conversations.from: system
conversations.value: In ancient times the old Volarian Empire subjugated the realm and supposedly the rest of the world. Then one day the Volarians vanished leaving behind their mysterious technology. The Kingdoms that rose in their absence paled in comparison. The few intact Volarian devices became divine artifacts only capable of being operated by Nobility. 
  
  In the Aurlaun peninsula four centuries ago the kingdoms came together to form the Aurlaun Realm under the first High King, savior of the Realm. Using divine artifacts and sorcery Hiven Oyra united the realm to drive out the invading Nomadic Tribes and construct the Wall, a massive superstructure to keep the tribes out. With the threat ended the High King went about to form an elite institution, the Knight Guard to protect the realm and keep the peace. 
  
  For centuries the realm knew peace, the Knight Guard serving to defeat raiders between kingdoms and drive out monsters, always ready to fight the nomads should they ever get the wall. The only Nomad to ever to get over the wall was a technocratic chieftain Alitta Decima and her warband almost a hundred and twenty years ago. They had reactivated a sacred ancestral airship and were intent on ravaging the Realm. The Knight Guard put up a defensive, but were no match for the airship’s weaponry, alongside ravagers made of metal called Warforged. Many divine Volarian Relics were stolen. 
  
  Only when the airship neared the Tower of the High King did battle change. The gods' wrath rose from the ground striking and downing the ancestral airship causing it to crash. A number of nomads were captured but Decima escaped somehow. Before their execution a few of the nomads confessed they were after the legendary divine weapon Kagkiri and the divine artifacts would lead the way. After that many a treasure hunter launched expeditions over the Wall and into the unknown to find the legendary weapons and retrieve any other divine artifacts. None ever returned. After a number of years the High King outlawed crossing the Wall for the safety of his citizens. The story was suppressed as the ramblings of doomed barbarians. Generations passed in a golden age studying the wreck of the ancestral warship. The Knight Guard expanded and a prominent figure Korvin Vashar rose to power in the Knight Guard.
  
  Now High King Jedric is dead, but no one knows. Betrayed by his closest ally, the White Knight, leader of the Knight Guard Korvin. Using a loyal Necromancer the White Knight controls the High King and is calling for Holy War, to reclaim the lost artifacts and expand the Realm. Now a voice calls to you in your dreams, gather at the central lake in the Mipedim Forest just beyond the Wall. 
conversations.from: human
conversations.value: Make your own. : ...
conversations.from: gpt
conversations.value: Make your own. : ...
conversations.from: human
conversations.value: Make your own. : ...
conversations.from: gpt
conversations.value: Knight: Defender of the Realm and symbol of Nobility and Honor. Your sword will cut away darkness. 
conversations.from: human
conversations.value: Mage: Born with the gift of magic, a power deep inside. Command it at your will.
conversations.from: gpt
conversations.value: Heir to the High King: ...
conversations.from: human
conversations.value: Ranger: A huntsman capable of tracking wild creatures. The wilds are your domain to master.  
conversations.from: gpt
conversations.value: Cleric: The gods are on your side. Masterful in the healing and maintaining the divine artifacts.
conversations.from: human
conversations.value: Psionic Monk: Unlocking the mind to the fullest. Enlightenment is a never ending road, but you are one step up. Mind over matter.  
conversations.from: gpt
conversations.value: Dark Assassin: ...
conversations.from: human
conversations.value: Technocrat Nomad: Master and Collector of Ancient Technology, though Nomad may not be accurate. 
conversations.from: gpt
conversations.value: Gunslinger: No swords, no magic, no problem. Guns are rare, but they work, and you got a hold of two. 
conversations.from: human
conversations.value: Fairy: ...
conversations.from: gpt
conversations.value: Monster: Not human, but you're a person. Monsters have a bad rep, perhaps you can prove that belief wrong. 
conversations.from: human
conversations.value: Alchemist: Science and Magic are not mutually exclusive. You bridge that gap. 
conversations.from: gpt
conversations.value: Heir to the High King: Heir to the High Throne. Cunning and tactful and blessed by the divine. 
conversations.from: human
conversations.value: Lake Anwn: Located deep in the Mipedim Forest, the lake is shallow but wide. In the center a small island contains a singular tower. 
conversations.from: gpt
conversations.value: Rylac: Recognized by the Realm as a Divine Artifact the sidearm shoots lightning 
conversations.from: human
conversations.value: Magic Circle: Mysterious, what could it mean? 
conversations.from: gpt
conversations.value: Mysterious Orb: Metal and Mechanized, what is its purpose. 
conversations.from: human
conversations.value: Underground Ruins: Somewhere deep underground. Some ancient civilization used to live here, perhaps it was the Volarians. 
conversations.from: gpt
conversations.value: Trial of Courage: Face fear itself. 
conversations.from: human
conversations.value: Trial of Wisdom: Show what you know. 
conversations.from: gpt
conversations.value: Trial of Integrity: Honesty is the best policy. 
conversations.from: human
conversations.value: Determination: Your greatest strength is sheer force of will. Whether inspiring others or fighting your way through impossible odds you've always fought your hardest to succeed.
conversations.from: human
conversations.value: Naive: Whether you're overconfident or simply unschooled in the ways of the world you tend to be a bit sheltered. 
  
