conversations.from: system
conversations.value: Storium Thread: https://storium.com/forums#/category/lfp/thread/042zy8
  
  **Story Background**
  
  In a world where magic prevails, mages and fighters alike unite under a guild to be called their family to use their power for power or to accomplish their guild goals. Races of all kinds are under this guild, so the guild is their name, their home, and their *family*. The guild is almost *everything.*
  
  Xonia is a country that has several different guilds, each make up the country to make it a force to be reckoned with. Some guilds are for elves only, some are for vampires, some are even for werewolves, and some are just a bunch of powerful humans grouped together that make them on par with that of each supernatural being. The guilds are ruled by the World Government, monitored so that they do not cause too much of a fuss or make disturbances.
  
  There are so many, but the top six most powerful guilds are as follows in no particular order:
  
  **Crimson Vanguard**. A group of mix race, consisting of elves, werewolves, vampires, and everything else one can think of. They believe that together, they can make peace among the other guilds despite the differences of their race. They strive to be the best and work together as a family to make sure that what they do is always right.
  
  **Siren's Call**. A guild filled with those with the power of the sea magic, varying from mermaids, mermen, fishmen, and what else have you. Rumors say that sometimes even the Flying Dutchman comes and visits their guild. But it's a place of mystery and allure that one should pay caution when visiting their guild and their hometown.
  
  **Blood of Valor**. A guild filled with vampires, and a bunch of other mixed vampires. They wield magic that meets those of others and are said to only to feed on the blood or magic of the people around them. The more powerful of the vampires feed off of the power of the magic in a mage that is willing to give it, not having a need for the blood that most people assume to. They adhere to a code and honor system and disobeying can mean drastic... ends.
  
  **Moonshapers**. A guild of powerful werewolf mages that use the power of the moon to pump more of their magic power into their physical strength. While they may not be able to wield elemental magic and the like, their magic is enough to consume and eat other magic, converting it to physical strength that can battle them.
  
  **Earthen Blades**. Let not the name fool you, for the guild is consisted of elves that use the elements to their will. The guild has mages that wield a variety of the earth, but never more than one. Some endow their weapons with that of magic and others use their own fists to destroy their enemies. While peaceful, they will not hesitate to fight should one offend on of their own kind.
  
  **Black Forge**. A human guild that consists of powerful human mages. Rumors have it that their lineage of powerful mages come from dragons and that they consume the power of others to power themselves up whenever they run out of magic. The underdog and considerably the weakest of all the guilds, they strive to be the best while fighting that they aren't the weakest after all. For with their determination and willpower, they might be the strongest of them all.
  
  There are Legal Guilds, Independent Guilds, and then there are Dark Guilds. Dark Guilds are guilds that have not been approved by the World Government and are otherwise deemed as a criminal organization. Legal Guilds are approved by said Government and work together under it to make sure peace remains in the kingdom.
  
  Of course, within each guild is a rank of which each mage adheres to given the level of the power. With this in mind, this gives them the level of difficulty they can obtain for missions and the rewards that they can get from them.
  
  Now, the world itself is suddenly shaken when an earthquake rips the continent almost in half. To investigate, each guild sent out a team to explore and report back. When each team never returned, the guilds continued to grow apprehensive and worried. Now, it's Black Forge's turn to investigate, their blood tingling with nerves and excitement of their biggest adventure for within their guild, a saying has finally come to life.
  
  *The earth will tear and the power of dragons will fight to save fellow kind.*
  
  **Narrator's Notes**
  
  This is loosely (or closely, however you look at it) based on Fairy Tail and some bits and pieces of One Piece. For those who do not know what those are, do not worry since I only am incorporating the basics of the worlds for it and and doing it to my own interpretation of what I want for it since the story has nothing to do with those worlds.
  
  ~ **Players**: The number of players will vary depending on the number of profiles/applications I get. The minimum is 4, but the max will vary.
  
  ~ **Activity**: I hope my players will be actively checking since this is a plot intensive story. Since this is also one where player interaction is necessary, please be prepared to have the dedication to readily always checking for activity or posts.
  
