conversations.from: system
conversations.value: Six years ago the Dark King Joric of Alvara launched a campaign to conquer Zanaam in service to the eldritch god Zukaal. Only thanks to Divine warning from Psions and Seers the world over did the various races and kingdoms come together to face the threat head on. Even united the Alliance struggled against the Dark King and his army of Infernals. Many kingdoms fell or were devastated by the war and the tide of battle only turned in the Alliance’s favor when black magic users led by Eorek the Necromancer joined the Alliance bringing legions of undead to the frontlines. 
  
  For the first time the Alliance could push forward reclaiming lost territory and sieging strongholds. In the war’s final months Alliance forces split with almost half marching on Alvara’s capital and the rest spreading out to secure the remaining strongholds. Victory was all but certain when Alliance forces breached Alvara’s walls and poured into the city. As the Alliance closed in the Dark King in desperation and spite activated the Rings of Ruuk, an ancient and dangerous weapon unused since time immemorial. 
  
  The Rings created a massive blast destroying the city and all forces save for those on the fringes, miles outside the city. The shock was great, but had another affect as Psions and Clerics across the planet, all connected with the gods felt as the blast moved through the ethereal. The gods are dead and new gods will form in time, but until then Zanaam has become more dangerous, what infernal forces remain run wild without restraint, enchanted wilds have gone feral and the worst of all a new threat has arrived. The shockwave that killed the gods attracted the attention of an army from the stars and two months after the Dark King’s war the Invaders arrived with their flying fortresses. A new battle has started for Zanaam, one that will forever change the fate of the world. 
  
conversations.from: human
conversations.value: Champion of the Gods: Before their death one of the gods looked upon you with special favor granting you powers or gifts beyond those of ordinary mortals. You used their gift in the war, now fate calls on you again.
conversations.from: gpt
conversations.value: Crusading Cleric: At the gods’ behest you fought against their enemy, the Dark King. Now that the gods are gone you still do work in their name for the good of Zanaam. 
conversations.from: human
conversations.value: Dark Assassin: A master of stealth and trickery, you kill from the shadows rather than on the open battlefield.
conversations.from: gpt
conversations.value: War Wizard: Trained for years in one of the specialized combat magics you fought on the battlefield against the Dark King. One wizard often flipping the scales of entire battles. Now you must fight again against the invaders. 
conversations.from: human
conversations.value: Psion: Through discipline and training you unlocked your psychic potential. Zukaal's corruption threatened to bring madness to all Psions. Since the invaders arrived dozens of Psions have been abducted, now you fight for survival.
conversations.from: gpt
conversations.value: Druid: Protector of the wilds and guardian of nature in service to the goddess Keowyn. You fought the Dark King cause he threatened the wilds, now these invaders threaten to devastate the land, you must stop them.
conversations.from: human
conversations.value: Knight: From your youth you were trained to fight for your house and kingdom. A symbol of hope for the people. You fought in the war, now you must fight again for Zanaam.
conversations.from: gpt
conversations.value: Ranger: Trained in the wilds and master with the bow, you fought in the war guiding armies through the wilds and eliminating the Dark King's minions. Now you fight must fight again.  
conversations.from: human
conversations.value: Spellslinger: A new type of magic user, rarely seen and trained in the art of potions and charms. Using arcane blasters you fire rounds of magic. With it you fought the Dark King, now you test your mettle against these invaders.
conversations.from: gpt
conversations.value: Drive off the Invaders: Make the invaders pay for every inch of soil. Destroy the invaders flying fortresses and Zanaam will be free.
conversations.from: human
conversations.value: New Magic: The invaders are vile, but their magic is unique. Learn how to use the invaders magic against them. 
conversations.from: gpt
conversations.value: Protect the Meek: Take it upon yourself to defend the innocent people of the land from the perils within and without.
conversations.from: human
conversations.value: Defeat Evil: It’s not enough to withstand the darkness or to survive. You must push it back.
conversations.from: gpt
conversations.value: Make a Name for Yourself: You want to be remembered as a hero doing something great and fighting these Invaders is sure to do it. 
conversations.from: human
conversations.value: Find your Family: Long have you been away from homeland and your village is no more. Someone of your family surely survived and you are looking for them.
conversations.from: gpt
conversations.value: Hibagon: A small secluded village located at the edge of the Galvan Kingdom and a four days march from Burnshire. The village was abandoned in the Dark King war.  
conversations.from: human
conversations.value: Scavenge for Supplies: What do you find? Food, Equipment, or just junk.
conversations.from: gpt
conversations.value: Wounded Tiefling: A Tiefling, unconscious, wounded, but alive. Heal him and he might be able to help you. 
conversations.from: human
conversations.value: Invader Warform: Standing almost eight foot tall and emitting blasts of blue flames the Invader Warform is not an easy enemy to overcome. 
conversations.from: gpt
conversations.value: Cunning: You have always been able to think beyond what lies in the normal sight. Your mind is far more open as you prefer to think around your issues.
conversations.from: gpt
conversations.value: Blunt: You have some issues with telling it like it is. Sometimes this is a good things... others can be a problem.
conversations.from: gpt
conversations.value: Elven Born: You are of the Elven Race, as such you are graced with speed, agility and an almost preternatural ability with the bow.  
  