  You are the Princess, after all, and well loved. Who would ever betray you?
conversations.from: human
conversations.value: Gather Allies: You need to gather your friends from all corners of the world, unite the powerful and the virtuous, and then take back your home.
  
  Who will answer your call?
conversations.from: gpt
conversations.value: Heir to the High King: 
  Heir to the High Throne. Cunning and tactful and blessed by the divine.
conversations.from: human
conversations.value: Resourceful: You've had to make due with very little for most of your life. You've learned to do a lot with minimal supplies.
conversations.from: human
conversations.value: Shunned: Exiled by demonkind, feared and hated by those who dwell on the surface. Few tolerate you, even fewer trust you.
conversations.from: human
conversations.value: A Place to Belong: You've never felt welcome, either in the place of your birth or the wilds above the surface. You want to find a place that will accept you.
conversations.from: gpt
conversations.value: Knight: Defender of the Realm and symbol of Nobility and Honor. Your sword will cut away darkness.
conversations.from: human
conversations.value: Knight: Defender of the Realm and symbol of Nobility and Honor. Your sword will cut away darkness.
conversations.from: gpt
conversations.value: Protector: You are decided to protect what you love (Your land, your family and your friends) even if you have to give your life for it.
conversations.from: gpt
conversations.value: Trust too much : You have faith in the gods and take for sure that someone will do as same as you
conversations.from: gpt
conversations.value: Do the right thing: You want to make the best choice at the good moment knowing all the possibilities and repecurssions it may have.
conversations.from: human
conversations.value: Pinpoint Accuracy: No, really...he can hit a pin at ten strides distance with a snap shot, even farther with an aimed shot. He was never really good at anything else much to his teachers chagrin.
conversations.from: human
conversations.value: Bright...as a tarnished coin: Another point of shame for his family this time: he has never been particularly sharp at much despite years of schooling. It's not clear if he's obtuse or just stupid.
conversations.from: human
conversations.value: The Proof is in the...: He's never had a chance to prove himself outside of the practice field. He longs for the chance to be considered reliable.
conversations.from: gpt
conversations.value: Meek: Mild, bookish even timid. Despite his martial skill, he's never been truly challenged off the practice field or had the chance to prove his mettle.
conversations.from: human
conversations.value: Loyal: Loyal as a wolf in its pack you have problems trusting people but once they gain your trust you are loyal to them till the day you die
conversations.from: human
conversations.value: The ultima inside : A monster that eyes glow red and when human a look at your eyes they will die and go through pain and you can't control it
conversations.from: human
conversations.value: Control: You want to control your ultima side and you want be a hero you don't want to be known as the beast you want to be known as the first monster hero to save all kinds
conversations.from: gpt
conversations.value: Precise: You have unerring control over yourself and the things around you, whether physically or mentally.
conversations.from: gpt
conversations.value: "Law Abiding": While you've been reformed, you still find that the easiest solution isn't always the lawful one.
conversations.from: gpt
conversations.value: Perfection: To be the best to have ever been is simply not enough. You strive to be the best there ever will be. 
conversations.from: human
conversations.value: Mage of Durand: Born into the notorious House Durand a famous family of pyromancers
conversations.from: human