  ~ **Tenses**: I personally don't care, whether it is present or past. To keep it consistent, however, I may opt to simply do present tense just to keep the sort of "action" pace going.
  
  ~ **Other Guilds?**: Depending on demand/requests, I might open up the other guilds later for a different story altogether, but for now, I want to have the sort of "underdog" story here where we triumph over the supernatural and that we aren't weak as the others.
  
  ~ **Character Bios**: Please write your character's bios like a writing sample of your character as well as a bit of history. I'd like to know what kind of writer each of you are. If not, can simply just separate your current history and include a sample of your character in action.
  
  ~ **Character Creation**: Please note that your characters, as of the moment, are members of Black Forge. They won't know each other per say, but has seen one another around.
  
  ~ **Character Cards**: Pictures are required! I think given pictures makes the character profile a more complete look and gives me an idea as to what you see as each skill is like.
  
  
  For any other questions, please refer to the thread here where I can help address them.
conversations.from: human
conversations.value: Investigate (copy): Investigate and figure out what this crack in the ground is and where it leads to.
conversations.from: gpt
conversations.value: Guild Sleeping Quarters: The sleeping quarters are grouped together with many of the other mages of the guild, roomed with people that you either like or manage to snag a space for yourself. Regardless, being together pays the rent and makes it a whole hell lot cheaper. Rooms vary from being extremely luxurious to being the bare minimum — it all depends on how much you can pay.
conversations.from: human
conversations.value: Camp Site: The camp site at the top near the edge of the ravine. Here, many assortment of a variety of tents loiter about the edge, varying with the different guilds' emblems. Many people frequent the area and it seems like chaos has exploded here. The biggest tents that stick out to each of you is the top six guilds, including your own Black Forge tent.
conversations.from: gpt
conversations.value: Tsukiko Lumios: She is Viktor's "right-hand" and does the other half of the work for the guild. She handles generally the paperwork, the assignments, and other things that Viktor has trouble with. She's generally the "face" of Black Forge, but do not let her delicate features fool you... she isn't the right-hand just for show.
conversations.from: human
conversations.value: Aquaria Lumios: She's Tsukiko's sister... more like, adopted. Since Aquaria was an orphan, she is now the girl that is under the care of Tsukiko, gaining and understanding power. Tsukiko has high hopes for her younger sister.
conversations.from: gpt
conversations.value: Entrance: It's the entrance to the beginning of the quest: the bottom of the ravine. Here, surrounded by water with a strange sense of how there would be light down here, baffles most adventurers. Here, with water up to her knees, you encounter an entrance that is hidden by a steady stream of water. This begs to wonder... where did those monsters come from? There seems to be a series of tunnels that lead around from where you have fallen, but only one is lit.
conversations.from: human
conversations.value: Explore: Exploring the beginnings of the large cavern. In the distance, however, you hear the strange echo of something nearby. What it is, you can't tell.
conversations.from: gpt
conversations.value: What...?: Find out who or what that mysterious figure or thing is!
conversations.from: human
conversations.value: Create your own!: This should be your character's actual weakness, whether it is by other magic or personality wise.
conversations.from: gpt
conversations.value: Create your own!: Create your own strength ability card. This should be the power that your character is able to use/manipulate.
conversations.from: human
conversations.value: Create your own!: Leaving it up to you, what kind of mage are you? One who wields magic with their fists? One who uses their given element? Or perhaps one who changes in size? Or maybe even one of the fellow mages that are rumored to be of the "dragon" lineage...? Get creative and come up with something really unique!
conversations.from: gpt
conversations.value: Create your own!: Why did your character join/volunteer the team that was sent into the crack of the earth? What is your character's motivations for it? Money, power, experience, or curiosity? Or perhaps, they know what this hole is and is willing to exploit it? Write it here.
conversations.from: human
conversations.value: Guild Hall: The place where those of the Black Forge congregate altogether to feast, drink, and obviously have a good time. Here, a mage can also obtain their missions as well as important information from the guild master.
conversations.from: gpt