  Your hearing and sight exceeed the abilities of most other races and you are very long lived, some say immortal. 
  
  You are also resistant to cold, poison and disease. 
conversations.from: gpt
conversations.value: Empathic: You are particularly in tune with life and nature. Sugffering and death affect you far more deeply than with most. 
conversations.from: gpt
conversations.value: Heal the Land: nature and all it's wonder must be protected, and the souls who reside here must be protected. You must defeat this new evil and restore the land. 
conversations.from: human
conversations.value: Hierophant of Ciaro: Appointed priest by the Queen regent of Cairo your connection to Thyrik, goddess of love and beauty helps you interpret sacred mysteries or esoteric principles.
  
   You bring the  religious congregants of Cairo into the presence of that which is deemed holy.
conversations.from: human
conversations.value: Narcissist : Though highly clairvoyant , an esteemed priest and educated in sacred religious arts, you have an excessive interest in yourself and all that you do. 
  
  
conversations.from: human
conversations.value: okdoke: what now i dont understand
conversations.from: human
conversations.value: weakness: i am a weak person who is not strong
conversations.from: human
conversations.value: Cleric: You're a religious and spiritual leader who serves as an intermediary between the mortal world and the distant planes of the gods.
conversations.from: gpt
conversations.value: ...: ...
conversations.from: gpt
conversations.value: ...: ...
conversations.from: gpt
conversations.value: Strength: ...
conversations.from: gpt
conversations.value: Weakness: ...
conversations.from: gpt
conversations.value: Strength: ...
conversations.from: gpt
conversations.value: Weakness: ...
conversations.from: gpt
conversations.value: Strength: ...
conversations.from: gpt
conversations.value: Weakness: ...
conversations.from: gpt
conversations.value: Physical Strength: As much as you love your well-crafted weapons and heirlooms, your body and mind remain the best tools at hand.
  Blessed with power and stamina, your muscles got you out of the toughest spots up to now.
conversations.from: gpt
conversations.value: Inebriety: What's wrong with enjoying the frenzy this world provides? Along with the thrill of battle and victory, many worldly substances can help the mind conquer.
conversations.from: gpt
conversations.value: Silver Tongue : You have the ability to convince people and sway them towards your side or to do your biding. 
conversations.from: gpt
conversations.value: Intolerant : With the ability to change anyones mind with your silver tongue why would you care to understand or go along with another persons ideas or opinions
conversations.from: gpt
conversations.value: Intuition: Due to what's left of your pyschic powers, you have telepathy and clairvoyance enough to easily pick up when one is lying, anticipate actions of others, and, occaisonally see a vague outline of future events.
conversations.from: gpt
conversations.value: Paranoid: Although you've fought off the madness the shockwave threatened and evaded abductors so far, the threats to Psions that have claimed many of your friends left you suspicious and untrusting of those around you.
conversations.from: gpt
conversations.value: Hyper Senesitive: The Tabaxi senses and a life of hunting give him an edge in concealment and perceptual awareness.
conversations.from: gpt
conversations.value: Arcane Savant: Years of studying the magical arts would obviously glean some success, and you are no exception. You've knowledge in the basics of most forms of magic, and are not solely limited to one arcane medium.
conversations.from: gpt
conversations.value: Curiosity Killed the Cat: It matters not how much you already have learned, you must always discover more. Often enough, that curiosity gets the best of you, either hindering others or putting yourself in direct danger.
conversations.from: gpt
conversations.value: Cryptic: You may give the information others want, but you rarely do so in a direct and simple manner. Riddles, rhyme, and codes are second nature to you, and whatever chaos that may cause is nothing more than an unfortunate accident.
conversations.from: human
conversations.value: Initiative: First come, first served.
conversations.from: gpt
conversations.value: Observant : You are quick to notice things.
conversations.from: human
conversations.value: Well rested: I've got all five senses and a full night of sleep, that puts me six up on the lot of you.