conversations.value: Erudite: Years of meticulously digging through countless tomes and historical archives as led to you acquiring an extensive knowledge of the history, sciences, arts and magic of the Realm
conversations.from: gpt
conversations.value: Wildfire: Do to your past difficulties controlling your flames you always second guess your abilities and hesitate to release your fire around others out of fear of hurting them
conversations.from: gpt
conversations.value: Search For the Source: You are seeking the source of the Durand Family's unique brand of fire magic in the hopes that the discovery will help you to control you fire
conversations.from: human
conversations.value: Animal Instinct: Preternatural instincts both innate and honed from years of tracking. The Ranger has senses keener than most and observational powers that border on bestial, at times appearing to be able to understand other animals. 
conversations.from: human
conversations.value: Inhuman Connection: Years of solitude in the forest has made the Ranger socially clumsy, unable to express subtlety or understanding for certain societal mores, often leaving her puzzled, even confused, by the antics of some. 
conversations.from: human
conversations.value: Winds of Change: Something has stirred the forests,  scattering the animals and making the forest bounty scarce. There is something ominous that seeks to change the ancient forests, and the Ranger must know what it is. 
conversations.from: gpt
conversations.value: Obsessed: You’re preoccupied with your interests to the point of causing you trouble.
conversations.from: human
conversations.value: Entechment: You are one with the machine and the machine with you. 
conversations.from: gpt
conversations.value: Upgrades: The life of a technocrat is to find, to lay claim, and to learn the ancients tech, but can you build a new one all your own. 
conversations.from: human
conversations.value: Survival: Your home, your tribe, your family, all are memories. You are all that is left. 
conversations.from: gpt
conversations.value: Mage of Payne: You are a Pactmaster of the once Great House Payne of the 8 Kingdoms, but you were raised with the remainder of your exiled family in the Wilds
  
  
conversations.from: human
conversations.value: Pactmaster: You are able to link your soul with other living beings and use their powers and abilities for yourself, link one or more of you 5 senses with theirs, and communicate without language barriers.
conversations.from: gpt
conversations.value: Oblivious: Due to your relatively isolated upbringing your not aware of most social norms and rules of etiquette considered to be common sense in the Kingdoms and other centers of civilization  
conversations.from: human
conversations.value: Wanderlust: After spending your childhood travelling the same forest, mountains and valleys you are eager to see more of the world, and maybe if your lucky have an adventure worthy of the bed time stories that you grew up on
conversations.from: gpt
conversations.value: Knowing is Half the Battle: Any Ranger isn't worth their salt without an approximate knowledge of a great many things to survive the Wilds. Their knowledge ranges from history to language to herbalism to magic. 
conversations.from: human
conversations.value: The Prodigal Son: You grew up in a family devoted to magic, therefore over the years you picked up enough general magical knowledge to at least understand what magic is being used around you and how to minimize the damage from said magic
conversations.from: gpt
conversations.value: Trained: You've been shown a little of various topics, here and there. Being taught in a monastery has its benefits.
conversations.from: human
conversations.value: Haphazard : You have lived most of your life freely and without thinking of the consequences of your decisions. When worst comes to worst and you finally meet a challenge that you can't outsmart, you tend to roll the dice and see where they land. They don't always land in your favor. 