conversations.value: Viktor Dragunov: Guild Master of Black Forge. Don't let his appearance fool you; he is older than he looks. Riddled in scars from battles with others, Viktor is wise and bears great leadership. Everyone knows his power to that of a giant, but no one has seen a giant in ages...
conversations.from: human
conversations.value: Investigate: Investigate and figure out what this crack in the ground is and where it leads to.
conversations.from: gpt
conversations.value: Aquamancer: Even the fury of a maelstrom can bend under your will. As an aquamancer, water follows your every command.
conversations.from: human
conversations.value: Creative: Open minded, you naturally think outside the box and utilize what you have in unique and different ways.
conversations.from: human
conversations.value: Amoral: You are not afraid to do things outside the comfort zone of the modern society, and many condemn you for that.
conversations.from: human
conversations.value: Chosen by the Deities: You are blessed by the Deities of water and the seas, born with the strength of the Oceans. You were chosen by the Deities for this journey.
conversations.from: gpt
conversations.value: Crystal Mage: You wield maker magic in the form of midnight blue crystals. While they appear and disappear at your will, there are still limits to what you can create... for now.
conversations.from: human
conversations.value: Quick: You're fast, both physically and mentally. Not only can you run, dodge and flip with the best of them, but you can adapt quickly to changing circumstances.
conversations.from: human
conversations.value: Loner: While you don't actively make an effort to distance yourself from the others, teamwork just doesn't come naturally to you. Give the choice, you'd always prefer to work alone.
conversations.from: human
conversations.value: Find your path: Most people have something to believe in, something to fight for. You have nothing like that, but one day, perhaps, you might finally find a dream of your own...
conversations.from: gpt
conversations.value: Illusionist: You can deceive the minds of others and conjure illusions for a variety of purposes. 
conversations.from: human
conversations.value: Charismatic: You know how to captivate an audience, whether they are cheering your name or waving blades in your face.
conversations.from: human
conversations.value: Hubris: Your pride can get in your way, and you often set expectations for yourself which are beyond your actual capabilities.
conversations.from: human
conversations.value: Change the World: You seek to change the world for the better through your words and actions, and be remembered by future generations.
conversations.from: gpt
conversations.value: Portal Mage: Portal Mages have the ability to teleport themselves and others at will. Portal Mages can teleport large masses, including sizable groups of people. They can also use their powers in a destructive manner by teleporting only parts of objects or enemies. Portal Mages can open portals that displace projectiles and even enemies.  Portals are harmful to touch or hold the edges of for anyone other then the casting Portal Mage.
conversations.from: human
conversations.value: Loyal: You will do anything to help a friend in need.  The strength of your loyalty helps you withstand or take on just about anything.
conversations.from: human
conversations.value: Hungry: Is it time to eat yet.  You could go for some Raman or some BBQ pork.  Who cares about anything else?
conversations.from: human
conversations.value: Wanderlust: You want to see the world, experience new things, hang out with interesting people, and eat really good food.  
conversations.from: gpt
conversations.value: Lightning Mage: “Thunder is good, thunder is impressive; but it is lightning that does all the work." 
  
  The element of lightning is at your beck and call, whether to stun an enemy, or fry him, the choice is yours. 
conversations.from: human
conversations.value: Quick Wits: Your brain takes in information quickly. From counting foes on the battlefield, to absorbing knowledge from a book, few can keep up with your quick wits. 
conversations.from: human
conversations.value: Tunnel Vision: When the plan is set, it's hard to concentrate on anything else... more often than not this gets you into trouble.
conversations.from: human
conversations.value: Become Guild Leader: You want to run the Guild one day and bring it to higher glory!
conversations.from: gpt
conversations.value: Druid: You are able to draw from nature's power to cast a variety of spells or shapeshift into a hawk, a tiger or a bear.
conversations.from: human
conversations.value: Iron Will: Your will is nigh unbreakable, staying determined even when facing impossible odds.
conversations.from: human
conversations.value: Stubborn: You have a hard time changing your mind or accepting defeat.
conversations.from: human
conversations.value: Do good.: You simply seek to put your powers to good use.
conversations.from: gpt
conversations.value: Illusion Magic: Being practised in the crafting of illusions allows you to recognise one when you see it.