenever you hear about a dragon slaying, chances are it's one of them. 
conversations.from: gpt
conversations.value: Warrior: Long have you trained for, and dreamt of, battle and adventure. No longer shall you wait for it.    
conversations.from: human
conversations.value: Holy City of Volaran : Blessed by the gods, the city was once capital of the greatest power the world had ever seen. Now ruled over by a council of representatives and servants of the gods. Under the steadfast authority of the seven kings.  
conversations.from: gpt
conversations.value: King Harlus: The Leader of the Elves of Nighteon and last surviving leader who brought down the Old Empire. 
conversations.from: human
conversations.value: Owl Bears : A dangerous wild creature found in the these woods. 
conversations.from: gpt
conversations.value: The Soothsayer- Alren : A blind prophet of the Kingdoms found in these woods, ask him your questions. 
conversations.from: gpt
conversations.value: Talent: The warrens of the mind are open to you, and with a force of measurable will you can effect the physical world through sheer force of will.  
  
  (*Think Powers and discipline of a Jedi, but without the Lightsaber.*)
conversations.from: gpt
conversations.value: Mage: Unlike natural wizards and sorcerers your magic comes from a focus, an object or relic.
conversations.from: human
conversations.value: Archer: Trained in the fine art of the bow, Maive can hit almost any target with pin-point accuracy.
conversations.from: gpt
conversations.value: Educated: Maive grew up in The Eastern Republic of Welin, one of the most cultured cities outside the kingdoms.
conversations.from: gpt
conversations.value: Contemplative: Too much thought tends to make her hesitate.
conversations.from: gpt
conversations.value: Please her Mother: Maive wants to do everything to impress her mother, to be what she couldn't be.
conversations.from: human
conversations.value: Awearness: You have a sense of the universe, or at least the world around you.  Things tend to come together quickly in your mind.
conversations.from: gpt
conversations.value: Trustworthy: Being a knight for the church you most obey specific laws being trustworthy is one of them